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why is silent hill 3 so underrated ?

most people only talk about 1 2 and 4 but never talk about 3,why ?
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>>11633963
Serious reply ?

Probably many reasons behind it.
First thing first, both 1 and 2 had already come out and set a certain standard. Whilst 3 in my opinion easily meets that standard, it also means it doesn't surprise or overshoots it by an incredible margin ether (mainly because the first 2 games are as close as you can get to perfection realistically speaking so hard to do much better than that). This had an impact on perception I think, whilst also losing some of the novelty and surprise in terms of how the series tackles psychological and emotional themes through horror.
On top of that, 1 and 2 both have very specific things that make them stand out: 1 was the first, it set the standard and that alone makes for a good base and point of comparison in terms of discussion and interest. Meanwhile 2 has its plot, which is quite subverted throughout the game through a big twist and overall being more tortured than 1 or 3.
3 Instead doesn't have much subversion or massive plot twists, it doesn't completely break new ground like 1. It just takes everything that's good about both 1 & 2 and refines it whilst exploring new themes, but that also makes it less flashy and generates less discussion around it.

That being said, 3 is my personal favorite and since we just talked about why it's not discussed as much I'd like to follow up with why I feel it should be talked about more and why I love it so much.
>>
1 is the first game and the only one most people would've played before SH2 started getting wanked online.

Normalfags talk about 2 because they think it has some kind of deeply profound plot. No idea why. There's nothing interesting about feeling guilt over doing a bad thing, being fat, or being mindbroken over childhood abuse. Also schizos use it to project their own headcanon feelings into a video game.

4 stands out for having deeply interesting ideas let down by very shit gameplay.
3's unique elements are overlooked because they require an actual interest in Japanese horror to appreciate. They get stuck on minor stuff like "woman walking home or getting a weird phone call = scary xD". Most survival horror "fans" are normalfags who hate Japan and don't even try to tolerate anything alien to their own culture. This results in a disinterest in all aspects of the game except for the surface level plot of the cult and their god.
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>>11633963
>>11633964
>15 seconds between OP and first reply
Great, another bot thread
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>>11633964
As I said 3 is my favorite and the main reason for it is because it is the most relatable. SH are very emotional and psychological games, and whilst you could argue they all fall under the bigger theme of loss, each title approach it very differently and I believe 3 is the most relatable.

For all its twists and nuancies, 2's plot is something most people can't quite relate with ; without spoiling it I'll just say what happens between the protag and his partner is not something most people will experience at all.
As for 1, again the majority of people playing it will probably play it during a time they don't have children yet and whilst - hopefully for them - never having experienced the loss of a child.

But 3? Most people playing 3 will either play it as a teenager or remember being a teenager, and might have already lost a family member be it a parent or maybe more likely grandparent. The themes of 3 will be more relatable in that sense, even more-so for women. The teenage angst, body agency, identity issues, coming to age and grief from losing a loved one for the first time in your life, will just be more relatable to most people in my opinion. Ofcourse I’m biased, I played 3 for the first time a few months after my dad died, when I was in my early 20s, and needless to say a certain scene in the game will be forever engraved in my mind.
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>>11633963
3 had the best soundtrack IMO but that sounds like damning with faint praise
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>Dude, teen pregnancy is le bad! And you take on the role of a vulnerable girl, no less! Get it??
Let me guess, you also happened to enjoy menstrual blood fest 'games' like Gris? And you still have the audacity to call yourself a man?
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>>11634032
I'm not trying to say it's strange for guys to play video games where you play as a female character. I actually wrapped up Child of Light with my nephew not long ago, and we both enjoyed it. But it makes sense why women who aren’t big gamers might be more drawn to Silent Hill 3 rather than something like the original God of War or CRPGs.
>>
What a strange time to be in. 1 and 4 were never talked about for the longest time, 3 and 2 were always in contention of "the best" of the bunch and it was a never ending argument. 3 was the better playing of the mainline games, 2 was lauded for its story and overall atmosphere. 1 was just the first one so it was overlooked since 2 and 3 "did it better", and 4 was always the black sheep that contrarians picked up.
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>>11633963
What? Everyone wanks 3 and shit on 4.
I honestly didnt enjoy 3 as much as 4 and 1.
Its hard to find SH3 true fans as many just simp dor Heather hence its more or less treated as a flawless game.
>>
Normies prefer the plot of 2 because it deals with guilt and lust, baseline human emotions presented via a storyline that they're too uncultivated to realize it's merely Die Tote Stadt ran through a David Lynch filter. The original elements in 2 are esoteric but brief and usually overlooked (do SH fans even care about 436 people at a recital?) because what people want is the psychological theories about the baseline emotions.

Meanwhile, 3 is Owaku's Silent Hill at its highest expression and the culmination of the esoteric cult storyline that he was cooking up since 1. The feelings crowd of 2 reduces it to teen pregnancy because the overwhelming religious aspects are invisible to them. They see serpent and reeds as meaningless, whereas a bed that humps you to attack greatly appeal to their morbid curiosity and is thus something worthy of analysis in their view.
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>>11634060
>many just simp for Heather
wow its almost as if the marketing made her seem sexy
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>>11634068
I rather have a homemade woman like Eileen.
And I honestly hated they killed Harry. I always feel killing a previous MC is a cheap storytelling method.
>>
A small point to make is that 3 did not appear on the Xbox so in that respect it was less accessible to play than 2 and 4 back then. A hurdle for newcomers to the series is that 3 requires you to have played 1 to understand the story, whereas most people are told they can jump right in with 2 and get a complete story. 2 has the benefit of being the game that introduced the red pyramid thing a.k.a. Pyramid Head, which Konami went on to milk and turn into a widely recognized mascot of sorts for the series. All that aside, I expect 3 will win over a new generation of fans when the remake is released.
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https://www.youtube.com/watch?v=-PZ8yV4DME0

Reminder that the remakes are not needed as modernized control/camera options exist. Hire fans.
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>>11634091
>as modernized control/camera options exist.
Cringe.
>>
Went woke.
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>>11634079
Oh yeah I'd like to add to this that 4 has been the most easily legally accessible on PC for some time, and 1 would be the simplest game to emulate successfully.
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>>11634091
>as modernized control/camera options exist
Basedo
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>>11634091
>modernized control/camera
IQ drops by 1 every year
>>
I think your premise is arguably false, sh3 comes up in any place where there are sh enthusiats that go beyond the lcd, but to the extent it's true I don't think it's anything specifically to do with sh3. it's a sequel entry made after the franchise became a known quantity that wasn't offensively bad and didn't revolutionize the formula. alot of franchises konk out by the third entry, it's certainly the norm in horror movies.
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Cheryl and Heather are just Alesa having an extended RP session
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>>11634072
>I always feel killing a previous MC is a cheap storytelling method
I think by making harry the macguffin of the first part of the story they basically signed his death warrant. they weren't going to end the game with heather coming home to harry making popcorn.
but regardless of that I actually really like the way they executed it. the entire game you had been anticipating the fan service reunion with harry, what harry would be like in the sixth gen interacting with heather? and then they deny you that. they make the tragedy of it real for the player before going forward with a revenge storyline.
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>>11634238
Unless you read spoilers somewhere, you wouldn't even know Harry was in the game or Heather was his daughter back when it released. All the press and even the box called her Heather Morris and never even mentioned Harry.
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>>11634247
disagree. the canon ending of sh1 notably has a baby girl being 'born' and harry running away with her. in the sequel you have a teenage girl talking to her dad and being pursued by a PI and cultists that keep going on about how special she is and mentioning her birth. anyone who was aware of the good ending in sh1 would start theory crafting pretty quick.
>>
SH3 isn't underrated at all though? It's one of the best playing entries in the franchise and Heather is one of the best protags.
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>>11634247
>>11634253
It was guessed on gaming forums at the time because it's really obvious. I heard rumors that they had plans that were too dark for Konami and they also wanted to give Japanese fans more definitive answers on Sh1's story and setting so they went with Heather being the girl from the ending. My suspicion is that the original premise before pivoting was more directly about teenage pregnacy with a runaway, possibly a rape victim.

>>11634291
It's a series of dungeons with almost nothing in between. Maria's Born from a Wish scenario has MUCH more street segments that the entirety of SH3. It's very obvious the budget was cut so it's a string of dungeons inter-connecting. Heather starts in South Vale because it's re-used assets, then just teleports to the northside of the lake to visit the Lakeside Amusement park. Sh1 and Sh2 did a much better job of making you feel like you're on some quest traversing through a lot of locations.

Probably a more natural start would be having them setup shop in the motel in the resort area, and see how it's nice and normal. You can run past the burned out Lakeview hotel, maybe there's a sign saying that a company has bought the property and going to reconstruct things. Heather can run by the amusement park, and say she has no reason to be there. Explore the Resort, Commercial, and Old Silent hill but in reverse, with the Elementary school being one of the last parts. Then loop around down south for the Amusement park in nightmare world, and then the Church.
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>>11633963
I always considered SH3 to be the peak of the series and one of scariest games of all time but I replayed it few months ago
it was neither scary nor fun for the most part

SH2 isn't scary too but the music and story were great.
SH4 has too many annoying levels
SH1 is the best overall
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SH3 is the only one that I didn't bother replaying to get the other endings. It just didn't hook me the same way the first two games did. I never bothered with the series at all after that, and I don't feel like I really missed out on anything. Who knows, maybe one of you can convince me why I should play SH4 after all these years.
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>>11634621
You only play SH4 if you're heavily invested in the series. Has a lot of great ideas that are just awfully executed. In a perfect world, it could have been the best SH game, but we're stuck with what we got. It tried lots of new things, but it fell flat on its face. Phenomenal OST tho
>>
SH3 is extremely streamlined and claustrophobic when half of the fun in SH1/2 was exploring those huge outdoor environments

Also the dynamic supplies system is a HORRIBLE, HORRIBLE thing

But the combat is good, the graphics are amazing both on a technical level and on the art direction, and the story is a lot better than 2's and there are some cool setpieces like the mirror scene. Also who was phone?
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>>11634669
>SH3 is extremely streamlined and claustrophobic when half of the fun in SH1/2 was exploring those huge outdoor environments

Yeah, the formula is like a roller coaster ride. You have these long periods of tranquility, you ramp up tension to a climax, then repeat. SH3 is just climax endlessly and it gets grating. At times I want to shout "God damnit, buzz off enemies I just want to explore and find things".

>Also the dynamic supplies system is a HORRIBLE, HORRIBLE thing

Yes, you get so little SMG ammo that way and actually penalizes you for being frugal (unlike 1-2). The street segments in 1-2 also acted as a means to get more ammo to reward you for exploring. There's almost no streets in SH3.
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>>11634669
>Also the dynamic supplies system is a HORRIBLE, HORRIBLE thing
Has any kind of dynamic system in any game ever been good? Every time a game has it I only notice it causing problems. I got so frustrated with Max Payne for the dynamic difficulty too.
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>>11634692
RE4's is pretty painless. You get ammo drops based on your current supply of your current weapons to ensure you have enough.
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>>11634621
Silent hill 4 is pretty good.
People are hung up on the later half being revisiting the same areas but I saw it as similar as exploring the same town areas like in 1.
I think is one of the more personal stories because everything revolves around the antagonist.
I personally love it and is my favorite in the series.
>>
Sh1 is pretty consistent with difficulty, but SH2 has this wacko difficulty spike in the center where the only dangerous enemy are the nurses. After that it's easy breazy sailing other htan a few rooms with abstract daddies. Sh3 is pretty tough throughout and it actively encourages you to dump ammo into enemies since they can be quite annoying.
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>>11633963
Shit pacing and the most unimaginative plot out of the first 4 games. Mechanically is the best but SH is not remembered because of its gameplay since it's nothing special.
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I really enjoy the simplicity of the first half of the game, you're just trying to get home to dad and you fall deeper and deeper into a nightmare culminating in the tragedy of never even getting to see him. silent hill proper afterwards is a mess.
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>>11634054
>But it makes sense why women who aren’t big gamers might be more drawn to Silent Hill 3
Wrong. Women only care about those cringe themes when they're in books, shows, movies. Sims and Animal Crossing are what women want from games, not story focused stuff.
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>>11634819
>silent hill proper afterwards is a mess.

Obviously where the budget was cut. You're clearly supposed to have a long open world segments, and most likely going to be up north rather than the south of the lake. I swear to god you spend like 2 minutes outside in this game. It's just dungeon-dungeon-dungeon. Why is Heather exploring Brookhaven when she has no history with the place at all?! Dumb.

Heather spends a lot of the time just zapping around, and they say she can do that because she has a car and whatever, but it just feels lazy. First she just shows up at Lakeside Amusement park, but then it immediately zaps you to the cult's Church (which is undernearth the park? What?). They can get away with it because space-time magic, but whatever. It's unclear on the map where the church is even supposed to be.

My suspicion has always been with infintie budget they'd have Healther do SH1's map in reverse:
>Resort area first
>Commercial district
>Old Silent Hill
>Loop back to Lakeside Amusement park
>Cult's Church

Them showing a single classroom from Midwidch school seems to imply they really wanted to do the whole thing. It'd be a flashback for heather.
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>>11634838
The lack of Alchemilla Hospital and the Midwich School is inexcusable
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>>11634861
Correct, that's why i suspect they did as much as they could with the time-budget and resources sa they could. Brookhaven is the stand-in for Alchemedia. They add a singular classroom as a flashback in the schizo nightmare world with the desk instead of the full thing. It should have been about Alessa-Heather going through her own nightmarish past and reliving it.

I also forget half the reason why she's bopping around the map. It seems like she was mostly wasting time until she got to the church.
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>>11634861
>hotel
>hospital
>Lakeside
>Church

The order would have easily worked for the Northern half of the map:
>Motor Runner motel
>Alchemedia Hospital
>Lakeside
>Church

I'm not sure where Midwitch would fit in.
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>>11633963
barely anyone talks about 1 and 4 either you cocksucking faggot OP
Reddit Hill 2 is the only slop posers care about
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>>11635120
I'm a poser and I care about Sh1.
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>>11633963
SH3 is Reddit’s SH of choice.
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>>11635613
That would be SH2
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>"Hey Heather, go to the hospital and get the Seal of Megatron."
>Fast forward to the end of the game.
>"oh lmao that doesn't actually do anything"
I love when a story reveals a fetch quest to be a complete waste of time,
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>>11635869
Correct. Sh3 is just Heather running around when nothing really matters until she gets to Lakeside and the Hotel. The South Vale segment feels like filler.
>>
Imagine how musky Heather's sweaty bush is by the end of the game.
>>
Do you pronounce Heather like feather but with an H at the start?
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>>11633972
It is really weird that he wrote all of that in 17 seconds. Or maybe that's OP replying to himself.
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>>11635869
>I love when a story reveals a fetch quest to be a complete waste of time,
me too
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>>11635869
>Seal of Megatron

It's not a Transformers you know
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>>11633963
3 is about a women and her fears of forced pregnancy, stalking, monsters shaped like phalluses and sperm. Most gamers are men. Men don't fear stalkers, dicks, sperm monsters, and we can't get pregnant. It's a fine game for the SH series, I'd say it mechanically plays much better than 1 and 2, it looks pretty great and Heather is a cool character, like when she decides to pretend to kill the PI at the end. But it's just a matter of 1 and 2 having male horror while 3 is just woman horror only.
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>>11636407
>3 is about a women and her fears of forced pregnancy, stalking, monsters shaped like phalluses and sperm.

People think I'm shizo for saying that Sh3's monsters do have some theme to them - weird little fetus dick monsters, dogs that have heads that open up like pussies. But I think it's only about half the montsers have a theme, the rest seem random. I suspect they may have been more focused on teen pregnancy at one point. Maybe heather was a runaway at some point?
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>>11636413
The nurse is a nod to Lisa Garlond imo. I think most enemies are supposed to be sexual references mostly. The ones that aren't, I think, are supposed to just be scary monsters.
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>>11636424
Continuing some imagry and fears of Alessa from the first game, like nurses, wheelchairs, hospitals. The nurses are a fan favorite, so they get upgraded, and such. I'm not one of those types who think that Team Silent had infinite time to make sure everything made sense and everything has meaning. In interviews they say that the Lakeview Hotel in Sh2 has "Abstract Daddy" enemies because it's a video game. ie no deeper meaning, and the game is running low on enemies and yet another dungeon with manaquins and prisoners is pretty lame.

So I think some Sh3 enemies are teen pregnancy fears, some art just random monsters. Though come to think of it the big bloated cancer guys might be a pregnancy fear themselves.
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>>11634068
they should have kept the booty shorts as an unlockable costume
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>>11636451
I wish someone will mod it back someday, since model swapping is possible
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>>11633963
I can't play it because it's too scary. Can someone help me get through the intro???
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>>11636595
i'll hold your hand through the intro.
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>>11633963
For me it's too much combat and enemies everywhere.
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>>11635991
>Sh3 is just Heather running around when nothing really matters
Still a great game because the atmosphere and soundtrack is just that good.
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>>11636701
Right, but weak plot. Heather has a quest at first: get home at all costs. Then she gets to Sh and just kinda bums around with excuse reasons until facing the final boss. Brookhaven and lakeview were mostly wastes of time.
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>>11634838
desu it seems like the scope of the game was kind of crazy for what was at that point an AA horror franchise. they had already put heather through several distinct large environments before the halfway point, really in the ballpark of a full game's worth of content and then they would have basically needed to do the large part of an sh1 remake on top of it. not a big surprise they ended up having to copy paste sh2 environments and cut midwitch, no way they were going to be able to do something at the level of the amusement park for every environment.
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>>11636932
They could heavily trim down the amount of map you could explore. ie most of the commerical district is blocked off save for the hospital. Even still, I suspect the game was heavily trimmed down from initial plans since they split Sh3 and 4 into two teams.

Also, some of the areas they used to get TO SH may have been meant for SH itself as well.
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>>11636413
There's no real unifying theme to the monsters. They were made on short notice by a few different artists and are just whatever they thought would look cool.
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>>11633972
Based timekeeper
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>>11636967
There's no way that first boss isn't a dick monsters (he even has foreskin!). I feel like 25% really do look like dicks, walking sperm, weird fetuses but then 75% don't.
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>>11637981
Oh and you can see the budget slipping away as the game progresses. One of the first bosses is this big flashy monster with a stage and custom animations and model. One of the later bosses is just retextured Cheryl. Sh3 feels like half a game, then highlight reels from the rest.



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