[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vm/ - Video Games/Multiplayer


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Previous:
>>1136757

This thread is for online board, card, and social deduction, drawing and etc. games that fill up with lobbies/custom rooms.

Poker Chase: https://game.poker-chase.com/play/index.html
100% Orange Juice: https://fruitbatfactory.com/100orange/
Etohana: https://etohana-koikoi.com/
Mafia: https://mafia.baseddpt.com/
Secret Hitler: https://secrethitler.io/
Skribbl: https://skribbl.io/
Monopoly: https://richup.io/
Catan: https://colonist.io/
BGO: https://www.boardgame-online.com/
Worms: >>1003047
Gartic: https://garticphone.com
Bunny: https://store.steampowered.com/app/2132850/Rabbit_and_Steel/
Risk of Rain: https://store.steampowered.com/app/632360/Risk_of_Rain_2/
Risk of Rain Returns: https://store.steampowered.com/app/1337520/Risk_of_Rain_Returns/
DJMAX RESPECT V: https://store.steampowered.com/app/960170/DJMAX_RESPECT_V/
Melty Blood: https://play.meltyblood.club/

>/oj/ booru
https://100oj.booru.org/index.php
>/mjg/ booru:
https://mjg.booru.org/index.php
>>
File: nadeshiko-977.png (93 KB, 240x240)
93 KB
93 KB PNG
>>
>/vm/ thread again
I thought someone was going to make a /vg/ one this time...
>>
>>1239616
Not enough confidence with recent lull in activity to reliably pull it off.
I can run an experiment next Sat to see how bad it will be, but it'll probably die late US hours.
>>
>>1239607
I can see them
>>
post poko
play poko
https://game.poker-chase.com/play/index.html
>>
>>1239627
It's okay, that's not a girl
>>
>>1239607
i will host some more MJG TCG tomorrow
>>
DJMAX x BA collab when
>>
File: Angelina-0.png (197 KB, 376x376)
197 KB
197 KB PNG
>>
>>1239913
They already have a song in.
>>
>>1240102
I mean a full-fledged collab, with a lot more songs
Maplestory got to have their own collab as well even though the Nexon collab already had 4 (3 if you exclude the one Maplestory 2 song) songs from them already
And BA songs are mostly kawaii bass stuff that would fit a lot better in these games than Maplestory BGMs anyway
>>
>>1239899
Hosting as promised.
mahjong
rage
>>
>>1240439
feedback on new cards while i wait:
>Fate stay Noten
spell effect is way too good. the 3 cups are all the best cards to get from the faith deck, absolute cream of the crop faith cards. strawberry is a free active reset which is very powerful, vanilla is a search any card, and chocolate is also a free active reset that can also function as a big infinitely scaling beat stick. getting to pick one of the 3 is way too powerful, its to the point where the active even though its good never sees play. i suggest a full rework/significant nerf. dont touch the cups tho, they improve the game.
>TWT
absolute kino card. creates an extremely fun game state where anyone can win because there are ways to get rid of TWT and ways to negate those ways. no need for changes.
U-next pirates: no complaints, a very nice card using cool mechanics. if you want to emphasize the plunder theme, maybe banish a card from the opponents hand, so you can use the active on your turn to special summon it.
team flow: quite weak, condition too situational, generic special summon card for set making. a filler card if anything.
damafia: kino. its a cool negate and playing it as floodgate is situationally good too.
team 6: atleast give it 6 attack to make it the strongest generic...
purest team of love: kino, but sometimes causes problems with what is defined as a male. (ie. cute boy)
keikaku: currently in 4 games hasnt been played, no feedback. on paper a strong effect though. set making is quite strong so its hard to get lots of floodgates on the board when enemy can make 3 sets in a turn.
doragon slayer: removal is always good but this one is like the worst one of the bunch. the passive is pointless unless you can summon discard pile cards. suggest partial rework on passive.
ebola bois: pretty much exclusively used for sets. there arent ways for opponents to special summon cards from your hand other than kokodoko, or pull it from the deck with ichihime. active just sucks unless he has 0 card
>>
>>1240494
other feedback:
>look at this hag
likely the strongest normal card in the game right now. as one example, hag--> make set-->chocolate-->hag-->make set-->strawberry-->hag-->make set-->make normal set is a OTK. redeem is also an enabler here, and vanilla can SS it from the deck. i suggest adding the line >do not draw from the faith deck
>nanodesu
way too good. you play your good cards, then shuffle the bad ones out. you could even topdeck nanodesu again.
>gweilo
game breaking, both active and spell effect. should just draw 1 faith card, and you should have to discard 1 to use spell effect
>sakurai schizo
too hard to summon, not much payoff when any generic * would be good enough
>vanilla cup
bring back the generic requirement. not enough cards use the no active/passive/etc. requirements, so generics are all kinda shit.
>pizzahut/zero
way too weak currently, faith cards mostly win the game on their own right now, pizza hut summon is too hard now, and you dont necessarily draw both zero and pizzahut from faith deck. even if you can search, why not search a way to make 4 sets instead.
>blue eyes white ultimate dragon
hilarious bad because theres only 1 blue eyes white dragon in the deck.
suggestion: change spell to passive:
so long as this is on the board, control all dragon cards. this card can only be removed by battle or [Doragon Slayer's] effect
>Big Ichihime
suggestion:
her spell should add the effect:
"If you revealed this card succesfully, reveal this card again." so it creats a loop ending the game immedietely.
>>
>>1240513
If the game follows yugioh rules, the loop won't end the game. Currently it's rules that if there's an infinite recurring loop than the problem card is destroyed and the game continues and if it's a controlled loop, the player that makes it only has to successfully do it once and then declare how many times he wants to do the loop
>>
File: 676 league tagme team6.jpg (200 KB, 1280x720)
200 KB
200 KB JPG
>>1240494
>>1240513
Agree with pretty much everything here.
for Vanilla do you mean the non-effect card requirement?
I'll keep an eye on Hag. she's definitely one of the best card, but I feel like if you have enough cards to pull off 2+ Special melds then you deserve it. That OTK is kino though.
>>
>>1241250
yep, i mean the non-effect card requirement.
as for hag, you'd be surprised. its shockingly easy, the hardest part of the combo is to draw hag.
even normal set-->play hag-->make special set alone is draw 2 from faith deck, and in faith deck you have 4 valid extenders. 4/17+4/16 =49% chance to top deck a third set.
(strawberry, chocolate, vanilla search for redeem use effect, june 4th search for any of them).
>>
>>1241312
adding to this, the recent reinterpretation on negates has made them feel quite bad.
i suggest making all negates destroy the negated card. negates have become more of a end-game clutch card than a card you use for value.
it really sucks if enemy uses tempraire and you negate with lalatano, then they just keep tempraire and end their turn, doing it again next turn with even more materials for their combo in hand. it ends up being more important to keep lalatano and let opponents combo just so you can prevent the combo on which they could win the game on.
>>
>>1241312
i see, that's good point, i'll test a few variations
>>1241317
yeah, i was thinking maybe just adding the discard effect to every negate as well
>>
File: 002a.png (380 KB, 421x614)
380 KB
380 KB PNG
i'm just going to slap on a hard (Once per turn) to keep it in line with all the other Special Meld cards.
>>
>>1242421
correct me if I'm wrong, but you need a specific wording so that cards like Good Morning Sirs! Don't bypass the restriction, right?
>>
>>1242543
yeah, I think the new hard/soft once per turns should be clear enough now
and even better it'll help clear up cases when you play with dupe cards
>>
>>1242421
Just make sure not to copy any of the bad designs of yugioh, like having a shit ton of words instead of keywords. If in the future you plan on having more hard and soft once per turns, I believe keywords would be better then putting stuff like "You can only activate this effect once per turn" and "You can only activate this effect of 'Look at this hag' once per turn"
>>
File: opt.jpg (15 KB, 330x126)
15 KB
15 KB JPG
>>1242815
how's this?
>>
>>1243111
Honestly, I think just (Once per turn) is enough information to convey that its hard once per turn.
the strict once per turn can be misinterpreted to mean all special sets making.
>>
>>1243159
hmm... I think that's a bit of a stretch, and there should still be a difference to Once per turn (per card).
This is just going to go into the extended FAQ clarifications.
>>
File: ichihime-0.png (90 KB, 240x240)
90 KB
90 KB PNG
>>1243111
>>1243301
I think anything is fine, it just needs to be explained in the rules
>>
File: himekawahibiki-5.png (88 KB, 240x240)
88 KB
88 KB PNG
Speaking of, new mjg tcg update game doko?
>>
File: himekawahibiki-10.png (85 KB, 240x240)
85 KB
85 KB PNG
>>1243111
I just want to thank you anon for all the work you are putting into the game months after the A&C tourney
>>
File: 30.png (9 KB, 240x240)
9 KB
9 KB PNG
>>1243440
hard to say, i want to polish the base set again before adding more cards
Maybe can finish that by Sunday
>>1243446
I'm surprised people like it enough to go out of their way to play, so that's made it even more fun working on it.
>>
now that the anniversary stream is over, mjg tcg doko
>>
File: 1710245981162972.png (470 KB, 1106x1104)
470 KB
470 KB PNG
TTS Hosto
mahjong
doko
>>
>>1243607
i will join after i eat, so 30 min.
>>
File: ichihime-13.png (89 KB, 240x240)
89 KB
89 KB PNG
>>1243607
gg, thanks for hosting and thank you for your work CO, fun game as always
>>
>>1243607
nyaaa i dcd again at the end
but thanks for hosting, these games were a lot slower than the ones we end up usually playing.
gweilo changes honestly felt good, put the card more in line.
waiting for some new faith cards/changes on the current weaker faith cards.
>>
File: wanjirou-8.png (90 KB, 240x240)
90 KB
90 KB PNG
>>1243607
Sorry i got dced on my end too
gg guys, good session and definitely showed some more of what changes and clarifications were needed too
>>
File: 1700354002833788.jpg (119 KB, 1280x720)
119 KB
119 KB JPG
anyone wanna play melty TL sometime
>>
File: nadeshiko-997.png (81 KB, 240x240)
81 KB
81 KB PNG
>>1244072
Can't at the bar, maybe when i get back though
>>
>>1244208
i thought you didnt have lumina
>>
File: nadeshiko-888.png (91 KB, 240x240)
91 KB
91 KB PNG
>>1244219
I picked it up last month during the spring sale, kinda sad that it doesn't have Ryugi Shiki though
>>
File: 1697123455968099.png (97 KB, 240x240)
97 KB
97 KB PNG
>>1244223
i hope we can play sometime then
>>
If anyone wants to play Catan, hit me a (You).
>>
>>1244528
(You)
>>
>>1244555
actually nvm i can in like an hour
>>
>>1244559
>>1244555
Cool I'll wait for you then
>>
Wait, we can't just play with 2 people...
>>
>>1244568
ready
>>1244585
actually we can, but 1v1 catan is just who rolls the best with usually someone winning after a long drought of 7
>>
>>1244589
>>1244585
I'll join
>>
>>1244589
oops sorry, didn't realize you (You)'d me. I don't think playing with only 2 players is fun, so maybe next time. If there are even anons here who wants to play...
>>
>>1244613
3 we have 3 now tho
>>
File: akagishigeru-2.png (73 KB, 240x240)
73 KB
73 KB PNG
>>1244615
Oops I sent before your post loaded. Sure let's play then.
https://colonist.io/#z3yK
>>
>>1244616
>missed the room
nyooo
>>
File: akagishigeru-7.png (83 KB, 240x240)
83 KB
83 KB PNG
>>1244619
I restarted another room just for you.
https://colonist.io/#cfNL
>>
>>1244621
joined
>>
File: aiharamai-3.png (86 KB, 240x240)
86 KB
86 KB PNG
Oh no, catan...
>>
File: shiroganekei-2.png (79 KB, 240x240)
79 KB
79 KB PNG
>>
File: akagishigeru-980.png (111 KB, 240x240)
111 KB
111 KB PNG
>>1244621
GG Catanbros. That was a good 2 matches!
>>
File: ichihime-0.png (92 KB, 240x240)
92 KB
92 KB PNG
Catan is fun.
>>
>>1244730
If it is so much fun, why don't you go kill yourself?
>>
File: catanbros....png (3.13 MB, 1417x2000)
3.13 MB
3.13 MB PNG
>>1244732
nya...
i just want to play a fun board game with friends
>>
Don't die yet
>>
>>1246212
It's /vm/, we're not dying
>>
>>1246212
https://youtu.be/FJiWn8TMP08
>>1246442
https://youtu.be/IzQ-0SeBjWI
https://youtu.be/sk5ZYSwazzc
>>
melt doko...
>>
>>1246729
22 hours
>>
>>1246912
But that is my scheduled bar time
>>
>>1246442
Right, we're already dead
>>
>>1246729
It's been a while since the last time I've played so I would have to set it up again, but maybe this week...
We could also try playing Dengeki Bunko Fighting Climax, played it with /v/ some weeks ago and it was fun.
>>
File: 1703836284109705.png (80 KB, 240x240)
80 KB
80 KB PNG
i can play type lumina during burger hours
>>
>>1247057
It looks quite fun, i would actually like to try it out.
How about thursday/friday we play it?
>>
>>1247168
I'll be at the bar on friday, thursday sounds good
>>
>>1247057
How do you play that without a ps3?
>>
File: not_dolfin_porn.jpg (953 KB, 1908x993)
953 KB
953 KB JPG
>>1247652
download this: https://mega.nz/file/8ecHiKBR#yVC9QAyXH8d5vyd3MJvOeMBHfssMk5sZKEe-0cCmNRc
>JConfigFC.exe to set up the keybindings/settings
>RingGame.exe to launch the "base" game for offline play
>transmission.exe if you want to play online instead
>>
File: nadeshiko-6.png (79 KB, 240x240)
79 KB
79 KB PNG
>>1247677
that looks like a virus
>>
>>1247106
i can play
>>
>>1247191
Since i'm eurohours, please set up a time tomorrow. I think we're 3 people though.
>>
>>1248742
uhh I don't know, around this time maybe? I'm free in EU afternoons so I don't really mind if it's a bit earlier or later
>>
>>1249199
okay sounds good
>>
File: nadeshiko-7.png (83 KB, 240x240)
83 KB
83 KB PNG
>euro hours
But i will be at the bar at that time, why can't you do it at a more reasonable hour
>>
>>1250068
What better place to play animu girl fightan with your friends is there?
>>
>>1247677
Ready, but for some reason offline mode seems to run at 3x speed for me lmao
>>
>>1250579
give me 10 minutes or so and I'll be ready
>>
>>1250579
>>1250584
ok, room koko: trm128ad01c
>>
File: 1660858935849288.png (240 KB, 493x498)
240 KB
240 KB PNG
>>1250592
I need to get something from the bar real quick(10mins), but after that i will join if still going.
>>
>>1250592
Man, i figured out how to super but it seems there are complex inputs for characters for extra moves which i just need to realize.
Are you gonna rehost now?
>>
>>1250610
sure, trm0f44cdd2
>>1250603
just let us know once you are ready and we can swap, sadly the lobby can have more than 2 players so no spectator mode
>>
File: NadeDrinkALot.png (72 KB, 341x330)
72 KB
72 KB PNG
I will do just a few matches before i gotta get back to the bar. Can't wait to lose and have no fun
trm8ca5a3a3
>>
>>1250620
alright, I'll let the other anon join you, I'm going to take a break for now
>>
>>1250611
nya, idk what to do vs the bat move.
its not low block or high block. cant seem to mash through it either
>>
>>1250623
idk either, it was my first time using taiga but she's fun
>>
>>1250620
yeah, no
>>
>>1250627
well that was fast...
i was honestly just going through the buttons combos to figure out my moves...
ill host one i guess
trm8ca5a3a3
>>
>>1250628
connection timed out
>>
>>1250630
trm67e61c1c
try this, it seems H isnt working for me to copy the id
>>
this game sucks, i keep closing it when i am trying to open the menus or back out.
>>
>>1250632
game froze and then I got dc'd
>>
trmd8cd0c8f
for the willing
>>
File: fujitakana-6.png (81 KB, 240x240)
81 KB
81 KB PNG
Is this a doko game? https://store.steampowered.com/app/1284190/The_Planet_Crafter/
>>
>>1250632
nya, my net is a bit unstable, i guess ill have to stop for now then. really fun game though. i really enjoy playing the balling girl.
>>
File: 1694380391893552.jpg (345 KB, 666x935)
345 KB
345 KB JPG
>>1250648
GGs anon! she seems fun, some of her aerial combos looked cool
>>
>>1250646
GGs, whoever that was.
>>
>>1250646
Every button i press played the windows error noise
I was right this is a virus
>>
File: 1710084518922736.png (128 KB, 325x371)
128 KB
128 KB PNG
>>1250657
no fucking way, they won't steal my hard earned Majsoul skins
>>
ok I don't have much time left but will host one last time in case there's anyone else lurking here who wants to play, will wait 10 minutes max, Bo5
trm36fcf46a
>>
>>1250662
I will join if you tell me how to change usernames
>>
>>1250662
sorry anon my controller just had an aneurysm
trmd0f2e4ec
>>
>>1250664
Is it even possible to change it?
>>
File: 1694446565717278.jpg (90 KB, 850x1138)
90 KB
90 KB JPG
>>1250665
I got another DC... but at least we could play 3 rounds.That's it for me today, GGs!
>>
File: kuro-12_1.png (58 KB, 240x240)
58 KB
58 KB PNG
>>1250674
GGs
>>
File: 1695441877022254.png (91 KB, 240x240)
91 KB
91 KB PNG
>>1247677
So, for those who tried it today, did you like it? I might try to host again this weekend, although I can't make any promises because I'm going to be a bit busy for a couple of weeks
>>
>>1250797
I liked it a lot.
I will be balling. I might even prepare for this weekend to make sure that I dominate.
>>
>>1250797
I wouldn't mind playing again, but I don't see myself doing serious labbing or anything like that. juggling 2 fightans is already tough
>>
File: angrytiger.jpg (46 KB, 219x235)
46 KB
46 KB JPG
Why is everyone talking about Etohana in /mjg/ instead of here
>>
>>1252222
>Etohana
what is that and how do i play? the trailer on their webpage didn't tell me shit.
>>
>>1252226
It's hanafuda
You collect cards and complete hands
>>
File: file.png (214 KB, 510x346)
214 KB
214 KB PNG
>>1252228
>hanafuda
>>
>>1252253
You slap cards from your hand onto other cards on the table to take them to your side and form values
>>
trm367b2078
I practiced a bit, i didnt really go hard into learning combos but i figured out how to use bar.
>>
>>1252288
gimme a minute, my controls aren't working for some reason
>>
>>1252315
ok, host when you are ready
>>
>>1252317
trm212179f8
>>
>>1252323
I think I DC'd, i'm up for more though
>>
>>1252357
Guess we weren't as lucky the second time.
trm3042689b
>>
few more matches
>>
>>1252422
GGs
thanks for playing.
alot of really kino close matches.
>>
File: fuji-6.png (56 KB, 240x240)
56 KB
56 KB PNG
>go to bar
>miss koko
>cry
>>
>>1252432
GGs, was fun
>>
>>1252222
I keep forgetting to reinstall it. Let me know when you have time to play, it's been a long time since the last time I played.
>>
will someone be hosting mjg tcg later today?
>>
File: yagiyui-4.png (89 KB, 240x238)
89 KB
89 KB PNG
>>1252863
I'll do it
doko
pass: rage
>>
>>1253034
p-please join...
>>
File: 1706186429843256.jpg (244 KB, 1080x1080)
244 KB
244 KB JPG
>>1253048
tomorrow
>>
File: amaekoromo-8.png (56 KB, 240x240)
56 KB
56 KB PNG
>>1253034
I'm coming
>>
File: ichihime-13.png (89 KB, 240x240)
89 KB
89 KB PNG
>>1253034
ggs, thanks for hosting, 2 very rigged games
>>
Dengeki Bunko koko:
trmc4fd01ae
>>
>>1253328
give me 10 min and ill join
>>
>>1253328
>>1253332
sorry, this is too laggy for me. thanks for the games though!
>>
>>1253343
yeah thanks for playing
>>
hello pls link me the cards for the mjg board game
thank you
>>
>>1254628
https://docs.google.com/spreadsheets/d/1zILEX3kWDZFPiBuVYW-9TfV10JgkWh44cyYIG9Yizmc/edit#gid=1864491687
Honestly feels like this should be added to the OP
>>
>>1254646
thanks time to check if any of my oc made it into the cards
lol
>>
Well
Anyone up for anything? I can do OJ or DJ or koiJ
>>
>>1256712
I can koikoi
>>
>>1256716
Sorry, took a long time to download shit
657091
>>
>>1256722
Wanna try a 6 round game? Not sure if you have to remake the room or not
>>
>>1256730
Don't think I can make a 6round friendly?
>>
>>1256732
Ah okay then. Let's continue
>>
>>1256732
Let's try this, 172037
>>
File: kaguyahime-6.png (104 KB, 240x240)
104 KB
104 KB PNG
That is some high-quality bullshit right there
>>
>>1256734
Sorry something came up. GGs.
>>
File: bignumbersmakemesmile.jpg (1.06 MB, 967x2160)
1.06 MB
1.06 MB JPG
>>1256740
Koikoi is all about bullshitting your way to victory. Sorry again for the abrupt end
>>
OJ
Cute girls with animal ears
rage

2more
>>
File: aru-1.png (122 KB, 240x240)
122 KB
122 KB PNG
total /doko/ death
>>
Tabletop MJGTCG. Open atleast 1 hour
Mahjong
rage
>>
File: amaekoromo-990.png (64 KB, 240x240)
64 KB
64 KB PNG
>>1258424
If only I didn't have to go to work tomorrow...
>>
>>1258424
GGs.
>>
https://www.youtube.com/watch?v=7M3XIKRr-d4
What's the point of releasing a "compilation album" of a rhythm game but filling it up mostly with songs that aren't even in the game
>>
>>1259759
I'll take any BEXTER song I can get.
>>
2% Pineapple Juice
rage

2 more
>>
>>1259957
1more
>>
File: aiharamai-8.png (89 KB, 240x240)
89 KB
89 KB PNG
>missed the weekly oj koko
>>
File: 334.png (11 KB, 393x105)
11 KB
11 KB PNG
lmao
>>
Is Christ-chan still here?
>>
Majsoul Friends Room 84150(4-Player South): https://mahjongsoul.game.yo-star.com/?room=84150
>>
File: ichihime-7.png (101 KB, 240x240)
101 KB
101 KB PNG
>>1260415
>>
File: file.png (392 KB, 972x718)
392 KB
392 KB PNG
soon...
>>
melty doko...
>>
https://store.steampowered.com/app/1883000/HEART_of_CROWN_Online/
Looks like it's finally coming out lads
>>
>>1260918
what am i looking at? anime dominion?
>>
>>1260918
What's the difference between that and https://store.steampowered.com/app/476420/Heart_of_Crown_PC/?
>>
>>1239607
Unrelated question, why is there a demon girl on the cover of comic LO?
I thought that publication was supposed to be the down to earth/fucking my middle schooler sister type mag.
>>
>>1261022
Yes
One anon and I played the previous version a long time ago literally just once or twice and somehow that warranted it getting listed in the OP for all this time
>>1261120
It's in 3D this time...?
>>
File: xenia-8.png (100 KB, 240x240)
100 KB
100 KB PNG
>>1261155
Whoops scratch that didn't realize it was cut out of the OP
>>
>>1260918
Hopefully it's better network-wise though.

>>1261156
Yeah, I want to keep it mostly relevant to what games are actually being played. TCG should go in, mafia/hitler/RoR are probably on the way out.

>>1261128
What do you mean, she's an ordinary kid with horns, like Hanyuu.
>>
>>1261271
>she
>>
File: cc-5.png (74 KB, 240x240)
74 KB
74 KB PNG
>>1261271
I wonder if the native mafia players miss us...
>>
>>1261271
Wanna try getting PC to run again?
>>
>>1260918
I actually am interested in playing this.
I didnt want to buy the PC version, but if its this version if its 5 euros ill get it just for doko
>>
File: file.png (390 KB, 615x615)
390 KB
390 KB PNG
one more
https://store.steampowered.com/news/app/2132850/view/4175475163765633770
>>
File: nadeshiko-888.png (93 KB, 240x240)
93 KB
93 KB PNG
>>1261638
Also i didn't fully read till the end.

"The game is coming out in the first half of May. The next post will be the release trailer! It will have an exact release date in it. After that the game will be out!
"

HYPE GET READY, /DOKO/ WILL LIVE AGAIN.

till i decide to kill it again
>>
File: 1697296272779783s.jpg (3 KB, 125x125)
3 KB
3 KB JPG
>>1261638
looking forward to it
>>
>>1261734
Bunnychihime is a thing I didn't know I needed in my life.
>>
When are we playing mafia again?
>>
>>1262364
Once i get back from the bar
>>
i hate doko
>>
>>1262382
but do you like koko?
>>
File: fujimotokirara-12.png (83 KB, 240x240)
83 KB
83 KB PNG
>>1262410
I'm in the love with the koko (koko)
I'm in the love with the koko (koko)
I got it for the /doko/
I'm in the love with the koko (koko)
>>
File: 20240423_120857.jpg (290 KB, 1658x933)
290 KB
290 KB JPG
Etohana x Kemono Friends collab is live, for the 2 other koikoibros in this thread.
>>
>>1262701
/doko/ collabing with /kfg/!
It's like /mjg/ collabing with /bag/ except both of the threads are dead
>>
>>1262701
Just started playing. This game is somehow more tilting than mahjong
>>
>>1262849
It's because it's even more luck-based than mahjong. Almost everything is decided from the first draw. Really the only thing that's in your hand to decide is if you want to take the measly 2 points or koikoi to try and get that big 14 points.
>>
Koikoi
705098
>>
>>1263701
>room not found
Also, anyone care to explain to this dekinai how the event works? Do you just collect medals after every match for the event missions? Is it ever worth to use pearls to triple the medals?
>>
>>1263714
Sorry left to do something. If you put up a room I'll join. You get collab metals from matches and winning versus the blue robot guy. Using collab characters doubles the amount of collab medals you get. I think you should just save the pearls for rolling
>>
>>1263735
Oh and at 1500 medals you unlock the penguin girl
>>
>>1263735
>>1263738
Thanks for the explanation.
188993
>>
>>1263742
GGs wish you were able to set longer games for friend rooms
>>
File: IMG_20240424_092116.jpg (1.13 MB, 967x2160)
1.13 MB
1.13 MB JPG
>>1263760
GGs. Sorry only able to play 2 games. Yeah I wish we could play 6 round games.
>>
>>1239766
No English version at all?
>>
>>1263892
Nada.
Japs are autistic like that.
>>
>>1263897
I would like to try it out, but sadly, I will just screw something up so badly with the menus all in JP.
>>
>>1256744
>>1263761
Goddamn this monster horse
>>
>>1263939
I only show my winning scores. I get dunked on a lot too.
>>
File: joseph-6.png (68 KB, 240x240)
68 KB
68 KB PNG
Honestly I miss playing some of the OG doko games like worms, bgo, mafia, skribbl/gartic, but it feels like it's impossible to fill a lobby with more than 3 people nowadays. Hopefully one day the /vg/ glory days will return
>>
I have been wanting to try Worms Ultimate Mayhem online. Anyone have that?
>>
File: DokoAndSteel.png (668 KB, 798x1346)
668 KB
668 KB PNG
>>1264614
Early May I will be hosting a lot of bnuuy
>>
>>1264614
it's gonna be rough for a while. the best bet is post-league when people are coming down. bunny game will only have like 5-6 people in very occasional rooms.
alternatively, just run a movie night again, doko was a meme until the movie night where we agreed to play some mafia.
>>
Huh, it's... actually popular?
>>
>>1266058
Anything that collabs with Kemono Friends ought to be popular. Mayhaps.

Anyway, I forgot about the character level lock at level 20. What do you mean I need 50 gajillion bond to unlock the next level??
>>
FUCK I LEVELED UP TOO HIGH FOR THE SUKUMIZU FUCK FUCK FUCK
>>
>>1266798
You can stilll derank or go for idoru?
>>
>>1267304
I'm flattered that you think I can tier up to the top 2 tiers
But I've wasted so, so much time trying to rank up to Plat already
>>
>>1266798
i wish i had the skill and attention span to really get anywhere in rank but it is just way too sweaty for me right from the first match.
oh well, new season coming. a reason to play again for cosmetics i don't care about in the long run.
>>
>>1269015
Apparently the big update coming in May will add in a shop where you can purchase past season cosmetics
>>
File: sammir-4.png (105 KB, 240x240)
105 KB
105 KB PNG
Anyone play osu (normal mode)? I played after the first time in a few years and was thinking maybe some anons from here would like to play a little. I'm just talking about the main point and click mode not the other modes. I'd like to host a room if anyone is interested. Any difficulty is fine, my upper limit looks to be about 5.5 but I'll happily play much lower, it's just a good way to share songs with other anons and just listen to nice things, which is the main reason I like it anyway. I used to play in frid/a/y threads years ago but it's been a while, if anyone is interested in a room around 1700-2100 UTC then reply and we can set one up!
>>
File: fujitakana-6.png (87 KB, 240x240)
87 KB
87 KB PNG
>>1270751
>>
>>1270681
I only play mania and can't really play at that time, but if you got other anons to play and I happen to be online I might join
>>
>>1270681
Yeah, i'd like to
>>
>>1270781
>>1271235
Okay I'll make a lobby tomorrow at around 1700 UTC
>>
>>1271389
I'm up for it today aswell, if you want to play.
>>
File: hayasakaai-5.png (85 KB, 240x240)
85 KB
85 KB PNG
>>1271413
Sorry today is no good, tomorrow I'll have a clean schedule
>>
doko?
>>
>>1272471
shouldn't it be around 2 hours from now? 17 utc I mean
>>
>>1272480
i am talking about a fun doko, not that non-fun koko somone is going to host.
>>
>>1272471
sorry, i am going to the bar.
>>
>>1272484
>>1272471
tomorrow 1500 utc mjg tcg?
>>
>>1271389
doko?
>>
>>1270781
>>1271235
>>1271413
>>1272568
Lobby up! The old rules I remember is you just play a song and then pass the post down for the next person to pick and that's really it! There's a chat in game as well. I don't mind any difficulty but if what I'm playing is too hard we can do easier ones, or I might job hard too!

/doko/
rage
>>
File: nadeshiko-2.png (86 KB, 240x240)
86 KB
86 KB PNG
>>1272569
All my songs are my taste from about 2013-2018 with a couple newer things. I wish I had a drink right now
>>
>>1272569
2/8
all welcome
>>
>>1272569
I'll join later after I finish my scrabble game
>>
File: nadeshiko-3.png (86 KB, 240x240)
86 KB
86 KB PNG
Thanks for coming to Osu! room everyone. We got 4 people which was great and played mostly standard with a side of some mania. Everyone stuck around despite skill levels being a bit askew, but jobbing is fun in it's own way! Nice songs as well everyone. Until next time.
>>
>missed the osu room
it's over...
>>
i thought you guys were talking about DJMAX not osu...
>>
>>1272669
It might still be going with 2 people. I left 5 mins ago.
>>
>>1272680
it's been ages since I lasted played osu, I'm ngmi anyways
>last played November 2016
>>
>>1272672
Next DJMAX room when Glory MAX finally gets updated
>>
>>1272569
GGs was super fun
tomorrow, MJG TCG on tabletop at 1500 utc
>>
>>1272661
GGs everyone. That was really fun. I'll make sure not to die next time.
>>
File: ichihime-2.png (87 KB, 240x240)
87 KB
87 KB PNG
>>1272706
>I'll be at work when it starts
>>
>>1272712
It's gonna be open for a long time.
>>
https://store.steampowered.com/news/app/960170/view/4179979397379039458
>"We're scrapping the entire scoring system because it clashes with the powerflex feature we're implementing"
What the fuck?
>>
File: kitamisawako-11.png (101 KB, 240x240)
101 KB
101 KB PNG
it's time to come home
>>>/vg/475835049
>>
doko
more like jongniggerko
>>
>>1272795
>we are resetting all the leaderboards because fuck you
lmao, imagine being the dude who's top 1 in almost everything. i forgot his name.
Especially since the new score just seems to be your percentage times 10,000. No more sweaty optimizing FEVER.
>>
>>1272823
REMILIA? He's already the best there is so I doubt he cares
>>
File: yagiyui-5.png (87 KB, 240x240)
87 KB
87 KB PNG
>>1272817
>Fish-a-Fish banned
Fuck off you square
>>
>>1272795
I'm not that against it. FEVER is already on auto mode by default, and there being cases where it is better for scoring to manually trigger it without any visual indication of where that is kind of clashes with it being a rhythm game.
But yeah, sucks for anyone aspiring to be top at everything.
>>
File: versiontwo.png (177 KB, 654x249)
177 KB
177 KB PNG
Version 2.0s for one game that's been released for like 4 years now and one game that's not even been out for a quarter of a year
>>
do you guys pay enough attention to this thread to actually get people to join your lobbies in a reasonable amount of time?
>>
>>1273142
I have it in my Thread Watcher and check for every new post when I see one.
>>
>>1273142
actually, generally yeah, i have it on my thread watcher too
>>
File: 6NCDAITSplW.png (63 KB, 1743x139)
63 KB
63 KB PNG
>>1272706
I'm ready
>>
>>1273342
Just for you ill open it ahead of time.
its gonna be open for a long time.
Mahjong
rage
>>
>>1273376
holy kino new cards
>>
https://www.youtube.com/watch?v=mZfcz9XtYVQ
holy shit bunny bros. It's coming in 8 days.
We shall live again.
>>
>>1273492
Ahhhhhh i am going to be at the bar then
>>
>>1273492
SEGGS WITH BUNBUNS
>>
File: fukujimihoko-5.png (73 KB, 240x240)
73 KB
73 KB PNG
>>1272706
GGs. Still trying to learn both navigating TTS and the TCG, but that was a lot of fun. Thanks for showing the way.
>>
>>1273376
Miko ruling time...
Here's what happened.
Player makes a set and draws miko then was forced to use its faith effect, which special summoned miko.
One player discarded 3 for the ante. Because a player discarded, Akochan's effect activated, letting the player make a set using miko, one of the discarded cards and akochan.
However, miko was also the 2nd special summon of the turn, activating grinch chads which forcefully returned miko to hand.
We decided the final ruling is
1) miko SSed, player discarded 3 for effect
2) ako chan activated, making a set using miko and a discarded card
3) grinch chads returns miko to hand, negating the set, however, because akochan already activated, the player who discarded, already discarded for miko ante, so those 3 cards do not return to hand
4)because akochan cannot make a set anymore, she returns to the hand.
5)because grinch chads prevents more SSs, miko is not resummoned to the board via miko effect.
>>
>>1273376
closed
>>
File: amaekoromo-7.png (81 KB, 240x240)
81 KB
81 KB PNG
>>1273691
>just got home from work
oh...
>>
File: atarashiako-6.png (105 KB, 240x240)
105 KB
105 KB PNG
anon promised me an oj koko, it's been 3 days
>>
>>1273732
OJ is /mjg/ now
>>
>>1273732
I'm lazy...
>>
>>1273651
Faith Miko should enter the stack as an effect and isn't summoned. I should probably make it a 'reveal' Spell and add a clause about no responses during the effect too, for simplicity.

But in that situation where miko was played as if with Special Summon, I would rule the same.
Reason being: You can "take back" ako and miko due to the effects not stating discard (just reveal, so technically they haven't left your hand yet) - whereas the discards themselves have already resoled.

Also point 5) miko would not be resummoned anyway as it's on draw.
>>
File: foxluck.jpg (1.03 MB, 967x2160)
1.03 MB
1.03 MB JPG
Was on a very long losing streak, like 7+ games, until finally hitting the jackpot.
>>
MJG TCG
Mahjong
rage
>>
>>1274746
I'm still at work...
>>
>>1274746
Closed.
Thanks for playing, kino games
>>
>>1274746
Feedback for TO:
miko consistently creates uncertain interactions, in this case it wasnt clear if you have to discard 3 or your entire hand for the ante. (atleast 3, more if you are able to vs 3 or as many as able if less than 3).
.
Grinchchads causes grinchchads to return to hand every time, because it special summons itself first, then returns all face up cards to their owners hands, making it a permanent threat.
It's unclear what order effects resolve in, ie. Purest team of love causes all males to be discarded, however grinchchads is a spell-at-any-time effect. I would think the effect would go like this:
1)grinchchads activates
2)he gets discarded via purest team of love passive
3)grinchchads returns all face up cards to their owners hand (excluding grinchchads as he's discarded).
in this case:
passive-->spell at any time-->other

in addition, some of the new cards lack tags, especially the BA cards lack the cunny tag for flow book 1.

cute boy is a bit overnerfed. at a 0-0 stat line it can only function as a combo piece (no board presence) but most of the good cards you'd want to draw with her also compete with the normal summon of cute boy. she is too slow, on top of having the condition of having an existing triplet that you are able to kan. she goes -1 and uses a normal summon to tutor a normal deck card, which is just too slow in this game in most bakyous. especially at 2-3 sets at which point you'd rather already be done with it than do a slow tutor. it only has use in the specific case you made an early pon, then normal summoned and had a useless 1 cost to kan away. in which case its -1 for any normal card which is okay, but not that OP.
divegrass jannie is currently a bit OP, its spell effect is too much of a game swing, going +1 and making set and drawing a faith card (making it closer to +4/+5 if you consider you'd have to pay the set price otherwise)
faith deck has a few too many duds now aswell causing very swingy games.
>>
>>1275014
order of operations is becoming kind of relevant in all the games, and the chains are becoming really complex more often since theres more negates and passives that affect those negates now. as an example, say grinchchads did get discarded by purest team of love after effect, could you chain akochan to make a set assuming you have a 1 or 4 value card before grinchchads returns it to hand? answer is probably yeah, but only if purest team of love activates before grinchchads, and the cards gets returned to hand after the set. it is a also unclear if overlayed cards are considered face up on their owners field for grinchchads.
hacker known as 4chan has recently also been quite oppressive, as a even larger portion of cards reveal cards, and its 5 defense is nearly unbreakable. its super hard to remove from your board.
there are not enough upper value cards (6789) and there arent really ways to get the ones that are in that cost range on board. this is causing the upper value cards to feel really underwhelming compared to the low values.
the stats on cards in general also feel rather off now. its hard to explain in words but battling is super unappealing too often. there are not enough cards with "premium" stats. this is causing battles to be 1-1 or 0-0 too often. some of the weaker cards need stat buffs across the board to balance out their effects being weaker.
>>
Maybe i should play the tcg again, sounds like there is a lot more stuff since the first time it came out.
Once i get back from the bar i might host one
>>
>>1275026
theres also a bit too much hard removal for battling to be relevant.
a big 4-5 body on board in the past had a fairly big impact, but now it's a bit too easy to hard remove, or play around. its also alot harder to justify normal summoning a beatstick when its almolst better to fish for a card that cares about handsize, ie. drunk or some of the faith cards or nanodesu
>>
File: elclear-11.png (53 KB, 240x240)
53 KB
53 KB PNG
>Now, to prevent boredom while waiting for other players to join your OPEN MATCH room, you can play on your own in FREE MATCH mode.
YES
YES
YES
>>
>>1275014
>>1275026
>>1275038
great feedback as always

- i will definitely reword mikomiko
- Grinchchads only bounces the opponent board. If purest love is in play it prevents the Special Summon entirely, so the bounce doesn't happen
- will add tags for cunny archive
- will review cute boy
- i was wondering when someone would complain about divegrass kek, it's been on my radar for a while
- i'll keep an eye on the faith deck ratio, but will focus more on the main deck right now

- order of operations is a good part i feel, however i do get that it's starting to have complexity creep (every new card makes it worse). I think most of the problem is a select few cards which keep popping up, like ako.
- i think i've already ruled overlaid cards are discarded if the top card is removed from play
- will keep hacker for now, but keep an eye on it
- i've got no solution to the lack of upper values right now. the game becomes unplayable it it's evenly spread 1-9
- for stats what environment were you playing in? (singles/dupes/wip cards), or do you feel its just a general thing. I haven't adjust that many stats in the last couple of patches

- ill keep an eye on this too. It's a fine balance between having overwhelming boards and removal-creep. I agree it would be best if vanillas kept their niche as a normal summon beatstick.
>>
>>1275484
regarding stats, we played in both a 1v1 and a sanma. i had not played since the patch where you did sweeping stat changes on cards like shamiko & cute boy.
enviroment was adding WIP cards, and in sanma case we added dupes aswell.

there was also a little bit of unclearness regarding divegrass jannie and dork. both of their effects state "when this card initiates battle", and it's not exactly clear if this means all battles involving the card, or only when the card attacks. this is quite relevant as in dork case it means dork is not removable by battle, and for jannie it means if he's attacked he would draw cards and potentially prevent fighting back, which makes both of these cards hard to remove. suggest adding the line "if this card attacks", replacing the previous line.

it's not exactly just akochan, its responses and board passives/card effects in general. it can be super unclear which parts of cards do get negated and which do not.
in akochan case, whenever discards happen via card effects, its unclear if akochan is a negate. ie. opponent discards 3 cards to get 7 def for anons mom.

for shamiko, when sets are made from discard pile in a way that would interfere with special summoning the card, or the set was made illegal later in the chain.

for grinchchads its the order in which things happen, and the interactions with passives.

for all of them in common, its can be confusing when the negate gets discarded by other effect.

also for divegrass, since the effect is at any time, it is actually a way to negate a normal set using it up. because you announce what cards you are using to make the set before making the set, if the set includes a 1 or 3 cost and divegrass meets the requirement, you can just target the same card the opponent used to make the set. even if opponent has a different legal set, he cannot make it because he already announced the set he's using, and it was an illegal set as divegrass removed one of the cards. probably unintended.
>>
>>1275484
as for upper values, i think its good to give them more stats/board removal defense.
since theres less of them, if they're on the board for longer with (relatively) weaker effects, they'll get setted away eventually anyway, so long as the faith deck has cards worth fishing for.
especially their defense stat is relevant.
for example team 6 is surprisingly getting normal summoned fairly often for set making, since its a good bridge between 4, 5 and 7, right at the top of the max set value (its mostly comboing as setup for purest team of love-->active-->5cost/8cost-->make set). on a dry board its unlikely it gets targetted by hard removal. the only problem is that there are cards that care about your hand size. it is more efficient in general to keep useless cards so you have a bigger hand for effects.
also MJG-C11, that lets you pick a card to reveal and whoever revealed smaller discards 1 is too oppressive now. its too consistent if you have a brick or other high cost card to reveal in the early stages of the game. it also sets up something like a yatagarasu lock, except you can still top deck looking for exactly adeptchads, at which point you've lost regardless.
and if it has battle protection it can stay on the board nearly forever, as only spell removal works then.
>>
>>1275759
also for at any time effects in general,
theres cases like mahjong enemies room and grinchchads where mahjong enemies room special summons itself after the opponent resolves an effect. at any time implies you can special summon grinchchads between the special summon and the negate taking effect, since mahjong enemy room in the text special summons itself first. this creates a lot of confusion in cases where the card has relevant effects in general. the card should say, "after 2 special summons", not "if 2 special summons", since after implies that any effects that come with the special summon resolve fully before grinchchads.
this would resolve confusions like if fujonshi's passive activates before returning to the hand, since it can be relevant to know the bottom card of the deck. if it's after, then it will clearly be active. if its during the special summon action itself, then its not clear.
>>
File: igarashiharuna-1.png (83 KB, 240x240)
83 KB
83 KB PNG
You can't just have all this fun discussion without making a koko
>>
>>1276128
mjg tcg
Mahjong
rage
>>
>>1276135
I'm watching 4CC...
>>
>>1275484
i layed out every normal card and sorted them by defense. I knew i wasn't imagining the combat feeling bad.
Only 39% of cards can beat 2 defense.
About 70% of cards are 2 defense or more.
>>
>>1276135
closed, thanks for playing.
>>
File: ichihime-984j.png (87 KB, 240x240)
87 KB
87 KB PNG
>>1276135
thanks for hosting, pretty fun games as always, it's a joy seeing this game continuing to expand and improve
>>
File: rabbit and kaavi.png (51 KB, 240x240)
51 KB
51 KB PNG
Who wants to join me for this? https://store.steampowered.com/news/app/2132850/view/4172098731870362253
>>
File: dumbbaka.jpg (5 KB, 83x132)
5 KB
5 KB JPG
>>1276347
i will, but i don't think we'll get a consistent 4p team
>>
>>1275759
- i'll change the wording of "initiates battle" to "when this attacks"
- this is good, i'll focus on the interaction of negate cards
- the divegrass interaction is unintended yeah, but it sounds like a cool tech (but too powerful of course). I'm most likely reworking the entire card.

>>1275773
- haven't though about the decision of dropping stats on board vs keeping fodder in hand for hand-effects. I think I want to encourage dropping cards on board when possible.
- have an idea of how to fix white kakek, i'll tinker with it

>>1275780
- which card is enemies room?
regardless, if the card says something like "Special Summon, then ____", you can only respond to the first bit, per yugioh.
- for fujoshi, i'm not sure. I think I'd rule that the deck gets flipped as soon as it leaves the board, but not sure if that breaks something.
- i will reword grinchchads a bit

>>1276181
great, these were my thoughts about stats in general, see if you agree
- high ATK, (0/1) DEF: priority targets to remove, however will probably end up trading 1 for 1
- high ATK, 2+ DEF: beatsticks (not too op effects if any, like goth and drunk)
- low ATK, (0/1) DEF: free design space
- low ATK, 2 DEF: standard statline for a good effect
- low ATK, 3+ DEF: sticky card with an ok effect. opponents need to find a solution to remove it

I want the board to be relevant, but also have ways to come back/reset. So taking a 2/2 baseline what do you think about the number of 4/1 vs 1/3 cards
>>
>>1276347
i wasn't that good at the demo but i am down to be the handicap of the team.
Also i have thursday and friday off which seems perfect for this.
>7PM ET
nevermind, that's 1AM for me. I am old and boring and in bed by then.
>>
>>1276673
They expect it to take a while. So if it is still going on when you wake up come join us
>>
File: 036.png (338 KB, 421x614)
338 KB
338 KB PNG
>>1276494
nta, but btw CO, how does the fox hag passive work?
>>
>>1276722
Not CO but I assume it's just an effect you can use once every turn.
>>
>>1276740
I think that was the idea and maybe CO wanted it just to be an ability that didn't tap, but being a passive means that it's active at any time and without a once per turn clause you can do it infinitively, also passives are mandatory so the way it works right now is that you target all cards that you are able to, including your own ones, gain control of them and all of them get discarded next turn
>>
TCG today, perchance?
Or bunny and steel? I played only a bit and would like to git gud before the full game releases
>>
>>1276347
Go without me, been too long since I last played it I will job so hard
>>
File: sara-3.png (92 KB, 240x240)
92 KB
92 KB PNG
>>1276752
>TCG today, perchance?
What time so I know how to schedule
>>
>>1276722
there was atleast one other card which was formerly an active and now became a passive causing same issue. cant remember name on the spot.
>>1276494
i'd say priorirty and beatsticks are correctly statted, so are the 0/1 cards. problems start at 2, 3 def and low atk.
theres a lot of card draw in that range, like both chioris, i'm at the bar, mating, frank.
if you don't have removal for them and you don't draw it for several turns you have more or less lost. and if you do have it, they cycle at worst, and you have to use one of the few cards that can stop 2-3 def cards.
try out restatting some of the weaker effects to.
i suggest:
ohohojousama (4-0)
catan bullies (4-2)
cute boys (prolly 3-4)
shamiko (2-1)
russian (4-0)
copebots (4-2) (so its more tempting to summon it and not hold it in hand forever)
look at this hag (2-1)
id say aim for something like this. def 2=50% of cards can remove the card via battle. then you add atk if you want it to trade favorably/fight the bottom end of cards.
-also mahjong enemies room is old name of MJG-C04
>>
>>1276758
I don't know, I'm available for the next 9 hours or so, so just whenever there are more people around
>>
>>1276762
>>1276758
i could host in 1 hour 30 mini.
>>
>>1276764
cool
>>
File: nadeshiko-5ct.png (78 KB, 240x240)
78 KB
78 KB PNG
>>1276764
But i am going to be asleep then
>>
>>1276768
If you won't be at the bar in 9 hours we could play some bunny and steel.
>>
File: nadeshiko-3j.png (83 KB, 240x240)
83 KB
83 KB PNG
>>1276764
But i am going to eat lunch then
>>
>>1276764
it's up
Mahjong
rage
>>
File: amaekoromo-8j.png (56 KB, 240x240)
56 KB
56 KB PNG
>>1276799
give me a minute
>>
>>1276799
wait for me!
>>
>>1276799
wtf yonma time
>>
>>1276799
Sorry I had to leave but I wasn't going to be able to stay for the whole game, ggs
>>
>>1276799
my game crashed, please wait for me if you're still playing
>>
>>1276960
I'll be frank... everyone left already... sorry
>>
File: BIG CUNNY.jpg (302 KB, 1920x1080)
302 KB
302 KB JPG
Though it ended up abruptly, I had fun playing "yonma" for the first time. Thanks for the game everyone who joined, even if you didn't get to play
>>
File: mikamichiori-2.png (88 KB, 240x240)
88 KB
88 KB PNG
>>1276799
>>1276964
My laptop overheated, sorry about that... The games were extremely fun regardless. One question for CO, does ya boi only stop on field effects, or does it stop spells from activating as well
>>
File: kaguyahime-1.png (105 KB, 240x240)
105 KB
105 KB PNG
I have a question about Friendly Only Bnuuy. It says "when added to your hand (during your turn)" so it shouldn't proc when it gets added to hand during turns other than yours right?
>>
>>1276799
also for some reason a lot of previous passives are now actives. for example damafia being an active means if you activate it, all special sets are permanently blocked since the effect persists even after the card leaves the field. (it has no stop condition).
i don't think this is intended.
>>
>>1276722
shit that should be an active

>>1276761
noted

>>1276977
actually that's a good question, probably negating just on board is more balanced

>>1276980
yep, not a quick effect
https://yugioh.fandom.com/wiki/W*t*p*n

>>1277016
yeah, they are probably misprints. ill try and correct them tomorrow
>>
File: ichihime-11.png (87 KB, 240x240)
87 KB
87 KB PNG
>>1277403
thank you CO
>>
File: DokoAndSteel.png (742 KB, 798x1346)
742 KB
742 KB PNG
mahjong
rage

I am also in a mahjong room, so depending on what starts might delay the other
>>
File: BUNNY&SOUL.jpg (33 KB, 550x550)
33 KB
33 KB JPG
>>1279079
Lonely/4
>>
>>1279168
Sorry anon, can't join at this time.
>>
>>1279168
2/4 If anyone else wants to hop in
>>
>>1279079
Thanks for joining, i hope yall are ready for release thursday
>>
>>1279202
It better be a midnight release or I am gonna be really mad staring at the store page all day in anticipation.
>>
I remember someone posted some charts months ago for the fights of rabbit & steel, does anyone still have them?
>>
File: mahjongrage.png (808 KB, 1887x705)
808 KB
808 KB PNG
HOSTING some rabbit and steel
>>
>>1279433
reply if you join, ill play some vns in the background while i wait for (You)
>>
>>1279433
joined, please be patient I only played a couple of hours months ago
>>
>>1279433
sorry, the game's definitely not for me
>>
>>1279433
still open
>>1279516
nice playing with you, to be honest this is a bit of a game of pattern recognition. and you were seeing these patterns for the first time. the tp gimmicks are pretty much memorization.
>>
>>1279518
joined
>>
>>1279433
are you still koko?
>>
>>1279567
we are playing now
>>
>>1279567
open
>>
File: rabbit and kaavi.png (51 KB, 240x240)
51 KB
51 KB PNG
gg, I am too tired to play more atm
>>
File: dancer-2.png (4 KB, 240x240)
4 KB
4 KB PNG
>>1279433
Oh I think I dced,
Well I will head off now anyway, thanks for the runs it was fun
>>
>>1279433
GGs i cant believe we played for 5 hours and even got a 4/4 at some point
>>
File: Bunnyshiko-cheers.png (83 KB, 240x240)
83 KB
83 KB PNG
Rabbit bros, we are back
>>
>>1279433
late GGs from me. can't for wait for Thursday after reigniting the hype a bit further today replaying the demo a bit.
I feel like with only dabbling in extremes and a couple savages in XIV hard is gonna be an enjoyable and easy ride or at least one people can carry me through but I'll definitely have to get my shit together for Lunar.
Or who knows, maybe 3p and 4p hard is already to chaotic for me.
>>
>>1279821
funnily enough i just started FF XIV (trial)
to be honest the main issue is that some of the patterns have so much going on. its super hard to figure out what exactly is your responsibility and whats the next guys responsibility.
>>
File: tripledip.jpg (190 KB, 1037x543)
190 KB
190 KB JPG
https://youtu.be/UJ5JUfpzWgM?t=390
Entire TP fight looks like it meant to be done with a person in each corner
>>
>>1279836
yeah its clearly meant to be symmetrical since theres no other way to have everyone dodge, but notice how the tps match up to the old locations of the people. i suppose its-
light blue: top or bottom (opposite)
red: left or right side
blue: doesnt matter
>>
>>1279830
I was thinking towards the end of it, that since this isn't like ffxiv with roles and everyone is just dps, there has to be a way to designate who does what. The problem is there are a lot of moves that randomize their target. Maybe if we just pick quadrants of the screen for each person to favor.
And yeah, once you get to 3 and 4 people the amount of transparencies are out the wazoo

>>1279836
Yeah, I like to view that as a picture frame.

Also do you guys want to attempt for world first lunar?
>>
>>1279846
I'd be willing to try but man does it release at a bad time for me. middle of the night when tomorrow is a work day.
>>
>>1279850
Yeah, It starts at 6pm for me and i will be at work till like 10pm. Then there is a chance i work saturday so i wouldn't get to do anything till 10pm then as well.
It leaves me hope that the dev said it took beta testers 2 weeks to beat it, so i believe it will probably take till monday. So by sunday there should be videos and strats to help me catch back up.
>>
It's coming
>>
>>1280302
What is it?
>>
>>1279433
ough I missed it
i need to practice for the real game in two days
>>
Doko? I'm free in ~15 hours from now.
>>
>>1281175
see you in 15 hours
>>
>>1274719
wait what game is this? i love kemono friends
>>
File: 20240508_065459.png (630 KB, 900x520)
630 KB
630 KB PNG
>>1281251
Etohana. The mobile koikoi game. Download it on QooApp. The banner changed though, so it's now Fennec and Racoon on rate up instead of Serval and Fox.
>>
>>1281256
is it fun? ive never played koikoi
>>
File: 20240508_065455.png (1.1 MB, 900x900)
1.1 MB
1.1 MB PNG
>>1281256
Wait nevermind, the Serval and Fox banner is still there, they only just added the second banner some days ago.
>>
>>1281271
It's just cardflip. Way more luck based than mahjong, and quicker games. Gacha is very forgiving and they give lots of pearls for new players, I only rolled 30 times for Fox.
>>
>>1281284
thanks ill download it. i just am interested in the kemono friends mostly but itll be fun to try a new game for it anyways
>>
>>1280302
Fucking finally!
>>
>>1281290
Good news is that there's also Emperor Penguin and she is a freebie so you'll be able to get her if you play enough games
>>
>>1281403
that is exciting. i just got off so ill be able to start working towards it now. the characters look pretty, im glad kemono friends is still being featured in anything
>>
File: 1714252865345328.jpg (77 KB, 800x800)
77 KB
77 KB JPG
any koko?
>>
>>1281817
1day 2 hours remain
>>
File: druid-1.png (3 KB, 35x35)
3 KB
3 KB PNG
>>1281820
>>
>>1281817
>>1281820
Open.
Rabbit and steel, Mahjong rage.
>>
>>1281889
i gotta go to the bar...mgd4p
>>
>>1281889
shit im in a game
>>
Lunatic 2p win
lets go bros, but the real goal is 4p.
>>
File: Stage2-3.jpg (1.79 MB, 3178x2692)
1.79 MB
1.79 MB JPG
>>1279411
i was making some for lunar solo but lost interest before i could finish.
might have made some for multiplayer too, but i'm not sure if i saved them still
>>
File: 2-1.jpg (717 KB, 1568x1769)
717 KB
717 KB JPG
>>1282257
found them, but they're a bit hard to follow and might be outdated for official release.
ill dump em anyway
>>
File: 2-2.png (2.19 MB, 1564x1740)
2.19 MB
2.19 MB PNG
>>
File: 2-3.jpg (899 KB, 1552x2568)
899 KB
899 KB JPG
>>
>>1282282
>>1282284
>>1282287
if you know a pattern is fucked up, use your defensive. if you dont have it, hide behind someone who does, ideally a heavyblade rabbit, since she has 3 invuls and will most likely use them. if you know someone doesnt have defensive, use your defensive and run into a few bullets for them, so they are less likely to get hit. for tp gimmicks, save defensive until final tp. focus on surviving until final tp since after final tp you have some rest time for cooldown.
for 2-2, there are 2 versions.
if you get the color match version, make sure your chain never goes through the boss and that you dont hit anyone with your spread out.
if you get the other version, half of you spread out the other half stand still. if you have spread out, move as far as you can, but not so far that you cant get back to the meeting point. try to move towards the outside if you can when spreading out. the reason for this is that after you spread out, the boss will spawn a pool of death at the location where you were when you spread out, and if you give yourself more space noone will run into it.
for hard 2-1 with spinning wheel + color match, if you have tp just go to the quadrant for which the tp direction matches. ie. if your tp goes up go to the top. other guy, doesnt matter just defensive if you arent in the right quadrant at last sec. dont worry about aiming your tp to help the other guy, just aim it to a safe spot in the quadrant and let him figure it out. if he cant, both of you just defensive.
for 2-3 triple circle tp gimmick, light blue and red decide your position. if its up + left then you position down + right. opposite to your tp directions. aim your light blue tp at the other players location before TPs. finally, you have a bit of time to adjust red tp if you arent in perfect spot already (first 2 tps are lenient). make sure your red tp hits center, cause otherwise your bullets will hit everyone who didnt invul for the phase.
>>
Hat edit, just replace the same file in the animation folder in rabbit and steel. Work with demo i assume will with full game
Had to upload to imgur. Rename file to "wizard_rabbit_0005"
https://imgur.com/a/IUk2ooT
>>
File: keikumusume-2.png (105 KB, 240x240)
105 KB
105 KB PNG
>>1282436
based
>>
>>1282439
I couldn't think of any other edits, but on full release i will edit more and make emote edits as well
>>
>>1282446
yuzu druid (replace butterfly with racoon)
>>
I'm so excited for rabbit and steel even though I don't have any friends
>>
File: stupid rabbit.png (47 KB, 240x240)
47 KB
47 KB PNG
>>1282583
Stupid faggot little friend
>>
Is this going to be the rabbit and steel general? Is it finally time to go back home? Is /doko/ alive?
>>
File: file.png (17 KB, 696x153)
17 KB
17 KB PNG
Goodnight /doko/
Lets koko in 14 hours.

Also cool fun fact
>>
>>1282436
nice nice, can you add the little face on the hat as well?
>>1282487
agree with yuzu druid
>>
File: file.png (42 KB, 389x473)
42 KB
42 KB PNG
>>1282735
>>1282487
so far for modding we can only change the rabbit color.
But mods in general would be cool. I saw the dev in their discord mention an undertale mod tool in reference to modding R&S.
https://i.imgur.com/dmxHE9N.png
replace "wizard_rabbit_0004"
>>
File: yuzu-888.png (89 KB, 240x240)
89 KB
89 KB PNG
>>1282805
>>
Wait, does the demo save carry over to the full game or are you just doing it for fun?
>>
>>1282909
your skils carry over
>>
finally did it... kill me
>>
File: 1696964410468640s.jpg (4 KB, 125x125)
4 KB
4 KB JPG
>>1283053
grats anon!
>>
File: file.png (1.89 MB, 2158x1080)
1.89 MB
1.89 MB PNG
I couldn't get any sleep anons, i am just too excited. Like a kid on Christmas eve.
>>
2 hours until release.
Mahjong
rage
lets finish demo lunatic 4p
>>
>>1283072
im in
>>
>>1283072
2/4
we'll start doing runs once 3rd joins.
>>
>>1283078
we're doing 3/4 runs for now, reply if you want in
>>
bunny bros... i am out for dinner at the bar and won't even be here on release.
Go on without me...
>>
File: 1703406366082.png (756 KB, 896x896)
756 KB
756 KB PNG
>>1283120
>>
>>1283088
closed, we did 1 3p run, then we won a 2p run on lunatic since third anon only had time for one.
see you guys at release.
>>
File: ITSOUT.png (90 KB, 627x322)
90 KB
90 KB PNG
ATTENTION BUNNY IS OUT
hosting soon
>>
File: rabbit--steel_faster.gif (95 KB, 498x498)
95 KB
95 KB GIF
ARE YOU READY
>>
>>1283217
Hosting NOW
mahjong
rage
>>
>>1283221
im in
>>
>>1283232
we're doing a run in normal now, soon open.
>>
>>1283235
jesus theres a lot of stages
reopen
>>
>>1283254
4/4
>>
File: GM6YkFXXEAAcmMx.jpg (210 KB, 1614x1292)
210 KB
210 KB JPG
>>1283221
3/4
>>
File: 1705095641344151.jpg (267 KB, 850x1545)
267 KB
267 KB JPG
>>1283221
gg, absolute kino game
>>
>>1283221
Thanks for the matches

Remember, there is a story if you play offline
>>
as a quick theory craft. dancer heavyblade druid all with ruby specials + harp is 100% uptime invul if timed right.
5+3+2 and harp resets all defensive cds every 10 sec.
>>
If you do this, kys
>>
>>1283484
My rooms will have a 500 friendlies requirement.
>>
how do you unlock the extra classes from the trailer in rabbit and steel?
>>
>>1283550
beating stages on hard, or beating X amount of bosses
>>
File: firstClear.jpg (914 KB, 3840x2160)
914 KB
914 KB JPG
played a couple runs with friends.
Holy crap we are getting our ass kicked even on normal.
Got to the last boss 3 times and only cleared it then.
I might not have enough skill for a serious lunar attempt on saturday. But it is everything i hoped it would be. Hope i get to play with you nerds tomorrow.
surprised there isn't a thread on /v/. thought it was popular during the next fest the demo dropped.
>>
bnnuy doko?
>>
File: buns.jpg (90 KB, 849x525)
90 KB
90 KB JPG
bnuuy koko
>mahjong
>rage
ill be here a while. reply to join and ill back out to the lobby
>>
>>1283775
doko?
>>
>>1283792
koko
>>
File: file.png (19 KB, 1073x58)
19 KB
19 KB PNG
Even the host doesn't have 500 friendlies
>>
>>1283775
GG. Sorry, only able to play one game. I still have problems keeping up with all the stuff going on but that was fun, we even finished a Normal run! Will play again later.
>>
>>1283775
gg buns, thanks all who came
>>
I keep getting fucked by wolves on hard. Fucking cube spam...
>>
The Red Dragon boss on hard is making me want to quit this game so much.
>>
I can't even finish a Normal run by myself... Is it over for me?
>>
>>1283908
There's a decently high skill floor.
Try to main 1 character and completely memorize their skill rotation so you can focus solely on dodging.
I started off struggling with normal, then hard, now lunatic. It's a natural progression.
>>
>>1283883
fighting!
the hardest part about this boss is just how absurdly long and hard to solve the phases are.
>>1283908
dont worry about it too much, once you learn the gimmicks its gonna play itself. also get a potion at every shop until you can beat that stage more or less no-hit
also anyone up for some rabbit the moment my work meeting ends?
>>
>>1283916
i will joino the koko

also, i'm thinking of making a bunny guidebook googlesheet, anyone want to help?
>>
File: Bunnyshiko.png (40 KB, 240x240)
40 KB
40 KB PNG
>>1283918
I will contribute some
>>
>>1283919
https://docs.google.com/spreadsheets/d/1k_1uPVDAgSMskerS6i0hPVT_UxwTrcZIWp_MjJXaD8o/edit?usp=sharing
request editor access and i will add you
>>
OH is lunar locked till the world first run?
>>
>>1283931
i think it's locked until you clear all hard bosses
>>
File: file.png (94 KB, 1241x132)
94 KB
94 KB PNG
>>1283931
Yes.
>>
>>1283922
done with druid guide, ill make some tea and then host a koko. see you in 15 min!
>>
>>1283957
room up
>>
>>1283962
3/4, started
>>
I need a lot more practice on rabbit game, but at the same time multi is a lot different with all the spread outs and stuff...
>>
Yes I found the RnS talk
>>
>>1283967
we're still doing runs btw
>>
>>1283998
dc anon... room open again. we'll start 2p in 3 min.
>>
I both want to know which characters (besides the 10th one the dev didn't announce) correspond to which zones, ,but I also don't want to know and be surprised as I go through each one on hard
>>
>>1284014
1/4, open, afk
>>
>>1284018
closed...
>>
File: dancer-1.png (4 KB, 240x240)
4 KB
4 KB PNG
im sorry, my net just died for an hour for some reason
>>
>>1283922
can i request editing access without doxxing myself or should i make a new account if i am paranoid about that?
>>
>>1284058
i don't know how you can edit without your name being shown
>>
I've had my eye on Rabbit and Steel for a while but was waiting for the release. Anyone around that wants to play? I just beat the game quickly on Normal to unlock Hard and did 1 co-op run to see what it was like/how it differed from playing solo.
>>
>>1284084
Mahjong
rage
>>
File: 1711508009112.jpg (186 KB, 1574x889)
186 KB
186 KB JPG
>>1284092
anon you nigger
>>
>>1284096
it's up :^)
>>
>>1284096
wait my client is actually bugged
>>
>>1284092
>cute difficulty
anon...
>>
File: 1698113392678521s.jpg (3 KB, 125x125)
3 KB
3 KB JPG
>>1284105
not as cute as you
>>
>>1284092
2/4
>>
>>1284092
3/4 started
>>
Getting something going that turns you into a 1 button playstyle is just silly fun.
Oh, bruiser is supposed to charge primary and then use all of them when going berserk? Not anymore. Secondary go brrrrrrrr.
>>
>>1284092
still going? Don't see it but I don't know if that's because you are currently in a run.
>>
File: file.png (63 KB, 404x324)
63 KB
63 KB PNG
More hints
>>
>>1284191
just finished come in
>>
rabbit game would be 8/10 for me if the visual clarity and sound cues were better designed. it's like a 6/10 for me right now. nice music and cute art though.
>>
>>1284250
you can improve visibility by going into settings and changing preset.
i use bright and white preset
>>
>>1284195
GGs. I feel like all hard mode bosses are not created equally. or i just have enough practice with the bird from the demo, idk.
>>
File: 1698066297470653s.jpg (3 KB, 125x125)
3 KB
3 KB JPG
gg buns, some nice 4p action
>>
>>1284193
>try to do it the easy way and get the second one on cute
>every single fight heals you back to full
fuck. guess it also means you can't open the chest before the boss since it gives you always 2 health from what I've seen.
Or get the thing that sets your max health to 1 i guess.
>>
File: 20240510123223_1.jpg (109 KB, 1160x464)
109 KB
109 KB JPG
>>1283922
this dropped from a boss, goes directly below floof ball.
I could write some more than you have for dancer, but my only google accounts are my real name and a spam account that was hacked by russians.

>>1284193
I did that first one accidentally on a bathroom break. I haven't gotten an equivalent for any other area yet.
>>
>>1284316
are these just cosmetic?
>>
>>1284318
yes
technically the floof has the mechanical effect of proving you did a no-hit run.
>>
rabbitoko
>>
>>1284259
Is bright and white not too garish (NTA btw). I just set it to saturated since I did Arsenal first and the cleaves were hard to see sometimes. I had switched it to magenta in the demo because of playing the demo so much I knew how everything (originally) looked
>>
>>1284554
Hosting

Mahjong
rage
>>
>>1284567
2/4
>>
File: 1700450306621146.png (97 KB, 240x240)
97 KB
97 KB PNG
Should I buy the bnuuy game?
Played the demo, it seems fun but i have no friends to play with
>>
>>1284583
you have some right here
>>
File: 1702464567576160.png (106 KB, 240x240)
106 KB
106 KB PNG
>>1284589
b-but i just started and anons will bully me for being bad
>>
>>1284595
we all suck and can't even make it through hard consistently lmao.
>>
>>1284583
Solo is more mechanic focused (and less bullet hell) than the demo, so you can learn mechanics for multiplayer at the very least
>>1284595
The game just came out yesterday
>>
>>1284567
Still open?
>>
>>1284786
ah ill just go to sleep. see you guys tomrrow.
>>
>cant get past streets or red zone with my friends
im getting FUCKED by druid's lack of an invuln
>>
>>1284828
anon just use the druid guide in the sheet
>>
>>1284837
>theres a guide
this is why i havent joined any of this thread's games, dont wanna embarrass myself
>>
>>1284828
Does Druid's defensive not give invuln anymore? If it is the same as the demo, flutterstep isn't needed most of the time. Pretty much a 'I need to move NOW' which the invuln alone can take care of most of those types of situation.
>>
File: file.png (193 KB, 518x500)
193 KB
193 KB PNG
>>1284840
>it gives an invuln
oh.. im retarded. i thought it was just movement speed
>>
>>1284842
the big thing is that it gives allies invul too. so defensive buffs on druid give benefits for basically everyone.
>>
>rat boss with sniper
pain
>>
File: 1700642653851654.png (541 KB, 1293x595)
541 KB
541 KB PNG
>>1284873
just nuke her
>>
>>1284842
>>1284849
Yeah flutterstep CAN be pretty useful sometimes, but the invuln is way more important. I mean you could use flutterstep with movement down stuff too. I used Heavyblade more (in the demo) for party wide invuln (with I think ruby defensive upgrade. I don't know if it still works that way), but Druid works too especially if what you are trying to avoid is damage from stacking improperly
>>
File: tkDgLRbW60B.png (541 KB, 1920x1080)
541 KB
541 KB PNG
Played with my friend and the game bugged right as we were about to kill the mouse boss.
>>
>>1284920
blade drops a 2second invuln zone at base. I think only one upgrade removes that.
>>
>>1284961
There are multiple upgrades that removes the invuln field. I'm talking about one of those that instead does a screen wide invuln. I can't 100% say without seeing it if it has changed or not. I don't think it did though when I saw the upgrade last night.
>>
>>1284969
Yes, sapphire is "field is much larger, but only lasts a brief moment," "brief" seemingly being the same length as the other invulns.
>>
File: mO3UwAsZYDB.png (38 KB, 781x328)
38 KB
38 KB PNG
>
>>
>>1284986
I'm pretty sure ruby is the one I'm talking about. No field, but 3 seconds invuln on everyone
>>
File: aru-5.png (106 KB, 240x240)
106 KB
106 KB PNG
Just watched the rabbit and steel trailer and had no idea what was going on. The gameplay just left me even more confused.
>>
>>1285020
You learn to process it as you play. If you want to play, just start on normal (or cute if you really are struggling learning what indicators mean.... even though unlike ffxiv you actually get text telling you what a lot of the less straightforward mechanics are)
>>
>>1285005
the dev should have really foreseen invlun stacking
>>
>dancer with darkglass spear and emerald special
well that was silly.
>>
Top to bottom the screen is 5 rabbitleaps. I will make an image later of it with more math stuff
>>
File: file.png (405 KB, 941x891)
405 KB
405 KB PNG
how's the /doko/ lunar world first team doing?

>>1285076
>darkglass spear
i can't find it in the collection right now but is that the thing that sets your primary or secondary to special CD * 30 / number of hits or some shit? Yeah, those are incredibly stupid. wanted to get it going with dancer emerald special once.
I had a run on bruiser with emerald special and the item that does that for primary. was also the point where finally i read Emerald fury correctly and realized abyssal rage is 100% uptime after the initial CD. throwing out 500 attack primaries (* 1.4 from abyssal rage and whatever other multipliers i had) on a 0.8 GCD was absurd.
>>
>>1285143
i still can't even enter lunar
>>
File: 1696695936990152.jpg (56 KB, 683x795)
56 KB
56 KB JPG
What class are (You) playing?
>>
Heavyblade. Avy feels impossible if I don't get speed increases. The timers in some of the transformed parts just become too fast for me to get into position even if I just stop attacking. Probably skill issue. I should just not attack during those phases. The fucking enrage better be in such a way where I can do that. I don't see any other way
>>
>>1285163
cute floof.
I want to get good at the ranger
>>
>>1285163
Maining assassin and testing defender and spellsword.


I was thinking of hosting a /doko/ world first stream this weekend. We clearly can't get it from the general public, but we can make it an event. We should not play lunar at all till we do the stream, and just see how long it takes us, we can take breaks and come back.

Reply if you are interested and i might make a quick questionnaire when i am not playing R&S?
>>
>>1285172
im keen
>>
>>1285172
>We should not play lunar at all till we do the stream
Good news, i can't even get it unlocked.
>>
>>1285184
>>1285176
>>1285172
We can practice in the meantime to unlock it for everyone. Here is a survey
https://forms.gle/f3eXo6fPoX59xwLm7
>>
File: ichihime-984.png (87 KB, 240x240)
87 KB
87 KB PNG
>>1285172
>>1285186
I don't really get it but I would like to play, haven't had the chance to play since the demo though, so I'm not sure if I would qualify for this...
>>
>>1285189
The qualifier is getting lunar unlocked.
>>1285172
I was thinking if we don't get it by tuesday, my last free day, i will just stream first time solo or with friends.
>>
rabbit koko doko?
>>
>>1285196
koko
>>
>>1285198
started
>>
File: ichihime-2.png (96 KB, 240x240)
96 KB
96 KB PNG
>>1285203
nyoo
>>
File: 5jFIZpShDc.png (471 KB, 1920x1080)
471 KB
471 KB PNG
First time I felt like I was doing well but still couldn't finish a Normal run... it was fun as heck spamming primary and Bleeding and Sparking everything though
>>
File: 20240511093259_1.jpg (534 KB, 3840x2160)
534 KB
534 KB JPG
>>1285210
i just did my first normal solo too, keep at it bro. Frog really was annoying since my primary and special slowed me down too much so there was a lot of times i didn't deal damage.
also missing an item since i went for the "start a boss with 2 or less health and win" so couldn't open the chest.
Turning defenders special into a single charge big dick nuke and secondary to have a chance to reset and supercharge special is pretty fun.
also just noticed final screen doesn't show potions you had at the end. weird.
>>
So I'm playing solo and one of the bosses seems to make your movements in "ticks" instead of them being smooth. Is it the boss' gimmick or is my game just lagging on it?
>>
>>1285219
Yeah that's the wolf boss' gimmick. It's kinda annoying but you'll get used to it
>>
>>1285209
Open again,
>>
>>1285221
4/4 started
>>
File: hardomodo.jpg (171 KB, 1583x859)
171 KB
171 KB JPG
i did it, left with 1hp at the end
>>
If you had to watch someone playing would you rather stage contrast or bright & white wouldn't bother you?
>>
File: kaavi-10.png (92 KB, 240x240)
92 KB
92 KB PNG
>>1285221
thanks for hosting
>>
File: nanamireina-3.png (81 KB, 240x240)
81 KB
81 KB PNG
>>1285221
Thanks for the boko
>>
>>1285223
Closed
Thanks for playing, we did pretty good learning the hard patterns.
Don't be discouraged if we didnt get a win this time, hard is super difficult for the first time.
>>
File: langlin-8.png (74 KB, 240x240)
74 KB
74 KB PNG
>>1285221
Dragons...
>>
>>1285268
>doko
>poko
>boko
Now we just need a qoko to complete the mirror quartet
>>
File: file.png (297 KB, 635x606)
297 KB
297 KB PNG
lol, critting for 900s with this. then I jobbed to the boss because FUCKING HARD MODE DRAGONS REEE
>>
I don't see a single benefit in buying Emerald upgrade for Dancer Secondary
>>
File: file.png (506 KB, 829x632)
506 KB
506 KB PNG
>>1285279
It was for the purple spear thing, for its MATHS. Also it was more like 800s oops.
>>
File: fujitakana-1.png (85 KB, 240x240)
85 KB
85 KB PNG
With /doko/ being a bit more alive now thanks to bunny, would anyone be interested in playing bgo or worms later today?
>>
>>1285281
For me it's probably going to be grinding rabbit and steel until we can beat lunatic...
>>
>>1283922
Finished defender guide.
>>
>>1285287
nice
>>
>>1285280
I meant the upgrade that makes your secondary an auto, sorry if it looked like I was talking about your set.
It feels great when you're able to pull those big numbers though.
>>
doko
>>
File: 1714638989807624.png (77 KB, 240x240)
77 KB
77 KB PNG
Hello doko
>>
File: suzumiyaanju-1.png (77 KB, 240x238)
77 KB
77 KB PNG
>>1285298
>>
MJG TCG open on tabletop.
Room name: Mahjong
Password: rage
>>
File: amaekoromo-6.png (96 KB, 240x240)
96 KB
96 KB PNG
Die /doko/!
>>
File: ichihime-4.png (87 KB, 240x240)
87 KB
87 KB PNG
I didn't know about this thread now I'm scared. Used to like playing Mafia now and then including the SC2 mod way back. Etohana played a bit and some games on bga.
>>
File: MJGTCG koko.png (1.69 MB, 1392x1146)
1.69 MB
1.69 MB PNG
>>1285302
>>
>>1285290
Oh, my bad actually since you did say secondary. I'm tired as FUCK.
>>
>>1285309
Same. Didn't think clicking on buttons would be so tiring. Actually it might be the looking at all the shenanigans on screen. Don't know how anon >>1285305
here is still up for a different game.
>>
>>1285279
Most of the autofire upgrades are actually op
>>
>>1285312
It's a saturday, i have all day to pass.
>>
Why is it called Rabbit & Steel anyway.
>>
rabbit & seal
>>
>>1285358
You play rabbits and you 'steel yourself' for the fights. I forget if it actually says 'steel yourself'. I'm pretty sure I remember it popping, but I can't remember where it shows
>>
File: ichihime-0.png (93 KB, 240x240)
93 KB
93 KB PNG
>>1285302
gg, it was very fun playing a full yonma game for the first time, the game really shines with more players
>>
File: yonma.jpg (407 KB, 1426x996)
407 KB
407 KB JPG
>>1285302
ggs, fun game close at the end
>>
hosting rabbit in like 1 hour
>>
>>1285391
Why is cut suji inside a house
>>
>>1285397
he's raiding it for loli doujins
>>
The final boss charges unavoidable attacks that you have to iframe and the background turns into a wall of STEEL YOURSELF with a timer. It's kino. Too bad I've only done it on normal since I only managed to finish a single hard stage once...
FUCK I meme arrowed instead of spoiling. I'm so sorry...
>>
>>1285372
>>1285450
And then I forgot to re-reply. God damn I need to sleep.
>>
>>1285393
Rabbit and steel
Mahjong rage
>>
the retard tax in rabbits is too high
>>
wtf my game crashed with an error
>>
>>1285570
>>1285464
open still
>>
>>1285464
Thanks for the bunny. I feel like I'm gettin where I make my mistakes but I still need to memorize the safe places
>>
PSA. if you go to the encyclopedia and click a class you can see all the upgrades for each character you have gotten. Little tip for those who were working on the doc if you needed a quick reference
>>
did i totally miss the bnuuy
>>
File: HOew78F.png (75 KB, 728x206)
75 KB
75 KB PNG
Update on the few responses to the Lunar First survey.
Looks like people are aiming for sunday with time being early morning EU time. Since i am a burger i will try to accommodate you guys so reply to this if we do 09:00 GMT sunday. If i am not timezone retarded that should be noon 12:00 GMT+3 for the guy who wanted 11am.

Reply to this with feedback on the times, if no one responds i will assume it is no good and sleep for 3 more hours till noon 12:00 GMT then check the thread
>>
>>1285464
closed, thanks for playing.
we've definitely started to get the hang of the hard patterns.
>>
This means start the fight with 77 gold and win
>>
File: file.png (86 KB, 664x616)
86 KB
86 KB PNG
I wonder what the adjustments are
>>
>>1285869
Druid ruby one used to be 5 sec of invul at 30 sec cd. now it's a mediocre damage nuke
>>
>you can hold Shift to graze and target the middle between two targets
I didn't even realize you could Shift... Was it even in the tutorial?
>>
>>1286005
There was a tutorial?
Was it skipped because i played the demo?
>>
>>1286016
I was joking. But it would be nice to have one. Though I guess roguelikes don't really do tutorials and just lets you dive into the game straight up, and you'll learn along the way.
>>
>there's an empty slot next to the golden puffball, implying there's a trinket that you get only after beating lunar without getting hit once
Terrifying
>>
File: file.png (29 KB, 342x107)
29 KB
29 KB PNG
>>1286066
looks like its a cheevo too
>>
>>1286098
nyo...
>>
>>1285963
I'm a bit worried about the minmax types (in the discord) ruining the funny busted shit too much.
>>
>>1286107
There are hints about doing other solo lunar runs
>>
>>1286146
Non hit runs not solo*
>>
Having not touched online yet, do bosses have more HP with more players or is the same?
>>
I want to play co-op, but I want to keep goin on hard. Still need to beat mice, but still have dragons/crows left to play. Crows I played in the demo on lunar, but I'm sure they are a bit different since some of them were super bullet hell with no mechanics attached/indicators
>>
brrrt
>>1286161
Yeah.
>With 1 player, an enemy has 90% of their 'base' HP. With 2 players, it's 170%. With 3, it's 240%, and with 4 it's 300%.
>>
>>1285644
No one responded so i am waking up at 7am my time. But starting then i will be free for the next 3 days, so i will unlock Lunar and just wait till people are available to start the run.
>>
File: file.png (175 KB, 2435x80)
175 KB
175 KB PNG
>>1286245
>got a not as good machine gun build going again
>jobbed again
bwos...
>>
File: file.png (37 KB, 378x187)
37 KB
37 KB PNG
math in my bnuuy game?
>>
>>1286369
so how will this work? You'll start streaming and running at 9 GMT?
>>
>>1286399
Perchance
>>
>>1286386
Those are such a pain to consider on the fly but they can do funny stuff in the right situations.
>>
Just beat churchmouse streets on hard. I'm pretty sure my problem was heavyblade being so slow I have to do some patterns perfectly. That and I kind of got lucky with the boxe lasers in the first phase. One hp left. Got scholar nest. I may be able to beat this if it is similar enough to the demo. If not I'll probably hop over to dargons since I fought the crows a lot in the demo
>>
>>1286425
Yeah, the timing is quite tight.
The real HB filter is frog, that shit is impossible without a speed boost
>>
>>1286428
Yeah Avy is bullshit with Heavyblade. I won't feel bad playing someone else mainly after getting all the characters unlocked using her. Died on Twili (second area after mice). Almost beat her first try, but I didn't play her hard much. Namely lunar and things are a bit different now. I might go do crows before dragons since it seems my knowledge mostly carried over. I did take most of my damage against Twili from not being fast enough in her first phase to get in position.
>>
>>1286386
classes who get higher damage
>darkglass spear (primary = {special*30 - secondary} / hits), max 500
dancer, spellsword, sniper is equal, bruiser, ancient
with some upgrades (that I have seen): wizard, heavyblade, sniper
>timespace dagger (secondary = 10{special + defensive} / hits), max 500
wizard, heavyblade, dancer, spellsword, sniper, bruiser, defender, ancient
>obsidian rod (special = 10*all cooldowns / hits), max 800
spellsword, bruiser (skill damage isn't the focus of the special),
with certain upgrade combos: wizard, heavyblade, dancer, sniper, defender

special note are dancer's 99sec and bruiser's 25sec emerald specials, and the fact that druid's skills have too high hitcounts to bother ever.
spellsword is in increase even if it's always calculated as being 2 hits.
I do not have all skills revealed.
>>
Any bruiser players yet to pick up the section in the spreadsheet?
Else i finally get my ass up to make a throwaway and give my 100% scientific and objective bruiser opinion.

>>1286458
obsidian rod on spellsword with ruby special is probably the highest level of silly I've seen so far.
>>
Three tries for hard scholar nest. Demo experience helped for sure. Those timestops are harder than I remember though I think... or them being different threw me off enough. I thought it would take longer because of HB's lumbering ass
>>
>>1286470
Go ahead, anyone can add anything - it's not like 1 person can discover everything about a class themselves
>>
>cheesed hard dragon boss
>now I can start at lakeside
>blush, the frog before the boss has a billion HP even as the first stage
holy FUCK brusier is fun at least
>>
File: ichihime-0.png (93 KB, 240x240)
93 KB
93 KB PNG
Just read through the guide and am ready to put it in some practice. Koko doko
>>
>>1286490
Actually timed out, what the fuck? This can't be right.
>>
lobby 3/4
>>
>>1286499
started
>>
>missed it
anyone want to join another lobby?
>>
d o k o
>>
mahjong 2
rage
>>
>>1286515
>joined
>steam crashed
wtf
>>
>>1286515
3/4 waiting like 5 min
>>
>>1286515
>joined
>pc downloaded 2 tb of horse porn
wtf
>>
>>1286515
4/4 started
>>
gonna make some tea and eat breakfast then host mahjong 3 if there won't be a slot in either or the lobbies
>>
>>1286531
any slots, before i host?
>>
>>1286535
starting with 2/4
>>
>>1286538
we're 2/4 disbanded
>>
>>1286551
we're doing a run now, ill reply when we're done
>>
>>1286551
we're done
>>
Bruiser with emerald primary (1k damage, can't charge, huge cooldown) and Firststrike Bracelet was amusing, but it happened on normal so I dunno if it would hold up in hard.
The next run on hard I had Crane Katana and Tornado Staff (flows for primary and special), and had the garnet primary (chance to reset special when using charged attack). It felt like it worked pretty well but was extremely lucky. And then I couldn't keep up with all the crap on screen...
>>
>>1286557
waiting 2 more min 3/4
>>
Finally. All hard bosses beaten. All rabbits unlocked. I hope I learned enough to make proper run attempts now. But heavyblade was probably a poor choice for learning due to her speed necessitating invuln cheese for a lot of mechanics. I guess I'll just bash my head against actual attempts while trying the other rabbits. I wonder how hard co-op is. I want to play some co-op, but I'm worried about me fucking shit up randomly which happens for me even if I know how to deal with stuff
>>
>>1286567
just join our room now?
3/4 mahjong 3 pass rage
>>
>>1286567
Assassin is even more invuln cheesier!
>>
>>1286567
Oh yeah, co-op is practically a different game with how the patterns change and the spread out stuff.
>>
man, i get a small blip in connectivity and it just kicks me out every time
>>
>>1286531
gg I still feel bad I sandbag in every hard boss. trying out slower classes doesn't help
>>
Mahjong 3
rage
rabbit game
>>
File: xenia-6.png (81 KB, 240x240)
81 KB
81 KB PNG
Do you reckon the thread is active enough for it to come back to /vg/
>>
File: shiroganekei-0.png (92 KB, 240x240)
92 KB
92 KB PNG
>>1286642
>/doko/ comes back to /vg/
>it's all bunny talk
>thread splits again into /bunny/
>doko is dead again
>/doko/ is banished back to /vm/
The ultimate way to kill /doko/.
>>
File: nadeshiko-977.png (91 KB, 240x240)
91 KB
91 KB PNG
>>1286657
>>
S-sorry for bunny talk
>>
>>1286660
It's fine, bunny and soul is a /doko/ game after all.
>>
>>1286635
GGs
we tried out some lunatic. Honestly, it's not that much harder than hard. If you can do gimmicks on hard you can do gimmicks on lunatic, they're the same but slightly more tight
>>
>>1286684
I'll jump on trying lunar after I familiarize myself with hard more (obviously also beating a run at least if not a few). It is hard to know how well I can resolve mechanics because of how you have to play heavyblade due to her speed
>>
nothing soulful about bunnies
>>
>>1286706
i'm sure more people would buy DJMAX some day
>>
>>1286713
NTA. I'm here for bunny game, but I do have DJMAX Respect. I wonder if I deleted it because of its size or not. I suck at rhythm games, but man do I love the music. DJMAX portable (one of them i forget which one) on my psp. I loved to play that shit back in high school
>>
>>1286713
2.0 next week i believe? time to reinstall that.
>>
File: KinoSheet.png (588 KB, 1261x451)
588 KB
588 KB PNG
Mahjong
rage
hosting rabbit game AGAIN.
Lunatic time, but if you havent beaten hard, i'll run hards until 2 wins.
Kinda kino sheet lmao
>>
>>1286776
4/4, we'll be running hards.
>>
>>1286642
Probably not, and I know I won't be able to bump it for another two days, but we could try.
>>
File: file.png (70 KB, 1095x202)
70 KB
70 KB PNG
Don't you just hate when this happens
>>
>>1286642
This thread hit bump limit way faster than the first one so it does give me some hope
>>
I just beat hard mode, every area beat before lunar released, but lunar didn't unlock. Is there another requirement?
>>
>>1287085
right now lunar only unlocks with the password. after the after-race-patch it's gonna be unlocked by defeating a single boss on hard to unlock, similar to how hard was unlocked.
Extras->credits then type in RABBITSTOTHEMOON
>>
>>1287094
Thank you

>>1286369
I slept in a bit too much so, give me 1 hour and i will host and start trying to run lunar to beat it. The rules of the "race" are the same, beat all 5 bosses then beat the boss.
>>
>>1287108
I opened the lobby if anyone wanted to run lunar. I still need probably 15 or so minutes but just feel free to join whenever.
Might stream, depends if people want it
>>
>anons already doing lunar when I can barely beat one hard stage
it's over
>>
>>1287162
I could join if you need players, but so far I've only beaten hard once and haven't played lunar yet
>>
>>1287193
Feel free, it is open atm.
I am not super good either at hard, I just want to beat Lunar this weekend.
>>
>>1287194
>I just want to beat Lunar this weekend.
that's a big goal, the weekend isn't that long anymore.
>>
>>1287162
mahjong lunar
rage
>>
>>1287197
Don't worry, my weekend just started so i got it. ez pz
>>
File deleted.
Is there a way to revisit the story art without resetting progress?
>>
>>1287198
ill join after my mahjong game.
E1..
>>
>>1287239
Spoiler please, I still can't beat Normal.
>>
>>1287198
i thought you were doing this at 9 lemme in
>>
>>1287244
they're still playing
https://www.twitch.tv/rimu_nemu
>>
>>1287239
It's in the games files
>>
>>1287246
Man seeing anons streaming makes me want to stream the game again. It is so good
>>
hint
>>
>>1287286
dot
>>
I want to make friends here
>>
>>1287355
done
>>
bnnuy doko?
>>
>>1287396
if you wanted to do lunar
mahjong lunar
rage
3/4
>>
File: file.png (2.37 MB, 1619x900)
2.37 MB
2.37 MB PNG
>>1287246
vod review, what do for this
>>
So the trinkets on the botttom are all
>normal solo area
>lunar solo area or hard drop
>normal multiplayer area
>lunar multiplayer with 3-4 area
yeah?
>>
>>1287434
Looks like it
>>
>>1287410
haven't tried lunar yet but if you need a slot filled I'll come in whenever there's an opening
>>
>still not comfortable on hard
>everyone is already moving on to lunar
nyo...
>>
>>1287456
we're not comfortable on hard either
maybe cleared once or twice
>>
doko?
>>
File: 1711692024472637.png (88 KB, 240x240)
88 KB
88 KB PNG
What's the recommended controls for bunny game? Can I just stick with keyboard for higher difficulties or do I need to get a controller?
>>
File: file.png (940 KB, 1680x945)
940 KB
940 KB PNG
Only took about 7 hours
>>
>>1287579
As an ex-Touhou player I always play on keyboard, if you need finer movement you can always press Shift and move more slowly
>>
>>1287580
Why is your screenshot an oval?
>>
>>1287579
The difference between slightly tilting a stick and full tilt doesn't feel that large, and slight tilt feels only slightly faster than holding shift on keyboard.
>>
>>1287580
Anon you missed a name
>>
>>1287587
uh idk
>>
File: Omaiwamo.webm (2.34 MB, 853x480)
2.34 MB
2.34 MB WEBM
That golden circle is a 5% chance
>>
>>1287604
assassinGODS...
>>
>>1287604
rabbitluck activado
>>
>>1287579
I use a controller for ffxiv, so I just defaulted to using one for this. I don't see why you would need to get one though if you want to use keyboard/mouse
>>
>>1287579
I am using mouse and keyboard and i am doing lunar just fine.
>>
>>1286516
>it happened again when trying to join the lunar lobby
what the FUCK
>>
File: 1698148929649811.gif (1.71 MB, 307x348)
1.71 MB
1.71 MB GIF
>>1287198
ggs thanks for hosting!
>>
>>1287198
Thanks for joining, what a long day. 11 hours
>>
>>1287782
I have no idea what to do with sniper still
>>
File: 1685438060301162.jpg (235 KB, 1600x2700)
235 KB
235 KB JPG
>>1287784
I just went full into primary and lined enemies up in aoe fights
hitting multiple targets with a 4k crit feels great
>>
>>1287781
Shopkeeper kawaii
>>
Single player is really easy after basically doing nothing but playing co-op here
>>
>>1287848
t. normal mode player
>>
>>1287849
shut the fuck up KAAAAAN you nigger anytime you join rooms we cant complete runs because you're on the fucking floor 24/7
>>
k*bros...
>>
>>1287852
make the lobby you homo
>>
>>1287782
Is it still Sunday where you guys are? That's a really long session
>>
I actually think rabbit single player is very unbalanced
Classes either have too low base speed to do gimmicks or can't do damage while doing gimmicks because their damage doesn't auto-target onto the boss
>>
>>1287885
I spent all day yesterday trying to solo the mouse stage and timed out on the third room more than a few times on like three classes. Too much fucking ping pong.
>>
>>1287893
Hard mode of course. Oops.
>>
Sniper feels fine. Just dealing with mechanics and not having my dps tank to insane levels dodging unless I get special spam stuff hurts.
>>
I get how the 'indicator' works for the box lasers, but I can't see myself being able to figure out what sets off when with Matti reliably. It is just that little bit too subtle
>>
Mahjong
rage
Rabbit game.
>>
File: file.png (17 KB, 106x161)
17 KB
17 KB PNG
>>1287858
It is monday but i am off again, so i will host Lunar again in about an hour or so
>>
assassin kind of sucks dick (in terms of DPS)
even if you use your defensive on cooldown to boost your special assassin has fucking garbage DPS
>>
>>1288048
Assassin is ass, ngl.

Very dependent on items and having a perfect rotation of refreshing the def with secondary but even then it is less that 300 without items.
Only reason i main it is the Vanish
>>
What classes would struggle with mice of the round do you think (lets assume nothing super powerful with it being the first place you go)? Sniper really feels like she needs spicy damage even when lining up targets for the second and onward dps checks. Probably would be easier later in a run due to potential of aoe loot making up for such a deficit
>>
Would this game be good on a drawing tablet?
Maybe one with an actual screen?
>>
>>1287964
Thanks for playing, lets reconvene in an hour for the lunar lobby
We beat scholars area on lunatic, its basically same as demo, just a tight dps check and doing the tp gimmicks right. We might have gotten all the way to a win in a 2nd run since we found some busted combo, and there was chance for exodia, but failed the dps check by like 1% hp.
We did learn how to do 2/4 bosses in white area and 3/4 bosses in red area aswell. As sad as it is, I think red area is easier than white area
>>
>>1288051
Assassin, Druid without the Decay Secondary, everyone else is fine.
>>
File: file.png (17 KB, 404x152)
17 KB
17 KB PNG
I only have music, trinkets, and skins to unlock. I have all the items and characters
>>
>>1288061
You can hold shift with druid to direct the secondary a little bit in front of you ignoring enemies, this way you can hit 3-4 mice at the same time (and boss)
>>
File: file.png (27 KB, 420x168)
27 KB
27 KB PNG
This is easy to get if you just get him low then stop attacking till he dashes, then you can hit him even if he is off screen while the slowdown is in in effect
>>
>>1288063
skins?
>>
>>1288032
doko
>>
File: file.png (398 KB, 1092x680)
398 KB
398 KB PNG
I just had a great build, i needed more special refresh but this is just a less distracting version of >>1287604

>>1288077
Finished up a run then getting a snack, Lobby is open but will be a few more till start
mahjong lunar
rage

starting with Scholar's Nest because we beat it and if we can get it down pat it would be a more guaranteed way to get items.
>>
>>1288084
>missed the room
>>
>>1288090
I think the game had an update, restarted and should be visible. Online version 203
>>
>>1288048
Assassin's special feels broken. In the bad way.
I can crit a backstab for 230, then immediately crit from the front for 600. What????
>>
>>1288098
I kinda stopped going for backstab most of the time. It just puts you in a shit location for most mechanics
>>
>>1287239
how do you even see that cg? i thought it was playing beating the game in singleplayer but I got nothing
>>
File: file.png (30 KB, 738x103)
30 KB
30 KB PNG
New nerf

I would like to give an example,
You play as assassin use your primary then use your vanish asap. Is the vanish casted after the 700 millisecond or is it instant?
>>
>>1288167
I think 'cooldowns' means you can't use the same ability until .7 seconds have passed, not that it all ogcds now have a .7 second gcd.
>>
>>1288161
Did you enable story events in the options or advanced options?
>>
File: charselect_assassin.png (451 KB, 8000x500)
451 KB
451 KB PNG
>>1288076
There are skins you can unlock, i think it is beating normal and hard with the same character. But in the files i also see another one so i think there is also a lunar color
>>
>>1288174
yes
>>
File: 1702559604164813.png (194 KB, 1280x1280)
194 KB
194 KB PNG
>>1288200
Keep visiting the areas with a question mark and talk to the npcs near the shopkeeper until something happens after you defeat the area boss
>>
>>1288184
you start with six. adept palette is for hard and master palette is for lunar.
>>
doko
>>
File: .jpg (46 KB, 557x592)
46 KB
46 KB JPG
>>1288206
do you have to reset every time you don't get a shop event?
>>
>>1288257
Pretty sure you just need to keep visiting the zone
>>
>>1288257
If you are in an area with a question mark and there is no npc then you just need to beat the area boss
I think
>>
>>1288233
mahjong lunar
rage
>>
>>1288270
>>1288273
I cleared king's arsenal on normal which had a ? on it around 4 times and there were no npcs or boss events
>>
>>1288281
Sometimes you have to do other to go back to a place for new story events
>>
koko doko
>>
>>1288184
Ah. Well I'll be hard for sure on my more played characters (and maybe others when just playing for variety sake) solo anyhow. Sucks about lunar though
>>
File: 1686718426043303.png (37 KB, 409x264)
37 KB
37 KB PNG
Rabbits die when they're lonely
>>
File: 1440115216440.jpg (170 KB, 1440x810)
170 KB
170 KB JPG
>>1288348
nyo...
>>
File: 1684431064567.png (90 KB, 240x240)
90 KB
90 KB PNG
Erm sorry but I only play rabbits with people who have actually cleared.
>>
koko in 3 hours
>>
File: 1711212487523981.png (46 KB, 240x240)
46 KB
46 KB PNG
>>1288386
Cleared what? Caches? Browsing history?
>>
>>1288386
Good thing I cleared normal mode
>>
i unironically feel like you have to restart if you don't get an item that synergizes with your character on the first chest
>>
>>1288405
First? Not second? I've gotten combos by just picking whatever since nothing worked with heavyblade, then the second chest made it a sick ass combo. That is before you enter any of the areas too
>>
>>1288386
I'll finish up my cute run soon don't you worry
>>
I'm not the only one that thinks the wolf is the worst, most annoying boss in the first "area" right? Talking about solo specifically
>>
>>1288405
Lunar solo you just lose to dps check if your chests and shop are bricked
>>
>>1288421
Wolves are basically a guaranteed win (at least on hard) for me personally
>>
[dancing intensifies]
koko doko?
>>
File: Spoiler Image (113 KB, 1077x360)
113 KB
113 KB PNG
just like real life
>>
File: 1715286616566979.jpg (33 KB, 360x324)
33 KB
33 KB JPG
>want to practice lunar
>no one hosts public lunars
>cant pass the single player dps check
owari da...
>>
File: ichihime-2.png (96 KB, 240x240)
96 KB
96 KB PNG
>want to play with /doko/
>everyone is hosting lunar
>can't even pass the tutorial on lunar
>>
Well well well looks like someone's getting her arm smashed into smithereens
>>
File: 1695282869477533.jpg (274 KB, 883x2043)
274 KB
274 KB JPG
doko?
>>
where's the majsoul mod
>>
rabbit game dead already...
>>
>>1288684
i was stuck grinding out the golden floof ball but now i need to do the same with hard mode
>>
>>1288650
I was thinking of coloring some more palettes and combining them to a zip
>>
>>1288684
It's Tuesday
>>
File: file.png (19 KB, 103x159)
19 KB
19 KB PNG
Vanish gets rid of turbulent winds
>>
File: 19zKNMCjjGb.png (657 KB, 1920x1080)
657 KB
657 KB PNG
I finally cleared Normal! I can join the /doko/ Discord now!
>>
Of course I forgot >name
>>
File: Bunnyshiko-cheers.png (89 KB, 240x240)
89 KB
89 KB PNG
>>1288769
>>
>DJMAX is 80% off
Should I buy?
>>
File: 54315.jpg (145 KB, 1280x720)
145 KB
145 KB JPG
pain
>>
File: file.png (680 KB, 1600x900)
680 KB
680 KB PNG
>>1288686
Want to farm the hard mode one?
>>
Is there going to be a rabbit team for league? Anyone a captain? I will buy you Rabbit if you don't have it but are a captain.
>>
>>1288834
https://www.youtube.com/watch?v=OvN6G2ikBwY
>>
File: kaguyahime-4.png (91 KB, 240x240)
91 KB
91 KB PNG
mahjong mahjong mahjong passwordrage
>>
>>1288786
It's fun!
>>
>>1288888
closed
>>
Wait I can unlock the hard palettes in co-op? I guess I'm going through all the characters then. Will I use said palettes? Look I'm just collecting the things I have the patience for alright?
>>
Mahjong
rage
rabbit and steel
>>
>>1289033
I have to do my XIV dailies before the reset...
>>
File: file.png (20 KB, 402x152)
20 KB
20 KB PNG
wake up anon, a new hint just dropped
>>
>>1288834
shid i went to bed by the time this appeared
hard mode one is gonna be a bitch
noticed that hard solo was like lunar coop lol
>>
File: Spoiler Image (169 KB, 702x289)
169 KB
169 KB PNG
Me and the gang
>>
File: Spoiler Image (134 KB, 512x185)
134 KB
134 KB PNG
Is the story just Eva if you don't become Tang when instrumentality happens
>>
>pick up mountain staff on defender
>while starting with frogs
what a mistake
>>
>>1289033
Closed!
I can't believe we spent 5 hours grinding emerald lake on lunar...
Atleast now we can autopilot the stage and just need to meet DPS checks.
>>
>>1289268
I would have checked for slots if I knew you guys were going at it for so long.
>lunar
Nevermind...
>>
>>1289268
Wait, did any of you get memory leaks leading to a crash/stuttering in all that time?
>>
https://www.youtube.com/watch?v=XLSxhIgzJGM
Clear's a nigger...
>>
solo hard is like lunar coop wtf man
>>
>>1289300
>>lunar
>Nevermind...
just quit if you're unironically filtered by lunar
refund the game
you hold everyone else back
>>
>>1289341
I haven't even tried Lunar Coop but Solo Hard seems about the same as Coop Hard was on the demo. It's a major bummer being unable to take out even one boss on Solo Hard even if you prog for an hour, the time investment alone means you'd be better off grinding out Normal runs to get your boss kills up and unlocking things the hard way. Maybe that'll change now that I have more than just the demo classes?
>>
>>1289342
(you)
>>
File: file.png (49 KB, 1583x114)
49 KB
49 KB PNG
>>
i like ancient a lot
>>
lunar mice...
>>
Loving the rabbit game.
>>
I need to get back to finishing Tevi.
>>
File: ci_Return Notice.png (31 KB, 461x176)
31 KB
31 KB PNG
If you could create an item what would you add? I had this idea after seeing the spiked shield
>>
>>1289447
I plan to try it last, but it looks interesting. Struggling understanding defender right now (then spellsword is next). Like I can do the no-modifications rotation fine, but man having leap to offset your slow speed on heavyblade is nice even if it doesn't save you in the full game as much as the demo. The option for invuln if you save leaps is a really good option to have. Bullet erase can be really nice in and of itself, but most of the stuff that speed will cause me to have to take aren't bullet walls
>>
>>1289464
Inverse royal staff, gives .1% damage buff for every gold piece you spend
>>
>>1289466
Defender feels really flexible when it comes to making funny item+gem combos. But yeah the speed and 15s defensive suck.
>>
>>1289486
Heavyblade feels more focused on survivability/uptime flexibility, while Defender feels more focused on builds/positioning. Probably not explaining it the way I mean, but close enough
>>
File: 1712399489308733.jpg (66 KB, 439x695)
66 KB
66 KB JPG
>>1289464
more items with downsides
increase all items and ability cooldowns by 2 seconds and for each ability and item on cooldown deal 10% increased damage or makes you unluckier and whenever a % chance fails to proc deal 25 damage to all targets
>>
File: 1686631090731497.png (315 KB, 827x749)
315 KB
315 KB PNG
Finally I can stop playing normal
>>
File: file.png (18 KB, 392x60)
18 KB
18 KB PNG
greedbros
>>
>>1289634
Charm is pretty good potential damage later due to money gain. Being able to buy two upgrades in the first shop can be busted alone
>>
I wish you can buy the same upgrade to upupgrade it
>>
how many times do you need to clear stages to get all the story achievements
>>
>>1289675
a lot, i recommend using a speedhack like in CE and doing it on cute
>>
>>1289679
did you do full runs every time or reset after a certain point
>>
>>1289733
You can reset right after you talk with them, if you talk with a boss and they seem like they want to give up, you have to fight them
>>
https://www.youtube.com/watch?v=maAR5SHBO2E
UGH
TO THE MAXIMUM
ALRIGHT
>>
bnnuy doko?
>>
Assassin is so fucking shit, it is literally making me want to find the dev and give him a Swift Cut. only 1 upgrade is good, every item is shit on him unless you get the 1 upgrade, your dps is shit unless you get the 1 upgrade and the 5 exact items needed to get past the church.
>>
File: 1685833673009281.jpg (66 KB, 581x600)
66 KB
66 KB JPG
normal is too easy now but hard is too difficult
>>
File: fujitakana-5.png (83 KB, 240x240)
83 KB
83 KB PNG
>this thread is going to die on the same day as the draft
>>
File: ishiharausumi-2j.png (79 KB, 240x240)
79 KB
79 KB PNG
>>1289952
I'm grinching anyway.
>>
File: maiden and spell mod.png (347 KB, 644x572)
347 KB
347 KB PNG
>>1289952
Can you draft me on the rabbit team?

Also the discord has a channel for mods. It has the .clip files so i will do some easy color swaps
>>
File: 1696876491264630.jpg (321 KB, 1814x2048)
321 KB
321 KB JPG
>>1289952
>he thinks league is happening
>>
I don't really care about getting the floof balls past the normal one (unless I just get familiar enough with hard). Everything else I'll just get from playing except the lunar party/solo crowns. I may eventually go to solo lunar if I get comfortable enough with hard. I might try lunar parties after I get a little more comfortable with hard (and try all the classes well enough). I like the lunar party crown. I hope you actually wear it like the others
>>
File: bnuuygf.png (384 KB, 512x600)
384 KB
384 KB PNG
>>1289986
I am close to telling myself that but i will fucking 100% this game goddamnit
>>
>>1289988
>but i will fucking 100% this game goddamnit
He. Hehe. do you plan to get every difficulty check on every item and skill upgrade or are we just saying 100% achievements?
>>
>>1290023
yes
>>
the easiest two on lunar co-op seem like king's arsenal and scholar's nest
hardest two is debatable but i think it's dragons and churchmouse
>>
Mino_dev posted a breakdown of numbers and stuff, so i am copying them to the doc/glossary at the bottom
>>
>>1290326
"-Proc chances, boosted by luck-boosting items, are capped at double their base amount." no fun allowed
>>
>>1290326
>30% crit rate for 1.75x damage
So that's like +22.5% damage from crits on average right? Youkai Bracelet (+40% dmg but no crits or dmg variance) means you'd only get 17.5% damage then, or less if you have sources of crit damage (queen's crown), luck, or crit rate (?)
>>
>>1290326
Where?
>>
>>1290374
koko >>1283922
>>
File: file.png (98 KB, 667x180)
98 KB
98 KB PNG
hard mode, wish me luck
>>