[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]


>At the start of World 1-1, the player controls Mario to immediately encounter a slowly approaching Goomba. According to 1UP.com, it is likely that this first enemy will kill a novice player, even though the enemy can easily be avoided by jumping over it. As very little progress is lost, the player learns from defeat and can try again.[2] Past this Goomba comes an arrangement of blocks, a few of which are colored in gold. Bumping one of them from below releases a coin. According to Miyamoto, seeing a coin come out will "make [the player] happy" and want to repeat the action. Doing so for the second gold-colored block makes a Mushroom come out as a surprise power-up. The player has learned from the Goomba that mushroom-shaped beings are bad, so perhaps the player tries to avoid the power-up Mushroom, but the corridor of blocks foils escape. Touching the Mushroom makes Mario grow in size and strength, another positive reinforcement.[1][4]
>Next comes a series of four vertical warp pipe obstacles that must be jumped over. Each has a different height, subtly teaching the player that holding the jump button longer makes a higher jump.[2] When encountering variously-sized pits, the player may discover how to use the button for running, because running allows for bigger jumps across the pits. Furthermore, Miyamoto ensured that some pits in World 1-1 have floors and can be simply jumped out of, instead of killing Mario and forcing a replay of the entire level.[1]
>World 1-1 includes a few secrets that players can discover by replaying, such as a pipe leading to a bonus room and a hidden block containing a 1-up. The pipe also skips much of the level, to expedite the experienced players.[2]
Wow. The game itself teaches you how to play. This is a masterclass in game design.
>>
File: 1774565046574654.jpg (362 KB, 1328x784)
362 KB JPG
>>
>>12589905
god i wanna fuck peach
>>
>>12589893
>Wow. The game itself teaches you how to play. This is a masterclass in game design.

Yes, a game that teaches his mechanics to the player organically as he's playing is considering genius game design these days.

And for a reason. Because modern gaming doesn't do that. Modern gaming is so fucking shit they would pause the game as a first goomba appear and have a giant wall of text explaining that this thing can kill you and you have to press the jump button.
>>
>>12589926
>Holy – what is that thing??
"Careful Mario, that enemy is a Goomba."
>A Goomba?! I thought they all went extinct years ago!
"I guess you thought wrong. Listen – you can defeat it by jumping on it."
>Jumping?! Like what – some sort of a videogame? Don't you have a gun or something?!
"Calm down. Focus on the Goomba, and press the A button at the right time to jump. Since this is your first time, I'll show you a prompt to help with the timing."
>Whatever you say princess.... here goes nothing.....
>>
>>12589947
>Focus, M
>>
>>12589893
>The player has learned from the Goomba that mushroom-shaped beings are bad
>Touching the Mushroom makes Mario grow in size and strength, another positive reinforcement.
Great now I'm all confused. Do I kill the mushrooms or touch the mushrooms? Why can I only eat the poisonous looking mushrooms?
>>
>>12589947
Great job, M! Now try this. Jump on an enemy, and you'll get a stack of Relentless. Get three stacks of Relentless and your next Fireball will be empowered with an extra 20% damage. Got all that?
>Whoa. Cool. Anything more?
Well... those points you've been collecting? Use them to unlock more skills. Trust me, you're going to need them for Bowser.
>Hey! Are you calling me unskilled? I'm risking my butt in here!
You can get even better. Take it as a compliment. Peach out.
>>
>>12589905
Why she got that BBL?
>>
>>12589893
>press left
>press jump
Things used to be so simple, why did modern gaming have to get so complicated and confusing
>hold rb, tilt left and r3
>>
>>12589947
And then the player dies anyway and the reviewer still takes more time to solve it than a pidgeon.
>>
If you jumped over the Goomba you didn’t beat the game.
>>
File: to jump.png (220 KB, 750x1110)
220 KB PNG
>>12590594
>>
>>12589926
To be fair, Japanese games typically overtutorialize in very fourth wall breaking ways. I never had an issue with it though, teach the basics outright, but have the player learn more advanced shit organically as playing.
>>
>>12590830
Players are bad at advanced stuff. It's the 1% odd autists going beyond minimum.
>>
>>12589893
and what the fuck is the strategy for the 8-3 hammer bros when you start the stage as small mario?

It is literally bullshit RNG, a fucking coin flip to get past the first couple, then if you get lucky get the mushroom there.

second pair of hammer bros, another coin flip, and this time getting the powerup is just forget about it.

then two more hammer, ok you can kill the first one with the shell, but the second one does not spawn in time and the shell does not hit him,
another coin-flip

and then the last 2 hammer bros... UGH

fuck this stupid ass game
they literally just made random enemies that behave erratically to purposefully mess with you and tease you
>>
>>12590594
Then the King of Town is the absolute winner.
>"Ohhh... my life is a joke."
>>
File: cabrisun.png (124 KB, 750x780)
124 KB PNG
>>12590595
>PREDSS A TO JOMP
>GAME OBER
>>
>>12590595
least conceited kotaku journalist
>>
File: 1666584992109016.webm (984 KB, 240x224)
984 KB
984 KB WEBM
>>12590935
>>
>>12590935
That's why I dropped the game even with save states

I don't play random shit
>>
>>12591220
why did you just stand there and not go and kill the guy?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.