![](//s.4cdn.org/image/nofile.png)
R: 1
Welcome to /quest/ - Quests: This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged! To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads. Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
![](//i.4cdn.org/qst/1739660149458222s.jpg)
R: 85 / I: 31
TRUST A GOBLIN 17: THE BASICS Your name is Joey Donuts. You are Grel (half elf, half human} You are a student wizard. You haven't picked your major and you're not licenced to use magic in areas owned by the Grand Ternion Unity. You have SIX spells Blast - Does 6d6+20 energy damage. -MP 20 Draw- Drain 10+2d6 mana from a target, providing they have mana -MP 5 Wrack - DO 10 damage to yourself to gain 12 MP -free WIZARD HAAAANDS - Manipulate an object you can see but not reach. As strong as you are - MP 10 Douse - Extinguish any fire up to the size of a campfire , includes ignitions from matches and guns - MP 5 Hells Heart - Instantly double the damage of any attack (ranged, magical, or physical) by charging it with magic -MP 16 Joey has improved this skill and can cast it on another party member while still performing an action for 20 mana. He can also cast it on himself and one other person while performing another task for a cost of 41 mana. Earths Honesty - Tell if someone is lying about the thing they have just said. MP 6 You are the acting CEO of Cold Iron Solutions potion company. Making mutterbottles and mana potions You solve shit. Your consigliere and number one is also your girlfriend. An enterprising goblin for hire called HIGHBALL. You have a company staff. LUMSDEN -Owner and pilot of your airship SURREY - Potion brewer JONES - Staff chef GILCREST - Custodian KARL - A private investigator You have adventuring party members BURSTOCK - An chill but rebellious healer. A thot with a big heart. MIKE - A pragmatic hunter, kinder than he looks. Kind of your bro. RICHTER - A wise muscle wizard, unfamiliar with people. JORN - A distractible martial artist trying to make up for past crimes. previous thread for more details: https://suptg.thisisnotatrueending.com/qstarchive/2024/5995074/ This quest is nice and slow so don't panic. Here is the wikia that is chock full of info on the characters, locations and mechanics (and misspellings). https://trust-a-goblin.fandom.com/wiki/Trust_A_Goblin_Wiki
![](//i.4cdn.org/qst/1739824314876047s.jpg)
R: 28 / I: 12
Silver Knight Quest #5: You play as Argia Candente, a devout Knight who was about to complete her most important mission… only to suffer betrayal. And now you have to claw your way out of darkness. # # # # # # Welcome to the fifth thread of Argia Candente's astounding adventures, our scatterbrained, silver-haired (busty, as the players decided) Holy Knight-trainee with a penchant for daydreaming and plagued by self-doubt. And recently, betrayed by one of her closest friends. Now laying at the bottom of an abandoned Temple, you suffer from a sprained ankle, breathing raggedly on the glassy floor, as the echoes of Willow’s steps fade in the darkness. Over the course of the latest thread you braved the abandoned Temple of the Saint you are devout to, Saint Bragia Lacresta. This has left you and your friends drained, but closer than ever, as you and your companions — Rubida dell’Obertengo, Soralisa da Zaribari and Willow Stark, oh, and the Magus Sandora Mirari — managed to cast a powerful Sanction and incapacitate the rogue wizard you were sent to recover and imprison. Completing this mission would have meant an expedite access to becoming a proper Knight, together with everything you are fighting for: allow your displaced family to settle in the Holy Land. But just as victory was at hand’s reach, one of your friends, Willow Stark, the young woman who secretly comes from another world, has betrayed you, killing the Asterite and stopping you from completing your mission. She has done it for you, so she claims. To save your soul. Willow has now left all of you in the darkness, disappearing who knows where. And all you can feel right now is the bite of regret in your stomach, the pain from your strained ankle and the hole in your chest from this sudden betrayal. And this is the state you find yourself in: broken… >ARCHIVES: >First Thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6012263/ >Second Thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6049645/ >Third Thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6098808/ >Fourth Thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6154957/ >Voting Link (thanks everyone for voting! Let’s gild all the threads!): https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Silver%20Knight%20Quest (thanks everyone for voting! My mom reads these threads and she said she’ll bake us a cake one day) Update schedule: usually one updateevery 48 hours. You can expect between two and four posts depending on narrative pace and player interaction. I will do my best to reply to questions and suggestions though. Also, we have a twitter! In keeping with tradition, you can now find Argias’ secret notes and keep up with updates and comments (and perhaps the occasional secret?) following this handle: @silverknightqst As for a brief recap for new players… last time on Silver Knight Quest…
![](//i.4cdn.org/qst/1739802514672719s.jpg)
R: 82 / I: 9
PEACEKEEPER: A Strangereal Quest: THREAD THEME: https://www.youtube.com/watch?v=ZkDQo1uCx6E It has been five years since the Lighthouse War, a war whose end helped usher in a new peaceful era of mutual cooperation the likes of Vincent Harling and Kei Nagase always dreamed of. But peace is a fragile thing that requires constant care and effort. It's easy to forget how the actions of a few can plunge a nation, a continent, or worse, a planet, into strife. In southern Verusa, a frozen conflict amongst brothers and sisters stirs awake, threatening to devour the storied lands of Arkanar in the bitter flames of war once more. With efforts spearheaded by Osea and Erusea, the IUN springs into action with the intent of restoring peace and upholding order in the country. In recognition of your past performances, your nation's Naval chain of command has transferred you to IUN Peacekeeping Force detachment in Arkanar. Specifically, the premier Submersible Aviation Cruiser Squadron of the newly-assembled OFS Nautilus, the Fairy Squadron. You are to take the place of their flight leader. As Fairy 1.
![](//i.4cdn.org/qst/1739564878691801s.jpg)
R: 79 / I: 34
A Tale of Monsters - Old Promise: Welcome boys and girls to the beginning of a new fantasy quest, one where investigations will be even more important to solving your problem than violence and power. Ultimately the methods will be up to you and I do apologize in advance if the opening feels a bit stiff because we've got a big handful of character customization to go through... For general communication outside the thread, see this twitter https://x.com/TaleOfMonsters I'll try my best to update once every two days at a minimum until I unrust, then once a day will be a good pace.
![](//i.4cdn.org/qst/1739525199451458s.jpg)
R: 30 / I: 6
The Caretaker Quest - Part 5: The Caretaker Quest - Part 5 This is part 5 of the "side quest" for "Disappearing Hogwarts". An unofficial alternate timeline based on HeadQM´s highly praised quest, Disappearing Hogwarts. Reading the original story is not exactly necessary but heavily encouraged. Created mostly as a place to wait while HeadQM was away for a while but slowly evolved into his own thing. Quick recap so far: >Recently graduated Ravenclaw student is hired at Hogwarts as the new Caretaker. >Something dangerous and mysterious is happening. >Harry Potter is the new Headmaster of Hogwarts and extremely stressed. >Somehow, you can see ancient magic. >Peeves ripped out your foot. >Merlin himself is stuck in your head and slowly recovering his memories. Now you have to help him save the...everything from being annihilated out of existance. >Potter’s daughter also had a powerful wizard inside her head, turns out its Salazar Slytherin and he has been messing with her for years. >You have a sportsy German girlfriend. >You recently woke up from a magical coma after magical shenanigans with the corrupted version of "Faith" >You went back to Hogwarts and now Salazar decided to finally take full control of his host body and release part of an omnipotent magical beast. What will happen now? Let's find out! Part 4 here >>6159531 links to previous threads Part 1: https://archived.moe/qst/thread/6038711/ Part 2: https://archived.moe/qst/thread/6080818/ Part 3: https://suptg.thisisnotatrueending.com/qstarchive/2024/6122821/ Part 4: https://suptg.thisisnotatrueending.com/qstarchive/2025/6159531/ List of currently archived threads https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Caretaker%20Quest Thanks to IlvermoryQM for the links! (if anyone can figure out a way to save the ".moe" threads into "thisisnotatrueending" that would be much appreciated)
![](//i.4cdn.org/qst/1739828652601220s.jpg)
R: 9 / I: 4
Umineko Gameboard Mystery: If you want to make a mystery gameboard, use this thread. Don't flood /qst/. Colored truths script: https://greasyfork.org/en/scripts/418818-4chan-umineko-colored-truths >How to use the Red Truth <span class="mu-r">The Red Truth[/spoiler] is a fact that can be presented by the one hosting the mystery (also known as the Witch side) without any evidence or proof to support it. But, while undeniable, it can have multiple interpretations. The multiple interpretations mark a large foothold for the opposing players (also known as the Human side) to attack; therefore, the Red Truth must be used with care. Conversely, a refusal to validate a statement in Red invokes another Devil's Proof; a lack of validation won't prove a statement's truth but can't disprove its falsehood. >How to use the Blue Truth <span class="mu-b">The Blue Truth[/spoiler] is used to present a possibility to counter the logic of the Witch's side. The Blue Truth usually takes the form of a theory to counter the Witch and requires the Red Truth to be confirmed or denied. The Blue Truth must be used in a manner that advances the user's overall theory, rather than simply fishing for more information. Any assertions made in Blue must directly deny the influence of the supernatural in the events of a gameboard's story. The Witch side may delay until the end of the game to challenge Blue Truths; after all, only one puzzle unsolved by any explanation other than magic is enough to sustain the Illusion of the Witch, but one carelessly phrased Red Truth can eliminate the possibility of magic from all of them. One effective denial isn't fatal, but unchallenged denial of magic in all the mysteries becomes a categorical denial of Witches. >How to use the Gold Truth [gold]The Gold Truth[/gold] is on par with the Red Truth, although it may be inferior or superior depending on the situation. It can be explained as a truth constructed from belief that is acknowledged and shared between people. It can be used by anyone who truly understands the gameboard. >How to use Purple Statements Purple Statements are seen as important spoken statements during the narration of a story and they possess the same standing as the Red Truth. However, they are different in that a culprit can lie with Purple. Example: "[purple]Battler was in the dining room[/purple], while Jessica was outside." To turn it around, non-culprits can only speak the truth in Purple. What defines a culprit depends on the gameboard, but usually the culprit is one who kills or plans to kill someone during the story. >How to use the Green truth >I seriously hope you guys don't need an explanation for this one
![](//i.4cdn.org/qst/1739434321341365s.jpg)
R: 30 / I: 13
Classic NRP--Thread Four: Dawnbreak: Turn 20 The bloody paroxysms that swept the land of Pavilion seem to have quelled for a touch. In the east, great armies march to vanquish greater evils, in the west the spread of conquering nations are slowed against walls of vines and steel. The nations grow ever more interconnected, the Tyrns Without Summer receding into memory as the larders are stocked full with an ever-growing variety of fruits and meats. With food, trade, and peace aplenty, it is no wonder that the scholars of the land express hope for an imminent flowering of the arts and sciences. Of course, only time will tell if better natures will rise to such ideals. >We're currently full-on players, though that can change with short notice. If you're interested, join our discord. The invite code is: F2Patcf. >>6186351 >Skrit colonies The swarm is on the move! Ants move by the thousands, then tens of t housands. Their first objective is the defense of Delta. No clever masonry goes into these defense however, only a vast trench that is carved out, heaped up, then riddled through with hundreds of skrit tunnels. Delta secured the swarm turns outward, colonists flooding into Krawl and Vitruvian lands. In Vitruvian lands the Skrit meets sharp resistance in the form of Sabbatical, the Vitruvian corpse puppeting plant. Without a dedicated military force the Skrit expansion is pushed back into the sparsely inhabited jungles. The expansions in the Krawl infested jungles to the south however will sway to the winds of fate however as the two hiveminds clash against each other.
![](//i.4cdn.org/qst/1739330173480700s.jpg)
R: 12
Civilization Thread: pick race and location please only select races from the chart, and don't select races nor terrains which are marked with a big red X, because I don't want to run those races mentioned but not chosen will exist nearby if you want some kind of special fluff for the race or for the world tell here as well, if there is support we can include it we start tomorrow, today is for deciding the race I might change rules on the fly to control complexity creep, but combat rule is unlikely to change, so I'll post it here combat is solved with 3d100 to beat a DC which is modified according to circunstances, whoever has more successes win, 100 counts as 2 successes, 1 counts as -1 success. anyone who wants to roll can roll, but only once, and I will pick the best result. I kinda like vancian magic so we'll probably use it for our system updates will be usually once a day, but if I miss one day don't panic we might do extra updates or even day long sessions on weekends, but not necessarily, will depend on how much time I have free I'm intending to run this civ for a few months, perhaps up to one year so I'll try not to flake
![](//i.4cdn.org/qst/1739144029206525s.jpg)
R: 105 / I: 5
The Monster Girl Facility #10!: "Annie killed the radio star" edition: The soft song of a flute echoed through the sleeping hall, as Morgan was taking a knee whilst holding onto her sword with one hand. Anofelis was trying to do the same, wanting to show similar respect as Morgan. Kamara, Vinisha, Oreas and Chrysidus were also looking down as they surrounded the makeshift grave which Morgan had created. Laura was also respectfully bowing her head, as they were taking a moment of silence for Illimani. After having heard the news, Morgan had gotten most agitated and upset, wanting to deliver justice to the "crooks who murdered my creator". Of course, Laura and the others had calmed her down, and had helped to set up a funeral to at least honour his memory. They remained quiet for a few minutes, soon after listening to Annie's eulogy for Illimani. Though once Annie's eulogy has ended, Morgan would give some own final words to her creator as the music softly played in the background. "Illimani. We gather here today to... honour your legacy. For years, you helped create subjects such as myself, and ensured that our kind was able to live peacefully and to become the best versions of ourselves we could be. It is a shame then, that we must part ways so suddenly and that you will not be able to see the fruits of your labour. Alas, we will keep going, despite your passing. We will keep fighting for what is right! We will keep protecting those we love and ensuring none shall suffer as you have. I am... sorry that I wasn't able to save you earlier. I wish I could have been better, that I could've been there for you in your greatest time of need. Alas, it wasn't meant to be... And unfortunately, it means the world lost another beacon of hope... Despite your loss, the light you brought onto us, will continue to keep the coldest nights warm, and the darkest nights bright. It will motivate us to keep going. To keep doing what is right. And we will never forget the many things you taught us..." Morgan started letting out some tears now, clearly feeling more and more pained as she kept talking. "Goodbye, Illimani. Goodbye and rest gently. I hope you can still... look down from heaven, and watch us continue doing what's right." Morgan would lower her head, keeping quiet before sniffling some more. "L-Like you said when you f-first taught me how to wield a sword... 'this blade will do many great things in your hands'... I shall do such, I-Illimani... I shall do such..." There was a bit more silence, before the radio was turned off and Morgan would remain seated at the grave marker she had made. "Thank you, e-everyone, for joining me. I-I know he wasn't your creator, so you may not feel as strongly as I do, but... i-it means a lot to me." Vinisha would walk over and pat Morgan's back, whilst Kamara went over and gave her sibling a soft hug. "No, we do understand, Morgan. We felt the same when we lost Mona." Oreas said sombrely, also patting Morgan on her back.
![](//i.4cdn.org/qst/1739029283278894s.jpg)
R: 101 / I: 9
Poképocalypse Quest #4: Quest Hub (party, location, neofauna information, date, time, etc.): https://rentry.org/PokepocalypseQST Quest Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Pok%C3%A9pocalypse%20Revival (Start here if you want to catch up on the quest's previous threads!) Updates will be attempted daily! At worst, expect an update every 2 days instead of one. Absences will be announced in advance and given definitive end dates if I can manage it. <><><><><> In an alternate 1884, an aspiring naturalist seeks to study a new type of fauna... Our great United States have recently been assaulted by all manner of alien fiends! From fire-breathing anteaters to steel-clad birds of prey, all of America has been thrown into a state of turmoil as superpowered creatures, commonly referred to as demons, rampage across the land, destroying countless settlements and wreaking havoc wherever they go! And yet, despite their catastrophic affects on this great country, there remain small sects of humanity that believe these creatures to be the key to a new world... a new world of co-existence, in which humanity needs fear them no longer... Walter Roy Buchanan is one such man! He finds himself accompanied by three of these alien companions-- an electric sheep with great gusto, an oversized silkworm with a gentle disposition, and an infant nature spirit with the ability to paralyze his foes! All three of them are near and dear to his heart-- dear enough to convince him to endorse a small group of likeminded people, known as Staters, in defense of their safety. But Walter does not accompany himself solely with these new beings. Alongside him are also two human companions-- Thomas J. Steele, a wealthy businessman and politician who was stranded further north alongside Walter, and a certain "Andrew" figure who's been hired by him to defend and ferry-around both Steele and Buchanan! Both men have naturally picked up demonic companions of their own, though only Andrew seems as interested in them as Mr. Buchanan. In the present day, Buchanan and his companions reside in Sacramento for an indeterminate length of time. Mr. Buchanan wishes to return to his home state of New York, fearing for the safety of his family there after a series of statewide tragedies, but has yet to finish the studies that brought him to California in the first place. He is further anchored to the city by the offerings of a retired Civil War general, tempting him to help him with a small activist movement meant to depose the newest Governor of California, Collis Porter Huntington, after his most recent acts of law have begun actively targeting demons inhabiting the entire state. He claims there to be something rotten in the city of Sacramento... but is it Buchanan's responsibility to fix it? Well, dear player, that all depends on you. <><><><><>
![](//i.4cdn.org/qst/1738996289846587s.jpg)
R: 71 / I: 1
Stars and Ships Quest #3: Humanity has spread out into a massive sprawling empire throughout the galaxy. The edges of the sprawl remain poorly guarded and sparsely settled after all humanity throughout a thousand stars has always been alone save for their own creations which once waged war against them. This is no longer true now an unknown force has begun to attack sector 63 and other sectors and it is up to poorly supplied and desperate sailors to hold them back. You are the Admiral of the naval fleet of sector 63 one of nearly a 100 rimward sectors on the edge of settled human space. The war for that is what this truly is now apparently has spread to all of your neighboring sectors and has seen to the destruction of all but your capital Cartha in your sector. The temptation to have two of the largest freighters converted to heavy cruisers is there however the enemy seems to struggle to hit smaller ships with their large laser turrets. Turning to Issac your XO “I want two light cruisers, an armed supply ship and a Landing dock ship for salvage operations. Can we do that?” Issac nods aye admiral should actually take less time even maybe four months instead” Mr meek clears his throat the scummy looking governor seemingly having something to say. “Admiral that is grand and all but how are you to defend Cartha if your fleet is not here to do so for some reason?” >Convert shuttles into Torpedo Boats for local defense >Set a number of old corvettes as guards >write in Last thread:https://suptg.thisisnotatrueending.com/qstarchive/2025/6156388/ all of my Threads:https://suptg.thisisnotatrueending.com/qstarchive.html?tags=BrinkQM
![](//i.4cdn.org/qst/1738958684786975s.jpg)
R: 57 / I: 23
Irina's Quest: Hello, /qst/ers! Welcome to this adventure across the fantastical land of Jubilee. Here we will follow Irina in her waku-waku quest! This quest is in comic format so, ehr, be warned. This is a thread promised long ago! Yet, take whatever happens in this thread not seriously as Irina is >>>/i/778779 anon's OC. And some stuff may be different from the original. (e.g. The Helm/Marco's origin)
![](//i.4cdn.org/qst/1738894701555337s.jpg)
R: 7 / I: 2
Post-Apoc Civ Thread: The world has fallen into ruin. The once-mighty empires have collapsed, their cities overrun by war, famine, and magic gone wild. The gods are silent, the great kingdoms are dust, and the age of heroes is but a whisper in the wind. Yet, not all is lost. You are the last light of civilization, a remnant of a once-great people who have found refuge in a remote valley, deep within the ruins of an ancient fortress-city. But beware! Foul things stir in the deep places, remnants of the catastrophe that ended the old world, and the heavens themselves are broken. Strange storms and unpredictable magic shape the land in ways unknown. Here, amidst crumbling stone and forgotten magic, you must forge a new destiny.
![](//i.4cdn.org/qst/1738557308569019s.jpg)
R: 222 / I: 7
Tyranid-Girl Quest #4: Quest archives https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Krypt-Chan “Do you think you can help me? I’m not really bad, if I wanted to eat you I would!” “You’ll eat me?” “I mean, no, I meant that I can but won’t because I’m not a bad bug!” Be it the bizarreness of the situation or his mind too tired to think, this made sense to Tobias. A normal tyranid would eat him by now. He stared at the yellow pupils, almost drawn into her eyes and face. The moon’s pale light accentuated the sharp angles of her nose and lips that resembled so close to a human. “I’ll help you…” “Really?” A smile revealed the deadly maw of jagged fangs. Ninety-Nine’s tail wagged. “Yes, where do you need to go?” “I don’t know.” Ninety-Nine set Tobias down. She cupped her cheek as she pondered. “I’m not going to look so well when I come in… Where are we?” “Sector Six.” Tobias said. “We’re close to Sector Five here.” “Oh that’s where Stracken is!” Ninety-Nine cheered. “But he won’t recognize me without any armor…” “I can go back by myself.” Tobias offered. “I’m certain you will be shot moment you are seen, and I will be as well since they will assume I am under your control.” >I’ll follow you until you get to Sector Five, I’ll wait at the entrance. I’ll hide if I see anyone. >I can wait here >Write-in Additional choice (optional) >“I wouldn’t really eat you by the way… you have pretty eyes that’d be a waste.” [Face check] >“I wouldn’t really eat you by the way… Not that I think you’ll taste bad but I like having you here.” [Face check]
![](//i.4cdn.org/qst/1738489557193580s.jpg)
R: 227 / I: 1
The Imperium of Man Princess Quest #5: Thread archives https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Imperium%20of%20Man%20Princess%20Quest What needed to be done. Pangea scoffed. This courtesy was to be done out of preventing Lorgar's rage. Nothing more. Later in the day, Pangea sent the recording to Lorgar without much of a thought. Old Gods. Old Faith. A world already tainted. Disgust prickled her throat as she stared at Colchis from the bridge inside Hydra. The dark grey interior and Hydra's familar clicks and low hums echoed softly unlike the almost silent interiors of Bucephelus. Diani stood on Pangea's left, silent but dutiful as ever with Hector at the head of the bridge overseeing security with Hayward. “This planet should be just colonized by Imperium citizens instead of leaving it untouched or unstripped.” To think those misguided worshippers would be part of the Imperial Army, the very thought wanted her to gag. Certainly, due to being a homeworld of primarch the Colchisian forces will gain certain privileges that no other regiments will have. The thought stoked her disdain hotter. “At the very least, that damn monastery should be blown up.” “Shall I inform the Master of Ordinance and prepare some refreshments for the viewing?” Diani said playfully. Pangea rolled her eyes. “Funny.” The dark grey interior and Hydra's familar clicks and low hums echoed softly. Hector climbed up the stairs to Pangea, his jaws clenched with a worried gaze. He eyed the tabac stick nestled between her index and middle finger. “Lorgar Aurelion has arrived, your eminence.” Pangea blowed out a puff of smoke. “Good, tell him I'll meet him in my office.” Pangea always thanked Diani's work. The once blanket of parchments, used quills, and dried inkwell that habitated on her wooden table disappeared. A circular ceiling light with hanging chains of glass and different shaped lamps made from various materials illuminate her office. Various scented candles were scattered in small corners and on top of cabinets and containers, leaving no corners unlit and shrouded. Beige marble floor reflected the light, almost glowing from how much the floor bounced back the light. “Sister.” Lorgar on the red carpet that stretched from the entrance to her table. Pangea's eyes watched Lorgar's steps, and saw his feet stepping on the Aquila without much of a thought. Lorgar sat on the large chair clearly fit for an astartes or a short primarch on his own. “Tea?” Pangea gestrued toward a Primarch sized cup with a large teapot. “Please." Lorgar took the cup and sipped on the tea. "The brew is elegant, thank you.” “I'm glad. I invited you here to inform you of this.”
![](//i.4cdn.org/qst/1738429979849236s.jpg)
R: 713 / I: 29
Halo: Spartan II War Reports. Thread 2 [First Contact]: 1st thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6156570/ _ Sven-033's Qualities: [Special] Giant, Maverick, Officer Sven-033's Advancement Paths: Brawler 2/10, Bulwark 1/10, Jötunn 1/4 Sub Objective Progress: The Chief's favorite 4/5, Apple in her Eye 4/5, Artificial Artisan 1/? _ Mood Music: https://youtu.be/qrabM3o2YuM _ It was an easy choice. A chance to reclaim the name that was taken from you, a chance to have at least some say in your future and path in life. As the last faint trails of smoke rose from the fresh ash of Chief Petty Officer Mendez's cigar, you took the OCS Application form he had pushed across the desk and take the pen that was clipped to it. For a moment, your heart sank, as you tried to remember how to spell your last name and for one, brief and terrifying instant couldn't remember. But closing your eyes, pacing your breathing and entering a state of calm, you dive into your memories and surface again with the family name that you had nearly forgotten. In bright blue ink, you scrawl "Sven Askeland" atop the form, and without another word exchanged push it back to the CPO's side of the desk. Beneath his grey cut beard, on the usual disciplined and expressionless face of Mendez, a smile that to your eyes looked proud of you emerged as he took the papers and pulled a stamp from inside of his desk. "You'll begin next month. We'll keep this hush hush until the blank ink is scrubbed from this projects records. All the teachers will know, is you are an extraordinarily bright young man whose dreamt of military service since he was out of diapers, Traine-033. They won't know your age or any of your background details. And until you earn your commission, you'll be a ghost in their Reach Naval Officers Academy." He nodded, silently dismissing you and ordering you to return to Deja's morning class before you missed to much of it. "And, this is off the record, and if you tell any of the other trainees or instructors I'll make sure you regret it, Boot" He called out, right before you reached the door "But I wish you luck, Sven, and hope that we'll both live to see me salute you as my superior office, somewhere down the line. Dismissed" You smiled, and nodded back Progress has been made to the final Progress Point of Sub Objective: The Chief's Favourite "I'll hold you to that promise, Chief" You call back, just as you slip out the door and jog double time back to the classroom, pinching your arm when you reached the stairs leading to it, just to make sure all of this wasn't a dream. You could almost jump for joy and shout the name you took back, sure you were still Sven-033, but you had your old name back to now. And that was worth more to than any amount of extra desert rations or commendations. And after spending four years training to become the best of the best, and a modern day Spartan, going through Officer Candidate School as well would be as easy as a pleasant woodland stroll. Cont
![](//i.4cdn.org/qst/1738545937966781s.jpg)
R: 10 / I: 4
Civilization Thread: Pick race and location. It is going to be very small scale.
![](//i.4cdn.org/qst/1738071328392249s.jpg)
R: 189 / I: 3
Monster Reincarnation 2: You are a SKELETAL MAW - a person (?) reincarnated as a monster in a fantasy world. Initially spawning as a Bone Turtle, you have done quests and wandered the Deadlands, levelling up your skills and even evolving one time. In more detail, in the previous thread you: >got acquainted with a reaper adventurer, Arthur, while dungeon-diving >got quests from a strange guiding voice to recover your memories >intervened in battles between a lich girl and her nemesis (2 times) >traded with a skeleton caravan >killed an undead tiger >looted some magical power crystals from various sources >put the undead of a border fortress to rest >killed a mad wizard on request from the reaper >agreed to assist a group of bone scouts (they're not made of bones, they're searching through bones for profit) in looting a secret treasury by protecting them from undead Currently, you're with the scouts in the fortress where the portal to the secret treasury has been opened. And there are some monsters on the way for sure... (I'm back and fixed all the technical problems for now. Let's roll.) Previous thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6125909/
![](//i.4cdn.org/qst/1738036577935825s.jpg)
R: 136 / I: 6
The 2nd Primarch Quest 40: Previous Threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%202nd%20Primarch%20Quest _ The presence of villains of the lowest of character, the slave taking raiders descended from the very worst of the old Aeldari empire, have once again emerged from the gloom to torment the children of mankind. New Varro had been found through the efforts of the league of Celestial Explorers, the world whose people who had long found shelter within the mist and fog swept valleys of Shangrala, whose stolen sons and daughters had fought and given their lives in the wars against the native tyrants of your home. And it had been found to still be predated upon by the thrall takers of the sadists with hearts twisted and withered by cruelty. One of the enemies of not only humanity, but all gentle natured races populating the stars. They had been tracked to one of that cruel world's neighboring planets, a fellow death world, that those who first looked upon it described in poetry as the "Fanged Cauldron the devours all hope", a seething, acidic mire that churned with the rising and falling of metallic spires that seemed like the fangs of some great country devouring beast. It was in this Hellish bog that the Aeldari raiders hid themselves away and took their prisoners from New Varro and nearer worlds. As they had once tried to do upon fair Shangrala. You knew this hideaway was a waystation of sorts, before they would return with their harvest of innocents to the darker depths of the webway. And knowing this, and knowing thus that they would have made a shield around themselves with their captured victims and playthings, you knew that even being given the reins of command of all available imperial forces on this mission of slaver eradication, that you could not simply assault their fortresses burrowed deep in the Cauldron's ever bubbling, ever shifting terrain. An Orbital bombardment to test the new line of star ship armaments, as Tao Dandan had suggested, could simply not be carried out until the captives were saved. Similarly, an armored rain and crawling advance of tanks and squadrons of fighter jets, would also put the innocent victims in harms way, which Dai Niu admitted he had not accounted for in his plans, a lesson to the young recruits for your legion that even veterans of war can overlook key details in a battleplan. And Liberty's suggestion to lure the raiders into a trap, was too risky as those who stayed behind to watch the slave pens may flee into the webway with their captives when they realize the doom of their compatriots. No, the most efficient means to save those lost souls of New Varro, is the same method you have used to great effect on tyrants across worlds and stars. Infiltration, followed by a swift, clean decapitation strike upon the local leaderships of these stellar bandits. Sowing Chaos, before striking a decisive and felling blow with the army under your command. Cont
![](//i.4cdn.org/qst/1737994356978873s.jpg)
R: 18 / I: 3
The False-Woman #10: A Warhammer 40k Quest: "I was not born to have faith, and yet I believe." -K-444 There's something right behind you. --- Read the previous threads at: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=False%20Woman You possess an amount of Strain equal to your Conditioning score. When attempting actions beyond your current capacity, you gain a point of Strain. Attempting to Strain while at maximum Strain will result in a Strain Check. During a Strain Check, roll 1d10 for every point of the relevant Parameter. Results that are 6 or above count as one success. Results of 10 count as two successes. Three successes must be rolled to avert a critical failure. Fail or pass, after a Strain Check, you cannot Strain again until you restore your Strain by seeking shelter. This quest allows you to designate a second-choice vote on decisions with three or more options before Write-Ins. When votes are totaled, the option with the least votes for it will be removed, with votes for that option instead being changed to the second-choice of those voters. Second-choice votes are also used to break ties. This helps increase the accuracy of votes, but is not mandatory. Please specifically mark your second-choice as such if you do so. Vote stay open for a minimum of six hours, but will usually take longer. A note: My writing style is pretty dry, but don't mistake that for it being serious.
![](//i.4cdn.org/qst/1737917006634793s.jpg)
R: 46 / I: 4
RWBY Quest #7 Volume 1: Tales of Kuchinashi: Past Thread: >>6150931 Archive: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Missval General Pastebin: https://pastebin.com/5hFQZtc3 Character Sheet (A nice surprise here): https://pastebin.com/KHPzm3sr Twitter/X account for important announcements, contact and stuff: https://x.com/MissvalQM Your name is Orin Thanewood. Also known as Hopper. Also known as Taylor. You don’t like people knowing your real name. Only a handful do. And the reason for that? It’s simple. You don’t like thinking about the past. Some wounds still ache. But that doesn’t matter right now. Today was… eventful. Another fight with your ex that you had to mediate, a sharp reprimand from the higher-ups and an oddly relaxing sauna with a girl you still couldn’t figure out. The strange part? All of it was connected. You were supposed to take Carmine with you for a meeting, but instead, you brought the new girl. Why? A gut feeling. Maybe she just felt easier to be around. But none of that matters anymore. What matters is meeting with the other regents of Kuchinashi. You thought it was a golden opportunity to forge alliances, solve problems, and earn some renown for the White Fang. Maybe it could even mend some of the damage from the fallout you had with Carmine and Sienna. Now? Now you weren’t so sure. Shelly wanted nothing to do with this mess (And you couldn’t blame her). She even suggested leaving the city, maybe taking Sora along. The idea… piqued your interest. But first, you had to get through this meeting. ---
![](//i.4cdn.org/qst/1738095356469785s.jpg)
R: 16
THREAD QUEST #1: “Ollie, I offer you a gift in exchange for your service. Understand that if you accept, we are bound eternally. And I would be happy to have you,” The silver-haired girl explained. You had heard the rumors about Monette. That she was reclusive, weird, crazy, but still respected and somewhat feared. And now, without warning, she’s broken into your bedroom, sitting on your windowsill. “I’m a witch. I can grant you nearly anything you desire as long as you sign a contract with me.” You are Oliver, a 17 year old boy who has been taking care of your little sister since your parents passed. It’s been hard, having to balance a job, school, getting bullied, and taking care of your sister all at the same time. Sometimes, you just wished you could escape. “Do your contracts pay?” You ask. Monette chuckled and crossed her legs. “How’s your sister Ollie? I hope she’s well. I see her at school sometimes but she seems afraid of me and… I don’t want to bother her.” The moonlight made her eyes shine like emeralds. You take this as a yes. You weren’t sure that you really believed this whole witch thing, but you had always had a crush on Monette, and here she is breaking into your bedroom. You aren’t sure whether you agreed out of fear or arousal. “Okay, sure. How does it work, is it like a piece of paper?” “Simple actually. You think of the gift you want, close your eyes, and then we shake hands. That can be an ability, or a magical item, or even something mundane like a million dollars - but don’t wish for something mundane please, you won’t be a very good servant without something useful. And don’t worry, you’ll get along great with my other two thralls. Millie and Cassandra - I think you’ve already met them.” Cassie is your tomboyish childhood friend. When your parents passed she was always there for you and Lily, and you deeply care for her because of it. Whatever you’re getting into - some occult ritual or just basic chuuni behavior - her being there makes you feel a bit better. Millie on the other hand is a different story. You don’t know much of her aside from that she’s friends with Cassie. Other than that, she seems quiet and reserved. The “always in the corner” type girl, reading books or sleeping off her latest all-nighter. GIFTS >Shade: Gain a ghost of yourself that you control and can move anywhere as long as you are touching. >Step-on: Create small, invisible platforms underneath your hands or feet on command. >Starlight Lantern: A shrouded lantern that when opened transports the room and its contents into deep space. The room is considered isolated and antigravity (but still breathable for balance purposes) >Metalwater: A small vial of liquid metal that the user can shape and bend with their mind, making all sorts of useful objects. >Reasonable Write-ins of a similar power level to this. Sorry for the slop thumbnail.
![](//i.4cdn.org/qst/1737949050176211s.jpg)
R: 36 / I: 1
Fate City Akeldama (redux) 14: You are Anon, an albino man, probably an incarnated angel, and something of a self-made warrior-magus who can remember only faint vestiges of his past, is unaware of his real name, and is a Master in the Akeldama Great Holy Grail War, which is taking place in a city in an artificial world called Akeldama. Your Servant is Avenger of Red, a winged girl wielding considerably powerful magic who has declined to tell you her true name so far. Most recently you relocated from your old base after a bloody skirmish, tested out your angelic transformation, kissed Truvietianne Edelfelt, figured out how to purify magical energy, and accepted a friendly challenge to a mace-duel from the Servant Rider of Red. First thread: https://archived.moe/qst/thread/5331278/ Subsequent threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Low+Speed+Anti+Divine+QM Reference for Servant (and other related) stat-blocks: https://pastebin.com/5mPbUP4G TL;DR timeline recap: https://pastebin.com/fYqqL7s4
![](//i.4cdn.org/qst/1737916927239854s.jpg)
R: 40 / I: 11
Jail Quest: Thread 10: Jail Quest: a text adventure occasionally illustrated. A night of drinking and a failed attempt to cheat on cards had landed you the strangest job slash community service sentence you've ever had: ensuring Gongalla Gaol survives the reality storm called Singularity. Now you travel around with your employer and a handpicked crew to survey the four Reality Anchors. Hey, beats being tarred and feathered, right? Previous thread: https://suptg.thisisnotatrueending.com/qstarchive/2025/6143578/ Gongallaverse: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gongalla%20Gaol You are Rosa Montagni, and you've had just returned from a successful raid on a cultist cave, only to find a commotion in the town of Pinewatch. A large autowagon came in, claiming from the north; their driver claimed to have had a shootout with bandits. And yet, there's no bullet marks, and while the passengers were wounded, the driver wasn't. Then there's this mysterious gunman camping the back of the clinic, as well as the mischievous goblin girl Rita from the brothel and the missing theatre troupe actor, Hammy. Just as you think things were getting simpler...
![](//i.4cdn.org/qst/1737867421445800s.jpg)
R: 99 / I: 15
Mahou Shoujo Villainess Quest 9: You are Kuroda Haruka and King Lot of Lothian, Orkney and Camelot. Previously went off to recruit some mortals. It was a smashing success convincing them to come to Camelot. Unfortunately, most of them have problematic personality issues or are just plain crazy. That's what you get for recruiting kids from a school known to deal with troubled kids. You also sent teams of vassals to raid the hateful World for resources; most of these teams were successful and came back home in a timely manner. All except for Team Feline who had the most simple and easiest task. They've somehow gotten into difficulties. Your doughty Baphomet vassals aren't helpless; they're capable of extracting themselves out of trouble unless it is something that they can't deal with. You set forth to the rescue with your trusty Guide, valiant Bodyguard and anxiety-ridden Dowser in tow. That's when you discovered a fake Cath Palug has captured your vassals and cat. There are demands for a ransom, and you're willing to try negotiating, but the fake is too busy dealing with a problem. You also discovered that the more fresh victims verbally declare that the real Cath Palug is dead or call out the fake, the weaker the monster gets. Not that it helps you out too much at the moment. Two Knights of the Round Table have invaded its domain and are trying to kill the fake. They're so distracted the enemies don't realize that you're even in. Your Namesake helpfully identifies the two Knights as Merlin and King Arthur... Past threads: https://suptg.thisisnotatrueending.com/qstarchive.html?tags=villainess Character sheet https://docs.google.com/document/d/1cAkKYIXfbFfyBIXMxgzBtCFPGWJTBrFQe0b2hoQZfKw/edit?usp=sharing
![](//i.4cdn.org/qst/1737608257761214s.jpg)
R: 76
With Great Power Quest #18: Previously on With Great Power Quest: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=With%20Great%20Power%20Quest and Rites of the Red Wizard Quest: https://archived.moe/qst/thread/5043544/#q5045606 A million dollars. It's change your life money. It's fuck you, I got mine money. It's more money than I'd ever seen. And here it was in the palm of my hand, written out on a check with the stamp of a Qatari oil dynasty on it, crumpled up in the corners from totting it around in my back pocket the last couple of hours. There was a lot I could do with a million dollars. But what I was going to do with it? I put it down in front of Dad. He was sitting at the table nursing a cup of coffee, Carmen having a shower in the back. "What's this?" he said, then his eyes narrowed. "What's that?" He pointed to the cut on my forearm. "So you haven't watched the news," I said, sitting across from him. He sucked his teeth before taking a sip of his black coffee. "I did something dumb, but it paid off pretty good. Saved a rich guy's life and well, you can use his money more than I can." Dad's eyebrows shot up and now he took the check in hand, read it over. Looked back to me. "This legit?" he said. I nodded. Pretty sure it was. "Thank Prince Zahir al'Mirza," I said. He didn't smile, he didn't know what to do. He dropped the check like it was venomous. "No, this is bullshit," he said, stunned, "A million dollars?" "You're over forty and still working construction," I said, "We live in a shithole in one of the worst neighborhoods in the city. You have a baby on the way, a wedding to plan with Miss Flores." "Yeah," he said, "But a million dollars? No one just gives away a million dollars." I shrugged. Maybe not, but the money was there. "This is your money anyway," he said, "You earned it." He pushed the check across the table toward me. "I don't need it," I said, pushing it back. "You can find a good cause for it, better than me," he said, pushing it back. Stubborn old asshole. We both tightened our jaws, glaring across the table at each other. The showerhead switched off, the glass door sliding back on its rollers in the silence. Take the money, I thought. Take the fucking money. "It could pay for your college tuition, and anything else you ever wanted," he said. "All I want is to take care of you guys," I said. "I don't need taking care of," he replied. The sound of Carmen's footsteps coming down the hall. >Fucking hell Dad, just take the money! >Fine, what if we split it, 50/50? >If you're going to be an ass, okay I will keep it >(write-in)
![](//i.4cdn.org/qst/1737943851105477s.jpg)
R: 10
Civilization Thread - let's do floating islands we never do floating islands edition: The world is just a series of floating islands hovering on top of an endless abyss, perpetually filled with stormy clouds and fog. There are three main races in the world - humans, whose ingenuity allowed them to build flying machines to traverse the void which aren't always very reliable, elves who invented magical flying ships, the traditional way to get around, and harpies, who just fly from place to place and menace the air travel of the other races, but as a result never developed much technology or magic of their own, relying on their natural abilities. There are also the denizens of the abyss, a race of peculiar creatures who seem to only exist at night, the light of the sun making them disappear. They are the only ones who can grant passage into the abyss or retrieve items that fall into it. Ocasionally the storms make creatures from other worlds show up. That is how the humans and elves appeared here. The harpies either arrived first or were always here, and no one knows much about the denizens of the abyss, not even themselves. Which race do you want? > Humans > Elves > Harpies > Denizens of the Abyss > Write in
![](//i.4cdn.org/qst/1737522717156397s.jpg)
R: 960 / I: 217
QTG: Pass Price Increase Edition: Welcome to /qtg/, a place to talk about quests. Previous thread >>6150243 >What is a quest? An interactive story in which a Quest Master (QM) writes and provides the readers with options on how to proceed — similar to a choose-your-own-adventure book or an old text adventure Questionably Useful links: >QTG discord: https://discord.gg/dZavHuK >Skirmish discord: https://discord.com/invite/DZCVvVU >Evo Game discord: https://discord.gg/v55Xaaja >Old pastebin containing advice for QMs: https://pastebin.com/Z78p8gXf Badly in need of renovation. >Archiving guide: Go to http://suptg.thisisnotatrueending.com/requestqstinterface.html Fill out the request form to archive a thread. Threads are also automatically archived by other websites, such as archived.moe. >Formatting guide: Only the thread's OP can format. Note that should the OP change ID, they will lose this ability as well. Remove the spaces between the [] brackets and the letters: Bold: [ b ] text [ /b ] Italics: [ i ] text [ /i ] Red: [ red ] text [ /red ] Blue: [ blue ] text [ /blue ] Green: [ green] text [ /green ] >Formatting guide for everyone: Dice (type this in “options”): dice + [no. of dice]d[no. of sides on the dice] (optionally you can add modifiers: dice + [no. of dice]d[no. of sides on the dice]+[modifier]; for a negative modifier type: +-[modifier] Examples: dice+1d100 = a 1d100 roll, dice+1d100+10 = a 1d100 roll with a +10 modifier. Spoiler: [ spoiler ]spoiler[ /spoiler ] or by pressing alt+s in-thread (doesn't work in OP) >QM question: What quest (or quests) inspired you to run? Why? >Player question: What were your favorite quests of 2024? Why? >General question: What would you like to see out of the board, and questing in general in 2025? Is there a specific quest you hope to run, or a pitch you have if you're unable to run but want to gauge interest? >Lurker question: Suck it up and brave the timer, nothing makes a QM happier than lots of votes! >Miscellaneous question: Did you make a New Year's Resolution? How's it going? Better yet, what's your quest new year's resolution?
![](//i.4cdn.org/qst/1737242426129592s.jpg)
R: 39 / I: 12
Civilization Thread: Pick race and location
![](//i.4cdn.org/qst/1736840046649432s.jpg)
R: 240 / I: 90
Warlords of Chaos #5: The porcelain hordes are pushing from the north, east and south while the ever dwindling numbers of defenders, still loyal to the four, die, one by one, to stem the unending tide. Last thread: >>6140211
![](//i.4cdn.org/qst/1736525498380051s.jpg)
R: 91 / I: 7
Puella Magi Madoka Magica: Fatale Albion #3: The Third (don’t ask what happened to the second) Thread in Fatale Albion! The First Thread: https://suptg.thisisnotatrueending.com/qstarchive/2024/6085308/ Other Threads by Lumina Canima: https://suptg.thisisnotatrueending.com/qstarchive.html?searchall=meguca+royale INTRO (please do not skip this) ◕ Fatale Albion is a Spin-Off of Lumina Canima’s “Meguca Royale”, taking place in the U.K. Three players have already been selected in the first thread, one has quit and another took their place in the second. They each will answer to their own prompts with their own characters. This Quest will have major spoilers for PMMM, so if you haven’t watched it yet and don’t want me to ruin it for you, watch it right now or else. If you still want to read and participate in this quest then I’ll have something to show you. ◕ In the previous thread, the Witch was “Neutralised” and every civilian lost in the woods had been evacuated. Now the main concerns are whether Alba Appleton should follow up on Marisa’s invitation, and how Abigail is going to explain her deal with Claire. Along with Stephanie’s reaction to the “Soul Gem Talk”. OTHER STUFF >What happened to the second thread? It fell off abruptly. Thankfully I keep a back-up of all relevant posts made. I’m also going to be posting the last active posts I made along with Abigail’s response. >Can I also join in the suffering? I’ve decided that I’m Not accepting new players because the pacing would become even worse than it already is. Apologies for anyone who got their hopes up.
![](//i.4cdn.org/qst/1736272934243653s.jpg)
R: 57
Alola Quest #4: >Previous Thread https://suptg.thisisnotatrueending.com/qstarchive/2025/6136563/ Previously on Alola Quest, Amon G. Sus, trainer extraordinaire, and homeless boy gifted with a 60 day all expenses paid vacation, found himself in a mock Totem Battle against Totem Ribombee! It's Blissey Partner hit the field. Can your Croagunk defeat such an impossible foe? Croagunk managed to make more of a glancing blow to Blissey but it still hurt. The two back off away from Croagunk and give Croagunk another opportunity to strike. If he's quick. >Blissey 12/15 hp >Ribombee 16/20 hp >What next?
![](//i.4cdn.org/qst/1735942770454573s.jpg)
R: 77 / I: 1
Civilization Thread: Last one didn't go too well. We can always try again. I still only wanna run civilized races, but I'll tweak the system a bit, it was kinda clonky last time. Select race and biome from the picture.
![](//i.4cdn.org/qst/1735530036136065s.jpg)
R: 89 / I: 2
Civilization Thread: I feel like running a civ thread, but I want to run one with civilized races. You may pick amongst the races from the picture only.
![](//i.4cdn.org/qst/1735689783680901s.jpg)
R: 5
RISK THREAD: STRAYA EDITION - 10 rounds till game end edition: ROUND 41: >The Menace takes NC without contest and donates the remainder of his roll of (40) and then donates his remaining (33) moves to the Cannibals who attack the Emu's (33) vs (8) >The Ayys make no roll, so the fellowship gives up their own roll have them progress (29) spaces.