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Work in Progress, Weeb Edition

>Full-on /WIP/ OP Links Pastebin
https://pastebin.com/BE42AEcD

>WIP Tutorial Images Mega
https://mega.nz/#F!TvQFCaLb!w8WZKCcOsTRasxrI0JWezw

>Saint Duncan's "Six Things I Wish I Knew When I Started Painting"
https://www.youtube.com/watch?v=ufP8ka3KGno

>Saint Duncan also explains thinning your paints
https://www.youtube.com/watch?v=wxWgsqSf74s

>Paint thinning 102

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>>97097035
Which purple did you use? If I had to guess its dioxizine purple. If you want to try out others madder purple works well for skin tones. Its a transparent reddish purple with good staining but not as much as dioxizine purple so its easier to glaze skin with.
>>
>>97097319
It always leaves a little bit of a funky look, but if it feels smooth after you've sanded it should be good. You can always take your plastic glue and gently rub along where you sanded to smooth it out then give it an overnight to fully dry before priming.
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>>97097301
>>97097317
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>>97097301
>>97097350
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>>97097350
>>97097359

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Archives & Other Resources: https://rentry.co/cyoag
Allsync: https://cyoa.allsync.com/s/owWor64yLTngDk3
Previous thread: >>97090003
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>>97096939
horrendous comeback
>>
>>97096983
Tok tier comeback, if you will.
>>
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>>97096101
Cult of Personality - the great leader knows best, and he's the only one who protects you, if you misbehave, the party will be unhappy and will take away your government-mandated android wife; if you misbehave twice, you will go to a farm. Complete surveillance at all times is mandatory for your safety, if you disagree, you're free to try your luck outside

Assistants:
Aretha Dupree - head of the political propaganda bureau
Salina Delarosa - head of the secret police and R&D, I'd rather have someone competent research how to detect flesh niggers
Galahad Maganti - head of the military police
Paxton Borges - head of the religious propaganda bureau

Type: urban commieblocks for citizens, grand palace for the great leader

Buildings:
Gardens - welcome to the rice fields, motherfucker
Residences - your comfy 4x4 room awaits
Upgraded Grand Manor - everyone receives as much as he works for, and great leader works more than anyone!

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>>97097216

Enhancements:
Upgraded Temporal Manipulation (Breeding Cneters, Gardens, Libraries) - besides growing vegetables and animals faster, upgraded one is essential for flesh weavers IMO, read further (if anybody even reads builds nowadays)
Physical Alteration - peak human form for citizens is fine when your military has time-slowing powers
Mental Alteration - great leader is so great he doesn't need to instill loyalty by artificial means, for his people are already unquestionably loyal to him!...

People:
Tradesmen 800 - China will grow larger!
Militiamen 500 - there has to be a lot of police in a police state, you know
Intelligentsia 400 - someone needs to brainwa- educate new generations of those traditionalist tradesmen hicks, easier than trying the grown ups to change their minds
Mages 200 - someone has to research ways to get those flesh weavers off my back
Servitors 100 - initially I wanted them as manual laborers but then it hit me: they're the ideal secret police. I will give them all time powers and make them sit around all day watching the security cameras for potential threats. Some dude turned into a monster? Telegraph me to my pleasure mansion so I can turn back time and swat the nigger with some magic mojo even before he transforms

Threat:

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>>97096101
So an upgraded enchantment costs 2, on top of the basic version costing 1, for a total of 3 ?

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This is About Writing This
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>>97094886
Don't forget that they have access to teleport tricks too. They might've just gone right past the threads if they were thin in places.
>>
>>97094915
Thanks, anon!
>>
>>97094615
I think it's a decent page
not amazing, but it works
it actually moves the plot while delivering a joke
and it doesn't make me want to bleach my eyeballs like the last two pages
>>
>>97094665
Unfortunately, it's just simply not very good.
>>
>>9709466
Why were these deleted?

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The /btg/ is dead! Long live the /btg/!

War of 39 edition

Previous Thread: >>97069902

================================
>BattleTech Introductory Guide & PDFs
https://bg.battletech.com/?page_id=400

>Overview of the Major Factions
https://bg.battletech.com/universe/great-houses
https://bg.battletech.com/universe/the-clans
https://bg.battletech.com/universe/other-powers


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>>97092772
the funny this is.. thats not an awful design for an urbie. 4 smalls and I assume LRMs for harassment? dont think it has the tonnage for it but clan bullshit makes it work.
>>
if clanners are so badass then how did jerome blake's autististic nerds defeat them
>>
>>97097287
The autistic nerds were trying to win and didn't care how many of them got got for it. The clanners terminally underestimate everyone until it's too late.
>>
>>97097287
Clan wolf (widowmaker) refusing to use their fleet thus making all other clans not use their fleets due to autism.
Also their caste of aerospace pilots kinda sucked, more or less went 1 for 1 against inner sphere pilots.
>>
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>>97097263
Nah, that's starship troopers. Votoms are def closer to protomechs.

>16yo me
>think dwarves are awesome and elves are gay (baring Warcraft night elves)
>18yo me, see whfb high elves and Fingolfin
>Elves are awesome and represent lofty ideals in a non-ideal world (except you woodies)
>Liking elves make the bane of my dwarf loving friends
>come to hate dwarves out of defense
>over time I come to enjoy both as rivals and enemies
>fellowships are gay af though

Post good old fashion elf/dwarf bickering
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>>97095087
Legit made me go from hating to loving elves.
Namely the fucking baller Dragon princes
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>>97095105
>>97095051
Nice color scheme.
Can't go wrong with some noble and valiant white and blue.
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Reject this tired old trope.
>>
>>97095354
thanks m8

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It's Da PDF Share Thread!

Get ready to stuff your hard drive like a cosplay hooker at a con!

STEP 0:
<----- That image is not a PDF, it's an image, at least for now. Check the 4plebs link below to find the PDF.
PLEASE READ DA FAQ BEFORE REQUESTING OR SHARING.
It will answer 99% of your questions about this thread. If you haven't read it, we will know.

STEP 1:
Please exhibit good manners. Threads start sliding off the board after a certain number of posts. More posts wasted on being rude means fewer posts available for sharing.

STEP 2:
Request, share, stay awesome!


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>>
It looks like the Savage Worlds folder is nuked. I'm looking for the Savage Worlds Pathfinder books if anyone has those lying around.
>>
>>97097063
Thanks a million
>>
A humble ask

G.I. JOE Roleplaying Game Ferocious Fighters: Factions in Action Vol. 1 Sourcebook

G.I. JOE Roleplaying Game Intercontinental Adventures: Factions in Action Vol. 2 Sourcebook

G.I. JOE Roleplaying Game Quartermaster's Guide to Gear Sourcebook

Thanks
>>
>>97092916
It's borged.
>>
>>97095037
what and where's the monthly release?

I have encountered GMs who relied on copying and pasting AI-generated text before: https://archive.4plebs.org/tg/thread/96077242/#96077242

I have been seeing this more and more. For example, I joined this one Daggerheart game. The GM has been flip-flopping between simplistic sentences and LLM-generated text.

Examples:
>This game takes place in the world of Dispatch—a living, breathing city where danger erupts without warning and heroes are the thin line holding everything together. I’ll be your DM, but in this world, you’ll know me as your Dispatcher. I’m the voice in your ear, the one who tracks the chaos, the one who sends you and other heroes into the field when Manhattan needs you most.

>Your missions will range from capturing dangerous villains to rescuing civilians, stopping escalating threats, uncovering hidden plots, or confronting unknown anomalies. Dispatch calls don’t wait. They hit fast, loud, and unpredictable. When that call goes out, you suit up, step forward, and answer it.

>Using Daggerheart’s Duality system—Hope and Fear—we’re shaping a flexible, evolving ruleset that grows with both the world and your characters. Every mission will test your skills. Every choice will shape the city around you. And as the story unfolds, we’ll refine and expand the system together, adapting it to the heroes you become.

>This is a world where your decisions matter, where Hope fuels your rise, where Fear pushes back, and where every Dispatch shapes the next chapter. You’re not just playing a character. You’re becoming a symbol.

And this:
>► Duality Blessings (Doubles)

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>The necromancer is just a weird creepy guy but is otherwise harmless
>The Illusionist is the real evil guy, able to trap you in a well of unreality
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>>97097191
The notion of "necromancy is evil" is fine but it's weird that when a group of fire mages carpet-bomb civilians with napalm they're treated much more leniently. Really makes you think.
>>
>>97097227
Naruto
>>
>>97097191
>>97097212
It's certainly not outdated. People would still find it gross and unnatural for a zombie to crawl out of a grave, and they wouldn't be happy if you dug up their dead relative in order to use their bones to make a chair. It doesn't matter if it's 'utilitarian' to put those bones to a more practical purpose than rotting in the ground.

Beyond that, evil necromancy is necessary for it to even make sense as distinct form of magic. If there's nothing special about animating a pile of bones, then you could also simply animate a pile of sticks and get the same results.
And if there is something unique and special about corpses that makes them easier to animate compared to a statue or anything else, then it also makes for a far better setting if it's dark magic. Because then necromancy serves as a tempting shortcut to power, rather than just being objectively more efficient for no reason.
>>
>>97097191
This >>97097212
There was a point in time where necromancy was so played-out that exploring alternative ways of looking at it was interesting. Now *that* bullshit is even more played-out and annoying.
>"What if zombies... But they're the heckin' good guys?!"
At some point, just accept that desecrating corpses to make zombie soldiers is just inherently bad and stop trying to sell people on it, goddamn. Even if it's not literally evil in the cosmic sense (It usually is.) what kind of freak is even going to get into that magic in the first place? Even if the magic itself wasn't evil, the kind of weirdo freak who's going to seek out those powers is going to be several orders of magnitude more likely to be an evil lunatic.
>>
>>97097191
>The notion of "necromancy is evil" is a weird and outdated concept, for sure.
I don't know.
I think it's more relevant now than ever.

Like with how people are trying to bring loved ones back with AI, or making dead people speak.
Most people who see people do stuff that recognize it as ahborrent.

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Leslie Fish, fantasy folk artist passed today. Her music helped inspire me on some fun Traveller sessions back in the day.

How do you use music in your games? Do you spend much time curating a playlist or just use the first playlist you find?
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>>97091947
o7
>>
>>97088879
Mostly for in game music that is taking place at the time. I used some of those songs when the players enter the Starport bar. Same with fantasy inns, playing a tune and saying "Walking through the night, your characters hear this in the distance" and playing a particular tune (Windrose for Dwarves, Rivendale Ambience for elves, Bilbo's party music for hobbits and peasants, etc) lets them know what they might be approaching. I also sometimes use sounds for what is happening in the background, burning fires, battles, horns, pipes, animal roars etc. Show don't tell.
>>
>>97088879
>Leslie Fish, fantasy folk artist passed today.
Well that's a sad note to end the day on. I actually learned of her music through /tg/ over a decade ago, so I've associated her body of work with the nerds of this board for a while now. Figures that I'd hear of her passing through here as well. RIP to a good one.

https://www.youtube.com/watch?v=HyTIt4AioEI
>>
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I've brought up Filk music to help with worldbuilding in 2 of my last 3 campaigns. Love sharing the genre with people. This one hurts.
"For space is wide and good friends are too few."
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>>97091947
heads up FYI, there's a guy that found tapes in higher qualities than that one.
https://youtu.be/qxjNmjcI4Jo?si=uEbzHFQ72prN1GrD

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I still think this book was the best way to manage martials. 4e's "daily" powers etc for fighters made them all feel samey (at least on the surface). 5e's battle master has no scaling.

I'm sure at this point we can all agree the Tome of Battle got too much flak.
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>>97096434
>part of the game
>Critical miss table
Pick one and only one.
>>
>>97094364
Anything the fighter can do, another class can do more easily with no compromises. The DM can't do anything about this without changing the rules, which is an admission that the rules are bad.
>>
>>97096402
>The self-healing is probably the most magical thing on the whole list
Not helped by D&D interchangably using HP to represent luck, morale, superficial harm, stamina, and abstract alive-ness, but only sometimes explicitly wounds, injuries, and bleeding.
>>
>>97094716
So there's no difference, then.
>>
>>97096434
I ain't reading your retarded b8, m8

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I want to design a sort of alchemy system where I can use the 12 zodiac signs + 5 weeks per month (4 monthly weeks + 1 full moon week), + 5 element types (4 greek elements + ether).

But I want sort of have 256 goddesses that can be summoned using a combination of those 3 dates.

What I want is more or less design a mythological system with a fake religion to justify this alchemical system to summon goddesses as some chemical periodic table of magical alchemy.
>>
>>97097092
okay
>>
>>97097092
Sounds very convoluted.
The starting point I would use would be Water. Greek myth already had lots of nymphs for seas and rivers, so having the 60 water-goddesses each associated with a particular body of water gives you a more concrete starting point.
I know the zodiac itself has some elemental and date associations per sign, so you could probably make a handful of more prominent water goddesses based on the date Pisces/Cancer is at a zenith, or the start/end dates or something. Then you can sort things from oceans to seas to rivers. Could also have each one be the patron of a particular aquatic animal. Pisces might be fish as a whole, but other goddesses are her daughters and represent more specific ones. So there's a salmon goddess of one river.
That would also make things easier in terms of alchemy, since it means that bits of certain animals or water from specific places is alchemically significant in some way.

Earth is probably the next easiest, where you can use various types of metal and gemstones. That'd require grouping things together where possible, like having the copper/silver/gold goddesses be a set of sisters, or ruby/sapphire/emerald being triplets. Hitting 60 should be doable enough.
Fire is harder because it's less tangible, which doesn't work out as well for alchemy, but if we assume that the sun is associated with fire, then what you could use as a basis is plants. There's plenty of flowers and trees out there with significant meanings in either folklore or flower arranging, and the goddess shows up when you light it on fire, and the ashes are also alchemically significant.
Air is probably the trickiest one, since not only is it less tangible, but even if you wanted to be lazy and just resort to birds, there aren't really that many distinctly meaningful birds out there.

Ether is even more nebulous, and doesn't even have any zodiac signs.
>>
cute duck

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Black Friday edition

▶What is Kingdom Death?
Kingdom Death is a tabletop miniature brand stared by Adam Poots and operated by himself and his Team that later spun off into a miniature based bored game funded by two very successful Kickstarter campaigns.

▶What is Kingdom Death: Monster?
Monster is a Nightmare Horror cooperative boss battler/miniature hobby game for 1-4 players about hope in a strange world of bizarre monstrosities and perpetually darkness. Players take on the role of survivors that band together to form a settlement, fighting monsters, crafting weapons and gear, and developing their civilization to ensure survival from generation to generation.

Prologue Narration: https://www.youtube.com/watch?v=FNLc8dHv0Ac

The Game is broken up into 3 phases:
1. During your Hunt Phase your band of survivors traverse the world of KD in pursuit of their quarry.
2. After successfully tracking your quarry you will begin the Showdown Phase, where you must fell these horrific creatures in order to acquire precious resources.
3. After the battle, your survivors wander home with loot in hand to begin the Settlement Phase. Arm yourself by developing new weapons and bizarre structures to prepare for next year's hunt.


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>>97096554
think you still can't dodge while attacking even if there's a flow / the arrow
>>
>>97096554
yeah that's mainly what's tripping me. I understand it as can't dodge it at all, but it does have the flow/break/arrow thingy on basic actions.
>>
>>97096617
>>97096609
As I understand it, if the reaction is "take X damage" you can't dodge, if it's "perform basic action", you don't dodge the reaction but you can dodge the attack in itself. The resolution of the reaction is overl.
>>
>>97096671
Even if its perform basic action you still can't dodge since you are still resolving the attack. The reaction is still resolving, the basic action is nested within the reaction not happening after it resolves
>>
>>97096699
should probably add doomed to all reactions desu

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Death from above Edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG that focuses on simulation gameplay and has a black trenchcoat aesthetic.

Cyberpunk RED is the fourth edition of the Cyberpunk TTRPG that is set after Cyberpunk 2020 following the Fourth Corporate War, focuses on more balanced gameplay and is more streamlined but has less content.

You can discuss Shadowrun here too because I feel bad for those guys.

>Cyberpunk Rulesets (The Vault) (May not have all updated rulebooks, check official sources for updates):
bit<dot>ly/2Y1w4Md

>Resources for RED:
https://datapool2045.net/


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>>
Do you guys make NC significantly bigger than what people will be familiar with from the game?
It's obviously a bit scaled down but it also feels kinda limiting to have everyone familiar with the entirety of each area.
>>
>>97090537
grapist
>>
IIRC Cyberpunk's primary inspiration wasn't Gibson right? Who was Pondsmith inspired by again? I feel like reading a cyberpunk book.
>>
>>97097030
Hardwired
>>
>>97097030
>>97097290
And bubblegum crisis

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>Everyone
• PLEASE BUMP THE THREAD IF IT REACHES PAGE 10!

>Requesters:
• Provide good, detailed references (pictures are better than verbal descriptions), so the artists know what you're looking for.
• If you have a WIP quote the Anchor Post, and attach the WIP so your Drawfag can find you.
• Do not reply to other deliveries with a request that the artist fill your request next. This is called 'piggybacking'.
• Do not make multiple requests in the same thread and do not serially request multiple characters after a delivery. Suggesting several concepts for artists to choose from counts as making multiple requests.
• If you're unsatisfied with your completed request, please wait at least one week before you re-request. If someone follows this rule, don't waste posts by complaining about it.
• No furries allowed.
• Stay on topic.

>Drawfags and Drawfags-to-be:
• Drop your tumblrs/websites/commission/etc information, but if you're dropping your commission info, please consider filling a request beforehand instead of just advertising.
• Please keep AI deliveries to the /slop/ threads. This is a thread for human-made art.

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Requesting a drawing of a Tanuki girl Merchant. a short girl peddling various wares at her pop up stall she keeps in her magic backpack.

i am planning for her to essentially be a reoccurring npc in a tien xia campaign to buy and sell things for the party with a short, slightly smug but overall happy go lucky merchant who is only really good at trading.
>>
>>97092305
Yeah it’s actually tolerable when it’s not Royce and other furries shitting up the thread with their absolutely revolting and fetishes and behavior.
>>
>>97094094
Yeah, kinda, Night on Bald Mountain may have been a unconscious inspiration for that battle, now that you mention it. Just not on the top of the volcano, will be on either the caldera, a big lava lake, or a lava river on the side of the mountain, the PC's decisions will say where it happens.
>>
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>>97021001
>>97037811
>>97038607
Ok calling this done. Enjoy, OR.
>>
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>>96935804
>>96935804
Requesting a suit of power armor for our mage the Ascension game. This is a big multi-sphere project my MIT expelled mage is working toward and might just be how the technocracy gets started in our setting. He still hasn't full accepted magic existing alongside things like particle physics and copes by building dozens of tools for various magical effects he wants to achieve, despite having a high arete.

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What are the essentials of a sword and sorcery setting? What sets it apart from other fantasy genres in setting and tone?
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>>97096799
They were pretty heavy correspondents. I would strongly urge anyone to read their letters.
>>
>>96944273
Sword and Sorcery is raw in a way tourists really can't interface with, and has a sort of underlying poetry that is lost on redditor types. It's also noticeably 20thC. american in a way that euros are too midwit gay to really do properly. What makes the genre is so interconnected that you can't really subvert any of these rules without completely undoing the structure of the genre.


>Freedom is the highest ideal, slavery the most prolific evil, Civilizations lean towards the latter to exist.
This is the american thing that euros struggle with because it's such an underlying feature and they all live in such miserable, autistic dystopias. Subjugation is THE evil of the genre and it's insanely pervasive, villains build their empires on the backs of slaves and ensnare creatures and gods. Likewise heroes exist to be self-possessed. Inversely the freedom of barbarianism is a positive thing, and even evil savages are not so torturous as the generals and kings whose tactics allow them to be much more dangerous. Heroes are salt of the earth types whose simplicity is virtuous. Heroes can be somewhat complicated but they ultimately take the most direct approach to solving problems. Politics by extension is a trap.

>Butal violence
Shock and awe is key to the combat. Tactics and strategy are the tools of the civilized villains. Likewise monsters aren't friendly, they're brutal savage creatures trying to survive like you are.

>Unapologetic sexuality
The genre's portrayal of women is a sore spot for fat girls and their fat simps that gave them a fat voice. In reality there are 3 major archetypes, the princess, the heroine, and the femme fatale, and the sexual nature of each is integrated into their wider characters as they relate back to that whole freedom/slavery thing. Most of them are usually in possession of their sexuality UNLESS they are enslaved/ensnared by a sorceror/tragic backstory/ whatever. The male heroes of the genre tend not to rape them either.
>>
>>97096771
>Men shall die for this
>>
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>>97097250
I really wish Kane got more comics. He had a recent mini I have yet to read. I really should bump that up a bit.
>>
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>>97097268


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