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I don't know,...
thing is, all cores are old and almost no new updates to the retroarch git.
Was getting obsolete part of their plan?
It's getting to a point where i can't even recommend it anymore.
At least get the main cores up to date like the mednafen cores (saturn, nec, psx) and Mupen.
How can this be part of their goal to fuck silently off after making a name in the emulation scene?
>>
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>>10802680
Reminder there is NO alternative for the features and customization of RetroArch, and you WILL be missing out if you get filtered and can't figure it out (you only need to learn it once; RetroArch is same across all devices/OS).

People use RetroArch for:
>the ability to save unique bindings/core settings/video settings/shaders for each core/game; literally anything at all you can change in RetroArch, you can save on a per-game basis
>better audio/video sync, input latency, and audio latency than standalone emulators
>huge selection of shaders and filters, and the ability to tweak all parameters of these shaders
>lossless recording at exact resolution and refresh-rate for every core/game (vastly superior to OBS); also input recording implemented for every single core
>rollback netplay for worldwide co-op or PvP games
>cores that are up-to-date with standalone and you can update all of your cores with a single click
>some cores that are only on RetroArch or are more up-to-date on RetroArch
>dozens of hotkeys that you can bind however you want and remain consistent for each game/core (or you can have unique hotkeys just for one game/core)
>VRR, BFI, and sync to exact framerate (to play games at the exact framerate of a game, e.g 54fps for Raiden FJ, or 61.68fps for TGM)
>top-notch CRT support with CRT Switchres
>1000 save states for every game with screenshot previews and undo save state/undo load state
>MAME core has save state support, rewind, & run-ahead for ALL games, even those with no save state support in MAME standalone
>RetroAchievements support
>UI and settings layout is consistent for every core so you don't have to learn dozens of different standalone UI layouts
There is no reason to use anything else for Gen 5 or earlier (plus GBA, DS, and Dreamcast).
>>
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>>10802684
ok
lets dive into your /pol/tard copy pasta:

>>the ability to save unique bindings/core settings/video settings/shaders for each core/game;............. save on a per-game basis
Which is on current emulators possible too, at least since duckstation made it a normal thing.

>>better audio/video sync, ...............
No, its a feature which (again) became a standart thing since duckstation. Talking about latency (input delay), even so retroarch gives some options to lower it, as soon you put on a heavy shader its gone.

>>huge selection of shaders ..................
as said, comes with a heavy duty on the cpu and even so you just play an old 16bit game, or a n64 game, you fps will drop at least 10 frames.

>>lossless recording ...........
bizhawk is the industry standart for a reason, this is a non argument

>>rollback netplay .......
another non argument

>>cores that are up-to-date with standalone and you can update all of your cores with a single click
did you even read my OP?

>>some cores that are only on RetroArch or are more up-to-date on RetroArch
so you didn't read my OP?

>>dozens of hotkeys that you can bind however you want and remain consistent for each game/core (or you can have unique hotkeys just for one game/core)
another non argument

>>VRR, BFI, and sync to exact framerate (to play games at the exact framerate of a game, e.g 54fps for Raiden FJ, or 61.68fps for TGM)
no, you just tried to point it out in your copy pasta

>>top-notch CRT support with CRT Switchres
another point repeating (shaders)

>>1000 save states for every game with screenshot previews and undo save state/undo load state
nothing special

>>MAME core has save state support, re.........
i start to thing you are trolling

>>RetroAchievements support
is not a retroarch only thing

>>UI and settings layout is consistent for every core so you don't have to learn dozens of different standalone UI layouts
its just EmulationStation without the freedome.
>>
N64/PSX emulation and before is solved in Retroarch

If the cores for those never updated and just kept working exactly as they do now I would be happy

NES -> mesen
SNES -> bsnes
Genesis -> Genesis Plus GX
Saturn -> beetle-saturn
PS1 -> beetle-psx (SW renderer)
N64 -> mp64-nx (Angrylion renderer)
>>
>>10802702
>wall of ESL garbage
>using such a garbage tier potato laptop that he can't even use shaders without his laptop shitting itself
>every argument is either "I don't care about that" or "this specific standalone emulator has some very limited implementation of that feature"
fucking lmao, anti-RetroArch shills really aren't sending their best
>>
>>10802704
the saturn core is not the best, be honest
>>
>>10802702
>catposter
>is 80 IQ turd worlder
>keeps mentioning DuckStation as if it can't only emulate one fucking platform
RetroArch is like if every single standalone emulator was as feature-rich as DuckStation all with the same UI and implementation so you don't have to relearn or adjust to anything when switching between different platforms. And even then RetroArch has way more customization and features than DuckStation
>>
>>10802713
>ESL Garbage
>implication to know what machin anon is running
>doesn't argument - just lol
>keep insluting
you know, even if ESL retarded, at least i tried. You on the other hand just keep insulting.
You know what that means.
>>
>>10802718
Keep worshipping [INSERT IP HERE] like a religion.
>>
>>10802680
An anon in the last thread said the lead developer is pushing other developers away from the project somehow. Probably autism. It's a story as old as time... project starts off great but implodes under the sheer weight of the autism that made it so in the first place.
>>
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>yet another retard who acts like every core in RetroArch is outdated based purely on two ALPHA cores.
I fucking hate retarded tech-illiterate zoomers so much. PS2 and GCN cores are alpha cores.

ALPHA cores.

ALPHA.
>>
>>10802724
>lead developer is pushing other developers away from the project somehow.
how?

What rules are there to breake?
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>>10802702
>as said, comes with a heavy duty on the cpu and even so you just play an old 16bit game, or a n64 game, you fps will drop at least 10 frames.
nigga how fucking old is your PC?
>>
>>10802715
Beetle-saturn might as well be perfect compared to the absolute shit piles that are the yabause and kronos cores

There's like maybe 5 games I want to ever play on the Saturn though if I'm being exist
>>
>>10802684
>RetroAchievements support
This is a negative.
Retro achievements are fucking stupid and only stupid people enjoy them.
>>
>>10802739
I really don't know why people keep acting as if those heavy shaders are not a problem to the fps, it clearly is. I tried everything on different machines and different OS (linux, android, win...) with the same result.

Some of the most heavy shaders drop your fps at least down to 50.
>>
>>10802752
Your PC is either ancient or you are retarded. 100% a (You) problem.
>>
>>10802760
Did you never test it yourself?
Turn on the fps and tried it out yourself.

Use Mario Kart 64 and go through the shaders, you will see a drop.
>>
>>10802762
Most people using a PC emulator are using some form of fps counter. Again, it's 100% a (You) problem and your shitty ancient potato laptop. Move to a first world country, learn English, then come back to the internet.
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>>10802773
>Most people using a PC emulator are using some form of fps counter.
So, you did not turn on the fps counter in retroarch and tested it yourself. Insteed you keep insulting me.... welp.
>>
>>10802773
CRT royale is highly demanding and some PCs literally can't handle it

Some shaders are very light though, but they suck

(All CRT shaders suck except CRT Royale, yes even all Mega Bezel variants )

>Most people using a PC emulator are using some form of fps counter.

Nigga what I have literally never turned on an fps counter in Retroarch, I know the cores are running full speed or matching the original console speed, I can tell because fast forward works and CPU/GPU usage isn't maxed.
>>
>>10802778
Yes, you fucking retard, shaders have no impact whatsoever on my framerat
>>
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It's Danny, now you understand why they all left the project.
>>
>>10802810
enjoy "your" framerat
>>
>>10802680
What's the reason why all the cores are outdated shit? Can't they just port over the current working versions?
>>
>>10802829
There are only a handful of outdated cores and they are all alpha cores without full support. RetroArch is primarily for fifth gen + GBA, DS, PSP, and Dreamcast. This has been reiterated thousands of times at this point, yet you still repeatedly get turd worlder retards crying about the PS2 core.
>>
I only cry about the Saturn Core.
>>
>>10802680
>mednafen cores
yea literally the only reason for me using retroarch
otherwise I uses standalones if they're better or not available as RA cores
>>
>>10802856
Even the best emulator available (MAME) is better in RetroArch
>>
>>10802839
You didn't answer my question. Why is n64 and Saturn so shit? Why not just port the standalone emulators over?
>>
>>10802984
They aren't, you just don't have any idea what you're talking about.

Beetle (mednafen) Saturn and Mupen64Plus-Next are the best emulators available for their respective platforms.
>>
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>>10802990
Holy cope.
>>
https://www.reddit.com/r/RetroArch/comments/1bl4v15/comment/kw89td6/
lol
>>
>>10802996
>tranime
>m.jpg
>is retarded
Imagine my shock. Your retarded third world monkey ass was probably using Kronos and GlideN64. Probably all that runs on your shitty fucking laptop anyways.
>>
>>10803001
Holy fuck, one line made that redditard fume and start furiously typing away brick walls of seethe.

If you're too stupid to figure out RetroArch, good fucking riddance, no one will miss you.
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>>10803002
Anime website, chud.
>>
Recently I figured out I can just make a cmd launch shortcut for each of the games I play and keep them all in a single folder. Literally a superior frontend over Retroarch.
>>
The only reason to use this is because there flat out is no other program in existence that lets you use shaders and overlays.
>>
>>10803021
and online (unless you have comcast then rip)
>>
>>10802724
>>10802732
I'm not a dev or anything, but I have interacted with Daniel, RetroArch's current lead, in the past, and he is NOT a pleasant person to deal with. He has extremely thin skin and gets set off by the most miniscule shit you can think of (if you wanna troll him for a giggle and get instantly timed out, go to their Shitcord and simply utter the word "standalone" under any context, however innocuous, it really doesn't matter. That word triggers Danny like you wouldn't believe). And he expects you to toe his line at all times. If you disagree with him, he starts acting like you're persecuting him and the project (which he fully identifies with himself btw, often using the royal "we" when talking about what's good for the project when he's only speaking for himself). It's had a good run, but developers and contributors can only take so much toxicity before they say fuck this, I'm out, especially when they're not even getting paid, and by now much of the talent is just gone and aren't coming back so long as Danny's around, and his reputation is such that others in the scene rightfully avoid it.
>>
>>10803014
RetroArch has CLI option retard
>>
>>10803040
>toxicity
Lmao shut your fucking goofy ass up. RetroArch is the definitive program for emulation on phones, handheld emulators, old consoles, Linux, old OS, etc. while simultaneously being the most robust, low-lag, and customizable option for high-end PC emulation.

RetroArch won while you seethe.
>>
I use Retroarch out of sheer laziness mainly.
>>
>>10803040
Is that guy different from Twinaphex? I just recall hearing everyone hated him and RA a few years back. Pretty funny if its someone else now.
>>
>>10803041
That post was in reference to its horrendous gui. Looks like you're the salty retard here.
>>
>>10803065
You act like there is one singular UI when there is a half dozen. The XMB UI is the best layout for controller based menu'ing, which only makes sense if you're going to be playing these controller-based console games with a controller.

It would be idiotic to swap to kb/m every time you menu or swap games. But even then, you can navigate the XMB just as well with a keyboard.
>>
I'm retarded but have never had issues with retroarch, at least none that I couldn't determine were my own fault and fixable.
>>
>>10803057
Hi Dannyboi. What's your favorite anime? Ghost in the Shell: Standalone Complex, I'm guessing.
>>10803061
Nope, same dude. He changes his name every time there's some public shitshow involving him, always to some electronic music band for some reason.
>>
>>10803075
Its so awful and clunky I had to seek out how to make the cmd shortcuts myself. So no, not the "best." And I enhanced it even further with button launch macros.
Also I can unify it with everything RA has worthless support for, like PCSX2.
>>
>>10802702
>as said, comes with a heavy duty on the cpu and even so you just play an old 16bit game, or a n64 game, you fps will drop at least 10 frames.
I use a laptop that's over a decade old, HDD, quad-core proccessor and 4GB of RAM, and I can play most things just fine on RetroArch while using shaders, some shaders have FPS drops sometimes, but that's expected on a laptop that's as old as mine, I don't see your point.
>>
I used to use Retroarch for nothing but Watara Supervision emulation. Then I realized MAME does it equally as well so I uninstalled Retroarch and really haven't had a reason to go back.
>>
>>10803040
he seemed quite upset he's not really rich from making retroarch. If someone wants to make free software they shouldn't expect to become rich, especially when they're just combining other peoples software
>>
people used this tranny shit? i stopped paying attention to it forever ago because of duckstation.
>>
>>10803158
Indeed. There's a Discord screencap of him saying he wants to make millions because "we own this industry". The ironic thing is, when he first started, his position was exactly the opposite. He used to absolutely rail on faggot devs profiting off of emulators. A favorite target of his was Robert Broglia, who used to grab open source emulators, port them to Android, and charge for them (with the exception of his port of SNES9X, since that has a non-commercial license). He rightfully pointed out that not only was this scummy and unethical, but potentially dangerous, as they are, in essence, profiting off of the facilitation of piracy, and companies do NOT like that, as we all saw recently with the Yuzu fiasco. But just like in that Batman movie or whatever, you either die a hero or live long enough to see yourself become the villain, and that's what happened here. Danny was always a dick, but he's now a profoundly corrupt dick.
>>
>>10803158
>he seemed quite upset he's not really rich from making retroarch
Then make the UI not fucking garbage.
>>
>>10803163
1. DuckStation was literally developed by a tranny
2. DuckStation is an emulator for a single platform (PSX). RetroArch is a program for implementing hundreds of different emulators (cores) in one unified interface with a huge amount of customization and features and a strong focus on input latency and audio/video sync. This comparison doesn't make sense at all.
3. DuckStation is literally implemented up-to-date as a core in RetroArch with the SwanStation core. This core functions identical to the standalone emulator, except with all the advantages and customization of RetroArch. Additionally, there is also the fantastic Beetle PSX core.
4. You are a zoomer retard who has no idea what you're talking about.
>>
>>10803207
>1. DuckStation was literally developed by a tranny
wut, Stenzek is not a tranny. He IS a schizo, though, and is almost as shit a person as Danny, perhaps even moreso. You're thinking of Mednafen.
>>
>>10803207
The only reason I used retroshart was because of beetle psx hw, but after duckstation there's been no reason to touch retroshart
>>
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Nothing beats that qt gui atm. It should be standard for everything now. At least that clean cover interface at any rate.
>>
>>10802704

That shader is awful, how do you play with that? Scanlines are way too thick. And I think Swan is better than Beetle, has runahead and ParaLLel plugin for MP64 is better than AngryLion for most games.
>>
>>10802783

Shit opinion. Megabezel is all that matters. 95% of the shaders posted on here are ugly as fuck, including yours.
>>
>>10802680
Alright so if you're on Windows, you've got Ares, standalone emulators, and a bunch of other options

However if you're on Android, Chrome, etc. RetroArch is still pretty useful as it's one of the most portable emulator frontends out there.
>>
>>10802680
whats the whole drama with this danny guy?? can someone give me some context?
>>
>>10803547
tl;dr: He's been the lead dev since around 2013, and he's done almost everything to drive the project into the ground after it got REALLY popular sometime around 2017 or so, mainly due to being about as friendly and sociable as an angry goose. The project succeeded as well as it did in spite of him.
>>
>>10803583
Sad to hear that, i really like retroarch, i hope the project doesnt fall off just because of one guys ego.
>>
So no one is going to mention the posts deleted ITT? Who is this weird 4chan janny? Schizotek himself?

(desuarchive has the /vr/ archive)
>>
This thread went full schizo. Also Retroarch sucks
>>
>>10803040
I have contributed to RA and I don't remember ever talking to him. Everyone I have spoken to was either really friendly or predictably autistic.

A lot of the drama around RA is generated by the reddit crowd.
>>
>>10803005
>If you're too stupid to figure out RetroArch, good fucking riddance, no one will miss you.
Being able to make a decent RA setup should be a requirement for voting.
>>
>>10802812
Who left?
>>
>>10803663
Yeah, the rest of the crew, such as it is, is alright. Hunterk in particular is super friendly and helpful. These days Daniel only really interacts with people on the RA Discord and sometimes on Github, of course, but he used to get into constant shitflinging on Plebbit, Twitter, the Libretro forums, and even on /emugen/, which is why he has the reputation he has. Most likely the rest of the team had to tell him to cut it out because he was doing more damage than good, which is why he no longer posts anything outside Discord or Github.
>>
>>10802702
What that anon was saying is that retroarch does everything, from shader support, per game/core settings, rollback netplay, runahead, CRT monitor support, and so much more. It's literally an all-in-one package for everything from Atari 2600 all the way up to 5th gen and GBA. Fuck, it even supports a CD-i core now.
>>
>>10803207
>not using greentext, instead using reddit tranny list tactics
anyway, redditor, stenzek i fucking nuts, but not a trannytard. i dont care about retroarch (AND IM NOT SORRY, HAHAHHAAH). i also wont reading your reddit ramblings.
>>
>>10803619
The post had a link with prove of harrasment towards the dickstation dev from danniel. Danny also stole code from duckstation and is right now in this bread insulting everyone who says a bad thing about ra.
>>
Do the emulators need to keep getting updated? What's wrong with how they are right now?
>>
>>10802702
>ESL
>"i disagree with it so i'll call it /pol/"
>demonstrably wrong
>"it's not a real feature because i don't use it"
>nonsensically unrelated responses
>reddit spacing
2/10 keep trying
>>
>>10803041
Uh yeah? That's why it's possible to configure .bat shortcuts for individual games.
Did you think you were making a point or something?
>>
Dannyboy, stop crying like a baby and update the saturn core.
>>
>>10803885
>i dont care about retroarch (AND IM NOT SORRY, HAHAHHAAH).
Holy cringe. Sour grapes from retardation albeit
>>
why does this schizoid keep calling people danny?
>>
>>10802783
>All CRT shaders suck except CRT Royale
*keklmao's in koko-aio*
>>
Why are all emudevs such drama faggots?
>>
>>10802719
Sorry Pablo you need to get back to bagging coffee, range ban ALL third worlders
>>
>>10803761
That was years ago, which goes to show that this thread is based on ancient butthurt.
>>
>>10803021
I saw some shaders I use are now ported to reshade, guest-advanced and megatron.
>>
>>10804670
I'm not up to date on the latest butthurt, but I know about a year or two ago several active devs, one of whom was working on improving RA's netplay, suddenly quit over Danny's bullshit, particularly his penchant to mess with the codebase and breaking shit as a result, which they then had to repeatedly fix.
>>
retroarch sucks
>>
>>10803040
Following up >>10803061 is he also Stenkz (or some guy with a nick like that)? I remember the PCSX2 having quite a drama at the end of the last years because of him.
>>
>great project
>has a shit person who maintains it

Every time...
>>
>>10805553
Nah, Stenzek's a whole other beast. Unlike Daniel, he's actually a competent dev, but he has a thoroughly shit personality and can't interact with people without coming across as a whiny douchebag.
>>
>>10805647
I see, thanks anon. It's crazy how a hobby by a community wanting to keep alive the old times has some people with an extreme ego like this.
>>
I play games on Retroarch practically every day, although sometimes I will mess around with Duckstation and for emulators beyond the PS1/DC, I use Dolphin and PCSX2. I do use run-ahead on the 3D systems for latency reasons but otherwise my experience is usually pretty solid. What's not to like?
>>
Include an option to use the cores own UI instead so I can play duckstation shit with megabezels. I don't want to use your fucking atrocious garbage ass interface that sucks a billion fucking dicks every nanosecond.
>>
>>10806994
Navigating the RA gui doubles as a puzzle game.
>>
>>10806894
Do you seriously need to do that experiment shit where you advance frame by frame for runahead or is there an easier way to set it up?

I swear the autistic faggots making retroarch expect everyone using it to troubleshoot shit, I should toggle a fucking switch like in EVERY OTHER EMULATOR EVER FUCKING MADE and it should just werk.
>>
>>10807015
I just go to the Latency menu, toggle on run-ahead, and it defaults to running 1 frame ahead and that seems fine enough for my purposes. I was having a little bit of trouble with games like Incredible Crisis and PaRappa before that, now it seems to be pretty much OK.
>>
>>10807026
I'm messing with the Internal Run-Ahead through the Core options in quick menu for the bsnes core and 1 frame does seem to alleviate lag a bit, but it's hard to tell. Anything above that and I'm rubberbanding.
>>
>>10807035
I would give SNES9X a try. It's much lighter and works much better with run ahead than bsnes does. But yeah, generally you don't want to go beyond a frame or two at most. You may also want to check the other latency settings as well, such as max swap chain images for Vulkan or GPU hard sync for glcore, lowering them as much as possible.
>>
>>10807189
>>10807035
>>10807026
>>10807015
You don't need to use run-ahead at all. It's already been debunked. RetroArch is already as low or lower than original hardware when configured properly even without run-ahead. You just need a low lag VRR monitor and a low lag controller/stickl run-ahead can't help an intrinsically laggy setup.
>>
>>10802680
They managed to antagonize every dev they stole code from. Only solution is to fork the thing and nobody cares enough to do it.
>>
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>>10802680
It's just nice having it all in one place.
Also, XMB is SOVL.
>>
>>10807862
More like no one else has the autism necessary to maintain it. It's a HUGE project, comprised of RetroArch, which is a monster of a program all on its own, together with a gorillion libretro cores, all in various stages of completion and competency, plus all the extra shit like the shader library. Forking it would be a daunting task, compounded further by the fact that Danny will likely not take the attempt at a hostile fork lying down and will likely do everything in his power to sabotage it, and even if he didn't, good luck getting the vast majority of people using it to switch over to the fork for no immediately discernible benefit. There's probably more pitfalls to the endeavor that I'm missing, but just those things right there are a large part of the reason no one has attempted a fork.
>>
>>10802684
I only use RetroArch because it's downloadable on steam
>>
>>10808070
...Why would you even use the version on Steam?
>>
And it doesn't even have diagonal inputs!
>>
>>10808232
what the fuck are you even talking about retard
>>
>>10808256
You can bind up to something and left to something else but you can't bind up-left. : (
>>
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why would you bother with any of that bullshit
>>
>>10808319
I mean diagonals still work fine though. The actual reason they don't do this is because for some reason the devs are autistic about "macros" and considering any button to multiple inputs as a macro. It would be nice if RetroArch had controller setup, binding, and autofire similar to MAME, but it's fairly trivial to setup with any third party program like DS4Windows or Steam Config.

However, I don't even think MAME allows you to bind diagonals outright, and it's very uncommon for programs/games to have diagonal bindings, but there are hacky ways to implement it.
>>
>>10808112
I'm a lazy fuck and the non steam cores work fine with it
>>
>>10804106
Just one example of why emulators need continued development
https://github.com/unofficial-issue-tracker/duckstation/issues
>>
One thing I still like RA for is it's video out config. There's a lot of scalability and depth available there and you can easily change configs with ease; the cherry on top is having some features that standalones just don't have.

>>10802839
>This has been reiterated thousands of times at this point, yet you still repeatedly get turd worlder retards crying about the PS2 core.
I'm not a third worlder and I don't cry about RA but I still use the PS2 core and it works fine desu.
It updated once by accident and broke DoD but I rolled back and grabbed a bunch of older cores. Still working for me to this day but I can see how tech illiterate shitters would have meltdowns over this stuff.

I can use the standalone emulator as I was doing 10+ years ago if I want to but RA does per game configs across a multitude of options better. It's like Steaminput in where it's a pain in the ass to learn at first but has enough scalability for intermediate users to get value from.
>>
>getting obsolete
>emulating software that hasn't changed in 30 years
the mental gymnastics of /vr/ zoomers never cease to amaze me
>>
>>10802702
>lets dive into your /pol/tard copy pasta
Stopped reading here, what does any of that have to do with /pol/? You wasted all that time typing out opinions that are now irrelevant.
>>
>>10802715
Well it's not a bit loss because the Saturn fuckin blows.
>inb4 Sewer Sharks fan says no!
>>
>>10808372
I emulate on an Android device because I usually play /vr/ while out and about, not at home. All the emulators I've ever used other than RetroArch, for Android or otherwise, have diagonal binding. If you say MAME doesn't, I'll have to take your word for it since I've not used it in, like, 20 years.
Anyway, because the device I use has a physical qwerty keypad, diagonals help with getting the most accurate input. RetroArch doesn't allow for that so I can't play things that require more complex inputs on it, like fighting games. It's a shame, too, cuz I do quite like RetroArch, actually, but the lack of diagonals limits what I can do with it. It's the only way I can play Sega CD on the go.
Also, I strongly dislike that I can't easily remove shitty cores. They take up space.
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I'll never get all of the hate for the RetroArch UI.
I stayed away for years because people made it sound like it was a nightmare to set up and use.
Then I finally did it and it was simple and easy... are people just brainlets or something? It's fine.
>>
>>10808768
Are you kidding? A hundred issues is literally nothing on a big project like this. I've seen software with 500 or more issues, and the shit is used by the costumer(s) despite them.
>>
>>10809510
Those are just the issues with games, not counting issues with the software itself. Of course, there's no compiled list of those because Stenzek decided to hide the issue tracker due to "harassment" (i.e. people were pointing out too many problems in his emulator).
>>
>>10809349
>Then I finally did it and it was simple and easy... are people just brainlets or something?
Yes.
And remember that in modern times if you dislike XMB you can use ozone, glui, rgui or desktop mode instead.
Emu handhelds show how unwilling people are to engage with a menu. There's numerous complaints about handhelds and OS' not saving the users settings when it's one flag to toggle; a multiple choice of 2.
>>
>>10809349
It's overly complicated and not remotely user friendly but it's not difficult and it has a lot of benefits for its few problems (like lacking diagonals)
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>>10810045
>or desktop mode instead.
I wish.
Desktop mode is fine for loading roms but beyond that its useless. Very little of the settings are accessible from desktop mode. I really wish it was more fleshed out.
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Reminder that you can now display any application in Retroarch, that includes standalone emulators

https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464
>>
>>10802680
Retroarch and software emulation are dead. FPGA platforms is where all new developments are being made.
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>>10809530
Why is it ok for the retroarch dev to use stolen code from stenzek and harras him for nothing?
I use both, ra and duck and i really don't fucking care what their problems are but shit gets fucked, like really fucked.
The removed post was about fucking nothing, but yeah, don't speak ill about danyboy, just lets continue to talk shit about duckstation?
wtf.
>>
>>10810291
They're both shitbags in their own unique way and I openly air out both their dirty laundries all the time. Danny is a faggot, but Stenzek never provided any actual proof that any code was stolen. Duckstation is GPL-licensed open source, and as such the only code that could've been stolen would've come from a private repo, and unless he wants to say they hacked into said repo, said code could've only ended up elsewhere if he shared it himself. He never said which bits of code were stolen, either. The whole thing is just Stenzek being a faggot over others using his code in ways he doesn't like (i.e. in a libretro core), so he made up a narrative about stolen code to whip up his dickriders into a frenzy, which they did.
>>
Also, the whole thing really only blew up into open conflict when Sten found out about Swanstation being used in Piepacker, a cloud gaming service that includes emulation, and the fact that apparently a libretro dev (not Danny, someone else named kivutar) was at that moment employed by them, and that this company was making millions or some shit, so he went absolutely nuclear over all this, and it's when he started crafting the schizo narrative that libretro was profiting off of stolen code based off of the loosest possible associations with Piepacker.

tl;dr Stenzek is a schizo and his grievances with libretro have little foundation beyond them doing things he doesn't like with his open source code. He and Danny deserve each other.
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>>10802684
OK
don't care
>>
>>10810350
>>10810373

As far as i know, the emu devs overall don't like RA core's ideology. Might be the reason why stents jumped the fence and called it stolen code therefor.
>>
>>10811404
Stenzek actually worked with the libretro devs for a while, and even provided an official Duckstation core, but on the condition that it stayed closed source, which is actually illegal seeing as Duckstation uses GPL-licensed code from Mednafen and PCSX-ReARMed. They let it slide nonetheless, but eventually for one reason or another, Stenzek got into more than a few spats and ended up leaving the team. It's worth mentioning he also had a similar fallout with the Dolphin team beforehand, and he's threatened to leave PCSX2 several times before over trivial bullshit as well, only staying because unlike Dolphin and libretro, PCSX2 is utterly starved for competent devs and cannot afford to let go of a dev that can actually make the emulator progress.
>>
>>10811409
I always hear "trivial bullshit" but what exactly is this "trivial bullshit"?
I get the feeling there is something that the emudev scene doesn't want to have in the open space.
>>
I never liked the idea of emulators as "cores" that need to be run by using libretro. it just adds a layer of unnecessary middleman and the "cores" ending up being useless without it.
>>
>>10811686
Just as one example, he was being extremely rude and condescending to some guy asking for help on discord, who was actually being very polite and reasonable.

Sten @'d a mod and said ban, and when the mod didn't take his side he flipped out and left and closed all his PCSX2 PRs.

Just one example of the petty and childish behavior.
>>
>>10811764
>Just as one example, he was being extremely rude and condescending to some guy asking for help on discord
Who knows, maybe it was a typicall troll situation? You know like with all those anime profils doing some sjw shit on twatter.
>>
>>10812025
NTA, but another example is the issue tracker for Duckstation. There was an emugen autist who actually went through the trouble of testing just about every single PS1 game, even obscure nip shit you've probably never heard of, and he began flooding the issue tracker with bugs that he encountered, usually with screenshots and stating the version he was using and everything. Rather than acknowledge the myriad problems and working to fix them, Sten got triggered, accused the guy of harassing him, and closed his issues, but they just kept coming, so he decided to just hide the tracker altogether. Said autist went on to create the unofficial tracker you can see earlier in the thread. Say what you will about autistically flooding the issue tracker, but having a meltdown and closing it altogether is not the way to go about it, especially when the issues actually do exist and are properly documented.
>>
I NEED HELP
I CAN'T FUCKIN FIND THE GEOLITH CORE
Do I have to get it from the github or something? Is it not in the stable version of Retroarch?
>>
>>10812264
Is it not available through the updater? Anyway, here it is, assuming you're on 64-bit Wangblows:
http://buildbot.libretro.com/nightly/windows/x86_64/latest/geolith_libretro.dll.zip
>>
If I had a magic lamp one of my wishes would be for the ps2 core to not be completely worthless
>>
>>10812274
Are you sure this is all I need? Retroarch is still not recognizing it as a proper core, and the file is only 601kb big...
>>
>>10812354
Okay I managed to fix it. Thanks >>10812274 for the clear link!
>>
>>10812306
There was a much more up-to-date core in the works that incorporates the software and Vulkan renderers, but it stalled sometime last year. I tried it out, but at least on my end, it has massive issues. The best I got it working was using the software renderer with the glcore backend, as it gives me a black screen with Vulkan for some reason, so I guess that's something. The Vulkan renderer appears to work at first, but eventually I get black screens and I can't even go back to the RA menu.
>>
>>10802680
no need for that,just grab batocera and make your own console is better than that.
retroarch is a jack of all trades,in other words can emulate everything but isn't specialized in one stuff,the only reason people use it is because their favorite youtuber promoted it and only that.
for example want to emulate everything then use mame,want crt shaders use mame,want a light space emu then use other stuff.
>>
>>10802680
wow a shitty launcher for the emulators i already have, what a draw in having to run a seperate program when i could make a fucking shortcut on my desktop anyway.
fuck off, retroarch is a waste of time for lazy cunts who are too retarded to download emulators manually like a normal fucking person.
>>
>>10802742
Except for 3d games were beetle makes them look like absolute shit.
You use Uoyabause for 3d stuff and bottle for 2d
>>
>>10811764
>>10812242
These types of people are dime a dozen in the coding scene. Be it romhacking, cfw/homebrew or plugins for MMOs, pick one, swing a cat and try not to hit some maladjusted schizo who has a meltdown every few days.
The example you gave of getting triggered in response to a question in discord is pretty normal whenever someone asks something or states a view a developer doesn't align with, same with the issue tracker. Hell github issue trackers are a hotbed of autism all over.

I never have and never will respect software developers.
>>
>>10812808
You speak truth, but there are some developers who are not at all like this. Hell, take Themaister, the actual brains behind RetroArch at its inception, who created and spearheaded many of the features that people gush about, and who went on to save N64 emulation through ParaLLEl-RDP. Guy is very well adjusted, worked professionally at ARM and now has his own firm, and he is nothing but polite and cordial. Or take the SNES9X team, who most people have never heard of precisely because they don't get into any drama whatsoever. Yes, coding tends to attracts anti-social weirdos, but I'm not sure that they are the majority, it just seems that way because of course you're going to hear the stories of their spergouts, and not acknowledge those who just quietly do their work without raising a fuzz.
>>
>>10802680
works on my machine
>>
>>10802747
Options are never negative.
>>
>>10803667
You pass the test when you realize it isn't worth it and standalone emulators run better, have less input lag, and are just plain quicker to use.
>>
All i care about is the satrun core, update the saturn core and everything is fine.
>>
>>10807917
The Ubuntu gradient looks comfy
>>
Don't see the point of using RetroArch as it's just a bundle of emulators for dumb retards who are afraid of downloading individual emulators and setting them up.

Though my question is why is the emulation community full of gay drama?
>>
>>10813459
>Don't see the point of using RetroArch as it's just a bundle of emulators for dumb retards who are afraid of downloading individual emulators and setting them up.
Not sure if it's still the case, but for a while the most accurate and feature-complete N64 emulator out there was the retroarch fork of Mupen64Plus. All of the standalone options had emulation drawbacks or lacked features.
>>
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Retroarch is a good frontend but you can get better shit if you know what you do (EmulationStation for example). The thing is, these frontends are made for couch gaming. When you are with a fren and you simple want to game, a frontend is the best shit you can have. No matter how drunk you get or lazy, its simple enough to operate. If you set everything the correct way you can just fly through the gaming catalog and have fun.
RA is the not the only front end out there but the most common used by the majority because it doesn't filter the normalfaggots through complicated shit.
Having to set up each standalone emulator with its quirks and bugs in Launchbox, or code your own shit into EmulationStation will filter many people. This is where RA is best. Not perfect but good enough to get a nice libary running.

The emudev scene is a whole problem on its own and nobdoy should actually care about it. The only ting that is bad about it is when the development suffers from it. Like the saturn core not being updated, or two devs (dan and sten) going apeshit for nothing.

What is even this stolen code shit?
As far as i know the PXPG shit was made by another dev and sten took it and used it for duckstation, so why the fuck is he going apeshit about using someone else code? Its all free after all and any dev who goes like closed code should neck himself anyway.
>>
>>10813474
I hate EmulationStation.
I wish more handheld firmware would just drop you straight into Retroarch and let you do everything from there.
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Also, RA dev should consider to drop the driver letter in all ini's (playlist and shit), there is nothing more to do, just removing the driver letter and RA is fully portable.
Don't listen to the shit on the internet, for some reason RA always starts to look at the beginning of the folder structure, no need for driver letter.

This only works when you have the folder structure at the beginning of your portable device.
>>
>>10813494
>This only works when you have the folder structure at the beginning of your portable device.
yeah sorry, of course it does because thats where the a folder structure beginns.
>>
>>10812306
Just use
>>10810274
>>
>>10813515
No, this is retarded.
If it just about having a shader you could easily go with reshade.
If this is about having comfortable everything at one place, you end up like launchbox fuckery of thrid party emulatiors having its own uniqe problems.
Also, for RA, that would be a third layer of retardism, having to run RA, the what ever application it is screening plus that wincast core, guys, stop it... its enough.
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Not my problem.
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>>10813256
None of this is true though and it shows incredible ignorance to what RetroArch even is.
>>
>>10810274
cool
>>
>>10802680
i like it for CRT royale
>>
>>10802680
>thing is, all cores are old and almost no new updates to the retroarch git.
Another thinly veiled "fix my issues" thread.
>>
>>10813882
me too fren
>>
>>10802702
>>>VRR, BFI, and sync to exact framerate (to play games at the exact framerate of a game, e.g 54fps for Raiden FJ, or 61.68fps for TGM)
I can already do this with FBA, so I don't get what Squarepusher thinks he's trying to advertise here. Does he not understand that VRR is handled by your GPU driver software + windows display settings now?
>>
>>10802783
> CRT royale is highly demanding and some PCs literally can't handle it
I never stopped to consider how demanding they are until I tried Royale and Guest on the Steam Deck. Yes, they work perfectly, but the battery drain was insane.
>>
>>10802732
>>10803040
>>10803061
>>10805553
>>10803158
>>10803085
It was common knowledge 10 years ago that he would come onto /vr/ and scream autistically at people over his frontend. Anons had compared his posts to posts he's made on other forums under his publicly-known handles and the vocabulary, grammar, arguments and even insults were 100% the same.

If I can add to this, I know that he's been giving standalone devs a hard time when it comes to updating the cores for this shitty platform. RA has a patreon, but the standalone devs he bullies into fixing the cores for him don't see a red cent for their efforts.
>>
>>10803218
>>10803885
Stenzek's a dipshit but he's doing for PS1/2/3 emulation what Byuu did for SNES emulation and that's a good thing.
>>
>>10814068
I still remember when he explicitly rejected monetary donations, only accepting hardware donations for the purposes of porting RetroArch to more devices, because he felt that money was a corrupting influence and because it opened a can of worms per the whole piracy thing that was best left unopened. Times sure change, huh?
>>10814074
Stenzek is NOT doing the same thing as byuu. All he's done is make emulation for those consoles easier and more convenient while adding a lot of features, which is a fine thing to do, but byuu's goal was accuracy and preservation, and Stenzek simply is not on that wavelength. On the PS1 front, Mednafen is much closer to bsnes than Duckstation is, and there's no PS2 equivalent at all.
>>
>>10814082
I guess I should reinterate that he's taking scenes that were stagnant for years and improving them significantly. PS1 emulation during the ePSXe days was rough, and no amount of nostalgia for it can overcome this. SNES emulation was riddled with problems leftover from the 90s 9x vs Zsnes wars that were never properly worked on because it was just "good enough."
You're right, though. Byuu's goals and Stenzek's goals aren't really aligned.
>>
>>10814082
>no PS2 equivalent
As long Play! doesn't get up to current standarts, nothing will ever be equivalent because of the forced win10 shit. But this is where pcsx2 could profit actually, if they would polish the core on RA you could have a uptodate pscx2 emu on ra without the need of win10.
>>
>>10814068
>RA has a patreon
the sole reason I refuse to even touch that shit. and I'm pretty sure that's the main reason for so much shilling here.
>>
>>10802680
Who makes and updates the "cores" for Retroarch?

For example, the Pcsx2 core. Does Retroarch make it or does the Pcsx2 team make the core?
>>
>>10814095
>I guess I should reinterate that he's taking scenes that were stagnant for years and improving them significantly.

It was Mednafen that improved PS1 emulation significantly, not DuckStation.
>>
>>10808112
I can invite my friends to join my hosted games through remote play.
>>
>>10815573
It's a mixed bag. Some cores are made and maintained upstream by the original developers (this includes cores like FBNeo and SNES9X). Others are forked and maintained by someone at libretro but with the approval and/or support of the original dev or devs (this sort of describes Mupen64Plus and maybe bsnes). Still others are hard forks with neither approval nor support from the original devs, either out of indifference (Beetle emulators, for example) or outright hostility (PCSX2, Dolphin, Swanstation). The last bit are where you'll find the most neglected and problematic cores.
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>>10802680
it just works for me, why should I care about all that?
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>>10816394
You are special anon, take this star. You earn it.
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>>10802680
Daily reminder that last commit for libretro PCSX2 core (aka, the core for the most sold console of all time) hasn't received a single commit for one (1) year.

The absolute state of RetroArch.
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>>10816607
Daily reminder
last update for the Saturn core was over 5 years ago.

At this point its trolling.
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>>10816618
It's a fork of a mid-2019 version, but with most fixes backported from later versions retard
>>
>>10812734
>batocera
Is Batocera the way to go if I want to setup a
Does it handle for example PS2, PS3 nicely?
My ultimate goal would be to turn on the computer, light up the DS4 and then forget about everything. The biggest painpoints when dealing with emulators are:
- using keyboards / mouse to run games, handle save states, fix some emulator settings (before playing a game for example, though the last point is okay)
- setting up bluetooth for audio / controller
>>
>>10816618
Most updates emulators receive aren't actually improving emulation accuracies; it's usually minor frontend quibbles or minor features that are added. RetroArch replaces the emulator's frontend code (frontend code is everything user facing - input, audio and video output, file handling, and UI). The frontend code on standalone emulators is often very terrible as emudevs generally only care about the emulator backend itself and use generic libraries not targeted for low latency, high performance applications. Retroarch isn't just something on top of the emulator, it's replacing part of it. So aside from the obvious shaders/UI, additional features, and much more customization, you get lower input lag, better performance, better frame pacing, and better audio/video sync with Retroarch.

Beetle Saturn specifically hasn't had a stable release in almost two years, and the few relevant changes that Beetle Saturn has made have been incorporated into RetroArch (you can see the last Beetle Saturn commit was 2 years ago).
>>
>>10816685
What you say is half-true. PCSX2 has received major accuracy and features update (like handling of the Metal API for example, amongst many others). Where are the updates for the core? Well, there are none.

That's because the rhythm of evolution of PCSX2 is considered too fast by libretro, and they won't update the core until the rhythm stabilizes (if they update one day...)
>>
>>10816685
>Beetle Saturn specifically hasn't had a stable release in almost two years, and the few relevant changes that Beetle Saturn has made have been incorporated into RetroArch (you can see the last Beetle Saturn commit was 2 years ago).
Still, most of the games run laggy as fuck on ra because its not 1.31
>>
>>10816719
Who is this libretro guy, sounds like hitler dictating how to update
>>
>>10802680
It's horrible. Really really horrible. It always has been.

The interface, the gui, the menu structure, the layout, everything seems to be designed to be as awkward as humanly possible.

I use it, it works for the most part, but it is absolutely fucking horrible. It's like drinking piss in the desert, you have to do because there's no alternative but it's beyond grim.
>>
>>10803207
>DuckStation was literally developed by a tranny
DuckStation could be a joint development project between Ted Kaczynski, Pol Pot, and Skeletor and I'd still use it.
Do you remember how shitty PSX emulation was before DuckStation? I do. It was fucking atrocious.
>>
>>10816778
mednafen was the first good PS1 emulator

and it was probably made by a tranny lmao
>>
>>10816607
Technically it has, under a different branch (rebasing, I think it's called), but it doesn't work very well either.
>>
>>10816662
I tried Batocera briefly, but I didn't like it because it doesn't interface well with RetroArch. Lakka was much simpler and smoother for me, but of course it only uses RetroArch, so it's no good if you want to emulate past Dreamcast.
>>
>>10816778
>It was fucking atrocious.
Mednafen? Xebra?
>>
>>10816719
He did say often. Some developers eventually do go the extra mile and write a competent frontend to go along with the core emulation, but many don't. This was actually the selling point for using libretro if you're an emudev. The idea was that as a developer, you'd be free to just work on the core emulation and not have to worry about frontend shit - RetroArch or another libretro frontend would take care of that for you. Some found this appealing, some for various reasons didn't.
>>
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>>10816778
PS1 emulation was already pretty good 15 years ago.
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Just update Bettle Saturn.
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>>10816838
>Some developers eventually do go the extra mile and write a competent frontend to go along with the core emulation, but many don't.
It's where it's still appealing at least for users. I'd love for every worthless emu dev to implement common structures & support for video or input, have proper fullscreen support & scaling but many don't care and upon the tiers of improvements mentioned >>10816685 they also neglect to implement UI & UX issues that they don't deem important.

I mentioned input and something in the same kinda area is steaminput from Valve.
Developers are terrible and I mean truly terrible at implementing controller support in games (this extends both ways to M&KB) but SI fills that gap in the same way RA can for video issues etc and can enhance the experience.
Like RA, SI isn't perfect and is only a one way system, there's no programming your generic keyboard or mouse to do all the things it can do with a controller so you're stuck with less perfect implementations like QMK or AHK to do what you need but generally software for keyboards & mice is good enough, like standalone emulators they all have their pitfalls and traps, some have great macro support but terrible UX, some have great UX but terrible macro support and some are locked down barebone pieces of shit.
>>
>>10816719
PCSX2 is an alpha core.

>>10816726
Weak hardware issue. All Saturn games run completely full speed for me, even with rewind and run-ahead active.
>>
>>10815623
I hate you. The netcode on RA is good enough to play over teh interwebz.
>>
>>10802704
>There are people that genuinely believe this is what CRT''s look like
>>
>>10810274
Nice. They have finally noticed, that ShaderGlass has Royale for quite a time now?
>>
>>10817250
>All Saturn games run completely full speed for me
Stop talking bullshit, anon.
It is well known that the saturn is not up to date and that some games only got fixed with the current mednafen build. For example, grandia intro. The only way to fix it is to play it on a up to date mednafen build.
>>
>>10808112

cloud saving, and the default lack of online updater doesn't matter, you can still get it.
>>
update saturn core
>>
>>10816848
It was miles ahead of N64 emulation but still stuck in retarded plugin hell. Say what you want about Duckstation but it made PS1 emulation as simple as possible
>>
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>>10816871
I think they're waiting for a stable release (the newer versions are all "unstable")
If you absolutely need a newer version just grab Mednafen 1.32 and a GUI like MedGui Reborn
If you absolutely need RetroArch for shaders then I guess you can only wait
>>
the pico 8 core kind of sucks
>>
>>10819867
Why is 1.31 still unstable?
>>
>>10820147
You can see the changelog here: https://mednafen.github.io/documentation/ChangeLog.txt

There is minimal improvements in the last two years, basically only to specific regional versions of niche games.

The only notable change is ST-V support, but either that was already incorporated into the Beetle Saturn core or I'm not really sure what it does because all the ST-V games I've tried like Radiant Silvergun, Shienryu, Guardian Force, and Soukyugurentai all work totally fine in Beetle Saturn with no issues.
>>
>>10802702
reddit post, not reading it
>>
>>10802684
>Gen 5
Gen 4. Not Gen 5.
retroarch is shit for PlayStation emulation.
>>
>>10821285
You're a fucking clueless dumbass. Probably some turd world mutt using PCSX ReARMed or some other outdated trash. PSX has DuckStation (SwanStation) and Beetle PSX cores. And N64 has Mupen64-Plus-Next.

Both of these are up-to-date and the best ways to emulate their respective systems, with the same features and accuracy as standalone, along with additional features, customization, and improved input lag and audio/video sync that RetroArch offers.
>>
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>>10821285
No, actually you're just a complete retard.
>>
>>10821353
>DuckStation
Yes, retroarch has it. But the standalone is better. Retroarch didn't bind all the settings I need.
>>
>>10821391
SwanStation is literally DuckStation up to date you fucking moron

>retard can't figure out bindings
Yep, another retard
>>
>>10821397
Try to bind the NeGcon API.
>>
>>10821407
>API
Christ you're a retard
>>
This discussion got me testing analog in the PSX cores, and one big advantage is definitely the analog self-calibration which makes the analog scaling exactly match your controller. Lots of games have fucked up analog in DuckStation and you have to sit there and manually tweak the sensitivity which isn't an issue with Beetle. On a similar note, Beetle also allows you to force analog stick control in racing games that support negcon but not dualshock analog, and also allows you to tweak the sensitivity of it so it feels natural.
>>
>>10820381
>There is minimal improvements in the last two years, basically only to specific regional versions of niche games
Doesn't Beetle have problems with the Grandia FMVs?
>>
>>10821397
Wow, you set up some bindings in retroarch? Holy shit, are you some sort of genius?
>>
>>10821732
Zoomers are completely incapable of doing basic troubleshooting. You realize how many of them struggle with something as simple as putting a BIOS in a folder, or setting bindings, especially when they have the entire internet at their fingertips, and you see why they are a generation of hopelessly worthless retards.
>>
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>>10821743
That's because the tech they grew up with is the equivalent of fisher price toys for toddlers. Phones and tablets are literally "touch thing you want with finger" and doesn't go deeper than that so they never had to learn how things actually work
I feel like it would be dumb to say that everyone born 10 years later than you is for some reason biologically retarded. It's more that the kind of tech they grew up with never made them think or have to understand how things work
>>
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>>10821818
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>>10821818
>I feel like it would be dumb to say that everyone born 10 years later than you is for some reason biologically retarded. It's more that the kind of tech they grew up with never made them think or have to understand how things work
this. it actually happened way earlier with electronics, like your usual appliances. I'm sure even some of you don't understand how the components interact with each other and what to replace/repair if something suddenly stops working other than calling the repairman or buying a new one.
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>>10817503
ngl it looks about as bad the shittiest large screen CRT TV that i saved from someone throwing it out and then i threw it out myself
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>>10821818
>>10821819
the craziest part is zoomers were raised on the internet yet so many of them struggle to comprehend that 95% of their issues could be easily solved by just literally typing their question into google.
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>>10821891
Because they never had to do anything so they don't want to because it looks scary and too much effort. The exact same thing is happening with food. A lot of late millenials and zoomers refuse to cook and prefer paying $800 in food per month
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>>10821883
Didn't they make a whole South Park episode about this, even?
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>>10821891
To be fair, Google kinda sucks now. Most of the halfway useful results end up being fucking Reddit threads.
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>>10821407
you go into controls and swap it to negcon then save the controller layout for the game. it's not that hard.
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Just use WindowCast via WinCast, boom every standalone emulator and game now has RA shader support and they're all actually updated

https://forums.libretro.com/t/official-release-thread-for-windowcast-core/40464
https://github.com/AmateursPls/wincast/
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>>10822030
RetroArch has way more advantages than just shaders
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>>10822042
Yeah but most cores haven't been updated to match standalone in years and I don't have a way to hook up to a CRT so the advantages in latency are negligible to me. Besides, the people in charge are major pieces of dogshit and every dev that interacts with them ends up hating them or killing themselves so the less I can rely on their software the better. The moment someone ports librashader to something like shaderglass I'm all but abandoning RA outside of one or two exclusive cores
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>>10822058
>Yeah but most cores haven't been updated to match standalone in years
That is completely false you complete fucking retard; stop acting like a handful of alpha cores represent all cores.
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>>10822070
No, fuck you. Mednafen, DuckStation, and Mesen alone are all better standalone
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>>10821717
with grandia fmv's it's obvious, this got fixed in mednafen 1.31
This lag is also in shining force 3.
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>>10822070
>i will simply pretend he is talking about alpha cores
Daniel, your gui is laggy, fix your shit.
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>>10822058
Ares is accuracy focused (and literally the most accurate for N64 emulation) and they recently started implementing SLANG shaders:
https://ares-emu.net/
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>>10822117
Yeah I know, but afaik there's no way to configure them (I tried copying presets from RA and typing them out manually and shit didn't work) so for now I'm sticking to piping it through to WindowCast
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>>10822125
>afaik there's no way to configure them
Yeah, that kinda sucks. I like that Ares is always getting better but there's still some work to be done. For example why can't you set up a deadzone for analog sticks? That's one of the main reason I still use RetroArch
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>>10822087
You're a dumbass. Mesen is up to date and standalone hasn't even had an update in four fucking years. DuckStation was changed to SwanStation and has had all accuracy updates; pretty much all the recent changes to DuckStation have been frontend changes (stenzek supposedly "retired" and then came back, but the emulator was pretty much done at that point anyways). And all Beetle cores are up-to-date with all the stable versions of Mednafen, and especially Beetle PSX which is just as good as DuckStation at this point.

RetroArch replaces the emulator's frontend code (frontend code is everything user facing - input, audio and video output, file handling, and UI). The frontend code on standalone emulators is often very terrible as emudevs generally only care about the emulator backend itself and use generic libraries not targeted for low latency, high performance applications. Retroarch isn't just something on top of the emulator, it's replacing part of it. So aside from the obvious shaders/UI, additional features, and much more customization, you get lower input lag, better performance, better frame pacing, and better audio/video sync with Retroarch. Most of the "updates" that standalones receive are just minor quibbles and edge cases for the frontend, none of which have any relevance to the RetroArch core. The most you'll ever really find for any of the non-alpha cores is some specific region of an obscure game that just had a recent fix implemented and hasn't been incorporated into the RetroArch core yet. Pretty small (nonexistent) price to pay for the massive amount of features, customization, and improved performance, frame pacing, audio/video sync, and input lag you get with RetroArch.
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>>10822117
So where is the proof this is more accurate than AngryLion
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I enjoy having different emulators with different unique UIs and quirks.

I don't like everything being bundled into a single, corporate-like monstrosity app/software. It's as simple as that. I don't NEED nor WANT a perfect, all-encompassing solution.
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>>10822169
Angrylion is just an RDP plugin like paraLLEl-RDP (which is what Ares uses is based on and is like Angrylion except better because it lets you upscale if you want and uses your GPU for better performance)
Angrylion is not an emulator
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Tried out that ares emulator. It's not bad, just works well out the box with minimal tinkering. Nice to see N64 emu with rewind and run-ahead. I can't wait for it to be implemented as a RetroArch core though, because it's pretty barebones as it is. Unfortunately I only get high 50s fps in Indiana Jones with rewind active, although I do get constant 60fps with run-ahead active (not that I really care about run-ahead)

Unfortunately it's basically just a glorified N64 emulator for me, as I don't see any compelling reason to use it for any other system. Maybe MSX? I can't remember if that one has rewind/save state support in the RetroArch core or not.
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>>10822156
Mesen is not up to date. Mesen2 gets updates daily.
>Stable mednafen
How many years is that behind unstable?
>Everything else about lag and sync
Agreed. Sure. But as someone without a low-lag monitor or a way to hook up to my CRT, those make very little difference to me when I'd rather follow standalones as they update instead of waiting for a middleman to incorporate them. Runahead is the only feature that really makes a notable impact to perceived lag to me, and some standalones have already incorporated that.
Alongside all that, themaister or Daniel or whatever he and his group go by now (haven't paid attention to "emudev drama" in years) are subhuman filth and can rest in fucking piss yesterday, using code they've touched makes me want to fucking vomit so unless their software is the second coming of jesus christ I become happier as a person the less I use RA on a regular basis.
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>>10822231
It has top-of-the-line accuracy for SNES and PC-Engine as well as apparently WonderSwan and Neo Geo Pocket though I haven't put those through their places. And as >>10822117 said, it has preliminary slang shader support
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>>10822257
>It has top-of-the-line accuracy for SNES and PC-Engine as well as apparently WonderSwan and Neo Geo Pocket
Is there a single example you have of how this supposed accuracy is relevant in any way? I already use bsnes and Beetle PCE which are highly accurate.

RetroArch has much more in-depth shader support with many hundreds of shaders, saving them per-game, and customizing every parameter of them, along with the usual plethora of other advantages.
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>>10822259
https://emulation.gametechwiki.com/index.php/Super_Nintendo_emulators
BSNES is only partially cycle-accurate while ares goes for full accuracy.
https://emulation.gametechwiki.com/index.php/PC_Engine_(TurboGrafx-16)_emulators
There's a note about "Pixel Accuracy" mode which I don't know too much about, but it sounds like something mednafen doesn't have

I'm not saying you need to switch NOW but they're worth trying, getting too stuck in your ways is how we still have people recommending ePSXe and ZSNES
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>>10822245
Mesen2 is literally a different, multi-system emulator. NES has received almost no accuracy updates since then.

The Mednafen/Beetle stable was about two years ago, and they've made very minimal improvements since then that are all on the unstable build, with most of the accuracy updates having been incorporated into RetroArch. I think Beetle Saturn is about two years, and Beetle PSX was just updated recently, but neither have received hardly any accuracy updates in Mednafen since then, outside of a few bugfixes for specific regions of obscure games

>But as someone without a low-lag monitor or a way to hook up to my CRT, those make very little difference to me
That's not really relevant though? Your display is only one part of the input lag chain. And if I'm following you, you are saying that your display is laggy so you just gave up caring and now embrace the lag fully, or what? I'm confused what you're even trying to say here.

Run-ahead is one of the least useful and most unnecessary features of RetroArch. It's basically pure snake oil. There are dozens of dozens of actually useful features and advantages.

I'm just wondering what games you are playing where you are even seeing any tangible difference whatsoever. It's a bit baffling to me that people take a handful of minor bugfixes in one region of an obscure game they will never play, and that they would never even have the slightest clue any change existed, over many actual tangible features, advantages, customization, and front-end improvements.
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>>10822271
Ok, but can you name even a single example of an accuracy improvement you've noticed in a single game ever?

Those old emulators have many blatant issues with many games, which is why people don't recommend them. Even MAME has many blatant emulation issues that detract from the entire experience. But mature emulators like mesen, beetle, sameboy, bsnes, etc. are so accurate that there is literally no decipherable difference side-by-side for 99.9% of the library. Abandoning a huge amount of advantages for .00001% accuracy improvement that I would never be able to notice even side by side just seems absurd.

Even something like PS2 modding with OPL is far less accurate than many of these mature emulators at this point, I just don't get why people still care once you reach a certain threshold where there are zero detectable issues.
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>>10822280
>Run-ahead is one of the least useful and most unnecessary features of RetroArch. It's basically pure snake oil
Have you actually tried it with games that have 4+ frames of input lag even on real hardware? It's absolutely not snake oil. There's a huge difference in input lag if you set it up properly with a game like Ridge Racer 4 for example. You get better latency than even real hardware
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>>10822293
My thoughts exactly as well.
It gets even weirder for something like the Genesis, where the Mister is supposedly even more accurate than a real model 2 (as the Mister core emulates the Model 1)
People are too foccused on the accuracy meme, what's the point when you can't even tell the difference in practice.
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>>10822310
Best part with the MiSTer is that it's N64 emulation is so accurate that it can't even emulate Conker's Bad Fur Day
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>>10822308
Yes, I've extensively tested it with many hundreds of samples with a slow-mo camera and came to the consensus it is not worth it the overwhelming vast majority of the time, and in very few select scenarios, it can be useful but comes with many drawbacks and caveats even then.

Basically
>significantly increases input lag variance (arguably much more important than raw input lag amount)
>increases performance req.
>worsens frame pacing/sawtoothing and worsens audio latency
>is viewed by some as cheating
>causes various bugs in certains games/cores or with certain actions, even when not readily apparent
>have to manually configure it per game
>actual advantages in reality are less than on paper (1f of run-ahead doesn't improve input lag by 17ms)
>acts as a red herring away from the true primary issues of input lag (not having a low controller and low lag VRR display)
>can cause audio issues
>tinkering with multiple instances of run-ahead or not
>is inaccurate to original hardware (properly configured RetroArch already has lag as low as original hardware without run-ahead)

So basically, in a core where you can use multiple frames of run-ahead with no performance impact or bugs or audio issues, for a game that has very high internal input lag, in which the gameplay is heavily focused on reaction time over timing/consistency, then the raw input lag improvement might be worth the many tradeoffs in that specific edge case
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>>10802704
>N64/PSX emulation and before is solved in Retroarch
>N64
No, it's not.
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>>10821416
I call anything API. I use it as a synonym for interface.
>>10821983
You can't map properly the axes. With DuckStation standalone you can.
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I find myself begrudgingly using Retroarch on my steam deck but I can't help but feel that nobody actually designed the damn interface for Retroarch.
Like, why the fuck does it have TWO settings menus. I'll never fucking understand why *Quick Settings* and *Settings* are two completely different, separate, yet overlapping features.
I wish they overhauled the menu so it was simpler.
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>>10803040
I dunno. people who say "PEOPLE GOT MAD AT ME AND I DID NOTHING WRONG" usually did something wrong...
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>>10822446
Quick Settings are for exactly what they're called, quick settings that you want to just get to quickly while you're playing a game that you don't have to dig through a few other menus for. Things you're going to be changing more often like disc swapping, core settings, controls. The full Settings menu is for stuff you're likely to set once and leave alone. Stuff like drivers, output resolution, auto output devices. What's so confusing about that? Actually, the Quick Settings was made FOR people like you that complained they had to memorize where everything was every time they loaded up a game and just wanted to get to the "important" settings. I'll never understand how the RA menu confuses people when everything is as clearly labeled as can be including tooltips on nearly everything. Just fucking read
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>>10822570
>I'll never understand how the RA menu confuses people when everything is as clearly labeled as can be including tooltips on nearly everything.
These people just get overwhelmed by the large amount of options available, it overloads their brain probably so they have no clue what to do next.
Kinda like a deer staring into headlights
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>>10822570
Playing GBA game...
> Want to change the the scaling
> Go to quick settings -> core settings -> video
> there's nothing there for scaling
> It's in Retroarch settings -> video -> scaling
> Okay fine
> Notice Bilinear filtering is turned on
> Go to Quick Settings -> Core Settings -> Video
> Nope, that's not there
> It's again, in Settings -> Video -> Scaling
> It's in scaling???
> Okay, maybe it's just bullshit for GBA games.

Playing PSP game...
> Want to change the scaling
> Quick settings -> Core Options -> Video
> Oh, that was easy
> Want to change throttle speed.
> Nowhere in Quick settings
> Oh, so that's a Retroarch setting

Playing PSX game...
> Want to change the scaling
> Quick settings -> Core options -> Display Settings
> Not there
> It's in *Enhancement Settings*
> Okay, well at least it's still in quick settings I guess...
> Notice the frame throttle is too fast
> Settings -> Frame throttle
> it's a different value to the previous emulator
> ????????????

I'm not autistic, so maybe that's why I'm unable to ignore the inconsistencies in Retroarch's UI, but if I end up having to learn how to use the interface for three different emulators, it makes me question wtf are they united via Retroarch in the first place.
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>>10822595
>1st example
That's global, for all cores. If you hadn't disabled that, you'd have a layer of bilinear filtering enabled at all times. I hate this option and I think it should be at least disabled by default, but it does have its edge-cases.

>2nd example
That scaling had to do with scaling up from the internal resolution of the emulator. RetroArch is not an emulator, it's a frontend for (mostly) emulator cores. A lot of the internal core settings are going to act on their own, which then essentially gets "sent" out to RA. It's why you map your controller to a fictional RetroPad, which each core then maps its internal controls to.

>3rd example
Not all core options are laid out exactly the same. Each core is individually ported from their original codebase and thus not everything is labeled exactly the same. There's definitely an argument to be made that perhaps there should be an adherence to some internal style-guide, but at the moment that's how things are.

>Autism
Wouldn't being autistic make you MORE bothered by inconsistencies? Idk anon, maybe you actually do have it. You are on 4chan after all.

Regardless, you've dived in and set things up to your liking and NOW YOU KNOW. You're now much more equipped to handle adjusting your settings in RA and have a better idea of where to look first when you want to change something new. It's called learning, and with a system as complex as RA it only makes sense that you're going to have to figure your way around it. It's not as perfect as the skills would like you to believe but it's flexible enough to likely make it to EXACTLY what you want every single time. God forbid you have to put in some effort to learn how to use something useful.
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>outdated cores
This nigga serious? The ones available through the built-in online updater are based on recent git commits.

Anyway, I personally use RetroArch primarily because I'm fucking lazy. Back in the day I'd need to download and configure each emulator individually, and getting them all to look, feel, and work exactly as I wanted was a pain in the ass. Being able to apply unique settings per game is a bonus.
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>>10822679
>system as complex as RA

Yes, and that was my argument - that it should be simpler. Thank you for agreeing with me.
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>>10822730
If there was nothing complex about it we wouldn't be talking about it. It does everything, and it does everything WELL. If it's not simple enough for you as it is then hey, I'm not losing sleep over it.
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>>10822772
> I'm not losing sleep over it.
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>>10822595
Quick Menu and core settings are for that specific core. The global settings are for all cores (although you can save them as an override for only one core).

Like different cores give you the option to use bilinear filtering as a feature of the core, but RetroArch also has that as a feature. Or for scaling, you can use "core provided" globally to allow the core to choose through the core options, but you can always override it with any global scaling if the core options don't have what you want.
>>
JUST
UPDATE
THE
BEETLE SATURN
CORE
ALREADY
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>>10822841
What's there to update? Mednafen's last stable release was in 2022.
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>>10822841
For what exactly? A handful of fixes to specific regions of a couple games no one has ever heard of? RetroArch is up to date with the most stable release, and they've updated very little in the unstable release in the last two years
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>>10822841
>SS: Fixed hangs in "Gal Jan", "Kanzen Chuukei Pro Yakyuu Greatest Nine", the USA version of "Creature Shock: Special Edition", and the European versions of "Magic Carpet", "Manx TT SuperBike", and "Revolution X".
>SS: Fixed erroneous red shadows beneath units during the final episode's first battle in "Sakura Taisen".
That's literally all they've done in two years in the unstable release.

I swear you faggots whine just to whine.
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>>10822595
>doesn't just use 1:1 PAR for all cores
>probably forgot to save config and restarted
>uses core options for video settings
>texture filtering is right next to integer scaling
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>>10822864
Not all games are designed around 1:1 PAR. Some games have round circles on 4:3, others in 1:1 PAR. If anything, 4:3 is the best lazy setting (aside from handhelds) just because that's what every game would output for a CRT. But even then, there is different overscan and padding/garbage, so it's best just to use core provided, and adjust settings to find the most ideal image and save the settings per-game.
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>>10822849
>Mednafen's last stable release was in 2022.
Stable releases are meaningless, everyone uses nighly or unstable builds. There's a shit load of worthwhile improvements since 2022, read the changelogs.
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>>10822875
I find nearly all games use 1:1 but some use 4:3 just for a few select elements on screen while the rest continue to use 1:1. It's pretty rare to find a game that consistently expects a real 4:3 outside of, say, Street Fighter II on SFC. Of course, the real answer is that nearly nothing uses TRUE 4:3 but rather some fuckery that has to do with dot clocks that I don't understand but basically you have to do math for every resolution and scale amount to find the exact aspect ratio that appears on a CRT
https://youtu.be/2owtAwcysQI
https://pineight.com/mw/page/Dot_clock_rates.xhtml
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>>10822930
Different CRTs had different amounts of overscan and you could stretch/move Image in settings so there is no objective right answer
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>>10822930
Also CRTs don't use pixels, so could freely move and stretch images with no issue. Some games don't have square pixels, which is fine for CRT but presents a problem for modern displays.
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>>10822859
>>10822852
stop worshipping daniel like faggots, his gui isn't the ultimate shit. There is more fixed for saturn games that you listed.
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>>10822994
>which is fine for CRT but presents a problem for modern displays.
Interpolation shader, no problem.
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>>10823032
Good solution, but not perfect, especially for lower res displays
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>>10823009
No there isn't retard, they have a full log of changes
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>>10823009
List them with examples then dumbass.

You fags try with your little gotchas about "NO UPDATES TWO YEARS XDDD LOLOLOL" but neglect to mention it's already a mature emulator, it's up-to-date with the latest stable, and standalone has had extremely minimal improvements since then, all of which are part of the unstable build.

Just once give examples instead of "m-m-muh last github commit!!!" when overwhelming vast majority of those are frontend changes that have no bearing on the RetroArch core. If there are substantial improvements/updates, then they will be added to the core within a couple weeks tops.
>>
Another thread of the suspiciously aggressively angry Retroarch shill...
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>>10823189
you are just lazy and don't care to update it
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>>10816726
Grandia in-game worked fine in compiled mednafen on my old Phenom II but ran at 50fps in beetle-saturn. Compiling it myself with -O2 and -march=native fixed the speed problems for the most part.
What irks me about retro arch cores is that some important make flags aren't even in the makefiles but must be added to the environment from looking at the build recipes in the libretro-super.
>>
Only reason i stick to retroarch
lazyness, I don't want to have to have a whole folder of several emulators that I have to check every so often if they've updated or not, i'd rather just have one program I keep track of
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Literally the only reason to bother with Retroarch is the AI translation tool, and run ahead for emulators that don't support it natively and when it actually works. That's it.

What a fucking mess otherwise.
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>libretro and RA front end - GPLv3
>RA assets - CC4.0
>cores - various FOSS licenses
So... what's exactly stopping everyone from doing a hard fork if the main RA guy is such a cunt? It better not be "muh brand name"
>>
>>10825158
Nothing except losing your will to live when you enter the autistic drama-ridden world of emudev.
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>>10824943
So it's third world poorfag retards crying that their decades old toasters can't run RetroArch cores with rewind and 5 frames of runahead active.

>>10825145
This is just sad at this point dude.
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>>10802684
>and you WILL be missing out
Nah, i use standalone emulators like God intended. You may shill your shitty frontend somewhere else.
>>
I awoke today and received some startling information. There are anons - some in this very thread - who believe there are Saturn games worth playing. Those very same anons, known elsewhere on forums such as Reddeet as Radius4 and (user deleted) have been waging a war of words regarding the status of outdated libreto cores in Retroarch for the last 5 years.
>>
>>10825312
>just sad
Yes it is.
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>>10822271
>BSNES is only partially cycle-accurate while ares goes for full accuracy.
Pretty sure this is untrue
BSNES had like 3 presets
Accuracy mode, Performance mode and some other one
I think Ares is more up-to-date though
>>
>>10822271
>>10825393
No, wait I think I may have been confusing bsnes with higan
>>
>>10822310
>where the Mister is supposedly even more accurate than a real model 2
That is a nonsensical statement
The model 2 is basically a different console much like the PS2 Slim is compared to PS2 FAT

Mishiter is not accurate as either
To get true accuracy you need to go down to the metal
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>>10822994
>so could freely move and stretch images with no issue
CRTs didn’t stretch anything
They just painted whatever signal was given to them in a dumb analog manner, they didn’t really calculate anything
Pixels didn’t really align to phosphors 1:1 etc.

>>10823032
>>10823109
No, many CRT shaders work exactly like a CRT when it comes to this
It’s why you get no shimmering in motion
While with nearest-neighbour if it isn’t perfectly integer you will get shimmering unless you use something like sharp-bilinear
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>>10802680
>How can this be part of their goal to fuck silently off after making a name in the emulation scene?
Money. He's also hostile and pushed out all other developers that gave a fuck, the ones that still contribute do it sparingly and begrudgingly since they want to avoid him as much as possible.
>>
>>10821353
>Beetle PSX
>2013 fork that's been frankenstein'd
>SwanStation
>outdated fork that's essentially abandoned due to too many pointless removals and restructuring from upstream
kekkkkkk
>>
>>10825607
You still get shimmering with both CRT shaders and sharp bilinear, just to a lesser degree, depending on the display resolution
>>
>>10825626
Beetle PSX is more accurate than DuckStation althoughbeit. Both are highly accurate and mature though
>>
Retards, why don't you just build the updated cores yourself?
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>>10802783
>All CRT shaders suck except CRT Royale, yes even all Mega Bezel variants
Have you been sleeping or something?
Sony Megatron and Cyberlab Megatron variants shit all over Royale. Royale doesn’t even do HDR which you need to get a brighter image especially if you want to emulate Japanese phosphor color ranges and use BFI.
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>>10802680
how can a core that works become outdated? It's like saying a screwdriver can become outdated. what exactly do you need to update any emulator that works for? PS1, SNES, Saturn and Genesis, GBA, Gamecube they all have flawless emulators so why would anyone call them outdated.

I don't get it, can some explain what you need from updates?
>>
>>10825629
I haven’t noticed any

>depending on the display resolution
wdym with this?
How would the display res effect anything?
Unless you are just referring to for example 256 x 8 224/240 x 7 for S/NES for example which with 2048x1568/1680 you get perfect hardware output but that too is just integer scaling
>>
>>10825673
>I don't get it, can some explain what you need from updates?
Not all games are emulated perfectly in every way
Updates improve accuracy and sometimes maybe performance if they are more efficently coded and whatnot
>>
>>10825635

Swan has runahead, all that matters
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>>10825312
>This is just sad at this point dude.
it is what it is and there is nothing you can do about
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>>10825405
>Mishiter
i can see your bias
>>
From the looks of this thread alone it seems to be a very big concern in the general emuscene
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>>10825686
The only way to fully remove shimmering is integer scaling. Sharp bilinear reduces it to a degree dependant on display resolution compared to content resolution
>>
>>10825673
Anti-RetroArch shills are crying and shitting their pants about a couple bugfixes pushed in the unstable build for a specific version of an obscure game they've never heard of and have no intention of ever playing.
>>
>>10825312
>5 frames of runahead active
This just shows you don't know how to use the feature. You're cutting 3+ frames of animation.
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>>10825871
>nothing wrong with this +300 post long thread
>it's just shills
>move on
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>>10825871
keep coping, danny
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>>10825880
So what happens with all the other animation on the screen
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>>10812025
As someone that has interacted with him before and been in the same Discord channels, Stenzek is just a pos of a human. I mean that as sincerely as possible.

People meme about him being a shcizo but he genuinely seems to have rather bad schizophrenia.
>>
Emulation. Is. F*CKING. ILLEGAL.
>>
>>10825880
Are you really so dense to think I was suggesting to use five frames of runahead?
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>>10825904
It's not though, and our lord and savior Bleem! was sacrificed to make sure it stays that way.
Have some respect.
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>>10825898
>schizophrenia
https://github.com/PCSX2/pcsx2/issues/11022#issuecomment-2030855479
his most recent public example.

for context:
he's the one that implemented texture dumping/replacement
he's the one that introduced the regression a day before
the link he removed from the OP was a youtube video
>>
>>10825904
posting hatefull comments on the internet are illegal too
>>
>>10825920
i read the thread two seconds and you could immidiltey see that this was about copyright material. He had to remove it, anon.

Is this you daniel? What the fuck are you trying here?
>>
>>10825934
>i read the thread two seconds
maybe you should try again.
>>
>>10825938
What ever narrative you try to spin here, anons can quikly check themself in your link. You just hope anons run with what you just posted without checking themself.
>>
And who would even save this as a bookmark or remember what thread it was? He must life rentfree in your head.
>>
>>10825948
>>10825952
this is from 3 days ago. you would know this if you could read
>broken english
I understand why you're retarded now
>>
>>10825863
>Sharp bilinear reduces it to a degree dependant on display resolution compared to content resolution
So the higher the resolution is the less noticeable it is?
Because I guess there is more values inbetween. Is that correct?
>>
>>10825961
try harder
>>
>>10825975
learn how to read english before commenting, then claiming you read a thread in "two seconds"

good luck learning another language though
>>
>>10825984
Who are you to tell me what to do?
>>
>>10825158
RA guy has already turned every emulator/core dev against the idea by being a shitter, and then you also have brand recognition and a bunch of unmaintained code to take care of like an unpaid slave. I don't think anyone is eager to sign up for that.

All that said, what a cancerous thread.
>>
are there less cores than there used to be?
went to update and there's like 2 n64 cores.
>>
>>10826178

You only need Mupen
>>
i like to pretend i'm the heroes in Funny Games and use rewind to torture enemies xD
>>
>>10826131
>All that said, what a cancerous thread.
That's most emulation threads on 4chan these days.
>>
Always remember that anyone who comes to 4chan to try and anonymously shit on some guy from X or Y community isn't just insulting the guy, he's also insulting you because he assumes you're dumb enough to fall for his shit.
>>
>>10825126
what about shaders? some emulators are implementing them (like Duckstation) but it all depends on the dev
>>
>>10827389
Shaders are for tasteless people so it's not my problem.
>>
>>10802680
I like RetroArch, everything works perfectly for me. And yes, I like RetroAchievements too. Fuck you
>>
>>10826131
>All that said, what a cancerous thread.
Welcome to Retroarch discussion.
>>
>>10825673
Honestly, some times when they get updated with "fixes" it ends up breaking other shit
>>
I was an RA fan but lately I've been using it less and less. The cores are almost always worse than their standalone emulators, my gamepad triggers don't work on RA in analog mode for some reason, niggling issues here and there. I love using shaders but man, the entire program is slowly becoming a piece of shit outside of that.
>>
All this could be avoided if the beetle saturn core would be updated.
Why not make a beetle core beta core with the most up to date mednafen build?
>>
Okay Retroarch fags, I need a composite shader. Not a CRT shader, mind you, just a composite shader. As though I've recorded with a capture card
>>
I think RetroArch's configuration is a fucking mess. It needs a wizard of some sort.

I SORT of get it and I understand why it needs to be as multi-faceted as it is but as something intended for end-user interaction it's insanely dense to the point of aggravation.
>>
>>10827729
Blargg
>>
>>10827392
>Shaders are for tasteless people
Wrong you tasteless retard
>>
Did the RA dev even work the past two years? Or is he just taking the money?
>>
>>10802680
It takes a spacial kind of stupid to nit understand RA. Even my tech illiterate wife can use it without issues.
>>
>>10827764
what do you think the constant shilling is for?
>>
>>10827726
Go do it yourself as you are the only person on earth who cares
>>
>>10827692
>I am a retarded zoomer who can't troubleshoot
>the ALPHA cores are outdated!!!
Good riddance retard.
>>
>>10827589
Yes, like to play GI Joe in MAME without broken graphics, it's over 100 updates ago. Zoomers don't understand this, and are born in the age of automatic steam updates and app updates where they think the old version becomes literally unusable 2 seconds after the new update releases.

RetroArch cores are mature and highly accurate, and implement any significant or necessary features shortly after they are added to standalone. A handful of bugfixes in the unstable build does not justify an update or an entirely new core.
>>
>>10827849
Why do you guys threat emulators like religions?
>>
>>10827692
>cores are almost always worse than their standalone emulators
Name SPECIFIC examples

>my gamepad triggers don't work on RA in analog mode for some reason,
That's 100% you being incompetent and unable to solve a basic issue. Everyone else has working analog triggers.

>m-m-muh shaders
Nevermind, it's just an anti-RetroArch shill falseflag. Retroarch offers so many more advantages than just fucking shaders you moron. See >>10802684
>>
>>10810274
Interestingly enough I've tried both this and shaderglass for using overlays in various things. Usually when I wanted to try simple scanlines or a CRT/LCD overlay but can't use something like reshade.
Shaderglass is limited and has capture problems. Its biggest limitations being how limited it is on shader selection.
Windowcast has some capture problems but otherwise you have full access to vulkan/SLANG shaders but windowcast is much more resource heavy. Like even not running a shader.
>>
>>10827896
Can you use ffmpeg recording for lossless native res and framerate recording with Windowcast? That's one of RetroArch's biggest advantages
>>
I like using RetroArch and I'm in the latest nightly, but recently everything started running slower, to the point that fast-forward is half as fast now and Beetle Saturn no longer hits 60 FPS properly. What's the cause of this?
>>
>>10827913
Fast forward cap is based on throttle or just max speed you can maintain. A recent update also enabled the ability to skip frames on fast forward to achieve higher fast forward speeds for a given spec.

If performance is worae, usually the biggest performance impacts are driver, runahead/preemptive frames, and rewind. Check if any of those changed.

I only usually update RetroArch when there is a new feature I'm interrelated in
>>
>>10827913
>all these posters coincidentally complaining and having random never before seen issues with this one specific core
Fuck off anti-RetroArch shill, you aren't even subtle
>>
>>10827813
oh, makes sense.
>>
Do you notic how every anon who has no problem with the retroarch shit overall, is very aggressive in their replies? Odd...

as if they feel attacked a soon you say somthing bad about ra.
>>
>>10827894
>Name SPECIFIC examples
beetle saturn
>>
>>10827894
>Name SPECIFIC examples
The Playstation ones, Dreamcast, 6th gen consoles
>That's 100% you being incompetent and unable to solve a basic issue. Everyone else has working analog triggers.
I expect my gamepad (which is a dualsense and not some weird choice) to work out of the bat. Otherwise I'll just download standalone flycast instead of trudging into seemingly endless hours of forum discussions to find a fix.
>RetroArch shill
Yes, that describes you to a T.
>>
>>10827856
Agreed mate. Another example was the Sega rally 2 fiasco on supermodel, for years there was this weird back and forth.. One minute it works.. Then it doesn't.. Then there's hitching.. Then it's fixed but the trails are broken.. Then they get fixed but something else stops working.. Just a fucking joke, either fucking leave it alone or test the shitty thing before releasing it at least ffs
>>
>>10828069
>The Playstation ones, Dreamcast, 6th gen consoles
SPECIFIC, CONCRETE examples of issues, not just rattling off a list of the cores you fucking moron. 6th gen is a given as the Dolphin and PCSX2 cores are both alpha that are behind and missing certain features. But PSX (SwanStation and Beetle PSX) and Dreamcast (Flycast) cores are literally the best way to play them. They are mature, highly accurate, very minimal bugs, great performance, extremely low input lag, and tons of features and customization along with the normal suite of RetroArch's extensive features and customization, see >>10802684. Flycast standalone in particular is extremely barebones.

>which is a dualsense
This is how I know you're either outright lying or an incompetent dumbass. I literally use a DualSense with RetroArch, jncluding the standard version, Steam version, and with/without DS4Windows. For ALL of these, analog triggers work exactly as intended. What probably happened is you fucked with a bunch of settings and bindings and screwed something up and now can't spend 30 seconds to troubleshoot your issue. This is why retards like you need to stick to standalone.
>>
>>10828149
There is a supermodel core?
>>
>>10828224
>fucking moron
Language, Anon!

Nobody is going to have a serious disscusin with you if you continue to insult everyone in here just because of differend opinon about some software product.
Calm down and be more respectfull. If you can't do that, take a break.
>>
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>>10828224
>SPECIFIC, CONCRETE examples of issues, not just rattling off a list of the cores you fucking moron
I play the Gran Turismos often and there are a few graphical glitches in Beetle and Swanstation that aren't present in Duckstation, like the tail of certain cars not rendering well. Also if you fast forward in those, RA hangs while that doesn't happen in Duckstation.
>This is how I know you're either outright lying or an incompetent dumbass
I don't lie, and I just EXPECT normal things to work. That incompetency you talk about is on part of the developer (aka YOU), not me. I use the linux version so feel free to mock me in order to deflect and moving the goalposts. If you don't provide a superior experience to the alternatives, then I WILL use the alternative and you're gonna suck it. Now keep crying insufferable fanboy. I'm not gonna keep arguing with some aggressive assholio, it's your loss not mine. All you're doing is driving everyone away from RA, which perhaps it's what you want if you're a false flagger.
>>
>>10828234
No I'm talking about emulating updates in general can fuck things up
>>
>>10828271
>often and there are a few graphical glitches in Beetle and Swanstation that aren't present in Duckstation, like the tail of certain cars not rendering well.
You are 100% full of shit lying. Post screenshot examples and your full settings. Any difference is 100% settings/enhancements. There has been ZERO improvements to GT games in either standalone that hasn't been pushed to the cores. You are just making shit up right now because you're too retarded to be trusted to mess with any settings because you are unable to do basic troubleshooting and problem solving.

>just EXPECT normal things to work
Funny how it works for everyone else for every version, and your retarded ass is the only exception. Imagine using fucking linux and not being able to troubleshoot ANYTHING. It's just unfathomable

>then I WILL use the alternative
Good, use them. Retroarch offers superior features, customization, frame pacing, and input lag but it's for the enthusiast who has at least a modicum of tech competency. If you are too utterly braindead to fix basic issues, stop crying like a little faggot bitch and stick to braindead barebones standalones
>>
>>10828576
Holy based. Gatekeeping exists for zoomers like him.
>>
>>10828271
I used to use Retroarch all the time, especially for Bsnes, Duckstation, Genesis, and DS emulation.
But when I discovered graphical glitches in masou kishin, I noticed how fucked the BSNES cores are. Standalone has all the features without the same glitches.

CRT Royale is undeniably a great feature and Reshade doesn't compare. Nor do the shaders in any of the standalones. But there are times when Retroarch drops the ball in odd ways and it really gets you noticing a lot of the frayed threads in the fabric you didn't see before.
>>
>>10828596
Stop samefagging yourself, Square Pusher. You use the same fucking insults all the goddamn time, so it's painfully obvious it's you. Only you obsess this much about "zoomers" in Retroarch threads.
>>
>>10828759
I never realized how doomed RA was until I read this thread. If the shilling is this vitriolic, then its fucking doneso.
>>
>>10828787
Yep, when they prefer to throw users under the bus instead of fixing issues, you might as well jump ship.
>>
>>10828757
>>10827692
Very organic posts!
>>
>>10828757
>use the wrong core version because you can't do five seconds of research
Many such cases!
>>
>>10823009
>There is more fixed for saturn games that you listed.
So post them.
>>
>>10828576
you are a retarded fanboy
>>
I now understand why the other devs jumped the ship. Enjoy retroarch while it last, there will be a time where all those little bugs will pile up to a giantic tower of shit.

Also, why is ra so laggy in the smb menu? When ever i browse the libary i noticed here and there a higup.
>>
>>10828925
>there will be a time where all those little bugs will pile up to a giantic tower of shit.
This is very much a zoomer mentality that something needs constant updates. Vast majority of cores are excellent as is, and very minor improvements a decade from now won't really change tha, even if they somehow never received another update.

Retroarch falling off would really only hurt GCN/PS2 cores where they aren't already great (and standalones also suck so there is no solution there)
>>
>>10828937
only the lazy dev of ra would make a post like this
>>
UPDATE THE BEETLE SATURN CORE
>>
>>10829090
>only the lazy dev of ra would make a post like this
Developers that no updating their softwares is not lazy. You no thats a bunches of us has most important things 2 do then updates the rotroarch.
>>
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>>10829125
>rotroarch
are you high?
So you are lazy and high!
>>
>>10829125
if you're having a stroke please call medical services immediately
>>
>>10829090
>>10829093
We're literally talking about bugfixes in specific regions of obscure games that I've never heard of and have zero intention of ever playing. And considering it's still unstable after two years, probably fucks with other games.

In the thousands of hours and many hundreds of games I've played on RetroArch, the OMLY inaccuracies/issues I've ever experienced were all on fucking MAME. Known issues not fixed in the latest version of standalone MAME, and they will probably be there a decade later as well.
>>
>>10829125
I think we have to read this post with an african american voice
>>
>>10829176
not a real reason, you are just in cope mode.
>>
>>10829206
Coping about what exactly?

If I didn't like RetroArch, I wouldn't use it. I can't stand shitty standalones so I use RetroArch. It's not perfect, but is far and away superior in terms of features, customization, and performance to standalone for pretty much all the non-alpha cores.
>>
>>10829208
your retroarch is not perfect and it needs to be fixed
>>
>>10829216
The only issues I have are all controller based (better turbo support, more seamless transition between different controllers, ability to bind two inputs to one button), I couldn't give a shit less about most of the non-alpha cores.
>>
>>10829219
>alpha core
you stick out of everyone if you keep using this meme word, anon.
>>
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You know, I might actually try compiling Retroarch and some cores just for shits and giggles. Gonna mess around with build flags, see how much fat can I trim before shit starts to break etc.
>>
>>10829093
What for?
>>
>>10829221
Because that's what they are retard? The PS2 and Gamecube core are many years outdated and missing basic features because they are alpha cores. 99% of the time when people complain about RetroArch being outdated or inaccurate, they are using older versions of cores (most cores have many older versions for low spec machines) or are using alpha cores.
>>
>>10829231
You know what, anon. I don't think we are going to have a good conversation on the retroarch problem if you continue with your passive aggressive behavior. I am really tierd of your insults and they don't really help here.
Maybe you are just angry about something in your life and use this topic like a valve? I can't help you with that, sorry anon.
>>
>>10829230
I want to enjoy the fmv's in grandia, the most important video game in the existing of human beings.
>>
>>10829246
I don't know how you can use an emulator right now just knowing that you are missing out on the obscure bugfix for the romanian version of some game you've never heard of that will be coming next month.
>>
ALL EMULATORS WORK PERFECT
ITS JUST ON PURPOSE THAT SOME GAMES DONT WORK RIGHT
>the emulator conspiracy

It is true, emu devs are doing this on purpose. Some get paid by big corporation to slow down the process on purpose.
Duckstation shouldn't happen, it destroyed the paid check to some emu psx devs.
>>
>>10829252
Grandia's FMVs haven't received an update since 2017. RetroArch's Beetle Saturn core was forked from the 2019 stable along with many later fixes that were ported as well (last core update was two years ago, same as the latest standalone stable). So you are either mistaken or using the wrong core.
>>
>>10829282
Who is this strawman who is mad about DuckStation? We use both Beetle and DuckStation, both are great.
>>
This is why we will never get perfect saturn emulation. Mednafen will forever be in 1.31 unstable.
>>
>>10829287
Did you never heard about those wild rumors?
This is "flat earth" level of conspiracy shit.

Sony, Nintendo and what ever big corp there is. They know they can do little to stop the piracy of their games. So what do they do? They get in contact with the biggest names in the emu scene, maybe help them with a little code so the dev can at least ask for donation for his great emulator but reality is different.
That dev might already have programmed the perfect code but who ever corp it is does not allowe it or they will cut their funding to the dev.

So you get shitton of little psx devs who try to build some emu, it almost works but only almost. And there it will stuck forever.

Once nintendo made some hacker angry, and since then the newest nintendo kernel is leaked, this is why switch emulation became so good so quikly.
>>
retroarch is the perfect nazi platform, where every thread will always stuck in "almost perfect!"
>>
rotroarch
>>
>>10829334
Oh wow, an actual schizo post.
>>
>>10829354
Oh, so you think this is not flat earth level of shittery? You actually believe this is real?
>>
>>10828891
>>10828885

I changed the core version and it fixed the graphical glitches, but not all BSNES cores are the same.
Continue to be mad, though, Daniel.
>>
>>10828937
>This is very much a zoomer mentality that something needs constant updates.
Either it's the 'most updated' or it doesn't need updates. Which is it, Danny boy?
>>
>>10829746
>but not all BSNES cores are the same.
No shit you stupid fucking retard. Do five seconds of research instead of randomly picking one and then crying and shitting your pants that it's not the one you wanted.
>>
>>10827729
NTSC-Adaptive.
>>
>>10827905
Probably, so long as you have the GPU/CPU overhead for it.
>>
just update the beetle saturn core, and everyone is happy
>>
>>10829342
kek
>>
>>10829836
I didn't cry, nor did I shit my pants, you spastic retard. You really need help, dude. There's a reason why you can't keep anybody on the team with you.
>>
>>10829836
>use the same core for hundreds of hours
>no problem
>one game sees graphical glitches
>switch to another one
>problem gone
Meanwhile the RA lead screams at you on /vr/ like an autistic 12 year old because you didn't praise his passion project.
>>
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>>10829227
./configure
make -j4
real 1m27,305s
user 5m27,973s
sys 0m11,381s

That wasn't so bad. Now for the cores.
>>
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Dolphin standalone has option fix this.
Dolphin core does not.
>>
>>10830696
Dolphin is alpha, so it is quite a bit behind and also lacking quite a few settings (such as dual core and in-depth Wii mote motion binding)
>>
>>10830857
Saturn Mednafen has fixed it
Beetle Saturn core does not
>>
Still works on my machine.
>>
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What does the fuck does "alpha core" even mean? The core is derived from an alpha version of upstream? The libretro core version of the emulator is an "alpha"? How the fuck is a layman even supposed to comprehend all this lingo?
>>
>>10831650
You just have to do 5 seconds of online research, you "idiot zoomer." Didn't you know this?
>>
>>10831654
The documentation for libretro & RetroArch are kinda ass if I have to be honest.
>>
>>10831650
it's a meme word only Daniel, the dev of RA, is using.
>>
>>10831650
>/vt/umor zoomer is retarded
never saw that one coming
>>
>>10831660
Of course it is. Look at it's head dev. A terminally online spastic and autistic drama queen.
>>
>>10831873
searching for "retroarch alpha core" only brings up fireburn alpha
>>
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MEDNAFEN 1.32.1
https://mednafen.github.io/releases/

Stable/Unstable notify got removed, now its just a version number.
CONSIDER TO UPDATE BEETLE SATURN NOW
Your cores are out of date!!!
>>
>>10832728
why not submit a PR and do it yourself?
>>
>>10832729
setting up retroarch is already enough work, i will leave this to the guys who know how to do that.
>>
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>>10802680
I only emulate on pc if not on my 3ds for random stuff i want to try (virtual boy), so i use standalone for everything and even then the only time i ever used retroarch is for ps1 emulation on my 3ds for fun. No, i don't care about filters
>>
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I just updated mednafen in medgui without any problems.
>>
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>>10832731
>setting up retroarch is already enough work
Nigga, it takes less than 10 minutes to grab the source code and let make(1) compile the whole thing.
>>
>>10832773
Why do you assume people like compiling shit themselves, and i say it as a programmer, idk about retroarch but most of the time is a pain in the ass
>>
>>10832782
>idk about retroarch but most of the time is a pain in the ass
./configure
make

Damn, I should apply for Google.
>>
>>10832783
Nvm, i'm a retard i saw the post back
>>
>>10802680
devs realize it takes way less effort creating your own UI rather than having to conform to big brother retroarch rules and demands.
>>
>>10832786
That's just RA though. There's also a repo called libretro-super with scripts for building basically everything.
>>
>>10817259
as dumb as it feels to stream video of a game that's only a few megabytes in size, if the alternative is to have my friends drop the whole thing out of frustration because they got filtered by retroarch, i'll just stream the game for them.
>>
>>10832728
>>10832737
>>10832731
>>10832782
all very organic posts that are all totally different and unique anons caring about one particular core not having unstable updates to bugfix Lithuanian versions of a couple games they've never heard of.
>>
>>10832728
>UPDATE BEETLE SATURN
What for?
>>
>>10832728
Just checked the beetle core, still Out of da te.
>>
>>10802680
Being obsolete is just a factor of how RA works. There are a few cores that are the best emulators for a certain system, but the nature of how emulators have to be ported to retroarch is going to mean that 9 times out of 10 its outdated. There are advantages to retroarch's system, but being up to date isn't one of them.
>>
>>10832919
I got filtered by RA at first but my homie sat me down and explained it. I'm glad he did because I'm doing my own thing now.
>besides my internet is kind of trash
>as are two of my main homies
>remote play seems to be shit like 90% of the time
>not to say we haven't had some success with it before
>just not often enough that we choose to use it instead of other available options
>>
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>>10833182
Danny Boy is upset!
>>
>one girl (male) complaining about a version number
>can't give one example of why it matters
It's been three days. Get a job.
>>
>>10834076
You first, Danny.
>>
Update beetle saturn core
>>
>>10834206
Why?
>>
>>10834212
It sucks almost as bad as your front end.
>>
>>10834212
It has to be, anon. It is what it is.
>>
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>this fucking thread
I told you all about Daniel, and some of you doubted. I hope you see now why RetroArch is in the state it's currently in.
>>
why does this schizo think everyone is danny?
is it a coping mechanism?
>>
>>10835540
I noticed as soon he tried to push the "alpha core" meme.
>>
>>10822487
This is almost always the case with Danny. The only time I can think of that I ever considered taking his side in a spat was when Stenzek threw his little shitfit over supposedly "stolen" code. You know you got a real basket case when even Danny looks reasonable.
>>
https://twitter.com/leaksretro
>>
>>10835554
>is it a coping mechanism?
no it isn't, danny
>>
>>10804353
>koko-aio
muh nigga!
>>
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Compare pic related with what used to be Libretro's stated mission goal of NO MONETARY DONATIONS EVER, THIS IS FINAL AND WILL NEVER CHANGE:
https://web.archive.org/web/20140209192003/http://www.libretro.com/index.php/mission/
The day can't come soon enough for a fork or alternative that does everything RetroArch does.
>>
>>10809349
>are people just brainlets
yes
>>
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>>10835572
So, the Wild Rumors are legit a think within the emuscene? EmuDevs take paychecks from the big corporation and slow down on purpose any development of emulation?
>>
>>10835572
Good stuff
>>
kek and there are people that STILL use RetroArch, let alone shilling it for their overlords
>>
>>10835572
>Libretro buildbot hard drive has copies of official Xbox Development Kit, Playstation 3 Software Development Kit, and uses them to make RetroArch builds for PS3 and original Xbox. Copy of Xbox 360 SDK also should be there, as it was used with earlier versions of RetroArch

oh boy
>>
>>10835574
>i cant be wrong if everyone i disagree with is the same person
Seems like a coping mechanism.
>>
Wait, if the SDK's of said console is already out in the wild, than why is there still no 100% working emulator? wtf
>>
>>10835609
I still use it because there are things it does that other standalones do worse or not at all. But believe me when I tell you as soon as a better alternative pops up, I'm ditching it. At this moment, ares looks like the most promising candidate, though it's going to be a while before it gets there. Unlike RetroArch, it uses fully original cores not derived from existing standalones, so it doesn't have the problem of cores being outdated, but rather underdeveloped, though at least it clearly states which cores are in an early experimental stage. Its focus is also on accuracy, so while it means it's not toaster friendly, it also means all the focus is on a single core rather than a cavalcade of them, where it's not clear which you should use (see RetroArch and its gorillion SNES cores, or the confusion surrounding the two N64 cores, for example). It's missing a lot of features still, so I don't expect it to replace RetroArch anytime soon, but I think the focus on core development first is right, at least. Features can come later.
>>
a real original xbox sdk exist out there and emulation is still shit? Why?
>>
This reads like the retroarch devs steal left and right everything they can!?
https://retroarchleaks.wordpress.com/2018/02/23/retroarch-and-proprietary-sdks/
>>
LEAK UPDATED BEETLE SATURN CORE
>>
>>10835641
you forgot the part where he wants money from it
>>
>erm it's about ethics in emulation
the people pretending to be upset by this are just mad because they can't use retroarch anyway
>>
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fucking assholes
>>
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>>10835643
>>
>>10835646
Nah nigga, it's about the fact that, just as it was formerly stated in the libretro mission statement years back, money IS a corrupting influence in emulation and leads to all kinds of backstabbing and friction, and the rot has indeed set in since they went back on that statement and began chasing money and clout. What emudev in his right mind is going to want to contribute to a project that makes money and where not only do they not see a single cent from it, but its lead dev openly tells them they can get fucked if they expect any remuneration at all from their effort? Not that they ought to make money from this enterprise, mind you, but neither should libretro. The fact that they so blatantly went back on such a strong stance probably speaks volumes about Danny's ultimate intentions even from the beginning when he was saying all these things.
>>
https://retroarchleaks.wordpress.com/2017/03/26/what-happens-with-the-other-650/
>noncom
i guess this is about non-commercial cores to be able to resell it?
Sorry, but i start to understand stenzek side.
>>
>>10835675
Stenzek is a fool in his own right. He too expressed that he didn't want Duckstation to be sold or make money, but because he used code from Mednafen and PCSX-R, he licensed it as GPL, which does allow commercialization, and then got bootyblasted when Piepacker, which apparently makes millions, was using the Swanstation fork to provide PS1 emulation. If he didn't want his work to be commercialized, he shouldn't have used GPL-licensed code.
>>
>>10835669
So don't donate.
>>
>>10835691
i can imaging that mednafen and pcsx also don't like to be used to be reselled. Maybe those devs are no as much aware as stenzek about how it looks behind the retroarch scene. considering this: >>10835572
>>
DanteAli> I guess we need to do more shameless marketing
DanteAli> I want to start earning money
DanteAli> big money
DanteAli> with libretro LLC

https://retroarchleaks.wordpress.com/2017/03/26/what-happens-with-the-other-650/
>>
there we go
>twinaphex: Non-commercial means non-commercial, and I at least want my copyright now on all libretro files.
>>
It is not just stenzek, teh mame dev also dislikes their money grief.
>>
>>10835701
Notaz, who develops PCSX-ReARMed, works closely with libretro, actually, so I can't imagine he cares too much. Not sure how Ryphecha feels about the Beetle forks. If she resents them, she's never expressed it in public. Might be indifferent to the whole thing, really. It's only Stenzek who raised a big stink about it.
>>
Stenzek was right.
>>
>>10835713
>[Deleted] <Autechre>, 'mamedev is saying we violated their license'

https://retroarchleaks.wordpress.com/2019/06/02/mame-libretro-reicast-drama/
>>
>>10803670
So many... From the top of my head: radius, bparker, mudlord, aliaspider, cthulhu, stenzek...

Thanks, Danny!
>>
>>10835712
>>10835725
Eh, MAMEdev (or some of them at least, notably cuavas, mooglyguy and Haze) are another bunch of autismal faggots with their heads up their asses. Sometimes they're right to shit on Danny, but other times it's pretty apparent they have an axe to grind. They're quite fond of stirring shit themselves, too, often going to emulation subreddits (inb4 go back, I don't frequent that cesspool, I just know the drama) and leaving passive aggressive comments in threads about RetroArch that have nothing to do with MAME whatsoever. And you better believe they're opportunistically there whenever a controversy involving RA (but not MAME) crops up.
>>
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https://retroarchleaks.wordpress.com/2017/12/02/squarepusher-vs-the-world-nvidia-and-steam/

wild rumors are true
>>
>>10835745
I don't fucking care, all i see is some assholes holding way to tied on the emuscene for no reason (money is not a reason). These RA shitheads need to get their shit right. Fucking retards.

Maybe it is time to hand the project to someone else.
>>
>have 8bitdo m30 for mega drive and saturn
>have sn30 for snes and gba
>have nes classic controller for nes, gb, gbc, pceng
>have original gamecube pad for gamecube and n64
>have 8bitdo pro 2 for ps1, dreamcast
>every time should remap controller
>no tv filter
>no software rendering
>half of the core options doesn't exist
Lmao, fuck this shit. Even for RA i use BizHawk now.
>>
>why did retroarch no develope in the last years?

>danny getting free Nvidia GPU's has nothing to do with it
>>
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And here i am, telling you to simple update the Beetle Saturn core. Everything could go so well, but no. I am just the retarded troll on the internet.
Now imaging how things went down if you only had updated the Beetle Saturn core.
>>
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>btw, sale on steam
https://retroarchleaks.wordpress.com/2017/12/02/squarepusher-vs-the-world-nvidia-and-steam/

lol
>>
>>10802704
>>10802742
shader?
>>
>>10835751
It's open source. Just make your own fork if you're so mad about it.
You can update the Saturn core while you're at it.
>>
>>10835751
>pissing off lazy entitled faggot emudevs
idk, that sounds kinda based to me

>>10835776
dude, no one cares about you. no one cares about your little suggestion. you don't even know why YOU care because you can't even name one single improvement you care about. compile it yourself and shut the fuck up and fuck off you autistic retard
>>
>>10835804
>Just make your own fork
As long as you restrain Danny for me. He gets pretty mad when someone tries to fork "his" open-source (!) project.
>>
>>10835817
shut up danny
>>
>>10835836
so?
>>
Fresh Bread
>>10835851
>>10835851
>>10835851

get in here
>>
>>10835745
>>10835817
when it comes to that the mamedev are a class of their own, it's the only thing ra gets right so there is that!
>>
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>>10835836
>He gets pretty mad when someone tries to fork "his" open-source (!) project.
He can go ride a cactus. The GNU GPL protects me from his ego and autism.
>>
>>10827740
You need a PhD in emulation to figure out all the features within the retroarch menus.



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