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File: MMX3_Zero_Change.png (6 KB, 256x224)
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>put random doors that lead to rooms with no fights Just so you can't play as zero
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>>11409162
Can't you bring him to some boss fights?
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I was right. https://www.youtube.com/watch?v=XdoqL12KX9k
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>>11409162
Zero was implemented so poorly in this game it's unbelievable. Imagine finally fulfilling every kid's dream to play as the cool robot they've been wanting to play as since X1, only to make it so you can't take him to certain places or fight Mavericks, and IIRC if he dies once, you lose him for good. So why would you ever use him beyond maybe the very early game when X has no upgrades and he's in danger of death? Even then you have to tread carefully. Just ass all around.
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>>11409201
Literally only one, but only under a specific circumstance and he doesn't survive it afterwards.
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>>11409213
Also, he can't recover X's weapons or subtanks, so even as an extra help he's kinda useless. They should've just made him automatically playable at certain spots, like on the intro stage.
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>>11409213
He's handled that way because he is overpowered, which helps keep the mystique he had when he was first introduced. You switch to him, and he can blast through most things with ease, so allowing you to use him freely from the beginning of the game would make things too easy. He's fine in X4, but of course he was severely gimped to make him just a different playable character
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>>11409295
That explanation would be fine for the beginning, but at least unlock him fully by the time you reach the end stages. By that point X tears through everything as well, unless you're doing a minimalist run. I also disagree about the "mystique" part. Making it so you lose him permanently if he dies makes him look weak, and always made me wary about using him at all.
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https://romhacking.net/hacks/4086
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>>11409213
>you can't take him to certain places or fight Mavericks, and IIRC if he dies once, you lose him for good.
This is called balancing. Zero is strong as fuck in X3, so naturally they won't let you defeat Maverick bosses with him. And if you let him die, that's the price you pay for being a scrub. Wanna play with the overpowered character? Better not fucking die then.
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>>11409354
He's not even that OP compared to X. There's not really much incentive to use him to fight basic little enemies during the stages themselves.
Playable Zero feels like an afterthought in X3, though it makes for a great back of the box feature.

Really I hate this sort of design practice in games in general, if the designers don't want you as the player to use super cracked out characters/abilities/items during difficult segments, then they shouldn't be there in the first place. All that succeeds in doing is letting players fall into bad habits with using powerful strategies that aren't available during tougher moments. Zero in X3 would have been better as an extra mode the player gets through a password after beating the game.
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>>11409354
No, that's called bad design. If a character is so OP you have to force severe limitations on when and where you can use him so the game won't be a cakewalk, then you fucked up that character's design. And really, the only remotely OP thing about Zero is the Z-saber, which is melee-range and requires charging headfirst into enemies, so it takes some skill to use effectively anyway. If it's too OP for bosses, maybe make it only do a quarter damage rather than half or something, while X gets the full-power saber later on. Everything else about Zero is just whatever. He's great in the beginning, but by the end game X outclasses him in every way except for the Z-saber thing.
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>>11409412
>>11409372
The entire game is designed for X's gameplay style. You can't even get the Arm Upgrade until you beat Tunnel Rhino and get the Leg Upgrade. That's a considerable amount of gameplay just to have two charge shots already, and you don't even have a melee weapon to begin with (unless you use Zero against Mosquitus and lose), not to mention you also need all Heart Tanks to have as much health as Zero does from the start. Zero is easy more for when you're (somehow) not managing to beat a stage with X alone.
Stop bitching.
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>>11409423
All of that still points to a failure of design more than anything, and points to what the other anon says, that Zero was added more as an afterthought. And moreover, even if indeed Zero is OP, at least in the beginning, it doesn't change the fact that being so limited in being able to actually use him feels LAME. You can say whatever you want about why Zero, or the game in general, turned out this way (the game was rushed, outsourced, etc.), but it's still the case that the implementation was subpar.

Also, X actually surpasses Zero's health count with all tanks. Again, by end-game, with all upgrades, he's better than Zero in pretty much every single way, so why not let you use him then?
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>>11409162
aren’t those rooms for Bit and Byte?
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>>11409451
>he's better than Zero in pretty much every single way, so why not let you use him then?
Because tha game is called Megaman X, and not Megaman Zero. Do you also complain that you can't play as Protoman?
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>>11409423
while he does have more health, he also has a bigger hitbox so you're likely to take more hits too. and unlike x he doesn't get any armor to compensate for that.
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>>11409462
kek, you're grasping now. Protoman was never made a playable character until Mega Man 9. We're talking about a game where Zero IS playable, but in a shitty half-assed way.
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>>11409953
> Protoman was never made a playable character until Mega Man 9

akkktssshhhually
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>>11409960
If you're going to be like that you may as well use Mega Man Soccer as an example.
Anyway, Protoman was playable in Powered Up.
>>
Thinking about it some more, would it REALLY have been a bad thing for Zero to be playable, OP as he is in the beginning of the game? Shit, it might've even been an interesting little choice: choose overwhelming power in the beginning, only to realize Zero cannot ever grow in power and eventually struggle against the stronger enemies later on more than X would (Although they may have to make it so his saber only takes away a third or fourth of a boss's energy bar). Besides, there's games like Castlevania: RoB, with the optional absolutely broken loli that makes the game a joke, and everyone holds that game in high regard anyway.
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>>11409281
It's true. This would've made X3 a lot more memorable. On the other hand, interrupting X gameplay in the stages themselves might've been weird and divisive. Maybe having Zero make guest appearances in Vile's stage and the final stages would've worked.
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>>11409953
>Protoman was never made a playable character until Mega Man 9
yes he was lol
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>>11410042
I personally think it should be:

>X
>Huge array of options
>Almost all ranged attacks
>Can take weapons from defeated bosses
>Continues to power up over the course of the game
>X has an answer to every fight, although the player has to find it
>Lots of ways to cheese the game by just knowing what to use
>Good for players who plan out their moves in advance

>Zero
>Starts with a full life bar
>Has the Z-Saber along with his buster
>Can't ever get new weapons
>Struggles against certain enemies because he doesn't have the tools to deal with them
>Your weapons are very strong, but all of them require very precise gameplay since they put you up close and at risk of getting hit
>Good for players with twitch reflexes
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>>11409412
>If a character is so OP you have to force severe limitations on when and where you can use him so the game won't be a cakewalk, then you fucked up that character's design
He's not a full character in X3, he's more like a power up that you are only supposed to use in moderation.
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>>11410207
Yeah, the more I think about it, the more I like this concept. It even fits with what had been established up to that point: that Zero was undoubtedly more powerful than X at base, but X had much more potential and could eventually surpass Zero himself.
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>>11410207
Lol and instead Zero has a glitch/exploit that allows him to be broken in every game he's in.
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>>11409213
>>11409281
Thankfully the Zero Project mod fixes those problems and play as Zero for the entire game and collect the weapons and powerups
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>>11409213
>>11409312
>>11410925
>>11409162
>>11409451
Wanna know how I know you played X4 before this game (and probably before X1-2)? Secondaries' opinions are almost always fucking retarded and gay. This game used Zero to showcase and hype how powerful you can get in X3 (which is very), not as an alternate character, and you have a sub-50 IQ if you weren't able to grasp that within 10 minutes of playing.
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>>11412168
>This game used Zero to [headcanon]
They've been doing that since the very first game, no need to hype X up any more, everyone knows he always turns into a powerhouse by the end. What everyone HAD been itching to do is play as Zero, only to get cockteased.
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>>11409162
Then play the Zero hack dumbass.
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>>11409953
>>11409960

don't forget rockman battle and chase
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>>11412337
You can get the same powers as X3's playable Zero and more, so it's not headcanon. You're forced to play as Zero and have the option to play as him in most stages, where he is just a more badass version of X (unless you actually go find all the upgrades). You don't ever get as powerful as Zero in X1 or X2, so no, that's not hyping the actual gameplay like X3 does. The gameplay is still supposed to revolve around X, but those that played of the post-SNES games first expect a completely different game.
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>yfw hearing zeros music for the first time when he drops down from the ceiling
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>>11409213
>>11412168
The issue isn't Zero, it's that X3 as a whole is a less thought out game. The stages and bosses are mostly basic even if not comparing to the previous two games, but they deal high damage, so most people seek out upgrades because of that, and those aren't particularly good either. Even the buster upgrade is poor when compared to just using X's buster well. It's true that Zero isn't the issue, though. The previous games also had things that don't have many usages, so I don't know why people focus on him specifically.
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>>11412369
Fuck you
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>playing as Zero

the moment I turned from a little boy into a man
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>>11414215
>X's intro stage music is already pretty good
>X gets nabbed and then silence
>Zero busts through
>badass theme kicks in
>obliterating everything
Personally I always save the last hit on Mac for the Z-Saber.
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>>11414135
yeah but he's a beginner's trap in that game. You think cool, I'm gonna be Protoman! But in reality he's low tier, his special power makes you slower; and the real fun is with Quickman.
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how do you feel about the PS1/PC music?
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>>11417132
>playing as a girly robot
Pathetic.
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>>11409213
I wanted to play as Vile
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>>11418173
inferior, except maybe for beetle's theme
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It's one of those design choices that are headscratching
>Yes you can play as Zero, but 20 seconds later there is going to be a door and even if there is no boss because bit and byte didn't show up you still can't use him anymore.
Though what I don't understand is why they just didn't made an extra mode with zero fully playable.

>>11415207
Kinda, the thing about X3 is that they obviously wanted to put as much content they possible could in the game but ended backfiring
>Zero
Great, but you barely can play with him most of the time
>optional bosses
Cool idea but it's so random it's annoying, wish both bit and byte were optional areas too
>secret bosses
Also cool idea, but both the originals are far better than the secret ones
>4 mechs for you to ride
Cool, but the water one is ass and the other 3 are redundant
>Pink Capsules
Interesting idea but only double dash and even more defese are good, it doesn't help they made a shitty ass buster that not only is fucking slow to shot and gets you stuck in place but barely hits anything most of the time, so even the buster chips is ass

Level design vary between decent and shitty, boss AI easily gets stuck though

>>11418668
They made him playable in the PSP remake, they also made sure the gameplay would be really shitty lol
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damn shame we never got PSP remakes of X2 and X3
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>>11420547
Yeah, the PSP games came out right around when Capcom entered its "oh, it didn't sell gorillions and generate tons of interest? CANCEL, DELETE, OBLITERATE EVERYTHING. Let nothing that's already done or in progress ever come to light in public" phase.
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>>11420547
>MMX Collection was supposed to have remixed music and shit
>well actually no we aren't going to do that because the Maverick Hunter X series will continue beyond MHX1, and that will have the remade content
>MHX series dies after one entry
For a franchise which became synonymous with endless sequels and spinoffs during the 90s and early 2000s, Capcom sure got stingy with releases as the years went on.
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>>11420559
I mean, that could be attributed to the skyrocketing costs of development. Them refusing to publicly release the content that they already had made, however, is a dick move through and through.
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>>11420556
Money was running out at that point of the decade.
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>>11409162
>put random [THING] that [FUNCTION]
Then it's not random, you fat fucking retard.



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