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Previous >>503099913

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks, and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks
>TerraTech
>Trailmakers

Aerospace
>CHODE - Children of a Dead Earth
>Flyout
>KSP - Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Mito
>Oxygen not Included
>Pajama Sam's SockWorks
>Workers and Resources: Soviet Republic
>Satisfactory
>Shapez

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/
Satisfactory posts need to be spoilered

Games that are /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter

Current /egg/ hosted servers:
>Factorio - ask in the thread
>>
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Rate my first ship to Aquilo, it's able to go 300km/s
>>
>>503251527
your use case? :)
>>
>>503251527
Monolith/10
>>
Bonus products from productivity benefit from quality, right? So if you're using legendary ingredients it should always be in a machine with max productivity?
>>
Is there any non-lego-brick games where you can build boats? Stormworks and From the Depths both have the lego brick thing going on which I'm not a fan of.
>>503251527
oblong/10
>>
>>503251820
Items never degrade, they stay the same or have a quality% chance to improve. A successful quality upgrade gets a free chance to roll again and chain multiple tiers.
>>
How much yellow ammo and rocket production do you need for Aquilo trips?
>>
>unlocked all non repeatable tech up through gleba shit
>got quality farm set up on fulgora and future proofed it for legendary to be unlocked
>got nauvis and vulcanus upgraded mostly to keep chugging along
I'm running out of shit to procrastinate making an aquilo ship with
>>
Surely there is an underground heatpipe, no one would force players to use it everywhere on that planet without being able to go under shit, right?
>>
thoughts on putting quality mall on fulgora vs vulcanus? The Loads of Free Stuff on vulcanus kind of call to me
>>
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>filters out 3Dspatialets
>>
>>503251820
>So if you're using legendary ingredients it should always be in a machine with max productivity?
Yes. Unless your name is Nilaus. If your name is Nilaus, you do a YouTube playthrough where you take the audience through a half hour autistic tour-de-force with Excel spreadsheets before telling them you should always put prod in the legendary tier; and then you fuck up by putting quality in there and don't correct it for 2 episodes running -- all the while complaining that you're running low on legendary modules.
>>
>>503252708
Don't worry about a quality mall until you have T3 modules. 10% quality means 90% of your items get nothing. 75% of those 9 items are lost on recycling, and 90% of those 75% of those 9 items are garbage yet again.

Feel free to do quality ore mines at any time. It's a great way to stockpile parts. Quality coal is needed for plastic. Quality calcite does nothing, it only creates liquid outputs.
Quality scrap and quality recycling is pretty much kind of the whole point of fulgora.
>>
>>503252290
depends on damage bonus research.
>>
>searchlights can extend the range of flamethrowers 3 chunks away
That is not balanced
But I'll allow it
>>
I have no idea how to calculate the amount of liquid I need in my tank to keep my thrusters running at a certain % efficiency so I just start travelling and fiddle with the numbers until it's more or less where I want it
>>
>inserter grabs bioflux to put into biter nest
>it rots mid-swing
>it's now stuck holding spoilage for eternity and the biter nest becomes hostile
is there a way to fix this other than making sure bioflux never spoils?
>>
>>503252708
Fulgora to bootstrap quality, but the real endgame builds are quality asteroid reprocessing on space platforms, since they give a lot better chance at getting a quality item than recycling
>>
>>503254186
vibes based engineering is valid in non-lethal circumstances
>>
>>503254186
alt-click your thrusters. The min-max consumption is 10-200% of whatever is in there.
>>
>load rocket turret with capture rockets in case a nest starves so I can capture it again
>actually, if a nest starves the game makes all of your turrets ignore it forever
>you can't remove this protection
>the only way to fix it is to manually walk there and capture or destroy it yourself
this shit is so half-baked
>>
>>503254887
Shout his name!
>>
>>503254887
use a spidertron instead.
>>
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>>503255786
still not automatic
>>
>>503254887
There are so many stupid fucking "balance decisions" that exist in this game that if everything else wasn't so good I'd have regretted buying it so long ago.
Capture Rockets in a Rocket Turret seem like the perfect, intended way to to deal with nests wilding, having a rocket turret to play steward over that block of your factory. Sure, I suppose it's a stopgap for bad efficiency/ratios or whatever where you don't have enough captive/artificial spawners to consume a steady enough stream of bioflux for it to not spoil, but who the fuck is perfect? You should be able to engineer solutions to problems that you create through virtue of being a redneck engineer.
>>
>>503255786
I think you can't force shoot with the spidertron.
>>
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WHAT THE FUCK
>>
>>503255959
>>503256238
try it.
the spidertron auto shoots nests with capture bots.
>>
>>503256176
it's not even a balance decision, it's a "players are too retarded to handle this so we'll do it for them" decision. they think you're too retarded to blacklist the turrets near captured nests from shooting nests, so they play the game for you.
>>
>>503256071
set the machine to "set recipe"
>>
>>503256268
skill issue
>>
>>503256380
It is set to that.
>>
>>503256268
>anon is retard
>>
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>>503256268
>>
>>503252708
why not both anon? you can double dip with Free volcano shit and endless scrap byproducts and ship them as needed
>>
>>503256445
show the constant combinator then
>>
>>503256268
>I tried using a peashooter to destroy a huge chunk of rock and all I got was this lousy.webm

What did you expect
>>
>>503256071
Press left alt
>>
>>503256706
>anon is retard
>>
>>503256706
please got tell me you're taking a photo of your screen
>>
>>503256706
this cannot be real.
>>
>>503256793
ah shit I am
Forget this ever happened
>>
>>503256706
>satisfactory fag tries factorio
>>
>>503256706
Oh my god
>>
>>503252290
Mine makes 2/sec missiles (4 assemblers with some modules) and 1.6/sec yellow ammo (1 assembler with modules)
I'm buffering all of that in the hub to distribute to turrets. Buffer goes down a little while traveling to/from aquilo but only by like 100. Buffer grows while it's stationary at aquilo
>>503254186
Just make 1 or 2 chem plants for each fluid, it'll be fine
>>503254324
Did this actually happen to you? Because I think they added trash slots in every machine that hold spoiled versions of everything. Those also get used if you switch the recipe of a machine while it has stuff in it.
>>
>>503256706
anon ...
>>
>>503256706
Everyone can see your shame.
>>
>>503257023
yes, it constantly happens to me. I even set hand size to 1 to make sure they don't grab more than necessary but every time I turn around there's a feral nest with an inserter holding 1 spoilage next to it
>>
>>503256268
Look at the damage resistances. You HAVE to have rocket turrets for those. Not a choice, you won't make it otherwise.
>>
>>503257023
You can't put things in trash slots. If an inserter grabs spoilage (or grabs an item that then rots) it's gonna hold it forever
>>
>>503251527
I like the fuck you turrets at the front, 9/10
>>
>>503257352
Yeah I made now with rocket turrets, but the ship ran out of rockets when I was below, need to figure out how to produce rockets on the platform now cheers
>>
>>503257695
You can make coal out of carbon and sulfur
>>
>>503251527
I think you overdid it. mine gets there fine with only 4 rocket turrets and 8 guns.
>>
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How to add stuff to the Spidertron ghost equipment grid so I can blueprint it?
>>
Want to make a massive space factory that I can park anywhere and get every resource I could ever ask for since it's theoretically possible but I'm gated by my room temperature IQ.
>>
>>503256268
You're going to aquilo without calcite recipes or foundries or rocket turrets and on solar what exactly did you expect?
>>
>>503257949
It's part of the discovery, I don't look for guides on how to do shit, I fail and then I learn, it's how I have fun
>>
>>503257805
I remember I was able to just plop it 8n there idk
>>
>>503257805
have you tried the mouse buttons
>>
>>503257352
once you have about 100 physical damage researches done, the yellow ammo will be enough to deal with the big asteroids.
>>
>>503256268
Pity you can't just build a huge wall at the front of your ship and barge through all the asteroids like an icebreaker ship. There's only one solution
>>
>>503258395
>you can't just build a huge wall at the front of your ship and barge through all the asteroids like an icebreaker ship
But you can place walls on ships, what exactly is stopping you?
>>
>>503258301
you'd need at least 1996 damage researches, or if you use legendary yellow ammo, about 799 researches
>>
>>503259054
the ammo and turret bonuses stack multiplicatively. you "only" need 97 researches to get past 400x base bullet damage.
>>
everything started stacking all of a sudden and now my fifty hour old fulgora abomination locked up
>>
>>503257548
>>503257312
Ok I looked it up and seems you can't insert into trash slots when the output is already full. So the fix is to add another inserter that moves eggs from the spawner into a burner. Then use a circuit condition to only move eggs into the burner if the bioflux inserter's contents has spoilage >0.
Or you could just always remove all eggs from the spawner and burn the excess.
See https://forums.factorio.com/viewtopic.php?p=642467
>>
Goddamn I didn't realize how large some of these nests were on this seed and how close they were to spawn, but they're dead now. Needed to hide behind a pair of turrets while slowly whittling through a clump of 5 biter nests with a shotgun.
>>
>>503256268
I think there should be a "planet" similar to the Shattered Planet which is some sort of Tyranid hive fleet eque biomass swarm of alians you can skim the outside of, shooting extremities/swarm drones to harvest more bioshit.
>>
>>503259029
hitting walls isn't gonna break or stop the asteroids, they're just gonna carve a path straight through your ship
>>
Is there a guide somewhere for circuits that's actually up to date? All the guides I see are outdated when it comes to what can be connected
>>
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FOR FUCKS SAKE THESE FUCKING FAGGOTS KEEP TARGETING MY TRAINS AND RAIL LINES
>>
>>503261074
they need some milk
>>
>>503261074
Have you tried genocide
>>
>diurnal dynamics installed
>set to 30 minute nauvis cycle
>turrets need electricity installed
holy shit, biters went from zero to hero just with this. I blackout during the night and it's fucking over.
>>
>>503261074
the solution is nuclear fuel and at least 4 locomotives outside your walls so they just run any biters over
>>
will heating towers in aquilo stay hot for longer if I don't use them to make steam
>>
Red ammo doesn't seem worth it to me for my aquillo platform. It seems like a lot of extra resources for not that much more damage. Instead of making one red ammo I will simply make 3 yellow ammo.
>>
>>503261074
oil wagon on the ore train = soul
>>
>>503261920
Yellow ammo works perfectly fine especially if you keep researching damage.
>>
>>503261074
mmmmh yummy rails
>>
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WHY DID YOU GIVE ME ELEVATED RAILS
LOOK AT WHAT YOU'VE DONE
THE FAULT, AS EVER, LIES WITH YOU, EARENDEL
>>
Kinda just now learning trains even though I already beat the game. I don't need 50k light oil on my uranium mining outpost turret perimeter but the train wagon has 50k which means if I add a tank there I'm consuming 75k light oil just to supply a mining operation, if I wire the pump on the outpost then I get to fill it to 5k or whatever but the train wagon ate 50k by itselt. Can you limit how much a train gets filled with a circuit somehow?
>>
>>503261074
Just destroy any nest where they might have come from. If you want to be 100% sure, place some artillery outposts that outrange your pollution cloud around your map.
>>
So how much rocket fuel per minute do you need to satisfy a constant 1MW worth of power demand, assuming using heating tower?
>>
>>503262575
wire the train station, it has "read train contents"
>>
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Anyone try out AAI loaders? I'm more interested in them because of how aesthetically pleaing they are compared to how silly inserters are than I am interested in the throughput. Not sure if I want to use them where they require lube, it would definitely be a fucked design constraint to work around making my blueprints, or to just use the version where they're really expensive to craft.
Aside from that, right now I'm messing around in blueprint sandbox to see how they stack up against stack inserters for endgame.
>>
>>503262898
1 Rocket fuel burns into 250MWs, so you need approximately 1 every 4 minutes, or 1 per minute every 4 MW demand or 1 per second every 250 MW demand(you will need more than one heating tower at that point too)
>>
>>503262898
Your question is poorly worded, you'd be better off calculating rocket fuel per second since then you can just convert it directly into mw.
Burner tower has 250% efficiency
1 rocket fuel per second is effectively 100mw
Go from there.
>>
>>503263472
I like loading trains and labs with them, but using them for everything is fucked.
They're OP without lube requirement, but with the lube req, they're pretty well balanced and have specific use cases
>>
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Containment zone established, egg breeding initiated
>>
How do i request split cargo from rockets?
Say i want 600 science and 400 bioflux.
It always sends rockets of 1000 each. Why?
I have set the requests accordingly to the numbers but it wont werk
>>
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>>503256268
Aquilo claims another
>>
>>503264395
it doesn't work automated
>>
>The next game I'm thinking about making is related to WoW in a similar way as to how Factorio is related to Minecraft.
thoughts? hopes? fears? expectations?
>>
>>503264702
>thoughts?
Factorio was a lightning in a bottle, they'll never make anything anywhere close, it'll be shit

>hopes?
None

>fears?
None

>expectations?
None
>>
>>503263472
How are they better than an inserter?
>>
>>503264702
We've known Kovarex has been a WoW addict for years so anything he makes will probably seek to address all the things he doesn't like in RPG's. In the interview he didn't really say if it would be a typical RPG or something different.
>>
>>503265026
Throughput of a regular belt instead of 1 inserter.
>>
>>503264702
niche game devs that think they can just jump onto the mainstream genres always make me laugh
>>
>>503265026
They load/unload at the rate of belt speed according to the tier, you have yellow/red/blue/green loaders. They also un/load both sides of the belt making it full.
I tested in sandbox with a green unloader into a green belt into a green loader into a chest vs a stack inserter onto a green belt to a stack inserter loading into a chest with the chests wired to turn on a light at 1000 cogs filled.
The loader setup, despite not being able to make stacks, filled the chest markedly faster.
>>
>>503265070
my greentext isn't from the interview, it's from today's FFF written by kovarex
>>
>>503264702
wait and see
>>
>>503264702
Factorio is related to Minecraft how?
>Singleplayer/multiplayer modes
>has ores? smelting? crafting?
>automation, sandbox gameplay,
>redstone/circuitry
World of Factorio?
>MMORPG World of Factories
>has ore, smelting, crafting, automation, sandbox gameplay, circuitry
Fears
>$15.99 subscription/mo.
>>
>>503265773
Okay. Combine it with his interview for a better idea of the future.
>>
fuck I'd love to see kovarex try to make something like underrail. I think the writing would be atrocious but it would have interesting gameplay
>>
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bros... i'm just waking up from a nap and i think my brain is still off; what the fuck is going wrong here? this is the result of me fiddling-- cant i have like 5 turbines per exchanger? WHERES THE JUICE?
>>
>>503266408
and the heating towers are fed rocket fuel if they drop under 600c
>>
>>503264702
If it's an mmo, it will be shit.

something that isn't an mmo that is wow inspired might be interesting i guess. I will have no expectations. Every time I get excited for an indie devs big sequel game, it goes nowhere. I won't be fooled again.
>>
>>503266408
Anon...
One exchanger generates 103 steam and one turbine consumes a max of 60 steam.
Do the maths.
>>
>>503266408
lmfao anon. You'll figure it out.
>>
>>503261074
That's how guerrilla tactics work, chum.
>>
>>503264702
>thoughts
I have no idea what that analogy means
>hopes
wow style raids recreated in an RTS, in the same way rabbit & steel turns FF14 raids into a bullet hell
>fears
it will be crap
>expectations
99% of everything is crap
>>
>>503266738
>I have no idea what that analogy means
that's the thing - kovarex doesn't either.
>>
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What went wrong?
>>
>>503266624
>>503266626
thanks, i misread the steam output
i blame just having done vulcanus
>>
nuclear is probably the best power source for aquilo, right? can't freeze, heat and electricity at the same time
>>
>>503266916
anon... plug your pipes in
>>
>>503266930
Heating towers are once you set up a recycler to toss out extra ice while making rocket fuel. Nothing wrong with nuclear starting out.
After you get fusion there's no point in using anything else besides for heat.
>>
>>503266930
Yep. I can see why people might want to use locally sourced solid fuel, but you have to ship everything to aquillo already, a few extra stacks of nuclear fuel isn't going to even register.

Erendel got his x5 bot cost into the planet, I'm suprised he didn't sneak in a 10x nuclear cost.
>>
>>503267203
even though they don't get neighbor bonus?
>>
>>503266904
>tehee I'm a nerd too game won
>>
Does pollution turn the water green or is that just nauvis weather?
>>
>>503267335
Who said they don't?
>>
>>503267551
whoever was in charge of coding them into the game, presumably
>>
>>503267680
Works on my machine
>>
>>503267491
it turns water green like a captain planet cartoon
>>
>>503267551
They don't
>>
>>503267335
They literally do
>>
What is Bioflux? Like, graphically. Is it a crystal?
>>
>>503268168
no they dont
>>
>>503268168
proofs?
>>
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>>503256268
Made it now with 3 rocket turrets and rocket production on-site, really good against the big asteroids
>>
>>503266408
It's like 1.5 turbines per exchanger ya goof
>>
>>503267491
No it doesn't, I think something is wrong with your monitor.
>>
>>503268171
It's movement trapped in a form
Energy established in a material
Life formed without debt
>>
>>503268206
>>503268243
Either I'm being trolled or there's a misunderstanding so let me clarify
Fusion get neighbor bonuses
Heat tower dont
>>
>>503266408
>cant i have like 5 turbines per exchanger
In krastorio? Yes.
In vanilla? It's 2.
>>
When you die, does restart level restart the same map or does it make a new one?
>>
>>503268543
I think you just got confused there then because the conversation was "heating towers are better in aquilo" > "even though they don't get neighbour bonus?" > (You): "they do"
>>
>>503268803
make a throwaway world and test it
>>
>>503268851
No. The final message was that fusion is the best. Why the fuck would anyone care about heating towers not having a neighbor bonus?
>>
>>503268903
I just did. It makes a new one
>>
https://youtu.be/CgMV2dFFdFE
>>
>>503268851
No the conversation was actually "There's no reason to use anything other than Fusion" > "(you) even tho they dont get neighbour bonus?"
Fusion do get neighbor bonuses
>>
>>503269000
What does this even test for?
>>
>>503269000
factorio cringe goon compilation
>>
>>503269184
everything that needs fixes or optimization
>>
>>503269184
Finding bugs and crashes
>>
>>503263712
>>503263934
Thanks, I wasn't sure how to ask what I meant, I wanted to make sure I have enough rocket fuel production for both rockets and power on Gleba.
>>
spooky
>>
>>503269184
Engine limitation testing
>>
>>503269759
KILL IT KILL IT KILL IT
>>
>>503266904
They couldn't let Factorio win, because considering its top-down sprite-based graphics the normies would never have it. Compound with the anti-red sentiments and the general Burger being an idiot confusing Czechs for commies.
So they had to resort to turning Coffee Stain and Satisfactory itno the token black guy of the awards for the "anything that's not a walking simulator or interactive movie but is an actual game-game"-category.
>>
>>503269759
Oh man, the horrors modmakers can unleash using the Demolishers
>>
>>503268331
But it looks like SHIT
It's not even symmetrical
>>
>>503266408
>>503266583
>the quintessential "I can't into basic math so the base is bound to be shite but I MUST save 0.1% on the fuel cost with circuits" poster
>>
>>503270873
...It's inverse symmetrical.
>>
>>503271010
I thought 1 heat exchangers per 2 turbines was fine. Anons real problem is that the heat exchangers on the left aren't connected to anything (which only one person noticed)
>>
>>503269000
>This will get zoomers interested in our game
>>
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MORE QUALITY
>>
put research on a massive long belt to insert into labs individually, or group labs in 4s around one request chest to remove belts?
>>
>>503271363
You gots problems, boy
>>
>>503271482
sushi belt
>>
>>503271363
Asteroid recycling doesn't count, you didn't beat the game
>>
>>503271827
I have not even considered such exploits, it's all fulgora trash with some high quality plastic imported from vulcanus
>>
should I make quality regular labs or non quality biolabs
>>
>>503272425
Biolabs are better in every way including using half as much science for the same result. The quality just increases the speed of research which is good for gleba science but not that big of a deal.
>>
>>503270873
I'm an engineer, I don't do design.
But this platform didn't leave long because I didn't consider the reduced efficacy of solar panels in Aquilo's atmosphere, back to the drawing board. Will maybe farm some epic solar panels in Fulgora. I don't want to go nuclear, would rather have something fully self sustainable
>>
>>503261074
well maybe you should pay them a LIVABLE WAGE like a DECENT HUMAN FUCKING BEING
how about you PAY THEM maybe you should PAY THEM
>>
>>503272805
If they didn't like the pay, they shouldn't have consented to being built
>>
>>503264702
liking wow is simply bad taste, you can't make a good game based on wow
>>
>>503266408
14 turbines
8 exchangers
>>
>>503250986
Origin by Boichi
>>
>>503264702
>wowtorio
>you have to create belts of players and feed them into dungeons
>as players get geared you have to feed them into more complex assemblers... i mean dungeons
>>
>>503269759
Ima try this later but it needs aquilo science so I either go to the save I beat the game with or play for much longer on my current modded playthrough...
>>
>>503272425
quality biolabs
biolabs are a straight upgrade to regular labs as you basically get twice the science per bottle (plus more)
>>
>>503272805
if resources to placate biters was an option I would consider it
>>
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What does this mean? What's a forest path?
>>
>>503274335
regular world gen makes "natural" paths through forests so its easier to traverse them with vehicles early on
>>
>>503272184
>high quality plastic imported from vulcanus
bro?
your gleba?
>>
>>503274009
having to quality farm the bioflux and eggs seems like a bitch
>>
>>503274335
Yellow paint meme.
>>
>>503274551
just throw quality modules in the assembler for them and use whatever you get
a normal biolab is still going to be better than a rare or epic basic lab
>>
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This old design won't be enough for Aquillo, will it?
>>
>>503274821
look at >>503256268 and compare your ship to it
>>
>>503274781
fair enough
>>
>>503274821
It'll be fine. Send it
>>
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The projectile in the mech armor comes out from center-sprite right from the chest.
My disappointment or despair is so heavy that i am beyond salt and exude pure Tritium.
I know sprite offsets are annoying and difficult to wrangle, sometimes it's even impossible to make them look right for all sprite directions but |- one job -]. Wube. For the mech robot with the cool arm cannon as its main feature, seriously. Seriously?
>>
>>503274207
It is. You just need to collar them first
>>
>>503274464
Looping plastic through LDS made of lava is free with legendary copper and steel plates as side products
>>
>>503274821
Needs some rocket turrets and rocket production, then it should work
>>
>>503265979
factorio is based on the classic early minecraft factory mod combo - IC2 that added shit like ore processing, autocrafting and different machines that do different things, and buildcraft that added logistics and automining
>>
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>>503275179
Yes, but consider
>>
So does Fish Breeding only exist to make quality Spidertrons?
>>
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>>503274986
Ahh, I see the problem, it has to be a rocket turret, nothing else will go through that physical resistance
I need to redesign it
>>
Would a Gleba start work?
I'd like the idea of invading a deathworld Nauvis
>>
>>503275509
Yes but I wouldn't recommend it, walking around there without a mech suit is really annoying because of all those puddles
>>
>>503275382
yes, like tree plantations mainly exist to facilitate legendary wooden power poles

honestly, no shame in a mod that deletes the fish from the Spidertron recipe, it feels like it's in there for a meme and not because it actually adds anything
>>
>>503275369
Consider what, suicide?
>>
>>503275509
you'd need a mod, the tech tree doesn't work like that. gleba lacks coal, vulcanus has no oil, etc.
>>
>>503275369
Dumb joke, not worth the pain of no arm cannon.
>>503275382
And to make fully automated spidertron production.
Gleba Reborn makes fish breeding consume tree seeds instead of nutrients.
>>
>>503275509
Oh wait, you mean starting the game on Gleba?
You would need to shuffle tech a bit, for example there is no way to get coal just with Gleba and Nauvis tech and you need it for military science
>>
>>503275509
I did it and its definitely hell. I left to Vulcanus on that save but the evolution timer is ticking from second 0
>>
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Apologize
>>
what is the ideal thruster fuel %, 70?
>>
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Doshy-boy, here's your content so you can beg for pateron money. Now get to work..
>>
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>>503276781
Not a bad choice, this year was absolute garbage when it comes to AAA games

>>503276935
Consult the chart, if you want max efficiency you need to be at 10%
>>
>>503275179
When you fly above trees and use the flamethrower, it kinda looks like the mech is shitting fire kek.
>>
>>503276935
as many thrusters as you can fit without increasing the width of the ship and as much fuel as you can produce after meeting power and ammo demands.
>>
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>>503271010
>>503271249
>>503273532
thanks, got it sorted. i just misread; the numbers are so tiny...
just starting to setup my mall, and it's (otherwise) been smooth sailing
>>
>>503275369
MY BIG FIRE DICK
>>
>>503276781
Never. That game game has so much potential, but the devs are wasting it.
>>
What does "piercing power" mean exactly? What is the exact, practical difference between a normal and an explosive cannon shell when going through multiple targets (other than the explosive one's obvious extra explosion damage)?
Though speaking of explosion damage, if the explosive shell pierces and thus hits multiple targets, will it make multiple explosions?
>>
How do I stop restarting when I get stuck? I never made it past red chips yet...
>>
>>503278181
Piercing power means how many destructible entities will the shell penetrate before being stopped. Explosive shells won't explode upon each penetration, they just go through entities until stopped, and then it explodes.
>>
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This is great, I won't need to import calcite for foundries anymore with this

>>503278181
If you have an explosive shell and enemy HP is below piercing power it'll go through an enemy without exploding potentially hitting another enemy behind him, this can go on for multiple enemies as long as it doesn't run out of piercing power and when it does run out only then will it explode
>>
>>503278390
How the fuck do you """"get stuck""""". If you made it to red chips, you've already done oil processing, which is the biggest difficulty spike until you launch rockets.


How about this. Instead of restarting next time, build a new factory 5 feet to the right of your old factory. There is no reason not to do this.
>>
>>503278181
I dont have the math but in practice piercing shell just make a straight line of damage and dont explode, you can just kill two biter nests with one shell just by lining them up
>>
>>503276781
Nope.
Game awards can go fuck themselves.
>>
Anyone have any cool map seeds?
>>
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>some gleb cunts were starting to come back into the visible chunks outside artillery range
>send my spidertron to deal with them
>can't deconstruct it and now it's stuck on Gleba
Is there something in particular I need to do to deconstruct them?
It's set to deconstruct both epic and any rarity but neither seems to be working.
>>
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Fuck, I can't move those?
Now I regret clearing everything around my base, I guess I'll need to give them a path into my territory and wait for them to expand somewhere close, how annoying
Do I need a lot of those captured nests for eggs?
>>
>>503276781
>game awards
Lol
>>
>>503278672
>how many destructible entities
I'm pretty sure you're completely wrong, e.g. a uranium shell has 2200 piercing power and can definitely not go through 2200 entities
>>503278673
>if enemy HP is below piercing power
That makes more sense but it sounds lame.

>uranium shell
>piercing power: 2200
>damage: 2000 + 10k physical
So it fired at an enemy with 3000 HP, it won't even penetrate through, and only deal 1/4th of its total max single-target damage?
>>
anyone focusing on, or even megabasing gleba?
>>
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What it a better approach?
>setting crusher recipe
>limiting grabber filters
>>
>>503279534
No, it'll deal full damage and explode, it just won't penetrate through
>>
>>503279476
not until you get into the late game with the shattered planet science, or you wanna replace all you can with prod 3 modules, just getting enough for a dozen or so biolabs will get you through till you can research captive spawners you can put anywhere
>>
>>503279764
>one crusher per recipe
>grabbers always grabbing everything
>one inserter per asteroid chunk type to dispose of excess
Simplicity works best
>>
>>503276781
>Elden Ring DLC was nominated
Surely, the console audience was a major reason why Space Age was not mentioned at all.
I didn't watch the thing btw.
>>
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>>503250986

I LOVE GLEBA (/egg/ verified fresh oc)
>>
>>503280008
Replace the diamonds with bioflux or gleba science
>>
>>503280089
spoilage you mean
>>
>>503279372
The only seeds I have manually saved are big fat fulgora islands honestly
>>
>>503280089
Actually, replace it with tier 3 prod modules
>>
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>>503279534
>I'm pretty sure you're completely wrong, e.g. a uranium shell has 2200 piercing power and can definitely not go through 2200 entities
Anon, I was explaining the MEANING of piercing power, not its value
>>
What do you do with your first burner drills once you don't need them anymore?
>>
>>503279806
>enemy has 3000 health
>shell can do up to 12000 damage
>shell does not penetrate
What the fuck do you mean it'll deal full damage? What exactly will take the other 9000 damage

>>503280690
>what EXACTLY does this number mean
>"oh it means the number of X"
>it isn't actually the number of X
You gave the wrong meaning, anon
>>
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>>503279534
>oooh so that's what piercing power does, i get it now!
>fires it at 3k hp enemy
>wtf it doesn't work??/?
t.
>>
https://www.youtube.com/watch?v=d8EonnNaFCo
you aren't supposed to unload trains with tiny hands
>>
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>>503280089
upgraded
>>
>>503281595
Now you're cooking
>>
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>>503281483
>>
>>503281534
The entire point of piercing power is to go through the enemy to hit other enemies behind it, no?

Imagine an infinite line of 3000 HP enemies lined up perfectly straight one behind the other
You are firing a "piercing shell" with 12000 (thanks to damage upgrade research) damage but 2000 piercing power. How much total damage do all the enemies together take
If the answer is 3000 then piercing shells are fucking useless
>>
>>503281528
>You gave the wrong meaning, anon
I see now how it can be misunderstood, but you guys are playing retarded now, of course a single shell won't penetrate 2200 enemies. Horsepower doesn't mean the car is literally being pulled by horses for fuck's sake
>>
>>503281483
Store them in a box and forget about them for 300 hours.
>>
>>503282106
And after 300 hours?
>>
piercing power should increase with damage upgrades (perhaps 1/4 of the damage increase)
and definitely with quality
>>
>>503276781
They only choose who sucks the best cock for those awards.
>>
>>503282158
you
nuke
the
chest
>>
>>503282158
Run out of logistic storage space and start shooting chests to empty them.
>>
>>503272184
>high quality plastic
>imported from vulcanus
wat
Fuck gleba, wouldn't this be straight up easier even on nauvis?
>>
>>503281528
>What the fuck do you mean it'll deal full damage?
Full damage to the last target it can't penetrate, if target's HP is below that some damage will be wasted, yes.
Piercing power is a separate stat from the damage stat and is subtracted every time shell goes through something, if it doesn't have enough piercing power left to go through something it deals standard damage + explosion regardless of that target's HP
>>
>>503253026
What is this? Not the game.
>>
linked belts
>>
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I've finally started clearing out a fraction of the first calcite deposit. You're free to kneel a bit.
>>
What are the canonical colors for the new science packs? Orange, pink, lime, indigo, navy blue?
>>
>>503263472
Yeah I love them
I run them without lube and even the green ones aren't THAT expensive or hard to setup, they don't need the previous tiers
>>
>>503263472
I use Comfortable Loaders instead, they're cheap.
(I think it's an update of deadlock's loaders?)
>>
>result of blue circuits (4 step process) each with 60% productivity: 82 blues from 100 copper
>without productivity: 10 blues from 100 copper
Hmm.
>>
>>503253026
I hate their blueprint system. I'd rather not use any and spaghetti everywhere
>>
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Billions died for this.
>>
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I found a solution to the seed overflow problem
>>
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>>503180035
Can you check my ratios on this one please, Dad?
>>
>>503283948
JUST BURN THEM
>>
>>503283948
bro, your heating towers?
>>
>>503284012
I did
With my flamethrower in the tank
>>
>>503282710
Right, that's what I was getting at.
It just seems really weird to me because damage can be upgraded a shitton, but piercing power never upgrades. And most shells have piercing power close to their initial, un-upgraded damage. So once you upgrade damage enough, their relative piercing power becomes almost useless.
So for example say I want to shoot a destroyer with a uranium shell, it'll just deal 12000 damage to the front segment and that's it, despite being "piercing", and I'm better off just using explosive shells at that point as a straight upgrade.
>>
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>>503283324
i call the nauvis bottles "red green blue purple yellow"
and the spaegg ones by their planet name, but if i had to go with colors i'd use "white orange pink lightgreen darkblue black"

what the fuck is indigo supposed to be? production science? promethium? i hate the vast majority of "fancy" names for colors
>>
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am I missing anything for fulgora?
>>
>>503284087
I turn all my spoilage back into nutrients and carbon fiber, why would I want heating towers?
I run a 2x2 nuclear reactor and just import some fuel from nauvis
>>
>>503284242
Ditch nuclear. It's useless in there beceause fulgora has free power and setting up the garbage to make accumulators with the 50% productivity building you get there is trivial.
>>
>>503284275
>why would I want heating towers?
clearly, to burn your seeds
>>
>>503279374
just hold right click on it dude
>>
>>503284408
the pipes and stuff wasn't for nuclear, it was for the heat tower. looking through the tech tree I thought you pumped oil on the planet, turned it into cubes/rocket fuel and burned it in heat towers for power (before you get lighting rods) is that wrong?
>>
>>503284429
Meh
I guess I'll make one and let it power some radars and feed sneeds and feeds into it with a circuit condition
>>
>>503284242
More accumulators.
>>
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funny little guy
>>
>>503284242
You don't need
>oil refineries
>nuke and related shit
>that many foundries, a whole stack will probably be enough for a megabase even
>rocket parts, you'll get them for free
>solar panels
Instead, take more inserters and logistic chests with you, maybe more accumulators for a quicker start
>>
>>503284625
you get lightning rods from picking up almost any scrap.
you start fulgora landing next to one of the naturally spawning lightning towers too, start every planet from as little as possible to avoid misunderstanding their mechanics.
>>
>>503284242
where are your quality modules?
>>
>>503284242
Rails and elevated rails
>>
>>503285227
>start every planet from as little as possible
except for gleba
1 gorillion rare solar panels, accumulators, and tesla turrets
>>
>>503285927
bro just import some fuel cells regularly?
>>
>>503284242
>Brutha preparing for fulgora like its gleba
>>
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Gleba seem simple enough. Why everyone spergs so much about it?
>>
>>503285927
and rare big miners for lots of stone, so you can make the anti-big-raft landfill grid over the entire map
>>503286098
yeah nuclear provides plenty of power
but isn't 100% independent
also, problems if your power lines/fuel lines get cut
>>
>>503284830
Damn I needed like 8 tiles for this or something
>>
>>503286381
stompers scary
new things confusing
>>
>>503286381
They see a timer on their items and immediately lose their mind.
>>
>>503286414
bruh just set up the reactor to be efficient since it's piss easy now and have a 100+ cell buffer with regular transports
>>
>>503284242
bro your electric poles???
>>
>>503286381
in normal factorio, a full belt is a good thing
>>503286645
outposts can't power themselves if the rail gets stomped though
>>
>>503286649
>bro your
get new material
>>
can someone screenshot the aquilo briefing and post it? my game's borked
>>
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A milestone
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>>503286738
wtf do you need outposts on gleba for?
the starter 2 biomes are plenty to finish the game
>>
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>>503279764
I have been happy with this setup but still testing. Buffers in the grabbers, buffer on the belt, buffered into the hub based on hub demand. It saves a small amount of power at least, and no need to throw excess asteroids into space.
>>
>>503275179
Whatever you do don't fire the railgun while moving.
>>
Has anyone tried putting bioflux on their final spaceship, and live gleba bacteria, for extra ore? Or is the asteroid ore enough to make your railgun ammo etc
>>
>>503288761
there are so many asteroids on the path to the shattered planet that resources are pretty much only limited by the number of collectors and crushers on the ship.
>>
>>503279476
Aquillo gives you a research that lets you place them wherever you want.
>>
any reason to not just run far away from the starting area on fulgora to somewhere with larger scrap piles & more land space?
>>
>>503288761
you can't breed bacteria outside of gleba
>>
>>503289356
You should find a big island but i don't think Fulgora has the distance scaling thing like Nauvis
>>
>>503283948
I doubt you have all the overgrowth landfill you could ever want or need.
>>
>>503289872
Do I really need 20k seeds?
I'm seed positive in my assembler loop
>>
>>503289356
Definitely try to find the biggest island you can.
>>503290046
A single tile of overgrowth takes 9 seeds.
>>
>>503290194
Yeah but I thin earandel can go fuck himself with that nigger mechanic
If I could tin bioflux and stabilize biter eggs maybe I would bother
>>
>>503290194
>9
>>
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hmmmm
>>
>>503290449
tf is this?
>>
would it be dumb to have my trains use passive provider chests as buffers hmm
>>
Is there any way to make Gleba farms only plant, not harvest?
>>
>>503291062
Why would you want that?
>>
Gleba science is filtering me so hard
How the hell do you ship it back to nauvis in time?
Most my science packs arrive with like 20% left
>>
>>503291342
direct insert everything and you make 90% packs
>>
>>503291215
Better regulate the fruit influx to keep up freshness, without having farms not have crops to harvest due to being shut down by any circuit condition I came up with for that.
>>
>>503291342
Use a fast ship and don't let it request too much science packs to avoid long waiting times.
A ship constantly running back and forth hauling only 1k science is better than having it wait for a shit ton of half spoiled packs.
>>
I guess rows of railgun turrets are not the solution for traveling 600 km/s with a slimship. Noob mistake. Uranium ammo gun turrets seem like the next logical option.
>>
>>503291342
spoilage
inherits
from
ingredients
>>
>>503292054
if you're only traveling to the inner planets, a few rows of gun turrets should work just fine.
>>
>>503292054
wish you could customize firing arcs
>>
>>503284830
we got teeny splitters, but no jumbo belts with jumbo items on them?
>>
>>503292840
we have stack inserters
no jumbo belts though
>>
>>503291342
make twice as much as you actually want
put it in a chest
constantly dispose of the least fresh excess
load the freshest onto the rocket
>>
I unironically want to play the version of Gleba they made where all these plants were usable rather than just two while the others make spoilage
>>
>>503292054
Uranium shells work well. 5x the damage of regular ammo.

>>503292567
That normally works, but occasionally not at this speed, and with catastrophic consequences, when a bunch of asteroids spawn right in front of the ship.

>>503292706
That would indeed be very nice. In particular rocket turrets I think, in this case firing straight forward.
>>
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>>503294097
>not at this speed
debunked
>>
making gleba the middle planet of the inner 3 was a conscious decision by that person to keep you from just making a loop with a single space platform
>>
>>503294439
I concede.

But one thing, that ship is not 8 meme wide, some of these challenges get a lot easier, like placing the rocket turrets in the middle for optimal range match to width and, well, everything else too.
>>
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is there a better way to flip lane in this limited space? (have the collector output on the left side)
>>
>>503294097
there's a mod for forward-firing rocket turrets
>>
>>503294992
You could curve the belt around but you'd need another space to do it
>>
>>503294992
i use krastorio inserters mod and i'm not ashamed
>>
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>>503294992
Think this works, excuse the mspaint sloppiness, if you move the underground down, you can use this method.
>>
does anybody use Factory Search? I think the "Control + Shift + Click on almost anything (e.g. built entity, inventory item, recipe) to open the search with that item selected." part broke?
>>
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>>503296104
it's already at max length, thanks anons I think the inserter is fine
on another note, can the asteroids be stacked? since their stack size is 0
>>
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>>503296542
a lot of it is vanilla now
>>
>>503296663
Yeah I figured that might be the case. And asteroids cannot be stacked, does not look like stack inserters do it either.
>>
>>503296663
You could weave it with a blue belt but inserters are fine for low throughput like that
>>
the trip back to fix lockups is very annoying. Do not forget to set up roboports....
>>
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I'll fucking do it
I'm slaying the holy cow
I'm fixing power generation with my mod and the humble boiler gets the axe

You will burn ze coal in ze heating tower
It will eat all ze coal you give it until you unlock ze circuits
You will use ze stirling (steam) engine at reduced efficiency with ze heat only
You will power ze offshore pump
You will unlock ze pipes at fluid handling
And you will be happy once you unlock ze steam turbines
>>
>>503299039
What is this, Austria?
>>
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fail
>>
trying to design a set of rails for 1-1 trains for my factory rebuild but the stations turn out too fuckhuge, especially if there's a need to have 2-3 items delivered
any ideas how to make it look neat? maybe some elevated rail memes
if only you could place stations on curved sections..
>>
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>>503297159
come on, now
>>
>>503299791
why do you have a bunch of chests with misc items going around
you should advance to proper bot building
>>
anyone have a good rail blueprint book? I suck at this so bad
>>
>powered heat exchangers and turbines don't heat up adjacent tiles
this was designed specifically to piss me off
>>
>>503300172
don't do this, learn by sucking
otherwise it a meme balancer bp book situation
>>
>>503299967
>ask question
>dare to show a millimeter of my save
>autistic screeching cause I'm not playing the way they do
>question goes ignored
every fucking time
>>
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>>503299791
>>
>>503300172
Just build your rails as you need them and blueprint whatever works. It's not so hard.
>>
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>>503299967
you rike?
>>
>>503300272
i can barely handle gleba my brain is small
>>503300690
i did that and its ugly
>>
>>503300958
exercise your brain
>>
>>503300272
nta but is there a good blueprint book for elevated rails and junctions?
>>
>>503290750
It would be dumb not to.
>>
is there a logistics chest which takes everything from yellow chests, and only from yellow chests?
>>
>>503300958
>my brain is small
Then try to find solutions yourself and your brain will not be small anymore.
>>
>>503301204
yellow chests with a filter have a priority, but after you add them you need to "flush" out the item by re-adding it to logi network
>>
>>503301204
disabling all your passive provider chests might work
why you wouldn't just use those for this purpose is beyond me, but you're the boss
>>
>>503301382
im 36 im too old to learn new things
>>
>>503300958
might be ugly but it's yours, might even be beauty to it's chaos
>>
>>503301590
Stop finding excuses.
>>
This works, but holy fuck I hate Gleba with a passion.
>>
What is the big brain end game method for balancing asteroid amounts after sushi belt.
>>
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i enjoy gleba
>>
>>503282158
The chest gets upgraded to a yellow chest and then they sit in the logistics network for all eternity
>>
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Debating what design to try next. Left, middle, or right. Pretty much decided middle.
>>
>>503302719
Randomized circuit resetting at your speed interval
>>
>>503301386
>>503301491
the idea is to grab all the trash from storage, without requesting items that are destined for blue chests
>>
>>503304701
if you're a retard like me, the trick is to use a blueprint that changes all yellow chests to purple, and then another to switch them back
>>
>>503300172
i just hold control and paint my rails across the map. it doesnt cause any issues. unless you are maxing out your trainthroughput (ie megabase) youd never need to do shit else

bonus: only 1 train per non-looping track, engine on both sides
>>
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>>503299323
found a decently neat solution
now debating whether i should shorter the interval between rails down to 2 blocks instead of 4 but afraid that will bite me in the ass with intersections later
>>
the only online BPs that aren't considered cheating are balancers
>>
>>503305204
Guess again, fucko, you didn't beat the game
>>
>>503305204
cope, blueprint fag
>>
>>503305253
>>503305254
update* i am now convinced that balancers are cheating too
>>
>>503305204
you don't need balancers in factorio
>>
You guys don't actually care about what random internet strangers think of your blueprints/mods, right??
>>
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>>503305582
They will respect my jank!
Tasteless normalfags can piss off.
>>
>>503305582
I dont. I personally believe that blueprints and mods are cheats and my opinion is objectively correct.
>>
Surely Factorio will get its turn next year ... right?
>>
I haven't played Space Age yet (because too busy with Satisfactory), but for me Satisfactory is pretty significantly better than vanilla Factorio. It's way more chill *and* also more engaging. It gives you better direction *and* more creative freedom.

Factorio you could argue has better pure factory building (I wouldn't make that argument, btw, I think they are both about equal), but Satisfactory adding kickass exploration, being a great creative outlet and also managing to have a quality story pushes it beyond Factorio.
>>
>>503305905
What am I looking at here
>>
>>503305418
correct, that's why i made that claim. i just settle with output priority
>>
>>503306394
Over 600 labs built to handle 8 belts worth of each science. When I turned it on I had 6.1k SPM. It was satisfying for my 2nd mega factory. I should have taken a picture when they were running. Don't feel like reloading 1.1 to screenshot things.
>>
There is something that really annoys me about that "coffee" thing from that game. Redditcore? What is it supposed to be?
>>
>>503306371
satisfactory takes too long to make anything that looks like a factory; and if you think that isn't a problem because you are building on giant fields of floating foundation, you aren't playing satisfactory, switch over to factorio and quit larp'ing
>>
>>503306782
are you talking about the game from the developer "Coffee Stain Studios"?
>>
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>>503306782
Before you could press a button to sheathe your equipment and hide your hands, people would run around with the smallest item possible in their hand all the time so as to not block their view while building. The smallest item you could hold was a beryl nut. It was absurd and some people complained so the devs decided to give them a coffee cup instead.
>>
>>503306852
Factorio is far less approachable, much more punishing, the learning curve is quite extreme. Also, the art direction is meh, the story is next to nonexistent, and the graphics aren't great even for a 2D game. It's complex, with much broader selection of builds, scenarios, recipes, etc.

Satisfactory is much more accessible to broader audience, less punishing, its art is beautiful, its story and lore are rather shallow but present, and it balances difficulty, complexity and progress very well. It's a great game for a much broader audience.
>>
>>503307135
>Also, the art direction is meh
The fuck you say?
>>
>>503306371
decent baitpost, would be hard to make it more reddit
>>
are bots the best way to load science labs when you're at 5+ science per building? this shit sucks with belts
>>
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>>503307135
Plus, the extra freedom of 3D plus a smaller grid to build on means you can do a lot to make your stuff look wildly different, and streamlining can go crazy when you have the option to drop your conveyor belt down 3 floors, run it along the ceiling of your ground floor, then come back up a level to feed it directly into a manifold.
You can do things like stack two splitters on the back of an assembler with lifts going down to the assembler inputs, then enclose that in walls with power hookups and make a blueprint out of it to essentially make your own brand new machine that's a total improvement over the base assembler and fits into a smaller footprint. You can build a column of these machines and fit 10 assemblers in a 10x10 box that's 10 stories tall.
>>
>>503307751
Anon you went too far, it's not bait at that point. Turn back
>>
remember that advertising thing of xbox kid talking about achievements
>the best part about beating a game is showing all my friends I did
or something
yeah that shit
needs to DIE HORRIBLY
>you didn't beat the game
who fucking cares
games are to be experienced, not "beaten"
challenge is part of this experience, but skill is not a measure of human worth
>>
>>503306371
Factorio has better combat, the combat in Satisfactory is shit and there's never a feeling of a threat encroaching on you, the shit enemies they do have just feel tacked on to say they have enemies.

Factorio feels like an actual game.
>>
>>503307135
>the art direction is meh
you are out of your depth yung blood
>>
>>503307751
Too bad building anything in it is an exercise in frustration
>>
>>503307696
use underground belts and place labs between where they come up for air, with grabbers reaching in
>>
>>503307871
Not even baiting. I'm the anon that was bitching a month ago about how fucked up it was that the Factorio autists were having melties when Satisfactory 1.0 dropped and very briefly had a real presence in the thread but then when Space Age dropped a month later they forced their shit down our throats despite having their own dedicated general to handle the traffic at that time, which killed all non-Factorio discussion here and meant /vg/ effectively had 2 Factorio Generals running at the same time.
I've been playing Space Age since then but seeing Satisfactory win GOTY felt worth mentioning because, honestly, even if Factorio were the better game, its caustic playerbase would still make it inferior.
>>
>>503306096
how...
>>
>>503307751
>pic
I want to do something like those too aieeeeee! I'm jelly.
>>
>>503308450
People who didn't play SA complained when people talked about it a lot. People who didn't play satisfactory complained when people talked about it a lot. That's just the nature of these mixed threads.
>>
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>>503307751
Being able to use 3D space just allows you to trivialize logistics issues. Even worse with how much clipping is allowed.
>essentially make your own brand new machine
Ever heard of a blueprint?
>>
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>four different recipes for every item, 3 of which you will never use
>nearly useless trucks that are generally a joke
>trains that feel like ass to use
>entity and enemy pop-in directly in your face
>piss-poor LOD's if they even exist

To say nothing about how the anal granularity of the building encourages taking ages to make factories unless you settle for blueprint stamping or just doing whatever clipping jank works and slapping walls around it. The latter of which is pretty much required when you get to the final stages unless you want to spend hours upon hours upon hours planning a factory out from start to finish.

It can look damn pretty sometimes, though. I'll give it that.

>>503308450
Jimmies rustled
>>
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I'm on my trimaran shit...
>>
>>503308450
>but seeing Satisfactory win GOTY
Did any other PC exclusives of note even release this year?
>>
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>>503308450
>playerbase of a singleplayer game makes it worse
>>
>>503308760
it's kino
>>
>>503308740
the trains are obsolete now too
>>
>>503308450
As somebody who is also mad about the ubiquitous factorio posting, fuck off. Satisfactory is not a good factory building game. Let me know when they fix the god awful building mechanics.
>>
big strafers do so much fucking damage, jesus christ.
>>
>>503308834
is that how the award works? satisfactory takes it easily. balatro and last epoch were cool.
>>
Ooooh okay, I totally forgot it's "games that released this year" award, not "game kf the year" award.
>>
normies do not appreciate industrial aesthetic and 2D
>>
is there a way to take a high quality screenshot of my entire ship?
>>
I don't think they even played satisfactory
>>
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>>503309964
>>
>>503309964
there are a few mods that enable you to take hueg screenshots
>>
>>503305905
badass
>>
>>503309995
Of course not. They didn't play anything. Black myth chink kong won game of the year, don't know why anyone is taking them seriously.
>>
>>503310025
thanks
>>
>>503309086
Now Waterworld ... there was some real fucken kino
>>
>>503310259
winning goty for demo'ing ue5 and SEA art sweatshops
>>
>I am going to """""beat the game""""" by handfeeding this base
How does this make you feel /egg/ ?
>>
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>>503311019
>>
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>>503310298
and now to show off my (hopefully) Aquilo capable ship
did a test run before this and two rocket turrets at the front was barely enough so the third one plus another explosive damage upgrade should do the trick
>>
>>503311019
Aquilo is short enough that handfeeding to beat the game isn't that big a crime still dumb
>>
>>503311234
I want the under 100 hours cheevo. I'm at 70 so I am hoping i can staple 3 railguns on my ship and get to the edge
>>
As soon as I leave nauvis I have zero reason to ever go back. I guess biter breeding late game, maybe?
>>
>>503311328
Even building a decent not handfeed meme aquilo won't take you 30 hours let alone 5
>>
>>503305905
Very nice.
>>
>>503311430
I mean the engineer is here while i babysit my aquillo ship so I might as well clean things up.
>>
I thought for the agricultural towers the zones for grower were that Green was best, Yellow was ok, and Orange was never ever

But it seems to only grow on green tiles
>>
>>503311421
Biter breeding, fish farm and biolabs. You don't need to make all your science there since you have to ship some you can also make some to ship in other planets.
Biolabs is the real ok this might be worth scaling but if you already beat the game without mods you can consider adding the biolabs anywhere mod so you can do whatever you want with your builds
>>
>>503311597
It just means need different artificial soils to turn into green
>>
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It's kinda fun sending a little bit of junk to a space platform and telling it to build the rest itself.
>>
>>503311819
It will be cool when mods force you to do this somehow.
>>
>>503311742
Ohhhh

Ok so the basic artificial soil is for yellow and the overgrowth soil is for orange
>>
>>503311621
And uranium though it loses most of its purpose endgame with fusion outscaling it
>>
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>>503312187
don't do it...
>>
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retard here.
thought going to fulgora first for rush to space and logistic network embargo would be less annoying, because i wouldn't have to deal with a worm. now i'm transporting scrap from a small island per car.
>>
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>>503312275
>>
>>503312187
Put some quality modules in there, pussy.
>>
>>503312319
Another anon allergic to trains...
>>
>>503312319
Bro scrap at any scale needs trains going to the extremely tiny weenie islands
>>
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Why am I like this

When am I ever going to need 50000 rocket fuel
>>
>>503312319
lmao
bringing empties to the beer store
>>
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>>503312445
>>503312531
>>
>>503312960
So what, you're intentionally hurting yourself?
>>
is there a more convenient way to measure something other that making a belt ghost nearby and selecting it to see how many belt tiles are in it?
>>
>>503313019
im too deep in already, just need like 300 more packs
>>
>>503313024
Hit pause button to see the grid.
>>
>>503313024
https://mods.factorio.com/mod/Tapeline
>>
>>503250986
>op used the image i posted
awww gosh i'm so happy
>>
>>503313024
check your toggle basic debug hotkey. F5 i think. it shows the grid.
>>
do walls stop the pentapod strafer missile thing? those fucks keep blowing chunks out of my defenses
>>
>>503313214
>>503313316
>grid
nah, counting tiles like that fatigues my eyes too much
>>503313258
thanks, that's exactly it
>>
>>503313432
No.
>>
>>503309090
What happened to the trains? I haven't played since the update that added them
>>
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>>503308740
I still think Satisfactory could be good if they pull their heads out of their assess and go all in on quality of life features to make building less of a fucking slog. They could start by deleting the MK1 and 2 blueprint coffins and just have a 10x10 by default. What the fuck were they thinking having different tiers and not even letting you import blueprints from the previous ones?
After that they need to figure out how to get pic related to happen. Allow blueprints to automatically connect to other blueprints belts/pipes/rails so you can easily build a line without wanting to fucking die.
>>
>>503314403
they desperately need to rework the vehicles so they're actual logistics tools instead of just magically moving anything anywhere when the player isn't looking
>>
>>503314403
they already won game of the year, clearly the ass pocket strategy works
>>
>>503314710
>implying winning slop of the year means anything but how much money was thrown at advertising
>>
>>503306096
not even if kovarex publicly apologises for wrongthink
>>
has the furry said what he's going to do with his mod now that 2.0 is out? port & finish it, or is he going to continue working for wube
>>
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AAAA WHAT THE FUUUUUUUCK
>>
>>503314403
>not even letting you import blueprints from the previous ones
Every time I think I might give it a try, someone reminds me of just how bad it is.
>>
Factorio is a city builder.
>>
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This was my solution to Fulgora, i think its neat but i also think i had an unfairly large island
>>
>>503315018
Port to 2.0 is in progress, he's said development will continue and make use of new SA features eventually.
>>
>>503313258
>deprecated
fuck
>>
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>>503315317
You violate the NAP, the NAP will violate you.
>>
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Well, I think that is fast enough space ship. The asteroids barely have time to spawn. 1255km/s.
>>
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>>503315931
Hmmm. In that case I'd suggest making a blueprint book with 1,2,3,4,5,6, etc. belts. Hold the book and use shift+scrollwheel to switch between the lengths. Name them so the it pops up as you go.
https://rentry.co/dyv9tx28
Here's an example you can try out.
>>
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Factorio bros... I hate to say it but I think I am losing the battle against the FUCKING BUGS!!! They have me running around refilling my fucking turrets and I have to manually address so many fucking problems. Is my own pollution actually fucking me? Is it possible for the bugs to out evolve your weaponry if you aren't fast enough? I am trying to get flame turrets up now but the bug hives regrow so quickly even after I use the tank to crush them. The bugs are winning... What contributes to bug expansion anyway? Is it literally just pollution? I am finding that by me killing them, the pollution they were eating now spreads farther to other bugs because it isn't being consumed anymore.
>>
>>503316487
It's neat that you can make that but I still think the width drag shit is a garbage mechanic. No clue why they decided to go with that.
>>
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Can Biters cross water?

I've cleared this section inside my walls three fucking times and I left a radar behind this time to find where the fuck they're getting in. This nest just appeared there even though there should be no way to get there due to the walls and turrets I have at the choke points
>>
>>503316674
If you have a tank then that means you have oil. Just hook oil into flamethrower turrets and delete the bugs. Surround your outposts in walls if you need to and take a bunch of barrels of oil there to unload into a storage tank until you can hook up a train or pipeline.
>>
>>503316674
Early game, I just get in my tank and clear out around my pollution cloud.

Lateer game, artillery.

A quick fix is to switch your smelters to electric with green modules
>>
>>503316874
Is that alien biomes? Check that shallow water up north.
>>
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>>503316874
Shallow water is walkable, possible this little spit is enough for them to get through.
>>
>>503317019
>>503316995
AH FUCK

Thanks
>>
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new hauler design for aquilo (im already set up there now to automate it)
>>
>>503316707
Yeah it's kinda silly but I don't know how to make it better. More realistic would be mass but there is probably a reason they didn't do it that way.

In real life it would probably be a lot of gravity assists and as I understand, the speed that can be maintained from gravity assists is limited by the deepness into the gravity well the ship can go without experiencing atmospheric drag.
>>
>>503316547
neat, not ideal but an improvement over making a belt ghost each time, thanks
>>
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>>503310472
memories... i watched most of the directors cut with my one love...
>>
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>>503317448
>completed three planets
>set up quality
>using combinators for recipe switching and filtering
>still using T2 assemblers
>>
>>503317448
>Hauler
>No meme belt weave storage
Get on with the times grandpa
>>
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forgive me father for I have sinned
I'm to lazy for belts so it's all getting binned
>>
>>503318023
I made it over nauvis where I genuinely don't have assembler 3 production and don't really wanna set it up before overhauling the whole planet (for reference I have 4 EM plants and 0 foundries)
I need to go through fulgora or gleba anyway and I can upgrade assemblers on both of them
>>
>>503312734
build a 50 rail wall of trains around your base. At that speed they should kill literally anything
>>
the most fun I had on Gleba was when I figured out how to store and count a variable, and used this new tech to make a counter for the wasted eggs I burnt
>>
>>503318020
> benny
uh...
>>
>>503319409
Yea? Whatt of it?
>>
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>>503317448
mfw i put the nuclear reactor in the front of my spaceship
>>
>>503318020
she fell asleep before it ende dalmo
>>
>>503319790
Just wanted to let you know I know
>>
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>>503319850
if a rock makes it to the nuke it's game over anyway might aswell go out in style
>>
>>503320046
I miss him. But I understand. There is no money in cunny.
>>
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>>
What's the highest spm anyone has achieved in space age? 2m? 10m?
>>
>>503320618
kek
>>
>>503321415
somebody was showing off 4.3m last thread or a couple of threads ago iirc
>>
This where the Lego kids hang out?
>>
How do you get Coal on Gleba?
>>
>>503320379
Wdym? He still draws it.
>>
>>503322010
Coal synthesis from carbon and sulphur. You can make all the ingredients locally but I just drop this stuff from a space platform in orbit that I made just for that.
>>
>>503322138
Really? The last time I saw him he was drawing HAG BIG BREAST monster girls. Is SadPanda not keeping up?
>>
>>503322173
I see, i knew there was something but i couldn't find it in the research tree because it's bundled with rocket launchers. Ty anon. Absolutely terrible ratios on this shit though
>>
>>503321732
nah, lego kids are chill
these fags ITT need to have their meds forcibly administered on a daily basis, and even then you must watch your posts around them
>>
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any idea why my train comes to the refuelling stop, successfully gets refueled and then just sits there spazzing out with the condition "all locomotives fully fueled" flashing both full and empty every uptick?
>>
>>503323002
the condition checks the fuel currently in use by the train (the red bar)
>>
>>503323202
i see, sorted it out by removing the coal check, might as well flush it from the train system
>>
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>finish module factory
>now have to wait for the quality quality modules so I can make more quality quality modules so I can put quality quality modules on the quality speed and quality productivity module plants
yep, this is gameplay
>>
>>503322841
>>503321732
Lego kids who grow up either become
Lego adults (left leaning soft man children)
EGG adults (right leaning deranged man children)
>>
>>503324032
You really should not be leaning to either side anon, double check your thruster placement and PID settings.
>>
>>503323547
yeah its unintuitive, especially when you change fuels
does pulling the coal from the locomotives like this work?
>>
>>503320618
I don't get it.
>>
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I turned up the ores way too much...
>>
>>503324205
based neutralchad
>>
>>503324239
yeah pulling fuel works just fine
>>
>Hovercraft mod
>Missile Hovercraft turret fires at 0.5/s and does not benefit from shooting speed research
nani
dunno how to add it to the technology, so I'll just edit it to fire as fast as a fully upgraded rocket launcher
probably OP because of firing on the move, but I don't care
>>
>Don't use enough iron ore
>It all backs up
>All my bacteria dies off
Literally the worst planet
>>
>>503325631
bro your cold starter?
>>
>>503324454
NOOOOOOOOO YOU CAN'T JUST START WITH RESOURCES SET TO MAX
>>503325456
NOOOOOOOOO YOU CAN'T JUST EDIT THE GAME TO YOUR ENJOYMENT
>>
loading sprites takes a long time
zzz...
>>
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id ont knwo the fuck hackced here
>>
Give me your overhaul mod ideas
>>
>>503322138
BeNantoka still draws CUNNY? where is it?
>>
>>503326484
bro your ssd?
>>
>>503326725
I have one
it still takes a minute or two, every time I change mods or mod startup settings
>>
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>>503326484
>>503326759
you can throw disk space at the problem
>>
wtf is "thruster control behavior"
is it asteroid evolution?
>>
Ive been coasting my ship to the end of the universe at 10 km/s for the past 2 hours, and I think it might actually make it.
>>
>tiny assemblers
>bob's adjustable inserters
fun
:D
>>
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>unlock requester chests for the first time
hot damn. This is going to change some things.
>>
>>503327721
What will you request first, friend???
>>
>>503326708
steal ir3 and port it
>>
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yes, i need more
>>
>>503327209
and there we go.

Now that Ive beaten the tutorial, what is the consensus on the Nauvis vs Volcanus debate.
>>
>>503326629
looks like the front fell off
>>
>>503327936
Vulcanus is easier and extremely free, Fulgora has more useful stuff to take elsewhere
>>
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mfw waiting for a newly built ship in nauvis orbit to get enough fuel for the first flight
>>
Can bots plant trees on Nauvis? Trying to be a moral and ethical engineer
>>
>>503316487
at this point anon, you're just building a bridge, the back is still in orbit around nauvis
>>
>>503327984
I miss John Clarke
>>
>>503326708
no productivity
every science returns 100% of the ores it costs
iron ore, copper ore, stone, coal, uranium
>>
>>503326708
when K2 comes out, bridge it and Space Age
>>
anyone did the math on gun turret ammo on platforms? does piercing actually give you more damage per asteroid?
>>
>>503327884
The first thing that I setup was a chest to ship nuclear fuel cells over to my reactor site. The consumption rate of those things feels so low that it felt dumb to setup a train to do it. Until now the reactor has just been running on the big stack of fuel that I stuffed into a box next to it. Napkin math said I still had a few days to figure out how I wanted to automate fuel cell supply.
>>
>>503328113
put it on a limited area island with a set amount of ore, with the only additional stuff being a trickle from biter murder leaving 1-2 of each ore chunk on nest kills.
not sure how it would work with things like gleba ore becteria and recyclers, but making it an enforced no buffer run could be fun.
>>
>>503328376
nope
afaik, red is 2/3 as good
yellow ammo all the way
just get damage upgrades, that's plenty to handle medium asteroids
big ones need rockets
huge ones need railguns
>>
>>503324205
>>503325173
The Leggo my Eggo (libertarian leaning lazy man children) chad laughs at the centrist posters
>>
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>A slow, pathetic trickle of mostly spoiled science because I cant be fucked optimising for ingredient freshness
I dont even care anymore, it technically works and does not need my involment at all so I'm never touching that shithole of a planet again.
>>
Where do I see the production rates of machines when I mouse over them? I know they added it, but I am retarded and can't find it. Do you have to turn on a setting?
>>
>>503328389
No way that's the same thing I did with requester chests too
>>
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>>503329078
>>
>>503326848
how
where are these settings
>>
>>503329191
yeah Im just retarded and didn't see the numbers under the icons
>>
>>503329191
damn that sucks I hear people talk about making 1m spm(speakers per minute)
>>
>>503329294
ctrl+shift click on setting I think
>>
>>503329294
oh, found it
>>503329463
yea, control+alt
>>
>>503326848
NTA, but thank you.
significantly increased my loading time of the game and showed me that you can remove the dumb fucking minute+ of silence in the background music. why the game decides that 45 + (0-30) seconds of pause inbetween background tracks is good is fucking beyond me
>>
>>503316707
They should have made a max Platform Size (in foundation squares) that you increase with research. Hook it into the rocket efficiency function or else give platforms a minimum thrust they need to start moving and handwave it as escaping the gravity well or somesuch. Width is already punished by having more asteroids in your path.

While I'm at the kvetching, current platforms requiring complete asteroid self-sufficiency from the start is lame and should have been saved for later in the tech tree. The asteroid grabbers should be researched on fulgora/gleba and starter platforms should rely on chunk scoops funneling directly into crushers if they want resources.
>>
>>503329714
>increased
decreased loading times. i can't into words
>>
>>503322405
>>503326720
Well I'll be a son of a gun, I was wrong. Sorry for getting your hopes up.
>>
>>503328376
>>503328598
real ones build 200 silos to make a gorillion stacks of uranium ammo in spayyce
>>
>>503329758
>made a max Platform Size (in foundation squares) that you increase with research
calm down Earendel
>>
>>503329714
they added more settings in .21 like >Added a hidden sound setting to base the music selection on the character's physical location. (119140)
>>
>>503330348
If the goal is to make players contend with the challenges of compact builds and encourage the use of quality buildings, they should have made a system that actually does that. Up-front cost is negligible so right now the only downsides of going bigger are fuel reserves, defenses, and travel time. The first two solve themselves by going bigger and allowing you to collect more resources and fit more buildings in. The last is a difference in time so small it's ignorable unless you're aiming for high SPM.
>>
Wish I could actually read the total power draw of heating all the shit on aquilo
>>
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>>503331175
>encourage the use of quality buildings
Nu-uh, quality is a strictly optional mechanic.
>>
>>503331596
kovarex half-lied
you are supposed to be ABLE to complete it without quality, but it's supposed to be more difficult and nudge you towards using it
it's his pet project mechanic, he wants you to use it
>>
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>>503326848
holy shit the speedup
EVERYONE DO THIS
>>
>>503332195
nigga you can increase the average player's platform's size by 16x with the resources you need to roll for a handful of legendaries, it really is optional
>>
>>503329758
>While I'm at the kvetching, current platforms requiring complete asteroid self-sufficiency from the start is lame and should have been saved for later in the tech tree.
That's an interesting idea. I might make a mod that puts the grabber arms behind Gleba science, crushers behind Fulgora science, and cargo expansion blocks behind Vulcanus science, or something like that. So you have to supply your ships with iron and water and carbon until that point
>>
>>503332940
Make sure to decrease iron plate cargo weight.
>>
>>503308450
Well said. Factoriotards and /b/tards are ruining our sacred halls /egg/ formerly known as /DSPG/!
>>
>>503312319
>biters used to be here, he thought, out loud
>>
>>503316674
Enemy expansion is just on a timer, every 4-60 minutes by default.
Pollution only makes them send attack waves and evolve.
>>503317448
Nice except for the solar panels increasing width (unless that's intentional for slower speed)
I set up my Aquilo hauler to also store excess calcite and iron ore up to like 1k, then drop that on Aquilo. Helps for making concrete locally by shipping in stone bricks, cheaper than shipping in the concrete. (needed for cryo plants and lebensraum)
>>503323002
You're telling it to do the interrupt when coal is low OR nuclear fuel is low
Since it has nuclear fuel in all slots, coal is low
So right after it finishes and "leaves" the interrupt (because fuel is full) it then gets interrupted again (because coal is low)
fix is to change OR to AND
>>
>>503318123
Looks like a perfectly normal shitbase. No way around it.
>>
>>503308450
You are dreaming up scenarios that never happened. You're feeling victimized because anons from here aren't as autistically in love with Satisfactory as you are. You calim yourself to be righteous and merely want equality, but you'd ban all factorio discussion permanently if you had the power.
In short, you're faggot rat, and a laughing stock as things currently stand. Keep seeting as hard as possible.
>>
>>503312319
Sovl
>>
>>503324032
Das right
>>
>>503326848
Sounds like download more ram bullshit. There's probably a reason it isn't default.
>>
>>503333945
panels are there just for startup, inserter to nuke needs power
>>
>>503328029
I have the same problem, especially when it needs to process 1000 iron plates before finally making calcite.
I need to lower those damn values at first.
>>
>>503334316
the cache files get really big with some mods
>>
>>503328376
Big no, yellow ammo makes the same damage as red for half the plates.
>>
Is there any reason to not max out the render threads?
I'm not noticing a performance impact either way.
>>
who came up with this insane combinator system
why cant i just have basic if else or switch cases statements instead of 3 seperate combinators
>>
Why would you even quit Factorio? No load times if it's always running in the background
>>
>>503329320
DOOOOOSH
MAKE IT
>>
>>503329714
nice, thanks
>>503330459
also nice, thanks, I hate how the music constantly changes when I spastically switch between planets in map view just to check on things
>>
>>503329320
How do you make 1 speaker per minute per minute?
Is that like an accelerating production?
>>
>>503334574
41,2 ct/kWh
>>
>>503334574
that would inflate steam run time
>>
How long do the tesla turrets keep up on Gleba? Will the bigger stomper dudes fuck me up?
>>
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>>503334823
Reminder that they're gay and fear a little water on their makeup
>>
>>503334574
changing mods and mod startup settings
>>
Dune mod when?
>>
>>503328029
You know you can make water, carbon, and iron ore planetside and ship it up right?
>>
The videos in the factorio main menu, are those things that actually happened or just made to look cool?
>>
>>503335067
you can zoom out in the main menu with ctrl+numpad - and check yourself
>>
>>503335116
huh, that's cool
>>
>>503335067
It's prerecorded
>>
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I really love those new buildings.
>>
>>503335292
your mom is prerecorded
>>
>>503335292
duh
>>
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>>503335049
That would be resource inefficient.
>>
>>503335049
>carbon
how
>>
>>503335861
wait
does the vulcanus sulfuric acid recipe work?
that'd be a little expensive on nauvis though
>>
>>503333630
do people even post on /b/ nowadays?
apart from the 2 furfag generals and the andy sixx poster, it's all bots posting porn, isn't it?
>>
Do mods disable achievements?
>>
>>503336440
steam achievements? yes
>>
>>503336496
bleh
>>
>>503336518
https://github.com/oorzkws/FactorioAchievementEnabler
>>
>>503336440
Most if not all mods will disable Steam achievements. I am currently suffering without Helmod and oading up a factory planner in the browser is cancer. I'm fortunate to have a calculator button on my keyboard which pulls up a calculator when I need it.
>>
>>503335536
I think their concept and implementation are lazy and lame, but EM plants glowing at night on nauvis is peak kino so I agree
>>
>>503336440
If you disable mods and load the save, you'll get the steam achievement.
>>503336636
Also a Linux version.
https://github.com/UnlegitSenpaii/FAE_Linux
>>
sorry for retarded question but does anyone remember in which vid dosh makes a thin vertically stretched tileable nuclear reactor? can't find it for the love of god
>>
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I'm pretty sure quality isn't worth it for normal science packs because prod gives overall better result but considering increased spoilage time, is it worth it for agricultural pack?
>>
>>503337030
1.1 nuclear setups are full of pipe throughput tricks that are not needed anymore
>>
>>503337030
Wasn't it the megabase video?
Old designs are basically decrypted now btw, not only you can now deconstruct landfill to feed heat exchangers directly but pipe throughput is also not a factor anymore and you can read reactor's temperature if you want to control fuel insertion
>>
>>503337282
it's not that or not that i couldn't throw one together, at this point i'm not sure if i dreamed this up so i just want to see it to make sure
>>
I feel like mods are a lot less appealing now that Factorio has implemented all of their ideas in C++ (yes I'm aware that these ideas were come up by modders and Wube hired several of the most popular modders to work on 2.0)
>>
>>503337491
fuaark you're right, briefly scrolled through it but quickly dismissed because thought it was entirely solar at first
>>
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we got kovarex at home
>>
>>503337491
*deprecated
>>
>>503337491
also heat exchanger water consumption has been cut by 90%
it is now perfectly viable to feed water to nuclear plants with trains
>>
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>>503337030
End of the world video.
>>
>entire gleba factory shut down because something happened somewhere
This place is awful
>>
Is there a circuit condition to read items based on spoilage percentage?
Like I can set science packs to empty out of a chest after they reach <50% spoilage?
>>
>>503338743
or ice
>>
>>503339890
You can set an inserter to take out most spoiled first iirc. Then you could just have the inserter activate when > number so the lowest will all go
>>
>>503339574
No, you are awful
awful at the game you paid for
>>
>>503340228
Gonna push all the gleba defenders into a heating tower
>>
Glebers ruining my fucking thread.
>>
>>503339890
No but there is a workaround, use inserter settings and insert the freshest or the most spoiled stack into a chest, you'll need a few circuits to set when to insert but it does work, unfortunately you can't tell how fresh the freshest stack or how spoiled the most spoiled stack is unless you specifically track it with a timer from the machine it was made in, it would take a lot of fiddling to set it up but you absolutely could have a chest with a stack and timer that track it's freshness, it's a lot of work to set up tho
>>
>>503339890
unfortunately no
>>
>>503331459
you can
https://mods.factorio.com/mod/aquilo-thermometer
>>
Can you send a signal to somewhere on the planet when a space platform arrives?
I suppose ye olde AAI Signal Transmission would work.
>>
>>503334104
>You calim yourself to be righteous and merely want equality, but you'd ban all factorio discussion permanently if you had the power.
False.
This general PEAKED right when the Satisfactory 1.0 hype was dying but right before Space Age dropped because half a dozen games were getting lively discussion at the same time. I found some really fun games that I otherwise wouldn't have known existed thanks to that.
That way of doing things survived the launch of Space Age at first because /fag/ collected most of the Space Age replies, but people brought Factorioposting back to the thread even while /fag/ was alive and well, and it pushed everything else out.
That's the source of my ire. Factardios had a thriving general dedicated to their game and they looked at /egg/ thriving with discussion of half a dozen games, INCLUDING FACTORIO, and instead of just moderating the rate of their own replies to allow other games to breath in this general and posting in /fag/ in the meantime, they just dogpiled /egg/ and crushed all other topics.
All it would take to have a thriving /egg/ with discussion of multiple games is people looking at the thread and thinking, "hmm, the game I want to talk about was the focus of 30 of the most recent 40 replies, I'll give it a few minutes or go to /fag/ instead," but that's way too complicated for people that play engineering games, I guess.

>and a laughing stock as things currently stand
Oh how terrible.
Anyway, I think I'll just go and play PC Game of the Year.
>>
Is there any reason to keep using yellow inserters once you unlock blue?
>>
I hate that you can't make Aquilo self-sufficient without imports or dropping shit from space.
>>
>>503341192
I'd like to talk and share about Satisfactory even if I'm bad at the game because this is the only place I can think of where I could do it...
>>
>>503339218
yeah that one was referenced in the megabase vid so found it too
>>
>>503341192
this general was better without you, so do please fuck off and never post here again you rotten trannoid
>>
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>>
wouldn't mind giving satifsactory a try if the protag wasn't a fat blob of something remotely female and the whole game wasn't oozing reddit culture
maybe i'll try foundry in like a year more of early access since it seems like mostly that
>>
>>503334574
waves of 9000 behemoth biters say no
>>
>>503341573
Not that anon but considering the thread is unilateral Factorio why don't make a Factorio general in the first place?
>>
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>be me
>playing space age full blind
>know only what has been shown on FFFs
>clear gleba, vulcanus and fulgora
>go full pioneer on all of them
>later, discover by accident that you can drop items on planets without a landing pad

I thought you were supposed to be by yourself until you built the pad, lmao

Well, good to know before going into Aquilo
>>
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aquilo base, 60 spm, can sustain itself, I wish I could fuck off already but I need to setup production for all the consumables
>>
>WAAAAAHHHH FACTORIOTARD GET OUT
>GET OUT GET OUT GET OUT REEEEEEEE
*gets out*
>whew now this is a safe space for non-binary gender equality and empty bumps to prevent archiving :)
>>
In factorio how do I make a model for a mod?
>>
>>503342291
The same way every modder has worked since the dawn of modding.
Download someone else's mod and copy what they do.
>>
>>503341323
Yeah, but it's the usual resource efficiency vs. ease of use dilemma.
For example, in early-game, when you scale up and build your first electric furnace setup, you will probably use them with efficiency modules because power is still a bit scarce. Their throughput is so low that it's pointless to use blue inserters, from a resource/throughput perspective.
However, by that time, maybe you produce blue inserters by the hundreds, and you value standard blueprints that use less item types more.
Some players even unlock bulk inserters asap and only use them, even when the throughput is low, because it's more convenient in the hotbar and in general.
There's a lot of very different assumptions about the game from player to player, so do what you like, it's your factory.
>>
>>503342186
>safe space for non-binary gender equality
when did that happen
>>
>>503342727
When you start making green circuits
>>
>>503341323
not really, no. Get full blue inserters for blue science tier, and don't think about yellow inserters ever again.
>>
>>503342291
You'd want to replicate whatever workflow they did (or the guy who made those generic mod items), which is probably difficult given the style.
>get modelling software
>figure out the perspective they used by aligning a screenshot from the game with a 3d approximation
>make new 3d model
>replicate their render environment and lighting
>render the sprites
this is a terrible description lmao
>>
>>503342291
There's no 3d models in factorio, it's all 2d sprites. But wube uses 3d models internally to generate those sprites. So it depends on what you want to do and how much time and effort you want to invest into it.
>>
Spoilage mechanics are fucking non-intuitive. How am I supposed to know that green packs give less science in proportion to how much of them has expired, and how am I supposed to know why exactly they come out part expired.

I was thinking about how to mitigate that shit and came to conclusion that an advice to build in loops is a noob trap for Gleba. Optimal fruit processing chain would look something like
>Fruits are filtered through chest buffer, inserters taking them out of chests have freshness priority
>Fruit products are not looped, they're sent through bioflux line, then additional lines they might be needed in, then straight into ovens
>Not sure about bioflux due to long expiration time, but I think for science machines it should be filtered through chests similarly to fruits
>In addition, some circuit control for how much products are produced

This is pretty interesting thing to solve, however, my complaint is that player is not informed about complex effects of spoilage on products.
>>
>>503343576
>bake a cake with rotten eggs
>why does my cake taste rotten?!?!?!?
retard
>>
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>try to make big space factory to send things like steel, LDS or circuits from orbit to any surfaces I park it in without issue
>two hours in it's already a fucking mess
help
>>
>>503343576
buidling in loops is generally pointless if it's not a hard requirement
>>
>>503343817
Please stop air dropping mormons on the bugs, it makes them very angy.
>>
CARGO POD DESIGNATOR MOD WHEN
>>
the inverted V thruster design looks so fucking bad holy shit
>>
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>>503343987
I'm already gassing their children to feed a slot machine they can't get any angrier.
>>
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>>503250986
If you look closely you'll see a hatch for an L-SHAPE DOOR.
>>
If you look closely you can see the fucks I give.

jk that's really cool.
>>
>>503344139
Yeah I prefer the turn-A design
>>
>>503340370
won't save you from SUCKING
>>
I wish we had a game that has the gameplay of factorio but the graphics of satisfactory.
>>
I wish you left.
>>
I wish we had a game that has the graphics of factorio but the gameplay of factorio and ksp.
>>
I wish you right.
>>
If wishes were fishes, we'd all cast nets
>>
Thanks, that's nice of you.
>>
I wish we had a mobile factory game where you had an automated moving behemoth that didn't suck or got stuck in early access for 10 years.
>>
>>503345657
>I wish we had a mobile factory game
The monkey paw curls one finger
https://play.google.com/store/apps/details?id=com.electrowolff.factory&hl=en-US
>>
>>503345657
That's among the ideas I have for a factory game.
I wish I could actually make that game.
>>
I wish I was omnipotent and could just will things into existence.
>>
Is there some way to deactivate automatic landfill placement for blueprints? Shit is annoying as fuck when placing walls near water.
>>
https://youtu.be/lM0teS7PFMo?si=EnG-cHvD0mhhS-k3
>>
Why do I chuckle like a retard when I end up building spaghet in any factory game I play.
>>
>>503341323
Yes, yellows use less power and take less resources to produce
Look at the stack size and swing speed, then look at the tooltip showing the machine's input/output rates, and work out what speed inserter you need, yellow/blue/green
>B-b-but you're wasting your attention on minor optimizations
Yes, because it's fun to find optimal designs, that's literally the reason I play factorio, spending attention on things like this is fun, the attention spent is a benefit not a cost, unless you're going for the speedrun cheevos
>>
>>503346361
you imagine all the girthy yous you could get for your shitposting designs you filthy whore
>>
>>503341943
Because the thread would get shunted into the archive in about 2 hours without Factorio. There's like 20 non-factorio posts per thread. The game just had a major expansion, of course it's going to be the most-discussed thing for a few weeks.
There's nothing stopping people from posting about other games, they just don't because overwhelmingly the people who use this thread are playing factorio right now.
>>
>>503283324
What >>503284231 said, by planet name
There's already precedent for that in "space science" having a location-based name
>>
>>503289624
Really?
>>
>>503342053
Nice, I like how the base glows at night.
I'm working on aquilo too. I'm making most of my solid fuel from crude oil cracking because I looked up some numbers and it turns out solid fuel from ammonia + crude oil consumes 20 crude oil per solid fuel while just making solid fuel directly from light oil and petrogas consumes 10 crude oil per solid fuel. So I think the ammonia recipe for solid fuel only exists to get rid of excess ammonia
(Also there's the exploit where recycling rocket fuel gives back more solid fuel than you started with, like this
>>503338025
but that's clearly an exploit and if wube has any balls they'll fix it even though that'll break people's bases)
>>503341192
I agree next thread should be called factorio general since that's what it is anyway
>>
>>503346697
I post abouy dsp every day
>>
>>503343576
I agree they should have explained it better, I shouldn't have to google to know what recipes the spoilage-from-ingredients-to-products applies to, they should put it in the recipe tooltip
Also the behavior with stacks is poorly explained. Adding 10 fresh items to a stack of 90 half-spoiled items makes a stack of 100 items with the weighted average of spoilages, which means if you have a bunch of eggs with different freshnesses you can actually shuffle them between chests to avoid any of them spoiling



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