[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: mh.jpg (3.85 MB, 4088x3071)
3.85 MB JPG
going through this, PS2 version
playing it primarily to research the environment for 3D work and rip the textures, and soak in the atmosphere along the way, which it has an abundance of
I'll post some general thoughts in a sec
>>
File: download (2).png (1.89 MB, 1029x1141)
1.89 MB PNG
pros so far:
>strong atmosphere
>great sound design
>NPCs have lots of amusing dialogue and reactions
>enemy AI has seemingly no leash limit, they can travel surprisingly far

cons so far:
>can be a bit repetitive. bait out enemy, wait for them to walk away, kill, repeat
>first-person view is nowhere near helpful enough to warrant taking up the entire right stick. the odd control scheme and control issues likely stem from this decision
>controls aren't necessarily bad, just a bit clumsy. backing into and out of shadows can be an ordeal sometimes, and being chased through interior environments is too chaotic with the stiff camera
>hugging walls or props can be finnicky, not always clear how he'll travel across it and won't always play ball
>inconsistent enemy reactions to noise. I threw a brick right in front of an NPC multiple times [reloaded save to make sure] and he did not care at all. also threw a brick against the trailer of the guy near the nailgun taking a shit, made a giant bang but he just stayed seated
>bodies seem to disappear after a certain amount of time. maybe this is on me for taking too long, but either way it's lame, harms depth and immersion
>healing system could be better. having to run back to it when you need it doesn't feel great. would be better if they were a reward for thorough exploration [which they sort of are already], that you can use whenever needed
>>
File: download.png (1.71 MB, 1323x1007)
1.71 MB PNG
>>12588331
ideas for improvement, just shooting the shit here:
>being able to yell to bait enemies instead of hitting walls or kicking things. I've tried hitting a wall and ended up attacking out of cover a few times, and sometimes objects are close enough to a wall that it can be hard to kick, making you hug the wall instead. maybe they wanted to keep Cash as a silent protagonist? maybe it would kill the prey vs predator dynamic and make the enemies seem less interesting?
>more verticality, and add jumping and climbing up ledges etc. would make the level design more varied and make chases a lot more interesting if you're jumping across platforms and playing with height more in general
>it probably should have been first-person. I can't think of anything mechanically that couldn't be done with FPP, not to mention it would improve the gun combat a lot and remedy a lot of the control issues
>ability to crouch. Cash just stands like an idiot sometimes
>add ability to hide bodies in things like dumpsters. slowly walking to hide them in the shadow gets old, plus stops the player having to pick them up and drop them again to make sure their legs aren't sticking out of the shadow which might get them spotted
in terms of the first-person thing, this concept art features it, so I guess it was considered. not sure what ultimately lead them to the 3rd person approach, maybe the executions? who knows
that's all for now, feel free to call me a retard etc
>>
>>12588354
>being able to yell to bait enemies
I mention this every time Manhunt gets brought up: You're should to be using the SOCOM headset! Not only can you yell into the mic, but the Director's coaxing is played right into your earpiece (like you see Cash insert at the very beginning) instead of your speakers. R* dropped the ball by not packing in a themed headset, so now this is pretty much a secret to 99% of PS2 owners.
>>
File: download (1).png (858 KB, 702x996)
858 KB PNG
>>12588393
oh yeah, forgot about that. sounds cool in theory, but they should've probably known that most people wouldn't use it, and have the foresight to know it wouldn't age well tech-wise
if I was them I'd ask myself how many people are going to be using a gaming peripheral 20+ years from now
>>
>>12588408
I don't disagree, but I doubt they thought anyone would still be playing Manhunt at all 20 yrs later.
>>
fuck sake. once I get in the crane it stops responding to inputs, can't do shit. not sure how to progress
>>
it's surprising how low res ps2 textures were when you examine them closely, the average environment texture really is that different from the psx, when you remove model distortion and filtering.
>>
>>12588489
*really isn't that different
>>
File: rip.png (429 KB, 768x384)
429 KB PNG
>>12588489
they're a bit bigger than PS1 textures, nothing major though. a lot of 128x128 and even some 256x256 textures for environments, which is the same size as a part of Cash's textures. pic related is some random textures I just threw together
the general layout and techniques are similar to the PS1 for sure though, lots of painting by hand, some photo sourcing. nothing crazy like normal, displacement and roughness maps etc, just clean diffuse
texture filtering must have been a godsend for 3D artists at the time. uneven texel density on surfaces is such a pain in the ass, much easier to hide when it's blurred together
>>
File: 235423523531133.png (307 KB, 720x480)
307 KB PNG
>>12588489
Rstar games are hideous on ps2. The Warriors is so ugly, i can't tell if someone is posting the psp or ps2 version kek
>>
File: 456456456.png (45 KB, 1188x602)
45 KB PNG
>>12588485
says it was a fixed known issue on wiki.pcsx2.net, but the github says it's still bugged. fuck
>>
>>12588309
I played the xbox version, I couldn't gest used to its control and fixed camera.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.