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File: vf.gif (1.78 MB, 478x290)
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There was just something special about those games...
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>>12162961
DoA > Tekken > VF
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>>12162962
I've always enjoyed Dead or alive more as well. I hope as time goes on and we get out of this faggy era people can appreciate them again.
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Seeing this and Virtua Racing in person for the first time was pretty mind blowing. Top Skater too. The fps was so satisfying, you didn't even really notice how low poly the characters were.
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>>12162962
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>>12162961
There was clearly a hefty passion put into all Virtua games. Personally I've never grown tired of them.
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>>12162962
VF = Tekken > Soul Calibur > Tobal >>> DoA
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>>12163490
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>>12162962
>>12163490
Bloody Roar > Tekken > Soulcalibur > VF > DoA > Tobal
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>>12163490
Anyone who says tekken is good is lying. It's a fine game, but it was the retarded monkeys game for a reason.
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>>12163506
Bloody roar was great, but in the same way mortal kombat was. Great to look at, and play for fun, but no more than that. I still own my old copies for that reason alone
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>>12163506
Ehrgeiz > Mortal Kombat 4 > Tekken > Bloody Roar = Soulcalibur > VF > Battle Arena Toshinden > FX Fighter = War Gods >>> DoA > Tobal
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>>12163513
Nah, Bloody Roar is by far the deepest 3D fighter with the most skill required to play.
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I find early pre-rendered CGI even more soulful, especially when it was done by a no-budget dev that clearly barely knew the basics of how to design in this strange third dimension.
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Fuck yeah did someone say Bloody Roar?
https://www.youtube.com/watch?v=-gz-G59H7fE
https://www.youtube.com/watch?v=yoeBjxoPJtw
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>>12162961

That's because flat polys are the new pixel art.
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>>12163541
Damn I had no idea this game had so much tech
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>>12163541
Feels like the game every fighting game enjoyer appreciates but hardly anyone plays
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>>12162961
limitations. uncanny valley
videogames is, and should be, all about imagination
it's the pitch black background from the NES taken to a different level
games must be all about imagination. the moment you put realism it's the moment you kill it. compare gta vice city gamplay to gta V gameplay

plus, the text fonts, these big, huge text. soul died when they use generic boring bland text font, which happens in recent games, all small, tiny letter which is boring as fuck
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>>12163493
Crazy that this released the same year as Mega Man II. Even crazier that Daytona USA was only five years away.
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>>12162961
Back then, 3D was treated as a canvas with polygons as primitives. Artists were in control, creativity was involved.

Now 3D is treated as a physically based simulation of reality. Programmer's are in control, physics is involved.

Picrel, doesn't have any normal maps
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>>12163702
Flat poly argument is bullshit. PS2 and XBOX retained the soul.
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>>12163541
The second match was more interesting. The first has that "footsie" crap that I hate in fighting games. It's probably fun to play, but not to look at.
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>>12164975
ps2 in particular since it wasn't just a generic cpu + gpu
iirc they had to do rely on a few of interesting techniques that aren't possible/necessary on more traditional architectures
it's why ps2 emulation still isn't quite right
I suppose that's what gives it a unique soul
(I don't know much about the xbox, maybe it has its own soulful hardware quirks)
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>>12165582
>it wasn't just a generic cpu + gpu
I actually did some research on MGS1/2/3 rendering tech, even got some insider PS1/PS2 dev presentation. What you said is true, but that's not responsible for the "look". All it did, was vertex shading, and various screen space effects (the green tint, motion blur, depth of field, etc) using off screen buffer.

So how did MGS1/2/3 achieved their iconic look? By the way, MGS2/3 used exactly the same character lighting as MGS1. Unironically, Phong gave programmers too much freedom. Now, you can use a normal map, an ambient occlusion map, roughness map, specular map, etc and how do you get these maps? You scan them from real world values.

MGS2/3 used many scanned textures from real life, but they were just "textures" to be splatted directly on polygons.

This guy gets it: >>12164275
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>>12164974
>Artists were in control, creativity was involved.
99% of textures used in the 90s came from material packs sold on CDs. Same with music samples. It's only in the 00s that producing the majority of textures became a practice in bigger studios. Every single nintendo game for the n64 uses bought materials and samples.
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>>12162961
Virtua Fighter was always a visually appealing game. I still remember seeing it for the first time and the characters are iconic.
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>>12165740
Sega was really ahead with 3D. Right after VF1, they moved on to fully mocapped character animation for VF2.
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>>12165724
>99% of textures used in the 90s came from material packs sold on CDs.
And? The whole point is those textures were used by artists, not programmers to simulate physical transmission of a light ray, and its interaction with a microfacet surface, accounting for energy loss, indirect lighting, etc.

Instead of messing with all that, artist would simply paint details over textures, use screen space effects, to simulate fog, "textures for volumetric lights and shadows", dynamic rivers, waterfalls, etc.
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Movies and TV shows:
>fake stuff to get desired effect
Games:
>spend billions into rendering realistic stuff, and then we will use the same method as movies to create mood instead of directly manipulating the digital world which films couldn't
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>>12164975
>Flat poly argument is bullshit. PS2 and XBOX retained the soul.

If you don't see any aesthetic difference between nes/master system games to snes/mega drive, than fine. I understand why you don't see a difference between flat poly and gouraud shadding - or whatever metod used to round polygons, either.

Keep in mind this dicussion is not about soul. Two people do not think the same when talking about soul. I just read the OP and had a hint about it.

In regard to Sixth-generation games and consoles, I think they are nice on their own.
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>>12163532
Some of the neutral boils down to landing a clean counter hit because anything else is truly just pokes.

I still think 2,3/extreme/primal. are tied for the best ones.
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>>12164974
>>12165748
Is that the pc version of HotD2?



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