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“It was the SS that had introduced the concept of the Ubermensch Program. The high officers had developed the theory – though in their minds it was fact – that the Aryan form of human being is the ultimate form – for working, for ruling, and for combat. For Germany to reach its full potential, it would need an army worthy to protect it – one filled with blonde haired, blue-eyed, red blooded soldiers.”

“But the SS had run across a problem – a severe lack of Aryans in the German population. It turned out that centuries of mixing with the non-Nordics had eradicated purity among the population. There was an entire SS program in place to scour the occupied territories to search for Aryan candidates, who would be rewarded handsomely for their service to the Reich. But even after that, the soldier’s life is short, and the SS were back where they started.”

“Two schools of thought emerged to try and solve this problem. There were some students of Himmler’s, clung to silly myths and legends of a magical solution that would ‘unlock’ the Aryan genes of the population through some lost rituals, transforming even those with a distant Nordic relative into a pure Nordic himself. We called those lunatics the Mystics. Then there were the practical ones, who thought, why waste time looking for Ubermensch, when we can create them ourselves?”

“You were among the first of the successful batches. In ’55 and ’56 we had developed three separate unsuccessful bioengineered stock. Some too stunted, some with too short lives, some too dumb. You and your four brothers were the first ones to come out alright. The only flaw, however, had been in your own capacity to create life. Strange to think such strong stock would carry such weak seed. I had sought to correct this in the future batches, but was told that infertility was not a mutation, but a feature. It seemed that the Mystic faction had come together and convinced some of my superiors that Germany’s army needed to be sterile. Suppose that the strong bioengineered humans had decided to uniformly defect – being super soldiers, they would easily take down a hundred of whatever the Wehrmacht had to offer without breaking a sweat. And then if they were going to reproduce? It would be disastrous.”
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“Damn you, Untermesch.” You lift your rifle and aim carefully, not wanting to be reckless and injure Stefanie. The assailant backs away, dragging Stefanie as a body shield. You close in, dropping to pick up the package and tucking it in your utility pouch. From the crouched position, you target closely and take a shot. The bolt successfully penetrates the golem’s head, goring through the large cerebrum and destroying its brain. Stefanie shrieks, blood spattering on her helmet, and she drops to her knees. You walk up, rifle still up but with a different target.

“Get up!” Stefanie blinks, breathing heavily. You grab her arm, pulling her up, and but her ahead with the nozzle of your rifle. “Start walking.”

“C-Captain…?” She looks behind her, confused. You budge her forward. “Don’t give me a reason to kill, woman, forward now!”

You both make it inside the tunnels, escaping the large arena. Hopefully, now you’re outside the eyes of the Juden, assuming they don’t monitor the inside cavern too. But such assumptions are to be swept aside now; you need answers now.

“Sit down. Hands on your helmet.” Stefanie kneels down and obeys your commands, raising her hands up and grabbing onto the glass helmet. The alien’s blood smears on her helmet.

You start unwrapping the package. “So, Chief Engineer, what have you brought here today?” A small square tablet, decorated in plastic and metal stares back at you. You turn it around, trying to remember its origin and purpose but failing to do so.

“What is this?”

Stefanie avoids your gaze. “It’s a hard disk.” She hesitates before continuing. “It stores computer files.”

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You march your prisoner back to base. It’s a long and quiet walk, and Stefanie made no effort to go back in a hurry, prompting you to encourage her with an occasional shove in the back. Her arms are kept high the entire walk, dropping occasionally when she tripped over the occasional dip in the terrain. Finally, you both enter the semipermeable dome layer and you march her into her workshop. You take a pair of cables and sit Stefanie down, tying her to her office chair. Then, you take her helmet off and leave your habitation suit. “Start talking. Who are you?”


“Don’t play coy, I’ve read your diary and I’ve found your talkie. You’re an agent against Germany. So, who are you?”

“I’m Stefanie! I’m the same Stefanie that you know me as!”

You crouch down, meeting her eyes. “If you’re the Stefanie I know, you wouldn’t sneak out at night trading secrets to our sworn enemy. Are you a Jew?”

She avoids your gaze again. “My mother was. I’m unbaptized…”

You widen your eyes. “You’re a half Jew?” All the Jews were purged twenty years ago, you thought. Even those of mixed heritage, though there were few of them. “How are you not found out?”

“Jews still roam the Earth. They’re underground, but organized. We have connections. Helped raise me, educate me, and give me a new identity. That’s how I managed to be get education and become an engineer.”

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You bang your fist hard on the table. “Chief Engineer, you have no room to negotiate! Tell me who the rat is now!” She closes her eyes. You wait for her response eagerly, shouting at her more and more. Stefanie’s facial expression seems to change. Tears stain her face, and the red paints her cheeks, but her eyes and cold and mouth stoic. She finally opens her eyes.

“I’ve thought about it Captain. You can’t afford to kill me. I’m the only one who can operate the machines and maintain the equipment. I’m the only one who knows how to put together the terraforming device. Even if you choose to torture me, you can’t have me crippled or disabled. So, no threats of yours can scare me.”

You stand up, hands akimbo and confused. “Why the change in attitude? Didn’t you just confess your allegiance and motives?”

She shrugged. “I haven’t told you anything that the upper levels of the SS don’t already know. Everything else you would have inferred from my actions in the canyons. I figured I would save you time. But I…I decided that I can’t betray my people, Captain. You of all people, understand, right?”

Stefanie’s arguments frustrate you, but it leaves you at a dilemma. A loss of an engineer would strain the crew. Who would pick up the responsibilities? Also, some part of you still doesn’t believe Stefanie, seeing her as the innocent and quiet girl aboard the Freyr. Could you really face to kill her?

> Kill her, she’s a Juden! [Racial Supremacist]
> Talk with High Command, they’ll know what to do [Nationalist]
> Keep her alive for now, but under close guard [Moralist]
> Write in

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> Talk with High Command, they’ll know what to do [Nationalist]

>Make sure the Furier is informed if possible in the room too.
> Talk with High Command, they’ll know what to do [Nationalist]

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You are walking down the street when out the corner of your eye you see a pretty little thing approaching you.
She says: "I never seen a man who looked so all alone. Could you use a little company?. If you pay the right price your evening will be nice, and you can go and send me on my way."

>"You're such a sweet young thing, why do you do this to yourself?"
>Nothing. It goes in one ear and right out the other
>Punch her.
Rolled 58 (1d100)

How bout i take you outta here for the night bb ive got pancakes and steak
She looks at you and this is what she says: "Oh, there ain't no rest for the wicked. Money don't grow on trees. I got bills to pay, I got mouths to feed. There ain't nothing in this world for free. No, I can't slow down, I can't hold back. Though you know, I wish I could.
Oh no there ain't no rest for the wicked until we close our eyes for good."

>Punch her.
>Attempt to flirt with her again.
>Walk down the street.
Rolled 83 (1d100)

Flirting all the way
Rolled 15 (1d100)

Flirt flirt flirt
Rolled 57 (1d100)


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The Age of Sail has taken hold in the western continent of Acheron as new lands are discovered eastward. The continent Valiene's discovery has brought unimagined wealth and riches to explorers and adventurers as new colonies are established and ancient treasures are recovered. For the many fantastical races of Valiene, the appearance of settlers brings new threats into their midst as their homelands are pillaged.

What will your place be in all of this?


=Fill Out to Join=
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You're assuming I'm getting upset, I'm just giving my opinion of what could of caused his to abandon. From a ridiculous character then the next character that could of been misinterpreted of not taking it serious.
It's too early to tell anyways
Hope op isn't kill
I wanted to participate
>Nah OP just pussed out he could've easily forced a rewrite of Golfclubs if he didn't like it (and he should have).

Yes he really should have.
I'm guessing his a new OP and doesnt know yet that its ok to say no to dumb players.
Continuing after making that mistake must be hard.
OP just say no to the golf guy and come back

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Hear ye, hear ye, I call to order another meeting of the Mage Guild.

On the agenda for today: a problem with the guild charter. Please turn to page 203, subpage 7, paragraph 13, subparagraph 9. I quote: "All Members of Ye Olde Guild of Magisters and Warlocks shall at all Official Functions wear the proscribed Clothing of Adequate Grandeur. This shall include a Pointed Hat with a brim at least Two Inches in radius beyond the Mage's Head."

The problem is this new fad of interdimensional hats. I'm not going to name names, but we all know that SOME OF US have started wearing hats where the pointy part extends into the Shadow Plane so that it looks like just a normal hat in our dimension. This isn't technically against the rules, but clearly it goes against the spirit. I would like to amend the charter to deal with this pressing issue.

I open the floor to debate.
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Do we really need to have this discussion? It risks turning out just like the time we revised the beards and moustaches guidelines.
DAMN IT ANTHRUTHIUS! This is because I can still go the fae hatters and you got banned for maliciously sitting pyramids in their front yard isn't it?

My hat is perfectly fine. We should be moving onto SENSIBLE topics.

Like the Divination School, do we -really- need a school of magic? Isn't this getting in on the of the Oracle's Guild's territory of business?
You were trolling fae hatters? I like that just for the chance to use that phrase more!
Also what's the problem with magical clothes? Isn't that more in the spirit of a Mages Guild?
But it's all in the spirit, is it not?

I much prefer to wear my mask than a stupid hat.

It's impractical!

Did you perhaps lose him in the alchemy section?

Because i'm pretty sure you need to find him fast before your cat turns into something that is definitely not a cat.
I say, you mages just have such wonderfully strange tastes in fashion. It would seem silly to most to care about such things, but I suppose such glorious insanity is why I joined your Guild in the first place.

Nevertheless, on the subject matter of hats extending into the Shadow Plane, simpky change the metaphysical nature of said hat to something else. Perhaps just make it unnaturally tall, instead of breach of interdimensional boundaries.

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It is the sharp impact of something cold against your cheek, knocking your head to the side before it drops down. Your chest ached as you recalled the fight, however the sharp laughter of Torchwick snapped you from your pain as you look up. You feel the servos of your arms whirr to life as you see the red headed man before you, the silent Neo by his side. However as you go to push yourself forward, you are caught as you see a pair of large clamps around the joints in your elbows and wrists.

“What a catch, don’t you think Neo?” he mocks, twirling his cane in his hand before clicking it against the ground and resting his hands on it.

“Who’d have thought ‘The Invincible Girl’ would be the biggest bait for both Thorns in my side?” He continues, and his words jerk your head up as you look around you into the dimly lit room to find your companions, only to hear him laugh.

“Oh that seemed to wake you up, didn’t it? Don’t worry Tin-Man, they aren’t hurt; Yet.” Torchwick assures before he smacks you again with his cane.
“I have something special Just for you. Neo, get his head, I’d hate for our friend to not take his medicine.” He orders as you continue to struggle against your bonds. You wince as the diminutive girl grips your hair as she steps behind you, forcing your head to the side.

Your struggling however slows when you hear Torchwick march closer to you; A Syringe of a fluid black as night swaying slowly in his hand.
>What do you say?
>A. Demand to be let go.
>B. Insure him that you’re resistant to torture.
>C. Warn him your friends will find you
>D. Other.
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>A. Well it’s only fair to let Ruby shower first, you can plan once you’re both ready to go

Rolling your shoulders you cannot help but smile as Ruby peeks up at you, the blush still present on her face. Given how hot she must have been beneath that blanket you decide to speak up.

“You want first crack at the shower? I still need to see if I can find some to change into anyway.” You get a very quick nod from the girl as she practically vanishes from your arms and into the bathroom, the water already running before you can even sit up.

How Strange.

Sitting up you swing your legs off the couch, enjoying the cool feeling of the marble tile against your feet. If you were honest with yourself it was perhaps one of the most comfortable nights of sleep you had had, even with what had happe-. Wait a minute.

Feet; As in plural, as in that you had more than one foot pressed to the ground. Weren’t you wearing your brace?

Looking down you know how to feel as you have not one, but two perfectly functional feet. The usual shrunken and atrophied muscles and misshapen bones of your leg that you were so used to seeing were gone, and had been replaced by what appeared to be healthy leg; Complete with full muscle and bones. Slowly getting to your feet you discover that sure enough, you were not toppling over from the lack of strength. How had this happened?

Up until yesterday you had been forced to use your brace to even stand, let alone walk. But as you began to take a few tentative steps you feel the sort of elation that could only be found from such a miracle. Was this because of The Scourge?

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You didn’t know, nor care as you felt the slight slap of your feet against the cool marble you walk around the room, savoring the feeling of being able to walk for the first time in your life unhindered by the confines of your metallic coffin. Walking to the large ceiling to floor windows that made up the wall of the penthouse you watched as the sun continued to rise over the bay. Watching the waves crash against the pier and the large cargo ship trugging along towards the city you couldn’t help but smile.

Even with everything, the ups, the downs; You had to admit that you wouldn’t trade anything for where you were now.


Annnnndddd that’s a wrap for this week ladies and gents. As always thanks for being a part of the fun and sticking along for the ride. It probably won’t be for another week or two when we finish up Volume I, but when we come back it’s going to be with a Bang!

For anyone who’s been lurking in the thread and want to catch up here’s the Link to the archived Threads:


Thread Nine (Which isn’t in the archive):

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Ohhhhhhh....shit. This is probably not good.
Welp, rip thread till the new one. GG, but we got Regen.

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OH SHIT NIGGER you're a janitor! Your name: Stevie Wonder

No relation to Stevland Hardaway Morris (born Stevland Hardaway Judkins; May 13, 1950),[1] known by his stage name Stevie Wonder, who is an American musician, singer, songwriter, record producer, and multi-instrumentalist.

You landed a job in some weird underground facility that may or may not be up to nefarious shenanigans.

Currently you're on your first shift of the day, cleaning the halls while waiting for lunch. Whatchu gonna do?

Previous threads:

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Updates: https://twitter.com/notapaladin
See ya space cowboy
Seeya then, OP! Good Thread everyone!

I Became an Attorney, Helped OP get out of a Visual Novel of himself, and we made a new friend!

Overall, a very productive Friday.

See you all in the Next Thread!
bye OP
gud bred
hey, you managed to kill yourself off without my help

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Discord: https://discord.gg/BbzTura

Character Sheet(Full!):https://drive.google.com/open?id=1jI0aGxA_2h3SAcPYri-1fdgskbK3IbtfEzSLJ7VY9gU
Character Sheet (Renexizious Only!): https://drive.google.com/open?id=1xgNKMzLUZS9L05DUCxmsvuYs-bGPIRpQsFv5k7oaBBk

A month goes by.

Elizabeth and you are erh... Well, Elizabeth's been quite seductive towards you recently, making many advances... Which has led to many a night tumbling. It's actually startling enough, becoming commonplace now and less of a strange thing between you two.

However, beyond your sex life, some politically important things have happened.

Choose how to respond.

It seems that for this next year, the 1956 Olympics will be in Melbourne Australia, Buenos Aires in the new Brazilian dictatorship (Or what's left of Buenos Aires, anyways), Los Angeles, Detriot, Mexico City, Chicago, Minneapolis, Philadelphia, San Francisco, and Montreal in Canada.

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You of course, shrug and decide to hunt down this Soloman..

What form do anons want to use?

>Apex Minotaur form.
>Specify Form
>Apex Minotaur form.
>Apex Minotaur form.

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You are Sam Houston, an ex Navy man and chief service manager of the Central Texas Omni Hotel chain. With more than 6 locations under your supervision spread across three major metropolitan areas. You have more than a little on your plate, or well... At least you did.

You see, about three weeks ago. A call came into your office that something major was going down at the North Austin Omni. Several workers went missing on their shift. Only to be found horribly mutilated in the parking garage by the custodial staff. Police were called out and the evidence suggested it was an attack from an exotic animal. Something that could have only been smuggled in by a guest or worker. The tabloids were going crazy, local news wouldn't shut up about it, and corporate security was absolved of all wrong doing when no evidence surfaced that an animal had been smuggled in. Causing the police to change their theory that a local black bear or wild dog had gotten in. Regardless, corporate HQ was desperate for a solution to the PR nightmare and wanted something done as humanly possible.

That's why you presently find yourself personally overseeing the renovation of the Omni Hotel. To make sure no wild animals will ever breach the sanctity of the building ever again. Corporate sent you down there to handle it directly with your best engineers. The running and maintenance of the other locations will be handled by a junior executive until the renovations are completed. Which, will take about a year. You've moved to Austin and are enjoying the far easier schedule. The engineers are doing most of the work so this almost like a getting an entire year's worth of paid vacation. Still, you like doing a good job, so you are handling the initial inspection by yourself. Alone, in the parking garage at the sight of the murders...

>A, It's eerie going by yourself, so bring a security guard with you.

>B, Survey the location by yourself, you can get it done much quicker without anyone distracting you.

>C, Bring a pistol with you. Awful paranoid, but hell, it's Texas. Why wouldn't you be packing a gun?

>D, Do the inspection during the day. You'll have to be mindful of the cars or temporarily shutdown the garage, but you'll have at least have a lot of people around.
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>>A, Run some diagnostics on the doors from the computer room.
We're not picking this option just because we prefer to be inside a well lit room... no sir.

You run a diagnostic program on the doors. They're put into service mode and begin to open and close repeatedly on an endless cycle. Locking and unlocking noises fill the garage, lights are flashing, and grinding metal echoes throughout the enclosed space. It sounds like the sound track to Silent Hill one, fun...

You walk out to the various sensors and use gradients of colored paper to see if any of them fail to trigger the sensors. No dice, everything is working as it should.

Suddenly, over the sound of the noise you hear something. It sounds large. It's moving towards you.

>A, Run.

>B, Pull out your gun and prepare to meet it.

>C, Hide.

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>>B, Pull out your gun and prepare to meet it.
>>B, Pull out your gun and prepare to meet it.
This quest is dead.

Ok guys, just a short kickoff thread today, probably just 1-2 posts. I still have some stuff around the apartment I want to get knocked out before the weekend is over. One day weekends just aren't enough.

Archive here for anyone jumping in wanting to catch up: http://suptg.thisisnotatrueending.com/archive.html?tags=Strike%20Witches%202016

And I, in a bit of a long shot, have a patreon here: https://www.patreon.com/ghostdivision It's a bit of an attempt to make a living creating content full time- quests, streaming, the whole nine. If that's something you'd feel comfortable supporting, awesome. If not, hey, at least I still have a trade skill or two! haha.

As an aside, 12 hour shifts for the week were mentioned last week, so IDK what my schedule's gonna look like this week. If it turns out we're on 12s, then I'll post an update in this thread during lunch tomorrow- if not, then figure we'll be continuing with the vote cutoff at 1900 EST. We'll continue to run either way though, don't worry about that.

That's all the news I have for you!


Kim, perhaps predictably, fell straight back into her rack as soon as the three of you returned to the squad bay, almost without bothering to take off the little bit she'd put on for evening mess. She looked like she was going to stay up- shooting a couple glances at Jessie as the three of you walked through the ship, but she ended up shambling her way into the squad bay quietly, and was asleep almost as soon as she flopped out on her bed. You'd closed the curtain gently to let her have some privacy.

"So" Jessie says from behind you as you turn around. "What do you think so far?"

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>[] Lots of pressure- your parents set a high bar for you to clear, even without meaning to.
>[] Lots of pressure- your parents set a high bar for you to clear, even without meaning to.
How about not sounding like a fucking douchebag like >>2247529
>[] Lots of pressure- your parents set a high bar for you to clear, even without meaning to.
>[] Lots of pressure- your parents set a high bar for you to clear, even without meaning to.

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Nakamura Eiji looks at you, torn. “I’m sorry, Yamada-san. But it was me all along.”

Twitter: https://twitter.com/bisugoQM
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No, either make write ins banned or fucking follow through them to the intent of the letter. This wishy washy bullshit when we get one over you is starting piss me off.
It was an either or decision and he didn't ask for write-ins, you put up some third option to add and the majority voted no anyway with asking as part of it. Don't be a bitch about it anon, you just look autistic.
I want to do what this anon>>2241755
said and warn Hanazawa, but we could just cause the collective to hound her too/more than they already are.
If you don't like how the QM runs his stuff you don't have to participate and can run your own quest how you want.

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Let's play a game of risk. For this game you are encouraged to focus on role play and character development/storyline. Game will be updated multiple times a day once everyone has rolled. Rolls are live (taken in sequence) so do not give a "defend" order before you are attacked.
Multiple rollers are only allowed for the HRE and Golden Horde for the time being and is capped at 2 each.
Pick a Nation and update your trip to enter the game. There are rumors a discord server is being made by someone for this and games like it.
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Is this still open?
Claiming England.
God save the King!
/qst/ risk now! /qst/ risk forever!

https://discord.gg/4BptNwt for all /qst/ anons that want a true home for Risk right here!
Assuming this is still going, i'll be claiming France
it's dead, join the discord.
Already in it
Is the game hosted there or what?

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The pencil slides over my scalp, and grinds against an existing notch in the door frame.
"Nope." The person holding the pencil sighs, "You still haven't grown even a single centimeter."

I feel my face curl into a pout. I thought for certain that I had grown this week: I ate my veggies, ran every single day, and even did my stretches! What else could I have done?!
Nothing, that's what.

My name is Itsukuma Masami. Most people just call me "Masami". I'm a thirteen year old girl living in a giant mansion with my mother, and all of the people I consider my sisters. Together, we are the Itsukuma family, and I wouldn't have it any other way.

"My turn."
One of my sisters hands me the pencil, and then takes her place along the same door frame.

I check her feet to make sure she's not standing on her tiptoes, and then draw a line right at the top of her head. The pencil hits the same groove familiar to her, and then I sigh.
"Nope, sorry Kaori." I frown.

This is Kaori, my closest sister. She's a self-conscious girl with blonde pigtails, and is a little spoiled. She makes a similar face to the one I just made, and takes a look at the notch on the wall.

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>I don't know what I'm going to do.
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"I don't know what I'm going to do." I groan. "I don't feel right just coming out and accusing her."
"At the very least try to go easy, okay?" Kaori scolds me, lightly. "I know how you approach things, and you're not very subtle and lack any kind of tact whatsoever."

What is that supposed to mean?!
"Are you saying that I lack tact?!"

Why are these two staring at me like that?!
"I can't even tell if you're being sarcastic." Emillion sighs.

"Fine, I won't go throwing around wild accusations. I'm just going to go in there, and ask a question."
"That's good."

"I'm just going to ask her a really pointed question."

I gallantly approach the door, and fling it open. I find Mom looking like she's getting ready to go somewhere.

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>Hug your brother.
>Okay, Now it's time to tell Mom.
>Hug your brother.
>Okay, Now it's time to tell Mom.
You'd think people would get how counterproductive this kind of thing is where Masami is concerned.
>Hug your brother.
>Okay, Now it's time to tell Mom.

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New Avalon Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=New%20Avalon
Colors' Sheet: https://docs.google.com/document/d/1gq9ZEFrwnYjQpSeuMg1a_7UepedMrQUSEwbrHWntFCo/edit?usp=sharing
Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/2194822/

8+4 = 12; Success

You are Colors Eriksdotter, the Warlock Knight, currently on the run from the Lady of the Lake with something of hers you killed and stole. The Hedge is trying to make you lose your way, but that's not happening today.

A few of the paths around this crossroads have signs of the mortal world (windblown papers, splashes of white paint on the Thorns), but only one has the street lamps you remember from the journey here. You tug Vickie's sleeve and point, sending her and the others on ahead while you take up the rear.

"You will suffer! You will all suffer!" the high, spectral voice of the dullahan calls. You can hear branches cracking and snapping as he struggles to free his steed from the mess you left behind.
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As a person with some personal experience with these type of lung issues....if it is water that is in his lungs, what is happening is that the water is causing his capillaries to burst as it passes by the alveolae, leeching the blood out of them and tearing them apart when doing so (this is what happens when you drown). It's actively moving around in his lungs, so when one area has healed it damages another, keeping his lungs swollen, injured, and bleeding from damaged alveolae. Inhaled steroids would reduce the swelling in his lungs from the multiple injuries and scarring, but it's a stopgap measure - the injuries are recurring, who while it will lessen his overall pain, it won't be a cure. Diuretics won't work because it's still a singular mass of water, not actually in his blood stream; liquids don't pass through the alveolar walls without encouragement (diuretics being one thing which will force the passage of that, but slowly). Edema would be the tissues being saturated, and diuretics work very well for that, but that's not what's happening here; he's basically in a perpetual state of drowning, like pneumonia except worse.
I love the idea of totally mundane solutions to crazy magical problems.
>he's basically in a perpetual state of drowning
That kind of cruelty makes Reeds dangerously close to a Other in mindset.
> Why me, Rook? Why am I the one you've chosen to confess to?

Though I think I can guess. We're the steadfast moral one of our group. The conscience. If he can convince us to help him, then it makes persuading Rook and even other non-motley members to help us easier than if Rook approached directly
You make some fair points there - thank you for that.
I'm a bit rusty on all of that and I do tend to think in stopgap methods.

I'd maintain trying a more conservative therapy, though - if we can convince the Rook of that. I mean, magic is nice and good, but making life easier and lowering the chance for complications until proper healing can be achieved would seem to me to be worth some effort.

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You are Ranger 101, a skitarii from one of the Omnissah's legions. Which one, you aren't sure. Your memory was damaged or misplaced by whatever event transpired to put you on a space hulk and into the service of Medusa, a tech priestess who might be the slightest bit a heretek, not that you mind, since she's the closest thing to an authority figure you've been able to find.
After she sent you scout, you made friends with an ork by filling him with dakka, blew up a massive torpedo, got kidnapped by the ork who seemed to shrug off death fairly well, and then get rescued by a omnissiah worshipping genestealer after using xenos technology to replace your missing arm. Currently, you are being hauled up a cliff by the genestealer along with the corpse of a sicarian infiltrator while being chased after an ork in a deffkopta. Fun times.
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You decide to head down. Up or across would lead you away from your objective, obviously. Peering deep into the chasm, you decide to not go too far down though. Who knows what type of regenerating orks they have down there? Anyways, you shoot your grappling hook into the top of the chasm, and then use it to rappel down into a corridor that juts out. Reeling in your grappling hook, you steel yourself and set off down the corridor.

After some time walking through the twisting and broken corridors, you arrive at a junction where a light, somehow still getting power, dimly flickers in the ceiling. The left path slopes downwards, while the right path remains level. There appears to have been some sort of fight here, as there are stub shell casings littering the floor, las marks on the walls, and stains of blood on the ground. A line of blood, likely a sign that a body has been dragged away, disappears down the left path. The wall next to the right path is marked with a symbol that has become increasingly familiar, the eight pointed sign of chaos.

As you ponder which path may lead to Medusa's cultists, your thoughts are interrupted by a sudden lurch in the space hulk, nearly throwing you off balance. This physical movement is quickly followed by a strange mental chill and a dread filled nausea. Medusa's voice crackles in through your implants.

"101... can y... ear me? T... ulk has be... drawn into the w... proceeds with... you may encounter... aemons. Make sure to... because that would attract them like... I repeat, do not-" And then the feed cuts out as the light bulb above you explodes, plunging the corridor into darkness as your night vision refuses to activate.

However, being a very resourceful servant of the Omnissiah, you take out one of your galvanic power packs and set it to vent energy, which causes it to glow with a soothing light as well as radiation that would be deadly were not a large amount of your body non-organic. Standing in the temporary glow of the power pack, you consider your options.

>[1] Make your way back to Medusa.
>[2] Procede down the left path
>[3] Procede down the right path
>[4] Sit down and wait out whatever's happening right now
>[5] Write in
>>[3] Procede down the right path
>>[5] Write in
follow the blood trail.
>[1] Make your way back to Medusa.
We traveled for like 5 minutes, its not far back.
>[1] Make your way back to Medusa.

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Welcome to Animal Tribes Evo! As the name implies, you will play one of three animal tribes, guiding along the way as they become civilizations with rich cultures, technologies and advantages.

>Each turn is a new week (time dilated as appropriate).
>Each tribe has ONE turn per turn, so the players on the tribe must agree on their actions.
>Each turn will consist of TWO ACTIONS and ONE DEVELOPMENT.
>ACTIONS items are things like building, scouting, hunting and crafting.
>DEVELOPMENT items are things like technology, culture, religion and science.
>Plotting on Discord is encouraged.
>Please check the provided materials to ensure the item you're suggesting has not already been done, or whether your tribe has the necessary resources to accomplish the task.

All actions must be justified by IC knowledge - any meta turns will result in potential consequences for the tribe that attempts them.

There will be no secret turns until WAR is declared in PVP conflict. Declaring war requires an action as part of a turn. There will be no faction splintering or civil war. If you are having OOC issues, work them out OOC.

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Hammering their Rat Iron into coin shaped tokens of their own, the Rat tribe enters a new era of economics! The Raccoons are shocked and astonished at the beautiful rose gold coins, and engage with Rats to determine a fair exchange rate (that obviously totally screws Rats). Penguins are more prescient, recognizing their shared heritage as stewards of the shrines, and offer a more acceptable exchange rate for their own currency of gold beads. In the east, the Academy of Masters puts their brightest minds to good use, beginning to construct the Bridge of all Bridges between the tall cliffs of the balance shrine and the steep western cliffs of Popijima. The Bridge will be completed next turn, allowing free passage between the settlement there and the shrine and monastery on the mainland. Penguins are flattered by the Rats offer to trade, but explain that they traded for elevator tech when Raccoons first met them and absolutely swindled them for other technological marvels. They do however sell glass blowing tech to Rats for some of their rose gold, no hard feelings.

Finally, Prince Ni inquires about the Raccoon shrine, which startles the local Trade Lord. Rats know about shrines? Raccoons have only ever mentioned The Mountain and its greatness, how could they know about the shrine? Prince Ni explains that they have met several shrines of their own, which absolutely floors the Trade Lord. He is speechless, stunned, unable to make anything but a series of gibbering noises. MORE SHRINES? There are MORE? And Rats have MORE THAN ONE? Prince Ni explains the idea of linking them together for their benefit, naming them as sisters. The Trade Lord is concerned, and says that the Raccoons never understood exactly what the Mountain meant by its sisters. After mulling the idea over and struggling with the idea of a lowlander being in the presence of the Great Mountain, the Trade Lord sends a messenger to another settlement. The messenger returns that night, and the Trade Lord sends word to Prince Ni that he can escort the Prince to the Mountain shrine.
Leading the Prince along mountain paths and up enormous elevators carved into the stone face, the Trade Lord and his party head west along the mountain range. For the first time ever, an outsider - a lowlander no less! - sets eyes on the Raccoon capital, which has long been considered a secret. Not even other Raccoons talk about the capital, and though Ni only sees it in the distance, the Raccoons usher him and the travellers along faster until it is out of sight. It is nestled low in a valley between the two mountain ranges, beside a sparkling lake that trickles down the north face of the mountain to feed the rivers below. It is walled and features a massive palace built of stone and iron, though who lives within the Rats couldn't guess, as they only know about the four Trade Lords who oversee the districts. There must be some kind of secret to Raccoon culture... For the first time, Rats also get a glimpse of the south face of the mountain, and below, the forest, rivers and gulf where Otters live. It's clear to Rats that a tribe is down there, as they can see the ships sailing on the sea.

Leading Ni down another path, the Trade Lord brings the Prince to a boulder. Stopping in front of it, he motions forward, confusing the Prince, until the Trade Lord steps into what is the entrance of a cave. Perfectly disguised, it would be impossible to spot from any angle but the right one. Inside, a spacious hollow extends into the mountain itself, lined with solid Raccoon-worked iron - and there it is. Nearly five feet tall and intricately carved, the shrine looks at first to be a whorling jut of raw iron protruding from the earth, crystalline and reflective. But upon a closer look, the center of the altar is perfectly flat and mirrored, angled for viewing. When Prince Ni looks into it, he sees just how grand he truly looks, the picture of Rat nobility, bedecked in fine blue garments.
"Downlanders," it whispers directly to the Rats, "Mighty are your deeds, and great are your accomplishments. Many are the tales of your rich culture and benevolence..."

Ni's squirrel familiar bites him hard on the shoulder, snapping him out of it. "Sister, now is not the time for your secrets," it says, hopping down onto the mirrored surface of the altar. "Speak where all may hear." The Raccoons are stunned - Rats have a TALKING SQUIRREL?

"Secrets are my domain," the shrine says, and the Rats realize that Raccoons can also hear her now, "I was perfectly content to hide away in my mountain... my people have built for me every defense. And yet here you are, and I can feel the others as well. It's been so long..."

The Raccoons jaws are on the floor. Prince Ni steps forward and places an ever-blooming bough from the tree shrine onto the mountain shrine for them to commune. His squirrel scrambles back up to his shoulder and speaks no more, and as the Trade Lord leads Ni outside, he blinks repeatedly as he attempts to wrap his mind around the events. He explains that their shrine houses the spirit of iron and secrets, and that it has been the pride of the Raccoon people since its discovery. Raccoons never imagined that another tribe could have as many secrets as they do, and implies that Rats will be taken much more seriously now. Raccoons wonder just what else Rats have up their sleeve.

Before he can travel back home, Prince Ni is snowed in to the Raccoon town, as nearly ten feet of snow falls upon the mountaintops. Trade with the Raccoons will be interrupted next turn, and Ni will be able to return on turn 46. Snow blankets all of the Rat territory as well, though in less extreme amounts.
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Because their surgery wasn't good enough apparently, they work at it some more. They gain advanced anatomical knowledge, improving their ability to keep sick and injured Dogs alive. Dogs now boast their medicine as a marvel of the age, their crowning achievement. Their surgeons certainly have enough practice, since they keep rushing headlong into battle. They also make sure to include these surgeons and medics with their fighting forces, creating a special unit that supports the warrior Dogs on the field of battle. Finally, they send scouts to the Penguin territory - but not Otters because you can't fucking do both things with one action, hi, one action one result - and learn the routine of the new Penguin patrols. There is no attack this turn, which makes them wary, so they investigate. They find a new Penguin settlement that is walled by the sea toward the west, which seems to be some sort of dock for ships that come and go, sailing north toward the rest of Penguin territory. They realize that all Penguin settlements are arranged the same way as the mountain camp, with concentric rings of houses tightly packed in next to one another, and the new settlement is only open to the shore and docks. They see no icestone at all in this new dock camp, and ascertain that it is some kind of war camp - they hear the sound of smiths hammering away from within the walls, and the roar of bears. Back at their main encampment, the Dogs experience heavy snowfall, signalling the beginning of winter and making travel difficult when the roads aren't kept clear.

New sources of plant based nutrition will not grant pop boosts until spring.
Pop growth is halved, and bonuses/gains banked until the start of spring.

(updated map to correct errors, they were bugging me)
Rats ask for a blessing from the shrine of balance, and the spirit grants them a touch of her magic. Rats now possess the ability of WIND DANCING, allowing them to manipulate the air around their bodies. This grants them preternatural balance, the ability to leap very far, climb swiftly and run twice as fast as before. Rats inherit the ability of Wind Dancing, and will pass it on to their offspring. Wind Dancers grant +15 to rolls involving acrobatics, appropriate athletics and related feats.

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