[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vr/ - Retro Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]


File: I'M FREE.jpg (36 KB, 512x288)
36 KB JPG
DOOM THREAD / RETRO FPS THREAD - Last thread: >>12584118

Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etc
Gameplay, WADs/Maps/Mods, Source Ports
All other 90s FPS welcome
~ Let's post like gentlemen ~

FAQ/GENERAL GUIDE
https://rentry.org/vrbin

SO YOU WANT TO PLAY SOME FUCKING DOOM
(or Quake, Duke, Marathon, Deus Ex)
https://imgur.com/a/wWS8zXz

Same thing, in video format:
https://youtu.be/ietb4JwaaXA
https://youtu.be/DhOjleMqwdQ
https://youtu.be/CGj4gXyCzg0

== GAMES/RESOURCES ==
DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8
QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhU

PortaDOOM:
https://github.com/Kroc/PortaDOOM/releases
HALF-LIFE (GoldSrc) Anthology:
https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg
4CHAN DOSPACK + Win98 games:
https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqA

Assorted /vr/ shooters, mods, etc:
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q
https://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUA

MIDI COLLECTIONS
https://files.catbox.moe/2hul76.zip
https://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQ
https://archive.org/details/archiveteam-geocities-midi-collection-2009
https://archive.org/details/midiru-archive-2022-02-25.7z

== INFO/LINKS ==
OFFICIAL DOOM WIKI
https://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://doomworld.com/forum/4-wads-mods/
ZDoom: https://forum.zdoom.org/viewforum.php?f=19
/idgames: https://doomworld.com/idgames/

MODDING RESOURCES
https://forum.zdoom.org/viewforum.php?f=37
https://realm667.com/

== /VR/DOOM COMMUNITY ==
THREAD ARCHIVES
https://desuarchive.org/vr/search/text/"doom+thread"/type/op/

OUR WADS/MODS
https://rentry.org/vrdepot

MAKING NEW THREADS PROPERLY
https://pastebin.com/8mDnrsrB

IMAGE/WAD DATABASE
https://vrdoom.booru.org/
https://clovr.xyz/wadsup/

MULTIPLAYER SERVERS
US West: https://clovr.xyz/
CA/US Midwest: https://macgu.fun/
>>
File: homebler.png (138 KB, 512x384)
138 KB PNG
=== CURRENT PROJECTS ===
Doom Eternity Project
Game : Doom 2 | Format : Eternity
Resource wad: https://files.catbox.moe/yxhlgx.zip

=== CURRENT RELEASES ===
SUB MORTEM : A Dead Simple Halloween Project
Game : Doom 2 | MBF21
Release thread : https://www.doomworld.com/forum/topic/157593

=== NEWS ===
[05-22] Map-Center's Quake 30th Anniversary Jam released
https://www.youtube.com/watch?v=a3skj73U4DU

[05-21] Year Zero, MBF21 weapon mod for slaughtermaps
https://r3voke.itch.io/year-zero

[05-20] You Broke Me released
https://www.doomworld.com/forum/topic/158497

[05-19] id Software founders to appear at Quakecon 2026
https://www.doomworld.com/forum/topic/158487

[05-19] Sunken Cathedral released
https://www.doomworld.com/forum/topic/158492

[05-16] Forward To Uranus X released
https://www.doomworld.com/forum/topic/158465

[05-16] Style Mod updated
https://forum.zdoom.org/viewtopic.php?t=81490

[05-15] Raven MIDI Pack II final version released
https://www.doomworld.com/vb/thread/116499

[05-15] Bobby Prince's Doom soundtrack gets inducted into Library Of Congress
https://playday.one/2026/05/14/bobby-princes-doom-soundtrack-inducted-into-library-of-congress

[05-13] PLVTORIVM :: 33 Map Limit-Removing Megawad for PLUTONIA
https://www.doomworld.com/forum/topic/158432

[05-13] Haunter of the Dark released
https://timeofdoom.proboards.com/thread/158

[05-12] Shapefusion 0.8 released; project moved to Codeberg
https://codeberg.org/treellama/shapefusion

[05-11] Quakeulf releases new Quake 2 map, Base Moi
https://quakeulf.suxos.org/3d/maps/basemoi.zip

[05-10] Doom Brutalist Community Project announced
https://www.doomworld.com/forum/topic/158376

[05-07] New patch now out for Malice Refined for Quake
https://www.moddb.com/mods/malice-refined/downloads/patch-2-for-beta-3

=== PREVIOUS ===
https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0

TO SUBMIT NEWS, REPLY TO THIS POST
>>
File: 1656603349342.png (1.58 MB, 1128x1599)
1.58 MB PNG
>>
File: 1552009223071.jpg (41 KB, 435x500)
41 KB JPG
>>12590103
Project notekeeping.

>1. 666 Minutes Of /vr/
BTSX Textures and Limit Removing, 666 minutes to make your map (ergo 11hrs and 6min). Scheduled after Eternity Project.


>2. Eternity Project
CC4Tex.
Number of levels submitted: 2!
Number of other levels in progress: Maybe 4?
Seemingly, we're looking at 6 levels in total, potentially with a hub map for selecting.

Suggested title: "An Eternity of /vr/"
>>
File: Hell_Revealed_25.webm (1.76 MB, 1280x720)
1.76 MB
1.76 MB WEBM
>>12590103
>>> CLASSIC DOOM CHALLENGE <<<

Record a UV-Max demo of Hell Revealed, map 25: "Dead Progressive" by Yonatan Donner AND load it with the Year Zero weapons mod (which require complevel 21)
Reply to this post with a demo & your time.

Wad download and current records:
https://dsdarchive.com/wads/hr?level=Map+25

Year Zero download:
https://r3voke.itch.io/year-zero

Example demo in 4:21
https://files.catbox.moe/lci1us.lmp

Challenge WinRar last thread: 10x10 map 02, UV-Max in 5:10 ! >>12588449

I wanted to try making a challenge with a gameplay mod for a while, but there aren't many such mods designed for demo oriented ports to choose from. This one was released last thread, which seems like a good enough reason to try it. I chose Hell Revealed because it famously has a high monster count, and this mod was designed with that in mind and because HR is kind of a slog to play normally.

Let me know if we should try other gameplay mods, or alternatively, never use one again.
>>
Whats the wad about dementia. and where is the question mark on the keyboard
>>
>~30 years of modding
>still not a SINGLE mod with nudity other than HDoom
What the fuck is wrong with us? Our ancestors were drawing boobs on cave walls inbetween sabretooth hunting yet we can't do it in doom?
>>
>>12590139
The Thing You Can't Defeat.
>>
>>12590140
But anon, the demons are already nude.
>>
>>12590140
There are very old mods which give the demons penises.
>>
Why is Witchaven getting pulled from sale?
>>
>>12590141
That's a good wad. Also I was just thinking, whats the wad about dementia?
>>
>>12590169
I'm certain I've played it at some point but I can't quite recall the name
>>
>>12590140
https://buxomdev.itch.io/slooter
There was this, got abandoned though
>>
>>12590140
Didn't somebody recreate Impse in-engine?
>>
File deleted.
Does the latest version of Liquid Texture Pack (v7.0.1) crash at startup for anyone else?
>Custom hardware shader texture 'LTPCAM' not found in texture 'LWFLAT1'
Googling the error didn't help much. Older v6.8 works fine so I'll just stick to that I guess but maybe someone with more braincells than me has figured out a fix
>>12590140
You cry about boobs but what we truly will never see is a futanari protagonist. Trannies have a melty whenever that fetish is brought up
>>
>>12590140
themes/x-rated
>>
>>12590157
Somebody was selling Witchaven?
Somebody was BUYING Witchaven?
>>
>>12590192
Have you literally missed the existence of Hedon? The author drew his futa orc waifu for years and years before he made the game, and while it's certainly not for me, he made exactly what he wanted to make, and made his very own game, so I respect that.
>>
>>12590192
>spoiler
Look two posts above you.
>>
janny I'm sorry I thought I cropped it enough for a blueboard
>>12590198
>Have you literally missed the existence of Hedon
Uh I knew it existed but I never really bothered checking it out, I'll be sure to do so now
>>12590205
>Status Canceled
Worst timeline imaginable
>>
>>12590192
>Trannies have a melty whenever that fetish is brought up
This is some next level cope for being a homo. The ones who get mad only do so because the 2D/CG trannies look better than them and get to stick xis/xir penis in a woman without having the police called. Otherwise they love the idea.
You only don't see it in Doom mods because animating giant penis sprites takes too much effort for mentally ill compulsive masturbaters to muster. Every two new pixels requires a 30 minute goon session.
>>
>>12590140
Your're HFFM?
>>
>>12590140
Does La Tailor Girl count?
>>
Ladies and Gentlemen of the Thread, it is that time of the week again, to post what you've been working on -- Screenshot Saturday! If you are so inclined, please post pictures of your in-progress maps, textures, sprites and code! And do enjoy this sunny Bank Holiday weekend. Pimm's, all round!
>>
>>12590195
Probably for the memes
It's the most passable game Capstone made
>>
File: pdelta_db47cupcakemap.jpg (972 KB, 2560x1440)
972 KB JPG
The final stretch of Dreamcatcher.
>>
I didn't reply last thread because I was busy but thanks to everyone who replied with female protagonist/mugshot mod suggestions, I didn't even know there were that many, God willing I'll check them out this weekend
>>
>>12590105
Evil Beckons (by /vr/doom alumnus Cheesewheel) released
https://www.doomworld.com/forum/topic/158554-evil-beckons-10-doom-2-maps/
>>
File: woof0020.png (936 KB, 1917x1080)
936 KB PNG
>>12590128
3:39 https://files.catbox.moe/od9xh2.lmp
>>
>>12590139
>>12590169
>>12590171
Vomitoreum.
>>
>>12590128
>demo desyncs
>nugget 5.0.0
Alaux, if you're reading this, you fucked up again
>>
>>12590504
oh it doesn't play back on woof either but both the example demo and my demo >>12590472
play fine on dsda
>>
>>12590504
>>12590520
LMAO
Demo compatibility? What's that?
The modern crowd of source port devs aren't fit to lick cph's or entryway's boots
>>
>>12590547
recorded demos themselves are fine it's something causes nugget/woof to join demo the demo during playback
>>
>>12590552
The demo breaks in the same port that recorded it?

Judging by something I've seen, it's possible that the join command itself is recorded in demos... for some reason. Maybe you have a key bound for it and you pressed it by accident?
>>
>>12590574
no, i tried pressing join key when recording a demo but it plays back fine
>>
File: file.jpg (2.06 MB, 3840x2160)
2.06 MB JPG
>>12590317
Sunlight settings are bit fucked at the moment, but this Quake 2 map is coming together.
>>
File: Animation.gif (101 KB, 420x170)
101 KB GIF
>>12590317
HUD finally got updated to match all the weapons that got changed.
>>
File: welp.png (4 KB, 430x215)
4 KB PNG
>>12590080
So Nugget has true-color mode now, but not-palletized sprites still get palletized. Also it looks like it only affects the world rendering, not the UI.
>>
>>12590653
Nevermind, I'm retarded, it literally says "lighting mode".
>>
>>12590157
Probably was being sold without actually having the rights to it. The publisher that was selling it on Steam always seemed pretty suspicious.
>>
>>12590447
Great mapset I'm probably due a replay of. That era of DBPs felt like banger after banger.
>>
Any good wads that make ample use of gzdoom mapping features (like water, scripting, room-over-room etc)? After finishing 1994TU I'd love to try a 2026 mapset of sorts (or just a bunch of separate maps played one after another)
>>
>>12590687
It's been a blast, not sure which one to go after next. I admit to being a fan of the uncommon color palettes.
>>
>>12590694
I know of a couple which are standouts.
>Warphouse
>Putrefier
These two are basically the biggest but still fun GZ maps I can think of, Warphouse looks like Doom still but Putrefier surprised me by looking like a Quake 2 map with better effetcts.
Outside of that:
>Paradise by Tango, it's where Superchage started
>Extermination Day, it's Brutal Doom's campaign after all
>Spectacle Creep, a GZ-focused remake of Doom 1 (E1 is complete and amazing)
There are probably more, but these are the ones I know of and aren't stinkers like what Bridgeburner makes.

>>12590128
Honored to see the mod get picked up for the demo post. Hopefully other anons appreciate it as well.

>>12590724
Also happy to see you're still playing PD1, anon. I should play more of it myself honestly.
>>
>>12590694
why do you want to play gzslop?
>>
>>12585343
Huh, what do you know, it is real. 2 years old and more about the map itself rather than its author, but...

>>12590332
>There was one back in the 90s which made all weapons rapid fire as fuck.
I guess you mean SUPRWEP8.DEH, it's bundled with Dehacked as an example.
>>
Reposting:
>>12587347
https://www.youtube.com/watch?v=kEOk9xH2W8E
>>
superguns2.wad
eweps.wad
coopbuildlm
iuac
dbzone
dib
home...
>>
>>12590804
kiwibulls really did a number on doomworld
>>
File: pdelta_db47cloud.jpg (1008 KB, 2560x1440)
1008 KB JPG
>>12590797
>Also happy to see you're still playing PD1, anon. I should play more of it myself honestly.
It's still been good so far. Hordes of revenants in open spaces give me trouble but that's expected.
I've messed with the SSG a little bit, too, seeing how it performs with a slightly, barely faster reload speed.
>>
>>12590804
Reminds me I had this old bingo sheet.
>>
File: 1568069090219.jpg (81 KB, 1280x720)
81 KB JPG
>>12590804
>oversized map with a runtime of 60+ minutes
>ridiculous switch hunting
gimme
>>
>>12590891
I'll be honest with you people, when I made my own submission for 2048vr, I did all the exact things from this bingo picture on purpose just to make people upset. I'm still surprised it made it onto the map list.
>>
File: IMG_2858.jpg (19 KB, 516x387)
19 KB JPG
>>12590103
https://www.youtube.com/watch?v=LAdD38wxFms
Anyone have the Father Frags Best demo? Trying to add fiona to my player collection but the only link I can find is from 1999 and rippa
>>
>>12590141
Face The Thing That Should Not Beeeeeee
>>
>>12590916
Because ironic shitposting is still shitposting, it's not a real thing.
>>
>>12590850
context of that situation? sounds like much hilarity ensued
>>
File: Screenshot (3).png (457 KB, 1920x1080)
457 KB PNG
>>12590891
I'll never understand the demand for *less* detail. Doomcute detailing is kino, Sandy style barren maps should stay in 1993 where they belong
No there is no such thing as an "overdetailed" map, only badly detailed ones
>>
>>12590962
I find detailing and texturing tedious, the less I have to do of it the better, so I rather keep my maps minimalist.
I rather spend the time on monster placement and other stuff actually relevant to gameplay, instead of adding bells and whistles.
I resent the feeling of having to add a load of fancy crap else people won't even try to play the map because it doesn't look nice enough in screenshots.
>>
>>12590962
Mostly personal taste though focusing too hard on it can lead to fuckups, like how the map in your screen has a few wonky monster closets that don't always work right.
>>
File: Word cloud.png (385 KB, 1150x1150)
385 KB PNG
>>
Which Stone altskin has more booba?
>>
>>12591049
>enough uzdoom instead play gzdoom
holy based
>>
>>12591049
>play gzdoom
uztrannies btfo
>>
>>12590891
backtracking literally is bad tho
any backtracking should be via looping around, not literally turning around and walking back the way you came
>>
>>12590916
lol which map?
>>
>>12591074
Hmm I always interpreted backtracking to mean revisiting previously cleared areas. You seem to have a much more specific meaning.
>>
>>12591074
you have to do some backtracking to find missing secrets or kills anyway, so your point doesn't make any sense.
>>
>>12591083
anon this is fucking mapping 101, go read some romero design shit, you hit switches or triggers or whatever that change/open routes that loop around to previously visited areas which are now different and let you progress

you don't just hit a dead end, do a 360, and walk back the way you came, that's what backtracking is
>>
File: PAINA1.png (3 KB, 77x57)
3 KB PNG
This colour palette is way too cool to be wasted on this stupid meatball.
What are some wads with cool custom coloured cacos?
>>
>>12591081
I'll let you take a wild guess.
>>
>>12591094
FKER
>>
>>12591102
IIRC this was a /vr/ authored mod that had 20 different variants of every vanilla monster
>>
>>12590105
Crate Beyond released (sequel to Crate Expectations)
https://www.doomworld.com/forum/topic/158563-crate-beyond/
>>
>>12591074
Fuck you, I love E1M7.
>>
>>12590653
Some day, I hope it has truecolor rendering. Optionally that it allows for multiple palettes somehow.
>>
>>12590962
jesus
the fucking sovl
>>
>>12591162
>Optionally that it allows for multiple palettes somehow
After reading about palette swapping in /vr/ consoles some years back, I imagined this as a natural extension to software ports.
A case already exists in the form of the Heretic E2 ending swapping in its own palette, and it seems Boom-derived ports allow for changing COLORMAPs at will. Why not PLAYPAL too? presumably not that simple or it would have been done already
>>
>>12591094
cacoinvasion (it's real, dozens of maps consisting of dozens of donutsteel caco variants)
>>
>>12591169
It probably isn't that simple at all, but it would be SO fucking cool if you could just put an extra palette into a .wad and then a definition file lists which sprites and textures use that second palette.

I know that some games on PSX, GBA, DS, etc, would do things where they'd include a small palette for any given graphic for the colors used.
>>
>>12590986
>I resent the feeling of having to add a load of fancy crap else people won't even try to play the map because it doesn't look nice enough in screenshots.
I get it. Even with pen and paper games where visuals shouldn't matter at all, you still get it where people won't try stuff if it doesn't have good art and that's fucking annoying.

However, those screenshots are pretty much the only way to meaningfully communicate what your wad might have/be about. If you can't manage to make something that looks good in a screenshot, how do I know that the same apparent lack of effort doesn't extend to the gameplay?
>>
>>12590986
Things like that are why I sometimes feel like I could detail and dress up people's maps for them, since I actually like doing that stuff.
>>
File: welp2.png (6 KB, 650x215)
6 KB PNG
>>12591162
By the way I kinda fixed it. Turned out it was woof automatic palette converter that did this.
1 is original, 2 is woof converting the png to Doom palette at runtime, and 3 is Slade doing the "same" conversion from png to Doom palette. Turns out runtime conversion is not that good. The end result is still worse than the original truecolor version, but still miles better.
>>
Are there any mods other than Pvt Stone and La Tailor Girl where effort was put into mugshots? Something like the mugshot changing dynamically based on circumstances, or maybe just a very detailed and well animated one or something like that. Doesn't have to be female
Seems like almost all mods nowadays just forego the mugshot completely, let alone improve it
>>
>>12591247
ISTR the ones in DoomRLA were pretty good. Though they're just edits of the originals of course.
Oh also Samsara. The villains version of Samsara (what was its name? Naraka? Nakara?) had some really good ones. Hitler!
>>
>[05-22] Map-Center's Quake 30th Anniversary Jam released
Anybody tried this yet? Any good?
>>
>>12590861
Maybe the plasma rifle's spread altfire can help, depending on how packed together they are. That thing is borderline OP up close since the projectiles pierce.

Frayed is pretty decent so far. It's a neat Doom 1 wad.
>>
>>12591253
I'm about a third of the way through and it's been pretty fun so far. Thundergoose's map has some really nice scenery.
>>
>>12591324
Plasma rifle's been saving me in most of these fights. The BFG and launcher are devastating but have a nasty reload time. You get a lot of bang for your buck with each plasma rifle magazine.
>>
File: 1779473174894604.jpg (1.3 MB, 3840x2160)
1.3 MB JPG
>>12588548
What mapset is this from? Querying Quaddicted for "industrial" didn't help much.
Reminds me of the Asylum levels in Shadow Man with a bit of The Machine from Amnesia: A Machine for Pigs.
>>
File: etrn25.png (229 KB, 1280x960)
229 KB PNG
>>12590317
>>
Hell Knight being literally just a Baron v0.5 irritates me to no end, couldn't they at the very least create a new sprite for him
>>
>>12591324
I've been meaning to check Phobos Delta-1 Gold for a while. Does it still need Deimos-1 as a dependency, or is it standalone now?
>>
>>12590140
you should go dig through some of the classic wads. there were nude ladies like succubus enemies from what I recall and there was this really shitty wad called porndoom which just replaced the level textures with porn it was fucking stupid. This would have been 2002 or 03 I was going through custom content so good luck finding it lol
>>
File: etrn27.png (260 KB, 1280x960)
260 KB PNG
>>12591369
>>
>>12591401
https://www.doomworld.com/idgames/?id=506
Is this it?
>>
>>12591369
>>12591408
Are those proper slopes or just tiny steps?
Looks like a bit of both, bit hard to tell at that distance
>>
>>12591343
In that map, if you reach the fight outside you win. The hard part is inside the "castle", there's no BFG and you gotta make room to move or else you die.
>>
>>12591416
steps, because if Eternity has slopes then I can't be fucked to figure out how to set them up
>>
>>12591413
yep thats probably it. im not at my pc to verify but I dont remember any other porn dooms. The well done nude ladies were from another wad that I would have no idea how to track down though. Unless im misremembering and they are in there.
>>
>>12591413
Oh my god, I remember this lmao, I found that as a horny 15 year old. I was there looking for Doom stuff, but then I saw that section.
>>
File: pdelta_db47ended.jpg (871 KB, 2560x1440)
871 KB JPG
>>12591396
It's standalone now. I think I was able to load my older Deimos-1 saves through it, too.
>>12591421
It was flipped for me due to the aforementioned mod nerfing the movement speed, and having a hard time with the revenant missiles. Once they were dead, yeah, the outside was a lot easier.
Wonderful DBP, not sure which to play next. Might go with Plutonian Sunrise, Emerald City, or Eldritch Voyage.
>>
>>12591426
Oh, of course. I was getting it confused, it's Odamex that has slopes. (Was a big deal at the time, slopes in a GPL engine.)
>>12591428
Most of it is terrible, but there are a handful of good wads in themes/x-rated.
>>
>>12591427
Might have been Sirens.
https://www.doomworld.com/idgames/?id=10884
>>
>>12591441
My favorite one is the Vulgar mod, I think it was called. See if it's there.
>>
>>12591436
>Plutonian Sunrise

I liked that one.
>>
>>12591447
probably is sounds familiar good work dude.
>>
>>12591456
https://www.doomworld.com/idgames/?id=6559
Is this it?
>>
File: diabolus.png (1.02 MB, 1920x1080)
1.02 MB PNG
I'm not deep into the Doom scene. I've played like Ashes and some Cacoawards winners but that's about it.
I've always like Diabolus Ex as a map and I know the textures and resources were released alongside it. Has anyone ever done anything in the same vein?
>>
File: pdelta_db53tryingitout.jpg (938 KB, 2560x1440)
938 KB JPG
>>12591459
Yeah, I think I'm going to stick with this one for a few. I've already played some of Emerald City awhile ago, and Eldritch Voyage looks like it has a similar 'green' theme going on.
>>
>>12591472
Later levels are a doozy. But you're not playing HDest so it'll probably be fine.
>>
How does it feel to use an invulnerability sphere? Do you feel anything when demons attack? Does it tingle?
>>
>>12591515
Oddball spotted.
>>
>>12591519
It is one of my very favorite HDest guns.
>>
>>12591469
I personally requested for this to be implemented in Woof, and a proof-of-concept was made, but it has been collecting dust for nearly two years now

As far as I can see, Woof's mouse code made it difficult, and that's probably still the case; I might take a look myself

>>12585189
>>12585294
The NUGHUD ammo bar and armor stuff is done: https://github.com/MrAlaux/Nugget-Doom/commit/81f0cd6038c7d8e3385d1cf76f8c4dd57d9b884d
>>
>>12591529
You use the crank or pump variant? Honestly if I were to do it all over again I would have just made the pump variant and left it at that.
Also please tell me you ate some of the piano.
>>
>>12591551
I prefer the crank one, actually.
>Also please tell me you ate some of the piano.

I always eat some of the piano.
>>
>>12591559
The crank one is fun but I feel like I'd make it less punishing to use if you fuck up well turning it, when playing co-op on higher ping I find it to be a real bastard to use. Hence why I turned around and made the pump variant. That reloading mechanic is gonna come back in Combined_Arms at some point.

>the gamestop used pizza
That was mine IRL.
>>
>>12590891
Symmetry should not be allowed, it's hideous.
>>
>>12591564
I've yet to play HD with anyone else, so I might change my mind later if I do. Are you still planning to do the Odd Rifle?
>That was mine IRL.

I know. I happened to be in a stream where you explained it once.
>>
File: chuck-jones-duke-wip-2.jpg (280 KB, 800x700)
280 KB JPG
https://www.youtube.com/watch?v=u3SBTQQ0GJ0
>>
>>12591575
I want the Oddbine to be a thing but unfortunately I have no experience with Mattscript and our project lead for Peppergrinder is kinda burnt out on HD/Doom stuff, so I don't wanna bother the poor guy.
I'm glad people are still using that funny little gun.
>>
File: Spoiler Image (3.6 MB, 766x600)
3.6 MB
3.6 MB WEBM
>>12590653
>>12591242
dunno what you were expecting anon, gzslop shit should stay in gzslop. Nah I'm just fucking around, here's a palletized version and then some: files.catbox.moe/xj6byt.zip
>>
>>12591516
Headache and muscle strain while active. Minor slaps from attacks.
>>
Is it possible to make GZ show arch revives as reversing the kill counter instead of adding another kill, like DSDA does?
>>
>>12591675
Isn't stock Doom behavior to show any extra kills past the original living monsters as above 100%? So revived and Icon spawned ones get added onto the percentage? Sans Meatball shenanigans.
>>
>>12591516
lifelike texture ;_;
>>
>>12591570
I'm fine with symmetry for arenas and stuff. If the entire level is symmetrical in layout, that however feels like it would be difficult to make compelling.
>>
File: truncheon.png (109 KB, 2411x1193)
109 KB PNG
>>12590317
still saturday for 4 more minutes here, been working on this
>>
>>12591467
I'm not sure, but I know that map is one of the big favorites with the HDest crowd, as its design (and aesthetics) are conducive to it. So, someone there may have done some maps of their own with its textures, though they would be unlikely to mesh well with anything but HDest in that case.

You could always try making your own, Ultimate Doom Builder is very easy and intuitive to learn.
>>
>>12591715
Sick.
>>
>>12591576
God, I love Chuck Jones's designs.
>>
I haven't been able to post for months cause I refused to hand over an email. Played through a number of things tho - Ashes Blackwater was another retread through Atlanta - which I did enjoy but it's a retread - I want more new Ashes stuff and I get it was just one guys side project to combine Hard Reset and Afterglow's Atlanta maps into a single interconnected hub. Rubicon Rumble Pack was good. Slowly made my way through QBJ3. Replaying Strange Aeons. Mechdoomer was neat. And I was playing Going Down Turbo.
>>
File: carmack's disciple.png (39 KB, 2400x2000)
39 KB PNG
The Revelation of Carmack
Chapter I

In the beginning appeared a form upon the machines of men,
and its name was Wolfenstein.

And after it came another, higher in it's level
joined the players across the network and brought forth the sequel.
And its name was Doom.

And many followed after in its footsteps,
yet their names were forgotten save for one.
And his name was Duke.

Then came the First,
whose memory endureth forever among gamers.
He defined the nature of Space and strengthened the Network
He brought forth the magic of Voodoo and revealed the glory of three dimensions.
And his name was Quake.

In his footsteps followed another,
But similar like two peas in a pod,
yet again did he raise the Network unto greater heights.
And his name was Quake II.

The power of Voodoo increased and the realms of Space grew ever more.
Then arose others of renown: Unreal, and SiN, and Half-Life.
yet they attained not the purity of the One before them,
for they understood not fully his vision.

And lo, at the appointed hour, he came once more.
And he brought unto the world the NET in its fullness,

Let it be called Quake III: Arena.
>>
File: fte-20260524012320-0.png (1.77 MB, 2560x1440)
1.77 MB PNG
>>12591724
Ah thanks mate here it is all finished up for anyone who may want to use it. I am going to incorporate it into my mod of course but I also want to share it with everyone.

https://mega.nz/file/k3xFWJpa#ZNfQrUTbrpPDo2L7xmtZjnm2wTJLClDzi3liraBONto
>>
Any female player mod for Duke Nukem?
>>
>>12591347
Iirc it's Smells Like Grandma's.
>>
Is there any way to make Blood-like explosive walls in doom? Can I get a linedef to react to explosive damage only?
>>
>>12591928
why mess with perfection you fuckin weirdo
>>
>>12591938
I can't self insert. Duke Nukem's personality is too "unique"
>>
File: 1747450305960474.gif (1.64 MB, 266x262)
1.64 MB GIF
>>12591596
Now that's the gift I didn't know I needed so much this morning. Thanks.
>>
>>12591937
Heh. Shootable switches in Doom are explicitly NOT affected by rockets, or any flying projectiles.
Even the shattering glass in Auger;Zenit is rocket-proof and can only be broken by bullets.
Maybe MBF21+ has some.
Also maybe some voodoo shenanigans is possible with barrels because the explosions move actors away.
>>
>>12591960
Not even in gzdoom?
>>
File: 1769841728525949.png (81 KB, 361x267)
81 KB PNG
>>12590140
I once thought about picking up HDoom since Mike12/HDoomguy has basically abandoned it for other projects. Replacing all the old Zandronum cruft with modern GZDoom/UZDoom ZScript would be the easy part, but I'd still need someone else to handle the actual pixel art. The best I could do would be to replace some of the odd weapons with sprites from Freedom and Blasphemer.
>>
what if doom guy was a girl
>>
>>12591973
>Replacing all the old Zandronum cruft with modern GZDoom/UZDoom ZScript
>doing extra work to lose compatibility for no benefit
But why?
>>
>>12591102
>>12591109
Can someone upload this? I can't find a working link
>>
>>12591936
Yeah that's definitely it, thanks anon. I love it when a map has a unique aesthetic.
>>
>>12590291
There's no nudity in LTG
>>
>six secret sectors next to each other and all accessed in the exact same fashion, if you found one you've found all six
>each one still counts as a separate secret
What compels mappers to do this? Do they get paid for the number of secrets on their map or what
>>
>>12592071
By symmetry, they must all be secrets, or none of them may be. Sorry that's just how it is, I don't make the rules. Blame God. He gave us this sense of aesthetics.
>>
>>12591716
Got any wads that would be in a similar vein then? Not so much in aesthetics but premise and gameplay with lots of exploring and interactible things, lots of doomcute. I've played Auger Zenith before and it kinda scratched the itch I guess?
>>
File: Terraform WGAA 0202.webm (3.91 MB, 640x360)
3.91 MB
3.91 MB WEBM
>>12591928
Alien Armageddon lets you play as Bombshell Shelly.
>>
>>12592089
???
You can just make it so they all count as only one secret
>>
FYI I'm making a mod with a sissy femboy protagonist and you cannot stop me
>>
>>12592140
It's already been done.
>>
>>12592145
Wtf no it hasn't
>>
File: shopmart employee.png (62 KB, 794x704)
62 KB PNG
>>12592175
ERASER
>>
What are the best Half Life 1 standalone fan made campaigns/episodes?
>>
>>12592186
>smoker

no thanks
>>
>>12592096
Alien Armageddon was so good, but after it added rpg elements and started to feel too much like a modern shooter was a mistake. Replacing original monster sprites with inferior ones was stupid also.

2.0 is the best version for me personally. No rpg shit, no high resolution sprites that clash with original styles. Just one high quality episode with fun new weapons, second playable character and new monsters that are not just palette swaps and fit into Duke 3d perfectly. Also the remixed version of DC campaign with those new enemies.
>>
File: Screenshot (6).png (161 KB, 1920x1080)
161 KB PNG
>>12591447
Went ahead and finished it, both the enemies mod and the supplementary mappack
The enemy sprites are surprisingly well done (even if there aren't many of them), I expected much worse, quite surprised I haven't seen them anywhere else.
Map and encounter design is total shit, even for 00s, ugly rectangular rooms and sewers spamming the exact same weak enemies over and over again, reminds me of TNT and that's not a good thing to be reminded of. Gets a bit better at the very end but not by much (also features some "artwork" by Giger, the appeal of which I will never understand)
Weapons are alright but too strong for the enemies you face. The plasma replacement is awesome, it's just vanilla chaingun but shooting vanilla shotgun shots, makes firefights significantly less tedious. The chaingun itself doesn't suck either. No idea why did the rocket launcher get castrated like that though but it's not like you'd ever actually need to use it so whatever
Overall it's very easy, too easy even. You'll be drowning in ammo and medkits and HP goes up to 600, weapons are all overpowered while the enemies are even weaker than in vanilla because for some reason they all constantly infight here, even same species. I haven't ever seen my hp dip to two digit numbers, let alone die
tldr enemy sprites good, maps bad
>>
File: Ice Moon WGAA 2853.webm (3.94 MB, 854x480)
3.94 MB
3.94 MB WEBM
>>12592409
I thought I would similarly hate the RPG elements and was nearly turned off from them when I started the WG megapack. I enjoyed them way, way more than I thought I would - at least for the version of AA bundled with the megapack: When I’d reach a point where I thought my character was getting “too OP,” the encounters I’d run into would even things out - the WG episodes I went through felt shockingly well balanced.
Regarding the new enemy sprites, I’d like them less if they didn’t feel so well done, another thing surprising me about the mod. I first ran into them when I tried AMC Squad.
>>
>>12592412
It has long been my observation that mods especially 90s mods with new sprites or unique textures or whatever always have shit maps, because all the effort went into making the graphics and the maps are an afterthought.
>>
File: Screenshot 2026-05-24.png (32 KB, 1063x93)
32 KB PNG
Whenever I read things like this, for some reason I always get this strange sense of dread. Like sometime somewhere some massive mistake has been made and the full repercussions of it are yet to be understood



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.