[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: MAP14_einsxlt2.png (211 KB, 1148x820)
211 KB
211 KB PNG
DOOM THREAD / RETRO FPS THREAD - Last thread: >>11273171

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
DOOM Shovelware:
https://drive.google.com/open?id=1Xy-YDWytlEa2CS9rit-PUgcieh4MrGzR
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games (pre-configured):
https://mega.nz/#F!3t8nzSIS!947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA
https://drive.google.com/open?id=1ppJLNvQEPfP4FsOCQBak1TMvPUIswCac

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MULTIPLAYER SERVERS
FPS (Rolling schedule): http://clovr.xyz/
SRB2Kart: https://pastebin.com/gPdytB18

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
http://clovr.xyz/wadsup/
>>
File: vertex.png (2 KB, 497x255)
2 KB
2 KB PNG
=== CURRENT PROJECT ===
/Vertex Relocation/ PHASE 2
IWAD : Doom 2 | Format : Boom
RULES AND CLAIMED SLOTS : https://pastebin.com/CrVTqGvr
BETA V4 : https://files.catbox.moe/s4aonf.wad

=== CURRENT RELEASE ===
Fore/vr/ Alone
http://clovr.xyz/wadsup/doku.php?id=fore_vr_alone

=== NEWS ===
[10-1] Blood: What Lies Beneath has been released
https://moddb.com/mods/blood-what-lies-beneath

[10-1] Eviternity 2 has gone final
https://eviternity.dfdoom.com/

[9-29] Fore/vr/ Alone is on idgames!

[9-28] Doom comic-inspired gameplay wad
https://doomworld.com/forum/topic/146746

[9-26] Hell Frontier megawad now has a release candidate
https://doomworld.com/forum/topic/148356

[9-26] Maria no Jigoku has been released
https://doomworld.com/forum/topic/145951

[9-24] Sandy interview on Doomworld
https://doomworld.com/forum/topic/148308

[9-23] Half-Life 1 pre-release build
https://archive.org/details/nettest-2

[9-13] Monster Sounds EX, expanded Doom monster SFX
https://youtu.be/ceAamYSdfqc

[9-13] FastDoom reaches 1.0 release
https://github.com/viti95/FastDoom/releases

[9-12] Back to Base(Q2)ics Jam 1 has been released
https://moddb.com/members/map-center/addons

[9-9] Legendoom v3.0 has been released
https://forum.zdoom.org/viewtopic.php?f=19&t=51035

[9-5] Tei Tenga, a simple weapons mod using id Vault assets
https://lossforwords-atmo69.itch.io/tei-tenga

[9-2] Constriction 1024 now has a release candidate
https://doomworld.com/forum/topic/147591

[9-2] Mindprison Project, a limit-removing megawad
https://jmaa.tv/mindprison-project

[9-1] Dr_Cosmobyte releases Codename Nomad, a vanilla+ weaponset
https://dr-cosmobyte.itch.io/codename-nomad

[8-31] Skelegant releases DEHEXTRA Eraser weapons mod
https://skelegant.itch.io/eraser-weapons

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0
TO SUBMIT NEWS, REPLY TO THIS POST (ideally with the [mm-dd] date bracket)
>>
>>11281938
Give me a list of yankee stereotypes and i will pick one
>>
>>11281950
I mean Yankee the new yorker or Yankee the delinquent Japanese girl
The latter may be spelt Yanki
>>
>>11281950
I cant tell what was worse design wise,shub-niggurath or the icon of sin
>>
>>11281934
Jack editor, Trenchbroom, or Other for editing Quake engine and Goldsrc engine editing.
>>
File: 1000886225.jpg (45 KB, 639x480)
45 KB
45 KB JPG
>>11281957
think he means Yankee as in American in general
>>
>>11282007
Trenchbroom is the easiest and most versatile, though I don't think it supports GoldSrc decal objects yet. Jack has some niche utility, but it's overall more difficult unless you're just already accustomed to oldschool editors.
>>
File: absolute donnybrook.jpg (74 KB, 800x600)
74 KB
74 KB JPG
>>
hey niggers what is your favorite wad of all time
>>
>>11282139
hexen.wad
>>
>>11282139
voices.wad
>>
>>11282139
wow.wad
>>
>>11282139
tips.pk3
only true boomers will remember
>>
>>11281935
a suggestion for the /Vertex Relocation/ pastebin: put unclaimed maps in the list also so it's easier to scan for them. I'm feeling a hankering for mapping
>>
Erasernon, is it OK for someone to upload your mod to KEX Doom's mod browser?
>>
File: 84978375_p1.jpg (264 KB, 1024x768)
264 KB
264 KB JPG
>>11282094
https://www.youtube.com/watch?v=6SDNQbWXhD4
>>
File: 1712801152604642.png (221 KB, 400x324)
221 KB
221 KB PNG
>>11282248
Muchos gracias
>>
File: friendly caco.png (13 KB, 252x264)
13 KB
13 KB PNG
>>11282239
maybe with empty names like so:
>MAP01: Entry Job
>MAP02: Underbase
>MAP03: Getting Tight
>MAP04: Sheepnado Decimates Infested Starport
>MAP05: The Wasteland Tower (The Waste Tunnels) - Anon | https://files.catbox.moe/wexbk3.wad
>MAP06: Her
>MAP07: Circle of Secrets
>MAP08: Combination Lock
>MAP09: WIP
>MAP10: Gazoline Processing
>MAP11: Witch Doctor
>MAP12: Seaside Sanctuary
>MAP13: Easy Street (Downtown) - Anon | https://files.catbox.moe/zl8rfe.wad
>MAP14: WIP (The Inmost Dens) - NepNep
>MAP15:
>MAP16: WIP (Suburbs) - anon
>MAP17: Feline Squire
>MAP18:
>MAP19: With great displeasure
>MAP20: Red-Handed
>MAP21: Foo Fighters
>MAP22: The Crematorium
>MAP23: WIP
>MAP24: WIP
>MAP25: WIP
>MAP26:
>MAP27: Eviction Notice
>MAP28: Wrong Way
>MAP29:
>MAP30: A Hole Where You'll Burn to Death
>MAP31: Room Relocation
>MAP32: WIP
>MAP33: Anon Becomes a Siamese Twin With a Shark
>>
trying to come up with a map idea. a maze maybe? but that's just frustrating
>>
what are the best classic/vanilla Quake maps? is there any guide or resource on this out there?
I want stuff that works in DOS/WinQuake
>>
>>11282335
I don't think anyone really makes that distinction in the Quake community and they just play on sourceports. I guess you get check Quaddicated apply the classic tag or check the old Crash review site.
>>
File: Word cloud.png (387 KB, 1150x1150)
387 KB
387 KB PNG
>>
>>11282252
>Let GO of the camera, Carl!
>>
>>11282376
>play quake tv
>mapping /vr/ lost
>forever high
>wad hell
>pirating barbarian
>>
>>11282376
>cute miss
>trigger neat went cleric dude instead
>ground needs monsters
>fore/vr/ next toilet
>sitting toilets struggle
>scythe vampire
>barrel specific switches
>satan strong
>working chaingunners appreciate
>>
>>11282462
>scythe vampire
Thy Blood Konsumed does have you play a vampire with a scythe for a weapon.
>>
Got my rockets out an- AUGH
*bunp*
>>
File: 1723289955919986.jpg (91 KB, 1170x819)
91 KB
91 KB JPG
I might be retarded. Trying to get back into Deathstrider, downloaded the latest master zip and plugged into my launcher, but it just boots to vanilla Doom 2. Am I missing something obvious?
>>
>>11282557
nvm seems the zip was corrupted, had to download it as a tar and then extract and rezip
>>
File: ouch.jpg (317 KB, 2016x1512)
317 KB
317 KB JPG
>>11279236
>Fore/vr/ Alone 2: Episode 2
>Every mapper gets hit by a car!

Bit off topic but ordered a painted 3D print of waifu and it looks like she got hit by one. Gotta see if superglue saves the day.
>>
File: stroyent.png (593 KB, 680x1000)
593 KB
593 KB PNG
>>11282436
>>play quake tv
>We're here tonight on Armagon's The Gauntlet to see if tonight's guest star, Ranger, can make it through and to the end in 10 minutes or less!
>This eldritch program is brought to you by... STROYENT! Stroggos' most popular export! Find it at your nearest slipgate today!
>>
File: dangerfield.jpg (113 KB, 432x552)
113 KB
113 KB JPG
>>11282615
I've heard of hotgluing, but this is ridiculous!
>>
>>11282524
Yup. Though I prefer the Baraka armblades and the lance.
>>
File: doom45.png (93 KB, 800x600)
93 KB
93 KB PNG
>>11281935
I hope I'm the same anon who's claimed MAP16! I scanned the list and the thread yesterday and didn't see anyone claim it. Here's a WIP screenshot.
>>
File: file.png (228 KB, 406x532)
228 KB
228 KB PNG
>>
>>11282376
>doom
>>
are there any wads that are really challenging that don't devolve into nonstop slaughtershit by the end?
>>
>>11282743
Plutonia
>>
>>11282743
Sunder
>>
>>11282376
>90s old? sure
>>
Cool wad, worth the wait.
>>
File: 1501886606239.gif (10 KB, 204x136)
10 KB
10 KB GIF
It's the first of Spooktober, so playing some Ad Mortem if anyone wants in
Server IP: 164.152.111.147:10666
Password: penis

Sourceport is Odamex, cuz MBF21. If you're using the console to connect, then it's just
>connect 164.152.111.147:10666 penis
and if you use Odalaunch, it should show up in the list as Booty Lickers Incorporated. Doesn't show up on Doomseeker though, for some odd reason.
>>
>>11282787
>Doesn't show up on Doomseeker though, for some odd reason.
You have to set a master server
>>
>>11282781
Of course it's old, it's from the 1900s.
>>
File: 1583978071745.png (489 KB, 712x540)
489 KB
489 KB PNG
Since the spooky season is now here, I'll finally get around playing AD MORTEM.
Anything I should know beforehand?
>>
>>11282830
skip map28 and maybe map33 and map34
>>
>>11282743
DBP series?
>>
>>11282743
skillsaw's stuff has some of the best difficulty curves
btw more than 10 enemies on screen ain't slaughter. git gud.
>>
>>11281934
Alright, what character is that? I thought she'd be in MAP14 judging from the filename, but I didn't see her. Only the game
>>
>>11282876
Forever Alone is neither vanilla, no idea personally
>>
>>11282743
You mean evolve? Slaughter is the pinnacle of Doom combat. It's why wads warm you up with "classic gameplay" before delivering the goods.
>>
>>11282830
Have fun :)
>>
>>11282876
I think it's Eileen from Regular Show, the map is from 300 minutes of /vr/
>>11282898
It's 2nextlevel4 him, can't be helped
>>
>>11282915
Huh. I forgot, how long has Fore/vr/ alone been in development?
>>
>>11282925
It's been well over a year now
>>
>>11282830
look out for the skeleton
>>
>>11282864
>btw more than 10 enemies on screen ain't slaughter. git gud.
The amount of times I've seen maps get called slaughter, and then it turns out to just be a normal map with at most Suburbs or Omen tier ambush encounters at certain key items, is honestly astounding to me.
>>
>>11282970
Sandy Peterson was a real trailblazer introducing slaughter to doom.
>>
>>11282830
>>11282852
Don't skip a single map, Ad Mortem is good from front to back.
>>
File: I did not care for.jpg (642 KB, 1920x1080)
642 KB
642 KB JPG
I did not care for Alien Vendetta's Dark Dome
>>
>>11281935
Claiming Map 29, I am EtzelFred93 on Doomworld
>>
I noticed Vertex Relocation is mapping for Boom. Does this mean I can start putting monsters on conveyor belts, lmao?
>>
>>11283036
If I were the project lead I would allow this just because of how much effort it would require to dance around the rules like this
>>
>Haven't played Wrath in months
>Pretty as ever
>But the combat scenarios remain as uninteresting as when I last touched it
Almost ready to give up on this game.
>>
I'm trying to play the Kex doom on Steam and it lags for some reason on e1m1 with software renderer and low resolution with no scaling or anything.
wtf is going on.
>>
>>11283048
Kex is what is going on.
>>
File: 1682553154474519.jpg (112 KB, 1242x691)
112 KB
112 KB JPG
>>11282787
I think Odamex SUCKS
>>
>>11282830
I'm wanting to do the same myself but I'm holding out for the final update.
>>
>>11283043
Honestly, don't even bother going on to episode 3. It's the same shit without any level gimmicks, so it becomes even more boring.
>>
>>11283064
final update? i thought it was done.
what's gonna be in it?
>>
>>11283096
Vaeros teased sprite replacements for the monsters prior to phase 3 even starting, but I don't have much faith in him delivering
>>
>>11283125
Has better odds for delivering than Cockblock does.
>>
>>11283129
You're right, at least vae's chances are a non-zero number. It was over before it even began for 94p
>>
>>11283075
I don't need gimmicks as much a better enemy roster. Goddamn this game could have been so great.
>>
>>11282787
And closed out. GGs to those that showed up, especially since it was late on a weeknight. Truly, the spookiest thing was dealing with Odamex, and hopefully that evil will rest for at least another year.
>>
So this is weird, some kind of smooshing of Painkiller stuff and Killing Floor 2 stuff.
https://www.moddb.com/mods/painkiller-for-doom
>>
What's the word on the next Mjolnir patch. Dragon AI need some love.
>>
>>11282637
>You know me, I don't ever get any action. My wife's a succubus, I asked to have sex one night, she told me to go to hell!
>>
I am new, plz help
>>
>>11283209
http://clovr.xyz/wadsup/doku.php?id=tutorials:mapping:first_room
I made this some time ago.
>There are 3 places you can place a texture on lines: Upper, Lower, and Middle. Upper is the wall that's created when you lower a ceiling down. Lower is the wall created when you raise a floor. Middle is the space between (for transparent textures), or a wall that has no sector behind it. You can change the textures either by going into the Lines mode (L, or click the button) and right-clicking them, or by going into the 3D mode (Q) and right clicking the highlighted line there.

Hopefully that makes sense, and if it doesn't I can try to rephrase it.
>>
What's the best, most lossless a way of converting 256 color textures from one palette to another? Preferably in batches.
>>
>>11283229
Slade lets you mass select and convert from one palette to another, just open whatever folder you have those pictures in
>>
>>11283230
I'll try it out, but can I map out what colors go where? I'm looking to convert Doom/Hexen/Heretic stuff to Quake and I don't want to get cucked by fullbrights or odd mismatches due to going from a very vibrant palette to a very dark one.
>>
>>11283240
AFAIK you can't, it'll just guess which colors best match when converting to a new palette. There *might* be a feature for that but I can't experiment rn, away from my workstation
>>
>>11283048
>I'm trying to play kex and
Stop. Just stop, and pick literally any popular community sourceport to have an infinitely better experience.
>>
>>11283245
You can manually color remap a run of colors at a time.
Right click->Color remap
>>
File: 1689237446821638.png (284 KB, 954x528)
284 KB
284 KB PNG
>>11281934
>Not "SOMETHING WIGGLY THIS WAY COMES"
>>
File: 1702209686763180.webm (2.91 MB, 1280x720)
2.91 MB
2.91 MB WEBM
>>11283257
>>
>>11283410
aaaaaaaaaaaaAAAAAAAAAAAAA
>>
>>11283012
>I did not care for Alien Vendetta
ftfy
>>
File: Stock bash 2.gif (116 KB, 1337x297)
116 KB
116 KB GIF
Man, I think I can work with this.
>>
>>11283240
You can make a custom palette in slade that replaces the Quake fullbright ranges with black then convert to that instead of the original (left click playpal >palette > add to custom palettes).
Converting to a less saturated palette is a more difficult matter. Slade comes prepackaged with a bunch of relatively desaturated doom-pal edits. You could try loading the existing textures under one of those before converting to quake. Something like the "Doom 1024" palette for instance will probably have blues more similar to quake's.
>>
>>11283416
>>
File: 1727431844177846.jpg (62 KB, 976x850)
62 KB
62 KB JPG
GZDoom crashed again while running vanilla Doom 2.
>>
File: file.png (48 KB, 694x524)
48 KB
48 KB PNG
>>11283507
Longarm model's done as you can see, and I made a hand to go along with it, not too shabby for a first time effort I think. Just need to do a few more melee animations, then I can export all this shit and paint over it.
>>
>>11283036
you magnificent bastard
being allowed to add teleporter exits makes things easier. on the other hand not doing so is more fun
another way to skirt the rules is to add monster spawners, then filter the randomly spawned monsters based on the size of corridors/pits they can pass, and put teleporters at the end of those corridors. you can kill the remaining monsters with crushers. going to try it with MAP15...
>>11283524
>longarm
>long arm
think about it. also fire arms
>>
thanks for the lunarius wads recs, seems to be the yume nikki of doom
this new maria jigoku wad is also great
>>
>>11283546
corridor width works for filtering in small monsters. but alas, monsters won't walk over edges so I can't filter them out. but maybe a conveyor would work?
>>
>>11283576
bah, small monsters get pushed over the gap. still, a good way to spawn small monsters like imps and zombies or even lost souls. too bad spawners make noise
>>
>>11283051
B A S E D
>>
>>11283410
The native burning sky effect is neat, but there's existed a replication of that for many years now.
>>
>>11281935
Reposting since vr lead seems to missed my map.

MAP23 "Hot reception" for Vertex Relocation.
https://files.catbox.moe/kxefpa.wad
MIDI - GBA; Mother 3 - Natural Killer Cyborg
t.guywithteacup
>>
Anyone play through Tomb of Thunder? I went through the gold keys teleporter in Olympus May Die and got hit with this.
>>
>>11282830
There's a map with friendly Arch-Viles. Don't hit the button next to the caged ones.
>>
>>11283209
Skybox requires a texture on the upper sidedef, as well a the line being tagged and having a specific action (I forget which offhand). Then, each sector you put the same tag on will have its skybox changed to that top sidedef's texture (this is how you can get animated skyboxes btw.) Only works in newer source ports/complevels btw (Boom and never, I believe; might be MBF tho)
Hope that helps. I know I always forget that it's the upper sidedef that needs the texture I wanna use.
>>
>>11282830
Piggy backing off this, can/should gameplay affecting mods be played with it or just go in 100% vanilla?
I've gotten real into corruption cards lately.
>>
>>11283958
IIRC it's an MBF feature that most source port allow on Boom complevels
>>
File: ds_azthecolors.png (2.76 MB, 2560x1440)
2.76 MB
2.76 MB PNG
>>11283952
>friendly archvile level
What an absolute treat of a level, so quaint.
>>11283962
I don’t know how much testing’s been done with mods let alone GZDoom. I played through it once with Deathstrider but that doesn’t change or replace any enemies, just occasionally buffs them.
>>
File: nugg0046.png (326 KB, 2560x1435)
326 KB
326 KB PNG
>>11283952
I absolutely LOVE to hit buttons near the caged archviles.
It's just a small psychological thing, and mappers probably don't ever think about it.

You're feeling safe when they're in cages and you see the button, you know they will stay in their cages until you push it. You can take a breath and calm your thoughts. Sometimes player really needs it, when dealing with huge and/or brutal maps, he will appreciate the moment.

Another thing is, you're not getting magically bombarded by some feral cunts out of hell out of nowhere. Instead you deliberately, willingly decided to face them right here, right now. Even though you absolutely know that this vague linedef berfore the key, once crossed, will unleash the whole hell to anally rape you, it's still not the same. When hitting the button with your own hands, you're in control of your own destiny. You're ready. It makes dealing with this diabolical clusterfuck of rectal frustration much less painful. Once again, imo brutal maps NEED such moments. To give you just a tiny glimpse of control over the situation you ended up in.

And another thing is environmental storytelling. Who put them in? What for? How long have they been here? Why is the switch right in front of the cages and how were they going to deal with them once opened? What about possible other creatures in other cages? Just a single cage in the corner can give the map some substance.
>>
>>11283990
>Another thing is, you're not getting magically bombarded by some feral cunts out of hell out of nowhere. Instead you deliberately, willingly decided to face them right here, right now.
Unless you’re playing Plutonia’s “Hunted”. I feel that’s a case where showing all these caged archviles does everything opposite of calming the player.
>>
>>11284027
Depends, really. If the map already had a dozen or two of them, all hiding in the closets or just getting teleported, then a caged archvile that for once not raping you at this current moment will most likely be a bit calming. If it's just a cage of 10 archviles in the middle of arena clearly made for a huge slaughter, then yeah, it's not very calming.
Even worse when there's visible arch but NO button or "button", then it just clearly implies it will be opened when you're on the other end of the map, and when you come back the room will be full of resurrected shit. I believe it's not a very good design because it spoils the map way too much way too early.
>>
>>11283990
>press button
>archviles start getting crushed
>teleport sounds in a previous room
>>
>>11282246
Forgot this, but no. Fuck Bethesda. If you do upload it I won't stop you nor report it, but still, get fucked.

If you want to play it with a joystick you can use Woof or GZ instead of being a shill.
>>
>>11284078
Based.
>>
>>11284056
>Even worse when there's visible arch but NO button or "button", then it just clearly implies it will be opened when you're on the other end of the map, and when you come back the room will be full of resurrected shit.
That’s great, one of my favorite mapping tropes to run across actually. “Even worse”?
>>
>>11284078
Based, but how talking/asking about the recent port makes one a shill? I dun geddit.
>>
>>11284078
Respectable, their upload thing is a shitshow anyway.
>>
>>11284113
Already explained, it's a spoiler. Archvile presence removes the surprise. While wandering through the map, you will always remember that at some point you will have to go back to that specific room and fight the same demons once again. Sure it can be spiced by also adding new monsters, but usually it's just an archvile resurrecting everything.
Also I'm not a fun of killing the same demon over and over again because this time could've been spent killing more new demons.
>>
>>11284131
>While wandering through the map, you will always remember that at some point you will have to go back to that specific room and fight the same demons once again
That can be a fun thing to have in the back of your mind, especially when you don't know when it will happen. Maybe when you return to that room it opens up even more, and now there's a cyberdemon too? Mixing up """spoiled""" and """unspoiled""" archvile encounters actually sounds like a neat way to keep a wad interesting throughout.
>Also I'm not a fun of killing the same demon over and over again because this time could've been spent killing more new demons.
Seems like a general beef against archviles, then.
>>
>>11284124
You're paying a shit company that may pull a Nintendo on us in addition to not caring about who uploads what. There might be better adjectives but you don't take a minute to look at dogshit and arrive at the conclusion it's dogshit, do you?
>>
>>11282139
GOODWAD.wad
>>
>>11284159
There's nothing they can do to pull a Nintendo on. And even if they manage to do such an impossible task, Freedoom, as janky and bootleggy-looking, is a thing.
>>
>>11284201
not those anons but I would never be okay with uploading to one of these free modlists or whatever after Blizzard changed their policy mid way through the existence of SC2 Arcade because they were mad they didn't win the Dota 2 lawsuit against Valve (Dota 1 being a mod from Wc3).
It's impossible to know what Id/Beth/Microsoft will do in the future so why chance it.
>>
>>11282139
HFFM, unironically
>>
>>11284201
I know. Doesn't make me want to tolerate their bullshit any less.
>>
>>11283867
Every source port except kex flubs the burning sky. What gives?
>>
>>11284225
Special id24 shit
>>
>>11283990
What were they thinking with the shitty arial text on that HUD, god
>>
Has anyone made a wad named COOM?
>>
File: hl1 patch notes.png (404 KB, 850x841)
404 KB
404 KB PNG
lol someone at Valve made an oopsie
>>
>>11284213
Yeah I'd rather my stuff just be on idgames, itch, a handful of upload sites and that be it.

My worry with it is that the "doing a Nintendo" will be them basically bringing down the wrath of shits like Nintendo because there's stuff like Mario Doom on the front page of their shitty mod service, and it drawing their attention to the rest of the community.
>>
>>11284326
EYE crossover hint?
>>
>>11284354
My legs are ok.
>>
File: pumpkin.png (277 KB, 1280x720)
277 KB
277 KB PNG
I want to play really scary stuff made for Doom.
What are actually the most scary doom wads? I know about Ghouls Forest or whatever and also Unloved but thats it ive been away from doom for a long time
>>
File: continium.png (878 KB, 1917x1080)
878 KB
878 KB PNG
ITT: Eraser anon tries making a Plutonia map
>>
>>11284363
Imp Encounter.
>>
whats /vr/'s stance on selaco
>>
>>11284363
You know me the fighting freak doomguy
And we at pumpkin hill
You ready?
>>
>>11284359
You gained Brozouf.
>>
>>11284380
It is true that I killed John Romero, but I am not his murderer
>>
>>11284373
It's okish but it's way overhyped and overrated, it's not the second coming of F.E.A.R that it was made out to be by the devs and media.
>>
File: wretch.png (1014 KB, 1917x1080)
1014 KB
1014 KB PNG
>>11284363
Wretch promises to be scary. I've been getting through it and the scares aren't there yet, but having peered into the WAD made me realize there's definitely scares to be had.

There's a new monster. I haven't seen it yet and now I wish I didn't know it existed.

If spoiler isn't enough, it's made by the same guy who made Maskim Xul.
>>
>>11283881
I actually got it but forgot to update the pastebin, thanks for reminding me
>>
>>11284363
The All-Ghosts Forest was an interesting one. For something that still has Doom gameplay and combat, dead.air has some cool tones, kind of reminds me of Unloved.
>>11284373
Pretty fun, plays like Blood and FEAR, arguably not retro.
>>
What's a nice, QoL-focused wad for Doom 1 or 2, you know, that just polishes stuff, makes weapons nicer and more whompy, nothing too outlandish but keeps most of the original experience intact? I want to have my girlfriend play through Doom(s), so suggestions are welcome. Hell, even if it is a bit more out there.
>>
Finding map 16 of 1994 tune up tedious. The ones before have been fine but this one is fiddly and cramped.
>>
>>11284436
Final Doomer on the Doomguy set, Meat Grinder, Dakka.
>>
File: ohmgood.png (830 KB, 1917x1080)
830 KB
830 KB PNG
>>11284436
Can't recommend OHM by Skelegant enough. It's basically what you mentioned, the guns are a bit nicer-looking and everything player-related is re-shaded or dedrawn to look nicer. You also have a bunch of statusbar options, doomguy and doomgirl mugshots and an optional patch that makes some subtle but welcome changes to the guns.

What I remember is:
>fist deals double damage
>pistol is faster and 100% accurate
>shotgun is a bit faster
>every gun has smooth-ish animations

Here's the link, make sure you get gorenuggets if you want to have some fun gibbing everything in Nugget Doom.

https://skelegant.itch.io/one-hell-of-a-marine
>>
>>11284473
What about lost soul health? NTA
>>
>>11284473
I don't think it changes anything regarding monsters for more compatibility. The faster shotgun helps a bunch against them though
>>
>>11284448
>>11284473
Thanks, Final Doomer is really great and Skelegant looks interesting too.
>>
>>11284502
You're welcome. Make sure you poke around in her Itch page, she has a bunch of cool mods that are a bit closer to vanilla and thus are very easy to get into.
>>
>>
is there any way to have windowed borderless on gzdoom?
>>
Windows update reboot destroyed all my Acecorp load orders for various modsets. Going to be annoying putting this house of cards back together.
>>
You mean with ACL or something else? That's strange either way.
>>
>>11284363
Countrycide, mostly because of sound design
>>
>>11284595
Not really sure why it happened, but Config.xml seems like it just reverted to default. No mod presets, no IWADs, no engines, no command line presets. Will backup in the future I guess.
>>
>>11284424
>All-Ghosts Forest, a vanilla demake of Ghoul's Forest, and a really technically impressive one at that
>Ghoul's Forest (1, 2, 3, and also GvH on the side), a classic series of ZDoom mod, was basically like a Doom remake of Forbidden Forest
>Forbidden Forest is a classic and highly technically impressive Commodore 64 game where you hunted nightmare creatures with a bow and arrow in a dark and spooky forest, which got darker and darker with more and more mean monsters
This always tickles me a little.

https://youtu.be/j86veyiIcS8?si=gFQCHAw22u6PubfQ
>>
>>11284373
I played the first next fest demo and thought the level design was really poor, like worse than most amateur doom maps, though I didn't get lost because I'm used to this sort of game.
Much later I watched Lirik play it and he was confused as hell, probably also confuses normies that just pick it up expecting some fun boomer shooter like they heard about. I feel bad if that is their first experience of the genre.
It's much better to be introduced by something like Dusk or Ultrakill even if they aren't exactly like Quake and let's face it most of them are better off with a 3d one over 2.5d. So far I haven't seen a single good 2.5d boomer shooter indie game on Steam (and no Boltgun isn't indie)
>>
>>11284640
I like that the cover is basically just depicting the game. Bowchad out in the dark forest and facing all these monsters, actual monsters from the game.
>>
Started playing Epic 2 again since it's been years and I noticed it really loves (silent) teleporting monsters and monster closets.
>>
What are the best Silent Hill-like urban decay wads, apart from the Lainus ones?
>>
>>11284626
Which version are you using? Do you have the launcher autostart with windows or do you launch it yourself? It's likely it fucks up on program start, but it's so rare I can't even begin to speculate as to why.
>>
File: 1000886728.jpg (3.8 MB, 4096x4096)
3.8 MB
3.8 MB JPG
>>11281934
got an idea for a wad. need some help. what guns do y'all think these fucks would kit a merc out with? I'm not talking practically, I'm talking what guns do y'all think these guys would be into assuming they were
>>
File: BouncyBoys.png (337 KB, 1172x869)
337 KB
337 KB PNG
>>11284719
Version 1.9.2. Start it myself always, hate things running on boot.
I think it was a huge fluke, but it still is a bit of a gut punch in that I have forgotten a lot of the tweaks I've done, and little QoL mods I had loaded. Can easily get it running again, but won't know for sure if I've forgotten something.
>>
>>11284735
Anything UNATCO soldiers yield
>>
>>11284735
G36, HK416 or f200
Vector or mp7
AS50
HK USP or FN 57
>>
File: 1635992667342.jpg (57 KB, 704x960)
57 KB
57 KB JPG
>>11284759
>yield
I mean wield, kek
>>
>>11284735
If you have to ask, you can't afford it.
>>
>>11284746
I guess for the next update I'll have to add some better and more lasting logging instead of clearing ConsoleLog every time. Plus more information on saving/loading the config. If I can figure out at what stage and why it reinitializes the default config, I could address or maybe even fix this.
>>
>>11284159
Bought 5 extra keys on Steam after reading this
>>
>>11284373
boring + not retro
>>
>>11284797
Refunded 10 games on Steam
>>
>>11284326
It's part of an ARG!
>>
>>11284797
>>11284827
Terminated my account despite "owning" a few dozens games on Steam
>>
>>11284797
>>11284827
>>11284837
Just sold my house so I can buy more graphics cards to mine monero and buy steam accounts with them to level up my gamer power
>>
>>11284842
Fake and gay
>>
>>11284848
False. My internet therapist recommends I have a steam account for every emotion I go through
>>
>>11283962
>>11283979
You can play it with mods. I tried it for a bit with HDest a while back, HND, Naku-Naru, a little bit with Project Malice, it's fine. Maybe some weird things'll happen like the Megasphere teleporting in right at the beginning of map 01.
>>
>>11284853
Woah, what the hell? What's this Evil Dead mod named, it looks fucking cool
>>
>>11284867
BYOC, it's the ash williams class
>>
>>11284867
>>11284878
It's hands down the best version of Ash in Doom. The boomstick is rarely gotten right, and boy did they get it right.
>>
>>11284878
>>11284893
Based. I never cared for BYOC because of the Pizza Tower shit but I'll take a look now.
>>
What would be a good pack pack to play Omertà with?
>>
File: ICU.png (17 KB, 1280x122)
17 KB
17 KB PNG
>>11284775
Thanks "anon", though don't pull your hair out on my account. I'm not a guru but I can poke around the CSharp as well if I get some free time. Despite my current woes, the loader works like a charm.
Only thing I've wanted is the ability to have split GZDoom configs for different total conversions for keybindings. I solved this for the most part with custom commandline settings that load alternate ini files, but those are shared between mod presets. Would be nice to have those contained within "Mod Presets" but at the same time it is nice that they are global sometimes.
All in all, thanks for the tool.
>>
>>11284363
I found Nihility kinda spooky, E2 remake without music and just ambient sounds with some redone monsters.
>>
>>11284797
I just pirated 700 copies of Doom, thereby stealing hundreds and hundreds of dollars from Bethesda.
>>
>>11284958
You really should, because I (NTA) was in the same camp at first. I thought it was all too memey for my liking. However, there are some really good and creative characters to play.
>>
>>11284735
MP7 and HK416 seems very likely, because they or the people they'd hire would 100% fall for the marketing hype and pricetag without thinking or analysing further.
Bonus points for if you depict the actual weak points of them, like the MP7 being comically underpowered, or the HK416 recoiling like an AK47.
>>
>>11284979
I just think the mod's just really bloated. And kind of annoying.
>>
>>11284960
Suspended in Dusk
Bauhaus
Monster Hunter Limited part 1 and 2
People recommend Rainy Days in Casablanca and City of the Damned Children but both have way too many graphic changes to be enjoyable desu
Maybe Mordeth I guess?
Lost Civilization could fit
There's a vaguely Italian-sounding wad in my folder but I forgot ita name right now

I'd like to expand this list myself, anons.
>>
>>11284990
Stop eating so much gabagool Tony and you won't feel so bloated.
>>
>>11284998
This would have been funny if you were replying to the mod makers
>>
>>11284735
I recognize Bill Gates but I don't know who the other one is.
>>
File: IKnow.gif (390 KB, 400x217)
390 KB
390 KB GIF
>>11285004
>>
>>11285010
George Soros
>>
File: th.jpg (55 KB, 474x708)
55 KB
55 KB JPG
>>11284448
Dakka is OP bullshit, the scoring system just makes you feel like you're "doing" something cancelling shotgun reloads and using alt fires to get more points

>>11284735
P90 is UN, if you want to go for a good ol days after 9/11 GWOT feel, a SCAR
Isreali tavor if you want to be cheeky
if I can backseat dev, I like when an assault rifle replaces the super shotgun, something that can burst down a hell knight but with a reload after
>>
I've seen decino entire play of going down, but trip switch (map 10) in the first one I actually remembered when I got to it playing myself
>>
>>11285023
>Dakka is OP bullshit, the scoring system just makes you feel like you're "doing" something cancelling shotgun reloads and using alt fires to get more points
So? It's fun and anon wanted something relatively Doomish in terms of weapons.
>>
>>11284960
Rainy Days in Casa Blanca fit like a glove, I thought, though it's a bit short.
I'm intending to try Infested and Deep Breath with it at some point.
Grime would work.
Zeppelin Armada might be alright.
Alfonzone also has a few sections in it that'd fit. The marble one with the bank robbery level in particular.

>>11284990
This is kinda why I pared down a few characters I wanted to play into just being standalone mods with some personalization here and there. Ash got the most. The title music is a midi version of Stormbringer by Deep Purple. It's fucking dope.
>>
>>11285010
steve jobs
>>
>>11285065
ligma balls
>>
>>11284735
F2000s are peak merccore
>>
It's time for Wednesday Night Wipeout!
Come play some SRB2Kart!

How to join (The short and easy way):
Download the All-in-one repack: https://mega.nz/file/N3kwhCDL#lRuLVeECG3pB_gJWhUZo1Zhp7agcBPYjhlR3ZJKf5n4
Extract it to its own folder (NOT the desktop or program files)
Run "SRB2Kart-Neptune (Connect to vrkart).bat" and wait for any missing files to download in-game
DO NOT run "srb2kart.exe" and expect to be able to join the server.
If you don't have a 64-bit machine/OS for whatever reason: Copy the contents of the 32-bit folder into the main folder

How to join (The longer and harder way):
Download version 1.6 of the game: https://github.com/STJr/Kart-Public/releases/download/v1.6/srb2kart-v16-Installer.exe
Get the custom client we use: https://github.com/NepDisk/srb2k-neptune/releases/tag/Neptune2.3
Get the mods: https://mega.nz/folder/MiUiESSa#CyovwTUnO9TSmqbwMI1xBg
Connect to 51.161.34.159 (either use connect in console or "specify ipv4 address" under Multiplayer)

>I HAVE TO BITCH FAST AND TEXT CHAT TOO SLOW
We also have a Mumble server!
Address: 51.161.34.159 (same as the game server)
Port: default
Password: endoom

>I heard this game supports proximity chat, are we using that?
No.

Pro tips: https://pastebin.com/YV6biqxq
(This is out of date and written for a different server, but it still has a lot of useful information.)
>>
File: FNH FS2000, ACOG.jpg (85 KB, 1200x490)
85 KB
85 KB JPG
>>11285089
I like them because they're like the P90 but not shit, it's just a shame that FN completely abandoned it as a product, with some improvements it would have been excellent.
>>
>>11285098
They deserve to roam free in the ocean, not be cooped up in a gun locker.
>>
>>11284958
Most people play the other classes.
There's also a very good Quote from Cave Story, Marco from Metal Slug, and an okay-ish Sir Dan from Medievil. there's also the Devil Marine, which is a Doom 64 flavored class who I think is one of the more interesting characters, medikits don't work on him so he has to use his weapons for heals.
>>
File: boat gun.jpg (194 KB, 800x485)
194 KB
194 KB JPG
>>11285104
>>
File: 1727464393328178.jpg (14 KB, 400x400)
14 KB
14 KB JPG
>>11285129
beat me to it
>>
File: H&K XM8.jpg (21 KB, 720x310)
21 KB
21 KB JPG
>>11285104
You mean the XM8 should roam free in the ocean, the F2000 is a Nice Boat
>>
File: 1714894547894165.jpg (200 KB, 1753x986)
200 KB
200 KB JPG
>took @#!% hours *minimum* to get to the exit of M6 - The Coiled City - Legacy of Rust UV - Pistol Start
Couldn't be bothered to get that sweet ass weapon because NOPE-ing out of the yellow skull room left the map full of whatever it unleashed + two Archviles. gawd DAMN
>>
File: wretch moment.png (957 KB, 1920x1080)
957 KB
957 KB PNG
Yeah I think this sums up the average Wretch experience.

Here's hoping E2M5 has more room to breathe. Wish me luck in finding the secret exit, anons...
>>
>>11285257
You have more patience than I'd ever have. I think I went into that map with a full arsenal + a mostly full stock of resources, and I still had a miserable time. I don't what kind of people playtested that map and thought "yeah, tiptoeing on a catwalk over a hurtfloor with enemies who throw giant AoE projectiles is a great time"
>>
>>11285275
>I don't what kind of people playtested that map and thought "yeah, tiptoeing on a catwalk over a hurtfloor with enemies who throw giant AoE projectiles is a great time"
The same people who playtested Sigil 2. Really.
>>
>>11285257
Yeah the flamethrower is pretty tedious to use even though it stunlocks easily due to the self-damage. Doesn't help that the chaingun arachnotrons seem to have a shitty attention span for infighting which makes the first room insufferable and feel really random.
Don't worry about the sweet ass weapon, you'll get it later and be expected to use it effectively
>>
File: windows 98.gif (358 KB, 400x300)
358 KB
358 KB GIF
>>11284580
oh so thats why my Deathstrider load order keeps getting randomly nuked.
>>
File: O RZ.jpg (114 KB, 550x550)
114 KB
114 KB JPG
>>11284580
>>
>>11285043
Say are you the same guy who did the ash williams skin for srb2kart? It's pretty nice
>>
File: For(You)-HappyCamper.png (159 KB, 1385x698)
159 KB
159 KB PNG
>>11285294
>>
>>11284580
>>11285304
Wait, what? Is this Star Control Samsara or something? Do you get to play Fwiffo going on a rampage?
>>
>>11285307
This is my WIP StarControl character I built on top of BYOC because I was playing it at the time (And also wrongly assumed that it was meant like BYOB). I might release it as an addon, or might spin it off at some point. Need to add Flagship upgrades and a proper model/views for the Flagship. Also needs some GUI work clearly, but it will have the animated ship pilot views from the original (only the Androsynth ship works in that regard at the moment).
>>
File: 1721522909627178.jpg (160 KB, 1833x920)
160 KB
160 KB JPG
ahhhHHHH
>>
File: 1703842764835780.webm (2.93 MB, 1280x720)
2.93 MB
2.93 MB WEBM
HHHHHH
>>
I don't understand why, when ports both fanmade and official decide to (re)implement the pitch-shifted sounds feature, they just crank the potential range to max. It sounds terrible. Is it because the feature ultimately went unused when the sound system was reworked, so they just take whatever code was there and stick it back in? The X360 and KEX ports do it, and it makes things like rapid fire weapons sound ridiculous. Heretic and Hexen have the feature, but the ranges are much more subdued, so the sounds still play how they were intended to be, but with some subtle variation. Nugget does this by default and the values can be changed, but I haven't seen it in other ports.
>>
>>11285296
I am not.
>>
>>11285338
oh alright, just thought one of the byoc devs dropped in. ash is defo one of the better kits in that mod
>>
File: 1449192260283.png (168 KB, 350x289)
168 KB
168 KB PNG
>>11285320
That sounds pretty awesome.
>(only the Androsynth ship works in that regard at the moment)
>Androsynth
>>
>>11285286
I still don't know why they completely ignored Arachnotrons in E1 in favor of mini-Masterminds, only to barely use the latter in E2.
>>
File: DANCING.jpg (642 KB, 1000x875)
642 KB
642 KB JPG
>>11285351
Time for *Surprising Toys!*
>>
File: EludeThisCasual.png (262 KB, 1217x770)
262 KB
262 KB PNG
>>11285351
Thanks anon. Even if I don't release it to the wider web, I'll drop a version here at some point.
>>
File: doom48.png (149 KB, 800x600)
149 KB
149 KB PNG
a little progress on map16 for vertex relocation
>>
>>11285356
Mini-masterminds honestly felt imbalanced. Spider mastermind's super chaingun quickly turns you into swiss cheese without cover, which is fine on a rare boss-like enemy that usually appears only singular, but feels absolutely cheap and unfun when on an enemy that can sometimes appear in numbers, especially when theres barely any windup.
>>
>>11285379
They're the weakest enemy of the bunch, conceptually. They seem to exist solely so that Coiled City can have some infighting at the start to warrant giving you no weapons.
>>
>>11285374
cool
>>
>>11285337
I've always felt like weapons/environment should have separate variance ranges from what enemies and player grunts have.
>>
File: 1719969658999104.webm (2.99 MB, 960x540)
2.99 MB
2.99 MB WEBM
>>11285093
early ggs new isp by next week
also request if it's not there already: spring raceway (or the whole cup?) from here https://mb.srb2.org/addons/bigo-maps-v4-0-were-sonic-heroes.5225/
>>
File: 3110-3.jpg (21 KB, 640x464)
21 KB
21 KB JPG
>>11285361
Nice, it sounds like a cool idea, almost Operation : Inner Spaceish to have ships flying around maps.
>>
>>11285336
LoR is what I consider an encapsulation of real life cuckold experience in a video game form, a postmodern masterpiece which could only ever rightly rendered through the miserific condition of its sensible creators. Because surely I felt miserable as fuck whilst playing it, and like a dumb fucking idiot for ever hoping on its tact improvement. Fun is beneath their creations, as is fidelity on the lowly part of their "girlfriends".
>>
>>11285513
You should probably keep your weird fetishes out of video games. Weirdo.
>>
>>11285513
It was prob about 8pm tonight when I beat it and I'm still heated about it. Decided to see how others faired on youtube and they're all cheating SOBs i.e. not pistol starting every level.
They just don't know this feel. The Seething I'm doing. By the end of the level I was psychologically scarred, seething because burning the plasma-shot marines sounded just like what I'd been doing every time the autoaim had the flame locking on a little to the right, a little to the left, a little up, a little down, constant damage just witling my health.
>>
File: nonkey.jpg (57 KB, 720x765)
57 KB
57 KB JPG
>>11285093
ggs
>>
>>11285568
They set up the heatwave generator's projectiles so that they can't autoaim and only ever shoot directly forward. They should've done the same to the flamethrower.
>>
>>11282787
>>11283159
Late GGs

>>11285093
GGs
>>
>>11285457
kek, wtf was that
>>
File: 1714765373225071.png (23 KB, 139x172)
23 KB
23 KB PNG
What would you do if you woke up to the sound of a cyberdemon being alerted?
>>
>>11285649
Ask him to step on me
>>
>>11285649
he could be anywhere in the world
not my problem
i'm going back to bed
>>
>>11285664
This, unless I hear the hooves, then I grab the shotgun and hope for the best.
>>
File: You got the shotgun.gif (1.37 MB, 400x225)
1.37 MB
1.37 MB GIF
>>11285649
>>
>>11285649
i get him to infight with anyone i don't like
>>
The other night, I dreamed I was a high ranking competitive deathmatch Team Fortress Classic pro going by the name of Major Downer.
Man, what a dream, TFC having a living competitive scene, me being good at the game. I wonder if I will dream a part two tonight?
>>
Anybody got the original waifu bus image and not the compressed one included in the wad?
>>
File: YLW_Logo.png (20 KB, 319x220)
20 KB
20 KB PNG
>>11285736
One night, I dreamt of a baller-ass game of TF2 where it was still 2007 so there were no unlocks or cosmetics and I was playing a 3 team payload map. RED was pushing the cart, BLU was stopping them, then YLW was also there and I don't know what role they served but they were against both teams. I'm not sure how it would even work but in the dream, I was having the fucking time of my life. Man I miss when that game was good.
>>
>>11284962
Glad you find it useful.
>Only thing I've wanted is the ability to have split GZDoom configs for different total conversions for keybindings. I solved this for the most part with custom commandline settings that load alternate ini files, but those are shared between mod presets. Would be nice to have those contained within "Mod Presets"
I've been trying to think of an elegant solution to this since your post. I don't have anything at the moment and I make no promises, but I can try addressing that somehow. All this kind of inspired me to take another look at the code and refactor some of the more shoddy bits as a warm up exercise. The launcher's been neglected as of late and it bothers me somewhat.
>>
>>11285783
I know it's not a perfect solution but you could technically play TF2 on 360 right now and experience the game as it was in 2007 with all of 5 updates, controller be damned.
>>
>>11285736
don't smoke weed, eat an uncomfortable amount of cheese and drink 3 beers and visualize TF as you go to sleep and this will happen for you.
>>
File: mirror.gif (998 KB, 450x239)
998 KB
998 KB GIF
Please tell me random wads that use a zdoom mirror. It doesn't have to be good.
>>
>>11285736
Thanks anon, you willed today's TFC update into existence.
>>
Any good tuts on implementing IQM models for GZDoom? The ZDoom wiki offers no useful info on this.
>>
>>11285828
I'll never play 3 team payload in my life tho. Mainly because that's actually impossible but still.
>>
What does a skinny mancubus look like?
>>
File: file.png (852 KB, 1280x800)
852 KB
852 KB PNG
>>11285748
Here, anon
>>
>>11285916
Archvile.
>>
File: Doom 3 Guy.png (404 KB, 519x592)
404 KB
404 KB PNG
Well. I'm going to give Doom 3 a try now.
>>
File: blood ok.jpg (16 KB, 314x325)
16 KB
16 KB JPG
Apparently first for What Lies Beneath. Holy balls what an undertaking this must have been. I'm only through the graveyard and it's already insane.
>>
>>11283979
what's the mod on the screenshot?
>>
>>11284363
Total Chaos is cool, though it's such a thorough overhaul that you don't even recognize it as Doom.
>>
File: file.png (677 KB, 1920x1080)
677 KB
677 KB PNG
>>11283979
>Deathstrider
Don't forget to delve into the addons folder within the files to unlock the hidden testicular torsion spell.
>>
>>11286045
That's Deathstrider.
>>
>>11285513
You have to be 18 years old or older to post here
>>
File: azoutside2.png (2.12 MB, 1920x1080)
2.12 MB
2.12 MB PNG
>>11285937
Original or BFG? I have some recs depending on which one.
>>11285990
Tried it for a few minutes last night, enough to leave a good impression. Good start to October.
>>11286073
Now that’s some worldbuilding, and something I might try out with that “Tresspasser” stealth caster even if I try to avoid “evil” spells.
>>
File: ds worldbuilding.jpg (76 KB, 1125x913)
76 KB
76 KB JPG
>>11286256
>Now that’s some worldbuilding
pic related
Is anyone else having posting issues where you click post and nothing happens?
>>
>>11285828
Isn't TF2 Classic basically that and it also has more than two teams?
>>
>Red Team gets the TF2 designs
>Blue Team gets the hi def TFC designs
>Green Team gets the low def TFC designs
>Yellow Team gets Quake TF based designs
>add the grenades back
>no fucking hats or shit
>TFC designs get TFC/Half-Life esque voice lines
>Quake TF gets various grunts and HUHs
>>
>>11286361
>EXCUSE ME! I'M IN NEED OF MEDICAL ATTENTION!
>>
>>11286361
>add the grenades back
grenades are the main reason why you get impossible chokepoints in TFC. if you're going to add them back you'd better keep the uber
>>
has anyone ever made an intermission screen randomizer? i want to put a bunch of different images in rotation so i get a new one everytime i beat a map
>>
>>11286364
Pretty sure LA Tailor Girl has that.
>>
>>11286361
What about an extra team with the Fortress Forever designs
>>
>>11285532
>>11286248
Which one is it? I didn't suffer through its entirety, can't say the same of the most of you beguiled completionists. Same as slopping the hogs in regards to you really.
>>
>>11285568
>continuous play is cheating
Take the stick out of your ass, autismo. If pistol start was "the intended way" to play doom, id would have done it in doom 1+2
>>
>>11286370
im dissecting it now, zscript keeps flopping on me but maybe im competent enough to take out what i want out of other mods
thx
>>
>>11286405
>If pistol start was "the intended way" to play doom, id would have done it in doom 1+2
>>TIP: Save your game and safe it often. When you die, you're back to the beginning of the level, toting that little pistol again. That ain't good, especially after you progress to some of the tougher levels.
The tip on page 9 encourages you to use both the mouse and keyboard when you're comfortable enough with the game.
>>
>>11286256
>Original or BFG? I have some recs depending on which one.
NTA but I'd like to hear your recs regarding the Original.
>>
File: D3editsez.jpg (87 KB, 365x666)
87 KB
87 KB JPG
>>11285937
>>11286510
My biggest recommendation is getting familiar with the files in the 'base' folder, mostly pak000's 'def' directory with all the weapon info.
For a sourceport, I've had a hard time letting go of dhewm3 since I've tried it. For mods, Doom 3 Enhanced has been alright as a nice little 'bump' to some visuals and gameplay. Weapons of Mars and Immersive Arms have some fun enemy and weapon changes. All of three of those mods make some attempt to balance the very forgiving amount of ammo.
There are some things I disagree with in some of the mods I mentioned (like machine gun and plasma rifle changes) but that's a simple fix: Just remove or edit the entries in 'def' and 'scripts'.
>>
>>11286405
You don't get to keep weapons for E2M1 and that's the map which keeps you starved for ammo and weapons with the barest minimum, berserk punching a group of AOE attack barons when forced to. Anyone rational would think that the super shotty is an early secret weapon, only to reach it near the end with a chaingun in hand. You should check for an ass probe yourself instead, original id had actually respect for the player.
>>
>>11286610
the quoted post literally said that
>>
>>11286613
That makes me a retard then, oh well.
>>
>>11285336
That sure is an ugly as hell weapon
>>
File: 1696966465877972.jpg (78 KB, 680x680)
78 KB
78 KB JPG
>>11285649
>>
>>11285783
> I'm not sure how it would even work
Yellow wants to steal the load?
>>
>>11281935
[10-3] Update 1 for the Nightdive port is out
https://store.steampowered.com/news/app/2280/view/4675389307867623088
>>
>>11286639
I liked the design more when it was adapted to the plasma's square muzzle.
>>
>>11286671
They can get my load.

>>11286693
Have they unfucked everything yet?
>>
>>11286710
>Extended Boom feature compatibility to support a broader range of Mods. If your Boom or MBF21 Mods were having issues prior to this update, please try them again
Presumably they unfucked something.
>>
>>11286710
>>
>>11286639
Calamity blade looks worse imo.
Design is fine, but it was unfinished.
>>
>>11286725
>doom.wad +256.86KiB
Are they changing more textures or what?
>>
>>11286745
They made 21:9 assets
>>
>>11286405
There's no point giving the militant pistol start types even more attention, they're always going to see maps being developed in isolation from each other and only put into an order later as a sign from Jesus Romero himself that it's the one true way to play, and not just basic industry practices.
>>
>>11284735
>>
>>11286693
>>11286710
>>11286725
https://store.steampowered.com/news/app/2280/view/4675389307867623088?l=english
>>
>2024
>plutonia still stands undefeated
>mfw
>>
>>11286797
This but KDitD.
>>
>>11285789
Glad you are concerned about elegance because that is one of the things I like about the loader. Just thought of one possible option, though it would add another text entry box. Could have an entry for "global" console options, as well as a box for "mod preset" console options, and concatenate those two together when running.
>>
>>11286797
>202024
>Ten thousand years since we as a species evolved into crabs.
>We have spread out across the stars and colonized most of the solar system
>94 Protons still isn't finished.
>>
>>11286810
I had idea earlier but I'm not sure how clever or practical it is. The launcher uses the mod preset's name to find the matching custom config. For example, if the preset is called "Project Brutality", it'll automatically load any configs in the engine's folder that contain "ProjectBrutality" in the name (any non-ascii chars will be stripped for simplicity's sake). If it can't find anything, it'll just load the default one. To prevent confusion, it'll explicitly state that it's loading a custom config, if any, alongside the "launching GZDoom" message so you don't have to wonder if it found anything. Does this sound like it could work for your use case?
>>
>>11286835
>non-ascii chars
Durr. Meant non-alphanumeric. Whitespace and reserved Windows symbols are still ascii.
>>
>>11286835
Yeah I think that would cover my use case completely. More than happy to manage the configs myself on the filesystem side.
>>
>>11286848
Wonderful. I'd like to do some general cleanup and codebase improvements first. Should have an update by end of the weekend, though, god willing.
>>
File: SplishSplash.png (233 KB, 1683x314)
233 KB
233 KB PNG
>>11286856
No worries, take your time and best of luck.
>>
File: tunes.jpg (112 KB, 976x1213)
112 KB
112 KB JPG
>be painkillin
>decide to stop bunny hopping through the levels in the down time for once and soak in the ambience for once
>get to the military base
>wander around listening to panicked barely intelligible screams of long dead soldiers
>they suddenly cut to this goofy ass sneaking through a military base full of retards DUN DU DU DU DUN DUN OH WHAT'S THIS CARDBOARD BOX DOING HERE
>>
>>11286346
TF2C can't decide if its name means "Classic TF2" or "TF2 meets TFC"
>>
>>11286918
I see it as an "alternate 2008 TF2" or "how TF2 should have evolved," both incorporating elements from the betas and old games, but the title doesn't convey that too well desu.
While we're on the subject, I remember loving the beta builds with the deathmatch mode back in 2016
https://youtu.be/EYKSOlHzpfU?t=466
>>
Decided to try Congestion 1024 because I never tried a megaWAD with that gimmick before. Yeah, I think I've seen enough of that for good. It started out neat but by map 10 it just devolves into
>LOL I JUST DUMPED 20 MONSTERS ON YOU IN A CRAMPED SPACE ISN'T THIS HARD???
or just general bullshit due to constantly getting caught up on the geometry and clutter everywhere
>>
>>11286934
Such is life in congestion.
>>
>>11286256
Just for a laugh, before you've gone evil or if you're doing a good playthrough, you can use Displacement to get right up next to enemies to inject them with things. Use Item while holding Use. Two Stims, Super Stims or Zerks will trigger overdose even on enemies. Doesn't matter what you're playing with. It's almost useless but it's fun.

>>11286364
>>11286408
Treasure Tech also does it if you need to look at another one.
>>
File: deathstriderwithhdbug.jpg (50 KB, 682x220)
50 KB
50 KB JPG
>>11286267
>>11286991
I was trying its HD addons when I ran into this little error with a tilde.
I might also try testing Project Malice, I'm expecting some bad news with 4.12 but I see it's been getting updates over the last few weeks.
>>
>>11287013
Works on my machine, plus there's nothing on that line that could break. Try getting the latest version. Might have been some intermittent error.
>>
>>11287013
>>11287029
For me, what worked was loading the weapons with the mobs.
Although I had a different error, which was something to do with the arachnotron thunderbusting.
>>
File: ds_somehdwhands.png (110 KB, 333x412)
110 KB
110 KB PNG
>>11287029
>>11287052
Yeah I was using it with the weapons as well, and thought I had everything updated. Redownloaded HD monsters, got the latest DS, and it's all working now so whoops I was wrong.
I should also have all weapon addon support for this hands reskin mod finished by Sat. All the HD skins are done.
>>
>>11287084
Bad news: Lisa got removed for being really redundant and practically outclassed by everything, so apologies for the wasted effort. Got off my lazy arse to finally update the zip just now.
Good news: Wiseau is still in there because its projectiles disrupt shields akin to slugs, making it actually useful as an energy counterpart to any 12 ga. weapons.
>>
File: woof0001.png (245 KB, 1920x1080)
245 KB
245 KB PNG
>>
File: maidcore map.png (1016 KB, 1917x1080)
1016 KB
1016 KB PNG
Hey, Eraser anon here. Put together a speedmap for some rando's community project, figured you guys might like it. Load with plutonia.wad. It's a map 02, so not meant to be hard or anything.

Called it Continuous Wishing because I'm in a maidcore mood and the midi is Continium by Yakui the Maid.

Hope you guys like it.
>>
>>11287195
Dumbass me forgot the link.

>https://files.catbox.moe/u1xce0.wad
>>
Fuck the tommy gun in Omertà is just wonderful
>>
>>11286405
The true Thad way is to go continuously until you die then choose to either proceed with your default state after death (aka. pistol start the map) or restart the entire episode to prepare for an encounter, like an actual arcade game.
>>
>>11286405
All the maps were balanced to be completed on pistol start and tested by the devs on it.
>>
File: 1612062695937.webm (2.55 MB, 320x224)
2.55 MB
2.55 MB WEBM
>>11287258
see this guy gets it
>>
>>11287268
And? Pistol start was the punishment for doing bad, not the-way-it-was-meant-to-be-played™
>>
File: so fvking zased.gif (2.25 MB, 636x640)
2.25 MB
2.25 MB GIF
>>11287195
>Continium by Yakui the Maid
which one
>>
>>11287278
NTA, I agree, but for community projects you should always pistol start because the levels are made and tested by individuals.
>>
>>11287278
That's true for ids releases as they are released as episodes.
Community project megawads usually just have a random order based on claimed slots, each map is a self contained work that just follows the project theme and maybe uses a common texture set or weapon mod. In that case it makes more sense to pistol start all of them. Using continuous play in such an anthology is literally cheating.
>>
The cool thing is that you have the option to save / reload, run it back from a pistol start or autosave, restart the whole mapset or even just go into console, put in 'resurrect' and 'god' and idkfa and tell everything that was laughing at your corpse a second ago what a BFG ball feels like at sv_fastweapons 2.

If you're looking for the satisfaction of completing Sunder and going online to brag about it (or just keeping it close to your heart, whatev) you can do that! If you wanna cheat and just get your first playthrough of Legacy of Rust over and done with, that's ok too. Shit, I played with cheat codes on easy mode as a kid almost exclusively until I dared one day to try UV partly as a joke.
>>
>>11287289
I think it's the one from Goodnight World but I could be wrong, it's the only midi version I found.
>>
>try like 20 weapon mods
>like at least eight of them
>don't start playtrough with any single one

...
>>
>>11286774
The NGSW shitbirds seem plausible for that role too.
>>
>>11281934
fat latinas mod anon... if you can hear me... i am calling you...
>>
>>11287424
just AI generate some porn geez, it'll match the level quality he was aiming for anyway
>>
>>11287424
I beg of you, PLEASE raise your standards.
>>
>>11287424
That gaudy cowboy was messing up his little pardner Jack, hour in and out, and turned himself into a hodjpodj of buffalo pleasure fluids and shriveled remnant of his past self. It could be you too anon, don't go to Mexico.
>>
File: ds_testingtrespass.png (1.75 MB, 1920x1080)
1.75 MB
1.75 MB PNG
>>11287121
No worries, Lisa was still fun to make, and to be fair one of the easier ones. I also don't know how to use the claymore spell as enemies seem to be going right through it. (I've been flesh & steel for the longest time.)
>>
>>11287438
to what?
>>
>>11287478
what wad is that?
>>
>>11287424
Let it go anon, it's gone.
>>
>>11287485
I'm playing Hellbound with >>11286194
>>
What's the name of that mod that's like Hideous destructor?
I meant to try it but I forgot to download it and also forgot the name, I'm not very good at this
>>
File: Untitled.jpg (947 KB, 2000x1506)
947 KB
947 KB JPG
>>11281934
>>
File: Untitled2.jpg (768 KB, 2000x1518)
768 KB
768 KB JPG
>>11287507
>>
>>11287494
i cant. he had something good. had he worked on it a little bit further, it could have been the perfect doom mod, as far as semi-lewd wads go anyway. fat women? AND a classic 3d render art style? AND latinas? AND he planned to make some of them fart upon death? AND you play as a chick too? the only other thing i could ask for is that he would add inflation before the farts, but i would be content even without it. i can only hope that he is silently working on it and will release a new version when its done.
>>
I feel very strongly that you should be mauled by a pack of wild dogs for doing this
>>
File: Untitled3.jpg (860 KB, 2000x1517)
860 KB
860 KB JPG
>>11287508
>>
>>11287513
SO HELP ME DUKE IF YOU'RE GONNA KEEP GOING ABOUT THIS IN PERPETUITY
>>
>>11287516
>freaking kino map no cap
kino is zoomer slang now?
>>
>>11287521
Zoomertongue is half ebonics, half internet brainrot
>>
>>11287529
"kino" feels like its almost exclusively used on this very website to me.
>>
>>11287514
Care to translate? It all reads like a nonsense to me, although somewhat fascinating. With culture trivias too, if you please.
>>
>>11287537
You don't get out of 4chan enough, it even shows up in YouTube commentary slop.
>>
>>11287478
Claymore needs to be loaded with another spell that it casts when it's triggered.
>>
>>11287537
It is since it just means Russian for movie outside of 4chan they just say "Cinema"
>>
>>11287507
I never realized he ran away from the cyber after saying he was going to rip and tear it's guts. NuDoom fandom looks even more retarded now.
>>
>>11287560
>NuDoom fandom looks even more retarded now.
They keep limboing under that low bar.
>>
>>11287516
How come no peak and cooked or did I miss them
>>
>>11287537
Years ago that was true, but it spilled into the wild ages ago.
>>
>>11287516
>the SSG is on that sigma grindset
It's true, I seent it.
I seent it wif mah eyez.
>>
>>11287537
much like nigspeak, our shitposters' dialects are prized among zoomers who ironically, then unironcally adopt them, it just takes longer and has less spread since it has to leak from here instead of being served fresh on twitter
>>
File: 1716046372424720.jpg (43 KB, 750x749)
43 KB
43 KB JPG
How about that new KEX update today, eh? And what a meaty update it is! The biggest things being
>3D audio implemented
>mod browser now good
>Boom and MBF21 mods now work as intended
We eating good, KEX bros.
>>
File: quack.jpg (189 KB, 1280x960)
189 KB
189 KB JPG
Whoever it was who was begging for a new Quake game, well here it is.
>>
>>11287585
>KEX
>>
>>11287591
how the fuck do you even adapt HUH HUH HUH speedy boy gameplay into a fucking board game?
>>
>>11287591
I've noticed a bizaare uptick in vidya-related board games coming out in the past few years despite people going outside and having IRL friend being at an all time low. Must be bait for collectors with too much money.
>>
>>11287596
Probably just the doom board game but reskinned
>>
>>11287596
Quake Monopoly.
>>11287601
Yeah I genuinely don't know who the fuck is buying shit like the Deep Rock Galactic board game that's supposed to be procgen somehow.
>>
>>11287596
the same way doom rpg and roguelike did?
>>
File: descent.jpg (62 KB, 500x251)
62 KB
62 KB JPG
>>11287602
The Doom board game was already reskinned.
>>
>>11287608
Disgusting, I don't even see the Pyro GX anywhere.
>>
>>11287608
It was already a reskin of the gears of war board game. But ya the reskinning goes even farther back.
>>
>>11287601
Shovelware board games aren't a new trend, not at all.
>>
>>11287608
>>11287613
Or was gears of war a reskin of doom? After I typed that I probably got that backwards l.
>>
>>11287565
I'm pretty sure that's a Bethesda game, not an id game. So close!
>>
>>11287585
I'm sure most people here use a source port of choice that isn't KEX, but I'm happy for those who do and console players.
>>
>>11287624
You name your own weapons, that's what a NuDoom fan called their chainsaw.
>>
>>11287601
There is a boardgame consumer culture revlolving around kickstarter and it got a big boost from covid.
>>
File: Sentry Bot Gijinka.png (1.85 MB, 2917x3392)
1.85 MB
1.85 MB PNG
>>11286256
>>11286576
>Original or BFG? I have some recs depending on which one.
A bit late to reply, but it looks like the archive I got Doom 3 from was zipped with dhewm3 and might already have some of the stuff you're recommending:
>Classic Doom 3
>Denton's Enhanced Doom 3
>Fitz Packerton
>HardQore2
>LibreCoop
>Scarlet Rivensin: The Ruiner
That's what was listed on the page along with Resurrection of Evil and The Lost Mission, but I haven't fiddled with anything yet, and I just clicked the dhewm3.exe to play what I'm assuming is vanilla for the most part. I'm going to wait like I did with Quake IV until I encounter demons to see if I want to throw a gib/blood mod into it along with Duct Tape.
>>
>>11287635
Yeah the Shovel Knight shit keeps kickstarting board games based off it, for some fucking reason people keep throwing money at it.
>>
>>11287619
They're all built on the same asymmetrical tactical dungeon crawl rules, but Doom (2004) came first.
>>
>>11287591
The only interesting thing I can think of coming out of a Quake board game is the slim possibility of some nice minis of eldritch and Strogg monsters, but I doubt that's going to be the case.
Pic related is really the only thing that comes to mind when I think of "vidya tabletop."
>>
>>11287560
It's not much lower than the classic doom fandom on average
>>
>>11287503
Deathstrider:
>>11287498
>>
File: dhewm3scarlet.jpg (101 KB, 553x510)
101 KB
101 KB JPG
>>11287637
Those all seem to be the mods listed on dhewm3's site that needed specific dlls: https://dhewm3.org/mods.html
That Scarlet one is a funky third person shooting mod and HardQore2 I think is a sidescroller. They're fun to try it for a few. It's cool the archive came with them all.
Any other mod that doesn't require a .dll should work fine through both vanilla and dhewm3.
>>
File: file.png (764 KB, 1047x589)
764 KB
764 KB PNG
>>11281935
Dark Forces' Heart of the Matter released
https://df-21.net/downloads/levels/hotm/
>>
File: BladeRunner (20).jpg (256 KB, 900x597)
256 KB
256 KB JPG
>>11287585
>>
>>11287585
Very good first step. Still some way to go. Hopefully they can keep up the pace and add proper multiplayer mod support.
>>
Some schizo Twitch streamer played the first half-ish of Fore/vr/ Alone yesterday (up to the end of MAP14.)
>>
>>11287585
KEX isn't my go to, but its good that they improved mod compatibility and the mod browser.
>>
>>11287158
What did he mean by this?
>>
what's the best source port in the Boom/MBF family?
>>
>>11287737
For me, it's Nugget Doom.
>>
>>11287737
Woof, Nugget, or Cherry. Woof gets more frequent updates, but Nugget and Cherry have their own additions that make them worthwhile. Mostly visual stuff, but not all.
>>
>>11281934
Oh God how did I not see this thread before?
I'm a 54 yo retired vet, no kids.
I remember playing this game when I was 8 and loving every second. Had a gf too.
It's all been downhill since then somehow
Not that fun to live without legs and an arm.
Thanks for reminding me of the last thing to ever make me happy OP.

Do you guys think it's possible to beat the first two games on Ultra Violet? I know it was added as a "joke difficulty" to piss off experienced players but to be honest I have literally nothing going on in my lift and achieving that would give me at least some kind of sense of victory, which I never got aside from Nam.
>>
>>11287757
>doom was 46 years ago
Feel old yet?
>>
File: 1691714171357165.webm (872 KB, 580x480)
872 KB
872 KB WEBM
>>11287779
>Adrian Romero was born on March 15th, 1927
>>
>>11287721
You mean the Russian guy he posted the link here.
>>
>>11287737
Woof is my go to. It just overall feels the most polished and organised to me, and being able to have properly scaled resolutions to prevent the statusbar from looking garbled is crucial for a classic port in my eyes. I can see why Nugget forked off it.
>>
>>11287585
>Boom and MBF21 mods now work as intended
You sure about that?
>>
I like the new Brutal Doom version coming soon
>>
>>11286693
In addition, here's some Legacy of Rust changes Xaser posted on Doomworld
>Incinerator damage buffed (technically a bugfix: A_RadiusDamage wasn't being calculated properly)
>Incinerator self-damage halved
>Calamity Blade sprites polished up a bit
>E1M3: fixed broken monster closet teleporters at the end fight; you can now get 100% kills
>E1M6: remove funky floaty hanging body
>E1M6: add a couple of lifts out of the lava pit in the narrow-walkway area; all lava is escapable now
>E1M7: fixed the really-obvious sequence break with the blursphere secret (note: you can still sequence break, it's just much harder to do by accident)
>E2M3: chaingun/bfg secret near the start of the map no longer requires you to be Usain Bolt to reach it in time :P
>E2M6: removed a couple of archviles near the blue key (they had a tendency of spotting the player early if you ran to the wrong spot)
>E2M6: Central nukage "pits" in the final cyb fight are no longer inescapable (the outer zone is still deadly AF though).
>Various gameplay tweaks to a few maps (E1M4, E1M5, E1M7, E2M1, E2M3). Might be some sneaky new monster ambushes here and there. :P
>>
>>11287195
This was a speedmap? How long did you have to make it?
Anyway, here's Wonderwall: https://youtu.be/wqk7WPNPg-w
>>
>>11287964
>>Calamity Blade sprites polished up a bit
Show me
>>
>>11287737
Nugget or Woof.
>>
>>11287802
GuyWithTeacup? No, it was a different guy. Maybe he's Russian? Idk, I've just been trawling Twitch for playthroughs and saw a new one last night.
>>
>>11287996
No real time limit so long as I kept it relatively brief. I think my total work time was around 6-8 hours, split over 2 days.

Thanks for the vid, will check it before I head to bed. Big fucking storm woke me up.
>>
>>11287838
Probably best to not take it on face value of the patch notes that everything works perfectly, it's Nightdive after all.
>>
why are ZDoom wads not regarded highly?
https://www.doomworld.com/forum/topic/109654-%E2%AC%86%EF%B8%8F-doomworld-community-top-wads-of-all-time-resurrected/
there's hardly any at the top of this list
>>
>>11287195
Loved it. Plasma was a bitch to find and the last fight took a few attempts
>>
File: 1720182911160275.png (1.37 MB, 1497x1809)
1.37 MB
1.37 MB PNG
>>11288137
The community likes their crispiness and often sticks their nose up at zdoom stuff as a bastardization of the vanilla experience. Plus boom compatibles maps work with gzdoom, but not vice versa, so it's a bit of a catchall.

As someone who loves maps that do room over room 3d floors, I do kinda hate this rejection.
>>
>>11288137
It gets used when people specifically need it but otherwise most would rather stick with a format like Boom and support way more ports.
>>
>>11288137
At least for me, there's an expectation for G/ZDoom WADs to justify their existence with using the format. Nobody's real keen on playing a typical Doom episode but it has slopes, they're looking for something truly transformative. MyHouse, Urban Brawl and Skulldash immediately spring to mind as very successful projects in the engine because they all twist the game into something new entirely.
>>
What is the best Doom 1 WAD? Surely not Sigil?
>>
>>11288176
Unrattled
jk it's actually Base Ganymede
>>
>>11287195
Neat little map. I would say that I first attempted it aside from the fact that I raged into the exit since couldn't find the secret that wasn't the sphere. Sleepiness always makes me hard headed to hell.
>>
>>11288176
wow.wad
>>
>>11288174
Bloom did pretty well too but the developers of that got way up their own arses.
>>
>>11288179
I had more fun with Allroy than I did Base Ganymede
>>
>>11288137
Most zdoom stuff that isn't gameplay/weapon stuff or really unique is usually just not good, it's not snobbery. Authors that rely on the advanced features often don't have the fundamentals down for good level design. Tormentor is famous for this, all eye candy no gameplay.
Speaking of which does anyone know how I can play Blade of Agony without the awful random shots.
>>
>>11288137
It's not so much that they aren't ever regarded highly, as there is this paradoxical line of thought that people won't bother making ZDoom maps because nobody plays ZDoom maps, therefore it's not worth making them. See the cycle there?
I think there's also the fact that with stuff like Boom and MBF21, you can really do just an incredible range of things, and much more people can play them, not just those using ZDoom family ports, so ZDoom modding ends up being primarily relegated to modifying the gameplay and doing special effects which Vanilla, Boom, and MBF21 ports can't, and so people use GzDoom for playing all these maps with such things. Just look at Final Doomer, that's a series of GzDoom mods designed FOR playing with Vanilla and Boom mapsets.

People do at times make ZDoom maps, and they end up getting pretty well received, Pirate Doom is many years old but is still very fondly regarded, and Alfonzone is a pretty good sampler pack of what kinds of different things you can do with ZDoom mapping, lots of variety.
>>
>>11288221
I wouldn't say it's all without gameplay, the very first Torment & Torture I think is pretty solid.
>>
>>11288176
Double Impact. Looks great with mostly vanilla resources, and plays EXCELLENT, set to some rather good original music.
>>
>>11288176
Since Base Ganymede and Double Impact have already been mentioned I would add Solar Struggle.
>>
>>11288176
nta but what is the best Doom 1 wad for someone who prefers Doom 2 gameplay?
>>
>>11288287
I don't really get what this means but Return to Hadron complete I guess.
>>
I have no idea what mapping "fundamentals" are.
t. Person whose only mentions in the Doom wiki are 2 zdoom maps.
>>
>>11288308
It's better that way, getting caught up on there being some kind of meta for mapping is pretty lame.
>>
>>11287540
i think he's talking about the latinas fan over there
>>
>>11284735
Soros: fetus launcher (it launches explosive fetuses and has a Planned Parentood logo on it).
Bill: vaccine gun (like nail gun from Quake, but it fires poisonous syringes)
>>
File: blud0061.png (1.48 MB, 2560x1440)
1.48 MB
1.48 MB PNG
>So the next level of Eviction has been on hiatus indefinitely for some time. Mainly because I ran into the 'on screen wall limit' which causes Xmapedit to crash.
It works in Nblood (apparently by luck). I have been requesting an increase to limits but I don't think it is going to be granted. So... I might have to restart. If the editor crashes I simply can't work. But anyways here is a screenshot of what could have been.
>The tentative title was "The Belly of Saturn"
BloodBros, we eatin' good
>>
>>11288331
That would be understandable, dudes been begging for weeks now.
>>
I'm going to make a flat chest dark, wide hips elf girl mod
>>
>>11288358
Do it.
>>
>>11288358
When you say dark do you mean brown or drow?
>>
>>11288373
I don't know it was just a joke
>>
File: 1701394731809742.gif (105 KB, 256x312)
105 KB
105 KB GIF
>>11287870
>>
>>11288308
The only mapping fundamental that matters is what you expect from your audience and what you think they expect from you. Everything else is personal preference.
>>
>>11288340
>I ran into the 'on screen wall limit'
What was the exact error message? If it's something unique to jfbuild which xmapedit uses, it could be fixed.
>>
>>11287964
>>Incinerator self-damage halved
How do you do that in decohack?
>>
File: HETGE0.png (12 KB, 298x103)
12 KB
12 KB PNG
>>11287998
>>
File: file.png (803 KB, 1602x927)
803 KB
803 KB PNG
>>11288358
>>11288360
>>
>>11288453
I don't know if it's been brought up before but I really have a problem with the calamity being the other half of that laser gun toy that the BFG is modelled from
On paper a cute reference, but it's so obviously a mirrored gun that it's really distracting, I mean it's got the finger grooves and trigger guards and everything. Even a casual observer has to notice it
>>
>>11288458
The whole thing looks so plasticky.
>>
>>11288451
In a really hacky way. They removed the inherent splash resistance on all of the bosses, and made a different splash group for the flamethrower and rockets. The player gets the former while bosses get the latter.
>>
>>11288460
I have the same problem with the OG shotgun if I'm honest
>>
>>11288463
I don't think it's as noticeable with the shotgun. Probably due to the colors and it still being intended to look like a weapon. Once you notice the pistol grips on the calamity blade, you can't unsee them.
>>
>>11288463
For me, it's the seam and screwholes on the chaingun, I never see it spinning, only flip-flopping.
>>
ID are American, surely they could have borrowed somebody's dad's shotgun and modelled that, nah?
>>
>>11288491
They could have, but they didn't think anyone would notice or care at such a resolution. Plus, they were already at Toys R Us.
>>
File: Dukenukemshotgun1.jpg (257 KB, 568x639)
257 KB
257 KB JPG
>>11288491
>Hmm... that's one doomed space marine!
>>
File: Spoiler Image (3.96 MB, 884x1088)
3.96 MB
3.96 MB WEBM
best way to play hdoom?
>>
>>11288509
Stupid sexy rat. Also, alone and with the door closed? Or not at all?
>>
>>11288137
Vanilla and Boom wads tend to be more true to Doom's core gameplay mechanically (even if stylistically not identical to the iwads), and are compatible with a bigger variety of source ports, so there's wider appeal.
>>
>>11287737
for me it's nugget because it also has crouch
>>
>>11288176
Nihility, Sinergy and that Nicolas Monti E2 one are great IMO
>>
>>11288137
because they are a bunch of posers
>>
File: PFNDdgdEcBY.jpg (60 KB, 600x752)
60 KB
60 KB JPG
>tfw no /vr/ heretic megawad
>>
>>11288436
is that used in any mod?
>>
>>11288356
i have not been "begging". i have been kindly asking, only once a thread, if the anon responsible for the fat latinas mod of a few threads ago was still lurking here.
>>
>>11288605
bowling inferno
>>
>>11288615
he dropped the mod during a post nut clarity
>>
>>11288619
source?
>>
>>11287591
>>11287596
>>11287650
Most likely it will be based on Arena/Champions angle, so I won't expect original Quake or Quake 2 stuff aside from a few characters.
>>
>>11288605
Brutal Doom v22 test 4 uses it as their stagger animation, point blank them with the SSG and they spin for a second or so
>>
>>11281934
>OFFICIAL DOOM WIKI
>https://doomwiki.org/
is it really official? im pretty sure its updated, hosted, and maintained by a bunch of modders
one of the admins made chocolate doom
>>
>>11288293
He probably means a Doom 1 map that doesn't feel like grindy slog.
>>
>>11285257
I lol'd when I watched Civvie play this and then he got to that one part where suddenly hundreds of those flame spewing enemies just raised up via the bridge
>>
>>11288663
Yes, it's 100% official, and Wikia/Fandom is just a shitty scam by Jimbo Wales to scrape ad revenue.
>>
File: tootsie-toy.jpg (11 KB, 500x375)
11 KB
11 KB JPG
>>11288491
Certainly since they're in Texas, too, but as said, the toys work.
>>
File: tootsie-toy.png (153 KB, 500x375)
153 KB
153 KB PNG
>>11288695
This screwhole annoys the hell out of me everytime I see it
Couldn't they have brushed over it? aaaaaa
>>
>>11288704
The front sight is also crooked. Can you even see the screwhole with the full HUD in the original game?
>>
>>11288695
the front sight isn't quite right for a shotgun either. most shotguns use a bead. and there's what appears to be a rear sight, also uncommon in shotguns
>>
>>11288717
For the sake of argument, it could be a shotgun with a slug barrel, where it would be rifled for better range and precision with slugs, and then have a front and rear sight on it.
Some shotguns come like that, others come with the slug barrel as a part of a package deal.
>>
>>11288728
>it could be a shotgun with a slug barrel, where it would be rifled for better range and precision with slugs
that would make sense given the shotgun's range in doom
>>
>>11288704

I feel like if we're splitting hairs about shotgun accuracy, probably starting with having a gun that can endlessly fire without reloading or jamming would be the bigger problem.

I just think Duke's and Doom's look neat. It's all made to look badass like shooting your pistol sideways, rather than anything resembling what it's like to shoot an actual one.

Picrel is probably better for accuracy - but they just don't feel as much like being in an action movie.
>>
>>11288737
Except the part where you're using shot, which would get a horribly spread out pattern with a rifled barrel, like a wide donut shape. Doom's shotgun actually has a fairly realistic range, and with something like this Vietnam era 'duckbill' choke, you could create a more horizontal shot pattern IRL, similar to the game.
>>
>>11287596
instead of throwing a dice you just fling your piece and try to get it to land where you want
>>
>>11288728
the dewm shotgun shoots shot though, not slugs
given the spread, doom's shotgun should have a "duckbill" choke
>>
>>11288761
>I throw 12d20 to decide my shotgun damage
>you mean "roll"?
>H U H
>>
>>11288636
Anon is correct, I had a hard drive crash and losing it all forced me to reassess what the fuck I was even doing with my time.
>>
>>11288847
If you're actually the Thick Latina Mod anon, then for GOD'S sake please tell the other guy to fucking give up and move on, or at least try to make his own dream a reality.
>>
>>11288852
She is indeed toast, anon's going to have to get his jollies elsewhere or start his own.
>>
>>11288847
>>11288860
The guy has been clamoring for you like a lost puppy, dude. Got anything left to prove it so he'll give it a rest?
>>
>>11288852
>>fat latinas mod
ah, those were the days..
>>
>>11288864
>Got anything left to prove it so he'll give it a rest?
Nah, drive bought the farm and I'm unmotivated to start over.
>>
>>11287580
Yup, indeed so.
>>
File: pist.png (1.74 MB, 1920x1080)
1.74 MB
1.74 MB PNG
>>11288142
Thanks anon. Was the plasma really that hard to find, though? Maybe the vines are overkill, but I also kinda like them. Maybe a health bonus wouldn't go amiss.

What mod's that by the way? Looks cool, the mugshot reminds me the chick from Blade Runner.

>>11288182
Thanks for giving it a spin. The ending is a bit of a difficulty hike but I like relatively low impact lock-in fights like that.

As for myself, got the pistol looking a bit nicer for my Vampire KillerTM mod.

Webm here because I still can't upload one here. I'm a baby when it comes to the chans.

>https://webmshare.com/OLVzm
>>
Thoughts on Codename Nomad? I played it for a while, it's weird - on Nomad diff it's very hard due to all the damage you take, on planetary nomad (next lowest) the ammo is abundant and shotgun extremely powerful. Kind of a walk in the park that way.

Thinking of switching to that Maria no Jigoku or whatever mod but I noticed it has some sort of poison smoke grenade that you can cheese rooms with.
>>
>>11287757
Ultra Violence is not the joke difficulty, Nightmare is. It's possible to beat them on UV, and they are actually quite easy when compared to expansions and community content. Espi played and mapped with just one arm on his final years before losing his battle to cancer, so it's possible to play with just one arm. Set all controls on your mouse.

Gfs may come and go, and life may occasionally suck, but Doom is always there for you. Welcome to the community.
>>
>>11288942
I didn't have much issues on its higher difficulty personally but you know what they say, better to tell the modders so they can fix it.

TBF I was playing with DRLA Monsters and a relatively easy WAD (Suspended in Dusk). I wouldn't be surprised if it's different with another monster pack.
>>
>>11288947
what are good espi wads to try?
>>
>>11288453
Better. But just a bit cleaned up. The gradients still have that from-photo-reference green, but the seams are cleaned up which was the biggest thing.
>>
>>11288983
I have a few but you should check all of them out. There's not a lot of them.

>Suspended in Dusk, 4 maps
>Laitos, 1 map
>Sisocran, 1 map
>Back to Basics, 9 maps

You might like Didy's maps too, but they're a bit more switchhunt-y at times. Try them.if you like Espi but want more real-ish locations and exploration.

>Sine Die, 2 maps
>Monster Hunter Ltd part 1 and 2 (2 separate maps)
>For Whom the Bell Tolls, 2 maps
>Bauhaus, 4 maps
>>
>>11289012
thx
>>
>>11289012
Sort of new to wads, do you usually load some of these along with weapon wads to improve gunplay? Can it be done with zdoom? I mean loading more than one wad
>>
>>11286878
Thanks, anon. Might be a bit longer because a friend suggested some more features, along with the ideas I got earlier. So far the list is:
>Add a "list" command with "aliases" and "configs" subcommands. Latter shows the config names of each mod preset so you don't have to play the guessing game.
>Extend engine command line field so it can launch multiple instances of engines, particularly GZDoom/Zandro. Helpful when testing multiplayer so you can do stuff like "-host 2 && -join localhost" in one go.
>Add a dedicated and properly categorized window for F1 instead the shitty MessageBox that's running out of space.
>Get rid of the "remove" buttons and instead move the functionality to Shift + Click on the +/- button to prevent accidental deletions (this has happened a non-zero number of times and it pisses me off).

Contemplating moving from .NET 5 to .NET 8, but probably won't for the time being. Fuck I really should have built this with Avalonia from the start...
>>
File: FL0F6fCXMAAtoCq.png (20 KB, 1024x960)
20 KB
20 KB PNG
It's October, and I want my Doom to be a little gloomier. The immediate thought is Doom 64. What's the modding scene for it like? Do people bother making stuff for 64EX/KEX, or do they just use GZDoom? If the latter, do any of the mods try to stay as faithful as possible down to the little quirks, or are they just fancy reskins?
>>
>>11289082
There are some map packs for kex, but not many.
>>
>>11289082
If in doubt, slap DarkDoomZ on a map, obviously requires jizzydoom but it sure makes it a lot glomier.
>>
>>11288340
If it's crashing in 3D mode, perhaps you could simplify the map geometry in 2D mode by merging vertexes. I'm guessing the stalagmites use a ton of walls. Looks awesome man, don't scrap it.
>>
>>11289015
Yeah, I do sometimes. If you do play Didy maps, make sure you don't use any mods that change how monsters work because he likes using dehacked to change them.

I strongly suggest using a mod launcher like ZDoom Launcher, Doom Launcher or whatever flavor you prefer. I use ZDL for GZ stuff and DL for everything else, since I like using some graphic mods when playing with no gameplay changes.

You can drag and drop the WAD and mod on the executable and it'll work, but launchers are just a bit more clean really.
>>
>>11289176
aha ok
>>
>>11289082
Pic author?
>>
File: 15430858054260.jpg (60 KB, 451x373)
60 KB
60 KB JPG
>>11289082
Some slav anon made a horror wad with stock Doom2 assets:
https://www.doomworld.com/forum/topic/132422-zero-brightness-10/

Also /vr/ had a whole Halloween megawad Ad Mortem:
https://www.doomworld.com/forum/topic/125461-ad-mortem-a-mbf21-halloween-themed-megawad-new-update-phase-3-is-out/
>>
What's the best original OST you've heard in a WAD?
>>
>>11289312
The first wad that comes to my mind is Ancient Aliens.
>>
>>11289273
>Some slav anon made a horror wad with stock Doom2 assets:
>https://www.doomworld.com/forum/topic/132422-zero-brightness-10/
I recall that guy flipping out here because nearly everyone that uploaded a video of his wad did it with gameplay mods.
>>11289312
>What's the best original OST you've heard in a WAD?
Abscission is up there for me.
>>
File: FL0F6fEWUAUTcpR.png (43 KB, 2000x1875)
43 KB
43 KB PNG
>>11289082
Some thoughts on preliminary port testing: Doom64EX is no longer being worked on and is deprecated by the official re-release. I am not using that. Doom64EX+ is meant to be a continuation of EX and touts more features, yet skimming through the menus it seems that most options have been gutted and the console commands are poorly documented. Also, the input is sluggish and the frames stutter, and the vsync option is gone. The older versions running on SDL2 won't even fullscreen. All very cool.
>>11289090
>>11289273
I'll keep these in mind. I never got around to finishing AM, I'll likely go through the rest of it first.
>>11289234
decepticoin on a website I can't link without triggering spam filters.
>>
>>11289327
>I recall that guy flipping out here because nearly everyone that uploaded a video of his wad did it with gameplay mods
Truly a fate worse than death. But let's be frankly 99% of these let's plays suck ass and ruin the intended experience, and sometimes mod sets are just extreme normie shit.
>>
>>11289312
Ashes, reminds me of John Carpenter's work

https://youtu.be/H4lbWCe4Rps?si=qTlmy0jyMCg6ORW_
>>
>>11289312
Big fan of btsx music. This one's my personal favorite:
https://www.youtube.com/watch?v=jtPyrBzd7H8
There's also this non-midi version
https://soundcloud.com/esselfortium/ether-2019-arrangement
>>
File: FDtS6pUVgAA67CX.jpg (31 KB, 329x329)
31 KB
31 KB JPG
>>11288847
>>11288878
no, you're not him. you dont talk the way he talks, either in is mod or in his posts. i WILL keep asking for him for as long as it will take.
>>
>>11289461
I'm gonna put the smack dab on your ass.
>>
>>11289461
What inspires a man to such obsession?
>>
>>11289465
autism. plain and simple.
>>
>>11289327
>gzdoom wad
>people play with mods
how could this happen
>>
>>11289524
I recall someone asking why ZDoom maps don't get the same level of recognition. This is an actual reason, you have these super complex and cool maps not possible in the original engine and its extensions (Boom and such) but then they're supposed to be played as-is with no changes because of arbitrary reasons, i.e,: OP is a fag and doesn't understand making vanilla maps for an advanced port is self-defeating.

This wasn't really a big issue pre-weapon mods made in the mid-late 00's like Agent Diaz, Zen Dynamics and even Aeons of Death if we stretch the time a little more, mind you. Dark 7 is a lot of fun regardless if you play it modded or not, but Dark 7 is also actually really well put together.

The same can't be said for shit like Slaughter Spectrum. I still don't understand how BridgeBurner and company reached the conclusion that making a slaughterwad for a port *known* for poor performance in slaughterwads and wide open sectors was a good idea.
>>
>>11289359
>decepticoin on a website I can't link without triggering spam filters.
Well, at least I managed to get a tweet with both pics. Thanks.
>>11289465
Attention. Just ignore 'em and he'll vanish.
>>
>>11289563
Even if he made a real vanilla map for chocolate or whatever those guys would still load it up in GZDoom with their mods before posting a playthrough, It's just how it is.
It is kind of funny that a large portion of a retro shooter fanbase juts mod it into a CoD knockoff though.
>>
>>11289312
Probably Going Down or Overboard, his music certainly adds a unique feel to his wads.
>>
>>11289563
>I still don't understand how BridgeBurner and company reached the conclusion that making a slaughterwad for a port *known* for poor performance in slaughterwads and wide open sectors was a good idea.
>BridgeBurner
You explained it by yourself.
>>
>>11289650
For some reason like 95% of new wad playthrough videos on dw are in (heavily) modded gzdoom. I understand it's the most popular source port, but still kinda baffling.
>>
>>11289672
>videos
There's your problem, it's videos, you're just going to find youtubers like that ferret fuck all day.
>>
>>11284990
I can understand annoying. But I think bloated isn't accurate.
>>
File: desperation.png (123 KB, 1358x1159)
123 KB
123 KB PNG
>>11289465
Autism, intense desperation, thinking with his penis.
>>
>>11289672
Can't say I'm helping it much. Most of what I post is modded to various degrees and even when I play without significant changes, I use a mod to improve the look and feel of the vanilla weapons. I'm honestly just kinda tired of Doom's stock sounds and sprites.

Then again, my most complex load orders don't pass 6 mods at once and I like to keep bloom off for 99% of the time.
>>11289661
Elaborate. I don't know jack about his escapades other than he keeps the impressive visuals, shit gameplay curse going.

>>11289650
I think I got my wires crossed a little there, but yeah, point.
>>
>>11289714
>bloom off
But that's like the only good thing about modern Doom graphics...
>>
>>11289721
No. It needs more bloom. It must blind me, brother.
>>
>>11289703
An intelligent coomer would know when to give up and pursue other avenues for cooming. Not that there is some sort of shortage of fat latina porn on the internet, I don't understand his fixation on this specific mod, which wasn't even good quality.
>>
>>11289739
the 3d renders were exactly how i like 'em.
>>
>>11289714
>Elaborate. I don't know jack about his escapades other than he keeps the impressive visuals, shit gameplay curse going.
See >>11279828 also hes married to Major Arlene.
>>
File: unsettling passage.png (313 KB, 568x367)
313 KB
313 KB PNG
>>11288486
holy shit i see it now
>>
>>11289326
The Incessant Flow of Time has some good midi saxophone. I spent way too long switching soundfonts on the map that played that one.

>>11289409
I'm partial to
https://www.youtube.com/watch?v=GhkRB31vmQI
>>
>>11289745
>also hes married to Major Arlene
I suspected that but never saw them mention it.
both of their mapses are pretty fr tho. But I don't care for the style of play generally. Depends on mood I guess. Can't stick with it for long.

I don't know what gossip about this butthurt ragequitter is all about.
>>
>>11287735
With apparent certainty, nothing good
>>
>>11289780
It's not gossip there was a ragequitter back in the day. Bridgeburner being him was just a joke.
>>
Doomworld tripfaggots? Never ever knew them
>>
>>11289465
the ass was fat
>>
>>11289772
man I wish I enjoyed Afterglow. I ended up getting lost since it was non-linear with giant sprawling maps
way too much talking, too
>>
>>11289312
Always been a huge fan of the works of Mark Klem, David Shaw, Jeremy Doyle, and Tom Mustaine.
>>
>>11289082
Abcission + Project Malice go great together
>>
>>11289915
>Tom Mustaine.
I was surprised how fun some of his stuff in Perdition's Gate was.

https://www.youtube.com/watch?v=NX-gwcq71nI
>>
File: 1714342253129793.jpg (68 KB, 1563x877)
68 KB
68 KB JPG
>>11288667
Oh yeah? Where can I see his playthrough? I played that map over again since then and, while challenging, I got the right order of things done and can say I had fun while doing it.
The intro of that map is an experience in of itself. Wew, there I was going down the Tales from the Crypt staircase with only a pistol and my fists when I looked out barred windows onto burning vistas and the funkiest bass dropping to heighten my sense sense of trepidation like none other. I have experienced Doom just like how its supposed to be. No regrets.
>>
>>11289465
it's just a troll
>>
File: suab.png (532 KB, 1920x1080)
532 KB
532 KB PNG
Decided to play some Shut Up and Bleed since it's Spooktober. I missed it more than I imagined.

RIP Spook.
>>
>>11289082
the idea of a /vr/ mapping project for Kex D64 floated around for a while back when the port came out but never materialized
>>
>>11290101
SUAB is a cool as fuck mod, genuinely. I'll miss the guy.
>>
>>11290119
I did not care for Doom 64
>>
>HL2 and HL2DM 20th anniversaries next month
Kind of excited to see what Valve could dredge up for updates. Hopefully they at least fix the Nova Prospekt turret sections and the vehicle physics.
>>
File: shib glare.jpg (40 KB, 400x300)
40 KB
40 KB JPG
>>11290125
>>
>>11290101
His version of it is so fucking good, people forget it was a recreation of an Edge mod of the same name by ChronoTeeth. One of the few times somebody doing that has actually made it better.

It's been a year and a half and I still miss the bastard.
>>
>>11290119
I do not care for Kex ports
>>
>>11288440
>>11289134
Im just relaying the update from the Blood discord to fellow bloodites, Im not the actual Eviction author
>>
>>11290119
Mapping for a single port feels pretty lame, honestly.
>>
playing ad mortem for the first time and i want to make sure im not going schizo..
are the weapon replacements JUST aesthetic changes? the SSG and RL specifically feel strange to me and I'm not sure why
>>
>>11290217
The Chainsaw was a little bit faster, and maybe the pistol timing wasn't 100% on, but they were supposed to be just cosmetic as far as I understand.
>>
>>11288882
I say leave it like that. When I found it, I chuckled and thought "that sneaky bastard!". It wasn't wall humping level hard to find or anything but I did have to hunt.

Mod is my own unfinished stuff I've been chipping away at, doesn't even have a name.
>>
>>11288137
I'm more surprised they allowed voting for something made by those heckin' chuds at DBP
>>
>>11290496
Pretty sure it's a community thing and not the incestuous circlejerk that is the Cacoward judges these days.
>>
>>11290127
Please no I fucking hate companies ''fixing'' [fucking up] old games with updates. They just break mods most of the time for questionable benefit.
>>
>>11290727
Everything that was going to break already has over the 2004->2006->2007->2009->2013 upgrade cycle, and anything modern runs on Source SDK Base instead of directly on.
>>
>page 10
see you all next thread
>>
Next thread
>>11290838
>>
>>11284159
Learn some law, before you go full panicking schizo. It's legally impossible for Bethesda to make wadding illegal.

Kex port is just one silly remaster and it isn't harming modding community more than Unity port or BFG port. Sure there is controversy among horrible mod browser and id24 being developed inside nightdive, but people get past these things. Eventually the mod browser will get ignored outside console fags and noobs, and something like mbf27 will get developed to make id24 outdated.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.