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Sesbian Lex Edition

Previously on /coopg/: >>544652008

>Latest News/Updates:

Celebrating 10 years of Tide with New Content and a New Class:
https://www.playdarktide.com/news/celebrating-10-years-of-tide-with-new-content-and-a-new-class
https://www.youtube.com/watch?v=YeaZmDtfPRs [Embed]

Darktide:
Hotfix #80 - 1.9.5 - Patch Notes
https://forums.fatsharkgames.com/t/hotfix-80-1-9-5-patch-notes/114082

Vermintide 2:
Hotfix 6.7.2
https://forums.fatsharkgames.com/t/pc-hotfix-6-7-2/112401

>Acknowledged but not really discussed

Ready Or Not
Starship Troopers Extermination
Aliens: Fireteam Elite
Killing Floor 2
Barotrauma
Left4Dead 2
SCP: 5K
GTFO
No More Room in Hell 2
Helldivers 2
Space Marine 2
Remnant 2
Payday 3
Back4Blood
Deep Rock Galactic
Earth Defense Force 6
WWZ
The Outlast Trials
The Forever Winter
FBC: Firebreak
Killing Floor 3
Daimon Blades
and others

>Future games

Den Of Wolves - TBA
DarkSwarm - TBA
Blight: Survival - TBA
Deep Dish Dungeon - TBA

>Build planners:

Vermintide 2: http://ranaldsgift.com/
Deep Rock Galactic: http://karl.gg/
Darktide: https://darktide.gameslantern.com/build-editor
>>
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>>544887926
So you would say that a bolter plus smart melee plus occasional mines is a pretty good combo to kill crushers?
Yes, I know. That's why I'm using it for the event.
>>
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>MOVE
>>
>>544887791
>thinks they're in anyway the same
Holy lorelet.
Even in terms of gameplay they're different. A typical sisters troop unit are short to close ranged shooting specialist army.
The only dedicated melee units sisters have are
>Repentia
>Zeraphim Squad
>Flagellents (not even Sisters)
>Mortifiers, Penitent Enginges, and Paragon Warsuits (all big meks)
In a sisters unit only the sergeant equivalent (sister superior) uses the good melee stuff like powersword.
SIsters are mostly just shooting bolters, flamers, and meltas.
Even Sisters's JUMP pack units fight with dual wielding pistols rather than being melee focused.
A sister would not play the same as a Zealot she would be more shooty based.
>>
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>>544888459
where is he?
>>
When can we expect confirmation of the new class?
>>
>>544888521
zealots aren't dedicated melee units
>>
>>544888565
He dead
>>544794178
>>
>>544888521
based and trvth pilled. Even if you want to retardedly reduce Sisters and Zealots to simple archetypes with no nuance it would be.
>Zealots = Holy but Melee
>Sisters = Holy but Shooty
>>544888602
The zealot class is built from the groundup to be melee.
>>
>>544888145
I know you're just some disingenuous nigger, but on the off-chance that someone who isn't a complete sub-human troglodyte reads this,
no.
I wouldn't.
TL;DR: You suck, git gud.

The build I used made every possible concession to maximize bolter DPS, and it still ran out of ammo after 20 crusher kills. You will need your gun for other things, it's not worth wasting all of your ammo killing an inconsequential number of crushers that you could just melee if you weren't complete dogshit at the game.
Running bolter without dog or impact grenades is terrible, because you can't pull your gun out fast enough to react to trappers, bombers, flamers, arguably dogs but you probably shouldn't shoot those with most weapons. You want impact grenades to deal with all of the above except bombers, against whom you just kinda have to suck it up. Alternatively, the dog is pretty quick to react when you command it, and is quite nice to use with the bolter.
Crushers aren't an issue, even in event aurics, even in groups of 8. A normal-ass build can deal with them. I use shield maul + shotgun all the time. Shotgun special can stun most of them when they're bunched up, which is easy to achieve in an actual game where you can funnel them into a choke. Shield flashbang can also stun them. Killing them in melee isn't a big deal. You also have teammates. Hell, I use the dog, which also stuns crushers with Voltaic Mandibles, and staggers them with remote det. Shock mines are entirely unnecessary, as is the bolter.

Consult the TL;DR if your brain is too small to handle nuance.
>>
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Cadia?
More like CACAdia!
>>
>>544888710
Even the ministorum priest unit (equivalent to Zealot) in the Sisters of Battle codex is a melee unit.
>>544888569
the 11th
>>
>>544888521
You still aren't getting sisters. There's no point to adding a zealot 2.0 class.
>>
Sister of Battle is a certified never ever ever.

Fatshark would nuke itself before it let you feel even half as cool as a SoB.

Darktide is a humiliation ritual.
>>
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>>544888895
My Lord.
>>
>>544888740
I'm not reading your seethe strawman about for whatever reason making a stupid build.
Bolter is fantastic vs a mass of crushers which you yourself proved. You don't need to spec for it.
This event moved from angry ogryn bulwarks to crushers today. It is a fantastic addition for this specific event, with the downside of not being the arbi shotty.
>>
>>544888740
Lot of words to say that you're just wrong.
>>
I bet Sisters of Battle could take crusher packs with only 1 bolter mag
>>
>>544888521
Based anon. People who think Zealot = Sisters are retards.
Sisters of Battle are primarily a shooty army. Just look at a Sisters troop unit's stats on tabletop.
>Ranged weapons are 3+ hit (equivalent to Space Marines)
>Melee weapons are 4+ to hit (equivalent to Imperial Guard)
The only sisters units that hit on a 3+ in melee are their few dedicated melee units.
>>
for the anon who hates Crushers
>>544889684
>>
>>544889448
stop samefagging, it's embarassing
>>
If you need to dedicate an entire weapon slot to dealing with crushers, that's a skill issue of such monumental proportions, it's up there with the retard who thought it impossible to hit snipers during a slide.
>>
>>544889956
i don't think anon struggles with a single or duo of crushers, but when they come in conga lines they can reach critical mass and become very oppressive if you're not prepared for it
>>
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>>544889915
>>
>>544889956
You're continuing with the strawman and then making false connections on top. You should start a twitch channel.
>>
>>544890234
kids learn html in high school so this doesn't prove anything
i believe you
>>
>>544888521
Meltagun is clearly kept in reserve for Battle Sister class.
>>
https://files.catbox.moe/pwiyw6.mp4
>>
>>544890176
>if you're not prepared for it
Yes, that's called being bad.
I get that it can be tricky to deal with solo, but you can always go regroup and kite them into your retards. Even if they won't help, you can at least use them as a temporary distraction.

I have to assume the ASS-let retards who struggle with crushers are all running chastity stance because they never learned to slide through gunners, and also struggle with crushers because they never learned the melee lol.
>>
>>544889262
Sisters of battle aren't going to be added for the simple reason that, if they existed within the Moebian domain, they would've already wiped the entirety of Tertium clean of any heretic taint.
Sisters are even more fanatical worshippers than the zealots we play as and they would just completely burn entirety of Tertium to the ground to get rid of the heretics within.
Also the sisters would be like the first ones to even respond to the Tertium war and get to the planet as fast possible, which would be like 16 days, since that was how long it took Hestia Prine to get to Atoma from the Shrineworld.
And if there was a sisters order on the shrineworld, Rannick would've requested them to come alongside Hestia Prine so they can better deal with the cult of Admonition.
>>
>>544889374
>This event moved from angry ogryn bulwarks to crushers today.
for real? maybe i should log back in to help the newbies. I've been stuck in Battlefield 6 for a while
>>
>>544890382
Even if thats true I think its more like Melta will be released with Sister and will be shared among Sister, Vet, and Zealot.
>>
Another strawman.
>>
>>544890451
>All that nerd shit.
No, the reason you won't get Sisters of Battle is because the game is a humiliation ritual, Reject.
>>
>>544890503
>further inflating the retarded ego of Dunning-Krugroids by carrying them through missions they have no business surviving without you
No, let them eat shit.
>>
i don't take any side in the SoB debate because it means i can make fun of whoever is wrong in the end with no risk of being wrong myself
>>
>>544890503
Seemingly yes, with the amounts they spawn in. Still lots of bulwarks too.
This is why I told these people to actually play the event.
>>
>>544890732
I think SoB are cool as fuck and am in no way invested in any lore implications that would apply to Darktide, I couldn't care.
I still think the retards autistically obsessing over it for several threads now, are complete retards and need to shut the fuck up.
>>
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>>544890451
>Sisters of battle aren't going to be added for the simple reason that, if they existed within the Moebian domain, they would've already wiped the entirety of Tertium clean of any heretic taint.
They do exist in the moebian domain dude. If there's a shrine world it means there's a fuck ton of Sisters on it.
Where do you think Sister Hestia came from? Hestia is a Sister novitiate.
>>
>>544890902
it's a futile debate because it's not up to us, it's decided by the swedes anyway
>>
>>544890563
Melta will Sister and Vet only. If only help Zealot feel more special for hogging the Flamer from Veteran for some reason.
>>
Stealth Thammer is so much fun in the new event with all the Crusher and Captain/Plague Ogryn spam
>>
>>544890946
A shrineworld isn't guaranteed to have a sister order on it. Not every shrineworld works the same.
And we also know that they don't exist, if they did exist Rannick would've already requested for them to come to Atoma alongside Hestia Prine.
It was specifically Rannick himself that told Hestia to get to Atoma from Crucis.

Would be really fucking weird if Rannick only requested for Hestia to come but not ask for any actual full fledged sororitas (if they exist) to come into bolster their forces so they can eradicate the chaos cult.

Like there is already a fucking plothole in your reasoning.
If a sister order actually existed on Crucis, they would've already been contacted and ordered to come to Atoma.
>>
>>544891543
perhaps hestia is there to help determine how necessary it for some units of sisters to appear.
>>
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daimon blades is fun but MAN i forgot how fucking schizophrenic streumon games can be
>>
>>544892394
>fun
Post webms of the game being fun.
>>
>>544892394
I wanted to see how fun the game is actually but nobody is streaming it :(
>>
You're all fat! Every last one of you! Fat! Fat! FAT!!
>>
>Normal event auric
>Six (6) pogryns, one (1) burgle, two (2) captains
>Waves of mutants like the maelstrom modifier for some reason
Did they decide to make the game hard in a hotfix or something? This feels on the same level as a havoc 20 or so but it's normal auric which used to be baby mode.
>>
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>>544892748
It's winter soon, anon, you have to build some fat.
>>
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CODENAME: BROKER
>>
>>544893327
broker? I barely know her!
>>
>>544892892
Events were like that since inferno or rotten armor, whichever came first
>>
>>544892394
i'll get it when it's out of urly axes
>>
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VERY high levels bunga today
>psyker wasting both medkits because they heard a scary wave sound (we were full health)
>veteran waste all krak grenades on single crushers instead of saving them for conga lines
>taunt ogryn pulling enemy ogryns away from shock mines instead of into them, then goes down
i must simply even unga harder
>>
>>544896495
stop advertizing your videos here Tranner
>>
GRAAAAAAAAAAAAAAAAAAAAAAAAHHHHHH
>>
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>>544897437
GRAAAAAAAAAAAAAAAAAAAAAAAAAAAH AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAARGH
* heug heug heug heug*
>>
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DARKTIDE
MORE LIKE DARKSHITE
>>
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>>544898152
cacarat would never say that
>>
>>544896495

kek see you in 9 days, bozo
>>
>>544898426
wdym?
>>
>>544898603
ban for advertising is like 9 days
>>
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>Tranner poster gets banned
>/coopg/ dies
>>
just did my first auric mission, got downed only once!
>>
>>544900921
and I was playing ogryn!
>>
which vet weapons let m gogggf gprpphphgfkvpbpghppppighhhphphuguhu,n,..bn,,nh
>>
>>544901803
shock maul probably
>>
>>544901803
mag-dump boltgun into crushers pack
>>
>>544889915
>>544890339
both true
>>544890451
sisters aren’t burning down shit if grendyl makes it clear he doesn’t want them to.
>>
What's with all the disconnects today?
Just like a lagspike and someone gets booted, sometimes two people. Has happened on I think every single game.
>>
What's the difference between the arbites shock maul's regular attacks and the special attack
>>
holy shit the new mission board is so fucking ass im doing a no death till 30 new character challenge and I just unlocked heresy and its so fucking boring man I miss the old mission board so much this gated difficulty shit fucking sucks
>>
>>544905963
regular does more direct damage
special electrifies and stuns them
>>
>>544905963
if the target is already staggered/electrocuted, the special attack applies a damage over time effect. Use it as a followup in a combo not an opener.
>>
>>544906319
>this gated difficulty shit fucking sucks
It's an objectively good way of forcing newer players to stick with the babby difficulties until they're ready-ish to move on to higher difficulties, and it's also a good way of forcing retards to play a class at a slower pace.
The problem is not being able to skip the stupid grind when you already have a thousand hours.
I'd even argue that the biggest problem is that you can't derank after dying/leaving too many times, because I'm sick of having 3 deadweights on my team.
>lol git gud and carry them
I can, and I do, but I'm playing co-op games for the co-op. Carrying 3 worthless shitters is equivalent to playing single player.
>>
>>544905963
Damage
Animation is slightly different on special attack, I think it's especially noticeable on 3rd or 4th attack
They do reduced damage but I think apply more shock stacks? I did some testing before but I don't remember much besides special attacks not being useful at all. I think the cap for shock is really low and youbcsn easily reach it with normal attacks without sacrificing damage, or something like that. I also thought maybe specials can be useful in a combo but nope, they either have identical or longer swing times.
>>
>>544906319
i know man it's fucking miserable
fuck now i remember i have to suffer through that process whenever we get the new class. 100 malice runs. 200 heresy runs. 3000000 damnation runs. And then I can start playing the game.
>>
Damage is a dumpstat
>>
>>544897128
>>544898426
>>544898692
Holy based…
>>
Idk when amthey released auric I don't remember unlocking difficulties being tedious at all. Maybe you lose games or something.
Plus you can now have modifiers on missions even in malice, so it's not a snoozefest it used to be. Okay maybe malice is still a snoozefest but you pass it quickly and you need to level up a character anyway.
Idk, maybe +exp trinkets affect difficulty progression as well?
>>
>>544905963
Special attack chains from your previous attack and shocks the enemy, stunning them and doing damage over time
This shock only works on electrocuted enemies, enemies are always electrocuted with heavy attacks, electrocuted effect is visible and appears as sparks of electricity on the enemy
>>
>>544907093
Can you think of any other weapons besides
>flamer
>flame staff
>knife (sometimes)
>>
>>544906709
>It's an objectively good way of forcing newer players to stick with the babby difficulties until they're ready-ish to move on to higher difficulties
The motivation may be objectively good but the execution and end result is objectively fucking bad.
>Bad noobs remain noobs well into auric
>Good noobs have to suffer alongside the 1k hour havers
>1k hour havers just suffer
Imo a better way would be an account wide auric gate where you needed 10 damnation wins to pass through, and then it's forever unlocked for every character. But I'm sure you can come up with a better idea.
>>
>>544907635
>But I'm sure you can come up with a better idea.
Any competent dev could, especially with all the telemetry that fatshark assuredly has.
They're not a competent dev, so nothing is going to happen to make it any less miserable unless enough paypiggies make a stink on the forums, and they're too busy dying as ogryn in malice.
>>
name a competent dev studio
>>
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I'm done with these weekend soldiers
>>
>>544908698
Silksong devs.
>>
>>544908698
There are none that are relevant to /coopg/ because L4D2 was 16 years ago.
>>
Give me slab shield with power maul.
>>
>>544909332
lol
>>
>>544909904
He's right, you know
>>
>>544909971
And completely not relevant, retard.
>talking about networking and co-op games
>uhh...how about [random dogshit indie single player 2d shit?]
>>
>>544909332
game too simple to fuck up so it doesn't count
>>
>>544910061
You only said "competent dev studio" you never said anything about co-op game devs.
>>
>>544910252
it was me who said it not him! And you're right i did say and mean any game studio regardless of genre.
>>
>>544908698
Fatshark
>>
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Another grievance with a map I have, is the bridge map. Not because it's a bad map, I love that map.
But when you need to bring the power cells to the bridge. FUCK. First of all it's a pain to get the other players up there, but then ALL THESE NIGGERS keep fighting their solo wars up top and dying and never go get the cells or protect the one carrying it. Yes there's usually eventually the one guy, but that's it. They'll finally maybe "get it" once I go get them resurrected from the totem and they see what I've been up against.
On like normal auric, hey maybe I can do it solo, but on high intensity it is a special fest down there, without mentioning the horde that doesn't stay up on the bridge. Like you're not keeping the horde there by fighting there, and no you're not killing even half the specials that spawn.
>>
>>544910061
You just got btfo >>544910716
>>
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>>544910894
Here's a picture
>>
>>544910894
tru
>>
>>544910894
I don't play aegis station because it is infested rushers usually.
I remember playing 1 game in it as ogryn with a zealot and 2 other ogryns.
The zealot obviously naked besides wearing a gimp mask using knife + shroud. The guy just solo'd the entire map and speedran it aggroing everything.
It was just extremely boring game, I think I only fought like 1 crusher and then just walked/sprinted through the map.
>>
>>544910894
>>544911509
understand and agree
some retards just fight the nearest random enemy
while other retards think they're helping by camping there.
>"i'll take care of the hordes while you take care of the objectives!"
little do they know the objective players now have to deal with a specialists on their own + random mobs which is much more risky when you're alone or just 2
>>
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>>544910894
>>544911509
One tip I'd give is to, immediately after the point of no return, rush the stairs, ignore all the elites upstairs, and run for and press the button to start the battery sequence. Your retards are likely busy fighting in the big room to the right by that time, and are thus infinitely more likely to see and pick up the battery.
Having 1 stamina curio helps immensely with carrying objectives. Spamming slides is faster than sprinting, but slow walking and pushing is better when there's trash near you. If the battery is near a ledge, throw it up, it's faster than walking around. Make sure your gun is good at dealing with specials that aren't mutants, think bolt pistol. Just dodge and ignore the mutant.
Ogryn and arbitrator are particularly good at carrying objectives, being not only tanky, but also having good mechanics for carrying them. Ogryn lets you side dodge to bowl over trash, arbitrator has the fastest stamina regen delay (next to psyker. I think vet with the -0.25 node is also comparatively fast? but neither class is all that tanky). Alternatively, vet stealth solves all of your woes.

Auric has no real barrier to entry, and tards are gonna tard, you just have to accept it, maybe make build concessions. Retards are a major reason I run Adamant Will on Forceful, just so I can tank through trash hitting me during hacking objectives. Think Hab Dreyko tree.
>>
>>544911849
I know. This doesn't help if I'm usually playing Psyker.
>>
>>544911849
rushing the button is neat idea
>>
>>544912041
It does. If you're using a staff with a shooty primary, you can consider putting maniacs on it if specialists really are that big of a deal. If you're using flame staff, Empowered Psionics Brain Burst is your answer. Psyker has fast stamina regen and is thus good at slow walking and pushing. A stamina curio also helps psyker quite a bit, although I'd much rather have health.
Realistically, you can carry complete turbotards better by playing better yourself. It's annoying, it sucks, I want to personally wring their retarded necks too, but it's futile to get upset over. Learn to adjust. Psyker can do it too.
>>
>>544908698
There aren’t any
>>544909332
>takes nearly a decade to release a dlc
Lol
>>
>>544912460
Delayed game is eventually good, rushed game is forever bad.
>>
>>544912404
Let me rephrase: I know what I'm doing better than you ever will.
>>
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DO RECOVER FAGS REALLY?
>>
>>544908698
Blizzard Entertainment
>>
>>544913294
Need to collect more rastions.
I want the rat trinket.
>>
>>544912917
>it's another ASS-let acting uppity thread
>>
>>544913294
>destroygger
Leddit is that way
>>
>>544913543
>he WANTS missions that spawn 80 mutants
Are you mentally ill, or just too retarded to realize that recovering rations is the reason we're getting those modifiers on the following day?
>>
>>544909971
they were playing their own game for 5 years, got bored of it, and then spend 2 years making it as obnoxious as possible
yep, that's what competent devs do
>>
>>544913684
>abloobloo
>>
>>544913991
Mentally ill, it is.
ok
>>
>>544910894
Director can throw only so many enemies at you. If retards fight on a bridge and contemplate the tox gas aroma, that's your cue for retrieving a battery. Ideally, you need one more player to assist you.
It wouldn't be much better if the same retards followed you and brought fresh spawns to you.
>>
>>544913853
Sounds like a skill issue
>>
>>544914107
>Ideally, you need one more player to assist you.
NTA but they never, ever, ever do this lol.
Same for hacking puzzles. It's astonishingly rare that anyone bothers to help. It's too alien of a concept for the average darktard.
>>
>>544914107
>he's actually trying to excuse his shittery

>>544914291
>NTA but they never, ever, ever do this lol.
Yes and that was the entire point of my post
>>
>>544911814
>little do they know the objective players now have to deal with a specialists on their own
in this particular place most respawns happen on a bridge and 1 player can deal with some specialists no problem
it's good when they fight on a bridge
it's much worse when these retards keep dying on the bridge and you have to go back and forth between them and the objective
>>
>>544914519
I'm always the one doing the objective or following the other player lol
That's how I know there are barely any spawns near batteries
>>
>>544914571
>it's much worse when these retards keep dying on the bridge
What even is it with pubbie randos consistently sticking together, yet folding as a group of 3 when the 1 carry breaks away from them? How can 3 players collectively struggle to deal with what a single player does in his sleep?
>>
>>544914680
>damnation player talking
>>
>>544914925
skill issue
>>
New weapons when?
>>
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>>544916746
you're getting re skinned marks and you're saying thank you as well
>>
>>544917471
>re skinned marks
that are direct downgrades in every conceivable way
>those bolters
>>
>>544918236
dey fun doe
>>
>>544918648
so is the heavy sword
it's still abysmal dogshit
>>
>>544918236
Yeah the the bolters are really weird.
You'd expect that the gun which has less ammo and slower firing speed would have higher base damage to compensate for the lack of DPS.
But no, instead it has less damage and slightly bigger explosion radius.
>>
>>544919118
I assume that, if they even tested it at all, they tested it at the most in malice, where I assume 2-3 bolter shots are enough to kill a trash mob. And enemy density is thin enough that killing trash with your ranged weapon is okay.
The aoe is completely useless in any difficulty that matters, because it cannot deal any damage. If it applied Puncture it might actually be useful, but it doesn't. If it had actually worthwhile damage it could... have a (really shit, but nonetheless) niche for trash clear kinda sorta maybe?? But you can't kill anything with the aoe lol.
>>
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>>544888895
Hive Ganger?
More like CRAPehanger!
it's a real word
>>
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Samefag from yesterday that reinstalled after a long break here. Couple more questions.
1. Any suggestions for marks for the chainsword? I used to use the powersword mostly way back when and loved it, and it's still great it seems. However I miss the chainsword so I'm trying it and don't recall it having a variant/extra mark. Neither moveset is immediately apparent to me which one may be better (playing both in meatgrinder and actual matches).
2. Is there a general idea of which melee weapon/s are best for Veteran? I still 'feel' as if my power sword is better than the chainsword for all uses (trash clear and elites if needed) but I do need to improve up my chainsword more, it's not quite finished.
Bit of a messy post, but basically: preference on chainsword mark? And which melee weapon/s are best for veteran? I'm clearing Aurics no problem so neither of these can't be too bad.
>>
Rats are gross.
>>
>>544920919
>Is there a general idea of which melee weapon/s are best for Veteran?
Power sword is the undisputed king because it does everything you need, it's just slow and clunky.
Dueling sword is available to vet now, depending on how oldfag you are. It DEMANDS crit/finesse investment, but becomes very overpowered with it.
The bleed stacks on hit talent is no longer taxed, you only need 1 point for it. That means the knife can easily take the 60% weakspot blessing, besides uncanny strike, making it another top contender.

Not confident about the chainsword. As far as I'm aware, it's kind of a bad weapon and only good for applying bleed or melting void shields. Definitely not a good pick on vet compared to the other options.
>>
>>544921242
>Not confident about the chainsword. As far as I'm aware, it's kind of a bad weapon and only good for applying bleed or melting void shields. Definitely not a good pick on vet compared to the other options.
I was feeling such more and more. My old power sword (granted was and still is very good) from 2 years ago was amazing still today, then I craft up a new chainsword and while decent, constantly felt like it was a step behind from the powersword.
>duelling
Ah yeah I noticed that. They've always been a funny weapon to me as I was always aware that they're a great option (I remember them back on Psyker) but I always preferred something else. How good are duelling swords for unarmoured trash clear? I'm aware they can poke crushers well too which is great.
>>
>>544920884
boooo where's the other guy
>>
>>544921556
>unarmoured trash clear?
You need a bit of stamina for it. Light -> light -> push followthrough is almost 100% safe without attack speed, and definitely safe with some attack speed. The horde clear isn't great, but almost good enough for aurics. Uncanny Strike always goes on it, and then usually your preferred flavor of crit blessing, but if you feel like hordes are overwhelming you too frequently, putting on the strength blessing, while objectively sub-optimal, solves that problem for you. I like the strength blessing on vet.
Carapace is also the only mandatory perk on it, so if you're struggling with any particular armor type (infested?) you can also put that on, if you feel like it. Flak is still the most common, and maniacs helps against mutant trains, so it's not 100% set in stone. Hell, even unyielding is good for bulwarks and monsters.
>>
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>>544921736
what other guy?
>>
>>544920919
More like cacadia
>>
man these double bosses with plasma guns on auric suck
what do i do against this when all my toughness is gone in 1s? that shits retarded
>>
>>544922923
Normally the strat is to stunlock rape them before they can become a threat, but auriclets are too retarded to do that.
Dodge slide in circles around one dude while whacking him, so the other can't shoot you. Learn their melee attack patterns and don't get hit.
Consider using a better melee weapon against void shields. Shock weapons are good. Chain weapons are good.
If you're FotF or stealth zealot, save your ability for when the shield is down.
>>
>>544920919
I unironically like devils claw on vet with bleed. Of course powersword is king, but it only feels good when you stack attack speed because activation is slow and queued inputs will kill you when you want to push a burster but swing at it instead (because swing was already queued after activation but it took forever).
Devils claw has long reach for applying bleedbto crowds, has skullcrusher (with shock maul being the only alternative but it can't do shit to ragers), has parry for ragers and crusher lines, and you have kraks for crushers so you aren't exactly helpless against carapace. Can quickly spam light attacks to stack bleed on maulers and mutants. Surprisingly when you build for ranged, devils claw is a solid option, and I feel safer with it because it doesn't require being powered on before doing anything.
>>
>>544923150
is there a sandbox that lets me learn melee patterns or something?
im a filthy meta vet with duelling sword and plasma cannon cause i just started playing and id like to get better at parrying specials and bosses
>>
>>544920919
The XIIIg is the better mark. Light attack spam for hordes, and a solid strikedown heavy for beating on elites.
The mk IV wants to trick you into using its heavy attacks for hordes but that is a trap, it has gaps in the attack chain that make you more vulnerable to incoming attacks.
>>
>>544923454
>is there a sandbox
LOL what, were you expecting fagshart to be even remotely competent and include quality of life features?
https://www.nexusmods.com/warhammer40kdarktide/mods/25
You'll have to configure hotkeys for it, and they're awkward. I like page up/down to cycle, and insert to spawn. You'll have to disable respawn and delete all enemies before you practice, otherwise a singular trapper might force you to quit and load back in.
>>
>>544923454
There's meat grinder in psykhanium, but you need a "creature spawner" mod so you can turn off invisibility and make enemies attack you
>>
>>544887668
Why does the gunplay in this look like golden eye 64 or some shit? kek.
>>
>>544923971
It's the lack of deafening THUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMPTHUMP to convey just how fucking meaty that gun is, and justify the ridiculous recoil.
>>
>>544923971
Bolters used to have actual recoil that made it hard to use, but people whined so they changed it so it doesn't kick up at all. They don't have animation artists anymore so they just hacked the animation for it together. So now the bolter just looks like a gun from doom
>>
>>544920884
Actually pretty good
>>
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>people actually use the Dueling Sword when the Thunder Hammer exists
>>
>>544925196
Sorry anon, I like being able to kill more than 1 enemy every 2 seconds.
I use the relic blade.
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>>544925345
Feels alright with pic related
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>>544925345
>killing shit
Joke's on you, I go into cryostasis and only wake up whenever a monstrosity spawns or an easily avoidable Daemonhost dares exist on the same plane of existence as me
>>
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For every one of us that falls, 10 more shall take our place. And a hundred so for them!
For they are Bound by Doody.
>>
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>>544920919
Samefag here again. Dumped a little bit more to sacrifice to get it so I can max it. Figured I'd give it a better and honest try (wasn't maxed before, but close) for a little longer. Still prefer and miss my powersword. I'll probably make up a nice duelist sword whenever I have quite a bit more in the bank again (plasteel!)
>>
>>544927734
>whenever I have quite a bit more in the bank again (plasteel!)
If you haven't finished the event yet, now's a good time to do it. Gives shit loads of resources usually.
If you haven't done havoc yet, talk to Dukane, then win an auric maelstrom to skip to 16, and try to win a havoc. That'll give you some resources at the end of the week. More resources the higher your rank, but it's better than nothing even at the lower levels.
>>
>>544928027
>event
No idea what this is so I'll take a look in-game shortly. Hopefully there's like a progress bar or similar. I've just been doing quickplay Auric. Tried maelstrom a few times but either I got unlucky or it's dead, could never get a full 4 team.
>>
>>544928430
Load into the mourningstar and hold tab. I think E cycles through the different tabs.
Basically you just run around picking up or destroying rations.
If you want to cheat:
https://www.nexusmods.com/warhammer40kdarktide/mods/625 automates picking up or destroying. If you care about destroying (you should, recovery leads to cancerous modifiers, but nobody seems to notice), check the mod options
https://www.nexusmods.com/warhammer40kdarktide/mods/447 adds markers for the rations (among other things, but you can turn those off if you don't like them)
>>
>>544924487
>So now the bolter just looks like a gun from doom
Now it is actually good. Bolter's recoil was just honestly stupid around launch.
I can deal with shitty recoil, I can deal with shitty iron sights, but I cannot deal with both.
>>
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>>544928685
You're right, hold tab then cycle. Must've gotten some progress by using quick play. I'll try to focus more on the events then. Cheers.
>>
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>>544928798
Bro, your Dance of Death?
>>
>>544929407
>paying tax nodes for meme ability people only take as a joke for shotguns
>>
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>>544929407
I'm not wasting a skill point on that.
>>
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>>544929034
Also got both mods, both look great. Dunno how I miss mods like these when I went through nexus mods recently.
>defaults to destroy even though it isn't the first on the drop-down list
Based.
>>
>>544929754
Lmao. When I downloaded it, it was defaulting to recover.
>>
is there a point to keep playing havoc 40 after you've unlocked all the havoc penances and titles?
>>
>>544933307
only if you're the odd duck who likes that sort of thing
>>
I actually don't understand Vermintide 2 Cataclysm outside of Grail Knight and Iron Breaker. How do you kill things or not die? I keep trying to recreate the function of those careers on other characters and it fails over and over. It's like why can't Witch Hunter Captain cut through entire patrols like butter with his Axe and Falchion like GK does with his Mace & Sword? I'm literally playing the game exactly like I would on Grail Knight, doing push attacks, dodging, etc, but it just fails to be even half as effective.
>>
>>544933307
You get weekly resources, but since you've already completed havoc 40, you probably have almost infinite resources already.
Your assignment rank decays by 1 each week you haven't won a game. This means you won't be able to host 40s if you don't play weekly.
Seasonal resets force a 10 rank decay. If you don't play for an entire season, you'll obviously decay another 10 after that, catapulting you right into the turbo shitter bracket. If you want to play havoc again after that, you'll have to leech off others.

If you assume you'll never touch havoc again, it's completely pointless to ever play it after getting all your shit.
>>
>>544927734
Both blessings are noob traps, since they don't do anything for this weapon
Against trash you don't really need them, they're overkill. Against elites, when shit hits the fan, they won't even activate.
Get stacking crit+cleave instead.
>>
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>>544908698
bethesda
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>>544926184
or you could stop shilling tranner ya fucking weirdo. It stopped being funny six months ago
>>
>>544934595
I definitely want some sort of cleave on it, having no cleave blessing feels like shit. I'll try your suggestion next. Why crit specifically though? As it is it feels good, does everything at least decently. Made note of your suggestion, will swap to it next.
>>
>>544933307
Only reason I play is funsies
>>
>>544933307
Is there any reason to grind penances and titles?
>>
>>544935360
Good to see you still around :)
>>
>>544935360
what? who said anything about tranner?
>>
>>544936306
e-penis
>>
>>544935360
Obsessed.
>>
>>544935379
Chainsword is a semi-finesse weapon and crit helps with both hordes and single target
It can also be further boosted with low-right vet talents
>>
>>544927734
Crit and rampage are the only correct options
>>
>all this conflicting information
aiieee
>>
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https://www.youtube.com/watch?v=1M9nFZ_BETQ
REMINDER!
>>
>>544928798
such a lame way to balance stuff
would be way more fun if they increased its damage to compensate for the shit handling, that way talents like >>544929407 get way more fun and useful too
>>
>>544939889
Heavy sword
Shredder autopistol
No smite, brain burst, dog, kraks, or rending talents
*puts 4 crushers in front of you*
*spawns a couple snipers*
Let's see that skill expression.
>>
>>544937839
Crit and rampage
More cleave is idiotic. Rampage gives you more horde clear anyway
>>
>10% mobility
fucking hell that's mole asses run speed
>>
>>544939889
is that another trans-woman darktide content creator?
>>
Why would the enemies get mutated from us getting the food
>>
>>544944051
Destroy or recover, you're taking food away
People are hungry, and go digging for sewage creatures
Recovering the tainted rations gives everyone space diarrhea which makes the sewage creatures extra nurgley.
>>
*raises paw* What do I put on the uhh arbitrator shock maul?
More damage on electrified enemies and brittleness on hit?
>>
>*raises paw*
You commit suicide.
>>
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>>544944313
Caca?
>>
>>544943431
Mole asses?
>>
>>544945075
Molasses mole asses
>>
>>544944429
Execution and relentless strikes/high voltage/confident strike

Relentless strike is best for captains and monsters
>>
>>544945256
>Execution
Don't know why my eyes glazed over that one. That and High Voltage it is.
>>
>>544935360
based and spot on like every post with this image
>>
>>544939889
>play one second of it
>ctrl+w
Yeah, that voice gives it away.
>>
>>544945554
>captains
Relentless strikes and confident strike
>monsters
Relentless strikes and execution
>the rest
Execution and high voltage
>>
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>>544944867
>>
>>544945903
kekw
>>
>>544917292
the interior of fatshark offices probably looks like a 1980s circus floor during peak hour

i want to know what in the fuck those guys do all day long
>>
>>544946656
pre-meeting snack
meeting
15 minutes of dev time
meeting to plan lunch
lunch
post-lunch nap
20 minutes of brainstorming
10 minutes of dev time
meeting
fish smelling
post-fish smelling meeting
wind down nap
bus/train commute home
>>
>>544946656
they allow dogs inside their office as stated by their former employees at glassdoor
you just know
>>
>>544946810
5-10 minute smoke breaks during dev time btw. That leaves around 5-15 minutes of dev time.
>>
>>544946991
aqshy, my beloved... no...
>>
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>>544939889
>that forced troon voice
>>
>>544947053
this rat asked for news *rolls blunt*
>>
How do you guys go about getting new curios? I want to get different blessings on mine. I used to always just buy the random ones from Melk. Friend of mine used to just watch the shop all the time/every hour.
>>
>>544947617
>I want to get different blessings on mine
Ask Hadron.
Unless you mean you want multiple sets of maxed curios with different stats for swapping between builds.
>How do you guys go about getting new curios?
Check the shop or Melk whenever I remember, but mostly farming Melk assignments and gambling all the Melkbux away, because that involves the most actual gameplay and least retarded time-based shopclicking.
>>
I don't "run the meta" because I'm a tranny. If I wasn't a tranny, I would run the meta. But I am.
>>
>>544946991
Know what……???
>>
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weapon pack?
>>
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>last man standing
>the twins spawn
It took 15 minutes but I killed them.
>>
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>a good fucking game with a little carry and lots of bosses
>>
>>544891921
Hestia is a novitiate, a rookie with no influence, who just keeps records and run errands for Rannick. Grendyl or even Rannick could easily pull any local SoB forces to help with Atoma, if they actually existed.
>>
>>544952380
>he doesnt play thammer martydom zealot
>>
>>544955232
Of course he doesn't
He isn't retarded

A maul arbites will kill them quicker while having much more survivability
>>
>>544957132
>a maul arbites will kill them faster than instantaneous
>>
>>544954942
They obviously exist if Hestia is here.
>>
>>544957132
>A maul arbites will kill them quicker
No they won't
>>
>>544955232
I'm not good enough to survive h40 with 1 hp.
>>
>>544957132
>>544959081
First you have to break the shield
I have done the tests with a martyr thammer zealot vs an arbites
A solo arbites WILL kill a captain faster
Unless you are also including shroud memes too untop of the other bullshit
>>
>>544963405
>Unless you are also including shroud memes
Why else would you spec thammer if not to double down on the one niche it does well? Of course you use the cloak. An arbites cannot kill a boss faster because they cannot one tap them, thammer zealot can
>>
>>544963657
That's a pretty niche build and you really can't blame anon for not using it
>>
shroud zealot is best class and if all 4 of my teammates went stealth we could finish every mission in sub 10 minutes
>>
>>544963405
*on top
I mean
>>
>>544963405
That shouldn't be true even if the Zealot is using FotF over Shroudfield, a big thammer bonk with it will put the captain down to under half HP for the two-shot and basic light-spam with the Crucis still do very solid shield damage.
>>
party finder sucks and I wanna play havocs
friend code: 5193082752
>>
>>544963405
Your methodology is flawed. The captain's shield is different from the twin's.
>>
>>544966645
You can test it for yourself. I did a bunch of tests with headtaker, thrust, martyr and fotf and every time i needed to break the captain shield 3 times, unless i'm just misremembering

Maybe you can test it for yourself and see
>>
>>544967984
Maybe. Isn't karnak's shield similar? Weak to melee and resistant to ranged?
>>
>>544968472
I think the ranged is weak to melee, and the melee is actually weak to ranged. But nobody really cares.
>>
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>while ago needed to complete assignments fast so I join uprising/malice missions
>play with an absolute shitter
>cut to today
>notice a familiar name on the mourning star
>they now have the havoc forge title
well I'll be
>>
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>Fetch some ammo, Sienna.
>>
>>544969874
that dickot guy sure gets around
>>
>>544969301
Yeah, usually you melee both
>>
I hate how people RQing causing VT to shit itself with infinite loading screens.
>>
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>>544974873
>>
Clueless retard (me): "I'm a bit too tired for havoc, I'll just play the event to chill for a bit :)"
>but nobody came
ded gaem
>>
>>544969874
me btw
>>
it's up
https://www.youtube.com/watch?v=XazxIxky5sg
>>
(My cock, that is)
>>
So how dead is world war z?
>>
>>544976018
Absolute fool (still me): "I guess I'll do a maelstrom then, someone is bound to join this time!"
>sug min kuk, köp kläder ;)
>>
>>544984653
>world first
The first time I played h40, when I got true survivor, 3 out of 4 members of the team finished with 0 damage taken.
>>
>>544986336
proof?
>>
>>544986445
It was forever ago, during the shooter hell era. I delete my scoreboard cache every month or so, to prevent crashes, so you'll just have to trust me.
>>
>>544986730
I don't trust you though
>>
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please clap
>>
>>544988128
Congratulations. Now get true survivor.
>>
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>>544988349
ok now what
>>
>>544988387
You did it, you finished darktide.
>>
>>544984653
Oh hey I played with MageYouGaze. He's in my friends list.
>>
>>544985709
answer me motherfuckers
>>
>>544989731
I'm sorry anon, I genuinely don't know as I don't have the game
but I checked the game's community hub and as of this post it has 2200 players, which is not bad
I'm sure you'll be able to pair up with players to play the game
>>
>>544988527
Depends on what weapons/build he used…
>>
>>544994894
>you didn't beat darktide unless you got a true solo no-hit havoc 40 run on veteran with no talents with unleveled white weapons and no curios
>>
>>544995009
true
>>
>he uses skill, grenade or talents
you didn't beat the game
>>
If you use mods, you didn't beat the game.
>>
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I think forceful is just superior to the other arby's trees
>>
I fear the day of having a bad run and someone talking about me here
>>
Next class is Hallowette
>>
>>544997906
but anon I need your approval
>>
Bring friendly fire back.
>>
>>544998148
Execution Order is also extremely strong. Wallhacks, crit chance, cooldown reduction, and massive monster damage are very strong.
Forceful mostly pulls ahead in aurics where retarded teammates make stun immunity invaluable, and having fuck you amounts of cleave makes the shotgun completely broken. Arbites Vigilant kind of demands full BTL investment and becomes better with the dog also helping to generate and maintain stacks. That's an additional +3 points invested, which is somewhat expensive since you'll have to make concessions further up in the tree.

Really, the biggest problem is Terminus Warrant being complete dogshit, since most nodes leading down to it are useless pathing tax, and Terminal Decree really suffers from being taxed out of taking other toughness regen nodes. They should swap TW's position in the tree with Forceful lol. Definitely unfuck TW's melee stack spending, too.
>>
>>544999121
>most nodes leading down to it are useless pathing tax
>"one more dodge" node
I don't get you, it's a comfy node.
>>
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>>544999351
A comfy node that you're spending to go down to a bad keystone with bad sub-nodes. You could instead have any number of retarded 5% toughness/s nodes, or any of the various +15% melee damage nodes on the right. If for any reason it ever taxes you out of picrel, your build is bricked, and those are the absolute fucking minimum. I'd argue that 75% cleave and True Grit belong on most builds as well, but those are honestly debatable.
Same goes for running the dog, but taxing yourself out of Razor-Jaw (that's 100k+ bleed, if you don't believe me, run Power DI), Voltaic Mandibles (not running it is retarded) or Canine Morale (same here).
Lone Wolf is a little less affected, but there's little optimization reason to run dogless in aurics other than penances or fun, even if impact nade spam is pretty strong.

Finding the points to make TW work, in my mind, means dropping Concussive and probably Force of Will because you no longer have Concussive. Which is probably okay in auric, but I'd rather not.
The only comfy node I'm willing to entertain is Rebreather, because I don't know whether I'll quickplay into fart central.
>>
>>544999121
>Terminus Warrant
I think is sort of a better version of the "switch from ranged to melee to keep up your buffs" that they're trying to pull with nearly every class but it is still so shit. And yeah the problem is that you melee so much in this game, that even spamming shotty at a horde you'll run out of stacks and run out of bullets and are a nuisance to your team with both (tasty horde and tasty bullets). Your stacks dwindle to zero and then... why not just have Forceful?
The easy small fix would be for hits to generate multiple stacks but only eat one stack, or maybe one enemy to ever eat one stack?
>>
>>544999792
>using razor-jaw post-nerf
No.

The only niche I can see for terminus warrant is to be a toughness dispenser for the team with terminal decree but even then the opportunity cost is pretty substantial and so is the ammo consumption.
>>
>>545000610
>spamming shotty
The embarrassing part is that you're better off just running Forceful anyway because you have an infinitely stacking attack speed and cleave buff, and naturally path through another 75% cleave on the way there, turning your shotgun into a deathray.
>>545000916
>>using razor-jaw post-nerf
>it was nerfed so it must be bad
Again, install Power DI, don't use a weapon that inflicts bleed, and look at your bleed stats post game. In any match with relevant enemy density, it achieves AT LEAST 80k damage without costing any real point tax, as the nodes leading up to it are strong anyway. 100k is trivial to achieve. Also the bleed works well against monstrosities.
+100k damage for a single point seems pretty cheap to me, if I'm already running the dog anyway.
>>
>>544984653
advertising again Tranner? hmmm?
>>
>>545001193
You don't use hammer of judgement?
As for bleed stacks, every other class bar the psyker (unless he has a knife for some reason) apply them and I'm pretty sure fraudshark did something fucky when they fixed razor jaw. Specifically in regard to stack ownership and whether or not your damage multipliers apply to them.
In conclusion, I'm not risking it for a negligible ttk decrease against pounced specials.
>>
>>544986336
>3 out of 4 members of the team finished with 0 damage taken.
suuuuuuuuuuuure
>>
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>>545002413
>You don't use hammer of judgement?
Depends on the build. Thing is, you're most likely pathing through Up Close anyway, and Target Neutralised is such a strong node that taking it barely qualifies as pathing tax, so RJA is right there.
The weirdest thing I've started doing in aurics is picrel. Forceful gives more than enough attack speed all on its own, and the shotgun spends a lot of time reloading so the damage buff is almost always active when I want it. Similarly, Imposing Force is powerful enough that I don't consider it pathing tax to grab the reload aura, which is very powerful specifically for the shotgun.
>fraudshark did something fucky when they fixed razor jaw
From what I can tell, the dog has an innate +100% global damage modifier or something, meaning its bleed stacks deal double damage. I also believe bleed is attributed to the first instance, so I assume you are correct that at least some damage is owed to others increasing or otherwise keeping up the stacks. But unless I'm mistaken about the dog mechanics, you're also doubling everyone else's bleed damage if you're the first to apply it.
I'd have to go and test this some more in the psykhanium to fully confirm, but the overall reason doesn't matter much to me when I can squeeze over 100k damage out of a single point, that I can't really get elsewhere. It's not so much about TTK for me, but more about the fact that I'll have teammates that deal less than 300k damage, and the dog on its own easily hits 200k+. Remember that the dog's damage is partially attributed to YOUR melee damage, and as a rule of thumb, you need to double the reported companion damage to get close to the true number. With some investment it's unironically a better teammate than most auric shitters.
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>>545003272
Wow I couldn't make worse tree if I tried
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>>545003487
Contrarian retard
>>
>>545003272
>I'd have to go and test this some more in the psykhanium to fully confirm
I tested it back then when bleed was relevant and you're absolutely correct, dog bleed has implicit +100% damage modifier (it's additive, so it's not really doubling damage)
But whatever power DI gives you is wrong. When your dog starts a bleed dot, all bleed damage is attributed to you. Your dog applies 6 stacks, your teammates make it 16, and all 16 stacks go to your damage (and all the damage gets +100% modifier, which is not bad, but it's not just your contribution).
>>
>>545003834
>But whatever power DI gives you is wrong.
It is, but it cuts both ways. If a teammate is first to apply bleed, I don't get the credit either. It's not explicitly misleading, just weird about its tracking. RJA's damage is still substantial regardless.
>>
>>545003487
lol it's quite standard

>>545003272
my only critique is picking Concussive for Auric, since everything gets staggered without it anyway, except monstrosities. Meaning it's a dead node for 99% of the mission. Unless you're running chainsword for some reason. And it's not like plogryns are hard to deal with.
>>
>>545003973
That's why Ibtake RJA and not bleed
Monstrosities don't live long enough to make bleed relevant. It's only good when your team is shit.
>>
>>545004156
Shield light attacks don't automatically stagger crushers
I have tested it and it kills groups of ogryns faster 100% of the time with concussive
>>
>>545004156
>my only critique is picking Concussive for Auric
Aye, most things get staggered without any worry, it's most useful for chaos spawns, and crushers that a teammate already knocked over and are thus stagger immune. I've had more success with Concussive than without. Do keep in mind that I usually run shield maul, which has kinda dogshit damage without the rending blessing.
>>545004160
>Monstrosities don't live long enough
lol.
Theoretically true, but practically it's a crapshoot. Competent teams erase them within seconds, 3 deadweight teammates panic and probably die. For a single point, the bleed tends to be more powerful than any other investment. Monstrosity Hunter is 2 points, and I'm not running EO so Keeping Protocol is out, too.
Not that it's a huge deal, I mostly take it for damage against dense hordes, whether elites or trash. The chip damage is unexpectedly helpful.
Don't take my word as gospel, do try it for yourself. I just think all the whining about RJA nerfs is retarded, because it is quantifiably powerful in spite of the nerfs. It just no longer rapes entire screens like it did while it was bugged, but that's crutchtard talk. If you're desperate to cheat, just use weapon swap macros on psyker.
>>
>>545004156
>my only critique is picking Concussive for Auric
This retard again
>>
>>545004721
It's valid if you're using the big maul. That thing really does just staggerrape everything. I just don't like it.
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>>545004532
ok then you're right to pick it

>>545004721
you don't understand how this game works, do you
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>>545004721
*bonk* (light attack(without concussive))
some weapons come with really high impact values. Whether concussy is worth it or not depends if you reach stagger break points. Which is also affected by talents and blessings that give impact and strength.

in other words: it depends
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>>545005074
>you don't understand how this game works
I know it better than you do and you just admitted that he is right to pick it to kill ogryn enemies
>>
>>545006275
Enemies are resistant to stagger during certain animations
Don't train like tranner
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>>545006275
weapons don't really have very high impact values, it's arbites who has very high impact value
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>>545006509
>I'm gonna pick this talent tahd does nothing 95% of time because once in a blue moon there's a situation when it will give me 5% toughness which I don't even need
>>
>>545006669
You must be pretty retarded if you really believe your own strawman
Don't argue with me, shitter. You aren't smart or good enough
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>>545006319
that's because his build lacks some impact, which is fine but usually not a problem i run into. My shield staggerlocks them into the ground.
At least I have an argument.
>>
>>545006738
wow you really seem upset
>>
>>545006557
those are not mutually exclusive. There is a real difference. The arbi maul has more impact than chainsword on the same class.
>>
>>545006953
>acts retarded
>gets called out for being retarded
>wow you must be upset for calling me out like that
Pipe down
>>
>>545006845
Forceful shield maul can knock crushers on their asses, but crushers that recently stood up are just immune, which breaks Opportunist, and thus leads to dogshit damage. Toughness isn't even the biggest concern here.
>lol just don't press the button BTL sissy
There's plenty of things that will knock crushers on their asses, such as teammates.

There are more arguments in favor of running Concussive than there are against it, but realistically it doesn't really matter all that much because aurics are plenty easy anyway, and auric vs havoc arbitrator builds SHOULD look wildly different anyway. I can just report that, using the shield maul, I've had more success with Concussive than without.
Idk why you retards don't understand nuance.
>>
>>545006845
A significant portion of your attacks won't benefit from stagger buffs when attacking a group of ogryns with your light attack combos without concussive
This is very obvious to anyone who isn't retarded and has played the arbites for any length of time
>>
High Voltage bless for Suppression Shield yay or nay?
>>
>>545007054
you lost
>>
>>545007193
>There are more arguments in favor of running Concussive than there are against it,
Exactly. These retards are doing crazy mental gymnastics just so they can be contrarians
>>
>>545007193
At last there is a real constructive post. Took a while but it was worth the wait. Thank you.
>>
>>545007323
>sorry, massa! I was wrong and retarded and concussive is a must-pick!!
Ftfy
>>
>>545007219
Opportunist and High Voltage are the only relevant blessings. Confident Strike (over Opportunist) is only viable if you use the 15% rending in the bottom right, but all you're getting out of it is some safety against void shields, and it's still worse damage overall. Make sure you don't dump penetration if you do this.
Last Guard is somewhat viable in havoc where blocking might save your life, but again, you're potentially giving up a lot of damage, which is pretty questionable. Also with Last Guard over Opportunist, you're likely dumping power output, which is also ill advised.
I prefer penetration dump with Opportunist, which only loses 4~5% DPS only against crushers, while giving you good block efficiency and flashbang radius.
>>
>>545007308
>my hit stick already staggers, why i need consussiv?
>crazy mental gymnastics
idk anon it's pretty fucking straight forward and crystal clear. I don't blame them for not understanding the nuance
>>
>>545007413
nothing is a must pick in auric, retard
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>>545007542
>>545007212
Enough of your retardation and get the facts through your skull
>>
>>545007828
It is when you are making recommendations
Skipping such a good talent and then lying about its function is scummy behavior
>>
>>545007953
>Skipping such a good talent and then lying about its function is scummy behavior
Dare I suggest... rat behavior.
>>
>>545007834
Your "facts" are only half true for one sissy build you parroted from others and don't even apply to any non-shield build
>>
>>545007953
If you've played this game for any amount of time you know there's a ton of hidden mechanics the game don't tell players. No wonder people get things wrong.
>>
>>545008001
Even with a maul you will still miss stagger buffs
Just use your fucking eyes and pay attention to all the attacks that don't benefit from stagger buffs without concussive. Do some fucking work instead of just making retarded assumptions and then hand out shitty advice
>>
>>545008151
It's the confidence with which so many retards lie that's the truly offensive part. This general is particularly bad about this.
>>
>>545008228
being wrong =/= lying
there's literally no reason to be offended, just help people understand then we're all better for it
>>
>>545008151
>>545008228
Good thing i have done a shitload of tests with and without concussive against ogryns so i don't have to speculate. You should pretty much always pick it for any arbites weapon unless you don't care about damage for some reason
>>
>>545008191
what buffs?
>opportunists
don't have it
>skullcrusher
don't have it
>damage vs staggered
I run non-shit aura
schizo, you can't even wrap your head around the idea of people playing builds not copied from your youtube stepdad
>>
>>545008364
>You should pretty much always pick it for any arbites weapon unless
It's not quite as important on shooty-focused builds, which are only viable in auric and arguably retarded even there.
There are valid builds that don't have room to run Concussive, but if they weren't pressed for points because they're doing something really retarded, it'd be the first thing they pick up. It's not entirely black and white.
>>
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>>545008456
>shotgun castigator build indirectly mentioned
i feel validated
>>
>>545008427
>i don't play into the arbite's strengths
I already knew you were retarded but this is on a whole different level
>>
>>545008456
It's much better than not having it period
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>>545008639
>playing with crutches
shitter detected
>>
>>545008550
I'd much rather pull points from Forceful's subnodes than drop Concussive, if trying to take Castigator's Stance upgrades. You only really need Targets Acquired, the rest is kinda optional.
If you're running Castigator's without the subnodes, that is extremely retarded, of course. Actual waste of an ability slot.
>>545008967
See: >>544995009
>>
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>>545008639
Arbites strength is making weapons that are slept on in other classes work
Arbites job is to protect psyker and veteran and create space, while shooting specialists with bolt pistol
This all gets thrown out the window when arbites is given to a gamer girlfrend or a retard (you), then its only job is to survive
>>
>>545009063
>Arbites job is
only relevant that way in havoc.
In aurics, your job is to do the objective because you're the second best class at doing that, and best at surviving. Protecting your ASS-lets achieves nothing, they'll just drag the mission out to 45+ minutes by hunkering down and fighting singular poxwalkers.
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>>545009181
my man, I give you permission to bring a shredder autopistol terminus warrant build into my aurics
>>
>>545008967
Boring retard
>>
>>545009063
>Arbites strength is making weapons that are slept on in other classes work
But without playing into the arbite's strengths? You are too much of a mongoloid to be arguing with me
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>>545009497
Makes a surprisingly valid build with dog, since shredder only struggles against armor and snipers. Dog kills snipers, melee kills armor.
>>545009710
NTA but have you TRIED otherwise slept on weapons? Both axes deal absurd amounts of damage on arbitrator in ways that other classes can't even come close to.
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>>545009874
The rashad combat axe is very strong on the zealot and is only slept on because it's boring to use
>>
>>544988387
>>544988128
once again proving that havoc forged is the superior title, as true survivor only means a completion of h35
>>
>>545010312
>this is what Havoc-Forgedlets genuinely believe when they're too retarded to get True Survivor
cope
>>
what are the chances darktide is complete spaghetti code that nobody at fatshark understands given it was developed during covid and the lead combat designer, level designer and technical artist left within the last 2 years
>>
>>545010435
Were you there for arbites release? The chances are pretty huge.
>>
>>545010394
stay mad h3x baby
that guy shat all over you by already having true survivor in the chamber
he owns you and you pay him a stipend to live in your head
>>
>>545010435
Can't wait for the Ganger's drugs to give 200% of their buffs and for half its keystones to not work for 2 weeks during fagshart's DLC launch vacation.
>>
>>545010543
>hallucinating
I'm NTA, and >>>/b/ is over there. I can tell you don't even play havoc just by the way you type.
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>>545004721
Concussive is over rated.
In aurics you don't need it because you stagger fucking everything as arbites. Especially if you run BTL.
In havoc it is more useful since enemies are more stagger resistant, but even there it is middling and not 100% necessary.
>>
>open DT
>play the class I have most experience and levels on
>use the meta build with maxxed out gear
>try playing havoc
>DECLINED
>DECLINED
>DECLINED
>DECLINED
>DECLINED
It's like applying for a job.
>>
>>545010671
you're right i stopped playing after tagging h40 because this season sucks ass and my resource stockpiles are at imperial noble levels
>>
>>545011168
Have you considered that your understanding of "meta build" might be outdated and/or retarded?
I see plenty of retards still run frags, for example.
>>
>>545010792
Kill yourself
>>
>>545011229
I'm running the fucking ogryn BLO rumbler build.
>>
>>545011410
>being declined with fucking BLO rumbler
kek
host your own games then.
>>
>>545009874
>Makes a surprisingly valid build
I know but that retard wouldn't know
>>
Is there a quick rundown on the meta and shit? I'd like to know what makes what work so I know what to work for once I figure out this new talent shit and remember which weapons I liked and so on. I feel so fucking lost with all those stats and apparently different weapons might like different stats sometimes too so it isn't too simple? Is Arbites any good without the dog?
>>
>>544890451
>Sisters are even more fanatical worshippers than the zealots we play as and they would just completely burn entirety of Tertium to the ground to get rid of the heretics within.
It depends on the order of Sisters.
The Order of the Bloody Rose are basically borderline berserkers.
Other orders like Martyred Lady, and Sacred Rose while still fanatical are more reasonable.
>>
>>545011717
>QRD for auric
Your melee must be good at dealing with armor.
Your ranged weapon must be able to quickly dispatch disablers and kill snipers, your retards won't.
Trash clear isn't a huge deal, most builds can do it.
You must be able to deal with monstrosities, your retards won't.
>stats
You can learn to better understand them by looking at the following guides
https://steamcommunity.com/id/kulii/myworkshopfiles/?section=guides&appid=1361210
They're informed by data mining.
In general, strength is just about the best stat, so if you can reliably get some, take it.
>Is Arbites any good without the dog?
It depends.
Most retards seem to think Lone Wolf's attack speed and damage are somehow relevant. They aren't. They barely make up for losing the dog, and the additive way damage stacking works puts less value on damage stats. Attack speed is barely relevant if you run Forceful's right side upgrade, since it stacks with itself.
Lone Wolf is only good for grenade regen. Shock mines are overpowered, but only really necessary in havoc, and arguably a crutch to spam anyway. Good teams should kill too quickly for 1 mine per minute to even matter. In aurics, frag grenade spam is extremely powerful, but I still prefer the dog.
You have my permission to run dog with shock mines or frags, if you feel like it. Yes, it's good.

General questions are very difficult to answer because it's impossible to gauge how much you know. Most "meta" posts are unfortunately biased, wrong, and/or retarded, so there's no well-informed material I could link you. Ask more specific questions if you want good answers.



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