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I have finished my first replay of Fallout 1 and 2 - this time completely - and this is something I have not done since late 90s. I want to make this thread because I'm stunned how badly Fallout 2 stood the test of time. While the first one has some obvious quirks, and is clearly not something you could say has great gameplay, it has a fantastic array of characters and settlements, and the best contained campaign in genre history I believe. These are not some breakthrough opinions, it's a fantasic game with almost zero filler.

Onwards to two, then. Instead of Shady Sands and Junktown you get tribal settlement and Klamath, which barely look like they're in America. The game bombards you with nonsensical, idiotic settings, pop culture references (even worse than Arcanum) and shit that was thrown in just because the retards writing it thought it would immerse the player more. Fucking witch doctor companion, full fledged African cargo cult that still knows and needs high tech terraforming device, fucking Slavers and Brotherhood of Steel existing on the same fucking screen in the same five house shantytown... the game keeps getting worse and worse. I think the Jet-related plots were the only interesting things. Then you get swarmed with Gigaboss, talking Deathclaws, Good Mutant Settlement etc etc. Just horrendous experience all around. My point is, the story and characters are so boring that you have to focus on the shitty gameplay while Fallout 1 is the exact opposite. I think it's the most overrated RPG ever - people shit on Deus Ex 2 because it looks nothing like the first one, but overlook Fallout 2 because it seemingly looks identical to the original, while it does everything worse and fucks up the concept worse than Fallout 3 did.

Oh yeah - Enclave. The Trump faction of its time.
>>
>>3612910
>fucks up the concept worse than Fallout 3 did
only line you need to read to dismiss this crypto bethestard
>>
>>3612910
die off already
get a wife.
>>
>>3612910
>I hate hate hate hate Fallout 2
because youre a zoomer scum, theres no place for your kind here. back to v
>>
>>3612912
>>3612913
>>3612914
>>3612928
>>
>>3612910
Are you upset that nobody was biting in the other garbage thread? >>3611470
>>
>>3612961
That's not my thread and I dislike Fallout 3 but F2 is just that bad.
>>
>>3612914
OP is correct, though. Fallout 2 is a dramatic decline compared to the first game and arguably worse than Fallout 3 and 4. It's actually astounding how terrible some of the writing is. Nothing in the Bethesda games compare to the retardation of the rebirth in Gecko. The Enclave = Trump doesn't make sense to me, though. That just seems like dumb /pol/tard bait.
>>
>>3612987
>The Enclave is a paramilitary organization[3][12] and quasi-state(Note) dedicated to the project of an all-inclusive holocaust of non-members, whom they dehumanize as "genetic non-compliance offenders."

>Enclave ideology eventually incorporated pseudo-scientific concepts like social Darwinism[7] and racism[19][20] towards non-Enclave humans, super mutants and ghouls. Racism led to genocide; all humans outside the Enclave were designated as near-human mutants to be exterminated.[21][5] The plans to wipe humanity out worldwide,[8] establish a racially pure state of "true humans,"[14] coupled with its authoritarian structure, use of slaves,[22] human experimentation,[14] torture,[23] and unprovoked attacks on American citizens,[24] resulted in the Enclave being seen by the rest of humanity as an evil, tyrannical force, identified by even its former members as a fascist[2][3][25] remnant of the pre-War government,[26] sometimes simply called "the rich old bastards who didn't want to give up their power."[
>>
I wanted to add one more thing that seems really amateurish in both games and that is the ingrained knowledge about future events your character has. In other words, you get to a location and your character starts dialogue about persons who he never met or heard about because that's how clumsy quest lines are set up. In Fallout 1, when you get to the Cathedral your character suddenly asks a fuckton of questions completely out of the blue.

In Fallout 2 there are even worse examples - he knows who Metzger is when inspecting that guarded warehouse in Klamath despite never meeting the guy. Etc etc.
>>
The Enclave is simply projection by Californian liberals. Identifying them with Trump denotes severe derangement syndrome.
>>
I tried replaying it recently and quit before Vault City due to overload of gecko / highwaymen / whateverthefuck encounters that kept spamming the map even with the patches installed.
>>
>>3612996
That's the point. If the crew who wrote Fallout 2 knew about Trump they would write TDS tier twitterati crapola. They already give you a Star Wars reference just to set the tone.
>>
Reminder that Horrigan was the only new creature design in Fallout 2 apart from Enclave armor. They even reused the soundtrack.
>>
I replayed fo1 recently, also for the first time since the 90s. I intended to play fo2 after. While I think OP is being a bit hyperbolic, and I’m not completely on board with the “fo1 good, fo2 bad” hivemind that’s often repeated on this board, I’ll admit that I found replaying fo1 to be underwhelming and not as good as I remembered. I got burnt out at the military base and dropped it (I could kill all the muties fine solo, but I couldn’t stomach letting my retarded party members die and being unable to control them) and did not attempt to replay 2.
>>
>>3613007
Yeah the party members thing is simultaneously another ... thing that F1 has going for it self versus 2 where I sold Sulik to Metzger instantly because he's just a hyperbolic nonsense, not a character. Dogmeat alone is better than all F2 companions. That being said, gameplay wise, Fallout is of course very crappy. I usually just leave companions in the corner because otherwise they rush in and die. Also small guns as a skill gets that blade runner gun which outperforms everything else. you always have to shoot people in the eyes because it's the only shot that matters. Consequently, armor piercing rounds don't have any use. Burst is kinda tactical but rarely worth it as SMG soon outlasts its usefulness apart from roleplaying purposes. Gifted and skilled break the game completely. Bloody mess is useless apart from changing one element of the final scene.

Did F2 fix any of the above? Not one bit. If anything, skill encounters are way way worse.
>>
>>3612910
Well for the brotherhood of steel thing and slavers, I think at this time qnd in this area, the brotherhood was either too weak, too dispersed, or had other interests in mind, and probably because the enclave was too strong and they didnt know enough about them yet to commit. They kind of hint at this with the plans quest, because ovviously they want that technology for deployment. Fortunately for them, the chosen one stops the enclave so the bos doesnt have to worry about it.
>>
>>3613011
While I largely agree with the rest of your post,
>Consequently, armor piercing rounds don't have any use.
This is due to a coding bug where ammunition modifiers to DT/DR from are not properly implemented, making AP ammo either strictly worse, or the same but more expensive, relative to JHP.
I believe that this was fixed in FO2, so
>Did F2 fix any of the above? Not one bit.
isn't completely correct
>>
>>3613017
Quite a few things have been invluded in the base game for steam and gog. Restoration patch is probably still the best option even though killap sucks, but it fixes a lot of extra shit thats worth having.
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>>3612987
>and arguably worse than Fallout 3 and 4.
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>>3612910
Based except Fallout 3 did is better at Fallout than Fallout 2. Fallout 1 is post-apocalyptic. Fallout 2 is "post-post-apocalyptic" (civilization rising after it fell). Fallout 3 returns to the game's roots and makes it an actual apocalypse again. No silly 1950's gangsters with submachine guns running a bright casino.

The main issue with Fallout 2 are the pop-culture references. Every Fallout game after the first game has a shit story, but Fallout 2 is particularly egregious since it is filled with pop-culture references (Brian Fargo is an unfunny faggot). You want to immerse the player into your world, and Fallout 2 fails to do this. It constantly takes you out of the world by breaking the fourth wall. The plot is also extremely bad.
>See that serious plot about the entire city being addicted to drugs?
>LOL IT'S ACTUALLY POOP! AND IT'S MADE BY A HORNY TEENAGER!
>See those tough guys in power armor killing people?
>THEY DID IT FOR NO REASON! IT JUST LOOKED COOL!

It's only funny if you find shitty games like Monkey Island funny.
>>
>>3613038
Was with you until you shit on Monkey Island which is the Fallout 1 of adventure games. Monkey Island 2 though, that's more like Fallout 2 when you count in the ending.
>>
>>3613041
I was actually thinking of Monkey Island 2 not Monkey Island 1 lol.
>>
>>3612910
I find it funny that people happily gobbled up FO2, and then 10 years later they grew up and hated FO3 for being like FO2
>>
>>3613047
you're retarded. fallout 3 was hated because it was first person, complete dogshit dialogue and story with retcons, a dogshit buggy engine that crashed for weeks before it was fixed AND the goofy memes no one fucking liked from fallout 2.
>>
>>3612987
>>Fallout 2 is a dramatic decline compared to the first game and arguably worse than Fallout 3 and 4. It's actually astounding how terrible some of the writing is. Nothing in the Bethesda games compare to the retardation of the rebirth in Gecko.
[Sarcastic]
>>
yeah fallout 2 is dogshit people just cut it slack because it's on the same engine as 1
>>
>>3613048
Retcons? It was very faithful to the lore. Also, the dialogue was great. You probably have dementia due to being a boomer.
>>
>>3613053
Uh, no, mutant infection was retconned, among some other things I can't remember because I haven't played this dogshit game since it released.
>>
>>3612992
So dumb bait then. Thanks for clearing that up.
>>
>>3613047
Yeah it's fucking ridiculous. People don't bring your point up enough.
>>
>>3613059
what fucking point? both of you faggots weren't even alive when fallout released. stfu.
>>
>>3613056
The mutants in Fallout 3 were created in Vault 87. They're lower IQ and more of a lime color. The mutants in Fallout 1 were created by the military in Mariposa and they're high IQ enough to be civilized. No retcons in Fallout 3. You were probably sniffing your farts and angry about losing your house back in the market crash. Maybe that's why you can't remember the main plots of both games.
>>
>>3613062
sure
>>
>>3613063
Every time you boomers talk shit about Fallout 3 or praise Morrowind, it's complete lies. You need to get tested for dementia.
>>
>>3613065
nah, you're just retarded and not worth my time. the military didn't make the mutants, the master did, and there's no reason for mutants to be on the west coast. fuck off now.
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>>3613066
>west coast
*east coast
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>>3613066
>>
>>3613062
He just listened to basement autists who were grasping at straws to justify their irrational hate against a video game
>ugh i hate the retcons!!
>like what?
>the mutants were different.. and other stuff i dont remember fuck you
>>
>>3613069
yeah, you really are retarded. bye.
>>3613071
whatever you say, dipshit.
>>
>>3613073
https://voca.ro/13zAm2nIadWU
>>
FO2 isn't that bad. Talking Deathclaws was dumb though.
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>>3613103
op is a moron, we already knew that.
>>
Fallout 2 is great because it is fun, that's all there is to it.
>>
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Here's your roleplaying game bro
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>>3613234
chuds btfo
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>>3613234
nooo you can't make fun of dan quayle think of the sanctity of political neutrality in video games
>>
>>3613005
geckos? turrets? mobsters? and there's way more
>>
>>3613234
>Here's your roleplaying game bro
>>3612996
>The Enclave is simply projection by Californian liberals. Identifying them with Trump denotes severe derangement syndrome.
>>
All fallout games are garbage which is why all fallout threads are garbage. Link me one good fallout thread made in the last 10 years. They're all shitposting.
>>
>>3613007
Yeah Fallout series is overrated trash.
>>
>>3613244
>>3613278
>>3613537
Why would a literal tribal savage know or care about Republicans?
>>
>>3613568
>Why would a literal tribal savage know or care about Republicans?

>The Enclave is simply projection by Californian liberals.
>>
>>3613568
the game's already choke full of pop-culture reference, that's just one more for the pile
>>
>>3613057
watch the conversation with the President of the Enclave before you decide. it was definitely ridiculing republicans.
>>
>>3613687
>southern california game studio is insufferably democrat
Who knew? They get a bit of a pass, though, for calling out Scientology long before it was a meme.
>>
This makes me want to replay fo2 and fo3 and NV to see how they stack up. I haven’t finished fo2 since the 90s and I played fo3 and NV when they were new but got bored and dropped both without finishing either.

I’m sure fo3 and NV are annoying to get going nowadays but I was able to get Oblivion playable earlier this year so it can’t be impossible. Similarly, I hear there’s a fo2 mod that makes the companions controllable in combat?
>>
>>3613703
Basically fo2 and NV align perfectly, some good decisions and a fuckton of nonsensical stuff. Arcanum is the game that corresponds to Fallout 1, and vastly improves on worldbuilding but its combat is fucked beyond repairing unfortunately.
>>
>>3613721
>Arcanum is the game that corresponds to Fallout 1, and vastly improves on worldbuilding but its combat is fucked beyond repairing unfortunately.
Last time I tried replaying Arcanum I fought some wolves at the crash site and went “this is garbage” and quit. My childhood memories of it were better than reality it appears
>>
>>3613723
It is worth playing though, the world is wonderfully cohesive. Literally everything you do will cause something to happen, even the slightest change in race or appearance. It's a skyrocketing upgrade to ideas explored in Fallout 1.
>>
>>3613703
>This makes me want to replay fo2 and fo3 and NV to see how they stack up
To what? Comparing games within their own series is masturbatory behavior. Only by comparing them to the genre at large will you learn anything.
>>
>>3613730
Same dev team did fallout 2 and new vegas; same dev team did fallout 1 and arcanum. I advise you to read up on just how much Urqhuart and Fargo fucked up Fallout 2 development along with other marketing ghouls.
>>
>>3613730
>To what?
To how I remember them.
>>
Well to be fair it takes a high IQ to enjoy Fallout 2.
Sorry it didn't work out for you bud, it isn't your fault.
>>
>>3613703
Fallout New Vegas is the most non-retarded in terms of story and writing, but it is pretty weak as an actual game. There isn't really any "game" left once you make it to New Vegas, just a lot of fast traveling, speech checks, and overall goofing around until the final boss speech check with Legate Lanius.

No one really talks about 'builds' with New Vegas for this reason, there's no challenge beyond a very early point in the game.
>>
>>3613962
>just a lot of fast traveling, speech checks, and overall goofing around until the final boss speech check with Legate Lanius.
Try not using speech skill then, dumbass
>there's no challenge
Raise the difficulty
>>
>>3613972
You'd still just be blasting your way through the game, there is no subtlety to it. The game isn't built to accommodate a stealth playthrough, or something like that. It's either mindless clicking through battle or "I maxed out speech at level 5 so I win"
>>
>>3612910
Zoomer bait detected
>>
>>3613996
>The game isn't built to accommodate a stealth playthrough
I had a fun one with sneak+melee+explosives.
"Blasting your way through" sounds like you're playing on too easy, but whatever, sounds like you've made up your mind.
>>
>>3613754
It takes high cholesterol to enjoy Fallout 2
>>
>>3614013
>but whatever, sounds like you've made up your mind.
Did I hurt your feelings or something?
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>>3614465
lmao
>>
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>>3612910
Let’s be. Little more nuanced about this OP. Generally I think you’re kind of right because obviously this game and Fallout: BoS nearly killed the franchise. Still how can you hate the car, the highwayman and its song? And how could you hate the talking deathclaws??
>>
>>3613962
Play the DLCs. That’s where it gets interesting.
>>
>>3614890
The DLCs are absolute trash and add nothing of value to the base game.
>>
>>3614967
Now you’re just trolling.
>>
>>3613754
That's like saying that it takes a high IQ to enjoy borderlands. Fallout 2 is Fallout 1 that is bloated and filled with constant unfunny jokes. It feels like it was written by a different dev team.
>>
>>3615025
Are you 15?
>>
>>3613962
^ This jackass played through the game as a speech character and is now complaining about it... typical. This jackass is also whining about no builds, when there's guns, energy weapons, unarmed, melee, explosives, and speech.
>>
Fallout 2 is probably the best game I've seen people turn on for internet cool points
>>
>>3615829
>This jackass
Wow, that really hurt.

Anyway, I've played NV probably a dozen times in my life, I got into it about as many years ago. I used to be a giant fan of it, and I still basically like it, it's just clear now that it's fairly hollow. It doesn't have nearly as much in the way of content and possibilities as people make it out to have. It's better than Fallout 3 and the other modern ones I refuse to even touch, but it's still essentially a moviegame.
>>
>>3616272
>I've played NV probably a dozen times
>It doesn't have nearly as much in the way of content and possibilities as people make it out to have
Dozen times is a LOT.
How much content and variety were you expecting..?
>>
>>3616272
>but it's still essentially a moviegame.
wtf are you talking about?
>>
>>3616352
Moviegame now just means “game I don’t like” or “game I don’t think is good” nowadays. Bonus points for “I don’t like moviegames, I like kino games instead”
>>
>>3616356
But he played it a dozen times, anon... how can you not like a game you played a dozen times?
>>
>>3616361
Dunno, I only tried NV once and dropped it. Maybe I’ll give it another go, I just bought it and fo3 for like five bucks out of curiosity (I also dropped fo3 and never finished it)
>>
>>3616366
It's a good game, but not much reason to try and convince people to play something these days. Most people already know what they like. There are a ton of games no one will ever get me to play, so I get it when people just don't like something... but yeah, don't spend 1000 hours in it and then complain that its shit.
>>
>>3616352
Flashy, operates on action and adrenaline. It's a shooter, pretty self explanatory.
>>
>>3616356
>>3616361
I also stated outright that I like it. And by the way, I get that most of its issues come from it being released halfway finished, it doesn't change the fact that they are issues.
>>
>>3616361
you grow up
>>
>>3616478
flashy? what? action and adrenaline? a shooter? its an rpg guy and half the game is spent sneaking around critting stuff.
>>
>>3613568
the tribe you're from is partly descended from vault dwellers who were well educated enough to know stuff like that about pre-war america, and many other groups in the wasteland are also educated, eg the NCR who know enough about american democracy to make their own version of it, and the Wright Family who, if they win in Reno, make public schools with better standards of education than pre-war american schools had
>>
>>3613568
>>3616751
A good point though is that regardless of how much of a genius the chosen one may be, there clearly wasnt a whole lot of reading material around camp for even a smart chosen one to know things they have not right knowing...
But we all know the reason behind this is because they're stupid pop culture memes and it was always meant to be a joke.
>>
>>3613723
>Last time I tried replaying Arcanum I fought some wolves at the crash site and went “this is garbage” and quit. My childhood memories of it were better than reality it appears
and when you get to black mountain mines, you realise how irrevocably horseshit the mythos surrounding the game is. even tarrant is a hugely disappointing hub. oh and the jew gnome thing is funny but it's inflated the reputation of the game to an unbelievable degree
>>
>>3613007
>I got burnt out at the military base and dropped it
I took another crack at it and finished it last night by dismissing my party members and then using chest engine to fix dogmeats HP at max, although he could still die if he took damage greater than his HP in one attack, wiped out all the muties with my minigun. Dropped off all the companions safely at BoS and made it to cathedral. Gonna finish it then play 2, 3, and NV. Never finished 3 or NV, will see how bad they get?
>>
>>3616964
The Lieutenant was actually a surprisingly hard fight, first one since the early game. Minigun or rockets didn’t do much damage unless you get a lucky crit. I ended up dueling him with the trusty super sledge. He had like 3x my HP
>>
>>3616492
This.
>>
>>3612910
Both fallouts are good. Why not just turn it off and play something else? Why show such weakness like this?
>>
>>3617538
>Why not just turn it off and play something else? Why show such weakness like this?
To fit in with all the other cool kids on /vrpg/ who say that everything is bad
>>
>>3612910
>pop culture references
Yeah these really stink. Boomers loved it in the early 2000s so Fallout 2 acquired unearned reputation.
>>
Actually come to think of it every Fallout game is irredeemably shitty
>>
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Based. Only redditors who haven't actually played the games think Fallout 2 is better than Fallout 1. The Enclave is quite literally the most poorly written bad guy faction in all of fiction, and i'm being 100% sincere. See: >>3613234
>>
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Okay, this'll do. A Fallout 2 thread on page 1. Thank you, /vrpg/.


I was looking at Floaters recently and I noticed that they seem to have horns? Fingers? Mandibles? Those two protrusions at the front.

Are those horns? Are they little tentacles for moving food into their mouths? Are they eye-stalks?

It really doesn't help that these things are natively 8x8 pixel drawings.
>>
>>3617538
Are you just saying random words?
>>
>>3617879
For me, it’s using a flamer on them
if you target them for aimed shots you can see the names of their body parts. Iirc some are guesses like the wanamingos. I usually roll fast shot
>>
>>3617879
The face hole is either modeled after a really ugly vagina, or a butthole... maybe both. Lore-wise, it's just a mess of goo and parts to make a weird creature, thats it.
>>
>>3616793
>it was always meant to be a joke.
Then why aren't I laughing
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>>3618261
Because it's not a very good joke, it's just the devs liberal sensibilities poking at republicans.
>>
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Fallout 3 is the best one.

It's the atmosphere and Moira for me.
>>
I've been playing Fallout 1 and wanted to invest in Big Guns for the first time. Gotta say, I don't understand how damage works here.

I have 10AG which is the multiplier for Big Guns. They're currently at 102%. I have Luck 2 which might be the factor for what's happening. My STR is 6 which is good enough for rawkit launcher. So when I hit a Deathclaw with it, the average damage is in low 20s. Then I scored a critical hit for whopping 18 dmg. I have zero idea how come the damage is so low. I'm level eight. Like, my burst SMG damage crits at 150dmg and my Small Guns skill is the same as my Big Guns skill. Game makes zero sense. It's F 1 in 2 so it may be bugged or something.
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>>3617544
Fallout 1 was good even if the combat is a bit dated by modern standards but yeah the second game is total shit in comparison. It's basically an asset flip with borderlands dialogue.
>>
>>3613542
Sounds like butthurt to me
>>
>>3612910
I hate hate hate hate newspapers.
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>>3613005
>geckos
>vanamingos
>turrets
>mobsters
>boxers
>sentry bots
>cyberdogs
>giant ants
>spore plants
>chinks
>jews
>>3613000
If your grandma had a dick she would have been your grandpa.
>>
>>3613011
>Did F2 fix any of the above?
It fixed companions (to the degree they could have been fixed at all in the timeframe and engine the team had). IIRC F2 has more encounters where you can wipe several enemies with one burst, especially with combat shotgun, CAWS or Jackhammer. It also added SMG replacements for higher levels, although personally i never found much use for G11 considering the ammo prices. Bloody mess is a trait that you pick for fun, not for its usefullness.
>>
>fucks up the concept worse than Fallout 3 did
>Fallout 3 returns to the game's roots
>Nothing in the Bethesda games compare to the retardation
>muh post-post-apocalyptic setting bad
>muh pop culture references
>muh Trump
This thread is like an indian bethdrone bingo.
>>
>>3620371
>>Nothing in the Bethesda games compare to the retardation
[Sarcastic]
>>
>>3617879
Always thought they are eyes on antennas. Like those snails have.
>>
>>3620375
When I attempted to interpret the parts, like, I blew up the image and tried to 1:1 sketch out what each thing was, as best I could, they look sort of like "feelers," like bugs/crustaceans have sometimes, just short little digits that manipulate.

I really tried to interpret them as eye, like, I put little dark bulbs on the end and went with "snail eyes," yeah, but it didn't look right. But obviously my shitty drawing might not do it justice; I spent too many pixels trying to better conceptualize the air bladders that just look like testicles.
>>
>>3620374
Don't you support newspapers, anon?
>>
>>3620211
Your stat only influences your skill, and your skill only influences your chance to hit. Luck should only affect your chance for crits, not the crits themselves (iirc the only thing that does that is the better crits perk)

Way damage works is after hitting, you first subtract the damage threshold of their armor, and then subtract the percentage removed by damage resistance from that. Also, ammo types have modifiers that affect enemy AC, enemy DR, and overall damage, but are bugged to shit and didn’t work properly in fo1, and maybe not in fo2 either. You generally always want to avoid AP ammo and just use regular, or JHP.

Might be weird shit due to your mod. I just finished fo1 with big guns and had fun, minigun and flamer were good time. Missiles were underwhelming and I only used those for AOE vs multiple supermutants but without looking up the numbers for deathclaws, that doesn’t sound right to me
>>
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>>3612910
blow it out yer ass
>>
>>3620211
Weapon damage is mostly based on the damage type for the weapon vs the damage reaistance of the enemy. Deathclaws are pretty much resistant to everything, thats just their nature. Their only real weakness is shots to the eyes, and somewhat crippling their limbs.
>>
>>3620211
>>3622217
Also burst weapons are really good because eqch bullet is applying damage, and they fire a lot of them. The perk bonus ranged damage would be shit for single shot weapons because its such a low amount of damage being added, but do it with a burst weapon and every bullet is getting that bonus.

In general, rocket launchers are pretty shit. They're only good for the early to mid game where you dont even really see it or have enough rockets to make it worth it.
>>
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>>3612910
Fallout 2 is awesome, it's the only Fallout game that let's you go on a road trip with the boys, therefore the best Fallout.
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soul
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>>3622221
based, minmaxxing CHA and Magnetic Personality is the best way to play Fallout 2
>get in loser, we're going to save Arroyo
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>>3612910
I will admit directly after playing Fallout 1 going into Fallout 2 then running into the talking rat named Brain asking me for the cheese puffs I just stole from a house totally took me out of the game. It was kind of funny though.
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>>3623072
>Sulik bursts you point-blank in the back
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>>3612910
>Klamath, which barely look like they're in America
Have you been to Klamath? The place is a dump.
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>>3616751
>the tribe you're from is partly descended from vault dwellers who were well educated enough to know stuff like that about pre-war america
Stupid cop-out answer considering how quickly they resorted into extreme forms of primitivism.
Not like seething over Democrats or Republicans inside of a cramped metal vault for 200 years after the fact is any less retarded. Only stupid people would believe that future generations would view our era the same way as we do today.
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>>3624403
*resorted to
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>>3624403
>>3624405
I find it hard to believe that the exiled vault dwellers cared about any prewar shit except for what was required to maintain their vault. They almost certainly stopped caring about it when they had to revert to a stone age civilization and had to plan for actually important things, like not starving to death every winter. Its been almost a hundred years going from Fallout 1 to Fallout 2. The vault dweller left in 2162, Arroyo was founded in 2167, the elder was born in 2188, and the chosen one leaves in 2241. 3 or 4 generations of tribals live there, so any residual prewar information would have been lost, especially considering how they live.
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>>3624041
I know it’s a meme, but I’m currently replaying fo2 and my SMG-wielding Sulik has never bursted my melee character in the back. He has, however, repeatedly plinked Vic in the back on semi auto, multiple turns in a row
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>>3624414
They definitiely improved the companion AI and commands from the first game, where Ian has about a 30% chance of instantly killing you every turn if you let him use an SMG. I was mostly just memeing, in my experience Sulik is one of the safer companions and he tends to prefer shooting once or twice and then closing to melee, though I've seen him waste bursts on mole rats and the like a lot. You definitely want to take Marcus' minigun away though, and I also remember Vic being pretty dangerous if you give him a burst-capable shotgun.
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>>3624424
Yeah, the combat commands do help. You can set Sulik to “be mostly sure you won’t hit me” for bursts, but you can’t hit him to “be completely sure” or whatever. I’m running me with a super sledge (into big guns late game) and Sulik with SMGs, Vic with rifles, and Cassidy with shotguns. No non-humans for me, thank you
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>>3624425
Ah, neat. That's pretty much my favourite party set-up as well, only giving Sulik a super sledge as well. Planning on moving up to the Bozar or just to miniguns?
>No non-humans for me, thank you
The humans are the best companions anyway desu aside from Dogmeat
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>>3613038
>See that serious plot about the entire city being addicted to drugs?
>LOL IT'S ACTUALLY POOP! AND IT'S MADE BY A HORNY TEENAGER!
jenkem is real though
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>>3613038
>Brian Fargo is an unfunny faggot
was he responsible? i guess you can kind of see where he was going with Wasteland 2 and 3, there's a lot of "wacky" stuff in it to undercut the serious tone of the game.
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>>3613038
I think something like Fallout 2 (post-post-apocalyptic and silly) would have been a lot more understandable if it was the third or fourth entry in the series, not the second. They had this huge success with Fallout but for some reason chickened out of making an honest sequel to it and just released this big joke less than one year later, and I don't get why. They could have just basically done the same thing again, customers weren't anywhere near burnt out yet.
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>>3624582
>for some reason chickened out of making an honest sequel to it
Probably needed a quick cashgrab slop to keep the company afloat. In the mess they lost the original creators. FO2 was truly a fuck up.
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Still better than 3D slop.
Go back.
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>1 and 2
Chads like NMA and codex
>3 and NV
Pajeets and /v/edditors love them. Liked by non fans, zoomers, redditors too.
I rest my case
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2 will always better than 1 and every other fallout game.
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>>3612910
OP here, forgot to say im trans and that i prefer Bethesda amd Obsidian slop
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>You're critically hit in your immersion, blowing through your defenses with no armor.
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>>3624908
>start new game
>see a pop-culture reference
>uninstall the game
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>>3625271
What's that a reference to?
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>>3612910
It plays like Fallout so I had fun. You guys take this series too seriously, I don't believe your opinions are your own. More like the memes brainwashed you.
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>>3613038
/thread
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>>3625298
I think the big vault door labeled "13" is a reference to Fallout.
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if fallout 2 came out today instead of in the 90s it would be considered a reddit game here
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>>3625308
says more about this place than the game itself
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>>3625298
The sign is a subtle joke. The shop is called "Sneed's Feed & Seed", where "feed" and "seed" both end in the sound "-eed", thus rhyming with the name of the owner, Sneed. The sign says that the shop was "Formerly Chuck's", implying that the two words beginning with "F" and "S" would have ended with "-uck", rhyming with "Chuck". So, when Chuck owned the shop, it would have been called "Chuck's Feeduck and Seeduck".
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I just finished replaying Broken Hills and it sucks
>town exists as clumsy allegory for racial tensions between incompatible groups
>mutie sheriff
>humans aware of the mutie question are portrayed as crazy, bigoted, xenophobic, irrational, and hateful for believing that mutants are dangerous and violence-prone
>game alludes to a human “conspiracy” which basically consists of saying mean things and stockpiling guns
>in response to this, the muties conspire to frame the humans to discredit them… by murdering many of them and hiding their bodies and then working together to conceal their crimes
>you can get a confession out of the murderer, he claims it was “self defense” even though the written documentation of the mutie conspiracy blatantly states that they’re gonna go murder some humans to make the humans who believe that mutants and violent look bad
>no option to turn in the murderer or his co-conspirator to the mutie sheriff who asked you to investigate the missing people
>you can either let the mutie murderer go and gain XP, or attack him and have the entire town go hostile
>if you let him go and then close the quest by telling the sheriff what happened (muties murdered humans and covered it up)… he arrests the human leader! No mutant is punished
Yeah, I blew up the mines after fixing the purifier, just like i wiped out Necropolis, Mariposa, and the Cathedral.
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Why are bethesda drones like this?
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>>3625308
You would have to assume it would be just as popular today as it was back then. It spawned an entire franchise.
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>>3624440
>Planning on moving up to the Bozar
Soon as I figured I can burst wanamingos for 250 hp, oh yeah. Tough fuckers.
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>>3624424
last time I played Cult Leader Chosen One I never gave anyone burst weapons
Sulik always got whatever the best melee weapon was, everyone else got Sniper Rifles or 5.56 pistols for the mid game, upgraded to Guass Rifles and Pistols for late game
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>>3625399
I never bothered with town quests in F2 after probably Gecko, with an exception of San Francisco.
>Modoc
Way too much running back and forth
>Vault City/NCR
Same.
>Broken Hills
Boring and not worth it at that part of the game.
>Redding
Boring, off the path between worthwile towns.
>New Reno
Just did some quests, then used it as a trade hub.
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>>3625943
>everyone else got Sniper Rifles or 5.56 pistols for the mid game, upgraded to Guass Rifles and Pistols for late game
This is what I’ll do eventually too, wanna use up all this 10mm and 12ga ammo while it’s still relevant
>>3625971
Yeah this is a big part of why I like playing paladin types, it gives a consistent reason for why I am constantly stopping to do menial side quests to help random people. And I’m playing with avoiding random encounters (since you can milk them for ridiculous xp and money and loot) to preserve what little balance curve there is, and since I want to hit level 24 and sniper by the late game, I gotta be completionist and do mostly everything everywhere
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>>3625481
Fallout 2 was always considered a low effort sequel even back when it was new. Reviewers said as much at the time. All of the assets were reused from the first game. It was an asset flip before that phrase existed.
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>>3627348
cool shit opinion anon
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>>3627353
It's just a fact, anon. Fallout 2 was more of an expansion than a proper sequel except it had worse writing and kind of shit on the lore.
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>>3627357
See>>3624721
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>>3612910
Fuck off you cocksucker! You should never be Fucking allowed to play any retro game ever again!
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>>3628254
I feel bad for you, you must have felt really embarrassed after you hit 'post' on this.
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>>3625298
Is this bait?
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>>3625399
If F2 would went down the road of what Sonora did (or F1 for that matter) it would be probably something like this.
>Arroyo
Starting location/tutorial
>Den
First draw of factions, rescueVic
>Vault City
Get into the city, get into the vault, discover vault 15 location
>Journey south to NCR
Find Vault 15, speak with Tandi, find vault 13
>retrieve GECK
Witness total arroyo death, get on the path of revenge, Hakuin/sb tells you “they came from the south west.
>Infiltrate Navarro
Either go with the bang and steal the VB or steal the plans and go to SanFran
>SanFran
Pick a faction and help out to gain their favour which will help you to board the tanker
>Enclave
Either violence (Navarro shortcut) or stealth (how the fuck does someone sneak with a fucking TANKER?!?!)
>Kaboom or join the not-nazis
Roll credits


No fucking Klamath that doesn’t add SHIT to the story, fucking Modoc back and forth time sensitive side quest, no goddamn Broken Hills muh-racishum and no Reddi(t/gn) whatever.
Leaves a comprehensive and immersive story about a boy and his dog that out to find McGuffin in a detailed and good build world.

Now, you might’ve noticed I never mentioned Reno and Gecko, that’s because Reno is simply amazingly made side quest goldmine and gecko could take action in VC-NCR-Reno power struggle which, sure isn’t a story about finding GECK but hey the political drama is already there why cut it? Especially since it’s one of actually good parts of the game.
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>>3626088
>playing murder party
My chosen one zaps up to three enemies per round with their pulse rifle, fast shot, fast attack and full action boy. Meanwhile Sulik, Vic, Cassidy and Skynet all use Gauss rifles and can kill two dudes top.

Not that it’s a bad thing, don’t get me wrong, but I liked it more in Fallout Resurrection where companions, yes they’re less numerous, actually contributed more in a fights, with their high combat skills, quick levelling up and a Leader Perk.
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>>3630465
Are you retarded?
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>>3630525
I sure am autistic, why’d you ask?
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>>3630531
Because what you said made no sense. There was a joke, apparently it was a "reference" to itself, and I missed it. Nothing about that is remotely bait.
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>>3625698
No it wouldn't.
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>>3630535
The corpse visible on screen right where you start the game is a reference to Pulp Fiction.
If, with this explanation, you’re unable to catch it, we have nothing to talk about.
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>>3630585
>The corpse visible on screen right where you start the game is a reference to Pulp Fiction.
The corpse itself is not, the message you get when inspecting it is. If that is cropped out then it’s meaningless to someone who isn’t already familiar with it.



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