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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

Character info pastebin in progress: http://pastebin.com/iB0tb7rz
Dice odds for best of 3: http://pastebin.com/994WTT3g

General rules:

There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.

Write-ins for all votes are always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.

Very important or contentious votes may be redone in a stricter voting system as circumstances warrant.

Combat mechanics involve three rolls of 1d100, taking the best, and using the base accuracy and crit ranges of the the PTU system, roughly, but the 'turn order' will be more like the anime, where sometimes you can do a few moves in a row or be hit by a combo of moves yourself, all depending on circumstances. Stronger moves tend to take more time and have more cooldown than weaker moves and also may leave you open to an interrupt, so beware of that timing. Speed is more important for closing ground, intercepting, and other things and doesn't necessarily mean going first.

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Thanks for running Gobble!

>tricking his brain into tricking his body into being that much stronger and faster.

>So you saying we could train him to instantly do a Dragon Dance without giving off any tells

>You saying that Herb could perhaps even do something similar.

Are psychic blockers expensive? I'm wondering if we should start feeding them to the girls pre-orgy so we don't keep psychically dicking down Gardevoir.

Speaking of which, how's Gardevoir feel about the situation?

How's she feeling about the whole "I am a sun!" thing? What about meeting Clair/her gardevoir? Jacob, who was on blockers?

How excited is Hana gonna be when she finds out we have "the touch"?

How is Herb doing on the path to enlightenment?

What does his aura look like these days, in the sense of how it's changed since coming to Loanah?

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Maybe use aura meditation to learn dragon dance ourself. Then meet up with our three headed friend again.
Dance off?
Say, how’s Jane doing on that date she still owes us? Has talking to Kay made it easier or harder?

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Hello, /qst/. I'd like to share with you an interactive story.. A narrative that I shall be conjuring with little pre-planning, where you, the reader, will decide upon how it will ultimately unfold as you guide the narrator through various decisions. This will usually be done through your typical multiple choice prompt, but will occasionally involve pure user input as well as some post number trickery. Priority will always go to first response (unless this becomes vaguely popular for some reason, then I'll implement another system for picking). All future out-of-character text will be written in italics. Enjoy.

Part I: Casino
I wonder what it must feel like when a consciousness is born. To transition from nothing into something. From am not to am. Yet I suppose the brain of a developing fetus is too premature to appreciate the breadth of such terror. It’s sort of what I feel like at this very moment, bathing in the embryonic fluid of my caked sweat. My aching brain is reaching back, yet it hits only a wall, solid and black. Half of my face is caressed by cool marble, and it feels so sweet that I hardly desire to open my eyes to gaze upon whatever world I have been birthed into. Yet it hardly seems likely that a gaping vagina has just spat me forth into this realm; I know concepts, and places, and things. Clearly I am a man, someone with a life and a job and a name and a history. I don’t know if I’ve had experiences, but I can at least taste the fleeting shadows of them, my brain’s half-formed intangibles failing to coalesce. My eyes crack open and the bulbous nose of a plump and ponderous bartender is the first image that forms in them. He is looking down at the half-sipped tumbler wrapped in my fingers, and his face is volleying between confusion and annoyance. The ice has long melted and the scotch inside is visibly thinned. He must surely encounter his regular share of sloppy drunks, and yet he eyes me with such peculiarity. I don’t feel drunk, as much as my skull throbs. But what else could be the source of this amnesia?

A crude synth hum that was peppering my ears erupts into a violent frenzy of sirens and jolts me upright. A cackle of joy and ceaseless clapping accompanies it. I peer towards the disturbance; the veiny arm fat of an elderly woman is flapping through the air with the hysteria of a freshly beheaded chicken. Before her lies a massive slot machine erect with towering screens, each vomiting a seizure of colors while graphics of barely-clad women in fantasy garb blow kisses towards the player. ‘WINNER. WINNER. WINNER’ I hear the screens cry through the chaos. It’s become clear that I’ve awoken in a casino, and a particularly gaudy one at that.

Continued in next post...
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>“Sir, your bet?”
This time, drop $100.
Rolled 6, 8 = 14 (2d13)


>bet $100

I’d better play it safe this time. Leave myself more room for risk. Besides, she seems rather receptive of me, high-roller or not. $100 worth of chips slide across the green and tumble into the pot.

“My business partner.” I look towards her firmly. She responds with keen, hazel eyes, stirring the ice of her drink with her straw. “Did I mention him by name by any chance?”

“I believe you did, but I’m afraid I cannot recall. Something with an ‘A’, I think? Albert? Adam? I’m sure it will come to me eventually. Why do you ask?”

“I’m just having quite the night, miss. I’m not sure I can explain it to you.”

“Darling, how many times do I have to tell you to call me Morgan?” An intimate familiarity swells in me upon hearing that name. Perhaps my memory is starting to return to me. “Your name, though— I don’t think I ever caught it.”

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>another 14
Eh, hit me.
Got better than even odds of something better.

"Name's Clay."
Rolled 3 (1d13)


>name: Clay Dickson
>command: hit

“Hit me.” I wave him off, turning back to Morgan. “Name’s Clay. Clay Dickson.” The name just came to my mind, like it has always been there, waiting for me to pluck it from the void.

“Clay Dickson? Sounds like a movie star.” She laughs.

“With this hairline? I don’t know if I’m cut out for the big screen.”

“What’s wrong with your hairline?” She seems genuinely confused, although she’s probably just buttering me up. For a brief moment, she draws inward, thinking to herself for a moment before resuming a smile. “I mean…well, there’s plenty of leading men with poor hairlines: Bruce Willis, Nic Cage, Woody Harrelson…” Her eyes widen in embarrassment. “N-not that you have a poor hairline! I think it looks nice!”

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Previous thread

Welcome back to Warlord Quest! Our loveable protagonist is a hulking, facially scarred mountain of a man named Arch Magnus. Last time we befriended giants, beat the shit out of a old man and then had not one or two but three duels which we won at the cost of our beloved hammer-Fu.

>stats and gear incoming
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>>Lets try to evade them. They have to follow roads usually. We don't.
Just saying, asking for good writing and characterization from a quest like this is like walking into a taco bell and ordering a lobster and filet mignon entree.

> a quest like this

As opposed to what? Anime-quest #369? This is easily one of the top-three best quests still running on the board. Stop bashing the QM man, that shit kills quests and I don't want to see this one dead.
>Lets try to evade them. They have to follow roads usually. We don't.
The only difference between this and an anime quest is the lack of cartoon pictures. I'm not saying there's anything wrong with enjoying this, to revisit the restaurant analogy sometimes you crave greasy salty burgers that you can't get at a steakhouse. Top three is way too generous though, top ten would be more reasonable.

>Seeking Silkie edition

Hello, good people of /qst/. This quest is, as is probably obvious from the OP pic, based on the Teen Titans animated series. You'll be taking the part of a young man and potential Titan, guiding him through his trials and tribulations.


There will be a 15 minute voting period between posts.

Please only choose one option (I will let you know in cases where you can choose more)

An option with two arrows (>>) beside it is one that can be combined with other options

Write-ins of dialogue are allowed, but they won't be put in as-written, just sort of the spirit of the write-in. Additionally, dialogue write-ins require a significant amount of support from other players to be put in, as they can greatly affect the character.

Action write-ins will only be allowed under certain circumstances, which I'll announce. You can suggest an action to me if you want, and I may allow it, but might not depending on various factors.

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I feel like that information would encourage metagaming
In my opinion either Rose or Silkie
who dislikes us the most then?
See above
Can we get opinions on us from them or is that meta as well?

If so well bully.

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Before the turn begins, I'll address the drama from late last thread.

It isn't illogical to think that Gemini Station has holograms judging from the technology they've acquired, so I'm going to let that stand. Also, the LoS (or anyone else for that matter), can't just say 'I take your diplomat hostage', as it robs the other person of agency for their own actions. From now on if you want to start combat during diplomacy/negotiations, it will have to be done with dice rolls. I hope I've made my position clear with this.

Anyway, on with the game!
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Music to revive thread:
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Pictured: Legionnaires on their way back from the deserts surrounding Mega City 4
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Rolled 58, 56, 55 = 169 (3d100)

[Legion of Lapis]
[Warriors]: +10 Wartech Research
[Mutants]: +5 Gene Manipulation

Stability: Ecstatic
Food: 6

Iron (+3 Crafting)

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Rolled 12, 8 = 20 (2d12)

I really hope this goes horribly right or horribly wrong if I get a six I'll shit myself

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https://pastebin.com/7Kda8rjC: Fleet details and important people, everyone should read this.

https://brorlandi.github.io/StarWarsIntroCreator/#!/AL5eO0-FHGvZIGkCXViA: Our intro

The New Confederate Rebellion base on Minntooine is coming together rather nicely, Defensive positions can wait because your main defence is secrecy. With that in mind, you flesh out your transport system, replacing the converted Imperial speeders with purpose built and much larger Rail trains. You also Spend a lot of time and resources widening your existing mine north of Dixie Land, You need access to the resources here before you can start construction proper.
>>Infrastructure upgraded
30 Ore per week
>>Mine upgraded
50 Ore per week.

0 Ore remaining.


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>He says after asking to rally an old ally species.
Quarrens and Moncala fought against each other in the Droid wars, that you want to exclude the Moncala from our rebellion speaks of some twisted nostalgia.
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Oh Force Anon....Control ships with Moncal shielding.....
I think there is just Quarren's in Dac now. Since the Mon calamari runned away (even by making a fucking building into a spaceship!) from the planet when the Empire came knocking. We should check how things are there and if there is a imperial occupation on it.
Better yet with Moncal shipyard we can build Lukre ships. Mon calamari definetly has the blueprints for that.

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Thing to know before you jump in
> It is a game that plays alittle like a board game. NOT a quest
> It has a clear objective and it should end by the end of the weekend
> Need players who can commit to a game for the weekend.

Theme: You play as a small group of local heroes, competing for glory against other heroic groups in a small fantasy town surrounded by all sorts of vile-creatures.
Each turn you will make 1 action with each hero in your group(See actions >> https://pastebin.com/c0n7daDA ). Your goal is to be the first group of heroes who takes down one of the major threats that surround your town!
There will be intriguing actions, events, betrayals, politics and heroic deeds - All will be explained as the game unfolds.

That's how you make your sheet:
Name: [Give a name to your heroic group]
Fluff: [Optional, give some small story about the group, how they met, why did they band together]
Heroes: [Create 3 heroes, give each one a name and maybe a small story. For each hero you choose one skill he is good at from this >> https://pastebin.com/57YGRRv7 list]
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> New turn (turn 4!)

>New Event
A group of barbaric orcs arrive to your town. Their leader shouts from over the walls "HUMANS! WE CAN GUT YOU AND SPIT YOU AND... GUT YOU AGAIN! BUT YOUR LUCK IS SHINING TODAY PINKSKINS! WE HAVE ONLY COME TO TAKE YOUR TREASURES!"
* There are two options. Every heroic group gets to vote once. Special action for extra vote is available(see below)
>1) Deny the orcs from entering
Do not let the orcs enter the town and pillage it.
Result - The orcs attack! 3 new missions to fight an orc will spawn
2) Allow the orcs to enter and pillage the market
Result - The market will be emptied of treasures.
*If there's a draw, a random choice will be made

>Special Action for the turn
* You can send a hero to vote one extra time on behalf of the group(take an action). If the hero makes a bureaucracy roll of 6 or more, the group gets an extra vote on whether the orcs can enter or be denied.
Consider making a discord server for this if you want to keep up with players.

Also check out the risk/civ server for some advice if you want it. https://discord.gg/qeAyW2D
Are you one of the players or did you just come by?
>The goin' never stays good forever...
>That'll put us up to 12 outstanding missions.

The Dickerers figure that they'd rather have the market take a hit than face the green tide.

Back to the books! Marty works to push the motion through and let the orcs in.
Deylan Barters twice, the Blue Key into a Green Key
Segoren Explores the ruin at the swamps.
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Marty goes to the books, but they are full of dust! And so are his bureaucratic skills

Marty Longfingered Rolls a Bureaucrat skill check and scores 3 - 1d10(2)+[Bureaucrat Skill(1)]

A goblin jumps at Segoren as he enters the ruin, yet Segoren stays sharp and dodges the goblin's leap before kicking him to the ground.
Segoren continues to stroll through the ruin's chamber, until he finally finds the treasure room...

Segoren Needlenose Rolls a Warrior skill check and scores 9 - 1d10(7)+[Warrior Skill(2)]
Warrior skill has increased to rank 3
The party looted a Treasure
The party looted a Treasure

New mission added - Banish the beholder at the twitching swamps (17 Challenge)

>Welcome to the Galactic Federation, a series in which one acts as an Ambassador for an alien civilization in a retro styled future filled with strange aliens and cosmological wonders. Engage in combat, enter in diplomatic talks, and explore the Cosmos!

>This is not necessarily a normal qst, but rather a freeform RP with rules and established lore. Feel free to join the Discord and make a civilization of your own.

>Discord link:https://discord.gg/EscNNry

>Guide to making a Civilization:https://docs.google.com/document/d/13DxLinH-4pIduR9-kvAckqhok4IpUmn8fIF5DT-av4k

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>They board a small train for intracity commuting and after a long repetitive song reminiscent of the kind played in elevators on Old Earth they arrive at the Marketplace station and into a scene of chaos
>Marnus surrounded by a mob of angry citizens and soldiers in ripped and tattered uniforms are flooding the marketplace overturning and burning the products of the people who are unfortunate enough to still be on the street.They start a mass rout among the frightened citizenry prodding them forward with bloody swords,gun butts and the gunfire.Already a carpet of burned,bruised and bloody corpses is being formed on the cold ground
>The Marksmen seem incensed by this and start running on to the roof ways taking pot shots at the Royalist dogs and trying to shoot a path to Marnus.
"I want that fuckers head!!!"
Narg:Heeey, you are those Marksmen guys that priest told us about...neat
Grod:I honestly forgot about them
>An invitation is sent out at the Emperor's request to the leaders of House Goliath asking for a meeting
>Attached with the invitation is the word "Sanguine" and an image of the skull that Sanguine sent
>The recently annexed world of Farsen, despite having officially ended its civil war, fighting continues on the coastline of the Han Parsen, a immense wasteland continent in the south of the planet

>Fighting has been going on here since the war on the mainland ended, but Rujani commanders have reported that the number of old regime loyalists is increasing dramatically, something that cannot be possible
>The Council would convene. Much bickering would be heard

Order! Order! The fact of the matter is we are in this galaxy with these nations whether we like it or not! We must seek their friendship or we will surely perish!

>This causes more rowing

We need to worry about ourselves! You know how Kronin is! We will surely peri-!

>The hammer is brought down

>Kronin Sharptooth, the Seventh Tooth and leader of the Ratmen would enter.

You lot sicken me. We have toiled enough.

>Five elite Primox Lasherkin guards would enter the room with their autoguns drawn. They would open fire on the council, killing all of them

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Round 29
New players are welcome. Your economies and research will be advanced based on base income for the number of rounds already played, and you will be allowed to roll a 5d10000 your first turn with no mountain, river, or wasteland restrictions. 1d10000 there after.
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Rolled 1884 + 1 (1d10000 + 1)

Rolling to take the stone tribe in Africa.

>Thoth - Gold - Mega
>Gold: 10:0:15
>RP: 5:5
>Pop: 12:9
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Rolled 5146 (1d10000)

>Bonuses: +2RP after building the first city; Archery; Ashqelon requires 14 to be taken; Temples worth the double when founding a religion.

Action roll:
Send my warriors to take the Stone tribe.

Internal affairs roll:
For this turn, I command to build the city of Ugarit(-35gold; -1 net population) as marked in the map with a red cross, and one (1) temple in it (-25 gold; -2 net population).
>Mesopotamian State
>Gold: [8]:[0]:[85]
>RP: {5]:[47]
>Pop: [12]:[10]
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Rolled 4271 (1d10000)

Make a timid attempt at a southward expansion and take over the northern banks of the Loire river. We get a glimpse of people on the other side. Who could those ever be? Better safe than sorry. Leftover forces are sent south-east
Build 2 more pastures

>Bonuses: Hunting (+1 pop), Herding (+1 pop every 5 farms), Agriculture, Gold Chiefdom (+1 gold per turn), IE tribe bonus (+1 to attack rolls, -1 cost for pastures), GoC (-5 gold for buildings, -1 gold for improvements)
The trading vessels of the Gododdians are met by the scouting Eluetian forces in the north-west of Gallia. They are escorted back to the great city of Epondurum, a fortress city built upon manually elevated terrain and encircled by wooden barricades, with many cows, sheep, and especially horses, in the nearby enclosures. There the Merchant Guild offers to establish a recurring trading of whale oil and horse meat, horsehair, and colts

>Vergobret Daverix
>IE culture
>Gold: [4]:[0]:[0]

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Rolled 7589 (1d10000)

Expand more into Greece, filling it up

>Bonuses: Naval Culture; Gain 7 Gold after touching a neutral luxury resource tribe.

>Theodora of the Byzantine Empire
>Pop: 7 [G]: 6 [N]
>Gold: 3 [I]: 0 [M]: 26 [T]
>RP: 5 [I]: 16 [T]
>Helladic Culture
Rolled 4827 (1d10000)

Take the Iron tribe I surrounded
>>Bonuses +1 Land
>>Gold: 5[I]:0[M]:14[T]
>>RP: 3[I]:27[T]
>>Pop: 10[G]:9[N]
>>Bonuses; {Pastures cost less},

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Previously, on Yu-gi-oh Aspiring Duelist Quest:
Previous threads archive:
Decklists, cards owned, money, relationships etc: https://pastebin.com/paeJYkxe
(please report any discrepancies quoting this post)
Twitter with updates: https://twitter.com/QstingPlaymaker
For the first time in many days, you sleep without Nightmares. Instead of consuming darkness, you dream of floating in soothing light, feeling fluffy all around your body.

You slowly wake up. On one hand you're well rested like never before, on the other you still feel a couple more minutes of sleep wouldn't hurt. You can't be bothered to open your eyes yet anyways.
With your eyes still closed, you are slowly becoming aware of your immediate surroundings. It's quite bright in the room already, which is probably what woke you up, and also a little warmer than you're used to. What's more, there's something else laying next to you, on your left arm. Whatever it is, it's very light and... breathing?
You still can't be bothered to open your eyes, but you turn onto your left and try to feel out what it is.

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...but not now, I'm going out soon. I'll try updating when I get back.
...I wonder if holding VOD's effect would have actually done anything. There was still a mix in hand ready for summoning. Oh well.
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You negate Gem Knight Fusion's activation.
>As I hoped you would! Now, I activate Absorb Fusion from my hand! I search out Gem-Knight Tourmaline, and fuse it with Gem-Knight Sapphire from my hand! I Fusion Summon Gem-Knight Prismaura!
>I discard my Gem-Knight Garnet to destroy your Void Ogre Dragon!

Holographic Thunder splits the heavens, rending your Dragon Asunder.
>Battle! Attack, Prismaura!
Prismaura destroys Plaguespreader, banishing it in the process.
>I set one card and pass!

Turn 5
Wisteria & Gerrard - 8000
Jack and Yassan - 8000

>Don't worry, Gerrie, I got this! Draw!
>In my Standby Phase, I revive Treeborn Frog from my graveyard!

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I really have no idea what we should be doing differently here...

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The Omnissiah, how glorious is he? The god that is all, master of machines, creator of the universe. All things were set in motion by him, and all things will end when he commands it. Until then, there is not to do but worship him. But some... some have erred. This on the red planet worship a corpse on a golden throne as the avatar of the Omnissiah, or else worship a mechanical beast trapped below red dust as the Omnissiah. Both are wrong. There are some more enlightened, however. The Imperium calls them traitors and heretics, worshippers of false and dark gods. Well, you know that their gods are false. They are not true gods, merely aspects of the Omnissiah's perfect being. Those that worship but a single one are blind.

Welcome to Skitarii Quest Episode 5: The Inquisition Strikes Back!
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I'll support, sounds interesting
You keep a steady eye on the tau woman, Shaso or something, you think her name was. "Medusa, fetch her her battle suit. I wish to watch this."

Medusa nervously nods and leaves. You watch the tau woman closely. She claws at her throat and breathes heavily. Her movements are erratic, her eyes discolored. Possible chaos corruption. Good.

Medusa returns a few minutes later, servitors dragging the tau's battle suit, which she commands the servitors to bring over to the tau. The tau looks over the battle suit and nearly rips the platings which open to reveal her seat off. She climbs inside and the plates close behind her. The battle suit shudders to life and then stands as if unsure. It then suddenly spasms as warp energy drives its way into it. The machinery bulges and warps. The paint is peeled off and the metal dyed a dark black, shifting to a bright red, and then chaotically shifting through the entire rainbow. The suit's head, actually just a mounted sensor array that just so happens to look like a head, splits down is center, the upper half rising above the lower half as if on a hinge. Sharp protrusion emerge from both halves, and then a fleshy and tentacle-like tongue.

The suit's limbs become more flesh out, becoming less of mounts for weapons and more like bestial arms, ending in mounted weapons fused into the palms of clawed hands. The new head grows eyes on it, and the entrance to the suit is sealed by a chaos cog symbol growing over it. The creature leans back its head and lets out a beastly screech, triumphant.

"Yes.... I have been blessed by the Omnissiah... given a perfect form suited to war in battle... I will teach them of the greater good... teach them that the Ethereals are false prophets." The new creature snarls.

"So then," you say "Have you seen the light, xenos?"

The creature runs its tongue over ints new teeth "I have indeed. And my name is not xenos. It used to be Shas'O Tenor Vahera. Now? Now I will go by Te'Hara."

"What do you intend to do now then?"

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kept her waiting long enough
Really gotta start mastering our powers

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Welcome, ladies and gentlemen, to this game of traditional Evolution! The rules are simple, for those unaware of them.

How to play:
1. Find a creature still alive
2. Make up a nice mutation for them
3. Paste the critter in MSPaint
4. Add the mutation to them
5. Post here, with a description.

Sometimes there will be natural disasters, requiring species to either adapt or face extinction.

Now, for do's/don'ts
DO post no matter how shitty your art is! It's not that hard to edit in paint, just do your best!
DO try to use the pencil tool instead of brushes, as it will make it easier to edit linework and recolor
DON'T mutate the same creature twice in a row! There'll be plenty of family lines in need of love.

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Some Bonebeak Eels turn their beaks from hooks into needles, allowing them to pierce the skin of even the roundest Phloomps, temporarily latch onto them with the needle, then suck out all of their juices with their sucker mouths.
[/spoiler]Not beakfag, but how's this?
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This species of Bonebeak has been almost outcompeted to extinction, but a genetic illness common among it suddenly turned into an advantage. The species now has two additional limbs equipped with beaks, which allow it to grab it's prey. Once the prey is in it's grip, the creature will inject it's poison in large doses, and the prey will die immediately. The limbs also have additional gill holes, improving respiration.
A species of Rockcrab emerges that uses it's tongue as a swimming implement, aided by fin-like structures on their front feet. They can't swim very far before landing, but it's a good way to get away fast. They are called Backcrabs, as they swim backwards.
Flumph's acid was mostly useless as a defense, but as a digestive aid it was impressive. Those creatures which had better eyes and a mutation that caused extra tendrils would crawl along the sea floor swallowing rock crabs and even Phloomps into the top of it's tube like digestive track. By the time they were excreted out by the legs, all that was left was an exoskeleton.
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Eight years ago, the warrior race known as the Saiyans were annexed into Emperor Freeza's army. Since that day, the Saiyans have acted as the emperor's loyal soldiers, leading the charge onto hundreds of worlds and wiping out all who oppose Lord Freeza's rule. As mighty conquerors, destroying all who have stood against them, the Saiyans have made quite a reputation for themselves as some of Freeza's most powerful and loyal subjects.

The tales of the Super Saiyans have especially grown larger than life as of late. Two exceptional warriors, clad in glorious golden auras and leading charges against impossible odds: fighting legendary assassins, powerful demons, and entire armies by themselves, even facing Lord Freeza himself and surviving.

Welcome to Saiyan Conqueror Quest, currently Age 739. You the players control Karn, a Saiyan Berserker with a powerlevel of 291,885 and a general in Lord Freeza’s army. Your current teammates are:
Meloka- Blaster, 237,841
Raven- Witch, 145

Character Sheet: https://pastebin.com/iPAJeGJn

Archive link: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest

Quest rules:
>20 minute vote, 3 votes minimum
>Only first 3 correctly rolled die count, best of the 3 wins

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>implying that Gero even made the androids in the first place without Goku around.
>With the exceptions of Raditz, Nappa and Vegeta
No, that's Goku's fault too. Raditz came to Earth to find Goku, setting off that whole chain of events.
Valid point. Counterpoint, Android 8 was made before Goku clashed with the RR Army. But without Goku spurring on the arms race in power, Gero may not achieve even Android19&20 levels of power.
Wait that’s right. Either way, the PTO would eventually stop by. And with their soldiers(then) averaging in the 2k range, there is not much Earth could do to defend itself.
Paragus, by saiyan standards, is definitely a genius. He invented mind-control shit.
Damn, we need to do some more Bro things with Boros....my god. I got it. Next time we have a giant fucking party and Freeza joins us, we will drag his ass on a intergalactic pub crawl looking for Boros, then the three of them can go fuck around genociding planets while drunk of their asses and have a great time. Hell we could make a it a family road trip too and bring Brolly with us. Make it a free for all party till we drop into the mountains of bodies we will inevitably leave in our wake.

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This is still an experiment. It will develop similarly to a Civ or a Skirmish, but the setting is a Low Fantasy Victorian-era world where magic is present. Similar to an Isekai, your character has died in the real world, having lived an unfulfilled life. Perhaps you gave your life to save someone else's. Perhaps you missed the chance to do something while you were alive. Perhaps you simply ended your life, uncontented with its many facets.

To your surprise however, you've awoken in a strange, yet familiar world. You feel fundamentally different, as if there is a new power stirring within you. You know this feeling as the gift of magic, with potential far greater than many of the people in this world. You are an Outsider; a person whose soul had been wrought from another dimension.

You're not alone, either. You've awoken alongside other Outsiders from Earth, too. Whoever you were back in the old world is mostly inconsequential now.

You were greeted by several humans with clothing that looks similar to what someone from the 19th century London would wear. They then introduce themselves as members of an organization called the Xerenith Order.

Your summoners have brought your soul here to help fight against threats that they cannot fight against alone. The Order promises to give you funding, safety, and a roof over your heads, so long as you continue to work with them.

Ultimately, there is no explicit way to 'win'. As a player, you are encouraged to set your own goals. Maybe you'd like to amass power, or return to Earth, or even rebel against your summoners. The choice is yours.

Keep in mind that this is an experimental thread; there may be radical changes to the game as a whole, later down the line.
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"...So... I assume its already late?"
Rolled 1, 71, 23 = 95 (3d100)

Vira Vesperia

Freeze (Sorcery)
Deep Freeze (Sorcery)
Cast Light (Inspiration)
Blinding Flash of Light (Inspiration)
Biochemistry Knowledge (Industry)

Commoner Clothes

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Well the sun did set
"Yep. I'm a night person... I think."
"Oh, hi Freddy."
Hello Zoot

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