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>>
rapesector
>>
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>go back to starsector
>find mobile suit mod
>it has best girl
>she is voiced
>>
>>1902303
>>
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GET FUCKED SOREN YOU FATHERFUCKING FAGGOT
>>
>hey these mods look cool, guess I'll try them out
>start playing
>realize my spawn tables are bloated with so many different guns/ships that I stop caring for them
Should just cut down on the bloat and restart but on the other hand dropping a game halfway through feels like a waste too.
>>
>>1902381
are there any hullmods this doesn't have
>>
>>1902381
update when
>>
>>1902483
delayed until someone manages to win The Game
>>
>check starsector forums for mods
>pretty much exactly the same as they were last time i checked months ago
are there any mods i should try out
>>
>>1902582
Brigador Killers
>>
Fuck Nia
>>
goddamn the official wiki has me questioning if the people on it actually play the game
might as well be the terraria wiki
>>
>>1902604
oh god it gets worse the more I look at it
i'm talking about the wiki.gg one btw which is linked on the official site
https://starsector.wiki.gg/wiki/Starsector_Wiki
>>
case in point
https://starsector.wiki.gg/wiki/Eradicator?diff=prev&oldid=21335 (current version as of typing this is just minor formatting changes)
what the fuck is this shit
>It is not without flaws however. Its lower hull and armor stats pales in comparison to other heavier cruisers.,
nigga it's a fast cruiser not a heavy cruiser, of course it's not gonna be as tanky as other ones
>and its omni-shield is also lacking in strength and coverage when compared to high-tech designs.
wow thanks captain obvious
>Coupled that with it's aggressive firepower capabilities, it can be hard pressed to keep the Eradicator's flux under control. Overloading can be a common issue that may need to be addressed.
sounds like a fitting issue
>Regardless of the loadout, the Eradicator should not be considered as a front-line cruiser but a highly mobile cruiser that is capable of surgical strikes.
hell fucking no
i've had so many successes with brawling eradicators and they rarely blow up against subcapitals
>To assist to clearing the way for the torpedoes, 3 Heavy Needler will be mounted. With the Eradicator's Accelerated Ammo Feeder, it will allow the Eradicator to overwhelm and break through most shield generators.
Heavy needlers are OP hungry, have relatively low DPS for their range, and they don't get boosted as much by the Accelerated Ammo Feeder.
>>
>>1902483
there's still like 10 more ships I need to add
then make the variants for them
then make sure those variants are in the "default_ship_roles" file while making sure the "ship weights" aren't so high they randomly show up everywhere

so the short answer is SOON™
>>
>>1902481
axial rotation, always detaches, never detaches, vast bulk(this thing will actually make the main body immortal until the other modules get destroyed), do_not_run, terminator core and all the d-mods
>>
>>1902647
hmmm interesting
you know i think it'd be funny to see a mod super giga ultra capital dreadnought tournament where all the super big overpowered ships from various mods get pitted in a tournament to see which one is the most hilariously overpowered
call it the dick measuring contest or something
>>
>>1902654
nah the debug ones would autowin
>>
>>1902657
^this

They all have no PPT so they effectively have infinite PPT
>>
Anyone still have version 4 of Buckbreakers?
There's some files I need there that isn't in version 5 of this thing

And Soren, that faggot, got the Chucksault Sneedonyan shitbash Mega nuked so I can't get it from there
>>
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>>1902763
nevermind I found a copy somewhere else
have an update preview in the meantime
>>
22nd for alex ruined the modding community.
>>
this thread sucks ass so far, not a single good post
>>
>>1902316
>rapesector
>hold hands and kiss
>lovers embrace
Yeah it's kino time. I got that, yuri, imperium, troon mods to bully, and my cyber qt ai phase bestie marysue to carry me.
Its go time.
>>
Syndrian girl sexo
>>
I'm feeling the call again.
What mods should I do?
Arma is a must. Probably rapesector just for funzies. Oh and the Yuri mods.
>>
>>1903157
now go nudge some chairs around and teach dykes about the superiority of cock
>>
>>1903106
explain >>1902550
>>
I'm gonna finetune SDXL on a 2500 ship sprite dataset, gen half a thousand slop ship for each vanilla factions, hoard all the fighters and weapon into a gigantic modpack and go ham on random sector, I'll use only vanilla mechanics and free myself from the mod cabal
>>
>>1903735
Interesting. I've always thought the idea of AI ships being AI generated sprites would be neat.
>>
>>1903735
sounds based, hopefully the pixels look even from the gen
>>
There is some story you can unlock in aria by choosing a certain portrait and naming yourself strawberry but what's the story? I can talk with the princess but I was expecting missions or something.
>>
So here's my next playthrough mod list. What do you guys think?

>hurr durr Ashes of the Domain sucks
I want to try it at least once. Just to see how bad it is.
>>
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>>1903917
Whoops, and I forgot to post my modlist.
>>
>>1903918
>HMI
>>>>>>>>>>SoTF
>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>bultach
>>
>>1903735
Please post a zip of the sprites if it works out so that people have infinite bash fuel.
>>
Planning on starting a new playthrough because a lot of mods got updated, but is there a way to keep the Kadur around and raiding without systems like the pirates and pathers? They usually get invaded by Greater Hedge early game and just peters out without fulfilling their nomad horse raider destinies.
>>
>>1903735
Randomly generated ships could be a genuinely interesting concept I'd play with
Maybe you could release the ship generator stuff and let us generate our own ships or feed in sprites to see what it'll cook based on modded factions' design styles
>>
>>1903735
will the resulting sprites be cleaned up once taken out of the slop forges with stuff like turret locations & whatever remade/moved around for balancing, or are you just gonna put the slop in, well, slop
>>
>>1903918
I'd cut a faction mod or several to save yourself a headache of sorting through 500 different guns. Or just cut HMI, that's like 50% of the bloat by itself. Try Knights of Ludd instead.
>>
>>1904022
I might. Had to cut out Volkov Industrial Conglomerate because their guns were stupidly powerful, as in it wasn't even a choice between them or literally any other gun.
>>
>>1904027
VIC guns are fun and flashy at least. I'm sitting here in the middle of a playthrough with FPE, VRI and PMMM among others in it and wondering why did I ever think it was a good idea to use any of the three, they hardly have a single memorable thing between them.
>>
>>1904022
>Try Knights of Ludd instead.
Do not
>>
>>1902622
Here’s my hot take, the eradicator is the best brawling cruiser because it can not only brawl, but is also fast enough to get to where it brawling actually matters
I have never seen a slow heavy cruiser do well regardless what it is
>>
>>1904057
true
fast enough to close the distance with the majority of ships that’d otherwise have a range advantage
and high enough firepower to cripple/disable/rout any ships that can outrun it

on the topic of ship speeds maybe I should write up a reference guide for ship “speed tiers” so you can check the top speed for a ship with varying factors like base speed, mods/d-mods, skills, systems, nav buoys, etc
might be useful, particularly for those wanting to check what ships a given ship is able to outrun/pursue effectively
>>
new update when?
>>
>>1904198
i ated it
>>
>>1904226
fat fuck
>>
>>1904231
I was hungry.
>>
So when is Alex going to give in and do a steam release?
>>
>>1904275
Never, a Steam release would absolutely fucking kill whatever is left of the good parts of the community
>>
>>1904286
Explain
>>
>>1904291
Sorry Alex, I don't do business consulting for free
>>
>>1904292
Ah, I see. You were full of shit the entire time.
>>
>>1904293
Steam Updates = Bricks your mods
this isn't rocket science
>>
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Finally got around to fixing that jar
https://files.catbox.moe/5bgtck.7z

the hullmods should finally stop being ????????s and even the phase cap's built-in guns have descriptions

now back to making more buckbreaker ships
>>
>>1904298
lol, that's it? That's your big excuse? There are thousands of games on Steam with that exact same "issue" and the reality is that it's not even an issue at all.
>>
>>1904305
No
there's also the fact the chinese gets easier access to it
>>
>>1904298
he can make versions available through the Betas tab instead of a unified version.
the issue is downloading mods through steam. there are no Betas tabs for mods.
>>
>>1904298
>Boggled mod bricks your game, and installs malware on your computer
>steam holds him financially culpable
>has to pay elevent bajillion dollars in damages
>Boggled has to now suck off truckers in a gas station bathroom to make ends meet

Everything turned out better than expected.
>>
>>1904298
>just pick your version from steam betas tab.
Steam makes this easier than it is currently.
>>
Didn't the site used to be fractalsoftworks.org? Did I shift dimensions? Why is it a .com domain now?
>>
>>1904427
why would it be .org?
>>
>>1904440
Why would it be .com?
>>
>>1904444
because it's commercial?
>>
>>1904444
i don’t really care about this discussion but what i do care about is checking those quads
>>
With how similar this game feels to Sid Meier's Pirates! or M&B I find myself mentally filling in the blanks with how my crew is doing. Like what their daily lives are like on the ships, whether or not they would be in high morale or how their mood might depend on what we're doing or how long we've been away or what it's like when the fleet goes dark. A crew morale system or XP system separate from officers or player leadership would be cool, or flavor events and dialogue while you're out in space.
It would be a little at odds with the setting though with how grim everything is, hundreds of lives is a disposable number cheaper than a single weapon at times, but it would be neat.
>>
>>1904806
here's a repost. we do need more events like this.
>go into a bar
>they cheer for (you) and demand a speech
>praise the people
>get a couple of hundred free crewmen
kino
>>
>>1904832
You should really be able to be like Andrada and get Heg navies to mutiny if they really like you. Would be a good incentive to invade the core worlds
>>
I've never done the custom story stuff for UAF, iron shell, or the sindran one. Worth a playthrough? The 8th grade grammar really takes me out of with a lot of those mods custom dialog.
>>
@rsdev / rapesector dev
Appreciate the work done on the mod, but I have a suggestion
The changelog is hard to read right now, can you change the template for it?

When I work on my lewd mod for CK3 (Regula Magistri 2) I write my changelogs like so
https://gitgud.io/ban10/regula-magistri/-/blob/master/Regula_Magistri/CHANGELOG-V4.md

This makes it easier to see what the changes are between versions, compared to RS
Right now I'm on v0.3.4f while the latest is v0.3.4k, and I have no idea what the difference between the two versions are.
https://gitgud.io/rsdev/RapeSector/-/blob/master/changelog.txt?ref_type=heads
>>
>>1904963
Hello. That's a reasonable suggestion.
I currently treat the changelog just as a checklist for fixes and features. Small bugfixes, etc. increment the alpha part of the patch version.
The topmost entry is the "dev version", and once the changes pile high enough I increment the numeric part and announce a new update.
I personally prefer to let fixes/features stack so players won't have to redownload the mod every time I make a small change. But as you said, this does make it difficult to see what changed between patches.
Your changelog format with markdown definitely looks cleaner and easier to understand. I'll see if I can do something similar.
> what the difference between the two versions are
Scuffed method, use gitgud change history to see changes in changelog.txt kek
>>
>>1904041
ytho
it can't be one of the troon mods?
>>
Sorry anons, but I have to admit that
SsethTzeentach is what got me to buy and play Starsector. He is good salesman.
>>
>>1905006
i had heard about it from /v/ years ago but his video is what made me give it a try
>>
>>1905001
spiritually
>>
>>1905006
isn't that guy a kike
>>
>>1905014
he's one of the good ones
>>
>>1905028
oh, rip
>>
>>1905014
who cares
>>
>>1905030
kikes, certainly. why do you think he's showing up in so many push feeds
>>
>>1905031
i'm sure the guy who makes half-serious reviews of "literally who"-tier games is actually pulling the strings behind youtube's algorithm
>>
>>1905032
top down not bottom up
>>
>>1905031
the jew who used to run youtube and pushed lex friedman/cumtown on everyone died of cancer (lol)
>>
>>1905038
>deletes videos warning him not to take the vaxx
>dies of turbocancer
kek
>>
>>1905014
Yes, his family were wealthy landowners in the Pale of Settlement who got their shit confiscated by the communists and fled.
>>
>>1904943
>uaf story
Nonexistent.
It's literally 1 (one) fetch quest to the neighbouring planet for a single mcguffin, nets you 2 unique carrier officers and one advanced fighter wing, without any further explanation.
Then you just have three single events where you can recruit 2 captains and 1 admin. (Admin costs 2.5x more than normal, but allows you to turn ruins into AI defence fleet, +1 production for all industries or alpha core factory)
Other than that it's just grinding rep (rs helps a lot here) with admins until they offer you their turbo capitals for 60.000.000.
You also have to be commissioned to them which is a pain.
Their giftshop where you sell planet survey data for colony items and unique ships is nice tho.
>>
>>1905081
they always tell you what, but not why
>>
no blogpost in 5 months game is fucking super ded
>>
>>1905194
it’s over
>>
>>1905205
Just mod your own update bro
>>
>>1905210

kill yourself
>>
>>1905194
Alex is a detriment to the game at this point
>>
>>1905231
Ok I killed myself now what? Dumbass.
>>
>>1905251

Kill yourself again. Dumbass
>>
RAT's abyss is such a pain in the ass to explore.
>>
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In memory of that guy that got banned in corvus for posting porn in a non-nsfw channel
Here's an update

you can select this as a starting ship as part of the supership starts if you have Nex and chose to be your own faction instead of being a slave to other factions

if I could make it a quest reward that you need to beat a mission/bounty to get first I would but since I don't know how to this is the best I can do
>>
>>1905342
just s-mod solar shielding bruh
>>
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>>1905365
>t.
>>
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>>1905370
How did he age this poorly in ~25 years? This was him in c+180.
>>
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>>1905370
>t.
>>
>>1905370
That nose looks very fake
>>
>>1905388
He got aged by exposure to askonia.
>>
>>1905290
I'm a ghost how tf do I do that
>>
>>1904943
Wait Iron Shell has a story?
Even when actually playing a Heggie bootlicker for Low-tech onslaught gibs i never got more of an interaction from them other than the haha funny taxes
>>
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Been a long time since I played it. Last I thing I remember was forums having a meltdown over new rules. Any new content since then.
>>
>>1905431
I think the biggest recent thing would be Kaysaar's Ashes of the Domain mods.
>>1905360
Is that a bash of the Imperium IBB Yamato?
>>
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>>1905456
>I think the biggest recent thing would be
my KoC!

Sorry, couldn't resist...
>>
>>1905456
>Is that a bash of the Imperium IBB Yamato?
Apparently yes
I didn't make the sprites, I just got them off the mega before it got nuked by Soren(that faggot)
so no matter how ugly they are, I'm making them all real in memory of the MEGA
>>
>>1905431
I would spam apogees if anyone fucking sold them
I'll be in mid-late game and finally see one in an enemy fleet or in a store to get
>>
>>1905431
dead game

>>1905476
visit more independent worlds
>>
>>1905431
redpill me on the apogee, i always thought it was a meme ship
>>
>>1905507
NTA, for a civilian ship it is very competent in combat.
The large mounts allow it to fight most cruisers favourably and it can even hold against some capitals for a long time due to its very strong shield.
It is however very slow and sluggish, so it's a terrible solo ship. Can work extremely well as an early game anvil though.
>>
>>1905507
its an 'exploration' ship, good logistical/worldmap stats and pretty good combat stats,TWO LARGE MOUNTS, the downside is some weird turret arcs and the front large being hardpointed on a ship with meh turning rate,give it tachyon and large homing rockets of your choice and snipe niggers,
>>
>>1905570
A High Intensity Laser is a strong option if you give it some kinetic options (missiles, or a specialized escort).
The tachyon Lance is kind of an inefficient anti-anything weapon like the Mjolnir.
>>
>>1905570
autopulse, IR pulse laser, ion pulser on the front, with s-modded expanded magazines and stabilized shields is a godlike player controlled strike cruiser that is basically unkillable
>>
>>1905577
you can also put burst pd laser and ir autolance/ion pulsers on the back mounts to really, maximize the use of that s-modded expanded magazines. non s-mod hardened shields makes your shields even more unbreakable. with the shield skills (especially with second-in-command, the technical tree gives you 20 percent fleetwide hard flux dissipation through shield near the end) you can tank frontal onslaught fire while backing off and be fine
>>
>>1905577
I dont like piloting slow ships desu and I dont trust AI to pilot slow close ranged ships either.
>>
>>1905604
ok but you can burst down dominators
>>
>>1905606
So can pirate falcon
>>
>>1905570
I was actually shocked when i saw it was 20 dp. i assumed it was 30 because it is preferrable to the fury and aurora in a lot of ways (being able to mount a large energy is insanely good)
>>
>>1905609
Fury is a bit shit.
Aurora can get stupid alpha damage and is quick enough to make use of it.
>>
>>1905610
the apogees top speed is only 20 lower, and it has superior tanking stats for 10 less DP
the large energy slot makes up for fewer overall weapon mounts, and you also have a large missile for strike/finisher weapons if you want
>>
>>1905611
Aurora has Plasma Jets. so it's average speed is quite a big higher than its stated 80.
>>
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Kneel before my terraforming might, -35% hazard rating, gilead absolutely mogged
>>
The biggest problem with apogee is that I sometimes forget it even exists.
>>
>>1905674
>anime pp
that's an orbital borbardment
>>
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>>1905687
that's my best administrator I have an Imperium pp
>>
>>1905682
it's the best cruiser in the game but barely anyone sells it
>>
>>1904806
Sunless Sea morale mechanics with Starsector combat... and Port Royale trade...
>>
>>1905360
finally lore accurate yamato with a proper WMG instead of the super soaker that the II farce gets
>>
>>1905511
>>NTA, for a civilian ship it is very competent in combat.
Thing is
It's not a Civilian ship at all
it doesn't benefit from the bulk transport so no free +2 burn 4 u

it is 100% a hightech combat and exploration ship
>>
>>1905775
You're right, I mis remembered. though burn 8 is reasonable, pretty much any fleet should have 2 Ox.
Still the point stands that it can be a very strong early game centerpiece in a fleet with smaller escorts.
I think it falls off mid to late game, especially with mods that give more exploration ship options.
>>
>>1905789
It used to be greater though
the 2 back medium mounts could point directly forwards
same for the hammerhead actually
now its angled in such a way that it can't really face directly forward now
>>
>>1905793
if you mount phase lance on the back mounts, I've seen the AI swing the ship around to make them fire at disabled targets before
>>
>>1905689
>Imperium
FORGET ORBITAL BOMBARDMENT. MAKE THAT A SATURATION BOMBARDMENT.
>>
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>>1905953
>mfw he doesn't larp as a space roman
I admit that the Imperium itself is kind of cucked (that's why I betray them every single run) but the aesthetic is very kino
>>
>>1905953
>Sierra requests a comm-link
>>
>>1902303
Been there done that
Rage quitted ofc
>>
>>1903735
Holy kino
>>
I haven't played this game since the Seeth review nuked the community
Has anything important happened since?
>>
>>1906339
no
>>
>>1905476
Sometimes you get a dozen doing bounty.
>>
I haven't played this game since yesterday.
Anything noteworthy happen since then?
>>
>>1906374
yeah
>>
>>1906339
Sex mod is real and actually legitimately great
Mod Cabal hates it because they didn't get to make it first
>>
>>1906339
>Seeth review nuked the community
How?
>>
>>1906512
It made a few of the trannies kill themselves
>>
>>1906339
This>>1906426, total cabal melty
>>
>>1906512
>How?
He increased the games popularity.
This tightened the collective sphincter of the modding community, they were introduced to people who disagreed with their views and threatened their positions as 'top modders'.
In turn they tightened they attempted to throttle anything they deemed a threat.
Cue the beginning of the vicious cycle that is the discotroon.
>>
>>1906512
nuked this general when we got flooded by a bunch of kids thinking they were fighting a culture war
>>
>>1906563
>>1906572
>le tranny le tranny
rent fucking free.
>>1906607
has the right of it. ssethtide created a bunch of newfags, newfags didn't lurk and brought their own bullshit in, culture shifted as result, oldfags now alienated by no-longer-their culture. tale as old as time, happened to many internet places before/after starsector, happened to many other games sseth video'd.
>>
>>1906622
t. seething Soren/Nia/Drgn/PMD
>>
>>1906622
seething oldtroon alert
>>
>>1906622
>newfags didn't lurk and brought their own bullshit in, culture shifted as result,
Several things wrong here, primarily the modding drama pre-dates seths review.

But since you brought up >le tranny
The irony is les troon has brought in their bullshit forcing culture to shift but when culture shifts from les troon les troon becomes lei sperg et quarante et un pour cent.

Beaucoup tristes!
>>
>>1906000
Comms. Covert the picture of my penis to nose and play it back to her.
>>
>>1906638
If you want to know what's going on in pisscord so badly then go fucking join it yourself. Fuck off. There's no place for it here.
>>
>>1906648
silly anon, i can't join it even if i wanted to with all the lockdowns and distrust /our/ guy has caused.
>There's no place for it here
they like to raid us here so we at least need to know our enemy.
>>
>>1906644
Checked.
Wherever modders go there will be modding drama. To be a modder you need copious free time and you need to be into vidya enough to code/sprite stuff. That's a huge overlap with the terminally-online poorly socialized bullied nerd demographic.
>>
>>1906644
>primarily the modding drama pre-dates seths review.
yeah but somehow, the sethtide kids brought NGO drama back from it's year long death and turned that mod into a martyr so they could go and screencap their epic critiques on the forums by their 1-post accounts, completely demolishing the general's original culture in the process.

people itt memoryholed that bit from the sheer embarrassment. Before that the biggest thing you'd see was people complaining about varya being an unmedicated schizo ranting about politics on his mod threads.
>>
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>>1906647
>Covert the picture of my penis to nose
>>
>>1906715
>brought NGO drama back
NGO has never left. It is immortal. It outlived Vayra. It will outlive all of the troonmods.
>>
>>1906718
>It outlived Vayra
By that logic Vayra's and Soren's shit is immortal too because they're maintained by someone else.
>>
>>1906721
this is correct
>>
>>1906721
Okay, yes, you're right.
But it's way funnier to say that NGO outlived the commie mod.
But NGO and DME will be updated forever. I could see Vayra being dropped eventually.
>>
>>1906715
>the sethtide kids brought NGO drama back from it's year long death and turned that mod into a martyr
So let me understand this correctly, the cabal conspired, drove NGO off the forums, implemented crash code in all their mods (and blamed the crashes on NGO when people asked why their games were crashing), issued faked DMCA takedowns in Alex's name to remove it from 3rd party websites and you're complaining that the sethtide kids made a martyr of it. I see nothing wrong here.

And let us not forget, the enduring spirit of NGO also led to the development RS, arguably the most based mod out there.

The irony is if the discord cabal allowed NGO to be in peace, there would have been no drama and RS would never have came to be.
>>
>>1906727
Objectively speaking NGO is a basic, competent at best faction mod.
Without the drama it most likely would have died on its own and it would have been forgotten years ago, like many mods that died on 0.6, 0.8, etc.
>>
>>1906727
>The irony is if the discord cabal allowed NGO to be in peace, there would have been no drama and RS would never have came to be.
hard disagree. rapesector is a direct development from the anime waifu modding scene that took off after some youtubers picked up UAF. the newfag boom chasing after anime girls is another one of the things that fucked up the community.
>>
>>1906727
>the cabal conspired, drove NGO off the forums, implemented crash code in all their mods (and blamed the crashes on NGO when people asked why their games were crashing)
which happened a year plus before sseth's video and both /ssg/ and the forums straight up forgot about it because NGO was already an ancient nearly dead mod before it got gangraped.
> issued faked DMCA takedowns in Alex's name to remove it from 3rd party websites
Taht only happened after the sethtide kids started talking shit.
>And let us not forget, the enduring spirit of NGO also led to the development RS, arguably the most based mod out there.
schizotake, RS is a consequence of UAF and the wave of asian gacha graphics faction mods. You may call it an ancestor of the /ssg/ anime portrait pack but even then it was bound to happen as long as losers kept making waifu portraits for their factions.

Don't give a fuck about you or the cabal, I was making /ssg/ OPs before both existed and like the fly I am I'll buzz about your retarded revisionism every time you bring it up.
>>
>>1906738
>Taht only happened after the sethtide kids started talking shit.
Oh, I guess that makes it ok then....
>>
>>1906739
>h, I guess that makes it ok then....
yep.
Matter of fact, the NGO mod was shared all the time before that.
Then you came and shat on the carpet and started harassing people.
To nobody's surprise the people affected started looking for ways to fuck with you.
>>
>NGO
it's a shit mod desu
nobody would care if not for the drama
>>
>>1906747
hey before modding tech went crazy it was up there with imperium and the other classics
>>
>>1906715
someone give me the tldr about Vayra is he just a faggot lib or a schizo?
>>
>>1906768
Made a couple of the classic faction mods, tried the first (or second can't remember) gameplay conversion, varyasector. dunno if he was a troon but he was a commie and very trollish about it.
Problem was that he's a real schizo of the "incoherent ranting" type and he got more and more unhinged as time went by. He would have been banned desu but people pitied him since he was basically one the community darlings.
In the end the problem solved itself, he just fell into inactivity.
>>
image a starsector were we focused on gameplay mods instead of waifumods
>>
>>1906716
Noise. But you know what? I'm the damn captain and If I demand penis to noise conversion I better hear a dammed yes sir.
>>
>NGO
ARIA is better.
>>
>More historical revisionism
lel
>>
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>>1906724
I haven't used VS is ages, but im pretty sure at this point 100% of VS can be done with other mods with a fraction of the bloat.

>>1906728
NGO would probably still be around, right before the drama exploded I remember there being some talk about Ahne giving the mod over to be maintained, there was even some redesigned sprites and stuff floating around before it was nuked. So if no drama, it would still be around, maybe as barebones as the bootleg, but maybe with some new stuff, i honestly forget who was planning to take over.
Another reason why NGO sticks around is that it has a cool striking style, yes i know it's from another game, but still it hits the sweet spot of DA, SCY, and BRD, of being sufficently different but still feeling like starsector without just being kitbashed or "hey its hegi... but blue." Compare it to other nazi mod, or the dozens of shitbash factions, NGO ships look 2x better.
>>
>>1906727
>the enduring spirit of NGO also led to the development RS
RS is actually good
NGO is not, and only gained notoriety because of the dev's sperg-out
>>
The forums have always hated us because we were able to make bootleg updates for abandoned mods faster than they were.
>>
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>>1902604
>>1902622
This is why wikis should document facts.
Not subjective shit like guides and tips.
>>
>>1906846
NGO was good for the standards of the time it was made.
It's just a faction mod, with no major gimmicks to it, but it has a cohesive style that is both unique enough and fitting to the setting.
It's no Diable or Sylphon with their fancy animations but it was and still is a step above kitbash factions.
>>
>>1906970
its become a meme to say it was never good at this point, probably from people who weren't around when the mod was actively developed
>>
>>1906920
the forums have some stick up their ass where you cant do anything to a dead mod without 5 different handwritten letters from the original mod author, their mother, alex, and 2 different different moderators saying you can, before that, you can't even think of changing some lines to make the mod 0.8+ compatible
>>
>>1906969
i’m fine with guides on wikis as long as they provide actually useful and straightforward tips and stick to actually relevant information
and most importantly that they’re actually giving good advice
>>
>>1906715
>completely demolishing the general's original culture in the process.
Good
Generals are shit
that includes the ones made here since it can't even keep its shit up to last until 1k posts before reaching page 10
>>
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>>1906970
The only critique I can give to NGO is that its weapon sprites are ass
its nothing but turrets with no alternate sprite for hardpoint mounts
Which I guess is fair since every NGO ship is nothing but turrets but you can put those weapons on non NGO ships too which makes them look stupid when placed on hardpoints

Their ship sprites are really cool to shitbash with
especially when you do it on DME ships since it makes Soren seethe
but trying to kitbash NGO's weapons to other mod's weapons... it just don't work as well as the ships
>>
>>1906774
I think you're in the wrong thread
Dall-E/Bing Create threads are on /v/ not /vst/
>>
>>1906785
Aria has trannies
it uses its same female anime profile pics for the "male" officers in proc generation
>>
>>1907103
I don't think anyone here would be cross with you if you wanted to make an update/expansion to NGO.
>Soren
All I know of him is that the commies hated him and he snapped at them several times so I have a soft spot for him, even if objectively he wasn't a very nice person.
>>
>>1907106
That's not trannies, that's the author being lazy and not wanting to gen dudes.
Or make it so the game only spawns females, is that even possible?
>>
>>1907106
those are just girls (male)
>>
>>1907107
>All I know of him is that the commies hated him and he snapped at them several times so I have a soft spot for him
He's a pro-commie himself
where the fuck did you get that story from
he's a piece of shit that shitbashed sprites from vanilla and complains when other people do the same saying all the pixels belong to him or something
>>
>>1907108
>>Or make it so the game only spawns females, is that even possible?
It's possible
he's just really fucking lazy
but now that means there are "women" you can't rape
>>
>>1907112
He snapped at the commie clique on the unofficial "official" discord several times and eventually got banned from there because of that.
I didn't save screenshots and it was years ago.
Where are you getting that he's pro commie?
>>1907113
Still, I think it's a bit unfair to say he added trannies, that wasn't his intention at all. If anything he went the opposite path in a dumb/lazy way.
>>
>>1907114
>>Where are you getting that he's pro commie?
He made commie ship variants in his own mod man on top of DME being soviet russia
what more proof do you want
>>
>>1907125
>commie ship variants
What? I'm not seeing anything in the files?
>DME being soviet russia
They're French?
>>
>>1907127
>What? I'm not seeing anything in the files?
The one that comes with Sephira has it removed
I think KS's version still has it
>>
>>1907103
every mod weapon looks mismatched when put on vanilla (or other mod's) hulls
>>
>>1907154
I'm telling you to make me more weapon sprites I can use so I can make this "mod" feel more complete
>>
>>1907108
>Or make it so the game only spawns females, is that even possible?
There was a mod that did the opposite, BitchesLeave. Stopped all females spawning as officers (except scripted ones).

Shouldn't be too hard to modify.
>>
>>1907113
There are a bunch of mods that are only meant to have female officers but still have the male/female thing, so if it is possible I've never seen it.
>>
>>1907201
just have the male sprite be only a helmeted faceless dude
>>
>>1907127
I recall the last version of DME being stuffed with pro-ukro shilling so I don't know where the "commie" thing even comes from.
>>
>>1907154
Can I disagree?
Granted all my weapons are shitbashed but still.
>>
i've never seen a single mod ship or weapon that doesnt look horribly out of place ngl
>>
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>>1907284
half the vanilla ships stick out like a sore thumb
>>
by definition vanilla ships can't "stick out like a sore thumb"
not sure why you brought up the astral though, the odyssey is the worst offender by far
>>
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>>1907289
speaking of why the FUCK does the actual wolf ship look so vastly different compared tot he concept drawings?
its like its supposed to have a hangar bay but the actual ship just has a shitty medium hardpoint instead
>>
>>1907327
kinda looks like this got split into the wolf we know and tempest
>>
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So what are the go-to mods nowadays? Besides Nex
>>
>>1907366
Buckbreakers
>>
>>1907366
My current mod list is 137 mods and that's after multiple trimmings (down from 360).
What are you looking for?
Ashes of the Domain is the big ongoing thing right now, I guess.
Factions you're just better off browsing on your own, the big good ones are the same as they've been for years.
Advanced Gunnery is really a must have, so much control to make the AI better.
>>
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>>1907340
Wrong, the Luddic symbol is actually derived from this
>>
Do fighter pilots get hazard pay? Seems like a shit job no matter how good of a pilot you are.
>>
>>1907386
not as bad as crewing buffalo mk2 desu
>>
So how is that java 24 mod? Would you say it improves the game? Not sure if it's just another discord scam. Upgrading from java 7 to 8 really improved the game, but I'm still on the fence.
>>
>>1907390
>Would you say it improves the game
Yes, game runs way better.
It also has its own separate launcher so you can go back at any moment.
Earlier versions had compatibility issues with some mods but I haven't had any with the latest verion.
Java 24 does have one annoying issue: sometimes when you launch the game it will immediately crash with an error about loading some files. If you try to launch it again, it will crash. It will do this 4 to 20 times. Then it will launch and work perfectly.
>>
>>1907390
i gained 11-16 fps using it.
>>
>try using the java 24
>look at the .bat files that come with it
>already have to manually edit them, because they don't even point to the right drive letter

Oh boy, I can't wait to see what spaghetti code this 'cord modder has in store.
>>
206660 [Thread-4] ERROR com.fs.starfarer.combat.CombatMain - java.lang.ClassCastException: com.fs.starfarer.combat.entities.Ship cannot be cast to org.lwjgl.util.vector.Vector2f
java.lang.ClassCastException: com.fs.starfarer.combat.entities.Ship cannot be cast to org.lwjgl.util.vector.Vector2f
at com.fs.starfarer.combat.ai.system.a.o00000(Unknown Source)
at com.fs.starfarer.combat.ai.BasicShipAI.advance(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advanceInner(Unknown Source)
at com.fs.starfarer.combat.CombatEngine.advance(Unknown Source)
at com.fs.starfarer.combat.CombatState.traverse(Unknown Source)
at com.fs.state.AppDriver.begin(Unknown Source)
at com.fs.starfarer.combat.CombatMain.main(Unknown Source)
at com.fs.starfarer.StarfarerLauncher.o00000(Unknown Source)
at com.fs.starfarer.StarfarerLauncher$1.run(Unknown Source)
at java.lang.Thread.run(Thread.java:748)
207052 [Thread-10] INFO sound.oo0O - Creating streaming player for music with id [UndyingLegacy.ogg]
207052 [Thread-10] INFO sound.OooO - Playing music with id [UndyingLegacy.ogg]


I don't always get this crash it comes here and there. Any ideas lads? I'm guessing it might be a linux thing with being case sensitive or something.
>>
>>1907390
only way i can play the game using more than a few mods
>>
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>newest Nex update lets you customize your story progress, so you can not only skip the main story, but the usurpers plotline, the dissonant plotline, even the pilgrim's path

For once Nex does something that doesn't bloat the game to all hell.
>>
>>1907546
>skipping Pilgrim's Kino
>>
>>1907546
Alex should just put Nex into the game
It's a required mod for any fun playthrough
>>
Is Industrial Evolution good yet?
>>
>>1907546
I just hope they will add a feature to disable modded factions but leave their stuff in game as a loot/fabrication option.
>>
>>1907665
It has a lot of content.
The Academy research is cool and gives you some special weapons for your faction.
The detachments would be neat if they weren't bugged to shit.
The artillery is interesting and does make some vanilla markets a bit harder to attack.
Pets are shit.
Academies are a fine little bit of QoL.
Exploration content is fine, nothing incredible.
The governments... you're probably only going to use the default and maybe the rural one on food planets.
The terraforming is far inferior to DiY planets.
>>
>still can't pay pirates to wreck havok in a system of my choosing
>still can't use connections or mislead pathers to do some terrorism on a random world of my choosing
Why isn't it possible?
>>
>>1907671
Devs are busy writing queer fanfiction about their own characters.
>>
>>1907665
>>1907669
The system artillery is cool, wish it was a standalone feature mod desu.
Had some kino moments in redacted systems with an artillery station.
>>
>>1907665
More like DEvolution lol
>>
>>1907555
>still no Mazalot shrine
why bother if I can't be the Luddic Garibaldi?
>>
>>1907692
There needs to be a similar thing where you can put rings of landmines around jump-points or inbetween planets. More campaign level combat would be pure kino
>>
>>1907371
>What are you looking for?
Faction mods :^)
>>
>>1907534
I think it was audio plus. I slapped the mecha one back on and didn't seem to have any issues.
>>
>Arian Empire
What did they mean by this?
>>
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Only a few ships left to implement
>>
How has the base game changed in the last few years? I do NOT care about mods, especially not the malware infested Starsector ones.
Is the actual game better now and if so how so?
>>
>>1907875
The combat AI has gotten a significant downgrade since old versions (1 star system era).
Old AI was way better with positioning, exploiting shield arcs, ganging up on enemy ships, shield flickering, decisiveness.
>>
>>1907877
That's terrible news. Isn't there anything positive to say?
>>
>>1907878
Outside of combat the game has gotten better, bigger.
Exploration and colonies did not exist, factions were barebones.
But I wish we could just get the old combat AI back in, it could do things like kill an Onslaught in a fast frigate because it took shield and weapon arcs into account.
New AI does take shield arcs into accounts (not sure if it cares about weapon arcs) but it feels like it forgets every several seconds.
>>
Do we still seethe about Tahlan Chadworks because we're shit at the game?
>>
>>1907665
No.
>>
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>>1907909
I don't hate the legio Infernalis because they are strong, I hate them because they are total assholes who deserve every single saturation bombardment on their worlds
>>
>>1907909
LI are OP because you are supposed to beat on them with special donut steel ships.
>>
>give to crew
>they violently rape over the course of three days until she's mind broken
Ok how was I supposed to know?
>>
>>1908011
What else did you think "give to crew" meant?
>>
>>1908015
How was I supposed to know thre captain, convicted serial rapist was going to give a women to his crew to serial rape. I thought they were going to play super smash brothers. I demand this be a feature.
>>
>Half-Life 3 will be released sooner before Alex finishes the game
Alex WAT are you doing son!?
>>
>>1907327
I agree with you Anon. Unlike the bigger ships which just look way chunkier and rounder then the actual concept art shows them to be from shading the Wolf has a different sillouhette entirely. With this bulbous potrusion at the center as the focus of the sprite overtaking everything else and a a hardpoint at the front making it look like some alien with a gaping maw. Not to mention that red light actually is there but it makes the aformentioned mouth look freshley red after biting a hunk of meat right off.
So at the end of it all the Wolf looks nothing like its concept art.
>>
>>1908015
I expected them to h*ld h*nds
>>
Why is DME permanent hostile to UAF and other waifu mods?
>>
>>1908096
The modder decides the faction relatiionships in their own java code since DME is abandoned.
>>
>>1907775
Nope wasn't audio plus. I feel like it's ARMA for whatever reason but I aint getting rid of that.
>>
>>1908096
Because it wants to be dominated
>>
>>1908011
>Comfort her
>"Woooow, how was I supposed to know"
>>
>>1907816
if the vanguard has any turret slots wasted on builtins then you are cursed to constantly lose the game every hour for the rest of your life

also don’t fucking put builtins in the hound/requiem’s medium hardpoints, they’re very obviously meant for assault chainguns which are weapons for real men and also it’s kinda lame to neuter the ability to customize an existing ship’s main armament with some highly specialized and situational omega weapon that clearly isn’t meant to be given for free as a builtin on regular mass producable ships
>>
>>1908114
I have ARMA, and have never dealt with that issue. Have you tried reinstalling the game? It worked for me when I suffered from a completely different issue, it might help you.
>>
>>1907816
Didn't Varya's Sector used to crash the game when it detected this mod? Or did I hallucinate that?
>>
>>1908151
>>if the vanguard has any turret slots wasted on builtins then you are cursed to constantly lose the game every hour for the rest of your life
Why would it need to use the turret slots when there's holes in the hull where I can place hidden weapons in?
>>
>>1908155
Buckbreaker is not NGO
and its HTE that does that

Vayra crashes itself without the need for other mods to be present
>>
>>1908179
>and its HTE that does that
Not since Alex told them to stop or fuck off.
HTE is not a good mod anyway.
>>
>>1908189
I've last played on 0.94, and I was thinking it was finally time to get back into Starsector modding but I just don't know if I can trust the mods anymore
>>
>>1908197
Ever since Matt Damon ruined it for the rest of the discord modders, it's been pretty smooth sailing.
>>
>>1908197
Just don't trust em then
I make my own mods now

If I see something I like on a mod I rip it out and replace their custom shit with vanilla equivalents instead
>>
>>1907799
we love our religious heresies
>>
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https://fractalsoftworks.com/forum/index.php?topic=29682.0
What do we think about this? Looks like progressive s-mods with some money sink
>Gain mastery points (MP) in a specific ship type randomly while gaining XP.
>XP gained from combat has a chance to grant MP in combat ship types in your fleet.
>XP gained from any other source has a chance to grant MP in civilian ship types in your fleet.
>MP can also be acquired by consuming knowledge constructs, which appear as rare loot under certain circumstances.
>Use MP to build in hullmods or advance your mastery level in a specific ship type.
>Each ship type (a.k.a. hull spec) has its own MP pool that is shared between all ships of that type.
>Mastery level and mastery selections (for levels that have more than one option) are also shared between all ships of a ship type.
>Advancing your mastery of a ship type improves its performance in a variety of ways. >Some mastery levels have randomized bonuses, while others' are fixed.
>Player ships that are lost but not recovered, either by choice or due to disengaging early from or losing a battle, spawn as derelicts near the battle site.
>>
>>1908267
Needs more S-mods.
>>
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It also lets you replay last 10 battles in a simulation, huh
>>
>>1908267
This is going increasingly more and more arcadey. i'd rather have crew exp back.
>>
>>1908177
hidden weapons are fine if janky, just don’t lock visible turret/hardpoint mounts to builtins
>>
>Mimikko Assistants
holy fucking kino
>>
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Does anyone know what this means? I feel like it's obvious but I'm dumb.
What did i click to get this error?
>>
>>1905673
why did he do it bros?
>>
>>1908403
If system has charges
AND
Enemy is alive
THEN
Activate system
>>
What is a good AI Carrier?
I feel like they always play them like shit
>>
>>1908408
Drover and Heron should be able to stay out of trouble with their respectable speeds.
>>
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>>1908403
IQ too high
>>
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>>1907816
>>1908151
>don’t fucking put builtins in the hound/requiem’s medium hardpoints
I made it into the buckbreakers, nice.
>>
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>>1908151
Here's a preview to my build philosophy:
Whenever I see this shit on a ship sprite 100% expect I'm going to make that shit into a built-in shock repeater

Don't like it? Well fuck you, YOU make your own buckbreaker ships mod instead then
>>
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>>1908425
consequently if I see something like THIS and it isn't being blocked by a random turret or hardpoint in its way? BAM minipulser
if its a bigger ship like a capital, its a VPD instead
>>
What portrait pack should I use?
>>
>>1908403
Wanted to shoot at them from out the window.
>>
>>1908432
Interesting Portrait pack and Meme portrait pack are two best packs around.
>>
>>1908429
why not use those as missile tubes
they look more like missile/torpedo tubes
>>
>>1908459
I tried
it looks stupid with the missiles sticking out
I put those on somewhere else instead

you'll see it if I ever decide to actually upload the thing
but I still have to make the variants and edit the default_ship_roles with those variants
not to mention make nexerelin stuff so you can start with a fleet right off the bat
>>
>>1908432
Use anime pack
>>
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>>1908432
the one alex hates
>>
>>1908530
>>
Still getting random crashes. No idea what's it's related to but I suspect its arma. Very annoying.
>>
>>1908155
In some early versions of VS, it would crash and give you an error saying "VS is incomparable with NGO", but was removed shortly
>>
dead thread
dead game
>>
>>1908745
ah yes, a /wtg/ crossover post
>>
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>sir, this ship is 100% immaculate and operational but it's gonna take a miracle (story point) to get it running again
fucking retarded mechanics
>>
>>1908871
I'm not a fan of the story point mechanic as a whole.
"Did you stockpile enough of this resource? Then you can do this thing. Else you can't."
>>
>>1908871
>he doesn't know
Have fun with your new "ship"
>>
>>1908871
"It's going to take a miracle to get it running again after TT shuts it down with remote access" is what he means.
>>
>>1908895
Only thing though is that's not a game mechanic. Only DRM (technically) is. Your trade goods don't even have serial codes which is a massive oversight - wouldn't two hostile factions embargo eachother? Selling Tri-Tach shit to the Hege shouldn't fly without using some pirate contact to edit the serial codes. You can't even use ships with faction paintjobs to do false-flags.
>>
>>1908871
>noooooo if alex would've let you do things for free without using bullshit design magic points everything would've been overpowered!!!!
I'm more interested in what was going on inside his head when he made "elite" skills.
>>
>>1908871
When I said "mechanics" I really meant engineers. I don't have a problem with the story point system.
>>
>>1908873
Ship takes x weeks to repair, can’t be mothballed and must remain in your fleet eating more supplies and fuel than it normally would. Story point skips the process. Easy way to make excess supplies useful or force decision making when you’re exploring with a budget fleet and don’t just bring a giant tanker and cargo freighter with you to the edge of the sector
>>
What's your favorite freighter? Mod ones included
>>
>>1908938
Yes, that was my general idea.
>You want to do X, but it's difficult for whatever reason
>1- Don't do it
>2- Do it, but it has some significant cost
>3- Spend a story point and either remove or greatly reduce the cost
In the case of ship recovery you could just dump lots/all D-mods on it for an easy implementation.
> The ship's unexpectedly fucked (shattered hull/destroyed or looted internals/stuck in other debris/etc. We can babysit it and bring it back online but it will be a huge pain. Or if you're a cool guy you manage to find a way to get it out for little expense and with only minor damage.
>>1908943
Atlas. It does the one thing it needs to do very well.
>>
>>1908871
>>
>>1908943
the pirate freighters with shielded cargo holds
>>
>>1908943
You.
>>
>>1908152
I'll give it a shot. Oddly enough I think it might have been related to one of the YURI fighters. I swapped it out and did a fight or two and no crash. I'll keep playing and see what happens.
>>
>>1908402
since it says groundbattle, i think this is probably nexerelin. any chance you're running an old version and arma together?
>>
>>1908916
>>1908871
this game works big time through imagining shit. you never see the bridge of your ship, it looks the way you imagine it. so does your crew. they all look the same in the UI but i really doubt military market hegemony crew looks the same way as Qaras broke pirate junkie crews do. you have a mention of the quartmaster in the inventory UI but bro is nowhere to be seen. You never talk to your officers ingame but of course its logical to assume you do. For buying shit, you could imagine go to a black market in person and brushing against all kinds of shady people, and say "i want one planetkiller please! or send your crew while you drink on a bench somewhere. it's all up to imagination if you feel like doing that. living conditions on planets you colonized are never detailed except that little text under the illustration how the guards salute you or something. if you're rp'ing a pirate warlord, these guys could either shit themselves everytime they meet you and do that out of fear, or if you're an average "john starsector the domain 2.0" these dudes respect you cause you're just a chill guy that satbombed corpos and other retards. your sand planet could be Arakis or a literal shithole like Tatooine (they're not too different but you get it)

the most reasonable explanation for pristine story point recovery ships is as someone said: shit's rigged to either explode, kill your crew with traps or fry all system the second you activate the coffee machine. just cause its structurally perfect doesn't mean it will fly of the go.

does it make it any less bullshit? i dunno, up to you. i get the frustration. is it cool? i like it. a lot of people will probably think thats retarded.

TL;DR roleplay or its retarded
>>
I'm gonna try this game. Any tips for a newbie?
>>
>>1909183
Do not get a fuckhuge ship unless you're 100% certain you can sustain it. If you must necessarily get it now, mothball it and bring it somewhere else for storage until you can actually use it without shooting yourself in the balls with operating costs.
>>
>>1909104
I downloaded nex again and it works for now. I had just recently started a new playthrough so it wouldn't be too much of a waste even if it didn't work.
>>
>>1909183
F1 on a commodity while in a market (or near a comm relay) will show you where it can be bought low and sold high. That menu is the basic pillar of trading.
At least I think that's Vanilla? I never play without Nexerelin.
Core worlds are generally mostly safe. The further out you go the nastier the stuff that spawns and the bigger their fleets get.
Burn Speed is king. Try to get everything to at least burn speed 8 and buy two Ox when you can (OX are very pricy to run for their size, so only get them when you have at least a basic understanding of the economy).
There are various free storage stations around, one is in Corvus. Otherwise you can buy storage rights at any station but you pay a monthly fee for anything you store there.
If you want to get into combat early a faction commission will give you a monthly salary and access to some of that faction's more advanced toys.
For ship loadout you generally want some kinetic and some HE on any ship. Kinetic does double damage to shields, but is weak against armor. HE is the opposite. If you're in doubt, it's best to have more kinetic than HE.
Energy damage has no bonuses and no maluses.
If you have spare OP on a ship, it's never wrong to put the points in vents.
>>
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I hate the persean league and tri-tachyon subhumans so god dam much it's unreal, the pirates and luddic path will leave you alone if you bribe them, the sindrian diktat will stop their aggression if you agree to their terms of 50% of your fuel revenue (if you only have fuel production for logistical purposes it's whatever), the hegemony will leave you alone if you don't use AI, the independants will leave you alone if you don't sell drugs and organs and the luddic church will completely leave you alone if you build your colonies to be unattractive to luddites (just build farming as one of the last industries). But those faggots will target you for basically being prosperous, I am not surrendering 20% of my total income, total tri-tachyon death, total persean kazeron death
>>
>>1909292
If you find the Tri Tachyon mercenaries before they depart you can buy them out. After that you only need to kill a few Try tach convoys or convoy raiders and they'll stop bothering you.
The League are absolute cunts though, yes.
>>
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>>1909292
>he actually gets bullied by the other factions into doing what they want
>he doesn't just kill anyone who slightly disagrees with him
The League crisis is a pain in the ass, but I personally hate the Hegemony one even more because you have to let the meter fill up three times before you can finish it completely.
Literally every other crisis is a one-and-done type of thing except that inspection fleet shit, fuck off Daud.
>>
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>look up a modlist
>download all of it
>half of them are out of date
>>
>>1909299
Use TriOS.
>>
>>1909300
I now have a UI that's telling me that they're still outdated

thanks?
>>
>>1909303
If the mod dev isn't retarded it will point you at the forum thread or github to donwload the latest.
Alternatively MOSS will straight up update the mods for you with one click, but it's older and abandoned. Still works though.
If the mod is actually dead you'll have to join the Corvus discord and check for bootleg updates. Use the search function with the mod name and the update channel. Yes, yes, I know, Discord sucks, but it's the only option.
>>
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>>1909297
I honestly prefer to just throw a few hundred thousands of credits at the problem than have to take down pirate and path stations every few months. AI cores aren't that good so I only use them on terraforming structures, the Hegemony gets mad for a while but they eventually forget it after I unplug them, the sindrian diktat only takes away 40k credits per month which isn't enough for me to care, I usually don't get problems with the luddic church or indenpendants because it easier to just not sell drugs and build industries in a specific order
>he doesn't just kill anyone who slightly disagrees with him
I want to keep my good reputation with the UAF and independants, I was really tempted to sat bomb Kazeron and kill millions after I lost half my fleet fighting their station and fleets.

>>1909295
Good to know, I attacked Kazeron, tactically bombarded it, raided their infrastructure to the point it will take 200 days for their industries, spaceport and defenses to recover and the planet is at 0 stability. I hope it decivilizes.
>>
>>1909306
based
Thanks anon
>>
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Done playing with my KoC for now, your turn:
https://fractalsoftworks.com/forum/index.php?topic=23393.0
>>
anon what should I run on the Tirpitz
>>
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>>1909370
This thing?
I haven't played with it, but it's pretty clearly a broadside hull otherwise you only get 1 large and 1 medium.
Some flavour of PD in all the smalls. Then either 2 large kinetics and 2 medium HE or mix it. 1 large and 1 medium kinetic, 1 large and 1 medium HE. HE on the rear mounts.
>>
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>>1909297
This. Nobody wants to admit it, but violence solves all of your problems.
>>
>>1909380
but anon it's much easier to just throw money at most problems
>>
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>>1909426
yeah but then you'd have less money for the same effect.
meanwhile killing them actually earns you money since you can sell all the salvage and ransom any prisoners (if you have Nex and/or RS active).
>>
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>tfw I didn't even do anything but the knights of ludd, luddic church, hegemony, iron shell and persean league just dogpiled the legiocucks almost into submission
lmao
>>
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>>1909426
Now where's the fun in that?
>>
>>1907327
david forgot to draw the weapon mounts

no, really
>>
>>1907534
>com.fs.starfarer.combat.entities.Ship cannot be cast to org.lwjgl.util.vector.Vector2f
lol someone mixed up ship and ship.getLocation()
>>
>>1907290
by definition you're a gay retard and if an artist can't break his own style he's a bad artist
>>
>>1908224
all gnostic must die (don't worry in the world of the demiurge the act of skinning them alive has no moral value)
>>
>>1909554
It is always funny to me that Gnostics promotes being amoral when their own tellings of the Demiurge clearly explains that he and his own minions are essentially incapable of morality.
>>
>>1909563
There's no real Gnostic canon so it modern believers can range from anything to Freemasons, homosexuals or Jungian racists. It's definitely interesting but also very confusing.
>>
>>1909600
Don't even get started on the Freemasons. They are worse then other Gnostics because the way they explain it Sophia is basically like the world or a counterforce of good against the Demiurge which is a much more parasitic existence. Yet they willingly pervert the natural world and walk a path of suicide and spiritual death because some random drug fueld voice told them "it's cool bro, hell and Lucifer is great unlike that other guy Satan, oh and eating child sacrificed blood is so good you should totally do it".
>>
Starsector?
>>
>>1909603
From what I understand the Bavarian Illuminati, which was a break-off from the mainline Freemasons, was more anti-Jewish at the very beginning. But its all enlightenment democratic garbage. I can understand why Catholics were so hardcore against it and Jacobins.
>>1909610
Shut up, chud.
>>
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>>1909615
>mfw
>>
>>1909610
Until another big update it is mostly either mod talk or whatever suits people's fancy.
>>
what should the split be between anti armor and anti shield ballistics be
>>
>>1909662
heavy bias to anti-shield
anti-shield weapons become just as good as anti armor weapons after the armor is stripped. which usually doesn't take long. Particularly since in most cases you can deploy a vessel with large ballistic slots, slot in hepheastus assault guns, and that basically handles it. even if you have pure kinetics on every other ship, the ai will be in a constantly state of high flux which makes them very vulnerable to the large ballistics
also, the best long range ballistic anti-armor is the heavy mauler, whose dps is not very impressive. the other HE weapons lend themselves more towards SO builds or very specific hulls. small ballistics should basically always have railgun, light ac, or PD weapons
>>
>>1909668
>small ballistics should basically always have railgun, light ac, or PD weapons
this
the only small ballistics you didn’t mention are the light mortar (garbage and outclassed by the fucking mining laser as an EMP arc absorber), light assault gun (only use on ships with no other HE gun options), and the minipulser which is too short supply and OP intensive to put on ships that can just mount autocannons/railguns
>>
>>1909714
Railguns are flux heavy for a small, they're a pretty bad choice for many ships, especially if you don't manually pilot them or use advanced gunnery.
If you have the OP for it, the light needler is better for anti-shield pressure.
The light dual autocannon is also a perfectly viable option if you want a cheap small kinetic weapon.
>>
>>1909668
>hephag
>when devastators exist
shiggy diggy
>>
>>1909732
you can do some crazy shit with a ballistic rangefinder minipulser that you can't on the same build with a railgun
>>
>>1909668
>anti-shield weapons become just as good as anti armor weapons after the armor is stripped
minimum residual armor still reduces the damage of light kinetics like railguns and needlers significantly. it's really only the mk9, arbalest and gauss that do well against hull. hvel has the hitstrength, but not the dps.
>>
would hellbores work
>>
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Diktat really is the shortbus faction.
>>
>>1909773
they'll mulch a target pretty quickly if you can actually hit it consistently, but most tend to get caught by shield flickering
>>
what mods should I play for my new run
>>
tahlan
>>
>>1909662
>anti-armour
The most alpha damage you can find, that can somewhat reliably hit the target to punch through the armor (a single big gun will do fine)
>anti-shield
Flux-effective dps, preferably with long range to harass and force the shields to be up at all times. (Can be scattered among smaller hardpoints with no real downside)
>>
>>1909734
>devastator
Anon, I like to actually hit my target, not have all the ordnance explode on the way to target
>looking at you, volatile particle driver!
>>
the great houses guns are cool
>>
should I go there?
I want to but Im scared
>>
>>1909819
t. tranny
>>
>>1909824
Stop being a pussy or just cut off your dick already
pick one and only one
>>
>>1909824
There's literally nothing in there, other than another guardian shitbox
>>
>>1909827
is there a mod that expands on it
>>
>>1909825
NTA
I don't give a shit if Noah wants to wear a dress as long as none of that makes it into the mod.
The guns are fun to use, I like slow firing weapons.
>>
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>>1909833
>as long as none of that makes it into the mod
Why do you think rapesector exists?
It already has
>>
I don't even know what tahlan adds anymore other than the great houses because that's the only reason I use it
>>
>>1909838
>Why do you think rapesector exists?
Rapesector's birth had nothing to do with Tahlan as far as I know, it started out as a COFF/TNP offshoot.
>It already has
Show me.
And no, not the stupid rebalancing, that's just normal retardation not tranny shit.
>>
>>1909825
>>1909826
>>1909827
>>1909838
what an amazing, in depth discussion!
>>
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>>1909840
Rosenritter carriers
Metafalica
>>
>>1909842
>nothing to do with Tahlan as far as I know
It shows that you have no idea how anything happened at all in the first place, disgusting tourist
>>
>>1909845
Wow you really know nothing at all huh?
>>
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>>1909840
How can you forget this?
>>
>>1909615
>>1909603
>t. hylics
>>
>>1909850
that's a cool brick
>>
>>1909847
I've been into Starfarer since the Eagle had 3 large mounts. With several long breaks in between and certainly not following modder drama for all of it.
Now do you have anything tangible?
>>1909849
Is your whole argument is that him putting his OC, who is 100% female, into the mod is "tranny shit"?
>>
I just have endless doom cruisers with the last combat abiity that lets me use my ability more. Pretty fun
>>
I like running around with a battlecruiser because big gun
>>
>>1909849
impregnating this haughty bitch
>>
>>1909858
I wanted to agree but then I remembered that I dislike both of Vanilla's battlecruisers because I don't like broadsiding.
Thinking about it now, the only non-special vanilla capital I don't dislike is probably the Paragon.
>>
What are you guys spending your story points on?
>>
>>1909773
hellbores are just budget assault guns
>>
Are mechs actually fun?
>>
>>1909909
yeah, giving some of them SO does wonders
>>
>>1909854
>several long breaks in between
>and certainly not following modder drama
Not the other guy but let me be clear.
By your own admission you don't follow modder drama and yet you purport to be an authority on modder drama and how it has (not) influenced mods. That doesn't follow.
You're trying to say that when Noah added his stealth nerfs to other factions it was completely arbitrary and had nothing to with the very public arguments he had with the modders who made them. Noah even admitted as such.

>Is your whole argument is that him putting his OC, who is 100% female, into the mod is "tranny shit"?
It's not an original character, it's his self-insert, it's not a coincidence he identifies as a woman and goes by the name Nia. Think about it logically.
He's a man, who pretends to be a woman. A tranny if you will.
His self-insert, is an extension of who he is, a tranny, ergo, his self-insert is a tranny.
Even if we were to remove Noah himself being a tranny from the equation it's still a man (in RL) pretending to be a woman (in game). Ergo, tranny.

A normal person might go so far as to the say the character was based upon (but not actually) Noah, but the problem is Noah himself treats the character as if it was he. A lot of his inital freakouts when RS first dropped was about how every time his in game persona was being violated, HE was by extension being violated. He believed that slapping his character was the same as slapping him.
>>
>>1909990
>a dozen lines of troon gossip
starsector
>>
>>1909990
>By your own admission you don't follow modder drama and yet you purport to be an authority on modder drama and how it has (not) influenced mods
No. I asked him to substantiate his claim that Noah puts his politics in Tahlan.
I objected to being called a tourist, I've been around since pretty much the start, just not continuously.
>had nothing to with the very public arguments he had with the modders who made them. Noah even admitted as such.
See, now you're actually bringing forth claims that make some sense. Although even if this is true, so far is only tells me he's a petty prick, unless the arguments were specifically about his sexual proclivities.
>Noah himself treats the character as if it was he
Proof? If so, then yes you are right. Otherwise you're just building a puzzle with missing pieces, making the picture you want.
>A lot of his inital freakouts when RS first dropped was about how every time his in game persona was being violated
Tied to the above. Him being mad about his OC getting raped doesn't prove the previous claim by itself. Getting mad about the "abuse" to one's OC is fairly common.
>>
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FIX YOUR BROKEN SHIT ALEX
>>
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>be me
>my capital world is being raided by the elf faction
>break their fleets
>rape their officers with BLPC (Big Luddic Pather Cock)
>figure out that elfs are more efficient as breeding slaves
>raid their main worlds myself, taking dozens of officers as breeding slaves
>keep getting attacked by their fleets and get more officers as slaves
>tactically bombard their homeworld for shits and giggles
>raid some more
>leave
>keep getting hunted down by a gorillion revenge fleets
>always beat them and rape their officers
>they always keep sending more fleets to their eventual rape
>I have long lost count of how many fleets I have killed as they keep showing up even near my colonies every 5 seconds
I mean any sensible leadership should have long realized after the 69th fleet raped that perhaps they need a new approach.
Do elfs really crave to be raped that much?
>>
>>1910005
Elvensissies... our response???
>>
>>1909997
Unfortunately for you I'm neither in a position to or prepared to go back through discord logs looking for evidence. So you're going to have to take it as a grain of truth. Best I can offer is from the forums when Noah applied his stealth nerfs, but even those have had a significant amount of posts removed:
https://fractalsoftworks.com/forum/index.php?topic=14935.975

>OC
You're saying OC when it's a self-insert, I'm sure I don't need to cover this with with you but when a somebody makes a character based upon themselves (or how they would like to perceive themselves) it moves past being an OC.
>>
>>1909994
sorry bud, this is the schizo tranny rape general.
the posters here have been in p-space too much
>>
>>1910007
>somebody makes a character based upon themselves
You said it yourself
>A normal person might go so far as to the say the character was based upon (but not actually) Noah
That's my point, it just seems like an alter ego to me, it's just his avatar he added as an ingame character. Not necessarily a self insert.
>Forum
That's just him being a retard, I even mentioned it in an earlier post, there's nothing about adding troon content to the game in there. He isn't Dragn or Vanilla.
>>
>>1910022
>Not necessarily a self insert.
If he is part of his mod's story, lore, or otherwise has a prominent position then it is a self insert. Self inserts are not automatically mary sues asa prerequisite.
>>
>>1910026
>prominent position
said character was just a HVB hidden behind a few other HVBs tho
>>
Where is the story going? Academy was getting close and I dont know if anyone is just going to let you hold onto the device. There is ghe alpha site shit, wisps, phase ghosts, ghost niggers, Omega, Cotton, and whatever the fuck that message was in the abyss. I dont need it all wrapped up in a bow but I would like something satisfying.
>>
>>1910056
Aliens are the real enemy. AI have been trying to save humanity.
>>
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>>1910056
Alex is a fan of Star Control and also a book involving AIs, an intergalactic(?) human empire, and dimensions (sorry I forgot the name of this book). Star Control comes in with the cosmic horror and the AI's replace the Ur-Quan (and what the Pirates are a stand-in for) as well as the planned course of how the game's story will unfold ideally and the book is involved with largely why the AIs shutdown the gates and the background lore.

Except the cosmic horror aspects of the technology of the Dominion and the Sector. Everyone kind of just took one look at things like the hellscapes nanoforges make and said "this is fine" way back in the Dominion. So you get stuff like the Gaurdian as being Dominion kosher.
>>
>>1910056
Ludd was a Domain psy-op. Trvst the plan, Persean PATRIQT.
>>
>>1909844
less is more faggot
>>
>realize I've been doomgaming for eight hours straight
>didn't get anything done today I was going to do
fug
>>
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>>1910056
I imagine/hope that the real end-game would be something from P-Space trying to enter the Sector through the reactivated Gates.
All the other possible stuff I could come up with that makes sense with the current lore would comparatively be more boring in comparison, in my opinion at least.
>>1910065
>(sorry I forgot the name of this book)
Hyperion Cantos.
>>
>>1910065
It looks alive. Same with the zig
>>
>>1910079
I would imagine you'll have to activate the taps at some point. There something lurking in phase space that ai doesn't like. The whole slipstream stuff he said in a blog post is actually the cause of something worse happening but we have nothing on that for now.
>>
>>1910094
Are those the undetectable sensor pings in hyperspace that sometimes follow me around
>>
>>1910103
Yes. They're also the ones controlling the Ziggurat when you first encounter it.
>>
>>1910103
Those too. Some of them might just be ghosts and just that. There are also the ones that drain your drive and the big ass ones that make the slipstreams
>>
>>1910103
Sensor ghosts are a grab bag of spooky things like derilict ships that come from ????? and others is just false positives of shitty degraded sensor tech.
>>
>>1909909
it's even better if you install audio plus but mechs
>>
>>1910072
if you were blowing up poor children on chico this entire time i say its been time well spent. keep the warcrimes coming.
>>
>>1910000
you WILL travel halfway across the entire sector just for 60k credits and salvage from a few barely functioning shitheap frigates
>>
>>1910005
alright cool but what are you doing with all the free materiel they donate
salvaging it and using it to bolster your rapefleets?
>>
>>1910022
>it's just his avatar he added as an ingame character. Not necessarily a self insert.
>>
>>1909778
They have solar shielding to shrug off the black hole effects and Sindria always needs volatiles. Maybe the person who made this colony was really smart.
>>
So did Alex add any special events involving the abandoned stations and it is a bait trap now or can i safely use it?
>>
>>1910258
>So did Alex add any special events involving the abandoned stations and it is a bait trap now
no
>>
>>1909824
just load up enough fuel and have fleet good enough to fight guardians and you're good.
All important loot involves increasing strategic mobility: a gatehauler to spawn a gate in any system you want and a pair of wormhole anchors that allow you to set up a pair of jumppoints betwwen two systems.
Just don't follow the lights.
seriously.
Ignore the lights
just
don't
>>
>>1910291
Also bring Transplutonics. A *lot* of Transplutonics. You'll be kicking yourself when you find out you don't have those when you need them.
>>
>>1910022
t. Noah
Fuck off back to your discord you troon
>>
>>1910005
>Do elfs really crave to be raped that much?
Yes
Yes they do
It's even part of their backstory on WHY THEY EXIST IN THE FIRST PLACE
>>
>>1910194
The ones that drain your drivefield are specifically just hyperspace fish
same for the ones that form slipstreams and storms
>>
>>1910307
You can get enough from the derelict mining thing there
>>
>>1910322
I didn't the first time I went there. :(
>>
>>1910361
skill issue
>>
Next time I see some Boomer Reddit TWAT say that we should just never ever learn what happened during THE MOST IMPORTANT EVENT IN THE SETTING THAT CUT OS OFF FROM THE BIGGEST FACTION IN THE SETTING because it would be le so heckin mysterious bro! I am going to fucking stick a shotgun up the guys ass and pull the FUCKING trigger
>>
>>1910469
it's most likely cope that Alex couldn't write a satisfying reveal
>>
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>>1910238
Nah, I scuttle every single one of their heathen ships for the extra resources, my rape fleet can already mog their fleets unless I am overwhelmed by more than 3 fleets at the same time I can handle it

>>1910320
Care to explain?
>>
>>1910508
>Care to explain?
They were genetically engineered by some luddic scientist(I know it doesn't make sense) or whatever by accident
found them to be cute and fuckable
???
profit
>>
>got my comfy lil' system with 3 colonies
>chose the best balance of habitability, special modifiers and resources, so took a while to land on it
>finally start getting my industries up
>tri-tach IMMEDIATELY calls a fatwah on me for muscling in on their sheet steel market share
>get hit by 6 mercenary fleets full-up with S-mods
>get my shit absolutely caked
Such is life in the sector
>>
What's the protagonist faction?
>>
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>>1910056
>Where is the story going?
Did you read Hyperion?
https://fractalsoftworks.com/2015/03/12/a-starsector-reading-list/

The whole setting is already shaped to justify this as:
- Mankind gate network annoy hyper-space aliens
- Omega realize Ludd is interfacing alien through their space song
- Funny misunderstanding happen leading to the collapse
and now you hear the hyperspace song yourself

>>1910066
>Ludd was a Domain psy-op
Silly anon, Ludd is working with the alien to farm mankind and made up the Domain existing so human feel humbled, anti-tech (easier to control) and don't look too closely to why they are only allowed broken tech and evil AI.
>>
>>1910529
You always should have a decent fleet before you colonise, or at least start with one colony that can survive under the radar for a while. If you're a total cuck tho the Persean League can protect you.
>>
>>1910554
>Ludd is an agent of the alien Demiurge
I can see it
>>
>>1910554
Why did you post an image of SsethTzeentach?
>>
>>1910291
Ok thanks. I will take 4 full prometheuses and follow the abyssal lights
>>
i always skip the story, bar quests, etc.
not readin all that shit sorry! LOL
will propobly find youtube guy who spoonfids you the lore in 2 hour video essay
anyone else?
>>
>>1910583
The story isnt all that interesting past the first playthrough, and the writing isn't all that good. The game's strengths don't lie in a linear narrative but passive exploration and worldbuilding. Even then you can't interact with all of it in-game.
>>
was thinking about starting a colony around a neutron star, this will act as a natural anti invasion measure
>>
>>1910605
I don't think it's simulated unless you're in the system (or at least nearby).
>>
>>1910583
most of the story quests are "drag your giant ass fleet with upkeep costs around talking to people on different planets" anyway
its not great, but the one-off bar interactions are pretty good
>>
what is taking the dev so long making java 21 port. its been over a year.
why would he keep doing java instead of switching to rust
>>
>>1910617
>why would he just port the existing codebase instead of rewriting everything from scratch in a new language he probably doesnt know that needs a completely different development environment
>>
>>1910605
Do it in a Remnant Nexus system to farm AI cores. They should attack raiders as well.
>>
>Woke Doesn't Mean Broke
good ship name mr. modder
>>
>>1910529
If you have IndEvo installed, you can build a senate on your planets and enact an edict to stop your colonies growth and keep them at size 3. That way you can postpone crisises until you're more ready.
>>1910554
>Ludd is working with the alien to farm mankind
This, it's no coincidence that everyone who hears the music even though they didn't directly work with with the Ziggurat/isn't (You) is Luddic.
>>
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>>1910628
>>1910559
>be subtle about it

My niggas I have 12 alpha cores installed, and I'm expanding more. Nobody got a world war off the ground with being humble
>>
I'm running out of money. I need a planet or a commission stat. I need to use that station in Penelopes stat, the fees are starting to kill me.
>>
>>1910056
>Where is the story going?
nowhere
>>
>>1910684
>the fees are starting to kill me.
storage fees are too high desu, should be reduced to 1/5th
>>
>>1910549
Pirates.
>>
>>1910549
Yours, or more technically Independents if you do not count yourself as a faction.

Pirates are just all the crazy loony toons produced from phaseshifting, tech, and drug abuse. Hegemonkies are too busy desperately trying to offload bounty hunting on to anyone because they cannot do shit from their coldwar with TT. TT is too busy having AI problems and their technology going rogue on them. The Persiean League just... exists(?). And the Diktat is basically in a perfect position to maintain their fuel manopoly. Heck as soon as the story reaches its end and story important flags are removed one of the first things to collapse is the Pirates you interact with.
The Luddic Churche and pathers are an antagonistic force and the single you out as soon as you so much as glance at their church sites before the player even knows anything.

It says something that the Evil AI faction's only problem is that they all have a collective stick up their asses and never talk to you under any circumstances.

>>1910564
He is basically Alex's proverbial life saver he deserves the cameos. The balaclava pather is him too.
>>
>>1910549
The Luddic Path
>>
>>1910549
Remnant.
You laugh, but just wait until the sensor ghosts become real and prove the AI was right the whole time.
>>
>>1910549
Me.
>>
>>1910587
>writing isn't all that good
This. Imagine bringing in Dave to write for the game, only to discover that you would have been better off with AI slop.
>>
>>1910734
Daud mentions maybe you will open the gates and monsters from Ludds worst nightmares will pour out.
>>
>>1910705
>The balaclava pather is him too.
Wasn't that in the game before the ziggurat was even a thing? The version sseth had was also the version just before the zig became a thing
>>
>>1910705
>their technology going rogue on them
It's not though? Even the remnants are still dutifully following the last order they received faithfully

They just lost the command keys to contact all the rest of the still functional nexus(plural) so they can't make them all return home for decommissioning/repurposing
>>
>>1910776
A paperclip machine AI going rogue is essentially a machine that is still dedicated to its original purpose but essentially steamrolls everything in its way because the only thing it cares about is making endless paperclips.
>>
>>1910684
i haven't really seen anyone mention this much but yes. same. if you don't have a comission or a planet that's pumping money its gonna get really expensive keeping a capable fleet. i do find smuggling boring and the amount of modded factions mean that there are virtually no shortages and i barely do bounties though...

just get an exploration fleet and loot a lot of valuable shit (blueprints) and sell to pirates (no tariff or relation hit). it always works.
>>
Is it fine to autofit all my ships or should I learn how to do this myself? Also what's the best loadout for a fury cruiser?
>>
>>1910856
Autofit is fine at the beginning when you need to figure things out and the numbers make you go WTF when trying to make sense of them. But eventually you need to branch out, especially for your own ship.
>>
>>1910856
Use Autofit as a starting blueprint. Try it out, see what works, then try changing a few things to see what makes it better or worse. Getting creative with ship loadouts is part of the fun of fleet customization.
>>
>>1910856
antimatter blaster and heavy blaster on every slot
safety overrides
stab shields and hardened shields
PD is for faggots just kill them before they kill you
oh and a PCL on the missile slot
>>
>>1910856
You really want to learn how to outfit ships yourself. A proper ship can be more than twice as good as an autofit one.
The biggest initial question you should ask yourself is if you want something that will be really strong for a few seconds and then become a piece of shit, or something that will remain competent through the whole battle (or until it starts running out of CR).
This determines if you want to maximize speed and alpha damage with SO and limited missile weapons, or if you want to improve defenses and sustained damage.
>>
Is there a mod frigate that's more fun than the Tempest?
>>
>>1910856
better off looking at builds on the forums and trying to get an idea of what each ship excels at
>>
>this run I will not just use the Traumtanzer
>this run I will not just use the Traumtanzer
>this run I will not just use the Traumtanzer
>this run I will not just use the Traumtanzer
>immediately find the Traumtanzer
FUCK
>>
>>1907386
They get free Schokocola
>>
>>1910896
The Excelsior, just learn to git gud at piloting
>>
>>1907114
The discord also happened to delete the discord channel where he snapped at the commies. Don't forget his Twitter if you want evidence.
>>
>>1910619
starfarer has been in early access for over a decade. we have gone through over a dussin tranny scandals in the modding scene.
whats another 10 years to get a good code.
we will see half the modder an hero before its finished
>>
>>1910917
the missiles aahhhhh THEE MIISSSSILLEEEEEESSSSS!!!!

this be my character after i put him behind the wheel of this thing
>>
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>>1910549
>>
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Why the fuck is this shit not working?
How do I unfuck it?
>>
>>1911084
>install tranny mod
>get tranny'd
imagine that
>>
>>1910549
Glorious Not Important of great intersteller nation of Player Faction of course.
>>
Sephira ships look like ass
>>
safety overridden, wait for it, PHASE SHIPS
I am a genius
>>
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BIG cryosleeper :DDDDDDDDDDDDDD
>>
>>1911118
>1366x768
>>
>>1911084
did you modify the ship file? you should modify the variant file too if you have
>>
just found 2 pristine nanoforges in a domain era mothership
>>
>>1911119
same size as my cock
>>
>>1911107
Because its all kitbashed DME trash

>>1911112
Grendel is actually perfect for it since it has Distributed Fire Control so no ITU anyway and doesn't have Delicate Machinery so doesn't have CR decay malus
>>
>>1911146
I just downloaded it from the previous thread and hoped for the best (got it from this post >>1885643). I don't think it's a version that works by default and I have no modding experience. From what I've been able to gather, that specific ship's variant file has a space on it's end but removing it doesn't help.
At this point I gave up and accepted that it's a release that just doesn't work.
>>
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>>1911155
It works
thats just a typo you need to fix yourself
go to your data/world/factions folder and open your default_ship_roles.json and see if its correctly spelled there as well

or just wait a bit for me to release my version with a ton of added ships

here's a preview
those are unique built-ins to this ship specifically
I call em Gaslight Harpoons
>>
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>>1911162
Yeah, I think I'm just going to wait for the updated version, thanks for trying to help though.
>>
>>1911167
did you try opening that variant file in notepad to see if the one INSIDE IT is properly spelled?
>>
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All the new ships are done but I still don't have the variants files for half of em made so it might take a while before I finally can release this thing
>>
>>1911170
Now I just feel plain retarded.
>>
>>1911172
Happens to everyone the first time
might want to set notepad as the default app to open those files
same for all the rest of the files for starsector desu

ship
skin
wpn
proj
variant
faction

not the csv though
get Ron's Data Editor or whatever to open those
>>
>>1911147
found 3rd one on planet ruins
>>
Advice for spriting ships without kitbashing? I've come up with some drawn designs which probably wouldn't work with ready made parts. Do I need to learn pixelart?
>>
>>1911183
Use AI unironically
>>
>>1911184
How did the vanilla devs make their ships then?
>>
>>1911183
The game's artist made some blogposts about how he makes them. No it's not pixel art.
>>
>>1911183
You don't need to learn pixel art but you do need to keep in mind about the ship's dimensions, where its actual center is, its edges, and your transparency layers
>>
>>1911185
talent
>>
>>1911192
I mean what brushes or program
>>
>>1911193
Photoshop, paint.net, krita
pick one but never pick gimp

fucking piece of shit adds watermarks
>>
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>>1911162
Now if only I could figure out how to add the disintegrator's DoT effect to this to add a "burning" effect
>>
>>1911197
Never knew that about gimp. I'll keep to using krita then. Did the devs use any custom brushes?
>>
>>1911199
>Did the devs use any custom brushes?
nope
just pencil
they don't really use anti-aliasing much either
>>
Why don't they let us build-in SO? If it's a balancing issue, just give it a hefty penalty like Heavy Armor does. Pathers can do it with their ships, why can't I?
>>
>>1911286
Because you would just build it into every ship, like exactly what happened when s-mods were introduced the first time. it is just too OP to be allowed.
>>
>>1911286
Because faglex is a cuck obsessed with balancing a single player game like it's an online tournament and faggots approve of his actions by saying
> b b but everyone would be doing that omg le op!
No they won't do that outside of hyperoptimized meme builds during meme runs, but thanks for removing even more options anyway. By the way, op argument is pointless because things like niggurat or retarded blue spider exist and enemy ship loadouts don't make any sense most of the time.
>>
>>1911286
Install better vanilla hullmods and you can
>>
>>1911356
Who even cares about ship loadouts when all you need are more big ships for better autoresolve score
>>
>>1911339
I put hardened subsystems on every ship smaller than a capital.
SO can be really strong but I hate CR starvation way more than I want a 30 second wonder ship.



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