Would a game like GTA 3 have been technologically possible earlier than 2001?Full 3D, sandbox, jack cars and kill anyone, lots of pedestrians, variety of missions, etc?Could the PS1 or N64 have handled such a game? What about late 90s era PCs? If so then why did nobody try it?
>>11557078Dreamcast could’ve ran it as shown by the fan port and late 90s pcs could have. Driver wasn’t too far off. Earliest i’d say was around 97-98
>>11557078>>11557083Also Shenmue had a lot of open world traits and Body Harvest was a proto GTA 3
urban chaos was open world. its a pc and ps1 game. kinda clunky. also that batman and robin game on ps1 is open world and thats super clunky but open world
>>11557083>Driver wasn’t too far offI remember playing Driver as a kid and thinking "man it would be awesome if you could go anywhere, run over the people on the street, and get out the car and do other things".I feel like every kid back then imagined a game like what GTA 3 would be. It just didn't exist yet for some reason.
>>11557078people point to body harvest as rockstar's proto gtait's 3d, non linear, has vehicles and third person shooting with more budget and a change of setting I'm sure mission variety and pedestrians could be achieved
>>11557078
>PS1With 280*320 resolution, far fewer polygons, 20 meter draw distance and without weather and lighting effects? Possibly.
>>11557083based driver poster
>>11557092Driver 2 let you get out of the car and hijack other vehicles. I was a big fan of the Driver games on PS1 (they were very popular and actually sold more than GTA 1&2) so the 3D police chases and things didn't amaze me that much in GTA3 because Driver had already done it. I was however impressed by all the crazy shit you could do on-foot and being able to drive tanks. Being able to go on rampages and things is what made it really stand out
>>11557139I also don't think Driver gets enough credit. Rockstar clearly looked at those games a lot when designing GTA3. The driving controls are almost identical right down to pressing l2 and r2 to look left and right
>>11557139>>11557142Driver 2 runs at 10fps and has none of the freedom of design that GTA3 has.
>>11557078Yes, Dreamcast could have done it with some concessions.Earlier than that in fifth gen? Probably not, unless you’re gonna go full demake tier where the game is a shadow of its original version. N64 straight up could not have done the radio or all the cinematics, and the PSX could not have handled the draw distance or spawning that level of pedestrian density/destructible vehicles.As for PCs: the best graphics card you could get in 2000 was a Voodoo 5 5500. Just running quick benchmarks online, the game would get sub 20 FPS, especially in crowded areas. Plus the game uses hardware based Transform & Lighting. There was a software fallback, but it ran far worse. The earliest PC Cards that could get decent framerates on GTA 3 look to be the NVIDIA GeForce 2/3 and ATI Radeon 7500 which came out in 2001.
>>11557175*Plus the game uses hardware based Transform & Lighting which the 3dfx cards lacked
>>11557149And has a draw distance of like 20 meters
>>11557175geforce2 ultra is the top 2000 gpu, ~30 fps in GTA3 at 800x600
>>11557078Diehard trilogy had it all, but in separate games.
>>11557078>Full 3D, sandbox, jack cars and kill anyone, lots of pedestrians, variety of missions, etc?It depends on how much scale, AI complexity, and graphical fidelity you're willing to sacrifice. The physics, simulation, and constant loading of assets are pretty much what made the GTA games impossible to run on older hardware. GTA 3 on Dreamcast had everything turned to low and almost empty roads, yet it's still running at sub 30 fps all the time. On the other hand, Driv3r on GBA is running much faster. It's a matter of concession.>>11557089Shenmue was just a JRPG with pretty graphics. >>11557180DC didn't have hardware T&L either. It's all done on the SH-4 CPU, which was indeed custom made to handle that kind of task. It was coupled with a really powerful math processor on the same die.>>11557149>>11557195Driver 2 ran poorly because they made the simulation more complex. Roads now have curves and cities now look more life-like. They also had less than a year to make it. It had nothing to do with Tanner being able to leave the car.
>>11557630My bad, I was thinking GeForce 2 was 2001
>>11557630GTA 3 PC port was launched in 2002. It's got improvements over the PS2 original so the system requirements were heavier also, but any budget GPU from that year could run it really well.