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Japanese consoles had so much soul

>SNES
SNES with SA-1 chip as seen in Kirby Super Star and Super Mario RPG is essentially a 2nd independent CPU at triple the clock rate
Mode 7 rotation (Super Mario Kart, Secret of Mana, etc) and could do transparency in hardware versus forced to with dithering

>Saturn
Saturn has a dual-CPU architecture and eight processors
Cartridge slot to allow for instant load times and storage of sprites/backgrounds
CD-ROM to allow for CD quality sound and mass storage of sprites/backgrounds that could have been stream loaded over to the cartridge to avoid load times
built to do 2D games in the 3D era

>Dreamcast
Hitachi SH4 chips
480p with the DC's PowerVR GPU
Rarely-used volumetric per-pixel shadows and volumetric fog features
Order Independent Transparency and is the only system to date that came with OIT at the hardware level
Planned HDD and DVD Drive
VMU

>PS2
PS2 Emotion Engine
The PS2's strong suit was the amount of particle effects it could display simultaneously
60fps
>>
>>12171707
Even Saturn with the VDP 2 effects or games with the background running at a different framerate from the main game, they all had particular graphics unique to them that made them interesting to look at. Custom silicon that you can't buy off the shelf from anywhere.
>>
It's sad that unique hardware stopped being a thing, now we get all the same bullshit under different names
>>
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>>12171945
It is, but it's also an inevitability of hardware becoming more powerful and efficient. You can just have all the colors, resolutions, and audio that you want now.

It's actually rather unfortunate now when technology lets videogames be kind of almost anything you want to imagine, that AAA games then are so rigidly formulaic and samey in all sorts of ways.
I guess that's why we have indies, but I would honestly like more variety down on the AA and A level.

Really, it's why you and I were very fortunate to get to see that era of gaming, where this was the case. This is also in addition to the often repeated fact about how insanely fast the technological development was like back in those days, how gaming would change completely in just a couple of years, and then it would change completely again, and then it would change completely again.



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