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Why did they always try gimmicks on the Capcom/SNK crossovers instead of just making what would be the most solid fighting game ever? I still enjoy these games but theres a reason they're not as played today, and it's cause they tried weird shit with them instead of keeping it simple
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Dude do you even understand what you're talking about? They had grooves to represent the gameplay of different series. Like KOF groove, SamSho groove and so on.
Also, "not played today" is more about hardware emulation, until several years ago Naomi emulation didn't have rollback.
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>>11281091
This, OP is a giant faggot. The “gimmicks” are the gameplay mechanics of both games.
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Ratio was poorly thought out in CvS1, but it's easy to understand the rationale behind it for preventing certain overpowering matchups. Grooves were just straight up adhering certain style mechanics onto characters and finding what worked with them. It's not like it's complicated, both devs were doing gimmicks even on their solo titles, and I'd say MvC2's assist pick system is just more overly convoluted in due part to the sheer excess of options with some simply not working worth a damn.
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>>11281091
>>11281102
They didn't work though, which is why nobody plays these games other than people who played them at time of release.....they have no playerbase today at all, unlike other games from their respective companies and probably wouldn't still considering SFA3 still filters many people cause of isms

Especially the weird shit with how your characters strength is determined by how many you use, that shit is special mode experiment shit, not something to base a game around
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>>11281114
git gud
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>>11281078
A pre-fight animation isn't a gimmick, you're devoid of joy in your life. Also CvS2 was as solid a fighting game as you'll find out there.
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>>11281114
>they have no playerbase today at all
Probably because they're fucking Dreamcast JP-only titles with limited access that only diehard parts of the community stuck to if anyone wants to play them properly, versus all the other home ports fucking with balance and removing roll cancelling or the like. Fightcade still has it as a rather popular selection, but generally there isn't much means to play these games in a modern scene without emulation. And we all know people scream and bitch and moan about the modern fighting collections, so no point bringing up its redistribution here anyway.
You just seem like you don't care to think about or grasp the systems and find it overly obnoxious to deal with, so you'd rather just call the devs idiots for not keeping things simple. People love complexity so long as it is isn't stupid, and no one considers these systems to be stupid.
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>>11281114
Cave brained response lol.
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>>11281078
Why do you care exactly? Nobody forces you to play CvS. And besides, devs didn't expect people to play these arcade games for years. They wanted to try something cool and attract people at the time when 2D fighters were in decline.
Capcom had already perfected the 2D fighter formula with ST, A2 and 3S anyway. Little experiments like A3 and CvS didn't hurt anyone.
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My gf prefers CvS2 to MvC2
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>>11281145
didn't ask
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>>11281121
>JP-only titles
Found the non American. Doesn't this site have a local version you can post on?
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>>11281131
Stop being defensive homo. The point is, a Capcom vs SNK game could be the definitive fighting game, but it's not because these games were experimenting with mechanics that didn't pan out well meanwhile everyone is still playing SFII, Alpha, SFIII, KoF98, and Marvel shit.
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>>11281114
Holy shit you retard let me spell it out for you
CPS and Neo Geo have had GGPO (rollback netplay for ages. This is SF2, SFA3, SFIII3S, KoF up to 2003, Garou and so on. This is why they still have big active communities. They also have carryover from arcade communities (from back when those existed, and South America + Asia for everything SNK).
Naomi/Atomiswave didn't have rollback. That's MVC2, CVS2, KOFXI and other games. These got stuck on PS2 for a long time with some exceptions (MVC2 was on X360/PS3), never getting modern release with rollback. CVS2 is literally only getting it with an upcoming Capcom collection in 2025.
CVS2 was pretty damn big back in the day, bigger than SFA3. Few people kept playing it because there was few if any options with online even on emulators.
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>>11281174
>Capcom vs SNK game could be the definitive fighting game
If CvS was straightforward and didn't have its groove gimmicks there would be no point in playing it over 3rd Strike, Alpha 2 or KoF98.
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>>11281202
They should have just made a straightforward game with the option of 1v1 or team based with no adjusting character strengths, you choose one or the other. And have two styles regardless, capcom and snk groove, thats fine.
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>>11281078
While I don't follow the majority of players, I do play CVS2 a lot as it is one of my most favorite fighting games. I think my friends and I spend the most time playing CVS2 over most other fighting games. I don't think of it as gimmicks, but rather the unique product differentiation since arcade operators who may already have a MVS and SSF2X cabinets would want to appeal to a different experience placed next to each other. While there are severe imbalances in CVS2 to keep it from being "most solid fighting game ever", I find those differences making the game more charming and interesting, maybe in part that my friends and I continually randoms select almost everything when we play. Again, I do have an outlier taste in games, but I can definitely say CVS2 appeals to me opposed to the majoirty but I like the game as it is with all its uniqueness over more popular games that others play today.
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>>11281498
OP is just a retard. CvS2 is widely considered one of the classic Capcom fighters. It was on EVO main stage from 2002 to 2008, way longer than most games. It was basically a mainstay of FGC and a staple game at tournaments. "It wasn't popular, no one plays it" is OPs pure cope because he got filtered
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>>11281130
Cave brain is when you close your eyes and see bullet patterns to dodge
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>>11281078
People playing the game don't go online because no reason to do so, is just enjoy the game.
People that talk about the game got killed because controls don't have the gameplay scheme for retards hence hating it or simply contrarians.
Either way not a good example, is like when i played kof with someone and he was "how you do those moves" and i was like "is just hadou-ken, shouryuken and tatsumaki kenpu kiaku" yet he never got it, worse of all they make guides for new players and the are pathetic pretentious shit.
> to do this move in console is 6 1 2 +Q
And you think "what is this retard saying??" Because makes no sense at all.
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If you bought a CPS3 machine literally the only games you could hope to make any money with literally ever is, was, and will be Jojo's and primarily 3rd Strike.

If you had a Naomi machine you thanked Buddha you could actually replace CvS2 with something that didn't have a console port two years ago like Guilty Gear or Melty Blood.
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I played CVS2 for a few hundred hours back when it was released and played in a few tournaments.

The game just gets really stale after a while due to the presence of Sagat, Dictator, Blanka, Cammy, and Sakura dominating so much while also each feeling like they were some of the least thought out and play tested characters. Four of those five don't even have new sprites. They're shoe-horned in from the Alpha games.
Meanwhile almost all of the SNK cast is low-tier, yet they were created from scratch for this game and CVS1. It's like the best parts of the game that got the most love from the developers are hardly seen in competition.

And personally, I just don't care as much for team based gameplay as one-on-one over multiple rounds.
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I swear some autist trained a bot on being a big nigger that just shits on beloved classics all over /vr/
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Thoughts?
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>>11282097
Eh. I'm an SNK guy but never got into this one. You'd expect KoF style hop / hyperhop, but no. So what was the point in making this after CvS2 is beyond me. It's not terrible, just feels awkward, and boss chars feel OP while many others feel barely playable.
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>>11282061
You're just an estrogen filled beta male who gets overly defensive, try a steak instead of rice.
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>>11282097
Always hated that this wasn't a team game. It's not like that alone would've saved it but it was a real deal breaker for me personally at least.



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