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/svglegle/ edition
Previous thread: >>496394094


This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Oxygen not Included
>Workers and Resources: Soviet Republic
>Satisfactory
>Shapez

Programming puzzles
>Nandgame
>Zachtronics games

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Satisfactory (private server, ask in thread for IDs)
All IPs are in the pad for security reasons.
>>
Why the fuck does the Satisfactory map not at least include traintracks.
>>
21 DAYS UNTIL SPACE AGE BOYOS
>>
3rd for Factorio will have 15,6 million all time players.
>>
>>496579903
15 million? In the short amount of time it's been out? idk bro maybe 2 million but 15 seems a lot
>>
>>496579819
for the same reason train tracks are almost impossible to build neatly in parallel or even straight and why they don't snap next to eachother. Or why belts, pipes and tracks have insanely short max build lengths
>>
>>496579819
wouldn't be realistic. also you're doing it wrong if need that
>>
>>496579560
I never learned how to use trains (probably because I didn't use a complete circuit) but I did learn how to use drones. But nonetheless I have stable energy and I've automated everything to eventually clear phase 5. Holy fucking shit. It took 95 hours and it'll take a few more being AFK while I make a bunch of nuclear pasta.
>>
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It's gotta take 10x more effort to build this badly compared to building a neat base. I can't conceive of this dude's power level.
>>
>>496579903
Space Age 50,000 players maximum.
>>
>>496580749
only smoothbrains play this walking simulator and veggie brain simulator.
>>496579819
speaking of, are the maps entirely randomly auto generated or are they fully hand designed or are pieces of it hand designed and those pieces are randomly arranged?
>>
i play video games to prove how smart i am
>>
>>496581591
fully hand designed
which makes the pop-in/pop-out of foliage even more embarrassing
>>
>>496581591
there's only one map. it's fully hand crafted
>>
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>>496581591
>Random large arches everywhere
L. No.
>>
what do you say chat
L or W
we drinking that amogus potion at 3am anyway
>>
so we back in the mines
>>
>>496582203
What is this about?
Factorio?
Satisfactory?
Something else?
>>
>>496582324
can you not reply to every shitpost you see
>>
it just keeps insisting upon itself
>>
>>496581497
It's a different value perspective mate. People think everything nuke related is Japan and Chernobyl. It's come a long way but people are scared of it.
>>
>>496582953
so pure FUD
hyperfocus on nuclear safety issues
extreme ignorance of other safety issues
yeah that's what I figured
>>
>>496582953
Fossil fuel plants have a 0% chance of creating a deadly radiation cloud
Wind, solar, and hydroelectric plants have a 0% chance of creating a deadly radiation cloud
Nuclear plants have a 0.0001% chance of creating a deadly radiation cloud
No one wants to be the 0.001% chance
>>
Aren't fossil fuels literally setting back archeology and paleontology by hundreds of years by losing these fossils?
>>
>>496583098
no other power source has any safety issues except for people working at the plant.
>>
>>496583367
did you know around 5 million deaths per year are attributed to air pollution caused by fossil fuels?
>>
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>>496583367
fossil fuel plants have a 100% chance of creating a deadly radiation cloud
>>
>>496583098
Yeah. Also: there's a bit of money to be made if you've invested into these green companies to say... hedge your bets on oil that a relatively safe and mad efficient alternative would make you nervous enough to want to sway the public. That's getting a bit into tinfoil hat territory I guess.
>>496583367
Agreed on all of that. No one thinks about the other shit that goes with all the other things vs the output. We're not power hungry enough for all of us to be willing to test the bounds yet.
>>
>>496583806
so does my ass
>>
>>496583796
>>496583806
let me guess, you believe in "global warming" because a "scientist" on CNN told you to
>>
>>496583427
well little timmy, sadly we haven't figured out how to burn rocks in the shapes of dinosaur bones yet but when people say fossil fuels its always either coal, oil or gas. There's not much useful information to be derived from a brown sludge
>>
>>496583931
THIS
>>
I'll just leave this here:
https://www.youtube.com/watch?v=1kGB5MMIAVA
>>
>>496584052
I guarantee I'm not the only one who thought they were using literal fossils when they said fossil fuel
I will NOT take the L
>>
>>496583510
...pollution?
>>
if space age is going to take 100+ hours that means overhaul mods like krastorio 2 are going to be easier than the dlc
>>
>>496583367
I'm an engineer with a background in nuclear energy. Let me tell you why you're a retard.

>Fossil fuel plants have a 0% chance of creating a deadly radiation cloud
Fossil plants have a 100% chance of creating a deadly radiation cloud. They release more radioactive particles into the atmosphere than nuclear plants. And that's not even counting the other effects of their pollution.

>Wind, solar, and hydroelectric plants have a 0% chance of creating a deadly radiation cloud
These are all made using carbon-centric processes and thus produce pollution, including the aforementioned radioactive particles.

In reality, it's retarded to pretend we have to pick between these. We should invest in ALL of them to diversify our energy infrastructure. Nuclear is a good baseline power supply. Hydroelectric is slightly less good but pretty stable over longer periods of time. Solar and Wind scale very well but a rainy day without wind can fuck you if that's your entire grid.

>Nuclear plants have a 0.0001% chance of creating a deadly radiation cloud
It's far lower than that these days. In fact, the new Thorium reactors are virtually incapable of melting down. Fukushima was only a problem because multiple experts were ignored and the tsunami+EQ combo was unprecedentedly huge.

>>496583931
Ever wonder why 99.99999999% of experts support the hypothesis and only inbred sacks of shit that make money lying to retards ever disagree?
iirc, there was ONE legitimate climate scientists that didn't support the climate change consensus and they changed their minds and joined the consensus TEN OR MORE YEARS AGO. Lord Monckton, or whatever his name was, over in England. He was the last hold out that denied climate change was a thing, but even he now concedes it.

If you weren't literally subhumanly stupid, you could just read the data for yourself instead of letting scammers and con artists and conspiracy theorists control you.
>>
>>496583510
blatantly wrong
pm2.5 (small particles in the air) cause cancer and breathing problems
>>496583931
I did a lot more research than that
just because CNN is unreliable and hyperbolic doesn't mean you throw out all scientific data
>>
>>496582953
It's a bit more complicated that "people are scared" but yes, one of the reasons why nuclear is expensive to manufacture and maintain over several decades is because of a comparative lack of knowledge, which stems from people being scared.
>>
>>496586264
actually, Fukushima was not a disaster
an accident that only affected those onsite
even the preventative measures of scrubbing soil were overblown
the real damage was trying to move people in a panic
>>
>>496586264
>diversify
yeah that's about what I'd expect from the sort of liberal hippie retard who thinks burning coal is going to create so much heat that it melts the ice caps and floods Portland or LA or whatever other democrap shithole you're living in
>>
>>496586660
>so much heat
it's the CO2, retard
the effect of CO2 is very observable - make two greenhouses, one with more CO2 and one with less
>>
>>496586464
no, the real damage was the PR disaster it caused for nuclear that caused many countries to shut down their reactors or cancel new ones and rely more on burning fossil fuels, which has certainly killed more people already and will kill many more
the evacuation did more harm that good but it was pretty limited
>>
>>496586264
>Fukushima was only a problem because multiple experts were ignored and the tsunami+EQ combo was unprecedentedly huge.

Char limit stopped me from being clear. The problems at Fukushima were:
>it was designed to handle the tsunami
>it was designed to handle the earthquake
>it was not designed to handle BOTH because there was no precedent up until like 10 years before
>engineers told them how to protect the reactor AFTER they learned the tsunami+EQ combo was possible, but the plant directors didn't bother implementing most of it
>DESPITE THIS, the reactors still would've been fine if the backup generators had been on-site!
>the backup generators had been moved uphill away from the site to protect them from the tsunami+EQ possibility, and that worked, the backup generators were mostly fine
>but this made them vulnerable to the very thing they were intended to protect against: The plant being cut off from external power delivery
>the plant was cut off from external power, and the backup generators had been moved to an external location, so the plant was cut off from them, too

Had the plant directors done even 50% of the things engineers recommended, Fukushima never would have had a problem getting hit by such a staggering 1-2 punch from the earthquake and tsunami.

>>496586464
True.
Fukushima is literally taught as a massive success in nuclear physics and engineers courses because even with 10 years of human negligence and getting hit by an unprecedented amount of damage, it didn't fail catastrophically. It was relatively easily contained and mitigated. And it was built in the late 60s, opening in 1971. Meaning it was DESIGNED in the early 1960s, based on 1950s knowledge of the topic. A reactor built with a 1950s-level of understanding the field withstanding what it did is astounding. It's hard to find a nuclear engineer that's not impressed by how it held up.

>>496586660
0/10 bait
>>
niggas will be like "6 gorillon asthmatic boomers have been natural gassed to death in the coalocaust" then refuse to show a single case that's not some slum-dwelling thirdie who burns empty antifreeze bottles for heat and shits tapeworms
>>
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>>496586264
>>496586323
>>496586828
>>
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I realized working on the space capabilities of the shuttle is jumping the gun a bit when it barely flies in atmosphere, plus troubleshooting space shit is extremely time consuming since you have fly up there every time.
Concentrating on the conventional plane stuff first seem like a better idea put PID fuckery is so annoying and I needed a break so truck buster weirdo was right.
>>
yeah I think that's enough
>>
I don't think we need to go further.
>>
I'm gonna be that guy. WHAT'S PID?!?!
>>
>https://www.factorio.com/blog/post/fff-429
I was busy when this dropped, and I can't be assed to not speed read E-nigger's writing. How do the devs intent to make it survive a nuke rocket? Move the nuke rocket back?
>>
Is Metal Slug 3 worth 1ccing
>>496588394
Simply be under the protection of the NAP and nukes won't harm you
>>
>>496587269
It's not our fault you're too lazy to use a search engine.
https://en.wikipedia.org/wiki/Tangier,_Virginia

>>496587275
https://scholar.google.com/scholar?&q=climate+change+projections
Read some studies. Pick some with high citation counts. Make sure they're in reputable publications. See what the actual experts have been saying for decades.

>>496587901
>>496588278
This needlessly cryptic and these days you can never tell if it's a shitposter, a bot, or a janitor punctuating their suspensions.
>>
>>496579560
Anyone here play stormworks having trouble with nuclear
>>
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>>496587815
The old plane was stable almost straight away. It hovered well, even with unbalanced cargo. The new shuttle is a total cunt it won't stay level, it won't hold position, it occillates all over the place and nothing I do with the uh- controllers will fix the fucking thing. I suspect it's partially because the first shuttle has a high wing and the new one has a low wing so it's almost like trying to hover a helicopter upside down.
>>
>This needlessly cryptic
I said enough, vanya.
>>
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>>496588476
>See what the actual experts have been saying for decades
That we're coming off an ice age going into the warm-up part of a natural cycle that's been going on for longer than anthropogenic factors have existed

That burning all of our available oil and then all of our available coal at once would release less CO2 than some historical volcano eruptions
>>
I drew a penis when building red chips again...
>>
>>496588394
Apparently it's resistant to some forms of damage like lasers. Only lanners know if it can survive nukes. We do know that it's vulnerable to armor piercing bullets or maybe they were using uranium.
>>
>>496589021
Pics or it didn't happen
>>
>>496580749
Given the height of the thing its got to be more than that. There's a mark 1 pump somewhere in there for every 20m for every pipe.
>>
>>496588637
What trouble it's pretty basic stuff
>>
>>496588394
nukes are supposedly good but prohibitively expensive to ship to other planets
>>
>>496588476
your peer-reviewed wikipedia article says absolutely nothing about anyone dying from air pollution, maybe read your sources before citing them
>>
>>496588927
Stop shitting up what others have shoveled down your gullet and go educate yourself.
Form your own opinion, or keep your inbred beliefs to yourself.
If all you do is mindlessly, uncritically regurgitate memes fed to you by others, you're just a mindless wad of cancer killing civilization. You can't claim to be sentient. You can't claim to be intelligent. You can't claim to be "right" about anything. You're just a dumb monkey making useless noise while everyone else is trying to hold an actual conversation.

The fact that dozens of world-class scientists have written entire books, not to mention published papers and reports and articles and recorded youtube videos and created all manner of other media, refuting the EXACT thing you said, and you seemingly have no clue that you spouted something that's been debunked harder than 2+2=5, should be humiliating for you. If you were sentient, you should feel like absolute dogshit right now because you'd go search for some of the refutations of what you said and see a fucking mountain of experts with mountains of evidence just shitting all over the retarded memes you're repeating.

But you're a subhuman moron that outsources thinking to authority figures you trust, so you don't care about any of that. You do as you're told. You believe what you're told. And that saves you from having to exert yourself. And that's what makes you happy. So you're going to keep doing it. Even if it means being wrong on the easiest bet in modern history.

If you're wrong and we do nothing, billions suffer and many, many people die preventable deaths.
If you're right and we take unnecessary action to address a problem that doesn't exist, we just made the world a better place for "no reason."
No sane person can vote for the first option over the second. All of the things we need to do if the experts are right are things that would improve civilization anyway.

>>496589437
Who's talking about air pollution?
That's not the main danger.
>>
>>496565121
The way I handle it is I build three refinery blocks, which I'll call A, B and C. Block A feeds from water extractors and has enough capacity to take all of the bauxite from the miner and turn it into alumina solution, which it feeds to block B. Block C takes the water output from block B and turns it into more alumina solution, which also feeds into block B. A and C are both connected by a smart splitter that prioritizes C but feeds any overflow into A. The most important part is that there are no pipelines connecting A and C.
C fills up first but doesn't produce any alumina because it has no water, so A starts producing alumina when the splitter overflows. B starts producing scrap and water, which then all gets absorbed by C. Once everything is running A sits mostly idle but not completely because C doesn't have enough capacity to handle all of the bauxite. It takes a few more buildings but it always produces at 100%.
>>
we'll never be able to have a non-shitpost nuclear discussion around here
>>
>>496589580
>If all you do is mindlessly, uncritically regurgitate memes fed to you by others
>t. guy parroting shit he saw in a reddit post about a Snopes article about a CNN opinion piece about a study funded by the UN Commission for the Promotion of Alternative Energy
>>
>>496588476
>citing Wokiepedia unironically
lmao
>>
>>496589678
unfortunately
this is why I said "yeah I think that's enough" - because I remembered that /pol/tards live here too
I was thinking I would just get a short discussion in the dead thread and we could leave it there, but that was too optimistic
>>
Factorio Sever doko? Is it still on bob's and angels?
>>
>>496589804
>haha, this absurd exaggeration sure makes you look stupid!
>>
>>496589437
Here, I timed myself: 5 seconds to type "study air pollution deaths", hit enter, then click the first result.
https://pubmed.ncbi.nlm.nih.gov/38030155/

Fuck, there's so much.
https://www.who.int/health-topics/air-pollution#tab=tab_1
https://www.unicef.org/press-releases/air-pollution-accounted-81-million-deaths-globally-2021-becoming-second-leading-risk
https://www.hsph.harvard.edu/c-change/news/fossil-fuel-air-pollution-responsible-for-1-in-5-deaths-worldwide/
https://www.who.int/news-room/fact-sheets/detail/household-air-pollution-and-health
https://www.thelancet.com/journals/lanplh/article/PIIS2542-5196(22)00090-0/fulltext
https://pubmed.ncbi.nlm.nih.gov/7881654/

You can't pretend 100% of all of these are just people in poor communities with a dozen confounding factors.
Stop being lazy. Stop being stupid. Get off your ass and research your beliefs before spouting them.

>>496589804
Spoonfeeding you citations and explaining basic logic to you is not the same as mindlessly repeating memes from Joe Rogan.

>>496589835
Hint: Follow the links cited in the article. This isn't highschool. Your teacher isn't going to roast you for citing wikipedia.

>>496589837
They're a fucking blight. EVERY fucking thread on EVERY fucking board is infested with these retards just spouting their bullshit constantly. Just spewing Fox News memes without thinking and then acting like retarded trolls when rightly called out for it. They shouldn't even be allowed in civilized society. They are who the gulags were invented for. All they're good for is labor because they refuse to use their brains.
>>
>>496590002
>They're a fucking blight.
Yes, you are. Shut the fuck up.
>>
The OP should be updated
>>
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>>496589580
>they have written books you know
>you have to be really smart to do that
>>
I'm going to factorio
>>
>>496590002
>1 in 5 deaths is caused by air pollution
>literally no one knows a single person who was killed by air pollution
something isn't adding up here...
>>
>>496589357
>prohibitively expensive
How so? Is there an actual limit to space platforms or something? I realize you have to build each one but do they have a running cost once they're actually in space? I just assumed they got everything they needed from rocks. Unless they make nuclear missiles weigh 10x regular missiles or something stupid.
>>
>>496590256
You can't launch nukes.
You have to launch 20 U-235 at a time, and nuke cost was increased to 100, so you need 5 rockets.
MUH BALANCE
>>
>>496589837
Seriously, no thread on any board on this godforsaken site can go more than a few hours without some brainrotted /pol/-tard spewing one of their retarded memes and everyone has to just pretend there's not a subhuman animal shitting all over itself and smearing it on the walls because if you so much as tell them to fuck off, let alone explain to them why they're a retard, they just never shut up. They just keep shitposting and trolling and posting the stupidest bullshit you've ever seen, even if 10 people dogpile them with citations and flawless logic, these subhumans are too stupid to realize just how pathetically stupid they are.

Over and over and over and over again, all the time, on every fucking board, these fucking vermin derail thread after thread after thread because they can't help but spout their bullshit and when they get called out they just keep doubling down until the thread is dead. Then the no-life pieces of shit fuck off to some other thread to shitpost.

The #1 rule on all boards other than /b/ and /pol/, imo, should be no /pol/ shit allowed. The fuckers should be quarantined to their cesspits and purged from the rest of the site without mercy. It's intolerable that so many of them just run wild posting the most retarded takes known to man and it's somehow on EVERYONE ELSE to talk around them and ignore them while they fling shit everywhere.
>>
Plants love co2
>>
>>496590404
A purge of Fox News viewers is needed.
>>
>>496590404
>wikipedia article
>flawless logic
too high of an opinion of yourself
>>
I'm going to build my nuclear plant in a swastika shape and there is nothing you can do about it
>>
Why do people with reddit opinions use non-reddit/twitter/discord/orangereddit/offbrandtwitters/wikipediacomments websites?
>>
>>496590159
sviggers won't allow it
>>
>nuclear power good
>coal creates clouds of radiation
>climate change is a meme
These are the correct opinions.
>>
>>496587815
I'd duplicate the shuttle of old shuttle then gut it then put the engines from your new shuttle into your old shuttle spaceframe and see if that's your cause.
>>
>>496589580
>>496590002
>>496590404
keep posting, these are hilarious
>>
>>496590334
That seems incredibly retarded. I know factorio isn't supposed to be realistic but how big are these fucking spicy rocks?
>>
>>496590598
Yeah but I can't stand faggot leftists so let it rip
>>
>>496589331
Mine explodes rapidly.
>>
>>496590695
they heavy bois
>>
>>496590698
Based, I'll allow it.
>>
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>>496590747
Did they lock kovarex behind another planet?
>>
>>496590695
well you doooo have to put the spicy rocks into centrifuges and pick out the heaviest pieces at the bottom. Doesn't help the fact like 3 dull rocks are worth 1 spicy rock
>>
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>>496590804
kovarex process is now space science, since shiny rocks are used for the non-shit recipe
>>
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>>496590895
>>
>>496590829
Wait is U235 actually heavier than U238 for rocket shipping? I thought they would be the same.
>>
>>496591317
idk I'm just making up bullshit lol
>>
>forgot to set train limit on some of the early stations I built without thinking
>the entire rail network grinds to a halt
At least I don't have to go there in person to fix shit, unlike misplaced belt spaghetti.
>>
I had no idea you could press R while dragging a belt in factorio.
>>
they stole that feature for satisfactory.
fucking shit statin
>>
>>496591317
they are the same but u235 being heavier would track with the balancing
high tier items are almost always heavier to encourage building factories on other planets and not just shipping full products between them
you can ship 1000 iron/copper plates at once, for instance
>>
>>496590496
Yes, clean energy. Energy for cleaning.
>>
>>496591317
>>496592910
I wonder if they'll be heavier or use lower stack sizes like Space Exploration.
>>
>>496591317
That would be incredibly retarded given the weight is in the fucking name
>>
say what you want about /pol/ but they're right about the jews
>>
What egg should I play to tide me over until Space Age?
>>
hmm yes, i do agree that inserters should move exponentially slower depending on the weight (max stack limit) of the object it is moving
>>
>>496593250
Something that isn't too close to Factorio. Avorion maybe.
>>
>>496593250
everyone is currently brain poisoning themselves with satisfactory
>>
>>496593250
Factorio
>>
>>496593250
Stormworks.
Timberborn
CastleStory
>>
>>496593250
Satisfactory clearly. You may finish it in time for space age, that's my goal at least. Just hit phase 4
>>
>>496590895
Dear Armok, that is beautiful.
>>
>>496593250
shapez2
>>
>>496593734
its too RAW
>>
>>496593620
>>>/reddit/
>>
the new metal finishes like copper, chrome and caterium are pretty sexy but I wish we could put them on otherwise unpaintable objects like the metal pillar and beam, steel wall, etc.
>>
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>>496594024
I think they missed an opportunity to call it Coalumbia instead
>>
Why do browns suck in galaxy gas instead of playing /egg/ games?
>>
>>496593250
Techtonica. Neat little 3d factory game i've been playing since I dropped satisfactory. Really enjoying the plant 'gimmick' and while I'm not that far in, I can't point to anything yet that annoys me about the game in the same way I immediately could about Satisfactory besides disliking the cube people. At least they are way less annoying that ADA.
>>
>>496587275
The glacier shrink to half it size. I don't think that's the best example.
>>
>>496596262
Shrinkage?
>>
>>496596274
The ice melted and most of them are no longer considered glaciers. There is only 25 left. In 2016, there were 26. One of them melted out of the category in 5 years. The others are also not looking too good, you can compare old pictures to modern pictures and see the difference.
>>
>>496596956
Maybe they were in the pool, that's why there was shrinkage
>>
>>496596956
>25 out of 26 glaciers are fine
>clearly this means we're all about to die
this is your mind on libtard bullshit
>>
>>496592663
I wish they would steal more features from Factorio.
>>
>>496597168
nice reading comprehension skills anon
>>
>>496597168
No, anon. If you had reading comprehension at an acceptable level and basic logic skills, you'd know there were many more.
>>
By 2030, we'll have had a couple cold winters and they'll write an article on how the glaciers are healing thanks to green energy (nuclear not included). Trust the plan.
>>
>>496597168
When the signs were put on, there were 35 glaciers. 10 fell out of the category due to melting and the others shrink in size too. 10 years from now, a few more will be gone.
>>
>>496597392
Glaciers don't work like that. The ice is formed by the accumulation of snow over many years, it would take a very cold winter that last for at least a decade to form any noticeable amount of ice and it would take many more decades to form enough to recover the status of glacier for a lot of them. Unless we get a new ice age, the glaciers are gone.
>>
>>496596161
There a dev page or a video that explains what the plant stuff is? I don't expect it to be the same kind of simulation, but I fell for ONI's gas "gimmick" so this might tickle me too.
>>
Cant believe hawaii got sunk bros
>>
>>496597338
>>496597364
oh yeah? and where are they now your so called glaciers? oh they "melted" and you have no proof of them ever existing? what a shame, i will totally believe you on your word alone.
>>
>>496598096
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>>496597835
If it doesn't happen by 2030, I'll replace my post for a less outrageous claim.
>>
>>496596161
yeah it has the right ideas about a 3D factory game, but they are rushing release too on november 11th. https://store.steampowered.com/news/app/1457320/view/4703536805544453287?l=english
>>
why are girls so beautiful in my eyes?
is it an incel thing?
>>
>>496598512
You are a flesh automaton animated by neurotransmitters.
>>
>>496598512
You have something called "normal person trait". It can be debilitating in some circles but for the large part it shouldn't trouble you in real life very much
>>
>>496598257
>i don't have an argument so i'm just going to claim you've moving the goalpost
you moved the goalpost when you started claiming that the glaciers still melted under the sign removal post
>>
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>>496598512
YOU SHOULD ONLY DESIRE ROBOT WOMEN FAGGOT.
>>
>>496535842
Can't fault the guy here, his teammates wanted to discover as much new shit as possible like adhd kids without having a solid Nauvis base or any strategy at all.
>>496546445
It's minecraft yeah, it's funny that you thought about amogus too, kek
>>496577087
These guys don't give a shit at all, it's impressive.
>>
>>496599693
>or any strategy at all.
He was literally on a team with speedrunners. There were no better people to help get his ass to another planet.
>>
rollercoasters in factorio when
>>
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>>496598512
women are temporary
factory is forever
>>
I'm outright astonished that lefties oppose atomic power so much, they're against global warming, yet they oppose nuclear winter which would cool off the planet. They make no sense whatsoever.
>>
>>496600102
>Factorio players are cucks
yeah
>>
>>496598909
nah it's an incel thing, a beta thing. I've never see a chad think of bitches in this way or even think of bitches at all.
>>
>>496593250
Vampire Survivors
>>
>>496598748
The giant electric mold colony likes to make up all kinds of bullshit.
>>
Stormworks bros when will someone build a train.
>>
Why can't a Liberal Men beat Factorio?
There too busy Making a sandwhich for there BLACK GAY TRANSGEDER husband !!
Like and Share :-)
>>
>>496604774
>Factorio
numales all play satisfactory albeit
>>
well i wanted to subscribe as well, but you didn't tell me to do so... what an asshole
>>
>>496604774
Upvoted and stickered :frogshootingtroon:
>>
>walking simulator
>play
>>
mdos will fix factorio 2
>>
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And i thought my shitposts we"re bad.
>>
Being an engineer is like living life like it's an unending shitpost. This changes a man, and the autism doesn't help.
>but my life is already a shitpost
You don't know how blessed you are.
>>
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>be too ""mature"" to tell actual discord trannies to fuck off and die
>waaah how did my heckin' generalino turn into shit???
>>
>>496607786
All i see in this thread are a bunch of indianeers.
>>
I continue to maintain that an RTG+turbine in every home would've solved the problem of energy if not for the "muh safety" scaremongering.
>>
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>>496608064
Understanding the very basics of human psychology, It's easy to see a future where there's a huge spike of accidental deaths by nuclear poisoning and/or explosions because one guy decided to DIY their cooling pipes and eyeball their measurements, and took their neighbor with him.
>>
>>496608567
That is a price I'm willing to pay for freedom.
>>
>>496608567
The trick is to move somewhere where your nearest neighbour is not actually very near to you
>>
>>496608567
>accidental deaths
"people" these days ingest tide pods for internet views, this is no accident, they are simply retarded
just imagine what would they do if they had access to highly radioactive materials
>>
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>decide to build Crystal Oscillator factory that maximally exploits a bunch of nearby iron, copper, quartz, and coal
>math says I can crank out 20 Oscillators per minute
>think nothing of it
>fast forward 10 hours
>have essentially built 6 factories either next to each other or stacked on top of each other to refine, process, and assembly all of the components required to make 20 Crystal Oscillators per minute
>final step is to make the Manufacturers of the actual oscillators and feed them with belts
>without overclocking, this will require 20 (twenty) of these giant fucking buildings
>the belt management alone is going to take 2 hours
>probably need to clear land and build an entirely new building in my factory complex at this location just to fit 20 Manufacturers
How did I miss that these things were so resource-intensive?
More importantly, how the fuck did I get by with only 1-4 of these per minute in previous saves? This is the first time I've done more than set up a mini-factory in my main base to produce Crystal Oscillators.
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Why did nobody tell me how comically small the rounded foundations are?
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>>496609124
god this makes me want to puke, don't even bother putting the walls up, just use concrete platforms please
>>
>>496609082
That's my point. But I was referring more about the deaths from people who weren't directly involved, the victims.
We also know what people do with nuclear material when they don't know what it is, and it's not pretty, usually taking many other lives besides their own.
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>>496609307
I get triggered when building upper levels without lower level support, so I have to put up walls every time I go up a level.
After I've finished everything and know the layout won't change, I'll go in and improve the finish, add details, pick better windows, etc.
>>
>>496609124
And they need a fuckton of power
>>
>>496609936
you could at least use the steel walls instead of the nasty basic orange FICSIT ones
>>
>>496609124
I wonder if anon is colorblind.
>>
>>496608567
I disagree. You can currently very easily "eyeball" shit that takes you and your neighbour, e.g. by mixing the wrong chemicals together, or playing around with homemade explosives, or even just loaded guns.
The thing is cultural norms can actually be really good at preventing even stupid people from doing stupid shit. We all live in houses that have multiple, sometimes dozens, holes in the walls where if you happen to touch two bits inside the hole - or stick some metal object into the two - you will probably die. (Unless you live in the USA and only get soi electricity instead of a real supply.) And billions of people have lived, died, raised babies and small children in houses like this, and death by electrocution is still rare and a very minor cause of death.
And yes, modern plugs have gotten safer and you have to go pretty deep to hit live wires, but that's not true everywhere and even in third-world shitholes "death by electric socket" is not that prevalent.
Why? Because from a tiny age people are taught that the electric sockets are very very dangerous if you touch them wrong and you should always be very careful with them. Everyone knows this, and almost nobody sticks things into them.

Same with like making mustard gas at home. Almost anybody probably can, but nobody actually does, because everyone knows messing with chemicals is monumentally stupid and from age 1 their parents have probably drilled into them how easy it is to die if you do something stupid.
Or for that matter bleach bottles are often easily accessible and again, how common are chemical burns? They exist, sure, but they're by no means widespread.

So what you do is you make the reactors really sturdy and require minimal maintenance, and you cultivate a culture of "don't mess with this shit, it CAN and WILL kill you". Make people respect them.
Will accidents happen? Sometimes, sure, but in the grand scheme of things very rarely. And an RTG is sub-critical anyway.
>>
>>496609853
Also to add
>when they don't know what it is
If this was commonplace, everyone would very much know what it is, exactly the same as they know not to stick an unwound paperclip into an outlet or not to use bleach as shampoo.
>>
>>496610610
>>496610456
bery vased and individual pilled. misanthropes and pessimists btfo.
>>
Speaking of nuclear power at home, there once was a guy who planned to build his own breeder reactor for a fucking boy scout badge lmao https://en.m.wikipedia.org/wiki/David_Hahn
>>
Lan leakers, now that you've had some time, was the 1m spm gigabase a lie or a reality?
>>
PSA: do not read, nor reply to the discord newtrash /v/ermin. He wears its cancer like a badge of honor so it is easy to identify it, without exposing yourself to brainrot. Hide its posts and move on.
>>
>>496611335
Calling what he did any variation of planning is incredibly polite.
>>
>1. week of EE uni
>new math is easy but my fundamentals are shit so it's hard in practice
it's already over
>>
>>496611769
Study
>>
>>496611769
Even if you make it through, you'll be competing with an armada of saars who are willing to work for 10% of your salary expecations.
>>
>>496611769
Just use a calculator duh
>>
>>496611997
I'm pretty confident the saars will be weak competition in electrical engineering. Wires to an Indian are like trains to an Indian.
>>
>>496610456
>>496610610
Don't use electricity and power sockets and try to do a comparison with nuclear energy.
Say, if you drop a loaded gun, there's a chance it'll fire, will be perfectly aligned to kill you or one of your loved ones.
But we don't care about it, because in most cases, a maintained firearm won't fire from that. The damage is limited. But firearms will get dropped, people will let kids get close to guns, people still don't maintain their firearms.
They already respect guns, but don't respect guns enough.
If you touch exposed wires and die, it's natural selection. If you get exposed to a radioactive source, you likely won't even know it at first, since the failsafes need to fail. By the time you feel any symptoms, you are likely a dead man walking and chances are that you were not the only one affected.
>Make people respect them
People already respect nuclear power, but will never respect nuclear power enough. One retard is enough, no explosions involved.
>>
Speaking of energy, I wish we could get cars that we can charge at home, but which DON'T come with deeply baked cloud botnet bullshit
I will forever be mad that battery technology has only gotten good enough now that the cloud bullshit technology is also being pushed. I just want a normal car, except one that I can plug in in my driveway and never have to think about visiting a gas station
>>
>>496611997
indians are cheap but really stupid and unpleasant to work with, so only shit companies use them anyway
>>
>>496611769
Just take notes and do works. In 2024, a undergrad degree is just to stay after midterm when half of those benefit collectors would quit classes so you are above the curved average. Ideally play with software tools that plots what you just learn, most school has software license for matlab n shit and put your results in photo album to show boomers on career week/fair. And internship lands job.
>>
>>496609270
engine limitation probably
>>
>>496611769
I got to the third year of MechEng before dropping out.
Don't do it. Stick with it.
Trust me.
>>
>>496612395
>If you touch exposed wires and die, it's natural selection. If you get exposed to a radioactive source, you likely won't even know it at first, since the failsafes need to fail. By the time you feel any symptoms, you are likely a dead man walking and chances are that you were not the only one affected.
It should be relatively easy to build in failsafes and breach alarms. It's not hard to imagine, for example, everyone to owning a geiger counter in their home as a matter of course. Clicking getting louder? Gotta call a tech to inspect the house's turbine in the basement, just to be safe. Clicking past some safe level? An alarm probably starts automatically sounding.
The actual housing would probably also have built-in detection devices and stuff.

Maybe people could even carry tiny portable detectors in their pockets as a matter of course, just like they might carry a tissue or their phone nowadays. Shit, maybe phones would all come with detectors, just like they come with accelerometers and gyroscopes and shit nowadays. And if you're walking in the street and walk past somebody's house and suddenly get an alert, you call the techs or authorities.

>People already respect nuclear power
They respect it in the abstract, but they don't really have experience with it in the day to day. It's like that guy in mexico or someshit who stole discarded hospital equipment with a cobalt source and just dumped it in his scrapyard, contaminated the entire town, contaminated like a hundred building projects that ended up using radioactive steel from his scrapyard, and didn't give a shit because he had no idea what it was.
>>
>>496611997
Lots of job don't provide visa sponsorship, and government job legally not allowed to. Most of these low salary postin for engineer job is old work visa forgery or company hr testing water.
"See? Our postin on 5 yr network engineer for 50k has no one respondeding, guess uncle sam need ahmed to fill in"
>>
How do you deal with project assembly parts? Do you have a dedicated factory or just produce them as needed?
>>
Anyone else put all of their logistics in the spooky basement?
>>
>>496613168
Depends on how much of a pain it is. For phase 3, I just shoved the materials in a manufacturer with sloop and overclockers.
>>
>>496613497
is that where you keep your lizard doggos?
>>
>>496612996
>It's not hard to imagine, for example, everyone to owning a geiger counter in their home as a matter of course
Retards that smoke take the batteries out of their smoke detectors, and non-retards can forget that their smoke detectors need maintenance. Manufacturing defects and lack of quality control are to be expected, and in many places, the people installing it don't. Greed, corruption and apathy are part of the human experience, and affect the products we consume. Media downplay incidents, or outright lie because they were paid off.
These happen today. We can't respect the warnings that smoke carries enough, and it's been with us for millennia.
Your idea works on a less fucked-up world, but for ours? Centralizing energy production is the least harmful way of making use of it.
Unless you go solar, which is already enough to supply my home's consumption.
>mah car
Is not your home. Hopefully.
>>
Concrete factory working overtime for my space elevator building
>>
>>496614218
I don't know whenever I should hate it or love it, but whatever the case, good job.
>>
>>496612395
There are many problems with nuclear, but nearly all of them are related to the human factor. Humans, on average, just plain suck. We have no ability to see or detect radioactive material, which makes handling it impossible without specialized(expensive) tools. Reliable information on danger zones does not exist, governments and agencies have been lying about hazard levels and sugarcoating dangers since day 1. Precious experts are few and far between, and mastering the material is not a trivial endeavor. Capitalism also does not synergize with nuclear, profit motives will always sacrifice safety, cheat and lie and half ass solutions in a field that gives decade long consequences to quarterly decisions. And that's all the problems with doing nuclear in a good world, simply fuck off as soon as bad actors get involved.

The benefits of good nuclear are there, but electricity just isn't that appealing any more. Renewable power may not do it better, but by god it scales. The dangers involved are reasonably scaled and easy to intuit, and if humans fuck around there isn't too that much they can find out. The remaining nuclear benefits are from straight up 1600's alchemy, transforming elements into precious materials needed for medicine or weapons. Those markets will push reactor designs that don't care about electricity, they want the raw material to work with.
>>
>>496613579
>sloop and overclockers.
I hadn't even thought of that.
I was about to start another 3 day quest for building entire factories for this shit
>>
>>496613168
I hand made the first one and fed a manufacturer with chests for the second. 3/4 were integrated in the factory except for nuclear pasta.
>>
Boil water
>>
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>>496614870
I don't think I will
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>>496614460
>but by god it scales.
HAHAHAHAHAHAHAH
>>
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>>496614460
>modern alchemy
Fuck yeah, I'm in.
>>496614870
Magical water that goes into magical steam engines, coming from magical nuclear cores.
>>
>>496586264
You need to account for the same human error fuckups in thorium plants when comparing the two, because the only thing that the two of us regards can guarantee is that somebody somewhere is going to be really stupid.
>>
>>496614170
Yes and no. I feel like in third world shitholes yes there'll be issues, but in the first world it would be perfectly feasible to have enough quality control to make it safe for normal people.
Will accidents happen? Sure, time to time. Will it be the end of the world? Not at all.

Again, RTGs aren't critical (and can't go critical by design) so failures are mostly not gonna be explosive. If your neighbour fucks up and has a leak, just take some iodine.

And if some idiot really manages to blow up his nuclear source and contaminates the block of flats, ultimately, not my problem. Just don't live in shithole areas. Some nigger neighbourhoods getting irradiated now and then is very much worth the price of everyone else having literally unlimited free energy.
>>
>>496615376
>>496614460
Contrary to popular belief, you can in fact design something to be retard proof.
>>
>>496614460
>governments and agencies have been lying about hazard levels and sugarcoating dangers since day 1
is this nigger serious lmao
"governments and agencies" have been driving muh safety hysteria and humongous red tape since day 1, is what they've been doing
>>
>>496611769
don't jump in front of a train
I feel that's worth repeating
>>
>>496615365
GW solar farms are getting built all the time. Sorry if your third world power doesn't have the muscle to do the same.
>>
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>>496615150
>need 16L flasks minimum to conjure decent nymphets
Fuck big glass.
>>
>>496615432
>Again, RTGs aren't critical
Have you noticed we haven't been talking about explosions at all? My guy, nuclear bullshit has ways to be pervasive in total silence, and usually end up creating more damage than actual accidental nuclear explosions.
>>496615550
It's been long proven that retard-proof is, actually, a misnomer for retard-resistant.
>>
>>496615812
Oh, and retard-resistant is ineffective against bad actors.
>>
>>496615774
just conjure it you fucking magelet
>>
>>496616080
You can't automate it then, wizardfag.
>>
>>496611335
All he did was mass-recycle smoke detectors in his meth-stupors.
If he would have been actually serious about building a reactor, there are more realistic ways to do so.
>>
Did they make a Q/A video why there is no machine overlay showing what they produce like every other factory game that somewhat values my time?
>>
>>496616673
I think the answer is because it's not an autism game. And the real answer is that they couldn't be bothered.
>>
>>496616673
They want you to use signs I guess, I agree that it should just be automatic for storage bins and assembler machines
>>
>>496616803
As an autist I don't need it I know where what is. It is the normies I play with that get lost in the sea of constructors.
>>496617193
They are such a pain and the normies don't want to put them up.
>>
>>496609995
Jesus fuck, you weren't kidding.
55 MW * 20 = 1100 MW
If I overclock them to the max I only need 8, but they use ~185 MW each, for a total of ~1480 MW. And that's not counting the ~1220 MW of power all of the supporting processes use. That's a power consumption range of 2320 MW to 2700 MW in total for all of the mining, smelting, processing, and assembly necessary to pump out 20 Crystal Oscillators per minute. I have the surplus capacity to cover that, but I suspect I'd have to make my next project a new fuel plant before I did anything else.

>>496610016
I used to, but it's easier to spot a base while parkouring through the forest if it's bright orange. I color them after they're finished, based on what they make, so I can tell at a distance what's happening in which locations.

>>496610431
I am unironically in the 99.99th percentile for color vision in men.
Half the women in my family have some degree of tetrachromacy so we get hit up by researchers from time to time.
>>
>>496615432
RTGs will never be civilian viable for anything smaller than a superfreighter cargo ship. It may take 2 part time technicians to handle the capsule, but it'll take 100 bureaucrats to juggle the paperwork and governments just don't have that kind of scaling efficiency. Smaller war ships on the other hand will gobble up RTGs like candy, and maybe a handful of city centers will try it out for memes.
>>
>>496617632
It's simple. We uhh, kill the bureaucrats
>>
>>496617419
Be the sign autist
>>
>>496611769
>>new math is easy but my fundamentals are shit so it's hard in practice
I'm an EE that had bad fundamentals and mediocre mathematical aptitude to begin with, so believe me when I encourage you to work on those fundamentals when you have time and energy.

Two things will save you when you don't know what the fuck is going on in engineering courses: Strong conceptual ability and strong mathematical ability. And the two feed into one another. I had shit math ability but strong conceptual ability, so my entire time in college was spent reading and watching videos and asking TAs and professors conceptual questions until it clicked and the math suddenly made sense, but if you have strong math ability, you can look at some example problems and the concepts will click for you based on your understanding of the math. If you have bad conceptual ability but strong math ability, you'll spend a lot of time working example problems trying to get concepts to click.

Students that are only good at one or the other always have a significantly harder time than students that can do both. So invest the time into strengthening your fundamentals whenever you have the opportunity.
>>
>>496615812
>It's been long proven that retard-proof is, actually, a misnomer for retard-resistant.
Thorium reactors are so retard-resistant that they loop back around and the retards need to be criminal masterminds to figure out how to make them dangerous again.

Even mishandling waste is pretty retard-proof now. iirc a truck crashed and dropped some casks of spent fuel rods off a bridge and the fuckers still had zero leaks upon recovery.

>>496615579
>"governments and agencies" have been driving muh safety hysteria and humongous red tape since day 1
something something regulations something something written in blood
>>
>>496610016
But the orange stands out nice instead of having bland concrete or corrugated steel walls everywhere. He should just edit the colors to be less saturated.
>>
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Welp im pretty much done, this tower produces 2 ballistic warp drives
Slightly above 400 meters on 4x7 square foundation
>>
>>496617632
Well that's the fucking problem innit, just remove the bureaucracy
Don't kill the bureaucrats because the law will still be there and they'll just hire new bureaucrats (or just stall the process to a halt). Just change the law

>>496618438
>something something regulations something something written in blood
Nah not really, I'm no nuclear engineer but there haven't been nearly enough nuclear accidents to write THAT much red tape "in blood".
Also, designs evolve, but the regulations barely do.
>>
>>496615365
>most renewables are currently scaling exponentially, nearly logarithmically in some places

Decentralization is absurdly powerful. Being able to recruit thousands of concrete workers and tradesmen all over a country to start building solar panel arrays and wind turbines everywhere you can find some open space has proven remarkably effective.
>>
In satisfactory, does it make any sense to package oil & water? I have this autistic urge to create a central factory, and only expand to gather raw materials, which will then be trucked, train'd, and flown I guess to my base.
Now for oil and water, that means I could make either a fluid train, which I'd then have to empty into tanks, and then lay pipe through my factory.
OR I could do packaged, which means I need to send empties back and forth with an extra train cart, BUT I could easily bus fluids, and un-pack them as needed.
What's the least dumb way to do this?
>>
>>496618651
Congrats.
What's the main way you move resources between factories in your world?
>>
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>>496618851
>exponentially, nearly logarithmically
I don't you know what that word means you fucking pseud
>>
>>496618803
just engineer yourself better human agents, how difficult can it be
>>
>>496618986
for this purpose belts, otherwise train
>>
I can never decide how floors and walls should be built.
Are you supposed to build a 1m wall for each floor? Otherwise foundations overlap windows
>>
>>496618910
Liquids need to be packaged to dunk in the awesome sink. It's a useful way to handle overflow and ratios and all that.
>>
>>496611769
You'll regret quitting for the rest of your life. Don't quit!
>>
>>496619315
...but when you do, the stairs won't line up with the floors.
>>
>>496618803
>Nah not really, I'm no nuclear engineer but there haven't been nearly enough nuclear accidents to write THAT much red tape "in blood".
Who said they were all accidents? Remember the Cold War?

>>496619054
https://ourworldindata.org/renewable-energy
Hmm, it sure does look like wind and solar have grown by orders of magnitude over the past 20 years, doesn't it? It's undeniably grown exponentially, as evidenced by the sheer number of papers and reports that pop up when you search for "renewable energy growth rate" on any scholarly resource site.

All that's left is to decide if it going from 10TW to 100TW to 1000TW in a matter of years counts as "logarithmic" or not. You can be pedantic and argue that all exponential scales are technically logarithmic but everyone knows the base 10 scale is assumed unless otherwise noted.
>>
>>496618851
>exponentially, nearly logarithmically
lmfao is this the level of education of renewable shills
>>
>>496614218
so when can you fly to the volcano planet/moon
>>
>>496618910
Liquids is simpler and you can solve throughput issues by adding another car to the trains, and then deal with the resulting pipe spaghetti. Solid canisters are only worthwhile if you know you're just going to get rid of the cans at the destination regardless without returning it to the source, like if you make packaged turbofuel for distribution to ground vehicles and drones.

With the max level belts, you get 2400/min solid throughput per car. You get "only" 1200/min liquid per car. But if you add a second car to return the canisters to the source for a closed loop then its literally the same.
>>
>>496619315
Don't use windows for any section of wall that will overlap with a floor foundation. Alternatively clip the 1m walls into the window to hide the foundation (the standard ones rather than the fancy new ones). Point at the bottom edge of the wall above to get it to clip like that.
>>
>make copper powder
>fuck up the math pretty bad
hehe sloops and shards go brrrrrr 600 copper/m ingot from four smelders
>>
>>496621446
>belting ore
Why isn't this wrong?
>>
>>496621835
it was my first copper node and I never went back and fixed it. I dont really care much either. I did that with four iron nodes (impure) with mk3 and like 48 smelters and it was ass. I much more enjoy the retardation of smelting on site.
>>
>>496619315
I make each floor 3 walls high. Only the center (and sometimes bottom) row gets windows, the top row is always just wall. Foundations between floors are flush with the top of the third wall so that you can have consistent 3-wall-high floors all the way up. (I don't do 1m walls for the floor.)
The exception are logistics floors that get sandwiched in between main floors, which I sometimes make only 1 or 2 walls high.
>>
Every week i should have written down and kept track of which new factorio feature is going to invalidate which mod on my list but i didn't and now the cleanup is going to be a mess because nobody ever listens to me.
>>
>>496621835
because in this stupid game 1 ore = 1 bar
it even makes more sense because you can use the ore with far more alt recipes than bars
>>
>>496619324
Hm, I wasn't planning on sinking excess, since I planned to have a "closed loop" of recycled empty canisters, but it's good to keep in mind.

>>496620464
Ah it's hard to decide. On one hand, I really really love the Idea of packaging liquids, and hauling it to factories that way. It feels very.. industrial. But simple fluid trains might be better in the end.
And I guess even tho it might be fun to belt liquids like a madman, it's kinda stupid to actually have an unpacker at every factory just to bus liquids.
>>
>>496622201
>because nobody ever listens to me.
That's why I play singleplayer!
>>
>>496590895
>not Coalumbia
.....
>>
>>496622201
I would start fresh with 1.1 (especially since some mods will probably be broken day 1 anyways) and then install mods only when you find the need for them.
>>
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I dunno what compelled me to build upwards for this one.
>>
>>496624129
That is called "the 3D fever", where you start using the third dimension to build things.
Four hours of Factorio per day should make it go away.
>>
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I've been struggling with this fucking puzzle for like three sessions trying to figure out how to avoid the buttons in the bottom right area. You know what I've just discovered after getting suspicious?
The right button is an 'on' button. The left one is an 'off' button.
Does that come across when you look at this puzzle? Is there any indication? No.
I hope whoever made this room in particular and didn't think to make the buttons look even slightly different develops hemmorhoids that burst when they try to treat them. Fuck you.
>>
>>496622375
Packaging liquids for transport is more for someone who wants to use vehicles to do it before acquiring trains. Keep in mind that packages do not need pumps to be sent upwards, so if you are supplying an immensely vertical factory it can actually be a power saver to transport them packaged.
>>
>>496624341
My doctor has recommended I do not play Factorio until the 21st unfortunately.
>>
>>496624341
there is nothing wrong with 3d
>>
>>496624631
Yeah, sadly I only have a small incline from my train station to my main factory, so not really justified to not use pumps.
>>
>>496625034
This will trigger the autism of some of the retards here. And I love it with all my heart.
>>
>>496625034
I wish I could handle this level of spaghetti
>>
>>496625205
I've seen this style of "the haters will hate this" post a lot more than actual hater posts on chaotic factories.
People here tend to hate a much different style of factory, the "sovlless" factory
>>
>>496625265
it gets oddly restrictive late game because I cant physically add more machines next to existing machines, so I have to either relocate many other machines and belts, or relocate the entire production of item x
its a fine battle of what needs to be close to everything and what doesnt. the desire to optimize belt length and eliminate time delay to change is my largest autistic trait, outweighing the clean and grid like builds
>>
The new material finishes are nice
>>
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>he likes Wube
>he likes Factorio
>he bought the game through Steam anyway
>>
>>496615774
>nymphets need only 2/3 the flask volume of titcows
we win again
>>
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>>496625462
Yeah, it's from the influx of /v/ posters who aren't used to the place yet
They'll get used to it or leave eventually
>>
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Truck!
>>
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>>496622230
>1 ore = 1 bar
>>
>>496626765
>/v/iggers think /egg/ is a hive of busfags and cityblockers
honestly more insulting than confusing it for the other /egg/
>>
>>496626223
No I didn't
>>
>>496626223
I'd buy their shirts if they were loose fit.
>>
>>496620064
If you keep shitposting and fail to actually support any of the antagonistic things you say, I'm just going to assume you're trolling. This general wouldn't be half as shitty as it is now if everyone posting like you got reported every time you posted low-effort ragebait like this.
>>
>>496618851
>scaling exponentially, nearly logarithmically
logarithmic is not faster than exponential
>>
>>496619972
Anon, I'll let you in on a little secret. "Logarithmic" is the opposite of exponential. If a (base 10) exponential increase grows by 10x more than last time every time - e.g. 10TW, then 100TW, then 1000TW - a logarithmic increase will grow by 1/10th of the previous step each time. So logarithmic growth would be 10TW, then 11TW, then 11.1TW.

So what you wrote is basically "it's increasing extremely fast, almost very slowly!".
>>
>>496619972
>everyone knows the base 10 scale is assumed unless otherwise noted
no, that would be the natural base (e)
>>
>>496627451
>inject copper with water
>get more copper
We should start doing this in real life
>>
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>>496628258
I believe it's called washing
>>
>>496627671
It is kinda weird to have a general that's supposed to be about an entire genre but is just dominated by 1-2 games.
>>
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>>496625034
>subversion factory /egg/
>takes place inside Blame-esque megastructure
>you don't build the whole factory
>you build small bits for local production
>located in secluded rooms well out of the way
>no mining, you scavenge for parts and some resources
>other stuff you get by locating and rerouting, or tapping into the established supply lines
>get too greedy, and the sentinels show up to tear you a dozen new ones
>it only escalates further if you fight
>build too much in one place, or too close to local POI, and construction drones show up to pick it all apart
>have to spread your stuff around, vertically too
>ziplines, (combat) grappling hooks, parkour, and even hijacking drones for moving around
>emphasis on keeping a low profile, then carving out a place for yourself in this concrete hell
>mainly by locating and hacking area control terminals, guarded by boss bots
>doing it doesn't mean you're safe, only that this section won't be maintained (read: forcibly rebuilt)
>hack and fight more to fully disrupt the machines' operations
>get safe-ish space, but resource flow stops dead
>either reboot the terminal or two to invite the machines back in
>or search for new supply lines in neighboring hostile sectors

This just popped into my head as I looked at your pic.
>>
>>496628261
Good, do it in SE
>>
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>>496628612
Fuck you, this sounds like a fun game that we'll never play.
>>
>>496627767
>>496628073
I think I get the miscommunication.

Exponential functions increase at accelerating rates while log functions level off. I wasn't talking about functions and should've been more clear. I was talking about graph scale. The rate of improvement for renewables is such that when writing reports on them, we increasingly have to plot them on a log scale. In writing energy reports, shifting to a log scale happens once exponential growth has become significant enough to make placing it on a standard scale unwieldy. What I said would've made sense in my own workplace, but I can see why it wouldn't make sense if you applied the most common and direct interpretation. That's on me.

The retarded shitposting is still on the people doing that. All of these superfluous replies about nothing important could've been prevented if any of the people flinging shit had used their big boy words instead.

>>496628231
Not in my industry, at least.
>>
>>496628429
>wash dishes
>every cutlery duplicates itself
>>
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>>496626223
>buy game directly from wube
>they get a few more shekels

>buy game on steam
>they get free marketing from valve as their game is shown to more people
>>
>>496628612
>/egg/ Blame-esque Deep Rock Galactic / Empyrion
kek
>>
>>496629227
Sure feels that way sometimes, not gonna lie familia.
>>
>>496629227
Does the cutlery grow exponentially or logarithmically?
>>
Blueprint folders/categories are completely fucked.
The "folder selection" in the blueprint building is not synced with the blueprint manager in the blueprinting menu
>>
>>496630114
exponentially but the washing process is capped so any overflow automatically goes into the sink and is gone.
>>
>>496629197
>I was talking about graph scale.
No, you weren't, because "exponential graph scale" makes zero sense, and 10 > 100 > 1000W is clearly exponential function growth.

So what you were actually doing is in the span of literally the same sub-sentence and same qualifier, the exact same grammatical construct, talked about two completely unrelated things with zero distinction or qualifiers between then.

>it's scaling exponentially, almost logarithmically
In the english language it means "it's scaling almost expnentially; in fact, it's scaling almost logarithmically". If you had meant to say "it's scaling almost exponentially; in fact, the graph of its scale could almost be a logarithmic graph", you were missing, like, absolutely the ENTIRE context from that. This isn't about people not knowing your specific workplace, it's about you being incapable of using the english language. There is no normal interpretation of your sentence where your intended meaning is understood.

Besides, the distinction makes no sense anyway. Logarithms are the exact inverse of exponential, so a logarithmic graph scale just converts the exponential curve to a straight line. Whether you want to do that or not depends entirely on the specific context where you're drawing the graph and is completely unrelated to the actual data.
Maybe it makes sense "in your workplace" if your work involves a component of data presentation, but I completely fail to comprehend why you'd even talk about graph scales when discussing the data in the abstract, in text, where nobody is graphic it or preparing any actual data for presentation.

>Not in my industry, at least.
In mine it's base 2, that doesn't change what the default mathematical scale is if you don't specify anything. Even if in your industry base 10 is standard, that means you must at minimum specify your field/industry for that to apply.
>>
now its become a prawnblem
>>
>>496630924
you might be a little bit cooked, bro. dial it down or
>underclock
your hungry hungry hoops
>>
I swear Satisfactory train signals are fucking useless
>Treat path signals as chain signals
>Treat them like Factorio rails
>Errors everywhere
>>
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the favela grows
>>
>>496628073
>anon can't into horseshoe theory
>>
>>496631174
i have enough batteries to hold out to finish the 100, thats just with sloop, without sloop it can run at 100%
>>
>>496631287
You should make those buildings look like bees and the largest ones will be hives.
>>
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Ok so I have 32 refineries that make turbofuel.
All of the refineries are fully stocked to produce at 100%.
It should result in a pipe of 600 turbofuel/s.
All of that should fuel 80 generators.
Problem is that doesn't happen.
5 refineries at the end of the pipe don't produce because the pipes have 0 flow even though they're all properly connected. I even remade the whole line but the problem remains.
For some reason the pipe that should have 600 fuel/s doesn't actually have it, how do I fix this?
>>
>satisfactory exists throughout early access
>/egg/: "meh, mediocre, inane devs, unfun game design decisions, grindy, a slot in the early game, a slog in the late game"

>satisfactory 1.0 releases
>doesn't majorly revolutionise gameplay as far as I'm aware; incremental updates have been available for all this time
>suddenly all of /egg/ is playing it and the thread is flooded with satisfactory

Did I miss something, is 1.0 suddenly way better than the EA versions? Or did everyone just randomly jump on the bandwagon because of the new round number?
>>
>>496632090
Turn the consumers off and wait for the system to fully buffer.
>>
>>496632090
Are you properly splitting the flows so that it doesn't exceed 600? Do you have pumps at the start?
>>
>>496628605
>dominated by 1-2 games
What is the second one?
>>
>>496629483
I bought from wube because I literally don't use steam
>>
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I am unlocking fluid packaging
Anon may rest in peace now
>>
>>496632090
Use a loop topography. Say your refineries are all in a line and generators are all in a line the pipe goes past all 50 refineries teeing off to them, then around and past all generators, teeing off of them, then back around to complete the loop
>>
>>496632020
Is that good?
>>
>>496632091
What is an EA
>>
>>496632806
EA, also known as Electronic Arts, is a publisher of many AAA games such as Satisfactory and TIS-100.
>>
>>496632806
Electronic Arts, the publishers of Red Alert 2
>>
>>496632091
>is 1.0 suddenly way better than the EA versions?
Not particularly, it's just brought in a lot of new people. Thread's a lot faster than normal simply due to more posters who've come in because it's "released".
Which is also why there's a lot more hostility to Factorio than normal.
>>
>>496633430
>>496633431
you fucking retards
it took me like 5 minutes but i eventually determined its Early Access
>>
>>496633504
There is no hostility, only me. Posting.
>>
>>496633504
Satisfactory is in vogue. It's fun to play something I've not touched in years.
But once I'm done with it, it's back to Factorio.
>>
>>496633746
if it took you more than 30 seconds, you might be the retard here
>>
>>496632806
>>496633746
I literally wrote "early access" in my post...
>>
just 15 more....
>>
>>496630609
Engine limitation.
>>
>>496632090
[fluid buffer]->mk.2 pipe+pump->junction - 2 individual mk.1 pipelines (branching from the junction) feeding 40-40 generators
This method is foolproof
>>
>>496634046
put 4x somersloop in particle accelerator
>>
>>496633932
I dont read green texts that are not directly quoting a linked post because it is improper usage and stupid.
>>
>>496630609
Categories? Pretty sure i see blueprints just not appearing until I reload the save. The way its handled is incredibly strange, its not the behavior you'd expect from the simplest possible implementation (load from file on menu open or on update), so it must be something overly convoluted to cause these bugs.
>>
>>496626191
imagine if you could blueprint a house. crazy idea right.
>>
>>496632576
nah
>>
>>496632561
This seems to have improved it a bit, there's fewer generators not getting fuel and all the refineries are working now.
I'll wait a little and if there's still generators without fuel I'll try
>>496634194
>>
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>push out all 100 pastas fairly efficiently but with little overhead
>finally send out phase 4
>phase 5 drops soon after
>"make 1000 now"
>>
>>496632091
I didn't bother with Satisfactory until 1.0, so its new to me, the good and the bad.
>>
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>perlin noise puts stone inside iron and copper
>have to hand mine 500 stone in order to get a foothold into the stone so It can be put into a chest
The deed is done
>>
Here's the neat thing about RTGs, they're not only horribly inefficient, they're also always-on. Adds up to a massive heat problem if you want one inside a house.
Let's say your home-scale RTG manages to get 10% efficiency, and is sized for 10kW electrical output. No matter how much or little electricity you're actually using, the fuel assembly is going to produce 100kW (340k BTU/hr) of heat continuously -- i.e. it's going to dump as much heat into its surroundings as burning 3 gallons of gasoline per hour.
So to have any hope of making it practical, you need massive storage -- just like wind/solar, but for the opposite reason. Sizing your RTG to cover peak loads is untenable, so you size the RTG for average load, and use a battery bank to cover peaks.

Even so, you're left with an enormous amount of heat to reject; the only practical option to cool one inside a house will be to draw huge amounts of cooling air from outside, pass it over the RTG (which will have fins instead of radiators), and send it back outside. Cold climates may tap a little hot air for heating, but nowhere near the whole output.

Frankly, the concept of an in-home RTG is completely unrealistic. We generally package A/C systems with the condenser unit outside, rather than placing it inside and ducting cooling air to/from it; even more so for an RTG with an order of magnitude higher heat output.
>>
>>496638390
Hot water heater althoughbeit
>>
>>496638390
>So to have any hope of making it practical, you need massive storage -- just like wind/solar, but for the opposite reason.
That makes no sense at all. There's no need for storage if the power will be produced either way. Just run it through a big resistor if there's too much, why store it?
>We generally package A/C systems with the condenser unit outside, rather than placing it inside and ducting cooling air to/from it; even more so for an RTG with an order of magnitude higher heat output.
Then put the RTG outside as well. You even solved the problem yourself.
>>
>>496638390
For an individual household? Never gonna happen. Households don't need a single microgram of nuclear material in them, that's the realm of billionaire idiots doing stupid shit for stupid reasons. Use half a dozen solar panels like anyone else.

For a hospital? Very doable, if not downright reasonable, if not downright smart. Life support demands 100% uptime, and the local staff have some understanding of how to handle radiation. The heat is a bonus, it can be used to boil water or for heating during a crisis.
>>
>playing SE
>slap down 10 core miners on iron moon so I can print iron there and forget about it until I have bio 4
>need a power source that I can forget about and will fit on this tiny rock
>feel disgusted that biomethanol is the best long term option
/egg/men please kill me, I don't want to partake in the el*en art of tree farming
>>
>>496638390
so centralized heating then
>>
>>496639369
A hospital full of boomers shitting their beds isn't more important than me keeping my family warm. Go sit on a dick you fucking statist scum.
>>
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>>496635636
Looks like it's stable now.
>>496632561
Thanks!
>>
>>496639630
Install the RTG outside, let it dump its heat in the air with giant fins. It's not like energy's not getting wasted every day. Plug in sprinkler directed straight at it, put the RTG inside a freezer outside.
>>
>>496639663
that is the best kind of argument against household rtgs, thanks anon
>>
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Please tell me why paving every square inch of the map with this isn't a good idea.
>>
>>496641693
not enough charging ports, bots need a lot of charging space to be happy.
>>
>>496632020
I've come to despise the saddestfactory...
However I like your tower anon.
>>
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>>496641693
wait a minute...
>>
>>496641932
This problem should go away if I sink my space science into increasing robot speed, no?
>>
>>496637931
I kinda like this as a concept but you know you won't play that with settings like that, at least disable cliffs, biters and pollution if you want to attempt it like that.

>>496641693
That would be highly antisemitic
>>
>>496642950
no, one roboport has 4 charging ports
>>
>>496632091
satisfactory is babby's first automation game, so we're seeing a lot of new players in the thread
>>
>>496642950
no, robot energy has base drain(going faster helps) and drain per tile covered(same distance is same energy).
>>
>>496632091
It was always a pathetic midwit game, doesn't means its unplayable or completely unfun.
Guys who really hated it to the point of never touching it are probably taking a break from /egg/ right about now.
>>
>>496632091
>Or did everyone just randomly jump on the bandwagon because of the new round number?
how do you think these things work?
>>
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>>496643136
realistic, I guess, but now I have a lot of shit to dismantle.
>>496643053
It's called "rotational symmetry," officer.
>>
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New suspension system middle

>>496643873
I prefer the windmill method
>>
>>496643873
some guy did the math and a solid line of roboports is basically equal to 4 solid lines of blue belts. robot carry limit might change that.
>>
I would like factorio more if I didn't have to play as a guy running around the surface
>>
>>496638390
Inefficiency is an issue due to the requirements of space. They use thermocouplers and shit with zero moving parts.
Apparently stirling radioisotope generators have been experimented with, with obviously vastly better efficiencies. A turbine would be even better than a stirling engine, just with more moving parts. IIRC good turbines can reach 30-40% efficiency.
With no weight or volume limitations - i.e. maximising for efficiency of fuel rather than efficiency of total mass in the system - you would probably also use several stages of heat exchangers to reclaim as much energy as possible.

Sizing for average load and storing for peaks is perfectly reasonable. And unlike the storage issue with renewables, an atomic generator would be perfectly predictable and you'd need perfectly predictable storage. No bullshit like "if there's a cloudy day suddenly my solar panels aren't producing as much as expected and I need my batteries to stretch for the entire day and two nights, rather than just a single night". The generator produces constant output, you use some during peak hours, recharge the batteries during the night, and nothing ever goes wrong.

Having the reactor vent heat outside would not be a problem. Also, most houses in most climates use a pretty huge amount of energy on heating, at least partway through the air; imagine not only getting free electricity, but also completely free heating whenever you wanted as much as you wanted. Imagine building houses with good airflow for fresh air, rather than soijaking about "muh insulation" and living in sealed cans in the name of energy efficiency.

>>496639369
>Households don't need a single microgram of nuclear material in them,
There go the muh safety fags again. There is ZERO reason I shouldn't be allowed to have 15-20kg of pu-238 in a turbine in my basement, other than government drones and their bootlickers such as yourself.
>>
>>496645343
start in editor mode
>>
>>496645343
Endgame is like that
Or there's sandbox mode or whatever it's called, where you're a floating cursor and nothing more.
>>
So like if the game had you controlling many guys that build things like a colony?
>>
>>496645432
nuclear waste isn't a second amendment right, sterilize yourself
>>
Someone from /egg/ made a nuclear powered boat for stormworks on the workshop all I remember is its orange.

Anyone have the link to this striker?
>>
>>496645508
>le constitution
Of course the amerimutt is a government bootlicker
>>
>>496632091
>1.0 releases
>people finally get the game
>people talk about said game
wow
>>
>>496645719
not an argument
>>
>>496645905
>government shouldn't regulate this, I should have the right to this
>"lol you don't currently have the right to this!"
neither is yours
>>
>>496646613
not the argument
>>
>>496644142
>xml editing
lol
lmao
fucking retard
>>
>>496646613
>I should have the right to this
you shouldn't
>>
>>496615951
Oh, and who asked?
>>
>>496590496
post it when you're done
>>
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Dude... fuck off
I don't get why late game areas have increasingly more difficult requirements for the exact same rewards
Of course, pic related is not difficult, it's just tedium to slap down overclocked biogenerators
But the one before this was guarded by 2 big green spiders, 4 big normal spiders, and 3 small spiders, and some of them even got stuck inside the texture (as usual). All this shit for ONE hard drive
>>
>>496590223
Yes actually. At least smarter than the average Mutt.

Given that only ~35% of adult US citizens scores their reading and writing skills at or above the Proficient Level according to the NAEP. On a scale of 0-500, Proficient is everything above 238. For your frame of reference: the average score for fourth-grade public school students is 219.

Over half the existing USA population has reading and writing skills that are outdone by an educated 10 year old.
The US is quite literally, an idiocracy.
>>
The lizard doggos would have fixed this.
>>
>>496648724
Can you just keep a nuclear power station in your pocket?
>>
>>496648724
>slapping down generators
You are building large power poles while exploring, right pioneer? Just connect to your main grid.
>>
>>496649007
I did do that in the beginning, but once the terrain got too meme-y, i just stopped doing it
>>
>>496643096
Nah not unless you're talking about modded. In terms of complexity, unmodded Satisfactory is more complex than unmodded Factorio by a long shot.
Factorio has advanced oil processing and kovarex enrichment... And that's about it for non-trivial recipes that require balancing byproducts. Everything else is just basic recipes.
The production chains are also pretty simple, it doesn't usually take more than 3 or 4 intermediaries to go from "refined resources" to "finished science pack". Like yellow science requires blue chips (3 step process), flying robot frames (batteries which are a 1 step process, electric engines which are a 3 step process, and green chips which are a 1 step process), and LDS (1 step process.)
Compared to some of the mid-late game stuff in Satisfactory like aluminum processing, nuclear fuel reprocessing, and the final space elevator parts, you've got a ton more intermediaries to deal with and a lot more dealing with balancing byproducts, like recycling waste water to achieve a closed loop aluminum factory.
>>
>>496648724
>I don't get why late game areas have increasingly more difficult requirements
Have you ever played a video game before, retard?
>for the exact same rewards
You're not getting the exact same rewards. In the early game you get early game alt recipes, in the late game you get late game alt recipes. This is done organically through recipes unlocking to be rolled as you progress.
>>
>>496648724
You've got somersloops and shit in your cloud depot right? Just make one of them Half Life free energy doodads, instant 500+10% MW anywhere you want, one building
>>
>>496607786
>engineers
>no sense of right and wrong
No,no,no-- we actually have a _perfectly_ well-functioning sense of right and wrong.
We just don't give a fuck and tell it to take a back seat where satisfying our curiosities becomes involved.
>>
>>496649301
It's better than Vanilla Factorio and worse than modded Factorio at 3% power.
>>
>>496649301
Lot of Factorio players here have been exclusively using giga-autistic overhaul mods for so long that they've completely forgotten how "baby's first /egg/" the base game is. Vanilla Factorio is simple as shit, about the same complexity as phase 3 in Satisfactory
>>
>>496649449
Buffoon
>>
>>496649301
>In terms of complexity, unmodded Satisfactory is more complex than unmodded Factorio by a long shot.
The complexity of Factorio doesn't stops at the bare minimum to finish the game so no, it's really not.
>>
>>496609082
>just imagine what would they do if they had access to highly radioactive materials

https://en.wikipedia.org/wiki/Goiania_accident
You don't have to imagine.
>>
>>496649504
Forgot about that, thanks
>>
>>496648724
i used biomass burners for this with power shards
>>
>>496649958
Factorio doesn't get any more complex in the postgame, it just gets more tedious. Making 8 billion circuits a minute is as simple as spamming your 100 circuits a minute blueprint down 8 million times. You're basically playing a clicker game
>>
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>>
>>496649529
you're not an engineer, you're a faggot in a polo shirt who sits at a PC reading emails and filling out forms all day
>>
>>496650353
Based on his writing I'm guessing he's still an undergrad
>>
>>496649301
lolcope
>>
>>496628612
Holy fucking K I N O
>>
>>496628612
Any Blame media I should start with? Like is one clearly better than the other? I remember seeing a movie that looked pretty good but usually manga go a bit deeper, but at the same time manga like that can be a drag in the pacing-tone combo.
>>
>>496616235
What do you need automated nymphets for?
>>
>>496650185
>spamming blueprint guy again
don't you ever get bored?
>>
>>496637931
>>>/wsg/5694299
>tfw you put mayonnaise as seed for the terrain generator
>>
>>496612395
>build a wall and a heavier door
>put warnings signs on it
>maybe even some machinery
>this is not a equivelent analogy to electrical sockets
Are you a moleman or something?
And even if you aren't it's a a self correcting problem
>>
>>496650834
>all he can do is parrot some braindead meme buzzword response
yeah about the level of intelligence I'd expect from a vanilla Factorio player
>>
>>496651746
lol rent free roflmao
>>
>>496650185
No one said anything about postgame, but forget that, for a moment there i confused complexity with depth, and Satisfactory might indeed be more complex, but definitely isn't deeper.
>>
>>496651540
Yes, it's boring to spam blueprints, that's what I'm saying retard
>>
>>496651651
>it's a a self correcting problem
The problem is that it's not, one genetic defect eliminates itself, wow sure thanks darwin, but in the process it makes a thousand more. It's more of a self escalating problem.
>>
depth is when you have one completely unnecessary tacked-on feature for autists to spend hundreds of hours doing pointless bullshit with in an otherwise shallow game
>>
>>496651047
Blame is notoriously devoid of a meaningful plot, it's just incredibly dry. Besides the novelty of the megastructure it's basically a slog to read through.
>>
>>496649301
satisfactory could be 1000x more complex and deep than vanilla factorio, but i'm still not going to play it because it's fucking tedious. it takes 10x longer to do anything than in any other factory egg. factorio might be cookie clicker at its core, but satisfactory is cookie clicker except you have to smack your dick with a hammer every time you buy a new building
>>
>>496651047
>>496652291
The manga i mean, if you are planning on reading it don't be surprised if you find it pretty boring.
>>
>>496645432
>ZERO reason
one nutjob terrorist
20kg of radioactive material for a dirty bomb
people commit mass shootings all the time, even though it's suicidal to do so
now you've got an entire city of 100,000 people, covered in radioactive dust
>>
Factorio and Satisfactory are both tedious, which one you prefer will come down to which sort of tedium you enjoy.
Using "its tedious" as a criticism of a game is retarded because literally any game is tedious if you don't enjoy it and/or suck at it.
>>
>>496652008
>it's boring to spam blueprints
But you don't have to spam blueprints to play vanilla Factorio, are you just self reporting you never played it and are talking out of your ass?
Also being cucked into doing it by hand instead is supposed to be what exactly? Engaging? Exciting?
>>
>>496609270
there's no curved or half wall so why bother complainin'
>>
*autistic screeching*
>>
>>496653594
Intentionally misreading a post to give yourself an easy gotcha doesn't make you look smart
>>
>>496653652
Why is there no curved wall or anything?
>>
>>496654502
engine limitation
>>
>>496652008
>spamming blueprints
the fun is in making the blueprints, stupid. Using them is the reward.
>>
>>496654502
Same reason Factorio doesn't have them
>>
is it out yet? is it out yet? is it out yet?
>>
>>496654876
yes, some anon leaked it a few days ago
>>
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Sorry, but I simply won't be playing Factorio! Ugh - I know, I know... right? I just won't be playing it is all!
>>
>>496632091
Satisfactory is better than most factory games out there save for Dwarf Fortress.
>>
https://www.youtube.com/watch?v=jwVEhEPK9dI
New engineering kino dropped
>>
>>496655639
CDDA is the best factory game
>>
>>496645508
*step over your 'precious' piece of paper*
Heh.
>>
>>496654287
>Intentionally misreading a post to give yourself an easy gotcha doesn't make you look smart
What did i misread exactly?
>>
>>496655639
who the hell still plays df? maybe i overdid it years ago but every time i start it up i get a feeling of disgust and futility and go play something else
>>
>>496655639
*blocks your path*
>>
>>496656429
better than Factorio, close to Satisfactory but loses points for being more of a city builder than a factory game
>>
>>496656961
it's not really a city builder at all though. the "city" is just a sink for your production chains with some of them being mandatory
>>
>>496657140
>the "city" is just a sink for your production chains
this is how Anno works too and no one would ever call Anno a factory game.
CoI has factory game elements but the core gameplay is closer to a city builder than a pure factory sim
>>
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>>496657409
>but the core gameplay is closer to a city builder
>>
>>496657409
>this is how Anno works too and no one would ever call Anno a factory game.
in anno you are actually building a city and have people walking around; in CoI the city is abstract enough that you could reskin it to some sort of sci-fi sink and nobody would tell the difference. it's really just flavor. it's still a factory game, but with limitations that prevent you from ctrl-c/ctrl-v'ing into infinity.

even so, at the end of the game 90% of your island is covered in factories and belts. i don't really know what else would qualify it as a factory game.
>>
>>496652463
Movie it is!
>>
>>496613168
>Do you have a dedicated factory or just produce them as needed?
What else would you even use your factory for? Filling up boxes?
>>
>>496652860
Not in any way, shape or form is that my problem.
I'm getting my free electricity.
>>
>>496657140
>responding to b8
>>
I'm 90% sure the devs have said the southwest corner of the map is just extra and has no significance, but I can't help but wonder if there are lore implications for there being no alien tech AND no enemies, given the way enemies congregate around alien tech.
>>
>>496662179
>given the way enemies congregate around alien tech.
The enemies 'congregate' around points of interest. Ore patches,crash sites,oil nodes, etc. In reality some dev was tasked with plopping dozens of enemies down at every single point of interest for content reasons. None of the enemies actually wander around.
>>
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>>496656961
>>496657409
what a retarded thing to say, COI has no city builder elements, the city buildings work like pretty much any other production building in the game except the amount of things they need scales up as you progress through the game
>>
I want to blow my own head off with a shotgun
>>
>>496662547
You're that far from water?
>>
>>496662547
You need headlift? Do it in front. What's the problem?
>>
>>496662383
Yeah, that's obviously true, and I swear they've said as much. But I swear they also said something at some point about there being a lore reason for that, too. Even if it's a post hoc explanation.
>>
>>496661854
>Filling up boxes?
I do that
>>
>>496662717
>>496662817
>water extraktor
>max head lift 10 meters
>build 10 meters high
>place tank at 10 meters high
>place pipe
>fills 400m cube and stops

whoops engine limitation they only pump 9 meters high
>>
>>496663018
Check the ADA messages after researching them in the MAM. I think one of them mentions something about liking energy sources or some shit. Probably the flying bugs.
>>
>>496663062
Sounds like a skill issue.
>>
>>496661961
ah, you're that kind of person
>>
>>496663062
>not always having extra for funky things like fluids
>>
Stationeers is warming up, had a internet issue I had to restart for it, should be fixed™
N: Green /egg/s and rum
P: Corneroids

should be up in 2/3 minutes
>>
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>>496661854
I even make new boxes when my boxes are full.
>>
>>496663542
I want to build a coal power station near a lake and it would be beneficial to raise it as much as possible above the lake but abcdefgh
>>
>>496664217
Just put a second pump at nine meters.
>>
>>496664410
>just waste power
>>
>>496664560
Yes.
>>
>>496664560
You can't underclock the pumps or have circuits.
.
.
Shatisfactory L.
>>
Please tell me why paving every square inch of the map with concrete isn't a good idea.
>>
>>496664560
>Oh no my 8 MW, the factory is ruined
>>
>>496664560
Make a pump at 9 meters, then put the tank slightly below however high it will get filled at.
A bit of wiggle room is good.
>>
>>496665020
concrete doesn't absorb pollution; that's the only downside
>>
>>496665347
I play with biters off.
>>
Bad apple with lamps on space platforms soon
>>
>>496665667
bad apple???
>>
>>496664217
IIRC there was an exploit where you build a water tower nearby, connect it to your normal water pipe network, but put a closed valve on the tower's output.
The pipe network is still tricked into believing there's plenty of pressure, but closed valve prevents circulation of water, rendering pump idle.
>>
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fuck
>>
>>496666139
And without those fugly substations in the way
>>
>>496600102
>no beacons for the silo
>>
>>496665270
wiggle room is important, if the head lift sloshes below the very top of the pipe it'll fuck over flow rates.
>>
>>496672308
I don't even play satisfactory, the "just make extra" grugbrain was right again
>>
>>496664032
the resource nodes are infinite, bro. this is legit senseless hoarding mental illness shit. rewire your brain for throughput NOW
>>
I like Satisfactory because I can build cool buildings
Factorio doesn't let me build cool buildings so I have no interest in it
>>
>>496645432
>stirling
>turbine
You know the T in RTG stands for thermoelectric, right?
>>
how about I thermoelectric my foot up your ass
>>
>>496652860
>now you've got an entire city of 100,000 people, covered in radioactive dust
maybe don't build such a shit society next time
>>
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>Messing around with my poorly (not) planned reservoir
>Badtide reminds me that I haven't planned for badtides
>Start looking around for the best direction to redirect the flow
>Remember I have the giant menacing hole waiting right at the top of my water source area
I'm an idiot, just plonk some floodgates around it and demolish them. Completely dump the badwater.
As far as I could tell (from testing with a throwaway save) it literally is just a black hole that swallows water like a plughole and I just didn't make the connection.
>>
>>496675838
>just make everyone be peaceful and reasonable and self-preserving and have the common good at heart
yeah so easy bro
>>
>>496676060
>and demolish them
As in the natural platforms, not the floodgates. That would be weird.
>>
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What's the new overunder on Petroleum Coke vs Residual Fuel now that 1.0 has tweaked all of the numbers on power generation?
>>
>>496676240
literally just have a rural aryan society. like i said.
>>
Did the coof kill the easter island man?
Or is he just having fun playing SA?
>>
>>496676591
>rural
cringe
>aryan
delusional
>>
>>496676345
normal coal
>>
>>496674206
Throughput is hard capped at belt speed. It's just not a concept in this game.
>>
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>now have gun
>now have nobelisk
Death to xenos
>>
>>496676880
>normal coal
Your factory has stopped because every refinery is now clogged with Heavy Oil Residue. Game over.
>>
>>496676648
Probably doing some ultra autismo SA things as we speak.
based
>>
>>496674489
>>/vg/mmcg
>>
>>496677079
that is literally throughput. belt speed. fill belt, empty belt. storage is useless 99% of the time
>>
>>496678404
>Minecraft
yeah
>modded
never
>>
>>496678953
>>496677079
well, i am neglecting sushi belts. which are probably underutilized by most.
>>
>>496679003
what
why
chipped, rechiseled, effortless building are must-haves
>>
>>496679353
he plays on ios bro
>>
>>496679530
GAHAHAHAHAHAHAHAHAHAHAAA
>>
>>496679353
When you add that many options it kills the point of building in Minecraft for me, may as well just start modeling in Blender. The appeal of Minecraft is trying to make something nice despite restrictions.
That said I do use worldedit to save time, only vanilla blocks and textures though.
>>
>>496677213
fyi, liquid biofuel is significantly better for the jetpack than normal fuel
>>
>>496676712
if you disagree with me you are jewish. tell your friends to get out of my walls.
>>
My new favorite world exploration technique is to just jetpack from high spot to high spot, dragging the bigass platform powerlines around and using them to power periodically placed radar towers to reveal huge swathes of the map. Liquid Biofuel makes it easy to cover immense distances without touching the ground. And you can build a platform power tower and then land on that and permanently avoid combat if you feel like it. Then, the power towers will make future expansions in these areas easier, and being able to zipline around these high spots is helpful for quickly crossing an area.
>>
>>496664560
You're playing the silly babby automation game what makes you think pumping force or actual fluid dynamics is a thing the game calculates at all
>>
>>496677307
why would you have heavy oil residue when using coal for power generation for your factory?
>>
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>>496679914
if you use sommersloops you can get an absolutely ridiculous amount of fuel value out of it as opposed to just making solid biofuel by hand
>foliage to biomass + sommersloop = x2 fuel value, compared to hand crafting
>to biofuel + sommersloop = x4 total fuel value
>to liquid biofuel (6 to 4) plus (2) sommersloop(s) = x5.2 fuel value
BUT liquid biofuel's jetpack burn time is almost four and a half times higher than solid biofuel, so you get about x23 fuel value out of it with every step slooped (you cant sloop packaging)
for general A to B, its only beaten by ionized fuel... which you can only make in the endgame, since you need to get to tier 8 and by that point you'll likely have most exploration done. not to mention that'll also require you to set up a processing line for the WHOLE alt fuel line. (compacted coal > turbofuel (which you wont need thanks to the liquid biofuel) > rocket fuel (also locked behind tier 8) > ionized fuel)
>>
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>unlocked rifle and nobelisk
>all I do for the next 2 hours is jump around and shoot aliens
It can't be helped
>>
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40 coal per second and a surface as flat as my chest, i am ready for the final solution to power.
>>
>>496676345
>>496677307
worst case scenario is you feed whatever byproduct into a bunch of buffers until you have fuel unlocked. after that, you can awesome sink everything you havent balanced or worked out.
>>
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>He presses Shift+R rather than pressing R 3 times
>>
>>496684219
nerds have suggested you shouldnt process your alien parts until you have somersloops to multiply production
>>
Thank fuck Factorio set the precedent for these games with its godlike optimization. Satisfactory runs decent enough but I doubt they'd have bothered otherwise.
>>
>>496685007
Satisfactory runs fine because it's in Unreal, if it was done in any other engine it'd run like shit
>>
>>496685007
Engine limitation.
>>
>>496664560
opportunity cost is more real than 10mw in satisfactory
>>
>>496638390
>No matter how much or little electricity you're actually using, the fuel assembly is going to produce 100kW (340k BTU/hr) of heat continuously
To get variability, I wonder if they could use those balls they use in pebble bed reactors which lower output when they thermally expand.

>When the reactor temperature rises, the atoms in the fuel move rapidly, causing Doppler broadening. The fuel then experiences a wider range of neutron speeds. Uranium-238, which forms the bulk of the uranium, is much more likely to absorb fast or epithermal neutrons at higher temperatures. This reduces the number of neutrons available to cause fission, and reduces power. Doppler broadening therefore creates a negative feedback: as fuel temperature increases, reactor power decreases. All reactors have reactivity feedback mechanisms. The pebble-bed reactor is designed so that this effect is relatively strong, inherent to the design, and does not depend on moving parts. If the rate of fission increases, temperature increase and Doppler broadening reduces the rate of fission. This negative feedback creates passive control of the reaction process.
>>
>>496685336
>satisfactory runs fine because its in the engine known for shit tier performance thanks to the muh graphics meme
>>
>>496686019
that's for a fission reactor
radioisotope generator uses the decay, which is constant
>>
>>496686240
If it wasn't Unreal, they would try to implement muh graphics in whatever other engine.
The graphics are the reason normies play Satisfactory.
>>
>>496686240
Unreal is known for performance-intensive graphics because it's the engine that can handle performance-intensive graphics. If you tried to make Satisfactory in Unity or some shit while keeping the graphical fidelity, you'd be lucky to break 15 fps
>>
>>496686741
total graphicsfag death
>>
>>496686250
Yeah it would not technically be RTG at that point. but if it works, would be a small improvement if they need varying output energy.
>>
seething about graphics is pure sour grapes, sorry you're a poorfag who can't afford a graphics card from the current decade
same cope as fags who say "looks are overrated, fat bitches give the best head anyways"
>>
>>496687272
i have a 4090 and it mostly renders firefox
>>
I'm so glad Bulk (Stack) Inserters are getting more than one filter slot in the update. Normally it doesn't really matter but I'm playing Space Exploration and I can't afford a rocket and pad for every fuckin' item I need in space before I can start making my own requestor warehouses and getting a bunch of different shit sorted off of the pad is really annoying
>>
Stormworks general.
>>
>>496687272
I've always had above average computers. Never 5k enthusiast-tier but always had a damn good computer. That said fuck you and all the other graphics faggots. It's the major cause of game quality going down the shitter. AAA kept chasing graphics and AA games wouldn't sell because eeewww look at the graphics. The only thing that actually matters is gameplay and mechanics but that shit got left out because everyone had to chase graphics. I hope you die of gout. Not that gout is fatal, I just hope you end up in so much pain that the stress hormones in your body give you a hear attack.
>>
>>496689514
>hear attack
Heart attack. My bad. Although if you went deaf that would be cool too.
>>
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>>496686828
Take me back
>>
>>496676648
He replied to the baby bird guy by saying he'd try to release the next video by the end of the month. It's likely a few days away.
>>
>>496687272
bitches are overrated
i give the best head
>>
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unfortuante that pipe was in the way, my symmetry on the pumps :(
20 done, 140 to go
>>
>>496687272
>I spent 1000 hours/paid a dev 40,000$ to make shiny graphics
>why are you mad about this?
>anyway, time for issues
>mmm, no use case, not possible in this engine, low priority...
>>
>>496691038
excessive amount of water extractors
you have 20 coal plants
and 8 water extractors when you only need 6.6
>>
>>496691038
>injecting water into the pipe part way
pipe physics can't really handle that, engine limitation
>>
>>496691038
Why are you spamming coal power when there are 4 oil fields 500m north?
>>
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>>496689386
Stationeers general
Speaking of
>2nd big drill up
>7x7 trader pad (+runway)
I have also uploaded it with those who have consented to have their names retained, done so, steam ID's not so much since I went scorched Earth on that
https://steamcommunity.com/sharedfiles/filedetails/?id=3340937654
>>
>>496677307
All heavy oil residue gets turned into fuel which you use for recycled rubber/plastic
Sink the excess.
>>
I don't really play much stormworks these days but I saw they added an output for handles, that's really nice. Greatly simplifies getting back up to a helicopter with an NPC in the rescue harness.
>>
>>496692095
That's actually the best way to do water in satisfactory. Injecting it at both ends and in the middle stops it from drying up compared to running it from one direction down the entire length.
>>
>>496676345
Since when has coke ever been the better option? Fuel was always what you wanted, burning coke for power is only an edge case when you have excess from using coke for alt recipes.
>>
>>496692868
It was ever so slightly more efficient to turn heavy oil residue into coke and burn it in a coal plant compared to residual fuel for gas gens in previous patches. Not worth the added complexity though imo.
>>
>SA
>elevated rails
>3dslop
>4d rails
2 steps ahead
https://www.youtube.com/watch?v=CzSAOXem2HM
>>
>>496691776
some overhead for overclocking later
I can split a near ish by pure node up four ways and feed into the mk5 belts to go from 600 to 780/m coal and overclock the gens a wee bit
>>496692343
why would I do that when nuclear exists, why would I do nuclear when you can beat the game on 100% geothermal? why would anyone do anything?
it is because coal is simple and fuel is complex.
>>
How difficult is modding Satisfactory? Never worked with anything made in Unreal before.
Just want to add in some simple placeable props, furniture and that sort of thing
>>
>>496694337
Mods don't even work right now.
>>
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>>496667287
Ok but seriously, this is the third time that this has happened and these are the only 2 trains on this network. Am I missing something? I know how to signal factorio trains.
>>
>>496694393
mods don't work because 1.0 released and the mod authors haven't updated them compatibility yet, retard
>>
Do different fuel types affect vehicles or just your jetpack in satisfactory?
>>
>>496694650
lol i dunno, the factorio way is normal signal after the junction, then spam chain signals to the entry of the junction.
>>
>>496694857
I assumed the mod loader system or whatever they use hadn't been updated, not just individual mods
>>
>>496694857
>>496695154
nah the loader itself also isnt updated.
>>
>>496695154
>>496695925
you don't need a modloader to use mods, retards
why are zoomers so technologically illiterate
>>
>>496696142
I have no idea how Satisfactory mods work, haven't played it, just assumed you needed one.
Why does the Satisfactory mods page say mods don't work (in general), rather than most mods are not yet updated?
>>
>>496696142
ok then, show me how to do so for satisfactory.
>>
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>>496694650
maybe try connecting them something like this and block/path accordingly, as I don't trust that overlapping rail
>>
>>496694650
satisfactory ONLY sees rails its connected to, the crossover needs to be at a different elevation.
this is why i peel off and back on at the same side, or make roundabouts.
>>
>>496696631
I think it is that overlapping rail, I placed a wagon on it and a train just plowed into it. I'm pretty sure that the game doesn't register rails on the same block if they are not on the exact same level. Probably an engine limitation
>>
>>496696334
look at the modloader source code
>>
>>496696331
there is no such thing as a game that requires a modloader to use mods
>>496696334
same way you install mods for any game without a modloader, retard
>>
>>496696950
>same way you install mods for any game without a modloader, retard
ok, show me how to do it for satisfactory.
since you know so much surely you should be able to do it in say... five minutes.
>>
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So I know there are lots of work being done on rail but I have just one little question. Are rails able to turn a little bit sharper? I'm still using my shitty blueprint book for rails I made forever ago but the intersections need work and I think sharper turns might help.
>>
>>496697076
you are not worth 5 minutes of time
>>
>>496696950
>what is risugami's modloader
>what is forge
>what is fabric
sure, you *could* write your own way of doing it just to make one mod
but that's a lot of work, and likely incompatible with other people doing the same
tools exist to help development
curiously, as soon as modloaders appeared, the "add to jar and delete meta-inf" method disappeared
almost like it is vastly preferable
go FUCK yourself
>>
>>496697307
im starting to think you dont know what you're talking about.
of course you could fix that by just showing me how to do it.
>>
>>496694650
Alternatively if you know that its the that section of rail, try raising or lowering them so they are all level and test again.
>>
>>496694650
Are you using path signals?
>>
>>496696818
Really? That's retarded even for this game.
>>496697542
Yeah, that's what the red ones are.
>>
>>496697784
Build it on foundation. You can delete it afterwards but that will probably fix it.
>>
>>496697456
how do you intend to make a mod if you can't even figure out how to install it yourself?
>>
>>496697319
>erm modloaders exist that means it's literally IMPOSSIBLE for me to do it myself
nigger retard
>>
>>496697986
anon you claim i am a "retarded zoomer" and yet you do not even want to teach.
all i ask is that you show me how to install satisfactory mods without a modloader.
but the more you dont show me how the more i lose faith in your ability to tell the truth.
so which is it: can i install satisfactory mods without a modloader (or coding the solution myself), or are you lying like the bitch that you are?
>>
just use linux to install mods
>>
>>496698148
*not worth doing
>>
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more more more more
>>
>>496698459
imagine if the devs knew what ctrl-c and ctrl-v were
>>
>>496698252
if I'm making a personal-use mod just to add furniture to my game then integrating it with a third-party modloader is not worth doing
>>
>>496698648
usually modifying a game is easier when using tools someone else developed
you don't have to dig through the jank yourself and figure out as many things
idk about unreal games
>>
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>>496694650
Back the Y junction up so both unique rails are merged completely or stick to flying junction. Soon to be possible in Factorio!
>>
>>496698207
bro I'm not even the one you were having a hissy fit with, I'm just trying to explain that your request on how to install a mod without a loader is nonsensical when the context behind this entire discussion was the creation of a mod
>>
>>496699031
a modloader isn't a tool to make modding games easier, it's a tool to make it easier for end users to install a mod
>>
>>496699258
that would be the case, but >>496696142 pretty explicitly said USE, not make.
>>
>>496690101
the graphics in descent were sort of a big deal homie
>>
>>496699409
usually a modloader consists of both
might call it a separate thing, but made by the same person and meant to go together
>>
>>496698648
until you want to install other mods, then you find out that your specific method is incompatible with the mod loader.
>>
>>496699449
you know you can follow replies deeper than 1 level right retard?
>>
>>496699872
that doesnt change the fact that he said use you retarded nigger.
>>
>>496699962
you really can't read huh?
>>
>>496700086
the convo being about making mods before doesnt change the fact that he said use and not make.
>>
>>496700173
it does when he wasn't actually asking a question but was being rhetorical. no one, other than you, asked how to use mods without a mod loader
>>
>>496699617
>>496699617
>>496699617
this
>>
>>496700369
>>496700369
>>496700369
not this
>>
>>496699617
>until you want to install other mods
why would I do this
>>
>>496700416
That all you have to say?
Just don't care about compatibility?
Because I do.
I want to run a lot of mods if at all possible.
>>
>>496700468
If their additions or changes to gameplay seem desirable.
I know it's hard to understand if all you want is decoratives that other people probably won't make mods for, but people have different wants.
Thus, a common modloader for more content at once.
>>
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>using space exploration for the first time
>not only are proper logistics chests locked behind space and rocket science, but utility science is also pushed back further.
>>
>>496700689
Come on dude, robotics is not rocket science hahahaha.
>>
>>496700689
Logistic bots blow up at random. It's called bot attrition.
>>
>>496700667
>people have different wants
good thing a mod I'm making specifically for me personally to use doesn't have to account for such concerns
>>
>>496701093
but then anyone else who wants to use your mod wont be able to use the mod loader.
>>
>>496701093
okay, but you look stupid calling other people retards and saying that nobody needs a modloader
develop your theory of mind
>>
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I wish there was one angle I could be at to capture all of this.
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>>496701245
no one else will be using my mod because I will not be distributing it
>>496701324
nobody *needs* a modloader. it's helpful in some cases, but it's not a hard requirement for using a mod. the original retard I was arguing against was under the impression that you do *need* a modloader to use any mod.
>>
>>496666139
I swear something snapped in Youtube because I've been recommended "Bad Apple But X" videos a lot in the past few weeks
>>
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>>496700689
Strap in, bitch. It's a long ride

I'm so fucking close to being free I can't even believe it
>>
>>496701816
>no one else will be using my mod because I will not be distributing it
which makes you LAME and GAY.
>but it's not a hard requirement for using a mod
>was under the impression that you do *need* a modloader to use any mod.
so you can show me how to load this mod https://ficsit.app/mod/AutoCopySettings without the mod loader or spending hours coding my own mod loader, right?
after all i can use any mod without a mod loader, as you say.
>>
>>496700689
You need Cryonite for requestor chests beyond the handful of what the game gives you after the first satellite and the first time you go into space
>>
>>496702280
please tell me thats near the end of SE and not "i almost have logistics chests"
>>
"need" is defined differently by different people in different situations
for some people, having a modloader to load many mods is a prerequisite to play the game at all
>>
>>496702591
That looks like about midgame, I'm sorry anon.
>>
>>496697202
...got some bad news for you, anon.
https://factorio.com/blog/post/fff-377
>>
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>>496702591
No, that's "I almost have the ability to make requestor chests". I haven't even gotten close to the four big sciences yet

The game gives you one requestor warehouse which makes it a massive pain in the ass to have more than one supply rocket into space. The problem is space needs a lot of shit. What you see there is enough for Space Science, Production Science, Utility Science, Space Belts (that don't get used for space science) Space Pipes, and Space Scaffolding. That pad doesn't even accept Cryonite Rods, Vulcanite Blocks, or Iron Ingots. I got lucky and my Vulcanite planet has a shitload of Iron so I can actually make the ingots there without needing to ship blocks somewhere else just to get the Pyroflux to make Iron Ingots

If stupid bullshit that takes too long doesn't get you hard, you should have picked something like Nullius rather than SE. Especially since Space Age is so close. I got to space for the first time THREE WEEKS AGO. Course I have a job and a dog and family so I'm not putting in NEET-tier time. Maybe you can

If you ask me, though, locking Requestors behind Utility Science is stupid and results in you making stupid crap you'll instantly tear up the instant you're able. If someone console-commanded unlocking requestors, buffers, and active providers at the same time they unlocked storage and passive chests I wouldn't begrudge them. Yeah you miss out on the "Oh thank god" factor from finding the requestors/buffers in the weapons cache and stockpile in space but it's really not worth it.
>>
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New VTOL build.
>>
>>496702591
Shooting shit into space in SE just gets easier as the game goes on. That's sort of the point. So basic bitch space science is annoying but eventually you'll have better production and can make a rocket per minute and then you'll unlock the space elevator and can just send trains into space
>>
I miss the good old times when installing mods for a game meant copy-pasting and editing several files by hand and feeling like a god when it turned out you didn't fuck up. Of course it's nice how easy it is today, but that excitement of everything finally working out after restarting the game for the hundredth time really was special.
>>
>>496704267
I think if you add enough mods to Minecraft or Rimworld or Space Engineers, you can still get this experience.
>>
>>496704267
It was tedious as fuck and I hated every second of it.
I'm glad that shit is going away, good fucking riddance.
I've enough headache resolving the mod conflicts as it is.
>>
>>496655976
What's CDDA?
>>
>>496703605
>If someone console-commanded unlocking requestors, buffers, and active providers at the same time they unlocked storage and passive chests I wouldn't begrudge them
yeah fuck it now that you bring it to mind im doing that, my main bus ended up in a pretty shitty spot, i cant actually automate more without tearing everything up at the moment because expanding my main bus would require me to push it over the only large copper patch that wont require me to push forward a lot. (which will require automating more stuff)
im going to make the vanilla utility pack requirements for logistic chests (166 robot frames, 333 processing units, 500 low density structures) then delete those as i force unlock the logistics chests.
maybe i'll do it legitimately on another save, but not this one.
>>
>>496704267
i once installed like 300 skyrim mods and... it just worked
>>
>>496704267
Instead, it works easier and now you put that energy you have on the performance of your mod.
>>
>>496704638
Maybe google it you fucking moron
>>
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Holy shit, building this fucking thing was miserable. Never again.
>>
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Post clockwork mechanisms. Mengies doesn't have logic gates and I must build mechanical computers to run my factory.
>>
>>496704478
>>496705129
soulless hylics
>>
>>496705289
Using bidirectional trains in satisfactory is a huge pain in the ass if you try to get them on the same network. With blueprints making two tracks takes about the same amount of time as one now.
>>
>py has undergrounds from the start and they have a length of 9
when did this happen and am I retarded
>>
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>>496700985
you know, i can kinda understand pushing logistics chests back but requiring this is a pretty dickish move.
>>
>>496706032
I prefer to spend my time actually playing the game, rather than getting it to launch.
>>
>>496706340
I don't know the history if it has been changed at some point but my py save has them from the start at least. It's pretty important since you need them incredibly early thanks to all the byproducts like ash.
>>
>>496706340
Yeah but no splitters. I made splitters with the mechanical inserters since they have one filter each.
>>
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>>496708806
>py splitter for the first 50 hours
>>
>>496709134
Home. Is that asphalt? Holy fuck it's so black I thought it was the void.
>>
>>496709373
Yes it's asphalt, I like it because of the color + the recipe is cheap and easy. I'm not really at the phase where I would decorate intentionally but I try to build these paths around builds I make to make running around fasts and add a tiny bit of aesthetics.
>>
>>496709373
>no engineering game where you harness the power of the void
>>
>>496709626
Satisfactory is all about that
>>
>>496709626
>harness the power of nothing
>>
Why DO people have problem with such simple things like rail signals in /egg/ games?
>>
the power of zero
the power of one
the power of two
the power of many
>>
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>>496710559
>angry tree noises
>>
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>"ok i'm not gonna do a main bussy FOR REAL this time"
>"i swear i'll use trains to haul shit as soon as it's researched"
>"the amount of iron spent on belts is enough to have a small early game train network anyway"
>a few hours later
how do i kick the mainbussy addiction?
>>
>>496700689
it's the egg equivalent of Long War
it improves and extends the base game but there are some really fucking dumb and stupid design choices that prevents it from being a recommend-by-default mod
>>
>>496711589
just play the game, as you get better the handicap starts being more annoying and youll just stop doing it naturally.
>>
>>496711589
There's so many commonly used components, a main bus is just easy.
The bigger the throughput needed, the more trains make sense.
>>
>>496711589
There is no reason not to use mainbus for starter base. Later on I find adding more stations is easier than running more belts.
>>
>>496707557
you can disable it with an external mod like all of SE's stuff, but yeah

LL doesn't actually let you use bots on the moon at all, so the guy just went above and beyond with that one
>>
>>496711895
There's no reason to use a main bus either
>>
>>496712068
it's an easy way to organize
>>
Factoriobros... We used to rule /EGG/, now I only see posts about Satisfactory..
https://youtu.be/dvgZkm1xWPE
>>
>>496712764
Space Age will bring us back to glory.
Trust the plan.
>>
>>496712220
for what purpose
>>
>>496713145
>want to add X?
>it's right there, grab a belt
>>
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factorio sirs, how 2 feed ammo to outer border turrets during midgame??
running belts to the entire perimeter and leaving ammo on the belt is stupid expensive.
replacing guns with lasers is not an option due to low material throughput and low power.
flame turrets seem the most "viable' but it causes petroleum product imbalances.
>>
>>496713440
>petroleum product imbalances
simply use crude oil
>>
>>496713440
logic circuits
>>
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>>496712764
How zoomer does it make me that I get nostalgic hearing this song
>>
>>496714121
zoomer is getting nostalgic over this

https://www.youtube.com/watch?v=I-sH53vXP2A
>>
>>496713440
lasers are a late game defensive tool
sure, you unlock them at blue science but without a lot of upgrades they're completely outmatched by flamethrowers and even gun turrets
>>
>>496713440
>But it causes petroleum product imbalances
Michael Hendricks has already completed a deathworld playthrough, eliminating all the biters with a defense line supported by just one Pumpjack
>>
>>496713257
The starter base exists to get you bots, trains, and a decent mall. If you aren't playing with mods that push these significantly further down the tech tree, I don't see how that level of organisation is worthwhile.
>>
>>496713440
>but it causes petroleum product imbalances.
two options, should probably do both,
>logic circuit to make your sulfur and plastic line take the byproduct petroleum first
>turn the extra into solid fuel and burn that for power (to help with lasers)
>>
>>496717625
Does the starter base not benefit from a bus?
What does it look like, then?
>>
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Get WEIGHED ingot.
>>
I've got to hand it to Satisfactory, being able to set custom light colors is really nice
>>
>>496719247
half-life 1 screenshot?
>>
>>496720385
It's from Stormworks. No need to jerk off Bad-Life 1.
>>
>>496717979
It does benefit, just that the cost (both in time and resources) outweighs the benefits imo. Once you have decent builds figured out or downloaded from nilaus, then spreading them out a bit and connecting inputs and outputs however you need in the moment will work just fine. Spaghetti might get rough but you can usually route things through and it's a fun puzzle. "Stealing" items from other routes also works very well, you get the same convenience of a bus.

Also I feel people overbuild their starters, picrel is my lunar landings save. Now I'm almost completely done with blue science research while I'm still quite far from setting up purple/yellow. If I planned out the base instead of growing it like a tumor, I probably could've gotten away with building only one 48-stack for iron and one for copper.
>>
>>496697784
>Really? That's retarded even for this game.
you must understand anon, its an engine limitation.
>>
>>496722295
not to mention there's no use case scenario either
his, is just a skill issue
>>
>>496722295
>its an engine limitation.
this issue actually makes sense, its just inherent 3D turbojank that devs couldnt be fucked to fix.
>>
>>496722295
Thankfully, it isn't an engine limitation.
>>
>>496722726
im not even memeing, its literally a limitation of the engine to scan all the nearby buildings in a 3d space and figure out what it needs to do with them.
on a foundation it only scans other items on that layer for interactions like intersecting rails, or easy height for clipping belts.
same reason the blueprints are so limited, no auto belt and rail connections since the amount of processing power that would take could cause issues on large blueprints, especially with how much people abuse soft clipping now.
>>
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>>496692410
>walls facing the inside with no outer walls
>>
>>496721470
>Once you have decent builds figured out or downloaded from nilaus
>>
>>496721470
anon did you ask for heckin consent before downloading them?
>>
>>496720385
>>496720702
How did they even make UE5 look like some 5mb game from 20 years ago.
>>
>>496724246
the power of stormwanks
>>
>>496724246
with great artistic vision and determination.
>>
>>496723127
No it wouldn't take processing power, who would design the blueprint system to be constantly checking what its attached to? In an ideal world it would just check what it is closest to and make a permanent connection.

The issue here is what constitutes "close enough" especially in a game with free placement and clipping everywhere? If they made it auto connect too freely people would complain about it being a mess that connects to itself often or doesn't connect to what they want. It is an easy calculus to make to simply not spend any effort on this and fall back on the game's default behavior (manual connections only).

Obviously the above only refers to spline items like rails and belts. There is no rational way with the current wired system to have power poles connect to each other automatically. You could make a wireless connector that links up to every other in range, but then you'd have to create a warning about what this thing does so that slower players don't complain about their power switches not working; its should be easy to see why they chose to simply do nothing, ya?
>>
>>496724472
what i mea is EVERY connection point would need to check every other nearby connection, calculate the automatic bel gap fill, and enact that gap fill.
they kind of have that code for conveyer lifts, you can place them in a floor hole NEAR a building extraction point, and if its pointed nearby it fills the gap with the slinky tube.
but they dont have it working for things like placing a warehouse in front of any buildings directly, or placing a belt, then snapping the warehouse onto the end, because shit dude, what speed?
the conveyor lifts only work because it gets all the info needed, its a belt of the lifts value, so they just fill the gap.
but for a BP, you could be joining 10 belts, of different values, so does the gap fill just go with the highest value of the connections? does it only link belt to belt, or belt to splitter? what if you have slight misalignment so it curves into the wrong input.
i think its safer the way they've done the BPs, but for it to work like this they NEED to make it big enough for you to make entire sections, not just a 5x5 foundation square.
especially when most end game buildings wont fucking fit in it with splitters and belts, so you need to JUST make the belt inputs, which will rarely tile properly with the buildings.
would be cool if they let you 'loop' connections, so you could snap the same blueprint belts to itself, but thats a lot of work to impliment.

i GET why they did it the way they did, but shit man, it sucks how they half implemented stuff like this because instead of making their own engine where they can modify shit as needed, they're shackled to an engine designed for pretty shooters, not massive factories with thousands of connections.
>>
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Any tips for my iron rods factory? Trying to make it look good.
>>
>>496703614
Looking good
>>
>>496721470
>downloaded
Opinion discarded.
>>
>>496725202
The slinky tube isn't dynamic, just hover over it in deconstruct mode and see that its always extended the same amount when it has a valid connection.
>>
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>>496725576
fuck you for pointing that out to me, now i cant help but notice the tube stick out of splitters if you place them on the lift.
>>
>>496725202
It's not the engines fault, the engine can do all this and more in the hand of capable devs.
>>
developer limitation
>>
>>496725202
>instead of making their own engine
This is laughably impractical for a small studio of like 20 people operating on essentially an indie budget, only reason Factorio could do it is because it's a purely 2D tile-based game (and even then it took them 8 and a half years).
To make a custom 3D engine worthwhile you'd need to pull off multiple AAA-selling successes with it
>>
>>496725926
If I can't just download an asset to do it for me, it's an engine limitation.
>>
>>496725745
Putting a splitter over a conveyor lift is some of the ugliest fucking clipping in the game, if you're doing that shit nothing else should bother you
>>
my eyes automatically compensate for screen tearing, so clipping shouldn't be an issue either
>>
>>496725540
I'm just joking around, I haven't watched a single Nilaus video, not even the fries one. Most of that base is instead bastardized speedrun builds done from memory
Are the Nilaus blueprints even any good?
>>
>>496726425
I think most people don't optimize their build order and just wing it, which is easier with the bus rather than untangling spaghetti every time.
>Are the Nilaus blueprints even any good?
I wouldn't know, the closest thing I have "downloaded" from a youtuber is the standard 2:3 wires to green chips setup.
>>
>>
>>496725485
factory game in source engine when???
>>
>>496590223
You have 0 arguments besides, "they dumb, my schizo friends on the internet know better!"
>>
That feel when you just have to accept that your brain doesn't work well enough to make something that isn't a hellscape of unreadable nonsense. Just an endless series of 'I'll just do this shortcut and then fix it later' but later never comes.
>>
>>496711589
It's carcinization of factorio strats. If you want your base to look tidy there aren't a lot of other options.
Like anon I also noticed that a strict main bus was wasting my time for the usual 45spm starter. I just had to build the furnace stacks on one end and production on the other, and spaghetti my way in-between.
There are quick optimizations that can make it even faster and more compact :
- alternating copper and iron stacks will make green circuits production more compact
- making steel from ore directly
- build blueprints so that oil products come from one end and bus products come from the other
>>
>>496726792
Nulius said that in the lan party wube has revealed to them what their next thing is but he didn't wanna say because it might be secret. What could it be? 3D factorio? I would love to see them bitchslap the crapifactory faggots.
>>
>>496727140
kovarex wants to make a RPG with some unrevealed gimmick.
>>
>>496727460
oh so it's nothing.
>>
>>496727697
Making an RPG is really freaking hard. If one company can do it, it's them.
>>
Could you fake z-levels in Factorio with surfaces? I know about the underground mod but I mean like building an elevated platform and streaming an slightly blurred image of the base layer as the void texture
>>
>>496727808
Making an RPG is easy as shit you retard
Making Skyrim is hard but making some shitty 2D "4 niggas in a row" JRPG slop (and let's be real, Wube isn't doing shit in 3D) is like one step above making a 2d platformer.
>>
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been trying to scale up vtol but this thing just doesn't keep level..
>>
>>496728083
thats because rpgmaker has already done literally all the legwork and just needs you to slot in your own sprites
>>
anyone here playing on linux? i'm installing cachyOS at the moment and chose XFS as my filesystem, it said it's simple and stable, but it doesn't support "advanced features", what does that mean?
>>
>>496727134
This is honestly why I can't get into Factorio. There seem to be a very small number of optimal solutions to the various logistic problems the game poses to you, and once you know them it becomes hard to avoid them. The game is amazing up until that point, and I'm glad I beat it once before looking up how others played, because launching a rocket from a giant plate of spaghetti was actually a lot of fun.

>>496727087
>Just an endless series of 'I'll just do this shortcut and then fix it later' but later never comes.
I started fixing things incrementally. Instead of saying, "Well, I guess I'll spend the next 3 hours redoing all of this," I started saying, "While I'm passing by, I'll spend 5 minutes improving this and then keep doing what I was doing." Slowly, things are shifting to be more aesthetic and efficient.

>>496727041
You may have fallen victim to common misapprehension: They're not trying to make an argument. They are not a conscious agent in that exchange. They're just repeating the memes their peers and masters taught them, uncritically and without further analysis or development.

When they post things like that, they're not actually responding to you. They're reassuring themselves that the beliefs given to them by their peers and masters are right. They're rejecting new information before it has a chance to cause cognitive dissonance. They're doubling down on their prior beliefs. Most of all, they're begging for someone else from their ideology to notice them and come reaffirm their beliefs.

It looks like a response, but it's more like someone curling up in a foxhole and firing an SOS flare.

Sources:
https://pubmed.ncbi.nlm.nih.gov/12784934
https://pubmed.ncbi.nlm.nih.gov/22427384
https://www.sciencedirect.com/science/article/abs/pii/S0160289624000254
https://psycnet.apa.org/record/2018-41368-001
>>
>>496728991
The fact that RPGs are piss-easy to make is the reason RPGMaker exists, not the other way around.
>>
>>496729184
By your logic every genre is super easy to make because there is some lazy unity slop pretending to fit the definition.
>>
>>496729115
>Sources:
lmao this nigga cannot be serious
of course the redditor faggot with his peer-reviewed Snopes truth-o-meters is too retarded for Factorio
>>
Given that kovarex spent 11 years making his dream game (and succeeded), I don't think the man would settle for tutorial-level slop. The gimmick has to be good or at least interesting
>>
>>496729184
any retard can slap together baby's first RPG in RPGMaker in a week, making a good one that doesn't get lost in the sea of generic RPG games is hard as hell
>>
>>496729395
Those took effort to make, the effort was just on the part of the guy making the generic Unity store game template, not the "developers" who tossed the asset flip together.
You can make a 2D RPG from scratch and it will be simple and low effort compared to most other genres.
>>
>>496729065
It means that you're over-customizing your shit
>>
>>496729512
Are you going to make an argument of some kind, or are you just going to keep regurgitating memes?
>>
>>496726792
https://www.youtube.com/watch?v=Ee1ootojtc4
>>
>>49672972
See >>496727808
Note that the post I was responding to was
>Making an RPG is really freaking hard
not
>Making a successful high-quality RPG is really freaking hard
On that note,
>freaking
You have to be 18 to post here
>>
>>496730168
FUCK
there's your big-boy swear, you are welcome to cum now
>>
>>496729512
Lol imagine believing in actual peer reviewed scientific studies instead of whatever unsourced conspiracy theory your nan posted on facebook last week. What was that phrase about facts and feelings again
>>
>>496726792
SRC engine is garbage; I have to work on it everyday.

SRC1 especially and SRC2 is very backwards nothing really new.
>>
>>496730494
I know. I used to make maps and mods for HL2 and Gmod.
>I have to work on it everyday.
My condolences.
>>
>>496729828
you used "cognitive dissonance" unironically and then linked some WEF shill pieces because you think sucking "the experts" cock makes you look smart, you are the definition of a meme regurgitating redditor faggot
>>
>>496726002
yes, im not calling them dumb for not doing it, im saying its a shame they didn't, because it leads to all these engine limitations.
>>
>>496729184
For their format, I feel like RPGs may be some of the harder 2D games to make. Compare them to platformers, puzzle games, etc.
Conceptually, I think you might be onto something, though. RPG Maker has built-in functions for things like experience curves, stat growth, etc, right? I feel like RPGs being formulaic is what makes them, and RPG Maker, so easy. If you wanted to make an RPG that split off from the classic JRPG format with character classes, exponential exp curves, pseudo-random stat growths, etc, I'd bet that they're not quite as easy to make.

>>496729828
>Are you going to make an argument of some kind, or are you just going to keep regurgitating memes?
If they could, they would've done it from the start.
They can't, so what does the playbook they got from their peers and masters tell them to do next?
Redirect, pivot, shift topics. Never play defense. Always offense. Attack, attack, and attack. If the conversation is never about what they said, or what they believe, they can just keep making up ad hominems and tu quoques and tire out anyone that takes issue with them. Then, once everyone has gotten fed up and abandoned the exchange, they can pat themselves on the back and claim that they "won" by virtue of being the last one in the room.

This is why every exchange with these types devolves into drawn-out shitflinging matches that derail threads. Their main way of avoiding confronting how wrong they are about things is to start having a meltdown and keep kicking and screaming and shitposting until everyone leaves them alone.
>>
Im not involved with any silly child play yet one thing remains obvious arguing is kayfabe
FACTORIO > ALL
>>
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sir(s) this is the engineering games general
>>
>>496729115
>>496729828
>>496730860
why did you reply to your own post with an essay about how heckin' epic and smart you are, you schizophrenic retard
these are blatantly all you, no one else here types like this much of a faggot
>>
>>496731119
these are both facts
>>
https://youtu.be/PlbVC_mlIeA
>>
is this a bad time to ask for tips on sin and punishment 2
>>
>>496731851
uh
did you get lost
>>
>>496731995
we're getting raided
>>
>>496731995
no this is our hole now
>>
>>496731782
>people who went through the brainwashing program and were so eager and cooperative that they were selected to be the new brainwashers are more likely to be brainwashed
Imagine my shock
>>
>>496694650
Why the fuck would you build rails on raw ground, specially when you have the fucking hover pack are you retarded? You are basically asking for this kind of shit to happen.
>>
>>496731924
>if it doesn't have wheels, it's not a bicycle
>"so if my grandmother were to attach wheels to herself, she'd be a bicycle?"
>>
>>496732395
yes because everyone's ridden her
>>
>wE aRe BeInG rAiDed
>>
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>>496732083
Your holes are going to belong to me if you don't shut the fuck up. And when they're mine, we're going to do a fan remake of a few scenes from Tetsuo, the iron man.
>>
>>496732502
kek based
>>
>>496683949
>fuelslop
>>
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>>496728838
Can't tell if legitimate problem or attempting to fuck with me.
>>
https://www.youtube.com/watch?v=6yYxOuHUpDI
Next thread should be dedicated to the techno-fiddler demographic.
>>
>>496709626
ONI is kinda that? Won't get into more detailed spoilers but you start to pick-up what might've happened through the game as you find ruins and notes and through AI musings and generally just putting it all together with context clues (some of the tech narratively defies normal mechanics.)
>>
>>496732116
cope
>>
>>496732959
Are you going to make an argument of some kind, or are you just going to keep regurgitating memes?
>>
>>496732236
WE factoriotards dont have high intuition cut us some slack
>>
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>>496709626
>>
>>496733391
wtf is this
>>
>>496730665
I personally would like to make a game like timberborn with a bit of openttd, castlestory thrown in.

I have exactly what in mind, I'm just very occupied doing other stuff.

I'd highly recommend you start your own deving as once, I get started i'll basically just release it free here till i get enough feedback to go monetary of course i'll still give out codes for everything.
>>
>>496731119
>conservative facts: if you have a cock you're not a woman
But that's not a fact there are lots of women with cocks. And that's a great thing because I love those women the most.
>>
>>496733443
A simple wall based deal salesman.
>>
>>496733557
sus
>>
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>google engineering game
>check images
>meningitis is right there
>>
>>496733947
>Fallout 4
>>
>>496733557
cool alternative facts! thanks for sharing.
>>
This is what happens when you have blueprints. You solve your problems, you save your solution to your problems, and now you can paste away your problems in seconds. Now you end up with too much time to think about other things than engineering the next solution.
>>
>>496730860
The hard part about an rpg is all the art, assets, voicelines and writing you need to make it good
>>
>>496734482
breath of the wild is more of an engineering game than fallout 4
>>
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Hey guys what video games are we talking about tod-
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>>496736675
That's copper, btw. Not ficsit orange. Don't @ me.
>>
>>496736675
i shan't not be accepting someone else framework eslkun
>>
>passed post limit
ill wait then else you'll just ignore me again and make a new thread without answering the question.
>>
>>496738054
>>496738054
>>496738054
in
And don't bring the fucking argument with you
>>
>>496738103
I'll stay here for another 6 hours.
>>
>>496736675
low iq post
>>
>>496731782
LOL
The further away you get from women's yapping toward engineering the more red the graph get.



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