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Very Normal Audience Edition
Previous thread: >>496579560


This thread is dedicated to all games about building machines and systems, in space or otherwise.
List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Oxygen not Included
>Workers and Resources: Soviet Republic
>Satisfactory
>Shapez

Programming puzzles
>Nandgame
>Zachtronics games

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Satisfactory (private server, ask in thread for IDs)
All IPs are in the pad for security reasons.
>>
MAKE PEE-NIS INTO ROBOT
>>
2nd for Factorio will have 17,1 million peak.
>>
third for my opinion is correct and yours is wrong
>>
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>>496738559
This is like 10 years old get some new content
>>
>>496738054
>no fromthedepthsgame
hsgfag thread
>>
>>496738879
I don't think you'd like my new content it involves your mom.
>>
>>496739016
Begone, necromancer!
>>
>>496739002
Aw fuck's sake, I always forget to check for things faggots have removed
>>
i really enjoy satisfactory, but it's way too easy to 'accidentally' waste a lot of fucking time doing pointless shit.
>>
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that was much faster than I expected thanks

in space engineers, can you stack rotors in such a way to act as arm joints?
I thought about it on my touching of grass last night and realized the human body and therefore mecha, would use double rotor joints. your shoulder would be one pointing out and rotate on the Y axis, and the attached one should be able to, well you know how arms work...etc etc and you have human like mecha arms, can you do exactly this or is there some reason (clang? cant mount like that?) that gets in the way?

if I get the proportions right it should all fold up too, but thats a different consideration. i'm not ready to build transformers yet, just applying "bionics" to a video game, thanks to hideo and kojimas 5th game in the series.
>>
>>496739081
okay I'm sorry
>>
There's nothing quite like building a monstrously ugly crude oil pipeline across a beautiful land. Yeehaw.
>>
>>496739002
sorry to hear your blindness
>>
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we are getting censored, I've just tested it and it's real
>>
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It's difficult to believe that coffee stain never once planned turrets and base defenses. In what reality would I be shooting 150 rounds of turbo ammo per minute forever.
>>
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I opened my first issue in the factorio forums about at thing that had been bothering me for a while and I had fixed myself :)
I hope the dev listens and fixes it upstream without me needing to make a mod for it

Also I like this one
https://mods.factorio.com/mod/atan-crash-site
Krastorioless krastorio start
There was a mod that already gave you a small generator with limited capabilities to your spaceship I was using, but generally speaking I just enjoyed that as a concept, and not for the 5 minutes it shaves off the earlygame
>>
>>496741006
I assume it's a scaling thing. It'd be weird to build up so much tech and logistics only to produce 5 bullets per minute. In the real world a nutjob with a loading bench in his basement can do more than 5 bullets per minute by hand.

>>496741058
Who knew Dwarves loved spaghetti so much?
>>
>>496740890
That's weird I started a thread on /v/ last night that had nigger 2 or 3 times in the OP and I'm not even banned
>>
>>496741471
I think it might only apply to posts, not threads
try making a post with 4 niggers, it won't go through
>>
>>496741639
>>496741639
>>496741639
>>496741639
>>
>>496741639
It didn't go through what nigger faggotry is this?
>>
>>496741893
But anon think of the advertisers
NIGGERFAGGOTTRANNY
>>
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well damn its actually real, thought people were just triggering the captcha auto solve incorrectly but no they actually filtered nigger.
pack it up, 4chan is comped sushi.
>>
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>>496742080
That's gay what if I wanted to quote a rap song? At work the other day some faggot was playing a song that said nigger like 5 times in 10 seconds.
>>
>>496742351
Banning rap can only be a good thing for the world.
>>
hey /eg/g/, I'm thinking of getting a laptop. I'd like something with enough power to game reasonably well, but I'm also thinking of getting something with a touchscreen and stylus so I can use it like a drawing tablet. I imagine the intersection between those 2 parameters is pretty minimal but maybe you might happen to have some great recommendation?
>>
>>496742540
well yeah but over here they're playing rap/hiphop/whatever on government funded radio stations and these rap niggers have no shame like every second word is nigger. It must be so confusing for young people that it's ok for the government funded radio station to say nigger every 5 or 10 seconds but if THEY say it their life is over.
>>
>>496741006
It may also be that high in case you want to hand feed. Take packaged turbo and casings, dump into box to get red ammo out, maybe enough red ammo for the rest of the game.
>>
>>496739394
guys pls ? enough about 4x niggers.

I think the first rotor (top left) is backwards from how it should function, didn't notice when making the poorly made 5 seconds in paint example diagram.
also after rethinking i'm unsure if it would be double joints per "body part" or quads, due to the multiple rotation angles per arm joint.
>>
>>496743907
you need to wait for the spengies niggas to wake up anon, be patient
>>
>>496744046
wtf is this shit? Post screenshots retard.
>>
>>496744121
I obviously haven't built it yet
(honestly I haven't even bought the game yet either, i'm just planning how to make an armored core / mining arms / "animal" mecha like idk dragons or like ff13, rather than janky falls over bot.)
>>
>>496744487
>I'm posting mspaint shit for a game I don't own yet
I'm out. Bye.
>>
>>496744809
i'm not asking for the moon, can you stack rotors or not, I can figure out the rest.
>>
>>496745136
No, not with any weight on it.
>>
>>496745293
so I can't make a 3d pivot for anything cause it will just break if there is weight on the second rotor?
welp I just saved 50 bucks.
>>
>>496745293
It's fucking space there's no such thing as weight.
>>
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>>496745772
Mass and weight are the same thing.
>>
>>496746023
No they aren't. You're making me uncomfortable and hurting my feelings a little bit.
>>
>>496746124
>can't push thing on earth?
>too heavy
>can't push thing in space?
>too heavy
>>
>>496746201
There's no such thing as can't push thing in space.
>>
>>496745772
space engineers has a whole ass gravity simulation anon and plus I obviously plan to build the first mecha on a planet to test walking. well, not anymore if I can't do human arm like movement I don't see the point in dropping 50 bucks on the game.
>>
>>496740645
OP is supposed to include the url https://fromthedepthsgame.com/ to bait retards from /hsg/
>>
>>496746369
I've seen some pretty impressive mecha in space engineers. What's your deal? The game has been out for a long time and you're pretending to be all ignorant about the fact that people have been building mecha forever.
Is this something gay people do when they're not busy spreading aids or getting their asshole prolapsed?
>>
I am once again asking you for a fucking absurd amount of water
>>
>>496746902
https://youtu.be/8doMzdvzJ3M?si=8C10kQ7KFkW8ae-a
This, I was just asking if THIS is possible. (Yellow arm, the joint specifically) Ffs, looks like it works to me. Thanks for the "help" guys, not misleading at all
>>
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>oh boy! I really want to play Satisfactory today!
>login, place some machines and change some belt layouts
>get bored and turn it off
Is this because I finished the game? Is the novelty what forces people to play these kind of games when they are not having a good time?
>>
>>496746369
If it's just about building a mecha and you don't care about the space stuff, try Besiege. I'm sure you can build a mecha in there.
>>
>>496741058
>league = 3 miles
>scale ruler is 60 miles
>eyeball approximate 8 rulers
>480 miles == 772.48512 km
That's more than a bit ridiculous.
>>
>>496748380
Hmm let me just analyze your personal enjoyment of a thing over the internet.
...
processing
...
it seems you want to suck a lot of penis? Like damn dude how cock thirsty are you
>>
>>496748563
It was the greatest city of all for dwarves, and stood for thousands of years. Considering that it's mostly rock, that seems reasonable.
>>
>>496748820
The average Satisfactory player is a cock lusting project faggot? How surprising
>>
>>496749007
>to get from one side to the other you have to march for two weeks straight
>reasonable
>>
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I'm not sure what exactly I should do with the desert.
Should I turn everything into concrete or build a big ass structure
>>
>>496747860
You really found the faggiest esl to show off
>>
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>>496749712
just take the public transport fellow Dawi
>>
>>496749007
The bridge with the balrog is there on the map, there is no way it could have been that long.
>movie representation
Yes I know, but if the bridge were that WIDE the balrog should have been able to just jog around Gandalf.
>>
>>496746201
>can't push thing in space?
>unpause your game
>>
>>496749785
at least they can build fucking arms.
>>
>>496750105
>they
Oh shit there's more than one.
>>
>>496750105
>not with any weight on it
Were the 6 words unclear?
>>
>>496749983
>>496748563
>>496749712

I mean, I honestly never really looked that much into it, I just wanted to post a nice picture
>>
>>496749712
Gandalf says that it's a four day journey from the West Gate to the East Gate.
Looking at the map and that ruler, I'd guesstimate about 100 leagues from one side to the next, and that's being very generous. It's likely longer when you factor in the twists and turns.
By standard measurements, 100 leauges would be about 345 miles. In four days.
Yeah either a "league" means something different in Middle Earth or Tolkien was playing fast & loose with scaling.
>>
>>496750218
Nope, sorry, we're discussing the correct length of moria now.
Call for pizzas, I'll get the coffee up and we'll have this thing cracked by tomorrow morning.
>>
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>>496741058
>>496748563
Getting ultra star destroyer vibes from this
>>
>>496750208
yeah cause in that video the arm is docking to a giant metal ship and doesn't rapidly disassemble so, what the fuck are you talking about?
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I got it guys

https://scifi.stackexchange.com/questions/159579/how-large-was-khazad-d%C3%BBm

moria's 40 miles long, which is reasonable with gandalf's 4 days march, if we assume a speed of 4 miles per hour for 10 hours a day
>>
>>496750657
Nothing is being docked you retarded step child
>>
>>496750894
then explain exactly what you mean by weight on it, i've already stated I haven't played this yet
furthermore since my first post on this i've realized its rotor to hinge, then blocks for the arm and repeat three times, and add a mining tool/manipulator at the end.

if you're just going to keep calling me a retard then i'll find somewhere that gives a fuck and ask them instead.
>>
>>496751430
Fuck off and don't come back you retarded faggot!
>>
>>496750343
It should be possible to work backwards from the journey length. Set down how many hours of rest per day, consider that the party can probably move at maximum walking speed because its a paved indoors environment, then that's your actual size of Moria.
>>
>>496751430
imagine being this thin skinned and posting on 4chan, sad!
>>
>>496751546
>>496751664
fine fuck you then. im trying to ask engineering questions in the engineering general but fuck me I guess ill just do everything myself and psychically interpret what you mean via fucking magic since you won't explain what you mean specifically by weight yet videos of what I asked about show weight after the rotor and oh look it fucking works.

tldr: fuck you
>>
>>496752038
Don't come crying saying I never told you!
The exact same problem exists in Stormworks too!
>>
>>496752197
you won't explain what you mean so I don't know what to watch out for, I assume lifting with a complete arm, but at this point I don't know, or care.
at least I know the basic problem, without folding, can be done now. thats what I actually wanted to know. I figured asking an engineering general about robot arm would be simple but, whatever im done typing.
>>
worth the weight
>>
>>496752789
Exactly. It's Havok. You can patch it with dnSpy
>>
>AAI industry has a fork that removes the burner requirement from electric items

Interesting
I have a horrible idea
>>
>>496739394
You can but you need scripting to make it work well. With the existing custom turret block you can move !!two!! either rotors or hinges with the mouse, which is not a lot of motion range. You may add more actions and adjust extra joints, or use more turret setups and move parts in steps, or hide the pain with clever pre-bent limbs that look more alive.
>>
>>496733443
It's the man in the wall/the indifference from warframe. A literal representation of the void's will and currently the main antagonist force of the game.
>>
In factorio, after the usual belt starter base, I wonder if it wouldn't be faster to make something like a 1000spm intermediary bot base within a small area.
Something like this : https://files.catbox.moe/x9szu8.jpg
After all, ups isn't a problem at this stage. You can research most easy to research infinite technologies, and focus all your time on improving that small base with better modules. You get early in the endgame loop of making modules which increase production which increases modules, etc.
That's also when you start clearing biters by the thousands with artillery trains.
And then, once you want to go beyond 1kspm, you use that small base as a mall, and start placing down the direct insertion blueprints.

In theory, that base would be at the center, and would only be active when you're expanding, which would limit ups death. I always pictured my big base with a single bot mall area at the center to easily scale up the production of expensive stuff, like shells, nuclear missiles, beacons, modules, etc.
What do you think? Any megabaser insights?
>>
>>496752932

Rampant fixed, AAI (+no burners requirement) Lunar landings (may add the weird addon that adds cold biters on the moon) extended sapceship storage (to deal with AAI logistics without cursed train cargo) and the krastorio start

Vile and unreasonable
Honestly I think I already love it
>>
>>496752745
Thought you were leaving? Hurry up. You aren't getting a more thorough explanation because it doesn't need one.
>>
>>496746023
mass is a scalar, weight is a force. What luck that the great filter protects "people" like you now.
>>
>>496754452
how complicated would it be without scripting? according to the wiki consoles don't get "programmable block" so it'll have to be via timers and event blocks, I suppose I have to figure out how to implement inverse kinematics on the "hand" to simplify
>>496755324
never said I was leaving just done typing, you can fuck off at any point you condescending little cunt, I don't want to talk to people like you anymore, fuck off and die.
>>
>>496755928
>console spengies
'tardism confirmed
>>
nah im done, come see me in real life the one anon who can't not insult me constantly whenever I say anything on any board.
>>
>>496756262
You buying? Meet at Arlanda.
>>
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>I'm done typing!
>this is my last post!
>I'm going to leave now!
>I'll ask somewhere else!
>I'm totally done here!
>>
>>496754930
This is a very expensive base to build (modules are such a big cost in the transition period), so you're spending a ton of resources building something that isn't meant to be your "endgame" base.
I feel like the first step is making a huge module factory, then slowly bring new science sections online (while still keeping the starter base going so you have a minor flow of science).
>>
When does pollution start to damage trees? Does it happen over time or what?
>>
>>496758178
there's a threshold around 5k or so. When it goes above that value a tree will "get down mr president!" and eat 500 pollution to die. Dead trees still eat pollution, but far less than living trees.

Keeping a forest alive is very tricky business, it doesn't take much to start mass killing the forest. But why would you keep a forest alive
>>
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Turns out you can build a Kei truck compliant SIBTaT platform.
>>
>>496758178
pollution damaging trees is a myth
they merely adapt to the new weather by shedding extra foliage
>>
>>496758178
>>496759713
>>496759891
It's not how it works.
>Every single tree absorbs a small amount of pollution in its chunk per second. If the total pollution in a chunk is above 60 units, once per second some of the trees in that chunk each have a chance to either lose one stage of leaves or have their leaves become one stage more gray. Regardless of whether the tree loses leaves or gets grayer, 10 pollution are absorbed by the tree.
>A tree stops losing leaves/becoming more gray once the sum of its gray percentage and its leaves lost percentage is above 120%. 50% of trees stop their leaf progression one stage earlier. As the grayness and leaf stage are then locked for that tree forever, it is possible for trees to keep some leaves in heavily polluted chunks but in turn be very gray, or the other way around.
>The less dense the leaves, the slower the tree absorbs pollution, however tree grayness does not affect pollution absorption.
>>
>>496760130
>it is possible for trees to keep some leaves in heavily polluted chunks
yep told you the trees are completely fine
>>
its nearing completion
>>
But aren't lizard doggos kinda cute tho?
>>
>>496762604
Looks soulless.
>>
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Are you doing corpse runs?
No reason not to go mediumcore.
>>
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Woah, my niggerpost really did get shadowfiltered.
>>
>>496765045
yeah bro, walking is my favourite part of factory games after all
>>
>>496762604
How are you even distributing the coal between them?
>>
>>496759716
Oh. I really want you to share this post the xml.
>>
>>496762604
trying to get 1GW from coal?
>>
>>496765502
oh no
>>
is satisfactory designed by completely insane people?
like how do you fuck up something so fundamental to your game as belts? Who in their right mind looked at how they currently are, said "yes, having belts not be in discrete pieces but rather completely arbitrary, user defined sections is the way to go" and then just stuck with it for the entire development cycle of the fucking game

it's like looking at a piece of code or some component made by an intern, which would be fine, you just slap them over the head and tell them to do it again but how does something as complex as a finished product get to this point without anyone fighting these things? Did nobody developing this care in the slightest? How is that possible in a genre dominated by autists
>>
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>>496738054
I have a copy of this anon's old shuttle and he thinks the wings are to blame. I wonder what if I just move the wings on his old shuttle with cut and paste tool to see if that's to blame.
>>
>>496766823
a 2d-brain wrote this
>>
>>496767017
>to blame
For what
>>
>>496762604
>44 fps
>>
>>496755928
It can be as simple as you want, the baseline is that the blocks can be placed but move independently. You can set up timers, or a button array, or just move sliders from the menu. It won't be pretty though, there's no concievable way of doing inverse kinematics at that scale either.
Pirate it on pc, the game is 10 years old, it will run.
>>
>>496767072
Even a 2D brain can see there's a problem? That's not a good sign
>>
retard retard retard retard
>>
>>496748563
Hobbit leagues. Smol legs. Pls understand.
>>
>>496762604
>I am become global warming, the destroyer of ozone layers
>>
>>496767143
Do people really get fps hits in big factories? I don't know what nanite magic is happening but my GPU is almost always stuck at 80% no matter where I'm looking at. The only area where it reaches 90% is that pink forest.
>>
>>496766823
>How is that possible in a genre dominated by autists
Two words: incompetent management
>>
>>496765068
Gookmoot really did done it this time
Never forget nigger harbor 2024
>>
>>496767079
His most recent plane shakes constantly while his original that I have doesn't
>>
>>496767017
I would like to see the xml for this plane posted so I can help fix his pids
>>
>>496765045
I just don't die so either difficulty setting is irrelevant. Plus they even added passive health regen so you barely even need inhalers nowadays
>>
In the world of competent management, Satisfactory would have you place down discrete 1 meter sections of belt. There is no shorter nor longer option.
>>
>>496766823
I'm confused about what exactly your issue is with spline-based belts. You also do have a discrete grid if you're building on foundations, which you should always be doing once your bootstrap factory is done and you're on coal. I don't see the problem
>>
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Ok this blows
>>
>>496769937
I kept waiting for the CLANG but it never came
>>
>>496766141
12GW
>>496767143
rtx 3060 :(
>>496764456
it is built in the middle of brazil i dont care
>>496765502
log mani, each row is 20 gens, 300 coal, each island is double, 20 gens 600 coal. 4 islands total.
it is fed from four normal coal nodes with miner mk3 and 250% oc for 600/m coal each, 2400/m total.
>>
wake me up when satisfactory is back to $15 like it deserves
>>
wake me up when september ends
>>
>>496771181
Anon, wake up!
>>
>>496771181
anon...
>>
>>496770047
Collisions with subgrids have become special cases to avoid such behavior, but also there's not enough speed and power in this setup for that. There's still a surprising amount of wobble though
>>
>>496772018
I haven't played spengies since probably 2018, have they actually curbed the manifestation of CLANG?
>>
what in gods name determines if a wall power outlet is a single or double
>>
>>496772497
Are you also retarded?
If you start a wire from single, the next one is a single. Or pick what you want from the build menu.
>>
>>496772497
whatever you used as the base connector that you're building from
if you're mixing the connector types (like going from a double to a single) then build both connectors yourself before you connect them with cable
>>
>>496772179
Not that anon but I doubt it. I also remember multiplayer causing more clang than normal. Or if the ship was moving.
>>
>>496769937
No clang
>>
>>496766823
Please understand that, even if this game was completely ungrided, that wouldn't remotely, distantly or even cosmically, represent an issue to the 95% of human beings who don't have crippling autism and other mental illnesses. Please understand that you're not in any way superior, but in fact incredibly held back.
>>
I feel like satisfactory's pace would've been way better without the space elevator deliveries.
>>
I feel like anon's life pace would've been way better without not getting shot in the face.
>>
>>496776541
But isnt the point of the space elevator to make sure you have a good factory?
>>
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Is this the correct way to make the project parts?
>>
>>496750630
>ship so large it suffers total societal breakdown
Would make for an awesome game setting.
>>
>>496778093
https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/
>>
>>496762615
It's a shrimp, and shrimps are food.
>>
>>496767856
Burning fossil fuels is not a significant contributor to ozone layer depletion
>>
>>496778373
Shrimp are basically sea insects stop eating them it's fucking weird
>>
i think i'm officially done with satisfactory
i finally unlocked diluted fuel, and halfway through building my new generator setup i just saved, quit and i don't feel like playing again
my mom told me i can't play factorio either until space age is released
i wish EVE online wasn't so fucked up, because i'd play that instead
>>
>>496780959
try captain of industry if you haven't played it; might warp you to space age release
>>
>>496740890
holy shit its real
>>
>>496780959
Try gregtech new horizons
>>
>>496739002
I removed it from the last one because it's retarded to have it there
No, I don't care about whatever faggy discord tranny drama led to it being there in the first place
>>
>>496782006
>discord
Discord didn't even existed when that happened, newfag.
>>
>>496780959
Don't try trannytech new dilations
>>
>>496782095
>ESL
disregarded
>>
>>496782402
triggered
>>
Math is awesome. It's the thing that tells me that I only need 1 uranium 238 every 500 seconds to feed my 4 reactors before unlocking kovarex and allows me to calculate how many centrifuges and drills I need to achieve that. It can even be applied to modules. Why do normal people hate math?
>>
>>496780959
try factory town, it's simple and cute
>>
>>496782519
The math you just described is simple arithmetic
The math most people hate is calculus
>>
>>496780959
Try Shapez 2, it is conveyor belts
>>
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>>496782821
You'd be surprised, a lot of people see something involving more than 3 numbers and just decide their brain should turn off now thanks
>>
>>496783090
what's terrifying is that a lot of these people are in government
>>
>>496782821
People hate basic arithmetic just as much as they don't understand complex arithmetic. I used to go around every shop in my town and signal all the percentage that were wrong on packaging until a law passed to force the use of a computer system to calculate percentage.
>>
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task: grab that auto
method: workshop script that translates wasd to rotors, plus custom turret manually controlled, plus custom turret set to lock to small grids
reasoning: wasd for broad movement, mouse for carefully getting close to target, autoaim for minimum corrections
result: inconclusive
>>
>>496782519
I must be slow as shit when I play Factorio because I usually have all of the nuclear stuff fully researched before I even get around to actually building any of it. Don't think I've ever hit the point where I'm building a nuclear plant and haven't already finished kovarex research hours prior
>>
>>496784639
It's fairly common to finish all your research before finishing a new science in single player if you don't know what to do by heart. I have about 300 hours and I'm only starting to truly outpast my science production now. Either that or you're building too big too early. 100spm is already good enough pre-rocket.
>>
I don't understand how to start Satisfactory
Do I legit have to do all this shit by hand just to get started
>>
>>496762615
I would be fine if the name was just "lizard dog".
Hovering over and seeing the actual name as "lizard doggo" is cringe.
>>
>>496767856
those are two different things retard
>>
>>496786502
Engine limitation.
>>
>>496786502
>Do I legit have to do all this shit by hand just to get started
Yes
Here's your quick start guide:
>do (or skip) the tutorial, yes the majority of this is done with manual crafting
>set up simple construction lines for these basic items: concrete, iron plates, iron rods, screws, wire, cable, copper sheets (once you get them)
>set up enough biomass burners to power the above
>the only major things you will need to handcraft at this point are reinforced iron plates and rotors
>grab sticks and leaves to power the generators and progress thru basic HUB milestones
>get the milestone that unlocks solid biofuel and chainsaw
>build the MAM and research the stuff that lets you turn aliens into biomass
>alien parts into solid biofuel is now your main power source until you get coal
>progress through the HUB, handfeed enough parts to build 50 smart plating and feed it into the space elevator, get to the next tier
>rush coal power
>once power is automated, now you can start playing the game and building proper factories
>>
>>496782821
I'm truly awful at math and still put thousands of hours into these kinds of games. Smarter people than me make calculators for dumb people to use.
>>
>>496787326
it's better to sit on alien meat until you get to awesome sink, because DNA is easiest way to get shop tickets.

Cutting a few trees for fuel isn't that hard, and you need to do it to clean up space anyway.
>>
>>496738054
>>496739002
>>496782006
Oh shit this dipshit actually removed hearthstone too. /hsg/ card kiddie confirmed. Guess they're still mad and still retarded
>>
>>496782006
soulless
>>
it should be readded as fromthedept/hsg/ame
>>
I wonder how hard will it be to make a Fulgora recycling calculator.
>>
>>496788330
>NOOOOO you can't remove my shitty meme reference to some years-old tranny drama!!! The op MUST be as bloated and full of irrelevant shit as possible!!
>>
>>496788147
Yeah if you're doing this you should also wait til you get some somersloops and relevant research since that'll give you a x4 return on DNA capsules. But I think in the early game when you're still on biomass that aliens are a good fuel source and probably easier to stock up on than biomass from cutting trees.

Anyway, other random tips I forgot to mention
>MAM has some important tools for exploration: parachute under mycelium and blade runners under quartz, these should be high priority goals once you get the basics setup
>zipline under caterium is also useful althoughbeit not quite as important as the prior two
>a lot of useful buildings, like wall conveyor windows & mounts, are locked behind the AWESOME shop. quickwire, awakened SAM, and DNA capsules are the best items to sink early on
>drop pod crash sites and tamed lizard dogs are also a good (if unreliable) source of high-tier equipment early on that you can use for HUB unlocks or sink for AWESOME shop stuff
>>
how do i get mam trinkets to show up after completing research trees
>>
>>496740890
>tried it
>post actually got intercepted and deleted
which chan are we moving on to once this site becomes unusable?
>>
>>496790573
They just appear automatically after certain researches. But they don't persist in between sessions so I don't know why they even bothered with such a trivial feature since you'll see it once for like a minute and then literally never again after that
>>
>>496782006
you must force the new thread creation if needed to be insisted and ofc narrative control
>>
>>496790206
Do the heckin' lizard doggos still bring you uranium waste ecksdee? Sorta massively undermined their usefulness earlygame for me
>>
when is factorio getting their version of lizard doggo!?!?
>>
>>496791527
I haven't had it happen to me yet but I think so. But I'm also pretty sure that the new toilet in the HUB can flush uranium waste so there's that
>>
Is it just me or is the pipe system incredibly intuitive and frustrating? Is there any way to reliably maintain water flow or is it just trial and error?
>>
>>496791752
October 21'st
>>
>>496789056
I'm not even sure what I want to calculate. It seems like you need to trash things you don't need in order to keep producing the things you need.
Maybe set up the production so that it will respect the long ass scrap production ratio? Easier said than done.
>>
>>496788147
>it's better to sit on alien meat
>>
>>496792051
Engine limitation. Best thing is to make sure there's spare head lift and don't get clever with pipes near their flow limit. Split the flow rates early and the rest should be fine.
>>
>>496792051
Yes
>>
Are you guys going to play SA from zero or from an existing save?
>>
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>>496792051
Satisfactory? Main thing to remember is that gravity matters: if your pipe network isn't saturated, then given a junction, water will always fill the lowest sections first. This can be useful in some cases like setting up input priorities for when you need to circulate recycled water back into a closed-loop system. But in many cases will just bite you in the butt. Best advice is to never feed machines from below, always have your main pipeline level-with, or above, the consuming machines.
With really long manifolds, you'll want to make a loop and feed from both ends.
Also the mk 2 pipes are finnicky at maintaining their full theoretical throughput consistently, I recommend splitting off into two mk 1 lines early in your system (i.e. before the first junction) wherever possible.
>>
>>496792895
From zero of course. I want to see the new terrain gen.
>>
maybe when i wake up tomorrow, i will know what i want to play
i won't
my modded skyrim from back then crashes on startup

>>496792895
from zero
>>
>>496792560
Traditionally, nomadic tribes made jerky by placing meat cuts under saddle where it got compressed by your body weight and salted by your horse's sweat.
>>
>>496793312
>mare sweat
imagine
>>
>>496793312
disgusting
>>
>>496792895
From what LANfags have said you pretty much have to start from zero because of how the expansion works.
>>
>>496793707
>imagine
I can't stop imaging.
>>
>>496792895
https://www.youtube.com/watch?v=yOL-EJZjmp0
>>
>>496792895
From zero and I'm tempted to delete all of my blueprints. Would probably make it easier to adapt to the changing conditions.
Like anon said, the new terrain gen looks amazing. Just the fact that cliffs aren't a pain anymore makes it worth it.
>>
>>496793905
centaurbros we won
>>
>>496783287
>Anon goes around town to call out every store owner for using math wrong
I'm always surprised by the autism in this thread.
>>
Are the birds useful for anything? They dont drop anything when killed
>>
>>496795337
they block construction zones so they get glassed with the rest of the planet
>>
>>496795216
Frankly? Turbo based. Retailers always try to find new shit to get away with, so calling them out is doing God's Work.
>>
>>496793905
When mares get into heat they can be deadly and kill their handlers because they get so aggressive.
>>
>>496795812
Being a faggot autist isn't le heckin' basederino just because the autism is mildly inconveniencing someone you don't like
>>
>>496796326
The only faggotry is lying about products on the store shelf, anon. Your third world elderly grandmother should have taught you how to shop.
>>
>>496777885
as long as you slooped all the machines, yes
>>
>>496795812
Actually they used to screw themselves over just as much. It was also illegal as the entire way you're supposed to calculate percentage is plainly written in our civil law.
>>
>>496796479
Stores aren't the ones putting "now with 30% more whatever" on the packaging, the autist is just being a retarded nuisance
>>
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gimme your spengies modlists
>>
>>496793905
only humans actively try to please their mates
not most humans, mind you, but other animals can't even think to do so
i wouldn't be surprised if any animal, within reason, would prefer humans given the opportunity
>>
>>496797385
>every alien in the galaxy addicted to BHC
>>
Why doesn't Satisfactory have weather? It really feels odd to just have 24/7 sunlight and having rain and adverse weather impact your factories might actually encourage people to actually put a roof on things over random buildings on a flat platform.
>>
>>496798342
Engine limitation.
>>
>>496798342
engine limitiations
>>
>>496798342
Engine litigations.
>>
>>496798342
Anal cavitations
>>
>>496798342
They used to have weather but it was just an asset they licensed from another studio, it broke when they updated to UE5. If we ever get a 1.1 weather is something I'd expect to see though
>>
>>496798646
>just an asset they licensed from another studio, it broke when they updated to UE5
the absolute state
>>
>>496798448
>>496798480
>>496798535
>oh? is that a post about (thing)? time to parrot the one approved joke about (thing) for the thousandth time, hopefully I can score some heckin' updoots and win the internets for today!
literal reddit behavior
>>
>>496792613
>>496792989
Yes Satisfactory. I split the pipes off early and got them level before going into the buffers, it seems to be stable now but it's a lot messier.
I don't have mk 2 pipes or any kind of regulators unlocked yet, only the basic pipes.
Currently working on getting the power storage so if the water levels go down it should fix itself.
>>
>>496798879
Look if you want a real explanation it's because the satisfactory dev time are lazy niggers. They used to have weather a long time ago but got rid of it and never added it back. The engine being limited here is the devs ability to do shit correctly.
>>
>>496799132
>time
Team. Guess I'm a retarded nigger just like them. ook ook
>>
>>496798342
Penile Impactions
>>
>>496798879
go back, tourist
>>
>>496797085
https://steamcommunity.com/sharedfiles/filedetails/?id=3166408801
Locks you out of a lot of crafting recipes. No mining for resources, instead you have to scavenge the planet for the good stuff. Also, the poles are dangerous, and you'll likely need to prepare quite well to get the ice necessary to leave orbit.
>>496798879
Medicine Ministrations.
>>
>>496798879
Ask reddit-tier questions, get reddit-tier answers.
>>
>>496798646
They can't make weather themselves?
>>
>>496798879
And my rebar gun!
>>
>>496780959
>i wish EVE online wasn't so fucked up, because i'd play that instead
Wait for the Sins 2 mod.
>>
>>496780959
go play modded skyrim feggot
>>
>>496798342
Dev limitation
https://www.youtube.com/watch?v=b1dwhMVk2js
They don't know how to make it rain.
>>
>>496799939
It never rained in goat simulator. Really makes you think.
>>
It never rained in Factorio.
>>
>>496801258
Does on Gleba
>>
>>496798879
Sorry that's an engine (brain) limitation.
>>
>>496798342
dungeon visitation
>>
>>496800919
>the engine couldnt do it for us so we just didnt do it!
>>
>>496790626
The only other option is the sharty
>>
Kovarex is a small dick. It took him months to get a 1m spm megabase, I'm literally at 2.7m right now. I'm not even close to the UPS limit of my CPU (Ryzen 7 7800x3d)
>>
>>496806225
yeah but Kovarex plays on minimal resource sliders, x1000 science and those biter settings that guy keeps posting.
>>
I'm gonna quit and return to /egg/ main game Stormworks if pipe flow is bad anywhere else.
>>
>>496808087
Reminder that they didn't make a larger pipe size because of engine limitations.
>>
>>496808324
there is a larger pipe size you retard
>>
>$30 of dogshit DLC
>sorry, $29.97 :^)
ew
>>
>>496808324
https://youtu.be/iJ2m-cf3kHk?si=rYMfqBnyXiHa3EQx
>>
>>496808398
Mk1 and 2 are the same size. Only the throughput changes.
>>
>>496808716
MK6 belts are fixed, but the pipes not.
>>
I have 1080/m iron ingot and i'm utilizing very little of it, what should I do with the excess?
>>
>>496811061
Nothing.
>>
>>496808087
thats nice, here's mine
>>
>>496808468
+tip
>>
>>496811362
looks nice!
>>
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Oh yes, fuel is now significantly better than petroleum coke.
15 Gigawatts (-1.5GW, used in production)
6? 7? hours.
>>
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>>
>>
Currently, the engineer needs to be physically present to change a logistic request. Will 2.0/SA allow us to remotely change a logistic request on a spidertron for example?
>>
>>496812791
Fuel feels extremely good. Even if you're just processing remaining heavy oil from making plastics and rubber you get so much power that nuclear feels kind of redundant.
Kino base video btw.
>>
>>496813801
https://factorio.com/blog/post/fff-380
> In the current 1.1 you can't remotely open an assembling machine to change the recipe, an inserter to set a filter, etc. But you can use "the blueprint trick" to do it remotely anyway. This is a similar problem as the remote wiring described in the last FFF-379.

>So we implemented remote opening of every entity, this was only possible for train stops and locomotives in 1.1. This allows you to configure anything in the entity, but obviously, you can't just teleport your inventory items there.
>>
>>496813013
Is that good?
>>
>>496813801
>>496814335
There's also logistic groups, so if you have identical builder spidertrons on different planets you can just adjust their logistic group and they'll all update at once.

https://www.factorio.com/blog/post/fff-382
>>
>>496811061
i went all in on iron for everything up until steel. rocky desert start so 6 normal iron pretty close together, 3 pure up north. I make close to 300 iron pipes per minute utilizng iron only, then everything else to make rotor/stator/RIP/modular frame/eib by adding concrete when appropriate. its fun
>>
>>496814593
It's what you can do before alt recipes. With diluted fuel you can make way more.
>>
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It only gives you 330,000 watt of powah. It's inferior.
>>
>>496814335
>>496815509
Oh that's really good.
>>
>>496801258
>he doesn't use MoWeather
>>
Do you think it would be worth it to just try my best to get the crash site scanner as soon as possible? Would be nice to find the screw recipe to cut a few machines from my factories
>>
>>496818073
functional first, efficient second, pretty last.
>>
>>496819398
you have to have a soul to post here
>>
>Train stations cannot load/unload from/to belts while a train is at the station
what the fuck is this bullshit. Why are the devs so fucking incompetent.
>>
>>496819932
For once this is a deliberate gameplay limitation instead of engine.

Trivially solved by having a buffer, but still.
>>
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First time building a train in this.
I had seen them in webms before but never ingame and didn't expect them to be so god damn big.
I dunno what I expected. Maybe it's appropriate since real locomotives are way bigger when you're standing next to them vs looking at them in the distance from inside your car
>>
>2 t3 module assembly only requires 10 blue chips assembly
>0.04 module per second
>2.4 modules per minute
>144 modules per hour
I never realized how many t3 you can make per hour. Since you can then put those t3 in beacons and in the chips assembling machines, you can then increase your module production. Do I get that right? Is that how you're supposed to start beaconing and modding every machine?
>>
>>496826143
start by shitting out a mountain of T1 modules, use those to crank up T2 and T3 production.
>>
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any way to read a specific roboport's storage? i want one kind of robot to stop being produced when this port has 100 of a specific kind in it.
the available bot signal doesnt help because i only want it to stop when THIS port is almost has 100, not when there's 100 inactive across the base.
>>
I WANT SPACE AGE NOW
>>
>>496826367
Really good idea. I can upgrade them later. That's 16% production in almost everything.
>>
how can i get over my paralysis by analysis in satisfactory
>>
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>Be me
>Satisfactory
>Blow up a boulder hiding a purple slug
>I check behind the slug for a possible cave since it looks like one
>I end up getting absorbed into your wall.
>Let me out. Help!
>>
>>496829327
there was a really good trick, but i forgot what it was. Eh, I'll just post this anyway.
>>
>>496826382
Sorry to be the "Why would you want to do that?" guy, I'm not smart enough to see what you're trying to do.
Why not use Total? Why would you want a specific roboport to have 100 when it's connected to a larger network? They'll all get shared around the network, anyway, especially when the bots clamor for charging spots. I'm not sure you can corral bots into specific roboports so they can be counted.
If you wanted a specific roboport to have 100, you'd have to isolate the roboport into its own network (and then use Total).
>>
>Computers are eating all of my plastic
AAAAAHH
>>
>>496829601
>DRR DRR DRR
You say you were drawn to it?
>>
>>496829626
please...i've torn and rebuilt my factories like 20 times
>>
>>496830053
>DRR DRR DRR
>You say you were drawn to it?
The red wall wasn't there until I was behind it.
>>
>>496829716
to preface, this is a spot that wont see many bots deciding to stop at it.
my idea is that it'll be a sort of buffer on the system, for example suppose i have 350 logistics bots excluding whats in that roboport (putting how many are in it at 50), and a general average of about 300 being used at any given moment.
then i expand the base and would see an average of 450 being used if i had enough bots.
if im just checking for 100 unused across the system, then suddenly im at a shortage of 50 logistics bots, meaning stuff wont be transporting as fast as it should.
meanwhile if im only reading how many bots are in that specific roboport, then i still have a buffer of 50 bots while more of them produce.
granted, i could just up the amount im checking for to something like 300, but at that point i might as well not even bother stopping logistic bot production.
>>
>>496829327
It's just a symptom of Satisfactory encouraging you to put effort into every build.
In Factorio if you throw together some janky shit, it feels temporary because it takes like 5 seconds to just tear it down and blueprint over it with bots later. In Satisfactory everything is more permanent, you don't have bots and don't go around spamming blueprints over every surface in the endgame, and you're probably putting a bit of work into making factories look nice as well
>>
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>>496829601
You should respawn yourself NOW
>>
Daily reminder to not forget to sloop your slugs
>>
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>>496829836
Let me tell you about supercomputers.
>>
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HAVE DARKMATTER FLUID PROBLEMS
>>
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>>496795947
>death by sneigh-sneigh
I'm sorry anon, I just had to.
>>
>>496831885
>i might as well not even bother stopping logistic bot production
Indeed. >:)
>Requester (100 Logistic) > Inserter, activate if 'X' (Available logistic bots) equals 0
>Requester (100 Construction) > Inserter (limit 1), activate if 'T' (Total construction bots) is less than 42
Then more roboports. And power for the roboports. And stuff for bots to do.
>>
>>496831903
i think there's also the fact that your belt speed acts as a hard limit in satisfactory at every point of the game. trucks, trains, and drones also dont help with it either.
meanwhile in factorio you're glad if a belt is backed up most of the time because it means your factory is producing more than its consuming. and once belt speed does become a problem, you've actually got solutions to fix it

as a result, you end up taking extra care to over analyze your production lines in satisfactory because of how easy it is to hit and get fucked by that speed limit.
meanwhile in factorio the best solution to any and all limits is "more"
>>
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That's a bretty cool iron patch
Only 415k tiles out.
>>
>>496834212
If it weren't for Satisfactory's extreme performance issues, you could just run a bunch of belts stacked.
>>
>>496834336
Here you can watch a random segment being constructed

Seem to be running into bot queue issues at this point I guess. It will fail to remove a tree occasionally, despite having plenty of storage space and bots available, and that prevents the belts from being constructed, stopping progress.
>>
>want to make giant monoliths in satisfactory
>always get hampered by logistics design
>spend hours mulling over scalability
>get overwhelmed and quit

FUCK
>>
>>496833930
you know for some reason i didnt even think of using chests to solve the problem.
but at the same time you're also right in the fact that there's no point in stopping production.
>>
>>496834212
are you retarded?
as you unlock new belts, just replace all your old belts with new belts.
>>
>>496835563
that doesnt change the fact that belt speed in satisfactory is the major limiting factor.
>>
>>496834336
Why do they use G for billion?
>>
>>496836161
giga
>>
I saw online somewhere that prod 3 everywhere reduce the cost of science to 30% of its original cost. Is that true? What about the soon to be released legendary prod 3?
>>
>>496835021
made a longer one and put on catbox
https://files.catbox.moe/0odmpw.webm
>>
>>496835626
So is production of raw ore in the beginning. And it is a limiting factor specifically for what, layouts? As long as you give yourself a modicum of space to expand you can always add another block of something.

Is the complaint essentially boiling down to entire production lines not being able to attach to a single belt?
>>
>>496798342
I think they weighted the benefits and costs to implementing it and decided against it. It's a factory game, people don't like the core loop being disrupted, it's the same reason why factorio has no rain and why the night is short even though putting in rain in 2D is as simple as putting up a rain filter and some flashing thunder effects, takes like 30 mins tops to copy it off rollercoaster tycoon 2. Rain is interesting if you think of the game as mainly a first person exploration game but that's not really what it is. Is it worth implementing clouds and weather just so a player disables them for 99% of the playtrough and then enables them at the end for one scenic screenshot, I personally don't think so. There's also the added problem with then having to deal with bugs associated with ligting and rain going trough structures which almost certainly would happen and annoy the player more than they are delighted by random clouds or rain storms. So it costs too much dev time and implements too many problems in comparison to the benefits which are few.
>>
>>496834212
Belt speed is really only a bottleneck directly out of miners, it's trivial to split belts afterwards and recipes that require you to belt hundreds of items/minute into a single machine are very rare.
I just build 40 smelters for every pure node, then upgrade the belts as I unlock new ones.
>>496834738
>extreme performance issues
Sounds like a skill issue, I'm playing on a shitty old laptop and only drop below 60fps in dense forest
>>
>>496797085
Edens Wrath Engineering but I hear development is frozen and it's not updated to the latest content. It's largely vanilla but every block needs an autistic amount of components made from an even autisticker variety of minerals obtained from real ores using real life geology to determine abundance and element proportions.
>>
>>496798342
swedish devs are retarded. had they hire a single fin or pole like wube did, theyll build the entire weather system from ground up. they stole someone else weather system for unreal 4
>>
>>496790573
they show up when you begin a tree innit? And then they disappear again if you ever deconstruct the mam
>>
>>496798342
I already think the day/night cycle is annoying
I hate building in darkness. I hate exploring in darkness. No I will never build lamps, I will not waste a megawatt on lighting up 4 foundations in a way that looks like absolute ass.
They should just let us sleep in the hub and skip the night.
>>
>I hate building in darkness
>I will NOT be building lights

>I hate dealing with biter attacks
>I will NOT be building turrets or walls
>>
what are these mental gymnastic doebeitung
>>
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Blimp gang
>>
>>496843106
soul
>>
>>496843106
Stormworks?
>>
>>496841929
the lamps light up such a tiny area that you need to scatter them around like minecraft torches to even be able to see anything
then you need to run cables between them
and of course when you've done that you can't actually build anything because there are lights blocking everything
>>
>>496843284
Yes, It is. Scared anon?!
>>
>>496841929
be fucking for real, turrets and walls actually solve the biter problem.
meanwhile the floodlights are barely even good for lighting up a 2x2 square of foundations
>>
Damn, I didn't think my desert only map would be harder than death world. I don't even have blue science yet and my pollution radius looks like something out of Nilaus blueprint book.
>>
>>496767017
I would really like to help fix your pids but first you have to meet me halfway and post the xml of your shuttle
>>
>>496844119
I get that saying this will get me laughed off as some egodemon whos just trying to flex but DW is kind of a joke, a normal run on a full desert is way harder than the deathworld equivalent with some forest. the cost multiplier is the difficulty slider in the settings that actually matters
>>
When you make a mall do you:
A: Follow the plan/blueprint
B: Carefully plan it depending on your current needs
C: Muscle memory
D: FUCK IT! It's spaghetti time! (No plan, mixed belts with no thoughts put into their composition)
E: Other (describe it)
>>
>>496844718
I'd prefer carefully planned and executed construction
>>
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>>496844718
Just let it happen.
>>
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>>496844718
I have a loose build idea in my head that I replicate fairly carefully (A) and build as much of as I need (B) that I dont necessarily adhere to strictly, and build it on a whim in an arbitrary order (C) AND I hold no care for where the belts come from, they go in where convenient (D).
picrelated (E)
where does that put me?
>>
>>496845153
Uh... You might want to switch those yellow chest for red ones. Bots can put shit in them and clog the mall.
>>
>>496843517
UwU *notices your blimp*
>>
Hoverpack should be unlocked with the same research that unlocks the jetpack. Let the players have both and swap as they need. There is no reason not to. As soon as I unlocked that thing, the game became 10 times more fun
>>
>>496845980
these devs don't want you to have fun
>>
>>496845980
I'm waiting for mods so I can get the 2 or 3 times higher range on the hover pack. It's insultingly short.
>>
>>496846169
i mean i get it but consider wall outlets
>>
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>>496844718
Other than the initial iron + green & gear spine and the usual suspects at the front of the mall, it's all fuck it.
>>
>>496845980
>hoverpack's implementation makes it solely useful for getting around vertical parts of your factory and factory building
>all other things you can TECHNICALLY use it for are far outpaced by the other movement options.
>locked behind tier 7, when you've already finished most of the game, have passed most of the potential for pretty building, and are at the point where you just kinda want the game to be over.
id say to go make an extreme change and make it a part of steel tier caterium research. the item is purely quality of life. no reason for it to be locked behind the fucking endgame.
>>
>>496844718
>When you make a mall
I'm straight, sorry
>>
>>
>>496847491
MANUFACTURING HUB
>>
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Happy October, nerds. Getting hype yet?
>>
>>496847613
Will they allow us to display numbers like the tubes mod does?
>>
>>496847797
Do I look like a playtester?
But I doubt it. Hopefully they added something like nixie tubes but just haven't announced it. Same with a push button. I think nixie tubes are a little ups hungry but tons of people use them. Would be nice to have an optimized version.
>>
>>496841929
I wish Snutt would cut it with the selective listening and way back during EA understood that people wanted smaller light emitters, not smaller lights in total. If ceiling lights were a quarter of the size with the same ray cast then it'd be super convenient. Right now you're forced to use Lumen and signs to have compact lighting.
>>
>>496847797
not directly, but you probably can make a circuit build to display an arbitrary number using the 0-9 virtual signals.
>>
>>496847670
I will never not laugh at this.
>>
>>496738054
Do you guys play stationeers?
>>
>>496850169
It's not super popular but yeah I've seen plenty of Stationeers.
>>
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Fugg, I don't think it's safe to work out on the deck!
I don't remember waves being this high. Did they change it?
>>
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>>496833074
>>
Name literally one (1) change that would fix Satisfactory
>>
>>496853578
Implement click and drag on everything instead of just foundations. Clicking and dragging constructors,manufacturers,assemblers etc. When placing the hologram you could nudge it like regular blueprints except with spacing too. That would allow you to click and drag a row of mergers that are already spaced out correctly so you can build 20 of them pre-aligned with a single click. mods already do this
>>
>>496853578
repalcing it with factorio
>>
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>>496853578
No change. If it ain't broke, don't fix it.
>>
>>496853893
I genuinely, truly, legitimately, do not understand why it's not like this already
It seems like a complete no brainer
>>
>>496854173
Takes away a huge point of the game (placing objects one at a time
https://www.youtube.com/watch?v=Q-_HepXBjXY&list=PLbjDnnBIxiEo_Zh8wGap9N34W6DrbfWN-&index=25
https://www.youtube.com/watch?v=93j5GNIaVKM&list=PLbjDnnBIxiEo_Zh8wGap9N34W6DrbfWN-&index=29
It's unhealthy
https://www.youtube.com/watch?v=uxo-xBbVKdU
Also nobody wanted better zooping so they didn't put it in
https://www.youtube.com/watch?v=InwxX5I5XH4
Giving players the option to increase zoop would break the game
https://www.youtube.com/watch?v=FwIeJutZj98
>>
>>496853578
Dev team
>>
>>496853578
copy-paste gun and settings gun.
>>
>>496782006
Based
Cringe boomer in-jokes that haven't been relevant in a decade have no place in our OP
>>
>>496853578
Ships!
>>
>>496854665
Thread culture isn't bad.
>>
>>496853578
Double, maybe triple player size. I'm tired of being a garden gnome.
>>
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Debating alt recipes
Molded beam + steel screw + steel rod + default rotors gets me 1 rotor for ~2.5 steel ingots and 0.85 concrete
Molded pipe + steel rotor makes 1 rotor for 2 steel ingots, 1.2 concrete, and 6 wire
Concrete difference is pretty inconsequential, but is 3 copper ingots worth saving half a steel ingot?
>>
>>496854543
>Also nobody wanted better zooping so they didn't put it in
is just a swede thing to lie and be disingenuous constantly?
>>
>>496854765
Ships only work if your game is set on an archipelago, if any land connection exists people are just going to use belts and trains
>>
>>496854543
I don't play satisfactory but all the whining about it and its devs seemed really fucking petty to me
now it doesn't
>>
>>496854970
Before blueprints got added into the game there was a huge amount of cocksuckers on reddit that yelled very loudly that blueprints would ruin the game. The reason you didn't hear from the other side as much is because they were already using Smart! mod to get around the awful tedious building mechanics.
So they can just say that the "Community" didn't want quality of life stuff while ignoring that Smart! was one of the most popular mods for the game. Right now it's almost at a million downloads.
>>
>>496854970
Severe autists are not the main audience for Satisfactory, if only the most autistic 1% of players complain about something, it's probably not worth addressing.
>>
>>496854962
i never really feel like i have a copper problem and most of the copper intensive recipes get seemingly replaced by caterium. but it's all feeling so take it as food for though, i just try and use whatever produces faster.
>>
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I noticed that my enjoyment of Satisfactory correlates almost perfectly with the unlocks of tools that let you ignore it's 3d nature
>>
>>496855153
People get pissed because it could be an amazing factory game if they stopped being such dickheads when it came to forcing people to play as slowly and tediously as possible. Satisfactory had/has huge potential and is actually pretty damn fun when you mod out all the bullshit. The base game was awful in early access and I'll admit has been steadily getting better over time. They finally fixed one of the biggest issues which was inventory management in 1.0 by allowing players to pull stuff out basically a bag of holding. Saves you hours of time going back and forth getting more shit to build with.

It's just that 3 years ago if you suggested this to them they would have told you that it went against the point of the game. (Building one block at a time I guess)
>>
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It's really entertaining seeing people butt heads with the concept that not every game is designed around their personal tastes. No studio is obligated to cater to your opinions of what would make their game "better". If you don't like the design decisions being made, you're just not the target audience, the game isn't for you.
Same shit as people demanding an easy mode in Souls games. You're not owed your personal ideal experience from every game, if you don't like one there's thousands of others out there
>>
>>496856054
but those people are having fun WRONG
>>
>REEEEEE why isn't Satisfactory's gameplay style exactly like Factorio's???
just play Factorio nigga, it's still there
Snutt didn't steal it from you
>>
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>>496856164
This. If I can't have fun my way, the game is not worth existing. And the list of fixes isn't even that long.
>>
>>496855257
mainstream audience, wobeslop is for terminal autists only
>>
I like how the devs dropped all the story and bossbattles when the community told them they wanted factory building and quality of life.
It's really entertaining seeing devs butt heads with the concept that not every gamer wants a game designed around some devs personal tastes.
It turns out that the new people in charge wanted to appeal to the wider audience instead of a select few designers that didn't even play automation games.
>>
>>496856778
>watching niggas playing videogames
I'll never understand this fucking mental retardation
>>
>>496856983
I do, mainly because I hate tv and it’s something to watch before I go to bed
>>
I think I'm gonna drop Satisfactory, got to stage 4 and I just feel burnt out
shit just takes way too long to plan out and build unless you're making al dente spaghetti and I'm not willing to steep that low
>>
m-mods will f-ficsit. r-right?
>>
>>496856867
story was always intended to be a background thing and the giant crab boss was dropped because they couldn't get pathfinding working with all the engine limitations
>>
>>496857091
>I hate tv and it’s something to watch before I go to bed
>man I have tv
>let's put the vt
>aaah that's better
I spit on you
>>
https://www.youtube.com/watch?v=0HoRmIFZq4Y
This was the argument against blueprints by the way.
"Size doesn't matter"
I wonder if that's why Jayce ending up leaving the studio. They kept putting in stuff that he said shouldn't be in the game.
>>
>>496856983
Depends on the game and streamer, watching some shitty FPS with a fag yelling occasionally is retarded but sometimes it's essentially just a podcast with a game going in the background. Never watch that shit live though, just vods
>>
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>>496856778
thats a pretty terrible comparison
15k of that is ironmouse+cdawg
factorio hasn't had a major update in forever, satisfactory just had a recent update
carl had 700 viewers watching factorio literally minutes ago
a more reasonable comparison is ~300 for factorio and ~600 for satisfactory
>>
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For me, I'm watchin'
>Factorio's Most Unforgiving Mod - Wario2
>>
>>496857386
I don't know who's more pathetic, the person you've replied to or you trying to autistically explain how the game is actually popular because [insert 15 e-celeb names you know by heart] are streaming it right now

who the fuck cares either way nigger
literally who the fuck cares about player count
this is the factorio general
people play factory games
we haven't stopped playing factorio every day for the last 6 fucking years
>>
>>496857530
>thinks anyone here actually still plays the game
>>
I haven't played factorio in fifteen years
>>
>>496857530
PEOPLE ARE ATTACKING MY GAME'S HONOR
WHILE MY VTUBER WIFE IS PLAYING SATISFACTORY I'M A BROKEN KEK MAN I NEED THIS
>>
Factorio will have 19,9 million all time players.
>>
>>496857329
He left to make his own game, some sort of shitty pixel RPG
>>
I have never played Factorio. The 2d graphics suck ass and I heard the train system is buggy as hell with trains constantly blocking each other.
>>
>>496857530
>this is the factorio general
This is the space voxel general, Factorio fags are just leeches here to shit up the thread with their seething about anything that isn't Factorio
>>
>>496857530
no, i'm saying the game isn't popular because the number is massively inflated by a massive streamer playing it
no one played ascheron's call but if you looked at the numbers when reckful streamed it you would think it is "popular" because it had 10k viewers
the same thing when ninja streams ffxi
tourists that are only watching a stream because their favorite streamer is playing something don't actually contribute to somethings popularlty
>>
This is Avorion 2.0 general
>>
>>496857890
it's only buggy if you make it buggy
>>
>>496857890
yeah its pretty much the worst game ever, and the devs are troons.
do not touch even with a 10 foot pole.
>>
whats pid
>>
>>496857985
If big streamers are playing something, it's popular
>>
>>496857890
Superior bait.
>>
>>496858014
>and the devs are troons.
Heard one of them is even a furry eww.
>>
there has to be some correlation between having low IQ and hating 2D games
every single time I see someone shit on a game because it's 2D, they always turn out to be massive retards with a horrible taste, can science explain this?
>>
>>496857985
They're being propagandised (advertisement)

You really hate to see it happen

By the way Neil Armstrong talked about this
>>
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>>496858070
so this is a popular game
>>
I tried Factorio, it failed to engage me because there's no room for creative expression. You just optimize a bunch of tile placements, no artistry to it.
Satisfactory scratches the same itch as something like Minecraft or Cities: Skylines by giving you the tools to build cool shit then letting you at it. Factorio entirely lacks concern for aesthetics, building something "impressive" entails placing down hundreds of optimal blueprints and showing off your iron plates per minute chart.
>>
>>496858385
>servers ran for 17 years
>has a wikipedia page
>popular streamers playing years after it "died"
pretty popular I'd say, yeah
>>
I take it back, I hate AAI.
>>
>>496847276
>you've already finished most of the game, have passed most of the potential for pretty building, and are at the point where you just kinda want the game to be over.
When you run around on your own feet, you have to think about accessibility, so there's at least some in-game reason to build stairs, walkways and access hatches. Hoverpack deletes all that, because spamming advanced spaghetti becomes too easy. It's okay in the end-game, when you just to rush to the end, but giving it to player early would be quite soul-destroying.
>>
So anons, what are your actual plans for SA? Gonna start a world and explore the mechanics by yourself first, or are you planning in trying it out with others? Are there /egg/ servers for it already planned?
>>
>>496855257
>Severe autists are not the main audience for Satisfactory
Misdirection. You can put nerd stuff somewhere where only autists will find and use it, like combinators in Factorio.
>>
>>496859181
I'm planning on playing it
>>
>>496857514
>Wario2
Wario is just garlic flavored Eggman.
>>
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>>496859181
who's it even for? they just added parts of the most popular mod to sell it to the casuals. if you played SE then you'll be bored with SA.
>>
>>496859181
>$30
certainly won't be paying for it, might pirate it but I'll probably be bored of it pretty quickly
>>
>>496859181
Ideally I would play and complete it alone first, then play with /egg/. However, I play slowly and savoury, so I will not finish the game for a few hundred hours, and by then if there will be any serb hosted, it will be gone by then.
So, I am playing alone.
>>
>>496859743
Does SE have stuff similar to elevated rails and spoilage? Never played SE, but I hope a big update using the new mechanics will be released before I finish my SA run.
>>
>>496859983
>serb
kys redditnigger
>>
i'm not saying you have to be good at conversations, but if you were at least mildly interesting, you'd be getting (You)s naturally
but you will get nothing instead
>>
>>496860182
nta
is /mmcg/ also reddit?
they use "serb"
>>
>>496860393
Are you talking to me?
>>
>>496860174
No, SE in a multitude of ways is lacking to SA due to mod api limitations for factorio 1.0, plus in general is still a long way to go from the plans earendel has for it.
>new mechanics will be released before I finish my SA run
I do doubt that, the next update planned for SE is still based on old factorio, plus Earendel will be still be busy at WUBE with 2.1 for a while as well. I'd say at least a year after SA will SE release something substantial, and a couple more years until a 1.0.
>>
no, your post was funny, even if it got 0 (You)s
>>
>>496859743
>if you played SE then you'll be bored
Oh. I can definitely guarantee that one
>>
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Please spoonfeed cucaracha path-finding to me.
As I understand it, if I intentionally make a hole in the wall, all the expansion groups should be happily routed through it, and therefore I only need to build a single defense point there instead of full blown turret wall.
But I never saw my favorite e-celeb doing something like this.
>>
So... changing from hypertube to mk2 pipe is instant crash
>>
>>496861179
Uh, not sure the ideal pathing, but I do know that biters after a certain while will try other methods if the main pathing they take instakills them. Like, pretty sure in this scenario after a while they'll ignore the hole, attack the wall where's there no defences, then go to the turrets/inside the base.
>>
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>>496860182
>he doesn't know what a serber is
>>
>>496860182
Wait, isn't the anon referring to the server being hosted by a serbian?
>>
>>496861179
probably won't work
what will work is surrounding a nest with defenses and letting it eat your pollution
>>
total newfaggot death
>>
>>496861179
They just run straight to where they want to go and attack anything that blocks their path, in that case your wall. I think the hierachy in pathfinding is something like pollution source>weapons they come across while going there>stuff that blocks them.
So they won't head to that hole, you better weaponize that whole wall eastern germany style.
>>
factorio serb when
>>
>>496861179
No, they head towards the shortest path of least resistance in their immediate surroundings.
If between their starting point and your pollution spewing boilers there are destructibe objects, they will path through it (destroy it on their way towards your boilers). If there are indestructible (mountains, water) objects in their path, they will go around it.
What you're thinking of only works as dragon's teeth right at the front of your turret line.

In short, you will have to build a full line of wall with turrets behind them all the way.
>>
>>496780959
Go hug your mom and maybe do a little more if she's willing
>>
>>496859181
for all the shit we gave nilaus for playing alone at the lan, I kinda get it
playing a new mod with a whole team of autists who randomly do everything you wanna explore how to do yourself kinda sucks
>>
>>496862283
>I deliberately attended a social event and now I'm forced to socialize
>how could this be happening to me
>>
>>496848094
Is the latest fork of nyxies any better? It has ups friendly in the name
>>
>>496862628
doesnt matter still got early access
>>
>>496862628
>autism beam noises
>>
>>496861825
No, it's from /mcg/ shortening servers to servs then servs to serbs.
>>
I wish we had efficiency modules in satisf*ctory
>>
>>496831405
Watch this one cool trick, you see the secret is.... actually on the other hand i dont care. whatever happens to your factory, happens. it's nothing for me to worry about
>>
I read somewhere that ADHD people and autists are meant to get along but after playing Satisfactory with my ADHD friend I think they should all be gassed for the betterment of society
>>
My best friend wants to gas me since I want to build a vertical factory.
>>
>>496865856
After hoverpacks? Sure, whatever.
Before hoverpacks? get in the chamber.
It's good to get practice with 2 or 3 floors at least. The map has lots of flat space and conveniently spaced floor markers, so just use them for factory levels.
>>
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>>496865502
>ADHD
he should just get 12 hours of sleep every night until it goes away lmao
>>
How important is the awesome shop? I am almost completing phase 2 but havent used the shop/sink at all
>>
>>496866290
It's not essential, but it gives you more tools to work with, i.e wall mounted power poles, floor pipe holes, etc.
Just build it and scroll through all tabs, see what you like
>>
>>496861179
buildings do have some weight that they add for pathing, dont know any numbers for it so you might need to do a few layers of solid wall to get them to go all the way around to your killbox, and even more if you want to get expansion parties since they pretty much have to walk 2x as far to go all the way around.
ive seen attack parties hug walls and go around, have not confirmed that expansion parties actually care, but i dont see why they wouldnt just work on the same ai considering its dealt with as the same thing in game.
they dont care about turrets having a chance to hit them, or repeatedly killing them.
>>
>>496866290
A few of the items are factory related and will make your life a lot easier. You really should set up a sink even if its just a recycling bin. Making caterium wire or reanimated SAM and tossing it all into a sink will quickly get you enough tickets for all the important items while you work on other things.
>>
>>496865502
Tell us more
>>
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>nuke nobelisk from lizard dog
>>
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So, what's up with the Satisfactorio popularity contest? I've been just skimming the general since 1.0 came out but this always seems to be discussed.
>>
normies, /v/iggers, we are patricians, they are plebs, etc. etc.
come on dude we had this reply chain about satisfactory dozens of times already, it's just boring now, this general isn't that dead to warrant empty bumps either
>>496872427
>>
>>496769171
>>496844427
Just in case you're serious, If you reckon you can get it to hover level and stationary even when the weight distribution is changed by loading cargo or opening the belly door be my guest. I don't think the low wings are the issue but they probably aren't helping. It's a logic problem and that's not my strong suit. https://files.catbox.moe/ushhig.xml
>>
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>>496872427
here, a bit more realistic version
>>
>>496870209
He'll do like fifty things at once, leaving stuff in various states of done with no way of me knowing what needs to be progressed.
Every last factory building has a different design. Like a basic shed that takes two inputs, processes them in two assemblers and outputs one item apparently has near infinite different ways to be put together. So if I want to expand anything I have to spend minutes figuring out what madness his brain hatched this time.
If his inventory gets full he'll just drop a crate and cram it full of random shit, and remarkably come back to this shit later and pick out the stuff he needed even though there's dozens of these things.
Sometimes belts and pipes are aesthetically laid out, other times full spaghetti with no inbetween.
The strangest part is the getting distracted easily part of ADHD isn't true? He'll play this game for hours and hours, laser focused, always doing something. If I say I'm off for a piss he'll say "oh yeah me too shit" like it's a surprise to him.
I dunno how these people hold jobs. "you done that shit you were meant to do last week?" "nah boss but I'm halfway through it, a few other things and a few things I wasn't asked to do, oh and I'm not doing that one task because it was boring and therefore impossible"
>>
>>496874512
>The strangest part is the getting distracted easily part of ADHD isn't true?
You can "lock in" just as easily as anyone else so long as you're getting enough dopamine (i.e. what videogames are designed for)
>I dunno how these people hold jobs
meds help but generally they don't
>>
why are there so many zealous s**********y simps, they remind me of modern star wars fans, they're out for your blood
>>
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>get satisfactory on summer sale
>don't touch it until 1.0
>start playing with 4 friends, 2 of whom i finished factorio with
>everyone does their own thing, things are going well
>friends are getting burned out at phase 4
>i already got bored to tears by the end of phase 3
>do nothing but rush space elevator and tell my bros what i need next
>finish the game asap
the definitive project manager experience
at least i got those other two friends into factory games and we're all hyped for space age now
>>
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>>496875424
>meds help but generally they don't
Assuming you can legally get the meds in the first place.

>>496874512
The name is a misnomer. It's not so much a deficit, as it's an inability to regulate one's attention — always either way too little, or way too much.
He'll be doing whatever strikes his fancy, and once the novelty wears off, so does his attention. Hence the half-finished everything.
And being dopamine junkies, neutral context here, sorta, they may seek to do things a different way because it's more rewarding that doing it the same way over and over.
Best part is that it is also comorbid with the 'tism, and you get to have the worst parts of both.
>I dunno how these people hold jobs.
>>
>>496874512
It unironically sounds like you're the one with bigger problems.
>>
>Scroll wheel click to copy building
>It doesn't copy the settings
>It also has it rotated the wrong way every single time
wtf WHY
>>
>Design something nice
>Want to make copies of it
>Have to rebuild the entire thing inside the BP building
>Still can't use it in other saves
>>
>finally unlock blueprints
>doesn't fit
>spend another dozen hours to get Mk 2
>doesn't fit
>spend another hundred hours to get Mk 3
>doesn't fit
>have to slice up the building into multiple smaller parts
>none of the logistics connect to each other
>>
>>496874512
>I have to spend minutes figuring out what madness his brain hatched this time.
I fucking love this though lmao, endless ideas to iterate on. A little brain teaser with every new project. C'mon, you're smart.
>I dunno how these people hold jobs.
That's the neat part
>>
>>496853578
A build drone.
>Total freeflight within a limited radius surrounding your character
>Freelook cam with a toggle between perspective/orthographic view
>All normal build & dismantle options available, pulling from your character's inventory or from the depot
>>
>>496853578
A special nobelisk for demolishing your old factories.
>>
>>496750343
I think the map is the one playing fast and loose with the scaling. I mean Tolkien isn't infaillible, but unlike some other writers he actually did try to put in thought into the realistic placement of things in his world, and even drew some (pretty good) maps himself.
This map isn't his, though, it's just a fanmade one extrapolated from details found in the text (and maybe supplementary details from drafts, other writings, etc., though for Moria I don't know how much extra information there is). So I think whoever made it just fucked up the scale accidentally.

Failing everything it should be possible to just check the width of the misty mountains on Tolkien's own map from the Hobbit
>>
Blueprints in satisfactory are shit, might as well not have them.
>>
>>496884606
>squat toilets are shit, might as well shit on the street
>>
>>496874512
>If his inventory gets full he'll just drop a crate and cram it full of random shit
I felt this one in my soul. I have a friend with what I'll call mild ADHD, and although I've never been formally diagnosed as autistic my friends and I always joke. Any time we play a game that has any amount of inventory management, I always try to keep things meticulously organized, and he ends up placing "dump chests" all around where he just empties out his inventory. And of course I inevitably come in later and put the pile of stuff in its correct place.

We get along well, of course, but it's funny to me to see essentially the same shit happening to someone else.
>>
>>496884606
They're nothing amazing, but they are 100% worth it.
If you're a builder (not just an automation player), they are a complete game changer.
>>
>>496886201
>dumps 1223 limestone, 500 iron plates, an object scanner, 5 gas nobelisks, 18 fabric, 2 rotors and a screw
clean it up janny
>>
>>496885102
this but unironically
shitting on the street is a form of protest in order to get real toilets

>>496884606
>t. never built rails
>>
>>496878169
There's no use case for copying building settings, sorry.

You can ctrl+c/ctrl+v for constructors, assemblers, etc. and it will copy the recipe, over/underclocking, and power shards. Only works from the same range as manually configuring it, not long distance, but should still save you some time.
>>
i wonder how long until coffee shit studios gives up on satisf*ctory
at their current pace, they might fix all major bugs by 2035
>>
>>496887480
>laughs in Valheim
>>
>>496886201
>>496874512
Is it bad that I identify with BOTH of those examples?
Like, I meticulously sort my shit, categories, subcategories at times, yet I also have a "dump" or "buffer" storage where I just put whatever to make space in the inventory.
Sometimes I set up some kind of automatic sorting to move those items to their proper place… and sometimes I have to clean it up myself when I can't.
I'm not talking some middle ground, I mean having both extremes take place, though usually not simultaneously.
I'm also liable to drop stuff half-finished because I got bored and had an idea how to design something else, and it seemed really interesting and I'll just take 5 minutes to finish it and, well, get distracted again if I can't finish that thing quickly enough.
I also burn out fast if things don't go smooth-ish.

Why can't I just have the normal autism? Like it wasn't bad enough already, I had to have the attention problems too?
>>
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Tied of constant shaking? wish your pid didn't shake your entire space plane?

CONSIDER A TOOL TO FIX IT.
https://steamcommunity.com/sharedfiles/filedetails/?id=2354403971
>>
I am one step away from barreling oil and water into my refineries
>>
What's up with the idea that destroying nest without occupying the space right away is impossible in death world? The expansion speed isn't changed and it's not like you're going directly from 10% evo to 90% just by switching to death world. At most there will be 1 or 2 more expansion parties every few hours.
>>
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another nail in the coffin to prove the people who developed this are not human
>>
>>496890379
what's the problem
>>
>>496890517
Each of those jerry cans hold 260 gallons of fuel
>>
>>496890609
it's a videogame
>>
I purchased factorio yesterday and I already played 90 hours since then!
>>
>>496742665
What do you wanna game? If it's stuff like factorio and shapez, you won't have issues buying whatever mid-high tier 2-in-1, anything that just isn't budget garbage. If it's to play actually demanding games, then yeah it might be harder, and whatever you do find is almost certainly going to be very overpriced.

The real issue is that the intersection between touchscreen/2in1 laptops and good, well-built laptops is quite small. Most business lines (which are the actually worthwhile laptops) don't have 2in1 variants, so you're stuck with normie consumer models that have unplanned obsolescence in 2-3 years. AND it's always going to be overpriced.

Consider whether you can get by with a nice laptop and a separate drawing tablet. $100 for a tablet and $1000-1200 for a pretty high tier modern AMD laptop is gonna give you a way better experience than the equivalent money put into a touchscreen laptop.
>>
>>496851574
i hope so, the waves feel too tame sometimes
>>
>>496890609
>>496890379
Did you know that Steve from Minecraft is canonically the strongest character in all of vidya history because he can hold a gorillion gigatons of metal in his inventory and it doesn't even slow him down? Subscribe to my channel for more mind blowing vidya facts!
>>
>>496887828
Try and get medicated. First thing you try might not be what you need or feel good; give it time. This shit will ruin your life in the long run if you don't manage it.
>>
>>496892138
erm but that's not possible
>>
I'm going to use automated Factory Carts for logistics
>>
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>4 way pipe splitter doesnt fit
>rotate it 90 degrees
>fits

???????????????????????????

what else can you rotate to make magically fit in this cursed game
>>
>>496888186
>does not tune it for you!
worthless
>>
I'd like to host a Factorio Space Age game for myself and my friends. Due to my internet being fucking assholes and myself being unable to host anything on my own computer, I'd like to get a server.

What kind of server would I need for something like Factorio space age? I'm probably expecting a dozen people, maybe a bit more or less. I'm just not sure what kind of server specs I should get for this (complicated by only WUBE knowing what SA is going to be like for specs)
>>
>>496896052
Pipes are cursed
Just place a pipe between the machines first and it autosnap the splitter to to the center
>>
>>496888186
Just build a pid for your pid so your pid pids your pids while your pid pids. This prevents instabilities
>>
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>Get new job
>Make six figures
>Super busy all the time
Guys, this is it for me. No more full days playing Factorio at work.
>>
Is it faster to run or zipline once you get the bladerunners?
>>
>>496897437
just turn your whole job into factorio
>>
>>496897629
One benefit of a zipline is bypassing uneven terrain and scaling cliffs, so in a lot of cases zipline will win by default.
But over flat even surfaces it's hard to say, I feel like slide jumping with bladerunners outspeeds just about everything until hypertubes but I haven't actually measured it myself.
>>
>>496896052
sometimes pressing H to enter nudge mode will let you place something you wouldnt be able to otherwise.
>>
>>496896893
The server only has to be as good as the worst computer in your group. Factorio multiplayer is a bit special, each player runs the entire simulation and check once in a while with the host to know if they're correct. If someone lag, they get kicked out for not having the correct result. This means that you can't cheat in factorio multiplayer because your results wouldn't match what the host is expecting and that if you play with someone with a weaker computer, their computer is your limit (unless you're a very bad friend and decide to kick them out for not having a good enough computer). Factorio has a headless client for hosting. All you want is more ram and a better CPU than your lowest computer. This is the true reason why it's impossible to host 1k players on a single map. Even if someone had a pc strong enough to handle it, you would need all 1k players to also have a pc powerful enough.
This shouldn't be too hard to find.
>>
>>496897629
Ladder+parachute Feel free to set up a zipline for the way back as you glide above it all.
>>
>>496898067
Maybe, but even so the convenience of not using your fingers and keyboard springs more than necessary is worth it. You will inevitably jump too far one day and waste time getting back.
>>
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>>496762604
Oh hey. Here's my setup back from update 5 or 6. It was actually completed back when generators still consumed fuel proportionally to load but it survived going to full consumption flawlessly save for a small issue with lane splitters choking the flow for some reason, which I fixed by switching to smart splitters with overflow rule. There were 273 generators in total fed by 104 extractors and 6 mk5 belts going from all the way half across the map. Made 20-ish GW of which I never used more than half in the end haha. A bit less actually because some of the generators were on a completely separate grid that only powered extractors and miners and nothing else, so that if I ever blew a fuse on the main grid the generators would still be fed properly with water and coal and it would only take a breaker flip to recover.
I believe nothing important has changed since then so it could work right now without problems, except maybe there's no need for a separate grid anymore now that priority switches exist.
That save is gone though and I've started from scratch and I'm not going to repeat that, I'm building 115 rocket fuel generators right now instead, and if that'd still be not enough then fuck it I'm going nuclear.
>>
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>>496898186
yep
>>
Anons, I've already finished vanilla Factorio and I'm thinking about doing a modded run before Space Age drops out. What's the most natural progression after vanilla? Krastorio? Space Exploration? K2+Space? Other one(s)?
>>
>>496900334
Incredibly soulless.
>>
Engineers don't have souls
>>
>>496900530
Krastorio is a great starting point
Space exploration is for severe autistics with masochistic tendencies
K2+SE is the factorio equivalent of cock and ball torture
>>
>>496864547
There's no pollution, the fuck would you need an efficiency module for retard
>>
I will engineer myself a soul
>>
>>496900530
play the first five? techs of nullius. dunno if you'll be able to burn to physics science or further before SA is out
>>
>>496901419
>engineer reject's god's shitty earth
>builds himself a new soul so that he can connect with the machine god
>>
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>>496900848
You're literally playing a soulless corporate slave
>>
>>496901763
the switchback at the end is forcing me to ask, does that game just not have elevators
>>
>>496901894
Mod only, which means right now, no.
>>
>>496901894
no use case sir
climb jacob's ladder instead
>>
>has stairs
>has ladders
>has jump pads
>has hypertubes
>has jetpacks
>"um, does this not have elevators? how are you meant to get anywhere? factorio would have elevators you know"
>>
>>496901151
If K2+SE is cock and ball torture, what's your opinion on Pyanodons?
>>
>>496902516
That while being buried in ash
>>
>>496902216
>game where the whole point is building fancy buildings for your factory
>"erm, why would you want a part to to help make fancy buildings? dont you know that there's literally no usecase!"
>>
>>496901894
Hypertube is pretty much one as far as personal transportation is involved. Ladder is more like a backup access as well as a way to draw power lines in a way that doesn't look half-assed
>>
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>>496901763
>try to make a tube booster contraption
>it clips me through the ground and the game crashes
>>
>>496902776
You make your own, retard
Same shit as Minecraft, they don't just give you an elevator block, you make that shit with pistons
Put a vertical hypertube right behind a door, put a sign with up and down arrows outside it, boom you have an elevator
>>
>>496903034
>anon tunneled into the warp via hypertube
>>
>>496898225
So the bottleneck in this case is the one with the worst computer, got it. I don't think we'll be building a megabase, so I'm hoping a default server should be fine, even with space age.
>>
>>496903268
hypertubes dont feel like actual elevators at all.
>>
>>496847734
You have no idea, I can't wait to unleash my autism on that virgin optimization problem
>>
I refuse to believe at least part of these people aren't paid shills, they are on their knees, sucking up the dregs off the coffee stain and well and truly throating (whateverthenameofthedevis)'s cock afterwards.
>>
>nah, hypertubes just don't give me that real "stuck in a cramped metal box for several minutes before getting anywhere" experience
>>
On-rails moving platforms would be kinda neat though. You wouldn't be limited to just going up & down, you could also go frontways and backways and sideways and longways and any other ways you could think of
>>
>>496904298
People would immediately try and route some trucks through that and if I was a dev I'd be grabbing a gun if someone suggested I should implement the game logic for that.
>>
>>496904298
Features that "would be neat" are exactly what mods are for. If you add everything that might be kinda cool to the base game, you just end up with tons of bloat. Things that are integral to the experience go in the base game, neat little novelties are left to modders. Factorio does the same thing, you get functional circuits but nixies, buttons, etc. are mods
>>
How many laser turrets line do I need to put for them to handle 99% evolution attack waves without letting anything touch the walls? Assuming unlimited power, all research (no infinity) and deathworld setting.
>>
>>496903963
CORRECT!
i asked for an elevator, not a shitty tube.
>>
>>496905020
no.
>>
>>496901763
I hate when people just make giant floating platforms and roads like that
>>
>>496905020
>without touching the walls
You need mines
>>
>>496890379
>>496890609
Most of the measurements in the game are not realistic, like getting 1 ingot from 1 ore or a single light fixture that consumes a megawatt of electricity.
It keeps the numbers smaller so the math is simple.
>>
>>496905274
But then they touch the mines. What I want is a type of defence that can last effectively forever without user input. I'm guessing I won't be able to dodge some infinite science. The +14 damage per level is pretty appetizing...
>>
>>496906503
There's literally nothing wrong with 1 ingot = 1 ore, only autists would think it's weird. There's no units, so one "ore unit" is just however much ore it takes to make one "ingot unit".
>>
>>496906503
>It keeps the numbers smaller so the math is simple.
>1 MW lamp
>small
>>
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>>496905147
You're welcome.
That layout required a shitload of horizontal space that could only be found retardedly high in the air and that made any kind of semi-realistic support structure, let's say, impractical. So I just said fuck it and let it float in the air. Hooray the technology of the future that allows that.
The current design is split in multiple floors and much more compact so it can be relatively easy made into a proper looking factory building. I don't bother though because it works and fuck that shit hahahahah
Maybe later when I'm done with all the expansions every new tier comes with.
>>
>>496906503
>keeps the math simple
>most recipies have fraction ratios
>large amount of recipes even produce or require materials at 10^-3

theres nothing "simple". Nothing is thought out. Everything feels so random because it is
>>
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>>496905147
>>
>>496907228
You could switch MW with KW and it'd be more realistic, if you want.
>>
>>496908037
>bawww muh ratios
engine limitation
>>
>>496908582
>engine limitation
pid issue
>>
>>496908421
eh, towers are cool
>>
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>>496907228
They are incandescent
>>
>>496908421
towers are fine, and big flat foundations are fine if you just connect them to the ground in a somewhat realistic manner
>>
Other than costing a machine and increasing the space required, is there any downside to direct feeding something like gears or iron sticks to the machine that need them for a mall? I have 3 machines making iron sticks and directly inserting them to the rails, medium and big poles machines. I'm wondering if it's a mistake that I won't realize for hours or if it's actually good design.
>>
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>>496905020
>>496906939
Depends on a lot of factors, like whether you've got just a flat wall or whether you're willing to setup something a bit more elaborate to funnel movement.
If you want something that will truly last forever without any input, roboports with repair packs are what you need.
On vanilla (switch) this design is basically untouchable, even when a massive counter-attack wave of greens is triggered following an artillery research I barely take any damage. The outer fortifications sometimes get scratched but then the robots repair it. All consumables (repair packs, ammo, artillery shells, flamethrower fuel, etc) are also restocked automatically by train.
>>
>>496907228
1MW is simpler than .001MW

I would prefer the lights consume 0MW, but they probably don't want to do that because of the performance impact if everyone could freely spam them everywhere.
>>
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>>496910005
If they consumed 1 KW, I'd somehow be less annoyed
>>
>>496910005
You can spam them everywhere, 1 MW isn't shit
Wouldn't mind 0 MW so long as they still need to be hooked to the grid
>>
>>496909823
Machines have a small idle power draw, so even if the numbers and ratios otherwise work out, more machines = more power draw. It's very minimal though and that's basically the only downside. I find the simplicity of direct insertion to be worth the tradeoff, the only place where I really feel the need to be autistic about ratios and efficiency are science packs. Malls can be thrown together haphazardly, don't sweat it.
>>
In space age T3 efficiency modules are going to be worth it.
Trust the plan
>>
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>>496905274
>>496905020
>laser only
On deathworld the waves are just too big to kill them all before they get to you no matter how many lasers you use.
Maybe there's some cheesy wall maze layout that messes with pathfinding you could exploit.
>What I want is a type of defence that can last effectively forever without user input.
That's what construction bots are for. My first deathworld run was done without any flamethrowers because I was a noob and didn't know how good they are. I resupplied my walls with trains that automatically dropped off building materials/repair packs and whatever else was missing. You set it up once and then it works forever.
>>
If i have a machine line that uses exactly 60 resources/min and i have a conveyor wth exactly 60 res/min, can i make a splitter chain or would that cause issues if i want 100% uptime on all machines?
>>
>>496913652
>do manifolds work?
yes, ignore the seething autists
>>
sure
>>
>>496914408
maybe power storage doesn't count for max consumption
>>
>>496913652
Sure. It will take time for the last machine to get filled up but it will happen eventually once the first ones fill up their internal buffer.
>>
>>496913652
manifolds are the best setup, balancers are for fags
>>
>>496913652
You'll have to wait a bit before the first machines fully stock up before the rest start working 100%. Unless you need the chain to start production immediately for some reason it's not a problem.
>>
>>496901165
retarded subhuman faggot
>>
>>496901165
drink bleach you dumb fuck
>>
>>496864547
engine limit--oh wait just underclock it gives an efficiency bonus and penis size penalty
>>
>>496914408
>crates of shame everywhere
>power graph is having heart attack
>tool is pink
It ticks the top scars box
>>
>>496915239
>>496915554
looks like someone missed his nap today
>>
>>496913652
manifolds are the meta for satisfactory specifically because once you get a certain automation line pumping out however much you want, you're unlikely to touch that line again.
there is a problem of backfilling, but that can be solved by activating each step of the assembly line in stages (activate the smelters, and first set of assemblers, once the first set of assemblers fills up activate the second set, and so on)
>>
>>496917075
any time someone meanposts i always make a second meanpost right below theirs
>>
>>496915740
shame?
I should feel shame that my inventory was full and couldnt fit one iron rod and one concrete or whatever dumb fucking shit was in whatever I dismantled?
>>
>>496917075
i'm just telling the truth, is all
>>
>>496917686
dropping little rabbit turds all over the place like a wild animal is pretty shameful, yes.
>>
>I should feel shame that my inventory was full
yes
>>
>>496917932
i literally dont care enough.
>>
is it out? IS IT HERE?
>>
games with limited inventory are an engine limitation (and bad programming)
have you seen what happens if you have more itams than the maximum allowed in bethesda games or baldur's gate? they shit themselves completely
same goes for max unit cap in blizzard games
the limit isn't 200 for balance reasons, it's 200 because the game engine is shit
>>
If you are not even halfway done with phase 5 then don't speak to me you gamelet
>>
games with limited health are an engine limitation (and bad programming)
have you seen what happens if you have more health than the maximum allowed in bethesda games or baldur's gate? they shit themselves completely
same goes for max mana cap in blizzard games
the limit isn't 100 for balance reasons, it's 100 because the game engine is shit
>>
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>Cucked out of buying the expansion because I can no longer use my third world salary and currency to buy video games for third world prices
Couldn't Gabe wait to do his (((price adjustment))) shit AFTER Factorio 2 released?
>>
games with floating point are an engine limitation (and bad programming)
have you seen what happens if you move more than 2000 units from origin? they shit themselves completely
same goes for inventory tracking in blizzard games
"I have 0.9999999827163482 items"- actual fucking psychopath
the precision loss isn't for balance reasons, it's because the game engine is shit
>>
>>496919710
idle clicker games solve this
>>
games with limited movement speed are an engine limitation (and bad programming)
have you seen what happens if you move faster than the maximum allowed in bethesda games or baldur's gate? they shit themselves completely
same goes for max speed cap in blizzard games
the limit isn't 100 m/s for balance reasons, it's 100 m/s because the game engine is shit
>>
ok guys we get the joke
>>
threads with limited jokes are a website limitation (and bad programming)
have you seen what happens when you have more than 1250 jokes in a thread? they shit themselves completely.
same goes for max joke cap in blizzard's forums.
the joke limit isnt for balance reasons, its because the site is shit.
>>
>>496919008
health in general has no use case. the game could have you do some trial fights right after new game start to calibrate your skill, then autoresolve every encounter. anything else is inefficient and lazy.
>>
games with limited dimensions are an engine limitation (and bad programming)
have you seen what happens if you have more than 3 dimensions like in bethesda games or baldur's gate? they shit themselves completely
same goes or blizzard games
the limit isn't 2 dimensions for balance reasons, it's 2 dimensions because the game engine and your GPU is shit
>>
games are a limitation (and bad)
have you seen what happens when you have games? they shit themselves.
same goes for board games.
the limit isnt for balance reasons, its because your games are shit
>>
>>496919623
paypigs are so dumb. i have half a mil in the bank from a decade at my fake online job and i have NEVER paid for a game in that time. games are free.
>>
anon is bad
he shits himself
he is shit
>>
>>496921460
anon here i did in fact shart myself an hour ago
>>
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what's this little thing in the corner of my screen mean
>>
>>496921741
it's true I was there
>>
>>496921920
thought i told you kikes to get out of my walls already. i WILL fumigate.
>>
>>496921893
nice buildings
it's what you need to deliver to the space elevator to get the next HUB milestones
>>
>>496921893
that's endgame stuff don't worry about it
>>
>clipping
0/10
>>
>>496922053
soulful clipping > no clipping > lazy soulless clipping
clipping streetlight fixtures is soulful and thus allowed
>>
>>496905020
Isn't it way better to let biters destroy a few walls?
Stone is so plentiful and useless that I assumed a good wall design would soak up damage with walls, and let bots do the repairs.
Repair pack are so cheap that, in my opinion, a perfect wall design would barely be enough for the biggest waves : they'd get to 1% health and barely survive, making the wall cost/chunk as low as possible.
One way to test that would be to replicate the pollution output of your base in a cheat deathworld desert world (worst case scenario) and test a few designs.
>>
I haven't been keeping up with FFFs but has there been any indication of customizing the alerts in any way? Like there should be a way to filter out when certain items (walls) take damage and no longer get alerts for those. It's annoying enough on vanilla but I imagine it's even worse once you've got multiple planets running simultaneously.
>>
>>496847734
Oh Fuck you spooked the poop out of me
>>
>>496922685
Yes. Even a massive brick of lasers isn't enough to stop everything so walls are essential. A regular dragon teeth design will prevent most turret losses from ever happening. I'm going to test a few designs like >>496909973
posted to see if I can prevent even more damage by screwing with pathfinding.
>>
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>>496921893
I feel like a massive pleb looking at these buildings. I just make a box, put some concrete pillars underneath, put a few windows and doors on the box, catwalks around the box, catwalks leading to upper floors and from one building to another.
>>
>>496924289
>put some concrete pillars underneath, put a few windows and doors on the box, catwalks around the box, catwalks
better than 90% of the playerbase
>>
>>496924380
>civil """engineering"""
not even once
>>
>>496924289
The upside of this approach is that you actually make progress instead of sitting around at phase 2 for a decade
>>
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I raise.
Stacked big gay floating platforms with several sections that are unaligned with one another.
>>
>>496924650
Perfection, literary me. (the train intersection looks good)
>>
>>496924529
I think I have around 35h in the current save and I am still stuck trying to complete phase 2 of the elevator like in the webm >>496924289, I think I will need at least more 5 hours before I finish it, depending of how much I fuck around, maybe more.
>>
Like Satisfactory, Factorio is best played with friends.
>>
>>496925548
I haven't had friends in over a decade
>>
>>496925548
>>496925810
all of my friends became mentally ill.
>>
>>496925810
same
>>
>>496924650
Literally me.
>>
>>496926609
My school friends only ever tolerated me but when we graduated they cut contact. I tried three times over the years to get back in touch with some of them to no avail. Granted I was an annoying teenager, even after making a concerted effort to mellow out in my 20s the damage was done. It's impossible to meet new people these days unless you are a gay or a furry or a cyclist or something.
/Blog
>>
>>496928043
>It's impossible to meet new people these days unless you are a gay or a furry or a cyclist or something.
I'm just happy whenever I talk to anyone and don't make a complete ass out of myself.
>>
>>496918028
Look at that chimpout. You'd think they'd have meds nearby.
>>
>>496928043
enroll in college
look up "hobby clubs in [your area]
pick up smoking and going to bars
get a job
convert to some religion
>>
>>496925548
>all my friends are smarter than me but I spent way too much time in Factorio so we're on par there
feelsgood
>>
>>496928457
look them in the eyes
firm handshake
>>
>>496928916
grip bootstraps
pull up
>>
>>496931571
wtf i'm flying now
>>
>>496898225
>The server only has to be as good as the worst computer in your group. Factorio multiplayer is a bit special, each player runs the entire simulation and check once in a while with the host to know if they're correct
Are you absolutely sure about this? When I hosted space exploration for myself and a friend, the simulation was definitely running on the server because we had to upgrade it to 16 GB of RAM by the endgame
>>
>>496928457
once you have been fucked in the head in your teen/younger days nothing of this will work, you will always be the "weirdo", "the outsider", adults are much more objective and judgmental about what people they want to interact or to be associated with
>>
>>496902216
Vehicle elevators would be cool, though. If you run into a slope that's too steep for the truck to climb, there's no pretty solution.
...then again, their shamefully barebone vehicle automation wouldn't be able to handle anything like that.
>>
>>496933161
Yes, I am sure about that. The server is running the same simulation as you do without running the graphical part of the game. It would be impossible for factorio to work in multiplayer if it worked a different way due to the huge amount of calculation per tick. Each client is running the simulation on their own side and the host just checks if everyone is in sync.
https://www.factorio.com/blog/post/fff-302
>>
>>496933714
>The server is running the same simulation as you do
>the host just checks if everyone is in sync
Some people might say your post was written in a confusing way
>>
>>496936971
The only difference between the host and the clients is that the host also checks if what the clients send is in sync with its own result. I think that's a bit clearer, it's unnoticeably more expensive than being a client since the overwhelming majority of the work is calculating the game itself. If you hit the hardware limit as a host, you would hit it as a client anyway.
>>
>>496792989
>setting up input priorities for when you need to circulate recycled water back into a closed-loop system
How necessary is this?
About to start aluminum production, and I see that the second step in the chain gives back 1/3 of the water you put into the first step. My first thought is that I should be able to achieve such a ratio just by using a pipe junction to connect two pipes of new water and one pipe of recycled water, maybe with some valves to control direction and/or limit new water. Is there any reason this won't work?
>>
>>496908421
SOVL
>>
>>496926609
Me but my online friends instead of the very few RL ones I still have. FF14 turned 90% of my online friends into fucking troons. I swear to god that shit is contagious.
>>
>>496933132
Pull from the other direction.
Land safely.
>>
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Idly looking at stuff on Captain of Industry to see if I'd like it.
What in the goddamn is this?
>>
>>496942342
Ural Mountains, tall and majestic.
>>
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Welcome to The Pioneers got power problems presentation.
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>>496942342
Raw adamantine! Praise the miners!
>>
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>>496942342
hole
>>
>>496942342
Haha imagine sticking your dick in there lol
>>
>>496944113
like a rocket platform down a runway
>>
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Satisfactory would have made this achievement have a longer distance or maybe multiple tiers, my little baby factory managed it before I even finished phase 2.
>>
>>496945143
That's the average length of a satisfactory playthrough though, and they want people to get the "DAE Spaghetti?" achievement.
>>
>>496938161
It's necessary because aluminum scrap refineries will stop producing if they can't dump the water byproduct somewhere.
>>
>>496938161
You can use the wastewater on something else if you want. Wet concrete, pure iron or copper etc. Some people package the water and sink it.

Personally I just did the input priority thing and let it recycle.
>>
>>496933514
After the vehicle physics and torque change even a 45 degree ramp is no problem for a tractor, and any natural height change more than that is usually meant to block everything including walking. The real problem is vehicles being air balloons and getting too much airtime, losing control when going up ramps unless you really slow down. In that sense the mod elevators would help, if only I were to care enough about trucks to actually want a mod to help it.
>>
>>496938161
Use byproduct for 1/3 of the refineries exclusively including from themselves. Then you never have to deal with water oversaturation. As long as your ingot production is always running due to an overflow sink, it will never hang up.
>>
>>496933514
There was a vehicle elevator mod but it was kinda scuffed even if it looked cool as fuck.
>>
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I think that's about it then, just waiting for it to end now
>>
>>496938161
>actually read your post again properly
The reason why that can hang up is both because the water extractors are always working regardless of demand and the pipes themselves are poor buffers. If there is ever a pause in your use of the products, then as the refineries are also paused the water extractors are constantly filling up the pipes. If either the solid or liquid product outputs are full and have nowhere to go, the system can lock itself up. The machines may also not be synced to each other and dump materials at just the wrong time (all the same time) perhaps, a liquid buffer added to the system can give some wiggle room. Generally if the numbers exactly line up they will never lock up but I usually add small buffers so as a principle anyway. Or just have the refineries be divided between freshwater and wastewater like mentioned above.

Hence, just making sure the system has a sink on the other end will prevent this. If feeding a train station, a solid buffer just behind it is also good practice because train stations stop intake when loading a car, so there should be a buffer to absorb some of the ingots in the meantime.
>>
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look at this shit lmao
>>
>>496948417
I hate that you need a third party website to get rid of all those fucking crates. I have a bunch under terrain that I can't get to manually.
>>
>>496948086
you have to be straight to post here
>>
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>>496948938
Obviously not considering your post just went through.
>>
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If you don't properly load balance every machine you're playing the game wrong, kill all manifold fags
>>
>>496948417
>>496948086
that makes me feel itchy
>>
>>496948417
meanwhile I look at my save, feel overwhelmed by the mountain of shit I need to fix, cry (and fart), and go back to watching restoration videos
>>
Am i crazy or are 95% of the alternate recipes just shit?
>>
>>496949657
That'd be the AIDS setting in
>>
>>496949543
uh bro, your verticality????
>>
>>496949543
Useless bloat for spaghetti fags
>>
>>496949693
They're trade-offs, not direct upgrades. Better efficiency for more complexity (solid steel), less complexity for worse efficiency (iron pipe), more of material A at the cost of material B (alloy ingots), etc.
Some of them synergize well with other recipes and seem shit at first glance unless you try pairing it with things.
>>
>>496949543
crying about manifolds in a game that actively discourages designing around a main bus is peak stupidity.
>>
>>496949543
Every time I make a manifold I do it for you.
>>
>>496948417
its impressive, really, looks like something you would see in a promotional picture

>>496949543
this is just a huge waste of space, all the machines fill up so fast

>>496948086
why is your zipline pink? Also, how I change the color of mine (dark orange, not pink)? Just change to color of my clothes?
>>
>>496949543
goofy-ahh nigga thinks he playin Factorio fr
>>
>>496950007
Speaking of iron pipes i just got that, which is what i was looking for, so thats nice
>>
>>496949543
Wow it took until the 10th iteration before it started to stack.
>>
>>496949543
That's a lot of fancy blueprints, would be a shame if the size of machines differed.
>>
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>>496950218
>Just change to color of my clothes
yes
>>
>>496950604
NTA but off the top of my head the only alternate recipe I can think of that is an objective upgrade in every way is cast screws.
>>
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>>496949543
>Properly load
>Only like 3 of those are actually balanced
>>
>>496951085
? steel screws
>>
>>496951889
Surely there's a way to automate taking the bowl out and replacing it with another.
>>
>>496952436
The bugman doing it is probably cheap enough to make it not worth it.
>>
>>496952436
not as cheaply as paying a brown guy
>>
>>496952436
What drives me kinda nuts about that webm is he just sticks his thumb over the new paint. Like that has to cause smearing, yeah?
>>
>>496948417
Man these minecraft mods are getting wack
>>
>Play some vanilla Factorio before the expansion hits
>Watching Little Shop of Horrors on the other monitor
Holy shit. The puppetry and practical effects on Audrey II is.. incredible.
>>
>first blueprint designer just barely hangs over the edge of a 5x5 foundation
They did this on purpose didn't they.
>>
Is there a way to turn off the ADA dialogue, I don't care about her being snarky or whatever I just don't want to fucking listen every time I scratch my ass.
>>
>>496952997
Old school practical effects are fucking based, see John Carpenter's The Thing. Absolute gold standard for practical effects.
>>
>>496953919
The Thing was always one of my faves. Love that shit. Just Audrey II is on a different level. Why can't we have cool shit like this in movies anymore?
>>
Am I retarded or is there a way to snap blueprints with foundations to the world grid?

>>496954274
>Why can't we have cool shit like this in movies anymore?
Because everyone is too busy huffing the CGI farts for some reason. I mean shit just look at the differences in production between something like Lord of the Rings and The Hobbit, same direction, studio, etc but done completely differently and it really fucking suffers for it.
>>
How do I make a game that kids would enjoy?
>>
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>>496953919
Reminder that the prequel used practical effects before the studio execs demanded CGI instead.
>>
>>496952997
one of the ways they made it JUST. THAT. GOOD. is they filmed the whole thing at half speed. it gave all the puppeteers the time to make all the movements so clean and lifelike but it means the actors had to act at half speed as well. Pretty crazy
>>
>>496954937
REEE
I was so excited for the new Thing and was so let down that it was all CGI vomit. Fug.
>>
>>496953919
I like practical effects even if they're not fantastic. I recently watched Basket Case and I loved the tumor monster in it, I love puppets and that kind of shit.
>>
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Is this historically accurate?
>>
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>>496952172
steel screws add complexity (+2 steps, 3 if you arent already using coal for the assembly line) a material B (in this case coal) and a not-insignificant amount of energy cost in exchange for FAR greater material output and output rate
meanwhile cast screws have no downside whatsoever.
>less complexity
>no material loss or gain in comparison to standard screws
>no material B
>more per minute
>less energy cost because of less needed machinery
there are arguable cases where you shouldnt use steel screws, such as not having any coal near the assembly line or it only needing a miniscule amount of screws, but not a single case where regular screws would be preferable over cast screws.
>>
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Why the fuck would you ever bother with nuclear? That's enough rocket fuel for 576 fuel gens x250 MW each.
>>
>>496954440
>for some reason
Practical effects require skill and experience knowing what looks best for the situation, consideration for multiple takes, construction, maintenance, and probably operators. CGI takes one monkey at a keyboard and a green screen.
Movie executives that actually care about the art are, apparently, a far minority. Even if it looks like shit, there is zero surprise in penny-pinching dumbasses choosing it.
>>
>>496952997
>>>/tv/, retard
>>
>>496957045
What calculator is this?
>>
>>496954937
Kill all execs.

>>496957321
See above.
>>
>>496958150
https://factoriolab.github.io/list?z=eJw9iDsKgEAMRG-TYqqsH7Cx2Y24-MPKNmBhJywKnt-I4hQzb14KCVnBTDtEEWhd6PA9nPrxqQEMsPrKTpMes7xGcjsiwKxSwAxtNYJBVrJGuI-6nya8QKdtxJeWLsc3UFgeZg__&v=10
>>
>>496956883
Thank you for articulating that better than I could. My brain just went "ook ook cast screw gud" and then went back to working on my first oil set up.
>>
>>496952172
Steel screws are efficient.
>>
>>496957045
WhY? I'm not building 500 generators.
>>
>>496956421
Probably not, those are a bunch of different things which would be kept in different areas for different trades.
But fuck it.
>>
>>496958856
But you're building the entire nuclear setup?
>>
>>496957321
>CGI takes one monkey at a keyboard and a green screen
That's the sell, but in practice if you don't want your CG to look like ass, your monkey better be skilled and experienced as good, or even better than your practical effects guy.
Realistic animation of living organisms in particular is such a hard job, the industry just gave up and decided to film real actors in motion-caption rigs instead.

That said, entertainment industry was dreaming of putting art production on a "conveyor belt" factory since the dawn of industrial revolution, and that's what CG really has over practical effects - it's a factory.
>>
>>496942342
Impressive. Excellent.
>>
>>496965074
>"conveyor belt" factory
I think we're going to reach a point where's there's too much previous entertainment media out there and not enough new innovative ideas to keep people coming back for the latest release. Especially for videogames in particular. We're seeing more and more flops as people chose to just stick with what they already have or buy something cheaper.
>>
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Working on my diesel electric motor currently.
>power output is ~250sw for the 15cyl and ~160sw for the 11 cyl.

Hope to slap this into a kei truck.
>>
>wake up
> - Increased cost of lunar foundation
what is wrong with you, xorimuth
>>
>>496966025
Would you like another price increase anon? My coffers are look very empty.
>>
>>496957045
why
I beat the game with 184 coal generators and another ~7,000MW in geothermal
you legit dont need more than about 20-25GW
>>
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447k blocks out and Sashimi belt still working. Sashimi > Sushi.

irl work taking up most of my time and have not had time to keep this running. I do hope to reach the edge of the map before 2.0.
>>
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Is this humane?
>>
>>496967774
Why are you playing on peaceful
>>
>>496967936
that's not peaceful, the dumb bitch got himself stuck while he was trying to beat my ass
>>
>>496968418
then he violated the NAP and clearly the only thing you're doing wrong is not using the nuclear nobolisk
>>
>>496967747
Updated quad sashimi provider. It provides items in exact ratios given by CCs. It has a cooldown to avoid sending the same item twice in a row which helps receiving. Also has a feature to basically automatically saturate the sent belt as best as it can using the janky circuits available.
>>
>>496969282
If you want to watch longer of that
https://files.catbox.moe/b4jqkh.webm
>>
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Everything looks fine in game, but apparently when I take a screenshot it gets sent to the warp.
>>
>>496970634
Bro's building factories in Cruelty Squad
>>
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>>496970634
That's like the fun of EGA video mode
>>
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>>496970634
Looks fine to me
>>
>>496954440
You can't. Have to put down some normal foundations first and manually line it up. After that though the prints will line up in blueprint snap mode. It's why everyone recommends making simple flat 4x4, 5x5 foundation prints to have a platform to work with.
>>
>>496967747
Do you think the UPS drop is because of the long belt?
>>
>>496971730
>better sort my inventory before I bug through the floor
>>
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>>496972402
Yeah, it's 6 ms right now and circuit network significant too. The sections of the build should probably be longer, so there aren't so many belt junctions and circuit networks. Currently it's 168 tiles between sections.
>>
>>496967747
How the UPS in space age?
>>
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The train autist in me has disdain for the complete lack of effort that went into switches in this game
>>
>>496972815
Electric is also huge, interesting. You can save 0.0016 by switching to bottleneck-lite tho.
>>
>>496973275
its something that you only see if you hang around to look at it, or when building.
i understand why they didn't bother to code it in, but it really does feel like the sort of thing they should have worked on, maybe even making it based on path signal prioritizing to switch the track for automation, and making the player wait for manual train driving as the switch swaps.
but then again, that would mean putting work into a train system that people ONLY ever use as a flavour addition since a belt or pipe is always more efficient
>>
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i need space expansion
>>
>>496973548
Belts are only going to be more efficient for your time right up until you want to make more supply lines running along the same path. That goes for every factory game.
>>
>>496973275
Play Derail Valley. It is just granular enough to tickle my train autism. There's not really a whole lot content wise but again juuust granular enough to scratch that itch. It's always what I fire up when I'm bored and dunno what to do. Throw on some podcast or whatever and shunt cars and sweat bullets when it starts raining when you know you're coming up against a long high grade.
>>
in Factorio, train switches are not animated
>>
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>everywhere I look people are moaning about how every part of Satisfactory is lacking
It's kind of impressive how they've delivered the perfect minimum viable product, ticking all the right boxes, but not giving any kind of fulfilment.
>>
Satisfactory insists upon itself.
>>
>>496975217
They made the mistake of making a casual game for a casual audience without accounting for the fact that faggot autists would obsess over it and incessantly whine that it's not identical to whatever faggot autist game they like most
>>
in Factorio, fuel change the speed and acceleration of vehicles.
>>
>>496973275
I mean factorio was built on OpenTTD.

So like it's understandable that everything is lacking when austism literally made a factory game.
>>
>>496975390
>Bluehair snowflake sees a faggot autist game
>Says "I can do that, but better."
>He can't
>He leaves the project
>Some dope has to tie it all together because they sold it to people in early access so there has to be some 'finished' state
>Make, as the other anon said, minimum viable product
>Normie on 4chan has to defend it
>>
>tard thinks "community manager" dancing monkeys are in charge of development decisions
you can't make this shit up
>>
medicamente
>>
I'll give Coffee Stain credit where credit is due. They make FANTASTIC trailers. Shame the game is so eeeh.
>>
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satisfactory launch party is over
leave
>>
>>496928916
get on your knees
maintain eye contact
give blowjob
>>
Factorio launch party hasn't even started yet, come back in 2 weeks.
>>
>>496976067
this but only after a few beers
>>
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>Factorio fags are seething about Satisfactory again
Maybe when Space Age releases it'll placate them enough to stop shitting up the thread
>>
Man I can't wait for /v/ and their furry avatarfags to go back home.
>>
Man I can't wait for reddit and their newfags who cry about reaction images to go back home
>>
>>496976549
The posts would be all about Glebad and Fuggoff and Vulmyanus though.
>>
>>496975217
It's probably an amazing game if you've never played Factorio before. I imagine you'd go into it like you're playing another open world crafting and base building game, and just the idea of being able to automate some of it would be novel and exciting. I'm actually kinda jealous; going from Satisfactory to Factorio is probably a much better overall experience than vice versa.
>>
Man I can't wait for a new thread without the hearthstone message (or whatever it was) in the OP!!!
>>
>>496976993
I played Factorio years ago and found it boring as shit, bought Satisfactory just before 1.0 launch and I've put way more time into it than I ever did Factorio
>>
>>496977165
show factory /v/tard
>>
>>496977296
WIP
>>
>>496979606
I find that hypertube holes make for the best stand-ins for fans.
>>
Is the solution to "I only use 3 out of the 4 ore belts coming out of a train" as simple as "use time passed instead of when empty as a condition"? So in theory with all inserter upgrades and 6 stack inserters on each wagon, I should set a condition for time passed: 13s and maybe an additional item count condition to force the train to stay if it's near full. Adjusting the numbers based on item stack size.
Do I get it correctly? Have I solved the problem?
>>
>>496980153
Or you could set up your train station to only accept trains when your buffers are low
>>
>>496980308
The problem is trains waiting when all the chests are empty except for that one belt that is only used at 50% rate.
>>
>>496980153
No, the solution is to use a balancer.
>>
>>496980487
this!
>>
>>496980487
I tried using balancer and it had the exact same problem.
>>
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>>496980578
Use this balancer.
>>
>>496980732
Shouldn't it be 4:3?
>>
/egg/ it's 11am. Stop giving bad advice to noobs while I'm trying to sleep.
>>
>>496980814
Depends on saturation of input and output lines.
>>
>>496981347
No, I will continue to spread misinformation
>>
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ambatukam
>>
>>496949543
now do 8x8 balancer
>>
>>496982261
>>496981347
We figure out quickly he didn't know what he was talking about when he posted his gunbuster door.
>>
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The bradly can fly.
>>
>>496982261
YOU MADE THAT LSHAPE DOOR?!
>>
>>496974830
with how quickly trains slow down going between signal blocks, it rapidly becomes non viable to ad more trains.
im at 32 trains on my current system, some moving ore, some moving ingots, most of them moving finished products, and i gotta say, im tempted to ditch everything but the finished products and move my ore and ingots to belts, fluids can stay on the trains though,
ive had to double deck the main rail line to stop the congestion once a single train slows down for a second to let another pass.
>>
>>496738054
new
>>496983205
>>496983205
>>496983205
>>
>>496976549
gotta say anon, i AM a factorio fag, but my complaints about satisfactory aren't because of factorio, its because of issues i keep having in satisfactory, mostly in the same places i had those issues back in 2019, and again in 2021.
a lot of the complaints are coming from people who played the game, found it lacking, and come to the general about games like satisfactory to talk about the issues they had with the game.
the same thing will happen when factorio space age comes out, the game will be lacking in some ways, probably spoilage and bot attrition, and anons will complain about it.
same thing happened with stormworks, and that boat fighting game.
this is the just first time you've been here to see it.
>>
>>496983036
anything can fly with enough thrust
>>
>>496983580
uhh no
ur just comparing satisfactory to other games ur playign ok? dont backtalk to me bitch
>>
>>496923046
At the bottom of https://www.factorio.com/blog/post/fff-400
Doesn't sound exactly like what you want, but it's an improvement.
>>
>>496983580
>mostly in the same places i had those issues back in 2019, and again in 2021.
Yeah. Stacking containers still flips their orientation. Perma-irradiation still happens until you reload the game if you're silly enough to pick up something uranium-related. Player is ultra midget, delayed coal power is anti-fun. Devs didn't play the game, same as it ever was.
>>
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>>496983763
the other games im playing are mostly non-/egg/s, and most of them have bad parts too, but none of those bad parts have been bad for nearly 6 years.
except binding of isaac, its been shit for a while, and terraria has feature bloat out the ass.
i can be mad about poor design without comparing it to a game that came out 10 years prior.
>>
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>>496942342
>is this the hole?
>>