How does Duke Nukem compare to Doom or Half Life?
its first person and you shoot people
Douk’s main attraction has always been the man himself.
>>11215352Duke Nuke: cool but some levels are shitDoom 1: game is shit after the first level because it's all the same and repetitiveHalf-Life: Great game until Xen world
>>11215359eh, duke 3d is just a good post-doom fps, quoting movie lines was just extra
>Compared to doomLevels feel like actual places, instead of abstract bullshit with spess/hell textures>Compared to Half lifeDuke is more traditional, every map is a stage where you get scored, versus half life where each map is chained together with load zones to feel more like one long experience
>>11215352In the middle.
>>11215352Duke Nukem is a side stroller and the other 2 are first person shooters. Apples and oranges.
>>11215397oooooooo burned, OP! This anon speaks the REAL truth.Duke 3D has great multiplayer. There was a map i used to play with a small set of buildings and a ton of interweaving hidden air ducts and passages. Some great community stuff like that.Doom multiplayer is... unbalanced at best.Half-Life multiplayer was rad in small numbers, in large numbers it's... crazy chaos. Almost unplayably so. But 1 on 1? 2 on 2? 1 on 1 on 1? Legendary stuff, frankly.
For me, it’s Duke Nukem II.
>>11215352It's not as good but still kinda fun.It was one of the first ones you could up the resolution on so it looked great for the year it was released (I think quake you could too except it was buggier)Not as interesting now (because games and gpu's are released 10x slower) but vg's were new back then
>>11215352Inferior to both but has good one liners
Am I the only one who thinks the movement in Douk feels a bit strange? It does not feel as smooth as Dooms movement (or Blood, Starwars DF1, Half Life, etc) for some reason and it bothers me.
>>11215352Favorably.
>>11215352It's an American equivalent of JoJo - an unbelievably homosexual game with the grain of irony. In terms of gameplay, it's okay, pretty boring enemies, but the weapons are satisfying and some levels are really cool. It's a shame everything is gray.
>>11215352play it and find out for yourself you imbecile.
>>11215359Nah, it's the real-life inspired places and all the little touches, like when you discover you could move the balls on the pool table around, or get shocked by electric outlets, etc.
>doomI'm doing a replay right now. I think in the context of its stronger adventure focus, levels being logical thematically coherent places it works, but judging it solely in terms of the combat ballet it definitely suffers in comparison. I'm exposing myself by admitting to watching a civvie video but I immediately thought of the shotgun dance bit, shotgun shuffle behind cover shotgun, something you'll need to do hundreds of times over the course of episodes 1 and 3, plays out pretty much the same each time.>halflifeI think duke compares quite well especially for something from 1996. It has the same kind of puzzle platforming setpieces but it never has to completely abandon non linearity to make it work.
>>11215352I haven't played much of them but from my experience Doom is much older style, Duke 3D offers twin stick controls if you play the N64 or PS1 versions. There's also a couple Duke TPS games I haven't tried yet. Personally I prefer the older style FPS like Wolfenstein and Zero Tolerance, Duke GBA is nice though
its faster and encourages snappier action than doom. because most enemies are hitscan and most of your weapons are op, theres a big degree of rapid action in most stages alongside utilizing explosive set pieces.basically, it just feels a bit more energetic than doom and has crazier weapons.
>>11215816It also encourages you to keep switching your weapons since enemies are really vulnerable to certain weapons.
>>11215825yeah, i think doom has more "vague" weapon switching whereas duke has more specific weapon switching. you have more varied options in doom for what to switch to whereas in duke what to do is pretty cut and dry tactically if that makes sense.both do it well though
ITS EXACTLY THE SAME
>>11215392>>11215728kill yourself
All of them kinda sorta fight in their own leagues to me.
>>11215363>after the first level*after the first episodeafter the shareware episode to get you to buy it, its shit.
>>11215701I feel the same. Decino pointed it out about Build Engine games at some point.
>>11215352>badass action hero has soft nerd hands
>>11215352Its amazing and my favorite Doom-Like that isn't Heretic and Hexen.
Are there any good Duke Nukem games besides 3D?
>>11215352Duke 3D had more things in the world to interract with and had more humour.Doom was right to the point of shooting things.Half-Life was a lame bag of wank with two or three not shit maps that instead wanted you to jump a lot and had a gay ass "story".
>>11215775This. The familiarity and interactivity made Doom obsolete the day Duke 3D came out.
>>11215407I never really played duke multiplayer for some reason, everyone played Doom 2 on dwango but I assume duke was possible because we were playing games like Warcraft 2Did the pipe bomb fuck up the meta? I'd think remote detonating one shot kill weapons would be insane against human players. Otherwise the pipe bomb was so perfect in single player I think people would have kept on copying it forever like the Doom shotgun.
I played doom and duke recently for the first time. doom 1 and 2 both feel very simple in comparison to duke. Enemies, weapons, puzzles etc all seem to have more complexity and depth compared to doom. Not that doom is bad, but I think duke nukem 3d had the experience of a lot of other games in the genre to draw from.i don't think i ever finished half life.
>>11217321the pipe bomb is the most satisfying weapon to use in the game.
half life is good too but prefer doom and duke 3d
>>112168791 is pretty good if you can tolerate it2 is also pretty good from what I've heardPeople said nice things about Manhattan project
>>11215352It's an FPS. It's got attitude. It's very enjoyable and competently programmed. It doesn't feel like Doom. Doom has a fast paced tone of seriousness. Duke3D has more exploration and humor.
>>11215352Duke Nukem 3D + Doom? O_o> "DN3Doom"https://m.youtube.com/watch?v=BWutKWl2IY0&pp=ygUHRG4zZG9vbQ%3D%3DAwesomeness of the endlessly configurable, lightning fast GZDoom port with a surprisingly polished and faithful adaptation of Duke 3D.Build engine destruction tricks seem absent in this vid (any emulating them would be up to doom mappers), but there are some fun gameplay additions that help on hairier difficulty levels. Lol.Mix n' match gameplay modifiers, enemy packs and maps to your liking. Also just noticed this vid seems to have the better SFX and dialogue samples from Duke3D World Tour. The version I have is the old school low-rez sounds of the base game. Need to resolve this.
>>11217419>Enemies have more depth and complexity in dukethis is blatantly untrue.
>>11216879excluding the expansions not really no, if this were the 90s and you had an n64 zero hour would have been ok. the other games are sort of interesting curiosities but none of them are 'good'.
>>112168791 is decent, 2 is good.Duke Nukem Color is more or less like 2.Manhattan Project and Time To Kill are honestly not bad at all.>>11217419>Enemies, weapons, puzzles etc all seem to have more complexity and depth compared to doomThat can be argued in detail.
>>11215535duke mogged quake. he wasn't afraid
>>11216879I always liked Manhattan Projectgameplay's mostly alright (only the space levels are a bit tedious for me), has some nice music and some of the best Duke one-liners
>>11219171IMO they're just about on par with each other in terms of gameplay design and technology. You would not find any other shooters in 1996 which were anywhere close to as good as those two games.
>>11219207takes balls of steel to not be afraid of century defining 3d technology. this should be inspirational for any indie dev out there today. be like duke was. stand proud.
>>11219236iD and 3D Realms (Apogee) were very roughly in comparable seats, at least for the time, with the one main difference being that Apogee was also a not-small computer game publisher (even publishing for iD in the past), and that their autistic genius wrote sloppier code (but it was still good).Beyond that, they were kind of just this gathering of fun and talented dudes with some good visions and ideas, and who had made enough money on previous ventures that they could realize grand games like these.Studios like these were the real heart of American computer games.
>>11218754Well that's how it felt to me. Doom 1 and 2 in general felt very simple and easy. Obviously Thy Flesh Consumed and Doom 2 up the difficulty a lot, but I felt like it was mostly due to the numbers of enemies more than anything. I never had to stop and think about how to advance in a level or how to get past a certain group of enemies in doom. It was all pretty much just one shotting the game. Granted that's on Ultra Violence but I doubt it's much different on the highest setting.
>>11215775>real-life inspired placesI remember going around my daily life as a kid in the 90s and thinking "wow this place would make for an awesome Duke 3D map!"
those alien bastards are going to pay for shooting up my ride
>>11215352I have beaten Doom 1 + 2 many times, quake, Half Life, etc. I cannot for the life of me get through Duke Nukem. I understand it's appeal, especially in it's day, but it just doesn't keep me interested. Every time I try I get through the first couple episodes and then I lose interest. idk what it is. I think the enemy design just isn't appealing and something about the art style just doesn't do it for me. the setting etc, it's all just so silly. I think that's my problem, I really like that doom and quake and halflife take themselves seriously. This game is too goofy.
>>11219207They're sort of different branches of development that were to some extent unified a bit under Half-Life.Quake majored on pure and simple gunplay and deathmatches. Duke majored much more on an immersive experience, and puzzles between firefights which were sort of in the middle of Quake and Doom in their style. They were a lot of fun in slightly different ways, and I remember being bowled over by both when I played them.
>>11219561>destroy fan>Fall>Take damage>Medkit doesn't heal all of itwhy?
>>11219529You're actually right, the pro-doom hugbox general on this board has made many Doom fans disconnect from reality.
>>11219868Doom 2's monster set is fairly flexible and can do quite a lot, the new additions filled a lot of functional gaps in Doom 1's comparatively simple and less varied bestiary.There are indeed some things which Duke Nukem 3D's monsters do better than Doom 2's monsters, but there are however also things which Doom's monsters do better than Duke's.Duke mostly does hitscanners better because their aim isn't lagless, so you can actually strafe or otherwise dodge gunfire. Duke's low tier hitscanners are fairly robust, which is good in its own way, while Doom's low tier hitscanners are very fragile, which is good in another.Duke's monsters do not do infighting in any way like Doom's monsters do, which does make them a little smarter, but it also means that you can't really do something like slaughter gameplay with Duke, where you'd herd large amounts of monsters and turn them against each other.For weapons, Duke's guns are in most ways more complex and varied, but it doesn't have Doom's BFG, which is actually a really fascinating and amazing weapon in how it actually works and handles.Doom has the Berserk Pack, which Duke sort of has with the Steroids, but it's on a VERY tight timer and with the boosted speed it gets tricky to use, so it doesn't give the same kind of opportunity.
>>11215352I've always gotten bored and never finished it once.
>>11219928Monsters in duke don't fight each other but they can hurt each other of
>>11216879The 64 port and maybe Zero Hour for one playthrough. Still sad nobody has done a complete mod of 64's weapons into 3D.
>>11219998Its the opposite for me, half life felt like a slog and i barely managed to finish it, but duke nukem kept my interest throughout the whole thing.
>>11215470No effort for console port?(Nintendo) https://www.youtube.com/watch?v=MylTXobYdoEhttps://www.youtube.com/watch?v=ju0wetF-R-A(Sega)https://www.youtube.com/watch?v=TWy-RUBCic0https://www.youtube.com/watch?v=Rh5bN7EhX6s
>>11215470Wanna great action scroll? Play Super Contra.
>>11219565Same. One of these days I want to setup something proper to try and enjoy everything this game has to offer. When I was young I was too busy playing Doom II and then Blood to really give Duke3D a proper chance.
>>112168791 is okay2 is funThe console ports of 3D are a neat curio but none of them stack-up to the PC versionTime to Kill is alrightZero Hour is pretty good, maybe even a bit underratedLand of the Babes is midManhattan Project is pretty good, probably the best 2D game and the best game in the series besides 3DEverything after Manhattan Project is shit
>>11220320Half life sucked from Xen on, overrated.
>>11215352I prefer Doom for its pace and setting. Duke3D has good gameplay but I don’t care for the zany setting. Doom is more unironically edgy which is funner to me.
>>11220710Xen is good.
>>11219171The atmosphere for the 1st quake was fun to play because of its uniqueness and it didn't suck compared to most games at the time + decent level design I put it on par with Duke or right next to it>>11219565Ha ya it gets a little monotonous after the first 5 levels or so. Other games kept me more interested back then
>>11220568Wish forever release on GameCube
>>11219565It's just not as interesting as those games. In its day, it was lauded for being technologically interesting - it had a level of interactivity that hadn't really been seen in the genre yet and was ultimately mogged to hell and back by Half-Life, which did what it was trying to do significantly better.The weapon and enemy rosters, the level design, the atmosphere, everything - it's all just not as good as its contemporaries.Its enemies are particularly uninteresting compared to Doom, Quake and Half-Life's. You're fighting the same 3-4 enemies for 90% of the game and they're just not interesting to fight, the most basic enemy is essentially harmless, the dangerous enemies are hitscanners, and there's an annoying rocket enemy. And that's basically the whole roster.On top of that once you've played through episodes 1 and 2 you've seen more or less everything Duke has to offer so your interest naturally falls off. Episodes 3 and 4 are just more of the same. The vacation expansion is cool at least because it's rather novel.
>>11217321Everything fucks up the multiplayer. That's why it's fun. A lot of things are instant kill: laser mines, rockets, Devestator spam for more than half a second, unexpectedly shrank or iced. It's a hoot as long as you have a few people who are willing to just go crazy
>>11219857the point was to demonstrate verticality. something doom prior didn't even have>look you can fall now real high, and take damage
>>11219857i think if you let go of the movement key at the exact right time you only take 30 damage and it heals all of it, at least that's my theory unless it's just rng then fuck me i guess
>>11216879Zero Hour is the closest thing to a DN3D sequel as it uses Build engine and even DN3D game code but with a new renderer that allows 3D models and dynamic lights.Time to Kill is also a good action oriented Tomb Raider clone but the game assumes the player is familiar with Tomb Raider style gameplay
>>11217321Pipe bombs don't one shot other players, they deal less damage than RPG rockets and you can survive RPG rockets given enough HP.The real multiplayer meta is hiding laser tripmines in slopes (depending on the slope angle it renders them invisible) or planting them in respawn points and hoping you're not going to kill yourself respawning with it
>>11217321>>11223326and if you mean planting enough pipe bombs to OHKO someone, it's a real risky move because you're going to be wasting time doing that and potentially camping waiting for a victim, and in the end it's easy to miss because the other player moves really fast and can pick up your pipe bombs off the groundAs for shrink rays, using steroids make you grow back
>>11215352Eh, couldn't get into it, it suffers from same thing as rest of build engine games that I tried>annoying hitscan enemies >point-and-click tier of hiding switches/places that you need to go throught
>>11224560I think it's the worst about it, too. Shadow Warrior and Blood (and Ion Fury) all have more interesting enemies. Duke really just has hitscan enemies, an explosive enemy, and a couple gimmicks.
>>11224675Blood had the absolute worst enemies.Yeah let's have tiny ass enemies on the ground that I can barely look at with Build engine limitations.And let's repeat annoying flying enemies in an engine where I can't fully look up with the gargoyles.How about an enemy that you have to kill multiple times and still poses no challenge in an effort to beat you by boring you to death?Or the staple hitscans that give no delay and are pretty much guaranteed to lose you health.
>>11224560Playing through Duke, the amount of times I thought I'd found a secret only to find that actually it was normal required progression was fucking ridiculous.
>>11224717The prison level was the worst.As a kid I never even beat it legitimately and used cheats.
>>11224710imagine getting filtered by a 20 year old game lmao
>>11224717It was opposite for me, I would roam portion of the map in Duke/Blood after clearing out all enemies for 10+ minutes, looking for way to progress, I'd find a switch or something only to find out that it's just a fucking secret, it's ridiculous how often I'd find every single secret before exit, only type of games where I was fuming upon finding secret rather than being satisfied.>>11224720Prison level buckbroke me, point-and-click tier exit progression as I saidI have suspicion that inherited from Doom and Wolfenstein games there was still some sort of pressure to make gorilion levels, but that was impossible since build engine levels were a lot more complicated/had more detailed standard, so instead they tried to stretch out gameplay time by upping difficulty (cue annoying hitscanners in every build shooter) and making level progression obscure.
The exit of the prison level is a reference to the Shawshank Redemption, something you were a lot more likely to know about when the game came out.It's also in an area that you have to unlock through a specific method which by itself should be a clue that there is something there.The only really bad switch hunt / progression hunt in Build engine games is in Redneck Rampage series, especially the first game
>>11215352The water levels may be the worst water levels in all of gaming.
>>11224720when I saw the poster in the cell I instinctively knew to go through it like shawshank, I imagine you would get stuck there if you didn't get the reference.
>>11225873? I could see them being annoying but the flooded city block in shrapnel city was cool if nothing else, going from building to building.
>>11223321>Time to Kill is also a good action oriented Tomb Raider clonefalse
>>11219529the complexity of duke's enemies while somewhat novel is mostly superficial. certainly the way the assault troopers fly around with jetpacks or the enforcers jump around obstacles is neat but it's not something that's all that relevant to a combat puzzle. the elegance of doom's enemies, the way each of them fulfills a distinct combat need is what has supported the endless post game wad community. there's obviously other reasons why duke 3d modding never took off to the same extent but I don't the enemy roster is really up to par to support that.
>>11225873They're fun and the controls are intuitive enough to not be frustrating. Sounds like you need to git gud.
>>11217067It's sad how few games pursued that level of interactivity. Cold Winter is a good one that has it going on.
>>11226009there's a map on the wall of the prison level with an arrow pointing to the room with the poster, as a clue>>11225758>>11224560>point-and-clickPuzzle solving and exploration is an element of old-school dungeon crawling, which is the real design inspiration, not point-and-click.
>>11226009>>11228249there was also "behind the babe" written in one of the dark crawlspaces
>>11228114>goyslop Next time, start with this so I know not to bother to read the rest of your post earlier on>>11228249>>11228504I mean really, how were you supposed to know?!
>>11215352duke is like the in between
>>11228515>I mean really, how were you supposed to know?!I eventually found the hole after turning on Parental Controls, which made the poster invisible and the hole wide open
>>11228136ill check it out, thanks anon
>>11215359main attraction was making those strippers shake it, baby
>>11228591I dont know how anyone struggled with this I figured it out as a child. Even if you dont understand any references you can clearly see the wall is fucked up under the poster. How do you people make it through life with so little awareness of your surroundings?
>>11230331>Even if you dont understand any references you can clearly see the wall is fucked up under the poster.it's not as visible at 320x240, without blown-up brightness and on a monochrome monitor>How do you people make it through life with so little awareness of your surroundings?you would be surprised how seldom one needs to find hidden escape tunnels from prison cells