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This software isn't the best, but are you making an RPG, anon?
>>
>>3477654
I got inspired by False GamerGater, so I started learning to use VX Ace. Hopefully got something to show soon.
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>>3477659
>>3477654
Samefag, and everyone knows who you are trying to to promote your shovelware shit, pajeet
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>>3478068
I'm actually someone else. I'm not trying to shill my game, but I am interested in seeing other people's projects. I'm currently using RPGArchitect to prototype, but the tutorials haven't caught up with the engine's possibilities yet and I'm also waiting for MonMae to see if ever updates to not use GameMaker, as I find it clunky. I'm making a pony based Monster Taming RPG in Godot 4 so I didn't have to deal with the woes of a framework not being done (yes, I know the irony of this, but my game is 2.5D with simple models and no physics so I should be able to make what I need using Godot 4.2.1 stable) so I can post the monsters but not the ponies because of Global Rule 15.

I'm working with the design phase of the battle system and I wanted to gather opinions on what makes turn based battles fun or if systems that mix it up like Paper Mario are good.
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>>3478068
>putting sage in the name field
Holy retard
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>>3478536
Correct me if I'm wrong but hasn't it been a while since using sage actually, well, saged threads?
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>>3478538
Only if you sort the catalogue by reply instead of bump order.

And only if you're a loser that hangs out on 4chan all day trying to engage with people instead of topics.
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>>3477659
why rpgm vx? it's old as fuck
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>>3477654
False flag to try and get rpg make banned from the board detected. Honestly kinda based tho if it gets rid of Salik Hussain.
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>>3478566
Is there some drama going on? Who is he?
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>>3478566
trannies would rather salt their own fields than share them with an outsider

something something karma doesn't follow chronology something being punished in the past for actions taken in the future something something
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>>3478671
Problem is son (or daughter, idk), you aren't destroying your own vessel. You are destroying the dock we all use, yourself included.

Those who sail the seas would rather dispatch of you and your ilk, and righteously so.
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>>3478555
>sort the catalogue
by creation date always

>>3478535
>I am interested in seeing other people's projects
I can't show you sorry unless it is finished

>Godot
tried it but can't code
https://www.youtube.com/watch?v=DtFP6kYph48
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What do I do to make this character look wait/irritated with just eight frames?
What can I add to make her stand out? I actually really like silly hats but the res doesn't allow for that, and it would be kind of a waste of tie to fuck with it
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>>3479654
sex with wagie lady
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Is there a list of mini games for rpgm?
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>>3480155
Memory/Matching
Claw Game
Stealth
Sliding Ice Puzzle
Sliding Block Puzzle
Fishing in various forms and mechanics.
Lockpicking in various forms and mechanics
Triple Triad
Chess
Beat the clock/ Racing
rhythm and Quick-time events
Raising sexual fluid meter, hold the threshold. (works for fishing)
Collect-a-thons (Pac-man)
Guessing games
Rock Paper Scissors
Sliding Picture Puzzle.
Pull-the-levers
Blackout
Sudoku
Corral the animals
Escort the NPC
Tower Defense
Basic Platforming
Bullet hell
Mazes
Grapple hook mountain climbing.
Side Scrolling Escape
Space Invaders
Pong/ Paddle Board
Basically every Atari game imagined.
>>
How do you market an RPG? Shit's so complex that is hard to call attention to the main selling point of your game
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>>3480270
You put it in a market place. A place where people go to look for RPGs. It's really not that hard.
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>>3480270
ask this guy
>>3480260

Captcha: 2SGAY
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>>3480275
First you got to reinvent the wheel
Then you got to pave a road.
Then you have to build fucking Rome.
Then you have to fake account activity to defraud investors.
Then you go to jail for 11 years.

There should be a new RPG Maker released by then.
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>>3479654
This looks good to me, what's the final resolution of your sprite? Is this the resolution you're going for here? You could have her tap her foot like Sonic's idle animation, cross her arms or look from side to side impatiently.

I was just hoping to make a thread like AGDG for this board. RPGmaker isn't the one I prefer, it's just the most known that people seem to have heard of.
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>>3480230
Sank you, anon-san!
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>>3480230
>claw
Like carrying big stones?
>blackout
Like in mgs?
>corral the animals
?
>every atari game
Genius!
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>>3480505
I already have foot tapping going, I think I may just set her to pace a bit in place of anything more. I'm not sure I can do a looking around or anything like that without having it look like she's just shaking her head, seems like I thought of everything already. I forgot her cigarette, maybe I will give her a pocket chain.
>>3479686
Why lady if not sex?
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>>3477654
Got a ton of content and they are accepting new official DLC ideas. Should I go for it?
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I bought 2003 recently
I am stupid and have no ideas
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>>3482778
take some LSD or psilocybin
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>>3482778
> I bought 2003 recently
Congrats on buying the best version of RPG Maker. 1000 pictures on screen basically allows you the opportunity to do things beyond user interface bullshit when you're skilled enough, and zero script required (because scripts aren't allowed without the Maniacs patch)

>I am stupid and have no ideas
Literally copy other games while you're learning how to use the program; but please do not release some clone that can be summarized as "Yet Another NES Final Fantasy" because we already have enough of that shit floating around the twin toilet bowls of itch.io and the steam store.
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>>3482779
Yes, and make sure to top it off with some datura and cocaine right as the shit drops, trust me you won't reget it.
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>>3483383
based
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>>3483375
>"Yet Another NES Final Fantasy"
nothing wrong with that, in fact, I take that over "Yet Another Horror Adventure" which rpg maker is overly saturated with
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>>3484126
RMN is still down. I've been going through discord discussion about it's front page. And how the games - while well made - weren't really RPGs and the creators weren't engaged with the rest of the community. So it wasn't a good representation of anything. So why was it on the front page?
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>>3477654
RPG Maker is the engine that gave millions of talentless little shits the ability to post their god awful shit all over the web.
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>>3484211
It's a simple difference between East and West.
Take a look at VIPRPG, the Japanese hobbyist RPG Makers who make games for their loosely-defined festivals, but largely allow their games to speak for themselves and do most communication anonymously on imageboards.
Their games are usually quite impressive for 2k/2k3 and are usually a good decade or more ahead of what the equivalent western developers are/were doing with the engines.
There's little/no glory to be had personally. You make your game, it makes its statement and its impact, and that's the end. You're lucky if you can contact the developer of a particular game at all outside of posting in the 感想 threads. (This has changed slightly since more VIPPER use twitter/discord/itch.io, but many still prefer to remain hard to contact or anonymous.) There are some recurring devs, and an even rarer few host their own sites where they keep their work posted, but those are extreme outliers.
Lots of these devs all got very good very fast by seeing what others were doing, learning from them, and refining the craft to an extreme degree. Techniques and resources are less "proprietary" and are instead shared to raise the tide for everyone, although implementing the techniques still requires skill in RPGM since 2k/3 don't have plugins, and copy+pasting someone else's custom systems will usually only end poorly for you unless you understand how they work inside and out.
Meanwhile in Western RPGM dev, it's a crab bucket. No one actually shares knowledge, skills, resources. Everyone's a grifter who seeks only personal fame, money, glory, etc. All the while, people's tastes in RPG Maker games were shaped early on by VGPerson's own awful taste in games and their resulting translations of them, causing westerners to gravitate towards crappy horror and dark/gritty/edgy garbage for their own projects that banks on the aesthetic and presentation rather than good fundamental gameplay and what's under the hood.
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>>3484700
In addition, ever since plugins/scripts became a thing starting with RMXP, rather than becoming good at RPG Maker properly, we now have a bunch of retarded script kiddies who are content to throw a hundred Yanfly plugins at their problems instead of using their own brains and honing their own skills. This problem isn't exclusive to western RPGM (Jap users of XP/VX/a/MV/MZ quite often commit similar sins), but is far more pronounced in the western sphere.
tl;dr - good fucking riddance that RHDN is dead since it was never anything more than a walking corpse since its inception. It's not a community that western RPG Maker developers need. What they need to do is to get good.
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>>3484700
>>3484704
It's not really a difference of east vs west, it's a difference of you finding a community of easterners who managed to make extremely good things. The vippers are all localized on an imageboard, it's not like they're more famous than the horror games that have gotten onto steam.
>Meanwhile in Western RPGM dev, it's a crab bucket. No one actually shares knowledge, skills, resources. Everyone's a grifter who seeks only personal fame, money, glory, etc.
There's a poster on this very board who does a lot for RPGM with both making and translating and I doubt he's some random japanese guy spoonfeeding us westerners. You ask the guy anything and he posts a tutorial for it.
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Is there really no option to have a FF-style sideview battle for VX Ace?
MV is hot garbage but the sideview battle is so good. VX Ace is way better but has no good sideview battle script.
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>>3484725
If you want a fully customizable battle system but can't program, you should really try 2k3. You can go a long way with dicking around with pictures, variables, and switches in it.
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>>3484728
Looks good. Pic related is exactly what I'm going for. How close can I get to making FF like game? I know it's generic, but I'm not aiming for the game to be played by other people. I just want to make a retro FF game cause square ain't making that shit anymore
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working on a project where you play as a fox exploring the world. main gameplay is walking and the only "combat" is when you talk to other foxes you enter a conversation with them where they try to outsmart you. it's very Phoenix wright, in a way. not really any objective yet and I'm just filling in the world as I go.anyone have any good vids on making my own assets? I'm using MZ
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>>3484825
Tried it. The damage numbers appear way to fast to have it be like an actual FF game. Sucks that you can't script in this version.
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>>3484839
The good news is that the 2k3 Maniacs Patch lets you to override the default battle system's number pop for damage and healing. You could even do the slower, authentic Final Fantasy numbers if you want to.
The usual process for this isn't terribly hard.
>Store the damage value to a variable
>Break it up across individual variables using modulo and division
>Store the target's coordinates to variables
>Prepare a lovely animated sprite sheet of the numbers
>Show the numbers at the coordinates of the target
Disclaimer is that webm related isn't the default 2k3 battle system. I just opened up a test project with a half working CBS to demonstrate quickly. But it IS possible to do it im the 2k3 default battle system. I assure you.
https://files.catbox.moe/v4e8ya.webm
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>>3485034
I've been playing around it a bit more. Not sure what maniac patch is or how to even install it.
Would love to patch things up or use a script editor because the base game has awful exp curve and janky damage calculation. Like the sole decider of any skill's or weapon's power is their base power. Actor stats mean jackshit.
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>>3484825
4 niggers in a row - perfection
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>>3485034
About the animation, how do I remove the old damage numbers? Planning to use control battle and show string picture from maniac's patch.
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>>3477654
>This software isn't the best, but are you making an RPG, anon?
I believe in judging a tree by its fruits and RPG Maker games have the highest concentration of soul in gaming and therefore it is the best game making software.
>>
The lack of rpg maker 2003 and 2k3 help support online is driving me insane.
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>>3485841
Post something you're struggling with and I'll try my best to help, I'm terrible at explaining things but I can try.
>>
How do you start making an RPG in let’s say, RPGMaker? What is the foundational step 1? Learning to code? Learning to draw art? Writing the story/plot/characters? Writing a novel seems way easier than making a game.
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>>3485843
How do I make the exp curve actually accelerate? The curve is going up arithmetically. The "acceleration" slider doesn't do anything and acts like another base value slider. I want the exp curve to start off at a low number like 50exp to reach level 2. But have it so that you'll need 30000 exp to reach level 50.
pic related >>3485266
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>>3485882
I haven't used the dbs in two years but this is how I'd do it, even if making a cbs. To get rpgm to do what you want you're gonna have to use variables for almost anything.
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>>3485959
I accidentally left switch 1 off, it's supposed to turn on at the end of that branch.
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>>3485332
Invoking the DamagePop control battle command and setting its callback event ID to... anything at all, will automatically override the existing number pop.
In order to trigger this, you'll want a Common Event set to "Battle Start" to contain this command as well as any other things you want to initialize.
TPC Code (Paste the appropriate sections into common events 10 and 11 respectively by clicking in a Common event, pressing F3 to open the TPC editor, and paste it in.)
https://pastebin.com/wGAFt2EA
Rename this image to "[system] numberpop FF" (without quotations)
https://files.catbox.moe/w87moj.png
Rename this image to "[system] numberpop FF" (without quotations)
https://files.catbox.moe/qpn7p8.png
Place both images into your project's Picture folder.
This is merely a basic example that hopefully demonstrates how this works.
Maniacs Patch Default Battle commands aren't very well documented and not self explanatory either.
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>>3486013
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>>3486017
Also disregard the variable names in there... I just did whatever since it is a test project and left the variables named as they were.
Feel free to name variables whatever you want if it helps you stay on task.
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>>3486013
Also the 2nd image should be named [system] miss
Haven't had enough tea yet today. Sorry.
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>>3485959
How do you call a common event after a battle ends?
Using Parallel Process seems like overkill.
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What is the best pre-2005 RPGM?
XP? 2k3? 2k?
also jesus my captcha is picrel so
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Is it possible to do a CRPG and/or lifesim in RPGM? Or should you only do JRPGs
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>>3477654
Isn't the best is an understatement. You tinker with it and marvel at the simplicity only to discover later than you cannot do anything serious without Ruby. And instead of updating it like you know, any sane devs would, they are realeasing new standalone versions that take one step forward and two steps back. Its a waste of time, better to jump straight intro proper engines.
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>>3486516
2k for lyfe brotherman
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>>3486525
>better to jump straight intro proper engines.
Yeah, get actual experience you can put on your resume, and benefit from in real projects. RPG Maker is for kids.
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>>3486516
2k3, even without maniacs patch, has some critical updates that make it difficult to return to stock 2k.
Variable pic layers, spritesheeting, and being able to specify variables at the end of filenames are big ones that are difficult to live without once you've used them.
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>>3486530
hey we made our own thread so could you please take your gay (derogatory) ass back to the other one so we can enjoy our gay (complimentary) thread for ourselves? thanks
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>>3486530
Nice critique. Care to share your game with us then anon?
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>>3486614
I didn't finish that game, but familiarity with coding came in handy at a job I worked at.

Do what you prefer, I hope it goes well, but my advice is something I would give to people I care about.
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>>3486638
if you had anyone's "best interests" in mind you would've kept to yourself in the other thread instead of knocking down some other thread's door to take a big stinky shit right in the middle of it. fuck off
>>
I am making an RPG because I am compelled to, but it's depressing because I know the game I want to make would take an efficient indie dev 10 years, and I am not that smart or efficient. Realistically I probably going to die working on this thing and never release it
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>>3486837
it is what it is man
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Been working on it on and off.
Trying to settle on visual design and style.
I drew this character render but, the flowers are a bit too girly for my liking. It was better in the initial concept art.
I like how I shaded the pants the most and realized that the way I do my lineart is a little too messy for such "neat" shading.
It looks nice in full view but, when you zoom in, some of the lines are complete shit.

Other than that, I did some more concept art and went back to the drawing board regarding the UI and level scaling.
>>
There's a reason all the most famous RPG Maker games don't have combat at all, or have a very simplified combat system that functions secondary to the story. It's simply not a good engine for mechanically driven games. If you are making a 2D exploration/adventure game though? It's much easier to learn than most other alternatives.
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>>3486965
looks pretty neat. i personally like the flowery design a lot, the character's overall design and body language already communicate "gentle" so there's no harm in adding that to his clothes too.
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>>3484211
>RMN is still down
Why is it like this? I don't wanna join their pisscord to find out
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>>3486837
What sort of a game do you want to make that it would take a fucking decade? It's the rpg maker, it's for making porn and low effort shitposts. Who would dedicate a decade to it?
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>>3487218
The person who ran the site is literally donation begging now.
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>>3487069
That specific flower shirt is just asking for the wearer to get bullied though.
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>>3487069
>the character's overall design and body language already communicate "gentle" so there's no harm in adding that to his clothes too.
Totally. But, there is something about the concept art that gives off that gentle but, also classy feel. The new pattern gives off a more feminine feel than classy.
I guess I'll make his in-game art as a mix of both of these designs.
>>3487418
I also agree but, what are the ethics of bullying the terminally ill?
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>>3487229
Never again. I've been through this all before.
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>>3487525
>I also agree but, what are the ethics of bullying the terminally ill?
It's like giving advice, nobody is obligated to do it but it's better if it's done with care by somebody close to you, but if it's obvious that nobody close is willing to do it then somebody further out can try.
>>
>>3487224
I'm not using RPG Maker, I didn't know that was a necessary requirement of the thread and thought it was just about development in general
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>>3487543
I think it's fine to post here. At least compared to the other development thread.
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>>3487229
>rmn goes down
>dev threads nosedive in quality
hmm
>>
RPG maker really is dying huh
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>>3486516
XP is when RPG Maker turned into shit.
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>>3487616
Isn't it also because there are more engine competitors in the same vein now? I occasionally see nip devs try out other engines, though I barely remember their names other than funky stuff like Bakin or something.
>>
>>3489342
There always have been. Besides that sprite-based engines have been basic tutorial stuff for decades. You could make your own in a day just following tutorials. No reason anyone should stay with it unless they like it for some reason or use it to make an easy story game.
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>>3486965
>>3487525
Are you making a visual novel? I really dig your artstyle.

>>3487616
>>3489435
Two of the biggest indie releases past year were made in RPGMaker. Better get to learn instead of shitposting, sisters.
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>>3489547
>Two of the biggest indie releases past year were made in RPGMaker
>that slop cannibal siblings game
yeah, don't fucking remind me...
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>>3489547
What games? Your response makes you sound like you're coping and not living in reality.
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>>3489547
Yeah but, I consider it vaguely like devil survivor with dungeon crawling.
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>>3489579
So a persona-like? That's interesting. Do you have a devlog already?
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>>3489567
Andy and Leyley is an excellent game. Not everything has to be a carbon copy of Final Fantasy or a nostalgiabait grifter scheme.
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>>3489636
Anon it isn't even a fucking RPG and barely a game.
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>>3489636
But how does that refute RPG Maker being used for story games?
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>>3489642
>>3489645
We're talking about RPGMaker games, not RPGs. Learn to read. And if you want an RPG there's Fear & Hunger 1 and 2.
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>>3489649
No, we're talking about RPGs. Learn to read, this is an RPG board.
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>>3489631
Not at the moment. I still working on assets and the UI design. Mostly everything is planned out. I'm just hype-fixating on refining things.
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>>3489665
Seethe harder. You can go and play some grifter nostalgiabait.
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>>3489685
>Mostly everything is planned out
So you have almost everything done? I fucking envy you. Any place where you post progress often?
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>>3489704
>So you have almost everything done?
Not even close. I've got things planned but, now I have to make the assets. I personally feel that I nothing is really presentable at this point.
A lot of backgrounds and UI elements still need to be done. I haven't even begin on the character portraits. Enemies have more art in the files than party members.
I'm currently working on the shop screen. (pic semi related)
>>
>>3489579
>vaguely like devil survivor
in terms of atmosphere/story? or in gameplay? that definitely piqued my interest.
>>
>>3489744
The tone for the most part. A lot of my writings start of simple and happy. But as I start to write characters, the tone changes into something more somber and melancholy.+
Probably because I'm a fond of Misery porn types of stories like Aspergers Girl or Clannad. I try not to fully go into that territory though and aim for a tone that's in-between Persona and Devil Survivor.
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>>3486059
Replying so this gets noticed again. I'm still struggling how to get a common event going when a battle ends.
Using 2k3.
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>>3486059
>>3489927
Turn a switch on during battle, make a common event that runs when the switch is on but only outside of battle. You may need to pasta this on every map where battles can take place.
>>
>>3477654
I've got like four or five mostly abandoned RPG projects I want to come back to eventually, three in MV, one in 2003, and one in GMS2.

One was meant to be a sort of weird semi-autobiographical one, a yume nikki-like where you help a girl explore an ever-changing world, the one constant being her room.

Another was a POST VOID fangame where you play as one of the suit enemies after the end of the original game, but born from the flower, and with the flower on their face.

I think the first of these I started work on was another semi-autobiographical one, where you play as a group of people trapped in a hellish nightmare dimension, a twisted version of reality where they can still sort of interact with normal reality but also are exposed to alien places, creatures, and things (think Saya no Uta kind of; might also be like SMT or Persona but I haven't played either lol).

There was also one heavily inspired by Deltarune and the Tower of God webcomic that I outlined an entire story about, made lots of sprites, and then just abandoned. It would have been crap anyway.

There was one more that was semi-autobiographical, but it went nowhere and I don't even remember what it was about.
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>>3477654
I am. It's my first game (besides quest text adventures from years back) and I'm not trying to make it muh dream game. I'm having fun just learning how shit works and since the game is a joke/meme I'll dump it here for you guys to tear apart free of charge.
>>
New maker just dropped
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>>3489724
Oh, so you're literally making a dungeon crawler. I was thinking for the style of drawing that this was something more girly/shoujo. Still, interesting.
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>>3489933
NTA, but this was helpful to me, thanks. I was writing my encounters in events instead of using the in game random encounters because I wanted a battle results screen. I forgot that a switch triggered common event on every map with random encounters would do it better for less.
>>
>>3489933
>>3485959
This makes me curious. Could you emulate some real action hits in RPGMaker to enemies? Not some autistic action battle system. But just the player giving various hits to something and destroying it. Something like
>Get close to enemy
>Attack it 3 or 5 times pressing X
>Each time the player does a swing
>Finally the enemy/object is kill
I have a rough idea of how to do this. But the problem is how to do it with moving enemies because they're already using the touch event trigger instead of action button.
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>>3490504
You can absolutely do a full blown action battle system in rpgmaker but you need serious patience for it.
To make the event either trigger battle or death (of the enemy), have touching the enemy activate a switch that counts down v[x] amount of seconds while you store presses of the z button in v[y].
Conditional branch v[x] = desired amount of seconds:
Conditional branch v[y] = desired amount of hits:
Yes - enemy dies
No - enemy battle
Something like that, I don't have access to a personal computer at the moment and this is as best as I can explain, sorry.
>>
>>3490733
Well, I try to follow your advice and it kind of worked. Here's the event pages more or less. One thing that I disliked was a bit of delay between the timer starting at the player touching the enemy/event. They just stare each other for a second and then they go. Otherwise it worked fine, not very elegant. Probably you meant something well done instead of this mess. Why for the button press, I surrendered with that one. My brain is kind of fried after work.
> I don't have access to a personal computer at the moment and this is as best as I can explain, sorry.
No worries. I wasn't even expecting an answer.
>>
Can I make a successful rpg indie game if I just include cute girls?
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>>3492192
How many successful rpg indie games are out there?
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>>3492192
Yes yes yes. But it must be in an attractive artstyle.
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>>3492205
Anime?
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>>3492210
Do you consider the artstyles in Andy & Leyley or Helltaker to be anime?
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>>3492231
Yes the style and expressions are very anime-like
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>>3478619
> We want our own safe space
> But other people are bad if they don't let us invade theirs
Fucking 100% already.
>>
>>3492192
That market is dominated by gacha. High barier to entry I'm afraid.
>>
Anybody got some cracked/free plugins for MZ?
I'm looking for the ones that change the gameplay style into a strategy rpg or sidescroller?
>>
>>3492825
Well, you can just download MZ games and copy the plugin files.

Plugins aren't cracked, that said, some are obfuscated making them useless; unless you abite by the developer of that plugin and only use their plugins. You're going to encounter issues with conflicts due to unnessecary bloat in plugins and won't be able to fix them when they're obfuscated.

SigmaSuccour kept a list of all plugins for MZ that he could find in a spreadsheet.
Here's a free one from it: https://github.com/Ohisama-Craft/SRPG_GearMZ
(steam link)
https://store.steampowered.com/app/2811870/RPG_Maker_MZ__SRPG_Gear_MZ__Tactical_Battle_system_for_RPG_Maker_MZ/

Yes, there is a competitor on itch.io that google, etc. prioritize (because western) which costs 25 dollar. (the western plugin community sucks due to the devs feeling entitled, are money greedy and obfuscate shit)

Anyway, find sigma's list and you'll find plenty of side scroller helpful plugins.
Look up Side on youtube if you want to see how to make a side scroller in MV/MZ
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>>3492946
thanks a lot anon
>>
>>3492416
Note that one of the extended MV plugins IS a rudimentary gacha system complete with a demo that lets you roll for pictures of generic anime girls, just in case you really want to break into the gacha market with fucking Therese, Marsha, et al.
>>
>>3489342
>there are more engine competitors in the same vein now
yet none of them are as good as rpg maker
>>
>>3493552
Based on nothing, it's not that complicated, it's been solved since the 80s/90s.
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>>3493557
rpg maker has more documentation and tons of plugins carrying it
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>>3493560
The docs make sense for beginners, but plugins only really apply if they're what you want. The reason Japanese devs use it is because of the same reason English devs use Renpy. Exceptions proving the rule.
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>>3478535
>I'm making a pony based Monster Taming RPG in Godot
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>>3494240
>That's many of the most successful RPG Maker games.
Yeah it's the main ingredient
>>
>>3486837
What kind of game is it?

>>3486965
Isn't it better to prototype first and make sure gameplay is fun before making art?
>>
>>3489547
What 2 games?
>>
>>3495747
It's a traditional RPG while also having tile-based strategy elements similar to Shining Force. There are some elements that make it different from existing games but I want to keep them secret until the game is playable
>>
What RPG Maker is best for beginners?
>>
>>3495841
Playing around with thoughts normally just stuck in your head and see what you can do with it without needing to learn programming languages and try to understand stuff other people wrote up front
without it being limited to text. (being more visual)

You can make jokes with it if you want.

...... javascript is a mistake. It still is.
anyway if you want to learn the programming language anyway, people will point to the mozilla instructions and good luck trying to understand that with limited attention span and patience and just wanting to play around with ideas in your head instead. Ooh the ADD/ADHD symptoms showing up.
Its too bothersome, even when you're just depressed. Its so much text you're... sitting still and reading the same shit over and over.
and javascript is for websites to load gifs so while you're reading that all you wonder how that even works with this game engine.. e.e;
>>
>>3495841
2k3 because it's self contained. All later editions expect you to know a minimum of scripting to add in features
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>>3495920
How much does it cost?
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>>3495747
>Isn't it better to prototype first
My current project is based off other prototypes I've done. The less rpg aspects are actually from a template project I've made.
I'm more of an artist so, making art and ui is my bread and butter. As for gameplay, I thought a lot a about it and did some prototypes.
The initial gameplay was too ambitious for me. So, I settled on making the gameplay more streamline and less tedious. Focusing on a single main mechanic and making feel just right.
>>
>>3496088
It often goes on sale for $2 USD on steam. The steam version is also DRM free, for what it's worth.
>>
Does anyone have a script to generate quests?
>>
>>3498251
What do you mean?
Do you mean like, a site with a button that when clicked generates a random no context quest?

Do you mean like a window that has a list of quests and loads quests in after a switch is set or some progress is made? (like yanfly's nonsense?)

Also what RPG Maker version?
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>>3479654
>irritated
A hand gesture like this.
>make her stand out
A fictional corny logo sign on her hat/uniform?
>>
>>3478535
>MonMae
I really wouldn't recommend it. For what it does and the price its more like an asset pack that a monger maker. Most rpg maker versions (even mz) have plugins for making a monger.
>>
>>3477654
I was but the story worked better as a VN.
>>
>>3480270
You shill it here obviously
>>
I want to make a game but I have no talent and last version I had was an arr matey version like 10yrs ago. im way behind the times and wouldnt know all the new features and stuff so my game would be horrible. and on top of it I have no art talent for monsters or heroes and my story plots are as basic as climb the tower of power to get strong and defeat the baddie!. so I want to really badly make games but I just think they'd just be 2 outta 10 games and nobody would like them.
>>3490063
But is it any good?
>>
>>3477654
Started a new project today, pretty simple one in Godot.
>>
>>3477654
I'm going to be honest. I like RPG maker for porn games but I think I'd be better off learning GODOT to make a grid based turn based tactical rpg.
>>
>>3495841
I'd say do a small project in any of them, then give Godot or Unity a try to see if you can handle basic coding.
>>
>>3501257
Godot's C++, right?
I'm not going to say it's 'easy', but there's ample documentation.
>>
>>3501301
You can augment it with C++ but it uses its own native language called GDscript that has most functions you need built in and simplified
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>>3501306
So the hard part is learning Godot's own autism and maybe learning C++ if you want something complicated?
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>>3501311
The hard part of any coding is learning the logic behind what you actually want to achieve and how to accomplish it with math and logic gates. The actual syntax of the language is what intimidates people but its a pretty minor point of coding once you get over the hump.
>>
>>3501316
Ultimately, though, that's a trial of just putting in the work.
If you aren't retarded, you can learn.
>>
>>3477654
Am making an RPG, but I'm using godot
>>
>other thread blew up in schizo spam
Do you take godot refugees in this thread?
>>
>>3501301
C#, not C++. And yeah, the GDscript is the "default", C# is added on.
>>
someone pls make nazi germany RPG maker game like F&H
>>
>>3503055
The biggest issue with any game making is the art.
If you have no skills in drawing or hate it you will need to ask someone else and that requires pennies. Although challenges and suggestions are interesting, the art makes it clear what it is about and so required.
>>
>>3503165
maybe try someone from /ic/ as a side project? i bet there are some pixelart enthusiast - you guys just need to cooperate instead of arguing
>>
Just got rpg maker MZ and have started working on my world. Learning the program as I go but its similar to the older ones so im not completely lost. Never released a game (tho ive semi-made a few). Anyways this one involves islands, a tower, a fallen kingdom, and comfy sailing on a ship.
>>
>>3477654
someone translated my shitpost rpg game into chinese, so yeah.
>>
It's June. When's the next vrpg jam?
>>
>>3501735
I thought you had your own engine, not RPG maker?
>>
>>3505803
>next
There's never been a vrpg jam. You're thinking of the (You) jams hosted on itch.io that never explicitly mention 4chan or a specific board. You couldn't beat the stupid out of the dumbfucks that thought otherwise.
>>
>retinacyst made a new game
let's goooooooo
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>>3505803
Whenever minkulus finally releases the continuation of Jet saga and goblinbro releases the next Shoukan Gaki
>>
>>3505803
Rpgm Jam threads devolved into stage 4 cancer by the end.
Nobody was uploading anything,even when someone did upload something noone played or reviewed it,threads were dead they took like 50 days to reach bump limit,not only the quantity was low the quality was also low people were discussing the local ecelebs instead of game development and jam games,the last like 2 or 3 threads were filled with people trying to get someone to make their game for them because they dont like to game dev but they have big totally game changing million dollar ideas that could revolutionize gaming as a whole! What if we made pokemon... but it was inside Skyrim!!! Anyone wants to collab on my idea? And by collab i mean i dont wanna draw or code or write the dialogue or anything i just want to be an idea guy.
Let them rest in peace.
Just go to /agdg/ on /vg/ if you want game jams.
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>>3505875
I think you have "idea guys" all wrong.
Projecting a goal on to them that they've never once stated.

I don't know how you can read their [idea]+[idea] formulas and get
>i'm an ineffectual that can't do what I want.
I don't think to desire to manifest these forms and functions is as strong as you think it is.
>>
>>3505875
ironic part is that those jams get more traffic from some obscure taiwanese forum than here
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>>3505979
link?
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>>3506012
check your analytic page
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>>3506030
>OMG IS THAT A CHINKERINO BOT OPENING MY GAME PAGE FOR 1 SEC????? I AM GOOOIIINNG INSAAANE!!!!!!
>>
I'm a very good writer, and I have an idea that fills a niche. I just don't think it's worth the effort when 99% of indie games can never be found without spending thousands on shills.
>>
As someone who just got rpg maker MZ 2 days ago I wish this thread wasnt so dead and was more active.
>>
How easy would it be to remove the atb in 2k3 maniacs? Also what are the best DRPGs made in it that I can steal take inspiration from?
>>
>>3506581
you'd probably have to program your own battle engine from the ground up

>>3506467
some day the rpgm jams will return...
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>>3506593
I will continue to post in the threads while they are up and check the tab on occasion thruout the day. im going to end up having the most posts in the threads because i'll reply to everything since its all so new to me
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>>3506581
Possible, yes.
I've seen multiple examples of it, but I personally haven't tried it before because I feel like by the time you've messed around with the 2k3 デフォ戦 enough to implement things like that, you might as well have made a custom battle system from the ground up. There are just too many limitations and weird quirks present in 2k3's default battle systems that even once you go in and try to force things upon it that weren't intended for it, you're still stuck with a lot of terrible parts that come with it.
It seems that mostly/almost exclusively coping western 2k3 devs are the ones doing this crap anyhow, and I haven't seen many/any Japanese devs doing it since they're usually good enough not to need it.
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>>3477654
Id love to make a dungeon crawler game, but sadly im too retarded.

That being said i have a million ideas to make dungeon crawlers/rpgs better.
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>>3506653
anon ive been playing with it for a few days and using vids and tutorials and just experimenting have put together a tiny lil romp thru a dungeon tower set in an area of islands. it lacks a ton of stuff but its getting further along than the zero games I was making 3 days ago
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>>3506653
It's probably one of the simplest games to make as an indie. Give it a try and see what happens.
>>
>>3506467

They used to be a lot more active, but SigmaSuccour literally killed them. I'm not even exaggerating. Everybody left because of that stupid fuck.
>>
>>3506804
I legit have no idea who this is or why they ran off most of the MZ creators. unless its the one guy being mentioned in the game development thread that thinks he created his own rpg engine using plugins he downloaded. than I was made aware of him earlier in that thread reading thru it.
>>
Ok, I'm tired of this. WHY IS THERE A WAY TO CREATE A SIMPLE TACTICAL BATTLE SYSTEM IN RPG MAKER?
And no, I'm not talking about these bloated Fire Emblem clones. I'm just talking about fight in the maps and in grids. The whole engine has everything it needs to make it possible. Yet there doesn't seem to be a simple way to have battles happen in the map instead. What the fuck?
>>
>>3506925
>The English publisher (Degica/Komodo/RPG MakerWeb), did not like that the Japanese developers were cutting the middle-man (i.e, them, the publisher). And connecting directly with their userbase.
>And so they forced their way into this discord, to try and take over. So I used my knowledge, from gathering news around the community. And exposed the publisher's shenanigans, to the Japanese developers. Leading to the publishers being stripped off their moderator roles.
Based if true.
>>
>>3506804
That's your headcanon, the jam and development threads became too /vg/ for me, personally.
>>
>>3506870
You should know the RPG Maker community's 'leaders' are general trash.
By leaders I mean those people they generally whiteknight + virtue signal for and use as a reason to shit against others.

example:
https://forums.rpgmakerweb.com/index.php?threads/obfuscated-plugins-something-you-should-be-aware-of.149094/#post-1285216

Rather than addressing the subject, team visustella and their guardians address the fact that they deobfuscated their plugin to make the argument. Take a glance at how they do it.

Throw critique at anything they do and you have to pay for it. You affect their rep? They're going to play innocent, switch the subject, gaslight, redicule, etc. till they find reasons to ban you or get you banned, on the forum or elsewhere.

Despite not contributing to anything Lis needed a separate entry in the credits (without anything specific credited to make it sound like she did a lot) in the rpg maker english version. (Lis being archeia). This is relevant because it lets you understand what kind of person archeia (my example) is. Like her, there is some serious narcissism going on with the RPG Maker community + a number of social manip games. Think about changing the direct meaning / intention to their posts on the fly to protect themselves, passive aggressive nonsense, etc.

You're viewing a community infected with people you'd normally find on twitter, "ratioing" people, that succesfully have a number of followers + have obtained power on those platforms.

Look up "splitting" (psychology). It rather than addressing what is happening now, some of them are self asserted entitled endless victims who need to demean people and get away with it. That is why there is a hate towards everything sigma posts, instead of a case by case judgement.
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>>3506949
why do you have such an axe to grind with rm and rm users this is like your 40th post about it
>>
>>3506925
>>3506949
this is all very ...alot to take in. I will go work on my lil tower climbing rpg and post in a bit tho not on this subject.
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>>3506961
I posted twice about it on 4chan. The first time was last year somewhere. I posted about this once on another platform.
Pretty sure it isn't 40 time at least.

I have no axe for RPG Maker, nor for its users.
I only dislike specific people. People that are part of a group of Mascots of the RPG Maker Web community, who have 'support' (I'd rather call it, aggressive activism being done 'for them', at least that is what they convinced themselves) from a group that, much like they themselves display themselves as a bunch of easily offended, entitled, validation seeking asses that have no empathy for anyone who disagrees with them or their behavior.
For example: "My way, or the highway", cancel culture types.
Another example: Strategic cancelculture and power abuse. Derail a thread, then claim it's derailed because of other people and punish them (simply because they reply on the thought shared).

Denying critique and getting rid of it by demonizing the OP using schemes and social manipulation. "You didn't post this out of concern. You must have malicious intentions!"
making the target defend themselves, and then pretending that because their target defends, they must be right.

This isn't unique to the RPG Maker Web originated nonsense. Its also present on Itch.IO and reddit. They are present outside of the RPG Maker bubble. They're 'present'. I don't look for them, they advertise themselves and publish themselves and their 'victimhood' excuse + bullying + chanting their victory once they cancel someone or something.

If you want an example outside of RPG Maker, look up Keffals. Keffals can actually be compared to archeia. Both are narcissists. Both cannot handle critique, but pretend they can. Both have followers that refuse to acknowledge critique on their behavior. Both go through a lot of trouble to cause people that upset them problems.
>>
>>3477654
It sucks, because I feel like I could come up with something truly great if only I had the motivation to give a shit, which I don't.
>>
>>3507179
do not give up anon!
>>
Oh, so it's just a bunch of retarded redditors throwing a tamper tantrum.
That explains everything and it's no wonder dev threads turned to shit.
Go back.
>>
>>3506925
damn, i never though drama like this would be in the RPG maker community.
>>
>>3507298
Reading through that reddit summary + the linked RPG maker threads he linked himself is actually crazy, Sigma's really twisting the shit out of the situation.

It sounds like a group of devs put a decent amount of work into making plugins to sell to other people, and they obfuscated their plugins because most people using RPG maker (surprise surprise) are kids who don't want to pay for shit and just want to copy paste and download plugins for free.

People make threads telling other people to just use the same plugins de-obfuscated (read: just encouraging pirating it instead of buying it or learning how to implement it yourself). Mods give them a warning. They talk back and get banned.

The official RPGmaker devs supposedly not being cool with people selling obfuscated plugins doesn't mean shit, they don't have a leg to stand on, they sell RPGmaker as a PAID CLOSED SOURCE product, if they really believed in what they preached why wouldn't they offer the full sources alongside RPGmaker when you buy it so people can build/edit the engine themselves? It's a way of making a living for them the same way it's a way of making a living for these people writing plugins for RPGmaker users too retarded or lazy to do it themselves and too entitled to do anything but bitch about how they're not getting handed everything to them on a silver platter.
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>>3506949
Yanfly is cancer to be honest, wasted a year trying to make the "good" in their plugins work with the "bad". And their documentation is shit.
>>
>>3506961
holy shit, are you defending really defending visustela?

>>3506925
>>3506949
why did the japs implement plugin obfuscation on mz? that was clearly a visustela request
>>
>>3507353
>why did the japs implement plugin obfuscation on mz? that was clearly a visustela request
Because they understand that most shitters don't write plugins themselves, but copy work other people did online? And plugin devs that want to make some money for their effort, might not have enough incentive to publish plugins if they know they have to give the source over when they sell them, leading to people copying it freely?

And if they're not incentivized to have their work protected, they'll not bother writing plugins for RPG maker, which makes the ecosystem worse, which means less people will buy that version of RPGmaker, since it'll have less options to work with, which means the japs get less money. Have you never worked a day in your life?
>>
>>3507298
Sigma lies about everything. Don’t believe anything he says. For further context he doesn’t believe he’s lying, he’s just completely fucking delusional and always twists reality to support whatever cancer he’s spreading. It doesn’t surprise me at all he’s banned from everything he touches. “Gee golly I just volunteer and help everyone and now I’m banned XO”
>>
>>3507371
Faggot are you fucking retarded? Obfuscation is literally DENUVO shit applied to plugins. It gives you worse everything just because the creators are greedy.
>>
>rpg dev thread
>no playable games posted
>>
>>3506949
>https://forums.rpgmakerweb.com/index.php?threads/obfuscated-plugins-something-you-should-be-aware-of.149094/#post-1285216
>works on my machine and yes its not against ToS but now because you've triggered me it is
>people sucking yanfly's balls just for posting
I'm so ashamed I was a part of that community even if it was for a really brief period of time.
>>
>>3507500
Had no idea what obfuscation even was until I read that thread, holy shit. I guess that is something to look out for by the time I actually get around to motivate my ass into finally doing something.
>>
>>3507508
Are you ESL? Do you feed your dead to vultures and call it "generosity"?
>>
I liked False Advertising the most
>>
>>3507513
That anon is full of shit. To explain it for a lay person:
Some programming languages like C are compiled, turned into unreadable bytecode, before they can run. When you download that program you get that byte code, not the source.
But other languages like Javascript are interpreted at runtime. When you buy those you get the actual source code. For any browser page you visit, you can just mess with the JS in your browser.

You might figure out that it's piss easy to pirate shit when the dev ships source code to every customer. So some devs instead ship an obfuscated/encrypted plus the code to decrypt it. That gives a minor performance hit on first run, but various runtimes cache the result(don't know how RPGM handles it).

Think of piracy whatever you want, but there's different standards in professional dev circles and random internet randoms. RPGM plugins are professional software for commercial activity that lasts years, not random flavour of the month enterntainment you've forgotten a month later.
>>
>>3507371
Making plugins for a shit engine is not "work", fucktard. Get a real job. Also, moghunter galv and a bunch of RPG maker old-school users were releasing free stuff until the faggot chink started selling To The Moon walking simulator and everyone became greedy. rpgmakerweb forum was a mistake and yanfly plugins are not as creative as XP age scripts. Go back, queer.
>>
>>3507508
the devs in the jam threads have produced over 100 video games. this is the last jam that was made, and it has links to all the previous ones.
https://itch.io/jam/youjam15dragon
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>>3507322
>piracy, grabbing paid plugins for free
People don't know what a plugin does till they see it work within a project. kids, grab the plugins from other games. They get them for free, with documentation and everything.

obfuscation doesn't protect against piracy, avoiding paying for them.

obfuscation causes the engine to stop working for a few frames every second (due to garbage collection). It causes a noticable slowdown. Obfuscation means, if you get a problem, you cannot fix it, but have to ask them (dependancy).
Obfuscation is done, because they fear 'idea stealing'. 'code stealing'
Now here is the problem with that.

Once they obfuscate, what they release is 'Machine Generated Code'. It is also an indirect obfuscation, which means, deobfuscating the code afterward doesn't give you the exact same stuff the author wrote down. Obfuscation tools change the code.
Because of this, legally, it cannot be claimed as anyone's ownership. AI has the same problem. Copyright claims have been made on Computer Generated Code and were rejected in court.
You cannot steal computer generated code, so what they're doing-- is practically making their code unclaimable for copyright, etc. And that is, the stuff that they release to the public, at least.

It's about the "feel", not about practicality.
And that "feel" for them is so important, that it is detrimental and toxic for others. Not just in their projects, but also in the way these devs who obfuscate communicate with the developers of these projects.
>>
>>3507333
If you know about the thread as well, you will have probably seen yanfly being a childish entitled ass who claims that he has to fix his plugin for tens of thousands of customers, yadayadayada (basically know 1 trillion situations), which is a blatant lie, because nodejs+javascript runs the same everywhere.
but he gets away with his "I'm good, I did so much, so now I can be a malignant ass and demand that the OP changes his TL;DR. Also, I need to make him look too stupid to type it himself.".

Yanfly making plugin --- fine
Yanfly socializing about his work--- trash

Literally, he instructs people how they should develop their games. That's like telling players who notice you can walk through the walls that they shouldn't walk through the walls, and the bugs is only there because the players do not what should be obvious. ... that's how he addresses bugs apparently
>>
>>3507816
Funnily enough, 2k/3 event code for complex custom systems is nigh unusable to most people who don't understand it well enough to be able to replicate it themselves through observation alone. Even if you were to copy+paste someone's CBS/CMS from their project into yours, there are so many things that can break by virtue of how married these systems tend to be to the projects themselves for various reasons.
Hell, it's hard enough porting your own battle system or something between your own projects sometimes.
>>
>>3507816
>>3507825
>>3507828
this is all dumb annoying stuff. I want to see a thread where people are showing off their creations and talking tricks and ideas and sharing resources not reading this braindead slop. seriously I get people need this explained for some reason but holy shit where is this threads pics and ideas and mechanics talk and screenshots of games and stuff? all it seems to be is a couple of people sharing their version of thing and expecting people to care. fuck off with this and post screenshots of your games instead
>>
>>3507322
By the way, the biggest thiefs in ideas (and coding ideas) are visustella.
They took a lot from MV plugins that existed
And yes, you can only do something 1 way effectively most of the time, even with javascript, so all they did was change the variable / function name or use 'redirects', 'refers' to hide it. if they directly copied code that is + of course rework the plugin to MZ's format.

You can't actually tell whether or not they stole the code due to the obfuscation, but you can with the ideas at least.

Now-- that begs the question. Is it not an idea for people to steal code and obfuscate the plugin; thereby avoiding them detecting the code was copied in its stucture?

Aside from its problems, there are morally questionable reasons that it should be questioned. What else is hiding in the code besides its promises? What is it doing?

Anyway, because they took other people's work on MV into their own MZ stuff and made money off of it, they cursed the MZ plugin market. Free devs don't want to dev.
And another reason besides them likely making money off of their work is their flocks and guardians. People who cheer for Archeia, yanfly, etc. Those will claim the original dev stole VS's code and try to cancel them. There is a large risk when you don't have a fanbase.
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>>3507838
But I'm a Redditor / Discord jannie, and I just have to derail multiple threads by shoving my Reddit/Discord drama down everyone's throat instead of just like make game.
>>
>>3507845
how tiresome people think their pathetic drama matters in life. 99.999999999999999999% of people in existance dont matter will never matter and are worthless losers that will amount to nothing in the grand scheme of existance. Yet for some reason these worthless nothings think we need to care some janny in discord insulted their game design once or some guy annoys them and they dont get along. this thread should be nothing but games/screenshots/plugins/resources/and full game download links and demos to test not brainddead retard slop drama and irrelevant off topic crap. I should apply for staff and start permabanning every subhuman retard on /vrpg/ that posts worthless sub90 IQ crap especially in threads im trying to enjoy
>>
>>3507849
Shut up Yanfly.
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>>3507838
Ok then. I'm looking forward to the inevitable C&D I receive from Minkulus, creator of /vrpg/'s very own Jet series once I'm finished with the "IF JET GOT A PIXEL REMASTER" fan game.
>>
>>3507816
Have you ever done any professional software development? Because everything you described is pretty standard practice.
Devs absolutely get to make stuff with anti-piracy measures and sell that stuff, and users get to decide wether they want to do as is. It is possible to set up demo environments, like locked down remote machines with your plugin, if devs implement those.

I'm not gonna tell people on 4chan not to pirate, but it sounds really whiny and entitled to complain about devs making piracy too inconvenient.

>>3507825
>because nodejs+javascript runs the same everywhere
JS is notorious for dependency hell and a batshit insane ecosystem. User are also categorically idiots. I've had to deal with four paragraph mails because people didn't understand the phrasing of a button, and that was from people working that software 40h/week.
I'm not trying to argue against your "side", I don't know anything about this drama or the RPGM ecosystem, but from my background in enterprise software all of this sounds utterly bizarre.

>>3507838
I spent the weekend experimenting with WebView integrations to allow for code reuse between game UI and website. But I didn't get very far because all my time was spent figuring out which JS framework to use. I'd forgotten how much of a hell all of them are.
>>
>>3507895
You can compare the rpg maker mz package to other nodejs packages in pro dev all you want, but when I right click any website and look at the code, it is still readable.

What is standard practise with javascript is minification, not obfuscation. obfuscation adds functions that don't do anything and those too need to be evaled. They don't optimize the code nor filesize on the webserver.

RPG Maker MZ game development involves only javascript. It is a full web app run in a browser. The core is opensource (obviously). "Plugins" are extentions for this core or changes made to the core (overwrites).

Obfuscation, in other software, happens at the end product stage. Obfuscation, done here, bothers a game developer. The obfuscation we speak of, happens only to the code of 'plugins'. Plugins which code needs to be understood at a code level in order to be able to fix bugs in your javascript game project.
Plugins, that they indeed sell (sometimes).
but simply because they are sold, doesn't mean you should obfuscate.

Here's the thing:
If a dev release a game that uses someone's plugin, that dev is going need a license anyway. This is because otherwise, that someone can throw Copyright Takedown request claims at the entire released work and it gets taken down.

As mentioned, this is really about plugin developers fearing competition between eachother. They learn/steal/use eachother's code to make their own plugin, and whine about this.

RMMZ doesn't have a dependency hell. It isn't build with random factors.
My respects to your efforts in software, but you need to look at the engine in order to understand what I mean exactly.
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>>3507873
not your spooky boogey man retard
>>3507875
looks nice anon. how far along is it?
>>3507895
are you trying to put the game on the web to play? I guess im not understanding what you're going for (new to all this rpg maker stuff)
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>>3478585
Salik is a Turkish guy in the RPGMaker community who's been making videos showcasing plugins and assets and things like that. Usually in the context of how they work with his own weird game but it's still clear and concise so I don't mind it. He's a bit of a weirdo but he's friendly.
Anyway he made some vague comments criticizing anti gamergate 2.0 people and so leftists are on a warpath. But he's got like a 200 views or less on most videos so nobody cares except this niche subset of a subset of a community who just share plugin info.
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>>3507925
Sounds all just kinda odd to me. Maybe I should take a look at one of those plugins because you're getting me curious he exactly that obfuscation works. Already had to pseudo reverse engineer a few projects in my career.
I've known one vendor that encrypted all their plugins for a big enterprise system, when you were paying them a few hundred bucks each month for support. Sofware was a piece of crap and would bring down the main revenue sources for the end users for days at a time. They kept declaring bancruptcy every few years before clawing back enough funds to hold on. Many of their devs had to be hospitalized for burn out, must have been a real shit show.

>>3507927
Nah, it's just that I already know web stuff and don't wanna add yet another stack for UI when I'm already plenty busy keeping up with the stuff needed for my job. Haven't even decided what engine to use for gamedev yet.
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>>3482778
Just make a simple straight forward basic game to start. Just make one complete, short, shitty game so you know what it's like.
Then you'll have a sense of scale and all sorts of ideas of how to jazz up the next game. One step at a time.
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>>3482778
anon I got rpg maker mz 3 days ago and the game im making is a basic climb 4 floors of a tower to get the treasure. its on an island and I plan on having 1 cave to explore as bonus to the tower. super simple and quick and gives me a chance to learn the basics of the system. start there like that. just ultra basic plot and story.
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>>3507816
>Obfuscation means, if you get a problem, you cannot fix it, but have to ask them (dependancy).
>Obfuscation is done, because they fear 'idea stealing'. 'code stealing'
Welcome to the world of paid software. You're not entitled to someone else's source code because you paid for the binary. That's how 99% of jobs work in a professional setting.

>Once they obfuscate, what they release is 'Machine Generated Code'.
>deobfuscating the code afterward doesn't give you the exact same stuff the author wrote down.
>Because of this, legally, it cannot be claimed as anyone's ownership.
Huh? Writing your own engine in compilable language (like C, for example), compiling it into a binary, and then trying to decompile isn't guaranteed to give you back the same code either. Are you trying to say that the ONLY thing people can take ownership in the software world is of source code?

The assembly your compiler generates isn't guaranteed to be a 1:1 of your source code after optimizations.

But that doesn't mean you can just take a compiled binary library with a license that someone else wrote, integrate it into your project, and get off legally scot free because you didn't include their source code with it.
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>>3507979
>Welcome to the world of paid software. You're not entitled to someone else's source code because you paid for the binary. That's how 99% of jobs work in a professional setting.
so wait....all this bs and drama and community faggotry is because people are mad because they feel entitled to the source code? top kek holy shit thats hilarious. majority of games/programs/apps dont give out the source code so why in the fuck does the rpg maker community go full entitlement and think they are entitled to the code of plugins? jesus christ thats hilarious. guys guys its this way 99% so we demand to be the 1%. now that I see what the problem is I will laugh at anyone bitching about the source code not being given when the plugin is bought since normally you dont get that and its not on offer. god damn I love autism entitlement retards.
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>>3507998
That's literally exactly it. Those other retards claiming this is a big deal can argue until they're blue in the face but look at the ACTUAL language they put in all of their posts.
>>3507500
>It gives you worse everything just because the creators are greedy.
wah wah, paid devs are greedy

>>3507604
>bunch of RPG maker old-school users were releasing free stuff until the faggot chink and everyone became greedy
wah wah, I just want to copy paste other people's code FOR FREE like the good old days

>>3507843
>made money off of it, they cursed the MZ plugin market. Free devs don't want to dev.
wah wah someone wants to be paid for their work, just give it to me FOR FREE you greedy fucks

>>3507925
>this is really about plugin developers fearing competition between eachother
wah wah people shouldn't worry about their work being stolen, they should just give it FOR FREE out of the good will of their own hearts

>>3507816
>You cannot steal computer generated code... And that is, the stuff that they release to the public, at least.
wah wah, I don't understand the law and also don't understand why I got banned from a development forum for advocating the theft of software written by developers who post there and are friends with the mods, I'm an autistic fuck

It's a huge nothing burger, bunch of script kiddies upset that someone values their work enough to sell it and not in a way that's easy to steal or modify after. If they had a single lick of sense they'd sit down and redirect the many hours wasted bitching into learning to write their own plugins instead of begging for free gibs.

Not going to go into the morality of piracy on 4chan. But you have to be an insufferable retard to take the position of
>developers who want to be paid for the work, and who don't like people pirating their software or advocating pirating their software are greedy assholes
It reeks of someone who has never worked a day in their life and don't understand the value of money.
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>>3507875
you have my full approval i actually got choked up seeing this. i thought you were doing a bit i didnt know you were actually working on that. looks amazing i love you
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>>3477654
Nah, I know my limitations and would prefer to spend my time on something that makes sense instead
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>>3508030
*Makes sense to me

Bless all of you and your autistic efforts
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>>3508018
>That's literally exactly it.
awesome thanks for clarifying for me. I will now be able to not get caught up in the drama of it since I know that its just people thinking they deserve code for something they dont. If we got the source code to everything we bought i'd be making my daggerfall spinoff with the source code (still have the cd/box//manual packed up) I got for buying it but it doesnt work that way most of the time. does remind me I do have some source code to some old bbs door games from the 90s. someday i'll build something off all those games code
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>>3508040
The ultimate irony of this entire situation is, that these same people that cry about plugins being obfuscated code, or having to pay for them, seem to have no issue with the RPGmaker software itself being a closed source paid product.

And even try to buddy up and kiss ass to them like the case of Sigma making an attempt at "blowing the whistle" on this whole "drama" to the original developers up above.

If they really believed in what they preached, they'd shovel these same kind of complaints onto the original developers, or jump ship to one of the free open source RPGmaker alternatives.

But I think in Sigma's case it really just boils down to, he got butt blasted that he sided with the wrong people in the RPGmaker community, and got (rightfully) ridiculed and rode out. Then he tried to kiss ass to the original developers to try to get his "status" in the community back, and that didn't work either. So now he's added it to his emotionally unstable tirade of "injustices" in the gaming world that he shits up every forum he's ever posted on about.
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>>3508085
I'm a simple man. I see that 99.99% of the time you dont get a game/app/programs source code when you buy it so I 100% of the time I dont expect to get it. Would it be nice? Yes but its simple enough to understand how it works and temper your expectations accordingly. Ive grabbed a few free plugins for rpg maker mz and not once did I think I deserve the source code. I only learned reading this thread that you can get the source code for some plugins if the dev allows it. So im not execting that nor feel I deserve it even if I pay. I literally see no reason for this drama to exist at all. But as someone who's been gaming and in its community longer than i'll admit ive seen ALOT of gamer entitlement over the decades. I might be a manchild in my older age but I try to be reasonable about it. As for this sigma guy I know there's his version, the people against him's version, and the most likely accurate version. And it doesnt interest me much at all. Its fascinating reading I suppose but it is what it is. Every community has these types good and bad. I also completely see the logic in what you're saying bout them going to the rpgmaker company and demanding it be open source. Good point.
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>>3507979
The only closed source part of RPG Maker MZ is the JSON editor. (the program you install with Steam)
you know... that tool that loads in images and such so you can make maps and make events.

99% of the jobs in a professional setting do not resolve around rpg maker mz game making lol. This whole post is a dumb derail.

>>3508018
Thanks for showing how the average RPG Maker community member reacts to posts they don't like. Saves a lot of explaining.
Your strawmen are a total fail.

>>3508040
If it was only that simple.
Considering how simpleminded you wish things to be, I recommend taking older less bloated RPG Makers over the newer ones.

I can understand why people look away from the words and then seek an intention, but not why that is selective.
It fits the narrative you hope for is why I guess. One with evil people and righteous people. Practically this makes you demonize people easily. Its wrong. Those posts aren't there with the intention of making people allow stealing. Note again, that guy is throwing strawmen. If you can't trust to post with good intentions, then don't trust them either. Use fucking search engines and discover the truth yourself.

Good luck trying to fix conflicts that happen because you have two UI changing plugins and one of them is obfuscated even though you paid for it. You can't. You have to ask them to do it and hope, which they can't if both are obfuscated. You will need to remove one. That is what it is about.

What the hell those plugin devs think when they obfuscate doesn't even matter. Its the problems that this causes game developers that matters. The conclusion is: don't use such plugins. That's the point

You want to adjust the window size a bit? Too bad, its obfuscated. My god. You just wanna change an x an y variable sigh-
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To be honest, I've always wanted to make a game in RPGMaker, but I've been holding off on it since I've been busy translating a series of freeware games that only a niche set of people are ever going to play.

I recently saw In Stars and Time, and went, "Dang. I wish I'd made that." since it features a time loop, something highly relevant to a scrapped character from an unfinished discord RP, who I've been obsessing over for... the last six years?

I might eventually make something, but it feels like it's going to be at least a couple of years before I even get to the starting line.
The two main things that I'm worried about when I eventually do get to make my own game is my not being any sort of a writer (Roleplaying is different. All you have to do is feel things and act on it.) and in general not being even remotely musically inclined.

Like, what if I finally make what I want, and it turns out to be pretty much received the same as Ocean of Stars? Pretty to look at, fun to play, but so (allegedly) horribly written that everything else feels worthless?
I don't want to think about it, but the thought's there.
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>>3508098
You completely fell for their strawmen.
I don't know if you're the same anon, but no.
It's not about entitlement. It's about game development.

You have a plugin that adds 8 more Self Switches.
You want to increase the number to 10, so you will need to edit the plugin.
The plugin is obfuscates, so now you can't. Limited Crap.

You have a UI plugin that shows the current goal pop up in your screen. It appears from the left and stays in the left corner. You want to customize its location. The plugin is obfuscated. You can't. You have to obey the dev's only options.
so now you need to work all your other UI around their design.

You have a plugin that adds crafting. This crafting system only allows for 2 items to be crafted together. You want to increase it's max to 9 items and adjust the window to fit 9 items selected.
You try to edit the plugin. FUCK, its obfuscated, you can't.

You ask the dev of the plugin. They ask for more money for this simple edit.

It is shit like this.

You're a game creator, not an end user playing a game. obfuscation doesn't matter to the end user. It matters when you're developing and needing to work with these things.

The point of the post was that you can't, so so you shouldn't promote nor use them
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>>3508131
its ok anon im horrible at everything about game making. maps,charactors,story,music,graphics. I already know my game is a 2/10 game at best but I plod on making it cuz dammit I just HAVE to tell the story. Its no longer a what if for me but now a thing. I feel a part of my soul doesnt have this thing hanging over it now and there's a lil spark in me over it. Seriously consider attempts at telling your story and showing everyone your world
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>>3508135
I guess I just dont care because I dont use plugins. If you cant make a good game with what it offers you're just not that good overall. exception being graphics for monsters and tilesets.
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>>3508098
>self proclaiming membership
Can anyone vouch for you?
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>>3508131
Sounds cool. I need to change subject anyway. I get the feel its just fire trying to grow.

Haven't heard nor played that game.
But timeloops, they're generally a lot easier to make than you think.

One advantage of a time loop setting is that you can reuse assets. You making the player run through the same maps again and again in the same way has a lore valid reason. You can minimize the amount of art you need while extending gameplay and increasing the amount of story per map using the same assets.

It, may be a good idea for your starter work, but you will need to properly plan out the story. I'd suggest trying EasyRPG. Its basically RPG Maker, but opensource and free.
You can mess with that, and see if you get anywhere. You can later always get the more recent version of the engine.

As for writing advise....
focus on gameplay. Write... a bit dynamically. Test play each section. Write it in a way that feels natural for the player no matter what decision they make.
Pick whatever writing style you wish, but don't take away control from the player too often and for too long.

As for english, there are sites that help with grammar and sentences, including those with AI to make them sound more natural.
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>>3508140
I agree lol. Learning the engine without bloat and trying to solve issues without edits to its core is better.
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>>3508142
great tips for him anon. I also will take some of your advice.
>>3508141
dont need community approveal sport
>>3508144
Exactly. If you need a ton of bloat to make a good game, well.....
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>>3508120
>>3508135
>Your strawmen are a total fail.
It's literally not a strawman. Every single post in this thread on that side that I quoted, tries to pretend that they have some higher ideal reason behind why they're upset. And yet, without fail, they can't help but including
>devs are greedy / plugins should be free / hard work people did should be open source and not obfuscated
every time they try to make an argument. I didn't put those words in their mouth, they did. You can look at the quoted messages and see the exact parts I quoted, I didn't change anything or make anything up.

If it wasn't about entitlement to paid software other people are writing, every single poster on that side wouldn't have felt the need to include their bitching about it.

>>3508135
>It's not about entitlement. It's about game development.
Then develop your own plugins, or better yet program your own engine or on a real engine, instead of bitching that the work OTHER PEOPLE did doesn't meet your completely unrealistic expectations of
>does exactly what you need, exactly how you want it
>100% free
>dev willing to put in unpaid overtime and support to help you out

This whole
>plugin devs are greedy fucks because they don't want to cater to some random retard's every single want and whim for free
is just a ridiculous, unwinnable stance to take.

When you buy a plugin, you're buying a prepackaged work meant to broadly fit the needs of many people, same way when you buy any kind of software off the shelf. If it doesn't fit your SPECIFIC needs, look for something else or do it yourself. You wouldn't buy say, a copy of Windows as some random small time consumer and then bitch to Microsoft that it doesn't have X, Y, and Z features and demand they give you the source code so you can do it yourself. If everyone had the same kind of whiny, entitled attitude you have we wouldn't have alternative software, OSes, whatever of any kind.
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>>3508135
>You're a game creator, not an end user playing a game. obfuscation doesn't matter to the end user.
To reply to this, because I ran out of room. YOU are the end user for the plugins, not the person playing the game you made with them. For the plugin developers, as well as the official RPG maker developers, the person buying RPG maker + the plugins is the actual consumer.

Their sales don't hinge on people playing RPGmaker games. And in that sense obfuscation and other anti-piracy methods do matter to them. Most RPGmaker games are garbage that will never succeed commercially anyways, in a way it's a grift to sell plugins and the engine to devs who think THEY'LL be the ones to make it big and sell their title. Plugin devs don't actually give two shits about people playing the finished game.

So no shit they're not worried that some random person playing an RPGmaker game is going to "steal" their plugins, because those people aren't developing games, they're playing them. They're worried that their target audience ie other game developers using RPGmaker will not pay for their plugins.

It's analogous to the guy selling shovels during a gold rush (official RPGmaker devs + plugin devs) to the miners using them to dig up gold (game devs using RPGmaker and these plugins to make games) to sell as valuables to whoever buys them (the people who play the games.)

The people buying the gold (games) aren't in competition with the guy selling the shovels (plugin devs). In your example, this would be like the miners buying a shovel, and demanding that because they paid for the shovel they're entitled to use the machinery and trade secrets in the guy's shovel making factory to make new, better shovels so they can cut him out of the equation and mine gold better and sell more of it to people buying it.

But they're not entitled to that, they can put in the time and effort it takes to design and make their own shovels or fuck off and buy the generic ones off the shelf.
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>>3508231
kino
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>>3508151
Bless your heart. You know what keeps chimps and other apes from forming civilizations of their own? The lack of social bonds. The only real nurturing relationship they maintain is between a mother and child. Yes they live together in "cliques". But as Jane Goodall said, in the wild, they are not pack animals. They live together in order to exploit each other.
It's not even "You scratch my back, I'll scratch yours".
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>>3508231
more progress
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>>3508159
>>3508174
I see. Well then I misunderstood.
Surprisingly, you seem to agree with my points. You just don't like it when someone else receives critique you find invalid.

I think much like how you critique my bitching, that I can critique them publishing shit online other people buy. The reason why I am doing it, is because VS and shit similarly show up at the top in google search even on anonymous search engines such as brave. Even if they look around on itch io, more likely a paid obfuscated plugin shows up. I am critical, because they are clearly in a position of power.

The reason why people bitch on RPG Maker is because "same tileset", "same assets", "same battle system", etc. That doesn't get much better when everyone uses the "same plugins" (VS for example).
People want to customize it for their unique setup, obviously. They want to combine using plugins from multiple sources, obviously. Customization and the ability to make a plugin compatible with the rest should be a must for a project dev.

The stealing argument is just stupid.
First of all, whether obfuscated or not, you still need to go through the purchase page to download it. The only thing protecting the download is the shop.
No one uploads plugins to the pirate bay. The only way to pirate is by grabbing it from other games. Even free games carry some. The javascript files are not stored in an encrypted password protected archive that only the game engine can access. When you buy a plugin, you literally pay for the permission to use it officially only.
JavaScript is easy to deobfuscate; there are tools for that. Problems can be fixed, it just takes more time.
If you know the RPG Maker community even slightly, you know what it is really about. People copy pasting code from their script or plugin into their own script/plugin without creditting the original author. I have seen them whine a lot about this since VX.

VisuStella can be deobfuscated with https://deobfuscate.io/
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>>3508264
>People want to customize it for their unique setup
Then they need to realize that they are underserving themselves by using RPGmaker with generic off the shelf plugins meant to cover broad general purposes. Buying something created for the lazy user who does not want to implement something unique themselves and then bitching that you can't customize it is silly. Write it yourself if you truly want it to do something no one else does, or put in more effort to pay/find someone who will give you what you want.

I wouldn't complain that I can't mix and match sides in a sold by the dozen frozen TV dinner, I'd go to a nice restaurant with a chef that takes requests, or buy the ingredients and cook the meal I want myself.

>The stealing argument is just stupid.
You can say the same thing about all software/media piracy. Nothing is uncrackable or safe and locked up forever, but that doesn't mean it doesn't serve a purpose.

It's meant to be a deterrent for the 99% of people who aren't clever enough to break the software protection themselves. If a power user didn't create the website you linked, or cracking groups didn't break DRM on games, your average normie is not going to do it themselves, they're already too stupid to write their own plugins, they're not smart enough to take the next step and deobfuscate ones other people wrote.

So they'd either buy the product (because they can't implement it themselves, why else would they be buying plugins?) or go online and whine about it. And in the time it takes to crack shit, devs make sales that they otherwise might not have made. It also keeps people from freely passing the open code someone else put effort into making around and modifying it past the point where it can be identified as the author's to turn it into a commercial product.

Software/media protection isn't meant to be a 100% catch-all solution, it's a filter bypassed by small groups of dishonest people willing to put in extra work to break it.
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>>3508231
learn geology there's simply no way for a place to be deserted when it's surrounded by ocean without any mountain barrier blocking the wind.
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>>3508278
Rule of cool trumps muh realism in a video game nerd. jokes aside you have a point and i'll clean it up and edit it. thanks
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>>3477654
I want to make a dungeon crawler, how hood is the engine for that?
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>>3508434
https://cohost.org/elephant-parade/post/5271664-cirnozardry
The fact that an RPG Maker 2000 DRPG is considered by certain DRPG fans as very good should tell you all you need to know.
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>>3508454
Niceeee, thanks, I'll mess around with the engine during the weekends.
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>>3505784
sounds incredibly based, anon. worthless games don't get translation. even if someone just did for teh lulz, you made a work of art worhty of someone's attention.
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>>3506965
i hate guns
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>>3508498
I love guns.
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>>3508474
the chinese just really loves black souls for some reason.
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>>3477654
Yep, I made Nevergrind Online. Releases in July.
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>>3508159
People shit on DENUVO games no matter they're free or not (they fucking aren't). Tell your friends from discord that this retarded angle you're going here is not working.
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>>3508625
I have decided to ignore most of what he says because otherwise this will just derail further and further. I mean post 3508018 says enough about what he really wants-- to redicule those who disagree.

And the effort he goes through is enough evidence that he is one of them, plugin devs who obfuscates and sells it somewhere. Otherwise there is no need to go through this length. Glance at the chosen words as well.

The problem I see at least, is that he is defending VisuStella. Even in one of his rediculing comments, he calls everyone who wants it for free "greedy fucks", which is a reply to a post pointing out reasons why developers fear their code being taken and sold in the VS plugin package.-- the reply makes little sense yeah, but not in his frame.
and that is the point, framing to redicule and win the social validation. (and a feel of power, victory)

There are two ways this guy is blinded by this selfcentered mindset.
1. He places VS on a pedestal. Sure they released something for the community, but they also make them dependent on them should that community bite. Even something like this is obvious and obviously bad, but he puts them on an all good pedestal (for their actions) anyway.
2. Everyone who disagrees must be punished.
And of course when he acts like that people critique him back and then he feels validated in that those people are just evil, babies or whatever.

Consequently, he'll be used and plundered. He isn't in control at all. People love predictable, easily blinded, emotional, raging, easy minded prey-.
The more he doesn't even want to think about it, the more he'll fall into that pit.

So yeah, I agree, retarded is a good word to describe it.
I have made enough text walls, I don't feel like needing to explain anything and most of it just derails the subject of problems these plugins (and their devs) cause. (and people getting banned from forums for pointing it out or asking questions about it, etc.)

I apologize for the walls.
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>>3509346
>>3508625
Holy psychological projection, batman. I have literally never published, paid for, or downloaded any plugins. I don't have a discord. I think paying for shit you can implement yourself is a waste of time especially when you can improve yourself in the process. But if you had actually read my posts instead of making shit up in your head and then replying to that instead, you'd know that already. My stance has been consistent from my very first post.

>I have decided to ignore most of what he says
>is enough evidence
Pick one or the other. You can't deflect an earnest argument by someone, ignore their points, twist their words, and then pretend that you are replying in good faith.

>Glance at the chosen words as well.
>he calls everyone who wants it for free "greedy fucks"
What chosen words? What the fuck are you even talking about?
I literally never called people who want it for free "greedy fucks", you can ctrl+f my posts and see for yourself. Every single post I replied to in >>3508018 complained about developers obfuscating code because they are greedy.

>He places VS on a pedestal
Nope, never said this, read my posts again.

>Everyone who disagrees must be punished.
Never said this either. Where are you even getting this from? I said that you have to be autistic to fundamentally misunderstand the social dynamics that get you banned when you go on a forum ran by and with developers and imply that their customers should circumvent their copy protection.

>he feels validated in that those people are just evil, babies or whatever.
Not going to argue with that one. Feeling pretty validated seeing your nonsensical response to imaginary shit I never said.
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>>3507875
Henley and Tybalt onscreen sex PLEASE
>>3508028
You too
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>>3509382
>if you had actually read my posts instead of making shit up in your head
Dude... here's the conversation summarized:

You need access to the plugins code to make it work properly in your project:
You argue: "Nah, you just want to get it for free. You want to steal, not pay."
I point out that isn't even an argument. I point it it bothers devs and why the stealing argument is rediculous.
You argue: "They do that shit elsewhere."

That's how you argue. You don't address the point, you create a new one. Why do you do that? If you really wanted a discussion, you'd address the point. You don't. I point it out. You feel attacked. Stop distracting.

>Nope, never said this
English is an indirect high context language. This means you don't need to put down the words to make something clear.
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>>3509382
>I literally never called people who want it for free "greedy fucks", you can ctrl+f my posts and see for yourself. Every single post I replied to in >>3508018 complained about developers obfuscating code because they are greedy.
Well then, in that case it diffidently is a strawman. And you're diffidently rediculing rather than arguing.
>It's literally not a strawman. ( >>3508159 )
lol. Either it contains your own argument + opinion, or you reword what someone else says. You admitted its the last part so its a strawman.

When you belittle people through redicule. So there is diffidently something on a pedestal compared to them. Why are you belittling them? Because you feel bothered obviously, directly or indirectly. Why else would you care. Once you put down others someone ends up on a pedestal compared to them. Where is that glorious example of people that need not redicule, but normal treatment or praise? Well.. since the subject is obfuscation, its diffidently devs who obfuscate, such as visustella. You're defending them, placing them higher than others, etc.

I don't think it needs explanation. People aren't stupid.
>>
>>3509903
>>3509917
>English is an indirect high context language.
>you don't need to put down the words to make something clear.
>Well then, in that case it diffidently is a strawman
Let me get this straight. When I quote other anons directly, word for word, with things they ACTUALLY said in their posts, I'm making up a strawman.

But when you make shit up that I didn't post, and base your argument around the "fact" that I said it, then get called out on it, and realize you can't actually find me saying that anywhere because you made it up, you double down and refuse to admit that you misread or misunderstood my post. Your reasoning behind that?
>English is an "indirect high context language", I don't have to prove you said something to accuse you of saying it
Take a real good hard look at your double speak, because that's just not how it works, buddy.

>Dude... here's the conversation summarized:
My argument has been clear and unchanged from the very start. I only quoted anons in my reply claiming devs are greedy, or that copy prevention is worthless. I compared obfuscation to copy prevention in paid software in one of my very first posts. Luckily for you, this is a forum, so the text is saved for you to go back and reread it. You've been arguing against imaginary arguments you claim are "from me." I invite you to actually prove it (you won't)

You have nothing valuable to contribute to the conversation, so you resorted to accusing me of saying shit I didn't, doubling down when called out on it, accusing me of fallacies I didn't commit, and engaging in pseudointellectual psychology analysis babble based off of a handful of posts on 4chan.

Instead of considering a career in game dev, you should think about going into politics instead. You're already a disingenuous rat fuck, so you're 90% there- the rest will come naturally to you.

Also consider learning to spell properly while you're at it, before you try to lecture people on the English language.
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>>3510201
>predictably only kneejerks to the comments addressing his character
>hypocritically engages in sophomoric ad-hominem himself
>still distracting from fact obfuscation is used to obscure shitty practices
Those practices mainly being incompetence in coding such as laziness, unnecessary bloat and possibly even plagiarism. It can very much as be for "copy prevention" just as easily as it can be used to hide code that was copied, ironically.
Who are we trying to kid, rpgm is basically babies first game engine software and it's primarily teenyboppers messing around with this shit. Obfuscation is just paranoid narcissists fighting bugs with a warhead.
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>>3510266
>the comments addressing his character
>engages in sophomoric ad-hominem himself
There is literally nothing else to reply to in those posts other than allegations against me. The summary is incorrect. The rest is just accusing me of saying and doing shit I didn't, and being someone I'm not.

I don't see a problem with calling out retarded behavior like basing an argument on an imaginary position, then claiming it's implied just because he couldn't find a place where I outright said what he thought I did.

>still distracting from fact obfuscation is used to obscure shitty practices
>bloat
I never disagreed on that, like I said before there's obvious drawbacks since you're buying a generic off the shelf solution that works for 99% of people, the outliers with performance impacts from bloatmaxing their code with 100s of different plugins and creating unrealistic situations like in the linked thread where you run 20 weather effects over your screen at once aren't worth the headache for developers. If you want to chase performance, shell out more money or learn to do it yourself.

>plagiarism
Open source isn't a perfect fix for that either. Just makes it easier to catch, if the dev is very lazy. But bad actors dedicated enough to steal but not think of a solution themselves can just rewrite the code until it's plausibly different enough to not set off any alarm bells. It's something every lowlife, cheating scumbag in uni learns to do to pass their CS classes.

Like I said in the above posts, that anon's take on my argument is a complete misrepresentation. My post quoted ONLY anons blaming obfuscated code, paid plugins, minimal support for extreme outliers, copyright issues on the developers being greedy. I just don't think that's the case. As explained here >>3508275 expecting the whole world and more from generic "made to fit everyone's project" paid plugins made by people trying to make a living, is in my own opinion an entitled stance to take.
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>>3477654
yes, but it's porn and trash because I'm garbage.
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>>3510328
This is the strawman
>wah wah someone wants to be paid for their work, just give it to me FOR FREE you greedy fucks
I was confused because you said it wasn't a strawman before, but then said
>I literally never called people who want it for free "greedy fucks"
which means, the before mentioned quote from your own post has to be a strawman. After all, it rewords to your own understanding what you quoted in the same post, which is:
>made money off of it, they cursed the MZ plugin market. Free devs don't want to dev.
where you left the context out.

> I don't have to prove you said something to accuse you of saying it
This is also a strawman.
Proven, both of these say something else than what you're supposedly summarizing or quoting.

>Let me get this straight. When I quote other anons directly, word for word, with things they ACTUALLY said in their posts, I'm making up a strawman.
I don't know what reality you live in, but it isn't a shared one.

>There is literally nothing else to reply to in those posts other than allegations against me
Not against you, just against your statements. Don't exaggerate.

When you belittle someone, you place yourself on a higher scale. Indirectly you're showing grandiosity. Indorectly, you're saying you're better than them without needing to spell it out, simply by belittling them. This should be obvious.
You know how indirect understanding works, I hope. Though, this is still low context indirect communication. English is higher context.
If you post a lot about something, people will wonder "why". High context means, the listener's job is to figure out what you're communicating, which is most likely not a match to the words; at least not entirely.
If someone says "Yeah, I guess it is a bit of a bother to tell, but I got lost while trying to find the post office." .... they're asking you for help. That's how indirect it is used.
>>
i thought there would be games in here
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>>3509467
Have you ever thought that maybe you're the central problem in all of your arguments with people?
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>>3510437
I never called the people who want it for free "greedy fucks". I think you genuinely misread what I was saying. "you greedy fucks" is part of the same sentence, not a new one. I quoted a post complaining about obfuscation and developer greed being a reason the market is cursed, in their own words, and free developers not wanting to develop. Did I ridicule that post? Yes. Did I over embellish? Sure. But I didn't shift the goal posts, I didn't call those people greedy fucks, and my stance has been consistent from the start.

>This is also a strawman.
>Proven, both of these say something else than what you're supposedly summarizing or quoting
You literally said here
>English is an indirect high context language. This means you don't need to put down the words to make something clear.
as a response to me saying I didn't say something. Thus you felt comfortable twisting my words around to mean something they don't. At this point, I'm starting to think that you don't really know what strawman means. You just like saying it, any time you think it may be happening, because you're at the point in your argument where the only way you think you can get some kind of win, for whatever reason, is accusing me of every fallacy in the book and hoping at least one of them sticks. Anyways, I'm done here, there is no point in talking to someone so thick headed that they reread your posts several times and still make rudimentary mistakes from a simple one liner. Any other posts are not mine.
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>>3507875
I should make a Jet fangame too but my OTP is canon already
>>3510485
I attempted to upload an mp4 and got really angry and confused because the clip isn't even that long... I need to stop staying up until 5.
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>>3478536
>>3478566
>>3478619
kadokawa is for cucks and trannies
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>>3510485
see >>3507678
there are games everywhere for those with eyes to look
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>>3510507
I really like the characters and the general look so far.
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>>3510723
What is the issue? How did you make your game look like this?
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>>3509467
Why don't you just develop your own plugins?
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>>3510492
The "strawman" isn't actually you labeling anyone "greedyfucks" but you markedly placing them in the position of being 'whiny entitled babies', just wanting things for free. When that was used as a blatant distraction from "they took other people's work on MV into their own MZ stuff and made money off of it",
the part you noticeably left off when you quoted >>3507843.

The crux of the matter was that it was never a money issue, as it was seemingly being framed, but the true intentions behind the use of obfuscation by certain parties. No one cares if anyone's making money off of plugins for a living, in earnest, but possibly making money off other people's work and hiding that
fact is a separate matter entirely. It's not the "greedy" in the sense of 'wah wah, they're making money off of thing while I do it for free!!!' or 'wah wah, how dare they want money from us poorfags!!?!'. The greed or rather an unwarranted sense of self-importance that makes you and your sycophantic orbiters think
you're worth that time and money, when you're offering nothing new to the table and all you did was plunder other people's work.
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>>3510814
I thought you use your own engine not RPG Maker, so what does it matter to you?
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>>3510814
It's amazing, your games look like they were made in Unreal 6.
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pixel art is my passion
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>>3510485
the thread is currently being raided by the discord mob trying to defend they shitty corporate obfuscation practices
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>>3510507
that looks cool. love the art style and the clean graphics.
>>3510723
checked that list and every single game looks like a pixelated blurry mess with multiple unfitting styles mixed into one
the only one that looked remotely okish was false mercy with the nice art of the character. the rest uses ugly koikatsu models or sum shit
you do you tho
>>3510749
lots of standard rpgm system games. not that fun desu. i liked the one where you absorbed monsters tho
>>3510858
fucking discord trannies. one can only hope they 41%
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>>3506965
Based.
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>>3510814
>>3510723
The only guy that actually uses RPG Maker to make finished games here.
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working on enemy designs and backgrounds right now
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>>3511080
noice.
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moar
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>>3511097
i like the little metal slime rock
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>>3510752
>>3510930
Thanks anons
>>3511097
I'd wear a shirt with that rock golem on it desu, what's your game about anon?
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>>3511102
Thank you anon. a tribe of snail herders have their most important artifact stolen by a band of rock monster bandits. a young man emerges to take it back, and may learn a few things about life and the world around him during his journey
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>>3511107
>a tribe of snail herders
May I see the snails?
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>>3511115
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>>3511119
Oh my god they're huge. Love 'em.
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>>3511119
I recognize those graphics. Keep at it mane.
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>>3510814
You’re a game dev. You haven’t gotten seriously good at game dev. You can’t write code and can’t even make your own plug ins. It doesn’t save time to use 11,000 of anything. That’s a complete waste of time. You should have a vision of what you want your game to be and make that. Not find tools and then warp your game around that tool. You exist because of free handouts. Like a bum. I’m glad the community seems to have decided to cut parasites like you off.
>>
what I've learned so far reading this thread
>quantity > quality
i will now proceed to make 20 1-map rm2k3 games and therefore be the best dev in this thread because i've made 20 games.
you filthy peasants better watch out.
>getting one (that's 1) negative review means you're blacklisted and getting canceled
>rpg maker plugins bad
>>
2 weeks until summer starts.
how about a quick 2-week spring jam to finish this season?
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>>3511579
You responded with nothing but conclusions. No argument put forth. No supporting statements. Sign of a broken mind. Unable to form thoughts. Unable to structure a process. Only able to feel conclusions. But you did essentially admit you have no vision and just look for the new shiny thing to base your entire game around. So at least we are making progress
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>>3511596
It's even possible to make something decent (IE hiding the fact that you used rpgm as an engine) in MV/MZ without plugins? I read around the eventing got gimped compared to stuff like 2k/2k3
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>>3511785
Go make one
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>rpg maker MZ doesnt support midi files
well wtf is this trash. I have thousands of midi files and some would make great town/dungeon/battle music and I cant use them now because the program doesnt support it for some retarded reason. what an absolute letdown to learn
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>>3511907
Your games are pretty good and you keep getting better. Ignore the haters and keep posting. Can you give us a list of all the plugins you use?
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>>3511943
I'm sure you could convert them to another format faster than you can create content to utilize it.
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>>3512006
I dont want to take my 36k midi and turn it into a 3meg wave file because they decided to stop supporting a solid music format. A bad design choice and there was no reason to cut support.
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>>3512020
> wav file
what year do you think it is?
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>>3511596
>quantity over quality
Quality is appreciated. That said, people don't care that much about the art assets so long it gets the job done. You can go for low bit pixel art to high quality art. Since art takes time lower bit rate art may be a better option to get your first few works out.

Another aspect of quality is animation (multiple pieces of art per action). Again, its not nessecary to get a good game out, but little things do matter for some.
Do things at your own pace.

Quantity happens when you reuse assets and have frameworks to prefab quickly.
plugins for mz / mv are questionable. Try to use the engine as is and solve issues that way. When you need a custom menu for example, use show picture commands in a common event upon a keypress.
You can look for plugins yes, but good luck finding one you can customize to your vision without it affecting other stuff. Some plugins are fine though, but minimize its affect on the game's performance and chances, otherwise you get a maze you cannot get out of and need to plugin-command everywhere; losing sight over what global variables you used where and whatsnot.
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>>3512154
What year do people making rpg maker games think it is?
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>>3507964
Took me a while to find these screenshots, but people also claimed he wanted to euthanize gays. These same people won't tell you they jabbed Sigma, a Muslim Turkish man, into commenting on the matter.
Imagine living under the laws and practices you do, only for a furry dog avatar to callously nudge you into claiming your god is wrong.
If anything, he was very polite on the matter.
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>>3512338
1996
>>
>>3512344
I don't like Sigma, I think this place would be better off without him, I've argued with him in the threads, but imo this kind of shit is a very low blow.

Trying to knock people down by spreading shit they think or said, politically or otherwise, when it doesn't relate to the topic at hand and is just meant to embarrass them or get people to turn against them, is just plain scummy.

Who gives a fuck what his personal viewpoints are, it's not a reason to try to hurt someone over. I wouldn't wish for that kind of mob-incited hate and hounding on my worst enemy.
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>>3510814
>Besides, I am unaffected by the obfuscation issue. As that started during MZ. I use MV, and have about 11,000 open source plugins in my collection.
Well, to be fair, that means more than anything that you do have a personal hound in the race, in your case, because the majority of the work you "built" was really taken for free from the efforts of others.

It is unsurprising then that you would not be able to look at the issue in a less biased matter, because you cannot imagine yourself getting to where you are now by having done the work yourself in the first place.
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>>3512357
I agree. I tried looking up why people rallied against him, only to be told by redditors to look up some twitter shit. Made an account there just to find this.
The results were pettier than I imagined.
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>>3512344
nah because i know for a 100% fact there are fag devs in this thread and i'd rather hang out with any given one of them than fucking ligma
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>>3512357
I find his constant long winded posts about nothing relevant and his constant bias to defend entitlement to the code of plugins annoying. im not impressed by him nor think he's anything special and probably thinks higher of himself than he should.
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>>3512344
Indirect, context redirection, misapproperiation, etc.

Notice how "Homosexual Act in public" is turned into "Open Homosexuality"
Also notice the word "never".

It really depends on where the world is heading to and what you want.
Keep in mind that this scenario is completely fiction and lets hope it never happens, but just imagine a nation where gay people stopped having any sense of morality, and they grab eachother and others in public from behind and start taking eachother in the but everywhere, every time they feel horny dominating everyone. There are a couple of options:
The police could throw fines, but that doesn't stop them from traumatizing others.
The police could throwing them in jail till all spaces have been taken, but its possible even this isn't enough and they're unhandlable. Maybe you're short on police forces to deal with this, who knows. Gays will obviously resist. (again still speaking of this fictional scenario)
At that stage, such acts of sodomy will only be approperiately punished by death, even if it is for a short while. "Punishment" is the key here; the goal is to reduce the number of cases where this happens using fear and hopefully after ward these severe punishments are no longer nessecary and morals will return.

Of course this depends on whether or not you want people to feel safe walking over the streets when there is a risk like that out there. (again fiction)
Should that ever happen or is something like that possible in real life, then yes. "never" is hard to agree with.

That was one of the points he was trying to make. Brew and some others basically went insane about that.

Here's the thing. A single sexual, stereotypically associated with gay, act was now used as an example, but it goes for any 'unwanted' behavior displayable in public. Usage of firearms, placing mines in the streets, destroying cars, it depends on how large the group doing these things is and how severely and nonstoppingly they commit these acts.
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>>3512344
wow, so the iron brew dev is the one who is autistically attacking sigma in every thread then? Makes sense he would want sigma banned from the forums from a profit perspective. Get any competition banned and hog the limelight for himself.

Too bad this is 4chan, not reddit.
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>>3512344
>don't know what I'm looking at because i'm 4chan only
>look it up
ah yes. that makes a lot of sense.
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>>3512941
>britbong
Too much sense.
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>>3512941
Oh no no no Knightsneedbros our response??
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>>3512927
Typical passive-aggressive Redditor behavior.
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>>3512966
>>3512970
He samefags his own posts too. Probably only reason he uses this website, to seed the thought that people actually want to play his trash looking game with an obnoxious art style. I would feel threatened by AI art too if I were priding myself on this >>>>3512941
>>
so basically a bunch of autisms come here to this thread and shit it up with their autism and 2 autisms are having an autism war with eachother over plugins and source code and one is some reddit tier autism named brew who sucks and is trying to manipulate people into thinking his autism is good autism and sigma's autism is bad autism when both autisms are bad autisms and drag the quality of the thread down 10fold. both sigma and brew need to fuck off and take their autism with them and stop ruining the thread with their bullshit autism war
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>>3513006
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>>3513006
knightsneeds fine when he doesn't interact with ligma. in fact these threads only became unusable once ligma started posting in them. sad
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>>3512927
>ligma's """games"""
>competition
lol
lmao even
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>>3513019
for ironbrew, sigma is indeed competition. He obviously feels threatened by him
>>
we didn't gatekeep hard enough
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>>3513023
Maybe because this iron brew guy is obviously a homosexual redditor with bad art
>>
You've made the entire first page of the catalog dogshit. Are you happy now? I will never play an rpg maker game.
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>>3512941
wtf is this shit, i thought knightshift dev was just some anon but instead he really is some rpgmaker forum cunt who's just using this board for advertising, probably shitting up half the angry replies to sigma or more lmao. sigma is a retard and all but jesus this ironbrew takes the cake
>>3513014
thread's only unusabl cause knightshift/ironbrew cant help himself but fight mean old mr bigot sigma

sylvando was a retarded fag and 11 was the worst game in dq btw
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>>3513035
exactly, should be thrown off a roof imo
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>>3513040
you should really use the hide thread function but yeah
i miss the good old days of /vrpg/ rpg dev threads but it's gone and over now
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>>3513041
oh jeez that's all I need to read to know how he goes thru life and expects others to live. what an annoying twat. Just for that my current game will have no poc or lgbtzgqtzpoduwofhc people in it. (not that it was going to its literally a game about a goblin climbing a tower to get some artifact and gobbos dont have sexuality but raaaaaaape)
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>>3513052
Nah, I could tell from the start these threads were rotten. RPG Maker has always attracted retards. It's just obvious now and their asbergers has always brought morons here that shit up the rest of the catalog. If rpg maker was gone this place would improve tenfold overnight as these people would move on.
>>
>>3512941
>>3513041
>joined 2021
>age 33 when he joined
>that was 3 years ago
>bro is pushing 40 begging every day for almost a year now to get someone banned on 4chan
also
>always hungry
eat less and go for walks and work out
dev more instead of acting like a 10 year old faggot
>>
>>3513057
just hide the thread and move on. sucks the threads are such dogshit but that happens when you have 2 autisms at war and one of them is a fruit booty everyone has to accept faggotry types of autism.
>>
>>3513067
I can't hide the thread when they go into other threads. It doesn't work like that. Retard comes here for the rpg maker thread, then makes 40 other awful threads and shits up every other thread outside of his diarrhea tornado. The awfulness RADIATES from threads like these. Ignoring it doesn't work. Stop telling people to hide threads you stupid faggot, you are making things worse and part of the problem.
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>>3513070
I see 1 other rpg maker thread in the catalog and 1 for game dev without rpg maker. where are all these threads you're seeing being made about rpg maker?
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>>3513080
Anon, you go into every thread post your gay "hide thread" image. You think the other retards in here aren't in other threads as well? It's like when a black family moves into a suburban neighborhood and the property value goes down. It affects everyone and spills over into everything. The brown retard making the weird gamer gate game is surely spamming the board with the most awful posts imaginable, it's insane to think it's localized to these threads. It simply doesn't work that way. These people aren't making one stop here.
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>>3513086
people post in multiple threads accross multiple boards. stop blaming the rpg maker posters. a couple might be posting dumb shit but there's plenty of subhuman retards on /vrpg/ posting subhuman retard shit all the time. look at how pathetic the catalog is for topics. nothing but trash threads only worth hiding. probably a total of 10 threads tops worth having up at a time. its not juts an rpg maker poster thing it's a majority on this board are 4th world subhuman retard posters problem.
>>
RPG Maker has permanently poisoned this board and brought posters of extremely low intelligence here.
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>>3513086
in most cases I agree, but Sigma clearly doesn't show that he has acclimated to the culture like a normal shitposter has. He only posts here to advertise his game, same thing he does on other websites.

From his point of view, anything otherwise is a waste of time he could be spending working on his game series or advertising elsewhere.
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>>3513092
>there's plenty of subhuman retards on /vrpg/ posting subhuman retard shit all the time
They're all here for the rpg maker threads. It's what brought them here. So now we have this bloated cancerous mass of a tumor that is rpg maker fans using the rest of the board for whatever suits their whims. I can guarantee you the retard spamming the fallout and TES threads is here for rpg maker games because every single day these threads all get bumped together. Stop pretending like it's not your fault. Your cognitive dissonance is killing this place and it's gotten this bad because you didn't listen. Now /vrpg/ is going to die and you'll move somewhere else and shit that up too, and you'll keep asking yourself "how does this keep happening!? Surely it isn't me!"
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>>3513041
>pic
Kek what a faggot
>>
>>3513096
look at this histrionic bitch lol. lmao, even. perchance.
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>>3513094
Dude you are a brown sand nigger retard. I looked into what you are about. You are a permanently offended turd worlder with sand in his neovagina making life difficult for the actual white people you pretend to defend. Fuck OFF, I DONT CARE ABOUT YOUR SHIT GAME AND YOUR SHIT POLITICAL IDEOLOGIES. EVERYTHING MADE IS RPG MAKER IS UNPLAYABLE DEVIANTART TIER GARBAGE.
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>>3513096
>every single day these threads all get bumped together.
Are you a janitor, or are you just obsessed with /vrpg/? Who cares, you fucking loser.
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>>3513096
holy shit you're an unstable unhinged retard. blaming all of it on rpg maker people when it might just be 1 autism shitting the board up. and you're going off as if this is going to kill the board. hide the threads you dont like and read the ones you like. I have literally 70+ threads hidden and it makes the board much better for it. if you cant handle doing that simple as task than idk what to tell your mental ass. I dont see these horrible bumps or posts cuz guess what those shit threads are hidden for me. simple solution for a simple problem and you're autisming over here with muh death of /vrpg/ muh rpg posters its all them kee kee keeeeee. get a grip on reality and stop blaming the subhuman posters on 1 group when as said its most likely just 1 or a few autisms doing it not a whole group.
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>>3513096
>I can guarantee you the retard spamming the fallout and TES threads is here for rpg maker games because every single day these threads all get bumped together
holy schizo
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>>3513107
Anon, they're here because of you. You don't want to believe you are the problem but you are and everything will continue to be shit because you are here.
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>>3513096
Based schizo
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>>3513096
You can tell you nailed him because he's freaking out and samefagging now. Burn this God forsaken thread to the ground.
>>
This thread is so fucking funny. Based rpgmaker.
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>>3513111
you stupid retard I literally started posting in the rpg maker thread 3 days ago. holy shit you're a pathetic retard literally making shit up and running with it as fact. dishonest af soulless piece of shit
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>>3513103
don't forget to take your pills, anon
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>>3513119
No one believes that.
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>>3513124
I do, he sounds like a random schizo retard. totally unhinged
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>>3513054
I actually had the idea for making two gay characters for my game but not out of "representation" or anything like that, but due to the bizarre circumstances they underwent separately. That then intertwined their fate through their related backgrounds and them discovering that could fulfill each other's 'needs' from one another or the
parts missing of their lives. So really I guess it developed into more of a codependent relationship, however there are actual ways to writes gays, poc, etc into your stories without such vapid pandering, where they can function as intricate parts of the story and how that story shapes them into what they are or could become later.
People like that really just poison the well, I have to say, and understandably just make others become repelled at the idea of being associated with such opportunistic snakes. They truly don't represent the ""oppressed"" as much as they represent feeding their ego image enough to distract from what awful people they are.
>>
>>3513145
No one cares bro
>>
>>3513145
I basically make my games with no plans for romance and any of that stuff. Awesome on your story and hope it does well btw. I prefer making stuff about goblins or monsters or just boring cliche save the world stories. one of the projects ive worked on ever had plans for any romance. mostly because I cant write it and I have no interest in writing it.
>>
>>3513151
Why are you replying to yourself?
>>
>>3513156
im not
>>
>>3513115
Or so says the samefagger himself
>>
>>
Sigma is in this thread btw >>3506336
>>
>>3513196
sigma is hilariously stupid. literally the thread says no rpg maker and he posts his rpg maker stuff there. retard literally thinks rules and stuff dont apply to him. what a self centered retard
>>
>>3513213
post there then and let them all, including sigma, know how you righteously feel, anon
>>
>the absolute state of this thread
>>
>>3513219
why would I further shit up that thread with my posts when they have that idiot sigma posting off topic there?
>>
>>3513227
like you are doing here, now?
>>
>>3513249
>>
We need to make something about this problem. I think we need to create a new whole development thread without exclusion (except for the schizos).
>>
>>3513252
Or you can post progress for your game, if I have time I'll do that later.
>>
sometimes I gen really cool ai art I want to use in a scene but remember it wouldnt fit the games art style well.
>>
best thread on /vrpg/ right now
>>
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wallahi post progress right meow or else...
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>>3512966
There's people 20 years older than him that only want to talk about community disfunction.

His profile says he's been only been around 3 years. But if you read his posts, you can infer that he's been around a lot longer.
>>
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>>3513280
Progress
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>>3513196
You guys should stop trying to "invade" other threads.
>>
>>3513280
I just can't muster any willpower without some kind of deadline (jam) or something
>>
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>>3510507
This looks pretty cool. Is there anything else that we can see?

>>3511080
>>3511097
>>3511119
This looks great. I love the style, genuinely. Even if some people would call it ugly, it looks significantly better than any game (mostly the newer RPG Makers) that users default assets.

Also, literally who gives a shit about what knightsneeddev says or does in his free time? Doesn't sound like a bad dude to me.
>>
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>>3513879
Same
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>>
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>>3513847
edits and progress
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>>3513904
I don't like huge ass map with confusing layout, but even this is too simplistic.
>>
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>>3513906
>>
>>3513879
>>3513885
then make one faggots
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>>3513883
>Is there anything else that we can see?
>>
>>3513883
stfu iron brew. no one would your shit up if you wouldn't drag your discord/redditfaggotry here
>>
>>3514034
Thats amazing anon. Btw were you a part of the jams? Your style kinda rings a bell
>>
>>3514057
Thanks anon, and yes
>>
>>3514032
I can't do it without some kind of theme or rule to limit me.
>>
>>3513196
Looks like Sigma's posts were removed from that thread. Yet 13 posts replying to him or about him and rpg maker (off topic) remain.
Sigma posted 6 times in said thread himself. I am not sure how many related posts got removed.
There are also 2 posts that are about RPG Maker MZ game developing in the same thread that were left alone.
I am surprised the janny took the time to clean the thread of rpg maker related posts (at least's sigma's), but in a way it is a bit biassed.

>>3506521 (example of Off Topic bias)
>>3511778 (example of Off Topic)
>>3511630 (example of spam)
>>
>>3514200
The thread also has other posters going there on purpose to post hurr durr it's now an RPG Maker thread. The Janny isn't perfect but I'm surprised they didn't spiral into shitpost central like here. Almost the entirety of the rest of the thread is just straight yesdev discussion. Just leave them alone and focus on improving RPG Maker threads.
>>
Friend and I are working on a co-op project together. I build an area or 2 and add some content than save it up and send it to him and than he adds an area or 2 and content and sends it back to me. So far I made the town and first dungeon and he's currently building the shops in town and fleshed out some stuff in the dungeon. We have no rpgmaker experience and have never offically made a game before so this is our first time. its going to suck and be not so good but we're having fun with it so far and seeing what ideas we have to put into the game.
we're currently using rpg maker MV since it was on sale til the 10th for $12 and so I bought a copy and him a copy. Glorious rpg making goodness with friend
>>
>>3514287
>build an area or 2 and add some content than save it up and send it to him and than he adds an area or 2 and content and sends it back to me.
Have you ever heard of git?
>>
>>3514200
Its strange you sound just like sigma but it seems you forgot to put your filter tag, I mean name field on
>>
>>3514289
yeah bit its easier to just send it directly to him than uploading to git and having an account and all that. we're just doing this for fun anon we're not trying to be supra srs game devs trying to sell a crappy 2/10 game we're making for fun
>>
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>>3512927
>>3512941
>>3513041
>>3514045
Fwiw, it's literally not me any more. I feel pretty embarrassed by my conversations with Sigma a couple years ago, and while I fully admit I've had my issues with him here too, I have no intention of engaging with him at all. I've literally been off 4chan for a week and haven't replied to Sigma in over a month. I've been here way longer than I've been on the RMW forums. If you disagree with me, fair enough, but you're attributing the thread going to shit to me while I've literally not been here to shit it up.
Anyway, the week I've been gone I've been working on a game jam and am using zero plugins in an effort to do something that isn't typical RM combat without a million plugins.
>>
>>3513041
>pic
Characters that have their sexuality as their primary trait are flat as fuck. People who's whole personality is their gender/sexuality don't really have a personality at all. Its really sad to see everything has become a Simpson's skit.
>>
>>3514823
I never said it was his primary trait, but it IS a notable trait about the character. If you read the whole post you'll see that I said write a character first - and if that character has a trait downplaying it because of muh ideology just seems like you're missing a trick. That's all.
>>
>>3514825
His ONLY/Main trait, I mean. Obviously I think it's a "primary" trait about the character, but characters should have multiple imo
>>
>>3513041
>that forum post
bruh
>>
>>3514896
What's actually wrong with it though?
>>
>>3514932
>representation through superficial (and disgusting) traits instead of thinking about writing a good character first and foremost
do you think all black and chinese people cant relate to goku because his race is different or that hes straight?
>gay and trans issues
>boohoo i cant wear a dress and suck cock :(
you are the problem, get aids and die faggot
>>
>>3514939
>do you think all black and chinese people cant relate to goku because his race is different or that hes straight?
No?
>you are the problem, get aids and die faggot
No.
>>
>>3514064
"Drunk with Power"
Now make the jam babe
>>
>>3514986
where's the jam
>>
>>3514290
You know that is not possible. When a janny removes 6 posts from the same person, they no doubt also get a ban.
For them to be able to post on the same day just after their posts got removed is unlikely.

My post was simply an inb4
I know people like to claim it as "jannies agree with us / are on our side" but I don't think it is the case. They don't care. The one you and the fandom you're a member of seem to praise as an idol however made it rather obvious that their product involved development on rpg maker; so it was easy to identify. Speaking about the engine is however allowed on the thread due to the way the OP worded their post, but not development involving it.
In case the janny was looking here, I simply pointed out a mistake.
You can celebrate about the likelyhood of the temp ban I guess, but anyway-
I have seen people, you included, accusing others of being your idol's sock puppet. I know how much you love your idol, but it does sound a bit insane when you believe you see them everywhere.
>>
>>3515032
I wouldn't completely write off that anon, desu. In most cases yeah, it would come off as more than a bit paranoid. But it's not the first time Sigma has been banned and come back, and even a retard can figure out how to evade temporary bans or throw in samefags from elsewhere.

It's a bit suspect that every thread Sigma gets into an argument in, there's multiple anons that hop in at around the same time with the same writing style, spelling mistakes, and opinions he has to defend him. I wouldn't doubt that there are samefagging posts by him still in the threads, more likely than not jannies just skim posts not do an indepth dissection of the whole discussion.
>>
>>3515032
>Speaking about the engine is however allowed on the thread due to the way the OP worded their post
What kind of autism is this? I don't think you can prove that you're not him and ban evading. Because everybody understands what it means, why the split happened, and only he would try to justify himself in getting around it. You've just made it seem even more likely that you're him and ban evading to defend yourself.
>>
>>3515163
All of Sigmas posts were removed.
Do you really think the janitors wouldn't have spotted ban evasion?

The thread routinely speaks about how other engines are better than RPG Maker. Are you suggestion such discussion isn't allowed?

The split happened because obviously people get nuts of people insulting, belittling, rediculing, throwing tandrums and other meltdowns simply because of their insanity against one person.
They blamed those interested in rpg maker.
Of course, it didn't work that well, but it worked to some extend. The thing is, those who try to avoid Sigma would also go there, even though they are the ones throwing most of the reason why the split happened.

To evade a ban you have to go through a ton of hoops; its not easy. Most if not all vpn servers and proxies are blocked for example. You'd be out of your mind to think someone would take the time to do that just to sockpuppet on this thread.
>>
>>3515168
Everybody knows that using 11000 plugins doesn't turn it into a new engine. Even Sigma understands this and selectively says he's developing for RPG Maker when it suits him, and calls it his own engine when he wants to post in the other thread. It's misleading and plagiarism, as well as probably liable to being sued if they cared about their products being misrepresented.
Only he would unironically try to defend this.
>simply because of their insanity against one person.
>They blamed those interested in rpg maker.
He posted more in the other thread and only got a few short responses telling him to leave. It's full of dev discussion.
He barely posted in this thread. It's full of meta discussion, ranting, community flame wars, and unhinged schizos.
You cannot prove that you're not him ban evading. Nobody else would unironically try to defend it.
>>
Is anyone else working on anything?
>>
>>3515203
I'm at the beginning stages, with plans drawn for an interesting approach. I need to get a quick prototype going to test and flesh them out further.

Looking for a community though. /vrpg/ and 4chan seems vulnerable to dumb drama and schizos. Ineffective and detrimental to engage with seriously.
>>
>>3515203
Yeah, but it's nothing too exciting. I'm just going to re-map the entire overworld today, making it a bit bigger.
>>
>>3515168
>To evade a ban you have to go through a ton of hoops; its not easy.
Turn internet off and on
Clear cookies
Ban gone
You dont even have to pay for a VPN most routers and phones have dynamic IP if you turn your router off and on or turn off internet and on on your phone to get a new IP
It takes less time than it took to write this post
>>
>>3515203
is working in my mind count
>>
>>3515203
Friend and I did a ton of work on our co-op game we're working on. got a few sections done along with expanding the town a bit and adding more locations to it. its rough and not very good but its our first game we're working on so we're learning as we go.
>>
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Did some input refinement and started enemy design work for the Jam game. Today, I'm gonna figure out how to animate enemies using no plugins. Think I've figured it out but we'll see.
>>
>>3515325
May I see it?
>>
Amazing how when this thread is about progress no-one posts shit, but when it's about drama and calling each other names we're all in
>>
>>3516037
Good amount of people have probably stopped posting as a result of the nonstop drama last few weeks. Give it some time and people will come back if shit quiets down.
>>
>>3516051
Dunno why we even split the threads desu. I mean, I do know, but it's ridiculous that that had to happen rather than the jannies just excising the cancer. Oh well.
>>
>>3515171
When you accuse someone you're the one with the burden that proofs the claim.
For the accused to be proving themselves innocent to the accuser is impossible, no matter what and in what circumstances.

Even if you have camera footages of the parties involved, your just going to claim claim "the camera images are manipulated" or "those recordings were from another time"
You can go on and on endlessly as such because, apparently, according to you the accuser has no burden. You can claim whatever you want and it automatically becomes reality.

Sorry, but that is precisely why the accuser is the one who has the burden, not the accused. Any legal system would otherwise not work. Your neighbor could accuse you of murder out of nowhere and you wouldn't be able to prove otherwise.

>doesn't prove I am not sigma
go find evidence that proves I am so you're not relying on air to make such assumptions
>>
>>3516058
Ok, Salik.
>>
>>3516056
I guess whoever the OP was had hoped that Sigma would have enough good sense not to try to stoke the flames by moving his RPGmaker games to a non-RPGmaker thread. At this point we just have to hope he gets bored and goes to spam his shitty games on some other forum and people slowly trickle back here.
>>
>>3516062
every community has retards in it that ruin it for others and the problem is these retards are too stupid to realize they are retards and drag the community down. there's a couple that do that and a few come here thinking we care about their personality or rep. post anon and stop being an insufferable retard
>>
>>3516064
Agreed. You can't really stop people from posting where they want though. Those people just have to realize for themselves, that if they like a community enough to come and post in it- that the quality of their posts from that moment on influences the quality of the community.
>>
>>3516062
All I'm seeing is that I should post on his behalf.
He's banned for a week, and you're just going to keep talking about him anyways.
>>
>>3516062
>>3516064
you can easily solve this problem by simply ignoring him and not replying to his posts you braindead retards. let him samefag reply to himself all day
>>
Finished up my input tutorial. Feels like it's going somewhere! Might be able to use this in my full-length game.
>>
>>3477654
I'm working on a First-Person Dungeon Crawler in RPMVXA. I dont have a ton to show currently, but soon.
>>
>>3516509
How do you do first person in vx ace?
>>
>>3516513
There are several ways, but the main way many devs do is use the FPLE engine. I'll be using it and modifying as I need.
>>
>>3516513
the same way as doom
>>
>>3516513
with autism, anything is possible
>>
>>3516281
>TEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXTTEXT
>i shiggy diggy
>>
>>3516281
The transitionary white screen flashing during the combat tutorial is... a tad bit painful to look at.
>>
>>3516593
Fair
>>3516597
I reckon I can fix that! Ta
>>
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Does anybody know a mod for MZ that gives you individtual turn battle?
I found one already but when using it, I can't escape battles. Enemies just attack me over and over. What should I do?
>>
>>3518274
>mod
I mean plugin, fuck.
>>
>>3518274
https://bluecoralgames.com/scripts/mz/Fomar0153_IndividualTurnBattleSystem.js
This?
>>
>>3518444
That's the one I got but whenever I use it with more than 1 party member; I just can't escape.
>>
>>3489724
How do you make a dungeon scroller like this?
I've been wanting to make one...
>>
>>3501239
Go for it. Make games, it doesn't have to be a hit immediately. Just fuck around til you find out.
You can do it anon-dono.
>>
>>3518535
I use the MV3d plugin. It's not how I envisioned it movement wise but, it works for me.
>>
>>3516092
I don't understand why he doesn't just make the sprites to scale. Why use a plugin to stretch them out?
>>
>>3518689
No talent and refuses to cultivate skill
>>
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Zero plugin stealth system complete - it's all run by event direction and floor regions. Then once the player is spotted the enemy's movement route latches onto them. There's plugins that do this, but this is much more performant. Feels like you can make something decent in RPG Maker without 800+ plugins lol
>>
>>3518689
I ask the same thing with hentai game devs. They clearly have the ability to make custom resources. But they won't do anything outside of the eroge materials.
>>
>>3518917
LigmaFuckor also churns out his 3dcgs with eroge software, so this similarity is unsurprising.
>>
>>3518917
>>3518689
That plugin sells for 11 euroes on steam.

Its probably because its easier than editting sprites created using a generator. Sigma uses a generator to create the sprites, not sure which.
but it doesn't seem to screw up hair shading so, its better than hue editting in gimp or something like that.

If that plugin can be turned on and off and its height setting can be changed per script call, it would also allow for interesting effects using various angles created with UltraMode7 MZ.
In combination with other character changing plugins you can do some weird shit at least and it wouldn't require creating multiple image files.
And yes, you're correct. It burdens the intepreter, so the game would run slightly slower + more actively. More processor / memory efficient would be multiple files indeed.
>>
>>3518861
wait til bro finds out what people have been doing in 2k/3 for like 25 years
>>
>>3518861
you clearly weren't around during the earlier iterations of the engine. I remember manually trying to make 8 dir movement through the event editor. Absolute hell.
>>
>conditional branch checking if two buttons are pressed at the same time is hell
plugins were a mistake
>>
>>3519190
This is why I groan when most shitty rpgm devs go
>GUYS CHECK OUT MY "SYSTEM"
>the system: fucking nothing
>>
>>3519191
>>GUYS CHECK OUT MY "SYSTEM"
>>the system: fucking nothing
go back to youtube
>>
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I'm trying to make an event where it just fades out and then fades in with you already on the "ship".
This works except that the "get on/get off" doesnt work, why is that?
>>
An artist told me way to make a character creator by using greyscale assets.
>Making character creator
>Use tint picture base on what color the player chooses
>Test it out
>It works
>Soon experience the awful lag
>Try to turn off some plugins
>Still lags
How intensive is tinting multiple pictures?
>>
>>3519530
Make sure your character is facing the vehicle.
>>
>>3519581
Thanks.
>>
>>3519186
I was, but that is also rad. So much time for >>3519185
2k3 devs.
>>
ded
>>
Some time ago I refactored stuff from my game into a template project to make the plugins reusable etc.
Maybe there's some stuff here that helps some other MZ devs.
https://aura-dev.itch.io/auramz
>>
>>3520618
just sleeping
>>
>>3520788
I'm playing your game right now as we speak, motherfucker
Thanks for the plugins and holy shit Belphegor was a slog.
>>
>>3518917
I ask the same thing about everything else. MZ came out 4 years ago with the worst RTP ever. And nobody has done much to fix it.
>>
>>3520788
So proud of you for making it bro
>>
>>3520788
As long as you're not calling it the "aura engine" I support you.
>>
>>3520942
Actually, I think that honor belongs to Unite and the separate "Isekai Creators" pack.
>>
>>3521000
Actually, it'll be topped by Rpg Maker "WITH" later this year. Which is apparently using MZs tilesets.

https://www.youtube.com/watch?v=59rrj-CJXV8
>>
>>3521012
my game im working on uses default tilesets. mostly just learning the engine and event placement stuff over anything else.
>>
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Any way to animate tiles in MV like how was done in 2K3? Looks like only autotile sheet A1 is animated, and I don't know if I can easily remap these old animated tiles into autotiles. I can't exactly have every water tile be a sprite performing a slow walk motion either.

Looking to use tilesheets like this for MV after resizing to 48x48
>>
found game on piracy sites. not really sure what to think about it and I'm not too worried right now at least. hopefully it benefits future sales.
>>3521067
Autotiles exist.
>>
end of thread progress
go!
>>
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>>3521151
Replaced all my RTP assets. Game is incredibly lightweight now and has what I pretentiously think of as consistent art direction. Still at zero plugins.
>>
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>>3521151
I did not work on the gameplay but I did make this menu and minigame. Not sure if all substories will use the same battle system or if I'm going to make one a visual novel and another an action game and another an adventure game but that's just me feature creeping a side project.
>>
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>>3521012
NISA handled the MV TRINITY and added a fair amount of Tilesets along with edits. So they might fix up MZ's tileset too.
>>
>>3521775
But remember MV TRINITY was a disaster that was full of bugs. They had to cancel support of one console entirely (so it wasn't Trinity) and spent another year rolling out patches.

I'm fairly certain the Trinity resource additions were just stuff that GGG - or whatever they were called back then - had been sitting on.
I don't think GGG has access to decent tileset creators anymore, judging from their DLC.
>>
I really want to put guard condition from lost odyssey in my game but i have absolutely no idea where to even start.
basically
>GC is a numerical value shared between the party
>at the beginning of a fight, your party’s GC is equal to the combined hp of every party member on the front row
>max GC is equal to the max hp of every party member on the front row
>when a party member on the front row takes damage, your party’s GC is depleted by the same amount
>healing a front row party member does not restore GC, but defending does
>when your GC is above 75% it drastically reduces the damage taken by party members on the back row
>when GC reaches different thresholds, the damage reduction for the back row reduces
>at under 25%, GC barely reduces damage at all, and at 0, it doesn’t reduce damage
>enemy parties also have GC
Can anybody give me some advice? I don’t know how to even start to implement this.
>>
>>3516058
>muh burden of proof
You're basically saying that if you cover your eyes it's other people that have to prove to you that you're not invisible and they can still see you. You're saying other people have to needlessly engage with your intellectual dishonesty when they can obviously tell you're a shitter. Otherwise it's legal systems, and fallacies, and scientific integrity, and other systems just so people have to prove to you that they don't want to interact with you. Shut the fuck up.
>>
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yes, I'm making an RPG. Currently working on the voxel terrain.
using Vulkan and C.
>>
>>3521784
I don't have RM Unite, but I think GGG might have a few different versions of the MZ resources for it based on some Japanese screenshots I saw.
>>
>>3522256
I'd say try making a variable for each hp value and have them all together - one after the other - in the variable list. then make another variable. select range, include all the hp variables in the range and set them to another variable - that being the GC. See if that works first.
>>
>>3522381
i think i could make the variable that way, but i wouldn't be able to make healing not affect it in that case
>>
>>3522389
yeah I'm just trying to help you get your foot in the door haha
>>
Rpgmaker MZ has been up for 4 years
Do you think a new one is in the works or was that Rpgmaker with
>>
>>3522407
It doesn't matter. They haven't added jackshit to the engine since 20 years ago.
>>
>>3522407
There probably is, but it's bound to be even worse than the last
>>
>>3522408
>>3522409
well thats depressing
>>
>>3522256
You could probably mix anon's idea
>>3522381
and this Yanfly script
http://www.yanfly.moe/wiki/Absorption_Barrier_(YEP)

And tweak the barrier value for backrow party members such that they are always equal to the front row party member's hp values. Then you give EVERY skill in the game different damage values based on the percentage left of the barrier being attacked. Yes, this is tedium but I'm hoping another anon can improve upon the idea to make it easier for you. The other issue is from a UI perspective each backrow character has their own barrier point value instead of how it is in LO with one gauge showing the GC.

You would probably have to have a script for this. And this is also assuming you're using MV lol. Which maker are you trying?
>>
>>3522407
WITH and UNITE are going to be the two newest. I'm hoping to have fun with WITH. Might hold off to see if they release it for PC. Don't want to mess with something that's a pain to do custom assets and port for the purpose of selling.
>>
>>3522428
unfortunately i'm trying to use XP
>>
>>3522430
Cant even see unity on steam anymore but apparently its out
>>
>>3522256
>>3522431
You will either need to do a lot of eventing, or ... will need to learn Ruby. Unfortunately a lot of RPGXP scripts got lost with time. The japanese dudes had a ton of them in the past, but many blog sites are gone, etc.
In the west there was more than you can find now as well...

You can take some inspiration from existing scripts such as:
https://forum.chaos-project.com/index.php/topic,2992.0.html
To get an idea on how to modify the battle system I mean. (add variables, how to make them reduce in numbers at certain intervals, etc.)

It is kind of odd that there isn't one out there. Guard Breaking is ancient by now. Meh-

In case you don't feel like rubying:
Use common events (its easier since you need to repeat stuff)
You can grab the max hp numbers from each party member and store them in a variable by using event commands. Control variables > Single, 0001 set to 0
then Control variables. Single, 0001, add Actor, actor 001, max hp
repeat for all characters.
Use conditional branch to see who is in the party.

Give every attack a state change effect "damaged", this will help with the next part.
Store the current HP of each party member in a different variable.
If Actor State Damaged is inflicted
store the actor's current hp in a new variable and compare it with the old one.
then, calculate (old - new) store this in yet another variable. (keep the new variable and store it where the old was)
The calculated variable is now used to deal damage to the Barrier value. (0001 in my example)
If Party Member State is Damaged (conditional branch yes)
>>
>>3522457
Seeing shit like this makes me extremely happy to be
>a 2k3 chad
>a custom systems chad
something like this would be so trivial to event into a CBS (if you didn't design it foolishly ofc) that you wouldn't even need to think about it.
>>
>>3522457
ignore that last line. I forgot about it. (I was rewriting what I said before)

Anyway obviously do not forget to remove the state change after calculating the damage to the barrier variable.

Concerning Front and Back row characters, you can also use states.
backrow being like, 50% damage (physical only), 50% damage (physical only) taken for example. It shouldn't mess up what I mentioned before.
>>
>>3522460
>>3522457
i appreciate your suggestions
>>
>>3522458
Some of what he's saying is very similar to 2k3 eventing, with storing stats in variables and stuff.
>>
>>3522513
Right, and all I would do to implement it in 2k3 is
>during initialization event, store sum of front row actors' HP to 2 variables (numerator/denominator)
>during damage calc, include that variable into subtraction when HP damage is sustained by front row actors
>during damage calc, include modifier for damage to back row actors based on % of the guard status bar (e.g. if >=75%, reduce damage by x, and so forth)
>possibly include a provision for skills that ignore the back row damage reduction since that is the first thing I'd think to add in
There would be no need to dance around healing skills/items affecting it (unless explicitly designed to do so) since checks would only be applied to subtractions to HP. Any other points like the display of the bar would happen as I refresh the battle interface.
Nothing complicated. Could literally slot it into any CBS I've made up to this point with relative ease.
>>
>>3522547
Can you post progress if you have any the last progress call only got two guys
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>>3521151
my gay ass laying face down in the dirt after talking big. nothing new to show but coming up with ideas every day lmao
>>
>>3522513
Come back to me when 2k3 can support decimals.
>>
>>3522554
Maybe if you guys didn't seeth every time Sigma posts progress, people would be happy to indulge you.
>>
>>3522626
The last few days of conversation in both dev threads since Sigma was banned have been vastly superior to anything posted during his team here. I think him, you, and all the rest of his butt boys need to just accept that he actively drives discussion on this board down.
>>
>>3477654
> |?rogress
Made the beach environment more interesting and populated.
>See Screenshot


>>3516092
>>3518689
Thank you thank you! For sharing some of my updates here while I was gone.
>>
>>3522675
We "butt boys" have to stick together.
Happy Pride Month.
>>
>>3518800
This but also it could be a lack of vision. Mixels and combining different artstyles works sometimes if the art direction and vision is good. Obviously this is not the case, it looks like shit.
>>
>>3522407
use MV, MZ has a lot less plugins available, and those that are are not free and are often obfuscated. In all ways but a few, it is a downgrade. Unless you just want to make a game without using plugins I guess, then it would be superior.
>>
>>3522675
beach actually looks nice. do you find any slowdown using MV3D/UM7? Not sure which you are using for the pseudo 3d effect.
>>
>>3521492
Beautiful.
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>>3522675
This is simultaneously soulful and soulless
>>
>>3522675
TA
LENT
LESS
>>
>>3523628
Unentertaining trash that doesn't even try anything, yet complains about people who do, I assume in the hopes they stop so that you wouldn't feel alone being useless.

Stop procrastinating. Take Anti Depressants. Meet people outside and do stuff.
Stay away from the internet till your mentally fine and don't randomly trash about revealing hints to your inner self worth issues. Relax
>>
>>3524033
Fuck off salik
>>
>>3524033
finish your game.
>>
>>3522675
In False Mercy, Sigma and Succour weren't imaginary friends, but aborted siblings.

Succour has Salik's mother's traits.
We can assume that Salik's father resembles Sigma.
But the abortion could be due to adultery or rape. Potentially Salik and Sigma are bastards.
>>
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>>3477654
I tinkered with 2K3 for fun but don't have any idea on what kind of game to even make, I'm always impressed by users who seem to be able to do just about any kind of story and make it come to life
>>
>>3524523
for every story that makes it out there's like 10 abandoned wips that didn't. probably more lol.
i submitted around 8 or so jam games in the last few years and have 30+ project folders
>>
>>3524528
That's pretty cool, I have the issue of liking the 'idea' of making something but lack a strong enough drive to make it happen. Maybe it's because whatever idea I have would be better suited for a comic rather than a RPG
>>
>>3524523
Make a small story you don't really care about first, and then move on to bigger ones. Clone your favorite game (that can be duplicated in 2k3 or downgraded), make a fangame about your favorite fictional character, etc.
>>3524528
>forbidden jet games
Real....
>>3524533
I tried to write a webcomic once and making games have been so much easier. A story that would take 10 years to write in a webcomic can be told in an rpgmaker game made in 2 or 3.
>>
>>3524533
Ah man this is what the game jams were for, when you're stuck and need that push to just dig in and make something, anything. Hope someone makes another one so anons like you can get a chance to give it a try.
>whatever idea I have would be better suited for a comic rather than a RPG
It's a meme for a reason, most RPGMaker games aren't really RPGs. Sometimes you just want to express yourself and don't have the means and I think RPGM is a pretty fun tool for that. You can aim high and try to make another viprpg masterpiece or some 3 minute silly walking sim with a few jokes thrown in. Hell, why not go mixed media anon? Make a game then draw a comic then compose a song then make a claymation movie short etc. The world's your oyster when you're creative. The most important thing is having fun doing it.
>>
>>3524384
Cool, this is obviously mental. Someone really needs to do a wellness check on Salik
>>
New jam let's fucking GO
>>
>>3524621
made me check
>>
>>3524581
Yesterday was Father's Day.
>>
>>3524562
>Ah man this is what the game jams were for
What's your excuse? https://retinacyst.itch.io/eczema-stares
>>
>>3524785
I'm gay
>>
>>3524785
im gay
>>
>>3524785
Please don't use my game for bully
>>
>>3477654
> |?rogress
Right after my previous post, I felt tired and took a nap. Then woke up with a fever of 102.8 degrees.
So... no progress since.

Here's something I was able to make on my phone:
>See Screenshot


>>3522717
>Happy Cull Yourself Month.
An interesting idea for a game... False Cull...


>>3522800
>do you find any slowdown using MV3D/UM7
This is UM7
I develop games in NWJS version 0.5x, and update it to the latest (currently NWJS 0.88) on release. And so all lag and stuttering is gone with the that leap of NWJS update (between development build and release build).

>beach actually looks nice.
Yaaay!


>>3523531
>This is simultaneously soulful and soulless
Balance.


>>3523628
>Talentless
Correct. It's all skill.


>>3524384
The proper origins and relationships between the main characters of the False Series will be revealed in this game >>3522675

Stay tuned.
>>
>literally came right out and said "kill yourself gay people month"
jesus lol how about you lead the charge pal
>>
>>3525294
AIDS pride month would've been more apt ngl desu senpai.
>>
All this talk about new jams but nobody wants to make one, why?
>>
>>3525365
The threads are so crappy now. There's not even that many people posting compared to last year.
We should have a gdd (game design document) jam. It's easier to ideafag and that might actually motivate others to post here.
>>
>>3525400
I don't think that'd motivate anyone, really. I think we're stuck with dramafags.
>>
>>3521012
The collaboration is a bit unrealistic. I mean, it's practical.
>You do this.
>You do that.
>I'll do this.

But in my experience. Everyone wants to do a bit of everything. Instead of playing off of what you put down, they'll question every decision.

It's like, if God collaborated "WITH" someone, Genesis would read like

>On the first day, God said "Let there be light"
>Then he passed it on to anon to do something.
>And Anon said "Why light? How about Sound first."
>God said "Ok. Sure. Whatever. First Day: Sound"

>On the second day, God said "Let there be light"
>Anon said "Ugh. Light again?"
>God said "We did your thing yesterday."
>Anon pissed and moan, even though God let them have their way at every turn.

>On the third day, God decided to let anon lead
>Anon ghosted him for 2 weeks.
>>
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>>3524535
>>forbidden jet games
among them, there was
>alto and the mysterious tower
this was set between 4 and 5 (so shortly after gregory's death). alto goes to school in the capitol, hears a rumor about a monster that hangs out at a nearby lake, and goes with radius and melody to see about it. he mysteriously ends up at the top of a tower and you'd have to fight your way down (meeting radius and melody part way down) and at the bottom you'd find gregory, revived mysteriously by the god of destruction on a whim. it was an okay idea, but but the finale lacked any oomph and i'm glad i went with what i went with in part 5 instead. i also want to continue leaving radius out of combat roles as he's literally a baby.
>>
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>>3525849
>if jet was a worm
this was being made for the worm jam but i didn't have time to finish it. it's a little bit edgy or perhaps just angsty, and it's just kind of text, and some plot stuff i'll have to work into part 7 because i do like some of it, but, well, if you watch the webm you'll see what i mean. the webm is all that there was of it by the time i'd decided i wasn't gonna make the deadline.
>>
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>>3525852
>the god of violence receives a child sacrifice
this one i want to revisit and finish sometime so i don't think i'll write much about it, but this one got away from me because there was a lot that i wanted to do with the gameplay and custom graphics and systems and i'm a lazy bitch. it was also probably the most depressing thing i'd written so far lol
>>
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>>3525854
other than a few others that never really got further than the title and concept, there is a dumb little thing to mention regarding "if tybalt's heart was stolen," namely that i had initially planned for there to be dialogue options with an NTR ending where henley, upon seeing tybalt's memories and what tybalt "really" thought of him, decides that it's not meant to be and gets with the villain, crimson, instead.
it was a fun idea, but it's way out of character, because henley would never, EVER give up on tybalt, even if it meant dying or worse.
>why are you writing these posts instead of working on the next fucking game
sowwy
>>
>>3525852
>didn't post the FUCKING webm
augh. here it is.
https://files.catbox.moe/6eomjd.webm
>>
>>3525849
>>3525852
>>3525854
>>3525858
BASED
Is the first one based on the fanfic?
Glad there's no NTR ending...
>>3525859
>That is because I'm horny
>Tsukihime chair scene reference
Lmao
>>
>>3525278
>calls pride month cull yourself month
holy fuck
>>
>>3525278
>False cull
>A game where you kill homo thugs
Wowie zowie!
>>
>>3525849
>>3525852
>>3525854
>>3525858
>>3525859
Awesome stuff, the jams may be over but I'll always be looking out for the next Jet game someday.
>>
>>3525988
Jams aren't over though



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