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>new DLC just came out
>no thread
is this game really that dead?
>>
>>1793475
yes
>>
>>1793475
what do you mean new DLC, isn't this shit still in EA?
>>
>>1793666
No
>>
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>>1793475
I keep getting destroyed in this game, the tutorials for this fuckin suck. just like wargame, all they do is explain the most basic shit like how to use the game interface and control the units, and then just expect you to figure out everything else yourself.
>>
This game is just not fun any way you play it.
Its biggest problem is the AI, it has exactly one move, fast move towards your spawn zone.
Sometimes it tries to take a sneaky back road, but make no mistake, it's still fast moving towards your spawn.

I'm playing it with RebsFRAGO and while I appreciate the added realism and the AI is much better with artillery, it still defaults to fast moving towards you.

You know, Regiments AI is praised for its ability to actually play the fucking game it's in, the dev said it's mostly smoke and mirrors with scripting but it works.
Shame Eugene can't match a single sanctioned Russian man.
>>
>>1793860
oh yeah, the tutorials were unironically broken for a while when a top 20 player couldn't beat them due to some balance changes that made a previous easy enemy become anti-inf specialists and your own tutorial-SF become anti-vehicle specialists, leading you to lose every time.
>>
>>1793863
so its just like act of aggression, refuse to support this dev because of that dumpster fire
>>
Heard they didn't have custom decks like in Wargame-gay if true
>>
>>1795158
It's a worse system called Divisions - you don't get "USA" and then perhaps build "Armored" and "Cat B", you get a pre-packaged division that could be US Armored or US Airborne etc, you choose the 2 bad units per tab you don't want to bring and decks of the same Division play pretty much the exact same - reducing the deck count from Nation/Coalition * Spec (* Cat) down to however-many divisions there are (and only airborne stuff is not dogshit as of when I last played, so three-ish?).
>>
Having the ability to kit out your own division types with varying degrees of their technological power level could be so fun for casual play.
Divisions system is honestly the worst part for me. I lost hundreds of hours in Wargame just fucking around with decks while in Warno there are divisions that can't even be built in two different ways because of how specialized they are. The gameplay is fine-ish, the usual Eugen fare (so it's actually terrible but I can look past it having enjoyed Wargame) but their focus is on "E-Sports" tournaments and competetive play and selling OP Division DLCs because competetive players will want the advantage, the issue being that that part of the game is the weakest. It's just not fun and they even have to put special rules on the tournaments to curtail specific OP playstyles
People say you can still get the old system by using the freedom deck builders but the truth is they suck. There's fuck all variety and huge gaps in equipment rosters of countries simply because divisions using that equipment haven't been added yet.
All of this is a shame because in a way Warno is really promising with the supposed mod support and map editor but neither thing has really materialized as of yet, since modding can't even add new units using existing models like in Wargame and the map editor is a tech demo. I was also really interested in Army General but it kinda sucks, doesn't really create the same fun situations Red Dragon campaigns had and you still have to fight against zombie AI.
It's a terrible game and I regret buying it when it came out in EA.
>>
already bought 3 games of that series and it didnt improved every new iteration, its not like they made some masterpiece it was a cool experiment that wasnt well managed.

i will not pay 30 dollars again for the same game, will pirate it later and maybe buy it when its like 5 dollars in the distant future if it still has a mp community
>>
Broken Arrow waiting room.
>>
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>>1793860
The issue with teaching new players how the game works is that many people who play have played Eugen games for many years and understand the core mechanics while newer players don't. You can always tell Wargame players and Steel division players because of what they do and how they understand the game. Wargame players will always try to scout you out with their vehicles and give you free points while Steel Division players will always make use of the visibility key to ambush you. If you want to get good at WARNO Steel Division is the best game to learn because it was the best game before WARNO released. It's also not that great to play against bots because those just drive towards your units and shoot at them when they spot you and don't use their assets properly, the only way to learn is to play often in very casual 10v10 matches where experimenting won't hurt. I've been actively playing their games since EE and I used to suck even back in the AB days.
>>
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>>1795364
actually made me cringe so hard enjoy your PVE slop
>>1795340
What the fuck are you talking about???
Every installment of Wargame was better than the last and minus a few hiccups like SD:44 and AoA their games kept getting better with time, even with the whole clusterfuck of when Eugen fucked with the union and fired half the staff SDII is still the best pre-WARNO game and there's nothing a retarded neckbeard on 4chins can say about it.
>>1795158
They do and there are plenty of more options now.
>>1793863
>plays against AI
opinion discarded
>>
>>1793475
It just one new division, what else to talk about? also the REAL DLC doesn't come out until end of the year.
>>
>>1795941
>actually made me cringe so hard enjoy your PVE slop

>broken arrow
>pve

do you have brain damage sir?
>>
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>>1795940
the problem with steel division 2 is world war 2 is gay. I like wargame red dragon which I'm also trying to learn simultaneously. I have to learn how to shut down the ai reliably before I can hop on multiplayer though.
>>
>>1795991
you do know the game is made for PVE right? They slapped on PVP to appease the dipshits who can't play recent Eugen games because they suck too much.
>>1796029
>the problem with steel division 2 is world war 2 is gay
That's a fair opinion, I also prefer playing games set in the setting/aesthetic that I like, but I even went back to play SDII multiple times despite the horrible graphics and many UI issues just because it's so good as a game and so unique that no other scratches that itch.
>I like wargame red dragon which I'm also trying to learn simultaneously. I have to learn how to shut down the ai reliably before I can hop on multiplayer though.
You won't learn to play well if you're just going for W:RD, there are a lot of mechanics like the visibility key that aren't present. W:RD is an ancient game at this point, might as well be playing Age of Empires II or World in Conflict if you're going to go for older games. If you seriously are only playing with bots there's something wrong with you, you need to lose to get good and you'll feel much better when you start being good at the game.
>>
The music rocks, the 10 V 10 are fun and while group pathfinding is broken, the game is still good and there are clear improvements compared to WRD, notably in term of feedback, the alerts are alot clearer.

what's the best pact div to build an arty/AA/Plane combined deck (in that order)
>>
>>1796275
>arty/AA/Plane combined deck
TK-bait
>>
>>1796299
how am I gonna TK with AA, fire pos on landed choppers?
>>
>>1796300
no what I'm saying is that you're TK bait
>>
>>1795941
>They do and there are plenty of more options now
Custom decks in Warno do not exist, you can only kind of modify some preset decks they call Divisions. Saying there's more options is a blatant lie.
>>
>>1796316
in W:RD there was only one deck to play as each nation...
>>
>>1796312
still didn't answer the question

best PACT Arty deck, go.
>>
>>1796326
why the fuck would you play with arty as your focus? is this why you play with AI only?
>>
>>1796331
cause im tired of retards not supporting my pushes and im too much of a dribbler to do infantry and arty at the same time.
>>
>>1796322
Disingenious post.
Yes, America isn't broken up into preset decks in W:RD. You can put optional restrictions on your decks in exchange for different point distributions, acccess to different units and so on and that's the closest you get to Warno's divisions. In W:RD you can play America in total of 63 different "Divisions" (I'm ommiting Navy because even I agree naval isn't a real gamemode) so even in the mental gymnastic world of "only one deck for each nation" Wargame wins.
The reality however is that Warno just limits your choices for the sake of the imaginary competetive balance that is so weak they still need specific rules to prevent the most overpowered strategies from being used in tournaments.
>>
>>1796214
>you do know the game is made for PVE right?
French hands typed this post.
The game has PvP and it functions well.

Far better than Steel Div 2.
>>
>>1796326
Kda probably
>>
Finally caved and got the game. Threw together a KDA deck without looking anything up. Managed a respectable 1.01:1 kd in my first 10v10. The next one was a curb stomp helo rush though. Should I have a plane to intercept them on round start or something? Just ask the whole team to scramble?
>>
>>1797552
always have 1 AA plane in your starting lineup for that reason
>>
>>1797552
You just hope the enemies aren't huge faggots and won't helirush you. There's no reasonable counter to properly executed helirush unless maybe you know beforehand they will go all in on helicopters. The only reason it's not done more often to curbstomb pubs is because forward deploy spam is even more braindead easy.
>>
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>>1797552
>KDA
>>
>>1798130
As I said. Didn't look any specifics up before playing. Just liked the idea of a C type deck. I've been enjoying them for a few games now. The AA especially.
What's wrong with KDA besides maybe their weird conscripts?
>>
>>1798145
>play meme deck
>get curbstomped
WHY IS THIS HAPPENING TO ME
>>
>>1798277
No one talked about getting curbstomped

beside KDA is a good deck with great MGTeams
>>
After sinking 100 hours in Warno I'm starting to think that multiplayer was better in Wargame. Probably the biggest issue is that you can't capture spawn. Your teammate pushed far on his flank? It doesn't matter, because the opposite flank collapsed and he can't do much to help. So many games turn into brainless grind and waiting for the inevitable.
>>
>>1798901
>No one talked about getting curbstomped
>>1797552
>curb stomp helo rush though
KDA is a meme deck.
>>
>>1798901
The helicopter one was. But I think it suffered even more from being the map with bridges to a central island. Which I couldn't cross after losing the first fight.
>>1798908
Still, I have no idea what the decks do. I've kept with KDA and had fun with them still. Love the Buk.
>>
Total Nato Death, that is all. I wish those French fagguettes would stop nerfing BMPs and simulate real Soviet ATGM accuracy.
Also speaking of which, just saw that they are nerfing the Dragons and the Metis (The latter is such a retarded thing to nerf to be on par with the Dragon) to an even shorter range now kek.
>>
I tried the Brits infantry deck last night, and I gotta ask, why do they get to have all the unicorns?
SAS Squads are legit perfect area denial, and they get to have relatively cheap and good heli troops.
>>
>>1800014
>infantry deck has good infantry
curious
>>
If anyone was wondering, you can sign up for a test of campaign in Broken Arrow
https://store.steampowered.com/news/app/1604270/view/4360130540009176834?l=polish
>>
>>1793475
That company makes awful games
>>
>>1795941
Kek super obvious paid shill for jewgen. Their games suck ass and I torrent all of them just as a fuck you.
>>
>>1799649
>Total Nato Death, that is all. I wish those French fagguettes would stop nerfing BMPs and simulate real Soviet ATGM accuracy.
This happens every fucking game because NATO players are the Cold War equivalent of the WW2 Wehraboos (in fact the WW2 Wehraboos move over to NATO when they start playing CW games). Just like the Wehraboos they'll whine and shit their pants in all channels until devs start nerfing shit to appease them.

Your only hope is the devs being Russian, but then you might get "sekrit dokument))))" bullshit instead.
>>
>>1802589
devs being russian mean you get the most paper of paper armies.
>ah yes, this cruiser (that we never laid the keel for) could've been converted in two short weeks into a Carrier (that never got past the sketches phases) which would have carried these Sub hunters (who's weaponry came to me in a dream)
>>
>>1802589
The Soviets WERE hopelessly outmatched by '89.
If anything, the game goes easy on how shitty the Soviet military actually was.
>>
>barely any choice in divisions
>others locked behind DLC
>can't even make your own
>shit setting with no interesting variety for doctrines within Pact
dead on arrival, wake me up for Broken Arrow
>>
Since this is the only real thread for this genre, in Wargame RD what is a good place to start for a REDFOR deck for multiplayer skirmish?
>>
>>1802796
With or without DLCs?
>>
>>1793475
Honestly surprised to see how bad they are at using their own engine.
Random modders were adding 4th weapons, APS, all the way back in Red Dragon.
>>
>>1802874
Without, so no Yugoslavs for me.
>>
>>1802993
North korea got some nice, cheap units that can hold their owns in 10 V 10
>>
>>1802754
Another reason why cold war games should be set earlier instead of trying to make tham about some 90s soviet revival
>>
>>1802754
>>1803221
I'd be for this, as I actually really like the aesthetic of early Cold War stuff. Even some sort of Operation Unthinkable game would be interesting.
>>
How are the modding tools on WARNO? Been getting the hankering to try to port some sci fi setting, probably warhammer, for some time now. Previous games didn't have the tools needed to pull it off though, and there wasn't much point with WARNO in early access. Now it's full release so I'm interested again
>>
>>1803705
>How are the modding tools on WARNO
Shit
All of them are useless stat changes
>>
>>1803705
Terrible. Forget about custom models, you cannot even add custom unit names - people actually figured out how to in Early Access but with full release it was patched out. Right now you cannot even do what you could in previous games.
>>
>>1804262
>>1804237
>>1803705
Anyone working on cracking and editing the exe? I’ve had it with kikegen and it’s time to make a funner game out of their shit game.
>>
>>1803221
>early cold war
Most militaries are still using WW2 equipment and fighting with WW2 tactics, or hand-me-downs from it. Jet aircraft were unreliable and lacked the optics and kill chain integration to provide effective all-condition CAS (hell, we were still struggling with this in Iraq), early main battle tanks had little to no electronics and were essentially just WW2 heavy tanks with better engines/suspension

Most of the cool stuff we remember the cold war for, like the rapid progression of electronic warfare and radar fire control, the breakneck pace of combat aircraft development, the emergence of the modern MBT, helicopter warfare etc. only really came about in the second half of the era. The US army fighting in vietnam was still mentally the US that had fought in Normandy--and in fact the lack of modernization was part of why they suffered so many casualties there compared to later conflicts.

But also in practice the late cold war is just an excuse to have a 'modern' military RTS while sidestepping a lot of the technical and legal red tape involved with trying to invoke ongoing conflicts or modern military hardware that are still being licensed and sold. You don't have to pay Porsche a licensing fee for putting their Tiger in a WW2 game because you're depicting history and that kind of content is protected, but it gets a little more complicated depicting a modern Leopard without paying Krauss royalties for it.
>>
>>1804443
Good luck buddy
>>
>>1796322
Yeah you’re fucking stupid and didn’t play RD
Divisions are gay and fuck Eugen
Faggot ass French ruining shit for no reason
>>
If the PACT lobby looks like this, you're fucked. What say you /vst/?
>>
>>1796029
>the problem with steel division 2 is world war 2 is gay
Your'e gay
>>
>>1806468
where's SexyAhsoka?
>>
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>>1807115
Here
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>>1795991
Nta but broken arrow is going to be DOA team stacking hell.
>>
>1807333
he's still trying, lmao
>>
>>1793475
le realistic battle scale
skip
>>
>>1807920
The thing is, the battle scale isn't realistic.
>>
THIS IS NOT A DRILL I REPEAT THIS IS NOT A DRILL, NEW WARGAME DLC IS COMING
WE ARE SO BACK it's Italy
https://store.steampowered.com/news/app/251060/view/4364635226643091531
>>
>>1808644
>Warno is such a shit game they are going back to Wargame.
News made my day.
>>
>>1808644
Neat, time to start getting back into RD
>>
>>1808696
>>1808661
im sticking with Warno. the QOL changes from Warno compared to WRD are too good to pass on
>>
>>1808704
If they added LOS tool and ability to give orders before deploymnet I'd return to Wargame and never look back. Multiplayer is just better there, because in Warno every match must ends with one side gathering more points than the other. So you either win by simply holding more zones than enemy and getting X amount of points or waiting till the timer runs out. It minimizes the influence of an individual player on a game. In Wargame a good flank could end up with a lost spawn and game being over, in Warno it's literaly impossible, because you can't capture or lose a spawn.
>>
>>1808710
Do the controls differ, going from one game to the other? Or is there some way to easily control units a la aoe2?
>>
>>1808644
What the fuck?
>>
>>1808644
AHAHAHAHAHAHAHAHAHAHAH
*inhale*
AHHHHHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAH
*wheeze*
AHAHAHAHAHAHAHAHAAH
>>
>>1808644
What is this clown shit?
What's next, announcing new Wargame sequel?
>>
>>1808746
Controls-wise both games are really similar at basic level. Warno has some more "advanced AI" and complex orders but your mileage may vary - stuff like automatic counter-battery and automatic artillery in general works decently but trivializes a previously important layer of the game, while stuff like "Seize" or "Defend" orders rarely work because the AI is too dumb to mount attacks and set up good defensive positions without having the typical singleplayer advantages of superior numbers and knowledge of player's every move.
Warno has some minor quality of life stuff like the often requested line of sight tool - sometimes it might not be obvious what an unit can see and what it cannot especially when height differences and urban enviroments are involved, so Warno has a tool that lets you preview all lines of sight from a specific location. Otherwise I'd say the UI is worse because it's much less readable, which is weird because they pretty much got it right with Wargame.
For the most part someone familiar with Wargame can very easily find their way around in Warno. It's pretty much a sequel, although who the fuck knows anymore since Eugen is releasing a DLC to a game that's over ten years old at the time when they were complaining they don't have enough developers to put out content for their newly released game with extremely similar gameplay and setting in timely manner.
I'm torn because on one hand Wargame is a better game with a better UI, better deck system and generally is superior in ways that matter to Warno, Warno is much newer, has better graphics, has made some minor long-requested changes (smoke screens, 4+ weapon slots, EWAR, etc.) and has a much higher chance that the Holy Grail in the form of mod tools and (ESPECIALLY) map editor will be finally released, etc.
But instead of them fixing Warno or releasing Wargame 3 in first place, we get Warno and Wargame DLCs. French people are schizophrenic.
>>
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dead game dead thread
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>>1795364
True, the goated RTS game. Can't wait to laser-guide a FAB-250 onto an Abrams and rocket lob with Ka-52.
>>
>>1795941
Stfu retard. Warno looks worse than red dragon and plays worse than steel division. Garbage
>>
>>1811765
Nah, Steel Division is much worse.
>>
How are the 10v10 games compared to wargame? I have no interest in other game modes
>>
>>1813108
Mostly the same, but a bit worse.
>>
>>1811765
You're actually blind if you think WARNO looks worse than red dragon lol
>>1808710
I'm a warno lover but yeah the inability to cap spawns is the main weak point. I guess maybe they don't want things to spiral downhill for the team on the losing side, but I think a team should be rewarded for a big successful push.
>>
>>1795332
I like the division system but it's a bit naff applying it to the cold war.
>>
>>1813557
Capping spawns would be nice just as a way to end a one-sided game before the 40 minute mark without requiring control of 99% of the map. I feel like 10v10s end up in hostage situations where one team is hopelessly ahead on the field and there's no chance of beating them, but they can't crack our last few zones and are sitting on a +1 forever.
>>
>>1813656
It's bad applied to WW2 too. Steel Division 2 with mods letting you build by nation, not divisions is actually kinda cool.
It's no longer "we'll, I'll grab the two cards I can because there's no other choice" and instead you pick from few dozen units, so your deck is actually "yours", not just a cosmetic variation of a predefined one.
>>
one thing that is not talked about enough is how bad warno's map design is
it is so fucking cluttered with so many random buildings, patches of forest, inclines/declines, and other Line of Sight blockers, it is impossible to use vehicles in any reasonably fun way. The tanks simply cannot be used to use their guns at max range without getting plucked to death by random atgm's in forests and buildings (which are invisible because of how underpowered recon is)
Seriously, boot up Red Dragon and play a little bit, even one of the campaigns. It's such a breath of fresh air to have areas on maps which are open where tanks can actually be used
>>
>>1813919
There are open areas for tanks but not on every map and typically it's only one flank while rest of the map is dense city/forest.
>>
>>1813919
actually skill issue
>>
>>1813910
I think it works just fine for WW2, Steel division 2 just shat on the system. SD44 worked well with it.
That being said i'm glad I don't have to hear eugen ever say the phrase "organic" in relation to a nerf ever again.
>>
>>1814276
i was top 50 in ranked before the reset, im talking about the dogshit map design how it makes the game un-fun to play not about how i cant win
>>
>>1806958
>slow
>no damage
>everything is short range
Extremely gay, and not in a good way
>>
>>1816850
>slow
This is the war that coined the term "blitzkrieg"
It was anything but slow
>no damage
It was the single most lethal conflict in human history
>everything is short range
tank battles took place kilometers away. The germans had a railway gun that could hit paris from behind the rhine.
In practice not much has actually changed about ground combat between WW2 and now. Soldiers just carry more automatic weapons and everything has better optics, but even with optics regular infantrymen only started carrying thermals within the last 15 years and they still aren't standard issue to this day.

Steel Division 2 playing like ass isn't a consequence of being a WW2 game. It's a consequence of being a bad game.
>>
You know, I was vaguely aware of the Nemesis thing and voting, but I didn't play SD so I didn't really understand it.
Now I'm looking at Warno, and they have shat out six division icons, provided writeups of what's in the thing and what's actually new (not much, as it turns out) and I'm just sitting here, wondering why the fuck do they need to make people choose between three options when it seems all of them are at least conceptually finished and it would take maybe a dozen new models in total and one afternoon of copy-pasting existing units each over to actually put all of this in? Like, they already made the entire game with fuckton of models in reasonable time, it can't be that weird to think they have an art team churning out models, especially since half of the new stuff is just minor modifications of existing models and a non-inconsequential amount can just be ported from Steel Division and touched up since they keep putting WW2 leftovers in.
Like, this isn't even about money, can't they just make three separate DLCs or have one that's three times as expensive? What's the point? Did the suits in charge figure that dripfeed is better than sizeable content updates?
From cursory look at SD2 it doesn't even seem that the options return later, so if you like something that isn't picked you're just shit out of luck?
>>
>>1817576
There are no "suits" at Eugen, it has like 30 employees and most of them are part timers.
>>
>>1817476
Steel Division 2 is great, what's the problem with it?
>>
Helis and planes, nothing special unless you really like Italian stuff

A109
A129
F-104 (G, S, ASA-1, ASA-2)
Tornado (A-200, EA-200B, ADV)
G.91
MB-399
A-11 Ghibli
AV-8B
AB205
CH-47
AB412
AB206

https://store.steampowered.com/news/app/251060/view/4364636495674984644?
>>
>>1818369
ok, but who cares
italy funny when Dardo and Freccia and Centauro, where Dardo and Freccia
>>
>>1818530
>where Dardo and Freccia
Eugen system's half-baked at finest
>>
>>1802765
Bruh Im a pact main and there is a ton of good divs to play4p5g
>>
I am a tank person. I exclusively use T80s, Burrito, planes and sometimes spetsnaz in 10v10.

Does this DLC have anything for me?
>>
>>1793475
It's warnover...
>>
>>1817476
>This is the war that coined the term "blitzkrieg"
>It was anything but slow
retard, speed is a relative thing
for actual retards normal human thinking is hyper fast probably
>It was the single most lethal conflict in human history
You keep talking about strategic shit, in a thread about tactical games, and if you like to talk about concepts, it's WW2 where concept of armor wasn't outdated (unlike modern days where cheap ass atgms and drones destroy heavily armored shit), thus NO DAMAGE.
THOUGH I'd argue that it still was relatively low stakes just because nukes didn't exist and it was never a question of MAD
>tank battles took place kilometers away.
Sure if you keep comparing WW2 to ancient wars of humans versus mammoths then it'll look favorable.

>Steel Division 2 playing like ass isn't a consequence of being a WW2 game. It's a consequence of being a bad game.
Even if it was a good game (and for WW2 game it means having an actual strategic layer) it'd still be inferior to anything you could do with modern and late cold war tech.
>>
How do I capture a town in warno? I know in red dragon it was a micromanagement ballache best left to teammates but warno has smart orders. So how do i become one of those faggots who rolls into towns with a bunch of random infantry shit at the start of a game and turns it into fort knox? How do I do that?
>>
>>1822911
>hold shift and spamclick your favorite infantry near a road during deployment
>drag select all of the boys you wanna sacrifice on the altar of rocket artillery
>press Y then click somewhere near the town to #occupy all streets
>sit back and enjoy your newly aqcuired real-estate
>>
some faggot named airows just bombed my fucking fob
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>>1823170
The fobbit leaf slows the mind, anon.
>>
wgats thge best wargam,e t
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>>1823042
Awesome, thanks anon!
>>
man this whole 'nemesis' thing has really got me bummed out, its so dumb they feed the piggies little division scraps. most of the divisions are literally composed of units already available in other, existing divisions. i mean, i knew this was going to happen, but i thought at least they'd add divisions from a new PACT country like Poland or something first. this whole thing just feels so bad, what's the point.

they're just going to fill up the game with dozens and dozens of useless, pointless, redundant divisions, and it's going to be a boring, tedious, bloated mess.

these fuckers. even if they didn't want to go back to wargame-style unspec decks, they should have at least given us like, you have to pick a specialization. US Mech, US Armored, US Marine, US Airborne, US Moto i guess. Then just charge us for new countries or new specializations.

playing pact is just especially 'feelsbadman' right now, there are only 2 divisions that are worth playing (4th and 27th), and none of them are very interesting considering its just the same recycled slop. at least with NATO you have some equipment diversity. fuck realism, i just want the game to be fun
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>>1823170
sfx are audible through the fow and sweats will use this to snipe things in your backline they shouldn't be able to see. Engine sounds offroad after a volley are always a dead giveaway artillery/mlrs are moving to the fob
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>>1824010
nah I checked the kill log it was a friendly lol
>>
How sweaty are 10v10s? All of the games I play right now are too sweaty or intensive to play and I need something I can just shut off my brain and chill to when I don't have the energy to get mad at videogames.
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>>1824056
The sweatiest. It can be sort of relaxing if you find yourself on the stacked team and people carry you but even then expect retards to ragequit just because they think you aren't taking it seriously enough.
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>>1823978
You can sell less themed decks than you can sell copy-pastes. Also, Eugen openly admits the whole Nemesis voting system is only in place so the only things put into the game are the ones people buy.
And yeah, welcome to Warno. Divisions are genuinely the only irreversibly bad thing that ruins SD/Warno. Gameplay can be tweaked, bugs can be squashed and they could probably even un-fuck the UI one day but Divisions make the game rotten to the core. I picked up Warno basically the second Early Access came out and had HUGE hopes and tons of copium even if people laughed at me but the reality is even if you use the freedom deck mods it's going to take years before there's appreciable variety and even then there will be glaring gaps.
I wish for another Wargame.
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>>1824056
they are a mix of people retard pushing and sweats shelling you or sending heliswarms at you
so honestly if you can just accept your losses to arty it's not THAT bad
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>>1824056
50% chance you'll lose
40% chance you'll get into a protracted game where it's a tug of war the entire game(my fav types of games regardless if I win or lose)
10% chance you will flat out win in under 30min
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>>1825981
Forgot the solid chance of doing really well, but having an entire flank run by teammates who are actively detrimental to your cause.
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>>1823978
If you think the 4th and 27th are the only divisions worth playing it's actually a skill issue.
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>>1829049
>entire flank run by teammates who are actively detrimental to your cause.
literally me
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>>1829076
Had a teammate on a match last week who put some malyutka carriers on top of a mountain forest with no LOS on a map where he had to guard the flank, and he wouldn't stop his SAM's to shoot at helicopters so they kept getting killed by apaches, and also just brought no recon, so a recon heli flew around the map where he was guarding and killed two people's fobs and then the three guys on the flank yelled at everyone for not doing their part and ragequit when I told them to stop suiciding their Osas into apaches.
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>>1829049
I use them as cannon fodder for my T80UD and Burrito combo.
>>
2.2 won
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>>1829884
I'm not the least bit suspicious that the least popular option, which involved the fewest new units and which nobody was excited for, apparently won a closed poll according to the only people in the universe that wanted it to win.

It must be a french ego thing that they felt compelled to carry out a whole Donbas referendum to justify adding more francewank to the game.
>>
>>1829049
That's usually my case I tend to trade well per game but take constant losses due to rage quitters and noobs letting their axis fall.
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>>1823978
The more I play this game, the less I get the argument against unit-diversity. Much like recent developments IRL concerning diversity and the failure of cultivating it, I just think its a load of bollocks.
In the old Wargame everyone would just pick whatever units, slap them in a deck and call it a day. The bonus system, rewarding you for keeping to a theme just arbitrarily creates a META that is extremely difficult to balance. And while fun with your buddies I'm sure it would create for stale, samey games on the top-level. Now I'm not a competitive player, but if you don't balance for competitive play, then why balance at all?
With the current implementation balancing becomes doable, we get to play interesting comps and get to face off against interesting comps. Divisions mostly have a clear intent to them, and if they're not your cup of tea you can always play your favorite unit in a different division that does suit your play style.
I see no issue with this, none.
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>>1830096
This has been my feeling on it, plus the recognition that Eugen is trying to make like a light alt-history setting with a detailed wargame to it. Eugen makes more sense when you realize they aren't an rts developer, they are hobbyists with programming skills and a large budget, and that the games they've made are downstream of their attempt to satisfy their own autism. I think a lot of people hate Eugen (justified or not) because they don't realize that rts players aren't the intended audience. Hardcore autists who would recognize the difference between different divisions on the Eastern Front and who have a few copies of "Soviet Military Power" stashed away in their attic are the intended audience. It just happens that I also think this has made for a more fun and interesting game.
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>>1830143
So it's just one big larp?
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>>1830167
Yes. People talk about Eugen like they're having corporate meetings or something, it's like 20 dudes in the whole company.
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>>1830178
Man, I really wish they weren't French. Maybe if normal people were leading that company, we would get proper mod tools, like in Men of War. Wargame has a gigantic modding potential and they're simply wasting that. People would create Warhammer, WW2, modern warfare and even Star Wars mods but now it's just some petty stuff, mostly stat changes.
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>>1830195
you shall buy ze deckz and be happy
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>>1830195
Not to burst your bubble but the unit stats are what make this game what it is. If you'd wanted to mod in star wars or whatever mod that has wacky stuff in it like say, warp-drives, walking tanks with weird LOS, off-map bombardments, etc. You'd need to create those systems yourself, which means you need to mess with the engine. Most modding tools will not allow this for obvious reasons (you're changing proprietary code) or the way to mod them in would be so janky you're better off writing your own Warno - with blackjack and hookers.
>>
>>1831015
Have you ever seen any mod like that? They're usually quite simple, meaning they only add units and maps. No need for messing with the engine.
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>>1831022
While true, the challenge with proper mod-tools is that you need to design your engine around them. If you've ever used tools like these before you'd know they're error prone, don't do what you want, don't come with a manual, lock up frequently, etc. etc. It's like trying to develop two full feature "games" at once. And yeah, while devs can make use of these tools as well they really only pay off when you have huge development teams that are kind of stove-piped in how the different content streams reach the end-product. In short, it makes no sense, at all, for Eugen to deliver mod tools, that they've got a DLC income stream that is covered by the lack of said mod tools is a bonus, not some malicious money grabbing scheme.
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>>1793475
Any other PACT players want to play? Does anyone still play this game?
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>>1831619
I only play 10v10.

I only use T80UD, Burrito, supply thing and AA planes.
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>>1832777
checked
Sounds perfect. I dislike using tanks, so I can assist in the same zone with my units. How good are you at the game? What's your ID?
>>
How do you like another DLC?
>>
Patch notes just dropped. 4th Weapon slot added for baguette's. Mostly NATO airspam nerfs and PACT buffs. RIP Fox, we hardly knew ye.
Also airlift tag added for some light vehicles. They can now be lifted by the larger choppers. Expect shenanigans and juicy AA targets in team games.
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>>1835156
Some juicy PACT buffs indeed!

>TOS-1 Buratino range increased from 3500 to 5500
>T80UD price decreased from 330 to 290
>T80U price decreased from 310 to 270
>Added Smerch to 119-Y ODT. TANK
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>>1835396
>>1835156
I would not call it a buff. The only major buff to PACT was the Germans, getting an overall unit cost decrease to make them slightly less dogshit. As for other price changes, it's really just a mix of up/down on all other nations. Remember that PACT got turbo nerfed with the reduced aircraft availability too and the METIS got a 500m range decrease.
I really would not expect the state of game to change much except for the reduction in A-10 spam openers.
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>>1835396
Haven't played Warno in a while, is TOS-1 still impossibly expensive to feed supply wise?
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>>1835540
Not in 10v10 if you steal from your teammates when your own fob has run dry.
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>>1835566
arty retards usually get all the Team's FOBs blown up one after the other.
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>>1835566
>>1835540
>artillery spammer
why don't you play 1v1 or against AI instead of ruining the game for everyone else? I get that it's super accessible for retards and everyone enjoys watching the cool artillery blow up your enemies, but all you're doing is throwing the game if you're using artillery that much in multiplayer games, especially with something expensive like the TOS. You really only need to use that thing once or twice a game, depending on the map.

Protip, you can achieve the same HE/suppression against infantry with FAB-500's for free, because aircraft get free off-map supply. Two Su-25s (cheaper than 1 TOS) delivers the same HE, and three Su-25's achieve the same suppression. Aircraft are also much faster with greater range, precision, and carry a 30mm cannon/AA missiles. If you want to hit a wider area, you can simply spread out your bomb strikes.
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>>1835752
>Stop having fun

Lol no fuck you, try hard scum.
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>>1835801
The problem isn't with you having fun. It's with needlessly ruining other people's fun.
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>>1835752
I do play 1v1, that's why I asked since it's pretty much impossible to use it in 1v1 even though unit itself is fun.
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>>1835810
You know I don't arty spam but I always place a FOB in 10v10 games anyways for those that do because I appreciate the support and 10v10 is a team game after all.
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>>1835396
I like how people are replying to this as though it wasn't made up.
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>>1836006
Pretty sure those are all in the new update except for the Smersh, which was clearly a joke.
>>1835868
What makes it impossible? 3000 supply per reload isn't prohibitively expensive. You can even stop the salvo partway if you want to conserve ammo. It's arguably more effective in 1v1 just because the artillery hits have a greater impact on the outcome of the game (and the 119th needs everything it can get lol).
>>1835917
Anon, there's nothing wrong with using artillery in multiplayer. When I say "artillery spammer," I'm not referring to literally anyone who uses artillery. I use artillery and I'm pretty sure nearly everyone has artillery in their decks. I have no issue with teammates using my supply depot (that I never use anyway). The only people I have a problem with are people who immediately concede their zones because their entire deck is artillery and spend the entire game sitting back and doing nothing but shooting artillery. These are the people that deplete 3 depots within 5 minutes and complain "artillery is too expensive." These are the types of people who don't use supply trucks for artillery because "it's too much micro" so they park everything in a giant blob that gets slowly gets destroyed by a single towed gun doing counter artillery.
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>>1836242
They absolutely are not in the patch notes, and I played a game yesterday and can confirm that the T-80UD is still 330 in price.
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>>1836374
That's weird it was 290 for me earlier today.
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>>1836374
I guess I'm going insane. I remember reading the patch notes and seeing the TOS-1 range increase.
Guess >>1836862 and I are from another timeline or something.
My reading steiner gives me the ability to see a world where the 119th isn't ignored by the devs.
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>>1837163
119 suffers :(
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How do I learn to play this game? I got the basics from the tutorials and when I played Wargame with my friends but never got too into it and we mostly spent time fucking around against AI.
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>>1837257
The essence of the game is just knowing which units to put in your opener and where to put them, then either reinforcing a position of advantage all game or steadily collecting a deathball to eventually push into a position. Watch some casts of 1v1 sweatlords and you'll pick up the idea pretty quick.

Someone put it really well: Warno is a game where you 'get there first' (ie pick an airborne div) and just turtle with atgms in buildings and treelines with a point lead, or where someone else got there first and you have to slowly grind through their defense with tanks poking and artillery killing the atgms that shoot your tanks. Getting good just really means practicing the execution of these two things. These games aren't micro-intensive but you should get used to throwing things in control groups to select them quickly, like tanks when you need to smoke.
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>>1837257
Just have fun in 10v10. Don't try to be a fucking sweaty bastard.
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>>1835810
Noooo you cant use the features of the game in multiplayer stopppp
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>>1837445
Is 10v10 the equivalent to 4v4 in CoH 2 or is 4v4 the equivalent to 4v4 in CoH 2?
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>>1837799
Not sure what you mean by that, but 10v10 is what most people play and Eugen hosts official servers for them.



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