Happy Halloween, please be among the first to complete this game after over 30 years of its absence.https://files.catbox.moe/d9egce.zip
Interesting.
>>12141206nice
>>12141206>1993no wonder it was unreleased. FF5 got its famicom development cancelled then restarted and completed on the sfc before 1993.
>>12141206I'd love to play it but I need more info, is it unfinished? Where did this rom come from? Did modern hands touch it up to make it playable?
>>12141354I mean, plenty of other NES games released in 93 and even 94. It wasn't unusual.
>>12141206This is awesome if true but why would you choose this dump of a website to post your amazing reveal?
>>12141206love the aesthetic
Is this a 4chan original release? I can't find anything about this anywhere else on the English or Japanese internet.
>>12141206Someone was just talking about this in the "most wanted prototypes" thread what the fuck?
What if its a fake rom bros.Trick or treat
>>12141390nvm I loaded the rom with this real quickhttps://tsone.kapsi.fi/em-fceux/
>>12141206doesnt work for me
>>12141403use the online emulator I just posted above you
If real then holy fuck this looked really cool. I also got green screen but I tried the same core on my phone
>>12141407I mean I can see it works but im not playing this game in a web browser
>>12141403I got it to work in BizHawk. It didn't work in MESEN for me. It uses a pretty obscure mapper (Namco 340), so that's probably why.>>12141390I haven't explored it at all, but it has a full set of CHR ROM graphics so I doubt its fake. Unless someone just up and made an entire game, but I doubt that.
>>12141206For some reason, Mesen didn't want to boot the game. However, I managed to fix this by converting the NES 2.0 header into a iNES header.
>everdrive supports itThank you god. Also posting in epic thread with dubs
>>12141421Apparently FCEUmm is the only retroarch core that supports it.
>>12141429My chinese clone probably wont support it ;_;
>>12141431>Apparently FCEUmm is the only retroarch core that supports it.Weird, is there really that many nes emulators without full mapper support?
>>12141434I mean out of the 4 cores listed I dont know if there are more you have to install manually.
>>12141206thank you anon, I love this place
>>12141378Well, not plenty but 94 got Adventure Island 4 on Famicom.
>>12141432Yeah confirmed my clone Everdrive N8 famicom cart won't run it. Would need a mapper hack for this.
>>12141416This fixed it for me too. For anyone who wants to play this in MESEN (and maybe some other emulators?) swap the header from>4E 45 53 1A 10 20 23 D8 20 00 00 00 00 00 00 01 FF FF 50 42 2D 32 30 20 3D 3D 3D 3D 3D 3D 3D 3Dto>4E 45 53 1A 10 20 23 D0 00 00 00 00 00 00 00 00 FF FF 50 42 2D 32 30 20 3D 3D 3D 3D 3D 3D 3D 3DOr just download thisfiles.catbox.moe/m49spv.nesDunno if this breaks anything past the intro, but it should be okay?
>>12141206Im playing this right now and ill probably play until I win or I find out the rom doesnt have an ending so if someone has any questions about how to progress I can maybe be of some assistance.
>>12141384>zoomie can't into google>>12141384>someone was just talking about a prototype in a prototype thread
>>12141534retard
works in FCEUX
>>121415344chan original release as in, this is the first place the ROM was posted. Obviously there's mentions of the game elsewhere. If the ROM was posted somewhere else before being posted here, by all means, let us know.
>>12141548>I can't find anything about this anywhere else on the English or Japanese internet.So you found something about it on the ESL internet?
>>12141548Anon there are literally videos of the game on youtube from over a year ago. It isn't some huge secret.https://www.youtube.com/watch?v=R2gINEJGhUwMaybe I'll play it and see if it's actually fun enough to be worth trying to translate it.
>>12141568Surely you're only pretending to be retarded?This is the first time the game has been released to the public
>>12141568This is a video from the 90s taken off a VHS meant for retailers. Also the footage is from a different build from the one here (look at the title screen). The discovery of that VHS and the discovery of this ROM are most likely completely unrelated. I'm not asking whether or not people had heard of this game. I'm asking where the ROM came from. Did OP of this thread dump it, or did they find it somewhere else? Are there any photos of the PCB? Any additional information (about THIS ROM) whatsoever?
Lets just clear it up and assume that OP is the original source to the public internet. If not then we got trolled, either way this is a truly epic find, a holy grail even.
>>12141407>>12141507Thank U very much
>>12141206>unreleased Splatterhouse game>first leaked on 4chan
>>12141575>The discovery of that VHS and the discovery of this ROM are most likely completely unrelated. Are you 100% sure about that? I thought this game wasn't known about to anyone until when that tape was found last year?Like, it could be unrelated, but it feels like the tape being dug up could somehow have spurred the digging up of this prototype.
>>12141676That's possible. Perhaps even likely. What I meant by completely unrelated is that the ROM and the VHS most likely came from different places. The person who uploaded the video specializes in collecting store exclusive VHS tapes (per their Twitter). This implies they got it from a retailer like all their other VHS tapes, not that they got a haul of Namco stuff that included a VHS tape. Namco wouldn't send a retail store a prototype game. So logically, the tape and the prototype ROM have never crossed paths.
>>12141206https://web.archive.org/web/20251101032350/https://files.catbox.moe/d9egce.zip
>>12141715-_-
>>12141570>Surely you're only pretending to be retarded>If you didn't magically divine that what I actually meant is totally different from what I actually said>>12141575>I'm asking where the ROM came from.Cool story, but that's not what people are mocking you for. They're mocking you for what you actually said. Even more so over how you sperged out reacting to that. So what you're actually asking is now pretty irreverent. You will always just be that retarded ESL who said something stupid and then coped about it.
>>12141729>people are mocking youjust u
>>12141715Based!
This is nuts. I messed around a bit and got my ass kicked but it seems like it's gonna be so fun when/if someone translates it.
>>12141757So another 10/15 years, I hope you are still in your 20s.
>>12141429Did you get it to boot? The mapper is supported on the N8 Pro but I get a black screen, even with the swapped header here >>12141507
Doesn't run for me, but it's probably because I haven't updated my NES emulator since JNES 1.1, which is surmise is unbelievably ancient.
>>12141763I tried it on the couple of emulators I have and it didn't work but saw someone say FCEUX works so I downloaded that emulator and actually got the ROM to load. Walked around the town and every time I got into a battle it seemed that I kept missing with my attacks so I'm wondering if I need to talk to someone or buy something specific but it's all in Japanese.
>>12141786Is FCEUX as idiotproof as JNES? I updated to 1.2.1, which is still pretty old (2017), and it didn't run it either, or correctly display Tengen's Tetris.
>>12141786>Walked around the town and every time I got into a battle it seemed that I kept missing with my attacks so I'm wondering if I need to talk to someone or buy something specific but it's all in Japanese.no you dont need anything special, if you go north the enemies are easier than if you go west.
This is how you fucking do a ROM release. No pretentiousness, no throwing a tantrum over "muh value", no teasing people about having something rare that they don't have, no waiting to release it on a cartridge or anything retarded like that. Just showing it exists and immediately releasing it for the public. I wish every prototype find was like this. Glad to see this finally be preserved!
>>12141206This shit is in Japanese i cant play this
The existance of it was known but it was thought to be lost/the wild somewhere undumped https://lostmediawiki.com/Splatter_World_(lost_build_of_cancelled_Famicom_Splatterhouse_game;_1993)
I tried both the iNES and NES 2.0 ROMs on my Everdrive N8 Pro and neither would boot. I also tried various combinations of mapper settings to see if I could get a NES 2.0 header to work in Mesen to no avail. The whole mapper situation is very bizarre. I'm not an emudev, but I looked at the code for the related series of Namco mappers in Mesen's source (Mesen2/Core/NES/Mappers/Namco/Namco163.h) and nothing stands out to me as the culprit. I'm sure someone who actually knows what they're going will figure it out at some point. For now I guess I'll just stick to what's known to work (FCEUX, NesHawk, Mesen with iNES header).
>>12141763I didn't try it, I'm away from home ane I just looked at the chart on the everdrive site.
>>12141206be a hero, leak the source code
OP post sounds very japanese for some reason.so:https://youtu.be/uc6f_2nPSX8?si=fJXhq8uR6ZBsW5p2&t=189
ROM fixed. Tested on MiSTer and Mesen.https://files.catbox.moe/m49spv.nes
Excellent now if a nigga could try it on their everdrive that would be a good thing :)
>>12141864This is byte for byte the same as this >>12141507 so still no luck with Everdrive.The problem probably can't be fixed through the ROM (short of doing extensive hacking). To get it working you'd need to update the Everdrive firmware to support the game's variation of the mapper.
Wow that was quick.
>>12141864Double Thank U.
Im not an expert on old nes technology but if you power off your system/emulator after saving without resetting you will lose your save files be careful.
>>12141864thank you, this version seems to run fine on FCEUXgx on the Wii.
>>12141882You can't claim translation rights anymore. I hope someone competent picks this up and just ignores Aeon Genesis. Maybe we could have it in English sometime this decade.
>>12141956Whats wrong with them?I see tons of completed projects on their website.Are they known for taking forever?
You can summon Hitler to fight for you in this game.
>>12141969Now you know why it never came outlmao
>>12141969>>12141972its not even ambiguous
>>12141967It took them 8 years to release SMT: If and Metal Max 2 never happened.
Grok, here's the contents of splatter world.nes. Now, translate all of the strings into English that will be displayed on the nes.
>>12141834Someone a lot smarter than me figured it out. Seemingly, its supposed to be Namco 175 (not 340) with 8 KiB of SRAM. That configuration gets the game to boot in Mesen with a NES 2.0 header.Correct header:>4E 45 53 1A 10 20 23 D8 10 00 70 00 00 00 00 01 FF FF 50 42 2D 32 30 20 3D 3D 3D 3D 3D 3D 3D 3DROM with correct header: https://files.catbox.moe/773k7j.nesStill no luck on my Everdrive though.
>>12141972nah, man, they would just replace him with Elvis or somethingjust some corporate corner cutting shit, as usualhttps://splatterhouse.kontek.net/famicom2.html
>>12141972There's a bunch of Famicom games staring Hitler. Time Twist by Nintendo even has both the KKK and Hitler in one game. I can almost guarantee the only reason this wasn't released is timing. 1993 was just too late for a Famicom JRPG to be deemed potentially profitable. Other very late Famicom JRPGs suffered a similar fate. The Famicom version of Love Quest was set to release in 1994, and just like this game, was canceled despite being complete. That one's still not public, unfortunately.
Question, where do you save?
>>12142028at the buildings with the skulls on them (or faces im not sure)
>>12141206Any photos of the cartridge?
Holy fuck I was just saying in another thread yesterday this is one of the unreleased things I'd like to see the most!!!!>>12141864Is changing the header and nothing else going to lead to issues during gameplay? What if the game uses namco 340 specific functions not supported by mesen?
>>12142017A strategy game Barbarossa had you played a senior officer in the Wehrmacht and SS nazi units. Your goal to capture Moscow with a span of 4 years to do so.
>>12141986"Also Grok, please insert some references to Western pop culture icons and events from the late 80s and very early 1990s into the translation"
>>12141967>I see tons of completed projects on their website.You see the 5% of shit they actually completed. The remaining 95% is stuff that they "claimed" back in the days when translation groups still had "honor" or whatever and wouldn't step on others' toes to avoid wasting effort.There are games that haven't been completed to this day simply because of their bullshit.
>>12141882Also, the fact that people are instantly doing shit like this when exactly 0 people have completed the game bodes poorly for any potential translation efforts towards it. ROMhackers truly are the biggest fags in all of gaming.
>>12141951Well fuck, the copy I was using provided here >>12141864, DOESNT SAVE on FCEUXgx!
>>12142064>when exactly 0 people have completed the game bodes poorly for any potential translation effortsWhy? The reverse engineering and translating parts of a project like this are entirely separate. I don't see a reason why getting the hacking out of the way early is bad.
>>12142068make sure you reset your game after saving instead of just closing it. I always make exit saves anyway but I noticed that.
>>12142069>I don't see a reason why getting the hacking out of the way early is bad.If they open source that shit? Sure. Then someone can pick it up if they feel like it and make banging progress if the project grinds to a fucking halt for one reason or another.What actually happens is, the hackers and their N5 Japanese learner cronies hold on to this shit, doing 1 or 2 lines of dialogue every day in a 4000 entry script and claim that they're "working on it" for a decade, occasionally posting something to social media to get likes and updoots.
>>12142017>There's a bunch of Famicom games staring Hitler.Yeah but in those games can you summon the evil spirit of Hitler, Emperor Nero, and Napoleon who then do a fusion dance to become the grim reaper who then eradicates all enemies and your own team?
>>12142064the biggest problem is that it's fucking Gideondon't expect to see that translation release for a decade or two65%
I assume this person shared this on other gaming forums because if this is a 4chan only release that's sad. This place is a dump doesn't deserve that
>>12141972Japs don't care all that much about the European side of WW2, and it would be an easy thing to change in a localization (mind, Wanpaku Graffiti wasn't even localized at all).The game was up late in the NES's life and Namco probably didn't find enough interest from distributors, thus they shelved it.>>12142134I hope you get raped by a wild pack of translators.
Thank you for posting this, I'm a big Famicom RPG fan, I've already played 90% of them. I just beat the first boss and I like the enemy spririt summoning system. It seems the world is structured similarly to Mother. Also to that anon, saving does work for you me with the fixed ROM, I'm using Mesen in Retroarch.
Anyone checked if the text, dialogue and menu graphics, use compression? Being a late release I assume it does
>>12142134zoomerbro, did you just turned 15 and got to use internet for the first time?like half of source leaks happen on 4chanhttps://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code
>>12142172This game does not have CHR RAM, so no tile data is compressed.
>>12142175Also been quite a lot of leaks here of beta builds, sometimes even of cancelled games.
>>12141882he'd rather do this instead of finishing those games he claimed 20 years ago
When was the last time a prototype for a canceled Famicom game was released? I don't mean an alternate version of a released game like the MOTHER English proto or the Monster Party proto. I mean a full game for which no other version exists.That this game is a part of a relatively high profile franchise makes this release nothing less than astounding. And its an RPG no less.
>>12142190Also that it wasn't even known at all until May of last year.
>>12142134i was molested btw
Does anyone know what the items Gilgamesh, Necronomicon and Rabbit Legs do?I'm assuming the first two are status recovery items since they can be used on the protag. Rabbit Legs seems to be a battle item but it seems to do nothing >>12142197The game has been known since 1993, there were trailer/gameplay videos for it before what was supposed to be its realse. You can find them on youtube.
>>12142213The promotional video wasn't uploaded to the internet until last year. I read some blog entries by the person who owns the tape. They don't have a page for the Splatterworld video, but to my understanding based on their analysis of other tapes, it wasn't meant for consumers. It was meant for convincing shop owners to order stock of the game. Its limited target audience means not very many people saw it when it was in circulation. Maybe someone remembered it, but they never recounted it publicly. Until the VHS was preserved, they would have no tangible proof to back up their memories anyway.
>>12141972>>12142004>>12142017There is game literally called Hitler in Japan that got an international release
>>12141956>just ignores Aeon GenesisYeah.>>12141967>Whats wrong with them?He used to call dibs on game translations and would sit on it for a decade. If another group would try to translate it he would throw an autistic tantrum. He's also a JSWfag.
>>12141882man adding in some english characters and replacing some words with them is like the most baby tier beginner rom hacking shit, if they actually finish it and release a working patch then great but i have no idea why they would post this other than for attention lol
Anyone want to stream this?It's going to be too frustrating to play this untranslated for me :(
>>12141354Most companies weren't Squaresoft who could afford that kind of shit.>>12141206How complete is it?
>>12141415>NamcotClearly a fake.
>>12142282He didn't post it out of the blue. A translator and a hacker expressed interest in working on it, and he posted that alongside an offer to help them.
>>12142213>The game has been known since 1993By who? I have never once seen any mention of this anywhere before, I read up all there ever was on Splatterhouse. I can imagine that there would have been SOME people who had knowledge of this game existing, but given the complete lack of release, or advertising to the public, this would at best be extremely obscure.The recently digitized tape was, to my knowledge, the only material which has been seen by people who weren't potential distributors for Namco back in 1993. Those people certainly didn't talk, and if anyone besides those knew, they sure didn't either.>>12142268Wasn't Bionic Commando named Top Secret in Japan? Anyway, Bionic Commando goes the Wolfenstein 3D route, so after the rebranding it'd be far more palatable to western markets.
>>12142282Yes. That's literally what a "Hello, World" is.
>>12142303>>12142252My bad I assumed the tape was public knowledge>Wasn't Bionic Commando named Top Secret in Japan?It's called Hitler no Fukkatsu: Top Secret
I started commenting and labeling parts of the code related to displaying text in Mesen's debugger. I'm going to bed now. I'll continue working on it in the morning, but I figured I'd post what I have so far since I suspect work on this game is going to move quickly. Its not a lot, but maybe someone mind find it useful as a starting off point.https://files.catbox.moe/q8pc9j.mlbMost of what is labeled is jump tables, so I kind of have the structure of everything down. Its just a matter of grinding analysis. Like, I found the jump table that handles what code runs when a control character is parsed. It points to 21 unique subroutines, so that's 21 control characters that are going to have to be studied. Its not difficult, but its time consuming.
>>12142337Sleep tight, anon.
>>12141525I found out that Rabbit Legs is used to escape dungeons >>12142213Do you know what Jennifer's second and third spells do? Status recovery?
>>12142337Based, I hope progress continues. I'd like to help if I can but first I want to play through the game and find out if it's complete or not.
>>12142190The Famicom version of Soldam surfaced back in September because of an official re-release although nobody has posted a ROM from that yet.
>>12142347I haven't played the game but the third one says exorcism/warding-off
>>12142434Thanks, I suppose it's the uncurse spell or similar
>>12142296He doesn't know about Namcot, for shame
Jennifer got cursed, I can now confirm that her third spell cures curse status effect indeed and so does the Gilgamesh item.
Also Rick and Jennifer's second spell cures the zombie status (which is what you get after a battle in which a character died)
>>12141986Unironically, how hard would it be to translate and patch a rom with AI?I tried it over a decade ago and got filtered by pointers, etc.
>>12141206i sure don't care but you are based
>>12142669>Also Rick and Jennifer's second spell cures the zombie statusand so does the Necronomicon item
>>12142673AI still fucks up basic ASM routines. No way it's going to analyze a whole ROM and automatically translate it for you
>>12142673>admitting to being a bot
>>12142183The Nintendo leaks of 2020 were posted to /vp/. 90% of them weren't even Pokemon related, lol. Mods just tolerated those threads there.Windows XP source was posted to /g/.Just recently some Sonic 3 movie used 3D models were posted to /v/.Tons of stuff is posted here.
>>12142776What's wrong with using tools? I'm not well-versed in romhacking or japanese and lack the autism to spend years learning this.>>12142749Oh well, too bad.
I wonder if this was leaked from Bandai Namco's HQ servers. I wouldn't if this is start of Namco gigaleak.
>>12141206OP you are absolutely legendary for this. Splatterworld is my #1 holy grail, unambiguously. I had zero faith that this would ever be partially released- I didn't even think development got this far.OP I hope you get your dick sucked soon
List of what items and spells I've found do so far, thought this could help other players.My characters are at lvl15-14 and I just beat the Factory dungeon so it's still earlyNote that spells may evolve at lvl up, Burn 1 becomes Burn 2 etc.
>>12142824No its some collector fag who obtained a prototype
>>12142820You can just play the game with DeepL running if you really want mtl. Probably sucks on games without kanji though
Is there ANY evidence that this even existed before that "vhs recording" was posted last year?
>>12142927I wouldn't be surprised if it was covered in some Famitsu issue under previews
>>12142934I found that Namco showed some artwork in 2021.3:25 in this vidhttps://www.youtube.com/watch?v=MMYETSusexg
>>12142857>Items>Ekis - Ex?>Ekis - Extamin (likely a play on stamina)>Charred Newt>Taiyou no Suna (Sun Dust?)>Shi no Suna (Death Dust?)>Gilgamesh>Necronomicon>Rabbit Legs>Gold Nugget>Soul Ball>Rick>Psychoheal>Buddo (Bud? like a plant Bud, maybe)>Spirit1>Oomen (apparently they intended this to be "Omen" proper, just wrote the "O" twice?, or maybe Oo Men - Large Face)>Jennifer>Psychoheal 2>Bud>Cream>Burn2>Oomedama (Big Eyeball?)Grady>Omen (Big Face?)>Burn1>Doze (off, as in Sleep)
>>12142873Any evidence of this? Never seen a cartridge of this documented.
>>12143065>>Ekis - Ex?I am a big dumb and forgot that "Ekis" is basically "Extract", so it's basically "Extract" and then "Extamin" which is likely a play on vitamin
>>12143067Yeah, this whole thing reeks. Wouldn't be surprised if Bamco suffered some sort of breach.
>>12143067>>12143074Bamco unveiled Splatterworld's existence recently, then someone posted the VHS tape rip and things kept building up, so this feels like someone from inside who wanted to get the game out there in whatever capacity possible.
>>12143065>>Buddo (Bud? like a plant Bud, maybe)Voodoo
>>12143083Thanks, that's really likely it. Recently I'd seen people use the "V" katakana instead so that's probably another reason why it skipped my mind.
>>12142165>It seems the world is structured similarly to Mother.Yeah I've been getting a lot of mother vibes from the whole game, the contemporary setting, the wacky enemies. Im 6.5 hours in and slept for 8 hours so im planning on playing all day today today. >>12142857luckily I dont have to type out all my findings today. Im most interested in if you can find some cool spirit attack combos that I missed. The fortune teller tells you about the monkey, bird, and moth summon which lowers all enemy stats but I also found the Nero, Hitler, and Napoleon summon which summons death and kills everyone including you (I didnt get to test it more than once though).
>>12143072Yes, AI translates it as Extract too
>>12143081Internal leak is the most likely source.
>>12143087>Yeah I've been getting a lot of mother vibes from the whole game, the contemporary setting, the wacky enemies.PicrelWhere you at in the game? I got to Germa city and I got stumped for a little while figuring out what to do but I think I found how to progress nowI didn't know about the spirits attack combos thanks for the tip
>>12143093Be wary of it.The game's prologue mentions Nostradamus (with a cutesy play on the name, making him something like "Nosetrademus") and his 1999 prophecy about a 'great king of terror' and how the world's gone to hell. Someone tried AI. Gave them this.
>>12143103I did get Nostradamus from Retroarch's AI translation but it was spelled incorrectly for some reason.Otherwise Retroarch's AI translation so far feels very... average. I feel like I'm getting 60-70% of the text at best, the whole thing doesn't work well with 8 bit games even in the case of this game in which the font is huge
>>12143102>I didn't know about the spirits attack combos thanks for the tipYou can test it quickly by buying monkey and bird from the fortune teller and then getting moth west from the town. If every party member channels in one turn youll get a combined summon.I just finished the town youre in im about to set off into the next area (after I talk to everyone in the town to see if theres anything new.)
>>12143109I thought it was Nostradamus at first, but the katakana is scrambled on purpose. It's when you're obscuring someone's name on purpose to show it's a parody.Instead of Nosutoradamasu, they wrote it as Nosetaradamasu. It makes little difference to us, but for japanese "Nosu" to "Nose" is noticeable enough in spelling to point the joke out.
>>12143112Do you know what are the conditions that dictates when a Spirit "takes over" and automatically attacks even when you issued another command? Also sometimes I can replace a spirit but another but sometimes it won't let me, I can't quite figure that out either. I wonder if it has to do with the Spirit being too strong for my current lvl or what.
>>12143116>Do you know what are the conditions that dictates when a Spirit "takes over" and automatically attacks even when you issued another command?Ive only noticed that happening with Hitler and to a lesser extent another military commander spirit. Hitler especially takes over 90% of the time. If you noticed that with other spirits maybe its a level thing. The overriding spirit thing I dont really understand either, a lot of my dictator spirits couldnt be overridden and I recall a bunch of others. Now that rick has De-Rei(笑)its not really a big deal anymore.
>>12143102What do you do in Germa? I'm not sure what to do in this town, so it'd be nice if you could share what you found. The previous towns had more obvious triggers for events and such (I know some Japanese, but that's sometimes not enough in these older games, hahah).
>>12143146go to the bus, the orphanage lady tells you what to do.
>>12143146Not the anon you quoted and since you know some japanese you likely know this already, but you can't talk to people if you have a zombie in your party. Might be affecting things.
>>12142896Nah, third party translation fucks up the rythm of the game.
>>12143146Go the bus, talk to the Grady's momthen find the toy block in a building in town (I think this is required but I'm not sure)then check the grave left of the busthen go back inside the bus and talk to the NPC on the rightthen go check the river on the east, NPCs tell you about that(then go back to talk to the Grady's mom in the bus like she told you just to find out what happens)Then go find the army general in the north of town and that's where I'm at right now
>>12143147Ye, I got it; I must've missed the proper conversation trigger at the grave next to the bus somehow (I 'thought' I did that earlier), but now it's all good. I wonder how long this game is, seems like this might be the mid-point or thereabouts (I just got the teleport spell).
If someone figures out what item or spell lets you evade battles let me know.
>>12143184I haven't found any so far but fleeing is relatively easy since each character gets one attempt per turn
>>12143204>but fleeing is relatively easy since each character gets one attempt per turnnot when you have a bunch of hitlers on your team disobeying orders
first time in my life Im actually sad to be an EOP
It look's like I got to work on my Chinese Everdrive n8 by swapping the 210 mapper for the more common 19 one here's the rom for those who wanna play on original hardware, doesn't seem to work on Mesen thought.https://files.catbox.moe/xy840n.nes
>>12143237based, trying it now
>>12143238>>12143237same black screen on my N8 Pro;probably a me problem at this point
I discovered a debug menu. You can access it with Game Genie code GAXUEIPE. It will boot up after the title screen.Start serves as a back button. Pressing it in the main menu takes you back to the title screen. Pressing it in every other menu takes you back to the main menu.In the main menu, there are four options:シーン (Scene)パーティー (Party)サウンド" (Sound)キャラ (Characters)In the scene menu, you can select a scene with left and right. After pressing A to confirm your selection, you will start the game at a point determined by what scene you selected. Scene numbers skip around a lot. There are 23 scenes to select from.In the party menu, you can cycle through party combinations with left and right. Pressing A takes you to the scene menu. After selecting a scene, you start the game at the scene you selected with your designated party. No matter what scene you select, each party member will have their starting stats. Weirdly, the party menu is the only one where hitting the B button takes you back to the main menu.In the sound menu, you select a sound with left and right, and play it with A.The characters menu lets you view the game's CHR ROM. Left and right cycle through CHR banks. Select lets you toggle between two different arrangements of tiles.The numbers 93 01 27 are at the bottom of the main menu. I'm guessing this is a build date, January 27, 1993.
>>12143237That might boot, but the game definitely won't be functional. The two mappers are similar, but some of their registers (that the game uses, I've checked) do different things.
>>12143249>>12143271>>12143301damn that's a shame, yeah I suspected that there could be some glitches, but the everdrive i have (pic rel.) doesn't seem to support mapper 210 used by Namco, and since the original Splatterhouse seems works perfectly without glitches on it by swapping to mapper 19, I figured it be worth a shot
So what if you just copy and paste the header from another game that used 210 Namco 340
>>12142810>Windows XP source was posted to /g/.Holy fuck, that's so based.
>>12143282>>12143271>>12143237The rom that remapped the mapper from 210 to 19 works for me so far. I have played about 15 minutes though, fought a bit in the cemetery in the north part of town. Moving forward in the story safely so far as well. I'm on a normal Everdrive N8 (official) though, not the Pro. Saving seems to have worked after a hard power off as well.
>>12142948Always wondered if that early 2000s remake ever saw any worthwhile development.
>>12143325The dumper set the mapper to Namco 340 (iNes 210 submapper 2), but its most likely actually supposed to be Namco 175 (iNes 210 submapper 1). >>12141993 is the configuration that gets the game to work in Mesen, and the game uses Namco 175 exclusive registers. Copy and pasting a header is unnecessary. Creating one is easy (just use the menu in Mesen). The problems are it isn't 100% clear what configuration its supposed to use (though I'm pretty sure the one in >>12141993 is correct), and that the configuration it uses isn't shared by any commercially released game, so the Everdrive just wasn't programmed to support it. I'm sure at some point a firmware update will come out that adds support, but for now you just have to stick to an emulator.
People are saying this has Mother vibes, does it have the same kind of tedious random encounter rates?>>12141206My thanks to you, OP, for sharing this. May the cutest goth girl you can imagine gag on your no doubt long and girthy cock, and then later ride you like a hurricane.
>>12143369I see fair enough
>>12143378>People are saying this has Mother vibesThat's just retards who see anything that isn't a Dragon Quest or Final Fantasy clone and immediately think>HOLY QUIRK CHUNGUS IT'S JUST LIKE THEM EARTHBOUND VIDYAS!These people are simply not educated enough and lack the inventory of concepts to speak clearly about the games they play.
>>12143378>does it have the same kind of tedious random encounter rates?yes>>12143391shut up retard
>>12141882oh great, now you won't see a translation for another 10 years
Wow, the game is great. Thanks for sharing it (>>12141206), and thanks for this (>>12142857)
>>12143378It's pretty standard Famicom RPG encounter rate, I'd even say less than some. It doesn't seem to use the DQ formula (lot's of battles within a few steps followed by periods with no encounters), instead it seems to be more like FF where the encounter rate is always the same and you tend to get one every 5-10 steps.
>>12143253Very nice, this sort of thing can help with translating/testing the game
>>12143398Dont call people retards!!!!
>>12141568that's an ad, retard
>>12141384looks like it
>>12141415>insert "i faked it" copypasta
>>12141715>he doesn't know
>>12143391It has modern day american setting, environments involved small cities surrounded by cliffs/forestsThere is no distinction between overworld/towns (and sometimes even dungeons); it's all a (nearly) continuous world The map you can access is also similar to how the map works and looks in Mother in that it's a simplification of the word that just gives you general pointers rather than being an accurate representation of the tiles of the world like the maps in FF games or DQ4Enemies involve things like cat/dogs but also actual people or modern objects like carsSo yes, it's a lot like Mother, more so than any other Famicom RPG including Tom Sawyer. I don't believe you've even played the game though and would agree with the first post that answered you.
>>12143469Its also about a group of adventuring kids with ESP and there is so much empty space in the overworld where you wander around and find dead ends with nothing to reward you. I also looks exactly like mother and there is an event later in the game that I dont want to spoil but youll understand when you see it.
>>12143362It was just SP1/Server 2003, pretty much useless besides seeing the funny code comments
>>12143469Oh and the first dungeon us a graveyard lmao
I tried every "Namco 175 (Submapper 1)" game on this page https://www.nesdev.org/wiki/INES_Mapper_210 and they all show up as mapper 19 in mesen header editor. What the fuck?Also if you want the mapper 19 nigga licious experience that boots up and works on n8 pro, this header works. Looks like the game is playable but glitchy graphics.4E 45 53 1A 10 20 32 10 00 00 00 00 00 00 00 00
>>12143523You are probably using an out of date ROM set. It says in the page you linked>Many INES Mapper 210 games are incorrectly set to INES Mapper 019.
I did some experimenting. I tried various headers on my Everdrive N8 Pro (bought from Krikzz, OS version 2.15) and in Mesen (version 2.1.1). All ROMs with SRAM have 8 KB. Note that mapper 19 is Namco 129, mapper 210 submapper 1 is Namco 175, and mapper 210 submapper 2 is Namco 340.Here is every ROM I tried: https://files.catbox.moe/ftixyh.zipiNES header. Mapper 19Seemingly fully functional on my Everdrive.Boots, but completely broken in Mesen (see picrel).iNES header. Mapper 210Does not boot on Everdrive.Seemingly fully functional in Mesen.NES 2.0 header. Mapper 19. Submapper 2. No SRAMDoes not boot on Everdrive.Does not boot in Mesen.NES 2.0 header. Mapper 19. Submapper 2. SRAMSeemingly fully functional on my Everdrive.Boots, but completely broken in Mesen (see picrel).NES 2.0 header. Mapper 210. Submapper 1. No SRAMDoes not boot on Everdrive.Does not boot in Mesen.NES 2.0 header. Mapper 210. Submapper 1. SRAMDoes not boot on Everdrive.Seemingly fully functional in MesenNES 2.0 header. Mapper 210. Submapper 2. No SRAMDoes not boot on Everdrive.Does not boot in Mesen.NES 2.0 header. Mapper 210. Submapper 2. SRAMDoes not boot on Everdrive.Does not boot in Mesen.
>>12143541Oh, I should mention that in every instance of the game working, saving worked too.
>>12143541>NES 2.0 header. Mapper 19. Submapper 2. SRAMEVERDRIVE CHADS TONIGHT WE FEAST thanks bro nice work finding a working formula
>>12143541Same results on my N8 Pro, thanks anon. These are the first copies I've been able to boot. There's no way this is a fake lol
Mapper 210 is a social construct
>>12143301Hypothetically, this is true. What you say is the case for Mesen since that's the most accurate environment the game can be played in right now. However, inaccuracies in the Everdrive's implementation of mappers means that, paradoxically, the wrong mapper (mapper 19) works but the correct mapper (mapper 210 sub 1) does not.
I mean all my fucking shitty ass roms with totally wrong headers work on the everdrive without me knowing any better apparently
text extractionhttps://pastebin.com/aGjbAciKThis only extracts some of the text. Find other text in the rom and point it at it. Strings are 0xFF terminated and characters are probably never over 0x8F?picrel is a recreation of how bytes from the rom are mapped to characters.
The Namco mappers are uniquely confused because (a) they're highly similar, the 175 in particular is a strict subset of the 163; (b) several games were programmed with compatibility code to run on more than one chip type, and (c) Namco tended to use glob top PCBs in their Famicom cartridges (so no chip labels)It's possible to emulate a combination of all the chips in one implementation that's good enough for most of the games to work, that's what older emulators and presumably the Everdrive do, and all these reasons are why so many Namco ROMs with wrong headers are floating around with nobody noticing.
>>12143664this might just be battle text
>>12141206any translated romhack? I can understand english and spanish.
>>12143707No. But if we keep saying "it's basically mother 1:" and "it's the holy grail" then it will come very very quickly
>>12143664Based thank you for your time
>>12143664>>12143748I don't think this is how the story is encoded, unfortunately. I ran strings over the rom and only found 90 more at 0x11C65.
>>12143664I was working on it earlier and came up with more or less the same thing. I'll add that the game indexes into a $8F entry long array of a two byte structs which determine the tiles to use for each character. The game treats characters from $E0-$FF as control codes, so everything in the range $90-$DF are invalid characters which use unrelated data to determine their tile map.
>>12141206Cool release. Unreleased (especially Japanese) NES games being unearthed and released to the masses many years later is a wonderful sight to behold.Godspeed OP, for once he wasn't a faggot.
Holy shit this finally got found? I remember hearing one of my friends talking about wanting to find this.
>>12143934Yep and it is one of the best jrpgs on the system too. Evokes earthbound zero a bit. We are truly lucky to have such a great game sneak through the cracks
>>12141985remember he only released smt if because people from here and baddesthacks "harassed" him and threatened to do it themselves. he was sitting on a hack that was finished for years.
>>12142810I don't have definitive proof but I think GTAV was first leaked on /v/ too, back when it was codenamed "Rush".
>>12143945Seriously it's so good they could have made some nice cash on the cheap
wish I knew more about the NES and reversing 6502 because you could probably whip up a way to overlay text and say screw the romhackers.
>>12144078neat
>>12142357As far as I can tell, the release date for Soldam's Repro Cart has not yet been decided in Japan.
>>12141206Well I beat it, does anyone have any idea who these people could be?
>>12144181Somebody named "Otamu" was credited as a programmer for Supapoon DX by NOW Production, the same company which made Wanpaku Graffiti (and other games) for Namco.
>>12144181のび Nobi = Keiji Sakataかおり Kaori = Kaori IdayaAt least the sound is by Now Production staff.
>>12144181>>12144217>>12144229Is it possible the game director is Hideo Yoshizawa? He started working at Namco in 1992.
>>12144181Is there anything about it which indicates it's anything less than a ready to ship game? Any crashes or anything like that?
>>12144252As far as I know there were no glitches, bugs, or anything missing. It seemed like a complete game other than the fact that it was only ~13 hours long, shorter if you dont explore every little nook like I did. I mean they had a The End screen and credits programmed surely it was ready to ship?
Overlay (poorly) translated text on the item/magic menu and in shopshttps://pastebin.com/J4VfR6PeHit start on the controller to clear the text because I don't know how to detect when it's being wiped.
>>12144279Also, disable this when not using the menus/shops. It doesn't work right elsewhere.
>getting brand new famicom rpgs in current year and leaked straight to /vr/holy based. did something... happen?
>>1214427313 hours is pretty long for a Famicom game. Maybe not for an RPG, but for an RPG that is mostly selling on name recognition and comedy, that seems about right. Hell, Wanpaku Graffiti itself is very short and very easy unless you're hunting for secrets or whatever, so that sounds like what I would expect for such an RPG. The credits don't in and of themselves mean it was ready to ship, but from what you found, it sure sounds like it was a finished game. Makes me wonder why it made it so far into development before getting scrapped. Presumably it was cancelled for being a novelty RPG for the Famicom in 1993, but surely they should've recognized that long before finishing up development. I'd still like to know if this came from a hack or Namco unearthing it for some package release, because as far as I know, no cartridges of this game have ever been documented (though I'm sure some exist)
>>12144279>>12144281When used in battles it shows the text in all the wrong places and swapped. The location I'm pulling the text coords from must not really be correct but I cba to fix it, desu.
>>12144181How long is the game?
>>12144273Ah. Not bad honestly.>>12144289Seemingly a pretty good one, too. Also getting a new Splatterhouse anything in 2025 is a wild blessing on its own.
>>12144291There's basically only two plausible places where this game could come from, in my opinion.The first is that someone at Namco had access to the game, and decided that he was simply gonna dump and release it because he was probably a fan of the series himself, and he wanted other fans to get a chance to play it too. He may be risking his job and possibly even litigation if found out, so for his own sake I hope he stays in the shadows.OP could outright just be an intermediary for that person for all we know.The second is the way that old prototypes otherwise tend to get out into the wild. Someone who had access to the game, be that a former employee, a journalist provided the game as a sample, or maybe some of the distributors actually DID get a copy it, and they just never returned it.Then they held on to it, and one way or another (possibly their death, like their kids cleaning out their stuff and opting to just sell stuff like this), it probably changed hands to a collector or someone who seeks out these kinds of things, who himself either decided he was going to provide it for the world, or he himself passed on and whoever got it next did so.
>>12144359Or the third, bamco was pwned. You people tried pulling the same wool over people's eyes when the SW97 protos leaked.>Don't worry about where it came from>It was, like, some old japanese collector that died or something. No, we won't show pictures of the cart.
>>12144423SW97? Do you mean like a late beta build of 3DRealms's Shadow Warrior or something? I know that a LOT of the alpha and beta content for that stuff has actually been released voluntarily.Anyway, I suppose that it's not impossible that someone really did hack Bamco, but in that case I would hope that they wouldn't JUST grab this game. As much as I appreciate this little lost gem, if they got the chance to go and grab stuff from digital databases of Bamco, there has to be dozens of other treasures in there too.
>>12141206Nice. Did some mutant 41 itself or choke on a hotpocket for you to get this?
>>12144423>You people tried pulling the same wool over people's eyes when the SW97 protos leakedlmao why do you sound upset?>dude they p-0wned namcot and released a game made 30+ years ago!!! :(. This is not right man!! it wasn't yours to release!!!
>>12144450SW97 refers to the Spaceworld 1997 Pokemon Gold and Silver demo. It was acquired by hacking Nintendo's servers. There was a bunch of drama and secrecy about how it was released.
>>12144181Papaya Paya is Atsuhiro Hayakawa, he inherited the series after being a sub planner for the Arcade version and he was the Namco producer for all sequels including this one.
>>12144508Oooooh, right. Bamco Gigaleaks would be cool.
https://www.youtube.com/watch?v=NrsWvKD3760This channel had been posting the OST to the game, unnoticed, for at least a month now.
>>12144563Oh fuck, how did you find it?
>>12144594Looking for Splatterworld since I was curious if any playthroughs had been uploaded
>>12144563I suspect the game must have been going around in some closed circles for a little while. Probably though it was still dumped very recently, likely this year, possibly back in 2024 back when Namco showed off the tape, and at its earliest plausible (in my own opinion), back around 2021 when Namco first revealed its existence to the public.Could of course have been even earlier, but it feels like if it was prototype hoarders, they would have shown glimpses of this thing to brag if they had gotten it 10 years ago.>>12144604Neat. One wonders how much of this sorta stuff lies hidden in the open like this.
>>12144563How much else of this channel has prototype music tracks, or titles which are unreleased or maybe even previously unknown?Hoping for a glance and input by a seasoned Famicom nerd who knows his moonrunes.
>>12144563I found that channel yesterday. That's not from the ROM. Its from the VHS recording. All the tracks they uploaded are played uninterrupted at some point during the video. It has the same quailty degradation too.
>>12144617Thought the audio quality was on the crusty side, but I was wondering if maybe he just fucked it up.
>>12143801I see. E3 just seems to reference into the string table @ 0x11C65 for replacement and F1 can be a newline. Those alone lets me extract most of the story text from the game.
>>12144617>>12144563someone let him know the big news
This is such a good thread, /vr/ at large has been in a drought for good discussion like this for quite a while.
Alright /vr/, what do you believe to be the most likely way this was dumped:>Bamco got hacked and the hacker found it on their servers (AKA "external leak")>A rogue Bamco employee dumped it for shits and giggles (AKA "internal leak")>Some guy bought a prototype cartridge from a collector and did the right thing by dumping it>Bamco themselves "leaked" the ROM as some sort of weird marketing stunt, maybe for a Splatterhouse collection or something
>>12144334this might just be missing the splatter world and prototype sprites now
>>12144631My favorite /vr/ threads are when a "new" high profile retro game is released (think a situation like this, or when a long awaited fan translation is completed) and the thread is a bunch of people exploring the game for the first time. There's an almost bookclubish nature to it.>>12144642With what we know now, all theories pertaining to the origin of the ROM are pure conjecture. Its definitely not the bottom one though. That's just stupid.
>>12144642All of them are plausible. The last one would be cool if it also included a polished up port of the PS3/360 game. That game had its share of problems, but it's also clear that MOST of the devs actually tried, in spite of really shitty circumstances of a very bad lead dev who torpedoed the game through sheer ego.
>>12144642The most boring, and therefore most likely, scenario would be that it was just dumped from a prototype cartridge. The points against that would be that no cartridges of it are documented as still existing, and if it were a recent sale, nowadays things like this rarely fly under the radar, so some twitter account would've hyped up the listing, as has happened with other recent sales of protos of unreleased games. Japanese collectors are notorious for not dumping things, so it probably wouldn't be from some secret Japanese collection.The last time somebody unceremoniously released a proto on 4chan it was from a hack, though unless they had some massive archival effort like Nintendo, I would imagine the only reason it would be on their modern machines would be if they were prepping to release a Splatterhouse collection or something.
>>12144703>The points against that would be that no cartridges of it are documented as still existingDid Namco state that themselves, or is that just the assumption? Because the chances that Namco just still having one of the old development cartridges, or a digital backup of it, are not exactly outlandish or unthinkable (they would in fact be the most likely people of all to have it). Not every developer/publisher is that thoughtful and sometimes history like this is thrown away (and on odd occasion, then rescued from the trash), but they're not all careless either.
>>12144709Somebody at Namco could very well have one, and I would assume that there are probably some even outside the company, just that there aren't any documented as existing in collector hands. Which sure doesn't mean much, but it is pretty rare these days for a proto of an unreleased game to be dumped without there being a cartridge known to previously exist in collector hands, or the cart itself being revealed alongside the dump.
>>12144734I guess that could point towards Namco actually doing something with the old Splatterhouse games. A full fledged collection would be pretty sweet, including a digital recreation of the old Game & Watch-esque handheld.https://www.youtube.com/watch?v=mXaf1jvPVdQ
>>12141206thanks so much, OP
>>12144709For a game that got cancelled 30 years ago, I'd be surprised if they still had any development cartridges of it. Considering this would have been the last NES game Namco released if it hadn't been cancelled, I imagine they just let people take the dev carts home with them, since neither the data nor the cartridges themselves would have had much value at that point in time.
Ohhh my godd
>>12144932I did Nazi that coming!
>>12141731>>12141729Yeah just U mate, you are definitely being more retarded. The other anon asked a genuine question and you leaped on your high horse
>>12144917Potentially, but there being multiple examples of the game on cartridge isn't exactly unthinkable. Sometimes an old prototype version of a finished game comes from some journalist never actually returning his preview example back in the day, and it gets rediscovered much later. Or sometimes a tester, which I think was supposed to be the case for one of the Resident Evil 2 prototypes, where a tester eventually died many years later, and someone got the cartridge from his family. The guy was dead, so he couldn't be sued by Capcom. Allegedly that's the story, anyway.I think it's entirely plausible that Namco would still have one or two cartridges for this game in their archives somewhere to this day, but also that a dev might have also taken one home, which is another way these kinds of things get out in the wild sometimes. Possibly that's where this dump came from, and the cartridges Namco could still have were not the ones this dump came from.It's also possible that Namco chose to digitize old material like this at some point, like Nintendo did, so even if they long since lost or destroyed their remaining cartridges, the ROM survives in some database or harddrives they have. One of the most plausible origins to me is that some employee got access to the ROM from a digitized storage and took it from there.
>>12144291Anon who's played most Famicom RPGs here and on average they're about 30h long on average unless we're talking about shit that got released obviously unfinished like Bloody Warriros Shango or shovelware/hybrid games like board/RPG games.With that said other people always have shorter playtimes than I for some reasons.I haven't beaten this game yet though but I was starting to suspect it wasn't too long either when I saw I already got half the spell list and half the places on the map visited. This game reminds me of Villgust Gaiden and Ushio To Tora: two Famicom RPGs released in 1993 which as a result of being released in 1993 both have very high quality presentation due to NES/FC deving being 'solved' by then, but are also really short due there being no more budget for NES/FC games anymore.> Presumably it was cancelled for being a novelty RPG for the Famicom in 1993How were the relations between Namco and Nintendo in 1993 ? I know things were heated for a while in the late 80's early 90's
>>12143485>>12143481>>12143469> the first dungeon is a graveyard lmaoThe second dungeon is a factory>>12143743There is a difference between saying it takes a lot of inspiration from Mother and saying it's a holy grail>>12143664>>12143801Based, meanwhile I wonder if that guy is still stuck at advertising progress at 0,0001% how's that for harassing
How tough is the game? Wanpaku Graffiti wasn't very challenging, so I assume this one is relatively easygoing too.
>>12145001I'm only half way through the game and so far it has been neither too hard nor too easy, though I did gain a few lvls with thorough exploring. My team has never been wiped out so far but I got a dead character 3 times. The balancing seems just right though there are a bunch of mechanics that can make things easier that I haven't been using like Spirits combos and battle items that are exceptionally strong.
>>12143801>>12144627That's impressive to read.You guys should make a quick blog or something documenting and explaining this for people like me who have really no idea what it means but would be willing to learn.>>12144279Thanks for the quick fix, anon!
>>12144997>>12144291> Presumably it was cancelled for being a novelty RPG for the Famicom in 1993Look at lists of Namco released games on wikipedia and Mobygames, it seems that the last Famicom game they released was Dream Master (another high quality but relatively short RPG which also takes a lot of inspiration from another Famicom RPG, this time Sweet Home and not Mother) which released in September 92. Ms Pacman got (re)released in late 93 in the US but it was published by Midway. So it seems that they simply abandonned all Famicom publishing after 1992, like many did
>>12145015Dream Master was an RPG?
>>12145019Namco's Dream Master, not Little Nemo Dream Master
>>12145023also come to think of it this game may very well be one of the the reasons why Splatter World didn't release considering it's a late Famicom RPG they released which presumably sold very poorly as it's not even listed in known sales list. On Famicom only their baseball games were selling well by 1992.
>>12144243Well, the timing certainly seems to match, but looking at the earlier prototype VHS, it seems like the main parts were already made in 1992, so it seems difficult for Yoshizawa to have been involved. Personally, I suspect that this Hide is Tomohide Idaya.
>>12145001>>12145006im the anon that beat it, like the other anon I never wiped but my main character got zombied a few times. There was one boss where he got zombied like 10 times but I just kept reviving him so it was fine. Id say it was relatively easy compared to most rpgs ive played considering you can buy full mana restores, your mana and health is fully restored when you level, and encounters are easy to escape. Also like he said I didnt get to try out spirit combos after the 2 I found, there was 1 more I believe exists but I didnt end up collecting all 3 that I assume comboed. Id be interested if anyone else found some cool combos or secret items or if any of the items had special characteristics. I was on the look out for 1/2 mana consumption gear and tried a bunch of stuff in combat but didnt notice anything.
Update for this >>12142857Once Jennifer's second spell upgrades to picrel (iirc it's around lvl 17-18) the spell can cure dead/KO status in combat too, before the character turns to zombie.I still have no idea what the Mandragora and "Kinda no Sho" items do though (they do not revive dead/KO status either)
Its >>12142337 again. I worked on it more today, though I didn't make as much progress as I would have liked. I'll keep at it tomorrow. I think my next goal is to figure out the subroutine at PRG $30452 and its associated variables since it contains the subroutine that initializes CPU $34 (which I've deemed "pointerToCurrentString"). Its fairly obvious why this is important. https://files.catbox.moe/jqnihh.mlbI'd imagine everyone who cares about this sort of thing already knows this, but to load these labels into the debugger you click (in the debugger window) "File --> Workspace --> Import Labels..."It had occurred to me that downloading labels isn't common practice, so I figured I'd explain it just in case.>>12145010My advice for people who want to learn how to make ROM hacks is to start by learning how to make game genie codes. You can learn it in a few hours, and it introduces the fundamentals.
Spirit combo that decreases all enemies stats I got it easily from a Soul Ball
Here is Monkey/Bird/Moth combo mentionned here >>12143087also correction, only Monkey can be bought, Bird has to be acquired south of the 2nd town (and Moth west of it like you said)
>>12142082>can you summon the evil spirit of Hitler, Emperor Nero, and Napoleon who then do a fusion dance to become the grim reaper Do you remember where Nero is acquired? I've got Cleopatra (acquired from Mummies) and Hitler (bought at the shop)
>>12145085>My advice for people who want to learn how to make ROM hacks is to start by learning how to make game genie codes. You can learn it in a few hours, and it introduces the fundamentals.Interesting. Is it still a good way if I only care about translation?
>>12145073>>12142857Mandragora cures poison (which can also be cured by the Voodoo spell)The other one (translates to "Kindness Book?") I still don't know
>>12143481>there is an event later in the game that I dont want to spoil but youll understand when you see it.Are you referring to the kid who hides because he gets bullied who ends up being a party member? or the meteor that fell near the town and caused havoc? This one is funny considering Earthbound hadn't come out yet.On top of the early dungeons being graveyard and factory, just like Mother, another dungeon later on is a haunted mansion, again just like Mother, though to be fair this setting was in every Splatterhouse game so I wouldn't count this one.
Another spirit combo, this one is also very easy to acquire you just need to use the Book of Prophecy once you have it and it'll give you the right souls; apparently it can be used at will too but I suppose the book will be taken out soon or else this would be very broken
Also I think this might be a hint for another spirit combo but I'm not sure. Maybe "ghost" would be the Banshee spirit acquired at the top floor of the haunted house, "Mummy" would be Cleopatra (?) acquired from the mummies and for "Wolf Man" I have no idea yet.
>>12145379The enemies having actual animations in battle is a very charming point.
>>12145398Yes and the best part is they also have art for their corpses and then also new art if the battle lasts long enough that they get revived as zombies. I've barely seen 5% of the zombified versions myself since usually only boss fights last long enough for enemies to come back to life
>>12145392This may be true, but it may also be a reference to the main boss of this section, カーミラ (yup, Carmilla - a mummy/vampire/wolf hybrid, because Japan loves its puns).
https://www.youtube.com/watch?v=QjHG5u5mOxw
>>12145484
>>12143937Is this actually a 100% finished game? Usually, protos are protos for a reason.>>12142820Translation tools actually worsen hacking because they trick uneducated greenhorns who think MTL/AI is a "direct translation" when really they're always going to miss a crapton of context clues.Say what you will about Gideon Zhi, but least he understands that (or at least I think he does).
>>12145526Seemed to be complete to me it's a pretty awesome game highly recommended
>>12145484I watch most of this guys content and have for a while now, only thing I hate is that he repeats the same shit over and over in most videos, which is annoying as fuck xDOtherwise hes great for current news on retro gaming related topics
>>12145545It sounds like he reads off a piece of paper and mumbles the whole thing. I think he's totally unlistenable. Better to bitch about it here rather than hurt his feelings I guess
>>12141878This guy is complaining that his chink multicart won't play the game?
>>12145526I agree with you on both statements, but I wouldn't mind a shitty machine translation over no translation at all.
>>12145558be careful what you wish for...
>>12145484So Youtubers do get ideas for videos here. So why does everyone always call me a fucking schizo then.
>>12145561Fair enough to me, at least I can get a few informations and roughly make up my own story.
>>12145526>>12145561I mean if you're going to rely on current-day AI to do 90% of the heavylifting then at least do us all a favor and leave that shit for personal use through RetroArch or something instead of poisoning the well and immortalizing your desperate unhirable portfolio project in romhack form forever.
>>12145551>>12145545Most of his videos are fine in terms of content, my biggest complaint is that he's started putting on a forced, exaggerated vocal inflection. Maybe he's dropped it since I haven't watched in a bit.
Alright fuck weebs, I'm all on board with AI translation now. It's dragon warrior not dragon quest.
Finally got the Death spirit comboyou can get it from a Soul Ball in the late game too
>>12145526It is like, 95% finished. You can play from start to finish, it doesn't have any significant bugs/glitches either. It does feel like a couple things are missing - there's no boss music, for instance - but other than that it's honestly more playable than most Famicom RPGs. (And yeah, true about MTL as well.)
Another combo, forgot to mention but both this one and the previous one are acquired through a Soul Ball too>>12145452>>12145392Holy shit I'm dumb for not realizing this sooner... The spirit combo hinted at by the woman NPC is actually this one >>12145091
>>12145128If by "care about translation" you mean learning ROM hacking to make fan translation patches, then yes.
>>12144963>"I can't find anything about this anywhere else on the English or Japanese internet" is a questionYou are definitely being more retarded.
>>12145765It someone hacks in boss music, people will bitch about, MUH SACRILEGE
>>12145526>Say what you will about Gideon ZhiHe doesn't translate shit, only hacks games. His releases have different translators depending on the game.
>>12145570Did you think things revealed on here were going to stay obscure to the outside world? I'm sure some do lurk, but this is also a game which fans of Splatterhouse have been hoping to some day get their hands on, so this is simply big news. It's also big news for being essentially a 'brand new' NES/Famicom game in 2025, we don't exactly get many of those in this day and age.
>>12145865Maybe there exist tracks which aren't implemented yet? Otherwise, maybe tracks can be borrowed from Wanpaku Graffiti to use as boss music, and that could exist as an optional romhack option.
>>12145545Algorithm's chasers are cancer and they are just filthy snitchers, half the time that's the whole reason why they do these videos, to ofuscate like malicious little shits that they are.
>>12145828*sigh*Allright...
>>12145127>Do you remember where Nero is acquired?cars, I remember you can also get hitler from the murderer enemies with the chainsaws. >>12145276>Are you referring tono but that character is straight out of mother, I was referring to the event thats the focal part of the town after completing the island.>>12145379I didnt know that book gave you souls, I guess I forgot to use it. If you are still looking for soul combos just for fun you could try acquiring 3 painter souls, im certain that will be a combo.
>>12145962>no but that character is straight out of mother, I was referring to the event thats the focal part of the town after completing the island.Yep, I just got to that part earlier and I knew that's what you meant. >I didnt know that book gave you souls,It doesn't always do it, it seems to be pretty random; but I've been using it a ton in the late game, it's great to clear random battles; the catch is that those souls aren't good for bosses though.>3 painter souls... painter? what enemy is that?I think I'm nearing the end of the game and once I'm done I'll check through the ROM of the game to see if I can find the list for spirit combos.
>>12145970>... painter? what enemy is that?I dont remember the specifics, maybe ill boot the game up and look around myself. I believe in the area south of your screenshot you can get a Edvard Munch soul and maybe a Piccasso too. I never got all 3 souls at the same time I think my last painter came much later.
>>12145976Oh riight, I did get a Van Gogh soul.
>>12146018Do you remember where you got it? I just got the Picasso and the Munch soul but while the やさい soul in this area attacks out of a painting it doesnt combo with the other two (unless im missing something).
Alright I've beaten it now as well, 3x5 screenshot collage in the spoiler.A bit disappointed by the lack of boss battle music now that people mention it. It took me a bit less than 20 hours but I used fast forward quite a lot during combat so I think the game length isn't too bad.Overall I liked it a lot, it's not a masterpiece by any means but the visual presentation is really good and I liked the Spirit mechanic.>>12146028I don't remember precisely but it was definitely in the late game starting from this area >>12145970 All I remember is that I was super confused because I got it from an enemy that's totally unrelated to painters/paintings.
>>12146028Here is where the Spirits are stored if you want to edit and check things out rather than hunting down enemies #6F0 is Rick, #6F2 is Jennifer, #6F3 is Damian, and I supposed #6F1 and #6F4 are the other 2 characters
>>12146080Im using FCEUmm in retroarch I wouldnt know how to edit memory from that.
>>12146102FCEUmm save files from retroarch are *probably* compatible with FCEUX, though it probably requires renaming the file extension because retroarch loves to change them for some reason (that's what I had to do from retroarch Mesen to actual Mesen).Then in FCEUX it's the same principle, Debug->Hex editor, and you should be directly on the CPU Mem page. Just remember that the values are hexadecimal so after 09 it's 0A to 0F before 10.Anyway tomorrow I'll have time to search through the ROM and try to find out more but right now I'm beat
someone get the trannylators on this ASAP
>>12146047(cont)be sure to like and subscribe
>>12146121I was gonna look into as my next project since Wanpaku Graffiti was one of my favorite fantranslated Famicom games but it looks like several coked-out code-monkeys are already on it and waging war against Aeon Genesis so I'll just sit back and enjoy the show.
>>12146165Wanpaku's translation is more of a title screen hack, the intermission screens were in engrish already. Wonderful title nonetheless, one of the first FC games I imported some 18 years ago...
>>12146175>one of the first FC games I imported some 18 years ago...Are you me ? I had a CIB version complete with stickers and all though I sold it a while backCome to think of it, Splatter World would probably have come out with stickers do like all the late Namcot Famicom releases
>>12146186haha, I've always bought loose copies and still have that one. Definitely would have been in the nice NAMCOT box with stickers and the oversized cart shell, cool shit.
>>12146165So long as it gets a good translation and not bottom of the barrel garbage like NES Sweet Home.
>Aeon Genesishow's your TIME WILL CAUSE ADHERENCE doing fellow anons
>>12146269I was going to make a comment but I'd hate to give them the attention and derail this thread into that other topic
>>12146269Zhe definitely came into this thread to download the rom.
>>12146268>Aeon MemesisYou're basically fucked.There's almost no one worth a damn anymore in the romhacking scene. You've got your pick of meme translators who are revered as being better than they are while writing absolute nonsense (Tom), scam groups that take patreon donations and write fanfiction (Hilltop), washed up hacks who would rather LARP as social media moguls than actually work on shit (Tomato), and the rest are mostly N5s who ALSO want to LARP as social media moguls.The truth is that the ROMhack translation scene has always been absolutely dire, but it's somehow gotten worse despite the fact that, given this much time, it ought to have matured by now.
>>12146359What's this, a mockup for Gameboys?
>>12146372That's NES resolution but honestly, I have no ideaSource:https://drive.google.com/drive/folders/163ys7yfwp91mp490H-1TkyW02ATOHGPW
>>12146378It was just a joke on it being grayscale, but what's the deal with this folderI can tell that the key art is just an AI upscale so I'm assuming the character art is also an AI fill in of the artwork shown in the Namco Museum video
>>12142296Are you retarded?
>>12146384I think your guess is correct
So where exactly is the super secret cocaine fueled translation going down at
>>12141354>>12142017I don't know. Famicom/NES ran for another year or two. I have a theory. According to >>12141827, this game was set to release in March of 1993. Know what else released at around that time? SPLATTERHOUSE 3, in Japan on the 19th. My thoughts... Obviously releasing two games simultaneously on competiting formats would've been too much, so Namco chose to release the Sega game first since they were eyeing a worldwide release. Namco probably intended to just delay the Nintendo game, but resources spent on the prolonged localization of the Sega game (nearly half a year later) tapped them out and the delay became a cancelation. In other words, they sent Splatterworld to the slaughterhouse because it was between that or Splatterhouse 3.If I'm right, I think history will remember that as a bad call, because Splatterhouse 3 sucks and this game oozes charm.
>>12146460It ran from another year or two, but support was extremely limited. Plus, Splatterhouse 3 was really not that heavily localized seeing how the biggest point of contention (the script) was already in English to begin with. The producer said that it might have been because they were originally eyeing a US only release (like Rolling Thunder 3), but Japanese support was still strong enough for the game to come out there first. It makes sense that it'd be a resource drain if the localization did take all that time from Japan to US, but we also don't know if it was more of a 'wait until a better window' thing where they could more or less 'sit on it' as opposed to spending manpower constantly during these months. There's no remarkable extra content on the US release to lend itself to that too.I think the fact the NES was on its way out and Namco would've rather cut their losses as opposed to going forward with manufacturing and whatnot seem to flow better personally.
>>12143103call me crazy but cant you just point your phone camera at the screen with google lens these days abd have it auto translate?
>>12146496The efficiency varies. Plus, in Splatterworld's case, most of the game barely uses kanji, so the translators won't know the context. That's why machine translation goes all over the place and starts picking up "samurai"in this same text.
>>12146410Why not do it here?
hold on theres an actually good thread wtf
>>12146268Which one, the original 2000 Gaijin Translations or The Siege one? The latter claimed it was more accurate but that font SUCKED, the former one looked more cool and fitting.
>>12146331>>12146335>>12146340>>12146356>>12146359>Ze Plot Thickens!
>>12146378Good job that title screen is fucking perfect
OP you are based as hell for this, a Splatterhouse rpg is fucking awesome, but I need more info, where did you get this? Why was it unreleased when it's seemingly finished?Please upload this elsewhere, this needs to be preserved.
>>12146863Don't worry. Its already widely circulated. The ROM isn't going anywhere.
>>12142810>Just recently some Sonic 3 movie used 3D models were posted to /v/.Qrd?
>>12146378I see what this is now. So to be clear there's a hacked rom in here with an english title screen now
>>12146460Splatterhouse 3 rules.
Holy shit this is amazing
>>12146924It was a couple of weeks ago. /v/ thread 723258434. Was a link with a bunch of random models used in the third Sonic movie.
>>12147140>723258434well fuck my life
>>12144642That last one seems like a pie-in-the-sky fantasy, but I just find it extremely weird that NOBODY had any idea this game existed until last year when the VHS retail preview was uploaded, and we get a dump NOW? It's probably from the same circle...As much as I'd love for this to be a sign that a polished version is in the works, I just don't get why release a (near?) final here if that were true. If the source is related to Namco, likelier an employee disillusioned that they will never pick up such an old unreleased game since you just don't do this unless you make peace with the fact that you're sending the idea of an official release out to die.
>>12142810Wasn't a Duke Nukem prototype dumped on /v/?
Fellas, what am I supposed to do? I got to level 7 just wondering around (tried the mansion but the door at the end was locked?), and I got to where the guy got kidnapped by the pumpkin guys in the graveyard, but nothing happens when I interact with the pumpkin grave. What is my dumbass supposed to do?
>>12147328At the very least, the person who uploaded the VHS is an ordinary citizen who is unrelated to this ROM leak.And I don't want to say too much, but the person who uploaded the VHS, "天道ブイ" (Tendou Bui), is one of the notorious "Japanese collectors" who is often mentioned.He has publicly stated that he owns a large number of promotional VHS tapes of Japanese video games, but he has only uploaded one video of them, Splatterworld.
>>12147478There's been a bunch of Duke Nukem stuff. Earlier this year, a build for a cancelled "Duke Nukem : American Badass" was dumped on /vr/, and I think some of the 2000s Duke Nukem Forever builds were leaked on /v/.
>>12147480talk to the old man in the house just outside the graveyard to the left, talk to the graves. you eventually get his wife's soul or something and take it back to him then you can open the big grave. idk what's going on.
>>12147480>>12147547you need the follower soul to enter the pumpkin grave. I forgot the name of it. Kill pumpkin head guys to get it and when its equipped you can enter.
>>12146460>this game was set to release in March of 1993. Know what else released at around that time? SPLATTERHOUSE 3, in Japan on the 19thI don't think having another game of the same franchise released at the same time is something that would prevent release, on the contrary, I think it's something that would help release it. When it came to late Famicom releases publishers precisely liked to release other games in the same franchise at the same time on other platforms in order to cut advertising cost, as they would advertise several games on the same page (because few were crazy enough to spend advertising cost on just a Famicom game at that point) and also hope that coverage of one game helps spread knowledge of the other game(s) released at the same time and spread the franchise's visibility more.Pic related is an example, Konami's Batman Returns should have released on Famicom in Dec 92 at the same time as the SFC Batman Returns released, advertising shows both at the same time; but the FC version ended up being cancelled too. Konami was especially found of doing this, Tiny Toons Adventures 2 on FC was also advertised alongside 16-bit games in the franchise etc but they weren't the only ones doing this, it was a widespread marketing tactic for late Famicom releases.
>>12147678>>12146460Another example with Capcom, advertising Rockman 6 (another late 93 release) alongside the GB game Rockman World 4
>>12147693>>12147678The release of Mighty Final Fight (FC) also more or less corresponds to the release of Final Fight II (SFC), only a few weeks off. There are many examples of this and it was also true, to a lesser extent, with late NES releases in the US.
>>12146080>>12146028Correction for this: the spirits are located between $0296 and $029B in the *SAVE* RAM alongside the party's stats. >$0296: Rick Spirit>$297: Jennifer's Spirit?>$298: Grady's Spirit>$299: Damian Spirit>$29A: Milton's Spirit>$29B: Jennifer's (monster form) SpiritI'm not going to make a post for every little thing I find but I had to correct my blunder here
>>12146028I think this is the one?It can be acquired from a Soul Ball (item ID 4F) however I never found said Soul Ball in my playthrough so either it's well hidden or it's actually an unused item
Let's see if this is going to work.First draft for a full item list:4chan won't let me post the link so it's at the top of the picture, and that's/d/14VGv3h4laA5JXvMPS1FgMUp0AKvlMNckdIjrICR3Z8oThis is NOT a translation project, merely a guide/FAQ to help play the game. This is not the normal process to make a translation, one should create a characters table and export the in-game text data in text form (I know the process but I've never done it and I don't think I'm the best suited for a quality translation hack because at first glance I think the length of certain item names may require to increase the width of menu boxes and I'd be afraid to break something if I did that; other anons ITT are better hackers than me)If this helps a translation hack, great, but it's not the intent.Anyone can edit so feel free to make a burner account and contribute or just answer this post if you can provide some of the missing item names, item name translations or their functions.Also included is the start of the RAM map but there is almost nothing atm except characters inventories and I found the random encounter step counter..
>>12148065Man, that's still extremely cool.
Thanks for the contributions!I'll see if I can get a list of Souls next
>>12148065someone already filled all the items in there, so what I can contribute is that the Nosetara items are in relation to Nosetaradamasu, the game's play on Nostradamus. If ihis name was kept as Nostradamus, it's more or less like each item being "NostraClaw" and so on.
As noted in the RAM map tab I figured that $0084 is a step counter used to generator random encounters, it seems that once it hits a certain number an encounter is triggered and that target number varies depending on the area. Freezing the address to value 00 prevents encounters from triggering.$0651 is the walk speed, the value is then stored in $0081 and substracted for $0082 which in turn is used for updating the position values of characters located around $0610, $0620 etcThus changing $0651 from 01 to 02 doubles the walking speed (a bigger value breaks the game). However, this breaks the characters walk animations because of a piece of code which IIRC skips the animation routine if a value is greater than a certain value.That's as far as I got, my attempts to create game genie codes for "no random encounter" and "double walk speed" have been unsuccessful so far because I'm a dumb dumb when it comes to game genie
Working on the list of souls and I randomly found another combo, except that I have no idea what it actually does.It seems that soul combos tend to involve souls that are one after the other in the list so if there is any left they're going to be easy to find
>>12148383>Special Channeling!>Deadlock 3!>No way out (seemingly shortening https://jisho.org/word/%E4%BA%8C%E9%80%B2%E3%82%82%E4%B8%89%E9%80%B2%E3%82%82%E8%A1%8C%E3%81%8B%E3%81%AA%E3%81%84)>The spirit "Horned Frog" has disappeared.Maybe this works only on a different class of enemy? It seems to me this is playing off people being grossed out (snails, frogs, to a lesser extent snakes) and the talks of "no way out".
Cat, Mouse, Fish combo...the cat ate the fish and the mouse!
>>12146047I've also just beaten it. I fought every single battle and had no idea what to do for a couple hours at the river section. I also got stumped by the "strange sign" clue for story progression... I didn't even know what Soul Balls did, or most of the items/spells for that matter... The only combo I realized was the Dragon one that the game just gives you. I bet all this stuff would have been explained in the instruction manual... I know some NPCs mentioned the information from time to time, but not everything.I can also confirm that there is nothing after the credits at the Namcot screen. After about 5 minutes, the game just automatically resets to the intro scene.Overall, very cool that the game is complete and probably play tested, because I didn't run into any glitches (that I could tell). Music also has quite a few bangers, too bad the tracks start from the beginning every time you get into a battle or open the menu. Rarely have a chance to hear them all unless you're just standing still. Probably would have gotten a few layers of polish if it got green lit for release. Sad that the project got canned after the game was basically complete, but I can understand that the quality just couldn't compete in the marketplace with the other games coming out in that time. Super awesome the game got dumped and we all get to play it. Thanks to all for sharing it and to those who sorted out the mappers to make it work on the Everdrive N8! It was a fun play.
>>12148478>I didn't even know what Soul Balls did, or most of the items/spells for that matter...Here is an upgraded spell list but it's not complete. I stopped using Grady once he left and I have no idea if Milton learns any spell eventually (he does have MP which might indicate that he does). For Damian's "Frog Rain" I don't have the Japanese name, I just remember that it's there because I used it a lot but my save file is before he learnt it in the final dungeon.
>>12148507>Rick>Psychoheal>Voodoo>Spirit1>Oomen (apparently they intended this to be "Omen" proper, just wrote the "O" twice?, or maybe Oo Men - Large Face)>Out of body experience (https://jisho.org/word/%E5%B9%BD%E4%BD%93%E9%9B%A2%E8%84%B1)>Out>Jennifer>Psychoheal 2>Voodoo>Cream>Psychoheals>Burn2>Oomedama (Big Eyeball?)>Doze off>Insect>Reincarne (likely "reincarnation" shortened)Grady>Omen (Big Face?)>Burn1>Doze (off, as in Sleep)>Damian>Nose>Ear>Spirit 3>Oomen (see Rick's)>Oomedama (see Jennifer's)>Ectopla (like Ectoplasm shortened)>Frog Rain
Here is a picture of the updated item list for those too lazy to create the link >>12148065In the actual spreadsheet I've also added a tab with what I believe to be a full Souls list but most of them are untranslated atm (if others want to chime in again) and missing a few known combos. There seems to be 61 souls in total which should confirm my suspicion that a single enemy may drop another rarer soul at times, for instance in Carmilla's mansion I got the "Human" soul from the female ghost but then on the top floor I got the "Banshee" soul from that same enemy.
>>12148507>I have no idea if Milton learns any spell eventuallyI got him to level 32 for what its worth and no spells. I think hes got to be the best character he gets 5 strength per level.>>12148545As for the comment after the meteorite you pick up the meteorite and take it to the volcano to destroy it, I dont know if it had a effect if you used it if that was the question.
posting in epic bread
Thanks for filling in some of the blanks. I think 19 is Van Gogh considering it comes after Picasso and Munch and that the Soul itself is that painting monster thing.Wouldn't 32 be something like "Follower"? IIRC that one is acquired by the red caped cultists in the final dungeon but I could remember wrong.>>12148607Thanks, I didn't remember if the meteorite turned into an item or not
>>12148685Nevermind about 19, yes it's Van Gogh I got the confirmation after remembering I could use the Soul Ball for it.
>>12148685>Wouldn't 32 be something like "Follower"? IIRC that one is acquired by the red caped cultists in the final dungeon but I could remember wrong.Youre thinking of シンパ, those are the white masked red caped enemies. しんじゃ are the pumpkin head enemies at the beginning of the game, I would translate it as follower regardless.
Bros, I cannot wait until this is translated. I played through a small amount using google translate on my phone, but it's just not how I want this to go down. Wanpaku Graffiti is my favorite famicom game, I can't express how happy I am to see this software released. I want my experience with it to be reverent and intimate, not filtered through the lame phone. Who do I have to pay to get this shit translated?
>>12146345Anime/manga/gaming translation work is pretty rotten, even officials often pays poverty wages. There's far more money in other areas of translation, which is why anyone with actual skill will just work on literally anything else. I have a friend who does freelance game translation and it's 100% out of love of the medium. It also means there are zero standards for quality because they'll literally hire any hacktard at those low rates.>>12146603Both are awful rewrites full of mistranslations, Siege's is even worse somehow.
>>12148685>>12148714Follower/Believer either work just as well, since I had no context I didn't know if it was something like a gag sports fan being summoned or an actual religious fanatic.
>>12148721They're translating it right now in the aeongenesis discord. Pretty much google agtp and go to the website.
>>12148735The other anon is right >>12148714 I was confused, the red hooded enemies in the final dungeon give soul #30 (picrel) not #32>>12148721I'm pretty sure it's going to happen without needing for you to spend money for it, several people have already expressed interest
>>12148735>Follower/Believer>religious fanaticCultist?
>downloading zips from 4channgmi
>>12148742How far along are they? Do they have a script dump? Have they started translating? Do they have a pipeline for rebuilding the ROM with new text?
Do you fuckers actually speak Japanese or how are you playing this right now without being completely confused?>>12148865It's just a .nes file and virustotal, bitdefender and malwarebytes all say it's clean.
>>12148919>Do you fuckers actually speak Japaneseyoure on a japanese enthusiast website made by and for people who love japanese culture, what do you think?
>>12148931Most weebs don't speak a word of it
>>12148940do you think its possible that maybe some weebs can?
>>12148886They're dumping it now and supposedly there will be a public google sheets for the script tonight. Beyond that it's mostly spit balling how to handle naming things at this point
>>12148946>NYA
>>12141206You know, I'm baffled that they just didn't end up reskinning this game ala. Sunman. (Which ironically didn't get released anyway.) If the game was canceled due to being such a huge departure from the Splatterhouse franchise, you'd think they reskin it as something else for the Western market ala. SMB2U.
>>12147740>>12147693To be fair, Rockman and Final Fight were much bigger franchises than Splatterhouse, and the old hardware games in question featured the gameplay their respective series were known for. I'm sure many a SFC owner who still had a Famicom would return to the older hardware to play a new FF or Rockman game, but a Splatterhouse spinoff comedy RPG? Probably not. It's an interesting concept and it's fun to look back at with a modern perspective, but there is a very high probability that Splatterworld would've wound up as bargain bin material back in 1993.
>>12148960Then again, huge departures in NES sequels are the norm if Zelda 2 and SMB2U are anything to go by, so now I'm even more confused!
>>12148960A western release was out of the question. Only a handful of Famicom JRPGs got released on NES, I'd say not even 10% of them; even back when the NES was at its prime. By 1993? Not a chance. Splatter World was certainly only targetting a Japanese release.That's without mentionning the mapper situation. As far as I know for an US release they'd be forced to convert the game to one of Nintendo's mappers like MMC3/5 rather than using their in house mappers.
>>12148951Out of curiosity, what program is this?
>>12148971>As far as I know for an US release they'd be forced to convert the game to one of Nintendo's mappers like MMC3/5 rather than using their in house mappers.Oh yeah, I forgot the US was weirdly puritan with what mappers any given company could use. It's a miracle some games made it over at all.
>>12148975Looks like ghidra to me
>>12148976Yes, and for US releases they'd be forced to order a minimum amount of carts, from memory the minimum was 20k units. Whereas for a Japanese release they could have controlled how many they produced and if I had to guess were probably planning to put the game on a stockpile of chips they had left (which for instance is what Konami did with Tiny Toons Adventure 2, they most likely threw it on VRC7 chips because they had some left over from Lagrange Point)On Famicom the whole system was kinder to low print runs
>>12148971>>12148976Nintendo loosened up on forcing developers to use their mappers at the end of the NES's life. Batman: Return of the Joker is a 1991 North American release that uses the Sunsoft FME-7 mapper. Nevertheless I don't disagree that there was no chance of this getting a release outside of Japan.
>>12149007Was that really a new policy or merely an exception granted to Sunsoft? Are there more examples? ...Did the "Bigass Mapper List" disappear from the internet or do I just suck at googling
>>12148940Most people "translating" this game neither speak a word of it, nor have they/will they ever play through the game to understand the context of the dialogue/items/skills/enemies.Basically, the fact that people are dogpiling this game so hard and trying to rush out a translation as fast as they can should be a massive red flag. But ignoramuses who only care that "as long as every piece of text appears in English in the game" and have no care for its quality represent the very same people who guzzle down error-ridden anime subtitles from SEAshitters that drop within the hour of an episode airing live.
>>12149018That's just one I know from memory. I remember reading they loosened up on the mapper thing somewhere. Maybe that's not true, idk. You could check if pretty easily by writing a python script that goes through every game with (USA) or (World) in the filename, and checking their headers for a mapper that isn't NROM or MMC. I don't care enough to do that, though, because its beside the point. Even if it was MMC3, there was no chance Splatterworld was coming to America.
>>12149032A garbage translation made by fags is better than no translation at all.
>>12149037>garbage is better than nothing at allCongratulations, (You) are the problem!
>>12148919>>12149032Your posts contribute nothing to this thread
>>12149038What's the problem? A shitty translation doesn't make good translations worse somehow.
>>12148971You don't even need to get too deep in the weeds to see that there was an absolute 0% chance that there were ever any plans to release this in the US. Namco barely released any of their FC titles as NES games in the USA, and prior to their Pac-Man release in 1993, it had been 4 years since they released any US NES games at ALL. Splatterhouse itself wasn't exactly a hot property in the US, either. Wanpaku Graffiti being a platformer would've had much better odds, and even that was never released.
>>12149050They also didn't publish the US releases of their pre-1993 games the US.
>>12149042A shitty translation denies the existence of a better one since 99.99% of people will slurp the shitty one none the wiser and never touch that work again.
>>12149058That's right! Wasn't it ironically Tengen who published some of their games? What a weird generation where an "unlicensed" publisher ends up publishing something from a dev Nintendo strongly trusts.
>>12149062Yeah, like that Pokemon TCG2 translation. All work on a real one died when that machine translated one came out.
>>12149032No one has even started work on translating text yet and you are already complaining the translation is bad. This is embarrassing. If I were you, I'd do damage control and delete this before more people see it.
>>12149062That's dumb, people should keep making better translations even if they get zero notoriety from it.
>>12149069>No one has even started work on translating text yet and you are already complaining the translation is badYes, because I can literally see my concerns about it being realized in real time.>people who haven't played the game and don't actually care about playing the game getting access to script dumps>people who haven't played the game and don't actually care about playing the game offering to help translate it>people who haven't played the game and don't actually care about playing the game actually editing said files>people who don't care about the quality of the finished work saying "I don't care if it's shit, anything is better than nothing!">>12149073Video game translation doesn't operate on the same logic as literature translation.
Not to worry, the people actually translating it are playing the game right now
>>12149067lmao
Can't LLMs translate shit instantly these days? I feel like you could throw a screen of Jap text at grok or something and get a 90% accurate direct translation in seconds.
>>12149083Not in Splatterworld's case.
>>12149083This is what gork gives me for the story screen.
>>12149092Not terribly off I'm guessing?
>>12149092>retro-stylecan someone tell grok that retro isnt a style please?
>>12149083You can, also retroarch had an auto translation server you can setup through a discord, which isn't bad at all for discord. It's called vgtranslate. Or, you can take your phone and Google translate it basically at the same speed. Works bready gud either way, but intrusive. Vgtranslate still needs you to pause the frames for translation
>>12149096Retro is literally a style.
>>12149075Name one person who hasn't played the game yet worked on the translation anyway. Wait, you can't do that since there's no translation. You are talking about imaginary people who worked on an imaginary translation. This is an imaginary problem.
>>12149092Completely different from what grok told me lmao. Like entirely different. Might be shit ocr to blame, who knows
>>12149097>through a discord
>>12149073>you will work for free and be happyNo. If you work for pay, you're good. If you work for fame, then you're on the path to pay, so you're OK-ish. If you do it "for free," you're a cuck and would derive more satisfaction from watching cuck porn.
>>12149108If you consider a hobby working, please leave it immediately and don't breathe near me.
>>12149069Whites can't translate Japanese parody.Case in point: the AGTP Discord is still fixated on deciphering the *very first* screen of the game's intro.
>>12149112You can have a hobby without posting it on the internet.
>>12149108>If you work for fame, then you're on the path to pay,If you're doing fan translation "for the fame" then you are fucking retarded.
>>12149126Then you shouldn't do it unless you're getting paid.
>>12149123What does that have to do with anything?
>>12149095About the things it got right are 1999 and the end of the world. The actual text refers 1999, things getting to a hopeless state, people becoming deformed and indicting one another, and the fact this is written by "Nosetradeamus" is completely lost on the AI.
>>12149114If I wasn't so lazy I'd learn Japanese, I feel like once you actually speak the language and have a greater understanding of the culture in general their sense of humor makes more sense.
>>12149114Feel free to join in on the fun
>>12149139>NosetradeamusI don't get it, is the joke just that his name has nose in it now?
>>12149141I've never had a problem getting Japanese humor once it was explained how they use language for puns, on top of other cultural things. Just watch Japanese TV with subtitles, tv shows, news, movies, etc... their culture exists in their media. I use to watch Asian TV channels all the time as a teenager. I'd have it on at like 4 in the morning as I was drawing before school.
>>12149153That's what I mean, every culture uses language for puns, but if you don't have a good grasp of the language they won't make sense.
>>12149151The entire katakana is jumbled, so instead of "Nostradamus" it's like "Nosetradeamus" (trade, not trada). But there's no particular way to translate this since it's just messing his name for a parody. "Nottradamus" would do just as well.
>>12149092>>12149105This is what I get when I directly give it the text instead of a screenshot.
>>12149170>AI chat bot just making shit up and hoping you won't do the research to see how it's just pulling shit out of its assClassic shit.
>>12149162Ohh yeah, but you don't need to have a huge grasp of the language of you can understand the cultural body language and recent pop culture. That's why you should watch TV and news and movies, it's not a replacement for interacting with real Japanese people, but it gets you close enough to get their jokes.
>>12149178Because they are programmed towards consumer satisfaction which is why they will never, ever simply go "I don't know where this is from", because that might frustrate the knuckle dragging 80iq retards who makes up the majority of it's userbase. Same reason they aggressively gargle your balls constantly and praise you no matter what.
>>12149178It did at least pick up on the Nostradamus bit and give me a neat tidbit of info on that Japanese author.
Someone already made a tool to extract all the text, mod in an english font, and re-insert text.https://github.com/romh-acking/splatterhouse-rpg-en-nesNow we just need some weebs to translate it.
>>12149249>romhacker + picking the ugliest goddamn fonts imaginablename a more iconic duo
>>12149249>upload script.json to grok>grok, translate the japanese to english in the english fields>run program>english translation complete
>>12149256Grok's bound to hallucinate a whole lot in a game with no Kanji
>>12149268Yeah I'm just joking. But if someone shit out a grok translation in the next hour as a joke I would enjoy it
To the nerds in the aeon genesis discord, you have the wrong head patch. Use >>12141993
>>12149290Are they looking at this thread? You should probably post that reminder there and not here.
>>12149318I don't really care.
>>12149126Social media has ruined an entire generation of ROM hackers. Zoomers? Oh, boy. They're doing it not because they have any love of the games they grew up with, but because they get thrills out of seeing streamers play through their AI-hazed writing. They don't see retro games as works of art that deserve to be crafted delicately for the sake of our collective cultural heritage, but as ancient, fundamentally broken toys their older relatives somehow liked that they were groomed into thinking from years of retro translation beatdowns that these games can be "fixed" because they're THEM so they HAVE to be better than those who came before them. I don't remember the scene being that pathetic before social media.
>>12149364>Zoomers? Oh, boy. They're doing it not because they have any love of the games they grew up with, but because they get thrills out of seeing streamers play through their AI-hazed writing.Cite one example of this.
>>12144642Another option could be that this was from the old Nintendo hack.There were non-Nintendo protos found in some of the released files, like SNES Castlevania. We also know that the people in possession of the files are still sitting on more since the Switch OS source code just leaked randomly on /vg/ a month ago.
>>12149389Tempting, but naming names in a high-profie thread probably isn't a great idea. Why give attention-seekers their fuel? This is just a general downward trend I've noticed in correspondence with several of them in private (and in public) over the past decade. Just use your head and if it sounds like someone's overselling themselves or it smells like cultish groupthink, that's probably the case. (Then again, maybe I'm offbase after the RHDN drama led to some of them touching grass).Switching gears: it'd be fun if we at /vr/ managed to collaborate on a fan translation (or if it also shadowdropped anonymously).
Guys, how do I get to the 2nd town? I got the "Zombie Machine" item and I've just been running around each area – killing zombies in the process – like a dumbass.
Someone in the /hbg/ thread posted some Game Genie codes you might find handy if you are a [pending didn't beat the game] cheater:OZUZLZSX - Disable random encountersUNVZTGTE - 2x walking speed
>>12149946Did you go to the mansion and get your second party member? The path is kinda hidden, desu.
>>12142337>>12145085Hi. Its me again. It seems like everyone else has the hacking for this game on lockdown, so I'm going to post what I have now and then wash my hands of this project. At the moment I am probably the person on the planet who knows the most about the inner working of Splatterworld, so if the translation hits a snag during reinsertion, someone say so in this thread and maybe I can go back and help fix it. Otherwise, that's about all. I hope someone somewhere found my notes useful.https://files.catbox.moe/98vdm3.mlbThere's 400 addresses labeled. 300 of which are auto generated labels created by scanning various jump tables. These aren't super useful, but they can be nice for telling where in the control flow of the game's core logic you are. The other 100 were written by hand, and are very handy for analyzing the parts of the game I got around to.
>>12149092>>12149170Google A.I. does better than Grok at translation.
>>12149178Grok is a fucking mongoloid. Last week I saw it state with confidence, over and over, that a clip from Resident Evil 7, was in fact from David Cronenberg's The Fly, in spite of people posting clips of the actual scene it was "thinking" of.I can't wait for this retarded bubble to burst, so that LLM tech can just fade away from most of society's view, settling in the few niches where it actually belongs.
>>12149249Can it be made variable width? Fixed width would force cutting down on text.
>>12150142>NES>VWFlol. lmao.
>>12149151This joke was also in one of the Super Famicom games, Super Chinese World I think; Nosetaradamasu means literally "If you believe it/if you participate in this, you'll be fooled." Basically can't be translated directly, so you might as well use an equivalent of some sort.
>>12149364Zoomers and younger kids are primed for gacha, these games might as well not have any plot, since they're vehicles for money extortion. xD Of course they don't see games as art, and don't give a shit about writing quality. People read less than in the 90s, so that's a logical outcome.
Is the game 100% finished?
>>12150195Games are never fished. The developers just stop working on them.yes
>>12150142I was thinking it's going to take to increase width of certain menu boxes to allow a few more characters but looking at the item menu now I don't think there is even enough space on the screen for that... another potential solution might be to use a font that's twice as small as the original (it is big for an NES game) but that's quite a bit of work.That's assuming that there is even enough space in the ROM to store increased sized text to begin withOr else it's going be the actual 1999 route of translation with words like >NostrSwdThough that's a dumb example because in the case of weapons/items one can always create a tile for them so it could be>Nostra *with * being a tile representing a Sword>>12150104>>12149982>>12149249Based
>>12149946There is a mine in the north west of town. You need to enter it (iirc it takes to have the Pick Axe item found in one of the houses) and at the back of the cave the character will automatically use the Zombie Machine
>>12150198>yesTrue, just look at Skyrim. All these releases and remasters and still the same old bugs
>>12150195The people who have played it and gotten to the end say that it seems like a completed game. I don't think anyone has even found any bugs, or at least any obvious ones.
>>12150334It is, yeah. A couple triggers aren't 100% clear, but the game has a simple structure overall, as expected of most Famicom RPGs. By that I mean, a typical excuse plot and a lot of jokes/reference to various horror IPs from the 80s in particular. There may be 'some' issues, but I haven't noticed anything obvious, so that's a good description.
Fun fact: despite the numbers never breaking 255 in the normal course of gameplay (unless you grind a LOT, maybe), the game actually supports greater values
What's a good NES emulator which will run this?I don't care if the emulator is Byuutism accurate, mostly accurate with most games is fine.
>>12150412The edited header anon posted will work just fine on Mesen. >>12141993 However, getting it to work on real hardware is less than ideal.
>>12142078Reminds me of when CJ_Iwakura expressed interest in "translating" Persona 2: Eternal Punishment PSP's version, only to take like 12 years to translate only the Tatsuya chapter that is exclusive to the PSP version because he LITERALLY was only turducken'ing the PSX Atlus translation into it (no retranslation).The only reason it RELEASED at all is because a teammate got sick of the waiting and released what they had (which IIRC was complete and the only "hold up" was the reverse engineer? Forgetting the drama since it's been 1-3 years at this point).The whole fan translation "scene" being like that is why a newer generation needs to be "no honor among thieves" about this sort of shit so there is competition to GET IT FUCKING DONE and released.
>>12150415Alright, cool. I found out Icer Addis published a transistor level emulator of the NES a little while back, and I was mostly interested in that for the novelty of the author more than anything, but it's MacOS exclusive still, so guess Mesen would be good.
>>12142820Machine translation unironically sucks. Yes, even for the "OMG LITERAL OMG" folks, it's dry as hell and often not 100% what the translated meaning would be. A lot of the time it gets things wrong. It can be good if you have no other options, but there's a reason translators/localizers are a thing.>>12147478Duke Forever's Q2 and Unreal Engine ... 2? 1? version was leaked. I forget if it was just on 4chan first, but they did eventually get released to check what the progress/work was.
>>12149268A game with no kanji doesn't need to be translated
>>12150572I don't think that was the whole story. The guy who released basically stonewalled Iwakura until he thought he died or went away or something, then like some borderline-personality he just hunkered down and churned it out without another word. It WAS a shitty thing to do, but at the same time, the fact that he just cried about it and didn't push back speaks to how little work he actually did. He was just expecting "code-of-honor" to carry him.Pretty sure the release version was just a script port though and the retranslation work got scrapped, but I could be wrong.>The whole fan translation "scene" being like that is why a newer generation needs to be "no honor among thieves" about this sort of shit so there is competition to GET IT FUCKING DONE and released.Mixed feelings about this. The simple fact is that many of these individuals have issues and there's a growing dishonesty. Each case is different.>>12150598>translators/localizersPro tip: If your hack has a 'localizer' in a separate position as a translator (or, heaven forbid, NO translator), chances are, we're dealing with a low-skilled, failed writer coping with their poor life choices/degree.
>>12150641>and the retranslation work got scrapped, but I could be wrong.AFAIK (I need to get around to actually PLAYING it), the Tatsuya chapter (the main reason for caring about it) was translated. But, yes: The rest of the game is Atlus' original 1999 script.>Mixed feelings about this. I'd rather have mixed feelings than be sitting around for a decade+ waiting for a game to be translated, personally.Yes, people do this for the love of the game and on their own time. But CJ (and Aeon, and numerous others) have proven they would rather sit on something instead of giving updates on progress and hold-ups and trying to get the thing DONE.>Pro tip: If your hack has a 'localizer' in a separate position as a translatorI was talking professional releases. There are spergs on /v/ that whine about "MUH SJW" bullshit (which I'm not going to even get into beyond this point) being injected and wanted "more literal translations" where you get near machine translated slop that makes no sense given a lot of the context (per word puns like mentioned upthread) get lost if the translation doesn't do some "localization" work on massaging the script to fit the new language (which, yes, has a chance of them injecting SJW shit. Even 1990 pro translations aren't immune to this, remember Vic and Lunar's Clinton jokes?)
>>12150651>There are spergs on /v/ that whine about "MUH SJW" bullshit That shit isn't exactly all imaginary.>and wanted "more literal translations" where you get near machine translated slop that makes no sense given a lot of the context (per word puns like mentioned upthread) get lost if the translation doesn't do some "localization" work on massaging the script to fit the new languageThis is a form of overcorrection in response to the sheer disgust of modern and censorious trannylators. It's very stupid, but it's also borne out of something actually real to begin with.That stupid overcorrection wouldn't be happening at all if translators and localizers were doing their jobs properly, and didn't react with open disgust and spite towards the customer base.>Even 1990 pro translations aren't immune to this, remember Vic and Lunar's Clinton jokes?That shit wasn't ok either, it's annoying and unprofessional. Yes, you need to occasionally do some interpretation and tweaking due to linguistic and sometimes even cultural differences, and you want dialogue to come out natural sounding in the language you're translating to, and there even are times where it's difficult to do any real direct translations... BUT, people shouldn't interpret any of that as a license to take a fat shit all over the script either, nor to just censor things which they personally dislike. Even worse when they go "HAHA, FUCK YOU FOR WANTING ME TO DO A GOOD JOB!"
Full Spell List. Forget about the POS spells list posted above >>12148507 >>12142857Notes: *Text in red are things I'm unsure about, mostly translations + I don't remember what Jennifer's first instance of her 3rd spell cures. If you want to edit the link is still the same >>12148065some souls are still untranslated too (again this is purely for FAQ effort, not related to a translation hack). Otherwise I've used the translations provided by >>12148532*I don't remember what happens to Jennifer's once she gets her og body back, I'll have to check on that*I didn't check on Milton, I'm assuming he doesn't learn anything at all, I'm taking anon's word for it >>12148607 combined with the following point* I artificially lvl uped everyone to lvl 40 to make this list, considering the last spells anyone learn are at lvl 31 and 32 atm I'm assuming there is nothing beyond but I'll have to check on that too
>>12150412FCEUX works just fine, tested it myself a second ago
>>12150672Damian's spells are Nose and Ear, yes. That's the katakana for Nose, so another body part coming right afterwards make it a motif.On Rick's last spell, the katakana is ディレイ which makes "Delay". However, since it's to get rid of a soul, I imagine it's an usual japanese pun; "Rei" means ghost/spirit, so I imagine they wanted to make this sound like "De-Rei".
>>12150672>>12150784Also, Jennifer's 3rd spell is "Yakubarai" (Exorcism).
>>12141206I can’t read bug man scribbles
>>12150784ThanksWhat's Jennifer's monster form called?
>>12150824It might a reference to the "Humanoid Monster Bem" franchise. https://en.wikipedia.org/wiki/Humanoid_Monster_BemHowever, I'd think it's better to analyze the context when she becomes a monster to be sure.
>>12150832That seems about right yeah. The context is that Aliens (enemies are a different reference to the movie Alien/Aliens/Alien 3) turn her into a monster. The team has to protect the city from aliens. Eventually she turns back thanks to Nosetradramus eventually, after they get rid of the Aliens problem
>>12150840>>12150832Or rather instead of "turning" into a monster, her spirit is transferred into another body; she gets her body back thanks to Nosetradamus after they fight the being which is in her human body
>>12150790>Also, Jennifer's 3rd spell is "Yakubarai" (Exorcism).Okay now that is weird. I just checked and "Exorcism" does not cure the Curse status, only Poison; and "Clean" cures both. I think they got mixed up there, we might have just found her first glitch!
A sticky would be nice but I guess we'll have to make another thread
Since the attempts to create a game genie code for 2x walk speed were mixed (created a glitch that prevented the status screen of the 2nd and 3rd characters from showing), I made a ROMhack for it instead.Hold Select and you'll be walking 2x faster. Zip has pre-patched ROM (using this header >>12141993) as well as a patch if you want to patch it yourself on a ROM with another headerhttps://files.catbox.moe/ib3o7t.zipSeems to work fine but admittedly it's mostly untested
>>12150641If the "localizer" is really just a quiet ideas-guy, it may not be bad to keep them around if you want to take in feedback or bounce ideas around. What's insufferable is when they insist on being project leaders when they don't nearly have the discipline or experience of a real translator or hacker. Which most people who call themselves "localizers" do.I remember when "localization" just meant "adjusting the existing translation/text into another region/dialect of the same language" (eg.Spanish, French). In fact, that's the definition large swaths of the industry still use to this day. Something changed and now the terminally online will fight you on this.
New Game Genie codePEVXUXGLAutomatically skips battle text instead of the game waiting for a timer/input from the player. Thus making battles play out as fast as possible. For fast readers.Again mostly untested but doesn't seem to negatively affect other text or anything
Get more money from fights (255$ per enemy)Needs both codeEVVXOAGLNNVXXAGV
>>12151079I unironically blame Legends of Localization for this; Tomato used the wrong fucking word when naming his website for aloliteration, giving the wrong impression to all his hangers-on kids, then years later tried rationalizing it but by then the damage was done.
>>12151129If you ever get the chance, please consider uploading these codes to gamehacking.org. It would do everyone a huge favor by making them more easily accessible!
>>12151165I was wondering where to upload the spells/items/souls lists too, does gamefaq even support unreleased games?
>>12151215GameFAQ doesn't have unreleased games AFAIK, but GameHacking has bootleg games and prototypes.
>>12151237but anonwhat if the leaker is a jewish tranny nigger?
>>12151163The biggest problem with Legends of Localtroonslation is that he is a trivia tidbit dispenser for normalfag cattle and doesn't actually provide legitimate examples of what he means.>I just wish I had lots of dough!This isn't a localization problem, it's a translation problem. You're expected as a translator to know the language you're translating from well enough that shit like this isn't an issue. You should also be reasonably well-versed in the culture of the people who speak the language to catch references and whatnot that are dropped in so you don't try to literally translate out someone singing lyrics to a famous song or something and miss the whole point of what they're doing.Legends of Localtroonslation has caused more irreversible damage to translation and localization discourse than any single entity in the last 30 years because by dispensing trivia to the normalfag masses, he has made it impossible to have an honest discussion about the craft.
>>12151079>>12151163If I was more conspiracy-minded, I'd say this push to redefine the word localization over the past decade or so is a ploy to get nontranslators into more controlling positions while actual translators are either replaced by machines or look for work elsewhere. Mind, I don't -think- this is what happened consciously, but I can understand how you might think this, especially when you see how some of them think on social media.
>>12150572>The whole fan translation "scene" being like that is why a newer generation needs to be "no honor among thieves" about this sort of shit so there is competition to GET IT FUCKING DONE and released.Enjoy your MTL garbage. People are typing the gibberish Splatterworld intro TLs into wikis as we speak.
In the year nineteen hundred ninety-nine, seventh month untold,From skies descends the great King of Terror bold,Awakening the dead from earth's cold fold,And mortals don faces half-beast, as foretold.The ocean's gifts perish in war's grand ire,Commanders of hosts vanish into the pyre,Nobles weave deeds in shadows dire,Victims revealed in the flickering fire.Trust shatters 'twixt kin, strife claims the throne,The world's dire end in chaos is sown.From “The Prophecies of Nostradildo”
>>12151612>9-syllable iamblet slop on verses 7 9 and 10Garbage can. Get a better AI model.
>>12151628How would you write it?
>>12151426Replacing an idiom from the source language with a different equivalent idiom in the target language is exactly a "localization problem." A translation would do a literal translation of the original idiom and include a translation note explaining that its an idiom. Same with the song lyrics example.
epic thread
>>12151675>and include a translation noteWhich is not at all acceptable nor practical for video game translations.
>>12151706Yeah, I know. That's why I, contrariety to all the armchair "translators" on this board, think localization is a good thing.
>>12151675>A translation would do a literal translation
>>12151706no
>>12151737Legchair transisters...we've been defeated by the school of xeddit...
ty anon
>>12151486Eh, simple explanation for hallucinating a new-age definition of localization is prolly that it's just a consequence of autists wanting to feel superior over years frustrated with dumbed-down for-the-children translations giving them a collective chip on their shoulder since Japanese entertainment is full of autism, but good luck explaining that to any other translation industry.
Based thread.