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File: splatterworld.png (788 KB, 798x699)
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Happy Halloween, please be among the first to complete this game after over 30 years of its absence.

https://files.catbox.moe/d9egce.zip
>>
Interesting.
>>
>>12141206
nice
>>
>>12141206
>1993
no wonder it was unreleased. FF5 got its famicom development cancelled then restarted and completed on the sfc before 1993.
>>
>>12141206
I'd love to play it but I need more info, is it unfinished? Where did this rom come from? Did modern hands touch it up to make it playable?
>>
>>12141354
I mean, plenty of other NES games released in 93 and even 94. It wasn't unusual.
>>
>>12141206
This is awesome if true but why would you choose this dump of a website to post your amazing reveal?
>>
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>>12141206
love the aesthetic
>>
Is this a 4chan original release? I can't find anything about this anywhere else on the English or Japanese internet.
>>
>>12141206
Someone was just talking about this in the "most wanted prototypes" thread what the fuck?
>>
What if its a fake rom bros.
Trick or treat
>>
>>12141390
nvm I loaded the rom with this real quick
https://tsone.kapsi.fi/em-fceux/
>>
>>12141206
doesnt work for me
>>
>>12141403
use the online emulator I just posted above you
>>
If real then holy fuck this looked really cool. I also got green screen but I tried the same core on my phone
>>
>>12141407
I mean I can see it works but im not playing this game in a web browser
>>
File: splatterworldreal.png (191 KB, 1354x562)
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>>12141403
I got it to work in BizHawk. It didn't work in MESEN for me. It uses a pretty obscure mapper (Namco 340), so that's probably why.

>>12141390
I haven't explored it at all, but it has a full set of CHR ROM graphics so I doubt its fake. Unless someone just up and made an entire game, but I doubt that.
>>
>>12141206
For some reason, Mesen didn't want to boot the game. However, I managed to fix this by converting the NES 2.0 header into a iNES header.
>>
>everdrive supports it
Thank you god. Also posting in epic thread with dubs
>>
>>12141421
Apparently FCEUmm is the only retroarch core that supports it.
>>
>>12141429
My chinese clone probably wont support it ;_;
>>
>>12141431
>Apparently FCEUmm is the only retroarch core that supports it.

Weird, is there really that many nes emulators without full mapper support?
>>
>>12141434
I mean out of the 4 cores listed I dont know if there are more you have to install manually.
>>
>>12141206
thank you anon, I love this place
>>
>>12141378
Well, not plenty but 94 got Adventure Island 4 on Famicom.
>>
>>12141432
Yeah confirmed my clone Everdrive N8 famicom cart won't run it. Would need a mapper hack for this.
>>
>>12141416
This fixed it for me too. For anyone who wants to play this in MESEN (and maybe some other emulators?) swap the header from
>4E 45 53 1A 10 20 23 D8 20 00 00 00 00 00 00 01 FF FF 50 42 2D 32 30 20 3D 3D 3D 3D 3D 3D 3D 3D
to
>4E 45 53 1A 10 20 23 D0 00 00 00 00 00 00 00 00 FF FF 50 42 2D 32 30 20 3D 3D 3D 3D 3D 3D 3D 3D
Or just download this
files.catbox.moe/m49spv.nes
Dunno if this breaks anything past the intro, but it should be okay?
>>
>>12141206
Im playing this right now and ill probably play until I win or I find out the rom doesnt have an ending so if someone has any questions about how to progress I can maybe be of some assistance.
>>
File: wuh.jpg (25 KB, 698x511)
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>>12141384
>zoomie can't into google
>>12141384
>someone was just talking about a prototype in a prototype thread
>>
>>12141534
retard
>>
works in FCEUX
>>
>>12141534
4chan original release as in, this is the first place the ROM was posted. Obviously there's mentions of the game elsewhere. If the ROM was posted somewhere else before being posted here, by all means, let us know.
>>
>>12141548
>I can't find anything about this anywhere else on the English or Japanese internet.
So you found something about it on the ESL internet?
>>
>>12141548
Anon there are literally videos of the game on youtube from over a year ago. It isn't some huge secret.
https://www.youtube.com/watch?v=R2gINEJGhUw
Maybe I'll play it and see if it's actually fun enough to be worth trying to translate it.
>>
>>12141568
Surely you're only pretending to be retarded?
This is the first time the game has been released to the public
>>
>>12141568
This is a video from the 90s taken off a VHS meant for retailers. Also the footage is from a different build from the one here (look at the title screen). The discovery of that VHS and the discovery of this ROM are most likely completely unrelated. I'm not asking whether or not people had heard of this game. I'm asking where the ROM came from. Did OP of this thread dump it, or did they find it somewhere else? Are there any photos of the PCB? Any additional information (about THIS ROM) whatsoever?
>>
Lets just clear it up and assume that OP is the original source to the public internet. If not then we got trolled, either way this is a truly epic find, a holy grail even.
>>
>>12141407
>>12141507
Thank U very much
>>
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>>12141206
>unreleased Splatterhouse game
>first leaked on 4chan
>>
>>12141575
>The discovery of that VHS and the discovery of this ROM are most likely completely unrelated.
Are you 100% sure about that? I thought this game wasn't known about to anyone until when that tape was found last year?

Like, it could be unrelated, but it feels like the tape being dug up could somehow have spurred the digging up of this prototype.
>>
>>12141676
That's possible. Perhaps even likely. What I meant by completely unrelated is that the ROM and the VHS most likely came from different places. The person who uploaded the video specializes in collecting store exclusive VHS tapes (per their Twitter). This implies they got it from a retailer like all their other VHS tapes, not that they got a haul of Namco stuff that included a VHS tape. Namco wouldn't send a retail store a prototype game. So logically, the tape and the prototype ROM have never crossed paths.
>>
>>12141206
https://web.archive.org/web/20251101032350/https://files.catbox.moe/d9egce.zip
>>
>>12141715
-_-
>>
>>12141570
>Surely you're only pretending to be retarded
>If you didn't magically divine that what I actually meant is totally different from what I actually said
>>12141575
>I'm asking where the ROM came from.
Cool story, but that's not what people are mocking you for. They're mocking you for what you actually said. Even more so over how you sperged out reacting to that. So what you're actually asking is now pretty irreverent. You will always just be that retarded ESL who said something stupid and then coped about it.
>>
>>12141729
>people are mocking you
just u
>>
>>12141715
Based!
>>
This is nuts. I messed around a bit and got my ass kicked but it seems like it's gonna be so fun when/if someone translates it.
>>
>>12141757
So another 10/15 years, I hope you are still in your 20s.
>>
>>12141429
Did you get it to boot? The mapper is supported on the N8 Pro but I get a black screen, even with the swapped header here >>12141507
>>
Doesn't run for me, but it's probably because I haven't updated my NES emulator since JNES 1.1, which is surmise is unbelievably ancient.
>>
>>12141763
I tried it on the couple of emulators I have and it didn't work but saw someone say FCEUX works so I downloaded that emulator and actually got the ROM to load. Walked around the town and every time I got into a battle it seemed that I kept missing with my attacks so I'm wondering if I need to talk to someone or buy something specific but it's all in Japanese.
>>
>>12141786
Is FCEUX as idiotproof as JNES? I updated to 1.2.1, which is still pretty old (2017), and it didn't run it either, or correctly display Tengen's Tetris.
>>
>>12141786
>Walked around the town and every time I got into a battle it seemed that I kept missing with my attacks so I'm wondering if I need to talk to someone or buy something specific but it's all in Japanese.
no you dont need anything special, if you go north the enemies are easier than if you go west.
>>
This is how you fucking do a ROM release. No pretentiousness, no throwing a tantrum over "muh value", no teasing people about having something rare that they don't have, no waiting to release it on a cartridge or anything retarded like that. Just showing it exists and immediately releasing it for the public. I wish every prototype find was like this. Glad to see this finally be preserved!
>>
>>12141206
This shit is in Japanese i cant play this
>>
The existance of it was known but it was thought to be lost/the wild somewhere undumped

https://lostmediawiki.com/Splatter_World_(lost_build_of_cancelled_Famicom_Splatterhouse_game;_1993)
>>
I tried both the iNES and NES 2.0 ROMs on my Everdrive N8 Pro and neither would boot. I also tried various combinations of mapper settings to see if I could get a NES 2.0 header to work in Mesen to no avail. The whole mapper situation is very bizarre. I'm not an emudev, but I looked at the code for the related series of Namco mappers in Mesen's source (Mesen2/Core/NES/Mappers/Namco/Namco163.h) and nothing stands out to me as the culprit. I'm sure someone who actually knows what they're going will figure it out at some point. For now I guess I'll just stick to what's known to work (FCEUX, NesHawk, Mesen with iNES header).
>>
>>12141763
I didn't try it, I'm away from home ane I just looked at the chart on the everdrive site.
>>
>>12141206
be a hero, leak the source code
>>
OP post sounds very japanese for some reason.
so:
https://youtu.be/uc6f_2nPSX8?si=fJXhq8uR6ZBsW5p2&t=189
>>
ROM fixed. Tested on MiSTer and Mesen.

https://files.catbox.moe/m49spv.nes
>>
Excellent now if a nigga could try it on their everdrive that would be a good thing :)
>>
>>12141864
This is byte for byte the same as this >>12141507 so still no luck with Everdrive.
The problem probably can't be fixed through the ROM (short of doing extensive hacking). To get it working you'd need to update the Everdrive firmware to support the game's variation of the mapper.
>>
File: 1761975591.png (263 KB, 621x571)
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Wow that was quick.
>>
>>12141864
Double Thank U.
>>
Im not an expert on old nes technology but if you power off your system/emulator after saving without resetting you will lose your save files be careful.
>>
>>12141864
thank you, this version seems to run fine on FCEUXgx on the Wii.
>>
>>12141882
You can't claim translation rights anymore. I hope someone competent picks this up and just ignores Aeon Genesis. Maybe we could have it in English sometime this decade.
>>
>>12141956
Whats wrong with them?
I see tons of completed projects on their website.
Are they known for taking forever?
>>
File: hh.mp4 (703 KB, 878x672)
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You can summon Hitler to fight for you in this game.
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>>12141969
Now you know why it never came out
lmao
>>
>>12141969
>>12141972
its not even ambiguous
>>
>>12141967
It took them 8 years to release SMT: If and Metal Max 2 never happened.
>>
Grok, here's the contents of splatter world.nes. Now, translate all of the strings into English that will be displayed on the nes.
>>
File: splatterworldheader.png (14 KB, 478x312)
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>>12141834
Someone a lot smarter than me figured it out. Seemingly, its supposed to be Namco 175 (not 340) with 8 KiB of SRAM. That configuration gets the game to boot in Mesen with a NES 2.0 header.

Correct header:
>4E 45 53 1A 10 20 23 D8 10 00 70 00 00 00 00 01 FF FF 50 42 2D 32 30 20 3D 3D 3D 3D 3D 3D 3D 3D
ROM with correct header: https://files.catbox.moe/773k7j.nes

Still no luck on my Everdrive though.
>>
>>12141972
nah, man, they would just replace him with Elvis or something
just some corporate corner cutting shit, as usual
https://splatterhouse.kontek.net/famicom2.html
>>
>>12141972
There's a bunch of Famicom games staring Hitler. Time Twist by Nintendo even has both the KKK and Hitler in one game. I can almost guarantee the only reason this wasn't released is timing. 1993 was just too late for a Famicom JRPG to be deemed potentially profitable. Other very late Famicom JRPGs suffered a similar fate. The Famicom version of Love Quest was set to release in 1994, and just like this game, was canceled despite being complete. That one's still not public, unfortunately.
>>
Question, where do you save?
>>
>>12142028
at the buildings with the skulls on them (or faces im not sure)
>>
>>12141206
Any photos of the cartridge?
>>
Holy fuck I was just saying in another thread yesterday this is one of the unreleased things I'd like to see the most!!!!

>>12141864
Is changing the header and nothing else going to lead to issues during gameplay? What if the game uses namco 340 specific functions not supported by mesen?
>>
>>12142017
A strategy game Barbarossa had you played a senior officer in the Wehrmacht and SS nazi units. Your goal to capture Moscow with a span of 4 years to do so.
>>
>>12141986
"Also Grok, please insert some references to Western pop culture icons and events from the late 80s and very early 1990s into the translation"
>>
>>12141967
>I see tons of completed projects on their website.
You see the 5% of shit they actually completed. The remaining 95% is stuff that they "claimed" back in the days when translation groups still had "honor" or whatever and wouldn't step on others' toes to avoid wasting effort.
There are games that haven't been completed to this day simply because of their bullshit.
>>
>>12141882
Also, the fact that people are instantly doing shit like this when exactly 0 people have completed the game bodes poorly for any potential translation efforts towards it. ROMhackers truly are the biggest fags in all of gaming.
>>
>>12141951
Well fuck, the copy I was using provided here >>12141864, DOESNT SAVE on FCEUXgx!
>>
>>12142064
>when exactly 0 people have completed the game bodes poorly for any potential translation efforts
Why? The reverse engineering and translating parts of a project like this are entirely separate. I don't see a reason why getting the hacking out of the way early is bad.
>>
>>12142068
make sure you reset your game after saving instead of just closing it. I always make exit saves anyway but I noticed that.
>>
>>12142069
>I don't see a reason why getting the hacking out of the way early is bad.
If they open source that shit? Sure. Then someone can pick it up if they feel like it and make banging progress if the project grinds to a fucking halt for one reason or another.
What actually happens is, the hackers and their N5 Japanese learner cronies hold on to this shit, doing 1 or 2 lines of dialogue every day in a 4000 entry script and claim that they're "working on it" for a decade, occasionally posting something to social media to get likes and updoots.
>>
>>12142017
>There's a bunch of Famicom games staring Hitler.
Yeah but in those games can you summon the evil spirit of Hitler, Emperor Nero, and Napoleon who then do a fusion dance to become the grim reaper who then eradicates all enemies and your own team?
>>
>>12142064
the biggest problem is that it's fucking Gideon
don't expect to see that translation release for a decade or two
65%
>>
I assume this person shared this on other gaming forums because if this is a 4chan only release that's sad. This place is a dump doesn't deserve that
>>
>>12141972
Japs don't care all that much about the European side of WW2, and it would be an easy thing to change in a localization (mind, Wanpaku Graffiti wasn't even localized at all).
The game was up late in the NES's life and Namco probably didn't find enough interest from distributors, thus they shelved it.

>>12142134
I hope you get raped by a wild pack of translators.
>>
Thank you for posting this, I'm a big Famicom RPG fan, I've already played 90% of them. I just beat the first boss and I like the enemy spririt summoning system. It seems the world is structured similarly to Mother.

Also to that anon, saving does work for you me with the fixed ROM, I'm using Mesen in Retroarch.
>>
Anyone checked if the text, dialogue and menu graphics, use compression? Being a late release I assume it does
>>
>>12142134
zoomerbro, did you just turned 15 and got to use internet for the first time?
like half of source leaks happen on 4chan
https://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code
>>
>>12142172
This game does not have CHR RAM, so no tile data is compressed.
>>
>>12142175
Also been quite a lot of leaks here of beta builds, sometimes even of cancelled games.
>>
>>12141882
he'd rather do this instead of finishing those games he claimed 20 years ago
>>
When was the last time a prototype for a canceled Famicom game was released? I don't mean an alternate version of a released game like the MOTHER English proto or the Monster Party proto. I mean a full game for which no other version exists.
That this game is a part of a relatively high profile franchise makes this release nothing less than astounding. And its an RPG no less.
>>
>>12142190
Also that it wasn't even known at all until May of last year.
>>
>>12142134
i was molested btw
>>
Does anyone know what the items Gilgamesh, Necronomicon and Rabbit Legs do?
I'm assuming the first two are status recovery items since they can be used on the protag.

Rabbit Legs seems to be a battle item but it seems to do nothing

>>12142197
The game has been known since 1993, there were trailer/gameplay videos for it before what was supposed to be its realse. You can find them on youtube.
>>
>>12142213
The promotional video wasn't uploaded to the internet until last year. I read some blog entries by the person who owns the tape. They don't have a page for the Splatterworld video, but to my understanding based on their analysis of other tapes, it wasn't meant for consumers. It was meant for convincing shop owners to order stock of the game. Its limited target audience means not very many people saw it when it was in circulation. Maybe someone remembered it, but they never recounted it publicly. Until the VHS was preserved, they would have no tangible proof to back up their memories anyway.
>>
>>12141972
>>12142004
>>12142017
There is game literally called Hitler in Japan that got an international release
>>
>>12141956
>just ignores Aeon Genesis
Yeah.
>>12141967
>Whats wrong with them?
He used to call dibs on game translations and would sit on it for a decade. If another group would try to translate it he would throw an autistic tantrum. He's also a JSWfag.
>>
>>12141882
man adding in some english characters and replacing some words with them is like the most baby tier beginner rom hacking shit, if they actually finish it and release a working patch then great but i have no idea why they would post this other than for attention lol
>>
Anyone want to stream this?
It's going to be too frustrating to play this untranslated for me :(
>>
>>12141354
Most companies weren't Squaresoft who could afford that kind of shit.

>>12141206
How complete is it?
>>
>>12141415
>Namcot
Clearly a fake.
>>
>>12142282
He didn't post it out of the blue. A translator and a hacker expressed interest in working on it, and he posted that alongside an offer to help them.
>>
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>>12142213
>The game has been known since 1993
By who? I have never once seen any mention of this anywhere before, I read up all there ever was on Splatterhouse. I can imagine that there would have been SOME people who had knowledge of this game existing, but given the complete lack of release, or advertising to the public, this would at best be extremely obscure.
The recently digitized tape was, to my knowledge, the only material which has been seen by people who weren't potential distributors for Namco back in 1993. Those people certainly didn't talk, and if anyone besides those knew, they sure didn't either.

>>12142268
Wasn't Bionic Commando named Top Secret in Japan? Anyway, Bionic Commando goes the Wolfenstein 3D route, so after the rebranding it'd be far more palatable to western markets.
>>
>>12142282
Yes. That's literally what a "Hello, World" is.
>>
>>12142303
>>12142252
My bad I assumed the tape was public knowledge

>Wasn't Bionic Commando named Top Secret in Japan?
It's called Hitler no Fukkatsu: Top Secret
>>
I started commenting and labeling parts of the code related to displaying text in Mesen's debugger. I'm going to bed now. I'll continue working on it in the morning, but I figured I'd post what I have so far since I suspect work on this game is going to move quickly. Its not a lot, but maybe someone mind find it useful as a starting off point.
https://files.catbox.moe/q8pc9j.mlb

Most of what is labeled is jump tables, so I kind of have the structure of everything down. Its just a matter of grinding analysis. Like, I found the jump table that handles what code runs when a control character is parsed. It points to 21 unique subroutines, so that's 21 control characters that are going to have to be studied. Its not difficult, but its time consuming.
>>
>>12142337
Sleep tight, anon.
>>
>>12141525
I found out that Rabbit Legs is used to escape dungeons >>12142213

Do you know what Jennifer's second and third spells do? Status recovery?
>>
>>12142337
Based, I hope progress continues. I'd like to help if I can but first I want to play through the game and find out if it's complete or not.
>>
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>>12142190
The Famicom version of Soldam surfaced back in September because of an official re-release although nobody has posted a ROM from that yet.
>>
>>12142347
I haven't played the game but the third one says exorcism/warding-off
>>
>>12142434
Thanks, I suppose it's the uncurse spell or similar
>>
>>12142296
He doesn't know about Namcot, for shame
>>
Jennifer got cursed, I can now confirm that her third spell cures curse status effect indeed and so does the Gilgamesh item.
>>
Also Rick and Jennifer's second spell cures the zombie status (which is what you get after a battle in which a character died)
>>
>>12141986
Unironically, how hard would it be to translate and patch a rom with AI?
I tried it over a decade ago and got filtered by pointers, etc.
>>
>>12141206
i sure don't care but you are based
>>
>>12142669
>Also Rick and Jennifer's second spell cures the zombie status

and so does the Necronomicon item
>>
>>12142673
AI still fucks up basic ASM routines. No way it's going to analyze a whole ROM and automatically translate it for you
>>
>>12142673
>admitting to being a bot
>>
>>12142183
The Nintendo leaks of 2020 were posted to /vp/. 90% of them weren't even Pokemon related, lol. Mods just tolerated those threads there.

Windows XP source was posted to /g/.

Just recently some Sonic 3 movie used 3D models were posted to /v/.

Tons of stuff is posted here.
>>
>>12142776
What's wrong with using tools? I'm not well-versed in romhacking or japanese and lack the autism to spend years learning this.
>>12142749
Oh well, too bad.
>>
I wonder if this was leaked from Bandai Namco's HQ servers. I wouldn't if this is start of Namco gigaleak.
>>
>>12141206
OP you are absolutely legendary for this. Splatterworld is my #1 holy grail, unambiguously. I had zero faith that this would ever be partially released- I didn't even think development got this far.
OP I hope you get your dick sucked soon
>>
List of what items and spells I've found do so far, thought this could help other players.
My characters are at lvl15-14 and I just beat the Factory dungeon so it's still early

Note that spells may evolve at lvl up, Burn 1 becomes Burn 2 etc.
>>
>>12142824
No its some collector fag who obtained a prototype
>>
>>12142820
You can just play the game with DeepL running if you really want mtl. Probably sucks on games without kanji though
>>
Is there ANY evidence that this even existed before that "vhs recording" was posted last year?
>>
>>12142927
I wouldn't be surprised if it was covered in some Famitsu issue under previews
>>
>>12142934
I found that Namco showed some artwork in 2021.
3:25 in this vid
https://www.youtube.com/watch?v=MMYETSusexg
>>
>>12142857
>Items
>Ekis - Ex?
>Ekis - Extamin (likely a play on stamina)
>Charred Newt
>Taiyou no Suna (Sun Dust?)
>Shi no Suna (Death Dust?)
>Gilgamesh
>Necronomicon
>Rabbit Legs
>Gold Nugget
>Soul Ball

>Rick
>Psychoheal
>Buddo (Bud? like a plant Bud, maybe)
>Spirit1
>Oomen (apparently they intended this to be "Omen" proper, just wrote the "O" twice?, or maybe Oo Men - Large Face)

>Jennifer
>Psychoheal 2
>Bud
>Cream
>Burn2
>Oomedama (Big Eyeball?)

Grady
>Omen (Big Face?)
>Burn1
>Doze (off, as in Sleep)
>>
>>12142873
Any evidence of this? Never seen a cartridge of this documented.
>>
>>12143065
>>Ekis - Ex?
I am a big dumb and forgot that "Ekis" is basically "Extract", so it's basically "Extract" and then "Extamin" which is likely a play on vitamin
>>
>>12143067
Yeah, this whole thing reeks. Wouldn't be surprised if Bamco suffered some sort of breach.
>>
>>12143067
>>12143074
Bamco unveiled Splatterworld's existence recently, then someone posted the VHS tape rip and things kept building up, so this feels like someone from inside who wanted to get the game out there in whatever capacity possible.
>>
>>12143065
>>Buddo (Bud? like a plant Bud, maybe)
Voodoo
>>
>>12143083
Thanks, that's really likely it. Recently I'd seen people use the "V" katakana instead so that's probably another reason why it skipped my mind.
>>
>>12142165
>It seems the world is structured similarly to Mother.
Yeah I've been getting a lot of mother vibes from the whole game, the contemporary setting, the wacky enemies. Im 6.5 hours in and slept for 8 hours so im planning on playing all day today today.
>>12142857
luckily I dont have to type out all my findings today. Im most interested in if you can find some cool spirit attack combos that I missed. The fortune teller tells you about the monkey, bird, and moth summon which lowers all enemy stats but I also found the Nero, Hitler, and Napoleon summon which summons death and kills everyone including you (I didnt get to test it more than once though).
>>
>>12143072
Yes, AI translates it as Extract too
>>
>>12143081
Internal leak is the most likely source.
>>
>>12143087
>Yeah I've been getting a lot of mother vibes from the whole game, the contemporary setting, the wacky enemies.

Picrel

Where you at in the game? I got to Germa city and I got stumped for a little while figuring out what to do but I think I found how to progress now

I didn't know about the spirits attack combos thanks for the tip
>>
>>12143093
Be wary of it.
The game's prologue mentions Nostradamus (with a cutesy play on the name, making him something like "Nosetrademus") and his 1999 prophecy about a 'great king of terror' and how the world's gone to hell.
Someone tried AI. Gave them this.
>>
>>12143103
I did get Nostradamus from Retroarch's AI translation but it was spelled incorrectly for some reason.

Otherwise Retroarch's AI translation so far feels very... average. I feel like I'm getting 60-70% of the text at best, the whole thing doesn't work well with 8 bit games even in the case of this game in which the font is huge
>>
>>12143102
>I didn't know about the spirits attack combos thanks for the tip
You can test it quickly by buying monkey and bird from the fortune teller and then getting moth west from the town. If every party member channels in one turn youll get a combined summon.

I just finished the town youre in im about to set off into the next area (after I talk to everyone in the town to see if theres anything new.)
>>
>>12143109
I thought it was Nostradamus at first, but the katakana is scrambled on purpose. It's when you're obscuring someone's name on purpose to show it's a parody.

Instead of Nosutoradamasu, they wrote it as Nosetaradamasu. It makes little difference to us, but for japanese "Nosu" to "Nose" is noticeable enough in spelling to point the joke out.
>>
>>12143112
Do you know what are the conditions that dictates when a Spirit "takes over" and automatically attacks even when you issued another command? Also sometimes I can replace a spirit but another but sometimes it won't let me, I can't quite figure that out either. I wonder if it has to do with the Spirit being too strong for my current lvl or what.
>>
>>12143116
>Do you know what are the conditions that dictates when a Spirit "takes over" and automatically attacks even when you issued another command?
Ive only noticed that happening with Hitler and to a lesser extent another military commander spirit. Hitler especially takes over 90% of the time. If you noticed that with other spirits maybe its a level thing. The overriding spirit thing I dont really understand either, a lot of my dictator spirits couldnt be overridden and I recall a bunch of others. Now that rick has De-Rei(笑)its not really a big deal anymore.
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>>12143102
What do you do in Germa? I'm not sure what to do in this town, so it'd be nice if you could share what you found. The previous towns had more obvious triggers for events and such (I know some Japanese, but that's sometimes not enough in these older games, hahah).
>>
>>12143146
go to the bus, the orphanage lady tells you what to do.
>>
>>12143146
Not the anon you quoted and since you know some japanese you likely know this already, but you can't talk to people if you have a zombie in your party. Might be affecting things.
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>>12142896
Nah, third party translation fucks up the rythm of the game.
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>>12143146
Go the bus, talk to the Grady's mom
then find the toy block in a building in town (I think this is required but I'm not sure)
then check the grave left of the bus
then go back inside the bus and talk to the NPC on the right
then go check the river on the east, NPCs tell you about that
(then go back to talk to the Grady's mom in the bus like she told you just to find out what happens)
Then go find the army general in the north of town

and that's where I'm at right now
>>
>>12143147
Ye, I got it; I must've missed the proper conversation trigger at the grave next to the bus somehow (I 'thought' I did that earlier), but now it's all good. I wonder how long this game is, seems like this might be the mid-point or thereabouts (I just got the teleport spell).
>>
If someone figures out what item or spell lets you evade battles let me know.
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>>12143184
I haven't found any so far but fleeing is relatively easy since each character gets one attempt per turn
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>>12143204
>but fleeing is relatively easy since each character gets one attempt per turn
not when you have a bunch of hitlers on your team disobeying orders
>>
first time in my life Im actually sad to be an EOP
>>
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It look's like I got to work on my Chinese Everdrive n8 by swapping the 210 mapper for the more common 19 one here's the rom for those who wanna play on original hardware, doesn't seem to work on Mesen thought.
https://files.catbox.moe/xy840n.nes
>>
>>12143237
based, trying it now
>>
>>12143238
>>12143237
same black screen on my N8 Pro;probably a me problem at this point
>>
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I discovered a debug menu. You can access it with Game Genie code GAXUEIPE. It will boot up after the title screen.

Start serves as a back button. Pressing it in the main menu takes you back to the title screen. Pressing it in every other menu takes you back to the main menu.
In the main menu, there are four options:
シーン (Scene)
パーティー (Party)
サウンド" (Sound)
キャラ (Characters)

In the scene menu, you can select a scene with left and right. After pressing A to confirm your selection, you will start the game at a point determined by what scene you selected. Scene numbers skip around a lot. There are 23 scenes to select from.

In the party menu, you can cycle through party combinations with left and right. Pressing A takes you to the scene menu. After selecting a scene, you start the game at the scene you selected with your designated party. No matter what scene you select, each party member will have their starting stats. Weirdly, the party menu is the only one where hitting the B button takes you back to the main menu.

In the sound menu, you select a sound with left and right, and play it with A.

The characters menu lets you view the game's CHR ROM. Left and right cycle through CHR banks. Select lets you toggle between two different arrangements of tiles.

The numbers 93 01 27 are at the bottom of the main menu. I'm guessing this is a build date, January 27, 1993.
>>
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>>12143237
That might boot, but the game definitely won't be functional. The two mappers are similar, but some of their registers (that the game uses, I've checked) do different things.
>>
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>>12143249
>>12143271
>>12143301
damn that's a shame, yeah I suspected that there could be some glitches, but the everdrive i have (pic rel.) doesn't seem to support mapper 210 used by Namco, and since the original Splatterhouse seems works perfectly without glitches on it by swapping to mapper 19, I figured it be worth a shot
>>
So what if you just copy and paste the header from another game that used 210 Namco 340
>>
>>12142810
>Windows XP source was posted to /g/.
Holy fuck, that's so based.
>>
>>12143282
>>12143271
>>12143237

The rom that remapped the mapper from 210 to 19 works for me so far. I have played about 15 minutes though, fought a bit in the cemetery in the north part of town. Moving forward in the story safely so far as well. I'm on a normal Everdrive N8 (official) though, not the Pro. Saving seems to have worked after a hard power off as well.
>>
>>12142948
Always wondered if that early 2000s remake ever saw any worthwhile development.
>>
>>12143325
The dumper set the mapper to Namco 340 (iNes 210 submapper 2), but its most likely actually supposed to be Namco 175 (iNes 210 submapper 1). >>12141993 is the configuration that gets the game to work in Mesen, and the game uses Namco 175 exclusive registers. Copy and pasting a header is unnecessary. Creating one is easy (just use the menu in Mesen). The problems are it isn't 100% clear what configuration its supposed to use (though I'm pretty sure the one in >>12141993 is correct), and that the configuration it uses isn't shared by any commercially released game, so the Everdrive just wasn't programmed to support it. I'm sure at some point a firmware update will come out that adds support, but for now you just have to stick to an emulator.
>>
People are saying this has Mother vibes, does it have the same kind of tedious random encounter rates?

>>12141206
My thanks to you, OP, for sharing this. May the cutest goth girl you can imagine gag on your no doubt long and girthy cock, and then later ride you like a hurricane.
>>
>>12143369
I see fair enough
>>
>>12143378
>People are saying this has Mother vibes
That's just retards who see anything that isn't a Dragon Quest or Final Fantasy clone and immediately think
>HOLY QUIRK CHUNGUS IT'S JUST LIKE THEM EARTHBOUND VIDYAS!
These people are simply not educated enough and lack the inventory of concepts to speak clearly about the games they play.
>>
>>12143378
>does it have the same kind of tedious random encounter rates?
yes
>>12143391
shut up retard
>>
>>12141882
oh great, now you won't see a translation for another 10 years
>>
Wow, the game is great. Thanks for sharing it (>>12141206), and thanks for this (>>12142857)
>>
>>12143378
It's pretty standard Famicom RPG encounter rate, I'd even say less than some. It doesn't seem to use the DQ formula (lot's of battles within a few steps followed by periods with no encounters), instead it seems to be more like FF where the encounter rate is always the same and you tend to get one every 5-10 steps.
>>
>>12143253
Very nice, this sort of thing can help with translating/testing the game
>>
>>12143398
Dont call people retards!!!!
>>
>>12141568
that's an ad, retard
>>
>>12141384
looks like it
>>
>>12141415
>insert "i faked it" copypasta
>>
>>12141715
>he doesn't know
>>
>>12143391
It has modern day american setting, environments involved small cities surrounded by cliffs/forests
There is no distinction between overworld/towns (and sometimes even dungeons); it's all a (nearly) continuous world
The map you can access is also similar to how the map works and looks in Mother in that it's a simplification of the word that just gives you general pointers rather than being an accurate representation of the tiles of the world like the maps in FF games or DQ4
Enemies involve things like cat/dogs but also actual people or modern objects like cars

So yes, it's a lot like Mother, more so than any other Famicom RPG including Tom Sawyer. I don't believe you've even played the game though and would agree with the first post that answered you.
>>
>>12143469
Its also about a group of adventuring kids with ESP and there is so much empty space in the overworld where you wander around and find dead ends with nothing to reward you. I also looks exactly like mother and there is an event later in the game that I dont want to spoil but youll understand when you see it.
>>
>>12143362
It was just SP1/Server 2003, pretty much useless besides seeing the funny code comments
>>
>>12143469
Oh and the first dungeon us a graveyard lmao
>>
I tried every "Namco 175 (Submapper 1)" game on this page https://www.nesdev.org/wiki/INES_Mapper_210 and they all show up as mapper 19 in mesen header editor. What the fuck?

Also if you want the mapper 19 nigga licious experience that boots up and works on n8 pro, this header works. Looks like the game is playable but glitchy graphics.

4E 45 53 1A 10 20 32 10 00 00 00 00 00 00 00 00
>>
>>12143523
You are probably using an out of date ROM set. It says in the page you linked
>Many INES Mapper 210 games are incorrectly set to INES Mapper 019.
>>
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I did some experimenting. I tried various headers on my Everdrive N8 Pro (bought from Krikzz, OS version 2.15) and in Mesen (version 2.1.1). All ROMs with SRAM have 8 KB. Note that mapper 19 is Namco 129, mapper 210 submapper 1 is Namco 175, and mapper 210 submapper 2 is Namco 340.
Here is every ROM I tried: https://files.catbox.moe/ftixyh.zip

iNES header. Mapper 19
Seemingly fully functional on my Everdrive.
Boots, but completely broken in Mesen (see picrel).

iNES header. Mapper 210
Does not boot on Everdrive.
Seemingly fully functional in Mesen.

NES 2.0 header. Mapper 19. Submapper 2. No SRAM
Does not boot on Everdrive.
Does not boot in Mesen.

NES 2.0 header. Mapper 19. Submapper 2. SRAM
Seemingly fully functional on my Everdrive.
Boots, but completely broken in Mesen (see picrel).

NES 2.0 header. Mapper 210. Submapper 1. No SRAM
Does not boot on Everdrive.
Does not boot in Mesen.

NES 2.0 header. Mapper 210. Submapper 1. SRAM
Does not boot on Everdrive.
Seemingly fully functional in Mesen

NES 2.0 header. Mapper 210. Submapper 2. No SRAM
Does not boot on Everdrive.
Does not boot in Mesen.

NES 2.0 header. Mapper 210. Submapper 2. SRAM
Does not boot on Everdrive.
Does not boot in Mesen.
>>
>>12143541
Oh, I should mention that in every instance of the game working, saving worked too.
>>
>>12143541
>NES 2.0 header. Mapper 19. Submapper 2. SRAM
EVERDRIVE CHADS TONIGHT WE FEAST thanks bro nice work finding a working formula
>>
>>12143541
Same results on my N8 Pro, thanks anon. These are the first copies I've been able to boot. There's no way this is a fake lol
>>
Mapper 210 is a social construct
>>
>>12143301
Hypothetically, this is true. What you say is the case for Mesen since that's the most accurate environment the game can be played in right now. However, inaccuracies in the Everdrive's implementation of mappers means that, paradoxically, the wrong mapper (mapper 19) works but the correct mapper (mapper 210 sub 1) does not.
>>
I mean all my fucking shitty ass roms with totally wrong headers work on the everdrive without me knowing any better apparently
>>
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text extraction
https://pastebin.com/aGjbAciK
This only extracts some of the text. Find other text in the rom and point it at it. Strings are 0xFF terminated and characters are probably never over 0x8F?

picrel is a recreation of how bytes from the rom are mapped to characters.
>>
The Namco mappers are uniquely confused because (a) they're highly similar, the 175 in particular is a strict subset of the 163; (b) several games were programmed with compatibility code to run on more than one chip type, and (c) Namco tended to use glob top PCBs in their Famicom cartridges (so no chip labels)

It's possible to emulate a combination of all the chips in one implementation that's good enough for most of the games to work, that's what older emulators and presumably the Everdrive do, and all these reasons are why so many Namco ROMs with wrong headers are floating around with nobody noticing.
>>
>>12143664
this might just be battle text
>>
>>12141206
any translated romhack? I can understand english and spanish.
>>
>>12143707
No. But if we keep saying "it's basically mother 1:" and "it's the holy grail" then it will come very very quickly
>>
>>12143664
Based thank you for your time
>>
>>12143664
>>12143748
I don't think this is how the story is encoded, unfortunately. I ran strings over the rom and only found 90 more at 0x11C65.
>>
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>>12143664
I was working on it earlier and came up with more or less the same thing. I'll add that the game indexes into a $8F entry long array of a two byte structs which determine the tiles to use for each character. The game treats characters from $E0-$FF as control codes, so everything in the range $90-$DF are invalid characters which use unrelated data to determine their tile map.
>>
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>>12141206
Cool release. Unreleased (especially Japanese) NES games being unearthed and released to the masses many years later is a wonderful sight to behold.
Godspeed OP, for once he wasn't a faggot.
>>
Holy shit this finally got found? I remember hearing one of my friends talking about wanting to find this.
>>
>>12143934
Yep and it is one of the best jrpgs on the system too. Evokes earthbound zero a bit. We are truly lucky to have such a great game sneak through the cracks
>>
>>12141985
remember he only released smt if because people from here and baddesthacks "harassed" him and threatened to do it themselves. he was sitting on a hack that was finished for years.
>>
>>12143074
>>12143081
If Namco still has this, they are retarded for not just releasing it in a namco collection or download or something.
>>
>>12142810
I don't have definitive proof but I think GTAV was first leaked on /v/ too, back when it was codenamed "Rush".
>>
>>12143945
Seriously it's so good they could have made some nice cash on the cheap
>>
File: overlay.mp4 (1.11 MB, 1226x686)
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1.11 MB MP4
wish I knew more about the NES and reversing 6502 because you could probably whip up a way to overlay text and say screw the romhackers.



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