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Does Diablo qualify as 《RPG》?
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Well... I don't know. I never think about these kind of questions, I just play the games. If they are fun, who cares?
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It's an action RPG.
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>>12218552
Yes, it's essentially what the orginal D&D was intended to be in essence.
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>"action" rpg
>all you do is click people

Never understood this.
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>>12218568
this
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it sure as hell ain't a racing game
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>>12218571
there are action rpgs where the entire combat system is just walking into enemies
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>>12218576
turn based ones too. never got the appeal of bump combat roguelikes
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>>12218552
personally I don't consider action rpgs to be rpgs. the label is meaningless now though so what does it matter
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What is.. an RPG?
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a hotdog is a rpg
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It qualifies as "hack and slash"
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>>12218568
No.
Kingdom Hearts and Secret of Mana are action rpgs.
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>>12218762
dumb weeaboo
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To make it a true RPG, you need to add dialogue trees where you can suddenly and bizarrely turn demons to the light side by passing [Speech: 100] checks on them.
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>>12218552
Yes, but the RPG label is basically meaningless these days. I've seen normalfags call shit like Horizon Zero Dawn and nu God of War RPGs.
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>>12218752
Ceci n'est pas une RPG
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>>12218720
>never got the appeal of bump combat roguelikes
Diablo was originally going to be a turn-based roguelike too before they switched to making it real-time. I think the main dev has mentioned Angband as a big inspiration.
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>>12218568
nah that's stuff like zelda 2, diablo's an mmorpg
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>>12219026
retard
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>>12218917
this would've elevated d1 immensely
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>>12219026
Diablo 1 isn't multiplayer, so it's just an ARPG.
Diablo 2,3,4 is MMORPG thougheverbeit.
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>>12218762
Kingdom Hearts is an action-adventure game.
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>>12219304
>Diablo 1 isn't multiplayer
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>>12219308
Zeldort is an action adventure game. Kingdom Hearts is an ARPG
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>>12218752
A game with experience points and stats.
>>12218775
Sounds like a CYOA to me. Maybe a CYOA with RPG elements.
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>>12218752
Wolfenstein: Enemy Territory and S.T.A.L.K.E.R. are RPGs.
WolfET because you pic a role and gain experience and skills.
Stalker because you build a character and choose how you play and for which factions and what events.
Your gear and some skills improve.
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>>12219663
Zelda 1 qualifies as an ARPG. Maybe Zelda 2, but none of the others after that.
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>>12218552
No video game can ever be a true RPG. At most they can approximate raw mechanics. But unless all you play with are braindead railroad GMs the freedom and cooperation of RPGs can never be translated to vidya. The limitations of code just stop it.
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>>12219916
>>>/tg/
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>>12218752
A game in which the character(s) you control get better at the game, as well as or instead of you the player getting better at the game
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>>12218752
A game with classes, experience points, and THAC0.
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>>12219683
>A game with experience points and stats.
That plus dungeons.
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>>12219683
>A game with experience points and stats
So God of War.
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>>12218762
So-called JRPGs aren't RPGs to begin with
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>>12219916
I don't want to wear a costume and perform my kewl vampire lord character in real life with an amateur dramatics club. The advantage of the vidya RPG is that you play in privacy and keep your dignity.
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>>12218552
diablo is isometric king's field
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>>12218752
all games are RPGs
In Resident Evil 3 you're roleplaying as Jill
In Super Mario World you're roleplaying as Mario
etc
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>>12218752
This seem to be the question that /vrpg/ struggles with routinely and is the subject of much controversy the same way /vr/ constantly argued about what does or doesn’t qualify as “retro”.

At this point, RPG is just a blanket term that describes an overall aesthetic more than a particular design philosophy.
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>>12220896
hey, cool it with the antisemitism
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>>12218552
RPGs use a turn based ruleset. putting xp bars and stats in an action game doesn't make it an RPG
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>>12220337
>THAC0
Fuck you. I'm in.

>>12218762
>upgrades
>progression
>weapon unlocks
>no overall level
Is the lack of a character level the only thing keeping DMC3 from being a rpg? What about God of War?
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>>12221682
THAC0 is the most retarded invention in the history of tabletop games.
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>>12221439
>This seem to be the question that /vrpg/ struggles with routinely and is the subject of much controversy the same way /vr/ constantly argued about what does or doesn’t qualify as “retro".
RPGs focus on character skill rather than player skill.
Retro in the context of video games where technological progress and design innovation has stagnated means "meaningfully different from how games are now".
These are only "controversial" because majority of people are retarded and/or trolling.
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>>12222167
>RPGs focus on character skill rather than player skill
Not true. Managing character skills and level progression is just a different type of player skill.
Skill is not purely how well you can press the buttons. Otherwise we could say chess takes no skill.
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>>12222214
While knowledge is a skill to make good decisions upon build or what the character will do, direct player control is surrendered for the capability of the character itself. You're still bound to the whims of the outcome between your character and the difficulty of the task they're performing without player interference.
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>>12221854
>t. couldn't figure out the number to hit armor class zero
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>>12218552
Yes. Retard.
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>>12218552
It barely counts as a game. It is too turn-based to be count as an action game, too cumbersome in its mechanics to be count as an RPG. Bad random generation can lead to you facing final boss underpowered even with all dungeons completely cleared and you literally has to generate whole game anew to slowly clear it out completely again and get experience maybe only for one level more. Not to mention that on replays even first levels of the dungeon will become incomprephencible layers of noodles cause they take player's level into account when generated.
I understand what was the appeal back in 97' , but playing it in 2025 was a drag. I'm not gonna touch next installations even with a 10-foot pole. Nah, I'm good.
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>>12222319
>direct player control is surrendered
No it isn't. The player is still in control.
>outcome between your character and the difficulty of the task they're performing without player interference
Not true. The player "interferes" (weird word to use, how do you interfere with you say is in your control?) through developing the stats and items and in some the positions of the character.
There are even RPGs that need timing to be taken into account in order to make the most use of the character.

You want it to be that only pressing buttons is considered a skill, and that's just stupid and wrong.
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Splitting hairs about what genre a game is or "whats an rpg" type questions is gay af.
These conversations never go anywhere, its just shitflinging that usually amounts to "I don't like this game so its not an rpg"
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>>12222391
>No it isn't. The player is still in control
Compared to an action game the player cannot control the aim, that is tested through stats rather than players skill through aim. If an enemy attacks then there is a chance to dodge, but it is out of the players control if it's likely to be a success or failure. The player is essentially giving orders to the character and then the orders are played out through a filter of that characters stats versus the task at hand.
>Not true. The player "interferes" (weird word to use, how do you interfere with you say is in your control?) through developing the stats and items and in some the positions of the character
You're expanding it beyond characters actions and interactions with the world when that's what was originally stated.
>You want it to be that only pressing buttons is considered a skill
You're making a strawman. It's a video game. The method of input is through buttons and various triggers.
>>12222395
Just because a game isn't within a certain genre doesn't mean it's bad.
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>>12221080
>I don't want to wear a costume and perform my kewl vampire lord character in real life with an amateur dramatics club. The advantage of the vidya RPG is that you play in privacy and keep your dignity.
They hated him for being right.
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>>12218552
Dungeon Crawler
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>>12218568
no, its an arpg, which is distinct from action rpg
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>>12218552
It's a roguelike, which is a subgenre of RPG, yes.
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>>12219916
meanwhile in tabletop RPGs if you do anything that makes your weekly pizza party session do anything but the most broad cliches the group will probably break up in two sessions
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>>12222519
Somebody's level 1 grimdark rogue artificer got mogged by a human cleric
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>>12218568

Correct, Diablo is an Action RPG.
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>>12218552
it was literally the model for nearly all ARPGs afterwards
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>>12221682
DMC3 and GoW are "beat them all" games
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>>12218752
An RPG is when you take a strategy/tactics wargame and play as a unit on the field rather than the troop commander, and go on independent adventures rather than engage in warfare against enemy commanders.

ARPGs, Action RPGs, and so on are essentially just hybrids, where you take the framework of a typical RPG and swap out the tactical, turn-oriented combat for real-time action combat. If there's not enough of that RPG framework to be recognizable as an RPG then it'll probably register as action-adventure or some kind of simulation. (Though "Immersive Sim" often has enough RPG elements like character stats, to count as an RPG subgenre)
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>>12219916
>No video game can ever be a true RPG
So they're called videogame RPGs.
And we drop the videogame when we're on a videogame board.
>>12221331
>all games are RPGs
Most videogames do involve "taking on the role of a character" which makes it seem like an RPG.
This is not true on tabletop, where games like Monopoly, Chess and Poker do not involve any roleplaying.
On tabletop, "game where you play a role" is enough to distinguish an RPG from all but a handful of other tabletop games.
In videogames, RPGs are games that were adapted from or inspired by tabletop RPGs, and a large collection of games that evolved from those origins. The most succinct definition I've been able to come up with is the one here: >>12225026.



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