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File: magnasanti.jpg (76 KB, 600x315)
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Time for a new bread. Watcha buildan anons? Post your downtown gains here
>>
>>1574079
>MAGNASANTI
kino thread
>>
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>>1574079
first time playing the boston map, i like all the comfy rivers
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>>1574746
I'm worried about what the dude who made that is up to after all this time, he presents himself like a supervillain
>>
IGN's Skylines 2 review just dropped and it's not looking good bros
https://youtu.be/rn7WVoFdxWA?si=CV52aQVAnBoEj12P
>>
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>>1577157
YOU VILL DO ZE YOGA
>>
>>1577230
Typical Paradox strategy. Release now, fix shit later
>>
We've all heard of city builders
But where's the fucking town builders?
>>
>>1577316
dwarf fortress, rimworld(more of a very small village builder), banished, there are more but i can't be bothered to remember
>>
>>1577316
banished and 1000+ other clones, though I have to assume you're talking about something else since everyone knows about banished
>>
I want a city gentrifyer game where you start out with an existing city and have to turn things around by demolishing ghettos and increasing property value.
>>
What is the best way to build upon the SimCity 4 design model without making it feel like the same game and without introducing mechanics that serve no other purpose but to annoy the player (ie Skylines)?
>>
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For me it's Anno
>>
>>1577157
It's unfortunate that there's no better reviewer in games these days than this tranny
>>
>>1577593
Just improve on parts that are lacking at the moments like
>lots lining with diagonal roads
>smooth performance on modern hardware
>more building themes
>better balanced civic buildings
>improved UI
>>
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>>1577384
>>1577435
I mean it more as in contemporary countryside town builder, not medieval town builder
>>
>>1577316
there's more village/town builders than city builders
>>
>>1577684
unironically Sim City Societies and limit yourself to only building the "small town" buildings
>>
>>1577593
Simcity 4 is already an almost perfect game, the only thing that is really needed is multicore support so it doesn't waste newer hardware and maybe a full 3d render so you can have curved roads. I wish more games had the regional map mechanic that Simcity 4 has, they would be worth a try for that alone at least
>>
>>1577457
I want a game where you can even end up with ghettos
>>
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>>1577316
In my childhood.
>>
>>1577316
Fun fact: According to the UN, the dividing line between "town" and "city" is 50,000 people.
>>
>>1577316
>>1577684
You play a city builder and keep it small. After all, that's the definition of a town. I don't really understand your premise. No one is forcing you to grow your urban settlement past a certain size, and city builders are generally designed to have various and multiple stages of growth with their own aesthetic and mechanics.
>>
>>1578349
I always loved looking at the crime maps around my shitty dilapidated areas in SC4
>>
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If you can't do this, are you even trying?
>>
>>1578349
It'll never happen because city builders tend to be too casual and outwardly friendly. That big old corporate forced smile. Crime will never be relevant other than an equivilent for trash disposal.
>>
>>1577230
This has no right to be as funny as it is
>>
Any oriental style city builders? Historical or modern I don't mind.
>>
>>1582382
Emperor: Rise of the Middle Kingdom comes to mind off the bat. Available on GoG. It's similar to Pharaoh, but has expanded interactions between cities and some other unique systems. I think it's probably the pinnacle of the Impressions era city builders.
>>
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I'll be honest, I didn't play the tutorial
but in Banished, how do you increase the max amount of people in a profession? like, more than 4 fishermen etc
>>
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>>1581159
If only there was a city builder where you had to build actual plumbing, a functional grid, an actual economy, an education system from preschool to university, a crime and security apparatus as well as social, medical and emergency services...

that would be sooo complicated haha
>>
>>1580784
i love you anon
>>
>>1577316
any city builder is a town builder if you just stop playing before you hit city status
>>
How's Farthest Frontier these days?
>>
>>1583412
literally just finished a playthrough to check out how it is now. its still 95% the same as launch. needs real work still. especially everything about defence.
Its also pretty sad that rivers/bridges are "outside the scope of development" for them.
>>
>>1583433
Man that's a shame, it was between Farthest Frontier and Going Medieval but both of them seem plagued by "Needs real work" annoyingly. Especially on defense, or so I've heard, not taken the plunge on Going Medieval because every time I go to check it out there's someone saying "X needs fixed direly"
>>
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>>1580784
It's baffling that no other city builder has copied the region map from Simcity 4. Seeing all your cities on the map and connecting them is so fucking cool. Really gives the game a grand sense of scale.
>>
>>1583174
>that would be sooo complicated haha
It kinda is. Soviet Republic is one of the few modern(ish, I suppose being set in the 70s probably makes it a historical game at this point) city builder games that actually have resources instead of abstracting everything to money or using the simcity style zoning mechanic. It also has a specific idea of realism where a house doesn't cost 3 logs even though a model obviously includes many different materials and you will need to deliver 8 different things, some of which you will have to import for a long time.
Construction industry is really fun in a crane autist sort of way but it makes the game pretty slow and means you have to plan out a lot of things in advance. You can quickbuild, but it's something you will use sparingly to fix small mistakes rather than the main way you do things, assuming you don't choose to entirely disable it anyway.
Now I think actually this is the main gameplay loop of WR and where it's appeal comes from, it also makes sense in context because that's how industrial commieblock towns in the middle of nowhere were built, but if you are coming from other style of game it probably feels like all the work in the way of building a city instead of the goal in itself.
>>
Good god, nothing beats the comfiness of SC4.
>>
>>1583452
I hope they can fix up the game. but the pace they have been updating at and the "content" of these updates has really not impressed me.
>>
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I just want a historical city builder, but like SC4 rather than survival or production chain based.
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>>1577230
That's just an average street in India, anon
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>>1579326
Coolest kid in the computer lab right here
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>>1583498
>Construction industry is really fun in a crane autist sort of way
I enjoy my PlayCity Playmat simulator. Setting up a construction project then spending the next hour simply watching the trucks and cranes go about their work, or work on designing another aspect
>>
>>1584682
>I enjoy my PlayCity Playmat simulator.
Oh, now that you mention it, I had a full room city carpeting as a child, that must have been when it all began. I was destined to play citibuilders from a young age.
>>
>>1584768
>I had a full room city carpeting as a child
jealous
>>
>>1574754
You should remove the highway next to the water along the marina's. Landvalue is higher next to water and that value is now going to waste on a highway.
>>
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>>1585041
im larping irl Boston with the massive highway that used to run straight through downtown.
Ill fix it one day anon
>>
>>1582366
I played this game years ago, it was fun, but in just a few hours I had built everything, done everything, the map is too small and the scope of the game is too small.
>>
>>1583606
>2003
>curved roads
>still isnt standard feature in city building games in 2023
>>
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>>1583606
Unbeatable aesthetics.
>>
>>1585401
sc4 was released in 2003.
those curved roads are from player created mods.
im no expert, but i dont remember them much before 2009.
it was a huge breakthrough, and later the fractional angel roads.
i fired up workers and resources for the first time recently, and that is a pretty good road tool.
>>
>>1583162
A single fisherman's hut can only accommodate a maximum of four fishermen.
So if you've built three of those the maximum you can have will be twelve.
>>
Is there a recommended modlist for Cities Skylines?
All this recent talk of the second game is making me want to play the original again, but I haven't touched it for the last couple of years.
>>
>>1577595
I don't want to deal with uplay, they lost my account details in a Russian hack years ago and I haven't gone back since.
>>
>>1585055
Didn't Seattle do the same thing, too?
>>
>>1585543
>completely unnecessary roundabout on a straight road just so you can show off a cool spire
>>
>>1583433
>>1583452
>>1583452
>>1583841
Farthest Frontier is good, it does need work but there is enough content there to justify buying it and a few good playthoughs.

Going Medieval is also pretty good and they're very active with updates. But once you get familiar with it it gets a bit boring. Still sunk 80 hours into it though.
>>
>>1577316
Ostriv is comfy as fuck but the developer is so slow at releasing any updates.
>>
>>1587580
>justify buying it
nah
>few good playthroughs
you can see everything in one
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>>1587586
I justify it buy money spend/time spent playing it. The random map gens and types give it some replayability. Though I've never managed to get every building to the top tier, because I usually get bored and move on.
>>
>>1585543
How many mods?
>>
I would love a city builder that encourages organic growth of a city over the span of a century.
You would start the game in the late 1800's with some dirt roads and scattered farms; the very first step you take is building a post office to put your town on the map. You wouldn't be able to start zoning until the 1920's, so your first buildings would spring up anywhere that the AI believes is the most optimal location.
Outside forces would promote the development of your city with infrastructure incentives. A railroad company wants to build a rail line between two edges of the map, and the station that you place will drive up demand nearby. Logging companies will gradually cut down forests and free up more of the map. In the 1950's, the State government wants to do the same but with a highway. Deindustrialization and urban blight can hit the city in the 1960's and 70's, which then leads to increased demand for low density housing far away from the city center. Stuff like that promotes building ad hoc, which is how most modern cities developed.

I remember Sim City 3000 had a mode where you would start in 1901 and could unlock more advanced power plants as the years progressed. Something like that, except it's a core gameplay mechanic.
>>
>>1587591
wow it sounds like a really great purchase?
>>
>>1588466
>I buy a game and enjoy it for many hours.
>its still getting updates
>I will play it again in the future for many hours
I know your probably some autistic retard, but that is normally how people would decide if a purchase was worth it or not
>>
>>1587581
well, his country was just bombed into the medieval age
>>
>>1587929
This except it's from 2000-2100 and you play as a business buying up land and redeveloping a city in decline while dealing with new technologies such as robotics lowering the need for workers, modularity lowering the need for factories, work from home lowering the need for offices, delivery lowering the need for restaurants, while also needing more warehouses and production centers.You can lease your land to advertisers and make a neon billboard hell, try to consolidate remaining and emergent businesses into large office complexes and make a tower of youtubers or something. You can be a driving force for keeping people using fossil fuels for the next hundred years or rebuild the city into a series of walk-able neighborhoods connected by electric driven maglev trains. Since you're a business and not a city council, you have to deal with not only the actual city officials but also local investors and public opinion, local laws, other businesses, paying taxes instead of recieving taxes, and actually turn a profit from your dealings.
>>
>>1587929
Yeah I've thought along similar lines many times, honestly any city builder where you don't play as literal god over the city and development happens largely on its own with you just guiding it would be great.
>I remember Sim City 3000 had a mode where you would start in 1901 and could unlock more advanced power plants as the years progressed
Damn I forgot all about that, I would always play with that mode
>>
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Not quite a city building game but similar and a formative part of my childhood.
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>>1587929
look into transport fever, it's sorta like that. definitely more of a focus on transit since the city building is handled almost entirely automatically but i think it's got the vibe you're looking for
>>
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>boot up TheoTown because i assumed it's simcity 2k but prettier
>been getting complaints about terrible traffic in industrial area
>build freight rails to reduce trucks in traffic
>traffic still terrible
>wtf
>check freight station
>it's divided in several tiles
>most are decorations with maintenance costs (???)
>finally found the tile that supposedly controls the station
>no passengers with 0% capacity
>went to forums out of confusion
>find out that rail stations are actually purely decorative with no impact on traffic
>traffic is just impacted by busses, metros and all the other gay shit with no impact on goods transportation from industrial areas
>mfw
why bother simulating at all? i swear to God city builders with half-assed "simulation" systems like these are fucking cancer and should go mask off with being a city painting sandbox instead, holy shit
>>
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>>1587581
Here's that developer I was telling you about
>>
Any city builder that can simulate mountain properly? High altitude, slope, waterfall, comfy city, etc. Things you can find in Nepal, Switzerland, cunts like that.
>>
>>1584682
>Max game speed
>10x speed hack enabled
Yep it's city building time.
Only way I can tolerate it. Base speed is so god damn slow
>>
>>1577157
Idc what game journalists are paid to say
Heres a real review: https://youtu.be/B_CN_5m7xqo?si=Fp-AJanDrPSiBf8j
>>
>>1585543
Whats the point of the wall if it isnt encircling anything
>>
>>1588556
Not really it had the biggest updates since the suckers started donating them out of pity
>>
>>1589246
Most likely not what you looking for but the word waterfall reminds me to shill Timberborn, physics based water control is the main mechanic there
>>
>playing Nebudchadnezzar
>city starts spiralling
>not enough peasants to man the fisheries to attract townsmen
>not enough townsmen to be city guards
>not enough city guards to stop thieves robbing the warehouses that keep my peasants fed which leads to peasants leaving

I hate this bullshit
>>
>>1589323
Timberborn is such a great mix of comfy and impending doom. Stacking buildings is also very interesting.
I find it hard to get the right difficulty though. Either droughts are no issue ever. Or you get weeks on end, a few days to recuperate. Followed by another month long drought. And I have no idea how to handle that.
>>
>>1589246
https://store.steampowered.com/app/1823950/Laysara_Summit_Kingdom/
>>
>>1589355
Neat. I know what I'm playing tonight
>>
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i've been playing sim city 2000 for like 25 years now and i'm still not bored of it
>>
>>1589395
How do 3k and 4k compare to it?
>>
>>1589401
idk i've never played any other sim city games
>>
>>1589401
They're both better
>>
>>1589405
based
>>
>>1589134
>traffic is just impacted by busses, metros and all the other gay shit with no impact on goods transportation from industrial areas
Yes, mass transit does in fact help with traffic, ignorant carcuck.
>>
>>1589079
>soulful sprites that feel ripped straight out of medieval tapestry
Kino.
>>
>>1587573
That's literally every latin-american city, ya dum-dum!
>>
>>1589355
Nice.
>>
>>1589134
>rail stations are actually purely decorative
That's kinda funny desu
>>
>>1589746
>dat reading comprehension
i don't need to explain why building freight train network are completely useless in TheoTown again to a faggot that can barely read like you
>>
>>1590016
I wonder if it's just 4chan pulling more retards from around the web or a general societal trend, but functional illiteracy is definitely on the rise. It wasn't this bad a decade ago.
>>
>>1590021
I'm pretty sure that was some kind of political bot
It just saw something about mass transit and gave a programmed response. An even bigger problem for the net than the ones you brought up is the massive amount of astroturfing going on these days.
>>
>>1589247
Watching stuff get built is half the fun of building something
>>
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so is cities skylines 2 doa? I played a bit and am enjoying myself. Seems like most people are shitting on it though.
>>
>>1590287
Yes, because all the economic "simulation" doesn't exist. It's just a city painter, not a builder.
>>
>>1590067
>is the massive amount of astroturfing going on these days
elaborate further.
>>
>>1590177
Only as an optional extra for when you feel like it. Having to sit there. Waiting for the slowest game ever sucks. Slowing down to watch the scenery is fine. Not being forced to sit there and always watch it
>>
>>1590287
its got good bones but got released 6 months/1 year too early like all paraslop these days. unclear what happened with the economic simulation but it seems they either turned it off for release cause it wasnt working right or it's just super buggy. either way ive been having fun
>>
>>1590287
have you played 1 with all major dlc's? its lacks a lot of features right now. And the fps is very bad for the low poly no texture graphics like that.
>>
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>>1590368
>>1590304
yeah i heard the economy simulation wasn't good but i'm not smart enough to know how that shit works so I guess it fooled me.
>>1590370
i've only played with parks and industries. never used any of the more advanced road mods so the tools are a nice upgrade. I miss building parks though. performance has been fine for me but I have a 4070 and im still only around 20k population.
>>
>>1590360
There's always plenty to do in the meantime while you're waiting for something to build. If you need to be that ADD about it you can play the instant build mode
>>
>>1588556
I dont want excuses. I bought it so I want updates!
>>
>>1590304
god damn that picture gives me the most incredible boner.

anyway i had a lot of fun with the original cities skylines making Japanese district themes and building my own train-suffused mountainous countryside
>>
>>1590411
What sim is this pic, btw? Asking for a friend.
>>
>>1587573
A lot of cities have them. It's more of a form over function thing.
>>
>>1589328
Are you enjoying the game tho? I got it as a gift but haven't given it a shot yet
>>
>>1590411
they seem to be fixing it but imo the economy stuff is irrelevant who's playing cities for an economic sim
>>
>>1574079
My idea for city-builder would dating sim hybrid
>you are a female mayor
>each turn is divided to day-city-planning and night-dating
>>
>>1590542
sims already exists, faggot
>>
>>1590538
it could get fixed with mods, but parajew is afraid that mods would show how pathetic they are
>>
>>1590304
Every time I see this I want to play sc4 with this map.
But not only can I not find the same map, but it seems like this would take years to do.
>>
>>1590550
you don't plan cities or manage politics in the sims, last time I checked
>>
>>1590561
theres prob a mod for it, city builders dont have politics either, but it would be an interesting addition
>>
>>1590578
stuff like frostpunk is close to it but it treats the city building like a puzzler instead of something you can work on and thrive
>>
>>1590542
Sounds extremely gay but based if it was a male mayor
>>
>>1590593
well, it is supposed the female because the goal is to balance your happiness vs career success
e.g. put too much energy on politics, you fuck up your dates and die alone, and if you focus on building a family, you lose-elections
>>
>>1590611
I rather larp as a corrupt womanizer
>>
>>1590287
It's a shit launch, but the core of the game is fine. There's so much wrong with it that it'll take a year or two to fix it all probably, but then it'll be good. I also enjoyed it for the first 24 hours of gameplay and the fixes they've already done have improved it.
>>
>>1590476
>>1590411
>>1590552
Got you covered with the map

See the description in the video
https://www.youtube.com/watch?v=aiq1jM-bB2Y
>>
>>1590461
No I like realistic mode for the extra logistical considerations. Not the waiting itself
>>
>>1590542
>>1590611
>>1590629
I could easily see some kind of "the mayor" hybrid RPG, though it would probably be more Suzerain style where really it's just a visual novel with a thin veneer of city builder in this case. But you would interact with all the various factions of your typical first world city and have to balance their interests, also many opportunities for sleazebag corruption if you so choose
>>
>>1585543
Game?
>>
Any place where I can find a pack of Sim City 4 together with good mods?
>>
>>1585584
>Have to scroll through dozens of pages of super specific road tiles
NAM was an awful experience. Also, when will a game let us define roads ourselves? Give me a fancy road editor for lanes, sidewalks, width and all that
>>
>>1591990
You WILL download every mod individually from Simtropolis and you WILL be happy
>>
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Random question but since I wouldn't know where to ask this and most IRL city planners that have a passion for it probably play city builders, what's the most autistically perfect city around today? One where they let some Megamind design everything and even though it's obviously not perfect it's the most efficient sort of model we have?
>>
>>1592444
What exactly do you mean by perfect city? La Plata Argentina is probably the most grided out city in the world.
>>
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>>1592444
Only existed as an idea but Walt Disney's original plan for EPCOT is as close one man got to building an autistically perfect city that I know of. Everyone's suburb house would have been equidistant to an underground public transportation stop which were equidistant to downtown where presumably most people would work. Roadways were also underground as well as a train network that would handle import and exports.

It didn't get very far as he died of cancer a few years into the project and the land became today's Disney World. If he didn't die he would have either quit or run out of money as he wanted to build underground road and rail networks in a wetland where the water table was only a few feet deep.
>>
>>1589395
So at 60,000 people in your city, you get the opportunity for the military to come in and build a base of some sort. Usually it's an army base, but a naval base or air base is also possible. As a young child I also heard rumors of a missile base, however I never got one :/

I've even gotten the Launch Arcos to launch, but never a missile base. Have you gotten one Anon?
>>
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>>1592519
its not a city its human experiment
>>
>>1584485
holy fuark i remember playing this shit on Facebook
>>
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>>1577593
Map edit on the regional level.
Less retarded pathfinding from the sims.
Mixed zoning (medium and high density residential/commercial blocks) so you can have a downtown area that feels more alive.
More granular detail on the sim level.
Throw in a few curveballs, I played surviving mars and thought how much I wished it was more of a city builder. I'd love to see a mars or undersea where you've got to build pressure domes. Or if I was really going to shoot the moon, have the game set on an asteroid, that you hollow out, and spin up to create artificial gravity, and you build a city and bioscape along the walls like pic related.
I'm sure its impossible to do, but I've always fantasized about a game that contained the sims, sim tower, and sim city so you can create mega city one, or a 40k hive city and really revel in how awful it is on the personal level.
>>
>>1592552
One that would have been terrible imo: Case in point - Rapture from Bioshock.
>>
>>1592444
>what's the most autistically perfect city around today?
None of them really. The problem with a lot of the planned cities is they face a bunch of compromises, reality and the law of unintended consequences hits like a ton of bricks since there are always things you never even considered accounting for that create compounding issues. Or it turns out that they weren't as smart as they thought they were, and it was flawed from the first stages - look at Brasilia.
Its expensive, and requires a lot of investment in infrastructure and buy in from industry and business to keep money coming through, otherwise its just another suburb or decaying urban center.
>>
>>1592523
I've gotten one(s). I'm not sure if it's a glitch or not but when I got, I got a few randomly thrown across the map. A site says that you get it if the terrain is hilly.
>>
>>1593336
>something that never happened was going to be bad
>my proof
>a video game
>>
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Can i has SC4 CAMelots?
>>
>>1589134
I got Theotown because I expected Simcity 2k with traffic simulation but yeah the game feels way too shallow and unbaked. I also somehow expected it to be a more OpenTTD style with preexisting industries and such, sadily wasnt the case. Guess I should just keep playing OTTD
>>
>>1577684
tropico
>>
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>>1594073
Nice.
>>
I'm playing plan B: terraform. It's simultaneously factorio for retards and a Per Aspera without all the gay story shit. Pretty fun, would recommend.
>>
>>1594088
>Per Aspera
was my first thought looking at the screenshot. this looks very... basic? thats a lot of copy paste models just sitting there
>>
>>1592552
John Calhoun was a hack, and none of his experiments reflect human populations. Even the Kowloon Walled City, with its insane population density, lawlessness and lack of basic services like running water and garbage collection failed to drive its inhabitants insane.
>>
>>1594287
You just fed the city its need -> city grows
>>
>>1587502
Yeah there is one list of working mod, a collection I mean. A bunch of people made a mod that kept track of good and bad mods and let you make modlists to enable amd disable from the game. Way better than workshop collection. Can't remember the name though.
>>
>>1594679
>failed to drive its inhabitants insane
It's not about being driven insane
>>
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>>1595230
Yes it is. Sanity means your ability to function in society. So long as the rats in the maze are sane, their society functions, and vice versa.
>>
>>1595245
>Sanity means your ability to function in society
Peak retard
>>
>>1595248
It does.
>>
>>1595249
Then I guess the population density wasn't "insane" if everyone in Kowloon functioned
>>
>>1595251
In that instance "insane" just means "very high". You know that's what it means. You are able to understand the English language, you are just pretending not to because you don't want to accept that I am right.
>>
>>1595253
>In that instance "insane" just means "very high"
But it's not insane, why would you use that instead of "very high"? Why try and redefine insanity if you're immediately going to misuse it?
>>
>>1594679
Americans are insane.
>>
>>1595245
By this definition all mice are insane to begin with. They have no functioning society. Even if you redefine words to mean something different, it doesn't make you right about the relationship between the research and what you're trying to say it said. Words are just labels.
>>
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>>1595254
autism or mental retardation?
>>
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only cities but heres 440k happy people drinking their own shit
>>
>>1596333
>those roads
>that landscaping
Grosser then the Flint water DESU
>>
>>1596744
it's all processed and reprocessed by the people, they've come to love it, almost like it gave them superpowers 90k/w net gains, 86% traffic, all 25 tiles
>>
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I'm going back to playing Anno 1800 and workers and Resource, how did they manage to downgrade the game so much? people strolling around under a tornado, road, and powerlines intact cars that weigh 500 tons. Water physics is a disaster compared to the first one. I can't believe people actually paid for this game and thinks there is only a couple of problem to be fixed.
>>
>>1597247
I've never seen a studio fix the water physics post release.
>>
>>1593495
What about Fordlandia though ?
>>
>>1592444
I'm not a city planner but: super blocks are great, theres also an older concept of hex blocks and from what I've heard Freiburg is a great example of euro new urbanism... and of course theres always Amsterdam
>>
>>1597588
Hex blocks are a cool basic idea but they have enough problems that there isn't yet a clear ideal way to use them.
>>
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>>1597247
Not to mention even basic shit like UI has a downgrade even though they could have just ported everything from the first
>colors for bus and subway lines are desaturated and faded by default making it a pain in the ass to read if you're zoomed out at all
>colors for zoning plots are dimmer too for no fucking reason
>building anything below ground is a fucking disaster and impossible to gauge depth. Mouse pointer and the "actual" placement are separate because...???
What a shitshow
>>
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>>1589340
I watched some videos and the game seems to be lacking a bit on content. Do you think its worth buying?

I am looking for a city or colony builder in a fantasy or sci-fi setting. Don't want to build a boring regular city in games like Skylines, or even the ones featuring medieval or XX century settings.

Tried kingdoms and castles but the scope is too small, Frostpunk is too pretendious, doesn't give that much freedom for building and has tons of DLCs.

Any recomendations?
>>
>>1587595
All of them, which has five layers of dependancies on some mod that went offline because someone copied it and used in their mod.
Seriously though, I hate the modding community of sc4 and their righteousness.
No, I'm not gonna sign up and suck Your Highness' cock just to use your mod.
>>
Was anyone in the /v/ thread the other day for SC4? I put out the idea of a shared region, where different people are assigned a city, then the cities are all combined in a month or so to populate it.

Would anyone be up for experimenting with that?
>>
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Someone is attempting to make sim town, but better
>>
>>1598365
Is this the one with the hot dog people?
>>
>>1598273
>worth buying timberborn?
almost? the basics are solid but yes it does need content.
>>
>>1598360
Not really but can you recommend some good SC4 regions?
>>
>>1598365
Yeah or like the cancelled project SimsVille, I remember being so excited seeing the trailer for that as a kid only for nothing to ever come out.
They definitely nailed the rollercoaster tycoon aesthetics if that's what they're going for
>>
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oh we're so back
>>
Guys I think I hate cities skylines 2. It makes 0 sense how that game can run so horribly regardless of settings or town size. I don't know how they shipped it like that. Their "patching" has not improved it at all on my end. Weirdest part is how it doesn't matter what the city size is which makes me think its something fucked with the game itself.
>>
>>1598273
I think it's worth buying yes. I never thought it was lacking so much content to not be enjoyable
>>
>>1599428
Did you need to do anything special to get it running? I have a SC2000 SE disc around her somewhere but I never bothered to install it.
>>
>>1599873
disc should work, just point it to the install folder. needed a couple things, a homebrew installer and a patch

>installer
https://www.weasyl.com/~oneandonly/submissions/41208/simcity-2000-installer

>patch
https://community.pcgamingwiki.com/files/file/14-simcity-2000-compatibility-patch/

>archive files just in case (i used the zip version)
https://archive.org/details/sc2000_win95
>>
What is it about SC2K that makes it look so much better than the other games in the series?
>>
>>1600024
isometric+sovl
>>
>>1589323
>>>>>>>>>>>>>>>>>>>>lumberpunk
>>
>>1589405
Truly wholesome
>>
>>1583174
3DPG
>>
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>>1585543
Holy shit.
Simcity 4 could look like THAT?
But why does it run so shit on my pretty high-end PC?
>>
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>>1589395
Literally no reason to be playing 2000 when 3000 exists and looks so much better and polished. SC4 adds a whole lot more complexity and feels "different" but SC3K hit the perfect mix IMO.
>>
>>1601563
bro your windows crack
>>
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>>1601622
Never activating.
>>
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the absolute desperation
>>
>>1601716
What PS1 game is this?
>>
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>>1601820
>>
>>1585543
It looks nice, but that layout seems like a pain to try and navigate IRL.
>>
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>>1577316
>>1577384
dwarf fort and simmilar games are village builders. they dont meet the population ammount necesary to be towns
>>
>>1591990
a while ago i was thinking of backing up my game so i didn't have to redownload every mod and my drive died the next day, if you find one please (You) me because im postponing that torturous process
>>1601557
>But why does it run so shit on my pretty high-end PC?
from what i heard the game only uses one core of your cpu, 4 GB of ram and the hardware render barely works so your gpu is useless and the graphics are rendered with the same core of the cpu that runs the simulation
>>
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>>1587929
You could try and play OpenTTD with mods and begin from the XVIII century. I recommend you try it in a map with water because i only had a few rivers and having a cart based economy can suck
>>
>>1585055
soul

>>1585543
souless
>>
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>european refugee crisis, 2023, colorized
>>
>>1596044
He's definitely autistic, I'm not sure why you keep engaging with him.
>>
Why isn't there an open sc4 yet?
>>
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my openttd world, no speedups ive just been grinding from 1950 to 1970. im pretty brand new to this type of game, only played sc2k beforehand. any reccomendations for any other game like this?
>>
>>1602473
"the mice weren't driven insane"
woah, what a good start to the whole thread
>>
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>>1602620
Care to share a save game so I may explore your work?

Fellow OTTD enjoyer Chad.
>>
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am i doin it rite
>>
>>1602446
>>1602446
>>1602620
>>1602774
>>1602781
>>1602811
I know I'm retarded anons, but is there such a thing as OpenLoco in the same way there is with TTD?
>>
>>1602811
I remember making a single train track with a massive train that would pick everything up and deposit it on one giant loop. Was super satisfying.
>>
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>>1602823
https://openloco.io/
>>
>>1602811
nice splines...
>>
https://store.steampowered.com/app/1771110/The_Settlings/

I just saw this. Interesting concept but development is slow.
>>
>>1601838
DAMN pee ess ecks sim city 2000 looks like THAT?!
>>
>>1602774
https://mega.nz/file/ZCsAmDDZ#k7PQxCe20T0PLTXmuUnBzTPWTmAOmoYyweO4dvjQrzE
>>
>>1602466
this is probably the biggest thing farthest frontier is doing wrong. population growth. theres no need to worry about booms or droughts.
you just build houses and the right amount of people show up for those houses.
>>
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>>1603220
>booms
aaaah make it stop!
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>>1603505
oh well, nothing that a lack of food and an excess of typhus can't fix
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>>1603518
and then everything starts to catch on fire, too...
I think it's over
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>>1603527
it finally stabilized.. half my population gone, oops
>>
>>1602997
Neat.
>>
>>1603097
reticulated?
>>
Newfag here, what's the best city builder if I don't want to spend a gorillion dollars on parajew shit?
>>
>>1602516
EA would kill it
>>1604929
depends on the setting but i would say the best ones are Simcity 4 and Emperor Rise of the Middle Kingdom, you can get the first one by torrent and the latter in gog-games.to
>>
>>1604965
EA is very laid back when it comes to modding it’s old games
>>1604929
What the anon said, also Tropico 4 and older Anno games are nice
>>
Star Wars Empire at War just got a x64 bit support patch after 16 years. EA could do it in a heartbeat and save SC4.
>>
>>1605866
Star Wars Empire at War is developed by a studio that still exists.
>>
>>1605866
>Half-life received an update after 25 years
>SC4 will forever be left to the sands of time.
>>
>>1601922
"Colony Sim" seems to be the most widespread terminology
>>
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>>1574079
My most recent Citystate 2 city
>>
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>>1608923
Same city at 30k population
>>
>skylines 2 was shit
It's over, we'll never get another good city builder.
>>
LUMBER

PUNK
>>
>>1608950
Man, I'm so fucking bummed about it. I was holding out hope until the last minute. Hell, I still hope that it'll be good in like a couple years. And I actually did enjoy playing it up until I got far enough in that everything collapsed. But it needs at least half a year of dev time, probably more at Scandinavian speeds, and I don't know if it's going to have the funding for that. I can't see how they're going to be able to raise any new funds with a flop release and fewer concurrent players than CS1.
>>
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>>1610307
It is giving me SimCity 5 flashbacks.
>>
>tfw can't play city builders anymore because watching the green map go to red/brown/house color like a growing tumor gives me anxiety
>>
>>1610480
play surviving mars or one of those other terraforming mars games for the exact opposite colour change.
(I wish surviving mars was a lot better than it is)
>>
>>1589319
typical european city. Remnants.
>>
>>1583174
I've been playing it in sandbox mode and it's a lot of fun, reminds me more of Sim city in that you have to think about your citizens. Skylines shouldn't even be mentioned in the same sentence and I have a couple hundred hours in that game.
>>
>>1608923
>>1608925
How are you liking it? I paid five bucks for the first one and it was okay, a bit limited and not very deep at all. I remember building row after row of the same building and not really feeling like I had any way of affecting the world.
>>
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>>1596333

Reminds me of this shithole I made in early CS1.

>only river drains off the map very slowly
>growing city dumps more and more sewage into the river
>after a while the sewage dump rate passes river drain rate
>river changes direction, sewage floods low lying districts
>build a dam to hold back the poo and force it off the map
>dam works for a while but is eventually overwhelmed
>build more dams, only for them to be breached again later by the eternally growing Lake Poo
>>
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>>1611992

The great shittening.
>>
>>1608950
>expecting games made by trandinavians to be good
>>
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>dislike city builders that force you to build in a grid
>play game whose main selling point is not building in a grid
>painstakingly build a grid
Real reason is that I like having the choice, and deviating from the grid to conform to the geography, but still makes me feel like a huge hypocrite
>>
>>1612370
Wish the dev (who I hope did not get killed by a shell) would make it possible to add more vertices like in Foundations
>>
>>1611992
>>1611993
>San Franshitsco in vidya form
I remember there being water treatment plants in this game to prevent rivers from being clogged with too much shit, did those just not work for how slow the river was or you didn't build them for whatever reason?
>>
>>1612388

Those weren't in the game yet. The only option was to dump the dumps in water.
>>
>>1612370
>all the buildings are square
Are they forced to be, or is that part of you doing a shit job?
>>
>>1612832
You can only work with 4 vertices, so they can be a square, a rectangle, or a variation of a trapezoid. Farms are the only exception of this rule, in which you can have 3 vertices and make a triangle. And that's it. You can't do curves or just add more vertices. You CAN use the fence tool and create lots of any shape you want for the houses, but they don't function as gardens which makes it quite lame.
>>
>>1612887
Oh, yeah then it's basically not your fault, at most you could cant them and make a slanty grid
>>
>>1612897
In a previous build I did experiment around with building placements, mostly inspired by Manor Lords in having thin but long lots. Unfortunately the houses often plant a tree right beside their main entrance, so it can look bad as the people have to go through the tree to leave their lot
>>
>>1612035
>trandinavians
im stealing that one
>>
>>1611945
I don't think its perfect, but way better than skylines.
>>
How do i break out of the simcity 4 grid? Just stop doing it I know, but it's somehow hard for me. Anyway what are some sc4 tips? I tried separating I-d, garbage and power to a neighbor region, and then have a nice suburb. It works OK but demand isn't 1-1 and now that my suburb is educated I-d is done. I'm not sure what to do with the industrial town now? Just make it a power and garbage town?
>>
What NewGRFS go well with FIRS/Iron Horse/Road Hog?
>>
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>>1614440
>>
>>1604929
Urbek City Builder for an easy, comfy game
>>
Have they fix CS2? Also shameless bump.
>>
>>1618918
Nope. Some minor fixes only
>>
>>1604929
Just pirate
>>
>>1619095
Why can't Parakek care about their fans the same way CDPR does? At least the Poles actually apologize and try to rectify their fuck-ups, are the Swedes just retarded?
>>
anyone pick up Against the Storm?
>>
>>1619715
I bought it last year, chuddy and played it until prestige 14 or so.
I started a new profile yesterday and now there is tea and three different flavors of rainwater.
>>
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>>1619715
I did. Very 'lifeless', uninspiring and numbers go up kinda game. The races rarely interact with each other if ever, they are just there, carrying out your bidding. They don't talk (there are no voices), they don't emote, they don't do anything beyond just working. I also don't like how the game introduce difficulty by crippling the player with number modifiers instead of introducing more stuff to manage.
>what about the gameplay
Dull, due to the fixed spawning in the middle of same old flat terrain surrounded by trees in every run. No idea how the hell you get in there but whatever. The point is, theres no fun to be had when I have to keep building the same stuff in every run with slightly different colour palette or build order. Its like playing factorio till red science, only to restart the game but this time the iron patch is 50% smaller. While the next run is having all resource patches to be 50% smaller and you can only use burner drills for mining them. If you find this "fun", good. I don't so I will not recommend this game.
>>
>>1619902
Sorry, small correction, they do have voices, need to turn up the volume quite a bit to hear them.
>>
>>1619902
thank you for the info. doesnt really sound like it's for me.
>>
>>1619902
>very 'lifeless'
Yeah, I was struggling to define it myself but this sums it up.
It's a hard one because mechanically the game is fine but the constant resetting just makes it feel like a drag to play and there's very little personality to make you want to come back. I don't feel attached to my citizens or city at all and that really kills my will to play.
>>
>>1620103
>It's a hard one because mechanically the game is fine but the constant resetting just makes it feel like a drag to play and there's very little personality to make you want to come back. I don't feel attached to my citizens or city at all and that really kills my will to play.
This is why I couldn't ever get into chess.
>>
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rushed the town hall but these fucks never show up when you do actually need them..
>>
Started Tropico 4 and its really fun, like how main city looks
>>
>>1622539
view from countryside
>>
>>1622542
and small tourist town on other side of the island
>>
>>1622539
looks comfy man
>>
>>1622539
i see a shack bro. shoot those counterrevolutionaries.
>>
>>1622799
worst thing about shacks is that they love to build them on forests and beaches, and when you raze them it leaves brown wasteland

I like about game that you dont have to build in grids
>>
>>1622805
>spends five minutes meticulously lining up that palm tree planter to cover up the dirt next to an intersection
>>
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>tenements
>>
>>1622539
Looks a lot nicer then when I play.
>>
>>1622816
is there mod enabling you to build your own forests, this looks great though you need more teamsters by the looks of it
>>
>>1622868
unmodded, just be careful where you place your stuff
>>
>>1622816
Tenements look great in peripheral parts where you keep industry, tropical paradise needs its ghettos
>>
the tall palms are decorative iirc

>>1622872
no proles allowed in the city
>>
>>1622539
Impressive, very nice
>>
>>1590483
thats not even a roundabout,
thats a chicane
love that
>TAX2SD
>>
>>1622539
I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS I HATE TAXIS
>>
I like taxis
>>
>>1574079
https://tadgames.itch.io/idlecitysim2051
anyone play this before?
is it good?
>>
>>1598373
Not anymore
>>
>>1631004
It's like what I always wanted from the sims.
>>
>>1631004
sovl...
>>
>>1589079
i remember playing sim safari everyday at recess to the point where i would get yelled at by the teacher for hogging the computer
>>
>>1601710
https://github.com/massgravel/Microsoft-Activation-Scripts
here you go dude, i didnt pay for it either
>>
>>1633050
Sim safari is such a fever dream to me, I never had any clue what I was doing and my ecosystems would always collapse lol. Also I loved the African village minigame, I assume at the time it was very progressive but I remember they would also poach your animals if they were unhappy.
>>
>>1601710
i respect the attitude but not the purpose
>>
>>1619715
Yeah.
It's bizarre, building a small village then immediately moving on and starting from scratch again goes against everything I know about city builders and strategy games as a whole.
It's not bad per se, but it's made for people who like the idea of city builders and not people who actually like building towns and cities.
>>
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>>1633445
You could light the whole village on fire which was based. Damn, I gotta find a way to play this game again
>>
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I'm too goddamn utilitarian, need to do some stupid fort again, Maybe I will try building the line fort in the desert, seems fun.
>>
>>1633561
>Maybe I will try building the line fort in the desert, seems fun.
based and Neompilled MBSposter
>>
>>1633511
lol I remember different natural disasters that could happen but I forgot they could affect the village too
>>
>>1633445
all i would ever do is just spam animals
>>
>timberborn
>early access

>songs of syx
>early access

>voxel tycoon (isn't even citybuilding, but whatever)
>early accesss

>patagonia
>early access (and racemixing)

>C:S 2
>is an untested unoptimized beta build

why are there no good, COMPLETE, city builders out this year?
I got against the storm but how many times can i build the same crude workstation?
Can't early access just be limited to 6 months and fuck you if you can't finish your game by then?
>>
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>>1610480
I get this in Anno 1800. As you build wolves, deer and buffalo scatter into the wilds.
>>
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>>1611992
imagine the smell if you were blessed with having "waterfront" property
>>
Looking for a game that lets you build a region of small towns akin to rural America. I know you can do it in Cities: Skylines, but it's clearly not made for that. Any recommendations anyone has?
>>
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Anon,
Where is my O'neil space colony builder, the one where I can adjust the gravity and build at the 0G center?
You know, the one where I can decide X colony is a tropical beach and the other a snowy mountain.

It's 2023 so we obviously have such game (else our civilization don't deserve existing).
But I can't seem to find it.

Please help!
>>
>>1637037
Maybe bother Jeff Bezos and Bandai to make it.
>>
>>1633511
It's on my abandon ware site. I reinstalled it recently.

Also man my favorite was watching the village you hire people from slowly evolve. honestly I wish that was the game managing that than building the resort.
>>
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Bought Fabeldom on sale. I've been having quite a lot of fun with it. Reminds me a lot of ANNO in a way. It's very laid back and the art style is actually pretty cute. It has some interesting mechanics like how homes instead come with customizable lots with special buildings and decor that can do things. I just unlocked middle class apparments and you can make little squares and parks in the lots which is really neat.
>>
>>1622539
I got this game for free at some point in my life and had a blast with it.

https://www.youtube.com/watch?v=dB_Lk8I6OtU&list=PLD6AB805B15D2CFC4&index=12
>>
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>>1637591
I installed it too! The ecology system is just as busted as I remember it to be lol
>>
>its a medieval city builder, fish, hunt, farm and watch your village grow
>its set somewhere between the VX and XX century (around cold war age)
>its current day city builder
>if fantasy, its medieval high fantasy
>if sci-fi, its colonizing mars with slow ass hover drones

Where is my star base city builders, generation ship city builder, building floating cities on a gas giant, lovecraftian city builders, cyberpunk dystopian metropolis city builders.
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>>1637877
>Where is my star base city builders, generation ship city builder, building floating cities on a gas giant, lovecraftian city builders, cyberpunk dystopian metropolis city builders.
It is in that game that reuse Earth city-builder engine except the soil/sky have different colors and you have less gameplay because "survival is hard on other planet"

I'm still waiting for >>1637037
>>
>>1637877
Not recommending any of these, I just wanted to look if Steam search would give a result

>star base city builders
Too generic, if you accept 2D artificial gravity there tons of them
If you want 3D 0G or rotating gravity, that's where it get hard
https://store.steampowered.com/app/1687840/Heliopolis_Six/
I tried this one but I'm probably too dumb to do anything on screenshot
https://store.steampowered.com/app/1638300/Solargene/
Plus I imagine you already know IXION
https://store.steampowered.com/app/1113120/IXION/

>generation ship city builder
https://store.steampowered.com/app/1638030/Generation_Ship/
Found funny I could find a RPG
https://store.steampowered.com/app/648410/Colony_Ship_A_PostEarth_Role_Playing_Game/

>building floating cities on a gas giant
Too specific
https://store.steampowered.com/app/1273220/Sphere__Flying_Cities/

>lovecraftian city builders,
Fat chance, it's that or SCP foundation type management game
https://store.steampowered.com/app/2482210/Eldritch_town/

>cyberpunk dystopian metropolis city builders.
https://store.steampowered.com/app/427940/Industries_of_Titan/
Found funny this one had many of your tags
https://store.steampowered.com/app/1481170/ZEPHON/

You forgot
>underwater city builder
So I'm adding it
https://store.steampowered.com/app/1254320/Surviving_the_Abyss/
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>>1637037
>Rotating O'neill space city builder

Imagining it:
>type of construction
0) Foundation = 3-island or closed
Change how light work, citizen can complain if they have natural/artificial light
You can change rotation speed/temperature as wished but some building are only rated for X-level and the population will hate change
You can have multiple colonies linked to each other.

1) Structural = snap to a grid
Needed to get closer to the center of the colony, each case closer mean less gravity, up to no gravity
At start only fraction of the colony is pressurized
You also need to balance the station in mass/counter-weight
There's an automatic buffer and hidden underground, after you need to add mass manually on the opposite side.
If you want to create/control weather, you need structural parts.
Biggest game-changing/buildings? structural

2) Details = custom cities skylines
You build on top of the structural part so you can have layered cities
Going up/down a level mean a change in gravity
Soil/farm? painted manually
Mountain? You need a structural part, which is empty and thus you can build inside
Water/pond? painted manually, beware the unwanted water cycle
River? Need pump

>Transport
All your primary resources come from the center node at each side of the colony.
By default everything come down elevators, so you'll be lining up a lot of railway to them.
The center of the colony is rails and crane to build the rest.
You can build railways/elevator from the center but it create shadow.
Optimize enough and people can commute from one colony to the other.
You can set up flying car authorized flight zones.

>Economy
It's post-scarcity so money is about how useful/pleasant your colonies are.
You are encouraged to make specialized colonies paying for the other.
You reduce cost by building product in your cluster of colonies.
LEARN TO RECYCLE!

That's all for the big ideas, I let someone work out the little detail of making that game.
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>>1602449
thanks anon

current city in 4 now
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>>1637594
can you fugg the princess in the dating sim part yet?
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>>1638004
I admit the artistic style is much more pleasant than modern stuff like City-skyline.
I don't understand why those game don't come by default with visual filters since most of the point is making the city pretty.
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Was it good?
>>
>>1638004
>using cheat mods
You didn't beat it. Build it again with real roads.
>>
>>1638077
It would always crash on me ten minutes into playing. I have no idea.
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>>1638084
nah. Games annoying when you need roads because 20 houses make 1 street over-congested. I dont understand how NAM is a cheat mod.

Also everything is grown except 3 of those landmarks so idc

>>1638072
CS does but i get what you mean. They should have a tilt shift filter desu, its fun.
>>
>>1638087
I only got a glimpse of it. The only thing I remember is your emails came to you via train and that was the coolest shit.
>>
>>1638013
I haven't really gotten there yet and from the looks of it I'm gonna say no cause despite me putting it to "Interested in girls" as the game asks all the other kingdoms are guys and they keep trying to fuck me.
>>
>>1638077
I fucking loved this game so god damn much. I'm almost surprised that LEGO hasn't done an actual builder game yet.
>>
>>1638004
Very impressive looking city, anon!
>>
>>1637037
Right here!
http://highfrontier.com
>>
>>1638092
>20 houses make 1 street over-congested
All city builders are deflective as they all simulate rush hour all the time. The newer ones with individual agents still have minute long hours with everyone going back home while the furthest commuters are just now arriving to work. It's a mess.
>>
>>1574079
Is that theotown?
>>
>>1637949
you fucking kidding m8
>>
>>1638855
That's what the Steam tag got me
https://store.steampowered.com/search/?tags=7432%2C4328&supportedlang=english&ndl=1
It's that or the zookeeper
>>
>>1638936
better to just say that there is no good one.

Also, I was looking at other titles that you posted, from what I got, majority of them are early access with no content, or unfinished early access that devs already abandoned.

The only of these games that seems actually playable is ixion, but a common complaint is that the game is too railroaded, not exactly what I wanted. Anyone here played it?
>>
>>1638851
yeah I know, thats my point. Its not cheating if the mod makes the traffic not fucking retarded.

Cities Skylines is better in ways but ig the point is the games arent traffic managers, they just try and get close to feeling realistic.
>>
>>1638981
The truth needed to be said.

>from what I got, majority of them are early access with no content, or unfinished early access that devs already abandoned
Pay for your niche game, investor, and accept the risk.
Ofc you can't trust devs too ambitious nor devs who only have superficial difference with other games.
But there's worse, there's the talented devs who can succeed but will never get much money because their work get no visibility even with Steam tag system.

>The only of these games that seems actually playable is ixion, but a common complaint is that the game is too railroaded, not exactly what I wanted. Anyone here played it?
I literally just bought it and am about to start playing it.
I was told it was good but with no replay value and mostly if you get it 15% cheaper than its full price (at the time), so I bought it when it was a 40% cheaper.
I intend to enjoy it and you can't stop me.
>>
>>1639478
>Pay for your niche game, investor, and accept the risk.
Problem is that if you want to play something that niche right now, you don't have anything but a handful of half baked EA. I want to play a game not make investments for something that may or may not be playable 5 years from now.

>I intend to enjoy it and you can't stop me.
I don't intend to.
>>
>>1639566
Understandable but it might be the only way to "vote with your wallet" and get those E-A games "fully baked".
As much as I believe a O'neil colony city builder would be memetic enough to pay for itself, it's a risky venture and the devs would lose a lot if it fail.
>>
>>1639617
Also
A dev making from scratch an engine good for a rotating space colony city builder would be unable to use it elsewhere.
Lot of money for an engine that can only be used for rotating space colony city builder.
>>
>>1587573
It's not unnecessary, though. It's the only way to return without leaving the castle.
>>
>>1587929
Some anons suggested OpenTTD or Transport Fever, but I think the game that comes closest to this formula is A-Train, because unlike the other two mentioned, in A-Train the city is more "concrete" instead of symbolic. In OpenTTD and Transport Fever the city serves more to symbolize the development of the region, but in A-Train you really have a city, each residence will collaborate with X inhabitants, there will be schools generating demand for passengers in the morning and at lunch time, and also nightclubs generating demand on weekends at night, etc. It's much more elaborate than OpenTTD and Transport Fever when it comes to the city itself.
>>
>>1640370
It's embarrassing that you took some of your precious lifetime to type all this out and post it.
>>
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>build new neighborhood in cities skylines
>ridiculous amount of traffic coming out of it despite being smaller then my previous expansions
>connect it in every way to the rest of the city
>all buses and trams fill to capacity no matter how much i send
>car flow avoiding avenues and ramming through side streets doesnt lessen
>delete all busses and trams in frustration to start over
>traffic is fine city wide
wat
>>
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>>1643701
Just like real life
>>
Every good scooter is just a prop and the only motorcycle has too many triangles. I'm dying.
>>
>>1643821
Oh man look at the destruction wrought by government regulation
better give more power to the government
>>
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>>1646732
You don't "give" power to the government. If the government is weak, it's usually because of rampant corruption, rampant bureaucracy, economic failure, external threats or sheer incompetence. Not because the governed are somehow withholding power from it.

To give an example, when you get arrested in the United States, the police are legally forbidden from beating you. This is not because the government doesn't have the power to beat you. Rather, the government legislators have decided that it is in their own best interest not to allow the police to beat people, except in specific circumstances. This is the case for all legal rights. They are something the government has chosen to grant you.
If the police don't like you for some reason, they might choose to beat you anyway, and there's a chance they could get away with it. The police are part of the government apparatus, but if the government lacks the ability to hold them accountable, they're able to overstep the law they're supposed to be enforcing. The power of the police to beat suspects is something that exists because the government is unable to take it away.

You can have lax zoning regulations under a strong government, if that's what the government decides is best. Having a government so weak that it literally cannot enforce zoning regulations is usually not an ideal situation, since once you get to that point, you tend to have other problems.
>>
>>1646846
>This is the case for all legal rights. They are something the government has chosen to grant you.
This is where civilian ownership of firearms comes in. Police have an interest in not beating civilians at random because police are also susceptible to bullets, same as the politicians.
>>
>>1646850
In a functional democracy, it's because it's easier for the legislators to stay in power if they serve the will of the people. People who are happy will keep voting for status quo, while people who are angry are going to want change, so if the status quo is you, it should be clear where your interests should lie.
Alas, few governments can be described as functional.
>>
>>1646859
>In a functional democracy, it's because it's easier for the legislators to stay in power if they serve the will of the people.
And in a functional society the people are well armed because it's easier for the people to hold the legislators accountable when they're a match for that government's loyalist military.
>>
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>>1585543
BERLINA MAGNA

btw. Merkel lives/d in one of these buildings
>>
>>1646850
There's more beating and death by firearms in a country with civilian owning firearms (and ammo).
Whoops.
And I'm from that country everyone laugh about being ungovernable because we manifest and burn car every time a politician do anything.

But stuff that, we need to get back on topic.
IS THERE A CITY BUILDER WHERE FIREARMS OWNERSHIP IS SIMULATED?
Better, one where you can have a mafia form, take over districts, fight off your police force and even take over prisons.
>>
>>1643821
That's the aesthetic I've been going for when playing SC4 recently.
>>
>>1637949
StA is dead, so is IoT,
>>
>>1648620
So many giant parking lots, is this 1960s america?
>>
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https://www.youtube.com/watch?v=x06vY5dC1f4
Thoughts?
>>
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>>1651458
it looks exactly the same as every other game in the genre except with a gay steampunk aesthetic.
>>
>>1601563
>>1602774
>>1602446
I wish I could enjoy OpenTTD but it doesn't get its grips in me like other Tycoon/Builder games do. Hell I even love building trains in Factorio but something about OpenTTD is just draining to me.
>>
>>1651458
frostpunk sans frost
>>
>>1651576
I can't like OpenTTD because I'm too used to A-Train, where timetables matter. I want to understand why so many westerners insist on making train sims not have a ingame "real time", like Transport Fever 2, for example, where a passenger train takes several days of ingame time to arrive at the next station. That's so ridiculous it hurts.
Simutrans would be a solution, because it has a similar scope to OpenTTD, but there's a day and night cycle and such, but I don't feel it's comparable to A-Train, especially 9 v5.0 or Tourism!, both of which have a decent enough time scale for you to make fine adjustments to your trains departures for the different demands of different areas.
>>
>>1582366
>>1585374
Pretty much. I can't believe the devs refuse to add something as simple as some terrain elevation, but they're adding it to their new game.
>>
which city builder has longest supply chains
anno?
>>
>>1651678
I've never played the TF games but for OpenTTD I feel like PAX, where timetabling and realistic peaks/troughs would matter the most, is secondary to cargo which is more of a plain logistics issue. I'd love a transport game that focused on good PAX lines between cities and generating good growth. Like the OpenTTD custom game scripts but not shit, with an actual gameplay loop and not just bringing everything on the map to one city. Having to spawn new industries or just hope the city starts with the ones you need to make the script happy is annoying too. It's glaringly obvious how limited it is even with custom exes and newgrfs.
>>
>>1648620
SOUL
do you have a ghetto?
>>
>>1651813
https://store.steampowered.com/app/671440/Rise_of_Industry/
it's a city supplier, not a builder, but ROI has very long supply chains.
>>
Is there any mod to build a roman / neoclassical city in SC4?
>>
>>1651434
More like 1980s and 1990s America.

>>1652415
Thanks! No ghetto yet, still working on the suburbs and farmland surrounding the city.
>>
>>1651678
Germans don't believe in the concept of time, that's why Einstein left
>>
Is Against the Storm good?
https://store.steampowered.com/app/1336490/Against_the_Storm/
>>
>>1651458
I have never seen a Post-Apoc City-Builder where some focus of the game is dedicated to actually exploring and inhabiting the preexisting world. If you're gonna make a Post-Apocalyptic game why can you never search for ruins to obtain pre-collapse goods and technologies for, or just use for shelter?

Old-world buildings and skyscrapers already exist, so why not use them to restart your new society in there? Stuff like a City-Builder where you build a city using the pre-existing infrastructure of the world.
>>
>>1633725
>Can't early access just be limited to 6 months and fuck you if you can't finish your game by then?
Would only encourage developers to rush 1.0 leaving an unmanageable waste of a game behind.
>>
>>1653410
Why build a city when it's already built?
>>
>>1653284
see
>>1619902
>>
>>1653284
It's good but it's not really a city builder. It's an exploring/exploiting expedition game.
>>
I dream of a City Builder that is purely cosmetic, but the idea is that you can interact with the city, walking around, driving vehicles, photographing places, etc., and the idea is that there is a community creating cities/regions and sharing them with players.
Does anyone know if something like this exists?
>>
>>1653627
Sounds like the youtube scene for Cities Skylines
>>
>>1651813
Anything past Anno is gonna be a factory builder like Factorio
>>
>>1653627
you can walk around anno 1800. theres a lot of stuff youll only see if you do too.
>>
>>1587581
One of the reasons I wish for Russia to implode is for the dev to start being able to work more on this instead of focusing on literally not dying under the bombs. The rest is mostly wanting to see /pol/tards in tears.
>>
>>1656857
If the devs aren't on the front lines what excuse do they really have to not be working on their game?
>>
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>Fluids are supposed to be an important part of the game
>You can't do most of the basic things with fluids because you cant remove water from the bottom of a dam without pumps

got this a couple of days ago, played on hard and realized immediately that its not a game about planning and instead its about knowing what are the first things you need to rush or its an instant game over
>>
>>1657519
... almost like thats what you should plan for?
>>
>>1653410
Only one that can close to that idea rn is Infection Free Zone
>>
>>1657552

there is no planning, its just 3 instructions you need to follow to not die in the first 15 days and the game ends
>>
>>1657986
sounds like a pretty important part of the plan
>>
>>1657519

so whats the gist of this game? sell me on this please. I beg ya
>>
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>>1658411
beavers. make dams to have drinking water during droughts.
ft: vertical building(beaver Kowloon) and actual water flow mechanics.

its good but needs more endgame
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>>1658976
>beaver Kowloon

hooori sheeet
wishlisted for sure (on gog.com since I'm not a drm fag)
>>
Is it just me or is tropico 6 quite boring and underwhelming? I played 4 and 5 like crazy a decade ago, 6 just feels different. I still can't get the economy to work properly, workers are anywhere but at their workplaces.
>>
>>1658411
>sniff-sniff
>>
>>1659021
It's made by G*rmans. They turned a tongue-in-cheek political sim into another dry supply chain management economy game... a bad one
>>
>>1647657
>IS THERE A CITY BUILDER WHERE FIREARMS OWNERSHIP IS SIMULATED?
>Better, one where you can have a mafia form, take over districts, fight off your police force and even take over prisons.
Tropico is probably the only city builder with something like this.
>>
>>1659343

Tropico 3 best in the series. 4 is also darn excellent.
>>
>>1647657
>your police rating goes so low that the cartels start taking parts of the city
>cut a deal with the cartels to have them act as de facto law enforcement
>ton of money lost to corruption, but violent crime stays under control and your city's safety is fine
>also a lot of the corruption money is flowing to you, and you can spend it however you wish, when the city's legal funds are subject to oversight and usually reserved for sensible purchases
Never ever
>>
>>1646846
>This is the case for all legal rights. They are something the government has chosen to grant you.
Jesus. Imagine being this cucked.
>>
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>>1660961
I don't really understand what part of that statement you find controversial.
Laws are decided and enforced by the government. Legal rights are part of the law. Therefore, legal rights are decided and enforced by the government.
>>
>>1577316
May I suggest timberborn?

>town builder
>beavers, beaver specific mechanics
>you build vertically
>early access but devs have been updating it fairly consistently
>game itself is lightweight
>active discord community if you care about that
>>
Anyone play pic related? Downloaded it last night and it's pretty cute. It's a weird mix between a casual ANNO and casual Dungeon Keeper. It's very cute and fun. The OST is quite a banger.
>>
>>1662811
Oh neat. It's 3D. The art style and concept had me worried. We finally moved into the 21st century.
>>
>>1660035
This, but with cyberpunk megacorps, please.
>>
>>1637917
what an odd perspective
>>
>>1638092
>pic
britain simulator?
>>
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>>1598365
>1998

that looks promising enough to me
>>
How do stop industries fucking disappearing in oTTD? I got an oil well that's slowly shrinking even though the station's rating is Excellent.
Fuck earlier I even had a goods factory disappear even though 100% of its monthly output was shipped out.
Playing on Steam, did they fuck this up recently in a patch or something?
>>
>>1643821
FUCKING GRID SCRUBS
>>
>>1663945
oil wells are the only industry that naturally go away.
>>
>>1664097
I was playing on a desert map though, I thought oil wells ran infinite there and were just subject to the normal ups and downs? Not that it helped those farms and factories I've seen close too, despite being serviced.
>>
>>1664800
Nope. For some reason oil has a set amount per map and once it runs out it runs out.
>>
>>1583455
theotown does have region maps
you can even have multiplayer regions and watch as your city networks with other player's neighboring cities
or you would, if the result wasn't always a vomit inducing patchwork of mismatched "cities"
not really worth playing as anything but a citypainter sandbox anyway: too many "give me money" mobile-isms, and not enough simulation depth
>>
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>>1651458
so what's vst take on this beaut?
>>
>>1665933
He's silly
>>
>>1651462
That's a nice little comfy coastal town anon.
>>
>>1665933
thinking about maybe trying it sometime
>>
>>1582425
I like it a lot too. I'd still say I prefer Caesar III on the balance of things because I'm more interested in the time period/Mediterranean theme, but Emperor's mechanics are undeniably richer.
>>
>>1651458
>>1665933
Alright fucked around with it. Was interested in the trains(that don't really exist) and conveyor belts but thats all endgame and until you get there its just grey+brown banished+frostpunk. at which point couldn't be assed to figure out a whole new layout for them. maybe I'm just tired and will come back later but shrug.
Points for actually having an endgame though even if the story is barely there.
>>
>>1656857
power/internet going out every time the russians bomb down the infrastructure, happens quite often it appears. the dude lives in kharkhiv, which is basically on the frontline.

again, fuck putin (and the /pol/tards supporting him) for not letting the dude work full time on the game
>>
Any soulful game reccs?
>>
>>1674351
It's a shame the Ukrainian government has the Paradox map gamer FULL SIEGE ME DOWN NIGGA I'M NOT GIVING YOU DONBABWE NO MATTER WHAT mindset :^)
>>
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>>1614440
I can't explain it, but I build roads like branches of a tree. Each finishing with a 2x2 roundabout. This is for suburbs only. Haven't got a pic sorry.
>>
>>1674380
the tucker interview shows without a doubt who the real irl paradox map gamer is in this conflict
>>
>>1674777
How about we compromise and say both sides are deathwarring autists who wouldn't be out of place in a vicky 2 multiplayer youtube series
>>
>>1674472
The proportions on those windmills need to be fixed.
>>
>>1577157
>>1577230
Is this GTA 6?
>>
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>>1638652
Cool idea but looks dead (last update in 2017) and possibly the stupidest business model ever conceived.
>sorry you didn't hear about our incredibly obscure indie project years ago, please buy our latest pre-alpha build for 30 bucks instead
>after many years in development we've finally reached our 1.0 release, that'll be 100 dollars please!
>>
>>1577593
the agent simulation and public transportation in sim city 4 sucks ass even with rush hour. i fell in love with cities skylines the moment i saw you could actually draw routes and train lines. make it like that
>>
>>1577593
>>1577667
also
>mixed-use zoning
>pedestrian streets (NAM's solution is kind of a hackjob workaround)
>arbitrary city tile size
>>
>>1577316
caeser 3
>>
>>1583174
my criminal justice system is over-worked and moving so fucking slowly.
>>
>>1577593
>add natural resources
But instead of being a some pseudo-commie citystate that micromanages every aspect, it’s more about enabling or not enabling companies to move in with taxes, infra and edicts. Let the free market to do the rest
>separate retail and office zones
This is what Skylines did right
>more ability to control wealth based development
>>
>>1653410
WE CAN"T GO BACK TO THE OLD WAYS
>>
>>1587581
i put this on my wishlist what feels like forever ago. One day I will buy it. Really looking forward to it once it is further along.
>>
>>1587929
>organic growth of a city over the span of a century
> A railroad company wants to build a rail line between two edges of the map, and the station that you place will drive up demand nearby.
it's been so long since i've played i can't remember but does Railroad Tycoon 3 do this?
>>
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I went to check on New City since I didn't remember seeing any updates for it in a while, and oh boy. Dev apparently completely abandoned it over a year ago without ever saying a word, then randomly made the entire game open source at some point, and now spends all his time schizoposting on twitter on the company account.
Shame, it used to look promising and especially the scale looked great.
>>
>>1678778
oh that's fucking hilarious, kind of upset i bought it though, assumed it was gonna be one of those projects that's great in 5 years
>>
>>1678789
I've learned not to spend money on these kinds of projects until there's actually a substantial product to play. Especially single dev ones that are one psychotic episode away from getting erased from existence.
>>
>>1678820
i thought he hired a team when the game sold well on steam
>>
>>1679181
Well if he did it sure didn't stop this. Game's still selling on Steam btw, despite being completely abandoned.
>>
>>1678778
wtf
>>
>>1662885
Unless it has flying cars it would just be a realistic, modern day city builder, innit.
>>
>>1678778
>schizoposting on the company twitter
Sometimes it do be like that
>>
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>no comfy gnome hyperborea city builder
>>
>>1684752
That's dwarf fortress for u, even has tranny dwarfs
>>
https://community.simtropolis.com/forums/topic/763010-submenus-dll/
Simcity 4 DLL modding is wild. This one adds the ability to have sub-menus for lots so you don't spend forever scrolling through the parks menu.
>>
Hey I'm playing Caesar 3 with Augustus, and I keep getting a bug where random buildings lose labour access even if they've had it for a decade, and every building around it has no issues, even those one tile away in every direction.
Anyone had the same issues? Any solutions?
>>
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Do cities skylines players ever get to the point where they realise that it's a traffic simulator more than a city simulator
>>
>>1685499
what ps1 game is that
>>
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>>1684945
And a 5th leg grafted unto the old dog, maybe this will make it prance again.
>Hopefully, in a community effort, we can update the most popular lot sets to use submenus, in no time.
I'm calling the IAMRA and an exorcist.
>>
>>1684945
larger map size mod when
>>
Which version of Simcity 4 is the best? Steam or GOG, standalone?
>>
>>1685499
"traffic simulator" is the brainlet conclusion
traffic itself is not a problem, zoning/district planning is

and if you think there's just not enough to do - try scenarios. the ones from Natural Disasters are really nice challenges
>>
>>1685499
It started life as a traffic simulator, same way simtower started as an elevator simulator. You can tell because it's the only aspect that has any depth to it.
>>
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>>1685499
Cities in Motion is a traffic simulator.
Cities in Motion 2 is a traffic simulator.
Cities Skylines is also a traffic simulator, but you get to build the city from scratch.

This should not be a surprise. All the games in this franchise have the same basic premise of being an agent-based traffic simulator.
>>
>>1686646
but why is simtower is pure soul, while cities skylines is anti-soul
>>
>>1684945
This should make building with NAM so much easier
>>
>>1686369
SimCity 3000
>>
>>1686369
GOG obviously.
>>
>>1686952
simtower is japanese
>>
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Cities 2 > Cities

I said it
>>
>>1688381
What? No it's not. Maxis was American.
>>
>>1688731
Developed in Japan, published by Maxis.
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>>1688825
Well holy goddamn
>>
>>1661069
Rights don't come from the government, European.
>>
>>1689441
Rights exist only insofar as they are upheld. Without a government, there are no rights. Unless you consider might a right, I guess.
But if you do, then every other right comes from whoever is strongest, which is kinda inherently still the government (if it wasn't the strongest it would lose its territory).
>>
>>1646862
>when they're a match for that government's loyalist military
So, hardly ever then. How about just being a match for the security service?
I doubt the politicians care if you can withstand an open battle against the army if you can just go at a political event and shoot them in the face.
>>
>>1684752
there's nothing comfy about living in a wintry place, everyone is absolutely fucking miserable until it gets warm again



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