Happy Halloween, please be among the first to complete this game after over 30 years of its absence.https://files.catbox.moe/d9egce.zip
Interesting.
>>12141206nice
>>12141206>1993no wonder it was unreleased. FF5 got its famicom development cancelled then restarted and completed on the sfc before 1993.
>>12141206I'd love to play it but I need more info, is it unfinished? Where did this rom come from? Did modern hands touch it up to make it playable?
>>12141354I mean, plenty of other NES games released in 93 and even 94. It wasn't unusual.
>>12141206This is awesome if true but why would you choose this dump of a website to post your amazing reveal?
>>12141206love the aesthetic
Is this a 4chan original release? I can't find anything about this anywhere else on the English or Japanese internet.
>>12141206Someone was just talking about this in the "most wanted prototypes" thread what the fuck?
What if its a fake rom bros.Trick or treat
>>12141390nvm I loaded the rom with this real quickhttps://tsone.kapsi.fi/em-fceux/
>>12141206doesnt work for me
>>12141403use the online emulator I just posted above you
If real then holy fuck this looked really cool. I also got green screen but I tried the same core on my phone
>>12141407I mean I can see it works but im not playing this game in a web browser
>>12141403I got it to work in BizHawk. It didn't work in MESEN for me. It uses a pretty obscure mapper (Namco 340), so that's probably why.>>12141390I haven't explored it at all, but it has a full set of CHR ROM graphics so I doubt its fake. Unless someone just up and made an entire game, but I doubt that.
>>12141206For some reason, Mesen didn't want to boot the game. However, I managed to fix this by converting the NES 2.0 header into a iNES header.
>everdrive supports itThank you god. Also posting in epic thread with dubs
>>12141421Apparently FCEUmm is the only retroarch core that supports it.
>>12141429My chinese clone probably wont support it ;_;
>>12141431>Apparently FCEUmm is the only retroarch core that supports it.Weird, is there really that many nes emulators without full mapper support?
>>12141434I mean out of the 4 cores listed I dont know if there are more you have to install manually.
>>12141206thank you anon, I love this place
>>12141378Well, not plenty but 94 got Adventure Island 4 on Famicom.
>>12141432Yeah confirmed my clone Everdrive N8 famicom cart won't run it. Would need a mapper hack for this.
>>12141416This fixed it for me too. For anyone who wants to play this in MESEN (and maybe some other emulators?) swap the header from>4E 45 53 1A 10 20 23 D8 20 00 00 00 00 00 00 01 FF FF 50 42 2D 32 30 20 3D 3D 3D 3D 3D 3D 3D 3Dto>4E 45 53 1A 10 20 23 D0 00 00 00 00 00 00 00 00 FF FF 50 42 2D 32 30 20 3D 3D 3D 3D 3D 3D 3D 3DOr just download thisfiles.catbox.moe/m49spv.nesDunno if this breaks anything past the intro, but it should be okay?
>>12141206Im playing this right now and ill probably play until I win or I find out the rom doesnt have an ending so if someone has any questions about how to progress I can maybe be of some assistance.
>>12141384>zoomie can't into google>>12141384>someone was just talking about a prototype in a prototype thread
>>12141534retard
works in FCEUX
>>121415344chan original release as in, this is the first place the ROM was posted. Obviously there's mentions of the game elsewhere. If the ROM was posted somewhere else before being posted here, by all means, let us know.
>>12141548>I can't find anything about this anywhere else on the English or Japanese internet.So you found something about it on the ESL internet?
>>12141548Anon there are literally videos of the game on youtube from over a year ago. It isn't some huge secret.https://www.youtube.com/watch?v=R2gINEJGhUwMaybe I'll play it and see if it's actually fun enough to be worth trying to translate it.
>>12141568Surely you're only pretending to be retarded?This is the first time the game has been released to the public
>>12141568This is a video from the 90s taken off a VHS meant for retailers. Also the footage is from a different build from the one here (look at the title screen). The discovery of that VHS and the discovery of this ROM are most likely completely unrelated. I'm not asking whether or not people had heard of this game. I'm asking where the ROM came from. Did OP of this thread dump it, or did they find it somewhere else? Are there any photos of the PCB? Any additional information (about THIS ROM) whatsoever?
Lets just clear it up and assume that OP is the original source to the public internet. If not then we got trolled, either way this is a truly epic find, a holy grail even.
>>12141407>>12141507Thank U very much
>>12141206>unreleased Splatterhouse game>first leaked on 4chan
>>12141575>The discovery of that VHS and the discovery of this ROM are most likely completely unrelated. Are you 100% sure about that? I thought this game wasn't known about to anyone until when that tape was found last year?Like, it could be unrelated, but it feels like the tape being dug up could somehow have spurred the digging up of this prototype.
>>12141676That's possible. Perhaps even likely. What I meant by completely unrelated is that the ROM and the VHS most likely came from different places. The person who uploaded the video specializes in collecting store exclusive VHS tapes (per their Twitter). This implies they got it from a retailer like all their other VHS tapes, not that they got a haul of Namco stuff that included a VHS tape. Namco wouldn't send a retail store a prototype game. So logically, the tape and the prototype ROM have never crossed paths.
>>12141206https://web.archive.org/web/20251101032350/https://files.catbox.moe/d9egce.zip
>>12141715-_-
>>12141570>Surely you're only pretending to be retarded>If you didn't magically divine that what I actually meant is totally different from what I actually said>>12141575>I'm asking where the ROM came from.Cool story, but that's not what people are mocking you for. They're mocking you for what you actually said. Even more so over how you sperged out reacting to that. So what you're actually asking is now pretty irreverent. You will always just be that retarded ESL who said something stupid and then coped about it.
>>12141729>people are mocking youjust u
>>12141715Based!
This is nuts. I messed around a bit and got my ass kicked but it seems like it's gonna be so fun when/if someone translates it.
>>12141757So another 10/15 years, I hope you are still in your 20s.
>>12141429Did you get it to boot? The mapper is supported on the N8 Pro but I get a black screen, even with the swapped header here >>12141507
Doesn't run for me, but it's probably because I haven't updated my NES emulator since JNES 1.1, which is surmise is unbelievably ancient.
>>12141763I tried it on the couple of emulators I have and it didn't work but saw someone say FCEUX works so I downloaded that emulator and actually got the ROM to load. Walked around the town and every time I got into a battle it seemed that I kept missing with my attacks so I'm wondering if I need to talk to someone or buy something specific but it's all in Japanese.
>>12141786Is FCEUX as idiotproof as JNES? I updated to 1.2.1, which is still pretty old (2017), and it didn't run it either, or correctly display Tengen's Tetris.
>>12141786>Walked around the town and every time I got into a battle it seemed that I kept missing with my attacks so I'm wondering if I need to talk to someone or buy something specific but it's all in Japanese.no you dont need anything special, if you go north the enemies are easier than if you go west.
This is how you fucking do a ROM release. No pretentiousness, no throwing a tantrum over "muh value", no teasing people about having something rare that they don't have, no waiting to release it on a cartridge or anything retarded like that. Just showing it exists and immediately releasing it for the public. I wish every prototype find was like this. Glad to see this finally be preserved!
>>12141206This shit is in Japanese i cant play this
The existance of it was known but it was thought to be lost/the wild somewhere undumped https://lostmediawiki.com/Splatter_World_(lost_build_of_cancelled_Famicom_Splatterhouse_game;_1993)
I tried both the iNES and NES 2.0 ROMs on my Everdrive N8 Pro and neither would boot. I also tried various combinations of mapper settings to see if I could get a NES 2.0 header to work in Mesen to no avail. The whole mapper situation is very bizarre. I'm not an emudev, but I looked at the code for the related series of Namco mappers in Mesen's source (Mesen2/Core/NES/Mappers/Namco/Namco163.h) and nothing stands out to me as the culprit. I'm sure someone who actually knows what they're going will figure it out at some point. For now I guess I'll just stick to what's known to work (FCEUX, NesHawk, Mesen with iNES header).
>>12141763I didn't try it, I'm away from home ane I just looked at the chart on the everdrive site.
>>12141206be a hero, leak the source code
OP post sounds very japanese for some reason.so:https://youtu.be/uc6f_2nPSX8?si=fJXhq8uR6ZBsW5p2&t=189
ROM fixed. Tested on MiSTer and Mesen.https://files.catbox.moe/m49spv.nes
Excellent now if a nigga could try it on their everdrive that would be a good thing :)
>>12141864This is byte for byte the same as this >>12141507 so still no luck with Everdrive.The problem probably can't be fixed through the ROM (short of doing extensive hacking). To get it working you'd need to update the Everdrive firmware to support the game's variation of the mapper.
Wow that was quick.
>>12141864Double Thank U.
Im not an expert on old nes technology but if you power off your system/emulator after saving without resetting you will lose your save files be careful.
>>12141864thank you, this version seems to run fine on FCEUXgx on the Wii.
>>12141882You can't claim translation rights anymore. I hope someone competent picks this up and just ignores Aeon Genesis. Maybe we could have it in English sometime this decade.
>>12141956Whats wrong with them?I see tons of completed projects on their website.Are they known for taking forever?
You can summon Hitler to fight for you in this game.
>>12141969Now you know why it never came outlmao
>>12141969>>12141972its not even ambiguous
>>12141967It took them 8 years to release SMT: If and Metal Max 2 never happened.
Grok, here's the contents of splatter world.nes. Now, translate all of the strings into English that will be displayed on the nes.
>>12141834Someone a lot smarter than me figured it out. Seemingly, its supposed to be Namco 175 (not 340) with 8 KiB of SRAM. That configuration gets the game to boot in Mesen with a NES 2.0 header.Correct header:>4E 45 53 1A 10 20 23 D8 10 00 70 00 00 00 00 01 FF FF 50 42 2D 32 30 20 3D 3D 3D 3D 3D 3D 3D 3DROM with correct header: https://files.catbox.moe/773k7j.nesStill no luck on my Everdrive though.
>>12141972nah, man, they would just replace him with Elvis or somethingjust some corporate corner cutting shit, as usualhttps://splatterhouse.kontek.net/famicom2.html
>>12141972There's a bunch of Famicom games staring Hitler. Time Twist by Nintendo even has both the KKK and Hitler in one game. I can almost guarantee the only reason this wasn't released is timing. 1993 was just too late for a Famicom JRPG to be deemed potentially profitable. Other very late Famicom JRPGs suffered a similar fate. The Famicom version of Love Quest was set to release in 1994, and just like this game, was canceled despite being complete. That one's still not public, unfortunately.
Question, where do you save?
>>12142028at the buildings with the skulls on them (or faces im not sure)
>>12141206Any photos of the cartridge?
Holy fuck I was just saying in another thread yesterday this is one of the unreleased things I'd like to see the most!!!!>>12141864Is changing the header and nothing else going to lead to issues during gameplay? What if the game uses namco 340 specific functions not supported by mesen?
>>12142017A strategy game Barbarossa had you played a senior officer in the Wehrmacht and SS nazi units. Your goal to capture Moscow with a span of 4 years to do so.
>>12141986"Also Grok, please insert some references to Western pop culture icons and events from the late 80s and very early 1990s into the translation"
>>12141967>I see tons of completed projects on their website.You see the 5% of shit they actually completed. The remaining 95% is stuff that they "claimed" back in the days when translation groups still had "honor" or whatever and wouldn't step on others' toes to avoid wasting effort.There are games that haven't been completed to this day simply because of their bullshit.
>>12141882Also, the fact that people are instantly doing shit like this when exactly 0 people have completed the game bodes poorly for any potential translation efforts towards it. ROMhackers truly are the biggest fags in all of gaming.
>>12141951Well fuck, the copy I was using provided here >>12141864, DOESNT SAVE on FCEUXgx!
>>12142064>when exactly 0 people have completed the game bodes poorly for any potential translation effortsWhy? The reverse engineering and translating parts of a project like this are entirely separate. I don't see a reason why getting the hacking out of the way early is bad.
>>12142068make sure you reset your game after saving instead of just closing it. I always make exit saves anyway but I noticed that.
>>12142069>I don't see a reason why getting the hacking out of the way early is bad.If they open source that shit? Sure. Then someone can pick it up if they feel like it and make banging progress if the project grinds to a fucking halt for one reason or another.What actually happens is, the hackers and their N5 Japanese learner cronies hold on to this shit, doing 1 or 2 lines of dialogue every day in a 4000 entry script and claim that they're "working on it" for a decade, occasionally posting something to social media to get likes and updoots.
>>12142017>There's a bunch of Famicom games staring Hitler.Yeah but in those games can you summon the evil spirit of Hitler, Emperor Nero, and Napoleon who then do a fusion dance to become the grim reaper who then eradicates all enemies and your own team?
>>12142064the biggest problem is that it's fucking Gideondon't expect to see that translation release for a decade or two65%
I assume this person shared this on other gaming forums because if this is a 4chan only release that's sad. This place is a dump doesn't deserve that
>>12141972Japs don't care all that much about the European side of WW2, and it would be an easy thing to change in a localization (mind, Wanpaku Graffiti wasn't even localized at all).The game was up late in the NES's life and Namco probably didn't find enough interest from distributors, thus they shelved it.>>12142134I hope you get raped by a wild pack of translators.
Thank you for posting this, I'm a big Famicom RPG fan, I've already played 90% of them. I just beat the first boss and I like the enemy spririt summoning system. It seems the world is structured similarly to Mother. Also to that anon, saving does work for you me with the fixed ROM, I'm using Mesen in Retroarch.
Anyone checked if the text, dialogue and menu graphics, use compression? Being a late release I assume it does
>>12142134zoomerbro, did you just turned 15 and got to use internet for the first time?like half of source leaks happen on 4chanhttps://en.wikipedia.org/wiki/List_of_commercial_video_games_with_available_source_code
>>12142172This game does not have CHR RAM, so no tile data is compressed.
>>12142175Also been quite a lot of leaks here of beta builds, sometimes even of cancelled games.
>>12141882he'd rather do this instead of finishing those games he claimed 20 years ago
When was the last time a prototype for a canceled Famicom game was released? I don't mean an alternate version of a released game like the MOTHER English proto or the Monster Party proto. I mean a full game for which no other version exists.That this game is a part of a relatively high profile franchise makes this release nothing less than astounding. And its an RPG no less.
>>12142190Also that it wasn't even known at all until May of last year.
>>12142134i was molested btw
Does anyone know what the items Gilgamesh, Necronomicon and Rabbit Legs do?I'm assuming the first two are status recovery items since they can be used on the protag. Rabbit Legs seems to be a battle item but it seems to do nothing >>12142197The game has been known since 1993, there were trailer/gameplay videos for it before what was supposed to be its realse. You can find them on youtube.
>>12142213The promotional video wasn't uploaded to the internet until last year. I read some blog entries by the person who owns the tape. They don't have a page for the Splatterworld video, but to my understanding based on their analysis of other tapes, it wasn't meant for consumers. It was meant for convincing shop owners to order stock of the game. Its limited target audience means not very many people saw it when it was in circulation. Maybe someone remembered it, but they never recounted it publicly. Until the VHS was preserved, they would have no tangible proof to back up their memories anyway.
>>12141972>>12142004>>12142017There is game literally called Hitler in Japan that got an international release
>>12141956>just ignores Aeon GenesisYeah.>>12141967>Whats wrong with them?He used to call dibs on game translations and would sit on it for a decade. If another group would try to translate it he would throw an autistic tantrum. He's also a JSWfag.
>>12141882man adding in some english characters and replacing some words with them is like the most baby tier beginner rom hacking shit, if they actually finish it and release a working patch then great but i have no idea why they would post this other than for attention lol
Anyone want to stream this?It's going to be too frustrating to play this untranslated for me :(
>>12141354Most companies weren't Squaresoft who could afford that kind of shit.>>12141206How complete is it?
>>12141415>NamcotClearly a fake.
>>12142282He didn't post it out of the blue. A translator and a hacker expressed interest in working on it, and he posted that alongside an offer to help them.
>>12142213>The game has been known since 1993By who? I have never once seen any mention of this anywhere before, I read up all there ever was on Splatterhouse. I can imagine that there would have been SOME people who had knowledge of this game existing, but given the complete lack of release, or advertising to the public, this would at best be extremely obscure.The recently digitized tape was, to my knowledge, the only material which has been seen by people who weren't potential distributors for Namco back in 1993. Those people certainly didn't talk, and if anyone besides those knew, they sure didn't either.>>12142268Wasn't Bionic Commando named Top Secret in Japan? Anyway, Bionic Commando goes the Wolfenstein 3D route, so after the rebranding it'd be far more palatable to western markets.
>>12142282Yes. That's literally what a "Hello, World" is.
>>12142303>>12142252My bad I assumed the tape was public knowledge>Wasn't Bionic Commando named Top Secret in Japan?It's called Hitler no Fukkatsu: Top Secret
I started commenting and labeling parts of the code related to displaying text in Mesen's debugger. I'm going to bed now. I'll continue working on it in the morning, but I figured I'd post what I have so far since I suspect work on this game is going to move quickly. Its not a lot, but maybe someone mind find it useful as a starting off point.https://files.catbox.moe/q8pc9j.mlbMost of what is labeled is jump tables, so I kind of have the structure of everything down. Its just a matter of grinding analysis. Like, I found the jump table that handles what code runs when a control character is parsed. It points to 21 unique subroutines, so that's 21 control characters that are going to have to be studied. Its not difficult, but its time consuming.
>>12142337Sleep tight, anon.
>>12141525I found out that Rabbit Legs is used to escape dungeons >>12142213Do you know what Jennifer's second and third spells do? Status recovery?
>>12142337Based, I hope progress continues. I'd like to help if I can but first I want to play through the game and find out if it's complete or not.
>>12142190The Famicom version of Soldam surfaced back in September because of an official re-release although nobody has posted a ROM from that yet.
>>12142347I haven't played the game but the third one says exorcism/warding-off
>>12142434Thanks, I suppose it's the uncurse spell or similar
>>12142296He doesn't know about Namcot, for shame
Jennifer got cursed, I can now confirm that her third spell cures curse status effect indeed and so does the Gilgamesh item.
Also Rick and Jennifer's second spell cures the zombie status (which is what you get after a battle in which a character died)
>>12141986Unironically, how hard would it be to translate and patch a rom with AI?I tried it over a decade ago and got filtered by pointers, etc.
>>12141206i sure don't care but you are based
>>12142669>Also Rick and Jennifer's second spell cures the zombie statusand so does the Necronomicon item
>>12142673AI still fucks up basic ASM routines. No way it's going to analyze a whole ROM and automatically translate it for you
>>12142673>admitting to being a bot
>>12142183The Nintendo leaks of 2020 were posted to /vp/. 90% of them weren't even Pokemon related, lol. Mods just tolerated those threads there.Windows XP source was posted to /g/.Just recently some Sonic 3 movie used 3D models were posted to /v/.Tons of stuff is posted here.
>>12142776What's wrong with using tools? I'm not well-versed in romhacking or japanese and lack the autism to spend years learning this.>>12142749Oh well, too bad.
I wonder if this was leaked from Bandai Namco's HQ servers. I wouldn't if this is start of Namco gigaleak.
>>12141206OP you are absolutely legendary for this. Splatterworld is my #1 holy grail, unambiguously. I had zero faith that this would ever be partially released- I didn't even think development got this far.OP I hope you get your dick sucked soon
List of what items and spells I've found do so far, thought this could help other players.My characters are at lvl15-14 and I just beat the Factory dungeon so it's still earlyNote that spells may evolve at lvl up, Burn 1 becomes Burn 2 etc.
>>12142824No its some collector fag who obtained a prototype
>>12142820You can just play the game with DeepL running if you really want mtl. Probably sucks on games without kanji though
Is there ANY evidence that this even existed before that "vhs recording" was posted last year?
>>12142927I wouldn't be surprised if it was covered in some Famitsu issue under previews
>>12142934I found that Namco showed some artwork in 2021.3:25 in this vidhttps://www.youtube.com/watch?v=MMYETSusexg
>>12142857>Items>Ekis - Ex?>Ekis - Extamin (likely a play on stamina)>Charred Newt>Taiyou no Suna (Sun Dust?)>Shi no Suna (Death Dust?)>Gilgamesh>Necronomicon>Rabbit Legs>Gold Nugget>Soul Ball>Rick>Psychoheal>Buddo (Bud? like a plant Bud, maybe)>Spirit1>Oomen (apparently they intended this to be "Omen" proper, just wrote the "O" twice?, or maybe Oo Men - Large Face)>Jennifer>Psychoheal 2>Bud>Cream>Burn2>Oomedama (Big Eyeball?)Grady>Omen (Big Face?)>Burn1>Doze (off, as in Sleep)
>>12142873Any evidence of this? Never seen a cartridge of this documented.
>>12143065>>Ekis - Ex?I am a big dumb and forgot that "Ekis" is basically "Extract", so it's basically "Extract" and then "Extamin" which is likely a play on vitamin
>>12143067Yeah, this whole thing reeks. Wouldn't be surprised if Bamco suffered some sort of breach.
>>12143067>>12143074Bamco unveiled Splatterworld's existence recently, then someone posted the VHS tape rip and things kept building up, so this feels like someone from inside who wanted to get the game out there in whatever capacity possible.
>>12143065>>Buddo (Bud? like a plant Bud, maybe)Voodoo
>>12143083Thanks, that's really likely it. Recently I'd seen people use the "V" katakana instead so that's probably another reason why it skipped my mind.
>>12142165>It seems the world is structured similarly to Mother.Yeah I've been getting a lot of mother vibes from the whole game, the contemporary setting, the wacky enemies. Im 6.5 hours in and slept for 8 hours so im planning on playing all day today today. >>12142857luckily I dont have to type out all my findings today. Im most interested in if you can find some cool spirit attack combos that I missed. The fortune teller tells you about the monkey, bird, and moth summon which lowers all enemy stats but I also found the Nero, Hitler, and Napoleon summon which summons death and kills everyone including you (I didnt get to test it more than once though).
>>12143072Yes, AI translates it as Extract too
>>12143081Internal leak is the most likely source.
>>12143087>Yeah I've been getting a lot of mother vibes from the whole game, the contemporary setting, the wacky enemies.PicrelWhere you at in the game? I got to Germa city and I got stumped for a little while figuring out what to do but I think I found how to progress nowI didn't know about the spirits attack combos thanks for the tip
>>12143093Be wary of it.The game's prologue mentions Nostradamus (with a cutesy play on the name, making him something like "Nosetrademus") and his 1999 prophecy about a 'great king of terror' and how the world's gone to hell. Someone tried AI. Gave them this.
>>12143103I did get Nostradamus from Retroarch's AI translation but it was spelled incorrectly for some reason.Otherwise Retroarch's AI translation so far feels very... average. I feel like I'm getting 60-70% of the text at best, the whole thing doesn't work well with 8 bit games even in the case of this game in which the font is huge
>>12143102>I didn't know about the spirits attack combos thanks for the tipYou can test it quickly by buying monkey and bird from the fortune teller and then getting moth west from the town. If every party member channels in one turn youll get a combined summon.I just finished the town youre in im about to set off into the next area (after I talk to everyone in the town to see if theres anything new.)
>>12143109I thought it was Nostradamus at first, but the katakana is scrambled on purpose. It's when you're obscuring someone's name on purpose to show it's a parody.Instead of Nosutoradamasu, they wrote it as Nosetaradamasu. It makes little difference to us, but for japanese "Nosu" to "Nose" is noticeable enough in spelling to point the joke out.
>>12143112Do you know what are the conditions that dictates when a Spirit "takes over" and automatically attacks even when you issued another command? Also sometimes I can replace a spirit but another but sometimes it won't let me, I can't quite figure that out either. I wonder if it has to do with the Spirit being too strong for my current lvl or what.
>>12143116>Do you know what are the conditions that dictates when a Spirit "takes over" and automatically attacks even when you issued another command?Ive only noticed that happening with Hitler and to a lesser extent another military commander spirit. Hitler especially takes over 90% of the time. If you noticed that with other spirits maybe its a level thing. The overriding spirit thing I dont really understand either, a lot of my dictator spirits couldnt be overridden and I recall a bunch of others. Now that rick has De-Rei(笑)its not really a big deal anymore.
>>12143102What do you do in Germa? I'm not sure what to do in this town, so it'd be nice if you could share what you found. The previous towns had more obvious triggers for events and such (I know some Japanese, but that's sometimes not enough in these older games, hahah).
>>12143146go to the bus, the orphanage lady tells you what to do.
>>12143146Not the anon you quoted and since you know some japanese you likely know this already, but you can't talk to people if you have a zombie in your party. Might be affecting things.
>>12142896Nah, third party translation fucks up the rythm of the game.
>>12143146Go the bus, talk to the Grady's momthen find the toy block in a building in town (I think this is required but I'm not sure)then check the grave left of the busthen go back inside the bus and talk to the NPC on the rightthen go check the river on the east, NPCs tell you about that(then go back to talk to the Grady's mom in the bus like she told you just to find out what happens)Then go find the army general in the north of town and that's where I'm at right now
>>12143147Ye, I got it; I must've missed the proper conversation trigger at the grave next to the bus somehow (I 'thought' I did that earlier), but now it's all good. I wonder how long this game is, seems like this might be the mid-point or thereabouts (I just got the teleport spell).
If someone figures out what item or spell lets you evade battles let me know.
>>12143184I haven't found any so far but fleeing is relatively easy since each character gets one attempt per turn
>>12143204>but fleeing is relatively easy since each character gets one attempt per turnnot when you have a bunch of hitlers on your team disobeying orders
first time in my life Im actually sad to be an EOP
It look's like I got to work on my Chinese Everdrive n8 by swapping the 210 mapper for the more common 19 one here's the rom for those who wanna play on original hardware, doesn't seem to work on Mesen thought.https://files.catbox.moe/xy840n.nes
>>12143237based, trying it now
>>12143238>>12143237same black screen on my N8 Pro;probably a me problem at this point
I discovered a debug menu. You can access it with Game Genie code GAXUEIPE. It will boot up after the title screen.Start serves as a back button. Pressing it in the main menu takes you back to the title screen. Pressing it in every other menu takes you back to the main menu.In the main menu, there are four options:シーン (Scene)パーティー (Party)サウンド" (Sound)キャラ (Characters)In the scene menu, you can select a scene with left and right. After pressing A to confirm your selection, you will start the game at a point determined by what scene you selected. Scene numbers skip around a lot. There are 23 scenes to select from.In the party menu, you can cycle through party combinations with left and right. Pressing A takes you to the scene menu. After selecting a scene, you start the game at the scene you selected with your designated party. No matter what scene you select, each party member will have their starting stats. Weirdly, the party menu is the only one where hitting the B button takes you back to the main menu.In the sound menu, you select a sound with left and right, and play it with A.The characters menu lets you view the game's CHR ROM. Left and right cycle through CHR banks. Select lets you toggle between two different arrangements of tiles.The numbers 93 01 27 are at the bottom of the main menu. I'm guessing this is a build date, January 27, 1993.
>>12143237That might boot, but the game definitely won't be functional. The two mappers are similar, but some of their registers (that the game uses, I've checked) do different things.
>>12143249>>12143271>>12143301damn that's a shame, yeah I suspected that there could be some glitches, but the everdrive i have (pic rel.) doesn't seem to support mapper 210 used by Namco, and since the original Splatterhouse seems works perfectly without glitches on it by swapping to mapper 19, I figured it be worth a shot
So what if you just copy and paste the header from another game that used 210 Namco 340
>>12142810>Windows XP source was posted to /g/.Holy fuck, that's so based.
>>12143282>>12143271>>12143237The rom that remapped the mapper from 210 to 19 works for me so far. I have played about 15 minutes though, fought a bit in the cemetery in the north part of town. Moving forward in the story safely so far as well. I'm on a normal Everdrive N8 (official) though, not the Pro. Saving seems to have worked after a hard power off as well.
>>12142948Always wondered if that early 2000s remake ever saw any worthwhile development.
>>12143325The dumper set the mapper to Namco 340 (iNes 210 submapper 2), but its most likely actually supposed to be Namco 175 (iNes 210 submapper 1). >>12141993 is the configuration that gets the game to work in Mesen, and the game uses Namco 175 exclusive registers. Copy and pasting a header is unnecessary. Creating one is easy (just use the menu in Mesen). The problems are it isn't 100% clear what configuration its supposed to use (though I'm pretty sure the one in >>12141993 is correct), and that the configuration it uses isn't shared by any commercially released game, so the Everdrive just wasn't programmed to support it. I'm sure at some point a firmware update will come out that adds support, but for now you just have to stick to an emulator.
People are saying this has Mother vibes, does it have the same kind of tedious random encounter rates?>>12141206My thanks to you, OP, for sharing this. May the cutest goth girl you can imagine gag on your no doubt long and girthy cock, and then later ride you like a hurricane.
>>12143369I see fair enough
>>12143378>People are saying this has Mother vibesThat's just retards who see anything that isn't a Dragon Quest or Final Fantasy clone and immediately think>HOLY QUIRK CHUNGUS IT'S JUST LIKE THEM EARTHBOUND VIDYAS!These people are simply not educated enough and lack the inventory of concepts to speak clearly about the games they play.
>>12143378>does it have the same kind of tedious random encounter rates?yes>>12143391shut up retard
>>12141882oh great, now you won't see a translation for another 10 years
Wow, the game is great. Thanks for sharing it (>>12141206), and thanks for this (>>12142857)
>>12143378It's pretty standard Famicom RPG encounter rate, I'd even say less than some. It doesn't seem to use the DQ formula (lot's of battles within a few steps followed by periods with no encounters), instead it seems to be more like FF where the encounter rate is always the same and you tend to get one every 5-10 steps.
>>12143253Very nice, this sort of thing can help with translating/testing the game
>>12143398Dont call people retards!!!!
>>12141568that's an ad, retard
>>12141384looks like it
>>12141415>insert "i faked it" copypasta
>>12141715>he doesn't know
>>12143391It has modern day american setting, environments involved small cities surrounded by cliffs/forestsThere is no distinction between overworld/towns (and sometimes even dungeons); it's all a (nearly) continuous world The map you can access is also similar to how the map works and looks in Mother in that it's a simplification of the word that just gives you general pointers rather than being an accurate representation of the tiles of the world like the maps in FF games or DQ4Enemies involve things like cat/dogs but also actual people or modern objects like carsSo yes, it's a lot like Mother, more so than any other Famicom RPG including Tom Sawyer. I don't believe you've even played the game though and would agree with the first post that answered you.
>>12143469Its also about a group of adventuring kids with ESP and there is so much empty space in the overworld where you wander around and find dead ends with nothing to reward you. I also looks exactly like mother and there is an event later in the game that I dont want to spoil but youll understand when you see it.
>>12143362It was just SP1/Server 2003, pretty much useless besides seeing the funny code comments
>>12143469Oh and the first dungeon us a graveyard lmao
I tried every "Namco 175 (Submapper 1)" game on this page https://www.nesdev.org/wiki/INES_Mapper_210 and they all show up as mapper 19 in mesen header editor. What the fuck?Also if you want the mapper 19 nigga licious experience that boots up and works on n8 pro, this header works. Looks like the game is playable but glitchy graphics.4E 45 53 1A 10 20 32 10 00 00 00 00 00 00 00 00
>>12143523You are probably using an out of date ROM set. It says in the page you linked>Many INES Mapper 210 games are incorrectly set to INES Mapper 019.
I did some experimenting. I tried various headers on my Everdrive N8 Pro (bought from Krikzz, OS version 2.15) and in Mesen (version 2.1.1). All ROMs with SRAM have 8 KB. Note that mapper 19 is Namco 129, mapper 210 submapper 1 is Namco 175, and mapper 210 submapper 2 is Namco 340.Here is every ROM I tried: https://files.catbox.moe/ftixyh.zipiNES header. Mapper 19Seemingly fully functional on my Everdrive.Boots, but completely broken in Mesen (see picrel).iNES header. Mapper 210Does not boot on Everdrive.Seemingly fully functional in Mesen.NES 2.0 header. Mapper 19. Submapper 2. No SRAMDoes not boot on Everdrive.Does not boot in Mesen.NES 2.0 header. Mapper 19. Submapper 2. SRAMSeemingly fully functional on my Everdrive.Boots, but completely broken in Mesen (see picrel).NES 2.0 header. Mapper 210. Submapper 1. No SRAMDoes not boot on Everdrive.Does not boot in Mesen.NES 2.0 header. Mapper 210. Submapper 1. SRAMDoes not boot on Everdrive.Seemingly fully functional in MesenNES 2.0 header. Mapper 210. Submapper 2. No SRAMDoes not boot on Everdrive.Does not boot in Mesen.NES 2.0 header. Mapper 210. Submapper 2. SRAMDoes not boot on Everdrive.Does not boot in Mesen.
>>12143541Oh, I should mention that in every instance of the game working, saving worked too.
>>12143541>NES 2.0 header. Mapper 19. Submapper 2. SRAMEVERDRIVE CHADS TONIGHT WE FEAST thanks bro nice work finding a working formula
>>12143541Same results on my N8 Pro, thanks anon. These are the first copies I've been able to boot. There's no way this is a fake lol
Mapper 210 is a social construct
>>12143301Hypothetically, this is true. What you say is the case for Mesen since that's the most accurate environment the game can be played in right now. However, inaccuracies in the Everdrive's implementation of mappers means that, paradoxically, the wrong mapper (mapper 19) works but the correct mapper (mapper 210 sub 1) does not.
I mean all my fucking shitty ass roms with totally wrong headers work on the everdrive without me knowing any better apparently
text extractionhttps://pastebin.com/aGjbAciKThis only extracts some of the text. Find other text in the rom and point it at it. Strings are 0xFF terminated and characters are probably never over 0x8F?picrel is a recreation of how bytes from the rom are mapped to characters.
The Namco mappers are uniquely confused because (a) they're highly similar, the 175 in particular is a strict subset of the 163; (b) several games were programmed with compatibility code to run on more than one chip type, and (c) Namco tended to use glob top PCBs in their Famicom cartridges (so no chip labels)It's possible to emulate a combination of all the chips in one implementation that's good enough for most of the games to work, that's what older emulators and presumably the Everdrive do, and all these reasons are why so many Namco ROMs with wrong headers are floating around with nobody noticing.
>>12143664this might just be battle text
>>12141206any translated romhack? I can understand english and spanish.
>>12143707No. But if we keep saying "it's basically mother 1:" and "it's the holy grail" then it will come very very quickly
>>12143664Based thank you for your time
>>12143664>>12143748I don't think this is how the story is encoded, unfortunately. I ran strings over the rom and only found 90 more at 0x11C65.
>>12143664I was working on it earlier and came up with more or less the same thing. I'll add that the game indexes into a $8F entry long array of a two byte structs which determine the tiles to use for each character. The game treats characters from $E0-$FF as control codes, so everything in the range $90-$DF are invalid characters which use unrelated data to determine their tile map.
>>12141206Cool release. Unreleased (especially Japanese) NES games being unearthed and released to the masses many years later is a wonderful sight to behold.Godspeed OP, for once he wasn't a faggot.
Holy shit this finally got found? I remember hearing one of my friends talking about wanting to find this.
>>12143934Yep and it is one of the best jrpgs on the system too. Evokes earthbound zero a bit. We are truly lucky to have such a great game sneak through the cracks
>>12141985remember he only released smt if because people from here and baddesthacks "harassed" him and threatened to do it themselves. he was sitting on a hack that was finished for years.
>>12142810I don't have definitive proof but I think GTAV was first leaked on /v/ too, back when it was codenamed "Rush".
>>12143945Seriously it's so good they could have made some nice cash on the cheap
wish I knew more about the NES and reversing 6502 because you could probably whip up a way to overlay text and say screw the romhackers.
>>12144078neat
>>12142357As far as I can tell, the release date for Soldam's Repro Cart has not yet been decided in Japan.
>>12141206Well I beat it, does anyone have any idea who these people could be?
>>12144181Somebody named "Otamu" was credited as a programmer for Supapoon DX by NOW Production, the same company which made Wanpaku Graffiti (and other games) for Namco.
>>12144181のび Nobi = Keiji Sakataかおり Kaori = Kaori IdayaAt least the sound is by Now Production staff.
>>12144181>>12144217>>12144229Is it possible the game director is Hideo Yoshizawa? He started working at Namco in 1992.
>>12144181Is there anything about it which indicates it's anything less than a ready to ship game? Any crashes or anything like that?
>>12144252As far as I know there were no glitches, bugs, or anything missing. It seemed like a complete game other than the fact that it was only ~13 hours long, shorter if you dont explore every little nook like I did. I mean they had a The End screen and credits programmed surely it was ready to ship?
Overlay (poorly) translated text on the item/magic menu and in shopshttps://pastebin.com/J4VfR6PeHit start on the controller to clear the text because I don't know how to detect when it's being wiped.
>>12144279Also, disable this when not using the menus/shops. It doesn't work right elsewhere.
>getting brand new famicom rpgs in current year and leaked straight to /vr/holy based. did something... happen?
>>1214427313 hours is pretty long for a Famicom game. Maybe not for an RPG, but for an RPG that is mostly selling on name recognition and comedy, that seems about right. Hell, Wanpaku Graffiti itself is very short and very easy unless you're hunting for secrets or whatever, so that sounds like what I would expect for such an RPG. The credits don't in and of themselves mean it was ready to ship, but from what you found, it sure sounds like it was a finished game. Makes me wonder why it made it so far into development before getting scrapped. Presumably it was cancelled for being a novelty RPG for the Famicom in 1993, but surely they should've recognized that long before finishing up development. I'd still like to know if this came from a hack or Namco unearthing it for some package release, because as far as I know, no cartridges of this game have ever been documented (though I'm sure some exist)
>>12144279>>12144281When used in battles it shows the text in all the wrong places and swapped. The location I'm pulling the text coords from must not really be correct but I cba to fix it, desu.
>>12144181How long is the game?
>>12144273Ah. Not bad honestly.>>12144289Seemingly a pretty good one, too. Also getting a new Splatterhouse anything in 2025 is a wild blessing on its own.
>>12144291There's basically only two plausible places where this game could come from, in my opinion.The first is that someone at Namco had access to the game, and decided that he was simply gonna dump and release it because he was probably a fan of the series himself, and he wanted other fans to get a chance to play it too. He may be risking his job and possibly even litigation if found out, so for his own sake I hope he stays in the shadows.OP could outright just be an intermediary for that person for all we know.The second is the way that old prototypes otherwise tend to get out into the wild. Someone who had access to the game, be that a former employee, a journalist provided the game as a sample, or maybe some of the distributors actually DID get a copy it, and they just never returned it.Then they held on to it, and one way or another (possibly their death, like their kids cleaning out their stuff and opting to just sell stuff like this), it probably changed hands to a collector or someone who seeks out these kinds of things, who himself either decided he was going to provide it for the world, or he himself passed on and whoever got it next did so.
>>12144359Or the third, bamco was pwned. You people tried pulling the same wool over people's eyes when the SW97 protos leaked.>Don't worry about where it came from>It was, like, some old japanese collector that died or something. No, we won't show pictures of the cart.
>>12144423SW97? Do you mean like a late beta build of 3DRealms's Shadow Warrior or something? I know that a LOT of the alpha and beta content for that stuff has actually been released voluntarily.Anyway, I suppose that it's not impossible that someone really did hack Bamco, but in that case I would hope that they wouldn't JUST grab this game. As much as I appreciate this little lost gem, if they got the chance to go and grab stuff from digital databases of Bamco, there has to be dozens of other treasures in there too.
>>12141206Nice. Did some mutant 41 itself or choke on a hotpocket for you to get this?
>>12144423>You people tried pulling the same wool over people's eyes when the SW97 protos leakedlmao why do you sound upset?>dude they p-0wned namcot and released a game made 30+ years ago!!! :(. This is not right man!! it wasn't yours to release!!!
>>12144450SW97 refers to the Spaceworld 1997 Pokemon Gold and Silver demo. It was acquired by hacking Nintendo's servers. There was a bunch of drama and secrecy about how it was released.
>>12144181Papaya Paya is Atsuhiro Hayakawa, he inherited the series after being a sub planner for the Arcade version and he was the Namco producer for all sequels including this one.
>>12144508Oooooh, right. Bamco Gigaleaks would be cool.
https://www.youtube.com/watch?v=NrsWvKD3760This channel had been posting the OST to the game, unnoticed, for at least a month now.
>>12144563Oh fuck, how did you find it?
>>12144594Looking for Splatterworld since I was curious if any playthroughs had been uploaded
>>12144563I suspect the game must have been going around in some closed circles for a little while. Probably though it was still dumped very recently, likely this year, possibly back in 2024 back when Namco showed off the tape, and at its earliest plausible (in my own opinion), back around 2021 when Namco first revealed its existence to the public.Could of course have been even earlier, but it feels like if it was prototype hoarders, they would have shown glimpses of this thing to brag if they had gotten it 10 years ago.>>12144604Neat. One wonders how much of this sorta stuff lies hidden in the open like this.
>>12144563How much else of this channel has prototype music tracks, or titles which are unreleased or maybe even previously unknown?Hoping for a glance and input by a seasoned Famicom nerd who knows his moonrunes.
>>12144563I found that channel yesterday. That's not from the ROM. Its from the VHS recording. All the tracks they uploaded are played uninterrupted at some point during the video. It has the same quailty degradation too.
>>12144617Thought the audio quality was on the crusty side, but I was wondering if maybe he just fucked it up.
>>12143801I see. E3 just seems to reference into the string table @ 0x11C65 for replacement and F1 can be a newline. Those alone lets me extract most of the story text from the game.
>>12144617>>12144563someone let him know the big news
This is such a good thread, /vr/ at large has been in a drought for good discussion like this for quite a while.
Alright /vr/, what do you believe to be the most likely way this was dumped:>Bamco got hacked and the hacker found it on their servers (AKA "external leak")>A rogue Bamco employee dumped it for shits and giggles (AKA "internal leak")>Some guy bought a prototype cartridge from a collector and did the right thing by dumping it>Bamco themselves "leaked" the ROM as some sort of weird marketing stunt, maybe for a Splatterhouse collection or something
>>12144334this might just be missing the splatter world and prototype sprites now
>>12144631My favorite /vr/ threads are when a "new" high profile retro game is released (think a situation like this, or when a long awaited fan translation is completed) and the thread is a bunch of people exploring the game for the first time. There's an almost bookclubish nature to it.>>12144642With what we know now, all theories pertaining to the origin of the ROM are pure conjecture. Its definitely not the bottom one though. That's just stupid.
>>12144642All of them are plausible. The last one would be cool if it also included a polished up port of the PS3/360 game. That game had its share of problems, but it's also clear that MOST of the devs actually tried, in spite of really shitty circumstances of a very bad lead dev who torpedoed the game through sheer ego.
>>12144642The most boring, and therefore most likely, scenario would be that it was just dumped from a prototype cartridge. The points against that would be that no cartridges of it are documented as still existing, and if it were a recent sale, nowadays things like this rarely fly under the radar, so some twitter account would've hyped up the listing, as has happened with other recent sales of protos of unreleased games. Japanese collectors are notorious for not dumping things, so it probably wouldn't be from some secret Japanese collection.The last time somebody unceremoniously released a proto on 4chan it was from a hack, though unless they had some massive archival effort like Nintendo, I would imagine the only reason it would be on their modern machines would be if they were prepping to release a Splatterhouse collection or something.
>>12144703>The points against that would be that no cartridges of it are documented as still existingDid Namco state that themselves, or is that just the assumption? Because the chances that Namco just still having one of the old development cartridges, or a digital backup of it, are not exactly outlandish or unthinkable (they would in fact be the most likely people of all to have it). Not every developer/publisher is that thoughtful and sometimes history like this is thrown away (and on odd occasion, then rescued from the trash), but they're not all careless either.
>>12144709Somebody at Namco could very well have one, and I would assume that there are probably some even outside the company, just that there aren't any documented as existing in collector hands. Which sure doesn't mean much, but it is pretty rare these days for a proto of an unreleased game to be dumped without there being a cartridge known to previously exist in collector hands, or the cart itself being revealed alongside the dump.
>>12144734I guess that could point towards Namco actually doing something with the old Splatterhouse games. A full fledged collection would be pretty sweet, including a digital recreation of the old Game & Watch-esque handheld.https://www.youtube.com/watch?v=mXaf1jvPVdQ
>>12141206thanks so much, OP
>>12144709For a game that got cancelled 30 years ago, I'd be surprised if they still had any development cartridges of it. Considering this would have been the last NES game Namco released if it hadn't been cancelled, I imagine they just let people take the dev carts home with them, since neither the data nor the cartridges themselves would have had much value at that point in time.
Ohhh my godd
>>12144932I did Nazi that coming!
>>12141731>>12141729Yeah just U mate, you are definitely being more retarded. The other anon asked a genuine question and you leaped on your high horse
>>12144917Potentially, but there being multiple examples of the game on cartridge isn't exactly unthinkable. Sometimes an old prototype version of a finished game comes from some journalist never actually returning his preview example back in the day, and it gets rediscovered much later. Or sometimes a tester, which I think was supposed to be the case for one of the Resident Evil 2 prototypes, where a tester eventually died many years later, and someone got the cartridge from his family. The guy was dead, so he couldn't be sued by Capcom. Allegedly that's the story, anyway.I think it's entirely plausible that Namco would still have one or two cartridges for this game in their archives somewhere to this day, but also that a dev might have also taken one home, which is another way these kinds of things get out in the wild sometimes. Possibly that's where this dump came from, and the cartridges Namco could still have were not the ones this dump came from.It's also possible that Namco chose to digitize old material like this at some point, like Nintendo did, so even if they long since lost or destroyed their remaining cartridges, the ROM survives in some database or harddrives they have. One of the most plausible origins to me is that some employee got access to the ROM from a digitized storage and took it from there.
>>12144291Anon who's played most Famicom RPGs here and on average they're about 30h long on average unless we're talking about shit that got released obviously unfinished like Bloody Warriros Shango or shovelware/hybrid games like board/RPG games.With that said other people always have shorter playtimes than I for some reasons.I haven't beaten this game yet though but I was starting to suspect it wasn't too long either when I saw I already got half the spell list and half the places on the map visited. This game reminds me of Villgust Gaiden and Ushio To Tora: two Famicom RPGs released in 1993 which as a result of being released in 1993 both have very high quality presentation due to NES/FC deving being 'solved' by then, but are also really short due there being no more budget for NES/FC games anymore.> Presumably it was cancelled for being a novelty RPG for the Famicom in 1993How were the relations between Namco and Nintendo in 1993 ? I know things were heated for a while in the late 80's early 90's
>>12143485>>12143481>>12143469> the first dungeon is a graveyard lmaoThe second dungeon is a factory>>12143743There is a difference between saying it takes a lot of inspiration from Mother and saying it's a holy grail>>12143664>>12143801Based, meanwhile I wonder if that guy is still stuck at advertising progress at 0,0001% how's that for harassing
How tough is the game? Wanpaku Graffiti wasn't very challenging, so I assume this one is relatively easygoing too.
>>12145001I'm only half way through the game and so far it has been neither too hard nor too easy, though I did gain a few lvls with thorough exploring. My team has never been wiped out so far but I got a dead character 3 times. The balancing seems just right though there are a bunch of mechanics that can make things easier that I haven't been using like Spirits combos and battle items that are exceptionally strong.
>>12143801>>12144627That's impressive to read.You guys should make a quick blog or something documenting and explaining this for people like me who have really no idea what it means but would be willing to learn.>>12144279Thanks for the quick fix, anon!
>>12144997>>12144291> Presumably it was cancelled for being a novelty RPG for the Famicom in 1993Look at lists of Namco released games on wikipedia and Mobygames, it seems that the last Famicom game they released was Dream Master (another high quality but relatively short RPG which also takes a lot of inspiration from another Famicom RPG, this time Sweet Home and not Mother) which released in September 92. Ms Pacman got (re)released in late 93 in the US but it was published by Midway. So it seems that they simply abandonned all Famicom publishing after 1992, like many did
>>12145015Dream Master was an RPG?
>>12145019Namco's Dream Master, not Little Nemo Dream Master
>>12145023also come to think of it this game may very well be one of the the reasons why Splatter World didn't release considering it's a late Famicom RPG they released which presumably sold very poorly as it's not even listed in known sales list. On Famicom only their baseball games were selling well by 1992.
>>12144243Well, the timing certainly seems to match, but looking at the earlier prototype VHS, it seems like the main parts were already made in 1992, so it seems difficult for Yoshizawa to have been involved. Personally, I suspect that this Hide is Tomohide Idaya.
>>12145001>>12145006im the anon that beat it, like the other anon I never wiped but my main character got zombied a few times. There was one boss where he got zombied like 10 times but I just kept reviving him so it was fine. Id say it was relatively easy compared to most rpgs ive played considering you can buy full mana restores, your mana and health is fully restored when you level, and encounters are easy to escape. Also like he said I didnt get to try out spirit combos after the 2 I found, there was 1 more I believe exists but I didnt end up collecting all 3 that I assume comboed. Id be interested if anyone else found some cool combos or secret items or if any of the items had special characteristics. I was on the look out for 1/2 mana consumption gear and tried a bunch of stuff in combat but didnt notice anything.
Update for this >>12142857Once Jennifer's second spell upgrades to picrel (iirc it's around lvl 17-18) the spell can cure dead/KO status in combat too, before the character turns to zombie.I still have no idea what the Mandragora and "Kinda no Sho" items do though (they do not revive dead/KO status either)
Its >>12142337 again. I worked on it more today, though I didn't make as much progress as I would have liked. I'll keep at it tomorrow. I think my next goal is to figure out the subroutine at PRG $30452 and its associated variables since it contains the subroutine that initializes CPU $34 (which I've deemed "pointerToCurrentString"). Its fairly obvious why this is important. https://files.catbox.moe/jqnihh.mlbI'd imagine everyone who cares about this sort of thing already knows this, but to load these labels into the debugger you click (in the debugger window) "File --> Workspace --> Import Labels..."It had occurred to me that downloading labels isn't common practice, so I figured I'd explain it just in case.>>12145010My advice for people who want to learn how to make ROM hacks is to start by learning how to make game genie codes. You can learn it in a few hours, and it introduces the fundamentals.
Spirit combo that decreases all enemies stats I got it easily from a Soul Ball
Here is Monkey/Bird/Moth combo mentionned here >>12143087also correction, only Monkey can be bought, Bird has to be acquired south of the 2nd town (and Moth west of it like you said)
>>12142082>can you summon the evil spirit of Hitler, Emperor Nero, and Napoleon who then do a fusion dance to become the grim reaper Do you remember where Nero is acquired? I've got Cleopatra (acquired from Mummies) and Hitler (bought at the shop)
>>12145085>My advice for people who want to learn how to make ROM hacks is to start by learning how to make game genie codes. You can learn it in a few hours, and it introduces the fundamentals.Interesting. Is it still a good way if I only care about translation?
>>12145073>>12142857Mandragora cures poison (which can also be cured by the Voodoo spell)The other one (translates to "Kindness Book?") I still don't know
>>12143481>there is an event later in the game that I dont want to spoil but youll understand when you see it.Are you referring to the kid who hides because he gets bullied who ends up being a party member? or the meteor that fell near the town and caused havoc? This one is funny considering Earthbound hadn't come out yet.On top of the early dungeons being graveyard and factory, just like Mother, another dungeon later on is a haunted mansion, again just like Mother, though to be fair this setting was in every Splatterhouse game so I wouldn't count this one.
Another spirit combo, this one is also very easy to acquire you just need to use the Book of Prophecy once you have it and it'll give you the right souls; apparently it can be used at will too but I suppose the book will be taken out soon or else this would be very broken
Also I think this might be a hint for another spirit combo but I'm not sure. Maybe "ghost" would be the Banshee spirit acquired at the top floor of the haunted house, "Mummy" would be Cleopatra (?) acquired from the mummies and for "Wolf Man" I have no idea yet.
>>12145379The enemies having actual animations in battle is a very charming point.
>>12145398Yes and the best part is they also have art for their corpses and then also new art if the battle lasts long enough that they get revived as zombies. I've barely seen 5% of the zombified versions myself since usually only boss fights last long enough for enemies to come back to life
>>12145392This may be true, but it may also be a reference to the main boss of this section, カーミラ (yup, Carmilla - a mummy/vampire/wolf hybrid, because Japan loves its puns).
https://www.youtube.com/watch?v=QjHG5u5mOxw
>>12145484
>>12143937Is this actually a 100% finished game? Usually, protos are protos for a reason.>>12142820Translation tools actually worsen hacking because they trick uneducated greenhorns who think MTL/AI is a "direct translation" when really they're always going to miss a crapton of context clues.Say what you will about Gideon Zhi, but least he understands that (or at least I think he does).
>>12145526Seemed to be complete to me it's a pretty awesome game highly recommended
>>12145484I watch most of this guys content and have for a while now, only thing I hate is that he repeats the same shit over and over in most videos, which is annoying as fuck xDOtherwise hes great for current news on retro gaming related topics
>>12145545It sounds like he reads off a piece of paper and mumbles the whole thing. I think he's totally unlistenable. Better to bitch about it here rather than hurt his feelings I guess
>>12141878This guy is complaining that his chink multicart won't play the game?
>>12145526I agree with you on both statements, but I wouldn't mind a shitty machine translation over no translation at all.
>>12145558be careful what you wish for...
>>12145484So Youtubers do get ideas for videos here. So why does everyone always call me a fucking schizo then.
>>12145561Fair enough to me, at least I can get a few informations and roughly make up my own story.
>>12145526>>12145561I mean if you're going to rely on current-day AI to do 90% of the heavylifting then at least do us all a favor and leave that shit for personal use through RetroArch or something instead of poisoning the well and immortalizing your desperate unhirable portfolio project in romhack form forever.
>>12145551>>12145545Most of his videos are fine in terms of content, my biggest complaint is that he's started putting on a forced, exaggerated vocal inflection. Maybe he's dropped it since I haven't watched in a bit.