rackets truly are the jews of stellaris
Are X-Slot battleships still worth using even though the firing arc shit fucks them up so much?Or should I just go full carrier+missiles for them?
>>1805741I have no fucking clue I always leave my ships in auto-design
>>1805732Put stellaris in the subject at least next timeAlso yes, they are. Followed by the frog bitches
>>1805743Smoothbrain mode
fun fact; as me and the fallen empire were ganging up on them, the yapathi decided to say fuck it and just started nuking my planets
>>1805732Is this game?
>>1805741I have no fucking clue I always go for corvettes-only
>screen not big enough to see construction completion times>can't resize window to make it largerAurora 4X is too hardcore man... it's back to Stellaris for me.
>>1805777can the AI attempt to destroy the universe in Aurora 4X?
>>1805741X-Slot for starbase breaking, any other build for fleet hunting.
God I fucking despise Cetana. Worst crisis in the game, given that she can just sit in her system with her millions of fleet power and win by doing fucking nothing.
>>1806143Yeah the fact that she just wins the game by a text popup instead of actually going out and killing you is the dumbest thing ever.
>>1805777You have to change your windows time display to a shorter format
>>1806143She won in 20 years by doing nothing the first time I got her because basically every other empire was already dead. They did not test this shit whatsoever. Neat concept, but there needs to be some kind of roadblock in her way that forces her to actually fight you.
>>1806230Thank you friend.I could not find an english date format that does year first.
>>1806444Yeah. It is extremely frustrating that she can just win by a timer.
>>1806577I hope you're using this as an excuse to do a themes chink run
>>1807021Um actually that's Japanese not chinkese
>>1805753>imlying you need a functioning brain for Stellaris
>>1807993Play on GA, x25 crisis strength with x5 tech/tradition cost and say that again.
What are the downsides of turning on Xeno-compatibility
>>1809353Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Half-Human
>>1809353Managing the gorillion different random subspecies that tend to pop up with crossbreeding, plus it exacerbates the issue of pops causing endgame lag.
>playing friendly merchant man making happy little vassals and building shopping malls on all of their planets>suddenly some hivemind fag becomes the Crisis and starts attacking everyone like crazy>everyone is getting their shit wrecked, Crisis is nuking their systems left and right>by the time he gets to me he owns almost half the galaxy already>manage to fight him to a standstiull and even slowly push him back, but it's slow and tedious and is costing me a ton of resources>Fallen Empire starts repeatedly humiliating me for some fucking reason and I just have to accept it like a cuck because I can't afford a two-front war>one of my vassals decides now would be a great time to open the L-Gates>mfw
>>1809455That's what you get for not being an ironmonger
>>1807021It's too late for that...
>be xenophobe>can still give xenos full citizenship Is this supposed to be a bug? That the devs were too lazy to fix?
>>1810361It must be, it's supposed to be locked out and has in the past, similar to how xenophiles can't set the undesirable citizenship or enslave a species. Do you have peaceful?
>>1810413Yea I’m Inward Perfection
>>1810417That might be why. The policy restrictions of some ethics can be overridden when combined with others.
>>1805732This game is only fun with the megastructure mod
>>1810582>Fanfiction that directly contradicts vanillaThe megastructures are cool, but I just had to go in and make a bunch of edits to the locs and also remove any ability for the AI to spam terraforming megas, as I do with any mod that makes the horrifically stupid idea of giving the AI weights to turn barren planets into habitable ones.Holy fuck.
average environmentalist ranger build
>>1810626Built for catalytic converters to rush food output tech
>been listening to a bunch of HFY slop (it helps me sleep)>Want to make Very Strong, militaristic/egalitarian/xenophile humans that just diplomatically expand and, failing that, forcefully incorporate you>stellaris is a shit gamewhat do
Egalitarians get mad when you>enable resettlement >control demographics growth>enhance your leadersIs this ethic just terrible? Is Paradox secretly pro-authoritarian?
>>1811669They forced journalists to play as the Third Reich in the HoI4 demo.
>>1811669Stat-wise it's one of the best ethics in the game. Specialist bonuses are great. It also enables one of the best living standards. The fact that it is less convenient to play because it expects you to give up a few micromanagement options is a small price to pay.
>>1812082How is utopian living standards good? You shouldn't even have unemployed people to make use of it
>>1812088Even if you have zero unemployment, it's still worth it for the global happiness boost, which translates into increased stability and thus increased production. It's essentially a 5% output bonus for all your pops. And since consumer goods are basically worthless past the early game anyway, having to spend more of them is a small price to pay. The extra trade value per pop is fairly minor but it's still nice to have, and of course if you do have unemployment on your planets that makes it a lot less of an issue.
>>1812093I've never found consumer goods worthless as any extra output gets sunk into tech the minute I can start building ringworlds to spam it, before that it's habitats.
>>1812095Either way, if you combine the global output bonus and the reduction in crime from the 20% happiness boost (and thus even less reason to spend pops on enforcer jobs) as well as the extra 0.5 trade value per pop., it more than makes up for the increased consumer goods use. And that's just the living standard, not even the actual ethic bonuses.
>>1812099>the extra 0.5 trade value per popMy bad, that's poorly worded. What I meant to say is that it boosts the trade value to 0.5 per pop, which normally only ruler pops get.
Is the Domination tradition ever worth it as a non-slaver empire?
how can people play this dogwaterass game without like 80+ mods to overhaul it
>>1812336It's pretty good for gestalt empires. For non-gestalt, non-slaver empires, meh. I guess it does unlock Hegemony federations which are good, but it's a weak tradition other than that.
>Devouring Swarm (Overwhelming, Overwhelming, Overwhelming) has expanded up to my borders>my 2 other neighbors:>Xenophobic Isolationist that doesn’t give a shit>Neutral Hive Mind that’s not interested in a Defense Pact or taking me in as a subjectWhat do?
>>1812560Scrape together all of your stored strategics and give them to the neutral hive mind, that should boost their opinion high enough that you can push through a defensive pact.
>>1812365How do you even play with 80+ mods? I always get crashed by 2300 due to some broken event or tiny compatibility issue.
>>1812593You wouldn't have 80+ gameplay mods, they'd mostly be graphics replacers and value tweaks. For the few overhaul types you would have, a much larger chunk of your list should be devoted to patches between them.
>>1810294>FilipinoShould be 100%
Anyone know any good mods to replace the galaxy texture?I always get flashbanged by the bright ass center
>>1812677https://steamcommunity.com/sharedfiles/filedetails/?id=1407118357This is a good one I feel
>decide to try a militant xenophobe game>early game war to fully conquer neighbour>expel all the filthy xenos I annexed>they all flee to my other neighbour>about 20 years later the refugees rebel against their host, fully annex them, flip to xenophobic, and enslave their ex-hostWhat the fuck
>>1815733>moderndayisrael.mp4
>>1815733It sounds like you did the right thing by kicking them out so that didn't happen to you.
>>1815733>rebels>in stellarisYou just witnessed a once in a thousand year miracle.
>>1805741According to the autismos that exhaustively test everything, X-slots are the most efficient slots in the game. The limited firing arc doesn't matter all that much because ships turn on a dime and the long firing cycle means they don't need to turn that often. It just means the ship can't kite at full speed, but battleships already get overtaken by anything smaller anyways.X slots are so good that if torpedos didn't exist, pure X slot BBs would be all you'd ever want to build. Because torpedos exist, you need lighter screening ships (torp AI won't dive through a screen to hit the big targets in behind) in theory--though in practice since most singleplayer threats aren't smart enough to use torps anyways you can safely just spam BBs mindlessly.
oh I get it, I wasn't having fun with this expansion because I wasn't playing as DE this whole time
>>1809353Half-trans Qemurian lizards everywhere
>>1815733The AI didn't account for the recently conquered debuff on the pops, and it was still early game, so they weren't developed enough to manage stability well. If you'd kept them, you would have had to enslave them to keep their political influence low so they have no effect on stability, or it would have happened to you.
I just annexed the xt.489 exterminators (they were my neighbours but caught between me and the Pasharti Absorbers, my new neighbours). Before my space elf empire goes on to TOTAL NECROPHAGE DEATH I need to figure out what to do with the conquered planets and robots. They're all desert worlds that my dudes can't live on very comfortably, but they're also full of robots. There's so many fucking robots in fact that they're now a slight majority of my population.But they aren't getting purged or anything, and they aren't rebelling, they're just working for me now. Do I keep them? Should I give them rights? (Can't do that at the moment because I haven't researched AI, but eventually.) Are they basically chill now? Can I release them as a machine vassal to get my empire size down? I've never actually annexed a machine gestalt consciousness before, and especially not determined exterminators, so I don't know what to do with it.
>>1818238Habitability doesn't mean anything anymore, it just means higher amenities consumption, and you can adjust for that easily. You have new pops and you have new planets, giving either away is a stupid thing to do unless you're roleplaying. So pump alloys, pump alloys all day.
>>1818245Well, the empire size penalty kind of sucks, but I guess for now I'm mostly aiming to vassalize my neighbours so I suppose I'll just focus on economy and fleet for the time being.It is odd though, I thought gestalt machine empire pops got auto purged when conquered. Did Paradox change it? This is my second game in 3.12; before that, the last time I played Stellaris was around when they first went from tiles to pops.
>>1818255They changed the way machine pops work in general, so they can be assimilated now.
How do planetary defensive armies get made. I'm trying to do an enforcer unity rush build and the unyieling tradition "Resistance is frugal" says I get 0.5 unity per defensive army. The wiki says each enforcer makes two armies. So does mean an effective +1 unity for each enforcer?Also do specialist percent increases affect trade or not, I know they didn't used to but I keep reading they do now but haven't seen that in the wiki
I only ever play as the UNE.
>>1815733You should've enslaved them or purged them. Just expelling xenos feels like a waste of time.
>>1818788It's based off number of pops
>>1811238How does one listen to HFY, I thought that was pretty much exclusively limited to short (cringe) stories
Is there any ACTUAL good use of setting aliens as “Residency” instead of Full Citizenship?
>>1819522You don't get them stealing leader positions or becoming ruler. That's all.
…
>>1819522Aliens under residency rights won't be selected for growth from immigration pull in migration pacts with other empires and refugees won't settle on your planets if you have citizens only, but any residency pops you pick up through conquest won't be purged. It's a good means of controlling xeno pops in your empire.
what if stellaris was owned by ikea instead of paradox interactive
>>1819549>shrooms>criminalsa iconic duo.
>>1819441there's a bunch of youtube channels that read thempick one with a human narrator though, it's mostly ai slop all the way down
>>1819549Just like real life
>>1812560Should've picked Scion if you wanted someone else to bail you out.
>just found out that Oligarchic Elections only lets you choose candidates from the most powerful factionWhy are the tutorials and wiki so useless for this shit?
is this game better now than it was 2 years ago?
>>1815733oy vey this is a very problematic post
>>1821173>oligarchyIt was self explanatory
>>1821601I thought it would just give the overall highest level leaders and not be an actual one-party state…
>>1821879>presses the "play as a one-party state" button>surprised to play as a one-party statecurious
>normally just built missile/carrier fleets in all my runs>new run. switched to full disruptor crusiers>taking down fleets with twice my fleet powerGrand Admiral really is that easy, huh?
thinking about start special military operation against my neighbours
Why are they making a meteorology expansion? We need a genetic ascension path update, not a storm chaser gimmick.
>>1823171We'll get a third machine update before we get a genetic update
>>1823171They never do two major expansions in a row. We'll get some garbage like this space weather thing and probably a story pack or a race pack before we'll see a genetics rework.
>>1821182no, they're just milking chidless payfags who will die from loneliness at age 50 with shitty story packs because that is paradox's only profitable business model
>>1823249Projecting a bit too hard there lil buddy.
>>1805732>Overhauling storms is now worth a dlc
>>1826838Still more content than Plantoids
These bugmen are the only ones I play. Always spiritualist imperial cult bugmen
Dictatorial or Imperial authority? Which is better?
>>1826954I always 100% use this species portrait.
>>1830432I always 100% subjugate those adorable things if possible.
If you have enough soldiers, could a grid amalgamation world reach 100% stability despite overcrowding and low amenities?
>>1826954I like to have them as a monarchy + noble estates with another species of bug as worker drones. All other bug pops must be conquered, nerve stapled and used as slaves.
>>1833426>noble estatesIs that civic even good?
>>1833519Not really, no. The stability bonus isn't that good, it's decent for offsetting impact from slaves, but there are better ways of doing that too.
>>1833519No, but I've long since accepted that Stellaris isn't a strategy game, it's a roleplaying simulator.
>>1833538I thought we were all in agreement that this is an RPG first and foremost? And that the real problems are in the lack of roleplaying options and PC performance?
>>1833542He did say roleplaying, though.
>>1833546Yeah and Im agreeing. You can say that about all map painters tbhdesu
So whats opinion on the new Cosmic Storms DLC? I read youtube comments and most people hate rng fucking over your planets and potentially even your starting position
>>1834040Haven't played it/10At least it's fleshing out a feature that's already in the game rather than just tacking on Archaeology 2, and finally adding more precursors.
>>1834040Don't know anything about it yet, I'll have a better idea if I want the DLC active when it's out
>>1834040Skipping it but I also skipped Machine Age too
>>1834040Utter shit based on the dev diaries and probably the second dlc after astral planes that I won't use.
Anyone know of any good mapmakers? Found this one on github but it’s a bit buggy.
God I hate grey tempest so fucking much. Complete bullshit when the Ai opens the gates too early and you start getting 150k fleets stemrolling trough everything.
>>1835508Game Details -> L-Gates -> Off
>>1835508By the time the AI on GA opens the gates you should have enough FP to defeat the tempest.
>comquer a shit ton of planets>now xenos greatly outnumber my founder speciesCan this backfire in any way?
>>1836059No, I don't think the xenophobe faction has a condition for your dominant species being the most numerous the same way spiritualists care about having most pops be spiritualist. The only way things can go wrong is if a plurality of your pops are unhappy, reducing planet stability enough for negative events to start happening.
Stellaris 2 whenFantasy Stellaris when
They need to make more portrait/species packs, I really fucking hate seeing two seemingly completely separate species using this same portrait and it happens in my games all the time. Before game released I was certain that modders will have this shit covered and any Paradox dlc like this will be pointless. But workshop is an absolute wasteland in terms of proper species portraits. Barely any exist, only maybe half of those still work and merely small amount out of this even looks decent. I really find their portrait dlc more valuable here somehow, modders are better at bloating game with additional features instead.
>>1836900There are an ample number of portrait sets at this point, what the game really needs is some kind of ID so it doesn't reuse the same ones in a single game.