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File: IMG_0613.jpg (115 KB, 420x287)
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Its time for the yearly 'Castlevania 64 is actually a decent game' thread.

>that music
>>
I have played it since release and I have always found it to be fun.
And I also like it better than LoD because I find Cornell's journey rather boring, the final Dracula is one of the worst Castlevania bosses ever (despite having a really cool design) and if it weren't for the unlockables and Henry, I wouldn't have played LoD for longer.
It's one of those cases where the first one is more "compact", so to say.

Screenshot from LoD because I don't have any other, but I like how savage Carrie is. Must be puberty.
>>
Also, to get the meme out of the way.
>>
>>11393017
>posting PAL screenshots

Please leave this board.
>>
True but only if you play Reinhardt.
Carrie trivializes the gameplay too much.
>>
>>11393021
>>
>>11393027
I found Schneider to be easier because those retarded balls don't always go where you want them to go.
Plus, fighting Actrise is annoying as fuck because of that. inb4 speedrunner strats
>>
love these n64 vanias. play them once every couple of years.
>>
>>11393000
it's a decent game by N64 standards because it's library was filled with nothing but shovelware
>>
File: Castlevania 64.png (2.14 MB, 939x1896)
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>captcha: VGTRY

Nice try but I'll stick to vr
>>
Growing up is realizing these are some of the best games in both the series and the console.

>>11393021
PAL CV64 is superior desu
>>
>>11393523
>PAL CV64 is superior desu
I've never heard anything about this before. Elaborate
>>
>>11393000
HELL YEAH
Castlevania 64 is awesome. Great atmosphere and gameplay. Dumb faggots whine about the camera and platforming and while it's no zelda it's still no worse than any other 3d shit of the era. Also the Frankenstein hedge maze is good you fucking losers.
>>
>>11393543
PAL CV64 is a weird beast, being the latest version of the game with changes/bugfixes not present in other versions. Some changes/additions in LoD were actually first properly introduced in it, like the sidecar motorboners, the Hard Mode Gardner fight, deleting the invisible platform ledge near the Villa's entrance, and the Special3 jewel that would go on to be leftover unused in LoD. PAL CV64 Hard mode even goes a step further than LoD Hard by moving item placements around or even introducing new placements that didn't exist before, and also has many candles that are exclusive to hard mode and candles that don't spawn on hard. Bosses can also one-shot you in PAL Hard if you're not careful.

PAL CV64 also has a better text font with a similar black outline as in LoD, and a slightly longer ending credits theme (the one in the OST album) to properly match the sequence running slower/at 50 Hz (though KCEK bothered to make the characters faster in PAL to compensate). It's honestly difficult to document all the weird shit it does, since there're a lot of small things.

Also the Japanese version for both games supports the Rumble Pak. Konami took this feature out when they brought it to the West.
>>
>>11393607
>deleting the invisible platform ledge near the Villa's entrance
I HAVE TRIED THIS FOR OVER TWENTY-FIVE YEARS AND IT NEVER WORKED AND THEY EVEN WROTE THAT IN THE MAGAZINES AND NOW I LEARN IT'S BECAUSE I PLAYED THE PAL VERSION? FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUU
>>
>>11393000
The original release is closer to a beta, Legacy of Darkness is decent enough and I'd rather replay it than SotN.

https://www.youtube.com/watch?v=hK1h_f0l9tM
>>
>>11393523
No game that had it's framerate cut by 10fps was ever superior to anything
>>
>>11393000
It was the only 3D castlevania that actually tried to be a real castlevania and yes it is good
>>
>>11393769
Unfortunately, everybody ended up flocking to the weird and wacky PS1 side-game instead.
>>
>>11393743
5 FPS + they made the characters faster to compensate in the case of this game. Also >has not played Crash
>>
>released 2 months after OOT

I bet their penises felt very small and insignificant when that game dropped.
>>
I love Classicvania and I love the N64, so in theory I should love this game, but I never actually owned it as a kid. Every time I try to get into it, I end up getting annoyed at the first level. I know I've passed it before, but even last month I tried and ended up dropping it.
>>
>>11393017
greeting to your own Iberian stepmother, Alucard
>>
it's literally the only piece of castlevania media that properly transliterates the name of the fernandez clan. where the absolute fuck did they get belnades?
>>
>>11394160
>where the absolute fuck did they get belnades?
The Japanese language not differentiating between "B"/"V" and "L"/"R" and no one bothering to tell them they were wrong.
>>
>>11394242
there's no v sound anywhere in it, though. the japanese is ferunandezu. they not oly got the entirely wrong sound for the first letter, they ignored the middle n. belnades makes zero goddamn sense.
>>
>>11394160
Fernandez is a name for bricklayers and carpenters, it doesn't sound epic or mysterious.
Fernandez sounds like the guy might just knock on my door to ask if I need my walls or roof redone and if I say no tell me I'll get a 20% discount if I pay cash because wink wink

Maybe you live in america and that's not the case there.
>>
I really like the atmosphere of Castlevania 64 but actually playing it just frustrates me after a while, and I really wish it didn't.
Never played Legacy of Darkness though, did that make the game better?
>>
>>11394497
Or The Viper - who has come to vash the vindows.
>>
>>11394015
It's ok, they released Goemon 64 a year earlier. CV64 is no slouch either.

>>11394031
>>11394794
Try Legacy of Darkness, it actually adds several improvements (while sadly also missing some, like the day/night making vampires stronger). The differences in how the both games play are massive; Legacy of Darkness' gameplay feels considerably better and more polished, while the original CV64 comes across much as more "unwieldly". Just input the Konami Code cheatcode to unlock Reinhardt and Carrie and play through their mode(s) first, since Cornell introduces some issues on his own and is better left for a later playthrough. Hard LoD with Reinhardt is legitimately fantastic.

But one thing to have into consideration when playing CV64 (and LoD as well), is that you can do a small jump dodge if you tilt the stick in the desired direction and then jump. This mechanic actually helps a lot when fighting enemies and gives you plenty of space/crowd control, but most people don't seem to know about it. Also, using your whip while jumping is more reliable, as you can still move while attacking.
>>
>>11394923
I didn't really have *too* much trouble with the combat. I mostly just died from falling a lot because the ledge grabbing could be a fickle bitch at points.
I'll definitely give LoD a go one of these days though.
>>
File: CV64_Grade_A_Action.webm (2.67 MB, 640x480)
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>>11394923
Does LoD change hit detection and/or animations? I've played both games several times and the only things I noticed are visual aids (like the whip looking different) and level design changes

I never had a problem with the original game btw I just think most players are retarded. The only real faux pas was having those insta death pits in the first level when the player isn't used to the jumping yet and when in reality there isn't that many pits in the whole game
>>
>>11394242
And at this point, they're sticking with it whether it's wrong or not.
>>
>>11393000
>one for October.
CV64 have eshop
LoD added switch online
>>
>>11394923
Btw, did they use the same engine for CV64 as they did for Goemon?
I never played it at release, but not too long ago on an emulator, and it felt very like CV64, jank and all (while the dungeons themselves felt like Zelda).
>>
>>11394998
Prototype for dark souls:
>>
>>11394998
Damn never knew the messer was so fast
>>
File: CV64_Special2.webm (2.77 MB, 640x480)
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File: CV64_BOOOOM.webm (2.6 MB, 640x480)
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File: CVLoD_skipfight.webm (2.72 MB, 640x480)
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>>11394794
>>11393414
Superman 64 suck
>>
>>11393017
That font and alignment are more unholy than Dracula himself.
>>
>>11395821
It's just a subtle stylistic device to emphasize just how unhinged Carrie actually is
>>
>>11394998
>never had a problem
>posts webm of 20s of the most bland 3D combat possible
Ermm... was hoping this thread would sell me on this game but.m uhrhhmm.....
>>
>>11395757
>hey guise I'm trying to save another second here by employing this pro speedrunner strat of passing the bike as close as possi-
>OUT FUCKING PLAYED
>>
>>11395792
You were supposed to trash Rare games or Zelda, not the actual poopoo.
>>
>>11396635
>You were supposed to trash jannie
True
>>
File: CVLoD_SerpentBoss.webm (2.8 MB, 640x480)
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>>11395864
Try beating the first boss of LoD. With Carrie. On Hard.
>>
>SOTN is actually awful
>CV64 is actually good

/vr/ has the worst takes
>>
>>11397279
*best take
>>
>>11397265
I gave up on hard mode when I reached the maze with the hounds butchering me.

>>11397279
SotN has great potential but is absolutely worthless in its execution. LoD is a fair 3D action platformer.
>>
>>11397279
OP here, this fuck face sucks cocks because SotN is the goat
>>
>>11397279
>why yes, I haven't played any of these games and am just parrotting what some eceleb faggot told me, how could you tell?
>>
>>11394015
Yea that's really bad timing
>>
>>11394923
>>11397331
Imagine CV64 and CV:LOI come out early on Nintendo and PlayStation 2 respectively.
>>
>>11397304
>I gave up on hard mode when I reached the maze with the hounds butchering me.
The C-button subweapon allows you to escape the hounds when they get you. Also, bring in a powered up holy water so that it gets in their way.

>>11397354
LoI wouldn't exist without shamelessly aping after DMC to begin with. Also it sucks.
>>
>>11397493
>LoI wouldn't exist without shamelessly aping after DMC
hack n slash mechanic been around before 2000
>>
>>11397527
DMC1 specifically, and LoI goes all the way to use that game's framework, down to the same jumping. It doesn't even support proper analog movement.
>>
>Carrie's pantsu-shots in the pink dress

;_;
>>
>>11397989
U wot?
>>
>>11397625
>It doesn't even support proper analog movement.
Really? I tried emulating LOI last year and was stuck on eight-way run but I assumed it was an issue with the controller I was using. Does it just do that normally?
>>
File: CV_64_hows_it_going.gif (3.19 MB, 588x442)
3.19 MB
3.19 MB GIF
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>>11394015
OoT I consider unbearable now while LoD still remains fun.
>>
Loved these games back in the day and had both cartridges. Wish that I'd kept them especially after finding out that LOD sold less than 200K copies worldwide.

Spent a while recently trying to get texture packs working on emulators, but couldnt figure it out. Apparently the best texture pack was for LOD and was made by a furry. Lost the zip and cant find the site anymore, but am sure that it's still up I just cant remember the site or what I searched to find it.
>>
>>11398867
Oh, I also remember being surprised that anybody gave a shit about SOTN. I still am actually, I mean Igavanias are alright for handheld slop, but they're really not what I wanted nor expected from the series tonally. Once 3D games became a thing, I had no interest in going back to 2D slop. On a side note, I remember making the mistake of asking for a Dreamcast for Xmas after finding out that Resurrection was in the works. Really wish that'd been finished even if the Dreamcast was doomed.
>>
>>11397279
its true tho
>>
good games. Nightmare creatures is good too
>>
Back when it came out I never made it past the Castle Center because I played on Easy.
Then years later I started a new playthrough and basically ran through with Reinhardt and promptly got the good ending.
>>
>>11399205
>got the good ending.
C64 is a weird case where the bad ending is so hard to get that there's conflicting information out there about how you even get it. Some people say it's Sun/Moon Card usage, some people say it's just a time limit thing in general, and I have no clue which is true.
>>
>>11393000
>Castlevania 64 is actually a decent game
The game was 4 months away from being good, it required more testing and tweaking.
>>
>>11399270
It's a time limit but the Sun/Moon cards pass time quicker
>>
>>11399270
>Some people say it's Sun/Moon Card usage, some people say it's just a time limit thing in general,
I always though it was just ingame time, which does indeed go by faster if you use sun/moon cards.
What I personally can't believe is how you are supposed to spend more than 30k at Renon's shop.
I think throughout the course of the game, even breaking everything and collecting everything I can, I didn't get more than like 25k IN TOTAL.
>>
I beat LoD with Cornell and Henry this summer. How different is Reinhardt's and Carrie's campaign compared to 64? I heard there are more level design differences other than the forest change.
Should I stick with LoD or go to 64 for those two?
>>
>>11399386
They use the same levels as Cornell. I really fucking hate LoD's Tower of Execution.
I personally enjoy 64 more for the two OG.
>>
>>11398878
>2D slop

Leave this place.
>>
>>11399386
In Reinhardt's and Carrie's LoD campaigns, many of the levels are completely different from the original. There is also at least one extra boss for Carrie

If you like the game(s) enough play both, maybe Reinhardt for the original and Carrie for LoD.
>>
>>11399401
>>11399464
They both just rerun Cornell's campaign? I swear they had a split path in 64. Sucks if that's the case.
>>
>>11399660
>They both just rerun Cornell's campaign?
No, not directly. I am >>11399401 and what I meant is that the levels of R and C are not their 64 levels, but the levels as they appear in LoD.
>>
>>11399401
The Tower of Sorcery is the biggest downgrade in LoD imo. Way less colorful and on anything other than Easy there are some seriously bullshit patterns for the platform positions.
>>
Bad controls, bad camera, character toolsets are not attuned at all to the perspective or scale of the game the way the 2D games are
>but if you look past all that then it's actually good
Cool, I'm not doing that.
>>
>>11399864
Cool story bro
>>
>>11393607
Should've added european extreme difficulty while they were at it
>>
File: 2024-11-21_22-22-37.mp4 (2.13 MB, 640x480)
2.13 MB
2.13 MB MP4
Wall meat in Legacy of Darkness.

>>11394998
Nothing like that, it's more like refinements in terms of mobility, controls, camera, etc. Plus the improved subweapon system, how you can now move while locking on, the new effects for the powered-up weapons (e.g. Reinhardt's lighting whip at level 3). You can also control the camera with the D-Pad now, and the one that is furthest away from your character works pretty well.

>>11395539
No idea, there seem to be some similarities between Konami Osaka's and Kobe's games for the N64. Some of Osaka's staff move to Kobe's team when KCEK was founded in 1997.

I don't think the original game is unplayable either and I agree with your sentiment, I just believe LoD did improve a decent amount of things despite dropping some stuff from the original.

>>11398581
It is really like that, I swear KCET is just incompetent. Who knows how much worse the game would have been without Curry's band-aid towards the end of development (apparently they only had the 3-hit whip combo until then).

>>11399272
I have good news for you Anon, they released LoD 10 months later.

>>11399464
I think Reinhardt plays the best in LoD, so I wouldn't recommend not playing as him in that game. Carrie is not as good as him and I actually find her exclusive towers more interesting in vanilla 64, particularly the Tower of Science as it is entirely designed around her gameplay.

>>11399864
All wrong.
>>
LoD widescreen cheat where?
>>
>>11397989
(ToT) - Dracula
>>
Holy cross!
>>
>>11393000
>Castlevania 64 is actually a decent game
lol no it isn't
>>
>>11400258
It'll never happen but I'd absolutely love if it got a Nightdive port (like they did with Turok and a few other N64 games)
>>
>>11400634
Are you lying to yourself? The game was cult classic.
>>
>>11393000
9/10 miserable pile of kino
>>
This thread motivated me to play the OG again, on Hard.



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