>Strategy G̷̐ͅũ̸̜̜ỏ̷̥͈̎i̴̿̈́ͅd̶̠̍̆e̶̬͊Now with AI assistance.
>>3662781Better than many protags
I’m the keys on the keyboard
Let me guess, you need more?
>>3662812Nah, it just werks.
>>3662781lmao he has the proportions of sigma's characters
Do you have a dream game? Are you worling on it?
>>3662835Yes, and yes.
>>3662835>Urban DictionaryWorling; The act of smoking large amounts of weed.Is that a good strategy?
>>3662993>Is that a good strategy?It’s not>t. knower
>>3662993Application of drugs are key
>>3662835Yeah and one of those is a rpgmaker game, i sadly dont have any time to dev and im currently brainstorming a good schizo world / storyMy current idea is >Modern setting>urban gunfights with "magic" too>based on 4chan memes >the UN has gone rougue and we are mercs sent to deal with them for moneyAny schizo ideas welcome
Finally started reowrking my overworld character art. Feels good, man
>>3663089Good improvement, but I'd consider maybe simplifying the characters's faces? You really want as few lines as possible when they're shrunk down to a chibi-style representation like that. Try playing around with how they're depicted, I dunno.
>>36628351. Yes.2. Short answer: no. I'm putting it off and finding excuses and doing busywork/'planning' around it. Basically anything to not do actual work in RPG Maker.
>>3662835I'm working on mine one and it's a pain to not know how to code, to make my game slightly different mechanically than the rest.I have 3-4 mechanics that I'm interested in, and was very happy to have found an ok implementation of one of them with 2 plugins, after a month of trial and error.It is possible that I would end up installing 10 "core" plugins with smaller plugins of different people, just to salvage this 3-4 mechanics, I just hope they don't brick each other
>>3662781>slop ophiding threadfuck every single one of you
>>3663085>modern settingMix current day manhattan with something exotic like Spain or arabia>gunsJust make fantasy guns, fuck magic>4chan memesLike...?>unThat was the case in the 70s, when westerners fought un soldiers in Africa for money. It's honestly a shit setting.
>>3663203Minimize the eyes
>>3663266Thanks for the criticism this is a draft so it's bound to be shit at first>Spain or Arabia sounds like a fun mix overall, that and the modern manhattan>fuck magicI was thinking that the magic of this setting wasn't going to be fireballs and magic missiles, more like telekinesis and such, supernatural and paranormal instead of classic d&d type magic>4chan memesLike gondola or buri nice girl, maybe pepe as a amphibian monster, little dumb details>no unMmh then I have to get a better driving force for the mercs mission, and human antagonistic teamThanks anon
>>3662781When I search for rpg writing guides or even genre analysis videos, everything is mostly 10 years old. 10 years! I feel like if it was helpful and informative then people would be replicating it. So maybe this says nobody is confident in their process.
>>3663443why would you take advice from somebody whose highest accolade is "i made an rpgm game that nobody played" when there are thousands of "how to write gooder" books out there by actual authors?
>>3663418>supernatural and paranormalI'll allow it
>>3663418>driving force for the mercs missionCorpo industrial spies (terrorists). Think of syndicate on snes.
>>3663668Epic, thats the spirit...Da dum tss>>3663676>spess syndicateOhhh nice idea, simple yet effective, and the syndicate is a great example of what i was trying to apply as enemies
>>3662812>All the good 2k games are made by autistic VIPRPG Japs>No way to get good plugins for it in english>2k3's english release is bugged>no way to patch bugs without using Manics Patch>Maniacs Patch is incomplete, buggy, only documented in Japanese and Polish, and exclusively updated in a private discordI don't need more, I just want to use HP checks in the troop event tabs without needing skill animations to be over 22 frames long.
>>3663608Ethos
>>3663203Thanks, I'll give it a shot!>>3663267How so?
>>3663771>2K3's release is buggedHow so?
>>3663965Like I said, detecting HP in troop events doesn't work. If a skill is used and the animation is too short, the HP check is just skipped entirely. It's fundamentally broken.
>>3663824Maybe pixelated them or make them dots or let the hair cover it idk
How's MZ? I last used MV
I played around today making autotile for practice.
>>3664116It's hardly any different. Really minor QoL differences, like organizational subfolder management. A few extra textbox options that are probably only useful for Japanese formatting. The RTP is the worst in the series. The anime portraits have a nice aesthetic at least. But the enemy/boss designs are kind of tacky. Like, the "God of Light" is this wimpy femboi that looks like he belongs on a float in a gay pride parade. Nothing against LGBT; I'm just saying I want something with more epic proportions. To be fair, MV had awful monsters designs too. The elemental spirits were naked babies. And this thing...where do you even use this? Have you ever seen anyone use it? I haven't!
any new /vrpg/ jam? I promise I will submit this time! for sure!
>>3664964Probably not. Someone mentioned they’d make a jam for Halloween, so I made a game for it, but they never followed through.I feel like I’ve been having a lot of bad luck with Game Jams this year.
Well if you're asking about my interests. According to chatGPT:I like Isekai. Fantasy Rpgs. Gay Erotica. And found footage horror anthologies.
>>3665119And why are you feeding it that information?
>>3665036It's funny because you just need minimal 7 clicks and type a few words in some fields to make a jam. I guess at this point it's just nobody wants to make one.Reason? Who knows. Christmas is close, so at this point it's the most logical theme to use if anyone dares to.
>>3665387I don't want to because I want to stay anonymous.
>>3663266>4chan memes>Like...?Not that anon I planning to put kek into my game as secret super boss
>>3664911>And this thing...where do you even use this? Have you ever seen anyone use it? I haven't!There was a jam game that used it pretty creatively actually.
>>3665387Christmas isn't very inclusive and it's observed differently around the world. In Japan it's closer to Valentine's Day, gifts are exchanged between couples or sweethearts. In America it's a season of giving.While in Europe it's more like the season of recieving, of awards and recognition. Where generosity has to be "deserved".So even the image of Santa and his motivations are twisted. Where he is closer to Odin, only giving gifts to his subjects as their lord, sharing an abundance that comes from a treasury of tributes. Or the fortune spirit, Hotei, that only loves humanity because they see his random lottery style gifts as "favors" to be returned. But he'd be miserable around Americans that would call those kinds of gifts thoughtless and inconsiderate. Hotei has a Chinese origin, and the explotation of humanity by witholding yourself while everyone else gives 110% is part of their "ways that are dark"Speaking of Dark. Kek as a god of primordial darkness is not a localized translation. Its not some void of nothingness devoid of light. Its more of a solid mass of enriching potential. Like in a card game, the cards need to be shuffled. Renewable uncertainty is a kind of "darkness". The sun has to pass through the underworld to rejuvenate itself. It's Kek's job to return it to the sky. They say he guards the underworld. But they don't explain why the underworld needs guarding. Shuffling the deck keeps the game fair. But this underworld gatekeeping is essentially a corrupt hegemony that exists to maintain the status quo of family dynasties and priviledge hierarchies. Because reigning over the world depends less on having flying deer and a bag of infinite storage, and more about keeping the world in a certain state. It's denying most everyone the opportunity to be their own solar deity, while convincing a minority that nobody can do what they do.
>>3665624In Terry Pratchett's "The Hogfather", the hogfather is essentially the Santa of Discworld. It too evolved out of a solar deity myth. There's "accountants" that do not like the fact that he manifests gifts from nothing. So they hire an assassin to kill him; resulting in a confusing plot development that conflates "hope" and "sunrises" and "reasons to keep living".It's structurally similar to Pixar's "Soul". Which also explores reasons to live, and universal accountants. Which is almost the exact opposite of the Chinese vision of a bureaucratic afterlife. Where you're not allowed to appreciate anything without the approval of the powers that be. Even though the capacity for appreciation is a neurological process linked to experiencing joy and happiness. They treat happiness as a reward and not a part of homeostasis. "Happy" was also another christmas miniseries. About a kidnapped girl, who's imaginary friend unicorn named Happy teams up with her father to rescue her before the psycho hobo santa uses a hand drill to lobotomize her to preserve her "child-like innocence".
Name a good combat system, that is turn based, without positioning.
>>3665622I've seen edits that simply remove the naked bald angel. >>3665664"Succour" is the imaginary friend/aborted-sister-ghost of Salik in the False Series. In "False Heart" she is presented as Salik's heart/emotions who is constantly informing Salik how he should react and feel. But there's murder in her heart because of the fact that she doesn't have any agency or whatever. >>3665730A good name for a turn based combat system without positioning might be Positionless Turn-based Strategy Dynamics, or "PTSD"
>>3665777How did you go from Christmas to that?
>>3665777ChatGPT, fuck off
>>3665804>Sigma and Succourred and green are christmas colors, obviously. This is still an RPG Maker thread, so I didn't go anywhere we weren't already. You're welcome.
>>3665387Yeah, but there have been incidents where people outside the in-group started new Game Jams, and anons got pissy, calling them illegitimate. Then, the in-group made their own jams to counter the illegitimate ones, and suddenly there were three running simultaneously.Doesn't really matter at the end of the day, I guess.
keep posting, sigma, when you are here, ironqueer stops spamming her shit game
>>3663443Guides for writing screenplays and episodic narratives is a good start. But fundamentally, writing for RPGs is not writing for VNs, TV, or movies. From a distance the Hero's Journey sounds like it would be a good guide for writing an Adventure RPG. But it's more useful for literary analysis than construction. Dan Harmon's "Story Circle" can get you a little further. But you're not writing 10 minute cartoons. What these methods lack is a strategy or formula for creating/excusing player objectives in concert with character development. I don't really have any tips other than pointing out that it is a writing goal. VNs are typically confined to a location. Games like Disgaea or Persona are structured similar to VNs, but have a convenient way to rationalize visits to "dungeons", if you know what I mean. It'll be nearly same reason for every dungeon throughout the game. Where as games like the Final Fantasy series have a more turbulent plot. Although if I making a broad generalization I'd say 90% of the areas in a Final Fantasy game are purely transitional. There's not a plot reason to be in a forest, sewer, or fire cave. It's just necessary to pass through them. It's less about getting [somewhere] and more about getting to [someone], motivation wise. So the writing goal is to explain why this person is off somewhere else, and why waiting
>>3666169*and why waiting around doing nothing isn't an option. Although... Final Fantasy might be a terrible series to take notes from. I say the writing goal is to explain why you have to meet someone elsewhere. But the first example I thought of with a FF game doesn't actually make sense for the character to be anywhere else. Haha. Fuck. It's good pacing to put space between the player and the story goal so you can deliver lore and world building. Let the player visit a new town and fight some monsters.
>>3663443Computer rpgs started as ports of dnd campaigns back in the 80s and 90s and jrpgs share that origin. "How do I write a good campaign story" is where you want to start. Most of the advice applies.
there was a game I came across recently that I wanted to break down. But now I can't even remember what it was.
>>3666121I'm DANG MALE you DANG DIRTY TROLL
I wanna make a Bleach-based short game. I wonder, what would be a good formula for damage, so it works kind of like it actually works in manga ...
>>3666415Here's an isekai recommendation for those who like whitening. >Shokei Shoujo no Virgin RoadAs you know, a staple of isekai is to give overpowered abilities to otherworlders. In this world it is known as a concept. The more abstract the concept, the more powerful and dangerous the otherworlder is. The world has suffered numerous calamities, called "Human Errors" because these concepts went out of control. For example, there was one who had a "Sword of Salt" that turned everything it pierced into salt. Well, it stabbed the ground and now the whole continent is a pile of salt dissolving into the ocean. Oops. It became prudent to assassinate these otherworlders on arrival. The anime begins with a false opening. Even the synopsis on some sites is a complete lie. The character it opens with is terminated. He had like gravity black hole powers. You can't sympathize with him because the moment he used his power he turned into a megalomaniac ready to force everyone bow to him. *decapitated*Unfortunately for the assassin, this otherworlder appeared with someone else. A girl that can't be killed by normal means becauses her concept is time-based. If she dies, time just rewinds. So from the assassin's point of view, she's got to bring her to an Archbishop who can essentially "white out" her existence and abilities. Hide the fact that she's an executioner and pretend her job is just to send her back home. As for the otherworlder, there's 2 sides to her. When time resets, her memories are locked. So, she appears to be genuinely oblivious. But in a crisis she can unlock those memories, and behind that is a persona with an overview of god-knows how many time loops. This one treats it like a branching VN novel, and she's on a "route" to romance the shit out of her would-be assassin. Did I mention they're lesbians?
>>3666450virgin road would be better if it wasn't also needless yuri desuthe world and setting was neat
>>3666415>Bleach damageI have no idea how that's supposed to work. It sounds abstract. As you know, damage formulas can factor in Actor levels. But Enemies units don't have "levels". However you can add up their skill points and roughly calculate what their level would be based on actor classes.
Reccomend me good RPGM games for inspiration
>>3666541Goburin no Tower
>>3666541this is pretty ambitious.
>>3666541>>3666547>>3666577Please also tell me what do you like about the games
>>3666601Um, I like...that...it meets your specifications of being an RPG Maker game. For someone asking for an inspirational suppository, it's a big pill to swallow.
>>3666608You don't swallow suppositories.
>>3666608Well I said good. I supposed you consider it a good game right?
>>3662812I need another battle system bundled in, it's not 1986 anymore
>>3666601It's good.
>>3666611Shhh. It's not for me.
>>3666620Why do you consider it good?
>rpgmakerweb is a ghost town>rpgmaker.net is deadAre all english rpgm communities dead?
>>3666624it is dead in my country as well
>>3666624.net is supposedly still working on getting a new site goingIt was always the least worst of the bunch to me.
>>3666577I've seen their streams but they don't keep their uploads up-to-date. This demo says it's from March 2023. I know they must have made a 1000 changes to it by now.
>>3666715Is this a collab game? What are the rules?
>>3666744I don't think so. They call it a VN/Bullet Hell game. So the RPG elements are kind of on-the-rails from what I've seen.I don't know what you'd call this. Pseudo-RPG or Faux-RPG elements that are part of the narrative but not the actual gameplay.
Streamed Salik's new "game" for a bunch of people. The man needs help. The fact he's indicting his own mum now is insanity. Fucking nuts.
Summoning the resident 2k3 enthusiast to help me with the easiest way to do 8-directional movement.
>>3666966Everything in False Heart was more or less foreshadowed in his first game, False Awakening. So yeah. It's not "new"; more like an elaboration. And it took over 2 years to release the demo. So yeah, he needs help. Even if he wants to use nothing but Generative AI - literally anyone can help with that and get it done faster. It's not a skill issue.
>>3666966Can you post Nyangela's naked ass instead of whatever this is
>>3667004I'd much rather you did, anon
Any nice AI to make parallax background?
>>3666601Christmas present for maryI like leaf.
Tonight my Troops database corrupted, and my latest backup was like a month ago. I managed to use Notepad++ to reconstruct it using Map IDs, but I had to re-event a whole boss fight. This is your reminder to back up your game.
>>3667088roger
>>3667088Anon from the last thread who lost the drive their medival fallout project was on here, Noted.
>>3667054I still say Bing's Image Creator is the superior model.Bing and Dall-E won't draw porn, nothing intentionally explicit anyways. It's a lot better at taking compositional instructions. There's a few problems. I think centaurs still give it trouble. There's some word filters that skew prompts, like you can't say "horse body" or "body paint" because of filters. So you have to describe it in a roundabout way. Imagine you couldn't say "sweater", so you had to write "Arm pants".Sometimes it crops off part of the images.
>>3667226
But I can work with this.
Even the bad generations are interesting to look at.
>>3667226>>3667233>>3667231>>3667227Just do it locally. You're crippling your options by relying on bing/dalle/midjourney or whatever for your assets. Losses from censorship and low precision and little control. Okay, say you've got an idea of that character in your head and Bing finally gives you a picture that matches. What's your plan when you need a second picture of the same character? What about expressions? It's already struggling on centaurs and won't do nudes at all. But all of that is possible when you're doing it on your own PC.
>>3667252I don't want nudes. I want to make RPGs. The "centaur problem" is just that "centaur" isn't in the prompt at all, it's supposed to be a horse and rider. Not that a centaur is a problem for a fantasy rpg. It actually looks pretty cool. Dall-E has "in-painting" that can make adjustments. Expression and even small fixes can be easily done by support members too. I trust even amature artists can erase a foot and replace it with a wedge shaped hoof. These images have to be processed and scaled down for a project anyways. Even if they can't draw, they can photoshop a hoof from another generated image in. That's 90% of what RM community does anyways.
>>3667292>Expression and even small fixes can be easily done by support members too. I trust even amature artists can erase a foot and replace it with a wedge shaped hoof. Are you planning to hand these images you generate over to "amateur artists" to fix for your own game or are you suggesting if someone chooses to use a model like bing or dalle they'll be fine as long as they're also an amateur artist?Inpainting or simple photoshopping is not going to solve the issues i'm pointing out. If you want to generate the same character a second time in a different pose or angle or background, you can't specify the outfit or character design with enough precision in just a prompt and you can't solve it with the aforementioned basic tools. There's an almost endless stack of production tools you need beyond just inpainting and you don't have them in these proprietary online models: pose control, depth control, segmenting, loras trained on concept art of the character etc. You have to do it locally to get this stuff.
December soonNew jam doko
>>3667304I'm not planning to do anything with these images except continue a discussion on RPG Maker Development, highlighting the logic fallacy that everything has to be (you). No. You don't have to generate images for an artist. They can generate images themselves. See? You don't have to convince people to help you with your project. Because there's a whole RPG Maker community where making RPGs is just what they do. Image Generation is the new Image Search. You don't need to supply an artist with anything they can't provide themselves. That includes motivation and a willingness to help. You don't need to direct anyone, they can direct themselves. There's just a matter of minding cultural perceptions.
>>3666014There was only 1 time that there were 3 jams running simultaneously though. The Ruby long jam, a normal jam and the joke ass rape jam.The ass rape jam was made by a regular as an April Fools joke so it wasn't really taken seriously by anyone, not even the creator. And while the long jam was made by someone new, and there were 1 or 2 autists who got pissy about it, nobody created a new jam to counter it.It has been agreed since the first long jam that normal jams should always run concurrently with the long jams, so that people who don't like the idea of long jams can submit to something else.So unless you are referring to another event that occurred that I forgot about or I wasn't there to witness, you are straight up wrong.
>>3667322my last game was last year christmas...my career as game dev in jeopardy...
>>3667392was tjat the jam where the guy kept extending the deadline over nd over again? funny the first 2 extensin but annoying as hell
>>3667346
>>3667422That's the one. Tbh though, one of the extensions was jus a joke, he just didn't know you can't shorten it back later.
I like how you talk about in and out groups like there's a perceivable difference. Or how RM jams hosted on itch, with no mention of 4chan, are distinguishable from all the other RM jams that don't mention 4chan.
Did a test project to see how an isometric view in RPGMaker MV would turn out.https://youtu.be/qt4CWNG3_uI
>>3667322We need to figure out how to breed some new blood into them first.
>>3667501Have you tried spamming cat gifs
>>3667423
>>3667346>They can generate images themselves. See? You don't have to convince people to help you with your project. Because there's a whole RPG Maker community where making RPGs is just what they do.Did you read the second half of the first sentence I replied with? Your original post wasn't clear, so I asked if you meant that.I am strongly in favor of image generation but am making a point that the proprietary image generation tools you have suggested are inadequate for the task of asset creation for games. The inadequacies are serious and can't be solved by simple photoshopping or inpainting even if the hypothetical user is an amateur artist ready to do the extra work.If someone takes your advice and runs ahead with bing or dalle to make the assets for their game, they're going to discover this and waste a lot of time learning that lesson. I'm trying to spare them the trouble.There are image generation tools that are good enough to use in production, but they have to be run locally. I'm happy to talk about them if anyone is interested.
>>3667646Why don't you demonstrate. It was no trouble to recreate this God of Light in Bing. Show us your way.
>>3667668Can you please generate a second image of the same character in a different pose? For example, I want a nice full-screen CG of this character sitting in a throne when they're first introduced to the player. Please keep the tattoos and jewelry the same as the faceset.
>>3667675Are you saying your process requires multiple images to start with? Or you just want a base comparison?
>>3662781I understand using AI for placeholder assets or concept art. But, for me (an artfag) my placeholder assets look like pic related. AI is more work to use than anything.After drawing page after page in a oneshot. I've learn, that intentions behind the art out weigh quality. Just throw something down in gimp and refine it later.That's why I'm trying to make my own music.>>3662835I do but, working on it right now is not possible with my skillset. I've been trying to learn code as well. But, while you can call anything "art". Can't really say that about code. It's something that has to be done in a certain way, and if not, it all breaks. I do not have a brain that can code on it's own without the aid of tutorials.
>>3667501kill every single faggot pushing ai in these threads and we'll talk
>7 posts about the same fucking ai centaurkill yourself
>>3662835I am working on a small game because I just got MZ a few days ago. I am still learning how the software works while creating my own tilesets.
>Anon ask about ai background>Keep posting ai gay man
>>3667668Sure.Feeding dozens of pieces of concept art into a lora trainer would probably work but if you've got that many pictures ready you're already an artist or have one so you don't need to resort to image generation.My workflow uses a 3d model. This might seem like a barrier but training isn't particular about the model being "good" as long as it's seeing the same thing over and over again in the dataset. Wonky anatomy or shitty weightpainting or clipping or blurry textures it won't care about. What good lora training needs is the character to be extremely consistent between pictures and all the elements tagged correctly. The same model in a bunch of different scenes and lighting and poses is great for that. It will get the hint. I can go into detail on everything required if someone is interested.This is output from the prototype. It's going in the omake files but I won't be finished for at least six months and nobody here will play a niche WEG anyway.>>3667689I mean I'd like to see this character >>3667668 in a different pose or angle, but preserving the elements of the character so it remains recognizable. Can you generate more images from just that headshot using Bing? Reusing "long hair, blonde hair, red eyes, tan skin, blue tattoos, gold jewelry" or however the character is prompted but changing the part of the prompt describing pose or composition probably won't generate the same character. You need more control for production and these generator services don't have it. Someone attempting to do it with bing or dalle or midjourney is going to get one character they like and be stuck without options. Using them is bad advice, not to mention the censorship or tampering: Dalle even adds extra hidden tokens to the end of your prompt to make more diverse output, for example. Please, everyone excited to use image generation for assets in rpgmaker or any other engine, learn to do it locally. It's a little more effort but you will be rewarded.
>>3667743i like the bamboo motif in the shirt placket, its clever
>>3667832It took 10 seconds to generate >>3667689Sorry, the prompt I used didn't include red eyes and tan skin. 10 seconds. That's not an exaggeration. And it wasn't 1 image. Bing outputs up to 4 images simultaneously. I don't have to convince you that color correction is trivial. You need to convince me that being a control freak is not a disability.Ten. Seconds. I can edit it. Or I can regenerate it. Sure, the hair and clothes with be slightly different, but who cares? If there isn't "deep lore" with narrative importance to justify the changes, I'd just be wasting time. >10 SecondsThe narrative is just as mutable as the images. If Bing takes artistic liberties and gives the character a giant scar across the chest; it hasn't crippled my options. I now have the new option called [Fucking Go With It] and just write a backstory explain the scar's origin. I know, that sounds hypocritical of me. Why don't I just go with the RTP? I can. I did. I have. I'm moving on.10 fucking seconds. If I spent all day, I'd have 1000s of images to choose from. And you're going to stand there saying my options are crippled? Because (you) don't want an RPG; (You) want to make a visual novel flip book with a waifu you can flip upside down and oogle her privates. You know what I need? For any one character? 2 maybe 3 images, and a few paragraphs of dialog. How frequent is any character going to appear in a story? Be realistic. Be practical. God damn, this is a "God of Light". I'm creating resources for an RPG. Not illustrating the Kama Sutra!
post progress right meow
>>3668016>not pawgressfaggot
>>3667233>>3667231>>3667227>>3667226shitslop
If MZ's Nature_8 was a "Sun" god. Then Nature_7 was probably meant to be a "Moon" goddess.
>>3668257ChatGPT made the connection that if the Solar Deity rode a horse, the lunar one might ride a wolf. Which might explain why MZ has 2 wolf battlers.
>>3667967>You know what I need? For any one character? 2 maybe 3 images, and a few paragraphs of dialog. How frequent is any character going to appear in a story?Please post the 2 maybe 3 images of your main character along with the faceset/expressions, if you're using one.
>>3668268Sounds like a mystery. Both wolves have the SF label. SF is usually the "modern" counterpart to the "Fantasy" actors. It would be funny if that went for the wolves. There's also technically 2 goddesses. And it's not uncommon for Fantasy settings to have 2 moons. Perhaps there was a Goddess of the "Life" moon, and a Goddess of the "Death" moon who also had wolf partner.
>AI bros shit up another threadI hate being alive.
>>3668287Ligma
>>3667967>(You) want to make a visual novel flip book with a waifu you can flip upside down and oogle her privates.That's correct to an extent, but I think eroge is a better description. Visuals are important, erotic content also needs gameplay and story to set up the payoff. There's a couple of successful ones on dlsite that use image generation. I'm not selling it but I think I can also satisfy my future players with image generation if I put in enough effort in the right places.>Be realistic. Be practical. God damn, this is a "God of Light". I'm creating resources for an RPG. Not illustrating the Kama Sutra!I think I understand that the kind of game you're working on isn't very focused on characters, a quick picture or two is good enough and there's no need to return to a character's art later. Tell me about it. What's your pitch for the story? What about the rpg gameplay?
>want good custom art for my game but don't want AIWhat do?
>>3668551Pay someone or draw stuff yourself.
>>3668551draw yourself
>>3668640I wouldn't look good in a dress.
>>3668672then draw yourself in shorts
>>3668016Not much, had some fun earlier expanding the overworld of the Debug Room.Next up is drawing new art for all the characters, fine-tuning a few animations and mechanics, and then I think I’ll be all set for 2o25.
>>3668421I know what this is; and it's not what you think.
So much new art complete, so much left to do. Bloody hell, so worth it though. Thinking about reworking the faces per youse guys' feedback tho
>>3669189what software do you use for drawing pixel art frames like that?
>>3669207Paint.NET. Literally just use the pencil tool and draw em.
>>3668478I'm more curious about the story structure where you'd romance random characters.
>>3669320Well, first...you got to establish the main character as a single bachelor. Then one day as he's crossing the street he gets hit by a self-driving truck. His soul departs the mortal plane and he meets God.God is actually an A.I. singularity. The main character's death was fundamental to AI development, and here outside normal space-time it can express it's gratitude.So the MC is like "Wow. So your like...my destiny". Caressing the god's masculine body.
should i get mv or mz
>>3669810Yes
>>3669810No
>>3668326I'd make "modern" versions of them with AI but I totally get the control issues with Bing. I think it's just female anime characters. It insists on doing closeups. And Elf ears.
>>3669953try "walking, running, leaping" prompts. I use "simple for animation" so inevitable edits aren't too painful. I'd recommend generating elements like the wolf separately. I suspect the "elf ears" are more likely semi-morphed wolf ears. Bing tends to do subject fusions.
Where are the games? Post games.
>>3669978Itch.io, gamejolt, google docs, github, mediafire, unlisted youtube channels....and steam?
>>3668016working on enemy designs
>>3669978Continuing the overworld sprite redraw. It's so much fun, and is yielding such nice results
>>3670023Still showing canceled status.
>>3670026One day it'll be back, friend
>>3670029What an obscure pun.
>>3670016The dark web.
>>3670038Not if it's poultrygeist.
>>3670087The deep web
don't reinvent the wheel, just put your game on your geocities or angelfire siteif it's good enough for Don Miguel it's good enough for me
>>3670096On any discord server, on any channel, ask for "the holder of the end". The stream of cat memes and Simpson gifs will stop. You'll be given a hidden role and lv20 access to a "False Server", walk to the end of the hate train. A user with a generated anime pfp will offer you mod status. You must refuse saying "I'm only here for the games". They will post graphic furry porn. You must react with emojis for every one. You will pass the test. The train doors will open and you'll be dropped off at 4chan's /vrpg/. WTF, did I screwed up? Where are the games?
>>3670092Heh, good one.
Alright, lads. I'm two-thirds of the way through my little game. I want to do a shoot out segment. I'd prefer to not script the hell out of combat encounter. Any ways I can have the player character moving around the over world map and have them actually shoot down NPCs? Still less than a year into RPGmaker Ace but I feel there has to be some creative ways to go about it.
>>3670295Set Move Route and Play Animation.
>"Don't ask me, ask the community"Does the community know that they're the community?
Who asked?
>>3666541Vampires Dawn (Yes the title lacks an apostrophe.)It's an open-world vampire simulation game where you can act morally (compassionately towards humans) or drink their blood, or turn them them into items.It's awkwardly paced, so far, with a long opening act, and some basic systems (soul stones, levelling up magic, etc... force you to traverse a castle with the most indirect layout imaginable. There's an optional tutorial game for learning its layout.It seems tenacious in scope and story: you play as a dude whose gf is murdered spectaculary and are turned into a vampire by an asshole lord after your blood is used to resurrect his gf. You have to cope with being a vampire, managing your lord's castle, keeping a low profile against crusaders.You also get cool sunglasses.Vampires Dawn is what I like about rpgm games: It's a scrapbooked pile of cool mechanical ideas to sort out: you go crazy if an invisible blood meter is too low, which is also tied to your SP (BP). You can make pacts to get blood at the cost of perma-HP lowering, which you'd only want to use if your bat transformation ends over water or you're boned. I respect the brutal resource management of being a vampire.You heal by standing still, but your blood meter drops. You can sleep in a coffin, but have fun running back up a long, long walkway to your castle to get there.Most importantly, Vampires Dawn features tons of premade assets cheesily exploding into gore. There's even a dripping blood message window.This shit came out in 2001. It was translated from German. It shows. It's cool.
>>3666541Squid's ManslaughterIt's on itch.io. It's generally a parody of pseud-politics and tweeshit games made by whatever Undertale/Earthbound zeitgeist affected creators who believed rpgs are gay, yet still use rpgm.You play as a loser who collects cards, influenced by a mentally unstable, self-contradictory, utopian preaching creature named Squiggly, who sets you to venture the world to defeat Nazi Inc. and kill yourself in 8 unique ways.There are multiple endings.In terms of combat, it's hard-hitting and sometimes walls you until you find certain skills, but you can take pacifist options by converting your enemies or selling them Nazi Inc. chocolate bars. Almost all enemies, even bosses, can be swayed this way.The game offers a ton of minigames, cool art, little puzzlesolving bits, and an eclectic soundtrack featuring sampleslop to sad folk music.Your father is also a boss who maufactures onions.
Where is anon with his Odysseus game? It looked pretty unusual and had an interesting take on the story itself, i guess. Something like rpg + x-com, he even shared a page on steam once, but I don't remember the name
>>3666541Embric of Wulfhammer, a 2010 game made by /tg/ and /u/. You play the Duchess of Elstwhere. Your evil uncle was recently killed by the heroic fellowship and now you're to be married to their leader Embric. You've just arrived at his residence of Wulfhammer Castle, except your betrothed is nowhere to be found. His household and the rest of the adventurers are here, so explore the castle, get to know the cast and solve the mysteries of Wulfhammer. its very funny and has some lewds here and there.
>>3670188I miss the creepypasta days.
I have no idea what games I want to make...
>>3671292fan games.
>>3665119What even is a "found footage horror anthology"?
>>3671401"Found Footage" can refer to 2 things. It can be a style of presentation. Shakey, first-person recording. Usually starting off as some mundane home video interrupted by something bizarre. Or, it can be a story revolving around found footage and lost media. A story within a story. It's not strictly "film footage", it could be a creepypasta about someone finding a used game cartridge, and detailing the oddness of the save file contents. Or investigating what they think is an Alternate Reality Game only to stumble over something else.
We all should make a found footage horror anthology together!
how possible would it be to adapt Ultima 4 in RPG maker 2000 or 2003? The idea of remaking that game in one of those engines keeps eating at me.
>>3671627>The only way to break the curse is to finish your rpg maker project.
>>3671696The curses are supposed to at least be theoretically possible to win against though.
>>3671743>pygame is more popular than Godot Didn't expect that one.
>>3670622The sequel Vampires Dawn II is even more ambitious and has so much more stuff going on compared to the first game, for better or worse.
>>3671717In "The Ring" you have to make someone watch a copy of a VHS tape - or you die. In "It Follows" you have to fuck someone, and encourage them to fuck someone else, and so on - or you all die. In "RPG Maker Development" - you're already dead inside
Important update
So how's your boobie game coming along? Still stuck on writing?
>>3670440Elaborate.
*snaps fingers*With this hypnotic suggestion you'll find yourself working in Rpg Maker more often.
>>3673208I'll do it tomorrow...
>>3663443I did a search in Japanese and got the same results. Less results, actually. What I saw in the japanese community, from the people blogging their process, was that they basically use Mad Libs templates. Of course they don't call it that, they call it...well, it's "fortune telling" as a story. So basically they have no understanding of narrative form. They're just inserting nouns and adjectives into a Story Wizard App, or rolling dice and consulting the i-ching to get some abstract prophecy, then crank out a loose outline they call a "plot". >On her 16th birthday the princess will prick her finger on the spindle of a spinning wheel, and die!And then what?>Virgo December Horoscope: You will have great success in relationships and/or business dealings. Wh-?>Because Mars is in Retrograde. But...>Magic.
Some of these sprites are night and fucking day
>>3673425Dude, you've been on this for 2 fucking weeks?Literally just start writing something and you'll figure it out as you go!
>>3673442This looks great, what prompt did you use for these?
>>3662835Yes. I am using AI to write it in 6502 assembly. More of you fags should be doing this
>>3673139Most of it is already written, art assets to replace the stock stuff is a late pass in development. The prototype was to prove the method before I commit to a large time sink making models.
>AI killed rpgm jamslmaoIt's over
>>3673694I told it to draw something that'd make me irresistable to your mum
>>3673713>rpgm jamsWhat jams? The last one had 0 games.
>>3673713it's back
>>3673757We are so back
>>3673269post progress
>>3673729You know, the jams don't have to produce games. You can make other stuff. Like plugins, sprites, and character portraits.
>>3673425The itch.io community has very little to say about it too, which is surprising considering all the VNs it hosts.
>>3674040>plugins, sprites, and character portraitsfuck off, no one is going to work for free for youlmao
>>3663443Most people I've worked with use a mind map / flow chart. Basically, in Rpg Maker, they make a really big map and throw in all the characters they want to use as events. Literally, just make an event for every character set. With the RTP alone you should have 50-100 characters to work with. Putting them on a map gives you spatial reasoning to work with that you wouldn't have if you just looked at them in a file list. So then you can sort these into clusters like Party Members, Guild Members, The Bad Guys™. Or, put them in a loose arrangement of locations. Starting Town, Castle, the Mines, Town 2, Horny Jail, Demon Castle, ect...Then you start setting placeholder event flags and event conditions. For example, the Town2 NPCs don't appear until you've picked up a Plot Token from the Mine group. This way, you can playtest the map and get a sense of progression. The big leap is the actual scene writing. All this mapping should help you imagine story goals. But there are different dimensions to consider. Like, if you know the Castle is next, you might want to start referencing that content in the starting town. As you progress you want to broaden the scope beyond just "next up"; otherwise you end up with a giant space flea from nowhere as the final boss. But serendipity isn't always a bad thing. The plot token in the mines could be a discovery that nobody could have predicted; you went in for completely different reasons and the story could have ended there without it.
>>3674372Then there's character development and relationships. The map I'm describing works best for Adventure. The empty space between these clusters of events can be allocated to the player advancement and cultivation. Grinding monsters. Shopping. Not to mention optional side-quests. But if you're one of those weirdo's using RPG Maker to make a Visual Novel, you're not mapping things-to-do and places-to-go. Instead you'll make it work for Drama~. You'll have relationship trees that branch as those relationships change over time. VNs are typically slice-of-life narratives set in one place. A school. A cafe. An apartment complex. Following the small lives of petty ordinary people, in an entertaining convoluted fashion over the course of a week, a semester, a year. Ending with some kind of emotional closure. Scene1: Meet Brother and Sister. Scene 2: Meet Brother and Sister's Best Friend. Scene 3: Sister ruins their lives. Scene 4: Cosmic horror bathroom Mold. Scene 5: Bodily fluids are exchanged...idk where I'm going with this. A bomb drops. The cafe closes. Students graduate. Apartment burns down. Someone gets hit by a truck and isekai'd to another world. Someone wakes up from a coma; it was all a dream. It was a false awakening. To be continued... in Part 3, of the 2nd remake, for the 1st time, never. (You know who you are.)
>planning instead of just winging itSoulless
>>3674374Got any advice for character motivations?