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All is Well and Dandy This Edition...

>Live Patch = 4.3.2
https://robertsspaceindustries.com/comm-link/Patch-Notes/20852-Star-Citizen-Alpha-432

>Evocati/PTU Patch = N/A
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048?page=1&sort=last-activity

>Star Citizen Overview for New & Returning Players
https://rentry.org/guier/

>Compiled List of Useful Resources
https://rentry.org/rbrcz

>/SCG/ Referral Code Randomizer - You can find your code here to contribute: https://robertsspaceindustries.com/referral-program then reply to the OP
https://docs.google.com/spreadsheets/d/15pvHtZOaXMmcmSJM4MW1sJVB1nvUODOGbBCkn3UBZ3k/edit?gid=0#gid=0

>Current Event(s)
Finale to the Fight for Pyro story line is currently ongoing:
https://robertsspaceindustries.com/en/comm-link/transmission/20760-Alpha-432-Fractured-Frontiers

>Recent News
Citizencon direct 2955 has concluded (see pic related for an overview):
https://www.youtube.com/watch?v=_n9bXJnkgBQ
Roadmap Roundup:
https://robertsspaceindustries.com/en/comm-link/transmission/20854-Roadmap-Roundup-October-22-2025
4.4 Evocati to kick off sometime next week, along with an engineering NDA tech-preview.

>JPEG News
Anvil Paladin:
https://robertsspaceindustries.com/en/comm-link/transmission/20761-Anvil-Paladin
Esperia Stinger:
https://robertsspaceindustries.com/en/comm-link/transmission/20762-Esperia-Stinger
Greys Market Shiv:
https://robertsspaceindustries.com/en/comm-link/transmission/20763-Greys-Market-Shiv

>Previous Thread
>>1989636
>>
is the current event worth it
>>
>>2026911
lol...
>>
>>2026911
yeah you can get an ICE outfit and a mad max outfit for when star-underwear comes out (never) only do it on stanton though, pyro is bugged
>>
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>>2026911
It's the lowest effort, rushed "event" they've pushed into the game, and you can tell by how weak the rewards are and that they can't even stick to one color theme for the factions (though I like the HH fit). One positive aspect of this event, compared to the other FOMO events, is that you and your party members receive full progress on the faction you choose when sharing missions instead of splitting.
>>
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>>2026936
>It's the lowest effort, rushed "event" they've pushed into the game
So far...
>>
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>>2026938
>>
>don't own any of the ships that get the shitty skins
>the clothing is some of the lowest effort doghsit they've put out for an event yet
Anyone actually bothering to do this event is mindbroken.
>>
>>2026936
Love how the HH reward is clothes already in the game but with a different color, a colour HH don't use
>>
>>2027160
Then again the ship skins are very lazy with HH just written on a colour they don't use..
At least there is a skin for C1 that many people seem to like
>>
Previous thread got archived on page 5. I blame the German autist

>>2027162
>color they don't use
Looks like they use it now. This isn't Pepsi that takes 7 years and millions of dollars in consulting fees to make branding changes. They're dug dealers. They can pretty much use whatever colors they like at any time
>>
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>>2027206
>I blame the German autist
Not sure if he was german, but pic related is why our, and many other threads, got archived in the past hour for those who missed it.
>>
>>2027216
damn zoomer cancer
>>
If they want event participation, just unfuck salvaging a bit better, make cargo unload itself because the boxes have magnetic thrusters that are invisible and do not need additional art asset work, and make aUEC rewards good enough to attract RMT grinders, but it all gets wiped eventually, because EVENT is part of Eventually.

>>2027206
>Previous thread got archived on page 5. I blame the German autist
>>2027216
>Not sure if he was german
>roblox dandy's world emergency spam to thwart /scg/ mention of distaste of GROOMERCORD...
I believe discussion involving certain words is grounds for jail time in Germany at this point, like a German might go to prison for writing the word "Nazi" on any online forum, even if he/she/they/pee/poo/etc was ""anonymous"", and their life might be ruined after they are eventually maybe released. Like if the cops plant CP on your computer when you are a political enemy without hidden ties to epstein or diddy combs or prince andrew or "the rest of the little black book that no longer exists".

it is all there on one of 4chan archives:
https://archived.moe/vm/thread/1989636

Also, why does CP, i mean CFP, have a butthole as their logo? As if the first discarded "CP" acronym was not yet unfortunate enough?
>>
>>2026938
Seriously, wtf is the MTC even used for lol?
>>
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>>2029658
No ground vehicle has a use outside of hoverbikes and AA platforms (Ballista/Storm). Purely rp until the far flung future.
>>
>>2029658
>It has 4x 1/8scu boxes, a gun rack, you can stand on it!!!
Aka. Useless
>There are AA vehicles
And you can achieve better results with a ship.
>It will be useful in the future!!!
Vehicle team confirmed they don't care about vehicles at all In official star citizen Q&A, laughing at the notion they should be balanced or have a role in the game.

Vehicles are a meme outside Nursa.
>>
>>2030287
>And you can achieve better results with a ship.
AA vehicles will soon gain access to ground to air exclusive missiles which have vastly better performance. Will that make them useful? Potentially, if the power output is similar to the pre-nerf Taskforce missiles they had for like two patches since a single one of those would wipe out everything smaller than medium ship and the medium ships more often than not would lose shields or their power plants from a single one while a small handful of them could take down a constellation and the storm AA carried 64 of them. I don't expect them to actually be good though because I expect nothing from CIG when it comes to vehicles.
>>
>>2030287
>Vehicle team confirmed they don't care about vehicles at all In official star citizen Q&A, laughing at the notion they should be balanced or have a role in the game.
butthole citizen indeed.
>>
>>2030287
I think vehicles with working powerplants should be made able to fly and maneuver in space outside of ""gravity"", with slow Argo-style maneuverability and full 6 degrees of freedom, max speed can be a thing to constantly buff and nerf every patch for better whale tears.

If they enter a gravity well, it is duh future, so they all have some kind of parachute-analog that lets them orient while performing re-entry at a decent terminal velocity, and make a whole new jumptown sport with minimal physics flag tweaks to existing vehicle controls, add flavor thrusters later and handwave it in the meantime like everything else..
>>
>>2030374
Probably can just chaff them away.

>>2030552
Vehicles should be made much more durable.
Vehicles should not be targetable by ships.
Places like Lazarus should allow vehicles to drive there.
>>
>>2030287
Their signatures should be greatly reduced. Also the biggest failure is that neither the ursa, mtc and upcoming g12 fit in a cutlass. You need a max to transport those and theres a chance that if the freelancer gets a rework it might get more cargo but also be less useful for vehicle transport.
>>
>>2030743
you can drive wheeled vehicles to lazarus
>>
>>2030810
I believe they recently added planetary emission signatures which greatly helps mask vehicle emissions because planet emissions are subtracted against vehicle emissions so with a single cooler and shields disabled you have a <1k signature on most vehicles. and yeah I agree, size is basically what kills them because there's no practical way to transport them without a vastly larger ship so you're limited to the PTV and hover bikes for most ships. In an ideal world we'd have the option to convert them into an SCU crate for transportation purposes and just claim QD tech allows it to magically pack and unpack itself into a space efficient container but that breaks immersion too much for them so everything is relegated to the garbage bin.

Honestly I genuinely have no idea why they just don't have vehicle pads randomly scattered around all the planets that're outside the range of turrets that you can land at and call in your vehicles so that you have the option of utilizing larger ships for vehicle hot drops or secure an onsite location that allows you to call-in your vehicles planetside and resupply them from there.
>>
>>2030968
I never tried, and never saw any there. Supposedly vehicles are ships too, so they should get disabled by the storm. (assuming the storm even works now, the visuals are gone)
>>
>>2030968
In fact I have never even heard any rumors that you can drive vehicles there, quite the contrary. ATLS is the only "vehicle" able to survive it, and thats because its not a vehicle. All vehicles that have a powerplant get disabled.
>>
>>2031060
>>2031055
only gravlevs are disabled, wheeled stuff does just fine. it's simply that there's no good reason to take one there when the tram is automatic and much faster. in theory cyclones would be good fun and effective but the drive is a fair ways and would take a long time
>>
>>2030552
>>2030743
Agree.
>>2030810
many of the ships where "minivan almost fits inside but you did not pledge enough shekels" really should be scaled up by 10% physical size to allow vehicles to fit.

At the very least it would open up otherwise unexpected organic PVP where whales get FUN surprises for their jerkofftube onlycitizens fans.
>>
Whats the exact aggro policy in pyro in regards to turrets? I heard that if you shoot a player every station will fire on you for a certain ammount of time (people say 5min or so) regardless of rep. Also in outposts with turrets will they aggro your ship if you open fire on someone?
>>
>>2030287
Dense forests (to the tune of Kashyyyk from StarWars), huge underground facilities, or just megastructures (space-borne or planet-side) would make them useful. Any place where space is constrained, and where ships may be able to enter but will not be able to maneuver to any degree would make vehicles useful.
However, vehicles need greatly reduced signature and greatly enhanced armor to the point that a ship in the same class as a vehicle would not be able come anywhere close to face-tanking it 1v1. A ground vehicle of the same class should always out-armor and out-gun a ship, with a greatly reduced signature to boot. Also, much more available power from the same power plant due to no thrusters, and relying on (much better) passive armor than (cope) shields.
>>
>>2031199
>Dense forests
but vehicles are unable to knock over trees in star citizen like you can in many other older games.
>huge underground facilities,
why no combined-arms asteroid bases?
why no ToW still?
why?
>or just megastructures
like player-owned space stations and starbases from ""sustainable"" marketing hype videos a few years ago?
like land claims, construction robots, basebuilding, Pioneer+Galaxy and more?
>Also, much more available power from the same power plant due to no thrusters, and relying on (much better) passive armor than (cope) shields.
shields feel like a joke, either "fart too pee poo" underpowered, or "lol something hit us?" overpowered, and when NPC FPS bullets can wound you inside of your ship's own shield bubble.
even deflector shields in "star trek" are better handwavium at this point.
>>
>>2031199
I remember doing a mission at a crashed reclaimer in the middle of a forrest. The funny thing was that some players came in with vehicles, tank even. Even though it must have been absolute pain to get through the forrest.
>>
>>2031392
ghost hollow
>>
>>2026905
Star Citizen is a monthly subscription or a game that you just buy?
>>
>>2031428
Theres no sub to play SC like WoW has, and the minimum price starts at the $45 game package.
>>
>>2031428
Just try it for a week in the free fly events without paying before shelling money on a package to see if you like the game or your rig can even run it well enough to be playable to begin with.
They have free fly events regularly, there is one currently close to the end of November.
>>
>>2031442
>45$ minimum package
Expensive shit
Is the game greedy even after buying this?
Like microtransactions, package offers, buy insurance for real money. ect...
>>
>>2031534
Depends on how much of a social creature you are. If you don't mind getting into global chat and asking for someone to let you borrow a specific ship and then spending 5 minutes flying to them to pick it up, $45 will let you experience everything the game has to offer. If you don't want to socialize in a space MMO you're gonna have to pony up for those $2k ships. There's a free fly coming in a few weeks for IAE so you can try it out for free then and see if you like it.
>>
>>2031585
>$2k ships
utter waste of money unless you have an org large enough to use one. even then most players just want to fly their own shit and you need people on around the same time to be able to crew one. The owner of the ship has to also be on for everyone to be able to fly it currently.

Big ships will probably eventually just be bought/crafted and owned by large orgs and called by anyone with permission in them.
Once engineering is in and upkeep costs ramp up I'd imagine it will be a huge pain in the ass for under-crewed capitals.
And good luck to solos they are going to be in a world of pain if they are holding out for NPC crew.
>>
>>2031115
I'm hoping someone makes an offshoot of this game that just uses mass and thrust as limiting factors and models thrust more accurately instead of "it sits it fits" fuckery. And makes better use of space so you can have sane designs that look and feel more believable.
Oh and bump up the speeds so it is more space Vietnam/expanse than space ww1.
>>
>>2031591
I don't think engineering is going to do much for PVE capitals given that there's no real time sensitivity to it but I expect it to impact low crew capitals during PVP engagements.
>>
>>2031534
>$45 expensive
That's about a cheap as full fledged games get these days bud
>>
>>2031585
This is not true, you can earn basically every ship in game with in game currency
>>
>>2031534
>Is the game greedy even after buying this?
Many cosmetic macro/micro transactions though, none required for actual gameplay like popular gatchashit, but you will pay reedickulous fiat money for the paint color you liek.

https://www.youtube.com/watch?v=j8qi4OPWqvo
>quanta economy simulator
many unfinished promises 5-10 years later though, but you can always count on the next marketing drive with the next NFT drop, with LTI for non-store-credit pledges/purchases only.

Basically a fresh cash tariff, 109+% tax on transferrability of said NFTs, unless you are the original purchaser/pledger, since u need to "melt" and "rebuy with fresh cash" to activate the one-time-use "gift" button for your NFT shit/ship that punches above/below it's weight class and will be nerfed and no it will not fit an ursa minivan inside, and last time i checked, the 4SCU ursa minivan cargo grid is still disabled and fucked and non-functional.

>>2031654
>This is not true, you can earn basically every ship in game with in game currency
sometimes the grind can be stupid and retarded like vaccine-induced microstroke brain injuries.
>>
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>>2031705
TonyZ doesnt even work at cig anymore lole
>>
>>2031715
>TonyZ doesnt even work at cig anymore lole
thank u 4 proving my point
>>
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>>2031705
>back when the game was going to be a life-sim and not a shitty tarkov/rust knockoff
Take me back...
>>
>>2031847
take me out
to the black
tell em i ain't coming back
burn the land and boil the sea
you can't take the sky from me...
>>
>>2031858
https://www.youtube.com/watch?v=u5vMoTR6I5o
>>
>>2031858
Take me out
to the back
tell em i ain't coming back
burn the hand and boil the skin
you cant take death from me
>>
>>2031654
>you can earn basically every ship in game with in game currency
But how long does it take?
A lot of free to play games are like that
>>2031585
Why would they let you borrow?
>>
>>2031960
https://www.youtube.com/watch?v=u5vMoTR6I5o
the original version inspires joy,
bot slop troll version does not inspire joy.

please work to inspire joy in the hearts of men.
>>
Whats the new infinite money exploit, a-asking for a friend.
>>
>>2032067
auto-unload selling commodities doesn't actually take the cargo out of the ship so you can sell 9999999999 times
>>
>>2032072
Thats amazing.
>>
>>2031970
because a significant amount of players have more ships than they can use and if they don't need it within the next 30 minutes there's no penalty to loaning out a ship since they can just give it to you and file an insurance claim to have it replaced. Typically the only ships people aren't willing to just hand out would be the capital ships or sub-capitals because they have a 1-2 hour insurance claim time.
>>
>>2032351
Idris claim time is over 3h.
>>
>>2032067
Limit your upload speed via controlled technical means and accept the call to arms contract 100+ times before the server acknowledgements and receive 50-100k payouts per NPC kill.
>>
>>2032067
>>2032673
finally it sucks less after nerfing getting paid for criminal NPC kills near mission zones.

too bad the aUEC shekel bugs always get "pull everybody off of Squadron 42 emergency" instant patch attention with full backtrace rollbacks and wallet resets like IRL "stablecoins"

oh and the ban waves of ""exploiters"" instead of killing wallet transfer entirely.
>>
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>>2032578
I'll be damned, 3 hours for the P 4 hours for the M, I thought it was only 2 hours and 20 minutes.
>>
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>>2031248
>>2031392
When used Kashyyyk from Star Wars because I meant dense forests as in a forest with trees the size of skyscrapers.
For a regular forest foot-slogging would make more sense, and possibly grav bike if you feel suicidal.
Underground caves/superstructures would be like the underground sections of Halo, industrial mines (such as modern salt mines), or some kind of underground industrial/military installation. Of course, all of that could be space-borne, say, inside an asteroid, space station, ruins, shattered planet, or something.
>>
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>>2032735
>hopes and dreams
>>
>>2031189
I've had dog fights around Checkmate, I've boarded a couple Polari and killed the crew and self destructed them, and I've yet to be fired upon by the turrets.
>>
>>2031392
>>2031418
One time I was doing Ghost Hollow with a few friends and somebody had left a Storm unlocked there so I jumped into it. It was actually cool as fuck, felt like some kinda ARMA combined arms shit having infantry and a tank working together.
>>
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peak (!!!)
>>
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stinger w/ omniskys and DR-XJ2s coupled to its cannon is fucking disgusting
>>
revenants and sawbucks are preferable for point instance gunning down of larger targets on part of the sheer damage entailed though
but not being tethered to ammo pools is its own reward and the flight characteristics of the stinger itself happen to work very well with a smaller capacitor pool when engaged with more nimble stuff as the name of the game is pulling the target into one's sights for the singular moments available to fire which are rarely going to drain the laser batteries anyhow and they'll simply refill in a moment amidst maneuvering for the next go
>>
and there are distortion cannons but they're marginally less damaging as best i could see and the firing cadence of all seven mounts means that the omniskys and them will drain well before the centerline gun if an opportunity for enduring fire is encountered and leave the giant dick out and hanging whereas the capacitors of the repeaters can continue to accompany the plasma cannon for a while longer
good texture to sit in the cockpit with besides, the repeaters. seven guns is quite a few things going off at once and three different flavors simultaneously is pretty cool
even the f8 is only rocking eight shooters and they're nowhere near as large on the whole
>>
it is probably smarter to stick to the suckerpunch-Ls on the twin belly S2s all this said for maximo alfa damaje
>>
oh
they're all conformant in shot speed anyhow so i could just put one of the suckerpunches back in to be a brainiac about it while keeping the other a repeater just to be a repeater chad
and the repeater or it can be chosen to be on the same side as the center gun
that's pretty cool
>>
has anyone else had the notion of a utility repeater besides?
where you basically allocate a hardpoint for a cf laser gatling (or your preferred flavor) that can be used to 'interact' with the world in a more surgical way especially with gimbals turned on or whatever
would get its own firing group and such if it were extremely divergent and you'd wave it around like a wand as called for
first occurred to me in a meteor with its quad s3 belly hardpoints which are very secondary to dose leonids holy shit. deadbolts played nicely before but i'd be interested in trying scatterguns on it when i next can
>>
>>2033197
>no idris
Poor
>>
>>2033389
idris is way too much ship for my needs holy fucking shit the thing is labyrinthine
meanwhile the eminently navigable and intelligible polaris can have a tank driven in and out of it when stripped of the top guns last i checked, though it's very tight, and that's pretty much all i could ever ask of a landing/transport craft which it well and straddles into with the internal volumes
armed and armored conveyor that scales pretty much exponentially with each and every poor fool you can press gang, con, kidnap, swindle, ask nicely or invite into crewing it w/ u, yo
far, far sleeker vessel besides <3
>>
What do you do during the event exactly
Tbh I'm kind of sick of "events" in general there shouldn't always be some bullshit happening
>>
>>2035012
You do the same boring mission 30+ times in a row, then do another boring mission 30+ times in a row.
And then you repeat that for the other faction.
>>
why are there so many reddit thread leak of nda stuff?
it will just delay things even more
>>
>>2035236
You're allowed to talk about evocati builds, you're just not allowed to share images or video of the build which is why you have people describing things instead of just showing you.
>>
>>2035445
can I get him banned? https://www.reddit.com/r/starcitizen/comments/1oj7aej/i_had_to/
>>
>>2035453
No you can't cause CIG doesn't give a fuck either. The point of the NDA was to encourage more videos and screenshots of bugs sent to the IC as is Evocati's main purpose, instead of people spreading them all around the different forums. Some footage here and there of engineering content we have seen for the past 3 years in official videos is nothing.
>>
tldr on the sikrit engineering test?
>>
>>2031115
Its kind of bullshit the number of ships that almost fit the Ursa and then have some random bump on the ramp making it too narrow. C1 Spirit and the Zeus Mk 2 are the biggest culprits. The idea that RSI would make an exploration ship and then intentionally design the ramp struts to block their own exploration rover is insane.
>>
>>2031970
Standard "Do everything semi-decently" step above the starter ships is 1.3 million aUEC. The starter ships should be able to run 50k aUEC bounty hunter missions just fine and complete each mission in about 15 minutes or less. So about 8 hours to get the Avenger Titan, and then another 10 to 12 to get the next step which would be the Cutlass Black.

This is doing things the "proper" quest grind way. A better way is to do enough quick missions to get the 50k or so to rent a Hull-A and then stack small direct cargo missions to the same location so you make 200k a run with no risk, and an even better way is to stevedore on a Reclaimer while they salvage ships and then the pilot venmos you a cut of the profits.
>>
>>2035684
This is almost certainly due to the ursa medivac completely fucking up the risk/reward system of respawning. So they have to find some way to not have every ship become a mobile respawn point from just shoving a nursa in the back.
>>
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>>2035523
70 ships are fully set up for engineering, mostly newer ones
it apparently crashed a lot, had bugs like invisible fires
faux-armor not in yet
it was a build that included the previous vulkan update from the last tech preview
also had details about nyx, like vanduul combat mission text, locations, harvestables
>>
>>2035965
BAN HIM CIG YES
>>
>>2035696
join a crew of a big ship for a salary
>>
>>2035700
Yes, absolutely.
Considering the only other vehicle of ANY value to have around is ROC, and that fits smaller ships.
>>
>>2035965
I can't wait for fags with corsairs and connies to get raped by engineering, they got way too cocky thinking that it wouldn't apply to them and would only meme on cap ships.
>>
>>2036805
tfw the caterpillar is one of the few ships in it's size class that actually has a dedicated engineering room and panels, most likely making it extremely efficient to manage and repair
>>
who do you think will have an easier time with engineering?

Cockpit only ships
>buccaneer, gladius, razor
tiny walkable ships
>aurora, nomad, 100i
>>
>>2037178
caterpillar's going to keep winning bros, especially if we get the modular system and can abandon the long nose outside the hangar if everything is fucked

>>2037256
if you open exterior doors in your chair to extinguish any fires inside, since the only rooms have exits. nomad would be like the cutlass black that could fuck you if the inbetween rooms catch on fire
>>
engineering will SAVE the 'deemer
>>
>>2037256
the intrepid has an actual engineer terminal
aurora's components will all be external, its basically a fighter - zero risk of interior fires

I think they might make it that s1 components are "low risk" or no-risk components just because they operate with less power/heat in general.
>>
>>2037267
when the cat's cut and run functionality is online haulers are going to be mad that every ship doesn't have it
>>
>>2037256
They said fighters can repair everything from pilot seat.
>>
>>2037256
Any ships without accessible components.
Engineering is going to totally fuck things like the Stinger, so I assume that they won't include them for ships like that.
>oh fug power plant on fire
>OH FUG CAN'T GET TO IT
>asdasdasd
>>
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I don't believe engineering will kill off "solo" cap ships or change anything really, but if you'll indulge me.

When we talk of "soloing cap ships" in the current live environment, what we all mean is just the act of piloting your ship by yourself and flying from point A to B, and engineering won't do anything to stop that. No, what engineering means, at least in the short term, is that ships no longer instantly explode from reaching 0% HP and can be restored from their "soft death" state, which will create opportunities for pirates who manage to disable these behemoths to actually commandeer them for themselves.

Cap ships are currently oppressive because they serve as massive HP pools equipped with automated PDCs that easily handle anything smaller than an MSR. Also, their (expedited) claim timers are still quite fast, so they're almost always more present than not. As far as we know, engineering doesn't do anything about those aforementioned points either; instead, I foresee a much more brutal reality for solo bobs when CIG gets around to drastically increasing the claim timers on all ships proportional to their size/role and the introduction of tiered insurance preventing easy restocking. Although they've tried to do that twice in the past, the buggy nature of this tech demo always made them reverse course, so I don't expect that anytime soon.

For now, we have the Perseus releasing in less than a month for IAE, and if you own one and can get a couple of tards to man the twin S8 turrets, I believe it will make any solo bob think twice before bringing out their Idris/Polaris. Atmospheric flight (coming sometime in the next decade), killing the cancerous nose-down meta, will be another blow to solo ships camping ground locations, and so on.

TL;DR: While I believe engineering won't change much for cap ships in their current state, introducing an aggressive insurance mechanic at some point will invoke more seethe on spectrum than engineering ever could.
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>>2037385
>>2037392
Single seaters and older ships that won't have physicalized components when engineering makes it into the live environment will have a "temporary" repair mechanic they can use at the press of a button on the MFDs. How it works as of the most recent tech-preview is that a ship component has to be completely dead before it lets you repair it via the MFD, but only up to 20%, and you can only do it once per component.
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>>2037450
"nose down meta", please explain to me why thrusters capable of >1g+(w/n) where g is the gravitational force of the planet, w is the weight of the ship, and n is the number of thrusters firing. Please explain why a ship wouldn't be capable of facing downward. (Hurr durr big thrustas on da back) if you knew anything about rocket engines and thrusters you would know those "Big thrusters" area actually meant for a vacuum and LESS effective the closer they get to sea level.

Let me help you, you DONT LIKE when ships face down because it LOOKS DUMB. BLAME CIG for not allowing any tools for landing cameras, controllable pilot directional weapons and cameras, etc.

Players have different ideas of what looks good and what looks dumb, my friend thinks its "ridiculous" when big ships point straight up into the sky and take off, but isn't that what current rockets do? Point their most powerful thruster package down and fly "up". The would rather every large ship have a VTOL animation where every ship pivots its "biggest thrustas" like the reclaimer. But he doesn't seem to understand that the thrust could equally be applied if the ship was facing straight up.

What you people want is compromise, I believe ships should be able to nose down but at extreme cost depending on the gravity of the planet, atmospheric conditions, weight of the ship, and quality of the thrusters. It should burn fuel at an incredible rate, and risk overheating the thrusters.

Sound fair? No? Go fuck yourself, this is the only way every is kind of okay with the outcome.
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>>2037525
Calm yourself faggot.
>I believe ships should be able to nose down but at extreme cost depending on the gravity of the planet, atmospheric conditions, weight of the ship, and quality of the thrusters. It should burn fuel at an incredible rate, and risk overheating the thrusters.
This is exactly what the atmospheric flight model does and was even demonstrated in engine a couple shitcons ago (find it yourself), and If you have knowledge of tinkering with the engine, you can even enable an early version of it in arena commander.
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what even happens in star citizen
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>>2037534
Whaling
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>>2037353
that, and if they introduce 20 scu boxes
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Hey bozos why can't I change how many steps the velocity/acceleration limiter does when scrolling my mouse wheel, I can't go as slow as I want any more because every scroll is like 19 m/s and the mouse sensitivity option (rel) does nothing when changing it, no difference between 0.10 and the maximum which is 3 or something
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>>2037450
Idris can oneshot most ships from pilot seat.
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>>2037748
Yea if retards put themselves in that position, but either way, that's not gonna change unless they remove the S10 from the pilot and make one of the 4 copilot seats the designated button monkey, which opens up its own can of worms.
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>>2037666
No refunds!
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>>2037534
monthly fomo events where we suffer through the bugs that make it barely playable and then turn around and grief the people trying to get it done after they patch it because 'back in my day [a week ago] this was a lot harder'
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>>2037534
Griefing because it has literally zero consequences.
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>>2038026
Is it truly grief when there is no actual loss in SC, then?
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>>2037450
>automated PDCs that easily handle anything smaller than an MSR.
Looks like they are already addressing that with the pdc nerfs in today's 4.4 evocati patch
https://robertsspaceindustries.com/spectrum/community/SC/forum/190048/thread/star-citizen-alpha-4-4-0-ptu-patch-notes/8382339
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>>2038630
It wastes people's time. Ultimately that's all griefing does in almost any game. How that matters to you depends on you value your time/life.
Eventually people find something better to do with their time and quit.
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>>2037763
Yeah its not a problem when its just 1 retard in his idris, he'll get QED'd and torn apart in time, its when theres 2+ solo idris covering each others blind spots or solo idris bounty hunter sat outside pointing his laser beam at your god marker for 2 days
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>>2037780
Ahuh
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>youtube feed: "NYX IS HERE!"
>click video
>"Okay so nyx is here on evocati and-"
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So a friend gifted me a Cutter and it's pretty neat. After spending some alone time with the game , I just don't get it. What's the appeal of the game? Why do you guys play? Not trying to be an asshole but I'm genuinely curious, I want to know as an outsider. Especially for the people that have been playing for awhile. I think this game has been worked on for 10+ years but it feels like the bare minimum. Ship detail is cool but that's kind of it? Stations feel copy and pasted. I was excited to find out Ptro and it's gangs but each station feels the same. It has no personality. The combat feels bland because it's nothing really feels like a threat since npc ai doesn't seem to function. Yeah the space ships are cool but after reading the history of Chris Roberts and his history with game development and movies etc, it feels like it's basically the hook to keep the money rolling for all the kids that grew up on star wars back in the 80s and now have disposable income.
Also, it's kind of fucking weird that all the random people I met in that game have those big capital ships are way too eager to invite you and then ask you to fly their capital ship. I mean the community is nice but something just feels off with these capital ship people.
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>>2039547
>nothing really feels like a threat since npc ai doesn't seem to function
We're due for a server reset sometime this week which should resolve that. They're extremely lethal on server resets because the server isn't bogged down with trash that slows down their response speed. Ultimately what do you do in Star Citizen? Whatever you want. You need to find what loop you really like to do, for me it was salvaging ships until they ruined the gameplay loop last patch but I'll probably get back into cargo now that the Tractor guns actually move shit. Taking pve bounty hunter contracts and then looting their disabled ships while not particularly profitable is something I find pretty fun.
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>>2039547
1. Make your own adventure as different "careers" (eg. Combat pilot, Soldier, Trader, Hauler, Miner, Salvager etc.) [main progression is money]
2. Do the "current" content, so effectively the FPS content (cz, Hathor, farro, Lazarus, onyx) [main progression is gear]
3. Optimal money making through uex
4. Grief other players trying to do any of the above
5. Roleplay

These are your options with the only added flavor that you can do them in a group.
I wish I knew some roleplayers - so I don't know if they exist, but the game is pretty perfect for it (outside of bugs which are a problem any way you play)
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>>2039502
>EXTREME CHANGES INCOMING, FEATURES UNVEILED!!!
>The life of a solo player in star citizen (look at the massive red pointy arrow and text you dumb 5 year old)
>BAD THING! (but we say good thing)
Slaves to the algorithm begging for scraps



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