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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Will you be playing Banquet for Fools tomorrow? There is a demo.
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>>3624783
check the goddamn catalog next time dumbass
or better yet - buy an ad
there is already a thread with this exact game in it right there in the OP of >>3624012
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>>3624787
So I'm gunna take it the answer is no. The topic of that thread is not about the game entering early access tomorrow and appears to mostly people talking about rpg maker slop. I don't understand why you would cry about a thread on a new game but half the catalogue being multiple threads on the same bethesda, biotard, and square garbage on permanent repeat is fine. Where is the outrage on those threads? Of course there is none because that's what you want.
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>>3624783
>Will you be playing Banquet for Fools tomorrow? There is a demo.
I might pirate it, if it's any good I'll wait for the GoG release before paying out.
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>>3624793
>I'll wait for the GoG release
Why? All the people who made GoG decent moved to steam.
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i don't play early access games.
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>>3624783
No. What a rude name. I am not a fool. How dare they?!
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>>3624783
maybe not tomorrow, but yes I will
tried the demo, pretty hyped
the only thing I straight up disliked apart from the game not being polished obviously is the amount of weapon skills
whats the point? imo bad design, but we'll see how it turns out
>>3624794
nta but the fact you can actually download and store installers no agent required
i.e. you actually own the games
is enough for me to prefer GOG over steam
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>>3624794
>All the people who made GoG decent
Are you genuinely fucking retarded?
>>
>>3624808
He's talking about SNEG, ex-GOG IP scavengers. Pay no attention to all the other times he cries about slavs though, these particular slavic abandonware purveyors are somehow good.
>>
the art looks really cool, hopefully the gameplay holds up
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>>3624806
>nta but the fact you can actually download and store installers
>download and store installers
>storing installers that need to dial a digital storefront to install anything
lmao what
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>>3624865
Ignorant post. GOG offline installers contain the entire game and can be freely installed without phoning home and there’s no DRM.
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>>3624867
Then why not just have the full game installed?
>DRM
GOG has allowed DRM for years now. Everything on GOG that doesn't have DRM doesn't have DRM on steam either. Additionally, Steam's packaged DRM is a deterrent for actual malicious DRM packages like denuvo and easily removable, in fact its been removable with the same unaltered program for the last decade or so. Valve also makes legal guarantees CDPR are won't, like recently presenting a legal document guaranteeing that it won't hold people in arbitration. (CDPR on the other hand has already lawyer raped plenty of people)
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>>3624882
>bro, just keep your games installed forever and hope you never need to reinstall anything for any reason
Big brain take.
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>>3624882
>Steam's packaged DRM is a deterrent for actual malicious DRM packages like denuvo and easily removable
I'm not sure how to say it without sounding condescending, so I'm just gonna leave a link. https://store.steampowered.com/curator/26095454/
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>>3624783
playing demos is for faggots. Do you also watch trailers for movies? Retard. I'll pirate it and play it once it's released, it's giving off comfy Nox vibes. If the game turns out not to be complete shit, I might revisit Serpent in the Staglands and Mechjammer.
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>>3624865
>showcasing strong opinions
>turns out he is actually clueless on the subject
worst type of "person"
I hope you are raped and murdered tomorrow
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>>3624917
Who?
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>>3624912
>playing demos is for faggots
zoomer moment
>>
Third worlders ruined 4chan. They ruined codex too. None of them play anything and they're all obsessed with politics and shitposting.
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if you want to shill your game on here learn from the underrail guy, he keeps one thread going at all times, but no need to spam the catalog
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>>3625027
This is the only thread on the game in the catalogue and the underrail general shouldn't be here at all. It has brought unimaginable cancer and retardation here.
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>>3625069
i agree, i decided i will never buy underrail after i saw how bad they spam this board
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This game enters Early Access within the next hour.
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>>3625558
Cool, only two more years until I play it!
>>
they've placed it at a very modest price point, like less than eating out
day 1 purchase for me after all
hopefully will come out of EA in a year or two
>>
What is this game like
Why do I care about it
Sell me in it
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Its out, image for anyone curious about what's included.
>>3625644
>Sell me in it
No. :)

I will play it when I get home and talk about it as I do with any other game.
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>>3625644
>What is this game like
it's like all the firsts games I played on a PC in my childhood at once
>Why do I care about it
because you desperately need the hivemind to tell you what to think, consume, and enjoy
>Sell me in it
That's your only chance to get a BFF for less than 20 bux
>>
i played the very brief demo, it was pretty nice. the right-click rtwp combat felt a bit weird and i can see it getting tedious if that's how you manage a party of four, just right-clicking through their moves in turn. art style was cool and i liked the vibe and setting. build options seemed very varied - more play styles than you can cover with a 4 char party.
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>>3625768
I was thinking it might be better to implement a queue system, but it doesn't look like characters have very many active abilities so far so I have to experiment with AI settings.
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>>3625769
yeah it wasn't clear from the demo how abilities open up as you level up and how that would effect combat management. felt like i would probably end up just focusing on one char and letting ai handle the rest. anyway not an instabuy for me but i'm keeping an eye on it.
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>>3625774
At the end of the demo you can create your party and murder the NPC in the room to test them. (It seems you can kill anyone in the game)
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This game is actually pretty cool, gunna have a fair bit to say about it. Went with a custom 2h martial, an alch bard, a str archer, and a rogue.
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I'll give it credit for not being like most current indie slop
But adhd me isn't seeing much more than Parasite Eve with Diablo trappings
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>>3625877
>But adhd me isn't seeing much more than Parasite Eve with Diablo trappings
Boy are you in for a surprise
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Okay, so just going to start by describing a quest in the game.

We are tasked by a witch to get a chalk impression of rune in a tomb. She provides us with the materials to do so and a sketch of of the entrance of the tomb detailing how to solve a puzzle to gain entry. This game does not have a quest journal, you have to manually take notes to keep track of things and any physical hints you recieve are generally hand drawn maps and the like. Upon arriving at the tomb's entrance we must drop items on tiles in the correct order to gain entry. You have to do this manually from your inventory and there is no indicator to do this. You have to actually use your brain and interact with the world. Inside there is infinitely spawning ghosts, hundreds of them even, and they all do a stacking debuff that massively eats away at your health pool and lasts for 20 minutes, but if you were to explore the town beforehand and do a certain sidequest for an NPC wearing a strange uniforn, who is revealed to be a chanter, (there is very intricate world building as to how this universe works that I won't go into) he will provide you with a ghost repelling incense as a reward, allowing you to freely explore the tomb for a brief period of time. There is obviously no indicator to use it for the tomb. Figuring things out for yourself is a concurrent theme.

However, there is a secondary entrance to the tomb, which a high sensory character can detect. Through this passage we meet a stray bandit, and we can blackmail them into revealing the secret of the tomb by both moral choice and skill check, (different party members can interject and apply skills in dialogue, like a real RPG) which is a key puzzle. Another feature of the game is non-lethal KOs, with which we can incapacipate NPCs and report them to the authorities. As it turns out half the tomb has been repurposed as a hideout for bandits.
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>>3625916
The interesting thing about KOs is that they only last for 24 hours and it takes 24 hours to rest. You can't turn an NPC in to the authorities unless the entire dungeon is cleared so you can't abuse rest. So we have to clear this room with a shitton of bandits in it without stopping if we want the bounty.

Afterwards, its to the lower area of the tomb, which is a bit hidden but theres a map tiled out on the floor so we can deduce where that is by process of elimination, solve the key puzzle, then get a chalk impression of the engraving, which we manually and frantically do as our party peels undead off of us. Quest completed.

So all in all, the developers clearly have an inkling of good rpg design. Really impressive in that regard. This would be a hood classic if it dropped 20 years ago. Other good features include having to stay on top of your resources and some pretty dang good art direction. Now for the bad parts.

It's buggy as all hell. Corrupted save files, party members getting locked in combat, quests not resolving correctly, just an absolute mess. The combat is also kind of bad, and not in a way that can be fixed, but it meshes with the other systems really well so I feel it could sort of exist as a mediocre feature amongst an assortment of good mechanics that synergize well together. The idea is that you can't block and move at the same time, and you have to tard wrangle your party, (and boy is the AI dumb, ranged users literally just run up to enemies like melee) but in practice you can kind of just run past everything, and combat itself is more of a brawl than anything involving tactics or even resource gambling. You just beat down whatever is immediately threatening. Other more easily fixable issues are some skills being very strong, barter is just insanely good for example. Exploration is also not very rewarding yet. I completed the first of two available maps so far.

I think this is an overall win, assuming they get their act together.
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>>3625916
>incapacipate
*incapacitate
And many other spelling and grammar errors, but good enough I guess.
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>>3625916
Pleasant and informative. If you kept to this kind of posting, you'd be a boon to this board.
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>>3625933
But I've already done thousands of posts like this.
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>>3625916
I really love the animations I'm seeing.
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>>3625935
They get overshadowed and stained by all the other retarded shit you post.
Do as you will. That one was a good post.
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I think humanity has degenerated to a point where games like this can no longer thrive.
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>>3626095
That's a very dumb thing to think.
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>>3626096
Look at the catalogue and explain to me how that's not true.
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>>3626097
This isn't the degeneration of humanity, it's the expansion of access to The Internet and video games.
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>>3626102
No, something is definitely seriously wrong.
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>>3626106
Yes, with your ability to understand the reality of human variability and a tendency to simplify complexity.
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>>3626113
>the reality of human variability
There is a reason farmers don't sleep in the barn with their livestock.
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>>3626123
*laughs in New Zealandese*
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>>3626131
New Zealand: Where the men are men, the women are scarce, and the sheep are nervous.
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>>3625940
Has it ever occurred to you that you are in the wrong threads and only playing awful games, and as such your bias might be due to your own inability to do anything other than eat shit?
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An eceleb picked the game up. Maybe reddit and codex will play it now.
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I think I've complete most if not all of what's available right now. The second map isn't much compared to the first, mostly feels like an upgraded version of those random forest patches that fill out BG1's map or something like along those lines. There was one quest where the party had to slay posessed children, so that was really something.

Some additional notes:

Game has a spell crafting system. Several features of spells are modifiable, like for a slip spell we can alter its effectiveness, radius, duration, and damage, or we could modify the amount of creatures created by a spell, the amount of damage they do, etc. Similiarly, intercessions function as enchants and are modifiable via a characters ability to wield them. Not too crazy about these mechanics, can't really build decent combat around that and it will likely hamstring itemization as well, but as I've said that part of the game already isn't that great. Something potentially interesting is that there's a keyword system. For example, if we strike an NPC we can shout "BRIBE" to make amends, but that was the only usage I found.

It does take a while to fully explore the maps, if they truly plan to make the map as big as the image in >>3625648 this will be a pretty lengthy and interesting game.
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>>3625872
>str archer
Great it's one of these stupid meme games.
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>>3626102
>This isn't the degeneration of humanity
>it's the expansion of access to The Internet and video games.
No one who isn't a clueless retard would think these are mutually conflicting.
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>>3626545
The better and more consistent your draw strength is the better your range and accuracy will be, and therefore damage.
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>>3626547
That's for weapon requirement. Either you can pull the bow or can't. Past that point, any benefit you can reap hinges entirely on your hand-eye coordination and aim.
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>>3626552
>That's for weapon requirement.
You have never done archery in your life.
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>>3626553
Boring answer. Try again.
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>>3626555
It's the only answer, that's the end of the argument. You fundamentally don't understand how firing a bow repeatedly works. There's no point in putting effort into replying to a retarded soiboi that has never done archery.
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>>3626558
>You fundamentally don't understand how firing a bow repeatedly works.
Based, I agree that the primary attribute of bows should be CON and not STR.

Moron.
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>>3626559
Game doesn't have a constitution stat, nitwit. Now throw a tantrum!
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>>3626562
>Game doesn't have a constitution stat
It was a joking comment about you conflating stamina/endurance with the stat typically associated with physical force and might. Regardless though, my stance that Bows should be DEX weapons in all cases is the correct one. You simply can't exponentially raise the power level of a bow through brute strength alone like you can with a melee weapon, the draw weight is confined to the weapon itself. Very silly mistake to conflate stat requirements and scaling like the people who buy into the "STR Archery" meme tend to fall back on. They must have played too much Mount & Blade: Warband.
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>>3626579
You were just baited into bumping a shill thread
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>>3626547
>>3626553
>>3626558
Blind bodybuilder confirmed as the ultimate archer.
>>
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>>3626579
>like you can with a melee weapon
Ask Merlin how much strength is required to put an iron sword through a boulder without breaking it. Stats are abstractions, its perfectly reasonable for STR to represent damage ranges whereas DEX represents critical ranges.
>>
I'm looking forward to it. I'll probably buy it in EA but wait for full release to really dive in to it.

>>3625916
>>3625923
Thanks for the breakdown friend!

>assuming they get their act together.
God I hope so. I loved SitSL but it was very clearly still in an unpolished state.
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>>3626538
>Game has a spell crafting system.
here is a screen to illustrate
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>>3626545
seethe cope dilate
sawyer fixed rpg systems forever
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>>3626579
that's a pretty midwit take
first of all let's hear it from Gabe
https://www.youtube.com/watch?v=MGpFEv1-mAo
it's purely about what you want to do with the system
you can make it DEX based to make combat more viable for a DEX based skill monkey
or you can make it STR based so the DEX skill monkey has some disadvantage compared to pure combat build

it's a game and an abstraction
but if you want to talk realism it's not even about the abstraction you think it is
it's about the abstraction of items that universally fit every char

consider a fully articulated plate armor
is it realistic that any char can fit into one and wear it comfortably?
No!
9 out of 10 times it has to be fitted to the user
but it's unnecessary tedium that adds little to gameplay and the solution is to introduce an abstraction that if you find plate armor you can just start wearing it

same here
different users require different draw weight bows to shoot effectively for prolonged periods of time
solution? the bows you find always suit you just like any plate armor does
that's the abstraction here
on the other hand if your game has DEX based archery dmg bonuses but doesn't have bows with a variety of STR requirements a la Diablo, it's not realistic
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>>3626702
Imagine motioning out penis shapes with your hands as you spray weeds all over people.
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>>3626710
Str requirement to equip
Str governs damage
Dex governs chance to hit/accuracy/critical chance
There, problem solved. “Dex bonus to damage” is fucking stupid
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>>3626787
So how would you balance archers, who need Str+Dex, out with melee fighters, who presumably only need Str?

I guess you could argue that being able to fight at range is the advantage, because even if they switched to a melee weapon they would still presumably be less effective then a guy that didn't need to split between Str and Dex.

You could also argue that a melee fighter would have to put more points in Con than an archer, as he's more likely to have to tank hits.
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>>3626822
>presumably
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>>3626822
>So how would you balance archers, who need Str+Dex, out with melee fighters, who presumably only need Str?
I think if we are trying to balance realism with abstractions for gameplay purposes, most melee and most ranged builds would require both str and dex on a sliding scale.
Pure str: lumbering and slow, heavy damage, can equip the strongest armor and weapons, high damage but poor chance to hit, will struggle against evasive and dodging targets but destroy anything he can hit
Balance of both: a skirmisher, can wear medium weight gear, decent hit chance and decent damage. Can hold his own at ranges or in melee. In theory, can evade and flee from those heavier, and punish those lighter.
Pure dex build: a sniper or a fencer archetype. Lightly armored and quick, but low damage, unless he can score a critical hit. Crits are hard to balance especially if one goes all in on them, and he would suffer against targets armored against plinking damage and impervious to crits
>I guess you could argue that being able to fight at range is the advantage
This. If melee isn’t better than ranged, then the optimal strategy is always pure ranged and kiting.
For a bad example, look at DnD post-2nd ed. Str gets to hit and damage in melee, but dex gets armor class, to hit at range, and if built right can get to hit in melee and even dex to melee damage. Or how 5th ed added dex to ranged damage. Etc
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>>3626847
This is literally how the stats work in the game
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>>3627572
>implying
>>
The devs are rolling out a poll for their next update. Apparently they will be building on the game in 2 map chunks.
>>
Replaying SitS. I love how much you can shit on Catalina. There's the one NPC that talks shit about her in the monastery and you can give her name as the answer to some riddles implying she's a task master and of loose moral standing.

>>3630574
Yeah I saw that. I feel like the southern chunk is the way to go. Even if I do love light houses.
>>
>>3630953
Catalina is based though, she's doing you way more good killing people with an axe than gardening or whatever. If I remember right the party I finished the game with was made up of her, the exiled princess, and the two prostitutes.
I never worked out how to get the good ending.
>>
How's the game?
Release when?
>>
>>3631070
There are just 2 out of like 50 sectors available, features are still being added, and it looks entire systems will be reworked
So it's too early to tell, but there is a foundation for a 7.5-8/10 game here
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>>3631090
Which is more one can ask for nowadays.
Approx release? How's the story so far?
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>>3631098
I don't know
There has been barely any story exposition so far
But dialogs and quests seem to be adequate
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>>3624783
>early access
lol no I won't be testing your game for you faggot
>>
>>3631156
Shouldn't it be like 50% cheaper or so?
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>>3631318
Doesn't sound like the early access I have seen.
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>>3624787
You will never be real janny
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>>3625078
unironically based
less doomers = less toxic
>>
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>>3624803
The sheer audacity of feeders.
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did they decide to release the game under a new developer name so people wont see their other two bad games?
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>>3634497
>did they decide to release the game under a new developer name so people wont see their other two bad games?
Why do this? Worked ok for Larian
>>
>>3634497
Yeah I was wondering what the deal with that is.



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