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File: 0357Tropius.png (299 KB, 533x533)
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I'll start with an easy one
>+50 BST
>20 HP
>10 Def
>10 Sp.D
>10 Sp.A
that's all you need to fix bananasaur
>>
there are no shitmons, only shit trainers
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>>58260002
This.
>>
>>58260002
>>58260011
stop samefagging, Karen
>>
File: regigigas.png (1.55 MB, 1920x1920)
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Regigigas is complete dogshit, worse than a legendary has any right to be.
I know that everyone who tries to buff it suggests getting rid of Slow Start, but it has that ability for a lore reason and I don't think it should lose it.
Instead, I've thought of a way Regigigas can be viable even with Slow Start.
Simply give it 338 base Attack, and 218 base Speed.
>>
>>58260014
I'm not the same person that wrote >>58260002, just agreeing with what was said.
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>>58260029
>just give regigigas over 1000 bst bro
>>
>>58260002
Typical campaignshitter karenfag
>>
File: pachirisu.png (570 KB, 1200x1200)
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I can't fix it because it's already perfect.
Strong enough to win world tournaments because it was empowered by the love and friendship of its trainer.
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>>58259975
just give it a prevo and an evo
>>
File: IMG_7823.png (127 KB, 475x475)
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First off make Carnivine evolve from Weepinbell via Shiny Stone
Then give it +36 BST to make it 490 like Victreebel
HP: 74
ATK: 100
DEF: 72
SATK: 90
SDEF: 72
SPE: 82 (+36)
BST: 490
Putting it all in speed because Carnivine’s biggest weakness is how slow it is.
Then, make it a Weezing scenario and give it a new secondary ability and give it a Hidden Ability as well.
Levitate/Flytrap (Draws Bug Type moves to the Pokemon, and restores HP)
Hidden Ability: Strong Jaw
Afterwards have it learn a greater variety of biting moves like Psychic Fangs, Poison Fang and Jaw Lock, (maybe the Elemental Fangs as well) and have it learn Snap Trap as well. Lastly have Strong Jaw affect Bug Bite, Leech Life, and Snap Trap. It’s a lot overall but Carnivine needs a total rework to be relevant.
>>
>>58260038
Yes.
>>
>>58260157
>First off make Carnivine evolve from Weepinbell via Shiny Stone
Kino
>>
>>58260157
carnivine needs an evo, not to be tacked onto an existing line. And it needs a prevo.
Another anon suggested a grass/psychic evo based on biollante with an ability that if a bug move is used against it it traps the opponent's mon (it'd also be immune to bug obviously) and I think that would be beyond kino and actually balanced for a trapping ability because all it does is punish people who spam u-turn without thinking.
>>
>>58260029
Give it a move that sets up both reflect and light screen, and give it recover.
>>
>>58260227
I personally prefer my take with it being added to Bellsprout’s line, but it’s funny you bring up Grass/Psychic because that was exactly what I was thinking of for a potential Mega for the upgraded Carnivine I made, so that ability and design inspiration could work for that there.
>>
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>>58259975
Mega Silvally
95 HP
115 ATK
115 DEF
115 SPA
115 SPD
115 SPE
Ability: Legend System. Functions like PLA’s Legend Plate.
>>
>>58260002
Completely false. There are shitmons, but /vp/'s problem is they call every Pokemon that isn't seen in a VGC highlight or above OU in Smogon a shitmon.
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>>58260062
It won exactly one tournament over a decade ago due to extremely specific circumstances and everyone else was preparing for another redirection mon.

Pachirisu still sucks shit outside of that very specific moment.
>>
>ITT: prove leddit wrong
Based
>>
>>58259975
Fix its learnset, too.
>>
>>58260360
Nuh uh.
Pokemon are strong because of love.
I love my Charizard, and he beat the Elite 4 AND champion all by himself.
>>
>>58260040
karenCHADS are the only respectable pokefags actually
>>
>>58259975
How does this fix anything? It still has no appreciable utility. It still has a bad typing. None of those base stat fixes are dramatic enough to make it usable, and if you're going to make those changes you might as well just make a new Pokemon entirely lol. Do you people really think base stats are the only issue with shitmons?
>>
Tropius was a great HM mon, I like him fine as is
>>
Delcatty gets an evolution.
>Stats
80/85/75/75/65/125
>Moves
The Delcatty line now gets Follow Me.
>Ability
New Normal: While the Pokemon is in battle, all Pokemon become Normal type. Also, all the Pokemon's moves become Normal type and the power of those moves is boosted a little.
>>
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>>58262187
>naming the ability after a modern, controversial, heavily politicized propaganda talking point
>>
>>58260227
>evo based on biollante with an ability that if a bug move is used against it it traps the opponent's mon (it'd also be immune to bug obviously) and I think that would be beyond kino and actually balanced for a trapping ability because all it does is punish people who spam u-turn without thinking.
that's genius
>>
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>>58262187
Stats are pretty good, I would personally put some of the speed into HP, I think it is more fitting for a Pokemon whose prevo EV yield is 1 HP and 1 Speed, especially if you want to give her Follow Me too.
New Normal is pretty good too, you fixed the problem others made trying to buff normalize by making all the Pokemon turn Normal type too instead of only all moves of all Pokemon on field becoming normal-type. It is still a meme ability but it can be useful in niche situations.
Obviously I object to giving Delcatty an evolution, her design is already near perfect and an evolution risks making it worse. Your image is a good example of that, look how it butchered Delcattys simple but perfect neck pillow-like collar. Why is it so front loaded now? Why does it have a tail tuft at the front? And what is sad is this image is much better than most Delcatty evolution/mega evolution images.
So yeah I would prefer this just to be a change to Delcatty and not apart of a new evo, there is not too much you can go without either making it over designed or a completely different design.
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>>58262626
Never been in a Delcatty thread before?
>>
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>>58262124
>and if you're going to make those changes you might as well just make a new Pokemon entirely lol

Aurorus:

HP: 123 (same)
Attack: 37 (-40)
Defense: 92 (+20)
Special Attack: 129 (+40)
Special Defense: 112 (+20)
Speed: 38 (-20)
BST: 531
Ice/Electric
Power Gem, Magnet Rise, Zap Cannon, Flamethrower, Fire Blast, Surf, Alluring Voice, Dazzling Gleam, Moonblast, Chilly Water.

New move: Ice Wall (the user protects itself by setting up a cold wall of ice. Physical contact freezes the attacker.)
>>
>>58259975
Increase all its defensive stats by 20 minimum so that it can actually wall stuff even with its 5 weaknesses
>>58260062
Increase HP to make his tank job easier
Also replace Run Away with Static
>>
File: Tropius fixed Moveset.png (128 KB, 1095x551)
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>>58259975
Tropisu stats are ok. It moveset is horendous and needs fixing ASAP. I tried o use one in Scarlet and it was so bad.
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>>58260029
Slow start should only work on 2 first turns.
>>
>>58260038
It pulled the continents, dude.
It should have a high BST.
>>
>>58264124
Cool
>>
>>58260360
holy midwit cope
>>
>>58265636
>reality is cope



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