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File: Halo.jpg (813 KB, 1080x1621)
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What exactly did this game revolutionize? RTCW came out the same year and it's hell of a lot better. I just don't get it. Were consoles so dry when it came to good FPS's that this was considered a groundbreaking masterpiece? There have been better before and since.
>>
It's just a fun game that people liked.
Stop being so mad about that, it's been over 20 years bro, let it go.
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>>12587882
I'm not mad, I'm amused and bewildered.
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>>12587772
Console babies first fps
>>
Halo CE is the ultimate cooperative gaming experience. I'd love to see you mention anything that even compares in that aspect, shooter or not.

Not to mention:

>smooth perfect controls
>groundbreaking enemy AI
>unforgettable visuals and soundtrack
>>
>>12588021
This. It feels great to play, that's the main thing. Yeah, you might say it's slow, but it feels very polished. Things like the enemy AI and vehicles were cool too. You can point out some other games that had vehicles, but did they feel as good to control? There was certainly no FPS on consoles that felt as smooth.
>>
>>12587772
It added rechargeable health bars, for better or for worse. It worked well in Halo at least.
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>>12588039
*regenerating shield, if you want to be pedantic
You had the shield and the health separate in 1
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>>12587772
large open battlefields, dynamic physics objects and vehicles, dedicated melee and grenade buttons.
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>>12587772
>it's hell of a lot better
boring ww2 game with godawful slippery controls and the worst reticle of all time.
>>
>>12588149
The reticle is highy customizable in the options menu.
>>
>>12587772
Consoles are where most people play games. FPS developers were chasing that dragon for years because that's where the people are. While there were popular titles before it, Xbox was the first console powerful enough to design a fully-fledged FPS around that could rival PC in terms of smoothness and content density, and Halo was the flagship game. As a result, a great FPS on console was always going to pop off more and become a household name relative to just another great FPS on PC. It's not any deeper than that.
>>
PC fps's had been very successful and console fps's couldn't quite make the formula work. If you listen to the dev videos, this was the first "free look" fps developed with specifically consoles in mind. This explains why the aiming reticle in the games is so large. Where as in a pc fps you are usually trying to get accurate shots, in Halo that's more of an option leading to faster paced gameplay sort of capturing the arena shooter feel of yesteryear, but the generation of gamers by then had no idea about those older games.

Now when you break Halo down retrospectively, it's a horde shooter with a small, small bit of exploration between waves. It's nothing too special outside of the art direction and atmosphere, but for the time it did a pretty good job at giving a fps tuned for consoles.
>>
It was a good enough game on a new platform that people were interested in. It's like when people were fooled into believing golden sun was a good game.
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>>12587772
There was hype during the long dev cycle, and yes, console gamers were starved and thus hailed a highly mediocre fps (by pc standards) as a masterpiece
>>
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>>12587772
>RTCW came out the same year and it's hell of a lot bett
This? Better than Halo? Lmao.
>>
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>>12588214
If this is the absolute dire state of PC FPS games at the time of Halo CE, it's no wonder Chief raped and gaped the entire genre to the point it had a hard reset. PC devs completely mishandled this. This would feel dated on PS1 let alone next gen consoles and PCs.

This was the game you had to pick as the title to BTFO Halo? Really? Like why? Did you want RTCW to be utterly humiliated? Do you like it when people laugh at dog shit games?
>>
>>12588214
Unironically yes. Roll in Wolfenstein: Enemy Territory and you have the best FPS of the 2000s
>>
>>12588182
enemy ai and vehicle integration on pc by 2001, demonstrate that halo ce hadn't just been matched but was 'highly' mediocre.
>>
>>12588214
>>12588215
>"PC FPS games"
>shows footage from the console-exclusive level
>>
>>12588176
>this was the first "free look" fps developed with specifically consoles in mind
What in the fuck do you even mean by that?
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>>12588235
So this is what they developed after 2 years of being able to copy halo ce and it's just complete PC groid dog shit?

Amazing! No wonder Halo took over the industry after it came out, this is what was considered great on PC.
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>>12587772
>slow, floaty gameplay
>aim assist
>huge hitbox
>huge crosshair
>automated health regeneration
>checkpoints
Definitely a game made especially for >>12587905

People forget that Medal of honor Frontline came out only 6 months after CE and delivered a cinematic experience out of this world. Even better than Allied Assault, released for PC a few months before.
The d-day mission in Frontline is mindblowing. Graphics, action, sound effects, ost, the chaos. A legit true nex-gen experience.
>>
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>>12588214
>>12588215
>playing the shitty console port in 2026
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>>12588221
What? There were vehicles in Shadow warrior as far back as 1997, and that's just off the top of my head. The ai in Halo isn't anything special either, what are you on about?
>>
>>12588236
As in, fps where the camera was not bound to left and right but had eight directional movement. A lot of console games that fell into the former ported over relatively well, but the latter had trouble as they usually didn't feel right on sticks (and still don't). The Bungie devs get into all the ways they made if feel good on a console, and ironically, it becomes a relatively easy shooter on pc for those exact reasons which is why the pc fps players were always sort of snobbish towards it.
>>
>>12587772
Halo is still one of the most tightly designed single-player FPS games. It changed everything; other games were only minor successes, even though they sparked vibrant mod communities and spawned studios that went on to dominate the industry. The RTCW developers ended up working on COD, for example, but Halo was and still is the blueprint.
>>
>>12588271
MOH had worse level design and a weaker gameplay loop. Yes, Halo's success is largely due to the consoles, but there was nothing like Halo back then.
>>
>>12588286
show me large open battlefields with numerous dynamic vehicles.
>>
>>12588283
>Brooo the level design and bird shit AI is totally better on pcs even though it's the exact same bro pleaseee approve of me bro pleaseee
>>
>>12588323
Your webms are from levels added to the shitty console port.
>>
>>12588271
unplayable etch a sketch controls. plays significantly worse than the psx games with twin analog buried deep in the menus. potentially good game but the terrible analog integration completely ruins it.
>>
>>12588329
also anything really impressive in it was probably scripted. doubt it had any scenes where german planes were dynamically strafing you.
>>
>>12588318
Ok. Codename Eagle, released in 1999.
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>>12588350
>game nobody gives a shit about
ok what i expected.
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>>12588350
Wait, I can dab on him even more. Hunter for the Amiga, released in '91 lmao
>>
>>12588356
>game nobody gives a shit about and is terrible
>>
>>12588353
I accept your admission of defeat.
>>
>>12588359
>shitty pc game that doesn't do anything as well as halo and no one remembers
>halo is highly mediocre
no fuck you.
>>
>>12588350
I remember this one but I dont think you could enter and exit vehicles
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>>12588327
Go on, the floor is yours. Demonstrate.
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File: RTCW.webm (3.13 MB, 640x480)
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>>12588465
One of the best games where you play as the bad guys. Enjoy this VGA to composite quality.
>>
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>>12588353
While it was a financial and critical failure, Codename Eagle was a technically impressive title that absolutely deserved a sequel.
By then the developer had been acquired however and were under a new publisher so they needed to make it a new IP instead
>>
>>12587772
I always viewed Halo as the inventor of the regenerating shield and/or health. This shit is still used to this day because it makes sense from an online play standpoint. So if you're shooting at each other and I manage to escape with a sliver of hp, then I'm fucked; next time I run into you I'm dead. But if I have regeneration, I still have a fighting chance; I can live to fight another day.
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>>12587905
It's okay when Nintendo does it.
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>>12588214
>PC tards really think slowly waltzing around corridors shooting paper mache soldiers that just stand in there in place is the peak of FPS
God, Halo CE just wipes the fuck floor with this dogshit. Huge fucking soulful open-ended levels, a satisfying arsensal of weapons that all have their own niche and playstyle, incredibly smart and satisfying AI that actually work together, swarm, and flank you, ground and air vehicles that add another dimension to the gameplay.

Halo CE really was on another level and it was so far ahead of PC shooters that it effectively killed that entire genre.
>>
>>12588271
MoH Frontline is genuinely fucking trash. I beat it on Hard and it is such a stupid, janky, poorly designed piece of shit with cheating AI that instantly knows where you are the second you peek out of cover, broken hitboxes, enemies that can shoot you even if only one pixel of their shoe is showing, enemies that just resurrect after dying, enemies that poof out of thin air, and incredibly fucking boring level designs.

Halo CE on Legendary literally feels like two generations ahead of bullshit like MoHF
>>
>>12589563
Halo gets boring way before it's over. RTCW has many frustrating moments, but it's never boring like Halo gets.
>>
>4 player splitscreen
>works with system link up to four consoles
>that means 16 player games with only four TVs and four copies of the game

gee I wonder
>>
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>>12587772
some games do nothing new, but instead repackage ideas that work and appeal greatly to people who don't normally play games.
sure if you were a pc gamer or a more hardcore console player, halo was an entry level fps for kids, but for them it was a 10/10 roblox/minecraft/botw experience because they haven't seen shit in gaming yet.
>>
>>12588214
>>12588215
This looks completely fine. I don't get what your complaints are. What exactly is bad about any of this?
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>>12589617
How is any of it better than Halo?
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>>12587772
RTCW and AVP2 are specific examples I think of when I remember how shitty PC games were doing when Halo came out. iD fans were coping hard when RTCW released with some stupid vampire wizard as the main boss, and then they completely cracked when Doom 3 showed them there was no going back to the Quake 1 days. The marine campaign in AVP2 looks and plays like embarrassing shit next to Halo lol. It's a shame Command & Conquer: Renegade didn't catch on though.
>>
Why is it so hard for mustards to admit this game is a genuine masterpiece? There wasn't a single game on PC with groundbreaking AI like this when it was released. Nothing was even remotely close there.
>>
Halo is the only non racing game where the vehicles are actually fun to drive.
>>
>>12589620
TRVKE
>>
File: EdmEiBiVAAIhtDv.jpg (494 KB, 757x880)
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>>12588214
I enjoy RTCW but yeah... these niggas retarded. Halo is a way better game. Halo was a 9 and this shit was like a 6.
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>>12589620
AvP2 is based and you should have been strangled in the crib.
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>>12587905
I think it's more console babies' first online multiplayer fps
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>>12590840
Zesty
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>>12590845
AVP1 is excellent. AVP2 is pure ass.
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>>12589610
I call bullshit on this. Arguably the closest thing to Halo on PC were the Tribes games, but those were multiplayer only. When Halo came out in 2001, PC shooters didn’t have anything truly comparable.
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>>12589731
I genuinely think it might kill them to admit a console game did something first or better.
>>
>>12591948
There were a shitload of pc fpses with campaigns, and halo came out at the end of the arena fps boom while lacking bots and basic multiplayer features pc players were accustomed to.
Hell, unreal 1 did the whole "crash on a planet and explore intro" for the solo campaign (with co-op), and had full 15 bot multiplayer....in 98.

You'd have to think really hard to find something halo did first.
I still think the idea that Halo took ideas that worked, repackaged them for a casual market fits really well.
>>
>>12592362
Yes, 90s era PC FPS games had 'campaigns' but they were very simplistic for the most part. I just don’t buy your claim that it was old hat when PC FPS had only just made the jump to 3D polygonal environments in the late 90s.
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>>12588318
Hero you go.
>B-but it came out after halo!
Few mounth, doesn't count/
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>>12592450
Wait, it was actually released before halo. Then it counts, even if it's just few mounth!
>>
>>12589617
he isnt standing around and shooting one guy for 20 hours like in halo so its le bad



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