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File: TT39.png (1.49 MB, 1920x1080)
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-39-27th-of-november-2024.1717971/

Hello everyone and welcome to another Happy Wednesday, the day of the week where you get a new Tinto Talks, the special posts we make to gather feedback about the very very secret game with the codename Project Caesar.

While we may have some skills and some experience in designing games, we are not perfect, and that is why we are doing these Tinto Talks, so we can get feedback on what may be less than stellar, and for us to think about things that we may not have thought about. Sometimes it's small easy things we can do immediately and will tell you in the thread directly, and sometimes it's larger things, which we talk about later.


Our Tinto Talks from a month ago, about Great Powers and Hegemons was one of the very few we have made that had a negative reaction, but what was great with it was that there was plenty of great, constructive and usable feedback from it. Pretty much everything in this thread today has been built on community ideas that have then been revised and discussed internally.
>>
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Country Ranks

First of all, we reworked so that rank for a country is now more about the flavor and internal mechanics, moving away from the unlocking of powerful diplomatic actions, like intervene and threaten war, so that they are for Great Powers instead. There were also some modifiers that more fit being a great power than a Kingdom and Empire in name, like the power projection bonus that a rank gave.

Also a new icon for the rank..
>>
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Great Powers

First of all, being a great power is not without its costs, and now being considered one increases the amount of gold your country needs to spend to keep up its legitimacy. Also, all Great Powers have a negative opinion of -25 of each other.

The bonuses you get now scale with the position you have among the great powers, where being the no.1 gives the highest one.

Yuan gets a bit more than France..

Another change we did, was that the amount of great powers is now fluid, and depends on how many countries are close to the number 1 power in the world. There is always a minimum of great powers though, and a maximum, which depends on the total number of countries in the world.
>>
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Hegemonies

We have done a lot of changes to both the system for Hegemons and how they actually work as well.

First of all, we changed the hegemony system to not be unlocked by advances, but instead they become available directly when the Age of Discovery starts. Why you may now ask, well, this is important for the new mechanics, as you no longer actively decide to become a hegemon, but the hegemon is proclaimed on you by being the strongest in a particular area.

Every month the strongest in the area the hegemony concerns will be proclaimed as that hegemon. If there is a hegemon already, you need to be at least 20% more powerful in that area. So, for the Military Hegemon, if France has 200k soldiers, then Sweden needs at least 240k soldiers to become the new Military Hegemon.. Or reduce the French army to be smaller in a way. You will not lose your hegemony if you lose a war though.

Another major change though is that you can hold multiple hegemonies, and there are now some drawbacks to being a Hegemon. Of course, all other countries distrust a hegemon so for every hegemony you hold, you get a -20 opinion from every country, and a +20% extra impact on aggressive expansion. There is also an increase to expected court costs, and a monthly prestige gain.

We also removed the system of Hegemonies becoming more powerful the longer you hold them, and removed most stacking modifiers, and having them merely gives one bonus each, however, instead, each hegemony gives you two unlocks. One unique cabinet action each, and a unique diplomatic action, that each can be used while you hold that hegemony.

The UI also shows you all the competing great powers… Not sure the word “competing” is relevant here though.
>>
We also added two new hegemonies since last month, but what do the hegemonies give you then.

Economic Hegemon

This is the Great Power that has the highest income from Trade and Taxes.

As you can see in the screenshot above, their units consume less food, which can be useful over a campaign.

They can use the Diplomatic Action ‘Divert Trade’, which forces a non-greater-power country to give up part of their merchant capacity and power in all markets they are present in. This can not be done to anyone that has their own market though, but this forced divert of trade can not be broken for 10 years, unless a war breaks out between the hegemon and the target.

The Cabinet Action this hegemon gets is “Reduce Paperwork”, which increases the production efficiency in an entire area. So what is an area? An Area is a group of provinces, and a province is a group of locations. Production Efficiency is a powerful modifier which directly impacts the output of a building, without increasing its input requirements.

Naval Hegemon

This is the Great Power that has the most Heavy Ships of all Great Powers.

Their bonus is 10% less naval damage taken.

They can use the Diplomatic Action “Force Embargoes”, which makes the target non-greater-power embargo another country. An embargoed country can not trade in the market they are embargoed in, and their locations will not belong to that market, both which are rather non-ideal. This forced embargo can not be broken for 10 years, unless a war breaks out between the hegemon and the target.

This hegemon can use the Cabinet Action “Naval Focus”, which increases the maritime growth and harbour suitability of all ports in an area.
>>
Military Hegemon
This is the Great Power with the biggest army of all Great Powers.

Their bonus is 10% cheaper warscore costs.

They have the “Violate Sovereignty" Diplomatic Action. This is probably the most requested feature ever by any warmongering player, and allows you to enforce a military and food access on any non-greater-power country for 6 months. This means that you can pretty much ignore neutrality, and make sure your army is well fed as you march it to another theatre. There is a slight drawback that the country who you march through will dislike you and get a casus belli on you.

The Cabinet Action this hegemon gets is “Soldiers as Workforce”, which gives you faster construction speed in an area. This impacts roads, buildings and rgos, so can be useful to get more barracks, forts and iron mines quickly for the war machine.

Cultural Hegemon
This is the first of the new ones, and this is granted to the Great Power with the highest Cultural Influence.

Their bonus is a 25% growth to cultural tradition growth.

They can use the Diplomatic Action “Force Change Court Language”. This forces a non-greater-power country to change their court language to yours, which further strengthens your stronghold on culture. This can not be changed for 10 years, unless a war breaks out between the hegemon and the target.

This hegemon can use the Cabinet Action “Assimilate Area”, which allows you to assimilate pops in an entire area at once, which is a few times more powerful than the Promote Culture cabinet action which can only target a province at a time.
>>
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Diplomatic Hegemon

This is the second of our new hegemonies, and it is granted to the Great Power with the highest Diplomatic Reputation.

Their bonus is 30% higher impact from Improving Relations.

They can use the Diplomatic Action “Influence Country”, which increases trust and opinion in a target non-greater-power country.

Their Cabinet Action is “Diplomatic Corps”, which allows this Hegemon to dramatically increase their diplomatic capacity while also gaining more diplomats each month.

The current 5 Great Powers at the start of the game

Stay tuned, as next week we’ll go through Government Reforms, how they work, and take a look at what types we have there.
>>
>>1903529
>Hegemonies
Why is this even a thing? Why do people click the hegemony button?
"oh, you won the game, congratulations, have more winning"
For what, the game is already over
>>
>>1903539
All of the other great powers should be able to form coalitions against the hegemon to prevent that
>>
>>1903539
Nice reading comprehension, retard.
>>
I kneel again...
>>
>>1903539
You don't you get it Automatically
>>
>>1903544
Pretty much
>>1903546
Was talking about eu4, should have stated that
>>1903561
And?
>>
>>1903539
>nooo I don't want to have more possibilities for larping in my alternate history simulator
>>
>Every month the strongest in the area the hegemony concerns will be proclaimed as that hegemon. If there is a hegemon already, you need to be at least 20% more powerful in that area. So, for the Military Hegemon, if France has 200k soldiers, then Sweden needs at least 240k soldiers to become the new Military Hegemon.. Or reduce the French army to be smaller in a way. You will not lose your hegemony if you lose a war though.
So does this mean that there will be hegemons on day 1 and you only need to be 20% stronger to usurp? If so that's pretty dumb. You should have to be far and away the strongest in a category to be proclaimed hegemon, like stronger than the next 5 ranks combined, and if no country meets that requirement the hegemony should be left vacant.
>>
>>1903635
Hegemons are enabled automatically in the age of discovery, which is the second age
>>
was there anything that could even be considered a military hegemony before Great Britain in the victorian era? Why would France or England give a fuck about how many soldiers the ottomans have stuck in Anatolia during peace negotiations?
>>
>>1903642
France obviously. There's a reason most military terms come from French.
>>
>>1903639
>which is the second age
Right, I forgot that it's not the starting age anymore. Still, it should be an anomaly for there to be a hegemon in any category for most of the game, 20% more powerful feels way too low of a requirement
>>
>>1903646
>France has rich military history
>France literally defined an entire era of warfare
>everyone only remembers ww2
a shame really
>>
>>1903635
I dont like the numbers part, as tech advances they are meaningless, 1M chink peasants will be nothing to a modern small euro army, tech, quality etc should be part of it
>>
>>1903663
>cucked by Britain from expanding outside the continent
>cucked by Germany from dominating the continent it got confined to
at least they have their beloved Africa
>>
>>1903672
>cucked out of Africa by America
Atleast they managed to import the Africans to the Isle of France
>>
>>1903642
>was there anything that could even be considered a military hegemony before Great Britain in the victorian era?
The Big Chin empires and Frogland disputed the title till the 30 years war, afterwards it was indisputably France till Trafalgar and Leipzig.
>>
By the way did they ever mention Mercenaries ?
>>
>>1903529
>Every month the strongest in the area the hegemony concerns will be proclaimed as that hegemon.
Every month is probably a bit too fast - institutional, perhaps even mental, so to speak, inertia is a thing
I think holding the position for a year, like you have to to become a GP, would be much better
>>
>>1903717
How fast do you think anyone can outdo the hegemon by 20%?
>>
>become super hegemony
>get -125 relations to all great powers
What the fuck is this Johan?
>>
>>1903703
Yeah, they were first mentioned in Tinto Talks 11 and then here and there after that
>>
>>1903703
yes, they've mentioned mercenary companies in passing and I think they even showed a merc-related tech
>>
>>1903755
Habsburg moment
>>
>>1903755
Why not?
>>
>French victory without compromise in War of Spanish Succession would've made them triple or quad hegemon
>>
>>1903755
Why do you think everyone hates Americans?
>>
>>1903794
They hate us cuz they ain't us
>>
>>1903798
Because the contact the average person has with an american is either tourists (on average the worst people around no matter where they come from) or hypernationalistic social media dumbfucks who make being an amerifat their entire personality. That, and all the constant foreign interventions.
>>
That might be too annoying to deal with but how can the ottoman interregnum by implanted ?
>>
>>1903527
This is fucking retarded, your empire will be unable to threaten war to a minor unprotected country because Timurids and Majapahit have more magic points than you on the other side of the world. Who asked for this change?
>>
>>1903835
Clearly you need to git gud
>>
>>1903642
Spain. It was the "Big Bad Wolf" in those times.
>>
>>1903755
Artificial gameplay, believing johan was a huge mistake
>>
>>1903642
Macedons, Rome, china, the caliphate, the mongols, byzantines, charlemagne, hre, ottochuds, Spanish, French, brits, americans
>>
>>1903534
>France being the 5th place
Eurobros... this wasn't supposed to happen...
>>
>>1903672
>>1903678
>Britain got India
>France got Africa
>Spain and Portugal got America
I don't even know who got the worst deal.
>>
>>1903999
>americans
>before Great Britain in the victorian era
>>
>>1903999
>China
Not a military hegemon, just a normal hegemon they would still get btfo'd from time to time militarily
>Byzantines
lmao, they never had an overwhelming military advantage at any point in time. They may of had strong military pre-Islam but not enough to dominate their rival of Persia or the Lombards.
>Charlemange
Caliphate to the south of France instantly disproves any sort of hegemony as Charlemange wasn't able to completely dominate militarily
>HRE
Never united, even if you meant Habsburg domain then its still wrong since France and Ottomans contested them
>Spanish
Lol, in their "peak" they struggled to defeat a bunch of swamp dwelling peasant and only really had uncontested military prowress against new world natives
>>>americans
literally who? Completely irrelevant in every aspect with a near non-existent army.
>>
>>1903794
because they are fat and stupid
>>
>>1903642
On land, Spain and the ottomans since the 1400s, France since the 1700s, then the prussians. At sea, the spanish till the 1700 then the british. Swedes for a very small period of time.
>>
>>1904202
Since military hegemony is based on troop numbers I doubt Sweden could pull it off with their puny population.
>>
>>1904222
I'm sure you can popmaxx between 1337 and 1821.
>>
>>1904229
Yeah no you shouldn't be able to do it until the columbian exchange
>>
Not reading that shit. How does AE work now? Is it still retarded global angry points that erode over time and just slow down expansion?
>>
>>1903642
It seems like the main effect of hegemony is to increase AE received. so something like the Ottomans would fit. Their expansion threatened euro states that might otherwise be enemies into working together.
So even if England realistically doesn't give a damn about all those landlocked soldiers, the English nobility probably thinks it's dreadful what they're doing on the continent, and someone really needs to do something about that
>>
>>1904053
Are anglos really this deluded?
>>
>>1904053
>Lol, in their "peak" they struggled to defeat a bunch of swamp dwelling peasant
As opposed to the Brits, who struggled to win against the Maoris and the Zulus?
>>
>>1904390
>some isolated companies lost battles against vastly superior numbers therefore the entire empire struggled to win wars against people they rolled over and annexed
>>
what we expecting from North America maps tomorrow?
>>
>>1904450
No real countries
SoPs all over the place
A bunch of OP natural harbours
Isolated individual farmland terrain in locations with modern cities
GREAT LAKE NAVAL BATTLES FUCKYEAH
>>
>>1904453
>No real countries
The Mississippian Cultures were at their peak in this timeline.
>>
>>1904457
>native american states the size of european countries were totally real guys
>>
>>1904457
Well I'm sure they'll put them in the culture map mode
>>
>>1904457
How would you translate them into landed tags though? Do we have any idea at all what their intercity political structure actually looked like?
>>
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Let´s address the elephant in the room. Forming Germany will be a total shitshow. Probably have to cheat lower ae.
>>
>>1904490
>Forming Germany will be a total shitshow
good
>>
Hey guys, just checking in to say I’m kicking back and enjoying a relaxing Thanksgiving evening. I'm having some nice pecan sweet potato casserole, and of course, smoking some weed. I’ve got everything from savory bites to sweet treats lined up, and I’m just taking my time to unwind. Hope you're all doing well and finding some time to relax too!
>>
>>1904490
That's pretty realistic, historically it happened after the end date.
>>
>>1904490
What's up with Balliol and Frisian Freedom? Weird names.
>>
>>1904460
Tihuantinsuyu at its greater extent was larger than any European country at the time if you don't count the Asian part of the Ottoman Empire though.
>>
>>1904520
>Tihuantinsuyu
Just say Incas nigga
>>
>>1904519
Balliol is a civil war tag (John Balliol was a claimant to the crown of Scotland), if they win, it becomes Scotland. Frisian Freedom (Fryske frijheid) is apparently an actual term for it.
>>
>>1904520
May we see this great Native American country with all its great architecture, literature and people then?
>>
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Who are you fellas most excited to play in EU5? I hope Wales gets enough flavor/events/decisions this time around, especially as the last Welsh revolt has yet to happen in the start date.
I know there's some event in EU4 where Sweden can get people to support their independence, perhaps Wales can do the same as historically there were French, Spanish, Breton, and Scottish diplomats when Owain declared himself Prince of Wales.
>>
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>>1904525
Are you seriously asking for proofs of the fucking Incan Empire?
>>1904522
>Incas
Inca was the title of their ruler, not the name of the country.
>>
>>1904528
>I hope Wales gets enough flavor/events/decisions this time around, especially as the last Welsh revolt has yet to happen in the start date.
Isn't the guy in charge of the british isles welsh?
>>
>>1904529
You literally just said Incan Empire. I ain't calling them uppity mountain indios Tihuanawhater, just like how I'm not calling the valley indios Mexica instead of Aztec
>>
>>1904537
no i didn't
>>
>>1904528
>Who are you fellas most excited to play in EU5?
I'm going to play as Achaea. Try to restore the Frankokratia as I'm assuming there'll be a situation for it. It'll be a good campaign for the new pop mechanics too with a foreign mixed ruling class over the generally Orthodox Greek-Bulgarian and further in Muslin Turk populace.
>>
>>1904542
Yeah all those campaigns with a ruling class of a different culture should be super comfy, stuff like Cilicia, Trebizond, any of the Latin statelets in Greece, and even the Ottomans, which may actually be a fun campaign this time around and not just a game of Goliath vs ants.
Basically the near East should be super fun.
>>
>>1904450
A few city states around the Mississippi and Ohio rivers and a lot of society of pops. There will be the Southeastern Ceremonial Complex (i.e. the Southern Death Cult) on the religion map too. Cahokia will be a market on the trade map. Oceaniafags will whine and pretend abbos are comparable to pic related
>>
>>1904542
Majapahit will unite indonesia
>>
>>1904528
Luxembourg
>>
>>1904558
Do they start with a Bohemian PU?
>>
>>1904568
>Personal union with Bohemia (1313–1378 and 1383–1388).
So yes.
>>
>>1904573
They'll probably start as the junior partner though, so to really do anything you'll have to beat the much larger Bohemia, unless Paradox reworked how PUs work and Bohemia really is under Luxembourg at game start.
>>
>>1904576
>junior partner
I remember reading that won't be a thing in EU5. All members in a Personal Union will be equals.
>>
>>1904490
thats a good thing though, why should germany be formable in like 1500
>>
>>1903534
Another one ruined with horrendously ugly 3D character models
And for what fucking purpose
It's so over, fuck P*radox and FUCK Johan
>>
>>1904645
Go back to /gsg/, kid.
>>
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>>1904528
First game is going to be Eastern Rome. I want to restore Justinians Empire except for the western European parts. Instead I´ll expand into arabia and persia to eradicate islam if that´s possible.
>>
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>First game is going to be Eastern Rome. I want to restore Justinians Empire except for the western European parts. Instead I´ll expand into arabia and persia to eradicate islam if that´s possible.
>>
>>1904649
Eat shit
>>
>>1904652
would say that it's great but there's no reason for byz to invade these shitholes
at most reconquer egypt, arabia is just a shithole
>>
>>1904528
Khmer, Goryeo, and Melayu will probably be my first three campaigns in the game. Most likely in this very order.
>>
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>>1904450
>>1904457

made by reddit based on the atlantic current map
>>
>>1904663
I presume these are the same people that want state society abbos
>>
>>1904663
>iroquois confederacy in 1337
>mikmaq settled states
>huge mississippian states
a lot of this map is wacky
>>
>>1904663
I feel like there are too many states in Florida, should be more SOP.
I like the idea of having a dozen small states in the Caribean, they should all stay divided and be conquered and enslaved by the spainards though.
>>
>>1904655
Sounds based to me
>>
>>1904528
Oman uniting Arabia then dealing with the ottoman and the Timur where a conqueror East Africa and strengthen my ties with the south east Asia to cuck the European
>>
>>1904697
>Oman uniting Arabia
shit taste
Oman campaigns must be tall and merchant focused, not conquering sand
>>
>>1904700
My guy between all regional power in the Peninsula Oman are the ones to blob if not for the entire Peninsula then the Bahrain region and Yemen
>>
>>1904708
No, Yemen is the blobbing one.
Oman is for expansion into East Africa and India.
>>
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https://forum.paradoxplaza.com/forum/developer-diary/tinto-maps-28-29th-of-november-2024-north-america.1718498/

Hello everybody, and welcome one more Friday to Tinto Maps, the place to be for map lovers! Today we will be looking at North America, which is very handy, as we can deliver some Thanksgiving turkey maps to our friends from the USA (and Canada)!

Countries:

For today’s Tinto Maps, we thought it would be a good idea to show both the land-owning countries and the SoPs. As I commented last week, we’re trying to follow consistent criteria to categorize countries and societies. This is our current proposal for North America, with Cahokia and some Pueblo people being the only regular countries in 1337, surrounded by numerous SoPs. I’m not bothering to share the Dynasty mapmode, as we don’t have any clue about them, and they’re auto-generated.
>>
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However, we have been reading and considering the feedback we received last week, in the Tinto Maps for Oceania, so we want to let you know that this is our current design proposal and that we want to hear from you what are your expectations regarding the countries that you would consider landed in 1337*, and also which countries you’d like to play with in this region, either as landed, or as a SoP.

As you may already know, our commitment is to make Project Caesar a great, fun game with your help, and we greatly appreciate the feedback we receive from you in that regard.

* This is already quite tricky, as most of our information only comes from post-1500s accounts when the native societies were already looking very different from two centuries ago. Eg.: The first reports made by Hernando de Soto about the Coosa Chiefom around 1540 points it out to be organized in a way that we’d consider it a Tribal land-owning tag, as confirmed by archaeology. However, that polity was not organized at that level of complexity in 1337, as there isn’t any contemporary data comparable to that of Cahokia. And some decades after the encounter with de Soto and some other European explorers, the mix of diseases had made the Chiefdom collapse, being more akin to what a SoP would be. This type of complex historical dynamism is what makes it so difficult to make the right call for the situation in 1337, and also for us to develop with our current game systems the proper mechanics that would be needed for SoPs to be fully playable (and not just barely half-baked).
>>
>>1904710
O.Ó
>>
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Locations:

Plenty of locations, at the end of the day, are a big sub-continent… You may notice that we’ve tried to use as many native names as possible, although sometimes, we’ve failed to achieve that. Any suggestions regarding equivalences of Native and Post-Colonial will be very much appreciated, as this is a huge task to do properly!
>>
>>1904710
That is a GIANT Cahokia
>>1904711
these are a lot of SoPs. Many wastelands too, some a bit too big I'd say.
>>
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Provinces:
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Areas:

Areas… And with them, an interesting question that we’d like you to answer: Which design and style do you prefer, that of the East Coast, more based on the Colonial and Post-Colonial borders? Or the one for the Midwest and the Pacific Coast, more based on geography, and less related to attached to modern states? Just let us know!
>>
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Climate:
>>
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Topography:
>>
>>1904714
What the hell is happening in Northern Canada lol. Guess these are lakes in the middle of wastelands
Bit sad there are no locations on the northern islands of Canada.
Also a lot of locations for Alaska
Glad they returned to the old borders for locations
>>
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Vegetation:

Some comments:

Most climates are portrayed in NA, from Arctic to Arid.

The Rocky Mountains are rocky!

Regarding vegetation, we wanted to portray the forest cover in 1337, which is tricky, and that’s why some areas may look too homogeneous. Any suggestions are welcome!
>>
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Development:

Not a very well-developed region in 1337…
>>
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Natural Harbors:
>>
>>1904663
>>1904690
That map doesn't necessarily show the confederacy, just the separate tribes of the iroqouis, who some were landed since at least the 12th century.
>>1904711
>>
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Cultures:

Lots of cultural diversity in NA!
>>
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Languages:

And the languages of those cultures!
>>
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Religion:

We have a mixed bag here: On the one hand, Eastern and Northern religions look more like the design we’re aiming to achieve, while on the other, to the south, you can find the splitter animist religions based on cultures that we now want to group into bigger religions, more aking to the northern areas.
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Raw Materials:

Wild Game, Fish, and Fur are king in this region! But we are also portraying the ‘three sisters’ (maize, beans, squash), the agricultural base for many of the native American societies, using Maize, Legumes (beans), and Fruit (squash). Cotton is also present in the south, as it was also native to the region (although the modern variant comes from a crossing with the ‘Old World’ one), and there are also mineral resources present here and there.
>>
>>1904732
>Yoli
ToT
>>
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Markets:

Two markets are present in 1337, one in Cahokia, and another in the Pueblo land.

Population:
Broken map! But as this is an interesting topic to discuss, these are the current numbers we’ve got in the region:

Continent:
20.487M in America (continent)
Sub-continents:
10.265M in North and Central America (we have a pending task to divide them into two different sub-continents)
10.222M in South America
Regions (roughly 1.5M):
162K in Canada
1.135M in the East Coast
142K in Louisiana
154K in the West Coast
43,260 in Alaska


And that’s all for today! Next week we will be taking a look at Central America. Cheers!
>>
>>1904720
>Great Lakes canoe combat

It's never been this back indiabros.
>>
>>1904717
texas btfo
>>
>>1904736
It's clear that the current approach to markets doesn't work very well for parts of the world without many settled countries. You can't just tell me this big ass continent wasn't connected by trade.
>>
The location size in Texas is pretty ridiculous
I hope that even anons here can recognize that there is a need to add many locations there.
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>>1904743
there's already a Waco location what else is needed
hopefully we can start our own religions
>>
>>1904729
THE DORSET CULTURE SHALL RISE AGAIN
>>
>>1904711
>However, we have been reading and considering the feedback we received last week, in the Tinto Maps for Oceania, so we want to let you know that this is our current design proposal and that we want to hear from you what are your expectations regarding the countries that you would consider landed in 1337
Please don't add Abbo states, please don't fall for the Reddit retardation
>>
>>1904732
>Comecrudo
LMAO
>>
>>1904711
South Jersey should be a wasteland.
>>
>>1904490
realistically, the only way a Germany could possibly be formed in this time is through a Frederick Barbarossa-tier leader undoing the decentralization of the weak emperors before, not by conquest.
>>
>>1904774
no it's not abbo states
It's probably adding Tonga, Samoa, Pohnpei and the Hawaiian states as countries, something much fairer.
>>
>>1904736
>Next week we will be taking a look at Central America.
There's another holiday in Spain next Friday, so no Central America Tinto Maps. Though the Russia feedback maps will be out on the 9th
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>>1904786
>raw eater
It seems that to these days some people still belong to that religion.
>>
>>1903534
>ugly 3d character slop
why
fuck nu-dox
>>
>>1904490
Were England and Hungary really that centralized?
>>
>>1904812
Yes, Both England and Hungary had leaders who absolutely smashed dissidents and engaged in mass centralisation. England for example was engaging in censuses that rivalled what China was doing at the time and Hungry was not far behind.
They were absolutely the most centralised states in Europe in the 1300s.
>>
>>1904812
Idk about Hungary, but England yes. To be honest the way I look at the map is that every european kingdom *is* somewhat centralised (small exceptions like scania or north poland notwithstanding), while france + the hre are not, nor are any areas they have touched like frankokratia or northern italy.
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>>1904786
>>1904807
>vril diet
>map of hyperborea is a sacred symbol on their shields
>their emblem prominently shows an eagle with a sun and moon behind it, obviously referencing Dyēus, which is the god that later became the father god of all indo-european religions.
southeast texas is one of many places the atlanisians has influence over
>>
>>1904812
For Hungary, like a bit over two decades before the game starts, the foreign King Charles I of Hungary beat the shit out of every single noble, replaced everyone with loyalists and non-hereditary positions, and turned the shitshow that was early 1300s Hungary into a centralized state which he ruled with absolute power
>>
>>1904828
A shame Hungary became a shitshow in the 16th Century.
>>
>>1904711
Why do they have to put the word "People" after every SoP? It just makes the map look ugly and cluttered.
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>>1904865
The hungarians put up a good fight. They were basicly the only power with any chance to stop the Turks aside from Timur in the Balkans until Vienna.
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>>1904892
Only because they get a strong ruler's who's taxed the aristocracy but once they get there way the country crumbled and then the aristocrat become a pain in the ass for austria later down the line
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>>1904726
Providencebros...
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>>1904729
>they made up 50 cultures only for me to replace them with one neo-European culture
Appreciate the effort.
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>>1903526
This game is going to be so trash kek, they are forumites redesign random areas of the map to add more OPMs.
>>
Any chance we get some gameplay footage this year?
Dev diaries do nothing for me. Might as well read Excel tutorial.
>>
>>1904917
You don't UNDERSTAND, the Mbupu and Hahakweeekweiti people and their very sophisticated tribal societies (slightly more organized than gorilla society btw) MUST be playable, people who buy this game will definitely want to spend 2-3 hours on speed 5 waiting to civilize so they can actually play the systems the game is designed around
The fact that these people still delude themselves into thinking any sizeable amount of people is going to play as feather Indians or African tribes for anything but a curiosity playthrough at best is insane.
>>
>>1904772
Inuit subhumans will be exterminated. The Dorset will reclaim their glorious snow palaces.
>>
>>1904874
Every culture with the word "People" after it is an example of retarded savages who were too backwards to actually have a culture and thus were assigned one by European Academics post hock.
>>
>>1904921
>spend 2-3 hours on speed 5 waiting to civilize
They could make the civilization process somehow interesting like in Vicky 2.
They won't, because they are pussies, but it could be done.
>>
>>1904926
The difference is when you were civilizing in V2 you were usually playing an already large, historically relevant, and politically organized society like Japan or Iran or Thailand or something and the idea of international and had to balance things like international influence and pressure vs reactionary elements.
What the fuck is there do you when you're basically playing as a hunter-gatherer and your "country" is a bunch of isolated tiny villages? If you're actually being historically honest you shouldn't even be able to DO anything because you don't even have a "spirit of a nation" let alone an actual leader
>>
>>1904925
This but with almost all non-Europeans.
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>>1904926
>They could make the civilization process somehow interesting like in Vicky 2.
What version of Vic 2 were you playing, because it is definitely not the same as the one I did.
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>>1903530
It's all becoming artificial button power slop, every week I get less and less excited for this game.
Economic Hegemon?
>Random extra money production button
Naval Hegemon?
>Port improve button
Military Hegemon?
>Construction speed modifier button
Cultural Hegemon?
>Magically assimilate pops button
It's just modifiers and features being arbitrarily locked behind x rank or score, making the whole thing feel gamey and artificial.
>>1903527
Unlock the ability to threaten war by crossing a score threshold is absolutely brain damaged. Logically it should be solely dependent on your projection of power in relation to who you're threatening in your AREA of the world.
I'm the biggest tribe in South America with a tiny isolated tribe next to me?
Why shouldn't I be able to threaten them into becoming a vassal instead of fighting a war?
The dumb design decisions are just piling up.
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Wouldn´t a good mod which adds pops to eu4 make eu5 completely obsolete? But nah modders are busy making fantasy troon mods.
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>>1904989
>what is MEIOU
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>>1903526
Is this going to be just another bugged barebones release thatll cost 300 bucks to make interesting?
>>
>Still no display of the core game play like Combat, Diplomacy or Trade other than some vague statements like "Culture affects opinions!" or "Uhh you can make your own market!"
Still waiting to see an actual game rather than "ideas" that anyone can come up with.
>>
>>1904989
laugh at this retard
>>
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>>1904989
Retard
>>
>>1904998
>>1905020
anbennar sucks and ywnbaw
>>
I see the /gsg/ trans folk didn't have their estrogen this month.
Unfortunately your efforts at trolling are even worse than your efforts in passing as women, so please just give up and don't humiliate yourselves further.
>>
>>1904966
I agree that the relative bonuses are retarded and people should bitch the fuck out on the threads but the idea of locking certain actions behind being a global power above all global powers has some sense to it.
>>
>>1905042
>folk
Folx*
>>
>>1904710
>>1904711
Been reading the forums and I hope they don't change the Iroquois to a settled state, they're perfect as SoPs. Too many people seem to want them since they're "Baby's First Indians" but they keep quoting crackpot earlier foundation dates that don't agree with the archeology. All we need is an event that lets them form their Confederacy latter on
>>
>>1904989
Retard
>>1905037
Still a retard
>>
>>1904966
>It's all becoming artificial button power slop
Always was going to be, that's the only kind of game Johan knows how to make.
>>
>>1904736
>>1904800
>Central America
So we could have the whole World Map this year? I supposed after Central America the next region would be South America, and that would be everything. Or am I forgetting something?
>>
>>1904812
England was already pretty centralized pre-1066, especially for European standards (outside of the ERE), but the Normans kicked it into overdrive, and it only continued as the centuries went on.
>>
>>1905091
Yeah, the goal is to have the whole map before Christmas. Then they're starting Tinto Flavor after the New Year
>>
>>1904716
we need dynamic border shapes

there should in fact be a loading screen in 1650ish to switch to a new map with new province shapes in the americas
>>
>>1904716
>>1905123
I am tired of the US getting its current state shapes but the rest of American countries getting spaghetti for borders.
>>
>>1904726
>>1904734
God I can't wait to colonize all of this as both the British and the Cahokians.
>>
>>1904714
BUILT FOR BIG BRITISH COLONIZATION
>>
>>1905043
Sure, but the actions have to make logical sense.
Great powers being able to intervene/enforce peace in wars makes sense. Being the only ones to threaten war? Total nonsense.
Hegemons are too clumped together and generically designed to make any sense by themselves.
>"for every hegemony you hold, you get a -20 opinion from every country, and a +20% extra impact on aggressive expansion"
This malus only really makes sense for the military hegemon, and is outright opposite-day for the diplomatic one. The cabinet/button powers are just dumb "win harder" buttons that seem useless at the point when you are a hegemon. These mechanics shouldn't be locked behind hegemon, and should rather be cultural/tech/government unlocks.
Take the “Soldiers as Workforce” as an example. If anything this action makes sense for a society/nation centered around soldiers, not the one nation who happens to have the most of them. Exact same thing can be said about the rest of the powers, they aren't really related to being a "Hegemon", and seem more like what an idea group should unlock in EU4.
>>
>>1905198
idea groups in eu4 are shit tho, how does the choice between cultural, administrative or religious buffs simulate anything that happened historically? You should be able to do everything if you have the necessary funds and manpower and not be restrained to 8 focuses and when you want to switch you have to abandon one entirely
>>
>>1905200
I'm not saying the idea groups from EU4 are good, I'm only pointing out that the hegemons powers would at least make some sense in that context.
If you view an idea group as "influencing" your society to idealize an "idea", it makes more sense that a "military/quantity" idea group would give you the ability to use solider for civic works.
>>
>>1904812
>>1904818
>>1905094
Portugal was also supercentralized as well. That's why they achieved a lot despite being a very small country.
You could argue the same with Naples, but the problem with Naples is that it was always in a personal union with a king of a most powerful nation, and it was usually the cashcow of such king, so it could never develop into something meaningful.
>>
>>1905123
>medieval borders are now natural barriers or cities
>rivers, mountains, etc
>it cost military garrison to have a defined border otherwise it's just a no man's land (if no country have a garrison/fort there) or a border just on paper
>>
>1905237 (Me)
Also, borders should be at risk of raids, having a garrison, military control, a fort or a city makes it way harder to raid it, border areas have more autonomy or have low tax/manpower efficiency.
Is this too dumb? Just not fun or both?
>>
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Here is another building that can be useful in some towns and cities..
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>>1905245
heh, waste of money, just banish the poor sick people from the city
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>>1905245
Fuck I thought the first icon was an onion at first.
>>
>>1905245
are we going to get ridiculously large populations towards the late game like in vic2?
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>>1905283
Almost 500 years of a timespan will make it hard to balance population numbers.
>>
>>1905283
Hopefully it doesn't turns out as another paradox lategame that is played only a couple of times
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>>1904710
>Anglo-Germanic-Latin discussions: "hey thanks for doing your best for representing this region, but there are some inaccuracies that could be corrected. Here are my suggestions and sources to back up my claims!"
>Third and Asiatic world-discussions: "Paradox fucking hates my people for not following the incredibly biased nationalistic propaganda, they should be publicly executed"
>>
>>1905329
>Paradox fucking hates my people
Fat chance some of them are white people virtue signaling
>>
>>1905338
i bet there isnt a single abbo interested in paradox games, they are too busy huffing gasoline fumes
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>>1904490
im afraid that conquest will be frustrating like in vic 3. in vic 3 it at least makes some sense for the era, but in fucking early modern period...
>>
>>1904528
ill do a colonizer run, a france tall run and the ottoman blob, that should check out all the boxes if the games shit
>>
>>1904490
decisively winning the 30 years war should be the only way for one of the heretic electors to begin some sort of unification process, or just get a PU with Bohemia and Brandenburg.
>>
>>1905058
>All we need is an event that lets them form their Confederacy latter on
That will be 20 dollars plus the tip, tack så mycket!
>>
>>1905398
Nah that's would probably be a unique government system
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>>1905245
>Life expectancy
How does that work in-game?
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>>1905515
Probably make it so you got older population with time and your ruler's and advisor's live longer unless they get hit with accident or Dead in battle
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>>1905515
Only affects characters in that location
Bizarre mechanic to spend time on
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>>1905245
That's probably the only useful building I have seen of them all.
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>>1905283
I hope so. I cannot wait for the max population records.
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>>1905329
If the savages wanted to be put in a paradox game they would've left written records
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>>1904710
>O.O
Do we have a new meme tag?
>>
Have they mentioned any Columbian plague mechanic?
>>
>>1904718
It's a good thing that they went back to solid colors for the climate map. It's much more readable.
>>
>>1906105
Yes but they haven't discussed the specific mechanics yet.
>>
>>1906090
No, sadly. It's Ohkwee Ówîngeh abbreviated because of the size
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>>1904718
It's so hard to read whether something is a sea or land tile.
Took me a minute to figure out this was North America (didn't read the filename).
>>
>>1906125
That's a non issue because you can switch map nodes.
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>>1904734
>i wish i was in the land of cotton
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>>1906105
Must be fun trying to play in the Americas when first contact will kill 95% of your people and thus your economy.
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>>1906138
Same shit for Europeans but with he Black Plague.
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>>1906176
False equivalence, The black death was caused by unchecked capitalism bringing in plague ridden rats. While the Americas were devastated plagues brought by colonizers with blankets and trinkets purposely filled European diseases
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>>1906196
>with blankets and trinkets purposely filled European diseases
lmao what? The fuck are you on about? The Aztecs got infected when they had the Conquistador in their temples as hosts before they started to antagonize them. With the Incas was the same.
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>>1906196
>unchecked capitalism
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>>1906205
uh, no? The heckin' white man literally gave the natives AIDS blankets. i saw it in a tiktok video. get your facts right.
>>
>>1904711
They're going to add landed abbos its so fucking over
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>>1906209
shieet dey really be yte devils
>>
>>1906234
We will just need to make a 4channel mod that gives realism modifiers to various races like greed or low iq, Johan can not do all the work himself
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>>1906240
>whites gets +100% production modifier on non-accepted pops and 50% research bonus
>bantoids get 10% goods produced, +10 national unrest and 500% population growth
>Kyiv -> Kiev
>Literally impossible to play as any indigenous nation, landed or not.
nah, 4chuds mod will be just GrossGermanivm map painting sim like in vic2.
>>
>>1906250
cultures getting research debuffs used to be in eu4 so i say bring it back
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>>1906250
sounds perfect
>>
>>1906250
Mixed signals here. Using the term chud but also using terms only a /pol/tard would. Lapsed /pol/yp?
>>
>>1906250
Agreed, all 4chan mods suck ass. except maybe HPM.
>>
>>1906371
Why wouldn't I want to be a chud? Chuds are winning
>>
>>1906378
crimeamod blocks your pass, grandi
>>
>>1906383
Thanks to chuds nothing ever happens
>>
Just noticed a surprise Indian Ocean Tinto Maps came out
>>
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https://forum.paradoxplaza.com/forum/threads/tinto-maps-extra-3-indian-ocean.1719127/

Hi there! Last Friday I mentioned the dates for the next Tinto Maps and Tinto Maps Feedback, which will be posted next week... But nobody expects a Tinto Maps Extra to happen!

Today I want to share the map of the entire Indian Ocean, now that we've revealed the maps of Africa, Asia, and Oceania. Let's take a look, without further ado:

Here you have the Ocean to its full extent. Although the sea lanes look more or less how we want them to be, in design terms, they're far from final, as we want to make some adjustments. So it's a good moment to let us know which would be the suggestions you'd have for them.
>>
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Locations:

Only two areas of interest. Close to the Maldives, the Seychelles, and the Chagos Atoll (which is itself an atoll wasteland, thus the shape), with two locations, Blenheim Atoll and Diego García Atoll. And close to Madagascar, Reunion, and Mauritius islands. All of them are uninhabited by 1337 (so there will be fewer maps than usual).
>>
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Terrain
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Not much to say here, besides that we all hate the graphical bug for the sea topography!
>>
>>1906475
Did they make the colours flatter? Looks much nicer.
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Harbors

Maybe some natural harbors could be added here? Reposting our (Spanish-centric) standards for them:

# -25 - Cliffs - South of Chile
# 0 - Flat Coast - Barcelona
# 25 - Bay - Palma de Mallorca
# 50 - River Port - Sevilla
# 75 - Deep Bay - San Sebastián
#100 - Closed Very Defensible Estuary - Ferrol
>>
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Raw Materials

Fish looks like the convenient raw material for uninhabited islands, doesn't it? The Maldives at least have some more variety, with Fruit and Lumber).

And that's all for today! Easy come, easy go! Remember that the next Tinto Maps will be the Feedback review for Russia on Monday 9th, and the regular one for Central America on Friday 13th. Cheers!
>>
The NA map feedback thread is full of the dumbest Americans I've ever seen
>>
>>1906479
do the different sea climates have a practical effect?
>>
>>1906483
Looks like it, they also got rid of the shitty thick outlines everything had. The locations map especially looks so much better
>>
>>1906492
I think Johan said it affects sea storms iirc
>>
>>1906495
surely using shades of blue for that would make for a far more eye pleasing map.
>>
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>>1906090
>>1906117
Don't worry, we have meme tags after all
>>
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>>1906250
>Vicky II
>Map painting sim
???
>>
>>1906504
uh, yeah? it is a game about map painting. Gross Germaniums is the aim of that game.
>>
>>1906507
what having your worldview shaped by /gsg/ does to a nigga
>>
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Dynamic naming for colonial locations now being considered?
>>
>>1906660
Go back to Reddi.
>>
>>1906665
I mean, EU4 has it, so why not EU5?
>>
>>1906751
It would be extremely retarded if EU5 didn't have native support for dynamic names, but even if it doesn't it can be done like in victoria 2 mods, either with decisions (not good because they're performance intensive) or a pulse event that periodically checks all provinces and renames them when appropriate
>>
>>1906751
I think what's being proposed is a random dynamic names system, so the same colony location could have a different name every playthrough
>>
>>1906488
Man, the Maldives having all those locations when they were always fucking irrelevant is a travesty.
>>
>>1906665
he's talking about a random naming system that would would for all cultures instead of manually creating alternative names
>>
>>1906841
Fighting in them is going to be awful.
>>
>>1904989
>acting in any way superior when you don't even fucking know where the apostrophe is on your keyboard

>>1906196
>unchecked capitalism
>in the 14th century

>plagues brought by colonizers with blankets and trinkets purposely filled European diseases
That happened way after a lot of epidemics occurred naturally, sometime during the 18th or 19th century.
>>
I always love hearing people talk about plague blankets when germ theory wasn't even an inkling of an idea. The closest thing ever before was chucking cows over fort walls.
>>
>>1906983
>That happened way after a lot of epidemics occurred naturally, sometime during the 18th or 19th century.
It didn't happen at all, there was a smallpox outbreak tied to a Mississippi steamer and some random professor made up a story about this outbreaking having been created intentionally. He was fired and lost tenure.

>>1907074
They didn't know about germs, but they certainly knew that some diseases were contagious. European bathhouse culture disappeared after 1500 because it was linked to syphilis outbreaks which came from the new world.
At the time of the aforementioned smallpox outbreak, vaccinations against smallpox existed, but many native americans weren't vaccinated, and the news of the outbreak led to efforts to vaccinate more native americans in the mid-west. Yes, vaccines were a thing before the germ theory existed.
>>
>>1907079
To be fair the idea of the germ theory did exist as early 12 century but either seen as none sense or heretical similar to how newton laws were known but never linked or discovered together
>>
>>1907074
This is like saying selective breeding didn't exist because people didn't know about genetics. People understood that being around a sick person or things they've touched was likely to get you sick, in fact they sometimes intuited this wrongly, the whole reason leper colonies were a thing was because leprosy was thought to be highly contagious.
>>
>>1907074
I guess niggas using corpses as biological warfare since ancient times also didn't happen because muh lack of germ theory.
>>
>>1907265
>or things they've touched
This is the part that's more hotly debated and why biological warfare was limited at the time. It wasn't widely known that sick people could leave behind their illness so to speak, As the other anon mentioned it was usually visibly infected patients used for combat.
>>
>>1907074
it's actual blood libel
>>
>>1903526
Will this game feature sexy female characters?
>>
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https://forum.paradoxplaza.com/forum/featured/tinto-talks-40-4th-of-december-2024.3477

Hello everyone and welcome to another Tinto Talks, the Happy Wednesday when we talk more about our upcoming top secret game with the codename Project Caesar.

This week we will go into details about the government reforms and look into some specific ones that you may use or not.

Representing everything from ancient traditions to progressive amendments, Government Reforms outline the shape of governance in a country. Each one is unique, but they often give powerful trade-offs or open up unique play styles.
>>
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At the start of the game, countries are only allowed 2 government reforms, but in every Age there is at least one advance that unlocks another slot for reforms. Some specific reforms also add another slot, so they are essentially “free” for that country. On average in the final Age of the game, a country may have 7 or 8 reforms.

Common Government Reforms that are available to everyone are likely to have an Age requirement, spreading out their availability over the game.

Some reforms are major reforms, and a country may not have more than one major reform at the same time.

There will be a diverse selection of reforms in each age, with about 5 common new ones added each age, and another 2 per government type. The unique ones are far more plentiful, and diverse, with over 150 currently in the game.

In the User Interface, the government reforms exist in the Crown’s part of the Estates Screen, as the Crown does not really have any estate privileges…

France can have 3 reforms, but are the current ones actually beneficial?

Removing a Government Reform currently costs 20 stability, which is a bit cheap, but that may change. Some reforms can not be removed at will though, and are locked until specific circumstances allow them to be removed.

Adding a new reform does not have a cost, but it takes up to 2 years before the benefits are fully implemented.
>>
Common Reforms
Here are some examples of early government reforms that many nations have access to from the start.

Religious Tolerance
For when your country is populated by people who practice different beliefs and confessions. Therefore, it would be prudent to govern in a tolerant manner with them, ensuring their support for the government.

It will make your country a bit more communal though..

Diplomatic Traditions
From time immemorial our people have favored the word above the sword, giving us the ability to forge lasting relationships with our allies and friends and a reputation as honest and loyal.

For certain types of countries, this is rather important..

Military Order
This is a major reform that catholic theocracies have access to. It is one of the types of reforms that truly defines a country.

The Military Orders were created in the Middle Ages as a militant body of the Catholic Church. Its members are both warriors and monks who take religious vows and are destined to defend and expand Christianity.

Military Sponsorships are vitally important to a Holy Order!
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Unique Government Reforms
So let's take a look at some of the more unique government reforms that we have in the game right now.

Family Sagas
This is a unique reform that anyone with the primary culture of Icelandic can get, which both Iceland and Greenland starts with.

Our ancient sagas passed orally through the generations tell of adventurous expeditions to a distant and wild land over the western sea. Perhaps one day we may follow in the footsteps of our old compatriots.

If only they had the population to exploit it..

Three Departments
This is available to any country that has Chinese or Korean as their court language.

The Three Departments System originates from the ancient Chinese empires and is the primary administrative structure of the state. All departments focus on several aspects of the process of drafting, establishing and revisiting state policies.

If you want laws changed, this is the reform to have..

Magna Carta
This is a unique reform that England starts with, and is also possible for any country with the English primary culture, or if their overlord has this reform.

The 'Great Charter' is a constitutional law that distributes power away from the monarch and towards the barons. First signed in 1215, it is also one of the earliest documents to enshrine the idea of civil liberties, such as the right to a fair trial, and protection against illegal imprisonment.

It gives some power to the nobility, and shapes the country towards certain ideals.

Stay tuned, as next week we will look into all the different types of Parliaments, and how you interact with them...
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>I believe in Johan.
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>>1907663
i look like that and say that to random people i see on the street
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>>1907651

https://forum.paradoxplaza.com/forum/developer-diary/tinto-talks-18-26th-of-june-2024.1689850/

pic is cover art for TT#18
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>>1907663
>>1907664
>least chad johan truster
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forumites are seething at the norseman's ability to explore and colonize
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>>1907697
>abbofags seething at a norse dev team for making the norse cultures cool
Pathetic
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>>1907697
People are still in the EU4 mindset that having explorers means you can build a colonial empire starting day one
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>>1907697
I would rather have devs to not release any dev diaries and/or disregard most of the forumtards, making a democracy out of any project is extremely retarded
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>>1907610
yes
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>>1907654
>Religious tolerance, wich atomizes your population into several religions, makes your country more communal
????
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>>1907697
Medshits seething while the white man marches on.
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>>1907724
Do we even have any historic example of "nations" that had multiple religions outside of big cities?
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>>1907655
>Family Sagas
>start as Iceland
>conquer land, get bitches
>colonise a century before Columbus
>adopt Korean as court language
>enact so many laws, crime becomes illegal
>everybody wants to live in my frozen wasteland paradise
Comfy.
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I'm honestly really excited for this in a way I haven't been excited for any video game in years.
"I wanna play EU5" is unironically delaying my suicide.
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>>1907724
It's communal in a difference sense. It increases communalism, aka alliances to your own ethnic group instead of the country. Those minority religious pops are more likely to join rebel groups and fuck your shit
>A communalist country will have a lower satisfaction threshold for pops to join rebels, far cheaper to revoke privileges from the estates, a slightly higher estate satisfaction, but pops will migrate far slower.
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>>1907743
Why would religious tolerance make minority religious pops more likely to join rebel groups?
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>>1907726
how the fuck do Portuguese count as Meds?
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>>1907743
>celebrating diversity leads to more rioting
Uh based paradox????
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>>1907748
Because if you don't have a boot on the face of minorities they start getting uppity.
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>>1907748
if you don't force a unified ideal of a country then everyone sticks to their own groups making the country more divided. simple as.
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>>1907733
>what is rome
>what is any middle eastern empire
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>>1907741
Don't be too hyped, huge hype will always end in disappointment
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>>1907778
NATION
N A T I O N
Go search the difference between and empire and a nation
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>>1907778
>>1907788
>Nation
Didn't exist until the 18th century retard. Countries themselves did exist until the 17th century, there is little examples historically because they are very recent. The best example however would be the Arab Nations like Syria which have several tribal religions outside of their big cities along with pockets of ancient ones.
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>>1907733
Iranian empires? The Ottomans? Russia? Most Indian polities?

>>1907724
I think it's meant to represent something like the millet system
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>>1907741
No anon dont do that, there is always another day or something unironically
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>>1907697
They did colonize a bit...with one settlement with a few tens of people...that was bandoned...and forgotten for more than 300 years
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The new hegemony/great power system is still as retarded as the last one. They should just give up on the idea entirely, it doesn't make any IRL sense anyway. "Great Power" or "Hegemon" is a historiographical construct, not an actual 'thing' in diplomacy.
Like, the closest thing I can think of is MAYBE the position of permanent member on the UN security council? In any case it's irrelevant and they should remove the entire thing (other than maybe like, extra flavor hidden in the Ledger or something).
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>>1907802
Just drop the bonuses and give a minor prestige bonus but keep the relationship malus. So if you get into big blob mode everybody will hate your ass.
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>>1907792
>Countries themselves did exist until the 17th century
wtf???
I think you might be confusing something here. "The nation-state was created in the Treaty of Westphalia" is a common pop-history trope but even if it were actually true it's still retarded to say this. "Countries" (I guess you mean "sovereign state"?) DID exist before the 17th century. Rome? Persia? Byzantium? China? And by 1648 you can also have England and (maybe) France on that list.
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>>1907802
yeah I am not convinced about that, the paths you choose when there is a new era and now this....there are lots of interesting mechanics, I dont understand why they want to stick with the dumbest part of EU4 after mana
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>>1907792
Ouch, must physically hurt to be this retarded, do you have problem breathing by any chance?
>>1907793
>>1907778
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>>1907756
same race
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>>1907726
ah yes the Nueva Suecia colonial empire
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>>1907712
The whole reason Imperator and Vicky 3 were disasters is because Paradox stubbornly refused to listen to any feedback.
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>Sane People: "Why is Greenland able to colonize earlier despite being a shithole with 0 resources and capability to do so?"
>Retards: "Because Nordic-Aryans are ubermensch!"
"Saga" thing completely goes against what Project Caeser was suppposed to be about. Geographic and economic factors should be what determines who does or doesn't colonize, not race where Icelandic "culture" can magically colonize earlier than other cultures.
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>>1907842
bait
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>>1907842
They can't colonise though? They can explore, which is accurate. Otherwise they wouldn't be in Greenland in the first place.
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>>1907847
Unfortunately people really are posting like that on the tinto fourms.
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>>1907842
I think it makes sense that a culture with a strong tradition of naval exploration would have some innate advantage at it compared to e.g. Germans or Turks or Vietnamese regardless of if they actually have the economy to support a colonial empire. But of course the economic issue should take primacy which is the issue here, in EU4 economics are a miniscule factor in comparison to the power of unique ideas/govenrment/mission tree flavour and it remains to be seen how well balanced these will be in PC.
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>>1907842
You still have to send pops to colonize so it's unlikely that you can have enough of a working population in Iceland to sustain colonies with poor chances of settlement (far away from needed supplies)
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>>1907733
Jagiellonian Poland and Polish-Lithuanian Commonwealth
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>>1907741
I don't subscribe to the whole "X group want us to die out" conspiracy theory complex, but on the off chance there's a group out there that wants you and others to kys, staying alive would stick it to them.
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>>1907842
>>1907850
Forumtards are the worst. Johan shouldn't listen to them.
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>>1907807
>the paths you choose when there is a new era
Wait, what? Did I miss a dev diary?
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>>1907943
you pick between three (adm/dip/mil) sets of 10 technologies you can add to your tech tree at the start of each age



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