[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]


It expects absolute precision from you but has slippery physics and requires momentum for jumps while simultaneously throwing enemies and obstacles at you that you must know beforehand or you won't have enough time to react, especially since it takes a while to decelerate

Not to mention the game only gives you 5 lives on game over or even loading game, and you can only save every few levels, checkpoints are sparse and often require being in a specific position or you miss the checkpoint, loading from checkpoint only starts you as mini Mario, and you don't even get big Mario after getting hit with a power-up like in SMB3, you go immediately to useless mini Mario.

It's not like it's so impossibly hard that you could never beat it if you really try, but something about it induces stress and frustration unlike any other game I can think of.
>>
>>12588879
Same, I just started it recently and literally spent 3 hours last night on Lemmy's Castle, and it would have been way longer if I didn't figure out you could resave at previous Ghost Houses

I think part of it is that holding down run constantly with one part of your while using another part of your thumb to do accurate analog jump timings is incredibly awkward. Also between acceleration and deceleration and two different walk/run speeds, it just makes it really hard to do precise jumps unless you just know the entire physics like second nature after many dozens if not hundreds of hours of play
>>
>>12588879
My issue isn't with the physics, it's with how if you just play the game straight through without autistically secret hunting you only get to experience like 30% of it.
>>
The only level I remember being particularly difficult in SMW was Tubular, everything else I was able to beat without too much stress, even as an elementary school kid.
Honestly, Mario games from the Wii onward tend to have higher difficulty ceilings than SMB, SMB2USA, SMB3, SMW, SML, SML2, and SM64 (I never 100%ed Sunshine), like some of the extra levels in Wonder, especially the final one, were MANY times harder than anything in those games. While the doing simple clears is probably about the same difficulty, or maybe even a little easier, than retro Mario games, the bonus content tends to be much harder.
>>
Copy pasted thread from /v/
>>
>>12588879
We were beating this game as 10 year olds
>>
>>12588879
>Using saves
>Using powerups/yoshi
You didn't beat the game.
>>
>>12588996
In-game saves or save states?

Obviously to the latter, nothing wrong with the former though
>>
sage
>>
>>12588879
I'm glad to see others finally calling out the terrible physics in this game. SNES seemed to have a lot of trouble with physics, must be that dog slow CPU.
>>
>>12588879
This thread was posted on /v/ and is intentional bait.
>>
File: Mega_Man_X_Coverart.png (170 KB, 378x263)
170 KB PNG
>>12589074
This game has the best physics of any Mega Man and it's a SNES game, what is your rebuttal?
>>
>>12588935
Nonsense, they have better controls, unlimited lives, save after every level, and you can get hit multiple times unlike SMW where even a powerup sends you straight to mini Mario after a hit
>>
>>12588879
I beat this game without losing a life when I was 10.
>>
>>12589214
Maybe using blue yoshi and warp zones after 1000 hours, autismo
>>
>>12588879
>but has slippery physics

No it doesn't. This is the best and easiest controlling game in the series. You just really suck.
>>
>>12588996
>he didnt unlock soda lake
LOL
>>
File: HIWW6twXYAAVPJh.jpg (831 KB, 2048x1513)
831 KB JPG
Reposting from an old thread because it's relevant:
I finally made my gf, a gen Z who grew up on ps1 and ps2, play Super Mario World, I chose World because I deem it the easier of the retro Mario games to get into.
Well, she was completely crushed by it and got super frustrated. She was able to barely make it through Yoshi's Island 2 but starting from YI3 she wasn't able to beat ANY level, I also keep reminding her to use the run button to jump longer but I don't know, she can't grasp it.
I keep beating levels (we were playing 2 player mode) and by the time she tried Donut Plains 3 she gave up.
I then gave her my 3ds and she played New SMB2 and had a much easier time with it, started beating levels and got to the first castle all on her own.
She's also not bad at video games but admittedly her expertise is puzzle games like Puyo Puyo, Dr Mario and Tetris.
She also plays some survival horror games and FPSs, but I guess 2D action/platformer just isn't on her system.
Still, it made me realize how SMW is only "easy" for those of us who played lots of Mario and platformers in general.
The New series really was made with less skilled/experienced players in mind
>>
>>12589275
Uhh, OK. Go to Donut Secret 2 and tell me this game isn't slippery, go on, I'm waiting.
>>
>>12589393
Mario is just hard as fuck due to slippery physics. I had no issue with DKC or 100%ing the Crash trilogy
>>
>>12589393
I feel like people who didn't grow up on old games have trouble with them. It's a skill best acquired during childhood, like language.
>>
>>12589202
>even a powerup sends you straight to mini Mario after a hit
Have you actually played the game? While yes, you get sent back to regular Mario, most of the time you will have a reserve powerup, which means that a lot of the time, you will be able to immediately power back up to at least Super, if not Cape or Fire.
>>
>>12589536
not so fast...
Firstly, you have to have the powerup in reserve.
Secondly, it oftentimes gets stuck inside terrain as it instantly falls down without your input when you get hit.
Thirdly, a lot of times frantically rushing to that dropping powerup causes you to be even worse off as you get damage and now you have to go back to checkpoint instead of just being mini Mario.
>>
>>12589458
Not really true, I didn't play almost a single 2D game (aside from like Pokemon and the occasional handheld game, although I do think I beat SMB1 Deluxe on GBC) until Sonic's Ultimate Genesis collection on PS3 when I was a teenager, and I still picked them up very quickly, and have beat tons of old-school platformers, action games, shmups, etc. I was also terrible at videogames as a kid, but now I regularly go for 1CCs and beat games on max difficulty.

Mario was and still is hard as fuck though, he's just so hard to control.
>>
i dont think i beat this as a kid but i think i got really far
>>
>>12589420

Skill issue.
>>
>>12589271
Nope. The game is just easy. Probably didn't have more than 40 hours in it before I was able to no-miss the game. Never did a 96 goals without dying, but I could probably do it with relative ease these days. I could have done a 96 goal without a game over when I was 10, because even then I knew how to farm 1ups, not even counting how many you accrue easily through normal gameplay.
>>
>>12588879
I used to play it as a kid everyday and beat it all the time lmao
You people are a joke
>>
>>12589770
Post clears shitter
>>
>>12588879
Retard.
>>
>>12588879
This is a game designed for children
>>
>>12589790
You can literally just go in and out of the same level over and over farming infinite 1ups.
>>
>>12588879
Problems, zoomer?
>>
File: 1779558594934093.png (782 KB, 1870x1549)
782 KB PNG
>>
>>12589393
>Still, it made me realize how SMW is only "easy" for those of us who played lots of Mario and platformers in general.
I remember when the SNES and SMW came out.
It took me a good week of play before I fully got out of the habit of trying to press A to jump, and doing the smaller spin.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.