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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

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New Avalon Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=New%20Avalon
Colors' Sheet: https://docs.google.com/document/d/1gq9ZEFrwnYjQpSeuMg1a_7UepedMrQUSEwbrHWntFCo/edit?usp=sharing
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/2463094/
Jack's Unsanctioned Editorials: https://jacks-unsanctioned-editorials.tumblr.com/

8+3=11; Success

Hopping into a Gentry's personal carriage so you can steal her clothes sounds insane. It sounds stupid.

It sounds amazing. If only there was an Echo here!

"Alright, how will I know when to go?" you ask Erin quickly, in a low voice so that you don't get overheard. Those motorcycles aren't going very fast.

"Ambrosia'll come out of her carriage. Getaway might be the bigger problem. If we could steal those bikes -"

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>Probably be better to focus on it not being an actual thing. Just an echo of ourselves left behind. We can't even blame it for it's failure to be us, because you don't blame things you blame their makers.
Yeah, but that doesn't give us a reason or excuse for our extreme cruelty. We wrapped her in barbed wire and tried to drown her. That sort of highmindedness doesn't fit our actions. So isn't it better if the Fetch had done something to piss us off?

Also, what does NIGHTMARES do?

> Let the Rook and Forum know and try to link up with them. It's time to leave, now [Roll Wyrd to assist Erin; Erin becomes TIRED]
Oh hey we can post again, fucking finally.

Give me 1d10+2, TWICE. There's no failing this roll per se, you're helping Erin out.

As noted on the sheet, you're suffering from a -1 penalty to all rolls from it.

That said, Colors has described her past before in less than charitable terms. Words like 'rampage' have been used. People join Spring to leave something behind, and for Colors at least some of that is about who and what she was in Philly.
Rolled 7 + 2 (1d10 + 2)

I was writing from the point of view of being hostile to the Fetch, as opposed to being conciliatory here >>2501047

We gotta work on accepting our judgement then.
Rolled 5 + 2 (1d10 + 2)


I can’t believe we made it this for edition.

Twitter: https://twitter.com/BurningGray
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=XCOM%20Trooper%20Quest
Squad Info: https://pastebin.com/4KJN5HKK


Delta Section Briefing Room, XCOM HQ, North America

“Well it was only a matter of time before the X-rays would realize we were gone, eh? Not a real big surprise the bastards stepped up their game. Thank god we have more than one Skyranger, hah!”

Jimmy crosses his arms, regarding the three red alien activity sites displayed on the smaller hologlobe before you. Contrasting with the soft cyan display of the rest of the earth. You were informed that alien activity had been on the rise for some time, but with XCOM out of the picture for a short period of time it’s made the enemy much more bolder without anyone to effectively keep them in check. Your time off wasn’t going to be forever, and with Rachel and the other MEC troopers now embedded into each team alongside a fresh wave of new recruits, break time is effectively over.

“We’re going to be responding just as hard. If they aliens want a fight, we’ll give it them.” Bradford says stepping up to join Jimmy, the lead from Strike-7, and yourself. Each of team’s second in commands are present as well, as Loki idly taps her finger against her chin, looking at each of the three activity sites in different corners of the globe.

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BGrey forgot to press "Intelligence Scan" after reloading that save, and now EXALT has won!
How about EXALT quest,where a squad of brave soldiers defend their kind and generous masters against evil XCOM terrorists ?
>EXALT Spy have found a way into XCOM by disguising a surveillance rig as a Shark plushie.

The cute eyes on the shark are actually the EXALT logo and hidden cameras.
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Rolled 6, 5, 11 = 22 (3d20)

You assess the situation and and notice one of the building’s second floor windows is open. That’ll do. You motion to Burnout to take a peek inside. With a curt nod, the French Scout produces one of his two battlescanners and quietly throws the device right into the window. The noise doesn’t alert the inhabitants within. Burnout then kneels down, pulling out a tablet to view what’s inside. It doesn’t take long for him to learn who's occupying the building.

“Thin Men.” Burnout says, the squad tenses up prepared to engage..

Rachel raises her MEC’s arm once again, emphasizing her desire for busting in with her KSM. You pause to knock on the outside wall, testing the durability of the material and shake your head, it’s too risky. The building might collapse on everyone and possibly draw a lot of attention. Disappointed the MEC trooper lowers her arm slowly.

As you quietly knock on the wall, a thought occurs to you. You tap Burnout’s soldier and quietly request the specific locations of each of the Thin Men within. He begins to do so, walking down the length of the wall pointing at specific places which should be direct lines to each of the aliens. Burnout confirms that there’s two in the ground floor, two on the second floor.

You realize the wall is thin enough that your laser weapons can burn through it with ease. You direct your squad to position themselves at each point of the wall and aim their weapons at it. They quickly get the idea. With hand signals you also silently inform the roof team to take aim at two contacts on the secondlor. In short timespan, you have a team ready to surprise a waiting ambush of Thin Men.

God, you love Battlescanners and beam weapons.

As you train your scatterlaser inches away from the wall you raise your hand up. A moment passes and you swiftly drop your arm down. In unison with you and your team begin to fire their beam weapons right at the walls where hopefully a pod of unsuspecting aliens with get sliced and burned to bits in the process.

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Rolled 14 + 4 (1d20 + 4)

Let's roll.

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Welcome everyone, to Oldfag Fantasy civ! After a Hiatus, I have returned.
Discord Link: https://discord.gg/WxTVfw3
Archive Link (Disregard the very first one): http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Oldfag

Brief Recap of what occurred last thread:
Our allies of Bereksus were threatened by the Nation of Jerefemen, and now we've gone to war to protect them. Most recently, Jerefemeni soldiers are coming to retake the fort!

(We rolled for this in the last thread, never replied to it, Beat a DC of 20)

The defenses were the best we could do, albeit rudimentary we've made emergency repairs on any damage we have caused, and the gate is in working condition, but not very sturdy. Bereksus reinforcements are still some time away, however the Jerefemeni Reinforcements have been spotted, numbering 1500 it appears they have brought ballistas and ladders, as well as a ram!

Our current forces:
1,655 soldiers (500 of which are Kobolds)

What shall we do?

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We have the bright idea of tying pieces of fiber together to form a strong cord we call a rope. These ropes are capable of holding up a significant amount of weight and enabling us to construct things more effectively and use goats to pull much more weight.

YEAR 33 after the disappearance
Population: 1627 Dwarves
Food: 7/10
Technology: Copperworking, Bronzeworking, Masonry, Stone construction methods, Animal Husbandry, Pottery, the wheel, writing, textile making, primitive irrigation, Calendar, Alcohol, Rope
Culture: Worship of stone and the titans made of stone, Shrines to the titans, Yearly celebration of Sibremas
Government: Council of 7 Elders
Military: Our men are decently trained with average stockpiles of equipment. Goat Cavalry.
Laws: Laws against Murder, Theft, Buggery, and Incest.
Finances: Trade with other dwarves
Resources: 6/10
A. Agriculture
B. Culture

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D this idea >>2503604
C. Dig hole, deep hole, strong hole.
Ill back this guy we have pretty much everything we need to fight significantly larger enemies

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MUPDATE: Turn 91
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Rolled 2084 (1d10000)

rolling to cede my polish lands to kuros
build ten more fishies (-50)
build a toolshop and a forum in llundein
use my bonus to move my ships in the baltic sea to the north sea
>>>>>>>>>>>>>>>>>Gold: 28[I]:4[M]:154[T]
>>>>>>>>>>>>>>>>>RP: 14[I]:33[T]
>>>>>>>>>>>>>>>>>Bonuses; Free temple with masonry
>>>>>>>>>>>>>>>>>techs:Agriculture Masonry

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The envoy is greeted at the shores of Italy by the Vergobret himself, having made aware by the Helvetian coastal sentry of the arrival of unknown ships. The trade offered is agreed upon, and the first batch of gaulish wine is loaded on the Egyptian vessels.

>Attack Bonuses: +3 [+1 IE bonus for owning a horse luxury and having researched herding] [+1 Iconography for owning 3 temples] [+1 from 1 stable]
>Economic bonuses: +39 [+2 base] [+1 gold chiefdom] [+14 from 8 toolshops] [+5 from 5 mints] [+1 trade with gododdin] [+1 trade with thoth] [+1 wine luxury] [+1 fur luxury] [+1 traded silver] [+1 traded whales] [+4 from Thite] [+2 trade with Enyian] [+2 traded gold] [+1 traded gems] [+1 trade with Egypt] [+1 traded dyes]
>Other: +1 pop (Hunting), +1 pop/5 farms (Herding)

>Vergobret Daverix
>IE culture
>Gold: [37]:[1]:[9]
>RP: [27]:[175]

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Dave needs to build a market or end one of his trade agreements first.


MUPDATE: Turn 92
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Rolled 3900 (1d10000)

-Raze the fort in Europe, the surrounding reinforcements and nearby pastures
-Build a City (Erú) on the orange T, Pastures on the brown Ts and a Farm on the green T
-Build a Temple, Toolshop, Library, Mint and Forum in Erú
-Use bonuses to expand along the wastelands and then westwards towards Finland
-Roll for Gold

Eniyan [Grey]
>Population: Total (210) / Net (58)
>Gold: Total (49) / Income (58) / Maintenance (8)
>Research: Total (118) / Per Turn (24)
>Bonuses: Minor Tribe Culture | Megalithic Temple | Kingdom [+1 T] | Archery [+1 T & Siege on neutrals/tribes] | Forges [+6 Ts] | Stables [+1 Ts] | Holy Father's Blessing [+3 Ts] | Atlantic Ocean Regions [+3 on adjacent Ts] | Bay of Biscay Region [+3 on adjacent Ts]
>Resources: Gold Ore (2) | Gems (3/3) | Stone (3) | Iron (2) | Horses (2) | Whales (1/4) | Salt (1/2)

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You are Reinhold, master swordsman and victor of the Royal Swordsmanship Tournament. The King was so impressed with your skill, he personally requested that you be transferred out of the army and into the Royal Guard! Not bad for an orphan who was raised in a brothel in a poor fishing village.

Still hard to process you met the king a few days ago. Since then nothing of note has happened. You’ve been taking the princess to her lessons as is expected of you. The job seems fine, better than the army, but Marianne’s way with words still doesn’t put you in the best of moods. Yesterday Marianne informed you that she is to spend the day with her father. That means you have a day all to yourself. It’ll be a nice change of pace.

>Guard Rank: SNAKE
>Congratulations, you are now a miserable Snake!
>You might be a more respectable creature than a lowly Lizard, but you're still nothing special.
>Though you've shown some traits of "people," the Princess still doesn't see you as one.
>She dislikes you a bit less now, though

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=White%20Hand

Twitter: https://twitter.com/That_One_Tard

As you’ve got nowhere you are needed, you decided to lie in. Slovenly you put on your clothes many hours after you usually do and go for breakfast. You need no feast today, it won’t be a long one. After piling up your plate and thanking the kitchen staff for a meal you make your way back to your room. Deciding your clothing choice was too heavy today you change into shorts and a light shirt. Neither shows your role as the Princess’ bodyguard but you are not on official duty, so no need to worry about that. The guards seem to have recognised your face so you should have no trouble getting around the castle.

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>Do they really have clocks?
Yeah, doesn't seem too out of place.

>Guard captains wouldn't play for the common rabble's amusement like that, ridiculous!
Pretty much all the money collected goes to charity, for wounded veterans. Ignoring the 10% going to the fighters.
Yo, Tard. Try out Grammarly. It'll help fix the most basic grammar errors.
Thinking about planning next session, what do you want to see/do when you go into the city with Marianne?


You wake up, preempting the auto-activation of the lights in your quarters by a solid hour. The gentle hum of the ventilation is the only sound in your quarters. In here the quiet is consistent. The ambient noise common to the rest of your home has no place in here. You roll out of your cot, taking the time to fold the sheets before glancing about the room.

This small, undecorated space is your room. It is the only place in the whole of this complex which you can call your personal domain. The rest is run by CATO. A voice hidden behind screens and speakers, a voice that has raised and fed and taught you for the whole of your life. CATO, in addition to his (it's?) responsibilities regarding the maintenance of the facility, is your primary (read: only) caretaker.
Ignoring the murky years of your infancy and early formation, he has been a constant in your life. Of course, he is most certainly not a constant in this room. The speakers, microphones, and cameras found everywhere else cannot be found in here. You are totally isolated.

Thinking of CATO brings to mind the that fateful day, the day the Trials began. A long long time ago, in a place not so very far away, you asked CATO why you were here. Why couldn't you leave, to see places like those described in your books and documentaries and histories? The voice that responded was not that of CATO's. The voice said that in order to venture out into the wider world, you needed to complete a series of trials in the simulation pod. Upon asking what and where a simulation pod was, a new room in the complex was opened to you. Entering the pod, you found numerous objectives you had to complete in order to leave.

And so the Trials began.
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Rolled 2 (1d2)

Healing III wins out. DA III and Mov I tied, rolling a 1d2 to determine upgrade. DA = 1, Mov = 2
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Back to our regularly scheduled program...

Blinking several times, you get your eyes to adjust to the harsh, unfamiliar sun. Having left the cavern, you feel invigorated for having escaped its confines. Indeed, you feel much more limber and spry. You observe the land before you. It is reminiscent of the deserts surrounding Carthage, except that those deserts had finer sands and less shrubbery.

There is a trail, perhaps even deserving the distinction of being called a road, cutting through the landscape. Desolation otherwise abounds. You feel distinctly alone. Your eyes flicker across the horizon, noticing something irregular in the landscape. Movement. In the distance, you notice something: A tan cart... wagon... no, a tan carriage. It appears to be moving along the trail, in your direction.

This desert, these plants, the sun: All are quite alien to you. But you know not of who or what is in that wagon. Do they even speak the same language(s) as you? Will they attack you on sight? You deliberate approaching it.

>Approach the far-off cart
>Hide from the cart
>Wait for its arrival
>Write in
>Wait for its arrival
Oh, I was browsing that "Things you hate in quests" thread. Have I been calling sessions? Do you all want more transparency? I'm always open to any suggestions you boys have to produce a superior questing experience.
No harm in proceeding with one vote I suppose.

Not wanting to possibly provoke the people in the carriage, you elect to wait for them to come to you. You stand on the side of the road, clearly visible. They do not stop or slow until they reach you. About 5 meters from you, the carriage driver pulls the reigns to convince the toiling stallion to stop. He regards you, and you him. He wears loose fitting clothes with some sort of cloth tied about his head. He has a severe face and a creased brow. While you cannot make out his hair under the cloth, he wears a long, bushy black beard. Nestled around his neck you make out a golden chain of some sort.

Neither of you have spoken yet.

>Speak first (what are we saying?)
>Let the driver speak first

On the last episode of Planetary Governor Quest

Previous threads:

Last Quest:
>Papa Orranus died, leaving us, Arthur Wu-Peyton, 47th bastard son as his last living heir(all the other siblings before us died horribly as well)
>Dad left you a laundry list of shit to do.
>Also a Tyranid Hive Fleet is coming in about 7 years so gotta get it done before then.
>Bromwell, dad’s aide and overall bro, is caught in a bombing attack on your coronation. His survival is unknown.
>Entire Hive erupts into war following the attack
>Nunk’s all fragged up

Currently you are not Arthur. You are Milnja, Adopted Daughter of Grent, Blood Daughter of Sarmon, suitor to the Lord Governor, and Knight Scion to the Castigator Pattern Knight Leidang. Or maybe you are Leidang, Castigator Knight, arms spewing death, asleep for years and finally roused after all these years to make war. It can be difficult to tell who you are when Leidang awakens. The Spirit of Leidang is tempestuous, angry when not in battle, and blood-crazed when in battle.

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What's with the shitty dice?
It's a 40K quest, the dicegods willed us suitably grimdark rolls to match
You know, we have had at least one roll over 70 in just about every action in this thread.
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Paint crashed before I could save, file don't wanna open anymore. rebuilding map layout from scratch, so update is gonna be delayed a bit...

Going with this

And this roll
Thanks, QM! I've dealt with paint for too many years. It a bitch sometimes.

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Rolled 73 (1d100)

Last time the Magi got into more summoning shenanigans, someone finally remembered the undead exist by digging into them, the horde gathers, available space is in short supply, and the Overlord wonders why being the boss is so hard.

Meanwhile, the minions soon found themselves stuck on a terrible ride from hell. Manufacturing, inhabitation, entertainment, and shops all had to move around. So the dungeon relied on spatial magic, dimensional manipulation and teleportation bullshit to rearrange everything...guess where nearly all the living minions are?

First 10 jumps they started to feel weird.

100 jumps after that they felt sick.

1000 jumps after that they all wanted to die.

Yet it STILL wasn't over. Things had to be rearranged and work needed doing. No matter what, but most beings aren't made to handle space warping, dimensional shifting, and constant teleporting. It even made falling through a tear in reality look like a cakewalk in comparison. Those spaces between realities and its fluctuations would have been merciful in comparison.

Of course, the Overlord wasn't there to oversee things. He had important matters to attend to. So those most...unfortunate minions were left on their own. Warping through reality and working without hope of escape. Turns out committing suicide under those conditions isn't so easy. Death's power became rather murky and weak during the...chaos of the constant motion. Even a reaper would get lost in all that shifting. Kinda hard to kill someone or yourself when not even the Grim Reaper can easily find you to make sure it gets done.
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They don't know where it is exactly.

As for a map...its O your on the edge of it. On one side of your lair you know there is a mushroom forest. On the other side is a elemental clusterfuck between the Fire and Earth. On the opposite side of the sea of magma is a rock wall aka behind the lair.

Surprisingly it's like...THEE most simple map I ever had to deal with. Its say easy to the remember.
Rolled 22 (1d100)

OOC I try to make sure there isn't a bunch of random events going on in the player faction at the same time.

Otherwise, it's mostly me reading the stat sheet and figuring out the consequences of players actions. The vast majority of the bullshit that crops up in the player faction is entirely due to that. Not me making something up.

Now it's the other way around outside said player faction. I just ask myself how much you know about it if at all and how involved you might be. I use dice to figure that stuff out.

anyway last thread: http://suptg.thisisnotatrueending.com/qstarchive/2456745/
Rolled 43 (1d100)

That'll do to get the ball rolling.
Rolled 85 (1d100)


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Looking for a new quest? Like Alice in Wonderland, Army of Darkness and unfortunately realistic anime? Season 1 just finished, and it's a quick read. Catch up and join in the fun that is you, Saul Beckett, and your ragtag group of survivors in:

FYIQ Season 2

>This world will be your grave
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I mainly voted not to kill him because Les wasn't close enough to rescue Sadie. Totally wanted him dead, but there wasn't anyone to do the killing.

Hear me out then. What we gotta do is, we gotta rescue Liam. Despite him being an utter prick, note that he wasn't killed and that Beh can't undo Liams creation.

So we have to rescue him. Note that he didn't know about the kids getting turned into Anchors.

We should point out that he's responsible for multiple deaths now, and that he has an obligation to become a REAL hero. Not to just play one.

We can use our military background to make a training arc for him to become a less shit person.

"Guys," You say, pressing the comms. "I'm going to hang back and let my arm interface with my robot, I'm hoping this will buy us some time,"

"That sounds like a bad idea," Les says, her voice crackling over the radio. "What does that even mean?"

"I'm realizing sometimes you just have to roll with the rules here," You say. "Everybody move on, I'll meet you outside the wall,"

Your gundam stops, landing on the ground and shaking the street. You look down at your x-tool.

"Alright buddy, let's see what you can do,"

The black tendons shudder, than envelope your control case. You feel like you're being electrocuted.

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You continue your trajectory head-first through the city, doing your best to guide your gundam missile around buildings and debris. At the first opportunity you pull back hard on the controls, streaking into the sky.

It's your first good view of the city. Your targeting computers begin picking out hundreds of red dots, all indicating a rampaging monster. The smoke continues to pour up, but your sensors give you a good idea of the magnitude of destruction.

There are still robots of course, fighting the monsters. It's an impressive effort, considering the odds your computers are indicating. You salute them, silently. Charlie and his uncle, as well as Lewis and even Asha and the Old man, are all still down there. Not that you could rescue them. You didn't spend as much time overseas to not recognize a lost cause when you saw one.

Your gundam beeps, and you look ahead to see it mapping out your companion's paths ahead. You lock onto them, following them out of the city.

"Saul?" Les's voice says over the radio. "That you?"

"Yeah, I'm coming in hot so keep moving,"

"Where's your legs buddy?" Sadie says.

"Long story, let's just find a safe place beyond this city,"

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>suggest the others hide somewhere, attempt to go back into the city

Rescue Liam before they can fortify the city.

Or kill him and see what that does.

For House & Dominion: Building Better Worlds (1)



You are Sonia Reynard, Viscount of Rioja and a member of House Jerik-Dremine!

Over the past few months your expedition ventured into the depths of the Dyson Sphere in search of defense systems that would protect it from the Neeran fleet massed outside. There you found everything from remains of the long dead Anomalous Hazards team, to a small kingdom of primitive Kavarians.

Meanwhile the Neeran Empire apparently took a page out of your book. Breaching the lower levels of the polar region, several teams worked to draw the Caretakers away so a small group of commandos could get through. With the help of Caretakers Uller and Rán your own team was able to equip new gear in the Caretakers own armory and pursue.

This was not to be as straight forward as it initially seemed. When pursuing them into the defense system chamber time dilation became a factor. Time inside the chamber was moving at slower rates than outside. Initially starting at a laughable one tenth of normal speed Uller warned this might worsen in places. Worsen it did, especially as the other Caretakers in the control room attempted to slow the enemy's progress.

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Test post, send in at 4:46pm
No longer bork?
Was a ddos I believe.

>Pretty sure we can make a new identity for him. Maybe have him be someone we picked up during our mysterious 3 year absence.
He'd certainly appreciate new papers I'm sure, but he has to decide who he's going to be first. Even what species to appear as.

>Has he considered getting actual acting lessons?
Couldn't hurt.
> If he has to perform as a variety of characters, he could find some inspiration for his new identity.
Is actually a good idea.
>Is actually a good idea.
To expand on that - maybe we should get some tutors? He said he never went to school and some Dro'all Shakespeare might help as well.
>[ ] You might have some ideas (what?)
Eldal Reynard

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This is a thread created for the discussion of quests and all things regarding them, as well as general whinging about different platforms and fatalistic predictions about the board's future.

Please do not shitpost and please ignore at any shit posters attempting to derail discussion or cause strife. Or at the very least make your shitposts entertaining. Outing yourself as severely mentally handicapped for example, while briefly entertaining, sort of derails discussion like nothing else.

Useful links: http://pastebin.com/u5xPbk6w
This link contains numerous writing guides, general advice, and various quest tools and communities. It is recommended that you give this a glance if it's your first time to the board and highly recommended if you are thinking about QMing.

These are two directories containing the tweets of many current QMs. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net
[Hogbox] #ques/tg/enerals @ Rizon.net

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Joker Quest

Hellborn Quest (RIP)

Deniable Assets Quest (RIP)

Exabyte's numerous contributions

Be aware the first two especially take a while to ramp up in writing quality, and Joker Quest players are perma retarded

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Whoops, I meant this guy
How do I improve my writing quality when the only things I like to read are written by amateurs and pisspoor mouth breathers that somehow manage to put together a compelling narrative by only slapping their dicks against their keyboards?
Maybe you should try slapping your dick against your keyboard

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Welcome my friends to another Dragon Ball Quest.

I am your humble host, SwordAnon.

You will be playing the role as a member of the almighty race of Hera. Although while most DB role plays take place in Universe 7. This is set in Universe 6 instead.

You are the Guardian in Training of the Planet Hera, Gyro. The [Mutant] [Hera raised] young [man] with an older sister named Kado who strives to also become Guardian of Hera.

The standard voting system is in place. We’ll be using a dice system for success or failures. The best outta five rolls with the standard being 1d20’s for actions. Ones and twenties being crit-fails and crit-successes. With 1d100 percentile roles done at events to decide certain things.

>Discord: https://discord.gg/532PRza

>Write-ins Welcomed.
>Let’s have fun.

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Goddamn 4chan died again.
>G (Gohan)
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"Vegeta knows where the last Dragon Ball is." You answer, taking a moment to rest. Moori raised his hands and to your surprise he was able to heal you of lost energy. You thank him, but he pauses and shakes his head at healing the other two.

"They slaughtered my people...if I must heal them, you must first take Cargo and Dende to Lord Guru and Master Nail before they awaken." Moori insisted. You nod and turn back to the others.

"We'll get the last dragon ball and you guys can revive Piccolo. He's connected to your Dragon Balls right?" You find a collection of nods as your response, but Bulma holds up a green screened gadgets.

"Actually the Dragon Radar shows us all the Dragon Balls. So..." She turned it on, and six lights flashed on the screen, but Bulma paused and counted. "Wait...where's the four star ball?"

"We thought you had a way of detecting the balls, some sort of special dragon scouter." Nappa answered and a cocky smile flashed on the Saiyan's face. "So we had a box made. To stop any signals from being detected. Only Vegeta knows where it is, and only I know how to open the box."

"...Clever." Tienshinhan frowned, crossing his arms. "So we need both of you alive."

"And awake." Yamcha said, pointing his baseball bat at Vegeta.

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> He's lived with it. Maybe I can learn from it, he's lived with it far longer then I so he's probably adjusted to the changes." *
Rolled 9, 3, 19, 17, 15 = 63 (5d20)

Alright, roll me a 1d20 best of five to see if you are able to properly teach Gohan...

Thanks to your experience with teaching Pamela and Kado you've got an advantage.

DC: 5. The same age Gohan is now.

And I'm rolling to see if Tiencha is able to make an appearance through observation

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Welcome to the Maho region! A vibrant and incredibly diverse region filled to the brim with new Pokemon and new adventures! As a young man who's never been on his own Pokemon journey before, it's about high time you go out and see the world!

Twitter: https://twitter.com/glacierQM
Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=Pokemon+Myths+and+Legends
Trainer Info Pastebin: https://pastebin.com/nt6QeQUa
Pokedex Pastebin: https://pastebin.com/7S8PEC0Q
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>How about you ask Viarina first if she(?) was satisfied with your performance?
I’d assume he was gentle, and lacking confidence before he joined up with us, which drove the other Chiwips and that giant Thunderbird thing to get rid of him. I doubt he was actually weaker then the rest of his species, he was just too afraid to use his strength to it’s fullest extent.
>"Hey, if you learned something then you can only get stronger! You can't be perfect straight out of the hate.”
Is she dissatisfied with her overall performance, or fro letting Viarina get hit at the end? Because if it’s the former, she didn’t really do that poorly, she kept the Shellos busy and inflicted a status effect on it until we could move to help her finish it off, and if it’s the latter then I mean, come on, it’s a Pokémon battle. You’re Pokémon is going to take a few hits sometimes.
I think he's actually strong but he never got to show it because either because he was too soft or he's a "weak normally but is strong when he has someone to fight for" type of deal. Confidence is also probably a huge factor like with Fevine
>"You didn't let it down, though. We still won! Let's celebrate and be proud!"

Viarina didn't faint, she just got hit by a Water Pulse. And that happens in battles. It's like, half of what happens in battles, getting hit. They both did a fine job, there's nothing to be ashamed of. Same with our opponents, they put up a good fight against tough odds and made some smart moves.

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You are a generic Chaos Space Marine in Abaddon's Fleet on its Thirteenth Black Crusade! Cadia has finally been destroyed and the galaxy's asshole has been torn asunder! Hail Chaos!

> Which Chaos God do you follow?

> Khorne
> Tzeentch
> Nurgle
> Slaanesh
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>Propose to Boznak

There's no point in leaving perfectly good gold and silver to tarnish, so you order the cultists to remove the rubble in search of any overlooked goods while you mentally direct the Chaos Spawn to dig, as much as their misshapen muscles and twisted claws are able. You labor for fifty minutes and uncover a few jewelry boxes, foodstuffs, and tools, overlooked by the Khornates in their rampage.

I'm pillaging WarlordQM's loot-as-currency system, because it works and fits Chaos to a tee. If you like this quest, you'd probably like his, and I'd recommend you give it a read.

> 14 Loot is uncovered!

> [Choose One]

> As master of this warband, all it plunder is yours to take, and give in reward as you see fit, no matter the fodder's petty thoughts.(+14 LP)
> As master of this warband, you're entitled to half it's gain, but the fodder have yet to fail you, and deserve compensation for their labor. (+7 LP)
> As master of this warband, you're justified in taking more, but you'll only claim a quarter and for your generosity, the fodder will fight all the harder. (+4 LP)

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Rolled 13 + 8 (1d20 + 8)

> As master of this warband, you're justified in taking more, but you'll only claim a quarter and for your generosity, the fodder will fight all the harder. (+4 LP)

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