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New to the series. Which ones should I play? Are the early ones worth playing or should I just go for the biggest titles like 7?
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Maybe the Sega System spam wasn't so bad if the alternative are these low effort threads.
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Start with Shin Megami Tensei
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>>12162990
Agreed. At least you can filter those easily.
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>>12162984
Always go with release order.
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>>12162984
Start with Dragon Quest
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>>12162990
Fuck, now I miss the Saturn threads
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>>12162990
So you prefer outright spam threads to threads that actually introduce a topic of conversation? I don't understand that mentality, or why it's so prevalent here. What the fuck do people expect from OPs? What lofty goddamn standards do they have?
>>12163010
That's a silver lining, I guess. Personally, I'd still much, much rather see threads like this than have spam shitting up the board and killing other threads.
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>>12162984
if you don't mind the 2D games, start with IV. Personally IV and VI are my favorite of 16 bits era. the 8 bits are just too archaic. can't go wrong with the ps1 games though.
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>>12163140
you talking about the original north american snes releases? II and III?
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It's interesting how the community has changed over the years, when I was a kid in the late 00's (yes zoomer) FF I was considered an absolute classic and must play, because Americans gen X who grew up playing nes like the AVGN were the majority back in the day.
Now millennials are the majority and the original FF is considered almost unplayable.
Still, I recommend the original if you don't have any problem playing an 80's rpg, and use guide's if you need them, people back in the day used guide's from videogame magazines.
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1 > skip 2 and 3 > 4 > 5 > 6 > 7 > (optional skip these) 8 > 9 > 10 > skip the rest, play Tactics in between if you aren't SRPG allergic.
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>>12163223
yes
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>>12162984
FF6 is a masterpiece for sure. Play them in backwards order until they get tedious.
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>>12163296
Is there a common storyline?
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>>12163315
nta but not really.
There are a few common elements that they bring back on occasion (elemental crystals, summons/monsters etc.) but almost every game takes place in a different universe, though there are a couple direct sequel spinoffs.
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If you can only play one entry, play 7. If you can only play 3 entries, play 5, 7 and 10. If you can play as much as you want, play them in release order either starting from 1 or 4. 1-3 are very archaic. 4 is first one with more character and story driven game. 5 is light but has great gameplay with any character picking and changing any job. 6 is good, good story but the large ensemble party migh get you bewildred. Also most characters become same because everyone can learn every spell so only their personal skill sets them apart. 7 is iconic and for many players THE jrpg. 8 is good ludo kino but has bad reputation because players after 7 were expecting more of th same, 8 has lot of customization, ways to break the game and great card game but the plot twist might ruin you. 9 is homage to the previous ones, very little customization and if played on original hardware you notice the battle transistions and animations from idle to executing the command slow and sloggish. 10 is the last good main line game, first one to have voice acting, no world map but the battlesystem is wholly turnbased.
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You know its really weird we have a "which FF should I play?" thread every 3 or 4 days.

>>12162984
If you're actually serious, play them in numerical order and on their original consoles, emulated or otherwise. Though with FF7 and FF9, the Steam ports aren't bad IIRC. Otherwise stay away from remasters.
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>>12163407
>If you can play as much as you want, play them in release order either starting from 1 or 4. 1-3 are very archaic.
I agreed with everything up to this point, 3 is not archaic. 4 came out barely a year later and it barely looks better. Starting with 4 just creates people who think 4 revolutionized the industry when in reality if you start with 1,2,3 youll find that 4 is not particularly special and takes a lot of steps back.
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>>12163226
>Now millennials are the majority and the original FF is considered almost unplayable.
This is some delusion you just made up.
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>>12162984
Play all the original versions in order starting with 1 and ending with 9.
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>>12163413
>the Steam ports aren't bad
7 is just the original PC release with boosters, it has a few bugs which cause CTD but otherwise is great, 8 has the added benefit of adding the Chocobo minigame in a seperate window you can use to get some items. I have no experience with 9 on PS but the PC version works fine.
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>>12162984
Start with FF II, then start with Final Fantasy Legend series, and then never look back at FF ever again.
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Play 3 and skip all the others
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>>12163443
Enter any FF thread
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Make sure you play IV through IX, basically. The SNES and PlayStation games. That's the best era of the series, all of those games are good. X and XII are pretty cool still, and the NES games are great if you don't mind NES RPGs.

XI seems nice but it's an MMO.
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>>12163226
>admitted zoomer
>let me tell you about the anonymous makeup of online demographics and what people did before I was born
ok bud
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>>12162984
Depends on what you care about. If it's gameplay then you're probably gonna enjoy 1-5 more than anything after, and you're gonna get very disappointed when you get to 6 after hearing everyone saying it's a great game. If you want a good story and presentation it's the opposite, you're gonna get bored by 1-5. Also, look into the difference between versions. 4 for example has the original US release with the shitty translation, the PSP release with weird graphics but better everything else and extra content, the 3D release that is harder and also has different extra content, or the weird looking pixel remaster for you to choose from.
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>>12163226
Genuinely moronic post.
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>>12163674
>and you're gonna get very disappointed when you get to 6
6 is gameplay focused and the second half of it is the most open this series has ever been
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>>12163640
Millenials grew up at the same time JRPGs were gaining traction overseas, most were probably introduced to the series with 6-7 and would be curious enough to look into 1-5.

Your delusion that millenials disregard the original 5 is just zoomer revisionism. Your weird ass generation needs to shut the fuck up about how things were back in MY day.
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>>12163706
Why do you guys even get mad? I never talked about "your days", I'm taking based on my own experience, I also never said that millennials disregard the first 5. I'm only talking about the first one.
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>>12163701
>6 is gameplay focused
What I hear even from people who love the game is that it's buggy and broken, and way too easy.
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>>12163880
>is that it's buggy and broken,
It isn't
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>>12163880
Well it's a JRPG, so of course it's "broken" in the sense of having horrible, horrible balance, and of course it's too easy. That's just JRPGs; it's not something that makes this one game special. As for bugs - the main bug in the game was big enough to warrant an official update even during the time of cartridges, so that's not an issue anymore.
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>>12163880
>>12163890
>buggy and broken
True to an extent, but most of it won't matter for your first playthrough if you don't know all the tricks. Obviously things like Vanish+Doom are broken and there's the Sketch bug and stuff, but for most players the bugs won't matter much. A lot of FF games are full of bugs, like certain spells or stats not working. FFVI might have more that are game-breaking, but it's no big deal. Later versions and patches fix most of them anyway.
>way too easy
It's fairly easy yeah, but "way too easy" is subjective. People will still die here and there if they haven't played tons of RPGs. As an anecdote, I watched a friend play it the first time recently, and they got way more game overs than expected. Most RPGs are very easy if we're being honest, it's not like the other FFs or popular SNES RPGs are much harder. And stuff like Super Mario RPG is way easier.

I'd also say an easy level of challenge doesn't inherently make something not gameplay-focused. You're still exploring, setting up your party, and getting into fights most of the time, with relatively short cutscenes.
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>>12163914
> the main bug in the game was big enough to warrant an official update even during the time of cartridges, so that's not an issue anymore.
The main bug is the evasion bug though and they never fixed that on SNES
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>>12163914
>and of course it's too easy. That's just JRPGs
>>12163917
>Most RPGs are very easy if we're being honest
there are levels to this
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>>12162984
5s the best one, but id never say to start there
4 6 and 7 are good ones if you like a more story-driven one
1 3 and 5 are more straightforward JRPGs. good ones tho.
if you dont wanna play a 2D one, i always thought 12 was a nice game. beautiful gfx for PS2, and maybe the best eng VAing in any JRPG ive ever played

plotwise, it doesnt matter where you start. the games arent related to one another at all
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>>12163952
>there are levels to this
True, but even with that in mind I don't think VI is at the bottom level of difficulty. Just looking at Square ATB games, Chrono Trigger and FFVII are probably easier overall. I'd also say it's more interesting to play than many other RPGs, with all the options it gives you to mess around with. That can be fun in its own way, regardless of balance. Kinda like how Castlevania: Symphony of the Night is still fun even if it's easy and broken in a million ways.

I feel like once you've played a bunch of RPGs, the differences in difficulty levels between most of them feels trivial, since they're all on the easy side. Not to say there aren't genuinely challenging RPGs, of course.
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>>12164003
That said, if challenge and balance is very important to you, FFV is best in that regard. The job system also makes it great for replaying too.
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>>12163973
>5s the best one, but id never say to start there
starting at 5 might be the best strategy if your goal is to maximize your love of 5. The worst part about 5 is its a remake of 3 which is a remake of 1 and its another fucking game about crystals. I cannot believe they are doing another game about crystals and hours of scenes of cid building an airship again.
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>>12162984
How does Lich even do that to your party? I wrecked that fool the first battle.
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>>12164090
why do you post about games you've never played?
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>>12163914
>Well it's a JRPG, so of course it's "broken" in the sense of having horrible, horrible balance, and of course it's too easy. That's just JRPGs
The problem with a comment like this is that FF6 has very bad balance when compared to 4, 5, and even 7, all of its closest peer games. So saying "that's just JRPGs" is lazy and retarded when viewed in the proper context.
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>>12163880
6 is gameplay-focused when compared to almost any Playstation JRPG onward. You spend the overwhelming majority of play time actually playing the game and not just watching cutscenes and running through pretty environments.
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>>12164402
>FF6 has very bad balance when compared to 4, 5, and even 7
>even 7
Eh. Not sure about that. Enemy Skill alone breaks the game. Though the broken options in VI are given to you, while you have to look a bit for Enemy Skills (even if Matra Magic is right outside Midgar). Even without broken skills, VII is a less challenging game. FFVI has more bosses that can trip up new players, and a bit more complicated dungeons. Plus the World of Ruin is open-ended and you can get into some dangerous situations if underprepared (at least until you find the overpowered equipment).

FFIV is more tightly balanced but that's easier to do when you have a predetermined party setup. FFV is more balanced than VI and VII, but you still have plenty of broken options. You can just Gil Toss your way through a good chunk of the game.

Either way, I think it's fair for him to say these balance differences don't matter all that much in practice when the games are easy either way. Balanced stats and formulas are nice, but it's not the end-all-be-all of an RPG. An RPG can be perfectly balanced but boring, or an RPG can be broken but still entertaining. Sometimes having a lot of broken skills is cool.

Plus the main context here was him saying it wasn't "gameplay-focused". You can say they weren't focused on balancing the gameplay to be challenging, or they didn't put enough thought into it, but I don't think that makes the gameplay a less important part of the game. Then again, I wouldn't say Playstation and later RPGs are less gameplay-focused either - more cutscene heavy doesn't mean a lack of gameplay.
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>>12164449
Like I understand that VI's balance is messy. Things like too much easily obtained defense ignoring abilities, weird formulas, broken items (elemental shields were made way too good, Magic Evade maxxing making you basically invincible, etc.). The game is full of things like that. You could fairly call it the least balanced of those FFs. But I think "very bad" balance compared to them overstates it a bit, because it makes it sound like the balance completely ruins the experience compared to the other games.
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>>12164449
>VII is a less challenging game
Apart from Enemy Skill, the overall experience is far smoother.
Balance is just not about challenge, it's about the systems working together smoothly.
It's about mechanics consistently presenting reasonable tradeoffs.

Enemy Skill has a few genuinely unbalanced abilities.
There are some gimmick weapons like Master Fist and of course the ultimate weapons.
All are easily avoidable or even missed.
Meanwhile
Green and red materia boosts magic stats, yellow usually boosts physical stats.
Add weapon/equipment choices and you optimize each character for desired roles.
There's a good spread of equipment across all the characters.
Results are observable, they aren't placebos.

In FF6, evade is completely broken
Most of the stats you can raise with Espers make no difference, and one makes way too much difference.
You can pretend stamina matters in FF6.
You can pretend beads are helping, like the game says says they do.
See the difference?

>Balanced stats and formulas are nice, but it's not the end-all-be-all of an RPG.
This has nothing to do with the retarded comment I was responding to.
He insinuated that all JRPGs are equally unbalanced therefore balance does not matter at all.

>Plus the main context here was him saying it wasn't "gameplay-focused".
The comment I responded to is no less stupid given the context.

>Then again, I wouldn't say Playstation and later RPGs are less gameplay-focused either
I would. I have measured it.
FF7 isn't that bad though.

>>12164513
>But I think "very bad" balance compared to them overstates it a bit
There's no other words to express it succinctly. I didn't say it ruined the game, you added that. Square did a great job making sure none of broken shit would ruin an average normalfag's experience with the game.
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>>12164656
>All are easily avoidable or even missed.
Yeah, but there's also a lot of materia that's freely available and very powerful, like some of the summons. There are stat trade-offs for materia, but they generally can be ignored.
>See the difference?
I see the difference. It's a messier game in that respect. Evade not working also means the whole Blind status doesn't work, making the Goggles do nothing. FFVII has some similar issues - like how the armor's MagDef doesn't work, so equipment like the Wizard Armlet won't help the way the game says. But VI has more of that.

I will say though that Evade is fixed in any current version, and you'll hardly notice the difference for most of the game. It is better that Beads actually do what they say at least.
>I would. I have measured it.
I'm curious, maybe share data if you have it recorded. It's not universal though I'm sure. PlayStation has so many JRPGs and a lot of variety in the types of games. On average, I'd guess they have more cutscenes, but also more content than SNES RPGs.
>I didn't say it ruined the game, you added that.
Fair enough. Wasn't adding that to put words in your mouth. Just wanted to share my opinion on it.
>Square did a great job making sure none of broken shit would ruin an average normalfag's experience with the game.
Seems like we more or less agree then. Perhaps I'm a normalfag, because I'm not bothered at all by things like Stamina not being useful. Outside of quirks like that the systems in FFVI are enjoyable. More so for me than most SNES RPGs outside of other FFs and the SaGa games, which I find on-par. I'm not even saying you're wrong about the balance compared to the other games, your criticisms are fair. I'd just argue there's not a huge gap in balance between VI and VII, even if VII's systems are more clean. Not big enough that it seriously hurts the experience for most players. I can understand if it bothers some people more than me.
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>>12164394
youre saying 5 isnt a game about crystals and you dont watch cid build an airship?
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FF7's materia stat changes, FF6's esper level up stat bonus and FF8 using junctioned spells are not that big. They are only for autists. In the end it doesn't matter if your stat goes up 1, 5 or 10 stat points. It doesn't matter if your attack deals 4000 damage or 3600 damage. It doesn't matter if you take 1000 damage or 1200 damage. They are only there to give illusion of choice for players.
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>>12164981
Balanced or not, FFVI is entertaining because of all the fun things you can do in battles. There's a ton of variety in abilities, and how they're acquired or work mechanically. Gau getting to choose from a giant list of monsters, Mog's random dances, relics that give you FFV job abilities without grinding, Sabin using fighting game inputs, etc. Yeah the trade-offs might not be super thought out, but it's all entertaining enough to play around with that you'll want to experiment and mess around with the options anyway. Like you can intentionally turn characters into Imps and give them secret Imp equipment to become powerful Imp Dragoons, it's cool. The game lets you play around freely.

I'm sure the game could've been even better if Square had an extra 6 months to balance things more, and perhaps add some optional superbosses to give you more reason to use the most broken options (I've still got to try Dragon's Den in the GBA version). But what's there is already great as is.

Personally I appreciate "messy" games, where the devs seemed to prioritize throwing in cool ideas over making it all fit together perfectly. For me at least, tight balance is a plus, not a requirement.
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>>12165010
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If we're talking about broken things in FFVII, the Sadness and Fury statuses are overpowered if you know how to abuse them.
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>>12165027
I keep them always in Fury because more Limit Breaks means faster gaining for next limits and more kills. The extra damage you take is a non-issue.
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>>12165030
It doesn't make you take more damage it reduces your accuracy.
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>>12165030
>The extra damage you take is a non-issue.
You don't actually take any extra damage. Fury's only actual downside is reducing your accuracy.
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>>12165032
>>12165036
As I said, non-issue
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>>12165037
https://www.youtube.com/watch?v=hou0lU8WMgo
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>>12165032
>>12165036
Why would anyone use regular physical attacks when they can just use spells and Enemy Skills that never miss? Once you get Tiny Bronco you get access to Magic Hammer so MP management goes out the window and before that you can just Tent yourself to max MP
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>>12164989
>youre saying 5 isnt a game about crystals
Yes I'm saying that. The game is not about crystals. The crystals are a subject of the story. If you don't understand the difference, kindly kill yourself.
Nothing in the comment indicates a person who has actually played the game.
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>>12165021
>>12165010
he's lying though, that's the problem. Specifically here:
> It doesn't matter if your attack deals 4000 damage or 3600 damage. It doesn't matter if you take 1000 damage or 1200 damage.
In many situations, the performance difference from stat swings is much more than 10-20%

>>12165027
Limit breaks in general are a gimmick added as a fun way to make the game much easier without completely ruining the basic mechanics.
For the most part, they aren't especially unbalanced.
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>>12165303
>In many situations, the performance difference from stat swings is much more than 10-20%
Whatever you need to tell yourself.
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>>12165234
>Nothing in the comment indicates a person who has actually played the game.
how would I know about the subject of the story if I didnt play the game? btw I never said the game was bad psychopath.
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>>12165318
>Whatever you need to tell yourself.
I don't need to tell myself anything. These are videogames, the data is easy to observe.
I know retards like you aren't actually interested, but for anyone else:

>Top: Flame whip, Bandanna, Black Belt, Strength Ring: 38 wis
>Bot: Charm Rod, Tiara, Sorcerer Robe, Rune Ring: 71 wis
>Enemy HP: 4250
This means the ~84% boost in damage output is enough to raise Quake's damage from roughly 54% of this enemy's health to 97% of its health (which in this case, was enough to KO two of them in one shot)

The stat swings would be even greater with Stardust Rod vs Heroine(Minerva) Armor.
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>>12165369
>how would I know about the subject of the story
I said "a subject" not "the subject."
The story is mostly not about crystals it's about Butz's journey through the world with his harem and mentor and best bro Galuf, to defeat ultimate evil.
>>12165369
>I never said the game was bad psychopath.
You didn't say anything meaningful about the game at all. That's the point, only a retard could have posted that comment.
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>>12165476
I said that the derivative story was the worst part about the game, maybe hinting that the other parts of the game are pretty good. The derivative story isnt a problem if you never played 1 or 3 and would make you enjoy 5 even more, the original point of my post. You having a freakout for no reason even though I love FF5 is pretty exciting though.
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>>12165471
Now do the same for FF6 esper stat boost on lvl up, FF7 stat changes from materia and FF8 stat change from using junctioned spell
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>>12165497
Or you could try it yourself and maybe learn how to make basic observations instead of stupid posts.
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>>12165616
Well, the original topic was the stat change from FF6's espers giving stat ups on lvl up, FF7 materia affeting stats and FF8's junctioned spells lowering stats when used. Your only rebuttal was how EQUIPMENT changes the stats in FF4. So if I'm not mistaken, the stat changes in FF6, FF7 and FF8 are very small when it comes to Esper stat ups, materia or using junctioned spell
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>>12165642
Stat changes are cumulative. I don't have suitable FF6 and FF7 saves to screenshot at the moment but we can hypothesize based on formulas.
Take a vanilla Locke with base stats at level 20, then predict his output based on two different esper stat boosts:

Vigor
37: 100%
57: 135% (level 30 vs vanilla 30)
77: 160% (level 40 vs vanilla 40)

Magic
28: 100%
48: 162% (level 30 vs vanilla 30)
68: 228% (level 40 vs vanilla 40)
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>>12165303
>he's lying though, that's the problem.
he's lying/wrong about
>FF7's materia stat changes, FF6's esper level up stat bonus and FF8 using junctioned spells are not that big. They are only for autists. In the end it doesn't matter if your stat goes up 1, 5 or 10 stat points.
he's not wrong about
>It doesn't matter if your attack deals 4000 damage or 3600 damage. It doesn't matter if you take 1000 damage or 1200 damage. They are only there to give illusion of choice for players.
for rpgs so i posted meme

doubling doesn't matter either thoughbeit
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>>12165818
Lying is not the same as wrong.
>doubling doesn't matter either thoughbeit
Yes, it does.
Nihilism is gay and retarded by the way.
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>>12165824
>Lying is not the same as wrong.
no shit, he seems ignorant not lying
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>>12165754
Yeah, this anon is right, boosting Magic especially makes a big difference. Not to say you can't get through the game easily without Esper boosts, but it does affect damage a lot. Great for Blitz too, you'll hit 9999 with Bum Rush fast if you make sure Sabin always has a +2 Magic boost.
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>>12165303
>Limit breaks in general are a gimmick added as a fun way to make the game much easier without completely ruining the basic mechanics.
>For the most part, they aren't especially unbalanced.
I threw Fury in because getting constant Limits is a bit more unbalanced, but mostly I wanted to bring up Sadness. You get a 30% damage reduction whenever you want, which stacks with back row halving damage. So can you take 35% physical damage for free basically, and all it takes is using a Tranquilizer.

Best way to learn Beta early in the game is doing this with Barret and Elemental+Fire materia in his armor.
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>>12163920
It hardly matters in practice. Sure, if you know how to abuse it you can have a nearly invincible party in the late game, but it's just one of a gorillion ways to trivialize the game anyway. All fixing it does is make the WoB slightly easier (most equipment only boosts physical evasion here), make Blind do something but not really since most characters don't use Fight as their primary means of damage (mostly a Locke nerf, then), and remove one of many cheeses in the late WoR, and even then it mostly only affects Terra, Celes, and to a lesser extent Relm, Strago and Gogo. It does buff Shadow massively in that he can now obtain a max evasion setup, so that's probably the best argument in favor of fixing it. In any case, the point is most players casually going through the game without autistic minmaxing will hardly notice the difference either way.
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>>12164981
>There are stat trade-offs for materia, but they generally can be ignored.
Since we're on the topic of stat changes, I should elaborate on this. Equipping a couple green or red Materia on characters won't matter much, but loading a character with tons of them makes a difference. In the same way you can ignore Esper boosts, you can get through the game fine without paying attention, but it does start having a meaningful effect depending on how much materia you slap on.
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>>12165906
It's not about making it harder or easier. Most people don't play these games for the challenge. Story aside, they play to make decisions and see the effects of those decisions play out in combat. An FF6 character with a Rune Edge, Green Beret, any standard shield and the Beads relic thinks they have a 50% evasion rating. But in reality, it's 0%.
A broken rudder is a broken rudder even if you manage to dock the ship anyway.
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>>12166081
Evade not working is just another one of Kefka's devious tricks, just like how Zeromus had his door curse.
You're correct.
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>>12166092
What a dumb clown, the glitch HELPED him LOSE lol
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>>12166081
> Most people don't play these games for the challenge.

They have the wrong mindset then
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>>12166081
>Most people don't play these games for the challenge
Maybe true for 6 but what else would you play the older FF games for?
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>>12166220
The adventure feeling. Music, story, exploring the worlds and collecting items, building up your strength, etc. Not like any of them are actually challenging outside of a few spots. NES ones have more resource management, making you take multiple trips into some dungeons, backing out to restock. But is that truly "challenging"? I don't think people play FF or most JRPGs for challenge primarily. Challenge is part of it, but the game putting up some resistance is often more about adding flavor and pacing rather than presenting any serious challenge.
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>>12162984
>those character names

i was thinking of doing a hardcore FF1 run with a weird party like WW-WW-WW-WW or BW-BW-BW-BW. what do you guys think?
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Play the first on the NES. But you can really pick any of them, they are not connected.
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>>12166239
I'd say a game has to be engaging. Even if not truly difficult, you should still have to think, react, or at least have something to do or to play with to have fun. If you're just walking down a corridor mashing your basic attack command every fight like I was when I dropped pokemon ages ago, that's just boring. But if you can endure unengaging gameplay in one aspect if another aspect of the game interests you enough. So I think some people might find a game like FF6 engaging enough even if they're just playing around with builds, but others might want to feel like they're in danger, even though they're pretty much guaranteed to overcome this danger.
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>>12166265
*But you can endure
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>>12166265
Yeah I agree with you on all that.
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>>12166239
True and I'd say for 'historical research' when it comes to 8 bit RPGs
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>>12166183
I see /vr/ still fails hard at interpreting marketing material properly.
And it's always been possible to grind away most of the challenge
>>12166220
>Maybe true for 6 but what else would you play the older FF games for?
Try reading the whole post before posting kneejerk replies.
>they play to make decisions and see the effects of those decisions play out in combat.
It's really hard to explain this concept to fools, because it does matter that there is some theoretical challenge present. There has to be some actual failure state that is possible and conceivable by the player. But it can be very easy and it still matters that evade does what it says it does. The player should be able to tell the difference between a build that dodges all damage vs a build that mitigates all damage.
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>>12166239
>The adventure feeling. Music, story, exploring the worlds and collecting items, building up your strength, etc. Not like any of them are actually challenging outside of a few spots.
Yeah but none of that shit is relevant to the point.
Point is that kids (to large extent) play these games for the RPG combat. They imagine an agile ninja dodging attacks while a meat shield shrugs off heavy blows and magic users rain down fire from above. The point of all the numbers (after the generic "engaging the player") is to stimulate the imagination.

When your mechanics don't do what they say they do, maybe some kids will be just as inspired (eg placebo effect) but others will notice and be disappointed.
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There's also the fact that some easy games lend themselves well to challenge runs that actually make them hard or at least fun to plan around. That can be a problem when mechanics don't work properly although I don't know if that's the case for FF6 in particular.
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>>12166328
>When your mechanics don't do what they say they do, maybe some kids will be just as inspired (eg placebo effect) but others will notice and be disappointed.
Sure. No one disagrees that it's better for a stat to actually do what it says.
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>>12166328
>When your mechanics don't do what they say they do, maybe some kids will be just as inspired (eg placebo effect) but others will notice and be disappointed.
that reminds me
when i was a little kid, i noticed that sometimes my blastoises surf attacks would miss. it happened so infrequently that i assumed it was intended to simulate rolling a 1 in D&D which i suppose it kinda IS, just not intentionally. a critical whiff, as it were. i thought it was cool that they added that in, as i liked the random aspects in RPG combat and how it allowed me to imagine poor blastoise tripping and hitting himself in the dick mid-fight.

ffwd to now, and theres been a new form of perpetual energy discovered: zoomers seething about RNG. literal infinite negative energy, simply from RPG mechanics existing. theyll hear a game has "bad RNG" and they wont even play it. theyll just pretend theyve played it, then tell everyone they meet online online about how the games "bad" because its "broken", or "buggy", or "muh RNG".

always boggled my mind that there were ppl that played RPGs like that. of any kind, rly. its the kind of person whod play a TES game and savescum constantly on every choice for the "desired" outcome. rather than just RPing through the scenario that your characters decisions have brought about.
in jarpigs its maybe even more silly given that its a major factor in the game design, and one of the only areas that actually allows you to rly roleplay at all. you cant JUST do everything perfect. how many lvl 1 nobodies have you seen irl that were just perfect at everything first try? not many unless they had rly high LCK or were a thief class.you have to sometimes miss, or fail a spell, or forget to grab something important, or be halfway down a dungeon with no heals/MP left etc
its literally the fun part of these games. but nowadays its the shit i hear being complained about the most.
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>>12166081
Fair point, I'll concede that.
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>FF1-5
>high fantasy nothing too dark ok a village burns in 4 whatever, nobody really dies, everyone cheers you on to stop void guy, you even go to afterlife and your people cheer you on and get you back in the world
>FF6 and FF7
>those summons?
>yeah fuck em we're gonna drain their magic in the factory, the bad guy is ronald mcdonald meets jeffrey dahmer
>oh google took over the planet and harvesting magic while everyone lives in slums and pollution everywhere problem? The hero rides a motorcycle and teams up with a guy with a minigun on his arm

why did square get so edgy after FFV?
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>>12168723
>oh google took over the planet and harvesting magic while everyone lives in slums and pollution everywhere problem? The hero rides a motorcycle and teams up with a guy with a minigun on his arm
He teams up with that guy to do eco-terrorism which endangers innocents. He doesn't do it for the planet or the environment either, he does it for money as a mercenary.
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>>12168723
V was the last one where Sakaguchi is credited as the director, though he was still heavily involved with the series until the PS2 (he was only credited as executive producer for VIII, X, and X-2). So that's part of the shift in style.
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>>12168723
I think FF6 was an attempt to start breaking free of the "save the crystals" formula. And FF7 just tapped into the edginess that was pervasive in the late 90s.
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>>12166252
Worth trying to see what it's like I guess. Four White Mages was the meme "difficult" party of yesteryear, but is actually extremely easy due to its access to defensive spells that make the characters practically untouchable.



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