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There’s a sound like a rolling war drum as eighty-six soldiers snap to attention, the shifting reflection of the twin suns in their obsessively shined boots temporarily making the stage and podium look like sparkling water.

A man with a General’s stars has stepped onto the stage, and looks out across the small crowd with a mixture of pride and sorrow. He knows that within a year over half of these men and women will be dead.

He grasps the podium on either side, like a preacher, and bends his head slightly to speak into the microphone. He doesn’t have or need notes. He delivers this speech every three months.

“Ladies and Gentlemen, you stand before me today affirmed in your knowledge that you are the best of the best. You stand here today knowing in your heart of hearts there is no mission you will not accept, there is no enemy you cannot kill, and there is no motherfucker in this universe bad enough to stand in your way. Ladies and Gentlemen, you stand before me today as Orbital Drop Shock Troopers. You read the casualty reports, the waivers of personal harm, the technical specifications of your equipment, and decided to volunteer anyway. That decision alone set you head and shoulders over ninety-nine per cent of humanity. This ceremony sets you into a league of your own. As of this moment, you are fully qualified Helljumpers. And when the Devil gets uppity, where do you go?”

The responding roar is as natural and forceful as a hurricane.


“Damn right. Dismissed.”

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So this isn't a 'active session' quest and more of a 'update when I can' quest huh?
welcome to /qst/
Some quests still manage to do it like Court of Swords and Into the Skies.

Just trying to figure out what this one was so I don't waste too much time checking in on it.
I'm sorry, I've got homework and shit. Also it's my dad's 50th, so that. It'll pick up in updates around evening on Fridays, noon on Saturdays, and evening on Sundays. Other than that I can't promise much.

I'm also a perfectionist asshole which slows down my writing.
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Alright folks, I can't update here anymore. Quest will resume Friday about 5pm PST (8pm EST)

See ya space marines.

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Celeste, a the Capital, and Henry's home. After his grueling two week Journey that took him through Sol and Yorkshire Provinces, he's returned in style, let his apprentice Charles drink himself off his chair, avoided the wrath of Johnny, and nearly got himself killed via a cursed amulet. Now he's having a lovely chat with Rosa the healer. Perhaps this is the start of a budding romance?

Quest rules:
1. All dice rolled are assumed to be D100 unless otherwise stated
2. RULE CHANGE: the first two dice rolls will be given more importance in calculations, but additional rolls (by other players) are now allowed and encouraged!
3. may cause him to overlook this rule (a ton of crits later down the chain for instance)
4. All dice rolls are final
5. Critical fails are considered to be between 1-5, Critical hits are between 95-100. Crits overpower any other roll except another crit. In the rare chance that a crit fail and crit success happen. The Lorekeeper will do something interesting from a story angle. Similarly, rolling 2 of the same number will be considered a MEGA crit, just pray its two high numbers.
6. Near misses may occur, where a rolled number is close to the required threshold, whether over or under. This can have an impact on how the story proceeds. However these are up to the decision of the Lorekeeper.
7. Sometimes there are optional choices one may participate in, these will generally NOT be taken unless there are multiple posters who wish it, assuming there are multiple posters in the thread
8. There are often times choices with multiple parts, each part is counted separately, unless otherwise stated, sometimes rolls will be required before counting the second, third, etc, part
9. There will be “Time Limited” decisions, in which characters may only do a set number of actions, these will be clearly marked. Generally you will only be able to choose one decision per ‘round’.
10. Interviews: Interviews will generally be a freeform set of questions that the readers have to ask the person they are interviewing. No hand holding here, I will purposefully leave up wrong answers or decisions, although for the most part careful readers will be able to tease these out.
11. Rules may be subject to change between threads, but will not change during the same thread. These rules are what we will follow for the remainder of this thread.

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roll 1d100
Rolled 40 (1d100)

Rolled 61 (1d100)

will continue tomorrow, I have the idea for the scene so it shouldn't be too hard to write.

Previous Class

"I'm rooting for you, but practically, you're going to need to compromise somewhere to get the results you want. You're outnumbered in an entrenched system ... You're going to have to get dirty to make allies, or you might be looking at a noble fall back to Y-class, where you'll lose the power to effect change."

Cabella seems caught off guard. She seems to take a moment to ponder what you've said. You stand in silence as she stands there in the empty hall with you.

"I'll do what I have to I guess. If it means freedom, the ends justify the means."

"I'm watching with interest either way though, maybe you'll surprise me."

She seems a little reassured.

"Thanks.. I uh.. I hope you'll come out to support me sometime. Anyhow. I'll call you if something comes up, you have my number after all."

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"You should be on your knees begging for my help. Yet you deign to order me around like you can control me."

Z2 growls,

"I could have the guards beat you to a bloody pulp!"

"And then what?"


Rose snickers,

"Imagine if I were to go rogue, turn to their side."

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You're out roaming the halls after the meeting, Rose went off saying she had business to attend to. She left you with some kind of metal device with some headphones.

You put the headphones in your ears and listen. It seems Rose recorded the entire meeting.

Suddenly you get a text from Cabella,

"I hope you have time after school to meet with us."


1) Side with the Monitors, Order must be Maintained.

2) Find Britney, see what she's up to.

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pivotal decision detected
>Rose wants chaos via the resistance
>we don't want Rose to get beat up by the resistance
If we pick #3, we should let Rose know where we're going
>she left us with the tape
Either she wants us to keep it for her blackmail folder or to share it with Cabella. It could help us convince the resistance that Rose is on their side and thereby protect her from the wrath of the masses. However, she is known for extorting money from people, among other things.
>text Rose: "Just got a text from Cabella. They're holding a meeting after school. It would be wise for me to go. Do you want me to tell them that you support their cause, and use the tape you left me to back you up?"
>do option 3
Cabella would probably be suspicious of why a powerful monitor would want to help them. We can just say "she wants revenge for what they did, just like everyone else here" as an explanation.
Join Cabella, her reformists will likely be even worse than the current monitors but it will be easier to rise to a high rank in her cabinet than to become part of the existing top 10.
Shit. I want to side with the monitors, so badly. Order is much preferable to chaos. But I really doubt that'll win at this point. We've got an in on both side's leadership, so we have a lot more options than just about anyone.

Few things,
First: I want to see how Britney is doing. I am kind of worried that she's been suffering from the washout backlash, despite being one of the best monitors in recent times to rise to power.
Second: strongly, STRONGLY warn Cabella of the exact same thing the Owl Tome warned about the coordinators. She might be making headway here, but this is all way too overt, coordinators are going to be slamming down real fast.

If anything, would it be possible for us to act as a sort of moderator for both sides? We have an in with Cabella, and she puts a lot of trust in us due to us giving her the book and hearing her out; and we have an in with the Top 10, with Rose as a supporter for our actions and as blackmail provider. We are probably the only person capable of getting an honest seat at both tables and having our words heard.
Try to talk both sides down, since I really doubt either side wants to see Coordinators take full control and make things worse for everyone. Even if we can't stop both sides entirely, we can at least try to tone things down enough that a semblance of peace is reestablished, while each side tries to do things more covertly and reasonably.

And if we can, try to become an established method for each side to talk to the other, and see if any agreements can be made. Like less bullying or abuse of power in exchange for more orderly behavior.

[Red] The dawn of a new age is coming, the cycles and chains we once knew are fleeting. Now Man’s time is slipping away and in its wake, comes the time of the Ape.[/Red]

In this quest you are an Ape during the Rise of the Apes. You have been “cured” by ALZ-113, a virus that was supposed to be a cure for Alzheimer's disease that instead proved fatal to humans but made the Apes increasingly intelligent. Gen-Sys is a biotech company that experiments their cures on captive Apes.

You must help free your Ape brethren and lead them to greater jungles, your actions dictate the world around you and how your tribe chooses to act on your behalf.

[Red] Evolution becomes Revolution [/Red]

First let’s start with the starting area for our Ape.
[Blue]>Where does our Ape begin his story?
>A Zoo Ape Enclosure
>A Primate shelter
>A Gen-Sys lab
>WRITE IN [/Blue]

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>Examine your surroundings even further
>>Talk to Martin
>>Take the paperclip.
The cages are glass paneled meaning there’s no way to get the paper clip without someone in the other cage, and that is Alexander
>Talk to Alexander
+1 obvious plothook

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Based on the webseries The Power of Stardust located at https://tapas.io/series/The-Power-of-Stardust with text lore located at https://tapas.io/OttoGruenwald/series.

They call you Richard Wentworth, the people in fine suits and fine dresses that float through the gallery like actors in a movie projection. They smile, and joke, and talk about how well the war is going.

Half a world away gods and things like gods wage a war straight out of mythology. Caged stars wrestle with ancient titans. The walls between worlds shake. Reality bleeds and cries out in the tongues of angels.

But here, now, in Mainline city, there is smooth jazz and the aroma of rich wine. There are white gloves, and silk dresses, and bowties, and the propaganda on the radio chirps only about victory.

People try to stay calm and happy and think only of a bright future where all the young men and supermen come home off the boats and all the things that keep them up at night will be tucked safely behind glass in museums for their children to marvel at and never, ever fear.

People don't want to think about what evil could be happening right under their noses, right where the women and children are kept safe, right in the homefront.

But all you think about is evil.

They call you Richard Wentworth, but your name is The Spider.
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Rolled 13 (1d20)

>>Roll 1D20 to stay awake
Fell asleep. Heh
As you hear Ram drive the truck disguised as a Forever Frost ice truck...and then look to make sure its Ram and the truck, because you can never be sure in this strange life you live, you notice what was disguised under adrenaline and pain.

You've been poisoned.

Of course the ninja would use poison. Stories out of the Pacific say they're rather fond of it. Poison that kills. Poison that slows. Poison that clouds the mind.

It was on the blades, or in an aerosol you didn't' catch, or maybe in the water. It doesn't really matter now how it got in you. The acute burning in your veins tell you that its in you now.

Not the first time you've been poisoned. You were born in a cloud of experimental gas designed to be mustard gas but worse. It won't kill you.

But oh. Oh. You do not feel well. The color in your vision drains and drips. The world looks like you feel.

"Ram is here master." Ram says helping you stand with his massive hands.

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It is, to an extent, an actual ice truck.

You wait a moment for your vision to clear and then with a blurring hand attack a wire of morphine to one arm and with another wire take a sample of your poisoned blood.

"The empire does not like sending kitsune to fight." Ram says as the truck begins to move. "And yet here they have sent one, to America, to risk everything on stealing a Thule artifact for The Sphinx."

"Maybe one." You say. "Maybe more. He...it..whatever, mentioned more. But that might have been a faint. You say the empire doesn't like to use kitsune?"

"They are servants of the goddess Inari. They are sacred in ways other kami are not."

"Since when has that mattered to them? They weaponized their own religion and mythology Ram. The sun has hung red and wounded over Tokyo ever since they forced Amaterasu to fight Pele in the Pacific. She's supposed to be Hirohito's mother and they mobilized her like a glorified doomsday weapon."

"Perhaps I mispoke. The empire obviously doesn't care about the kitsune or Inari. But their rank and file do. Deeply. So they try not to use the kitsune."

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>Head home. Get some rest.
We should heal up after all that. Also are we still doing the 1d100 thing?
Aw crap, yes we are. Sorry I forgot about that and switched back to 1D20. It'll be 1D100 from here on out.

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"Finally awake huh? I'd thought you wouldn't make through the night. I thought wrong."

You rise from a dusty bed, finding yourself in an old house. Metal scraps and trash line up the walls of this house, with an elderly man sitting in a corner in front of a table with a book open on it. He shifted his position on his chair to face you.

"What's the matter? Body's still hurting? Can you remember your name?"

A nod, and then, a shake.

"You remembered nothing? Well that's a predicament right there.... Sorry to say sonny but I don't have anything that can fix brain damage."

The old man gave a worried pause before continuing.

"Truth be told I ain't never seen you 'round these parts before. Well, reckon I could tell you what I saw before I drag your battered body here off the wasteland. Might jog up your noggin and then some."

He pulled his chair to the bed you're lying on, then sitting upright in front of you.

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"I'm taking her with me."

"Wha- What- This is no time for games, fighter! Leave her here and get on your seat right now!"

A stare down endues between Cross and you, but he quickly yields. He is a man of tall pride yet fragile bravado.

"Fine! Seat her on the second buggie with my other guards. Her food's coming out of your nonexistent paycheck!"

"Hey lil' girl. Tighten your seat belt cause Uncle Gunther's going full speed ahead!", one of the bodyguards on the second buggie excitedly declared.

And so they did, striding across the near lifeless vastness of the wasteland. You noticed a few more large amount of buggies and other vehicles also running behind your convo. Gunfires too. It seems that a slave escape had been stage from the looks of it, with a truck filled with unwashed slaves and driven by a man in a hazmat suit strides slightly west of your direction.

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>Talk with the bodyguards

>Greet the doctor
>Talk with the bodyguards

>Greet the doctor

Yup yup, most important, gotta get our memories and the full situation.
Imma end thread here, will continue this quest soon. L8ter
See ya around, OP.

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Space Prison Quest: Inbound Flight

It was as soon as the trail had finished that you were loaded into the transport. 38 men and women, all charged with piracy, were to be put into stasis, loaded onto the Jumpship, and flung with a thousand other souls into the Exclusion Zone. The reality of the situation didn't really hit you until the transport had berthed with the ship itself, where prodded by prods and shocks of the Civil Protection, you slowly streamed into a processing center. The rest was a blur. A man in medical coveralls injecting a mild sedative, guards smacking you over the head, a man laying motionless on the ground, and finally, the pod. It was cold before you even touched it, and the technicians strapped you in quickly, leaving the pod to close on it’s own. A dull hiss, the smell of roses, and a deep, dreamless sleep.

Welcome to Space Prison Quest, and here are some rules.
>All rolls, unless specified will be d20, and with fall into thee main categories. Strength(STR)/Talent(TAL)/Mind(MND)
>All Stats have a +0 currently, but will improve with effort, success, and events that shape your character in the times to come
>I will take the average of the first three rolls, unless a 20 or 1 appears, in which case an automatic success/failure will take place. if both happen, then the remaining roll is used
>High is good, low is bad
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You quickly exit the pod, eyes darting to the floor and walls, looking for anything that could be of assistance. They rest on a small depression in the wall to the right of your pod, a small handle bolted to it. You pull it open quickly, ripping out it’s singular item. A spacesuit, primitive and cheap, but serviceable for your standing as a criminal. You quickly put it on, latching on gloves and boots, sealing on the helmet. Your experience on a Spacecraft has given you some idea of what quality is, and while it will do for now, you wouldn’t want to be caught with this on for long.

You dressing is interrupted by the hiss of a pod on the other side of the hallway opening. A woman, dressed in the same orange prison guard as you comes into view, her hair cut short and her breath ragged and panicked. She attempts to stand, but falls, a thud echoing in the room.

>Help the woman.
>Leave her, exit through the hatch.
>Other(Write In)
>>Help the woman.
>Help women tenderly
Hope she's a PAWG
>>Leave her, exit through the hatch.
>Help the woman

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>Statistics: https://docs.google.com/spreadsheets/d/1p2K_evlFKjbblbSTf3ZSf-0xECyNHEeiQEgyiFdADcw/edit?usp=sharing
>Character: https://docs.google.com/document/d/1F43-0W17qNQ3Q_FwOOQPYw8Rf4HmSCFrEcAv-uOPQD0/edit?usp=sharing
>Map/Locations: https://docs.google.com/document/d/1ns6pDh5fkzxTvBYSN_5dICL4JbVLwk7qiNyoNHPcdww/edit?usp=sharing
>Tasks: https://docs.google.com/document/d/1agFmzgoNb0jeqd2G9H2voZ5Zm4N6fxPTQXQyt_GY9ec/edit?usp=sharing
>Rolling Rules: https://docs.google.com/document/d/1D6xlxpzfqF_rC2iemL-OGhFkNK4uiy8PZdvjkkdVBPU/edit?usp=sharing
>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?searchall=shipgirl+commander
>Twitter: https://twitter.com/DiceToTableTop
>Buy Me A Coffee: https://www.buymeacoffee.com/CnaZ3B8yg
>Discord: https://discord.gg/DXsehSp

‘How long until the meat’s cooked?’

‘Not for a while,’ the Major returns, licking his lips; probably more to keep them dry than in anticipation of the waiting meal. ‘They’re prime cuts, so priority’s making sure nothing burns out.’

‘Well, this is perfect weather for it, if nothing else,’ you snort, raising your nose slightly. The mention of a well-cooked steak almost always had you sniffing the air for a whiff of the good stuff. ‘Hot meals always taste better in cold weather.’

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You sigh.

‘Well … then I can cut it short that what I feel about the matter is irrelevant to how we do out in the field,’ you let out, trying your best to not sound too frustrated. ‘I think that’s common ground that we can have in regards to our responsibilities in command, won’t you say?’

‘I suppose,’ The Major concedes, almost immediately, much to your relief, ‘but if so … I will have to say I admire your professionalism.’

That makes you laugh. You hear a small tinkle of laughter from the depths of your mind, too.

‘I never said I was professional,’ you retort, smirking. ‘It’s just a different weight that I have to manage compared to you, is all. If I had to describe it, it’s more like playing the man of the house than it is humanity’s last, best hope.’

The Major chortles, if only slightly. ‘A considerable scenario. My sympathies; I can only imagine your trials in realizing that conclusion.’

‘Appreciate it.’

You take another mouthful of potatoes and meat.

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>>‘So when did you start liking KanMusu?’ (Follow Up)
>>‘So when did you start liking KanMusu?’ (Follow Up)
>‘So when did you start liking KanMusu?’ (Follow Up)
>>‘So when did you start liking KanMusu?’ (Follow Up)

Boughs on the trees tremble as nature prepares for a birth. Members of The Fae Court of the Thicket gather to watch a new member of their kind spring into existence. Fae, nature and magic made corporeal, born into immortal struggles of politics and the unending war to defend the sanctity of nature.

The Twigfather and Leafmother have long awaited this day with uncertain hearts, for the Fae to be born is destined for great things. Whether those great things be in their favor or not the fates have refused to yield.

The dwarves, greedy and stubborn, driven back underground by your forbearers ignore the signs of your birth and whisper sweet lies of safety in their deep underground caverns.

The humans, little more than savages dwelling in surface caves stinking of their own excrement, huddle behind their fires unable to determine what is coming

The elves, assuming and arrogant, think they understand what awaits for them in the coming years but in truth are as blind as the rest.

You are the Fae that destiny has prepared for. You will manifest fully capable and fully grown, as age is inapplicable to your kind. But how will you manifest?

>>Choose a season.


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>>Heartwood Bow. Accompanied with a quiver of two dozen arrows. The wood of the bow allows it to draw as hard as the user can pull. Combined with your strength, it easier out preforms a dwarves crossbow.
Since we are for surrporting
Spear it is. Writing
You consider the weapons before you for a moment before reaching out and grasping the spear.

The second your hand makes contact with the smooth wood you feel a sensation that is vaguely reminiscent of a hum. You feel the hunger of the blood-leaf at the tip of the weapon. You know that you have chosen wisely, this weapon will serve you well whenever you need it.

Palius smirks as the pixies lift the remaining weapons back up into the tree. “I assumed you’d choose the bow. I will see what armor we can put together by the morning.”

You give the spear a few testing thrusts, getting a feel for the balance of it. “It suits you, that spear.” Palius comments airily. “You should name it.”

You look down at the weapon in your grip and feel it’s yearning to spill blood. “Sanguine.” The word, as it slips from your lips, seems final, and right. Palius gives an affirming nod. “You best get some sleep. Only a few hours remain before dawn and I’ll expect you to be the first one here. You make take any unoccupied quarters in any of the trees, save that one.” He points to the largest tree. “That is the home of the Leafmother and Twigfather and their invited guests.”

You nod absentmindedly, focusing on the spear gifted to you. “I leave you to inspect the rest of the men. Thank you for your gift.” You give Palius a customary bow before heading towards one of the giant trees.

You pick a tree at random and find yourself a fairly large room close to ground level. You find small groves grown from the wall that seem the perfect place to hold your spear.

You set the spear down and steal a glance out through membrane thin bark windows into the clearing. Palius works tirelessly to inspect and ready the men.

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Thank you for running, I'm enjoying the quest and playing as a Fae is new and fresh, keep up the good work and see you next thread
Thabk you for running. It's a pretty fun quest. Have a good weekend.

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Hello /qst/
It's time to play a game.
A traditional game.
A dungeon delve.

I'd like 3d6s, rolled, in order. They will make up your stats.
I'd like a single d6.
That will be your HP.
I will give you your starting equipment.

You shall enter the Dungeon.
You all tell me what to do. If it's important, or will require a roll, I'll do a brief vote.
Let's see how it goes.
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Examine toll-master's hut through shutters (if possible).

I don't want any bandits or giant rats blowgunning darts at us while we're trapped on the raft.
Crossing sounds fine though.
At this distance you can see nothing
While next to the window I am too far away to see anything through it?
You want to sneak to the window? Roll unnder DEX, 1d20
Rolled 13 (1d20)

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Most important part of all risk maps, alot more so when it comes to this specific one, READ THE RULES. Don't just go in without knowing anything. Ofcourse if you have questions I'll answer them, but please.

Claim a faction. Keep in mind religion and starting government is all dependent on who you choose, so do so carefully.
Use the dice function when rolling. Dice+1d99999 in options field.
Diplomacy will be important in the game. If you want to talk with another player one on one and don't want everyone to see what you're planning I'd recommend joining our discord; yE7yW5q

Mupdates will be at minimum once a day. But if I see that everyone's rolled I'll try doing another. Again I'd like to emphasize this will be a long term game.
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Rolled 29823 (1d99999)

Forgot dice.
Rolled 23966 (1d99999)

>Push Juthungi
>8 Denarii, +9 each turn, -1 Arena maintenance
+2 Land Attack
Rolled 6112 (1d9999)

Keep filling northern Haemonia.
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Update. Sorry for it being late, entirely my fault
Rolled 2738 (1d99999)

expand south / southwest
>+1 bonus for land attacks

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<You are Paula Torrez, officer for the Washington DC Police Department. Or so you were, until a reckless act of courage saw the end of your life. You now find yourself trapped, along with several others, in an unforgiving death game orchestrated by an enigmatic black sphere known only as Gantz. Its rules are simple: hunt monsters, aliens from other worlds, or die trying. With the promise of a way out, and Gantz's technologically advanced arsenal as your driving force, can you live through the agony of this life after death? Or will your mind and body break like the hundreds of others that lived before you?>

https://www.youtube.com/watch?v=JJYLBzBh4ZI [Embed]

<Can you survive Gantz?>

Character Sheets: https://pastebin.com/YFCPB2ax (UPDATED)
Equipment & Special Menu: https://pastebin.com/YzeFUVaN
QM's Twitter: https://twitter.com/General0Bolivar
Previous Threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Gantz

1. Rolls will be counted on a best of 3 basis for the first 3 posts. Nat 20s and 1s override previous votes but are only overridden by each other.
2. The first five votes will be counted for an decision taking the majority. 30 min voting time is in effect.
3. Write Ins are integrated into the narrative, so long as they're not too out of character or retarded.

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>Chris, what did you need to tell me about him?
>The cookies, give one to Dante

We can run everywhere to get around. Build up cardio.
>Chris, what did you need to tell me about him?
>The cookies, give one to Dante
>Chris, what did you need to tell me about him?
>The cookies, give one to Dante. "Don't eat it all in one bite, trust me on this."
>>The car, how am I gonna get around without this one?
>Chris, what did you need to tell me about him?

we still need to talk with that contact, we'll need to ask to keep his car at least for today
>The car, how am I gonna get around without this one?
>Chris, what did you need to tell me about him?

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This freeform game has only 2 rules;
Play Fair
Better RP = Better Results

A Nations RP, choose your start and a colour and whatever else you wish to include.

The nations begin to rise up and fall to pieces

Discord Invite: F2Patcf
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As gold and pearls have proven to have little to no use other than being nice to look at, the Konna request more iron instead as payment for the fossils.
As the Ekeni luckily aren't aware of the gem's worth, even if defiled, the Konna offer a dwarven axe in exchange for that useless cane and its gem.

Iti's brood shall hatch next turn.

Savii was surprised to say the least. Something inside that crack forcing his creations to return? Whatever was residing in there, he'd dig it out and teach it a lesson.
After patching up the broken golems, he orders them to start digging and turn the crack into a sizeable hole in an attempt to spread the heat enough for them to venture further.
The Western Flank drive North to Gallradan unimpeded, many laugh and joke of the fleeing Ispani, but the officers know a possible ambush when they see one. The Eastern Flanks journey begins much the same, until they reach a small road leading into what was once Harlund. As if it were the plan all along they turn and march down this path into the ruined city, glassy eyed automatons. Many are terrified, as they are still aware inside their bodies, being moved against their will. But soon they know true terror; Around a crumbling well stand sixteen beings of shadow. The army is fixed in formation, staring at the things as they turn and stare back. Some recite prayers to Therkuunaz in their minds, others know there is simply no hope. From behind the dwarves, a seventeenth creature emerges, burning through them leaving a swathe of disfigured bodies along its path. More fragile minds have already broken, and on these the things release their grasp allowing them to run riot; curled into a weeping ball, setting fire to their beards, wildly masturbating, even attacking those they once called friend. Though they do not smile, the shadow beings are pleased. Little by little the dwarves of the Eastern Flank go mad, until only the strongest of will remain; These the things grow impatient with, and begin a torment started at the eighteenth hut, screams, drums, crashing cymbals fill the air, whipping into endless noise. Still some stand tall. Their minds are filled with visions of the mountain-homes engulfed in unholy fire, and unspeakable acts inflicted upon the populace, tears fall from frozen eyes. Still some stand. The torture is relentless, until only two men stand; Brothers, in birth and arms. One of the creatures walks? skitters? floats? towards them, boring its grey eyes into them. With a single hand, or perhaps a dozen hammers, no a fell thing, with something, it crushes one brother, forcing the other to watch unblinkingly until there is only a scorch mark on the ground. With this the last dwarf is set free, to tell of the horror that resides in the ruins. Lunatic army-mates charge him along his path but invariably decide on another target before reaching him. Confused and turned about, it is the next morning when he finds himself in Volunnz'dun, gibbering and weeping.

Hell. His home away from home. Beni sighs, and feels himself breathe freely again. How he has dreamt of this day, to reunite with the things that slither and fuck in the pit. He is soon lost again in his own pleasure, demons, damned souls, gods, whatever he can bed, he takes. The blacksmiths' task was already lost to him, indisposed as he was, but they weather Hell enough to take the flame with them, and back through the portal. Believing the task complete, the priests close it again, trapping Beni until a new portal is opening. No matter, a new she-devil catches his eye, and a creature made of scales, and that beast that did -that thing- with its tongues.
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The Beastmen invade Ekeni land, and are soon met with a wall of ironclad bodies, bearing sharp pikes and barrels of flaming pitch; Driven back, at least away from the temples. Having never faced war or invasion before, scarecrow tactics are all anyone can come up with.

The captain laughs at such a pitiful offer, a gem of untapped power for a piece of rusting iron? He thought the Konna and Ekeni were friends, not petty children.
"Put that away, you only embarrass yourself. You can have the gem, -Saya-, you can have the cane for all I care! But let us bring you to Ibna, Her Majesty has always had a certain fondness for your kind." He sends off a boy to fetch tools to draw up plans for a grand tour.
(I don't remember if the Konna & Ekeni can interact, but they can now, whatever)
I think this is everything, shout at me on discord if it's not.
The thin man with the wire on around his eyes asks the diplomats to follow him, to see the available dyes, cloth dyed here in Ibna, and prices. They're led to a covered market, away from the common muck. There they are shown greens of every shade, along with reds ranging from rose pink to a deep burgundy, three different shades of vibrant yellow, the rich blue of the Ekeni flag, and combinations of these dyes, though the colour will eventually fade to the strongest of the two. Finally they are shown a purple the shade of Monkshood (a flower), which is said to never fade or stain, so set is it in the fabric, this is the only dye that will not be exported, though the foreigners are welcome to import their own fabric here or custom order dyed Ekeni fabrics. They are also shown embroidery of silver thread, which glistens as it moves in the sun. Only the Queen, the thin man says, has a piece of purpur cloth, decorated with silver thread, even then it is only used on occasions of state.

He asks if the men would like to be left to browse, or brought back to the customs house, tapping his foot a little.
The Konna admit it wasn't a great offer but cheer up again when offered the gem on top of a tour. They'd return to their siblings in order to bring some more turtles with them who wish to participate, even Vahvu who believes he could impress the Ekeni with their ""technology""

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The quiet suburbia of Sunset Town. A place people are drawn to for its quiet Americana. Both rural and urban depending on where you go. It has everything to offer new families, bachelors, the old and the young. A force is on the move. You are on the move. Your intent mischievous and devilish. Where will you go first with your all-seeing eye?

>To the mall
>to the woods
>to a gas station
>to a coffee place in town
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Oh god I've seen Reality Warp on akun.

Duo Wombs.

Are you a fanboy trying to do the same type of trash on your own?
Never heard of it. So there you go.
This is a blue board so fetish shit should be non-existent or only in the bare minimum
>Leave him be. Find him later.
>Leave him be. Find him later

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>Cycles Without Gellar Field Failure: 164
>Time: 05:49 Hrs

>A lone trooper, clad in a black Mordian uniform, clean and pressed, walks out into the barracks hangar of The Mater Lupa
>His pace is rhythmic and professional
>Once he reaches the center of the hangar he checks the time, each movment clean and practiced
>He pulls up the trumpet he had tucked under his arm
>Takes a long deep breath
>06:00 Hrs
>The hangar's silence is pierced by the call of reveille
>It echoes around the barracks, almost certainly ruining the sleep of anyone too lazy to be up on time

>What is this?
This is a Free-form roleplay set in the grim darkness of the far future of Warhammer 40,000. It follows the (often times) heretical adventures of a Regiment of former guardsmen and voidsmen which have been either hired or press ganged into the service of a Rogue Trader recovering artifacts, fighting Xenos and chaos forces, gaining profit and attempting to keep themselves being airlocked from the Trader.

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The her eyes widen as her backing up gains significant speed
"Oh dear throne no..."
>Grabs marissa's shoulder and tugs her back
Standing near is no good idea
we know not their capabilities
>Nods, standing near the door
>Quickly closes it
This is an odd experiment indeed...
>To be continued!
>In tomorrow's thread!
Rolled 95 (1d100)

>tries to identify both enemies before Steven's closes the door
(Perception roll)
>clicks comms in helmet to calius
Run towards the tyranid and try dodging it's attack and get behind it. And then work with the murderous looking experimental servitor into killing it. When it dies we get back in there this is probably your only chance to live buddy.
>clicks comms off
>addresses those combat ready
Anyone with heavy weapons be at the ready to get in there and rip the ene,y apart once the amount of enemies lowers to a single target. Everyone without heavy weapons get some grenades ready.
Rolled 23 (1d100)


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