CRT brothers...
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>>11413548People constantly bring this and a few other images as examples. I gotta say when I'm actually playing the games I never notice this shit, no matter what display I use.
>>11413548All I see is pixels displayed on a digital display, there is no CRT here. Only a real CRT viewed with your own eyes is a valid example of the experience of using a CRT.
>>11413548i didnt see teeth before I saw this. show from a proper distance and show pixel
>>11413548Oh retards finally looked up the key art that's always been available to disprove this meme?
>>11413548>A bomb?
>>11413803You're gonna burn alright
>>11413548>no red eyesnon-canon concept art
>>11413558based. Now do it without bitching.
>>11413548Hahaha crt-tards btfoEnjoy your fanfiction that deviates from the original vision
>>11413548>Edited picture(you)
>>11415221>he thinks it's editedEven shaders reproduce the issue of making his lips look like teeth. Just an unfortunate consequence of the way CRTs work in tandem with the way the portrait is rendered in game. More of a Konami oversight than anything.
>>11415242Doesn't look like that on mine
>>11415259Post a picture
>>11415262I would if I could, I'm waiting for a new phone this week as my touch screen stopped working with no warning
>>11415271Oh, isn't that the convenient excuse!
>>11415280If the threads still up when I get it, I'll postNo reason for excuses
CRTsisters.... how could we lose to lookin' good filters
There's no teeth?
It doesn’t matter.
>>11415242I can switch between it looking like teeth and lips. It looks like lips when its a thumbnail, which is probably more representative of playing it on a TV
>>11413878>concept artExcept it's the same art that's been posted in artbooks as all the other finished portraits of characters.
>>11413548the eyes were probably a deliberate choice, the teeth is retarded and a great way to filter crtfags
CRT just looks better. Simple as. You can try to cope and seethe all you want, but you haven't experienced true kino 2d gaming unless you have a decent CRT.
>>11415693shaders are fine
>>11415691The actual sprite mirrors the artwork where only the pupils are red.
>>11415704you wouldn't add such a single purely saturated red pixel in like that unless there was a reason for it especially when everything else is shaded normally
>>11415726You're assuming that composite is the only way it could possibly blend.
>>11415764not assuming anything, what do you think i meant by "probably"? devs did make use of crt effects, this is recorded fact so it isn't out of the realm of possibility unless specifically stated
>>11415726It gave him an appropriately spooky look and likely covers up the fact that the low res of the scan muddles up the detail of his eyes and makes them hard to 'read'
>>11413548What is a mouth?A miserable little pile of pixels.
It's supposed to have teeth
>>11416031No it isn't.
>>11415536this, the teeth issue disappears at the proper viewing distance
>>11416035It's what the developer intended. It doesn't matter what some artist drew outside the game for promo art or how it looks upscaled on a modern TV. It was teeth originally.
>>11416057No it isn't.
>>11416075way to out yourself as an emulating poorfag. It's teeth on original hardware.
>>11416031he is a vampire
>>11416090No it isn't, I have never emulated SoTN.
>>11415487I literally had to keep staring at it before I saw what they were talking about. Stare at the row of white pixels, that's what they're referring to as teeth. I personally never saw it that way though, always looked like a bottom lip to me.
On the left: in game image from the late 80s as seen on a CRTOn the right: the source material.Conclusion: CRT image is stretched. Game was designed with and for square pixels.
>>11417063>CRT>Pixelslol, next you'll be saying they have a set width
>>11417063The game as seen on a CRT is the source material in this case.
Final Fantasy III design documents with Square pixels.
>>11417074Real hardware and a CRT are not the same as emulation and shaders anon
>>11417063It literally depends on the specific game (also your pic is from footage captured from a capture device, not a picture of an actual CRT)Castlevania looks better with the NTSC aspect ratio (narrower than the 4:3 option in most emulators and the actual one you'd actually see on a CRT and the last one in pic related)It's the same thing with SNES games from Nintendo looking better with square pixels and others from third parties looking better with the NTSC ratio
>>11417079But anon, NTSC has a 4:3 aspect ratio. What the fuck do you mean by "NTSC aspect ratio"? 4:3 is 4:3, you can't tell me of a narrower 4:3 or else it's something else.
>>11417145Confirmed for never using a CRT or real hardware
>>11417145DAR (display aspect ratio) is not always equal to PAR (pixel AR) on a CRT
>>11413548Guardian Heroes has the best implementation of this technique, as does Earthworm Jim HD, which despite removing frames of animation was another good example of it.
>>11413548Good bait thread.Nobody was sitting close enough to a CRT to give the illusion of teeth but it is admittedly funny to see him with a row of little baby teeth.Picrel is that image halved in resolution, and what it would look like to anyone sitting a normal distance away from a television. No teeth and looks exactly as intended. Picrel works if your monitor is 1920x1080, I'd imagine at 4k the "teeth" effect in OPs picture is less prevalent.
>>11417210>No teeth
>>11413548You actually couldn't see it without at least a 10x zoom.
>>11413548Is this smeary, blurred mess supposed to be "good"?
>>11417074>Nasir>Nasir pls>please stop getting shitfaced and code properly, every time you fix one thing you break something else>but we can't read your spaghetti code wizard bullshit so you're our only hope
>>11417273The point isn't that it's good, only that it's better than CRT
>>11418073>it's better than CRTno the fuck it is not you colossal retard.
>>11417063>>11417079They were designed in 4:3.Play the fucking game and shut up.