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As a Digimon fan, these games are bottom of the barrel, generic RPGs with sometimes incomprehensible plot.

I know it introduced a lot of people to the fandom but everything about this game irks me, the art style, the gameplay, the story...
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>>3883451
>know it introduced a lot of people to the fandom
No, it didn't, and these two games being bad is hardly a "hot take."
>>
fag
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>>3883451
*Cold take
Ftfy.
There bas never been a great digimon game. They’re just different shades of 7/10
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>>3883451
Most people with any semblance of standards agree this game is terrible. Or at least the story is terrible
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>>3883472
The first World game is, in fact, great. The translation sucks which makes it seem more confusing than it really is, and while a lot of people like to complain about the digivolution mechanics they’re totally fine for the game they made. I’d agree there should at some point be some in-game guidance on parameters toward the end, but having some mystery and working with what you get was and is fun.
But I was never a shitter who got Numemon after Numemon so I don’t hold a childhood grudge against the game.
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>>3883451
I agree completely. When I played it I got in a loop of going "When will the gameplay start? I want these cunts to shut the fuck up. to "I want to stop fighting this fucking sucks" and vice versa. Also, I don't get how when you bring up this duologies/trilogies issues, I just get told "all JRPGs are like that" or "You just don't like the genre."
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>>3883455
>>3883474
Really? Cause I've seen people claim they deserve respect for experimentation/trying new things unlike Pokemon and being a polished experience.
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>>3884722
You can both respect experimentation and say this experiment failed.
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>>3884722
>Cause I've seen people claim they deserve respect for experimentation
I've personally said that before, but only in reference to the original run of World games. But >>3884728 is right, and the results of the experiment were ultimately lackluster.
By the time Cybersleuth came out, the experiment had been over for quite a while. It's less ambitious than the DS Story games, honestly, but it was a 3D turn-based Digimon RPG so a lot of us ate it up anyway.
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>>3883457
I KNEEL
Cyber Sleuth first half was SOOO much better than the second half. Once it turned into FF8 with a more generic "EVIL GENERIC MONSTERS ARE DESTROYING BOTH WORLDS WE HAVE TO STOP THEM AHHH" compared to infiltrating a corporation to expose some bullshit was much less neat.
I like Suedou though. He's an actual really neat ass character especially once you know his backstory (which isn't in the game).
Haven't played Hacker's Memory yet because Tactician USB resetting burnt me out from the series for a little bit.
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>>3884753
It feels like people will eat up anything thats turn-based.
>>
first game was a vita exclusive at a time where vita was starving for them

it was actually pretty good for what it was, most people had extremely low expectations as to what this game would have been

at the time it was mainly praised for animations, voiced digimon attacks, and fun/engaging story much above what was expected

this was the japanese side, the game had great reviews when it came out 10 years ago simply because people saw it for what it really was, a small, low budget game exclusive to a dead hardware (vita) that had no business being as good as it was

if you op chooses to apply other standards to this game for no good reason ither than to just wanting to randomly shit on a game that has a context of not deserving to be shit on, OP, I declare you the reason, in part, of why the world has gone to shit and why humanity is in need of a good culling, so you learn to better appreciate things in your life, and learn to ignore that which does not warrant your attention

Food security is still too high and good if you waste your time shitting on a former vita exclusive rather than work for your own survival.

Just a thought?
>>
>/vrpg/ sperging again
sigh
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>>3883451
What about Survive and Next Order?
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>>3885636
>new digimon world game
whoa whoa whoa. how did I miss this?
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>>3885640
it's not good
>>3885636
they're not good
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>>3884722
Ironically I've seen that exact praise for the new Pokemon games. And obviously we understand the failed shitshow those were. I've never understood the background criticism that Pokemon refuses to change, or rather, "modernize," when their attempts at open world slop. If anything, I think they've changed too much.

It's funny to me that with both games, each one is just trying to copy other games. With Cyber Sleuth, it's Megaten, or more specifically the Persona series, and with Pokemon SWSH and SV, it's BotW, which itself was going after existing open world titles.
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>>3885596
It was a very accessible title in a series that mainly consists of casual-repellant. The World v-pet style games are not interesting to a lot of people, and 2 and 3 are divisive in their own ways. I don’t think a lot of people played the DS Story games, and the few times I’ve seen them talked about it was mostly to complain about the grind.
So now you had a game that had broader appeal with 3D, a higher budget (when not looked at too closely anyway), and eventually released on PS4 and elsewhere that many people could play them.

For all its sins, my biggest problem with it is the same as my real complaint about the DS games: the environments suck. I’m the DS games it was half-assed Digital World made of hallways with the occasional microchip in the grass, and in Cybersleuth it was the wack-ass Y2K internet interpretation. The gameplay is serviceable in either at worst, but I need some exciting aspect to latch onto.
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>>3885664
I meant more in general than that. Turn based feels more like a marketing gimmick than actual mechanic.
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>>3883451
the games are for 12 year olds. probably great if you're 12
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>>3885770
Just say you hate turn based - such everyone knows that turn based can be engaging when designed properly. Although I do think digimon games dont do the system justice as much as Pokemon. It's just a numbers game instead of something actually strategic.
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>>3885954
Aren't they rated T for teens?
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>>3883451
>hot take inc
>proceeds to drop the normiest take ever
Also the gameplay is better than time stranger in a lot of ways
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>>3886374
I agree with you though. Its just getting used as a way of selling something like 2D animation has been in the states.
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>>3885636
Next order is decent. Survive is just a bad take on good ideas.
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>>3886378
because ladydevimon and angewoman but they are shonen
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>>3886384
I dont understand why you think it is a marketing gimmick however, don't new generations dislike turn based combat for being "too slow and repetitive" ?
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>>3883451
>these games are bottom of the barrel, generic RPGs with sometimes incomprehensible plot.
This is true.

And yet Cyber Sleuth is the second best Digimon game and Hacker's Memory is the best Digimon game.
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>>3886386
Damn I saw it for $20 on Switch and wanted to get it.
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>>3886386
wouldn't say bad take. would use the words safe. it's an edgier digimon adventure but it's slow.
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>>3886512
Digimon will never have good games
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>>3883451
That's not really a hot take.
They're very mediocre, with little in the way of value, besides some good art direction, and a decent soundtrack.
The only reason it did as well as it did, was the one-two punch of Digimon fans being starving at the time, and the incredibly fortuitous timing that these games came out right around the time a bunch of people got sick of Pokemon's bullshit once and for all, and compared to those games, Cyber Sluts is a monolithic title.
>>
>>3886386
The main problem of Survive is the parallels it invites to Devil Survivor, which is a better story, AND a better game.
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>>3887312
Wait Survive plays like Devil Survivor? I don't give a fuck about the story then, I just like those mechanics. Is there a challenge to it? Is there a hard mode or NG+?
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>>3887318
>does it have a ng+?
It does
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>>3887318
Eh
Superficially
They're both SRPGs where you build teams with your monsters, and that's kind of it, in terms of raw mechanics.
Digimon is a bit more traditional SRPG, whereas Devil Survivor is a unique bastard SRPG, with classic-ish RPG combat, with teams of 3 acting as one unit. One human, two demons. Human's the leader, if they die the team goes down as a whole, but they get protection from their demons if they're alive. A lot of enemy teams have demons leaders instead but basic idea holds.
Digimon you evolve your dudes, SMT you fuse them into bigger dudes. The bigger similarities are in the presentation of the narrative and characters. Both are about how people break down when society itself does, though Devil Survivor has a bit broader scope than Digimon Survive. Well, 1 does. 2 is a bit... "evangelion", for better or for worse.

They're really not THAT similar, besides being games in the same genre, with similar themes, it's just, the name is so close that you can't really get away from it. Gameplay-wise, there's no contest, Devil Survivor beats the shit outta Digimon Survive.
Story... I guess it's up to preference, Digimon Survive is a lot more slow burn, a little TOO slow, I think, and the game expects you to play through it twice, to actually play the game.
Devil Survivor moves along quite a bit faster, and doesn't put the magnifying glass to its characters the same way, but I think the characters are overall a bit better written. Again, 1 at least. 2, I think Digimon Survive's narrative is better.
Devil Survivor 2's gameplay is hands down better though
>>
>>3887311
>>3887312
Survive is like the worst version of Devil Survivor someone could possibly make.
I can appreciate the attempt to create a dreadful/hopeless atmosphere, but the execution is soo bad. The gameplay itself is barely tactics RPG since there is a lack of importance in positioning and movement - the grid-based presentation is just there. There are PS1 games, or even SNES/NES games that incorporated better tactical RPG mechanics than them.



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