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I'm someone who exclusively plays shooters with M&KB since I mostly enjoy 90s/2000s-era PC shooters. I used to think this game was shit when I tried it with the M&KB controls patched in, but I started it again with controller and actually think it's a blast like this. M&KB might feel a lot more natural but the games difficulty and balancing is clearly built around controller.

Do you guys think these patched in PC controls fuck up console shooters? I never thought it was the case with Halo: CE.
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>>11215914
Playing shooters with controller was still fine during 5th gen when we didn't know better. Great game
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>I'll play this game in a way it was clearly not designed to be played! What is happening?! Why does it play so poorly???
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I've not tried Perfect Dark with M&KB but I still play Halo with controller. I know it's probably nostalgia or something but playing Halo with mouse just feels so weird to me despite the fact that I play 99% of other FPS games with mouse. For example, I originally played Turok on N64, but have 0 issues with playing that on mouse and keyboard. So I don't know.
I also played that demo for Agent 64 with mouse and thought it was fine, so maybe I'd be fine with PD on mouse as well.
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>>11215947
I think Halo is fine either way cause it's not really an aiming intensive game, so being able to cheese aiming or not doesn't change it too much as it's more about tactics.
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>>11215914
It was obviously the case for halo as well. I don't see how you wouldn't notice unless you played the PC version first. It was super easy to kill everything with the pistol or sniper on PC. It made legendary a joke
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>>11215914
Get a Retro Fighters N64 controller. For the longest time I avoided the system because of it's gay ass controller. This Retro Fighters controller is good build quality and wireless.
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>>11215914
halo was retooled to be played with a controller when microsoft bought bungie. even nowadays with all of them on PC, it still feels better to play with controller. i remember when halo 3 came out i tried with KBM and i was absolute trash in multiplayer. you just can't beat controller and their aim assist. and that's OK.
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The funny thing is that using M+KB makes you play worse on the hardest setting because these games have such generous auto-aim to make you focus more on enemy placement and speedrunning through levels.
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>>11215914
I have played a shit ton of 5th and 6th gen console FPS lately and about half of those with kb&mouse, for PD I played the PC decomp and I have to disagree, neither it or Goldeneye feel like they are balanced around controller at least as far as enemies and difficulty are concerned. The real dumbing down of console shooters happened sometimes between 2001 and 2005 and it was very progressive. For instance the first TimeSpliter makes no compromises and plays just like a PC FPS of the time, but starting with 2 the compromises started with the absurd enemy stunlock designed to give the player ample time to adjust his aiming for headshot, and any time based challenge mode is a piece of cake with the mouse. By Future Perfect, though I love the game, things are even worse and the most blatant example is how boring and easy the zombies challenges are if you can simply headshot them with the mouse.


But everything happened really fast. You need to realize that in 96-97 PC FPS players were still playing mostly with autoaiming and not with a mouse. The late 90s, early 00s (that PD falls into) is the real sweet spot with the advent of Q3A/UT which also influenced single player games, this is when FPS assumed the player was good. Then as the 00s went along a step back was taken with the console casualization of the genre and auto aiming was back in full force in a way that is worse than it was in the early to mid 90s since at least then it was for really hectic 2D gameplay.
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>>11216053
Goldeneye and Perfect Dark have pretty generous hurt animations as long as you shoot and hit them once.
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>>11215914
Are you playing the pc port on Perfect Agent? Because the unlocked frame rate makes enemies react much faster, which compensates a little for the advantage of using M&KB. As for your questions, Ive always found console shooters to be an aberration, playing with a controller is just awful, you lose a lot on turning speed and aim precision.
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>>11216045
I dont understand how what you said makes any sense. M&KB allows me to go straight for headshots if I want to saving a lot of time when killing enemies. Auto-aim is shit because most of the time it will focus the body of the enemy, thus making you waste more ammo.
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>>11216104
Nothing as ridiculous as TimeSplitters 2, also they actually move and react faster too in comparison with TS2 and TS FP
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>>11215914
Wish PDZ port over Wii
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>>11216004
soulless as fuck and far worse than a real n 64 pad. there's nothing wrong with the real controller besides how retarded it looks and has easily the best analog stick ever produced.
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>>11216356
>has easily the best analog stick ever produced.
anon...cmon now...
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>>11215914
>I never thought it was the case with Halo: CE.
That's cause Halo was a PC game that moved to console in the final year of development
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>>11215914
>game's difficulty and gameplay was balanced around on the input method of the platform it was developed for
How many decades it took you to figure that one out? Be honest. Because that's how many decades from now it will take you to figure out how to get laid.
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>>11216630
you sound like an expert on not getting laid. please tell us more anon.
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>>11216630
Given that he wrote the thread at least he has hopes of getting laid some day, unlike poor deprived sods like >>11216053 still stuck in some early teen superiority phase.
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>>11216867
The writing style is very neutral to overall enthusiastic. You would have to be projecting a teen superiority phase on to that.
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>>11216553
I know what he means, it's definitely the most precise. This is not even debatable.
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Bumping this to ask, is there a GE pc port like the one for PD?
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>>11215914
All
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>>11215914
I used to play PD with the mouse injector mod all the time 10 years ago. I had lots of experience playing the game on real hardware prior, so I knew KB+M broke the game's balance, but I still thought it was fun.
>>11216004
Fuck that noise. You can't play with your left thumb on the d-pad and your right on the analog with that controller.
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>>11215956
>I think Halo is fine either way cause it's not really an aiming intensive game, so being able to cheese aiming or not doesn't change it too much as it's more about tactics.
Lol. Try playing on controller with auto-aim off.
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>>11216004
The brawler is a fantastic controller for most games but >>11221131 is correct that it makes the optimal control scheme for GE/PD impossible
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>>11215914
evri tiem
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>>11216553
the n64 controller is more precise, we are not talking about how it likes to crumble to dust
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>>11221205
For me its 75% enemy health and 400% enemy damage, it really makes things more interesting.
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>>11216553
>>11218175
>>11221208
What they're talking about is that the N64 is the only mechanical/optical analogue stick in widespread use that in theory makes it a lot more precise than the cheaper potentiometer analogue sticks that are used in basically every other analogue stick today. It's also why it "wears out" as there has to be friction and it causes wear and tear. It's kind of fascinating, search for mechanical analogue stick n64.
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>>11219126
No, but you can play emulated with no lag, upscaled and with mouse injector and the game natively supports true widescreen too. So it's really close.
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>>11221205
This seems to scale relatively.
If you play Datadyne with 400% health they die fast while area51 guards are skedar and skedar are raid bosses.



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