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I'm trying to understand what cables to get, I think I have a basic understanding now but I still have a couple questions.

> For consoles which don't output composite sync for example the Original Xbox, Sony Playstation, Super Nintendo PAL, Sega Saturn PAL and Nintendo Gamecube Pal we supply these cables with a built in sync separator circuit called an LM1881 which is a surface mount chip attached to our custom printed circuit SCART board, as seen below

1.
Both the Super Nintendo PAL and the Gamecube PAL have sync over composite signal that you can extract the sync from, and retrogamingcables made a csync cable for them. If that's the case, is there any reason why I can't just use the same csync cable for both of them? It would be extremely cheaper.

2.
Is it worth it to get the universal Nintendo scart cable? I have the SNES (pal), N64 (pal unmodified) and Gamecube (pal). This would work on consoles I might get in the future, like non-PAL SNES and such.

3.
Someone mentioned that if you care about dithering blending you should avoid csync and just get sync over composite. What does this mean in practical terms? Will I get a pixelated picture similar to led monitors if I use a csync cable or what?

I've got both the regular SNES and the 1 chip, by the way, I don't know if that makes a difference when choosing a cable.
I plan to usa a CRT, obviously.
>>
>>12137798
I guess I also have another question.
Just to make sure, the Universal Nintendo scart cable is csync, right?
>>
>>12137798
Ditch PAL and get NTSC
The framerate hit is not worth it
>>
>>12137807
I thought about it but the availability of games is a problem. And I already bought the consoles.
I would rather get a Super Famicom and get an adaptor for American games, if that's a thing. Makes a lot more sense since SF is cheaper.

But what about my questions?
>>
>>12137810
Well cables are expensive
And don't get them until you get your CRT so you know exactly what it can take
>>
>>12137813
I already have the crt and the consoles, I'm using composite for now but it looks like dogshit. It's a 17" Philips.
I can't wait to play GBA with decent cables and swiss once my flippydrive arrives. They haven't shipped it yet, sadly.
>>
>>12137816
Just make sure everything is compatible with your setup if you do C-Sync
>>
>>12137829
From what retrogamecables says the super nintendo pal and the gamecube pal should be. But I still have those other questions.
Can I use the same csync cable for both?
What kind of picture will I get with a csync cable? Will it look pixelated?
>>
>>12137832
Not the consoles anon, the TV
>>
>>12137839
And how would I go about doing that? Manual?
The tv has a scart input. In fact, that's all it has.
>>
>>12137839
I checked and the manual doesn't say anything about what input it takes. But most european tvs with a scart outlet should be able to take rgb.
>>
>>12137889
I'm not well versed in it enough, sorry
I just know there's some compatibility problems with sync
I think composite sync is usually the most compatible though, it can just cause problems I've heard
>>
Big fatt chunky mamba ones with golden pins for them Xtra %
>>
>>12137910
Link or actual name? I'm in Europe.
>>
>>12137816
>Tranny drive
Kek
Throw your GC in the trash then
>>
>>12138919
It is what it is. Easiest way to mod, doesn't ruin the console, cheap.
Do you have any real suggestion?
>>
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>>12138951
Using a Wii maybe?
>>
Not trying to shit on you OP but you are going to eventually regret not moving to NTSC sooner.
>>
>>12138965
I want to play my physical GBA cartridges on a crt.
Why would I want to play GBA with a Wii when I can just emulate them on my steam deck?
>>12138972
Why? I am listening even though I already bought the pal console (and Castlevania PAL).
>>
>>12137798
which meme cables should I overpay for?
The most expensive ones. Make sure you buy the crystals that make the sound better.
>>
>>12139697
I think with SCART it's important
Unlike component, noise is very apparent on cheap cables and power travels through it that can cause damage to your equipment
>>
>>12139003
You get a tranny drive but play your physical GBA games... What a weird logic. The Gameboy player is God awful piece for playing GBA games lmao
>>
>>12139697
>tard doesn't understand the difference between analogue and digital
There's a reason why it was expensive HDMI cables which became a meme, my dear brownoid.
>>
>>12140023
You will immediately cease and not continue to access the site if you are under the age of 18.
>>
>>12137798
Using csync is a meme. If you use a CRT or an upscaler then they can extract sync out of composite signal just fine. The only reason to use csync is to reduce crossbleed artifacts, but what you really need for that is cables with individually shielded pins as per the SCART spec. Of course this would cost more (having 100€ inch thick SCART cables was a legit thing back in the day, and it DID help).
So people just meme csync instead, especially with everyone using $1 chinesium cables with no shielding whatsoever.

>Someone mentioned that if you care about dithering blending you should avoid csync and just get sync over composite.
Dithered blending takes advantage of composite video bleeding pixels together. You won't get those on RGB signal.
>>
>>12140052
Pity there's no base IQ requirement.
>>
>>12139937
SCART has 6 signal pins (plus 3 more in return since it is by design bidirectional), and they crossbleed like a motherfucker. The spec says they have to be individually shielded, which is why there are so many ground pins, one to provide shielding for every signal pin.
But chink cables don't give a shit about that, they just connect the pins on both sides. So you get composite signal bleeding into the RGB signal bleeding into the audio channels.
It's why people meme csync cables, because it means less signal in the cable to cross bleed. But in reality you need some very thick shielding.

for example look at the cables PAL Saturns shipped with, if memory serves right they have individual shielded pins and give very good picture quality with minimal audio noise.

>>12140023
HDMI cables also may need thicker shielding especially if you use very long ones like 10 meters, to maintain signal integrity. Though at that length you may even need a repeater in the middle instead.
The crystal pebble 1 foot thick $4000 Monster Cable is a meme, but using thicker cables in general is not.
>>
>>12139697
I get the meme but there's a huge difference between composite and rgb, everyone can see it.
>>
>>12139957
It seems like you're ignorant about why you would want to mod your console to use the game boy player.
Like you said, the Game Boy player by default is awful, it lags, it has terrible colors and half the screen is occupied by the stupid interface.
BUT! if you use swiss and the program I forgot what it's called all of this goes away and you don't even need the startup disc.
>>
>>12140058
These are the cales I'm looking at. Made in the UK. 20 pounds per cable, individually shielded.
https://www.retrogamingcables.co.uk/SUPER-NINTENDO-SUPER-FAMICOM-GAMECUBE-WII-N64-SNES-NES-RGB-SCART-CSYNC-COMPONENT-YPBPR-HDTV-HDMI-VIDEO-CABLES-CORD/SUPER-NINTENDO-SUPER-FAMICOM-GAMECUBE-WII-N64-SNES-NES-RGB-SCART-CSYNC-COMPONENT-YPBPR-HDTV-HDMI-VIDEO-CABLES-CORDs
Link is for SNES

This is what they say
>Composite sync extracted from composite video? What is this black magic?
Unfortunately the most commonly used format in the world of retro gaming after-market cables is the sync over composite video RGB SCART cable, including those cheap arse cables of eBay (oops). Consoles which can output composite sync include the Sega Mega Drive / Genesis 1 & 2, Super Nintendo (NTSC), Neo Geo AES, Atari Jaguar, Sega Saturn (JAPANESE model) etc. For consoles which only output sync over composite video, there is a solution. The composite video aspect of the video signal can be removed using a special circuit called a sync separator, sync cleaner or sync stripper as seen in figure 3. This removes the composite video signal and leaves a clean composite sync signal. A sync separator circuit can be inserted directly into a SCART plug and the voltage needed to power the circuit is drawn directly from the console and works without any problems. For consoles which don't output composite sync for example the Original Xbox, Sony Playstation, Super Nintendo PAL, Sega Saturn PAL and Nintendo Gamecube Pal we supply these cables with a built in sync separator circuit called an LM1881 which is a surface mount chip attached to our custom printed circuit SCART board, as seen below. Or retrofit your existing RGB SCARTs with our Sync Blaster PCB, which incorporates an LM1881 sync separator board.

So for my pal SNES and Gamecube I might as well buy the Csync cable, no?
>>
>>12140095
I've got a couple of RGC cables for my PAL SNES and GC, neither of which use stripped csync, and they do the job just fine. I think the SNES one uses sync on luma and the GC one is sync from composite video.
The SNES and GC use different components in their cables for RGB so one won't actually work with the other, but it looks like you already know that since you specified the link is for a SNES cable.
>>
>>12140104
Finally an answer. Thank you.
>The SNES and GC use different components in their cables for RGB so one won't actually work with the other
No, I didn't know this, it was a question in my OP, so I am thankful to learn something.

So you don't advice to spend a bit more for the csync versions?
I got the 1 chip SNES and I think it would make sense to get the best picture quality possbile, especially if it's only 5 pounds more.
What about the Universal cable? At the end of the day I already have 2 consoles that can use it and 1 (the N64) that can potentially use it, if in the future I get an american or japanese snes that might already be worth it, no?

If csync is a big meme I'll just get sync over composite no problem, it's simply that I don't have any experience, I have never seen the results of these cables in person so I have to rely on other people's opinions and you know what it's like when you do that, you find people that will tell you with a straight face that there's no difference between 60 fps and 120 fps or between 1080p and 4K.
I don't know who to trust before seeing it with my own eyes but it's a very expensive test to do, especially when you factor import fees from Bongland.
>>
>>12140137
>So you don't advice to spend a bit more for the csync versions?
There's no need to unless you're using something specific like a PVM/BVM/Pro monitor setup that explicitly requires it. My consumer Sony tube looks good with the RGC sync over composite cables I have for the GameCube and Xbox as well as the OEM 360 RGB SCART cable which is likely also sync over composite. I have pretty picky eyes so I'd have noticed if something was amiss.
By all means if you're buying for a console that has native csync take advantage of it. But I wouldn't go out of my way to get it from composite/luma sync only systems unless I really had to.
I have no experience with the universal cable. It looks to be using some kind of built in processing chip to handle the signal differences between the SNES and GC which also makes it fuarking expensive. I'd only get that if you plan on using just the one cable for all your Nintendo Multi-AV systems and swapping the consoles out instead of having them all connected at once like I do.
>>
>>12140081
>I get the meme
>doesn't get the meme
lol
>>
>>12140150
Got it.
Yes. I don't have any console hooked up all the time, I only connect them when I want to play. I keep them safe in a drawer and I don't have the space anyway.
The Universal cable is 50 pounds but if you buy just two regular cables for 20 each (sync over composite) that's already 40 pounds. Suddenly the Universal cable doesn't seem so expensive when I can use it for 4 generations.
>>
>>12137843
>>12137889
Good luck with that, Anon. This shit was NEVER included in any manual. In general, a TV with RGB over SCART should support multiple sync types. But you absolutely can run into weird issues

For what it's worth, I tested a sync over luma cable for PS2 with multiple Sonys, a Panasonic and a Philips TVs, all from the late 90s, and it worked every time
>>
>>12140182
That's reassuring, thanks for the info.
>>
>>12140182
Oh and by the way, I have a Philips 17AA3547, it's 17".
>>
>>12140196
>>12140197
What chassis is this? My Philips is chassis L9.2E AA and now I remembered that in addition to the PS2 sync on luma cable, I briefly used a PAL Wii with some chink RGB cable. The internet says that Wii's AV out only has composite video available for sync (not CSYNC), so I guess the TV also accepted this just fine
>>
>>12140208
No idea but it's fine.
>>
>csync
>sync on luma
>sync from composite video
Just how many types of RGB cables are there? Yes I am a retard, I just want to use something better than RCA.
>>
>>12140213
Thats about it when it comes to sync types on cables. Apart from this, there's also Sync on Green, but it's just something some systems like PS2 do for 480p, it's going to work the same way on all SCART cables
>>
>>12140213
I am OP. From what I can tell the cheapest one (synch over composite or synch on luma) are just fine as long as they are individually shielded inside, like retrogamingcables does.
You can see a video comparison here.
https://www.youtube.com/watch?v=Am8gy-IGZAI
Keep in mind his sync over compostite cables are not individually shielded, apparently, that is why you see what he calls "jailbars" sometimes, but even then the improvement over RCA is massive.
>>
Okay now I have another question.
Retrogamingcables says this
>We do supply separate cables for the PS1 and PS2, as the PS1 doesn't have the 200uF capacitors between the video encoder and the A/V output socket inside the console but the PS2 does, therefore, our PS1 cables have capacitors inside the SCART plug and our PS2 cables does not. This is to ensure maximum electrical compatibility for each console,
You can't use the PS2 cable with the PS1, but can you use the PS1 cable for the PS2?
It's so tiresome having to buy a different cable for every single system. I definitely want a cable for my PS2, less so for my PS1, at that price, but having to pay for shipping and fees AGAIN next time is even less appealing. Buy once, cry once.
>>
>>12140231
From what I know using the wrong cable with each of those can cause funny brightness inconsistencies, but it does work in a pinch. If you only got one it'd be best to make it the PS2 and use that console for both PS1 and PS2 games. Otherwise you're best off getting both.
>>
A word of warning is that be careful with your sync source and don't assume the worse ones will work to the same standard. Certain cables used to have what's called a "moire" effect like a fixed checkerboard over the RGB signal. People used to blame shielding and interference and claim using a CRT would eliminate all issues, but it's 100% down to the wrong choice of csync. I see people making similar claims here after all these years so fyi.
>>
>>12140231
You can use the cables both ways, but the image will be shit
>PS2 cable on PS1 - no capacitors, dark image
>PS1 cable on PS1 - double 220uF capacitors in series, which LOWERS total capacitance to 110uF. Less dark image, but still dark
Best to just use RGB on PS2 and composite on PS1, as it's a dithering heavy console
>>
>>12140245
This is a shielding problem and always has been. It also happens on those cheap arse S-Video/Composite combination cables as the full composite signal bleeds into the S-Video chroma line.
As I said before I've used several systems that output composite video instead of csync with no noise patterns, it just requires a properly built cable with independently shielded video lines.
>>
>>12140249
The second case should be PS1 cable on PS2
>>
>>12140249
>>12140253
Oh okay. Thank you very much for the explanation.
>>
>>12139003
>I want to play my physical GBA cartridges on a crt.
>Why would I want to play GBA with a Wii when I can just emulate them on my steam deck?
NTA but just because wii is also an easy way to play GBA on a CRT. Playing cartridges on the normal game boy player looks pretty bad at 480i by default. You need homebrew to force it to 240p and at that point you could have easily just done GBA emulation on either gc or wii instead. I got rid of my GBP because it autistically bugged me I needed to use homebrew to get the most out of it. Feels inauthentic and might as well emulate.
>>
>>12140281
>You need homebrew to force it to 240p and at that point you could have easily just done GBA emulation on either gc or wii instead
Are you not familiar with the flippydrive mod? It's easy as shit.

I'm not against emulation at all, I use it a lot. But I enjoy collecting GBA carts and I enjoy playing on original hardware.
>>
Anyone else bought cables from thefoo.83 years ago?
>>
>>12140467
I got one second hand, but it's garbage. Flimsiest SCART plug I've ever seen and there's visible noise. Maybe the seller lied it's from thefoo, idk. But it does look custom made
>>
>>12140475
You're probably the first person I've seen complain about those. I've bought cables from him for almost every console and I can't complain.
>>
>>12140070
Indeed
>>
>>12140245
Does this happen even on scalers?
>>
>>12140281
Nta, but what other option is there? I have a large gbc collection that plays and looks great on the gameboy player through my retrotink.
>>
>>12142639
He doesn't know what he's talking about.
Yes, the official game boy player software is shit, but if you mod the console and use the unofficial software it looks great and has no lag.
>>
>>12142639
Here's a quick overview of how great it works.
https://www.youtube.com/watch?v=6LBdHJ8xpv8
>>
>>12142634
Yes. The signal is essentially corrupted. You get the same problem with fake S-Video cables. They tap the composite source for sync and luma and the chroma winds up effectively half rate confusing the shit out of the decoder. It was most commonly seen on the N64 because people would buy S-Video cables to desperately try and unblur the video, but most N64s worldwide don't support S-Video so what you're actually getting is composite decoded incorrectly.
>>
Any good s-video cables for nintendo consoles?
>>
>>12137798
avoid pal and get ntsc and get an ntsc c-sync scart
>>
>>12143293
Go to aliexpress and get one. Just make sure it doesn't have a composite jack also because those are wired incorrectly most of the time.
>>
>>12143989
And where do I get the ntsc games from?
Why do you people keep telling me to get a ntsc snes lol, I'm in Europe.



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