[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Why couldn't Nintendo be bothered to make an original Mario platformer for their new fancy 32-bit handheld instead of re-releasing most of All-Stars+World separately? I know it's laziness and greed, but I always found it odd that it never got one back then
>>
>>12164667
we got warioland 4 which is definitely better than any hypothetical gba nsmb.
>>
>>12164667
It's the same as with Super Mario Bros Deluxe on GBC. The pitch WAS playing Super Mario World on a handheld because new hardware made it possible to. 16-bit graphics on a portable was impressive in 2001.
>>
>>12164698
It did the damage of making people think gba was only snes level though
>>
>>12164667
They tried. It got delayed and released as New Super Mario Bros. DS.
>>
>>12164667
at the time, the only way to play the older Mario titles was to find an NES or SNES. Nowadays everything is available on every system so it's piss easy to play old games, but that wasn't always the case. ports and remakes were an attempt at video game preservation.
>>
The main Mario devs pretty much only worked on console games. If you look it up it was R&D2 who made the Mario Advance games and R&D1 who made Metroid and Wario games. EAD didn’t make any GBA games at all
>>
>>12164814
Nintendo literally died when they merged those teams. No first party Metroid, no Wario, just endless baby Mario games and open world Zelda/Pokemon slop.
>>
File: 9084092809483.jpg (385 KB, 1600x1066)
385 KB
385 KB JPG
>>12164763
GBA banked on nostalgia for 8-bit and 16-bit games a lot. Most of the games that came out in the first year were like SNES and Genesis style games, and the nostalgia factor heightened into 2003-04 with NES Classics.
Back then, Nintendo was really trying to appeal to young adults. At the time, they were 80s babies who grew up on NES/SNES and had disposable income. They failed miserably to reach that audience with Gamecube, but had decent success selling them GBA.
>>
>>12164667
I like how you can tell the devs working on the Super Mario Advance games were disgruntled and wanted to make a new, original platformer.
>Advance 1: the giant enemies and Robirdo feel out of place, like they were meant for a new world to give the game the standard eight worlds
>Advance 2: (actually maybe the most by-the numbers one, there's extras but they feel like they should have been part of the game like the additional fall graphics - though I guess maybe Luigi-on-Yoshi is them testing how a mainline platformer with YI physics would work)
>Advance 3: the six Secret Stages with the deleted Missile Bill = they clearly want to make a sequel, but Nintendo would then go on to keep outsourcing and babyfying it
>Advance 4: World-e is basically half a new Mario game using elements seen across the Advance games (and SMB1/TLL!) tucked away in "DLC" using their modified SMB3 engine
New Super Mario Bros. was made because people really wanted a Super Mario Advance 5, and they were allowed to use Super Mario 64 DS assets.
>>
File: 7kuIEM.png (16 KB, 1196x1080)
16 KB
16 KB PNG
>>12164667
It was worse than that. It was only a tiny part of Super Mario All-Stars on launch of the GBA. It was Super Mario Bros. 2 Deluxe. Which for the most part was just the normal Super Mario Bros. 2.

And in 2001 this was not some obscure retro title the kids of the time had not played. A very large segment of the potential GBA playerbase already owned the game or had a lot of experience with it. It was kind of baffling.
>>
>>12164804
>at the time, the only way to play the older Mario titles was to find an NES or SNE
Which for most potential GBA buyers were still in common rotation among their systems. Even for the small children of the time.
>>
File: 71BYQp0fZ1L.jpg (221 KB, 1600x1600)
221 KB
221 KB JPG
>>12165771
wrong image
>>
>>12164667
The main Mario/Zelda team at the time went straight into making what would eventually become Yoshi's Island, after being pitched for a DK game but execs chose Rare's project instead.
>>
>>12165771
I remember being fascinated with SMB2 on all stars as a kid because it was noticeably more unique. 1, lost levels (real 2), and 3 felt more like typical Mario than 2. So it seems that perception didn't change with later millennials with a GBA.
>>
>>12164667
Based SNES cart. Good Idea to have one.
>>
>>12164698
they did it again on DS too with SM64
kind of a bunk port, with no real analog movement, but it did its best. and you could play SM64 in your pocket, which was the selling point
>>
>>12164690
This, Wario Land basically took over as the handheld Mario franchise until New Super Mario Bros.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.