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DOOM THREAD / RETRO FPS THREAD - Last thread >>4893915

DOOM/II/ULTIMATE/FINAL/64/CHEX/QUAKE/DUKE/ETC
Gameplay, WADs/Maps/Mods, Source Ports
All other retro FPS welcome
~~ Let's post like gentlemen ~~

FAQ/PASTEBIN
http://pastebin.com/hzDnLpct

SO YOU WANT TO PLAY SOME...
Doom: https://desu-usergeneratedcontent.xyz/vr/image/1503/77/1503778360511.png
Doom Downloads:
+ IWADs and more (>3 GB): https://drive.google.com/open?id=0B47V8l2eVZKxRU82S3JkZkdBRXM
+ PortaDOOM: https://spideroak.com/browse/share/Kroc/PortaDOOM/releases/
Quake: https://desu-usergeneratedcontent.xyz/vr/image/1514/09/1514094816594.png
Quake pastebin (2016-06-22): http://pastebin.com/XjBHDRFw
Duke: https://desu-usergeneratedcontent.xyz/vr/image/1403/19/1403195896088.jpg
Marathon: https://desu-usergeneratedcontent.xyz/vr/image/1528/27/1528276019025.png
Thief: https://desu-usergeneratedcontent.xyz/vr/image/1456/09/1456095399293.jpg

Downloads for various /vr/ shooters. (Includes Duke Nukem, Doom, Blood, and Quake.)
https://mega.nz/#F!QXIk1bjB!NHRWGIfjcc77PyGgRlga4Q

Doom RPG series
https://doomrpg.weebly.com/

== INFO/LINKS ==

OFFICIAL DOOM WIKI
http://doomwiki.org/

WHERE TO FIND WADS
Vanilla/Boom: https://www.doomworld.com/forum/4-wads-mods/
ZDoom: http://forum.zdoom.org/viewforum.php?f=19
/idgames: https://www.doomworld.com/idgames/

TUTORIALS/UTILITIES
https://pastebin.com/7vKYWYp0

RESOURCES
https://forum.zdoom.org/viewforum.php?f=37

BUILD ENGINE LAUNCHERS
http://buildgamedosboxlaunchers.weebly.com/

== /VR/DOOM COMMUNITY ==

THREAD ARCHIVES
https://desuarchive.org/vr/search/text/%22doom%20thread%22/type/op/

MAKING NEW THREADS PROPERLY
https://pastebin.com/yzwgaLp7

IMAGE DATABASE
http://vrdoom.booru.org/?page=post&s=list

OUR WADS
http://pastebin.com/5sKRiJzS
http://pastebin.com/aiEgdB3K
>>
where's the news
>>
=== NEWS ===

[07-10] Leonard's vacation in hell(WIP): Brings the weapons from Redneck Rampage in Doom:
https://forum.zdoom.org/viewtopic.php?f=43&t=61240&sid=e56278bdcf25f27e5b882e52a3d9cc70

[07-09] REKKR has finally released
http://manbitesshark.com/

[07-09] Compendium, a GZDoom merger of 54 older wads with Dehacked code replaced with ACS/Decorate
https://forum.zdoom.org/viewtopic.php?f=19&t=61211

[07-09] Assets from id Software's RPGs released
https://www.doomworld.com/forum/topic/101479-sprite-and-textures-from-id-software-rpgs-games-finally-released-by-gec%EF%BB%BF/?tab=comments#comment-1896000
https://drive.google.com/file/d/1E-bDdsXGw1jIBbJj1T0eHD-neb9grs_S/view (PNGs)

[07-08] Quake2XP's last yearly update
https://www.moddb.com/mods/quake-2-xp/downloads/quake2xp-1268-final-release

[07-08] Diabolus Ex released, a Deus Ex-inspired map
https://www.doomworld.com/forum/topic/101473-gzdoom-diabolus-ex-v10/

[07-07] Nominations are open for the 1st Quake Awards
http://www.quakeawards.com/2018/07/06/nominations-open/

[07-07] Another Quake 1 SP release: SM185 1024*3
http://www.celephais.net/board/view_thread.php?id=61600

[07-05] Andrew Hulshult now working on QC music
https://twitter.com/andrewhulshult/status/1014623560806133760?s=21

[07-04] System Shock ReWired, a new fan-made campaign for SS1
https://www.youtube.com/watch?v=A7PaRtF3R1Y [Embed]

[07-04] Quake Compiler Tools to recieve Q2 support, Q2UMP brainstorming
http://www.celephais.net/board/view_thread.php?id=61599

[07-03] HUMP Mini mapping project announced
https://www.doomworld.com/forum/topic/101302-hump-mini-community-project-no-more-slot-limits/

[07-03] SM184 Mayan Jam for Quake 1 SP released
http://www.celephais.net/board/view_thread.php?id=61598

[06-30] Colourful Hell updated to 0.94
https://forum.zdoom.org/viewtopic.php?f=43&t=47980&p=1061475#p1061475

=== PREVIOUS ===

http://pastebin.com/PZDkqABT

=== PROTIP ===

To submit news, please reply to this post.
>>
>>4897594
oh there we go
>>
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Maestro a cute!
>>
we were just over 500 posts, this was quite early new thread
>>
Any gameplay mods to play with Diabolux Ex?
>>
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>>4897495
>much more exciting enemy encounters
>FAR more interesting to look at, with new textures and new skies
>levels are much more varied, while there's a bunch of levels in ML which look and feel extremely similar
>music also isn't the same Doom 2 tracks again
>challenging without feeling extremely trite and boring
I find the Master Levels to be overall substandard, I'd rather play the weak parts of Doom 2 than 90% of the Master Levels.
>>
I wish the regular SS guards in MetaDoom still didn't have that one demon pain sound when they get hit.
>>
>>4897639
Final Doomer's TNT weapons
>>
>>4897591
does anyone have the video of this guy?
>>
>>4897639
Hideous Destructor
>>
Not knocking it or anything, but what's the deal with REKKR? I've been following the thread for a few months now and the first time I heard about it was when it got released and it seemed like everyone knew about it. I'm pretty sure I remember hearing a little talk about GMOTA shortly before it got released.
>>
That's a pretty good sector toilet.
>>
>>4897781
REKKR has been in the works for a few years now, it's particularly impressive because it's a vanilla compatible TC. It also helps that it's a nice looking TC with some pretty neat monster and weapon designs.
>>
Does there exist a standalone wad for Lithium's HUD?
>>
>>4897785
But was the thread given little progress reports on its status that I may have missed or was it just "I'm going to do this" years ago and then a few days ago it's released?
>>
>>4897686
https://www.youtube.com/watch?v=biRGy2pMvIc
>>
>>4897826
He was mostly quiet yeah. He would occasionally post things in the thread every so often but he mainly just focused on his work.
>>
>>4897834
Alright, thanks. Now I feel slightly better about not knowing anything about it until I started playing it.
>>
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>>4897781
it was practically a running gag for a bit by how long it took and how much effort there was/needed.
The creator posted a few info tidbits about some mappers leaving and comparability issues.
Playing it now its easy to see as its fairly ambitious for a Vanilla Doom TC.
>>
>>4897836
Hey man I wouldn't sweat it, just playing REKKR and enjoying it is the important thing. I know the dev will be happy to see more people playing it.
>>
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>>4897837
>some mappers leaving
>yfw only 2 people on this list made more than 1 map for the TC according to the credits
>>
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Wooo dammit boy, I'm playing HACX here in a minute lads.
>>
>>4897886
do you want a medal.
>>
>>4897890
Purple Heart.
>>
>>4897886
dont waste your time
>>
>>4897894
Yeah, it's actually not very good.
It's got a lot of great assets to plunder though.
>>
>>4897834
>He was mostly quiet yeah
and that's how it's done, I hate these faggots that shout to the four winds that they are going to remake doom in unreal engine 5 and not even finish e1m1
>>
Kind of funny that Heretic and Marathon came one year after Doom's release, even in the same month
>>
>>4897847

Mapping's hard.
I had a lot of fun with the sound effects, though. It was a unique challenge, trying to work with a limited stock sound effect library.
There's some sounds I really like, and there's other sounds I really think I could've done better on if I knew more about how to work with things.

Everyone loves the Steelshot Launcher, though, so I'm happy with that.
>>
>>4897640
>Plutonia
>music isn't the same Doom 2 tracks again

wat
>>
>>4897640
You may be thinking of TNT Evilution, which is the best expansion.
>>
>>4897935
no
>>
>>4897920
Plutonia mostly uses Doom 1 tracks, which I think mostly are better than Doom 2's tracks.

>>4897935
TNT Evilution is also way better than Master Levels, by fucking miles.
>>
>>4897936
TNT is really good for like the first two acts, it's only the third where it starts getting bad.
>>
>>4897920
>>4897935

There's an (optional) Plutonia pack.
>>
>>4897640
Plutonia is definitely the best of the original releases hands down. Ultimate Doom is the worst, shitty brain dead fucking game, never even liked it when I was 7.
>>
>>4897951
Do you mean Thy Flesh Consumed? It's not amazing, and the first two maps play you pretty fucking hard, but I like that they slap me around.
>>
>>4897953
>>4897951
>not liking being gagged, slapped and hate fucked right in the anus
episode 4 is great, you fucking heterosexual
>>
Why is Final Doomer's Halderman Device so useless?
>>
>>4897964
it's very support-focused, but the loss of a chainsaw proper doesn't really make up for it. The respective weapon set feels like it was designed for TNT and basically nothing else, as the weapons don't really feel all that useful otherwise.
>>
>>4897978
>The respective weapon set feels like it was designed for TNT and basically nothing else
by george, i think he's got it
>>
>>4897914
>Everyone loves the Steelshot Launcher, though, so I'm happy with that
Tbh it has far better sound design than it deserves performance wise.
>>
>>4897981
snark all you want, but most of the other Final Doomer weapons besides maybe BTSX are versatile or at least feel good in other mapsets. TNT's feels very, VERY selective by comparison.
>>
>>4897950
That's like saying Doom II is better than Doom because there's more/better user levels.
>>
>>4897639
Final Doomer's BTSX weaponset.
>>
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LIRAPS'D OT REDNERRUS
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>>4898006
>>
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>>4897964
>>4897993
>borderline invulnerability on demand
>immunity to hurt floors on demand
>useless
>>
>>4897905
Btw Doom with modern game engines looks like crap.
Why they make everything look so dark and the lights look so bright. It's a mess.
And this without mentioning the inconsistencies of the weapons and enemy models.
>>
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>>4898017
>Should we open it?
>>
I've been in various threads the past couple years seeing sneak peeks of REKKR and I've wanted to play it so badly, came on today to see it's out. I can't believe it.

I'm on e1m3 and already having a blast. the levels are surprisingly big and there is genuine exploration and non-linear design. the graphics and sounds are lovely (especially in chocolate doom) - this thing could be its own 90s shooter.

really impressed so far, genuinely worth the wait
>>
>>4898020
>Btw Doom with modern game engines looks like crap.
Generally because these people trying to do it in the Unreal engine all have zero artistic talent.

Darkness and shadow can be effective visually, but you also have to use it properly.
>>
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>>4898006
Heresiarch is the true brother of D'Sparil and Eidolon. Korax is a filthy traitor serpent who betrayed his master.
>>
>>4898020
It was merely an example, they look bad because it's always the stereotypical guy who asks where to download unreal engine 4, how to program a (an?) fps and for models and textures
>>
Freedoom's artstyle pretty much sucks

>what a dumb super shotty
>enemies have that cheap 90s CGI look to them
>Freedoomguy's "hmfp" sounds bad

its just not comfy
>>
if the REKKR dude manages to put this in steam and gog bundled with gzdoom I'd buy it
>>
>that ending to Golden Souls 2
holy shit it's so perfect
>>
>>4898167
Well, you could ship it with some sourceport or another, one that's free. Fuck, you could run this with the original .exe, right?
>>
>>4898094
The gibbing sound is also disgusting rather than satisfying.
>>
>>4898203
It sounds like someone making wet sounds with their mouth while eating jelly. Less 'disgusting' to me and more fucking hilarious.
>>
>>4898202
I said gzdoom because is gpl compliant
>>
Any good ASMR doom videos?
>>
Does Quake have the best gib sound of any FPS?
>>
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Why isn't there more retro inspired fps games? The only one I can think of is Ion Storm. Other retro-inspired games like Shovel Knight and Bloodstained have come out with great reception, but not first-person shooters.
>>
>>4898249
It makes absolutely no sense and I fucking love every single second of it.

>>4898269
There are some, but the creators usually don't quite get what made the classic FPS games great.
>>
>>4898269
>Why isn't there more retro inspired fps games?

There's a lot, actually.
Most of them just tend to be kind of pants.
>>
>>4897839
I am. Feels good man.
>>
>>4897639
I just went through it with The Trooper.
It was pretty fun, if a bit hard due to the knockback effect the enemies have especially the assholes with the pulse rifles, but it gets a bit trivial when you get the Machiavellian Disciple and just BRRRRT everything at the end to death.
>>
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>>4898278
>kind of pants.
>>
>>4898269
Im going to assume you mean Ion Maiden. Theres plenty of retro fps's out there, its just that very few have ever used retro style graphics, probably because making a sprite based fps nowadays could honestly be more difficult than just using 3d graphics
>>
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>>4898269
Dusk is pretty good. The same publishing company is also putting out Amid Evil, which looks good.
>>
>gzdoom crashes when I try to quicksave but only sometimes

having a decade old computer is suffering
>>
What does the vanilla balance option in final doomer do?
>>
>>4898283

Pants. Dirty trousers. Rubbish.
>>
>>4898305
thats what you get for using gzdoom my dude
>>
>>4898336
No, it's what he gets for having a shit old computer, that's what happens.
>>
>>4898269
It's easier to make a Doom wad than it is to make a whole new game.
>>
>>4898339
You'd have less problems if you used PrBoom+.
>>
OPL3/SB16 > MIDI
prove me wrong
>>
>>4898342
PrBoom+ is very stable, optimized, and great for "vanilla+" kind of play, but mod support isn't comparable.
>>
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>>4898351
oh fuck wrong board
>>
>>4898357
I know, I just meant for regular wads. Unless you always play regular maps with mods, try using PrBoom+ primarily.
>>
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>>4897783
F
>>
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trying to massage these into fitting
>>
>>4898358
Nah, you still get to shoot them up regardless, but now you are a super pissed marine with enough weaponry to turn Tokyo into a Quake level.
>>
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>>4898017
I live.
Again.
>>
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>>4898292
I went into Dusk looking for Quake 1. I left disappointed.

I guess I could try to judge it based on it's own merits but even then I found myself bored or kind of disappointed at how lackluster some of the weaponry feel or how the enemies hit. The sound effects definitely need work.
>>
>>4898439
but that's already a thing, anon
>>
>>4898430
when does this get ported to the snes doom engine
>>
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>>4898017
>>
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>>4898010
>golems and not mummies
>this whole time
>>
pagb666 if you lurk this thread just wanna say I love your videos
>>
>>4898456
Who is this guy and what cartoon is he from?

and yes I know its "supposed" to be caleb but who is he really
>>
>>4898470
internally they're called mummies, in the manual and such they're golems
either is valid, personally i'd say they resemble golems more than mummies given their death animation
>>
>>4898483
I have no idea myself, but come on.
From the style he's clearly from DCAU cartoons, probably Batman TAS
>>
>>4898470
>>4898484
What if they're both?
Golemummies
Golemmies
Mulems
Gommies
>>
>>4898441
>>4898456

speaking of Blood, I decided to get the new release of BloodGDX and using VirusTotal, it tells me is has Malware.
>>
>>4898489
I figured that he's from the old DC cartoons
>>
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>>4898492
>>4898492
its wrong, obviously
>>
>>4898498
can you confirm that?
>>
>>4898504
chew you havisfaction a singlicious satisfact to snack that up?
>>
>>4898538
the new release using VirusTotal said that Cylance & VBA32 detected malware

the older releases(I tried v.771 & v.776) using VirusTotal said that VBA32 detected malware
>>
>>4898246
Legitimately want an answer to this question
>>
>>4898269

it seems that they didn't play those games in the 90's

also, they should develop their games in old hardware
>>
>>4898017
wild guess, did they find it buried under the ruins of a milennia old temple?
>>
>>4898550
Find a video of the super shotgun being used
loop it.
>>
>>4898554
https://www.youtube.com/watch?v=Lbg7jzarrQU
>>
>>4898556
what a beautiful dwango.
>>
>>4898017
>open sarcophagus
>humanity is blacked
>>
>>4898491
>>4898470
>>4898484
I assumed they are golems made of flesh, with a controlled soul trapped inside (which you see fly out when it breaks). The wrapping is there for it to not fall apartas easily, as it is just chunks of flesh sewn together.
And golems instead of zombies,supposedly for additional strength and speed, as well as Nitro ability on some.
>>
>>4898292
Dusk is meh.

Amid Evil is fun. Also interesting is the fact that everything that you think is model, is in fact a normalmapped sprite.
Yes, those weapons and enemies are sprites.

The only problem I have with it is that developers decided to disable anisotropic filtering and mipmapping for some reason, which makes it a shimmering mess when you look into the distance, making fine details and countours of things impossible to recognise, since AE does not have Doom's fake contrast to help with that.
I hope they add it back in.
Antialiasing fixes this, but also smudges everything and blurs it out.
Can anyone tell them on their forums about that? I played pirated leak
>>
Add to link sheet
Basilisk II Quickie:
https://drive.google.com/open?id=0Bxm8qv3ObDeLY1ZkMVYwdUYxZGs
>>
i need to get better at taking Doom screenshots or my cat will stop giving me facelickies
>>
>>4898583
I didn't play it but if it uses deferred rendering, that's the culprit, happens the same with the turok games, it's possible to add it back but it consumes a lot of memory
>>
>>4898292
Dusk is a lot of fun but the mediocre level design holds it back, I'm hoping the 3rd episode final polishes that all out

Ion Maiden is very good, not on the level of Blood but if the rest of the game is as good as the preview it may supplant Douk on my personal ranking, I'd already confidently place it above Shadow Warrior

Amid Evil is also damn good

all three of them are shaping up to be fine shootans and I honestly kind of feel bad for people who are so deep in nostalgia for decade+ old games that they can't see the qualities of newer attempts
>>
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i got lazy with this one
>>
>>4898483
he's from the superman animated series. He is Reverend Howell.
>>
>>4898651
Too bad Ion Maiden does not work properly on my system (that can play most modern games at 60 fps on high settings).
The FPS meter shows 110-140 fps, but the game itself feels choppy and stuttery as if it is running at 15-20 fps instead.

>>4898658
Draw something else, like Evil-eye chan or some level like Alice does i'd like to see a drawing of Heretic E1M1 or other similar map
>>
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>>4898683
not until i practice perspective again
>>
but i will definitely draw ol evil eye chan
>>
>>4898683
yeah the performance issues some people are having are super unfortunate, hopefully they fix that shit up soon because it's honestly kind of a disgrace

anyway, so I finally beat Half-Life for the first time ever, and I'm curious if there's any must play user maps or mods, and how good are the expacks?
>>
>>4898697
1 or 2? It's been a long time since I played the HL1 expacks, but I remember liking Opposing Force. Blue Shift was really short, but not bad. As for mods, I remember really enjoying They Hunger, but the quality falls off sharply after the first episode.

If 2, the two extra episodes are absolutely worth playing. It turns out that there's also an extensive modding community centered around here: https://www.runthinkshootlive.com/
>>
>>4898697

Opfor is better than HL1 when it comes to level design and gameplay by a long shot. HL1 is more nostalgic for me but I'd say opfor has objectively better gameplay.

After playing opfor look into classic mods, there's stuff like they hunger, poke646 etc. Also check out Sven Coop, you can play lots of interesting stuff there without having to manually download and install mods.
>>
>>4898694
Please do!
>>
>>4898492
Most likely a false positive.
>>
>>4898707
I don't get why OpFor is frequently geing praised for having better layouts and puzzles than HL, while BlueShift is typically omitted in that regard.
>>
>>
>>4898697
Blue Shift and Opposing Force are both great.
>>
>>4898017
>Step over threshold
>*Grinding noises starts*
>Revenant emerges out of the fake floor that is the lid
>>
>>4898719
The thumbnail looks like a face with glowing eyes and two pointed teeth
>>
>>4898658
do anthro daisy in your style.
>>
What joystick would you guys recommend to use with Doom? I've got a Windows 98 computer all set up with the game ready to be played. Gotta get that authentic classic experience.
>>
>>4898718

Because blue shift doesn't use the opfor weapons or enemies.
>>
>>4898757
Why the fuck would you eve play Doom with a joystick?

> authentic classic experience.
Then play with a keyboard!
>>
>>4898757
>>4898827

Mouse has always been available in Doom.
>>
>>4898803
That's only relevant in relation to the barnacle gun.
You know, when someone starts praising OpFor's leveldesign, I immediately remember the clusterfuck lab chapter (OpFor's counterpart to Questionable Ethics) with level loads every 3 minutes or so, as well as boxstravaganza with all the black operatives near the final part of the game.
>>
>>4898207
There's one version of it that sounds like someone taking a shit after a night of taco bell, recorded from inside the toilet bowl.
>>
>>4898803
Not to mention that OpFor is by far the ugliest and the most scrappy looking piece of the official HL1-related content.
>>
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Do you think we should make a "So you want play some" for Half-Life?For the 20th anniversary maybe?
>>
>>4898847
So you want to play some Half-Life?

It's like a dollar on every sale Steam has. Or I can upload the disc to Google Drive and share with you guys because I still have a CD of the GOTY edition.
>>
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>>4898847
I seriously hope that WON version is going to be mentioned
>>
>>4898883
I remember this. was the actual game any different from the standard version?
>>
>>4898845
nah.
>>
>>4898906
Yeah, there is a few differences
https://www.youtube.com/watch?v=uKkJPFmDW9Q
>>
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Hey guys how do i make a load order for wads? Im a boomer for wads,pk3 and such
>>
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What is the difference between Doom: Doom 2 (Doom format) and GZDoom: Doom 2 (Doom format)?

>>4898954
You can use ZDL. It will load top to bottom the list of WADs/pk3s you give it.
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>>4899004
cool thanks
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man, I tried Marathon and the Aleph One port feels kinda fucky
I had to change it to software mode and lower the resolution because even if I never played Marathon in an actual Amiga it really feels off

what annoys me the most is how the mouse feels, I disabled mouse acceleration and lowered the sensitivity and it still feels bad
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>>4898883
The old WON version had the best fucking menu interface, I hate that they ditched that for the Steam version.

Those clicks and beeps and boops were satisfying as fuck, as were the text and graphics.
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>>4898939
>not marblack
I'm impressed.

god he's fucking annoying.
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>>4899046
If you played the Marathon 1 on actual 68k Mac - or emulated it in BasiliskII, it would feel even more off due to ~20-25fps and like 400x300 viewport (with the rest of the 640x480 screen having been covered by interface).
It's just a game with a relatively shit mechanics. Well, not shit, it's neither TekWar, Operation Body Count of Fortress of Dr. Radiaki. It's even significantly better than Wrath of Earth. But it's very much NOT on par with Doom from the gameplay standpoint.
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>>4899059
?
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>>4897591
lol
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So far I'm impressed with Brutal Half-Life.
It has problems but I'm liking the fact that it stills maintains the way HL plays for the most part.
Plus the recreations of other FPS first maps is just great.
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>>4899059
>talking shit about marblack
You can't be serious.
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>>4897847
Oh shit! I missed a mapper on that list somehow! AD_79 is supposed to be on there. he contributed most of E3M4. Maaaaan.
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>>4898436
The N64 skull keys look like they're basd off Archviles
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>>4899086
>see gggmanlives do a video on brutal half-life
>shits on it most of the time
>take his word and not bother playing it

not sure if i should try this now or not.
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I think i recall a screenshot for Doom 2 RPG where an AI goes "even if you humans are boring, i'll still help you"
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Boomers will tell you that this music fits Doom

https://youtu.be/0VBT4T0quM4
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>>4899196
he did a video on the new version, it certainly has come a loong way since the earlier releases
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>>4899196
gggmanlives has shit opinions on anything
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I wonder if the biggest challenge in adding enemies in Metadoom isn't the sprites or the gameplay, but moreso giving them specific kill messages, when they kill the player
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>>4899221
I'll agree on this regarding his more recent reviews. Just a pile of shitty one liners and stating what the game is with complaints at the end. Dude is predictable as fuck.
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Alright boys, I have been working on this doom wad for a while, I kept forgetting about it but I finally stopped to finish it, kinda, I think it needs some testing and improvement and I might work on a bit more later.

https://drive.google.com/file/d/1SXoyGw2cLr4_lG8Dm98l2hPbJGmDw3YC/view?usp=sharing

I made with GMOTA in mind, so the levels are very much linear.

I was intending to make this for the Vargskelethor Doom Contest for next year but there is a rule you gotta do something new and I might try to do something based on Cook, Serve, Delicious or just revamp this thing entirely
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>>4899278
That was cute as fuck. Shame you didn't submit it to the contest, I thought it was pretty fun.

Something to note, in map 2 the red door is marked as a regular door, so you don't need the key to open it.
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how big is doomguy's hitbox? standard hud size.
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Who here wants to see a sequel to Doom 3 still?

They can keep it in the Doom universe but name it something different; like DAMNED.
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>>4899332

As flawed as it may be in terms of gameplay, for a Doom title anyway, I really enjoyed it as a horror shooter.

Game had a great horror atmosphere and was genuinely creepy. I think a sequel would be awesome, but we all know it will never happen.
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>>4899348
Pathways into Darkness is quite similar combat-wise. It's a genuinely curious and playable game, that aged surprisingly well. Too bad Mac emulation is pretty much a bitch.
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>>4899332
Only if it's a shock-like.
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>>4899362
Shock didn't really introduce all that much Ultima Underworld didn't already have.
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>>4899370
I'm talking about this shock.
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>>4899359

Similar to Doom 3? How so?
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>>4898094
not disagreeing but pointing out you have a really old version
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>>4899046
Aleph One is generally a pretty crappy source port. They just piled more and more and more onto the old Marathon Infinity source code without much in the way of quality-of-life stuff while occasionally making Graf-dwarfingly-bad decisions like walking back limit-removals.

You can make things a bit nicer by throwing in a FOV script (http://simplici7y.com/items/fov-script), turning off mouse acceleration and reducing mouse sensitivity, but some stuff is just endemic to the port and engine, sadly.

>>4899359
If for some unfortunate reason you have access to a modern Mac, there is an official port of Pathways on the App Store for free. Someone else was working on a rewrite of the game for Windows (and VR!) but the last update I could find was from three years ago, so I assume it's dead as hell.
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New to Doom modding

what does brightmaps.pk3 and lights.pk3 do?
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>>4899484
It has probably the most claustrophobic level-design I've ever seen in shooters. You are inside the webbing of extremely tight winding and intersecting passageways, and you need to evade projectiles thrown at you without, by and large, even looking, where you are even trying to strafe or backpedal. So, you need to constantly have like a vivid mental map of your most immediate surroundings, that you need to constantly reasses, shift as you move, rotate as you rotate, so that it would be possible for you to strafe into an opening insead of a wall once you once again hear a sound of something thrown at you.
It's also advisable to (in the first third of the game) hit the monsters from up close, since bullets do more damage this way in this game (and the second half of the game introduces another reason to take on things head on).
Anyway, what I've described is pretty much the gameplay core of this game. The only game I've seen to employ anything similar is, well, Doom3, although to a noticeably lesser extent and noticeably less inventively.
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>>4899531
brightmaps makes bright actors bright per-pixel insetad if the whole thing

lights adds dynamic lights to actors
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>>4899540
Do I have to apply them manually or does GZDoom apply it automatically.

BTW I am using Doom Launcher
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>I feel like setting up deathmatches against bots in Zandronum with Samsara
>So, how do i select the classes for the bots?
>Also, any good maps anyone would recommend for DM or even CTF?
Reposting this from the previous thread
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>>4899551
There's checkboxes for those in the built-in IWAD selector. Just start the game by itself and make your judgement calls then and there.
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>>4899563
thnx fren
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>>4899536
Also this ties heavily into its level-design. By and large the maps in this game consist of repeating blocks in which you are sort of supposed to figure out, how exactly, using what specific moves, you are supposed to evade or to attack these or these types of monsters. Changing those typical blocks allows the authors of the game to change very radically the way the game plays out not only from level to level but rather from checkpoint to checkpoint. Basically, every stretch between two consecutive savepoints corresponds to some sort of principle concerning the game's core mechanics (although there are gimmicks as well - and those, in turn, are tied to the puzzle-ish RPG-ish side of the game, meaning respectively conversations and artifacts), you are probably meant to get in order to more or less successfully get to the next savepoint alive. In that regard, the game is a very clear progenitor to Halo and, by extention, FarCry and so on. Although I doubt either CryTek or the creators of Doom3 were aware of its existence.
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>>4899513
I wonder whether that port includes the content from either Demo A1 (which is eh) or Demo 2.0 (which is awesome).
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>>4899587
I wanna say it's identical to the retail game without any bonus content, just with an OpenGL renderer and OSX windows.

I asked the developers about a Windows port back when it was released (many moons ago). They weren't opposed to the idea, but they had no experience or knowledge of Windows development and everything would have to go through a bunch of bureaucratic crap with Bungie since the code is still closed and confidential for some reason and etc. etc...
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Basilisk II is probably the best way to play Pathways, even if that means no customization.
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https://www.youtube.com/watch?v=-f2vBW9GMZU
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>>4899209
but it does
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>>4899332
I kind of liked Doom 3, but they're probably not gonna revisit it, and I'm kind of ok with that, the game is kind of nice as a self-contained entry.
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>>4899531
>>4899540
>>4899551
>>4899563
Has anyone figured out how to get them to work in software mode yet. Unironically I dont give a shit about the lights but the brightmaps are bretty important.
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>>4899701
>Download: SORRY NOTHING. Because our team is waiting for...IDK -.-' It's not an April's joke.
ok?
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>>4899716
iM nUtTtY!!
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>>4899246
...what? It's just an obituary.
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>>4899713
GZDoom should probably be able to do it, but it isn't implemented.
Go ask [NO!] about it, I guess.

Otherwise, you could play the game in OpenGL mode and turn on Software style lighting, and then it's up to you if you want dynamic lights or not, IMO, fireballs lighting up dark hallways looks pretty sexy.
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>>4899330

16 units by 56 units.
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thoughts? randomly put this together and kinda want to continue
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Testing drop rates is a pain at times.
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>>4899731
Looks neat.
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>>4899732
at least one in every ten imp glows red, make sure this doesn't happen to YOU
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>>4899741
First off: Ha.
Second thing: Those are heart pickups. Rare as fuck (Hopefully rare. I spawned 200 roaches in this test), but they give you 5 hp per pickup (stacking to 250.)
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>>4899749
why dont you call them spookysprouts? i mean, having glowing things sprouting out of demons is pretty spooky concept overall
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>>4899757
...That'd be a great fan-based nickname for 'em, yes.
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>>4899749
I forgot to tack this on to the first post, but these hearts and the ammo sachels (which replaces the stupid "enemies just drop fifty different ammo types upon death" thing from suab1) are set up so you can turn them off via Cvars (along with things like the footsteps/body thud sounds, automatic reloading and the recoil effects, on top of other things.)
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>>4899247
I thought of putting together a gggmanlives bingo chart. "sonny jim" would be the free space, with others being things like "sheeeeit" or "bled from their assholes" or "inevitably compares the game to Doom" but then i got lazy and ran out of other things to make fun of
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Goddamn this was a room
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I was never a big fan of gggmanlives. ICARUSLIV3S is way better at talking about mods. He goes through them and talks about his experience playing them, giving context to the situations he finds himself in. That style of commentary is more insightful to potential players.
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>>4899808
What mapset and mod?
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>>4899830
Plutonia Revisited Community Project
Project Brutality
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>>4899578

That's pretty interesting. From the screenshots I saw I would not have imagined it to be that complex. Seems that in certain aspects of gameplay it was pretty advanced for its time.
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>>4899845

It is difficult to look at the evil eyes any other way now
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>>4897640
Master Levels is a blast whats with you people
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>>4899845
>>4899849
I always replace the evil illuminati eye with a +FLOATBOB magical symbol like the ones from the demon teleporter pads.
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>>4899845
Demo?
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>>4898017
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>>4899731
Could use more texture variety
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i think c kid is a girl
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This right here, I call it "The Line" because they're lining up, walking to certain death.
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>>4899938
Idea: mod where you controll/secude enemies with a flute and drive them into damaging floors to kill them, like that ancient tale
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>>4899938
awwww.... that's sad... :(
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You're gonna get it
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Something i noticed about BJ is that he has this thing in his shirt
Is it a prisoner number or a war medal he got?
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>>4900014
Likely prisioner number considering how he was captured and that's his prison jumpsuit.
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>>4900019
But he also had this design in SoE and the nocturn missions, which means he wore it before getting caught
This image and that one where he's hiding with his gun, while a guard is walking, make it look like a pocket
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it wont happen, but if metadoom could get another lost soul, i wonder what to choose from
>doom 64 has its own sprites and is more agressive, but is more fragile
>doom 4 has a new gameplay function, which is kamikaze, blue flames and someone made sprites for it
>doom 3 had a much more unique design, but no sprites or noticeable gameplay changes
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>>4900026
>>4900014
he wore a grey shirt, got caught, and got put in a grey jumpsuit
>>
>>
So. On top of health and ammo drops, all monsters will have a small, small chance (10/256, right now I got 9 out of slaughtering 252 Roaches, more or less) to spawn a Stamina upgrade, which raises your max health (and will also be togglable if people don't like enemy drops of any kind.)

I'm only wondering if 10/256 is rare enough or not.
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>>4900119
>I'm only wondering if 10/256 is rare enough or not.
rigorous playtesting on proper maps
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>>4900125
I mean, that'll happen once I get enough monsters and weapons done to make a playthrough feel 'complete-is'.
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>>4900131
Because right now I have every weapon up to RL-slot done-ish (I need to bug some people for sprites for a couple weapons), and every monster up to the Accuser retooled. I also got at least one more item to make, but that's not important right now.
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>>4898701
>>4898707
>>4898732
thanks lads, it's much appreciated
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bitch
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>>4900220
>no punch-out mod where you play as a revenant rising up in the hell boxing career
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how about girl you couldn't bite my wire
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>>4900208
>C kid's sprite is carrying a sword
>doesn't actually have a sword weapon
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>>4900250
excuse the ant size i ripped it from the wad but it's a rifle
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>>4900258
Upon a second glance, yeah, it's a rifle.
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Today at work, a woman in her 60's told me she used to play a lot of Doom and Diablo. Thought you guys would want to know that.
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>>4900264
and we used to play buck buck
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>>4900267
I mean, Ty was 67 years old when he kicked the bucket RIP
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Getting Silent Hill 3 flashbacks...

(Mall Of Mayhem)
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>>4900267
Ask her what's stopping her from playing them now.

>>4900278
I miss that old grannyfucker, he was the watchful guardian of the idgames archive.
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Hyuck hyuck
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>>4898269
Modern tools like gamemaker and unreal engine have tools built with making 2D action games in mind. A Doom-like or Quake-like is much harder and you have to have a much better understanding of the engine or make your own. Also with retro platformers you cant just mod SMB3 and do whatever, but you have more freedom with Doom, Duke, etc, which is why we see so many gameplay mods instead of standalone games.
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/tv/ would love this part of the mall
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with ol rena from higurashi
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An evening at the kinoplex
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>>4898829
wrong
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wtf, fucking /pol/ propaganda
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>>4900297
where the crab legs
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>>4898875
Do not buy Half Life on steam. The build on steam is broken as fuck due to updates to GoldSrc. One issue is that sound just keeps echoing and amplifying until a scene transition
Just pirate a proper CD version.
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>>4900304
Is this map secretly /pol/.wad 2?
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Whats the best way to play Shadow Warrior?
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>>4898453
The tools for SNES Doom aren't out yet, it could however be edited into the GBA Doom games.
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https://www.youtube.com/watch?v=Y-tqD9eHuoE
Is it me or does the Unmaker in Metadoom feels a bit different from the original?
Also, where did the "this weapon only works on demons because it uses their energy against them" thing comes from?
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>>4900306
we don't condone piracy
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>>4900407
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>>4900407

Good one.
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>>4900407
ow reeeeeely?
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>>4900407
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>>4900407
...you think we should tell him?
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>>4900407
yeah, we actually encourage it.
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put me in the screenshot too!!!
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>>4900403
Cute!
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>>4900304
What map is this?
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>>4900407
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>>4900403
We saw it, we just don't care for it
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>>4900529
Speak for yourself.
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>>4900529
>we
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>[07-09] Compendium, a GZDoom merger of 54 older wads with Dehacked code replaced with ACS/Decorate
>https://forum.zdoom.org/viewtopic.php?f=19&t=61211

>There are right now 54 wads represented, for a total of over one thousand levels.

Holy fuck. This combined with all the gameplay mods out there, I think I will die sooner than run out of doom content.
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>>4900562
Yeah, and I also have to get through REKKR first
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>>4900403
Kind of has a simplistic charm to it, I like it.

>>4900407
>we
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>>4900304
Mall Of Mayhem
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>>4900609
meant for >>4900487
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>>4900407
>>
>the secret ending requires figuring out some high-level secrets

It's a cliche but I love it
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>>4899843
From my personal standpoint, this game is up there, with the first Ultima Underworld and the first Doom.
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>>4900407
Are you just pretending to be retarded?
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You know what's a fucking awesome wad? Vanguard. Because yes, you're faced with a fuckton of enemies, but you're given the tools necessary to defeat them. That is a fair and fun challenge. What's not fun is stupid shit like being forced to fight a crowd of revenants with a single-barrel shotgun. Or having to run away from enemies because you're not given any ammo. That's challenging, sure, but it's definitely not fucking fun.
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>>4900769
That Punch-Out map at the end was such a nice surprise
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What is the little bar that is next to every final doomer ammo count that slowly fills up?
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>>4900790
BFG ammo.
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>>4900798
thx
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>>4900802
If you tinker around in the options, there's a means of changing how the system works, so you can have it work like vanilla or have dedicated BFG pickup replacers instead of any large ammo pickups.
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>>4899814
Yeah, except there are times when Icarus seems to biased too much to give a good review of the mod and he just gives us his opinion. Like with Hideus Distructor. That wasn't a review at all, it was just him being carefully frustrated while showing him trying to complete the same section like 10 times.
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>>4899796
He used to be really good before he started leaning into the whole SONNY JIM thing and before he had a hugbox discord.
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>>4899814
>ICARUSLIV3S is way better at talking about mods
So weird to see this when /doom/ tears him apart in pretty much every video he does.
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Anybody have the smooth doom monsters only mod?
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>>4900403
She looks like raocows OC
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these will be your clinks for tonight
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>>4900828
Those motherfuckers look horrifying.
...which could be a good thing, if you really think about it.
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>>4897594
>>[07-10] Leonard's vacation in hell(WIP): Brings the weapons from Redneck Rampage in Doom:
>https://forum.zdoom.org/viewtopic.php?f=43&t=61240&sid=e56278bdcf25f27e5b882e52a3d9cc70
I need this in my life.
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>tfw map development
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>>4900862
man I wanna map but I never know where to go after I finish the first room. I envy people who can make multiple interesting maps in a short period of time.
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>>4900875
Look, dude, I don't know what the hell I'm doing; nobody does, so take the legions of whiners with a grain of salt.
Just do what comes natural. Don't think about it; just work on impulse.
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>>4900879
Basically while my maps are probably trash, hopefully somebody else looks at it and finds it useful
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multi-image upload when?
blue and red areas not as well sketched out.
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>>4900889
Contrast is a lot more interesting than monochrome.
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>>4900891
There's a method to the madness my friend.
teleporter says hi
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Why the heck don't they just put more triangles in the monsters?
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>>4900901
>the rest blow
>strife blows
I will fight him.
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>>4900891
>>4900897
you know what, with the new additions i should record a fresh gameplay so far so it looks nicer than stills.
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>>4900901
>Why are they using polygons for the weapons????
Gee, I don't know, maybe because they wanted to make everything 3D and that included the viewmodels which look far better at modern resolutions due to scaling infinitely and can actually be subtly lit properly to reflect the environment. This guy worked for the feds? That explains a lot.
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>>4900818
i can guarantee you it's like two guys who have a grudge against him

/vr/ is not and will never be a hivemind, no matter how much faggots say to the contrary. it's the nature of imageboards where literally anyone can post.
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>>4897951
fuck off, retard.
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>>4900905
https://www.dropbox.com/s/d5zp2iv73b1yii0/2018-07-12%2023-41-33.flv?dl=0
call me a faggot for my blatant E1M1 ripoff and showing off a map that's only in the basic sketching stage

added some more weapons that i felt would fit (and the flashlight will help make blacked out areas pheasible, you can see what i mean; it's mostly just used to find the damn light switch or the various toggle-able lightposts)
>>
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>>4900995
>2 heads one zombie
nice shock porn marky
>>
>>4899713
>>4899728
IIRC they want to add it, but haven't gotten around to it yet. Software drawers are scary and nobody wants to touch them.
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>>4897591
JUST A HEADS UP
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>>4900875
Stop finishing the first room before starting any others
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>>4901024
Cool, they're not hiding it behind closed doors like they did with the last game.
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>>4901037
He looks so happy
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>>4900903
Strife does blow.
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>>4901057
t. loremaster
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it's the greatest ever made
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wait why is scythe FUCKING SLAUGHTERMAPS NOW WTF
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>>4901057
It's not shit at all, but it's also not really perfect.
I like a lot of it, but some is clunky or quaint, and ultimately the game leaves me wanting more, it's short and I wish there was just more to the game.
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>>4900235
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>>4901057
Strife isn't bad but it's damn flawed. Take the stealth system. You almost never get a chance to use it since robots will attack you on sight, and there's no way to stealthily kill them (besides the knife, which will just end up getting you killed). They should've made the electric bolts stealthy like the poison bolts.
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>>4898269
most people that would play it would rather just play doom instead

like, shit. the poster child for the retro fps revival is Dusk, and that's literally just Doom with quake graphics and verticality

wasn't Ion Maiden supposed to be a promotional joke game until Doom modders took interest in it and offered to help make it? like didn't HDoomguy do sprite work for it and shit?
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>>4901117
>like, shit. the poster child for the retro fps revival is Dusk, and that's literally just Doom with quake graphics and verticality
What exactly makes the gameplay more similar to Doom than Quake (ignoring the massive factor of verticality apparently)
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>>4901125
the weapons

in quake all of the reliable weapons are projectile based, in doom all of your most reliable weapons are hitscan

dusk has doom weapons. the shotgun is not only good (unlike quake) but it's your go-to weapon for most situations
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>>4901024
QUAKECON
BABY!!!!!
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>>4901036
I think that's because they're really confident now.
They weren't maybe 100% so sure about Doom 4, but after the great critical reception and sales, they probably feel very secure in showing the next one.
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>>4901104
This is my sentiments pretty much. I wouldn't mind a remake or something; though doesn't have to be exact. I don't feel strife needs to be perfect because it was just trying to be diffrent, and boy howdy.
>>
>>4900407
I'd just like to interject for a moment. What you're referring to as piracy, is in fact, unauthorized copying, or as I've recently taken to calling it, unauthorized sharing. Piracy is not the act of obtaining an unauthorized copy of a copyrighted work, but rather robbery or criminal violence at sea.

Many computer users make unauthorized copies every day, without realizing it. Through a peculiar turn of events, the act which is widely performed today is often called piracy, and many of the people who do it are not aware that it is basically copying, and not stealing.

There really is a piracy, and some people are doing it, but it is just robbery at sea. Piracy is an act of theft: an action at sea in which goods are forcefully transferred from one ship to another. Piracy is important to be aware of, but unrelated to unauthorized copying; it can only function at sea. Piracy is normally not used in combination with unauthorized copying: the two acts are basically seperate. All the so-called piracy is really unauthorized copying.
>>
>>4901170
What if I play Pirate Doom with an unathorized Doom 2 iwad?
>>
>>4901173
arrrrrr
>>
>>4900889
Multi image upload never ever and thank god.
>>
>>4901173
That would be seeräuber egoshooter-spiel
>>
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I would have posted this on /v/ but there’s tons of literal children there.what does /vr/ think about doom 2016 and the upcoming doom eternal? Do you think it’s a solid attempt at a new doom game or do you think it’s a disgrace when comparing it to the classic doom games?
>>
>>4900407
Arr, time to keelhaul this landlubber!
>>
>>4901228
breddy gud game, but gets too linear with too many lock-in arenas
>>
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>>4901228
It's not like classic Doom very much, but it also does kind of its own thing compared to classic Doom, and that's fine, it could never compare, because it would be too different, and striving for more of its own identity was the right thing to do.
It's not a perfect game (common complaints is the locked in arena battles being kind of predictable and formulaic after a while, snapmap being a poor substitute for real free usermade content, and the multiplayer being quite lukewarm), but many here agree that it's overall pretty good, and that it could have been far, FAR worse.
As someone who had extremely low expectations, and was just cautiously hoping for "maybe it'll be like Doom 3, but better", but was ready to accept that it could easily be something subpar, I was quite pleasantly surprised.
(Mind I'm a person who think Doom 3 wasn't actually THAT bad, and in fact pretty fun, all things considered).

Also to note is that the game is wonderfully well optimized and smooth to run, you can run the game on decent settings on a mediocre laptop from 2014, and it generally just keeps itself together (the same can't be said for all AAA games these days, where some devs trip over themselves to avoid fixing problems).
So while a lot of the OG crew at iD Software have moved on, and the game isn't a shining star of excellence, there's clearly people working there who have passion, ambition and work ethics, because they did a pretty good job, and put good effort into making sure the game would run even on toasters.

For Doom 5, 'Eternal', I'm hoping they take a lot of the valid criticisms to heart, and build upon what was really good about Doom 4, to make an even better game.
>>
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>>4901137
Where are you getting these Gondolas?
>>
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Is it just me or you drown more easily in the latest release of BloodGDX?
>>
>>4901228
Cut the amount of arenas in half and add more traveling with hand-placed enemies along the way and I feel it would have been a great mix of old and new.

That said, it's the best of the single player arena genre since Painkiller.
>>
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>>4901117
Ion Maiden was supposed to be a short promotional bonus game to be included with the collectors edition of Bombshell and developed by a coalition of Duke3D modders. Once Bombshell, well, bombed, the modders successfully pushed to make the project stand on its own two feet.

HDoomGuy helped with some sprite stuff (I believe primarily with gore effects?), yes. The lead artist, Cage, is well known and respected in both Doom and BUILD circles as A Guy Who Does Cool Shit. (Example: See attached for the final boss of the Doom 64 for Doom II project coming out this Friday)
>>
Is TGS/2 mario but doom but mario? or doom but mario but doom?
>>
>>4901362
After playing through it, it's more than just Mario doom. It's a tribute to the SNES.
>>
>>4901362
it's jumpman doom
>>
>not the commander keen of the dark souls of platforming
>>
>>4901350
Too bad the mappers have like 6 maps total (collaborations excluded) for all three combined, made prior to working on the game. I guess they are just too busy being community spokepersons, so that there just isn't any time left for the actual mapping.
>>
>>4901389
>(collaborations excluded)
but why would you exclude collaborations? isn't that and community projects like one of the biggest things in 90s fps modding?
>>
>>4901228
One thing that I though it was pure genius was the storytelling.
The fact you were free to follow the story or not. In the end it adds more to the game without interfering.
I would like a DLC or something like The Old Blood where we get to see what Doomguy did before the events of Doom 4.

Speaking of which,I have faith in the sequel but at the same time I fear that it ends up like The New Colossus. Not a bad game but inferior in everything when compared to the prequel.
>>
Hey, Batandy here,
I've just released a brand new update for Golden Souls 2!
https://www.moddb.com/mods/doom-the-gol ... souls-2-12
This will be my last post-launch update, at this point all the major bugs have been patched and i'm gonna take a break and work on other stuff (might come back and patch it further later on!)
I've completely reworked some sections of the earlier maps thanks to all the feedback you gave me, i'm very grateful and want GS2 to offer the best experience possible! The changelog is huge! (It's in the download page's description if you wanna check it out!)
>>
>>4901431
Whoops, i've messed up the link
Here you go:
https://www.moddb.com/mods/doom-the-golden-souls-2/downloads/doom-the-golden-souls-2-12
>>
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>>4901431
>>4901432
>Starshooter's Alt Fire can't push pushable blocks anymore
Aw man but I liked that glitch.
>>
>>4901020
Or Graf is a retarded egomaniac who won't let anyone with coding experience touch his precious code.
>>
>>4900889
>multi-image upload when?
4chanx
>>
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>Heretic 2 did underwater distortion in OpenGL 1.x

Why can't Quakespasm do it again?

Also, the game is pretty damn good. People who prefer Quake 1's style of level and encounter design should give it a try. You're constantly progressing in the levels and the encounters focus on small groups of enemies in tight quarters. The sluggish strafing takes some getting used to though.
>>
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>>4901546
>>
>>4901546
>>4901565
Any advice on getting this to run on modern machines? When I tried, I could only get in-game if I ran the tutorial then started a new game. It would just crash horribly if I tried starting a new game first, or tried loading a save.
>>
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>>4898017
>Open it
>Unleash an ancient demonic plague on humanity
>hellspawn rises from rises from the earth
>yfw you now live DOOM
>>
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>>4901576
IDK, worked just right out of the box for me
>>
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>>4898017
do NOT
>>
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>>4901576
Try community patch
http://hexenmod.net/forum/viewtopic.php?f=5&t=650
>>
https://www.youtube.com/watch?v=yqLqajyCCW4
If anyone cares X_X
>>
>>4901576
I installed the official 1.06 patch then I run the game with QindieGL. I also grabbed the .exe from the 1.07 unofficial patch because it allows alt-tabbing, and its quake2.dll because it removes the CD check. You may want to find a different quake2.dll because the one from the unofficial 1.07 patch changes the default values of some cvars which may not be to your liking. The dlls you can download from nglide seem pretty vanilla while still getting rid of the CD check.

Actually if you use any of the quake2.dlls I mentioned you won't have to use QindieGL, I use it because I noticed that the game produces some CPU usage spikes with dynamic lighting effects when playing in fullscreen without it.
>>
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>>4901589
>webm
https://www.youtube.com/watch?v=Jpqsr6HB9co
>>
Well, that's one more weapon that's Done, I suppose.
>>
>>4901431
>>4901432
Doesn't look like you fixed the final boss being utterly destroyed by the star shooter's alt fire?
>>
>>4901672
over/under barrel shotgun?
that skybox is so jpeg it hurts
>>
>>4901687
Nah, replacement sprites for the Sturmpistole (hence "Mk2")

Also: The skybox looks better in-game.
>>
>>4898017
DO IT. I NEED TO KILL ME SOME DEMONS.
>>
I want more one barrel break action shotguns
>>
do quakespasm affect the difficulty of the game?, I feel it very easy on nightmare and I have become trash in every single game genre with my age
>>
>>4901726
No, it does not affect difficulty at all.
Nightmare makes some of the enemies easier by making them move less and attack more. I find playing on hard instead of nightmare to be harder.
>>
Is it bad if I say that I'm enjoying Half Life as Quake and Doom? It plays differently sure and got some trouble in certain puzzles but I'm having so much fun so far.
>>
So is Doom Slayer actually Doom Guy?
>>
>>4901752
Probably, yes.
But the universe is different.
>>
>>4901751
>having fun
get the fuck out of here
>>
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>>4901757
>>
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>download wad
>new weapon
>its a gun that shoots guns

all this wasted effort on meme wads
>>
>>4901862
Yeah, all wads should be serious, no fun allowed.
>>
>>4901228
2016 campaign is a bit short, but good.
Retro levels should've used original enemy sprites and behavior instead of replacing them with the new 3D enemies. It just played real awkwardly.
Snapmap needs mod support and better user map sorting/filtering. Hard to find the good user-made levels under all the upvoted point boosting levels and low-effort nonsense.
>>
>>4901092
old mapping style is to spam shit near the end of the megawad
>>
I have the red key but for some reason these skull bars won't lower. I checked everywhere I could on this level and still can't find anything to lower them despite have the red key. It's been well over 20 minutes now.

Anyone know how to lower these skull bars?
>>
YOU ARE PLAYING THE ULTIMATE DOOM, please call our parents. Stop being DOOM. Call us now at (970) 522-1797.
id SOFTWARE PLAYING THE ULTIMATE DOOM. We enjoyed making a freeloader and register DOOM. If you haven't paid for DOOM. Call us now at 1-800-IDGAMES.
We enjoyed making DOOM. If you enjoy playing it for you are playing illegally. Thanks: Tim Wilbur
Design: Sandy Petersen, John Carmack, Mike Abrash, John Romero, American help!
We hope you owe us now at 1-800-IDGAMES. We enjoyed making DOOM. We enjoy playing illegally. Thanks: Tim Wilbur
Design: Sandy Petersen, John Romero, Dave Taylor
Art: Adrian Carmack, Mike you problems playing a freeloader and register DOOM. If your friends, maybe even you haven't paid for DOOM. If you are playing DOOM, please can help!
We hope you have any probably owes a lot of people money--your parents.
Stop being DOOM. We enjoyed making illegally. That means you probably owes a lot of people money. Of course, a guy like you owe us now at (970) 522-1797.
>>
Damn it these things!
>>
>>4901908
Boom makes distinction between red keys and red skulls. Search the map for red skull instead.
"Actorlist RedSkull" will tell you coordinates of the red skull, if there isn't any, maybe author fucked up and saved a Doom:Doom map format as a Doom:Boom map format instead.
Or you fucked up and playing Doom vanilla map with boom compat flags
>>
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>>4901935
I kekd

Most of my games I legally bought. But because of moving and losing things in the process, to the point now where I have absolutely no disks or cds left from the previous years I no longer have any backup copies.
> So basically im just restoring my collection that I bought back in the 90s and 00s.
Also with no bank account or plastic to buy things online with, I am not in the market and nobody would be getting my money anyway. It costs nothing to make a copy, and if I was never going to buy it, they wouldnt be out of any money whatsoever... and would be gaining free advertising from me taking screenshots and making mods.
> if somehow I find success and then dont have a problem with money, id have no problem re-buying these deluxe packs for the pocket change they go for these days.
And/or someone finds a way to do online commerce without electronic money.
>>
>>4901108
This is freaking amazing.
Blazkowicz as Doc Luis is a nice touch.
>>
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>>4901908
those are lowered by pressing this switch, which also lowers the wall blocking you from collecting the key itself. so i don't understand how you can have obtained the key without pressing the switch.
>>
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What's the best Doom clone that isn't Doom or Duke?
>>
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>>4902053
Quack
>>
>>4902056
>Quake really hasn't aged well
>Early 3D hasn't aged well
>>
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>>4902060
>Quake hasn't aged well
How so?
>Early 3D hasn't aged well
The 3D in the game isn't jarring as other games anon, it's still very stylistic and holds up very well because of that instead of going full realism.
>>
>>4902060
early 3d holds well due to art style and gameplay
which is something that indiefagas nowadays can't get a grasp of it
>>
>>4901546
Liked it, but never had really fond memories, it was just another game, that time was swamped with amazing games.

I kind put it in my memory alongside Drakan.
>>
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>>4902070
Quake just isn't comfy like Doom is. The atmosphere is repetitive and dreary. And the "pixel-art" textures are bad in comparison to Doom or any other early shooter. Its just a depressing game.

That's why I prefer Half-Life to Quake. Its basically the same engine, but its cleaner and has a better personality.
>>
>>4902083
you'd think more "wow so retro" devs would realize that making the best of strict size/palette/polycount limitations is infinitely more authentic than "retro is blocky right guys?"

but I guess that'd require actual artists
>>
>>4902095
How contrarian do you have to be to claim Doom is better than Quake? Jesus christ that's some horrible bait.
>>
>>4901751
No. Half Life is fun as fuck.

Also complete the journey with Unreal 1 gold.
>>
>>4902095
>Quake just isn't comfy like Doom

To me its the other way around, I lik Doom a lot, but the dark ambiance of Quake left a mark on me. Even the fucking basic sounds of picking up bullets give me endorphin.
>>
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>>4902098
I hope you're seriously being ironic

>>4902107
Well you're alone because nobody cares about Quake outside of multiplayer. And the Q3 has brighter/comfier artstyle.
>>
>>4901456
one is something that actually happened, the other is entirely invented for a (mostly justified) graf hateboner

what could it be???
>>
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hey guys i have a retarded question
in decorate, how do i make the ammo type that my weapon uses give the weapon when it is picked up? e.g. if the weapon is represented by a pack of grenades and the ammo type is grenades that you pick up, I would want the player to be able to use them either way.
>>
>>4902118
>Well you're alone because nobody cares about Quake outside of multiplayer.

I know its my opinion, just saying. I just find the game incredibly well done like Unreal. Romero needed Carmak and vice versa. The weird mix of industrial and fantasy and lovecraftian mix really gives it a good vibe for me.
Another twist to the hell\military theme in Doom.

We cant do shit like that anymore.
>>
>>4900713
What mod is this with the rainbow BFG?
>>
>>4902118
>Well you're alone because nobody cares about Quake outside of multiplayer.
damn, i haven't seen anyone this wrong since mystical's contrarianism
>>
>>4902136
Pride Doom.
>>
>>4901862
Is the weapon actually useful and does it feel good to use?
>>
>>4902136
Brutal Doom

>>4902138
Lol
I'd play it
>>
>>4901862
>not wanting a gun that shoots guns
>>
>>4902118
>frogposter
>has retarded opinions
Like fucking pottery.
>>
>>4902178
Fwocka fwocka fwocka.
>>
>>4901432
>>4901431
>Starshooter's Alt Fire can't push pushable blocks anymore
For what purpose?
>>
>>4902179
>>4902137
>>4902135
stop baiting you retards
>>
>>4901578
>implying any of this would be bad
we'd be too busy killing them to worry about non-issues
>>
>>4902208
I asked the same thing, apparently the altfire would push blocks too hard and break shit. So it's understandable.
It makes me sad. But it's understandable.
>>
Megawads that start amazing and then turn mediocre or even terrible?
And the other way around?

Which megawads have more consistent quality?
>>
>>4902134
i think i'm onto something, might be able to figure it out myself
>>
>>4897594
Doom 64 for Doom 2 released.
https://www.doomworld.com/forum/topic/92901-doom-64-for-doom-ii-released/
>>
>>4902243
So many wads and mods, so little time.
>>
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>>4902228
okay i got it thanks guys
>>
I think the best news I've heard this week were that those two guys who said that they were working on ripping the assets of Doom 2 RPG were not blowing smoke all along.
>>
>>4901110
>with a few stamina upgrades the knife can 1 shot many of the robots
>>
>>4899221
>>4899814
i remember ggman did a video about a mod based around altfires, and he didn't even notice that there were altfires
>>
>>4901947
how unlucky, those faggots are a pain in the ass
>>
>>4901862
pay russian overkill and gey the gun that shoots ariplanes
>>
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MARINARAX
>>
>>4902216
TVR! is a map that gets better in the second half. You can eat those levels up like a grilled cheese
>>
>>4898441
PANAMA UND ŞTIRBUT
>>
Anybody have a high-res image of Gerald Brom's original Doom II cover artwork?
>>
>>4902216
Hellbound
Maps look nice, but they are so boring it becomes unbearable slog by level 17. I tried to finish it 3 or 4 times, but I just couldnt bring myself to it.
>>
>>4901862
>not a gun that shoots doom 2 instances
step up
>>
>>4899221
you are shit
>>
>>4902243

~/WhyICanNotHoldAllTheseWads.jpg
>>
>>4902372
>Ohh, okay. Sad. Shame, would of been a good thing to say "oh hey wait, maybe i can take advantage of this and have blocks that do infact need to be shoved about by this altfire as they're out of reach"
I mean it's a little demanding to expect them to redesign the levels because of a bug
>Unrelated, but we appear to have outed one of the threads shitposters as Knobtwiddler from /trash/
...what? who the fuck cares?
>>
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>>4902308
MODERN ARTS AND FEAR BOo- oh hey there's some really neat porn in here

fuck now i'm a furry
>>
>>4902375
I didn't say to redesign anything though. I said "oh, hey, maybe we can take this bug into account in the future if we ever find a proper fix and now keep this in mind for design for future maps"
>>
>>4902382
where are you referring to? i want to see this porn
>>
>>4902243

everything seems taller than in doom 64
>>
>>4902243
is it playable with mods that change enemies but not the ss, keen or romero's head?
>>
>>4902321
You mean this?
>>
>>4902212
>stop taking the bait
Use proper terms you retard.
>>
>>4902439
sorry
>>
My last stand
>>
>>4902216
Eviltech maps get so ridiculously long from around map 11 onwards that they become a chore.
>>
>>4902440
I took that post as a reference to a certain individual who shouldn't be named.
>>
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>>4902363
Can someone list all the years big releases so far?
D64inD2
Rekkr
Struggle
Mayhem orange/purple
golden souls 2
>>
>>4902443
They scale back to more reasonable lengths from Map21 on.
>>
>>4902453
> DRLA / GMOTA mashup mod
>>
>>4902481
I would pay in buckets of cum
>>
>>4902481
Fuck now I want to see the Renegade in plate armor.
>>
>>4902243
>no unmaker
>>
>>4902505
>no unmaker
>no unmaker
>no unmaker
>no unmaker
>NO UNMAKER
dropped :c
>>
>>4902505
Jesus that sucks major balls.
>>
>>4902505
>This cacoward goes to Doom 64 for Doom tw- What do you mean it doesn't have an unmaker? You kidding me? Who are we giving it to now?
>>
>>4902505
It's meant to be vanilla compatible. I don't know why you're so surprised.
>>
>>4902519
At the expense of the unmaker? Fuck that shit. Don't call it D64 for D2 then.
>>
>>4902521
But that's what it is. Doom 64 levels, for Doom 2.
>>
>>4902524
Except it also has 3 non-doom 2 monsters.
>>
>>4902536
Well, see, that's a thing you can actually do on vanilla.
But you can't add a weapon in vanilla without taking one away.
>>
>>4902107
This. Quake is much more comfy than doom. Not as many bright cartoonish colors
>>
>>4902548
This, so much.
>>
>>4902537
sooner or later someone will do an addon to add the unmaker and other stuff like the other levels, this one misses stuff like Cat and mouse
>>
bang
and the dirt is gone
>>
>>4902524
Then fucking call it "some d64 levels for d2 but not all of them and none of them have the unmaker" not "d64 for d2"
>>
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>>4902575
>bang
It's KABOOM!
and the SOAP SCUM is gone!
>>
>>4902576
It has all the levels. Except some exclusive monsters because it's vanilla compatible.
Get a grip
>>
>>4902575
And fixed it with nothing but flex tape.
>>
>>4902576
Calm down.
>>
>>4902587
>all the levels
>several have stated it doesn't
>exclusive monsters
>d64 only has one exclusive monster
>no unmaker
It's not D64.
>>
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Hey kegan, got any news on the combined arms update?
>>
>>4902587
What monsters are missing?
>>
>>4902636
This. D64 only had one exclusive enemy and one exclusive weapon.
>>
>>4902630
You sound exactly like an /sthg/ poster, completely disregards something because it doesn't exactly fit your standards.
>>
>>4902641
Technically, two
The Mother Demon and the Nightmare Imps
So enemies were also changed a bit for the gameplay
>>
>>4902643
Were Arachnotrons modified to fire twin plasma cannons? I haven't had a chance to play it very long.
>>
>>4902649
Yes, they shoot two plasma balls but stop after shooting it five times
Meanwhile, Pain Elementals could shoot two lost souls and those were faster but had less health
>>
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Also, has anyone ever managed to recreate the area in this pic and make it an actual playable level?
>>
>>4902658
isn't this based on TNT map
>>
>>4902658
Yeah it's called TNT MAP31.
>>
>>4902661
>>4902662
Doom 64 came later and that cut level has a different theme
>>
>>4902632
Working on player sprites. I still need sprites for two other items and I think I'll get this update out. There's a few other crate weapons I got planned but I'll save them for the next update.
>>
>>4902670
Duh, I'm saying MAP31 has the exact same structure so that's the closest you're gonna get.
>>
>>4901228
Worse Doom game than Serious Sam 3, i didn't even finish it.
>>
>>4901578

>Being the doom

It would be a dream come true
>>
>>4902643
>Nightmare Imps
Can that really be considered a new enemy, though?
>>
playing DOTB
Get to map 7 and think its over because the hub doors wont open. Turns out there's another map on one of the telepads.
> mfw the whole mod I havent gotten a plasma rifle, and here in this one place there is one
> shit must be getting real
>>
>>4901751

Why would that be bad
>>
>>4902706
Can the Hellknights and Spectres?
>>
>>4902706
If Hell Knights can be considered a new addition in Doom II, so can Nightmare Imps in Doom 64.
>>
>>4902098

:^)
>>
>>4902712
>>4902715
I personally wouldn't consider them 'new' what with just being pallet/stat swaps
>>
>>4902243

Haha woah
>>
>>4902726

Okay, what if it had a different model and the same abilities and stats?
>>
Remember kids, always doublecheck your fucking codes in your wads
>https://twitter.com/NESbot_feed/status/1017889113276600320

it may screw an entire game and franchise
>>
>>4902759
Still not new; falls under reskin/pallet-swap/etc.

only if it functions or behaves differently would i consider it new (ae; projectile splitting or some other gimmick).
>>
https://www.youtube.com/watch?v=D-AFFcr_BKw

lmfao
>>
>>4902761
how
how did
who did
what
HOW
HOW DID
WHO DID
WHAT
I KNOW THIS IS GEARBOX
BUT WHAT
WHAT
NICE QA
>>
>>4902776

Why would you even Tyson that level? Like sure it can be done but it's obviously gonna be tedious just from the concept alone.
>>
>>4902761
>>4902781
man, i didn't know marky worked for gb
>>
>>4902776

Why did the cyberdemon not shoot at him?
>>
>>4902776
That's actually impressive.
>>4902785
I guess for the bragging rights. The previous record for E2M8 Tyson was like 30 minutes or something.
>>
>>4902787
>>4902785
He did a pacifist run of the same map, so just because its possible.
>>
>>4902787
he's shy.
>>
>>4902761
as much as im sure gearbox sucks, i don't really like the source of this. i feel like they can be exaggerating for hits

and no i don't have that game to try myself, why would i own that?
>>
>>4902801
heres the thread at /v/ atm
>>>/v/424089027

its so stupid that it burns
>>
>>4902243
so remind me of this shit again

Doom 64 EX for authetic Doom 64 for PC, and this is Doom 64 made as if it was made within Doom 2?
>>
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I'm enjoying REKKR.
Some real creative levels in here.
>>
>>4902802
Don't compilers and shit have something that says "Yo, what the fuck is this right here? i don't recognize it anywhere else"
>>
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>>
>>4902812
it was an ini bruh
>>
>>4902815

Oh my
>>
>>4902815
RIP AND TEAR THAT HYMEN
>>
>>4902815
i hate it
>>
>>4902815
i love it
>>
>>4902815
Does everything need to be sexualized? Can we not just discuss video games without people shoving rule 34/63 in our faces?
>>
>>4902830
https://www.youtube.com/watch?v=OeLxUVACQF0
>>
Possible sameposting aside, I'm pretty sure the absence of the Unmaker can be fixed with a simple weapon spawner.

Make it so that Barons of Hell or Cyberdemons can drop it on death.

And there. Problem solved.
>>
>>4902832
It's the internet. Anon. I get sick of it too but to ask such a thing is foolish
>>
>>4902836 (me)

A weapon spawner for (G)ZDoom ports in mind, of course.
>>
>>4902832

Where do you think we are
>>
>>4902832
Sorry, Sandy. I will behave properly next time.
>>
>>4897935
based
>>
>>4902815
>not Daisy

Eh, it's okay
>>
>>4902884
why's the girl got to be a furry tho
>>
>>4899796
>talks about build engine games and lists all major ones (shadow warrior, duke 3d, blood)
>>
>>4902815
>possessed aren't cute girls
0/10 immersion broken.
>>
Wow, Circle Of Caina is really an awesome collection of maps so far. This map (map05) is one of the best I've ever played. It's super non-linear yet hard to get lost in, and the action is fast-paced & chaotic yet not punishingly difficult.
>>
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>>4902815
yeah, a bare midriff and panties probably is better protection than a preator suit
>>
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>All these recent releases

I can't keep up.
>>
>>4902726
The Hellknight is great as a stopgap between the imp and baron, not being the same HP door, he's better to use in most situations instead of barons.
>>
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>trying to use quake injector
>no maps are loading in the database
>java is up to date, using the latest version of quake injector

How do I fix this?
>>
>>4902991
Doom mods are like porn, man. There's so much out there you'd never be able to play it all in a single lifetime.
>>
>>4903008
get an internet connection
>>
>>4902808
>rekkr for the iWatch
>>
>>4903051
I have one tho, it’s probably a problem with java or something
>>
You know exactly why randomization is good for Doom (and FPS games in general)? It makes the combat more dynamic. Having to react when RNG changes the expected outcome adds to the challenge & fun of the game. There would be fewer surprises & tense situations if the amount of shots to kill enemies was always exactly the same.
>>
>>4902642
no fucking clue what you're talking about, or what that is even supposed to mean but I get a hunch that says this isn't the first time you post it.
>>
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>>4902935
Don't talk shit, Doomguy always displayed his sexy abs.
>>
so anthro daisy is becoming more popular by the day.

oooh lord.
>>
Brutal Doom's double autoshotguns is rather underwhelming
>>
Holy shit Diabolous Ex with final doomer jpcp is amazing
>>
>>4903075
is that the artist behind TwoKinds?
>>
>>4903106
why are the sights blurry?
>>
>>4903074
Is this a reference to some h-game

You do know there's like a billion of them out there right
>>
>>4902289
Does the stamina upgrade increase your melee damage? I thought it only increased max health
>>
>>4903124
*shrugs loudly*
>>
>>4903106
Aren't the autoshotguns just for Project Brutality, or were they added in the newest versions of Brutal?
>>
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>>
>>4903141
oh shoot, you're right.

To clarify: I am playing Project Brutality
>>
>>4903075
she can have it all.
>>
>>4903153
Yeah, I think you mentioned it in relation to another of your screenshots. When I play Brutality I don't think I ever dual wield anything, it always seems useless since the weapons by themselves seem to kill things just fine without having to wait forever to reload both guns.
>>
>>4903158
MY EMPIRE OF DIRT
>>
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the pink
>>
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the pain
>>
>>4903181
>tfw to intelligent to have a ranged attack
>>
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with the adventures of SQUARE
>>
>BFG one-shotted a cyberdemon for the first time
>>
>>4903264
Square became the söy of the BOOOOOY
>>
>>4903264
This looks neat.
>>
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>mfw posting in the wrong thread

Anyone have some knowledge on ripping out hud files from mods for attempting to make it work in vanilla? I want to use the Project MSX hud without the mod itself but I don't know what I'm looking at.
>>
New thread.

>>4903319
>>4903319
>>4903319
>>
>>4902442
Mod?
>>
>>4903479
alien tc 9.2
>>
>>4902808
> 190x102 pic
Anon, what the fuck?
>>
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Build engine games:
Shadow Warrior>>>Blood>>>Duke
Honestly I can't see it any other way if I tried. Duke is great but kinda a chore at times. Blood has much better movement and gunplay than Duke, and Shadow Warrior is just a masterpiece in my opinion.




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