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This board is for author-driven collaborative storytelling (i.e., "Quests"). In a quest there is a single author who controls the plot of the story and who drives the creative process. They can choose to take suggestions from other posters, or not, at their sole discretion. Quests can be text-based, image-based, or a combination of the two. Drawfaggotry is strongly encouraged!

To facilitate the author-driven nature of quests, /qst/ differs significantly from other boards in that the OP of a thread is considered the quest's author, and has some basic text formatting abilities: [b], [i], and color tags [red], [green], and [blue]. Therefore, only those people willing to put in the effort to be a quest author should post threads. If you do not intend to run a collaborative story, do not post a thread here! This includes meta-threads.

Dice rolling follows /tg/'s format (e.g., "dice+2d6" without the quotes in the options field rolls 2d6).
>>
Current board settings:

Anyone can post images.
Anyone can use painter.
Anyone can use dice & spoilers.
Only OP can use text formatting.
3000 character limit.
750 bump limit.
Decreased post timer to match /tg/ (30 seconds for text, 60 seconds for an image reply).
Automatic permasage after 72 hours.
Thread specific user IDs.
Max threads per IP is 5.
Standard 7 day internal archive.

File: Marcus and Ellana.jpg (163 KB, 1024x1408)
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>Archive: http://suptg.thisisnotatrueending.com/archive.html?tags=Bladebound%20Retainer%20Quest
>Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/1539046/
>Twitter: https://twitter.com/TaskForceKaz
>Pastebin: http://pastebin.com/u/TaskForceKaz

[STATS]
>Combat: +++
>Social: +
>Knowledge: ++

[Abilities/Traits/Perks]
>Indomitable, Rank 1: Ignore the penalties imposed by Blood Loss. Does not negate health loss.
>Atelier of Death, Rank 1: Craft your own Bombs and Poisons.
>Blutmörder: +10 to Combat Rolls made against Blutlings and Blood Mages.
>Fleetfooted: If a Natural One would be among any roll related to acrobatic feats both in and out of combat, immediately disregard it and either take the highest roll or reroll again.

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>>1611529
>Castigate Jannick for provoking him.
>>
>>1611529
Both of you are acting like addled children. Dieter shape the fuck up or else you're out, we can't afford a member that doesn't give a shit about the rest of us, Jannick, when you're making a scene by yelling at someone to not make a scene, you're being so unaware of yourself it's hilarious... and fatal. Keep it up you'll get YOUR throat slit.
>>
>>1611605
this
>>
>>1611605
second
>>
>>1611605
Actually, I change to this. Very Marcus.

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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Frontier%20Knight%20Quest

Stat List: https://pastebin.com/K2SwLBKf

Other Quests: https://pastebin.com/TrNWfAke

You are the TEMPLAR, a holy knight sent to clear the frontier of monsters and heresy!

Currently, you were being led to the Mage Tower by none other than Princess Lucina Eisenwand herself, apparently having come on her own business and just so happening to break up a little skirmish between you and two unruly Mana Knights.

Justine and Caroline both remained silent, their heads drooped in shame as Lucina pauses at the foot of the crystal tower. Up ahead, you could see a large stone ring with glowing runes carved all along its length. A pair of crystal golems stood guard on either side, ready to repel any intruders. Thankfully, one wave of Lucina's hand and the golems stand down, stepping aside to let her pass.

"Now, if this is your first time to the Tower, the transport system can be a little... distressing to newcomers." Lucina warns you as she waves her hand again, and various runes on the ring begin to glow brighter.

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>>1611622
>Y
>>
>>1611624
>N
>>
>>1611624
>N
>>
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>>1611624
>FATE POINT USED
>You have 1 point left!

Thankfully, the trip back to the Monastery is rather uneventful. However, you are a bit wary when having to travel outside of the city walls over to the Templar stronghold. After all, there was a lot of open ground between the two. Perfect for an ambush in low light conditions.

But again, nothing happens, and you return tot he Monastery unmolested, where you see two very familiar Mana Knights waiting for you.

"As part of our punishment, the Archmagus has decreed that we formally apologize to you." Justine says coolly as she bows to you. "Our deepest apologies for attacking you without provocation earlier today."

"Yeah! Don't think we're doing this because we want to!" Caroline grunts, also bowing down. "Anyways, sorry for the inconvenience!"

You turn to Morgan and Nino, who just shrug.

>Apology accepted.

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>>1611637
>Apology accepted.

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In times since past, when the Earth was still in its infancy magic roamed free and wild, but as the Earth got older the magic began to fade further and further from the world. By the times the advanced primates now known as humans came into being magic was scarce and only the most in-tune could even hope to wield the smallest fraction of power. And by the time they achieved civilization magic had faded into myth and legend, but the time would come when magic would burst back into the world.
In the year 2xxx a mining team had struck a pocket of raw magic and released back into the world. This caused a chain reaction and magic pockets scattered throughout the Earths crust began to explode and release tons of magic back onto Earth. Many nations were wiped out in the resulting explosion and civilization saw a collapse for a time.
But not all was lost, as governments fell new ones took their place and new races began to spread through the world, such as the satyrs, centaurs, and other wildfolk, the twisted and gnarled elves, the cunning orcs and goblins, and many many more.

In the pacific ocean an island country of Japan weathered the storm, literally! A great vortex took the island and plunged its people into chaos. Hundreds of years passed and new factions have risen and fallen in the years, but in the year of 3xxx the great vortex had once again appeared and brought Japan back with it. The vortex would never appear again. Despite common belief that the island would be empty ruined with buildings of a former country the people of Japan didn't just survive they adapted. It besides Britain and China are the last technological civilizations in the world, but during its time in the vortex the people, the land, and the beasts that inhabit it.
One such beast is the Bushperson. The Bushpeople don't reproduce; instead, they steal others and turn them into more Bushpeople. It is not quite known how they accomplish this, but the result is undeniable: their numbers and their kidnappings have grown exponentially. You are one such Bushperson, stolen from your home along with another of your kind.

>cont
>>
A loud banging awakes you. One of your captors is harassing the other bushling that was captured with you. The captor is loudly banging on the bars of the cage with one of his stunning sticks while spitting some sort of brown liquid into the cage. Another captor sits on a crate a little ways away from the other.

"And there's plenty' more where that came from!" the captor shouts, taking another swig from the brown bottle in his other hand.

The bushling is soaked in the liquid and distressing creaks are coming from it. You attempt to break open the bars, the captor notices.

"Oh it's a feisty one innit'?" the captor says to the other.

He then begins to spit the liquid into your cage and bang on your bars. More creaks are coming from the bushling bringing back the captors attention to it. He resumes his taunting and you can only watch. This goes on for hours and you drift back off into sleep.

Fire is the first thing you see when you awake. A large hole is in the side of the craft transporting you and it seems to be falling. Fire has engulfed the room and the other bushling is burning, you sense no life coming from it. With tremendous force the craft slams into the ground tearing itself to shreds in the impact, your cage breaks on impact and you are thrown into the nearby woodland and smash into a tree. You don't blackout, but you are heavily wounded. The craft is still crashing and it has left a large gash in the landscape, trees are beginning to catch fire and shards of metal are flying everywhere. A trail of green sludge trails behind as you begin to limp into the forest.

The tree sap flows from the open gash in the bark and you begin rubbing the sap on any broken parts of your body. The wounds stick together and begin to mend. This forest is different, more wild then that of your old home. A new colony must be made if you are to survive here.

>Find a new nest (d20)

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>>1611611
>>Scavenge the crash site (d20)

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This is a thread created for the "discussion" of Quest threads.

Please do not shitpost, and please report any shit posters attempting to derail discussion or cause strife.

Useful links: http://pastebin.com/u5xPbk6w (embed)
This link contains numerous writing guides, general advice, and various quest tools and communities. You will also never read it.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics, and politics.)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and anime)


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>>1611327
Do eet.

_______

Anyway...
I have an idea for a noir private investigator quest, but it hinges pretty heavily on having accompanying arts to go with the written bits. I have zero artistic talent and it would be pretty easy for me to bite off more than I could chew and allow my vision to outrun my capabilities.

At the same time, it might force me to get gud and innovate in order to make the visuals look halfway decent.

Any advice?
>>
>>1609362
it's easier to find a new subreddit than it is a new 4chan board. That's all, I don't really care about 4chan vs reddit shit.
>>
>>1609390
covering as wide a variety as I care about

Sleeping Gods
Deniable Assets
Maverick Hunter
Broken Sky Online
Lessons in Knighthood
Northern Beasts
Oversized Weapon
Hyperdimensional Dwarf Fortress
Hive Queen
Beleaguered Prince
>>
>>1611566

Bushpeople quest is live!
>>
>>1611583
>I have zero artistic talent

That has never stopped anybody.

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In a distant star system with a bright blue star the Pestilence orbited an airless moon over a gas giant, the continent sized storms flashing with a dazzling array of lightning. The jagged black ship sat in its pocket of twisted light watching as a shuttle seemed to appear out of nothingness dozens of kilometers away headed directly for them. Passing through the stealth cloak the shuttle docks with the destroyer that sends a faint rumble through the vessel.

Airlocks hiss as they slide open and a single Knight, made from the reanimated bones of unruly Warblood, bows low to the pair of Blackscale that emerge from the shuttle. They merely give a curt nod to the undead who turns to guide them to the main chamber where Raakah and Beqor awaited to greet their cousins.

A flatbody gargoyle slithering through the ventilation ducts in between repair tasks pauses to look through a grating to observe the reptilians momentarily. They wore similar necromancer robes as the other Cabal, the design descended from the garb the Necromancers of the old Armada wore. Like the other Blackscale they too possessed mutations that marred their forms, one having a tail that split into two halfway along and the other sporting a frill of spines around its neck and throat like some strange beard.

The doors to the main chamber slide open with a faint hiss and Raakah and Beqor stand from the table that dominated the center of the circular room in between the trio of thrones at the edges. Moving over they greet their cousins with quick embraces, all four making subtle motions to feel for weaponry on the others while exchanging greetings in their guttural natural tongue that was a bastardized mix of the Sunscale language and Wormtongue.

They each take a seat around the table then, zombified Worker Sunscale shuffling out with trays of cooked food to place on the table before their masters and their guests. The new Blackscale look at the building feast with surprise and appreciation, Raakah trying her best to hide her smug grin.

"This is quite a feast, dear cousins," says the split-tail female as she wrenches a wing off a roasted raptorserpent from Horizon's Drop.

Beqor nods their head, reaching out for a rukorian crustacean that feebly tried to crawl away from him after having only been briefly boiled to remove its coat of irritating fur, "We have been quite fortuitous as of late. We shall discuss that soon. First, we eat," he says with a toothy smile before biting the crustacean in half.

The other Blackscale let out sounds of agreement and begin to hungrily devour their meals quite messily. The Solar Harbinger watches from its shadowed alcove beside Guirs vacant throne, observing the gathering of remnants from the Wormstars curse as you plot lightyears away how to make this new Cabal your own as well.
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>>1611512
A hurricane raged across the coast, turning the seas dark and violent as the waves threw themselves against the shore. Lightning flashed violently, alternating from the natural cold blue to the sickly green of Necrotic corruption, bolts leaving masses of fulgurite in the sandy beaches.

Yet hidden under the waves and within their hidden fortress the Wayward Disciple paid little mind to the storm raging above beyond the complaints of Pilots forced to contend with the weather. They were seated at their command table, alone for the moment as their living recruits slumbered or tended to their own tasks. Holographic displays appeared before them as they flicked through the screen and read reports from their scouts and spies.

In the aftermath of the arson and the discovery of the jailbreak the once isolated city was quickly bustling with Council warbarges floating overhead. The Disciple felt a momentary pang of regret at the reports from gargoyles left behind of soldiers using the event as an excuse to take advantage of the locals by stealing and cruelly rationing food even further in addition to rounding up suspected dissidents. Among those freed there were the typical anarchists, a suspected arsonist, good samaritans who tried to take food from the crops to feed their families and friends, but there were a handful that the Disciple found to be worth the trouble.

A cell of revolutionaries had been captured and were due transport to the floating city of the Council but the soldiers did not know the importance of one of their number. A Control Worm had pried the knowledge from them, revealing that the vorh woman who sported slave tattoos was one of the founding members of their underground resistance. The Disciple knew they would be able to use them to their advantage, either converting them to their cause willingly or forcing them to be an unwilling pawn for their machinations.

Another report showed the aftermath of defending the whereabouts of the hidden village from the Councils forces. Due to the diligence of the Reconstructed not a single soldier escaped the frozen forests. Your spying gargoyles in the fort the army had originated from reporting that search parties were being formed with messages sent along requesting aerial searchcraft to the larger cities. The hidden village was a flurry of activity as they began to debate among themselves about what to do, many believing they were doomed after the brief encounter with the Council soldiers while others spoke in confusion after witnessing the Reconstructed defending them.

There was much to be done and tend to on Calera and the Wayward Disciple finds a sense of contentment as they strive to topple the Council and steal the Wormstar fragment from them.
>>
>>1611554
Okay I think I need to call it for the night. Thread isn't completed, still need to tend to several things but I am wiped out.

Was 115 today in Phoenix and I spent my morning doing yard work.

Might do a few posts tomorrow but will definitely continue proper on Monday
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>>1611569
Thanks for running Grave
>>
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>>1610650
>>1610657
>>1610668
>>
>>1611569
Thanks a ton for running Grave. Drink lots of water!

You all are war-orphans, raised by an ambitious Warlord, in the Goal of making you the perfect Commander, Unfortunately your adoptive father passed away a week ago. His army disbanded as they were mostly mercenary only loyal to silver and gold. Only a few remained behind still full of hope that among all of his sons and daughters a new Great Warlord will arise. For now its Filiek, the oldest of the orpha who took the role, he nominated all of you as member of His War Council...


So off with the RP, let me explain if you didn't get everything. Every player will be in charge of one character and his own personal army, while still working under someone else, for now i will play the Chief Warlord, but death can come at any moment in war, and when that happen a suscession crisis will arise, I expect faction to form inside the council as everybody fight for power while still cooperating to make the council as the whole conquer land, a balance will be needed.

I will let you each turn debate as to what to do, wage war, build stuff, develope your army, or diplomacy with foreigner.
But ultimately the Chief Warlords will take the decision, rebellion may arise if he ignore the advice of the councel tho, so careful for any aspiring Tyrant.

If you were to die, everything isnt lost, if you have managed to get an heir before your death (for now you have none as you have no blood related family) then most of your army and equipement may be kept. If you didnt get any, you can still get another character also youll have to start over, ill give you a bonus depending on how far youve evolved
So dont simply leave if you die, its not the end.


Now everybody who want to play, Pick for yourself:
>>A Name (Simple first name, no title, those will be awarded by me if you accomplish something)
>>Starting Age (Between 18 and 28)

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>>1609170
During this month, Filiek managed to get a slightly better map pointing out the position of the 1000+ settlement in the region, no road are noted, as very few exist, the major way of travel are the rivers in this region.

The Council meet again, food isn't a problem right now. So how would you want to proceed?
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>>1609211
Going to bed now, so don't worry i'm not dead.
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>>1609211
"Brother, we will need gear for the lads who joined us. They can't go into the field with a naked arse and with toothpicks as weapons. We either buy some gear or we do it the old fashioned way. By raiding and looting."
>>
Can i join?
>>
I also would like to join

This quest takes place in an alternate version of 1881, events may happen ahead of time or not at all.
The location will also be fictional.

The year is 1881, bandits, natives, lawmen, gunslingers and more run all over the newly developing landscape and do whatever they can to hold onto power in the violent and shifting west. You sit on the rough wooden seat in the carriage as the driver takes you down this dusty path in Texas. You peek out the door window and find yourself staring at cacti and dry brush, the occasional patch of trees offers refuge from the blazing Texan sun the heat leads you to worry about Teddy, your horse. You've been traveling for weeks now to your new job, Sheriff of Happy Creek.

You look over the papers in your saddle bags you insisted on keeping close, your prior qualifications may have tipped the scales in your way for this since you worked as.
>Soldier for the US Calvary
>Sheriff's Deputy in Dallas
>Marshall's Deputy
>Other
>>
>>1609438
Let's get a newbie start and assume we did a very fine job as
>Soldier for the US Cavalry
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>>1609513
This
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>>1609513
This sounds good, let's hope op isn't already dead

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Willian: I wish I could meet the gobshite thah believed'a single man or'idea could change the world and give'em a once over. You always hear bout the inventions'ey made and what'ey did. You never hear about the countless manhours brought to get'a prototype'out. The poor bastards that die testing'or discoverin a new fault with'er shit. Never hear about the fights or bodies left when keeping secrets secret. Thas where we come'in. Tha boss'as got somethin for us to do. Grab some kit and let's on with it.
The greatest legacies and discoveries aren't made without some sacrifice. Join our salty crew and make a name for yourself.

Game starts at 7:00 EST

-Make a name with a trip
-Give a brief description: age/gender/ color of skin
-Read up on rules
-Use character calculator
-Use format below to create your stat sheet

Rules are here:
https://docs.google.com/document/d/1hRb7fQuzeSfjKbbYNOWa6V1xWs3-CM9lKBBDkJFcQ8I/edit?usp=sharing

Character calculator: https://docs.google.com/spreadsheets/d/1fnAZgltRByC8EJflcxyiUpb8UCy_nGM3qx3Owt9t8eg/edit?usp=sharing

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>>1610350
>>1610350
That was the case before but I sneakily changed it. As much as I hate tracking odd numbers raising Ven or Mar will raise AP
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>>1611497
Sweet. Free AP.
>>
>>1611459
>Guns don't come loaded, unfortunately.
Wut.
Then, why does my gun have bullets in it?
>-LR-11 “Emil”
>4d2 cm 8AP 8EN R11(3+MAR+VEN) AM:3/3 3Pen 3EQ
>AM:3/3
That's how R&T advertised it, that's how I got it.
>>
>>1611514
Technically he's right but for my own sanity assume you start with a mag of jellybeans inside it.
>>
>>1611459
Hadn't noticed the Concussion Cannon doesn't actually consume ammo. Ammo in general makes me as a player nervous, so I'll absolutely swap to that as a ranged option. I'll make the change the next time I have to post my sheet.

Incidentally, I'm waiting for someone to make a QuickDraw+DeadDraw-based build that lugs around something like 10 Silver Dollars and unloads them all by repeatedly drawing them for no cost, before spending the next 5 turns reloading. I'm guessing I'm either misreading something, or that interaction wasn't intentional.

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>>1600917

Welcome back to the search for true happiness.

As the ship sailed carefully along the rock formation, the silhouette became clearer and clearer. Even from the back of the boat, you could see the shadow of a mermaid. Beautiful songs you've never heard of before we're emanating from her presence.

"Ey, that's a real nice catch ya found! Ya mind if I claim this bounty for myself?" Johnny begs.

Long before in your journeys, when you weren't as rich and experienced, you expected things such as these would bring at least some pleasure into your life.

"Eh... I'm not interested into those kinds of stuff any more..." You say, but the whole scenario gives off an ominous feeling.

You eye the shadowy soon to mistress, noticing the odd movements she makes. Not long after, you can see that there are many smaller shadows nearby. You can see their every move, noticing how they're starting to get closer to the boat.

You look back to Johnny, realizing that he already started running towards the Siren.

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>>1609479
Linked it to a specific post within the old thread...

What a weird mishap...
>>
>>1609479
>Run and yell after Johnny
Make sure no one tries to jump off the ship, both Johnny and the kid, then
>Move the boat away
>>
>>1611420
This

>What's up you glorious chucklefucks!?! I hope your lust for XenoMorph murderrape is primed and ready to roll. Last time on Xenomorph quest we turned Echo Hive into a bonafide Space Hulk, stole human tech and became mobile shortly before entering a new system and bitchslapping a much smaller station into submission via a flying station headbutt. Also Frigates are literal glass cannons. We released a facehuggers swarm and greatly bolstered our numbers and made our engines more eco-friendly and efficient. Dirty hippies.

1 Queen
1 Alpha Shadow (Newt)
1 Predalien (Dutch)
1 Quillmorph (Quiet)
10 Warriors
10 Needle Warriors
10 Shredder Guardians
10 Bulky Heavy warriors
25 Heavy Warriors
72 Drones
14 Builders
1 Navigator
20 Spine Rifle Warriors

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>>1610929
backing
>>
Your Guardians rapidly form up, their Shredder cannons thumping heavily. Shards of razor sharp chitin whistle through the air in clouds as men and women scream and fall, clutching bloody stumps or coughing up blood from pierced lungs.

Quiet slings a cloud of needles over the shield wall, peppering a group of men who fall nearly simultaneously, lips and tongues swelling as they die. The cruel Xenomorph rushes off to find his next firing position.

Dutch shrugs off the terrified humans firepower, bullets glancing from his hard carapace as he slashes in rage with his claws. His heavy limbs break bone and allow the bladelike claws to rend limbs.

Your Needle Warriors and Spine warriors cluster behind the Guardians, firing through the gaps as they close in. Many a Human falls studded with spines or pierced a dozen times by the slender quills.

As the shield wall advances you leap over, followed by the rest of the drones and shadows. Pouring over the suppressed humans you lay about with fang and claw, blood arcing high as you whip from one foe to the next, ducking under fire and slashing wildly, spilling entrails and gore in tides of crimson.

>3 Drones mildly wounded
>1 Shredder guardian moderately wounded
>Dutch mildly wounded
>2 Warriors mildly wounded


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Rolled 40 + 14 (1d100 + 14)

>>1611359
>>Reinforce position (D100+14)
>>
Rolled 6 + 12 (1d100 + 12)

>>1611359
>Pursue and Destroy (D100+12)
>>
Rolled 63 + 12 (1d100 + 12)

>>1611520
Get those little face huggers to work, and have our lazy goliath lead the charge

Last time On Monster Quest:

Zeldren the wisp managed to escape the crypt that had been his home for so long, and round up in the hands of a small girl named Elizabeth. Using the girl as a method of moving around, Zeldren slowly began to grow in knowledge in power over a month.

Feeling up to the task, and curious of a near by God's grave, Zeldren used a compulsion spell to have Elizabeth convince her friends to go on a quest to the site. WHile there though, Zeldren came face to face with the necromancer who had owned the crypt they had started from.

Seeking to save the investment they had mad ein Elizabeth, and possibly to save the girl for emotional reasons, Zeldren made a deal with the Necromancer: He would use the death of Elizabeth's friends and the girl's altered memories to start a war between the local village and a nearby goblin village that has been harassing them.

He has three days before the necromancer gets bored, and only the gods know what she'll do to Zeldren when that happens.

Discord Chat link:
https://discord.gg/NUkYHG2

Character Sheet Link
https://docs.google.com/document/d/1q0xD14rG3LNkqnTCI493SeNS7TkAWyfzej4si5DmF-c/edit?usp=sharing
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>>1611064
the goblins are already on a warpath, there's gonna be bloodshed regardless of the town's willingness to fight
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>>1611282
True, but we want to rile up the village even further so that they're ready to fight just as hard. We want as many dead as we can for souls and bodies for the necromancer. A one sided massacre of the smaller population won't give us as big of a result as the goblin forces ripping apart the farmers and such while villagers like the orc and the adventurer party decimate the goblins. Ideally they'll practically destroy each other. Personally, my big goal is to make sure the party on the human side and the hobgoblin and goblins of authority get killed in the fighting. Bigger souls/xp, we get all their loot because who'll be able to stop us at that point? and it'll make manipulation of both remaining populations that much easier, at least until we move on of course.
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>>1611324
true, I want the war to take place away from the human village so there's no chance of the asshole goblins burning down the buildings. Hopefully everyone dies, but we can always drain the surviving adventurers or goblin leaders. Especially if they get wounded in battle, no one will question someone passing away from some unknown infection or simple bloodloss
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>>1611351
I feel like eating the cleric or the mage in the midst of battle will boost us up so much. I feel like we should make them joining, and dying our priority

imagine what kind of evolution we'll get as a ghost that's absorbed a cleric
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>>1611482
Oh definitely, the party and the hobgoblin are priority one.

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Join the discord:
https://discord.gg/wr6bSKV


MoonQuest: http://lom678.deviantart.com/gallery/61172531/MoonQuest
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part 208
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>>1609531
Lusamine has a full team of Ultra Ultra Beasts, they're like regular Ultra Beast from the actual game, but more Ultra-ish.
Also she has a Zoom because I like that post >>1609254

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Three years ago, the warrior race known as the Saiyans were annexed into Emperor Freeza's armies. Since that day, the Saiyans have acted as the emperor's loyal servents, sent first onto dozens of worlds, exterminating all who oppose Lord Freeza's rule. As mighty conquerors, destroying all who have stood against them, the Saiyans quickly made a name for themselves as some of Freeza's most powerful and loyal subjects.

Welcome to Saiyan Conqueror Quest, currently Age 734 of the "main" timeline. You the players will be able to influence events throughout the Dragonball/Z timeline and possibly change the course of history, depending on your choices and the will of the dice.

You are Karn, a Saiyan Brawler with a powerlevel of 7000 and leader of your own attack squadron. Your teammates are:
Leyas, Brawler, 6301
Meloka, Blaster, 6237
Tatsu, Warrior, 6545
Nappa, Brawler, 7000
Android, Pilot, n/a

Character Sheet: https://pastebin.com/iPAJeGJn

Quest rules:
>10 minute vote times or first vote to 3 wins, any ties decided by my roll

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>>1611522
>panic
No need. Yet. He simply wants information of the capabilities/progress on the war with the Greys. Freeza is wondering why they aren't all killed yet.
>>1611523
You're welcome, I enjoy running it. I'll be starting it back up tomorrow, in around 6-7 hours.
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>>1611535
>have to overplay the greys and downplay us
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>>1611549
Possible. But you're still here and they're not. At least on that world to your knowledge
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>>1611563
When are you running again?
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>>1611570
In around 5-6ish hours. Need to at least try to get some sleep then right back at it. It is 4am here, and work tomorrow starts at noon.

>Hey guys. Trying to do something short and fun while I work on the story to Gunslinger. So I decided to run this and see what happens. Rolls will be 1D20 for most actions. Best of first three. High good, low bad, Crits cancel crits

>You aren't sure what happened to begin with. You just remember a mass of teeth and claws, fangs sinking into your throat and that horrendous feeling of being completely drained. You remember a splash of hot blood across your lips and then your world was darkness.

>you awoke in a shallow grave, a nest of blood and torn flesh, rags and wormy soil. You claw your way to the surface and suck in a greedy lungful of the cool night air. Your throat burns in the worst thirst you have ever experienced. Your stomach twists and cramps as if you haven't eaten in weeks.

>No longer are you a weak, underfed sack of bones and stringy muscle. Your fingers are pointed talons of sharpened bone. Your hair has fallen out, leaving your pallid skin completely smooth. Your jaws have extended slightly, full of sharpened, crooked fangs and a long tongue. Your arms, shoulders and legs bulge with new muscle under the cold skin. You are now a predator, a hunter of any living thing they crosses your path.

>Where are you. First to 3

>Outside of your village. You were the town (Write in)

>In a roadside grave. Just off of a well trodden road outside a small town.

>the cemetery of a large town. You weren't a native but you still merited a spot.

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>Ill finish these in the morning anons. Sleep is required of me!
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Rolled 5 (1d20)

>>1611399
Let's try and salvage this man.
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>>1611399
Had to make up for
>>1611360
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>>1611401
G'night dude
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Rolled 15 (1d20)

>>1611384
Might as well roll to attempt to spare us of the wrath of the dice gods.



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