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>but why didn't they just let you switch at any time... effectively giving you access to all abilities at any time and negating any point of having multiple characters at all
If I hear one more faggot say how the game is fixed by letting you swap characters at any moment and how the devs should have just let you do that, I am going to shit
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>>12165453
>I am going to shit
I think you should OP, holding it in is bad for you and this biological process is perfectly normal and nothing to be ashamed of.
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>>12165453
the consumer rabble know nothing about games besides being able to identify intentional friction and sanding it off so their game experience can be as smooth as their brains.
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>>12165453
>effectively giving you access to all abilities at any time and negating any point of having multiple characters at all
shitty counter-reason but whatever

what people don't realize is that even if DK64 had a quickswap mechanic it doesn't fix the games main problem of.. not being fun? the games tedium and repetitiveness goes beyond the character switching. more than half the golden bananas is some minigame bonus bullshit that are somehow even more boring than the ones you find in the SNES trilogy.
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>>12165750
But enough about Tooie.
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>>12165453
Maybe... just maybe.... they should have just had one character with all the abilities.
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This game was too high IQ for the crayon-eaters, relying on the delayed satisfaction of clearing a level and rewarding a skilled player for making note of the map layout and planning their Kong usage, like a craftsman viewing the results of his hard work. Most kids would walk back and forth picking up single bananas and throw a babyrage fit when things were taking too long. In addition the difficulty was masterfully paced which is showcased in the vast variety of fun minigames which are introduced as simple breaks from the action early, but require almost perfect play in their final iterations and let an experienced Donkey Kong 64 gamer showcase how far they've come.
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Know the work rules.
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>>12165453
>let's discuss (trash game nobody likes)
the only way to fix this embarrassing and trash game is to have never released it and continued on with donkey kong country series. instead they decided to completely kill off the entire franchise with ONE n64 release. great job, hack programmers of rare. nice.

>>12165843
>when you're so fucking brain damaged that you need to use chatgpt slop to defend a trash game made for retarded toddlers and homosexual pedophiles
this board is really doing well lately.
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>>12165915
Yes you can? Have you ever played the DS version? The hats are in levels to let you switch.
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>>12165916
Live with the knowledge that you can't identify AI text
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>>12165453
Wasnt that because of hardware limitations? They had to include the expansion pack and yet the game still ran slow as bananas.
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>>12165915
there's no reason to immediately switch characters in SM64
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>>12165963
There's no reason to immediately switch in DK64 either. Explore as one character until you run out of places to go, then switch to the next character and go to the places you remember there being stuff for them. In retrospect this is asking a lot of the average gamer so you get the standard DK64 reaction

>i don understand i don understand i need grab object NOW gib gib gib gib

The general lack of any true differences between the characters exacerbates this.
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>>12165982
ah you're one of those tards that think time-wasting mechanics are SOVL
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>>12165984
>time wasting mechanics

The bananas are breadcrumbs. If you collect them without actually exploring as that character you make the level harder to navigate. Banjo Kazooie did it in the same way but people complained when the notes respawned.

>see blue items
>keep going and know to come back as lanky

vs

>see blue items
>quick switch tocollect them and move on
>complain later that i couldn't find where lanky was supposed to go
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Does anyone know how well I need to know this game to play its randomizer? I 100%'d like twice but my memories still hazy. I think I was stoned for most of the 2nd playthrough
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>>12166082
The rando just gives you a bunch of options to make it as easy or complicated as you want. You can literally just set the banana values to beat the game/access the bosses to like 5.
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>>12166114
I'm assuming the more complicated, the more they expect you to start using glitches/clips?
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>>12165984
Video games are a waste of time
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>>12165806
NTA but Tooie has much better progression, level design, controls and objectives.
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>>12165453
They should have done it like Sonic Adventure 1&2 where levels are tailored to each Kong with no switching required.
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>>12165916
>kill off the entire franchise
Exactly. There's a reason they stopped making DK games after DK64, it fucking sucked and no one liked it.
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What was with rares obsession with character switching
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>>12166953
It worked well in DKC but it was bad when they made it so switching is required to complete objectives.
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I never had SM64 or banjo or anything. I only had dk64 the Zelda games and pod racer. I didn't know dk64 was supposed to be bad. Its great
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>>12165453
you've perfectly outlined why DK64 sucks dick though, its just banjo kazooie but your movelist is spread among several characters meaning you need to constantly fuck around to do what was basic shit in the exact same game made by the devs.

even in tooie, which did have something similar with the splitting up B/K and playing as mumbo, not only has the basic character with more moves then all of the dk64 characters combined but that game has proper mid level teleporters instead of the stupid linked pair shit of dk64 so you can skip around the level quickly
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>>12165996
>The bananas are breadcrumbs.
bullshit. they're mostly either just spread at random in a central part of the level or explicitly put in an area the character otherwise has no buisness/golden bananas. there's at least one part where you need to use 1 character's ability to reach a ledge, which has a teleporter, which you then use as a second character to get like 20 bananas
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>>12165556
That reminded me I don't think I've shit at all in the past week
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balan wonderworld is a spiritual successor to this game
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>>12165915
>SM64DS
Not retro
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>>12165453
The problem isn't being unable to switch kongs at any time, it's the fact you have to go through every single level FIVE times in order to collect all the bananas. That shit is mad retarded.
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>gameplay spread across areas (you hold the control stick to move to places and interact with challenges): good
>gameplay spread across characters (you hold the control stick to move to places and interact with challenges): bad
>gameplay that stops after 10 hours: good
>gameplay that stops after 40 hours but I quit playing after 10: bad
It's a case study in player psychology. Perchance.
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The character switching in Banjo Tooie is way more egregious but nobody ever mentions it. In Tooie you can only do it at one specific spot in the level, then after you're done with the other character you have to walk all the way back to the switch pad, and then BACK to whatever thing you activated as the other character. DK64 at least has the change barrels all over the fucking place, theres always at least one in any given area, usually more. That and the warp pads really makes it a non-issue. Tooie has warp pads too but they're pretty few and far between, some levels only have one or two. Tooie has so much overly long and tedious back tracking too. DK64 really doesn't have any after you get all the Kongs and catch back up on upgrades on the third level.

I'm not shitting on Tooie necessarily, I still really like it, but the game but it has a lot of the same stuff people hate DK64 for except far worse. I also feel like Tooie is a much larger and intimidating game despite there not being as many collectibles. DK64 has always felt pretty manageable to me even with all the crap to find.
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>>12167217
what the fuck did I have a stroke
>but the game but it has
*but the game has
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>>12167116
what the fuck
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>>12167309
>wen /v/ realise /vr/ old
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Conceptually, the idea is that you could pick a Kong, and play a slightly different version of the level five times, which would pad out the time, and get you more value out of the game.
It's hard to understand now how a child might have a console and only have like two games on it ever, so a game that hypothetically "lasts forever", was actually a good thing to people.
It's a perspective that has aged like milk, admittedly. There's so much "content" to consume now, no one is stuck with just an N64 and one game to amuse them for the better part of a year.
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>>12166791
I have beaten DK64 and I still have to beat Tooie. Dropped it after Grunty's Furnace Fun and I have no desire to go back.
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>>12167556
Thats literally the final boss? Why not just finish the fight that's weird.
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The reality is it's just a mad cuz bad issue
You give someone DK64 today they would die trying to get some of those nanners in a game made for children, let alone trying to beat the final boss
Babby games have trained the modern gamer to expect no resistance
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>>12167556
>Grunty's Furnace Fun
That's from the first game, Banjo Kazooie, not Tooie. You must be referring to something else or getting confused.
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>>12165750
>40 hours of tedious repetitive gameplay
So what you're saying is it's a JRPG
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>>12168539
It wasn't "made for children at all", it's an amazing game that appeals to everyone.

Play your fag jrpgs, realize you have wasted your life pressing thousands of times to increment a register and your reward for the final level up is kill yourself.

As to the thread, I have never used it myself. I am happy with switching and it obviously makes sense in theory, there are idiots who think there's some logical explanation to these things. However some people I respect say it works and is good that way. It's not for me, I don't like changing games unless there is a compelling reason, I have no bad experiences with changing manually. I think it is just another way to play.
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>>12169636
>So what you're saying is it's a JRPG
DK64 isn't THAT bad, let's not get ahead of ourselves.
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>>12167763
The game still asked me for a few more jiggies for the Gruntilda final boss fight and I couldn't be arsed to look for more.

>>12169136
My bad, the Tower of Tragedy trivia. That bit was actually fun.
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>>12165453
the in house n64 ;ibrary sucls a bit its the pc ports perfect dark, goldeneye etc that accaim and rare and did that make it worth looking at all. These in house frachise series from nintendo are as much brand marketing at kids as they are entertainment and they were a bit lame on the n64 which truth be told was a steam engine in a combustion engine era.
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>>12165750
>the games tedium and repetitiveness
it's for very young kids
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>>12167116
chad feces retention
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>>12165453
it's a game for 8 year olds OP
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>>12165575
we know tendies suck ass but let it go
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>>12165934
Yeah, the meme should say you can't switch characters instantly. Both games let you switch during the level.



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