Will you be playing Banquet for Fools tomorrow? There is a demo.
>>3624783check the goddamn catalog next time dumbassor better yet - buy an adthere is already a thread with this exact game in it right there in the OP of >>3624012
>>3624787So I'm gunna take it the answer is no. The topic of that thread is not about the game entering early access tomorrow and appears to mostly people talking about rpg maker slop. I don't understand why you would cry about a thread on a new game but half the catalogue being multiple threads on the same bethesda, biotard, and square garbage on permanent repeat is fine. Where is the outrage on those threads? Of course there is none because that's what you want.
>>3624783>Will you be playing Banquet for Fools tomorrow? There is a demo.I might pirate it, if it's any good I'll wait for the GoG release before paying out.
>>3624793>I'll wait for the GoG releaseWhy? All the people who made GoG decent moved to steam.
i don't play early access games.
>>3624783No. What a rude name. I am not a fool. How dare they?!
>>3624783maybe not tomorrow, but yes I willtried the demo, pretty hypedthe only thing I straight up disliked apart from the game not being polished obviously is the amount of weapon skillswhats the point? imo bad design, but we'll see how it turns out>>3624794nta but the fact you can actually download and store installers no agent requiredi.e. you actually own the gamesis enough for me to prefer GOG over steam
>>3624794>All the people who made GoG decentAre you genuinely fucking retarded?
>>3624808He's talking about SNEG, ex-GOG IP scavengers. Pay no attention to all the other times he cries about slavs though, these particular slavic abandonware purveyors are somehow good.
the art looks really cool, hopefully the gameplay holds up
>>3624806>nta but the fact you can actually download and store installers>download and store installers>storing installers that need to dial a digital storefront to install anythinglmao what
>>3624865Ignorant post. GOG offline installers contain the entire game and can be freely installed without phoning home and there’s no DRM.
>>3624867Then why not just have the full game installed?>DRMGOG has allowed DRM for years now. Everything on GOG that doesn't have DRM doesn't have DRM on steam either. Additionally, Steam's packaged DRM is a deterrent for actual malicious DRM packages like denuvo and easily removable, in fact its been removable with the same unaltered program for the last decade or so. Valve also makes legal guarantees CDPR are won't, like recently presenting a legal document guaranteeing that it won't hold people in arbitration. (CDPR on the other hand has already lawyer raped plenty of people)
>>3624882>bro, just keep your games installed forever and hope you never need to reinstall anything for any reasonBig brain take.
>>3624882>Steam's packaged DRM is a deterrent for actual malicious DRM packages like denuvo and easily removableI'm not sure how to say it without sounding condescending, so I'm just gonna leave a link. https://store.steampowered.com/curator/26095454/
>>3624783playing demos is for faggots. Do you also watch trailers for movies? Retard. I'll pirate it and play it once it's released, it's giving off comfy Nox vibes. If the game turns out not to be complete shit, I might revisit Serpent in the Staglands and Mechjammer.
>>3624865>showcasing strong opinions>turns out he is actually clueless on the subjectworst type of "person"I hope you are raped and murdered tomorrow
>>3624917Who?
>>3624912>playing demos is for faggotszoomer moment
Third worlders ruined 4chan. They ruined codex too. None of them play anything and they're all obsessed with politics and shitposting.
if you want to shill your game on here learn from the underrail guy, he keeps one thread going at all times, but no need to spam the catalog
>>3625027This is the only thread on the game in the catalogue and the underrail general shouldn't be here at all. It has brought unimaginable cancer and retardation here.
>>3625069i agree, i decided i will never buy underrail after i saw how bad they spam this board
This game enters Early Access within the next hour.
>>3625558Cool, only two more years until I play it!
they've placed it at a very modest price point, like less than eating outday 1 purchase for me after allhopefully will come out of EA in a year or two
What is this game likeWhy do I care about itSell me in it
Its out, image for anyone curious about what's included.>>3625644>Sell me in itNo. :)I will play it when I get home and talk about it as I do with any other game.
>>3625644>What is this game likeit's like all the firsts games I played on a PC in my childhood at once>Why do I care about itbecause you desperately need the hivemind to tell you what to think, consume, and enjoy>Sell me in itThat's your only chance to get a BFF for less than 20 bux
i played the very brief demo, it was pretty nice. the right-click rtwp combat felt a bit weird and i can see it getting tedious if that's how you manage a party of four, just right-clicking through their moves in turn. art style was cool and i liked the vibe and setting. build options seemed very varied - more play styles than you can cover with a 4 char party.
>>3625768I was thinking it might be better to implement a queue system, but it doesn't look like characters have very many active abilities so far so I have to experiment with AI settings.
>>3625769yeah it wasn't clear from the demo how abilities open up as you level up and how that would effect combat management. felt like i would probably end up just focusing on one char and letting ai handle the rest. anyway not an instabuy for me but i'm keeping an eye on it.
>>3625774At the end of the demo you can create your party and murder the NPC in the room to test them. (It seems you can kill anyone in the game)
This game is actually pretty cool, gunna have a fair bit to say about it. Went with a custom 2h martial, an alch bard, a str archer, and a rogue.
I'll give it credit for not being like most current indie slopBut adhd me isn't seeing much more than Parasite Eve with Diablo trappings
>>3625877>But adhd me isn't seeing much more than Parasite Eve with Diablo trappingsBoy are you in for a surprise
Okay, so just going to start by describing a quest in the game. We are tasked by a witch to get a chalk impression of rune in a tomb. She provides us with the materials to do so and a sketch of of the entrance of the tomb detailing how to solve a puzzle to gain entry. This game does not have a quest journal, you have to manually take notes to keep track of things and any physical hints you recieve are generally hand drawn maps and the like. Upon arriving at the tomb's entrance we must drop items on tiles in the correct order to gain entry. You have to do this manually from your inventory and there is no indicator to do this. You have to actually use your brain and interact with the world. Inside there is infinitely spawning ghosts, hundreds of them even, and they all do a stacking debuff that massively eats away at your health pool and lasts for 20 minutes, but if you were to explore the town beforehand and do a certain sidequest for an NPC wearing a strange uniforn, who is revealed to be a chanter, (there is very intricate world building as to how this universe works that I won't go into) he will provide you with a ghost repelling incense as a reward, allowing you to freely explore the tomb for a brief period of time. There is obviously no indicator to use it for the tomb. Figuring things out for yourself is a concurrent theme.However, there is a secondary entrance to the tomb, which a high sensory character can detect. Through this passage we meet a stray bandit, and we can blackmail them into revealing the secret of the tomb by both moral choice and skill check, (different party members can interject and apply skills in dialogue, like a real RPG) which is a key puzzle. Another feature of the game is non-lethal KOs, with which we can incapacipate NPCs and report them to the authorities. As it turns out half the tomb has been repurposed as a hideout for bandits.
>>3625916The interesting thing about KOs is that they only last for 24 hours and it takes 24 hours to rest. You can't turn an NPC in to the authorities unless the entire dungeon is cleared so you can't abuse rest. So we have to clear this room with a shitton of bandits in it without stopping if we want the bounty.Afterwards, its to the lower area of the tomb, which is a bit hidden but theres a map tiled out on the floor so we can deduce where that is by process of elimination, solve the key puzzle, then get a chalk impression of the engraving, which we manually and frantically do as our party peels undead off of us. Quest completed.So all in all, the developers clearly have an inkling of good rpg design. Really impressive in that regard. This would be a hood classic if it dropped 20 years ago. Other good features include having to stay on top of your resources and some pretty dang good art direction. Now for the bad parts.It's buggy as all hell. Corrupted save files, party members getting locked in combat, quests not resolving correctly, just an absolute mess. The combat is also kind of bad, and not in a way that can be fixed, but it meshes with the other systems really well so I feel it could sort of exist as a mediocre feature amongst an assortment of good mechanics that synergize well together. The idea is that you can't block and move at the same time, and you have to tard wrangle your party, (and boy is the AI dumb, ranged users literally just run up to enemies like melee) but in practice you can kind of just run past everything, and combat itself is more of a brawl than anything involving tactics or even resource gambling. You just beat down whatever is immediately threatening. Other more easily fixable issues are some skills being very strong, barter is just insanely good for example. Exploration is also not very rewarding yet. I completed the first of two available maps so far.I think this is an overall win, assuming they get their act together.
>>3625916>incapacipate*incapacitateAnd many other spelling and grammar errors, but good enough I guess.
>>3625916Pleasant and informative. If you kept to this kind of posting, you'd be a boon to this board.
>>3625933But I've already done thousands of posts like this.
>>3625916I really love the animations I'm seeing.
>>3625935They get overshadowed and stained by all the other retarded shit you post.Do as you will. That one was a good post.
I think humanity has degenerated to a point where games like this can no longer thrive.
>>3626095That's a very dumb thing to think.
>>3626096Look at the catalogue and explain to me how that's not true.
>>3626097This isn't the degeneration of humanity, it's the expansion of access to The Internet and video games.
>>3626102No, something is definitely seriously wrong.
>>3626106Yes, with your ability to understand the reality of human variability and a tendency to simplify complexity.
>>3626113>the reality of human variabilityThere is a reason farmers don't sleep in the barn with their livestock.
>>3626123*laughs in New Zealandese*
>>3626131New Zealand: Where the men are men, the women are scarce, and the sheep are nervous.
>>3625940Has it ever occurred to you that you are in the wrong threads and only playing awful games, and as such your bias might be due to your own inability to do anything other than eat shit?
An eceleb picked the game up. Maybe reddit and codex will play it now.
I think I've complete most if not all of what's available right now. The second map isn't much compared to the first, mostly feels like an upgraded version of those random forest patches that fill out BG1's map or something like along those lines. There was one quest where the party had to slay posessed children, so that was really something.Some additional notes:Game has a spell crafting system. Several features of spells are modifiable, like for a slip spell we can alter its effectiveness, radius, duration, and damage, or we could modify the amount of creatures created by a spell, the amount of damage they do, etc. Similiarly, intercessions function as enchants and are modifiable via a characters ability to wield them. Not too crazy about these mechanics, can't really build decent combat around that and it will likely hamstring itemization as well, but as I've said that part of the game already isn't that great. Something potentially interesting is that there's a keyword system. For example, if we strike an NPC we can shout "BRIBE" to make amends, but that was the only usage I found.It does take a while to fully explore the maps, if they truly plan to make the map as big as the image in >>3625648 this will be a pretty lengthy and interesting game.
>>3625872>str archerGreat it's one of these stupid meme games.
>>3626102>This isn't the degeneration of humanity>it's the expansion of access to The Internet and video games.No one who isn't a clueless retard would think these are mutually conflicting.
>>3626545The better and more consistent your draw strength is the better your range and accuracy will be, and therefore damage.
>>3626547That's for weapon requirement. Either you can pull the bow or can't. Past that point, any benefit you can reap hinges entirely on your hand-eye coordination and aim.
>>3626552>That's for weapon requirement.You have never done archery in your life.
>>3626553Boring answer. Try again.
>>3626555It's the only answer, that's the end of the argument. You fundamentally don't understand how firing a bow repeatedly works. There's no point in putting effort into replying to a retarded soiboi that has never done archery.
>>3626558>You fundamentally don't understand how firing a bow repeatedly works.Based, I agree that the primary attribute of bows should be CON and not STR.Moron.
>>3626559Game doesn't have a constitution stat, nitwit. Now throw a tantrum!
>>3626562>Game doesn't have a constitution statIt was a joking comment about you conflating stamina/endurance with the stat typically associated with physical force and might. Regardless though, my stance that Bows should be DEX weapons in all cases is the correct one. You simply can't exponentially raise the power level of a bow through brute strength alone like you can with a melee weapon, the draw weight is confined to the weapon itself. Very silly mistake to conflate stat requirements and scaling like the people who buy into the "STR Archery" meme tend to fall back on. They must have played too much Mount & Blade: Warband.
>>3626579You were just baited into bumping a shill thread
>>3626547>>3626553>>3626558Blind bodybuilder confirmed as the ultimate archer.
>>3626579>like you can with a melee weaponAsk Merlin how much strength is required to put an iron sword through a boulder without breaking it. Stats are abstractions, its perfectly reasonable for STR to represent damage ranges whereas DEX represents critical ranges.
I'm looking forward to it. I'll probably buy it in EA but wait for full release to really dive in to it.>>3625916>>3625923Thanks for the breakdown friend!>assuming they get their act together.God I hope so. I loved SitSL but it was very clearly still in an unpolished state.
>>3626538>Game has a spell crafting system.here is a screen to illustrate
>>3626545seethe cope dilatesawyer fixed rpg systems forever
>>3626579that's a pretty midwit takefirst of all let's hear it from Gabehttps://www.youtube.com/watch?v=MGpFEv1-mAoit's purely about what you want to do with the systemyou can make it DEX based to make combat more viable for a DEX based skill monkeyor you can make it STR based so the DEX skill monkey has some disadvantage compared to pure combat buildit's a game and an abstractionbut if you want to talk realism it's not even about the abstraction you think it isit's about the abstraction of items that universally fit every charconsider a fully articulated plate armoris it realistic that any char can fit into one and wear it comfortably?No!9 out of 10 times it has to be fitted to the userbut it's unnecessary tedium that adds little to gameplay and the solution is to introduce an abstraction that if you find plate armor you can just start wearing itsame heredifferent users require different draw weight bows to shoot effectively for prolonged periods of timesolution? the bows you find always suit you just like any plate armor doesthat's the abstraction hereon the other hand if your game has DEX based archery dmg bonuses but doesn't have bows with a variety of STR requirements a la Diablo, it's not realistic
>>3626702Imagine motioning out penis shapes with your hands as you spray weeds all over people.
>>3626710Str requirement to equipStr governs damageDex governs chance to hit/accuracy/critical chanceThere, problem solved. “Dex bonus to damage” is fucking stupid
>>3626787So how would you balance archers, who need Str+Dex, out with melee fighters, who presumably only need Str?I guess you could argue that being able to fight at range is the advantage, because even if they switched to a melee weapon they would still presumably be less effective then a guy that didn't need to split between Str and Dex.You could also argue that a melee fighter would have to put more points in Con than an archer, as he's more likely to have to tank hits.
>>3626822>presumably
>>3626822>So how would you balance archers, who need Str+Dex, out with melee fighters, who presumably only need Str?I think if we are trying to balance realism with abstractions for gameplay purposes, most melee and most ranged builds would require both str and dex on a sliding scale.Pure str: lumbering and slow, heavy damage, can equip the strongest armor and weapons, high damage but poor chance to hit, will struggle against evasive and dodging targets but destroy anything he can hitBalance of both: a skirmisher, can wear medium weight gear, decent hit chance and decent damage. Can hold his own at ranges or in melee. In theory, can evade and flee from those heavier, and punish those lighter.Pure dex build: a sniper or a fencer archetype. Lightly armored and quick, but low damage, unless he can score a critical hit. Crits are hard to balance especially if one goes all in on them, and he would suffer against targets armored against plinking damage and impervious to crits >I guess you could argue that being able to fight at range is the advantageThis. If melee isn’t better than ranged, then the optimal strategy is always pure ranged and kiting.For a bad example, look at DnD post-2nd ed. Str gets to hit and damage in melee, but dex gets armor class, to hit at range, and if built right can get to hit in melee and even dex to melee damage. Or how 5th ed added dex to ranged damage. Etc
>>3626847This is literally how the stats work in the game
>>3627572>implying
The devs are rolling out a poll for their next update. Apparently they will be building on the game in 2 map chunks.
Replaying SitS. I love how much you can shit on Catalina. There's the one NPC that talks shit about her in the monastery and you can give her name as the answer to some riddles implying she's a task master and of loose moral standing.>>3630574Yeah I saw that. I feel like the southern chunk is the way to go. Even if I do love light houses.
>>3630953Catalina is based though, she's doing you way more good killing people with an axe than gardening or whatever. If I remember right the party I finished the game with was made up of her, the exiled princess, and the two prostitutes. I never worked out how to get the good ending.
How's the game?Release when?
>>3631070There are just 2 out of like 50 sectors available, features are still being added, and it looks entire systems will be reworkedSo it's too early to tell, but there is a foundation for a 7.5-8/10 game here
>>3631090Which is more one can ask for nowadays.Approx release? How's the story so far?
>>3631098I don't knowThere has been barely any story exposition so farBut dialogs and quests seem to be adequate
>>3624783>early accesslol no I won't be testing your game for you faggot
>>3631156Shouldn't it be like 50% cheaper or so?
>>3631318Doesn't sound like the early access I have seen.
>>3624787You will never be real janny
>>3625078unironically basedless doomers = less toxic
>>3624803The sheer audacity of feeders.
did they decide to release the game under a new developer name so people wont see their other two bad games?
>>3634497>did they decide to release the game under a new developer name so people wont see their other two bad games?Why do this? Worked ok for Larian
>>3634497Yeah I was wondering what the deal with that is.