[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: ada.jpg (402 KB, 1052x1342)
402 KB
402 KB JPG
Ada programming language edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-59
Previous: https://itch.io/jam/agdg-demo-day-58
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
/gedg/: >>>/g/gedg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://igwiki.lyci.de/wiki/WebM
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

Previous: >>495936660
>>
Rip SOPHIE
Gone but not forgotten.
>>
Is decompiling a Unity game and poking at it to see how it ticks a good way to learn programming
>>
>>495998908
No. Just like make game, retard.
>>
Asking again
What are some Lawful Evil (for reference: knows about God, chooses to be evil) creatures/races you guys would like to see in a FF1-esque kitchen sink JRPG? Or hell, any recommendations or oddball ideas at all.
Already got
>humans but bad
>Vampires & general Undead
>Necromancers
>>
File: 06021.png (429 KB, 530x552)
429 KB
429 KB PNG
>>495999040
Despite multiple attempts at studied practice for learning to code, I still don't understand how
>>
>>495998908
lol nope
>>
File: 1727199024445283.jpg (15 KB, 182x258)
15 KB
15 KB JPG
I want to make porn games
>>
>why didn't reading a book give me a practical skill?
>>
File: 1727144095112860.png (14 KB, 530x360)
14 KB
14 KB PNG
Reminder to you creeps: you are not welcome here, nor there, nor practically anywhere.
>>
>>495999223
Retard
>>
>picked up project i dropped 1.5 years ago
>actually fucking obsessed with it
>just thinking about how much work i could have done in this time if i had stuck with it makes me depressed
>>
>>495999223
https://github.com/phoboslab/wipeout-rewrite/tree/master/src/wipeout
https://github.com/shpuld/id1-quakec-cleaned
https://fabiensanglard.net/gebbdoom/
>>
I've added a hit box and the animation that triggers when a character is hit in the back. Its a lightweight collision detection which doesn't use Unity's heavy rigidbody.
The lower arms have textured too.

Next up I have to create a get up animation (the characters just stay on the floor currently). I need to finished texturing the rest of the model too.
>>
File: 7434.png (65 KB, 212x201)
65 KB
65 KB PNG
>>495999364
yeahj
>>495999439
Thank you anon
>>
But there is no option to do so, UE...
>>
>>495998529
There's literally no reason to use GameMaker when Godot is objectively superior.
>>
>>495999569
Cuuuuuuuuuuuuuuuuuuuuute
>>
i'm worried ue's going to watermark my binaries with my account name or other identifying information
>>
My game's dead.
>>
File: magic.webm (3.96 MB, 1280x720)
3.96 MB
3.96 MB WEBM
would making a game like postal 2 be possible today
i mean posting it on steam and such
i replayed it today and i think its time for a new one
>>
File: Cutscene WIP.png (288 KB, 837x595)
288 KB
288 KB PNG
Progress. The black angel is the evil one who brought demons into the world of bokube btw if you couldnt tell.
>>
File: 1664281400878030.png (126 KB, 505x921)
126 KB
126 KB PNG
>>495999292
We make games. We have games.
Where's your game?
That's right you don't have any LMAO.
>>
>>495999569
Nice.
>>
>>495999843
are there even any game maker devs on agdg?
>>
>>496000359
pretty cool of you to partner up with cris and let him do all your assets
>>
File: 1621716608830.jpg (42 KB, 404x513)
42 KB
42 KB JPG
>unity just works
>>
>>496000285
Yeah ofc. People thought Hatred was going to be canceled but really nobody cared. You can be edgy as fuck, unless you start using racial slurs or depicting pedophilia nobody will actually care.
>>
File: csharpGeminiPic.png (463 KB, 1876x2240)
463 KB
463 KB PNG
Has anyone set up a google Gemini API to work with c# using REST? I'm trying to make a dungeon master text based game using AI for natural language processing.
>>
File: 1695042882440.png (139 KB, 267x284)
139 KB
139 KB PNG
>>495996419
hehe i mightve exaggerated i guess
last time was Wed 28 Feb 2024 according to archives but very brief
>>
Why is it easier to get away with jank in isometric/side/or top down view in comparison to first person or over the shoulder? Like animation transitions foot sliding etc.
>>
File: dude157.webm (1.36 MB, 576x324)
1.36 MB
1.36 MB WEBM
>>495998601
Testing new item: sword! Also depicted, me failing to slash a missile out of the air. It's possible, my timing just sucked
>>
>>496000825
Holy kino.
>>
>>496000518
I actually thought that was cris and was impressed by how much he has improved
>>
>>496000797
Because the camera is further away and your brain automatically interprets anything at that perspective as being toylike/puppeteered and not literal.
>>
>>495999569
criscore
>>
File: file.png (683 KB, 1406x895)
683 KB
683 KB PNG
>>
>>496000825
this looks really good
>>
File: 1706293433798563.jpg (26 KB, 365x397)
26 KB
26 KB JPG
>>496000770
Frosch always remembers ...

>>496000285
I like your choice of color
>>
File: bokusouls.png (67 KB, 470x447)
67 KB
67 KB PNG
>>496000869
Thats how you know bokudev did it. Hes made good humans before way better than cris pic related his dark souls clone
>>
>>496000981
The furbait here isn't subtle.
>>
Does anyone know the name of that geometry generation technique that scifi games use to add a sort of "tessellation" to their otherwise-plain structure? Make them look more geometrically complicated than they actually are? I'm trying to look into how to do something like this but looking this method up without a name is hard.
>>
C++ has proper first-class functions these days, right? Closures, right?
>>
File: 1695160867114645.webm (3.88 MB, 738x672)
3.88 MB
3.88 MB WEBM
>Mahiro poster
this guy?
>>
>>496000463
There used to be, but not anymore. Everyone moved to Godot.
>>
File: hotline miami.jpg (272 KB, 1310x873)
272 KB
272 KB JPG
I'm making a top-down 2D game where the player can melee attack 360 degrees around him. Is there a way to make this look good, or am I forced to make it 3D? I could maybe do it using an explicit top-down perspective like Hotline Miami, but that's ugly and most of games using this perspective flop.
>>
>>496001129
Greebles.
>>
>>496001129
they're called greebles, and the process of sticking random shit on to add visual interest is kitbashing
>>
>>496001168
No, that's not me.
>>
>>496001283
>>496001334
That's exactly it, thank you anons
>>
>>496001263
Just embrace the beyblade
>>
>gain a wishlist
>a few days later at most
>wishlist lost
as if it wasn't the person who wishlisted it in the first place. not to mention i'm getting even less wishlists now! wtf man this new capsule looks better than my old one, how am i getting less clicks? don't tell me my old capsule was unironically so bad it flipped around to being good.
>>
File: donttalktomeormyson.png (733 KB, 778x778)
733 KB
733 KB PNG
Do you see your game being successful as a way out of your miserable life? why do you dev?
>>
>>496000981
Looks better than Nolgorb. Assuming this is female, she needs a skirt.
>>
File: 1704907166523085.png (2.28 MB, 1536x2048)
2.28 MB
2.28 MB PNG
>post progress
>no one cares
>see everyone making progress daily
What gives bros? Why am I so slow...
>>
>>496001158
C/C++ has always had first class functions. All of the relevant formerly-boost functionality has been in STL since C11, over a decade ago.
>>
>>496001334
>kitbashing
Thats not what kitbashing is at all, kitbashing means taking components of several model kits and bashing them together to make one custom model.
You had it right the first time with greebling tho
>>
>>495999223
go play second life and look at the way their ingame scripting language for objects works

it is a good environment to learn from because it tells you what you did wrong and gives you a chance to immediately fix it
>>
>>495998601
>whole time I thought my collision box was moving
>it was still there it was just moving visually
wtf is this engine
>>
What went wrong?

https://store.steampowered.com/app/1819460/Mika_and_The_Witchs_Mountain/
>>
File: anderson.png (353 KB, 690x360)
353 KB
353 KB PNG
>>496001472
I dev to bring ideas that I like to life that otherwise wouldn't have been made. If it ends up making me money in the process, that's neat too.
>>
>>496001072
it felt like years though

seems /agdg/ has embraced the AI pill?

>>496001168
no not me, did he ever finish his game?

>>496001525
>posting progress
rookie mistake
>>
>>496001472
basically I just like make game. dont think about it too hard
>>
>>496001750
Can I be your friend? I asked last time and you said n-nothing...
>>
>>496001704
It went exactly as expect though? I remember guessing 100-200 reviews when you first asked.
>Price: $19.99
>Average playtime: 3.2h
>>
>>496001531
lambdas, dude
>>
>>496001704
Just looking at the pictures/video I don't understand what the gameplay is. Is it just a walking sim? Sounds boring. It does not look interesting to play.
>>
>>496001704
Its a memberberries game with no gameplay, I don't know what you were expecting. Making a game entirely around one mildly interesting movement mechanic (and nothing interesting or original visually) is retarded.
>>
>>496001472
No, I finished my main quests already.
Making a game is just a sidequest for me.
>>
>>496001704
Is this some demoralization troll to trick people that ~3000 sales isn't a success?
>>
>>496002035
>I finished my main quests already.
how old are you? that sounds depressing in its own way
>>
>>496001915
Yes. Lambdas were added to STL in C11, but before that, you could've used them from Boost.
https://en.cppreference.com/w/cpp/language/lambda
>>
>>496001531
lul, void pointers in C count as first class functions?
>>
>>496001862
>>496001929
>>496001997
>>496002114
They got over 1 million dollars in kickstarter money for this
>>
>>496000981
Slam Dingo is back??
>>
is this progress? https://files.catbox.moe/kids4j.mov
I don't know, but I'm pretty fucking tired just from this
I'm not a programmer
>>
>>496002114
They won either way, since IIRC they pocketed over $1m from their Kickstarter.
>>
>>496002381
good progress
>>
>>496002181
I'm Boosting away from Boost as we speak.
>>
>>496002334
Kickstarter dollars aren't actual game sales, though. It doesn't reflect the percieved quality of the game.
>>
>>496000895
Thanks
>>
>>496002443
But what do I do now?
>>
>>496001472
Learning
>>
>>496002221
By definition, first class functions just means function identifiers are treated the exact same as any other variable identifier, which has always been true in C/C++. The &*() syntax is just more boilerplate than other languages.
>>
>>496000825
>another $100K game
wtf is this, agdg new era looking good
>>
I can no longer tell if review count tards are trying to demotivate psy-op or if they genuinely think 1 review <= 1 sale.
>>
File: apu-hmph.gif (20 KB, 235x248)
20 KB
20 KB GIF
>>496001168
no that's the other guy, he apparently got a culture grant from the japanese government, iirc 270k released in stages as he develops the game.
>>
>>496001834
of course the more the better *smooch*
>>
>>496002648
I did clarify by saying closures at the end.
>>
>>496002671
>my game hasn't been chosen yet for any price point
>>
>>496002601
If its giving you brain tiredness then go work on something else and rest that part of your brain. Or just rest in general. Don't drive yourself into burnout and don't stay too long on one tedious, precise task - that's a great way to fuck up what you're doing and have to redo a bunch of shit.
>>
>>496002763
I said closures were in STL since 2011, over a decade ago.
>>
File: 1708796243432058.jpg (47 KB, 977x672)
47 KB
47 KB JPG
>>496001472
my game is my last and only hope, but i have faith in it
>>
>>496000825
Goes to show how much VFX helps
>>
>>496001472
its just my hobby
>>
>>496002726
what is your discord?
>>
File: 1695953366609184.webm (3.16 MB, 1152x648)
3.16 MB
3.16 MB WEBM
what about this guy?
>>
>>496002937
I know that feel. This image is one of the greatest feelings too.
>>
>>496001472
I used to but I realize it won't do shit. Local indie band lead singers get more respect and pussy then any gamedev. If I make a game it's because I want to.
>>
it's over. my manic episode has fizzled. 3 months of suffering are coming
>>
>>496001472
I am a gamedev for 3 reasons
>a game I want to play
Current game fails at that since I suck at gamedev
>a game that will make me rich
See above, it's going to flop at this rate. I just can't be a wagie, I do not fit in at all.
>a game that will get me a ton of fangirls and a wife out of it
See the first point...

If I behave true and right I have absolutely close to 0% chance of ever finding a job. It feels like almost all of them just want a liar or a true robot for their job. I speak the truth so much as once and I'd be rejected for it. I hate lying and they're pushing me into a situation where I end up lying a little just in hopes of getting the job. At this point why don't I just go full lying mode and skip out on the low pay and jump straight to $60k a year? I know it's not difficult to get those jobs, in a moment of lapsed judgment I decided to lie, got contacted for the high paying job. It's literally that easy and it's work that isn't hard to do either, they just ramp up the qualifications like it's something that takes years and years to learn when you can grab a random 18 year old and have them understand it in under 6 months.

I have to make it, I don't want to play by their rules. I don't want to play office politics. I want to be me, not their little cuck who lies and grovels in hopes they don't fire me. My game must succeed, if not this one, hopefully another.
>>
Local avoidance is hard as fuck
>>
>>496003787
better to have manic episodes than to only suffer and suffer and suffer and suffer and suffer
>>
File: dude156.webm (773 KB, 576x324)
773 KB
773 KB WEBM
>>496000856
>>496001047
>>496002671
>>496003037

Thanks guys! Gonna make it so the missile splits in half when you slash it, it'll be sick.

Mod support is 100% working btw, custom racers, custom tracks, custom vehicles, custom horns, Steam Workshop upload & download, they all work and I'm psyched about it
>>
File: 1727309280.png (179 KB, 531x519)
179 KB
179 KB PNG
>>496003161
oof already to second base? sowwy friendo
>>
>>496000981
slam dingo is eunuch ?
>>
>>496003992
No City Trial no buy
>>
>>496000365
You sure as shit don't make games, you self-aggrandizing sexual deviant.
>>
Why aren't you anime posters making anime agdg games?
>>
>>496000825
uh oh i hear nintendo's lawyers prepping up some legal documents

lel, anyways how far into development are you?
>>
File: 1722774510326028.jpg (441 KB, 2048x2048)
441 KB
441 KB JPG
>>496004009
I never needed friends anyway...
>>
What exactly is stopping me from coding up a plausibly cool video and scamming Kickstarter people for hundreds of thousands, then simply not releasing the game?
>>
>>496004486
you're a nodev
>>
File: Fygoon Racing.jpg (1.21 MB, 2106x2744)
1.21 MB
1.21 MB JPG
>>496000825
>Bro stole a concept I made for the inevitable Joey Fygoon kart racer idea I made in 2016
You'll be hearing from my legal department.
>>
>>496004486
nothing
>>
>>496003949
to be fair, it's not even a proper manic episode, just slightly above neutral I think
>>
>>496004486
>What exactly is stopping me from coding up a plausibly cool video and scamming Kickstarter people for hundreds of thousands, then simply not releasing the game?
>>
>>496004486
Bad publicity on Xitter (oh noes!)
>>
>make game
>release game
>get some sales
vs
>make game
>make Kickstarter for free money
>release game
>get some sales
>>
>>496004536
fuck off nigger
>>
>>496004817
Actually its an even deeper scam than you think
>make game
>do some guerilla marketing
>make Kickstarter to generate sales predictions and get seed money
>spend kickstarter seed money pitching game to outside investment firms
>release game which does not exceed the scope of the kickstarter
>pay self and staff most of the investment money (lmao)
>>
>>496004486
You're acting as if making a video cool enough to scam on Kickstarter is easy. Easier than making a game, maybe, but it's probably still more work than just having a regular job.
>>
i really really want to give up, modelling takes 10 mores than coding, texturing takes 10 more times than making the models, and animating takes 10 times more than doing the textures
>>
>>496001704
>>496001862
>>496001929
>>496001997
Still more successful than any /agdg/ game released in the last three years thoughbeit
>>
>>496005087
Hiring a video editor isn't some herculean task anon especially when you can tax deduct it.
>>
File: whichrock.png (3.23 MB, 2748x2068)
3.23 MB
3.23 MB PNG
which rock texture? (assuming the final ground texture won't be a whole lot different than it is here)
>>
>>496004101
The pedo is right tho. That's a 3D rendered image of balloon animals, not a game
>>
two years ago I told you guys I thought I should drop out and get a job and work on my game but you assholes said that I was halfway so I should just finish it
I said the same thing one year ago and you assholes said it was just one year left so I should just finish it
Well I have my stupid fuck useless degree and I can't find any fucking jobs and the stress is so bad I can't even work on my game because if I'm doing that I feel fucking guilty because I don't have a job and I'm living on a fucking couch inconveniencing other people AND MYSELF
Fuck you guys, seriously.
>>
>>496005385
anon you where supposed to work for almost free during your student years to get a job right after you graduate wtf
>>
>>496005361
2 or 3, depending if there is going to be a blue filter on top
>>
>>496005249
Have you considered that maybe you're just not meant to use computers, anon?

>>496005385
>its other peoples' fault I got a retard degree
No refunds, schoolie
>>
>>496005265
YOMIH is currently
>Gross revenue: $3m ($1.5m - $4.5m)
for a solodev project, whereas Mika needed to split between several devs and a publisher.
>>
>>496005249
3D truly is horrible and yet still better than 2D.
>>
>>496003282
that looks cool. link to project?
>>
>>496005385
Whose fault is it, exactly, that you pursued a stupid degree?
>>
more racing mission progress. made a basic level and got all the racing metrics hooked up (lap counting etc). its weird how even at fast speeds the cars look slow.. i think i need to make the camera go lower and add some blue/screen-shake to show the speed
>vid related
>>
>>496005249
you sure about those numbers? maybe it feels that way because that's the order in which you learned to do those things...
>>
File: 1716071362340.png (173 KB, 797x882)
173 KB
173 KB PNG
>>495998893
So based, xister!
Joey Fygoon supports Trans Rights and Gay Buttsex!
>>
File: its-over-chainsaw-man.gif (2.07 MB, 468x498)
2.07 MB
2.07 MB GIF
>>496005865
they are greatly exaggerated for a dramatic effect
>>
>>496005775
Car movement speed looks pretty good to me, you just may be eye-blind to it from working on the project. Could do with making the cars look a little heavier, more weighty?
Are racing maps going to be within the overworld or are they separated instances? Would be cool to be able to check out a race route ahead of time and maybe do some test runs, change equipment to suit the terrain and obstacles, etc.
>>
>>496005775
i like how the camera makes those banked curves look so rad
>>
>>496005385
>agdg living rent free in your head for two years
>>
>impression to visit ratio: somewhere between 65-80%
>visit to wishlist ratio: almost 0%
I really need to get better at art. If even 20% of the visitors wishlisted I'd be in a good position for sales. I knew my art wasn't high quality, but I didn't realize it was that bad to the average gamer!
>>
File: parallaaaaaaax.webm (1.24 MB, 640x480)
1.24 MB
1.24 MB WEBM
>>495998601
>progress

it's actually just faster to make our trailer in our own engine so i'm just prototyping the parallax assets ingame instead
>>
>>496005385
Applying for jobs has been stressful. No one said it would be easy. It's still way easier than making it as a solo gamedev, which is one of the absolute hardest things to do in life.
>>
>>496006174
Let me guess, you did 2D with no prior 2D art skills or experience because 'its got to be easier than 3D and games 40 years ago looked like shit so it's fine!'
>>
>>496005775
>its weird how even at fast speeds the cars look slow..
because your levels are massive... same thing why planes look slow. they are a spec of dust compared to the vast environment that they occupy.
add some props also
>>
>>496006207
Couldn't say why, but that shit does not look correct
>>
>>496002114
>t. 3rd worlder
for a 1st worlder thatd be a flop if it werent for the $1m+ kickstarter

>>496002535
this in a way. if it can't get all that many sales outside of the kickstarter backers than i'm assuming this niche was extremely small and they at least lucked out in them converging on the kickstarter.
>>
>>496006242
>which is one of the absolute hardest things to do in life.
O I am laffin
>>
>>496005775
add regular markings on the track
>>
>>496005775
It feels fast and dangerous to me.
>>
>>496005764
Not my fault that math was the easiest degree to finish. Anything was too hard for me.
>>496006062
I think about aggy every single day
>>496006242
Apartments cost like 2k where I am
might just an hero
>>
>>496006373
probably lack of vertical motion with the parallax layers (technically they're all just moving at the same speed, but i digress) and exaggerated scroll rates on the x axis to make sure they're moving at different speeds but also that they repeat correctly

it needs some fine-tuning but what's important is that it's working
>>
>>496006242
>No one said it would be easy.
as I see it, its not hard either, just random?
>>
>>496006242
making indie games and earning some money is easy though
making your gay little "passion project" with unheard levels of autism and pickiness is what's hard
>>
>>496006547
>can do pure mathematics
>thinks everything else is too hard
Proof low IQ won't stop you from making a game.
>>
File: 1724189211389095m.jpg (108 KB, 838x1024)
108 KB
108 KB JPG
Are you putting goblins in your game?
>>
>>496005361
hard to tell without seeing the terrain texture desu. it needs to match the detail level/aesthetic.
>>
File: Smug Ass Alice.jpg (101 KB, 907x907)
101 KB
101 KB JPG
>>496005378
Ok, that creep posted a 2D image, not a game.
What's your point?
>>
>>496006547
Why would you get a STEM degree in a field that isn't directly related to manufacturing, engineering, computer systems, or medicine?
Did you actually think STEM was just some magic bullet?
Did you do ANY career planning or exploration while in college??
>>
>>496006707
Yes. As fodder for slaughter, pedo.
>>
>>496006547
>Apartments cost like 2k where I am
and what is the minimum wage in your area? can't you get a math teacher job and move to a cheaper city ?
>>
>>496006547
How are you paying for that right now? Loans? Your parents? You sound like a sheltered little bitch if you're actually spending 2k/mo on rent. In college, we stuffed 8 dudes into a 2.4k/mo apartment, so it came out to less than $400/mo/person after utilities and shared stuff.
>>
>>496005775
If you added sand clouds, you would instantly recognize speed because they would move relative to you.
>>
>>496006854
If he's going to be an educationcuck he might as well suck dick for a position in higher education, do some grad and maybe postgrad studies and stay in the academia coccoon forever.
>>
>>496006291
I have near 0 talent/skill in 2D and 3D. The game I settled on wanting to make is 2D but even if I picked 3D I'd end up making low quality art. I assume the visits mean there is some sort of interest until they get repulsed by the art. I'm gonna have to pay an artist aren't I?
>>
File: Fygoon Bruh.png (57 KB, 1024x1024)
57 KB
57 KB PNG
>>496005959
No the fuck I don't. I support heterosexual rights and abstinence until marriage.
Why else would I use Unity and not your queer Godon't?
>>
wtf i'm getting mouse lag in exported godot projects
>>
>>496006547
How old are you? I'd look into getting a fake email bachelor's degree gov. job if you can, or look into trade training ASAP. If in the states, trades are still hiring.
>>496006713
>>496005528
Ground texture will just be a sandier version of what you see there
>>
>>496007176
disable vsync
>>
>>496006574
It's a tiresome full-time job that requires you to suck up to dumbass HR roasties.
>>
>>496005385
<_< bro you were already half way done, sunk cost or not that was a big enough time investment that you may as well just see it through to the end. with that out of the way, yes iktf. useless degree i've had for about a decade now. where am i now in life? neeting in my parents house. game isn't gmi either at least not in its current state. i saw the other games, i stand almost no chance with this level of saturation, there is a way to stand out but even that doesn't guarantee success
>>
>>496007313
it's off
>>
File: Flamefist.png (170 KB, 1000x1000)
170 KB
170 KB PNG
>>496006707
FUCK NO! I have the infinitely superior Gremlings.
>>
>>496005063
completely legal btw. if my game didn't look so ugly i'd try kickstarter but in its current state there is simply no reason for me to make a kickstarter other than hoping some rich guy just likes my game, sees it gaining no traction, and drops 100k on it for the lulz and to see it made
>>
>>496007068
This right here is the noob trap.
3D modeling is not an artistic skill. If you're making real shapes/forms at least. Its very right-brained. A lot of it comes down to kinetic/spatial skills and the ability to plug yourself into a GUI; the COMPUTER does all the fancy artistic shit and complicated math for you. You just have to know the buttons to press and have a general idea of how to get from A to B.
This is the entire reason 3D modeling and animation software replaced traditional 2D animation (and digital 2d further replaced traditional) as soon as the technology matured; most people can learn 3D just as well as they can learn a word processor, while trad 2D requires you to activate your almonds and very slowly develop technique and vision.
Take a week, learn some 3D, and start producing genuinely appealing assets it will change the game for you.
>>
>>496006698
>can pick apart trivial information in a book that is easily derived from previous assertions
>only needs to read 10% of the book
>take math exam
>not even half as hard as the homework
>prove 1+1
>what's your name?
>open up a book that isn't math
>words words words
>btw you need to remember every single sentence or your fail the class
>take not math exam
>what was said on page 502 in 1658 by the king of fuckistan's sex slave?
>what was the sex slave's dog's philosophical views?
I have like ADHD or something but don't take meds. The degree was really set up so that I go get more education, but I can't afford more education.
Being American is like playing on hard mode if you don't start with the nepotism perk.
>>
>>496004096
I'll consider it! I do want more ways to play than generic races -- gonna do battles for sure

>>496004536
>Bro stole a concept I made for the inevitable Joey Fygoon kart racer idea I made in 2016
I started development in 2023, you snooze you lose!

>>496004165
> uh oh i hear nintendo's lawyers prepping up some legal documents
A cease and desist from Nintendo would be great publicity, I named the game KART! Reminds me of when Mojang got a cease and desist from Bethesda for the name Scrolls.

>lel, anyways how far into development are you?
Pretty far! Systems-wise it's looking extremely solid. That means mod support & SDK, testing tools, online multiplayer, races, spawning, gravity manipulation & other gimmicks, customization, Steam support (achievements, stat tracking, workshop), all work! Mostly I need to make menus and fill out content for racers and tracks. A handful of items too. There's a few other tweaks & systems to make but overall it's looking really good!
>>
>>496007126
>No the fuck I don't. I support heterosexual rights and abstinence until marriage.
Based
t. dreading not finding a virgin woman for myself
>>
>>496007627
>The degree was really set up so that I go get more education, but I can't afford more education.
Nigga you knew this way before you graduated you're just too damn lazy to develop employable skills outside of your autistic ezmode niche. You deserve to be left holding the bag on your useless degree along with every other retard zoomer.
I'm out here taking economics classes to transfer into business management or finance. You think I like economics? I fucking hate it, I want to kill myself listening to these basic bitch formulaic lectures. But I like being EMPLOYABLE more than I do chasing fucking daisies. Shame you had to pay out your ass to learn the real world has standards.
>>
>>496007614
i can see your point for modeling, but not for texturing or animating
>>
>>496006810
I didn't understand physics
I didn't understand complier programming
Half of my degree was undeclared
My family is fucking stupid they said I needed to go college because that's good. I didn't know better, I just listened to them and now I live on a couch.
>>496006854
I remember it being 15 dollars, but I think it was raised slightly.
>>
>>496007971
>I'm out here taking economics classes to transfer into business management or finance. You think I like economics? I fucking hate it, I want to kill myself listening to these basic bitch formulaic lectures. But I like being EMPLOYABLE more than I do chasing fucking daisies.
yikes
>>
>>496002535
>Kickstarter dollars aren't actual game sales
yeah, but remember that kickstarter takes a lower cut than steam
>>
>>496008015
Texturing is as difficult as you want to make it. Don't do photorealism if you're not a great texture artist. Materials are easy as shit to make and will look infinitely better than even the best 2D art.
Animation does require more of that left-brain art technique development, yes, but doing very simple less-stylized animations isn't super hard. Again a lot of it is programmatic through Blender or Maya or what have you, you just need to understand the theory.
>>
>>496006929
I'm not spending 2k on rent, I don't have a job.
My college was paid by scholarships and my family. Now I am living on a couch.
I am probably sheltered because I tend to avoid difficult things. I do actually enjoy deving, but I can't do it right now on this couch.
>>
File: 1592966108538.gif (1.93 MB, 310x325)
1.93 MB
1.93 MB GIF
nobody has made porn yet of godette with sophia and kiki.
>>
>>496007971
anon you shouldn't be giving advice if you haven't even made it yet
you're seething just like him except you're in denial
>>
>>496008058
the ratio of wage/renting seems to be about as comically grim as my cunt
>>
File: 3.jpg (46 KB, 394x482)
46 KB
46 KB JPG
>>496006778
My point is you have no game
>>
>>496008207
Yikes all you want I'm at Nepo U and practically guaranteed a fast track in any business/accounting/finance field as long as I can graduate.

>>496008296
Projection
>>
>>496007282
not talking about ground texture, it seems that something more colorfull will look better if you have a blue/green postfx filter on top of everything like i've seen on the other webms
>>
File: 1723830618364716.jpg (182 KB, 500x700)
182 KB
182 KB JPG
I need a gamedev "friend" that looks like this.
>>
>>496007614
>a week
I'm far too deep into the development cycle to just drop it for 3D, not to mention the gameplay depends on this type of view rather than 3D. Reworking that much at this point is a no go. 2D or 3D my ideas vary I'm not strictly tied to 2D only design, just depends on the game I want to make. I've only briefly touched 3D and the controls sucked and very little made sense (was using blender).
>>
Should have learned to code
>>
https://voca.ro/16US7xjoxYFp
>>
Looking for a good local avoidance guide.
>>
>>496007282
I'm 22, from washington, and I have no idea how to get into trades. I've just been apply to jobs I'm not qualified for on indeed.
>>496007403
well it's even worse. I'm on my mom's boyfriends couch.
Unironically thinking about military, but I've got bad joint problems I don't think they'd take me.
Also I don't want to be a jobberment slave
it's so fucking over
>>
File: 3d.png (592 KB, 1613x876)
592 KB
592 KB PNG
I was bored so now I'm trying to recreate the model posted last thread.

So far so good, the hands and legs still need some work.
The textures will do most of the heavy lifting.
>>
>open unreal artricles
>"by [indian name]"
i'm out
>>
>>496008467
kek, let's see that game
>>
Who am I kidding... I'm not cut out for this hobby.
>>
File: itchscreen5.png (2.77 MB, 1920x1080)
2.77 MB
2.77 MB PNG
>>496008645
ah I see what you mean anon. That was more the lighting of that individual map, this one will be more shallow water sunny and sandy
>>
File: 1695425992394.png (390 KB, 570x569)
390 KB
390 KB PNG
im trying to find a meme post in the archives about a frogposter that admits that he has no game and he just keeps checking /agdg/ like a jack rabbit

that post still makes me laugh
>>
>>496002671
seems the make it devs were simply whodevs or new to arrive devs......wait whats that mean for all the remaining old timers!!!!? oh no no no no no! the old guard is getting replaced! off to the wagie cagie for the old guard
>>
>>496008903
well if those lighting conditions are already final, then i guess any of those but the last one
>>
>>496009182
mariokart dev has been around since forever but iirc he's a wagie and posts very infrequently
>>
>>496007971
well yeah, I do prefer things to be easy, but right now things are impossible. I would take hard right now to get the fuck off this couch and be able to have money to go eat fucking food.
I just had the credits to finish my last year with a math degree and I just wanted to finish. Everyone else in the program was surprised I still had required classes because they were just taking it easy their last year.
It wasn't easy per se, but it was the easiest choice I had.
I actually think economics is interesting btw.
Also I thought I saw eric when I was driving and I thought about parking by the crub and checking but then I thought that would be weird especially if it wasn't eric. I mean why would eric be talking to a black woman?
>>
who am i kidding... i'm not cut out for this existence
>>
>>496008694
You can used 3D assets to create 2D assets though. Pre-rendering backgrounds (for advanced 3D artists) or sprites/animation frames is a powerful technique.
I'm not asking you to reconstruct your game, I'm asking you to broaden your horizons a bit and develop some fundamental skills, and you can decide what to do from there.

>>496008750
With a math degree military as a finance or HR officer might be a legit option, don't let them know you're bitchmade and just get through basic and officer candidacy school and you'll be set up for life.
t. Knower
>>
>>496009182
the old guards were almost a bunch of ngmis
now zoomers are creative and they learn fast
how? it's a mystery
>>
why do boomers hate procgen and permadeath so much
>>
ok added basic road texture to get a better sense of speed
>vid related

>>496006041
yeah definitely have a bit of blindness from looking at this shit everyday. i am working to make them feel/look heavier, but its kinda tricky, car on car bumping will create a bigger reaction with sparks etc. my overworld is going to be a map that has locations / missions on it, but i do like the idea of letting players checkout a race or area ahead of time so they can prepare.. maybe i can make that a feature, or the mission/location could have a description
>>496006047
thanks bud, the camera took a lot of work to feel decent. still needs a lot of work to feel great though
>>496006336
good point, I keep forgetting that detail.. i really should just add a proper road and some basic props in order to have reference points
>>496006514
great point, ill add that as one of my next tasks
>>496006518
cool, thanks man
>>496006973
yeah good point, I will add that to the list of tasks to do
>>496000825
>>496003992
dope, looking good fellow car bro
>>496007282
hmm well i guess i like top right or bottom right then
>>
>>496009168
Can I pound your prostate?
>>
>>496009476
Access to creative tools has become democratized.
This is not a positive thing btw.
>>
>>496008751
she cute
>>
>>496009626
This looks 10x better already.
>>
https://www.youtube.com/watch?v=xyaACTPyw0U
crabbies in the thread blackpill me on why i shouldnt make a game like this
>>
>>496009626
Weren't you doing procedural terrain deformation as well? A bit of visual deformation where the rear tires are throwing sand would be cool as shit, if it doesn't tank performance. Might have to do some smart engine shit to make sure only screen visible enemy racers have that effect going.
>>
File: My Queen.jpg (134 KB, 1001x1001)
134 KB
134 KB JPG
>>496008425
Oh yeah? Let's see (You)r game, creep.
What's that? You don't have one? How, as the people of Paris, Capital of Rome, say, pathetique.
>>
>>496009476
>>496009662
ah yes the ole 18 year old who just graduated high school whomst somehow hasth
>massive irl social life
>a gf
>goes out every day
>popular on social media
>has part time job
>has masterwork skills in music art and coding
i still dont understand where they are getting all this knowledge from while living a life that feels like that
>>
I'm so close to just giving up
>>
>>496010073
It's a lot of work.
>>
>>496010098
High IQ
>>
>>496010073
orblikes were months ago
>>
>>496010212
see >>496009647
>>
>>496010073
Why would I spend my time playing your game when I can play PoE2 coming out in less than 2 months?
>>
>>496009626
Great job big guy. totally kino
>>496009232
Thanks anon

Bouta texture this ground
>>
>>496009624
Because that shit happens in real life and I play games to escape that misery.
>>
File: 1666606651075513.webm (803 KB, 640x800)
803 KB
803 KB WEBM
well, it seems pixiv style has actual rules and tricks to draw anime shit.

Didn't know the bubble trick to draw clouds, and the voronoid texture trick to draw grass and dirt.

What I want the most to learn is how waifu pixiv rendering should be done.
>>
>>496010372
2d characters dont have one
>>
>>496010182
>level design
there is none in a beatemup
>rudementary ai
basic ai can be made in a day and polished later
>3d models
can use assets
>animation
can use assets and tweak or make own. this is definitely the hardest part
>>
>>496008751
kek, based. i was the anon that posted that ai image, i was about to model it but i am stuck finishing another model
>>
>>496010434
>Didn't know the bubble trick to draw clouds, and the voronoid texture trick to draw grass and dirt.
post
>>
>>496010384
its a fun beatemup to play with friends but you have a good point poe2 is essentially an action game in comparison to the first
>>
>>496010073
A 2d diablo-like isn't even a bad idea. I'd just focus on making it more visually interesting than your vid.
>>
File: doggy idle dance.webm (1.38 MB, 720x900)
1.38 MB
1.38 MB WEBM
>>496010590
https://www.youtube.com/watch?v=bhboh-GTTRE&list=PLulf7UObD28U_10tK2axg9vFwcNuRwQYp&index=112

there's a complete list of drawing course by pixiv.

this is literally the best course to anime I have seen on the internet.
>>
File: texmap.png (1.28 MB, 1016x808)
1.28 MB
1.28 MB PNG
>>496010389
pic rel
>>
File: Towel.jpg (66 KB, 1024x614)
66 KB
66 KB JPG
>>496010209
The zoomers are gonna drive agdg into pic related!
>>
>>496010098
This person doesn't exist, those people are thoroughly mediocre. They're just also heavily socialized and society currently rewards self-expressive mediocrity.
I'd rather spend my life tearing my hair out over my inability to make something to my own unrealistic standards, than be an NPC praised by everyone for what amounts to fingerpainting.
>>
>>496008751
Can you post a link when you're done? Highly interested.
>>
This really sucks. I've abandoned my idea I've been working on for a while, it simply does not work. And I cannot think of another idea. There simply isn't a fun enough game that I would consider making.
Now what...? I feel so lost.
>>
>>496010816
holy shit these videos are godlike
>>
>>496008751
You need to actually crease the skirt, the texture painting doesn't sell that the skirt isn't just a flat poly. I think its actually one of those pants dress things anyways.
>>
>>496011503
I found them because a youtuber mentioned them in another pixiv tutorial.
>>
>>496011402
you only ever had ONE idea for a game? wtf. what kind of games do you play?
>>
>>496009818
thanks dude, i think so as well
>>496010083
yes, the wheel interaction physics + vfx is coming down the pipe. basically that whole system will be responsible for your tire physics on different surfaces, also it will hand the vfx properties so that you can leave skid marks on asphalt but not sand, but then you will leave tire grooves (tesselation) over sand and it will kick sand clouds up while you drive as well. basically i wanna wait till i get that system properly set up before i start adding vfx.
>>496010389
thanks gasgod, please do a playtest not on friday/sat next time so i can join
>>
>>496011669
why couldn't they teach this stuff at school instead of meme draw from reference
>>
>>496011402
Same.
>>
File: 1651513887255.jpg (55 KB, 407x519)
55 KB
55 KB JPG
>>496011824
they teach it in japanese art schools.

that's why dirty gaijins don't know the tricks of the trade.
>>
I spent 4 years making a my dream game ( beatemup clone of my favorite game) and lost my home and family: heres what i wouldve done differently
>>
>>496011824
Because western art education has been intentionally and systematically destroyed by leftists in a bid to undermine traditional values, education forms, and power structures in that order.
>>
File: Cutscene WIP.png (1003 KB, 1912x893)
1003 KB
1003 KB PNG
>>496000359
Is the composition of a cutscene in heaven okay with trees or was it better without the trees like >>496000359
>>
>>496011716
I have plenty of ideas. But they mostly seem cool at a glance but if you put any deeper thought then it isn't really that fun.

>>496011889
What will do we do? I don't want to give up this hobby but honestly there's nothing I WANT to make.
>>
>>496012525
>What will do we do? I don't want to give up this hobby but honestly there's nothing I WANT to make.
Maybe we could team up...
>>
>>496000359
remember when this was a nintendo at home game
>>
>>496011402
Free ideas:
1) Darkwood-like
2) Umineko-like
>>
>>496012525
Put more deeper thoughts into them obviously. Not fun? Add proc gen levels. Not fun? Add upgrades. Not fun? Add meta levels. Still not fun? Add difficulty scale. Still not fun after all of that? Add slot machine mechanics.
>>
>>496012719
Its better now tho

https://www.youtube.com/watch?v=HlK67jy2GV0
>>
>>496012887
It's really not
you NEED to revert to your first demo day release, and just finish the initial puzzle-game-with-hazards concept
Bolting on lame grimdark lore couldn't be more lame, and won't save you from the mixed (24) future
>>
File: progress.png (2.87 MB, 1400x715)
2.87 MB
2.87 MB PNG
>>496010525
Yeah, I really liked the render so I couldn't contain myself. So far it's really turning out well.
I will have make textures from scratch once I'm done with the hands, legs and shoes.

>>496011150
I will think about it.

>>496011506
It's not actually flat just unshaded, I used the geometry of Roll's model from MML as reference so it's as legit as it gets.
>>
File: verticalparallax.webm (737 KB, 640x480)
737 KB
737 KB WEBM
>>495998601
>>496006207
>>496006373
>>496006573

>progress
more parallax tweaks, this time with nonzero values for vertical scrolling
>>
Which game would have more potential for depth?
>A game with no Y axis movement/gravity. Topdown games
>A game with no Z axis movement but has gravity. Sidescrollers.
>>
>blender 2.79 in 2024
>>
>>496013930
What of it
>>
>>496013704
neither
>>
>>496013930
i also still use 2.79
>>
>>496013498
The closest background cityscape is parallaxing way too fast to sell the sense of scale, it looks like a cardboard cutout. Generally slowing everything in the background way down and having lesser differences in speed between the background layers will communicate a better sense of distance and scale. That faster scrolling is better if you're trying to show really high speed against clouds, weather effects, close background trees etc. Stuff that's closer in to the player sprite.
>>
>>496013704
Y and Z axis have no standard meaning and are arbitrarily defined.
>>
File: Capture.png (280 KB, 457x410)
280 KB
280 KB PNG
I just need to make a successful game. T-that's all!
>>
>>496014170
Or be like godot and have z-up but negative Y be forwards or whatever the fuck is going on with its horizontal axis.
>>
>>496014120
x scroll rate values can be adjusted downward, this video just shows the progress in bringing the y axis motion into alignment with the size of the map's available vertical explorable space
>>
>>496014248
Keep repeating it to yourself so it comes true.
>>
>>496014170
>tranny holmer
someone should make an X = Up engine to complete the catalog.
>>
>>496014301
It’s y up but negative z for forward.
>>
>>496014301
Y is UP. -Z is FORWARD. X is RIGHT. It's well defined. Sometimes people are confused because MODEL_FRONT is BACK while MODEL_REAR is FORWARD (i.e. models face forward, so looking at it from the rear is the same as looking forward).

https://docs.godotengine.org/en/stable/classes/class_vector3.html
>>
>>496014170
Ironically, the UE was instantly intuitive to me.
>>
>>496014170
What does it mean by left handed and right handed
>>
>>496014301
Are you blind? That chart clearly lists Godot as right-handed Y-up.
>>
>>496014760
You're retarded, and all left-handed standards are retarded.
>>
>>496014582
>>496014708
>>496014891
Imagine being this anal retentive, you all knew what I meant
>>
>>496014863
You were supposed to learn that in high school math. If you didn't, give up on gamedev, or if you haven't yet, you must be 18 to post here.
>>
>>496015136
>implying normal people remember that nonsense
>>
>>496015221
Nigga its in the picture that shit is entirely self-explanatory
>>
>>496015319
Is Y positive when you go right on the left handed?
>>
>>496014990
>or be like [Y-up but negative Z be forwards] and have z-up but negative Y be forwards
Sorry, but you're going to have to explain the joke here
>>
>>496015221
Normal people are not capable of making games. Give up and leave the thread.
>>
Just project hopped to an FPS so it looks like I'll be first person shooting myself when I regret this next week
>>
>>496013704
Y up was always retarded, humans mostly move forwards/backwards and sideways so most movement happens in the x and y axis, z is the third supplementary axis. Only trannies that play 2D s*descr*ller trannies think Y up makes any sense. Only 3D and topdown are real games. Z is up.
>>
>frustrated and bored with main game
>project hop to a new project with smaller scope
>much easier, make great progress
>starts getting harder
>progress on new project slows to a crawl
>hop back to main project
>make good progress again
project hop bros, is this the way?
>>
File: systemshock.png (632 KB, 1024x768)
632 KB
632 KB PNG
>>496015720
the parallel game I'd like to make alongside 3D Dwarf Fortress is actually a high octane 1st midpoly person corridor shooter.

1st person shooters are cool
>>
>>496014170
Right handed, y-down is the way to go, how Vulkan does it. Matches the intuitive screen coordinates (starting at the top left).
>>
File: Alice Facts.png (1013 KB, 1170x918)
1013 KB
1013 KB PNG
Here's a PSA brought to you by Miss Alice Liddell herself.
It is important that you read it, understand it, and live by it.
>>
>>496016047
Oh cool is that Mr house from fallout new Vegas? That game rules
>>
>>496015949
You will never release a game kek
>>
>>496016047
I want to make a game like this.
>>
>>496013482
why does she look like chie?
https://www.youtube.com/watch?v=xSdZqXqTyYM
>>
>>496015949
I have 4 projects in my mind right now that I am equally in love with.

Perhaps I'll have to bing bong between all of them in allocated chunks.
>>
>>496016176
The time it took you to make that image could have been time spent making your game
>>
>>496016176
Ironic, considering the creator of Alice in Wonderland was a known, notorious paedo.
>>
>>496001525
>see everyone making progress daily
>What gives bros? Why am I so slow...
same..... same
>>
>>496016047
is this ctesiphon
>>
>>496015786
X-right Y-up is mostly a result of that being the standard 2D-graphing convention that most academia math is taught in. X-forward Y-left Z-up is the standard that makes the most sense for navigation (most 3D games). Unfortunately, optical frames (cameras) and renders default to X-right, Y-down, because that's the standard for pixel-space screen coordinates.
>>
>>496016424
can i join the thing
>>
>>496015136
>if you don't remember or didn't learn some bit of information from highschool give up on gamedev
crabs are an interesting species
>>
and so the systemshock-like collab begins...
>>
File: 1719334463096806.png (154 KB, 696x691)
154 KB
154 KB PNG
How would one go about implementing a camera look ahead for Camera3D in Godot??
>>
>>496001525
Seriously, why can’t be faster? It’s like people can just focus and solve problems in a heartbeat. It’s not fair!
>>
can i pleeeease join a systemshock-like collab i have some ideas...
and i can code... and i can 3d model.
>>
>>496017030
post ideas?
>>
>>496017137
there's furry girls, and they have big boobs
>>
>>496016047
Pure soul UI
>>
Let me ask it in a different way:Which type of game has the potential to have more depth in realtime combat?
>A topdown game (no gravity or jumping)
>A sidescroller (gravity and jumping)
>>
>>496014170
why do none have x as up? the amount of times i've assumed x is up and down is far too frequent, yet none of the has
>x = vertical
>y = horizontal
>z = depth

>captcha
J0NAH4
huh, gonna take a look
>>
>>496017356
>he can't conceptualize a topdown game with verticality
HAHAHAHAHAHA
>>
>>496017393
No one uses x as vertical but engineers.
>>
>>496016932
It's not crabbing. It's euthanasia. If that kind of knowledge didn't interest you enough in high school that you bothered to learn it, you don't have the kind of personality cut out for gamedev, which involves developing with some of the most complex systems humanity has ever created. You're better off spending your time as a min wagie.
>>
>>496017393
because x is horizontal on a two dimensional graph
so when you go 3D there's two options, and both keep x as horizontal
>>
File: Not so cool Alice fact.png (829 KB, 1170x900)
829 KB
829 KB PNG
>>496016581
Jeez, did you get offended or something?
>>496016630
I sincerely refuse to believe the idea that Dodgson was a creep as the main documentary that proposed such an idea was made during the fallout of the case against the creep Saville and fabricated evidence.
Of course, I'm still going to make fun out of it.
>>
>>496014170
>minecraft
wait but that's not an engine.

where's gamemaker fall under? construct?
>>
>>496017491
I can't think of a single system that uses X-up. X-forward is most common.
t. engineer
>>
>>496012887
https://www.youtube.com/watch?v=g-aGMYdSK6k
this is pretty good
>>
>>496017643
NTA but I don't know where or when in highschool they would have taught handedness in relation to 3D geometry. I never learned 3D geometry at all in highschool. I've never even heard of on-paper classes on 3D geometry, its not practical information for anyone to ever learn (beyond just applying the rules of 2D geometry to a 3rd axis which is self-explanatory) outside of its utility in modeling/animation/gamedev.
What the actual fuck are you even on about.
>>
>>496017812
Post game.
>>
>>496018023
>expecting avatarposters to have games
>>
>>496014170
It's time to add my own twist to the mix
X = up/down
Y = left/right
Z = forward/backward

>>496014863
No idea either fren
>>
>>496018023
Bruh, I already did.
Get off my case.
>>
in c++ can i make a function that returns 3 things and then do like SetColor( getRGB() );
>>
>>496017989
not anon but you learn it in integral calculus
>>
Heapsort is intuitive and safe.
>>
>don't know what game I feel like playing
>want to play my game but I didn't make it yet
>>
File: 10012103.png (131 KB, 380x330)
131 KB
131 KB PNG
>>496005749
>lolivaniadev
>sticking to a project
It doesn't exist. He made a model and dropped it into unity for fun
>>
>>496017989
It was a topic that was covered in several classes. In high school, I remember it from precal, every calculus, as well as physics. Even more times if you include college classes, which retaught basic vector math at least in 4-5 different classes. There are a bunch of underachiever loser nodevs here that delude themselves into thinking they can make it in gamedev when they couldn't make it in anything else in life.
>>
>>496016950
describe more what you want to do and i'll post almost working pseudocode
>>
>>496017854
https://www.youtube.com/shorts/UtRjDflS6uw

This was even better
>>
>>496018548
Anything beyond basic calculus theory and concepts is way overboard for general education purposes. Like not to be that guy but seriously when in fuck is the average highschool grad going to use calculus irl, you're not calculating instantaneous rates of change on the fucking fly at work we have machines to do that.
>>
>>496018815
nice falsetto, bokudev
>>
>>496017643
Nah you sound like a crabby nodev lashing out with ridiculous speculations
>>
Reminder that guys like eric made it because it was easy
The guy literally wage cucked in fucking seattle and somehow had no economic issues
rent is 2k for us now, if you're a zoomer dev in the US you are destined to fail due to economic factors.
Sudacas won... it's over
>>
>>496018856
I think having an intuitive understanding of DiffEQs has definitely helped me in gamedev in designing motion controllers and VFX. My point is that "the average highschool grad" is not going to produce a game anyone cares to play.
>>
>>496018740
Anon have you considered that you're maybe just a giant fucking nerd and the fact that you learned these in highschool doesn't mean you're a special super genius, but in fact means these topics are not especially advanced relative to highschoolers' mental abilities? And that other people likely didn't learn these because topics because they're not relevant to general education outcomes?
Like imagine thinking you're smarter than other people cause you took a highschool-level course. Its literally not rocket science or molecular biology or something.
>>
Just 2 days of taking a break I'm starting to get all these shitty game ideas coming back to me.
>>
>>496019083
His girlfriend (read: babysitter) took care of his ass while he was making SDV
>>
After the somewhat embarrassing realization that searching "Tempest Software Games" brings up a couple of obscure psx games from a company with the same name, I have decided to rename Tempest Software, "Temple Software", to which no games come up when googling the name.
>>
>>496019126
Yeah but that's specialist knowledge that any schmuck can pick up from somewhere and copy down, you don't actually need educated familiarity with specifics like that its why we have reference material, tutorials, and knowledge sharing. Just like you don't need to know the reasonings behind handedness in relation to 3d spatial geometry to just like make game.
>>
>>496019145
My point is that it's basic ass shit. Imagine if someone came in here without known how to add and subtract. Like come on now.
>>
>>496017854
I really can see this.
AGDG documentary.
Once we kick off the indie renaissance and a bunch of famous devs are made from here.

One of those places where a famous group of people hung out.
>>
>>496019297
>this extremely irrelevant tidbit of specialized knowledge is basic because I learned it in highschool
Or
And stay with me on this
You're a nerd with an inflated ego maybe
Like its cool that you know this information but it has as much relevance to any gamedef project as any screenshot caption on the Transformers wiki.
>>
this thread is going to have so many tourists once we pop off.
>>
>>496019126
>all this to try and look down on someone
>for what they can figure out by moving a cube in all directions
>seconds after opening the program for the first time
Are you actually intelligent?
>>
nigga I'm boutta SNAP CRACKLE AND POP
>>
>>496019296
It's associated with a general, intuitive understanding of physics, geometry, and motion, which is fairly critical in working with most video games, unless they really want to JLMG in some card/board game.

>>496019510
Cope. The vast majority of yesdevs in this thread have that "specialized" knowledge.
>>
>>496019704
Uhmm akshually I think you mean look DOWNWARDS IN RELATION TO A ROTATION ON THE X AXIS, chud
>>
>>496019670
someone is gonna have to pop it, than. don't count on me
>>
>>496014358
>X = Up
This is such an unhinged and brilliant idea, I can't believe I never considered this.
Even just a 3d level editor with this convention would be sufficient, if it's a standalone product. Which means filling this gap is doable as a 1-2 week project.
Throw in a gimmick to make it appealing to low-skill artists who want an editor that doesn't intimidate them (a la Crocotile) and it would be possible to get some actual users on board
>>
>>496019751
Based DiffEQ niggadev
>>
>>496019894
or we all pop this thing off with a collab rev share project composed of NEETS united under the banner of BTFO'ing the AAA and the Shovelware.
>>
>>496019821
I'm yesdevving and I know left- and right-handed only because I learned them when learning how to do graphics programming, it definitely wasn't in high school math.
>>
File: rabbit and steel.jpg (43 KB, 460x215)
43 KB
43 KB JPG
Found this interesting game that looks like something /agdg/ wishes they could have made:
https://store.steampowered.com/app/2132850/Rabbit_and_Steel/
>>
>>496019821
>specific memorized information is necessary to have an intuitive understanding of a subject
>intuitive
>specific memorized information
Just stop while you think you're still ahead bud
>>
File: LMAOOOOO.jpg (30 KB, 329x329)
30 KB
30 KB JPG
>>496019670
>this thread is going to have so many tourists once we pop off.
LMAOOOOOOOOOOOOOO!!!!!
>>
>>496012803
There simply isn't a way to make certain genres fun, (like Souls-like). No matter how you do it.

>>496012629
Not unless we get an idea, otherwise it'll just be two guys with no ideas.
>>
>>496019972
sounds cool, let's see that pitch
>>
>>496016950
look up a chase behaviour.

You simply need to take the camera or player front normal direction then add an offset vector to it, and just tween that shit.
>>
>>496018694
Wait he gave up on his 2D game too?
>>
>>496020039
>he thinks it's memorized
>>
>>496019242
Wasn't she just an assistant? How did she make more money than a programmer? 2016 was seriously the best time to indie dev.
>>
File: 1698080773552405.webm (3.91 MB, 1280x720)
3.91 MB
3.91 MB WEBM
>>496018814
Something like this. My implementation is all wonky though. Notice how after looking ahead, the camera retains the same distance from the player. I can't figure out how to do that.
>>496020153
I'll check that out.
>>
>>496019083
>because it was easy
It's never been easier to become a burden on the state.
>>
File: agdg-logo-sfw.gif (1.42 MB, 800x800)
1.42 MB
1.42 MB GIF
>>496019972
here, I made the brand logo
>>
>>496020372
That's how being taught things works, yes. As opposed to intuiting something. Words mean things. You're not smart for being taught something anyone can just... figure the fuck out in 20 seconds of screwing around with a modeling program.
>>
>>496019670
already has
we're too famous
be glad no one has made a 500k view documentary on marmo before agdg would have to split at that point
>>
>>496020483
limp dick mf
>>
>>496020296
He comes back then gives up every other month or so.
>>
>>496020412
His GF worked at Starbucks, while Eric worked weekends in a movie theater. He turned to gamedev because he couldn't find a software development job,
>>
>>496019972
>multiple anon who are here all day every day
>they don't just come together
>instead they choose to be the programmer and artist bridge comic
Really makes you think.
>>
>>496020425
Why don't you just define the camera's position and rotation at the moment you start looking ahead and just lerp/tween/whatever back there when you release the button for looking ahead?
>>
>>496020425
literally just an invisible target in front of the player with a fixed offset
>>
>>496019965
now idk if he was just responding to the post about 'popping off' or if he's actually aware of those terms for higher derivatives
>>
>>496019242
>single income
>adult child bread winner
>seattle capitol hill
fuck eric, he was playing on fucking easy mode
>>
>>496019256
>Temple Software

This guy is going to get harassed to death by the followers of Terry A. Davis. May his schizo ass rest in peace.
>>
You just KNOW Eric had that good d to keep her around.
>>
>>496020861
>he doesn't know about the rest of eric's life like the boeing engineer father, the family that played games like myst together, and the brother that bought harvest moon
Literally born to succeed.
>>
>>496020836
I think niggadev is the one enginedeving that 3D N64 engine, so I assume he's actually a huge nerd
>>
>>496020949
didn't he groom her when she was 16?
I know that's legal here for some reason, you know because old liberal pedophiles love it when high school children have sex with them, but I just cannot fucking justify being an adult in a relationship with a child, even if it's legal here.
I just cannot fucking fathom it or defend it
>>
>>496020870
>temple
tempest
Hell be fine.
>>
why does godot 3 have 3d physics interpolation but godot 4 doesn't?
>>
>>496021207
it does though
it's called tween
>>
File: 1703597681896848.png (2.83 MB, 2025x2370)
2.83 MB
2.83 MB PNG
>>496020798
This seems VERY plausible and I am going to test out this method right now. If it works I will do a little dance.
>>
>>496021207
There were some unresolvable conflicts. It's in on the 4.4dev branch
>>
>>496021147
gay
>>
>>496021002
holy shit, talk about nepo baby the game dev.
Fucking piece of shit, my mother is literally hundreds of thousands in debt trying to avoid bankruptcy, I can't find a fucking job, let alone a gf (unlike eric I don't prefer children).
>>
>>496021207
https://godotengine.org/article/dev-snapshot-godot-4-4-dev-1/#3d-physics-interpolation
>>
>>496021108
You mean the guy making minecraft with an AR?
>>
File deleted.
i drank too much cobbe and shat myself
>>
>>496021207
Godot 5 will fix that
>>
>>496021303
>>496021358
fuck, a bunch of addons i use are broken on 4.4
>>
>>496020262
oh man max stern is never gonna live this one down huh shouldn't have cancelled the collab before a week even passed by it's a meme forever now HOT NEW AGDG MEME!! GET IT WHILE IT'S HOT BROUGHT TO YOU BY MAX STERN EVERYONE!
>>
>>496020085
Has to be introduced carefully.

>>496020262
they didn't have this idea.
>>
>>496021484
maximum autist's sacrifice paved the way to two new farming sim so it wasn't in vain
>>
>>496021306
It's unconscionable to try and date a child.
Now I don't support college, but it's just wrong to date someone when they haven't finished their state mandated education.
>>
>>496021434
just the trenches of game dev. clean up and get back in that chair. walk it off.
>>
>>496014863
>>496015136
Actually, American education is that bad. High school education is basically
algebra -> geometry -> more algebra -> trigonometry and some limits
and that's it. At least when I was in school. Unless you do what I did and like two other teens at my school, take algebra in 8th grade, and pay to take a math class over the summer, then you were in Calculus 2 your senior year.

Vectors are covered in a physics course which not all high schoolers take, and basic forms in calculus if memory serves. Linear algebra isn't taught outside of the extreme basics, if at all, and very briefly.

This what it was like when I was in school. I'm sure things have changed but they only seem to rearrange the material, not teach it sooner.
>>
How do I make System Shock, but better?
>>
>>496021674
women are fully grown at that age
>>
>>496021207
>why does godot 3 have 3d physics interpolation but godot 4 doesn't?

Because juan dropped bullet physics during the migration from 3 to 4, according to him it was 'too cumbersome to maintain' (the guy who made the addon gave up on godot) so instead he opted to hire some backstreet 'programmer' from a favela to completely re-write his home made physics engine. The guy used godot to pad his resume while he 're-wrote' the physics engine and then landed a job at rockstar. Juan decided to release godot 4 with juan physics partially re-written by pablo.

If it wasn't for the guy working on jolt physics for free I would've thrown this engine in a dumpster already.
>>
>>496021721
hire me
>>
A Reginald's Maneuver.
A Maximilian's Gambit.
>>
File: 1722410053866693.png (1.08 MB, 1400x1900)
1.08 MB
1.08 MB PNG
Is damaskus dev still alive?
>>
>>496021752
Bullet physics was never meant for video games anyways, so Juan was right to ditch it. The real problem is apparently no physics programmers exist in the year 2024. Jolt Physics is only marginally better than Godot's and frankly shouldn't be integrated.
>>
i got a really good idea for a gun in a system shock like
>>
>>496021927
he's a part of the inner circle
>>
>>496021701
Its because americans outsourced their computer science industries to thirdies, we don't have any reason to know complex mathematics when we have math machines made for us by slaves (this is how boomers actually think)
>>
>>496021745
A 16yo can go to jail if they don't show up to school.
>>
how does one know that he is in inner circle?
>>
File: 1704649841662246.jpg (47 KB, 602x900)
47 KB
47 KB JPG
>>496020425
how much linear algebra my nigga knows?

Because you should brush up a book on linear algebra to do that.
>>
>>496021701
Anyone who's not a nigger, mexican, or equivalent white trash takes AP/IB and would've finished trig (precal) by 9th grade.
>>
>>496022181
anon drew fanart with all the inner circle in it. it's no secret anymore.
>>
>>496021938
>so Juan was right to ditch it

He's got no engine without it. I cannot reiterate how important jolt is to godot 4 gaining traction, people would've written the engine off completely if it didn't exist because godot physics is unuseable. Jolt isn't great, but still miles better than juan physics.
>>
>>496020870
Sounds like free attention? I'm very respectful of Terry Davis though.
>>
>>496022181
I'm the gatekeeper. If I haven't made it clear that you are "in", then you are clearly "out".

>>496022241
Somebody's feeling a little extra edgy before bedtime.
>>
>>496021938
The main maintainer for Godot Jolt now favors Rapier (the same physics engine used by Bevy).
>>
Imagine using an engine without proper rigidbody physics.
>>
imagine using engine
>>
>>496021752
To be fair, Bullet isn’t very good and trying to ditch it is understandable.

t. Stuck with it on the 3.x branch
>>
>>496022181
if you know, you know
>>
>>496022414
I'm also kinda drunk lmao
>>
>>496022212
I will self learn as I go. That and some college level math is what helps me. Just learned about projections a day ago so I will use what that one anon said, a target offset.
>>
>>496022589
can I get a list?
>>
>>496022453
>https://youtu.be/OCrdc80OzPE?t=377
Is this a joke? Written in Rust too?
>>
File: Chain Lighthing.webm (3.92 MB, 1920x1080)
3.92 MB
3.92 MB WEBM
New progress in Dungeon Watchers, here is another spell I made: Chain Lighting
Deals damage to only one enemy, but can can jump to a nearby one. The level of the skill will more jumps and damage. With this spell, my game already have 16 generic spells that any character can use. I will limit the amount of generic skill/spells to 5 because all characters will have their unique powers.
>>
>>496022241
I'm black. I never took AP classes but I wish I did. I always was insecure about myself and what I could do because people like you made me feel small, so I never tried as hard because I feared failure + embarrassment. So fuck you nigger.
>>
>>496022679
every single gay faggot you have encountered in this thread and the discord is inner circle
>>
>>496022863
This is honestly one of the most kino views for a survivors-like.
>>
>>496022453
>The main maintainer for Godot Jolt now favors Rapier

>>496022749
>balls at rest not touching each other by at least half their radius

Yep, this engine is going into the dumpster.
>>
>>496022679
>>495627031
>>
>>496023095
>>496023326
thanks angongs
>>
>>496022863
>tranime
>flash game graphics
>vampire survivors clone
HAHAHAHAHAHAHAHHAHAHAH
>>
>>495999081
Bamp
>>
>>495999081
I hate kitchen sink fantasy
I hate final fantasy
I hate japan
can't help you
>>
>>496022876
It's mostly society's fault for making you feel that way and for you to have missed that opportunity, but solo/indie gamedev is a near pure meritocracy without any DEI affirmative action bullshit. The one token black guy in my friend group from college is past $1m net worth at this point just from collecting salary from big tech companies, because he didn't let himself get held back.
>>
>>496023183
democracy always prevails and will overrule this non-sense
>>
>>496023363
You watch your tone, he's a puzzle platformer dev before this.
>>
>>496023363
Anon relax that’s an actual tranny
>>
>>496022749
>open godot video
>it’s a turd worlder
So my assumption that every godotard on agdg is an unironic shitskin is accurate? White Chads stay using UE5 and shipping production quality masterpieces
>>
I'm going to do the simple stuff first, then leave the two much more complex stuff at the end
>>
File: robotgirl0001-0120.webm (816 KB, 870x1860)
816 KB
816 KB WEBM
sisters, be honest, how much burgers would you pay for a low poly model like this, i am thinking that maybe i should start selling this shit before getting better and jumping into making games
>>
>>496023664
Why do you hate simple whimsy, anon?
>>
>>496024331
this looks a lot better textured
>>
>>496024331
I want to hate you but selling lowpoly porn assets to pornsick retards might actually be a fucking gamechanger
>>496024448
Yeah thats usually why you texture things, dumbass
>>
File: Eliza Dash Effect.webm (3.91 MB, 1920x1080)
3.91 MB
3.91 MB WEBM
>>496023840
>puzzle platformer dev
Wrong, it was a hard platformer where you have to dodge obstacles. No puzzles.
>>
>>496023095
>>496022679
it doesn't have all of them
>>
>>496024929
proof?
>>
>>496024675
I know this gets spammed a lot but this genuinely looks heavily transcoded
>>
>>496024929
>lower rank shadow member thinks he's worth anything
>>
Post the game you abandoned before starting on your current project
>>
suddenly the Inner Circle seems like a guild you'd join in Elder Scrolls IV Oblivion.
>>
>>496025415
it's more like a guild you can't join in Elder Scrolls IV Oblivion
>>
>>496024331
I don't want to be mean, but it's not really there, but it's getting closer. You just have to keep trying I suppose.
>>
Anyone have experience running Godot 4.3? I have an older amd card and it's struggling to run a compiled game(20 fps). I assume it's due to vulkan incompatibility with my card...
>>
>>496025415
there needs to be fanart of the outer circle aka the most gmi devs here that mostly post infrequently
>>
>>496025928
>using amd
hah
kek even
>>
the united states is responsible for 72% of my revenue
>>
>>496024331
How the hell are you going to animate her when she looks like she wouldnt even be able to move
>>
File: file.png (585 KB, 1337x688)
585 KB
585 KB PNG
How do I fix this?
>>
>>496022151
red herring
>>
>>496024241
>open epic's own UE articles
>indian names

>>496026387
UND DAS HEIßT
>>
>>495999223
if you are having difficulty learning on your own, buy a cheap course on udemy for like $10 and it will help you have some structure to learn the basics and then you can continue learning on your own
>>
File: uv.png (487 KB, 1500x730)
487 KB
487 KB PNG
UV unwrapping on the face went well, not perfect but close enough.
Now I have to replace the aislop textures with my own.

That's it for today.
>>
>>496026668
can I pound your prostate
>>
>>496026562
ill take a smart indian over random guy #5315
>>
>>496024675
>red hair
it's him it's thougheverbeit anon
>>
>>496001704
2005 graphics, AAA price, boring and uninventive gameplay, in my opinion the game did great for what it offers
>>
>>496026784
no, I am making 3D Dwarf Fortress
>>
>>496026668
You could do some manual shading on the areas of the skin that will be mostly under the hair (the aislop does the same) to give the face a bit more pop. Otherwise this looks pretty damn good.
>>
>>496006207
bro the parallax not moving vertically broke everything, please fix that, it should be at least some movement on Y
>>
>>496026916
>custom engine
oh boy can't wait for you to abandon your project in a maximum of 12 months like every single other engiedev
>>
>>496019930
and then what? what's the next step in your masterplan?
the idea I had when I made my post (the one you responded to) was using Unity AS IF X were up. that's totally doable, after all gravity is a Vector3 and everything else is however you choose to set it up. except navmesh. I'm pretty sure navmesh would not work since it assumes Y = up implicitly.
>>
File: 1703641865516370.png (1.1 MB, 981x1468)
1.1 MB
1.1 MB PNG
>>496022641
https://www.youtube.com/watch?v=kLmd2F8LaLk

check out this also.
It's a sakurai tutorial on cameras.
>>
File: clownGirl2.jpg (74 KB, 500x500)
74 KB
74 KB JPG
>>496020425
please oh please oh please be chibi-robo-like
>>
>>496024675
why do trans devs want to keep making these 1 hit dead trap runs filled levels where half the screen is filled with spikes and dead traps.

kaizo mario is fun to see someone beating the levels, but is not fun to play that.
>>
>>496027290
First of, I'm not trans, I'm a bio woman, second of, skill issue, git gud.
>>
>>496027054
He's probably closing in on 12 months around with only that much to show for it.
>>
>>496027290
>why do people with genital mutilation fetishes like to make games where characters with bloody coloration get sliced and stabbed a lot
Gee I dunno anon its a fucking mystery. When your sexual awakening is Super Meat Boy you tend to be kind of obsessive ig.
>>
>>496026668
cute ToT
>>
>>496027404
>I'm a bio woman
Post proof or GTFO
>>
File: siristhisyours_.png (1.04 MB, 850x850)
1.04 MB
1.04 MB PNG
tfw I just fixed a bug right now.
Time to reward myself with some Star Trek Original Series.
>>
>>496027290
it's almost as if it's fun
>>
File: P5NcYIBbvIE-HD.jpg (91 KB, 1280x720)
91 KB
91 KB JPG
>>496027290
probably because it's instant feedback.
Taking x amount of damage and implementing shitty damage immunity mechanics dilutes the experience.
>>
>>496027570
Post cock pic and I'll.
>>
>>496027404
hair color per providence?
>>
>>496027209
That game's dead anon, it became Pseudoregalia
>>
>>496026668
I notice people from here are really good at megaman X style textures.
>>
>>496024331
the biggest problem with buying assets is to match styles, so if you sell them individually it will probably be worth $0.10 per model, but if you make a pack with 50 or 100 things, it will be much easier to convince other developers to buy it, because a pack solves a lot more problems than individual assets. The best-selling packs are always the ones where someone could make a full game using just that pack, also it is much easier to make money creating assets than making games, so all power to you
>>
I'm having doubts over my "random 3 choices of upgrade" system because of agdg making fun of it, but on the other hand what if it's just agdg contrarianism and actual consumers actually like and want that even if every game is doing it?
>>
Heapsort is a very nice sorting algorithm. Very intuitive.
>>
>>496028121
You mean legends
And its because flat color texture painting is pretty damn easy if you have some basic color theory.
>>
>i-is that 3 hecking choices to upgrade from!? wow! it's like really having f-free will! this game is amazing! i can't wait to see what other choices i'll get even though it's a game of pure chance!
>>
>>496028190
Choose 3/4 has been the most meaningful gameplay innovation of the last decade. /v/tard nodevs are mad that yesdevs found a cheat code for fun.
>>
>>496028436
Get up every morning and I bake the fucking donuts. That's what it is. I make the Ice level Ludokino. I make the Ocean Ludokino. I make the Elf Forest Ludokino.

My wife will bite my shoulders. and she will have a sharp jaw.
>>
File: walking0001-0042.webm (323 KB, 870x1860)
323 KB
323 KB WEBM
>>496026382
but it can, having les than 1k tris doesn't mean like you ignore joint topology, however i didn't made this model to animate it, it was just a quick challenge to test round characters in low poly.
>>496026668
i can't believe i got mogged by my own AI shitpost.
>>496028181
yeah, i forgot about that, seems like i will just make a game and if it goes wrong i will sell all the assets in a pack or something.
reposting because i fucked up the webm
>>
File: clownGirl4.jpg (932 KB, 2791x2719)
932 KB
932 KB JPG
>>496028094
god fucking damnit
>>
>>496024675
2000s' quick cash grab flash games art style (not a compliment)
>>
>>496028547
This is AIslop? Never mind, it's shit.
>>
I'm going to make a shitload of assets tomorrow unless I'm super sick or something not sure which way this fever is gonna go after sleeping
>>
>>496028454
what are the other cheat codes for fun i want to win too
>>
File: agdgchefs.jpg (178 KB, 1300x956)
178 KB
178 KB JPG
just wanna let you all know, I just got a full day of game dev in and I'm currently in pic rel mode right now.
>>
>>496026668
now replace aggiechan with this loli
>>
File: file.png (5 KB, 50x34)
5 KB
5 KB PNG
>>496028706
my robot it's not ai slop, i have been posting progress modelling her ass. i posted the original ai generated loli that the other anon is making in blender back when i had nothing else to do thougheverbeit
>>
>>496028547
my humble advice is: make a pack for horror games, retro style, it will be easier for you to create, low poly, dark assets are easiER to make, and horror games benefit from some weirdness in it, also there are a bunch of devs creating horror games right now, some believe that horror game is the holy grail of indie games so its probably a good thing to do if your focusing on making assets
>>
>>496028996
nnoooo thougheverbeit anon has permanently associated himself with ai and will never live this down
>>
>>496029271
There are numerous people who type thougheverbeit.
>>
>>496029347
>There are numerous faggots who type thougheverbeit.
FIFY
>>
>>496029347
quick thinking I know for a fact no one else does but I'll let your ai association go just this once let this serve as a warning because most of agdg hates ai
>>
thougheverbeit
>>
File: 2024-09-04 17-22-08.webm (2.16 MB, 1076x644)
2.16 MB
2.16 MB WEBM
>>496029250
i mostly model things for fun since i got tired of making small slop games, i am not really that hungry for money yet. i will return to making slop games next month.
>>496029271
it was all just a plan to make pajeets waste time thinking AI 3D was good enough to try and shit on them thougheverbeit
>>
>>496029347
>There are numerous people who type thougheverbeit.
>>
>>496029704
Can I be your friend?
>>
>>496029704
Did you finish this pong-like?
>>
>>496029704
What the fuck. Pong is actually kind of fun like this. Pair this up with big titties and ass, then animations on actually holding the paddle with soft body physics. It's the perfect game to show off character models and animations. You could fit in expressions and different customization for clothing options. You could make 100 reviews minimum within a week off of a game like this. All of this and it's still only pong in the end.
>>
>>496030178
Least pornsick aggydag enthusiast
>>
>>496030178
What if instead of pong its tennis?
>>
>>496030276
fuck off tranny
>>
You people are sick, as well as lame. I do not want to be your friend.
>>
File: king4.png (199 KB, 309x332)
199 KB
199 KB PNG
what do you do when you ask a question and some other anon starts responding to other people as if they're you?
And it's not like they're saying stupid shit, everything is relatively reasonably and seems like something i'd say.

Just something that happened to me in another thread and don't know how to feel.
>>
File: armadillocowby.jpg (59 KB, 495x525)
59 KB
59 KB JPG
>>496030398
>>
File: 2024-09-13 21-23-42.webm (1.61 MB, 1268x666)
1.61 MB
1.61 MB WEBM
>>496029897
no, i started doing it just to learn the workflow between godot and blender. i dropped it before polishing it and adding score, after that i tried to make a remake of the cart game from club penguin but i dropped after i learnt how to generate an infinite rail, i had all the animations made but i didn't implemented them, and fixing all the details would be a nightmare.
>>496030178
i will pick it up next year after i learn more about animating, i wanted to implement a lot of things but i just decided to drop it because i don't know enough, it's easy to replicate thougheverbeit.
>>496029785
only if you give me a good character idea for my next slop (a 3d fast paced plataformer with surfing from CS as core mechanic)
>>
>>496030534
I am you.
>>
>>496030178
>What the fuck. Pong is actually kind of fun like this. Pair this up with big titties and ass, then animations on actually holding the paddle with soft body physics. It's the perfect game to show off character models and animations. You could fit in expressions and different customization for clothing options. You could make 100 reviews minimum within a week off of a game like this. All of this and it's still only pong in the end.
>>
Let me set the scene for how this /agdg/ collab could look:

-Walking by in a hallway ingame, see a poster of Blorb-

-references to /agdg/ memes and memories sprinkled in as easter eggs-
>>
Isn't mario tennis the upgraded version of pong?
>>
>>496030534
Happens to me and I just reply to the imposter "don't pretend to be me" or something
>>
>>496030979
Don't you realize we're much stronger if we work together?
>>
This is an anonymous image board. No one is pretending to be you. Anyone can interject themselves into any public conversation. Take it to DMs if you don't like that.
>>
"yes, I'd like one C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.41.34120\bin\Hostx64\x64 please"
THEY HAVE PLAYED US FOR ABSOLUTE FOOLS
>>
I'm thinking of making my planned GMOD-like into the collab rev share project.
I can see it as being like that.
still mulling it over. But if it is done right, it really could be something special.

Imagine common /agdg/ memes and references in a GMOD-like.
>>
>>496031359
*I'm a train driver btw, forgot to mention
>>
cmake fucking sucks
>>
>>496031474
here's how my project directory looks.
simple.

>>496031672
Makefile is all you need
>>
>>496031672
Godot uses scons.
>>
>>496031672
you know cmake is good when everyone uses it
the contrarians here are insane
>>
>>496031581
I do not drive trains. Please stick to Game Development related topics. Thank you.
>>
>>496031853
if you're so great, successfully compiile a piece of software you didn't write that has a CMakeLists
yeah, didn't think so
>>
>>496031853
>Millions of flies can't be wrong
>>
>>496032204
how do you think i got aseprite
>>
>>496032423
Is this a Gentoo flex right now?
>>
>>496032423
you wrote a makefile because cmake is broken trash with broken dependency detection. at least that's what i end up having to do.
>>
Oh, you didn't install Visual Studio on C:? GET FUCKED.
>>
>>496033005
Just retarget it moron.
>>
Forget you guys.
I'm going to make a Slay the Spire clone and no one can discourage me. It'll have cute anime girls.
I don't care how saturated the market will be.
I don't care if people call it a rip off.
I'm going to make the game and make it for myself. If you want to play, you can pay $15.
>>
>>496033442
less talking, more progress posting hotshot
>>
>>495995229
A visual novel isn't the same as a picture book, the most obvious difference being that most books don't have sound.
>>
>>496033442
Make a monster train clone
>>
>>495998908
Probably not. Better to look at source code from projects on GitHub.
>>
>>495999272
Same...
>>
>>496010098
i'm 19 and i only have a very small part of the last trait. the rest,it's the complete opposite.
>>
File: Lolicon Work Ethic.png (4 KB, 357x76)
4 KB
4 KB PNG
>>495999292
>>
>>496006707
Yes!
>>
>>496034289
You have your whole life ahead of you zoomer, put it to good use and make a successful game.
>>
>>496031581
stay strong trains is hard job
>>
>>496035208
What game are you making now?
>>
File: 14612641.gif (866 KB, 426x316)
866 KB
866 KB GIF
>>496008751

>Blender 2.79
get off that ancient shit nigga holy fuck
>>
when you think about it, there are no justificiations for fixed timestep
>>
>>496035253
Haven't really figured that out yet. Still scribbling random ideas on a notepad.
>>
>>496035886
retard
>>
>download model from old game
>there's 3 of every vertex
>strange topology like 5 edge lines coming from one vertex
Idk if these are ancient techniques I don't know or they just had to slap together the model any way they could under a time crunch
>>
>>496036450
>there's 3 of every vertex
A vertex for each face?
>>
>>496036450
post model
>>
>>496010990
Yeah, pretty much this. The person that reply described doesn't exist at all. As a zoomer myself, i can testify that most of my fellow zoomers are somehow tech illiterate despite having cellphones glued to their faces 24/7. They're also fucking dumb and not interested by anything at all. I told people my age that im making a videogame i could see question marks forming above their heads when i told them its's not a GTA 6 clone, and then thy quickly forget about it. Your average zoomer is really fucking mediocre in pretty much all aspects, and honestly i don't think that's a positive thing. It seems only the weird internet dwelling types like myself enjoy gamedev. The normies just enjoy the finished product.
>>496034850
Thanks, but that's probably my only shot in life to not be another sheep in the great herd.
>>
>>496036450
artifact of bad import/export
>>
File: .01616016501560165.png (219 KB, 1134x733)
219 KB
219 KB PNG
Well Marmo, will (You) submit to capitalism?
>>
Would it be cheating if I just re-used the same tech I built for my abandoned game?
>>
>>496037637
>he thinks there's rules to game dev
>>
File: 1700495415829300.png (627 KB, 700x1012)
627 KB
627 KB PNG
>>496037687
/agdg/ loves secret rules
>>
>>496037637
it would be a very good idea and save you lots of time and work
>>
>>496037687
>>496037782
I'm just worried that someone's going to accuse me of lying about abandoning my game if I re-use all the tech and the assets in my next game.
>>
>>496037746
Yes, I do. I will NOT get rid of my secret rules.
>>
today i will work on my inventory screen
>>
>>496037857
just tell them to fuck off and die
what are you a baby?
>>
>>496037857
Why did you lie about abandoning your game?
>>
>>496037746
>how to make uninspired slop
>>
>>496038069
Fuck off and die
>>
File: gamedevtier.jpg (3.69 MB, 3137x4965)
3.69 MB
3.69 MB JPG
>>496037746
>>
File: 1722224688461984.gif (492 KB, 540x540)
492 KB
492 KB GIF
>>496035282
I tried to upgrade but I got filtered by the new UI and keybinds so I just stayed in 2.79 where I was comfortable...
>>
>>496038081
post your inspired not-slop. surely you've finished, right?
>>
>>496038319
Soonâ„¢
>>
>>496029271
>NOOOOOOOOOOOO YOU USED THAT ONE WORD THAT ONLY THAT ONE ANON IS ALLOWED TO USE SO YOU MUST BE HIM!!!!
lel you remind me of that anon who thinks i'm the original and only NOOOOOO poster
>>
>>496038382
>it's perfect so long as it only exists in my mind
>>
>>496038393
you are howbeit
>>
>>496038476
>its good enough as long as i shart it out quickly
>>
>>496038535
>in fact, bringing my creation into reality would only taint it, so i never will
>>
>>496037746
If you re-use all the tech and assets from an abandoned game, you didn't abandon it, you're just developing it under a different title. It's not a secret, it's common sense.
>>
>>496035282
nta but was thinking earlier about the blender copy i have on the other pc. since i'm not really devving in 3D i can just get a newer version rather than trap myself on some old version consider my only assets made were practice things years ago before going 2D

judging from the blender archives i probably have something like version 2.81
>>
>>496038641
This, I am a follower of Plato.
>>
>>496038825
wait nvm it was probably version 2.79 as well

>>496038241
when did you get into gamedev? around 2018/2019?
>>
>try to play shitty unreal assetflip game
>people accuse it of being a bitcoin miner because despite being one room in size, it hogs the CPU
>it requires me to reinstall my graphics or CPU drivers nonsense
>now AMD keeps flashing up on my hotbar every time I look away because their shit is bugged and this is a known issue that everyone is getting

>playtime less than 2 hours
>>
>>496039558
This is why you don't play 0 review indie games.
>>
I dont get people who play autobattlers. Do they watch the game play itself and cheer on 'Yeah yeah get em! Take that! I love gaming!".
>>
>>496039750
>numbers go up
>brain feel good
>>
>>496039209
I got into 3D modelling around 2019, it wasn’t until 2022 that I finally installed a game engine and started gamedev
>>
I don't get turn based rpgs. Do they watch their characters do their selected actions and cheer on 'Yeah yeah get em! Take that! I love gaming!".
>>
>>496039750
It takes away the real-time skill aspect and so that the gameplay decisions are more focused on the planning skill aspect.
>>
>>496039750
seeing NPCs in a decently programmed slapfight with no player input is one of the funnest gaming things. It's the digital equivalent of cockfighting.
>>
>>496040110
What autobattler do you play?
>>
>>496040229
I don't, but my brother and his friends are really into TFT.
>>
>>496039750
It's a deckbuilder without the execution.
>>
>>496039750
I don't struggle with that, what I struggle with is like
I can make an idle game right now, and I have
why is it not fun but other ones are
I can refine the numbers but ultimately there's some missing variable
this is why Ideaguys are so valuable. Without the right idea, actually yesdevving is useless.
>>
>>496040603
You need to make it worth my time.
>idle gamer
>>
>>496040603
You're not looking for an ideaguy. You're looking for a game designer.
>>
File: Sprite-0022.png (790 KB, 859x481)
790 KB
790 KB PNG
>>496040229
I play Storybook Brawl
>>
File: Screenshot_1.jpg (44 KB, 1025x287)
44 KB
44 KB JPG
>>496040651
>implying this was worth my time
yet I still played it and enjoyed it

>>496040710
You can "design" a game better than pic related but I won't play it because it's not the right idea while blowing leaves was. You wouldn't get it. You're not an ideaguy. You're some kind of pathetic embarrassing developer.
>>
>can't progress because people keep bothering me asking me what I am doing
>can't make weg because they will see
>will forever be a ngmi dev
>>
>>496040861
Learn to draw faster.
>>
>>496040229
Age of War
>>
people who sell shovels during a gold rush should kill themselves NOW
>>
>indie game gold rush
>the shovels are engines and ideas
>>
idle games are perfect since zoomers like to play vidya while watching 3 different streams
>>
File: catsplosion.gif (30 KB, 87x96)
30 KB
30 KB GIF
>>496040861
>weg
wegs look like dogshit
animeCHADS were right
>>
>>496041267
what is a weg that looked like 30s animation
>>
>>496040829
The ideaguy is like "arbitrary daily mundane item or task, but idle game". That's not a game. The designer is the one that created all the tables of items and upgrades, where all the gameplay is. You can take those tables of numbers and reskin all the words and sprites to an entirely different concept and it would still be a game.
>>
>>496041187
zoomers do not have the patience for idle games. Idle games require a high IQ and abstract appreciation of math (again, high IQ) to get. That's why maybe you don't.
>>
>>496041594
Mr. spreadsheets over here acting like he some kind of big shot.
>>
I see the developer virgins are seething with envy at the ideaguy chads once again.
>>
>>496041685
yea those mobile autobattler games are so complex and difficult
>>
>he doesn't know that a logarithmic curve is the best feeling for a game and idler games
>>
>>496041831
They're second only to gacha.
>>
does the glowing effect stand out here?
>>
>Idle game MMO

nevermind that's just called an MMO.
>>
>>496042073
Why do they glow
>>
>>496041267
I obviously meant a weg in a japanese style.
>>496041017
I can't man... it's so fucking over. I don't even have space for my drawing tablet, I have to put it on my lap and my laptop on a shelf.
God it's so fucking over
>>
File: screenshot.png (163 KB, 1103x603)
163 KB
163 KB PNG
>>496041772
NGMI retard. The skin only adds to the appeal. Your game can't keep anyone's attention for long enough because it's not fun, which requires good design.
>>
>>496042180
because you can merge them with an allied unit
of the same type you have to upgrade
>>
autobattlers suck because they're too repetitive and predictable. when we get a game that feels like a real battle is taking place without the player meddling on it, not just "watch x unit hit y unit until one of them dies and proceed" you'll start to enjoy them.
>>
File: Capture.png (137 KB, 327x245)
137 KB
137 KB PNG
I will make nodevs jealous.
>>
>>495971027
Just woke up.
Thanks anon.
>>
>>496042413
>what is eSports betting
>>
File: 023138f.jpg (84 KB, 904x864)
84 KB
84 KB JPG
>find really cool useful-looking software
>it's browser-only
>>
Never be afraid
>>
>>496042224
post your work
>>
>>496043493
N-no... well really that's the point
I can't do any work anymore
>>
>>496043558
retard
>>
>>496043403
Be afraid, but do it anyways.
>>
>>496043558
nice
>>
>>496043965
Believe in yourself.
I'm just posting random snippets from my favorite songs while I work out/game dev
I wish I had friends.
>>
>WUAOW IS THAT A UNITYSHIT GLOSSY MATERIAL LIGHTING SHOWCASE WITH 1000 PUPPERINOS PER PIXEL
>>
i'm almost shocked at myself how differently i behave here and in front of my family. it's like split personality.
>>
>>496044556
I behave in the exact same way.
If anything I'm more aggressive and rude towards my parents
>>
>>496044556
That's called masking.
>>
There’s this thing with elephants, where they cannot tear the chain when they’re small and so they never even try when they are grown up, because they already believe they cannot do it.
>>
Why does opening certain folders on my computer take fucking forever? I think its because of some gay cloud-sync shit from microsoft. Its fucking annoying. The videos folder only has about 60 or 70 small screen recording clips in it, and it takes upwards of 2 minutes just to open the folder.
Once it has loaded, its fine. If I close the window and re-open it, I have to wait the full 2 minutes again. FUcking annoying bill gates suck me.
>>
>>496044556
everyone turns into a cunt when they're behind the wheel of a car too, it's not a different personality, it's theirs unfiltered
>>
>>496044556
/agdg/ is an outlet for my darkest personality traits.
I would like to hope that is not the true "me" though. Just the anger and malice that builds up from the endless frustration of gamedev.

But maybe that is the real me.
>>
>>496044837
tech illiterate retard
>>
>>496044954
Thanks for the help!
Fucking nigger
>>
>>496044905
its more like a toilet. if i realize my thoughts are destructive, but very strong and real, i'd rather post them here than disturbing clean social places.
it's almost like there are containment boards and containment video games (e.g. cs, lol, dota etc.) to keep society from being toxic.
>>
>>496044954
>>496045029
It's like listening to a conversation between me and my parents
>>
>>496044890
I don't. I'm nice, calm, but deliberate in my driving actions.
>>
*slowly inhales*
GOOD MORNING MISTAR BRAAAAAAAAAAASHHHHHHHHHHHH!!!
>>
>>496045084
it's relative, you must be a monumental pussy the rest of the time
>>
File: 1719135007735.jpg (29 KB, 480x360)
29 KB
29 KB JPG
https://www.youtube.com/watch?v=gLAqFtnuDA0
NEETs we are so in!
>>
>>496045084
>>496045225
I'm the biggest cunt in existence and I do this too
>>
make a game where you control a plane and you are supposed to drop dirty bombs on big fields with wind turbines.
make the destruction of the wind turbines a physics sim and have a nice kill cam.
>>
>>496045353
why did this make me laugh so hard?
>>
>>496045313
sorry i do not watch youtube slop by failed gamedevs.
>>
>>496043558
wyell
everyone's gotta start somewhere, it's just a matter of having some privacy
>>
>>496045225
I am quite passive yeah but I am also a big strong man...
I wish I was more aggressive.
>>
>>496037746
>secret rules
I hate ocd so much it's unreal
>>
File: 002-6220.jpg (62 KB, 934x960)
62 KB
62 KB JPG
the fact that text adventures ever even existed as a genre and somehow still exists to some extent in the present day should tell you all you need to know about what humans want
>>
the fact that dragon dildos ever even existed as a genre and somehow still exists to some extent in the present day should tell you all you need to know about what humans want
>>
>>496039750
I mean there are people who play Blue Archive.
>>
>>496046486
I don't get it. What do humans want?
>>
does this guy really find it funny to spam links to gamedev clickbait videos?
>>
>>496046997
stories
that they get to participate in
>>
>>496046997
fat juicy dragon cocks
>>
>>496046148
I will have to give up though because I have no privacy. I literally just want to be alone.
>>
>>496046997
>>
>>496046997
tits and ass?
>>
Is Ender Lilies the only lolige that managed to sell well? If so, that's bleak.
>>
File: 1727335712619196.png (549 KB, 1717x1124)
549 KB
549 KB PNG
This is my life
>>
File: super auto pets.png (364 KB, 686x386)
364 KB
364 KB PNG
>>496040229
yes i know it looks like a game for literal toddlers at first glance but trust me strategic depth is immeasureable.
What I like the most is that every second brain is on, no downtime, thinking, making decisions which affect both short-term and long-term planning (once you figure out how the base mechanics work crank up combat animation speed to 300% and click faster to skip them)
>>
>>496047214
i'm stuck at the bottom of that pyramid and not even that is satisfied
>>
>>496047421
this nigga GETS NO SLEEP
>>
>>496047427
>Average daily concurrent players: 647
>Gross revenue: $2.6m ($1.3m - $3.9m)
PvP autobattler? What's the monetization? P2W?
>>
i just made something rainbow colored all by myself lfg
>>
>>496040229
mechabellum
>>
>>496045313
I've already seen the developer talk about their own game, I don't need to hear Thomas talk about it again.
>>
>>496047583
pretty much and the air and shittin aint that good too
>>
>>496037746
My magnum opus is complete, after 10 long years, I call it dark souls meets roguelike.

BEHOLD!
>>
>>496047597
You can buy packs of animals
note there's 3 separate categories for PvP matchmaking:
>everyone plays the same weekly pack, which is either random pets, curated pets, or curated pets + global gimmick. No P2W
>base packs only, no customization. All packs except the first one are paid, although it's debatable whether they are stronger. The base pack is straightforward, simpler, while the other are more complicated with gimmicks and mechanics. Also you can filter to match only with people playing the same pack as you, so you won't even encounter p2wers
>custom packs: everyone makes their own pack from any animals that they own - this is the only gamemode that can in fairness be called P2W

there's 2 gamemodes: arena, and versus (versus can also be ranked or unranked with custom lobbies).
In arena, you are matched with a random opponent on every turn. In Versus, you are faced with the same opponent(s) every time until either one of you runs out of lives

Some cosmetics are also paid, while others are unlockable
There's also a Plus Subscription which adds some cosmetic and non-gameplay features, like the ability to spectate arena opponents
>>
>>496047710
1 pair of programming socks has been deposited to your vault
>>
>>496048072
so it’s like LoL with having to unlock the more complicated characters, but you can only do so with real money
>>
File: 1722559855287946.png (3.46 MB, 2159x2160)
3.46 MB
3.46 MB PNG
>>496048303
yeah i guess
you can still play any pet if it ends up in the weekly pack, as a demo of sorts
>>
How do you even make combat fun in an overhead action RPG without making over the top cool looking but ultimately spammy moves?
>>
>>496048690
Make it an auto-shooter/survivor-like
>>
>>496040829
Idea chads, we eatin good tonite
>>
>>496048690
2D games are all about positioning. Being at the right place to avoid attacks, to get the best hits with your swings, etc.
>>
https://www.youtube.com/watch?v=Fiw1oH-l6HI

how the fuck this engine keeps adding more features than godot on a weekly basis? they have 5 maintainers
>>
File: runt.png (654 KB, 2161x2316)
654 KB
654 KB PNG
I gave my video game a web version so people can play it easily in the web browser.
https://shweetmagnet.itch.io/frillrun
That's it from me, see you next year.
>>
How many ideas for games do you have that you actually want to make? I have 5
>>
>>496048967
Bevy finally has shadows after 4 years? Holy shit this engine is bonkers!
>>
I have the freedom to take risks and make whatever game I want! Yet I'm makiing an FPS...
>>
Should I make a duplicate of my steam page to test out how well my game would be received if I were to go the full scope?

Only reason I don't do it on my current page is fear of getting sued for false advertising. Idk if simply changing the assets back to what I'm capable of would still constitute as false advertising. After all anyone looking to buy it would clearly be able to tell it is no longer what it was. If a game goes from low quality and no content to releasing a high quality with lots of content, it doesn't suffer the false advertisement accusation. So what if I went the opposite way around, a page curating my game to looking much better and selling it as more than what it really is. If the interest is still terrible, I redo the page to reveal the true state of my game. Or would I get sued for that?
>>
>>496037746
take twice as long? I am taking four times as long and having half as much fun.
>>
File: 1703942130179395.png (17 KB, 200x200)
17 KB
17 KB PNG
>>496048967
>rust is pleasant to use
>everyone wants to work
>c++ is suicide-inducing to use
>nobody wants to do anything
>>
>>496049439
Post FPS?
>>
>>496049150
I have 2 Big Game Ideas that I definitely intend to make. Both 3D and heavy in simulation.

One takes place on the World.
Other takes place above the world and upon other worlds.
>>
>>496045313
didn't watch, but from what I saw of that dev before, what I need is a creative wife who will come up with a mechanic that rescues my game?
>>
>>496045313
One day Thomas Brush will interview me
>>
>>496049831
The previous project is broken so I'm starting a new one. It's nothing special I guarantee you besides being able to draft movement abilities and skills.
>>
So I have 2 big game ideas. Both 3D. Both midpoly kino.

The 2nd game idea is akin to GMOD mixed with Age of Empires in a sense. I can't tell too much about it.
>>
>>496049150
stardew valley-like
system shock-like
voxelmons
wizard-like
mad max-like
>>
>>496050164
But stardew valley is already a harvest moonlike, are you perhaps a tranny?
>>
It's kind of odd. I have the 2 Big Game ideas, and then I have these ideas which are just smaller versions of the Big Games, and as pixel-art.

And I like both ideas. The full 3D ones and the sprite ones.

It's a weird thing. By that definition I'd have 4 ideas but I'm tenative on the pixel sprite versions.
>>
>>496050118
What does draft movement abilities and skills mean?
>>
>>496049006
Cute design
>>
>>496050404
Think overwatch abilities but tied to equipment instead
>>
File: 1709374327100356.jpg (384 KB, 1920x1581)
384 KB
384 KB JPG
>>496049150
- something like Worms with taking turns in real time with a timer, but terrain destruction has physics
- RTS but combat is auto-battler instead of micro
- RTS but you control a swarm of dudes that follow your cursor like Pikmin-ish
- roguelike with chaotic demented procgen of most gameplay elements, e. g. TMTRAINER in Isaac
- very simple and fun multiplayer game with many many players in a match at once
>>
https://www.youtube.com/watch?v=yqS1DzrptvQ
Holy fuck his gamedev portfolio mogs me @ 18...
>>
>>496050752
>networking right away
already lost when he was age 10
>>
File: Capture.png (737 KB, 984x493)
737 KB
737 KB PNG
>>496050839
He won
>>
>>496050752
This video is pure demoralization. Nice try. I will not be deceived.
>>
File: qXhsSNK.gif (3.67 MB, 400x224)
3.67 MB
3.67 MB GIF
>>496050752
anon who gives a shit? We all know guys like this. They launch ahead early in life and then endlessly stagnate and get completely stuck in mediocrity for the rest of their lives
Do you want to bet right now that this guy will never finish a single game with more than 2 hours of unique content in his entire life?
>>
>>496049006
I gave it a go
>>
>>496050915
Didn't this game only make like $5k total? He posted a post-mortem.
>>
>>496050980
>anon already coping
>>
>>496051008
Yea but he learned alot from it
>>496050980
He's young and has alot of potential
>>496050939
It's to motivate you to stop fucking around. At least it was for me.
>>
>>496051072
you know I'm right. Look at the sort of shit this guy makes >>496050915
He's nobody special. I've known thousands of idiots like this throughout my life. No vision. No direction. No character
>>
File: space avianos.webm (1.88 MB, 952x536)
1.88 MB
1.88 MB WEBM
>>
File: memereviewthisyoufag.png (169 KB, 482x418)
169 KB
169 KB PNG
>>496050915
biteme tier trash
>>
>>496051118
not anon, but i ain't fucking around
been wanting to do game dev forever
been doing it forever
doesn't mean i know the way
we know all the grifters here for a reason
my man brackeys abandoned me and never taught me how to make an actual completed complex game
>>
File: DarkBlood-Elf.jpg (74 KB, 640x400)
74 KB
74 KB JPG
I really fucking want to make a gritty beatemup using prerendered 3D spritesheets but I know for a fact that it's not worth it. There's more depth in my FPS idea..
>>
>>496050980
Ironically, I don't know a more stagnant and mediocre place than here.
>>
File: 1699925396916732.png (389 KB, 870x936)
389 KB
389 KB PNG
Is there a way to have multiple Collisionshape3Ds on a characterbody3d in Godot and not make them interact with eachother?
>>
>dumbass back to ask about godot and collision again
I don't understand what's so funny pretending like this.
>>
>>496051839
nodev fatso
>>
>>496051764
Add more CollisionShape3Ds. It just does that normally. A body never interacts with itself.
>>
should I name my protagonist "the Grumpy Guzzler"?
>>
Godot is perfect and has no bugs, stop asking!!!!!!!!!!!
>>
>>496049006
It's nice there's an incentive for better medals but the RNG element combined with time trials is not something I'd want to endure for a better ending
>>
>>496050752
where are the people coming from!!!!!! i don't get it, it just makes no sense. where were these kinds of opportunities when i was a kid? i even considered becoming a gamedev at some point and drew out some stuff at one point before discarding the thought since it'd be waging at nintendo but instinctively i was aware they'd never hire me
>>
>>496050915
let me guess
>this is how i made a game when i was only 10
easy clickbait, easy fanbase, and next thing you know he has this.

now if only i could figure out how to get talent like that sakura rabbit girl
>>
>>496052898
how old are you? as a kid i was doing gamedev and I'm late 30s
>>
>>496053036
You must have some great games to show us anon
>>
>>496052898
>where were these kinds of opportunities when i was a kid?
He just made stuff and learned as he went, while you daydreamed about making stuff. A tale as old as time, yesdev vs nodev. Many such cases.

And what do you mean opportunities? How old are you? You could have been making flash games and posting them on Newgrounds 20 years ago, even with no off-the-shelf game engines spoonfeeding you.
>>
>>496051138
>No vision. No direction. No character
stop talking about me
>>
>>496052745
The RNG is sorta seeded sorta not. The levels always start the same, but how you play will affect how they branch out. I did want something like the events to be more predictable, but this was just a game jam game, so oh well.
>>
to be honest it's easy to be a game dev as long as you didn't have people calling you a nodev growing up
>>
File: 1724376530576859.jpg (6 KB, 250x243)
6 KB
6 KB JPG
>>496053548
I noticed that and that's a source of suffering as well, trying to remember the starting order of events, on top of keeping track of where you are in the event timeline given that your only source of understanding events is usually carefully reading the bottom-left while you're trying to play the game.

but yes, it's a jam game, I'm sure a lot of the small issues could be worked out if there was more time to handle player feedback
>>
>>496053075
I hit the skill ceiling of klik & play and stayed there too long and didn't learn real programming until my mid 20s. I have not been doing gamedev consistently anyhow. I didn't mean to imply I had the same kind of opportunities as that kid.
>>
>>496053778
nodev
>>
>>496053826
Thanks for playing, anyways! I learned a lot with this game :)
>>
>>496053778
nodev
>>
File: 1727134446045123.gif (1.54 MB, 320x240)
1.54 MB
1.54 MB GIF
>>496054224
If you went all-in on making a game with a bigger scope you could be making decent money (not as much as a software job though) on your Patreon but I understand that's not to everyone's preference.
>>
>>496054754
>>496054754
>>496054754
>>
>>496054813
>>496054813
>>496054813
>>
>>496054836
Late. Also blue board.
>>
>>496054836
>didn't include halloween jam
it's shit
>>
Well shit, off by one minute
Disregard this thread >>496054836
Move to this >>496054776
>>
>>496054575
I draw a lot of fat fetish furry porn which does pay the bills, but I do ponder about making more games of the sort and seeing how much dosh that would generate off of Patreon.
>>
>>496014170
anything that isn't in the bottom right square is the devil's work and should be avoided at all cost
>>
>>496055798
You can look up creators doing similar fetishes / similar media (in this case, games) and see how much they get and have gotten over the last year. I got into gamedev after seeing how successful someone was doing, but since they did NTR, they have a much better edge given that's a much more popular fetish.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.