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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

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Eleven years ago, the warrior race known as the Saiyans were annexed into Emperor Freeza’s army. Since that fateful day, the Saiyans have earned the title of warrior race as Freeza’s soldiers, leading the charge onto hundreds of worlds and facing down all who oppose Lord Freeza’s rule. As mighty conquerors crushing all resistance, the Saiyans have earned their reputation as Freeza’s most powerful subjects. The larger than life tales of the Saiyans, and especially the Super Saiyans, have spread to most every corner of the universe now. With the Covenant’s failed 30,000-warship siege of New Salda televised live across much the civilized universe, as well as your family’s feats in Dreadzone, most everyone now knows the names of your family and what all you can do.

Welcome to Saiyan Conqueror Quest, currently Age 742. You the players control Karn, a Saiyan with a base powerlevel of 1,327,000, a general in Lord Freeza’s army, mate to Meloka, father of five, chosen champion of New Salda, wielder of the Stand Dragon Force, an idol to the other Saiyans and the rest of the PTO, and a household name across the civilized universe.

Character Sheet: https://pastebin.com/iPAJeGJn
[DRAGON FORCE]: https://pastebin.com/A3nV1kqD
Powerlevels: https://pastebin.com/vPb0wswN
Archive link: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Saiyan+Conqueror+Quest

Quest rules:
>20 minute vote, 3 votes minimum
>Only first 3 correctly rolled die count, best of the 3 wins
>Crits are 100, unless otherwise stated
>A 99 may net you an extra bonus on a roll
>Crit fails will count ONLY if a 1 is rolled and no roll passes DC, OR two 1s are rolled

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anon we need to go further
What about weighted clothing and weights with the Gravity Chamber as training.
Thats more of the same as what we've been doing, and we're getting diminishing returns from it. Saiyans are very good at adapting to great weights and gravity, so it wont do much to just up the intensity. We need to try something different than what we've been doing.
Why don't we ask some of our friends for advice on training?
I know the Joestars in particular have some tools that'll definitely help us.
Also we should probably ask The Guardian for his thoughts on our training as well.
We could also ask King Cold or Bardock about their regimines as well.
We still owe Bardock AND Frieza a rematch.

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Drifting through the vacuum seated upon your throne your mind returns from a foray into your memories that had slowly been clarifying in recent days. Memories of past conquests and atrocities committed arising from the murky depths of thought. Kyn'tks coiled form twists and ripples within your ribcage, pulsing like a dark heart as it too slowly remembers how it once was before it had been cast into the event horizon of a blackhole and sent to slumber.

You shake your head to clear you thoughts, fingertips pressing to your temple. The throne propels itself telekinetically forward as you focus your mind, reaching out to listen to the cosmic radiation that washed over you from the distant sun. You feel the song of rippling gravitational waves, the chorus of the Void reverberating in your very bones.

The sharp twang of the Arc draws your attention suddenly, a ripple through the weave of strands of reality you had begun to observe and witness, moving like a shadow beneath the waves of an ocean. Something was near, you could sense the Arc within it's being but it refused to be observed directly. The only thing visible around you were the asteroids of the belt with the fortified protoplanet, your destination, looming in the near distance.

If not for the psychic connection to this unseen beast and the trailing wake of Necrotic force it left like a minute slime-trail, you would have suspected some predatory creature of the vaccuum was stalking you.

The throne of stone and fused Dirges slows its momentum but you continue forward, drifting alone into the vacuum without fear. There is a ripple of twisted light and a shiver of the Arc before you as you stretch out a hand. You reach forth and feel solidity where nothing was seen but a distorted starscape and buzzing static of the Arc. A mind reaches out, touching yours for the first time and it welcomes you eagerly.

Like some beast of the sea emerging from the depths a vast shape manifests before you, the heavily armored but flexible form of a vacuum-beast emerging from stealth. Your hand rests on the dense bone keel of the Ravager, the bioship Reconstructed from the Zaaen Behemoth that had slain one of your favored children.

It's simple mind greets you with joy, allowing you and your throne to take position upon it's hull as it ferries you the rest of the way to the prison where the Arc Predators stood warden over serpent captives. Swimming through the Void it carries you past the warships standing guard while grouping in preparation for the coming war.
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Ok I'll admit I got kind of carried away with what should've been a brief scene but that's all the time I have tonight. I do plan to continue running the thread tomorrow afternoon, hope to see folks there.

Hope everyone had fun, I know I did writing it.

I've been waiting for a proper chance to have Red-Leaf-Strains and Ruscuv speak, both perfect examples and paragons of the New and Old Armadas.
Thanks for the thread
Thanks for running Graves

Also, I am curious as to what would happen should Ruscov actually face off against Red leaf even if indirectly
hypothetically if Ruscuv and Red-Leaf-Strains were to face off one-on-one, it'd be Ruscuv but Red-Leaf-Strains would give a formidable resistance.

She hasn't had a chance to really demonstrate it but Red-Leaf-Strains is one of the strongest telekinetics in the Armada with only Jor surpassing her among the Living subjects.

Ruscuv would still a serious and deadly threat to Jadyk if she were to give her all against him in a battle
That was some great character development. Thanks for writing it up, Graves.

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You decide sleep on the day the Broodmother will finally join you. It has been tough to keep feeding her as her hunger and size has increased but fortunately the tunnels are filled with more creatures then one would think. You're also grateful for her warriors constitution it has served well, the transformation is not an easy one, few survive. Your mind drifts as you sleep, something unnecessary for you, but as you've gained a mind you find it helps you sort your thoughts.

But tonight you find no comfort. Normally you're joined by the chorus of creatures connected to you by the taint, but something far more powerful calls you. Something even more ancient and powerful then the Old Gods. Flashes of the Black City fill your vision as you're pulled through its dark twisted streets. Finally the pulling stops as you're vision settles on a large figured seemingly made out of shadows as it rips the flesh from a corpse of light. It turns one baleful red eye as you're drawn closer to it. "Return to me, fulfill your purpose, consume everything."

You awake later with the feeling you've forgotten more, but can't seem to remember.

The Horde: 1 Corrupted Spiders, 3 Blight Rats, 1 Dwarven Broodmother,

>>Hunt the source of the magic that caused you dream.
>>Experiment on Blight Rats. [Can just choose or specify something]
>>Check on new Broodmother.
>>Ward your lab.
>>Check on new Broodmother.
>Check on new Broodmother




>That's who you are


>You are the Prince of Defiance
>Hard to believe you're just a little memey human boi
>Who used to get his fingers smashed in desks

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>Love you all.
No you don't.
Jesus H.

Well, I just hope the google doc is updated.


Bitch, I was NEVER scared of "monsters". Sure, they're there. So what? What would you do if you didn't like the air? Stop breathing? Fuckin' dumbass. Hope we DO see you soon you severely outclassed faggot. Probably obese, need to see a physician faggot.

Hey guys here is a continuation of our quest here

We have established a foothold on the human-dominated continent of Aswen. After a time, the fractured kingdom has heard tales of our conquests and we are threatened with open war.
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>A) Block the Lord of Suns from reaching the Twin Cities
>A) Block the Lord of Suns from reaching the Twin Cities
You would block the Sun Lord at the mountain pass. You poured over the map again, ensuring that this was the right plan. An unnamed city held the route through the mountains that he would take but you imagined only a small outpost or garrison held the other side. If you stationed forces within the pass, you could hold him back with far fewer numbers and send the remaining forces along the coast to block off his ports. You would strike from both angles, splitting his defenses and taking the city.

There were problems however, those you felt needed to be solved before committing lives to the plan. How well was Eleypolis defended? Should the dragons join the naval assault? Your ships were ill-suited for combat and the dragons would be poor in a mountain tunnel. At the same time, two adult dragons could turn the tide of any conflict and the blockade was certainly more dangerous than keeping ships in port. You had little information at the mountain city as well, it was the only land route to Eleypolis, chances are it was a military stronghold designed to secure the border, it would be difficult to siege down.

If this was the move, you would need to act fast. What troops would you bring? How would they be deployed? Time was running out.

95-100 critical success
70-94 success
25-69 minor failure
1-24 catastrophe
Rolled 1 (1d100)

Rolled 46 (1d100)


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Alright time for a brand new civ thread

Pick race from one of the following
> Human
> Dark elf
> Orc
> Halfling

And pick location
> Plains
> Forest
> Hills
> Mountains
> Desert

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Our warriors approach the halflings and begin flipping tables and slashing the closest halflings, causing chaos and sending waves of halflings running on every direction; however a group of halflings were carrying slings and promptly start peppering our soldiers with projectiles. Two of our soldiers die then and there hit in the head by the pebbles.

Our soldiers then take cover behind the tables to avoid the sling fire, returning fire with spells. They manage to bring down a few slingers, but more halflings grabbed slings by now and now there's a veritable mob of slingermen surrounding them.

The halflings kill twelve more of our warriors with their well aimed slingshots then they decide to approach our soldiers. A bunch of halflings with long spears prod at our warriors. They try to fight back with their swords but are quickly overwhelmed by the sheer numbers of halflings who disarm them.

Two of our warriors manage to run away from the halflings miraculously while they were busy shooting at the other warriors and hide in the woods.

The four remaining warriors are interrogated throughout the rest of the night into revealing the location of our base and how we arrived in here and in the morning the halflings hang the remaining four of our soldiers.

The two warriors who managed to escape return to tell the tale of what happened in the halfling town.

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well signing off for today, I'll probably be back tomorrow
Why are you wasting your talents into cookie cutter civ game which will inevitably burn you out into vanishing? If you took some more time preparing better mechanics and working on long-term vision you could rebrand this as something better.
Clan name: Thamior
Matriarch name: Athussa
House master name: Talmdren
Fluff: Our house has long had an intense hunger for knowledge both arcane and material. This search for higher understanding is considered one of the most honorable pursuits that a member of our house can aspire to. Many of our clan also work within the forges with our warlocks especially interested in blending their magics with traditional iron-working.
Specialization: Warlocks and metal-working.
Assets: (1/7 of everything with more workshops/forges than normal)
Make enough crossbows to equip entire population except for children

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Cracks of distant skirmishes echoed over the hills, some so faint they could hardly be heard, some so close that the reports of gunfire could make one jump in surprise. No shots had been directed towards you and your group yet, though; a small mercy, yet also an eerie one, as on a battlefield if one wasn’t being fired upon, as it was said, then you were about to walk into an ambush. A distinct possibility at the moment; were it not for the fact that you were the one planning to avoid detection. Difficult with an armored formation, perhaps, but not impossible.

“Captain,” the commander of the armored car scout section scouting ahead, one Sergeant Dohdt, tried to get your attention, but you were occupied at the moment speaking to somebody else. Being the commander of a Luftpanzer company, plus reinforcements, meant you had to divide your attention between more than a few people.

“Hold on, Sergeant,” you told the NCO in charge of the Halmeggian scout detachment, and you instead chose to answer your intelligence analyst, Owl 3’s, query. It was concerning the potential use of artillery against fighters belonging to the Revolutionary Army of Greater Vitelia; who had fortified themselves in your path, in the middle of a village. Inhabitants of said settlement had found your scout section, and had requested you help them. The Revolutionaries had, evidently, known about your advance here ahead of time and had demanded your surrender or else they would slaughter the village’s people. Said warning was, to say the least, extremely suspicious. Not for the least because the villagers hadn’t been able to specifically identify who you were or who you were with; it was just as likely they had that statement canned up for anybody who drew close.

Owl 3 had asked, though, what your opinion on the potential sacrifice involved in throwing the Revolutionary’s request in their face was; if they followed through with the warning. Of course, you’d rather the Revolutionaries blink before you did and back down from actually performing any barbarous acts, but you had to turn your heart to stone for this one.

“If they think their cause is just enough to kill innocents for,” you said, leaning out of the tank and past Owl 3 to look on ahead while speaking with her, “Then that’s on them. Once I send my warning back with those villagers to clear out or be attacked, if they choose to stay there and take it, that’s entirely their fault. I’ll ask these villagers just a few more questions, but after that, my answer’ll be final.”
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“A fair suspicion,” you admitted; the villagers had been quite suspicious. Wasn’t it more likely for Wolfe’s theory to be the case? “But I still want my requests made clear to Fire Control next time, and to not do any fire missions until I’m sure they know what I want and not what they think I want.” Not that you weren’t suspicious of Wolfe, of course, but there would be a time and place to question her; that place was not on an open radio network. “Alterwald, how close are you to linking up with Dohdt?”

“Close enough,” Alterwald said dismissively, almost tiredly. “This terrain looks troublesome. We can count on swift reinforcement should we encounter trouble, right. Not that I’m not thrilled to be a meat shield.”

“Careful, you might give the Captain ideas,” Covacs said drily.

“We’ll be right behind you lot.” You reassured both of them, “But the risk of something coming in between us is just as much as anything lurking in the woods. The important part is we get a forceful presence moving on that target. Speaking of which. Dohdt. Can you see anything else out there? How about the status of the anti-tank guns in the village?”

“Uh, it looks like….most of them got messed up. A lot.” The uneasy scout sergeant reported, “I see one that one person’s looking at…I guess that’s what they’ll have. A couple of the tanks don’t look too bad off, but that’s only a couple, and we’ve got a lot…you don’t want me to go and get that, right?”

“Not yet, at least,” you said, trying to parse where on the map things would be. “Hey, honey,” you said to Owl 3, “You know the lay of the land decently, right? We’re here, not here, yeah? Alright, good.”
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Of course, you’d mostly be guessing at where your troops were, as well as any of the enemy’s, but you trusted your people to know what to do. The Halmeggians, on the other hand..? You’d have to see. Hopefully your opening event together wouldn’t be a disaster.

“Alterwald’s right,” Covacs spoke up, “This place is thick with woods. Can’t see too well into it from this hill, and especially not with it being as dark as it is. I don’t like the looks of them. There’s a lot of space to hide in those woods.”

“Could any impressive force hide in such, though?” Fischer asked, “A careful approach may allow the enemy time to recover. If any are foolish enough to attack, dare you not let them impale themselves upon you?”

“You can come up and impale yourself here, Fischer,” Covacs retorted harshly, “Not all of us can charge off as we please and come out just fine. You’ll have to trust that I’d rather not take your advice with these woods around.”

“What a great sense of unity the esteemed tankers of the Reich have.” Alterwald felt the need to comment.

“Nobody asked you.” Covacs snapped to that. “Unless this enemy is so weak that you Halmeggians feel the need to prove yourselves. I can cover your asses just fine from the edge of the hill, I think.”

>I agree with Fischer. Go right on up there, all of you; if anything comes up on you, then we won’t be far behind.
>Good idea. Alterwald and Dohdt, go up and finish off those enemies. It should be easy an easy first blood for you. Covacs will give you support.
>I don’t like the terrain either, to be honest. Advance, but do it slowly. We’ll gain on you in the meantime.

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And since I know the text on those unit cards is going to be tiny, I'll reupload your company plus's stat card info.
>I don’t like the terrain either, to be honest. Advance, but do it slowly. We’ll gain on you in the meantime.
>>I don’t like the terrain either, to be honest. Advance, but do it slowly. We’ll gain on you in the meantime.

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'Live stock mutilation and animal attacks on the rise. Local blood banks mysteriously closing without reason. The resent disappearance of Louise Fisher and three other children. All these events and more discussed next on-'

You cut the radio as you pull into a long winding driveway. Gravel grinding under the cars tires as you make your way up to the isolated shack. Dense foliage lines the road, making the pathway narrow. You shift in your seat as tall ominous trees loom over you. Finally you reach the end of the driveway as it breaks out into a clearing. A neglected shack stands in the middle of the open space, the windows blacked out.

You stop the car, and rip the keys from the ignition. Stuffing them in your jacket pocket, you lean over to the passenger side and open the glove box. Riffling through left over documents you pull out your most resent contract along with a bottle of painkillers. You uncap the lid and pour some into your mouth as you read through the contract.

"Target's name is Xavier," you mutter, crunching the painkillers, "New gen. Likely on the verge of feral. Capture and bring back alive. Payment of $5,000 awarded upon delivery."

You toss the file aside. "Last time I let Frank pick my jobs." You mumble.

You recap the bottle and give it a shake. 'Need to get some more' you think. Tossing them back into the glovebox you get out of your car and open the trunk. Unzipping the duffel bag inside, your greeted by the sight of a few dozen blood bags. Sifting through the contents you pull out a pair of brown leather gloves, and slip them on. Next, you pull out your trusty Colt Python. Giving it a good once over you gently slot it into your shoulder holster. With your equipment prepped you zip up the bag and close the trunk.

Once you've made sure you can draw your pistol with ease. You walk up to the front door of the shack. Once again the window is blacked out, stopping you from seeing inside. You Look up. Above the door is a fetish made of animal bones. You can feel the energy leaking from it. It's poorly built, and barely holds the charm it was charged with.

You try the door. Locked. You sigh, step backwards, and kick the door. With little resistance the wooden bolt shatters and the door swings open. Cautiously you peer into the shack. As you expected, all of the windows have been blacked out. The first room is clear. You step inside an take a proper look around. Hanging from the ceiling at about head hight are animal bones. By the amount strung up it has to at least be an entire skeleton. Separated, cleaned and tied. This must be another form of ward. But again like the fetish above the door it's poorly made. All the magic has seeped out and wasted away.
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Can we tie him up somehow? he should be too weak to resist much and he's using a workbench to make wards (hexbags?)

you should proofread your stuff, btw.
Some stuff is oddly phrased and you have too/to/do, your/you're, its/it's mistakes
>Slay Xavier
They want Xavier alive, right? Have him 'escape' through the back, causing the Repenters to chase him down, where we can then pick them off one by one in the woods predator style.
>>Stay inside and bait the Repenters into the shack.
>Take Xavier with you and talk to the Repenters.
Make it clear that you can kill him at any moment, either they let you pass with just a bit of loss of face or they try and stop you at which point you kill their target and they end up with a now pointless fight.
In other words neither action will let them win but at least letting you pass means they don't really lose anything.

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Greetings, competitors, and welcome back to Magical Girl For Hire Quest! Currently, you're on a mission as a kid's summons to help him pass his final exam so that he can become a full summoner. You're currently known as Kyria, a triple eyed, fairy-like summon constantly expounding magical energy, and the time has come for the final part of the final Exam- the Test of Might, a multi-stage tournament where strategy and ingenuity is just as important as raw strength. You’ve just begun your first fight- against a strange centaur-ish summon that’s already set down a strange totem and is racing towards your right with a strange golden trail coming from beneath him.

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Magical%20Girl%20For%20Hire%20Quest
General Pastebin: http://pastebin.com/u/MGFHQHandler
Character Details: http://pastebin.com/9J70gqM2
FAQ: http://pastebin.com/8unLWUjF
Twitter: https://twitter.com/MGFHandler
Patreon: https://www.patreon.com/MGHandler

The good thing, is that Lysan, your ‘summoner’, has at least given you a hint as to what to do. It’s a pretty easy one, all things considered- that totem has to go. He said ‘crush it’, so…

You quickly dart forward, ignoring the stampeding opponent for the time being as he gallops past- it’s in moments you reach the tiny device, and as you bring a foot up, you feel a burning sensation in your foot start up- it’s not enough to deter you, however, and you bring it down on the totem, causing a resounding *crack* at the thing splits in half.

You chance a glance around to your opponent, only for to see that apparently, he was building some sort of circle- and he’s just about to finish it as he races towards you, spinning his back end toward you as you move out of the way of a strong, if slow buck.

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But the orbital ring costs 2500 MP. Ideally the bola strike should be something way cheaper because its unguided, and its not designed to hold the enemy for long.
If you want something unguided and that doesn't hold the enemy just buy nornal bolas then. Wasting mana to make some fancing looking weapon is how you get killed.

Heck the reason why Randa doesn't use a continuous beam but magic blast is because the magic beam spends more mana and has the same result that a magic blast.
We can guide magic blasts, which is the basis for this through sticky mana, which came from our attempts at sticky bombs. We would be able to guide it, or quickly learn how.
The beam is more mana per damage, but we can cut away wall segments with it, and it doesn't explode. Useful for utility more often than combat, but useful.
>Talk about who else she might think is a threat.
Try to get information on the other summons' abilities
>Ask Lysan about his statements at the end.
I hope he doesn't think we'll go out of control and desummon our opponent if he doesn't order us to stop.

>someone we haven't met yet?
I think it's the short haired boy that was mentioned
>I hope he doesn't think we'll go out of control and desummon our opponent if he doesn't order us to stop.

I kinda hope he does or at least i want to make the others th8nk that we could. Only Lysan and his orders are holding us from smashing the entire place and pour a nebula buster to this folks. If we show he has such control over us in the short time he managed to have us with him i will consider a win.

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You are Noel Tiberius di Hazaran, ranked seventh in the Organization, and you've settled into the capital city of your assigned region of Cuilan. Tarskavaig is a small city built high in the mountains, smelling of goat shit and sustained mostly by its mines. But the Inquisition, a religious faction based out of the south that has begun picking fights with the Organization, has apparently taken an interest in one of the mines here.

So while you're waiting for your handler Tomas to find you here, it makes sense to do some digging of your own into the situation.

“I have heard rumors of course,” you admit to Lord Annemas, the man in charge of the city of Tarskavaig. “To the effect that something was awakened down there.”

“And what is your stake in this?” Lord Annemas asks sternly. “For those southern zealots it was clear that they were after gold, which was certainly found in the old mines. The deal they offered was to give us all the mineral wealth aside from the gold which they sought.”

“That sounds like a fair trade,” you admit. “But my interest is in the reason why you refused their deal.”

“And what interest do you have in those old stories?” the Lord demands.

“There are only two kinds of monsters in this world, so far as I am aware,” you explain. “Humans, and yōma. Of the two, I consider one a more likely culprit.”

“You believe there are yōma hiding in the deep mines?” Lord Annemas asks.

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too soon for FUN!
>There's SOMETHING down there, and you want to know what it is even if the answer isn't particularly pleasant.
>You'll head down to this 'deep chamber', and if you sense nothing unusual you'll return to the surface.
We ought to leave a message for Tomas of where we've gone, for the possible eventuality that we never actually return.
>It may be prudent to seal off the shaft in any event, just to give the locals a little more peace of mind going forward.
No ordinary youma would be down there, just seal the awakened fucker off and call it a day.
>There's SOMETHING down there, and you want to know what it is even if the answer isn't particularly pleasant.
>There's SOMETHING down there, and you want to know what it is even if the answer isn't particularly pleasant.

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Welcome back to Saiyan Quest!

You will be playing as the saiyan Mizuna, and guide him along his journey to build an army strong enough to challenge the galactic emperor Frieza and exact your revenge for his destruction of the saiyan race.

Quest guidelines

>15 minute vote times, first vote to 3 wins, and ties decided by my roll

>Dice rolls will be counted only AFTER all 3 dice have been rolled and voting ends.

>I hold final say on any decisions; write-ins are allowed and encouraged.

>Follow for updates on Twitter: https://twitter.com/CoopyQm

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Rolled 79 (1d100)

I apologize anon i don't do it on purpose

While I'm hear let me level with you boys. This is my first and only quest ever so already I'm going to be garbage at writing and grammar which we've all seen lol but it sucks because i genuinely think about this all the time and i have a ton of ideas I'd love to implement and discuss with you guys.

A saiyan Scientist that has been marked by an ancient being looking to use him to take over the universe and overthrow the gods sounds awesome to me and hopefully to you guys!

However between working, going to school, spending time with my newly wed wife, worrying about a babby heating in the oven , and in general life. I struggle to find 6 to 7 hours straight to run with you guys and it sucks.

And the free time that i can dedicate to this are overnight hours like now, If people were up throughout the night this quest would be fucking golden, I'd never have time issues, but alas such is not the case.

And just so we're clear the low player count doesn't bother me at all, the one or two of you that genuinely enjoy the quest is all i need, I'm not competing with the other Dbz quests mostly because i don't read them,However yes i do look to GD's quest for formatting but nothing more, but yeah i don't shill anywhere else and i don't really care or plan to, I am going to keep running as best i can even if no one but a couple of bros are here.

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I'm fine with even glacial update speeds to be perfectly honest with you. I read Present Mic's quest, after all.
Hell, if your time is like that, maybe it honestly would be best just to adopt the "Post an update whenever you got time for one" policy instead of doing full 6-hour runs every time.
I think it's on the menu for what's next but i feel like it kills the energy and makes it harder for rolling and pushing out shit.

But it's on the list so I'll try out other stuff and we'll see what sticks
No worries man, I've been lurking (with occasional but rare voting/rolling) since the beginning and will continue to read and look forward to this quest. It's been a blast and I love the ridiculous detail this planet has.

By the by, if all else fails we can try to fuck off to earth and let the Mizuna Murder Munchkins kill themselves exploring this place looking for us.
Thanks anon, I'm glad your diggin this thing thanks for sticking around for as long as you have

That's going to be an option proposed in the War Council that's about to happen!

Outside the diner, slowly lumbering towards the building is a bear with bloody claws. Oh god. You just got OUT of the forest, why does there have to be a giant bear here. You can't fight that thing. You...
>Leave the diner and run towards the city [1d100]
>Call Kurosaki, he can probably kill a bear, right? [1d3]
>Wait [1d3]

Pastebin: https://pastebin.com/snrx3SsD
Past Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=The%20Game%20of%20Life%20Quest
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>Practice with the bokuto at home in the garden
You go home and practice with the bokuto for the rest of the night in your backyard. It's not exactly a garden, but it has a few plants, it's close enough to the cliche. At one point Fukuda comes out and makes some martial arts noises every time you swing the sword for about five minutes.
The rest of break passes rather quickly, and you've spent it...
[Spend units of time here. You have 10 (this will go back to 8 after your vacation is over) in total. Where it says a to b, they're lower/upper limits to how much time you can spend. The more you spend the greater the overall effect is.]
>Doing extra practice with Kurosaki [-1 to -3] (Improves your martial arts ability.)
>Practice the harmonica [-1 to -3] (allows you to play the most majestic of all instruments besides the kazoo)
>Exercising! [-1 to -3] (Adds to physical ability of both yourself and the hands)
>Reading [-1 to -3] [Can choose what to read assuming it fits your reading level] (Adds more to reading level, less than practicing kanji, adds some basic knowledge)
>Having Mark show you how to draw [-1 to -3] (You'll begin learning how to draw)
>Playing videogames [-1 to -3] (Whatever practical benefits we can justify from binging through Fire Emblem and Legend of Zelda games goes here. Also, uh, it's fun.)
>Practicing with your powers [-1 to -3] (???)
>Studying [-1 to -2] (improves grades and overall knowledge)
>Other [???] [???]
>Studying 2
>Exercising! 2
>Doing extra practice with Kurosaki 1
Practicing with your powers 3
>Reading 1 (Generic horror)
>Practice with your bokuto 1
>Generic horror
let's finish journey to the west first
>Studying 1
>Exercising! 1
>Doing extra practice with Kurosaki 1
Practicing with your powers 3 (divide between multitasking and getting a fourth arm)
>Reading 1 (Journey to the West)
>Playing Videogames (You can learn large scale battle tactics with Fire Emblem, and puzzle solving (looking at you, block moving puzzles) from Zelda)
>Practice with your bokuto 2 (Gotta train extra hard since we don't get any regular martial art practice in)

Was wanting to learn both martial arts, the sword and the fist (forget the epic names I should try to actually remember), but couldn't think of why we should actually do so since we can only fight with one or the other. Then I realized we can use the swordsmanship in person, and use the hand to hand combat with our arms, and be a nightmare of martial arts.

We'll need to think of a new name for the combined style though, since I'm sure our sword moves will occasionally be boosted by how our arms can move our body around, pushing/pulling from ground or walls to aid mobility, for instance.

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Give suggestions on how the quest should continue.

Quest so far: https://www.deviantart.com/lom678/gallery/64981888/NotQuesty-GOLD

Discord: https://discord.gg/wr6bSKV
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Lance is a bitch. He's gonna get rekt.
notquesty rips of lances dick and shoves it up lances ass and then they both dab
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part 415
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part 416
Maanwhile, at Giovanni's.

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You didn’t dream.

It’s a shame. You’d actually like to dream just for a minute to get out of this place. But alas, maybe the stress is starting to get to you. You open your eyes and sniff the air. Back in the Command truck on one of the bunks. Smells like coffee. “… yeah ha. That tastes good,” says someone. You sit up and nearly bang your head on the bunk above you. You lean out and see Graves in a chair next to one of the bunks. Morrison. Graves gently spoons some coffee into Morrison’s mouth as he sits up in his bed. You lean over and grin. “Mmm, thanks, babe,” says Morrison.

“Don’t call me, babe, xeno-lover,” says Graves as she places the coffee to the side. You step off of your bunk and look over, grinning at him. “Well, well, Daddy. I see someone’s at full mast.” You roll your eyes, stepping up to the two of them. “As you can see, Morrison is starting to recover.”

“How are you doing?” asks Morrison. His voice is a little patchy, but his tired smile definitely radiates some hidden energy within. “Graves was just letting me know about everything that’s happened so far. We finally found Cope?” You nod. “Goddamn. That’s great. I’d love to say hi to him once he’s available.”

“I’ll see about him summoning him,” says Graves. “All I’ll need to do is tell him I’ll give him a blowjob in the showers or something. Which by the way, Daddy, I’m always up for.” You shake your head. “Just saying. Anyway. Morrison. Bed rest. I don’t want you out of this bunk for any reason unless your life is danger.”

“Does having an infection count?” asks Morrison with a smirk.

“Oh, ha, ha. Nearly getting ripped to shreds and developing an infection has suddenly turned you into a smart-ass,” says Graves. “God, I hate smartasses. Don’t you, Daddy?” Yeah. You can’t imagine having to hang out with someone who constantly makes sneering remarks and jokes about everything. You’d have probably shot them by now. “Anyway, Morrison. Bed rest. You can talk and see straight at least but you’re going to need a few days before you can actually do things. So lie back down.”

Morrison sighs, resting his head on a pillow. “Thank you, Graves.” He looks to you. “It’s good to see you.”

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> Lay there. Assess your condition quietly.

Your right arm at least feels fine. You force it to move. Wiggle your fingers. They feel fine. You poke yourself on your left hand and feel a sharp stinging pain in your palm. Yep. Broken. Or at least fractured. You poke yourself in the ribs. Hm. Nothing too bad. Thank goodness. You can endure a broken hand, maybe a broken leg. But cracked or broken ribs are absolute –agony-. You touch yourself behind your back. Feels weird near the top. Maybe a fracture? You can’t tell. You try moving your legs a little. Nothing seems to sting. It’s just sore rather than painful.

You could probably walk if you needed to. But right now, you’re just exhausted and in a little too much pain to move.

Right. Time to get up then. Maybe if you-

You hear a hissing noise behind you. Oh God. It comes stomping closer to you. Then you feel it’s foot on your side. Oh. Frak. You’ll take drowning over being eaten alive. Goddamn it. It turns you onto your back.

Staring down at you is a Deinonychus. It has a black stripe across its snout, with white painted teeth around its jaws, like a shark mouth you suppose. It cocks its head, leering at you. Two more come around into your field of vision. They click their teeth, sniffing at you. If you had your carbine…

One of them chews on a piece of yellow fruit. Wait. Is that your fruit!? The others look at it, wondering why it’s choosing to eat now apparently. Chewy snorts, dripping juices down onto your face. The Deinonychus with the teeth paint snorts, then turns around and leaves. The other two follow it. You turn your head to look at them.

Wait. They’re looting your satchel! One of them picks up your carbine, apparently weirded out by its strange shape. Another sticks its snout into the satchel, sniffing loudly as it does so. And the third, the one with the teeth paint simply stares at you. Why, you… You try to sit up.

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We'll be back this weekend. Hope you all are enjoying yourselves. Quite the thing that's happened but that's way the dice roll I suppose. Thanks for reading. If you have comments and critique or questions, go ahead and post it. I love to see discussion.
Well, the natives are significantly better than the "natives" I guess. At least these ones aren't immediately hostile, not to mention them just being here is likely to keep the others at bay.
Lucky break.

Thanks for running.
Sometimes I feel like we aren't able to react accordingly to these random events you throw our way using our skills. I feel like our background as a scout could've helped more in the situation to avoid our current perdicament. Just a thought.
i kinda agree, but how much would it have mattered anyway is the question.

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