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Chris Avellone wrote a moderately-negative breakdown of the Fallout show's lore discrepancies on his blog, if you are curious.

https://chrisavellone.medium.com/fallout-apocrypha-tv-series-review-part-2-1744b68fe4f2
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not rpg
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>>3501654
Him missing the obvious subtext of the Ghoul telling Lucy “I’m you, just give it time” thinking instead it’s the Ghoul referencing a magic potion makes me question his current writing ability
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>>3501654
Very validating and empowering for those two nerds that are invested in FO lore.
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He's not wrong but I wish he made RPGs instead

Larian/Obsidian/Owlcat/Bethesda slop is average at best and that's all we're getting currently
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>>3501654
It’s honestly surprising how much he hates Fallout 2, also him saying Fallout was never anti-capitalist is gonna piss a lot of people off. That’s why nobody is talking about his review, if you accept his criticism of the show then you also have to accept his criticism of Fallout in general which attacks what show-haters are trying to elevate.
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>>3501654
I'm more curious about pegging than I am about this crap.
Find better shit to waste your time on
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>>3501668
He probably has /v/ memers spamming him about how he ruined the series with Fallout 2 nonstop. He mentioned people sending constant hate his way in a previous blog.
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>>3501668
He hates Fallout 2 as much as he does because Feargus Urquhart was in charge, that's all there is to it.
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>>3501668
Tim wrote a rant about all the things he didn't like about Fallout 2 back when Fallout 2 was still relevant. Chris seems to have pretty much internalized it at this point and agrees with everything he said now. Tim ranted about all the cultural references, Chris hates the cultural references now too, Tim hated the Wanamingo, now Chris hates the Wanamingos too. Tim hated Marcus contradicting the lore about Super Mutants all being sterile and how that fucks up Fallout 1's ending where you convince The Master to kill himself, so now Chris hates it too.
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>>3501717
Tim Cain is responsible for the ghost in Fallout 2 and Avellone is the one who convinced him it was a bad idea that never should have made it in.
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>>3501717
Tim complaining about references in Fallout 2 is kind of dumb because Fallout 1 had them, also. This one isn't even hidden. One of the quests in the hub requires you to kill the police chief.
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>>3501734
Fallout 1 isn't near as egregious as Fallout 2.
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>>3501743
Fallout 2 by its sheer length and amount of dialogue was going to have more references.
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>>3501734
Tim when confronted with this always deflects by saying 'only players who get the cultural reference would even know a cultural reference was being made', but the log suddenly blurting out something so unusual seems pretty fucking noticeable to me. Just like that dumb Dr. Who phone booth, I don't watch Dr. Who, I've never watched Dr. Who, but I knew when I saw that thing it was a reference to Dr. Who and even if I didn't it looks so out of place for a British style phone booth to just be sitting in the the American wasteland in mint condition 100 years after the bombs fell is completely out of place.

Fallout New Vegas fucking fixed this with the weird west perk, now if I don't want all the dumb cultural references I can just choose to not have that dumb perk on.
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>>3501750
I didn't know that it was a reference to Dr. Who but I knew it was a reference to something. I don't give a shit either way because references never bothered me. Tim and his followers are whiny bitches.
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>>3501668
Avellone doesn't like fallout, he also doesn't like arcanum. His favorite crpg is wasteland 1 and ironically the only person I've ever seen talk about or praise that game here is moeblob.
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>>3501747
They could have been better about it. Tim believes all the goofy stuff should have been kept in random encounters. Fallout 2 has characters actually refer to the fact that you're playing a game and characters making pop culture references and both ultimately harm the setting.
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>>3501662
>subtext
The fans of this show are exactly as braindead as I imagined.
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>>3501760
I hate 4th wall breaking, especially when it's lazily done like in picrel
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>>3501734
>>3501750
>>3501754
>>3501760
Is this another thread where we argue in hyperbole because we pretend that nuance doesnt exist?
I disagree with him but I think I understand what he means, its the like the difference between Borderlands and Borderlands 2 you have some silly moments, easterreggs and references and then you have the second game which feels like it was figuratively written by reddit.

I also do understand why autists wouldnt get the difference and just pretend that both games are the same.
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>>3501660
/thread
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>>3501773
>Is this another thread where we argue in hyperbole because we pretend that nuance doesnt exist
This isn't a thread for discussion. This is a shitpost thread and you have nothing interesting to say. I don't care how you feel about fallout. Truely I dont.
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>>3501662
Okay little pal, let's slow down and take a minute here. Your third grade english teacher might have taught you about something called "subtext."
That's great! I'm glad you're familiar. However, did you know an entirely different mode of text exists? It's called "context"!
Subtexts are implicit, secondary meanings in an idea. Contexts are the immediate meaning and purpose.
When writing supports the subtext but not the context, it can come off pretty silly! Always remember to make sure that the immediate meaning of your words is coherent and reasonable, regardless of the implicit meaning behind their direct intent!
Now you know!
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>>3501803
I mean the context of that conversation was Lucy disgusted by the Ghoul's immorality and him telling her to her face that her morality will erode too because of the wasteland. It's not even subtext it's so shallow. Avellone could not have missed the point more.
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>>3501810
It was actually her literally asking what he is after hearing a conversation about ghouls. The scene was intentionally set up to have two meanings, and Chris is correct that the conversation only successfully carries one of those meanings.
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>>3501747
Retard.
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Nothing in Fallout 1, 2, Tactics, or New Vegas will be as stupid as as the shit in Fallout 4. Cope and seethe, pajeets.
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I really don't care what a writer thinks about video games. I like FO2 more because it has more content. Avellone couldn't even get past the wolves in Arcanum, he should stick to writing.
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>>3502008
You drink old irradiated toilet water to heal yourself in Fallout 3. That still takes the cake for me.
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>>3502016
He also didn't play Fallout 4 past the 2 hour mark. He just refuses to play through bad games.
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>>3502019
Fallout 3 still looked the part, and the world felt post-apocalyptic. Fallout 4 is basically an amusement park, nothing bad ever happens, and one of the DLC is actually set on an amusement park.
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>>3502021
I doubt he could play through more than two hours of most the games he makes then. Besides, he made a promise to play Arcanum and there's a difference between aversion and inability.
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>>3502024
Fallout 3 looked like the bombs just dropped and everything had a green filter and Little Lamplight and fucking vampire gangs. Awful aesthetics and awful worldbuilding. FO3 is just as dumb as FO4.
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>>3502024
Looked the part for WHAT? I don't remember any adobe buildings. I don't remember any tribes. It failed to be a Fallout game the moment it decided the East coast had supermutants you'd fight in a quest to purify water by defeating the Enclave. That isn't looking the part. That's wearing a ghoulish skin suit.
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>>3502049
Most of fallout 3's lore problems would've been nonexistent if they set it a few decades after the bomb fell, but they wanted a soft reboot and remade the plot of the first two games, so we got what we got instead. Someone on the team atleast played the first two fallouts, I really doubt anyone on fallout 4's team played either.
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>>3501930
The only one retarded is you if you think both games didn't share writers. Both games have references but Fallout 1 is 10 hours long and had a fraction of the side quests that Fallout 2 does. Avellone barely even wrote for fucking Fallout 2.
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>>3502049
>I don't remember any adobe buildings
Why the fuck would anyone make adobe in New England
>I don't remember any tribes
That was one of the worst parts of 2, but if you really want to argue it, the raiders
Fallout's aesthetic is defined by 4 general motifs: barren wasteland, retro-futurism, art deco, and punk, not just fucking adobe buildings and tribes
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>>3501654
Chris is such a drama queen.
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>>3502363
>Fallout's aesthetic is defined by 4 general motifs: barren wasteland, retro-futurism, art deco, and punk, not just fucking adobe buildings and tribes
Before 3 I wouldn't really agree with you. Those are overall surface aesthetics, but deeper than that, Fallout 1/2 for me aren't really defined by that as much as they are defined by depiction of life AFTER the apocalypse, and that's where the big difference with 3 comes in.

In F1/F2 (for the average occupant of the wasteland, who would be unaware of the super mutant / FEV shit going on in the background), the greater calamity already happened, the absolute worst is over, humanity is clawing it's way back onto the long and hard path of re-establishing civilization and finding a way to adapt to the new world.

People are gathering together, building towns, trade routes, forming governments, establishing order, etc. Life is still bleak and sin, vices, bandits, and raiders are still taking advantage of the present weakness, but there's a lot of hope for the future.

Not like fallout 3's, 200+ years have passed and everyone's still sitting around in spikey BDSM mad max costumes with their thumbs up their asses living in absolutely bombed out crumbled buildings with the pre war skeletons still laying there decaying on their pre war beds. Oh uh, and here's shit from THE FIFTIES and BOTTLE CAPS and SUPER MUTANTS and THE BROTHERHOOD OF STEEL, because that's what people found iconic in fallout, right?

It feels silly and gratuitous, like post apocalyptic survivor wasteland porn, imo the take on life after the "end" + X years have passed and humanity is more or less reestablished but now having to deal with the problems of being (relatively) low tech in a world that's far more harsh and less forgiving than the world their ancestors had to build up civilization in under similar tech levels is infinitely more interesting.
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>>3501654
Wasnt vaultec dropping bombs always a thing?
Also why is he making fun of redditspeak isnt he himself reddit?
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>>3502414
>Wasnt vaultec dropping bombs always a thing?
No.
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>>3502414
No
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>>3502415
>>3502417
I definitely remember reading it somewhere at least, maybe it was a fan theory
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>>3502418
There's absolutely no basis for it in 1 or 2. Vault-tec doesn't even have any indication it's some military-industrial complex front at that point
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>>3502422
So it comes from later games?
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>>3502414
>>3502418
They got bombed by the Chinks, but y’know… advertisers and all that.
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>>3502423
I don't think the later games say vault tec did it, although I never played 76. But they do blow up the size and power of vault tec to the point they might have been part of the defacto american government and *could* have done it in some sense.
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>>3502418
You probably don't have a strong sense of reality, what with being retarded, so cause and effect and memory are all muddled for you. It's very common.
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I was talking to a buddy of mine and he was trying to get me to watch this show, and I just told him I had no interest at all in television shows. He then tried to guilt me and say "oh, but we'll have something to talk about" and so I said to him "well why don't you read a fucking book?". We both got a good laugh out of that.
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>>3502434
ESL retard, next time try not being a pajeet.
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>>3502440
I'm a native English speaker. Your retardation is p. strong.
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>>3501803
Damn, why you killed him like that?
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>>3501750
>Tim when confronted with this always deflects by saying 'only players who get the cultural reference would even know a cultural reference was being made', but the log suddenly blurting out something so unusual seems pretty fucking noticeable to me
Speaking as a non-American this is what makes me hate western media. References are almost never subtle, they're immersion-breaking huge obnoxious in your face "GET IT????? GET IT?????????????" crap. And most of the world doesn't get it because it's a reference to a fucking 20 year old commercial for some fucking candy that's never been sold outside of the US.
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>>3502470
Hmm, you are making a strong case for references here, because filtering non-Americans is truly a good thing.
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>>3501654
I don't care about fallout lore but interested in the former dev type takes on it so I took a couple mins to read the whole thing.
>Brotherhood used to be paladins, now they're a lefty vehicle to hate on muh religious fundamentalism with accompanying lack of sex ed
Yeah, lefties gonna left. Chris isn't allowed to say that directly I'm sure.
>Fallout was never about anti-capitalism
Yeah, lefties gonna left, as above.
>Le magic potion ghoul criticism when the statement was really about doing whatever it takes to survive over time will also make you a soulless ghoul, metaphorically speaking or not, already reinforced by the escaped scientist's first words to Lucy.
I also found his take to be dumb on this one, but the rest of the takes were decent to good.

I thought he was in the weeds a bit overly criticizing the dumb management takes. It's obvious they were trying to keep a contrast between goofy 50's optimism and the horror of war multiplied by dumb decisions instead of going for much darker Master or Doctor Doom style all encompassing evil enemy.
Moldaver's obsession with cold fusion seemed more like a Don Quixote windmill that had lost actual meaning in her practical reality but she was determined to see it through anyway because of dyke yearning for promises made to ghoul corpse mom, so the fact that running a bunch of lights to a dead city seemed to be a useless gesture didn't bother me with all the pyrrhic victory setup anyway.

Decently entertaining read.
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>>3502544
>Chris isn't allowed to say that directly I'm sure.
Not allowed by whom? He's middle-aged, semi celebrity status, presumably has fuck you amounts of money to retire on. No way you work as such a big name on so many big projects around the software sphere for so many years and still have to work for a living. Plus he won a 7 figure settlement in court last year.

He can say whatever he wants to with no repercussions outside of literally who's on twitter getting angry at him.
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>>3502560
>presumably has fuck you amounts of money to retire on
He's a game dev, not a oil tycoon.
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>>3502418
It was explicitly the Chinese, according to Tim Cain. Vault-Tec being the masterminds makes no sense, both because they had no way to profit from doing it, and because they are too stupid to have pulled off such an elaborate plan.
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>>3502569
He cofounded obsidian, you don't need to be an oil tycoon to have fuck you amounts of money. His net worth is easily a few million at the minimum and he's in his 50s.
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>>3502570
I liked that he called it The Clown Room of Evil since led by a woman that suddenly decided her daughter would be better off growing up in an irradiated hellscape due to sudden "capitalist" brainwashing that only competition matters in life was exactly that, lol.

He also touched on Bez-Co not being able to say the word Chinese too much in the show, because of reasons, lol.
Communism good, capitalism bad is going to backfire pretty hard as a message as it always does so I hope kids are smart enough not to take it too seriously but who knows these days, they ate tide pods and licked toilets on tik tok.
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>>3502577
Haven't you ever heard things like "it's not what you have, it's who you know"
Opportunities and grief are not just proscribed by financial capital, but also social capital.
Hollywood's pressure on Silicon Valley reaches a long way and deep into all his peer relationships with fellow devs I am sure.
Don't get me wrong, I'm glad he was exonerated against grifting whores, but the industry would have been better off never going in that direction in the first place, ignoring the reality of what it is just helps them do more of the same.
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Even if you don't mind criticism of capitalism per se making it this stupid would be offensive. It's just really infantile ressentiment to make rich guys dumb orcs and call that anticapitalist
At least talk about the nature of investment or labor or something
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I can't even make it through the post because it's written like a 16 year old myspace blog
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>>3502414
The show didn’t say Vault Tech did as far as I remember. Just that they would.
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>>3502741
Why are you so catty, anon? It's kinda childish and effeminate. Besides, this reads more like a LiveJournal post.
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>>3502583
Not that anon but that has nothing to do with how much money is in his pocket/bank. He doesn't give a shit about vidya shadow networks or whatever crap you're sperging about.
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>>3503210
>describe how peer relationships actually work around ordinary political pressure
>dumbfuck who obviously never worked in a professional setting in his life projects his own schizo bullshit onto these perfectly reasonable statements
You've never had money either because you don't understand the limitations of it.
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>>3503243
He's an old man that is already rich from a monetary standpoint. He doesn't require "social capital" in any capacity because he's set for the rest of his life unless he just wants to chat with you retards online.
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>>3503243
There's a huge difference between someone who "can't" say what they want to because they have a house to pay off, family to feed, etc. and between someone who has enough money to not have to work another day for the rest of their life.

If he holds the viewpoints you think he does (he probably doesn't) and refrains from saying them because he wants lefty types who wouldn't see eye to eye with him at all and who he can't be genuine around to view him well, even though he doesn't HAVE to lie to survive and make a living, then that's retarded.
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>>3501717
Chris hated most of that stuff as early as the Fallout Bible when he nixed it all from the canon
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>>3501654
What does "sex pest" even mean? I see leftist types saying it a lot lately.
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>>3503325
>What does "sex pest" even mean? I see leftist types saying it a lot lately.
This is an incredibly problematic question, and there's a lot to unpack here. First of all,
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>>3503325
It's why you got fired from Dominos. Hitting on coworkers, making inappropriate sexual advances, etc.
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Avellone has his head too far up his own ass. The show does suck, but even he missed the obvious, that "war never changes" and the fact that Vault-Tec was the one who started the Great War misses the point completely - it is human nature to be self-destructive.
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>>3503403
>Vault-Tec was the one who started the Great War misses the point completely - it is human nature to be self-destructive.
Tim Cain was very clear that China and the US caused WW3. It was never meant to be ambiguous. Vault-Tec causing it makes no sense because they lack the ability to do it and they also had no way to profit from it. Why would a company dedicated to hoarding money want to create a world where money is worthless?
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>>3503325
>What does "sex pest" even mean? I see leftist types saying it a lot lately.
It's a way to make a man sound like a rapist for doing something innocuous or even nothing at all.
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>>3502579
>Communism good, capitalism bad is going to backfire pretty hard as a message as it always does so I hope kids are smart enough not to take it too seriously but who knows these days, they ate tide pods and licked toilets on tik tok.
Capitalism and communism are 99% the same, it doesn't matter
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>>3503325
Being a flirtatious person while also being unattractive.
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>>3503518
>Under capitalism, man exploits man. Under socialism, it's precisely the opposite.
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It's just all so tiresome to me. Gaming can die for all I care. Hell, it's been dead for at least the last 10 years.
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>>3501664
Shut the fuck up, Pete, Jet is still a post-war drug.
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>>3501803
Avellone whines a lot about this context vs subtext dynamic, but he just comes off autistic. The context *is* ambiguous enough to mostly ignore it and lean on the subtext, which is how Goggins wanted to play with the concept of ghouls, anyway. (Ignore it and copy archetypes from westerns.)
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>>3501717
>Chris hates the cultural references now too
Mighty rich from the dude who single handedly wrote Reno and like half of the special encounters.
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>>3501662
His drinking has probably gotten worse.
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>>3501654
These aren't very good complaints.
Most of his complaints about vault tec seem to be written as he was watching the show, he complains about things which get gradually revealed as the show goes on.
He calls the change of the vault's purpose a retcon, but was the whole space ship thing ever made canon outside of the Fallout bible?
Even if it was in some terminal entry in Fallout 2, given that the Enclave never mention it or continue to plan around it in 3 and New Vegas, it was clear that was already retconned a while ago.

The ghoul stuff I also don't get the criticism for.
Fallout is a series of videogames, and as such it changes lore to make room for new gameplay mechanics. That's why power armor changed many times in the series, and it's why the ghouls here work differently.
Now it is odd to do this via a TV show and not a new game, since TV shows don't need new mechanics, but it's not against the spirit of the games.

He says vault tec for sure started the war when that isn't necessarily true yet. Given that the games show vault tec as somewhat unprepared, not having finished every vault, not having their personnel accounted for, and Mr. House wasn't ready either, I think it's more likely that Vault Tec didn't start the war.

>Fallout wasn't anti-capitalist
Maybe not in intention, but that had always been in the subtext. West Tek was experimenting on innocents with FEV in Fallout 1, you have the Junktown thing with the corrupt fat cat. Fallout 2 brought in even more examples of corporations being evil.
By Fallout 3 it became super overt. Basically every location from 3 and on has terminal entries which go into the bad corporations and what they did in each locations.
New Vegas is all about the bad effects of human greed.
Paladin Danse in Fallout 4 out right decries the pre war corporations and capitalism.

Leaning in to the anti capitalist stuff is a very natural way to take the show.
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>>3502418
It was going to be made canon through a cancelled Fallout movie which would have came out I believe before Fallout 3.
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>>3501654
It's obvious anyone who was a fan of the games before 3 would be disappointed. Everyone who started with Bethesda Fallouts will be autistically screeching about all the references. This show was not for the OG fans.
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>>3507524
How much of a subhuman fucking retard do you have to be to think goddamn fucking Gizmo qualifies as anti-capitalism
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>>3501654
Just screenshot the whole thing man
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>>3507486
I agree, the context in a lot of the Fallout show is ambiguous actually. Unfortunately, ambiguous contexts being ambiguous for no good reason is what we call "bad writing." An ambiguous context is a person trying to see a shape moving in the night. It shouldn't be two characters fucking talking to eachother without an ulterior motive between them.
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I hope these corporations creating these wonderful new forms of media keep the heat on capitalism, it's very hopeful and maybe if they keep doing it in this very honest way it will finally make the world a better place, one worth living in again.
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>>3507560
I started with Fallout 3, and I hate the TV show more than every man in this entire thread combined hates it. Why the hell did you assume I would enjoy watching this horrific shitshow?
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>>3501660
>>3501665
you guys are so annoying, fucking no one cares
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>>3508150
Corporations create anti-capitalist media because they know they aren't in danger. People who criticize capitalism aren't a threat to the powers that be, so they are allowed to say whatever they want.
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>>3501654
>man who's done fuck all since ruining Fallout 2 feels like yelling at the sky
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>>3501720
Sauce? That's somewhat surprising but with psykers being a thing I guess ghosts aren't that much of a step beyond. At this point I don't know why people still take Fallout lore this seriously. Nitpicking all the dumb shit must get tiring with this series.
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>>3507788
It's a stretch but how is a fat cat casino owner mobster not at least anti-capitalist in someway. And that anon also brought up West Tek with their military contracts. Not to mention the very intro to Fallout has a US soldier execute a leaf only to jump to commercials for a corvega and mr handy afterward.
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>>3501654
>says its hard to determine what lucys vault experiment is
>the show explicitly says its to preserve vault tec senior staff and use extra the extra humans for breeding stock

Is he retarded? Like if you think the experiment is dumb sure that’s fine but to say its hard to determine what the experiment was is just false
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>>3501662
Just got to this bit and honestly hes either legitimately stupid or purposely trying to hate on the show. There’s so much to genuinely shit on it for so why resort to making shit up
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>>3511546
He wrote Ulysses. He is clearly retarded but doesn't know it
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>why are there gulpers on the west coast, they’re meant to be from the east coast

Chris, new vegas had fucking mirelirks in it
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>>3511556
>mirelirks
No it didn't.
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>>3511570
Oh yeah i forgot they were called “lakelurks”
Almost like they’re basically the same thing
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>>3501662
Mfw the reason Avellone writes his characters to go on lengthy speeches about their entire history, beliefs, personality and ideals isn’t because he has a lot to say but because he doesn’t know what subtext is
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>>3511477
https://techraptor.net/gaming/features/fallout-2-turns-20
>Chris Avellone says he could “write a treatise” on why he thinks making Deathclaws peaceful and friendly was a fundamentally bad idea. “IMO, if you want to build a strong franchise, you focus on the elements that make it work, and regulate all the “wouldn’t it be interesting if…” ideas that don’t fit to Special Encounters. I’ve always hated aliens in Fallout, for example, and as I’ve often told Tim Cain, I was pretty fucking pissed off he thought including ghosts in Fallout was a good idea. It’s like you’re opening the goddamn door to the spirit world in a post-apoc game, and that’s a whole separate aesthetic detour in a franchise that’s already been placed in danger of losing its direction by being given to a bunch of newbs.”
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>>3511611
He god mad at Tim for wanting to add stuff to…his own franchise?
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>>3511620
Tim came to agree with him. https://www.youtube.com/watch?v=waUjJ2VjvaE
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>>3511622
I mean even still, what right does he have to get pissed at that stage
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>>3511626
Avellone didn't buy appeal-to-authority and felt it harmed the setting to add supernatural elements on top of the magic radiation and FEV regardless of who proposed the idea.
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>>3511633
George Miller added ghosts to Mad Max and it didn't harm the setting, don't see why it would harm Fallout.
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>>3502577
>cofounded obsidian
The studio well known for bad management and making niche games?Come on anon
>>
Aside that i never liked avellone's writing and its righteous self wank,its funny how both him and cain hate fo2 and the average redditor acts like that game is peak
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>>3511644
Mad Max doesn't have a coherent setting, it's a fool's errand to try to reconcile every movie with one another.
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>>3511652
Sure but it's funny that Cain and Avellone are really against magic and supernatural in Fallout and think it dilutes the setting when the movies that defined a lot of Fallout's post-apocalypse, Mad Max, can add magic and it doesn't dilute the world of the movie at all.
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>>3511661
I'd argue they're different world settings with different expectational beliefs. I can buy mecha in something like Gundam, but adding something like Liberty Prime to Mad Max would be pushing it. At the same time, I do find it odd that Cain and Avellone don't realise just how goofy Fallout was from the get-go. People blame F2 or F3 but really Fallout having the special encounters in the first place, giant orc mutants, terrasque deathclaws, psykers, a fucking Baldur's Gate thief, and the vaults themselves means that it was already not aiming to be that grounded, it was never meant to be an accurate post-apocalyptic simulator. It's why Bethesda doubled down on it and advertised Fallout as a more comedic bend of post-apocalyptic, the lore was always built on somewhat shaky ground.
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>>3512026
Oh my god i forgot about the literal psychics that would shoot fireballs out their dicks in the first game
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>>3512030
You do take damage from the master by walking into his lair so they might as well be fireballs. Hell I'd argue that's more realistic being some flamer based attack than actual brainwave damage from a man that melded with a computer.
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>>3501654
Yes
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>>3511271
Because he's a retard.
>I don't like A
>I also don't like B
>therefore people I don't like must like both A and B
This is literally the thought process of 3/4 anons on every board.
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>>3501654
The show didn't really say Vault Tec dropped the bombs. Only that they were WILLING to do so if they had to.
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>>3515201
Moldaver says that Vault-Tec destroyed Shady Sands "just like they did it 200 years ago".
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>>3507788
Anon hadn't taken the REPCONN tour, it seems
Big MT is the same, although you can argue for the government's involvement there
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>>3511483
A mobster is by definition a criminal. Therefore he operates outside and against the rules of society. Criticism against him is criticism against the mob and crime but not the system. This would be like talking shit about the people in the gulags and some retard thinking you're somehow anti-communist.
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>>3501668
I question any creator that likes their old work.
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>>3507524
Overt? In F76 they poison the water supply with FEV, replace workforces with robots, Robco even has a government mandated torture chamber.
A lot of this shit extends to F4 too, where you will walk into a building and lo and behold they were experementing with mind control drugs, or feeding children purple addictive paste.
The anti-capitalist "themes" are so hamfisted you could have ghouls hitting you with union pickett signs and that would be the extent of Bethesda's world building commentary on capitalism, its shallow, and its only consistent with making everything and everyone in fallout chaotic stupid.
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>>3501660
it is and fuck off dog
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>>3507524
>you have the Junktown thing with the corrupt fat cat
The junktown quest was designed explicitly to be morally grey and it achieves that by having the town stagnate under Killian or prosper under Gizmo (who then dies after choking on an iguana anyway). Gizmo is a crime boss, not a "fat cat." Dumbass.
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>>3507524
The "anti-capitalist" stuff was always more of a critique of the military-industrial complex and was a component of the series larger message that conflict is a part of human nature.
>New Vegas is all about the bad effects of human greed.
New Vegas is about the imperfections and fragility of political systems. Only Dead Money is really about greed but even then it's commenting more on human nature than on capitalism.
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>>3511611
>>3516294
It's very hard to do drama properly, and easy to sell tickets with le s0 rand0m reddit content.
Chris is right more often than he is wrong but he's one decent dramatist up against a world selling easy clicks.
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>>3517614
Just because killing an obvious bad guy may lead to something bad in the future doesn't mean it's morally grey.
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>>3507524
Isnt the fallout bible smth he made to have an idea of the lore while making the game?
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>>3511661
What magic is in mad max
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>>3519093
The ghost that saves his life in Fury Road
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>>3519098
ive only seen melmax, good to know



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