DOOM THREAD / RETRO FPS THREAD - Last thread: >>12584118Doom/Quake/Duke/Heretic/Hexen/Unreal/Sam/Half-Life/etcGameplay, WADs/Maps/Mods, Source PortsAll other 90s FPS welcome~ Let's post like gentlemen ~FAQ/GENERAL GUIDEhttps://rentry.org/vrbinSO YOU WANT TO PLAY SOME FUCKING DOOM(or Quake, Duke, Marathon, Deus Ex)https://imgur.com/a/wWS8zXzSame thing, in video format:https://youtu.be/ietb4JwaaXAhttps://youtu.be/DhOjleMqwdQhttps://youtu.be/CGj4gXyCzg0== GAMES/RESOURCES ==DOOM Quickstart (IWADs etc): https://mediafire.com/file/wuniyrhsjjgq4y8QUAKE Trilogy FAQ: https://pastebin.com/Ucb11XhUPortaDOOM:https://github.com/Kroc/PortaDOOM/releasesHALF-LIFE (GoldSrc) Anthology:https://mega.nz/file/GRUCGbAY#RhOiqxnf7UPOiXcJNbRh-prKIEVRhjJaEpAkt34lyZg4CHAN DOSPACK + Win98 games:https://mega.nz/folder/etMkxKwK#947kyMN6Z80f8HS7q2XlqAAssorted /vr/ shooters, mods, etc:https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Qhttps://mega.nz/#F!GtEQTISJ!CCJGyPEEEsZasc1PMXicUAMIDI COLLECTIONShttps://files.catbox.moe/2hul76.ziphttps://mega.nz/file/dWQ3SThI#qYcpa4eGQj6ElyRZgjGqszR59dh4Fq9D3qXYee54kZQhttps://archive.org/details/archiveteam-geocities-midi-collection-2009https://archive.org/details/midiru-archive-2022-02-25.7z== INFO/LINKS ==OFFICIAL DOOM WIKIhttps://doomwiki.org/WHERE TO FIND WADSVanilla/Boom: https://doomworld.com/forum/4-wads-mods/ZDoom: https://forum.zdoom.org/viewforum.php?f=19/idgames: https://doomworld.com/idgames/MODDING RESOURCEShttps://forum.zdoom.org/viewforum.php?f=37https://realm667.com/== /VR/DOOM COMMUNITY ==THREAD ARCHIVEShttps://desuarchive.org/vr/search/text/"doom+thread"/type/op/OUR WADS/MODShttps://rentry.org/vrdepotMAKING NEW THREADS PROPERLYhttps://pastebin.com/8mDnrsrBIMAGE/WAD DATABASEhttps://vrdoom.booru.org/https://clovr.xyz/wadsup/MULTIPLAYER SERVERSUS West: https://clovr.xyz/CA/US Midwest: https://macgu.fun/
=== CURRENT PROJECTS ===Doom Eternity ProjectGame : Doom 2 | Format : EternityResource wad: https://files.catbox.moe/yxhlgx.zip=== CURRENT RELEASES ===SUB MORTEM : A Dead Simple Halloween ProjectGame : Doom 2 | MBF21Release thread : https://www.doomworld.com/forum/topic/157593=== NEWS ===[05-22] Map-Center's Quake 30th Anniversary Jam releasedhttps://www.youtube.com/watch?v=a3skj73U4DU[05-21] Year Zero, MBF21 weapon mod for slaughtermapshttps://r3voke.itch.io/year-zero[05-20] You Broke Me releasedhttps://www.doomworld.com/forum/topic/158497[05-19] id Software founders to appear at Quakecon 2026https://www.doomworld.com/forum/topic/158487[05-19] Sunken Cathedral releasedhttps://www.doomworld.com/forum/topic/158492[05-16] Forward To Uranus X releasedhttps://www.doomworld.com/forum/topic/158465[05-16] Style Mod updatedhttps://forum.zdoom.org/viewtopic.php?t=81490[05-15] Raven MIDI Pack II final version releasedhttps://www.doomworld.com/vb/thread/116499[05-15] Bobby Prince's Doom soundtrack gets inducted into Library Of Congresshttps://playday.one/2026/05/14/bobby-princes-doom-soundtrack-inducted-into-library-of-congress[05-13] PLVTORIVM :: 33 Map Limit-Removing Megawad for PLUTONIAhttps://www.doomworld.com/forum/topic/158432[05-13] Haunter of the Dark releasedhttps://timeofdoom.proboards.com/thread/158[05-12] Shapefusion 0.8 released; project moved to Codeberghttps://codeberg.org/treellama/shapefusion[05-11] Quakeulf releases new Quake 2 map, Base Moihttps://quakeulf.suxos.org/3d/maps/basemoi.zip[05-10] Doom Brutalist Community Project announcedhttps://www.doomworld.com/forum/topic/158376[05-07] New patch now out for Malice Refined for Quakehttps://www.moddb.com/mods/malice-refined/downloads/patch-2-for-beta-3=== PREVIOUS ===https://docs.google.com/document/d/1-vrTgPGmlLwdO5VHHCJMxmRD05E6XlNmqHIN8aykRG0TO SUBMIT NEWS, REPLY TO THIS POST
>>12590103Project notekeeping.>1. 666 Minutes Of /vr/BTSX Textures and Limit Removing, 666 minutes to make your map (ergo 11hrs and 6min). Scheduled after Eternity Project.>2. Eternity ProjectCC4Tex.Number of levels submitted: 2!Number of other levels in progress: Maybe 4?Seemingly, we're looking at 6 levels in total, potentially with a hub map for selecting.Suggested title: "An Eternity of /vr/"
>>12590103>>> CLASSIC DOOM CHALLENGE <<< Record a UV-Max demo of Hell Revealed, map 25: "Dead Progressive" by Yonatan Donner AND load it with the Year Zero weapons mod (which require complevel 21)Reply to this post with a demo & your time.Wad download and current records:https://dsdarchive.com/wads/hr?level=Map+25Year Zero download:https://r3voke.itch.io/year-zeroExample demo in 4:21https://files.catbox.moe/lci1us.lmpChallenge WinRar last thread: 10x10 map 02, UV-Max in 5:10 ! >>12588449I wanted to try making a challenge with a gameplay mod for a while, but there aren't many such mods designed for demo oriented ports to choose from. This one was released last thread, which seems like a good enough reason to try it. I chose Hell Revealed because it famously has a high monster count, and this mod was designed with that in mind and because HR is kind of a slog to play normally.Let me know if we should try other gameplay mods, or alternatively, never use one again.
Whats the wad about dementia. and where is the question mark on the keyboard
>~30 years of modding>still not a SINGLE mod with nudity other than HDoomWhat the fuck is wrong with us? Our ancestors were drawing boobs on cave walls inbetween sabretooth hunting yet we can't do it in doom?
>>12590139The Thing You Can't Defeat.
>>12590140But anon, the demons are already nude.
>>12590140There are very old mods which give the demons penises.
Why is Witchaven getting pulled from sale?
>>12590141That's a good wad. Also I was just thinking, whats the wad about dementia?
>>12590169I'm certain I've played it at some point but I can't quite recall the name
>>12590140https://buxomdev.itch.io/slooterThere was this, got abandoned though
>>12590140Didn't somebody recreate Impse in-engine?
Does the latest version of Liquid Texture Pack (v7.0.1) crash at startup for anyone else?>Custom hardware shader texture 'LTPCAM' not found in texture 'LWFLAT1'Googling the error didn't help much. Older v6.8 works fine so I'll just stick to that I guess but maybe someone with more braincells than me has figured out a fix>>12590140You cry about boobs but what we truly will never see is a futanari protagonist. Trannies have a melty whenever that fetish is brought up
>>12590140themes/x-rated
>>12590157Somebody was selling Witchaven?Somebody was BUYING Witchaven?
>>12590192Have you literally missed the existence of Hedon? The author drew his futa orc waifu for years and years before he made the game, and while it's certainly not for me, he made exactly what he wanted to make, and made his very own game, so I respect that.
>>12590192>spoilerLook two posts above you.
janny I'm sorry I thought I cropped it enough for a blueboard>>12590198>Have you literally missed the existence of HedonUh I knew it existed but I never really bothered checking it out, I'll be sure to do so now>>12590205>Status CanceledWorst timeline imaginable
>>12590192>Trannies have a melty whenever that fetish is brought upThis is some next level cope for being a homo. The ones who get mad only do so because the 2D/CG trannies look better than them and get to stick xis/xir penis in a woman without having the police called. Otherwise they love the idea.You only don't see it in Doom mods because animating giant penis sprites takes too much effort for mentally ill compulsive masturbaters to muster. Every two new pixels requires a 30 minute goon session.
>>12590140Your're HFFM?
>>12590140Does La Tailor Girl count?
Ladies and Gentlemen of the Thread, it is that time of the week again, to post what you've been working on -- Screenshot Saturday! If you are so inclined, please post pictures of your in-progress maps, textures, sprites and code! And do enjoy this sunny Bank Holiday weekend. Pimm's, all round!
>>12590195Probably for the memesIt's the most passable game Capstone made
The final stretch of Dreamcatcher.
I didn't reply last thread because I was busy but thanks to everyone who replied with female protagonist/mugshot mod suggestions, I didn't even know there were that many, God willing I'll check them out this weekend
>>12590105Evil Beckons (by /vr/doom alumnus Cheesewheel) releasedhttps://www.doomworld.com/forum/topic/158554-evil-beckons-10-doom-2-maps/
>>125901283:39 https://files.catbox.moe/od9xh2.lmp
>>12590139>>12590169>>12590171Vomitoreum.
>>12590128>demo desyncs>nugget 5.0.0Alaux, if you're reading this, you fucked up again
>>12590504oh it doesn't play back on woof either but both the example demo and my demo >>12590472 play fine on dsda
>>12590504>>12590520LMAODemo compatibility? What's that?The modern crowd of source port devs aren't fit to lick cph's or entryway's boots
>>12590547recorded demos themselves are fine it's something causes nugget/woof to join demo the demo during playback
>>12590552The demo breaks in the same port that recorded it? Judging by something I've seen, it's possible that the join command itself is recorded in demos... for some reason. Maybe you have a key bound for it and you pressed it by accident?
>>12590574no, i tried pressing join key when recording a demo but it plays back fine
>>12590317Sunlight settings are bit fucked at the moment, but this Quake 2 map is coming together.
>>12590317HUD finally got updated to match all the weapons that got changed.
>>12590080So Nugget has true-color mode now, but not-palletized sprites still get palletized. Also it looks like it only affects the world rendering, not the UI.
>>12590653Nevermind, I'm retarded, it literally says "lighting mode".
>>12590157Probably was being sold without actually having the rights to it. The publisher that was selling it on Steam always seemed pretty suspicious.
>>12590447Great mapset I'm probably due a replay of. That era of DBPs felt like banger after banger.
Any good wads that make ample use of gzdoom mapping features (like water, scripting, room-over-room etc)? After finishing 1994TU I'd love to try a 2026 mapset of sorts (or just a bunch of separate maps played one after another)
>>12590687It's been a blast, not sure which one to go after next. I admit to being a fan of the uncommon color palettes.
>>12590694I know of a couple which are standouts.>Warphouse>PutrefierThese two are basically the biggest but still fun GZ maps I can think of, Warphouse looks like Doom still but Putrefier surprised me by looking like a Quake 2 map with better effetcts.Outside of that:>Paradise by Tango, it's where Superchage started>Extermination Day, it's Brutal Doom's campaign after all>Spectacle Creep, a GZ-focused remake of Doom 1 (E1 is complete and amazing)There are probably more, but these are the ones I know of and aren't stinkers like what Bridgeburner makes.>>12590128Honored to see the mod get picked up for the demo post. Hopefully other anons appreciate it as well.>>12590724Also happy to see you're still playing PD1, anon. I should play more of it myself honestly.
>>12590694why do you want to play gzslop?
>>12585343Huh, what do you know, it is real. 2 years old and more about the map itself rather than its author, but...>>12590332>There was one back in the 90s which made all weapons rapid fire as fuck.I guess you mean SUPRWEP8.DEH, it's bundled with Dehacked as an example.
Reposting:>>12587347https://www.youtube.com/watch?v=kEOk9xH2W8E
superguns2.wadeweps.wadcoopbuildlmiuacdbzonedibhome...
>>12590804kiwibulls really did a number on doomworld
>>12590797>Also happy to see you're still playing PD1, anon. I should play more of it myself honestly.It's still been good so far. Hordes of revenants in open spaces give me trouble but that's expected.I've messed with the SSG a little bit, too, seeing how it performs with a slightly, barely faster reload speed.
>>12590804Reminds me I had this old bingo sheet.
>>12590804>oversized map with a runtime of 60+ minutes>ridiculous switch huntinggimme
>>12590891I'll be honest with you people, when I made my own submission for 2048vr, I did all the exact things from this bingo picture on purpose just to make people upset. I'm still surprised it made it onto the map list.
>>12590103https://www.youtube.com/watch?v=LAdD38wxFmsAnyone have the Father Frags Best demo? Trying to add fiona to my player collection but the only link I can find is from 1999 and rippa
>>12590141Face The Thing That Should Not Beeeeeee
>>12590916Because ironic shitposting is still shitposting, it's not a real thing.
>>12590850context of that situation? sounds like much hilarity ensued
>>12590891I'll never understand the demand for *less* detail. Doomcute detailing is kino, Sandy style barren maps should stay in 1993 where they belongNo there is no such thing as an "overdetailed" map, only badly detailed ones
>>12590962I find detailing and texturing tedious, the less I have to do of it the better, so I rather keep my maps minimalist.I rather spend the time on monster placement and other stuff actually relevant to gameplay, instead of adding bells and whistles.I resent the feeling of having to add a load of fancy crap else people won't even try to play the map because it doesn't look nice enough in screenshots.
>>12590962Mostly personal taste though focusing too hard on it can lead to fuckups, like how the map in your screen has a few wonky monster closets that don't always work right.
Which Stone altskin has more booba?
>>12591049>enough uzdoom instead play gzdoomholy based
>>12591049>play gzdoomuztrannies btfo
>>12590891backtracking literally is bad thoany backtracking should be via looping around, not literally turning around and walking back the way you came
>>12590916lol which map?
>>12591074Hmm I always interpreted backtracking to mean revisiting previously cleared areas. You seem to have a much more specific meaning.
>>12591074you have to do some backtracking to find missing secrets or kills anyway, so your point doesn't make any sense.
>>12591083anon this is fucking mapping 101, go read some romero design shit, you hit switches or triggers or whatever that change/open routes that loop around to previously visited areas which are now different and let you progressyou don't just hit a dead end, do a 360, and walk back the way you came, that's what backtracking is
This colour palette is way too cool to be wasted on this stupid meatball.What are some wads with cool custom coloured cacos?
>>12591081I'll let you take a wild guess.
>>12591094FKER
>>12591102IIRC this was a /vr/ authored mod that had 20 different variants of every vanilla monster
>>12590105Crate Beyond released (sequel to Crate Expectations)https://www.doomworld.com/forum/topic/158563-crate-beyond/
>>12591074Fuck you, I love E1M7.
>>12590653Some day, I hope it has truecolor rendering. Optionally that it allows for multiple palettes somehow.
>>12590962jesusthe fucking sovl
>>12591162>Optionally that it allows for multiple palettes somehowAfter reading about palette swapping in /vr/ consoles some years back, I imagined this as a natural extension to software ports.A case already exists in the form of the Heretic E2 ending swapping in its own palette, and it seems Boom-derived ports allow for changing COLORMAPs at will. Why not PLAYPAL too? presumably not that simple or it would have been done already
>>12591094cacoinvasion (it's real, dozens of maps consisting of dozens of donutsteel caco variants)
>>12591169It probably isn't that simple at all, but it would be SO fucking cool if you could just put an extra palette into a .wad and then a definition file lists which sprites and textures use that second palette.I know that some games on PSX, GBA, DS, etc, would do things where they'd include a small palette for any given graphic for the colors used.
>>12590986>I resent the feeling of having to add a load of fancy crap else people won't even try to play the map because it doesn't look nice enough in screenshots.I get it. Even with pen and paper games where visuals shouldn't matter at all, you still get it where people won't try stuff if it doesn't have good art and that's fucking annoying.However, those screenshots are pretty much the only way to meaningfully communicate what your wad might have/be about. If you can't manage to make something that looks good in a screenshot, how do I know that the same apparent lack of effort doesn't extend to the gameplay?
>>12590986Things like that are why I sometimes feel like I could detail and dress up people's maps for them, since I actually like doing that stuff.
>>12591162By the way I kinda fixed it. Turned out it was woof automatic palette converter that did this. 1 is original, 2 is woof converting the png to Doom palette at runtime, and 3 is Slade doing the "same" conversion from png to Doom palette. Turns out runtime conversion is not that good. The end result is still worse than the original truecolor version, but still miles better.
Are there any mods other than Pvt Stone and La Tailor Girl where effort was put into mugshots? Something like the mugshot changing dynamically based on circumstances, or maybe just a very detailed and well animated one or something like that. Doesn't have to be femaleSeems like almost all mods nowadays just forego the mugshot completely, let alone improve it
>>12591247ISTR the ones in DoomRLA were pretty good. Though they're just edits of the originals of course.Oh also Samsara. The villains version of Samsara (what was its name? Naraka? Nakara?) had some really good ones. Hitler!
>[05-22] Map-Center's Quake 30th Anniversary Jam releasedAnybody tried this yet? Any good?
>>12590861Maybe the plasma rifle's spread altfire can help, depending on how packed together they are. That thing is borderline OP up close since the projectiles pierce.Frayed is pretty decent so far. It's a neat Doom 1 wad.
>>12591253I'm about a third of the way through and it's been pretty fun so far. Thundergoose's map has some really nice scenery.
>>12591324Plasma rifle's been saving me in most of these fights. The BFG and launcher are devastating but have a nasty reload time. You get a lot of bang for your buck with each plasma rifle magazine.
>>12588548 What mapset is this from? Querying Quaddicted for "industrial" didn't help much.Reminds me of the Asylum levels in Shadow Man with a bit of The Machine from Amnesia: A Machine for Pigs.
>>12590317
Hell Knight being literally just a Baron v0.5 irritates me to no end, couldn't they at the very least create a new sprite for him
>>12591324I've been meaning to check Phobos Delta-1 Gold for a while. Does it still need Deimos-1 as a dependency, or is it standalone now?
>>12590140you should go dig through some of the classic wads. there were nude ladies like succubus enemies from what I recall and there was this really shitty wad called porndoom which just replaced the level textures with porn it was fucking stupid. This would have been 2002 or 03 I was going through custom content so good luck finding it lol
>>12591369
>>12591401https://www.doomworld.com/idgames/?id=506Is this it?
>>12591369>>12591408Are those proper slopes or just tiny steps?Looks like a bit of both, bit hard to tell at that distance
>>12591343In that map, if you reach the fight outside you win. The hard part is inside the "castle", there's no BFG and you gotta make room to move or else you die.
>>12591416steps, because if Eternity has slopes then I can't be fucked to figure out how to set them up
>>12591413yep thats probably it. im not at my pc to verify but I dont remember any other porn dooms. The well done nude ladies were from another wad that I would have no idea how to track down though. Unless im misremembering and they are in there.
>>12591413Oh my god, I remember this lmao, I found that as a horny 15 year old. I was there looking for Doom stuff, but then I saw that section.
>>12591396It's standalone now. I think I was able to load my older Deimos-1 saves through it, too.>>12591421It was flipped for me due to the aforementioned mod nerfing the movement speed, and having a hard time with the revenant missiles. Once they were dead, yeah, the outside was a lot easier.Wonderful DBP, not sure which to play next. Might go with Plutonian Sunrise, Emerald City, or Eldritch Voyage.
>>12591426Oh, of course. I was getting it confused, it's Odamex that has slopes. (Was a big deal at the time, slopes in a GPL engine.)>>12591428Most of it is terrible, but there are a handful of good wads in themes/x-rated.
>>12591427Might have been Sirens.https://www.doomworld.com/idgames/?id=10884
>>12591441My favorite one is the Vulgar mod, I think it was called. See if it's there.
>>12591436>Plutonian SunriseI liked that one.
>>12591447probably is sounds familiar good work dude.
>>12591456https://www.doomworld.com/idgames/?id=6559Is this it?
I'm not deep into the Doom scene. I've played like Ashes and some Cacoawards winners but that's about it.I've always like Diabolus Ex as a map and I know the textures and resources were released alongside it. Has anyone ever done anything in the same vein?
>>12591459Yeah, I think I'm going to stick with this one for a few. I've already played some of Emerald City awhile ago, and Eldritch Voyage looks like it has a similar 'green' theme going on.
>>12591472Later levels are a doozy. But you're not playing HDest so it'll probably be fine.
How does it feel to use an invulnerability sphere? Do you feel anything when demons attack? Does it tingle?
>>12591515Oddball spotted.
>>12591519It is one of my very favorite HDest guns.
>>12591469I personally requested for this to be implemented in Woof, and a proof-of-concept was made, but it has been collecting dust for nearly two years nowAs far as I can see, Woof's mouse code made it difficult, and that's probably still the case; I might take a look myself>>12585189>>12585294The NUGHUD ammo bar and armor stuff is done: https://github.com/MrAlaux/Nugget-Doom/commit/81f0cd6038c7d8e3385d1cf76f8c4dd57d9b884d
>>12591529You use the crank or pump variant? Honestly if I were to do it all over again I would have just made the pump variant and left it at that.Also please tell me you ate some of the piano.
>>12591551I prefer the crank one, actually.>Also please tell me you ate some of the piano.I always eat some of the piano.
>>12591559The crank one is fun but I feel like I'd make it less punishing to use if you fuck up well turning it, when playing co-op on higher ping I find it to be a real bastard to use. Hence why I turned around and made the pump variant. That reloading mechanic is gonna come back in Combined_Arms at some point.>the gamestop used pizzaThat was mine IRL.
>>12590891Symmetry should not be allowed, it's hideous.
>>12591564I've yet to play HD with anyone else, so I might change my mind later if I do. Are you still planning to do the Odd Rifle?>That was mine IRL.I know. I happened to be in a stream where you explained it once.
https://www.youtube.com/watch?v=u3SBTQQ0GJ0
>>12591575I want the Oddbine to be a thing but unfortunately I have no experience with Mattscript and our project lead for Peppergrinder is kinda burnt out on HD/Doom stuff, so I don't wanna bother the poor guy.I'm glad people are still using that funny little gun.
>>12590653>>12591242dunno what you were expecting anon, gzslop shit should stay in gzslop. Nah I'm just fucking around, here's a palletized version and then some: files.catbox.moe/xj6byt.zip
>>12591516Headache and muscle strain while active. Minor slaps from attacks.
Is it possible to make GZ show arch revives as reversing the kill counter instead of adding another kill, like DSDA does?
>>12591675Isn't stock Doom behavior to show any extra kills past the original living monsters as above 100%? So revived and Icon spawned ones get added onto the percentage? Sans Meatball shenanigans.
>>12591516lifelike texture ;_;
>>12591570I'm fine with symmetry for arenas and stuff. If the entire level is symmetrical in layout, that however feels like it would be difficult to make compelling.
>>12590317still saturday for 4 more minutes here, been working on this
>>12591467I'm not sure, but I know that map is one of the big favorites with the HDest crowd, as its design (and aesthetics) are conducive to it. So, someone there may have done some maps of their own with its textures, though they would be unlikely to mesh well with anything but HDest in that case.You could always try making your own, Ultimate Doom Builder is very easy and intuitive to learn.
>>12591715Sick.
>>12591576God, I love Chuck Jones's designs.
I haven't been able to post for months cause I refused to hand over an email. Played through a number of things tho - Ashes Blackwater was another retread through Atlanta - which I did enjoy but it's a retread - I want more new Ashes stuff and I get it was just one guys side project to combine Hard Reset and Afterglow's Atlanta maps into a single interconnected hub. Rubicon Rumble Pack was good. Slowly made my way through QBJ3. Replaying Strange Aeons. Mechdoomer was neat. And I was playing Going Down Turbo.
The Revelation of CarmackChapter IIn the beginning appeared a form upon the machines of men,and its name was Wolfenstein.And after it came another, higher in it's leveljoined the players across the network and brought forth the sequel.And its name was Doom.And many followed after in its footsteps,yet their names were forgotten save for one.And his name was Duke.Then came the First,whose memory endureth forever among gamers.He defined the nature of Space and strengthened the NetworkHe brought forth the magic of Voodoo and revealed the glory of three dimensions.And his name was Quake.In his footsteps followed another,But similar like two peas in a pod,yet again did he raise the Network unto greater heights.And his name was Quake II.The power of Voodoo increased and the realms of Space grew ever more.Then arose others of renown: Unreal, and SiN, and Half-Life.yet they attained not the purity of the One before them,for they understood not fully his vision.And lo, at the appointed hour, he came once more.And he brought unto the world the NET in its fullness,Let it be called Quake III: Arena.
>>12591724Ah thanks mate here it is all finished up for anyone who may want to use it. I am going to incorporate it into my mod of course but I also want to share it with everyone.https://mega.nz/file/k3xFWJpa#ZNfQrUTbrpPDo2L7xmtZjnm2wTJLClDzi3liraBONto
Any female player mod for Duke Nukem?
>>12591347Iirc it's Smells Like Grandma's.
Is there any way to make Blood-like explosive walls in doom? Can I get a linedef to react to explosive damage only?
>>12591928why mess with perfection you fuckin weirdo
>>12591938I can't self insert. Duke Nukem's personality is too "unique"
>>12591596Now that's the gift I didn't know I needed so much this morning. Thanks.
>>12591937Heh. Shootable switches in Doom are explicitly NOT affected by rockets, or any flying projectiles.Even the shattering glass in Auger;Zenit is rocket-proof and can only be broken by bullets. Maybe MBF21+ has some.Also maybe some voodoo shenanigans is possible with barrels because the explosions move actors away.
>>12591960Not even in gzdoom?
>>12590140I once thought about picking up HDoom since Mike12/HDoomguy has basically abandoned it for other projects. Replacing all the old Zandronum cruft with modern GZDoom/UZDoom ZScript would be the easy part, but I'd still need someone else to handle the actual pixel art. The best I could do would be to replace some of the odd weapons with sprites from Freedom and Blasphemer.
what if doom guy was a girl
>>12591973>Replacing all the old Zandronum cruft with modern GZDoom/UZDoom ZScript>doing extra work to lose compatibility for no benefitBut why?
>>12591102>>12591109Can someone upload this? I can't find a working link
>>12591936Yeah that's definitely it, thanks anon. I love it when a map has a unique aesthetic.
>>12590291There's no nudity in LTG
>six secret sectors next to each other and all accessed in the exact same fashion, if you found one you've found all six>each one still counts as a separate secretWhat compels mappers to do this? Do they get paid for the number of secrets on their map or what
>>12592071By symmetry, they must all be secrets, or none of them may be. Sorry that's just how it is, I don't make the rules. Blame God. He gave us this sense of aesthetics.
>>12591716Got any wads that would be in a similar vein then? Not so much in aesthetics but premise and gameplay with lots of exploring and interactible things, lots of doomcute. I've played Auger Zenith before and it kinda scratched the itch I guess?
>>12591928Alien Armageddon lets you play as Bombshell Shelly.
>>12592089???You can just make it so they all count as only one secret
FYI I'm making a mod with a sissy femboy protagonist and you cannot stop me
>>12592140It's already been done.
>>12592145Wtf no it hasn't
>>12592175ERASER
What are the best Half Life 1 standalone fan made campaigns/episodes?
>>12592186>smokerno thanks
>>12592096Alien Armageddon was so good, but after it added rpg elements and started to feel too much like a modern shooter was a mistake. Replacing original monster sprites with inferior ones was stupid also.2.0 is the best version for me personally. No rpg shit, no high resolution sprites that clash with original styles. Just one high quality episode with fun new weapons, second playable character and new monsters that are not just palette swaps and fit into Duke 3d perfectly. Also the remixed version of DC campaign with those new enemies.
>>12591447Went ahead and finished it, both the enemies mod and the supplementary mappackThe enemy sprites are surprisingly well done (even if there aren't many of them), I expected much worse, quite surprised I haven't seen them anywhere else. Map and encounter design is total shit, even for 00s, ugly rectangular rooms and sewers spamming the exact same weak enemies over and over again, reminds me of TNT and that's not a good thing to be reminded of. Gets a bit better at the very end but not by much (also features some "artwork" by Giger, the appeal of which I will never understand)Weapons are alright but too strong for the enemies you face. The plasma replacement is awesome, it's just vanilla chaingun but shooting vanilla shotgun shots, makes firefights significantly less tedious. The chaingun itself doesn't suck either. No idea why did the rocket launcher get castrated like that though but it's not like you'd ever actually need to use it so whateverOverall it's very easy, too easy even. You'll be drowning in ammo and medkits and HP goes up to 600, weapons are all overpowered while the enemies are even weaker than in vanilla because for some reason they all constantly infight here, even same species. I haven't ever seen my hp dip to two digit numbers, let alone dietldr enemy sprites good, maps bad
>>12592409I thought I would similarly hate the RPG elements and was nearly turned off from them when I started the WG megapack. I enjoyed them way, way more than I thought I would - at least for the version of AA bundled with the megapack: When I’d reach a point where I thought my character was getting “too OP,” the encounters I’d run into would even things out - the WG episodes I went through felt shockingly well balanced.Regarding the new enemy sprites, I’d like them less if they didn’t feel so well done, another thing surprising me about the mod. I first ran into them when I tried AMC Squad.
>>12592412It has long been my observation that mods especially 90s mods with new sprites or unique textures or whatever always have shit maps, because all the effort went into making the graphics and the maps are an afterthought.
Whenever I read things like this, for some reason I always get this strange sense of dread. Like sometime somewhere some massive mistake has been made and the full repercussions of it are yet to be understood