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Bringing back thread taglines edition!

Character info pastebin in progress: http://pastebin.com/iB0tb7rz
Dice odds for best of 3: http://pastebin.com/994WTT3g

General rules:

There is a 10 minute voting period after each post. Non-contradictory votes will be combined as best as possible.
Write-ins for all votes are always welcome and encouraged. They may not all make it into the post or be altered to fit in, but I'll do my best to at least try to address the spirit of the write-in.

Very important or contentious votes may be redone in a stricter voting system as circumstances warrant.

Combat mechanics involve three rolls of 1d100, taking the best, and using the base accuracy and crit ranges of the the PTU system, roughly, but the 'turn order' will be more like the anime, where sometimes you can do a few moves in a row or be hit by a combo of moves yourself, all depending on circumstances. Stronger moves tend to take more time and have more cooldown than weaker moves and also may leave you open to an interrupt, so beware of that timing. Speed is more important for closing ground, intercepting, and other things and doesn't necessarily mean going first.

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[So far so good! Got a check up today. We will be running tomorrow unless I have some crazy infection.]
Gobble is your new work like evil buzz saw factory stuff? Or.. are you working for the Canadian cdc? Are you patient zero? You're not allowed to get crazy infections gobble.
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[I've been falling apart lately. Just a series of things all at once.

I had a weird fainting spell yesterday and got all groggy and weird. So if today the thread is a bit more full of mistakes, forgive me.

Also, thread soon!]
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Don't worry Gobble, we all love you. You just relax and take care of yourself, we won't mind some typos.
[We're live!]

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>At the crack of Dawn, Commander Irvis strides out of the unfinished base that is the secluded caves towards the temporary camp outside

“ALRIGHT MEN, LISTEN UP! Today is the day we start to develop and expand our base here, but to do that, we will require mining and excavation equipment! Could those of you who I consider my advisors, confidants, and lieutenants please come to the war room to discuss our options! If you think you belong to that category, but I kick you out of the war room, you’ll know after that!”

>What is this?
This is the Renegade Regiment, a freeform RP . In this quest, you play Renegade guardsmen and chaos cultists under the command of Commander Irvis as the regiment struggles against the shackles of the Imperium

>Can I join?
Sure, join right in. For now, you’re restricted to having your character be a human or abhuman/mutant. Also of course, they have to be the kind of person to worship or at least work with the Chaos Gods.

>Can I have multiple characters?
Yes as long as you don't use it to powerplay.

>How do you play?
We tend to use spoilers for OOC chat, but nothing is set in stone.

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“You’re so sweet. If you don’t want a kiss, there’s always other things we could do!”

>She laughs

“Anyways, I think the boss is calling everyone together.”
> the fangs are dripping with venom

its sweet yes

> he hastily finishes his meal

are you walking there

> the wings unfold from behind him

personally i prefer flying
it tastes bad
>Gurak vomits out the water he drank right at Barabass before walking back into the forest.
Hmm...perhaps he will be happier with Khornates, they have fresh corpses and blood aplenty

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Welcome to the Maho region! A vibrant and incredibly diverse region filled to the brim with new Pokemon and new adventures! As a young man who's never been on his own Pokemon journey before, it's about high time you go out and see the world!

Twitter: https://twitter.com/glacierQM
Archive: https://pastebin.com/9HisTWEM
Character Info Pastebin: https://pastebin.com/nt6QeQUa
Pokedex Pastebin: https://pastebin.com/7S8PEC0Q
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>"Yeah, that sounds perfect. Meet ya there!"
>"Yeah, that sounds perfect. Meet ya there!"
why is this an important vote....are the pokemon about to rampage again?
>>"You and Rosie should come with me to the lab. I'm sure he can look at your Fevine and Rosie's egg."
>>"You and Rosie should come with me to the lab. I'm sure he can look at your Fevine and Rosie's egg."

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It's a game thing about running an island of skeletons and shieet.

Some unspecified amount of time ago, a skeleton papa and an abomination mama got together. Now there's a bunch of unholy skelespawn running around. Divided into different factions vying for papa's favor.

These are the factions and their leaders, the goal is to help them reach supremacy and lord over their lesser siblings. To join one, simply put the faction's COLOR into your name, ex: RED fag -> Joins the RED team

RED team - United Shota Sniffing Republic

Leader: Shotasniffer - Eldest Sister

- Constantly displeased with the current state of affairs
- Has an easier time recruiting than the rest of the aspiring unholy spawns
- During combat can make a roll for a sneak attack

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Well at least its not cold...
thread 2morrow bois
woo 2
revenge of woo
Bread when?
4 hours

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Last post here: >>2695108

Another session of Caster Quest begins today! Everyone's favorite underage, teenage, necromancer quest!
Last episode we really got ourselves in and out of some pickles- bug flavored, demon shaped, pickles as Catherine seems to have found a mate to breed with her and produce a whole swarm of insectoid-themed Demons that swarm the GothWood/RotWood. These nefarious nedroids have been terrorizing the woodland inhabitants of the haunted forest and you made it your business of helping, healing, and getting into the good favor of their various tribes peoples.
While you were in there, though, you discovered something of singular importance: an old Gnomish Town (perhaps the capital of this province some time ago) situated on a golden, gleaming, mana spring- a Ley Line as they're called by academics and a potential invaluable resource to you AND Catherine if she finds it..

Your information is here:
Your current inventory & lair information: https://pastebin.com/3xnHBDVs https://pastebin.com/xnLhuuRf
Your current spellbook & undead list: https://pastebin.com/tJNzGa4e https://pastebin.com/3W9U0fbG
Your crafting & dungeon info: https://pastebin.com/azDS5QV5 https://pastebin.com/pXTrGXVK
Your visuals! Your spellbook's art has been updated (getting pretty beefy!): http://spaghettiart.tumblr.com/image/175103241507 http://spaghettiart.tumblr.com/image/175381412382

Our adventures though have taken us back home to the pleasant meadows of Honey Hill and our well off farm estate in Potter's Field- Eldin's Grove a sentry over your territory....
Well it wasn't a GOOD sentry as the tree has failed to warn you of all these.. these.. Changelings, these DOPPLERS: moving into the ruins, not paying taxes, wanting to FARM and have LIVELIHOODS. The nerve of some people.

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Are fairies good for anything?

We should probably send more wraiths

Do the magic casting hobbies know any spells?

Can these Wicker Men be added to the undead list?

Hey guys what if we pray to Nyx to fix the Shrike?
what if we enchant the feather on a sword
just bash and swing enemies of their shadows
But who would we fight?
What if we can subdue some demons and drain their shadows?
We breakdown our mound makers to make a large mound maker ice bone Construct that's strong enough to capture imps, guards by more of those Winterwights.
Maybe we can enchant a more potent and powerful spell onto an item if we use a frost shard.

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Born in the pits of Gubash, the evil barracks, as hybrid between orc species carefully selected, you rose through the ranks as a beast full of hatred.

You are a tool, part of a terrible army, who now is on a conquest to take country for the sorcerer king.

An so, you did exactly that, your mind was plagued by darkness, you killed many even feasted on their flesh.

Among all the pain and suffering you caused, you managed to awaken your own voice.

Free from the reigns of your masters, from the first time you are free to your own fate.

>You managed to desert successfully with minimum resources (no loot opportunity, starts on a road in the forest)

>You haven't made up your mind yet, right now you await for orders with the others (small keep, with a blacksmith forge along with barracks, plagued with orcs but high loot)

>You managed to disguise yourself and made your way into the civilized world (somewhat of loot, starts on a city or town, you are staying on an inn room)

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You look at the butcher's body, the smell is more than unbearable. You feel the temptation of eating him... You hesitate.

You never ate raw meat after you first discovered your own voice. Under the sorcerer's control, you feasted on all types of flesh dead or alive, didn't matter. You figure that your insides are just as rotten as the butcher, you hope that is isn't too late for you.
But that was a thing of the past now, you need to continue moving forward, your actions till the day you were "awakened" need to be buried deep within you or else they would consume you whole.

The butcher mentioned a camp, something about a marked tree.

You walk into the road heading opposite direction from the village, you walk a while until you find a track of broken leaves and branches. You quite efficient at tracking, after all, is an invaluable skill you need to have on these lands.

You follow the track, finding big steps on dirt until you locate a tree with a marked X. You follow the same direction.

You continue your travel eating the food you have, sadly wasn't that much, to begin with, but you still have some left.
You encounter a shallow river, the water is transparent enough to see small rocks and pebbles on its ground, further there is a leather tent and a box made of wood.

Hmm how curious, it's very large... you wonder.

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>Open the box
That box has something alive, either animal, human.
We should talk to the box to see if it's a creature that can speak, and have our weapon already when we open it.
If it's a animal don't open, if it can talk back Open
this, talk to the box
>write in
Knock on the mystery box
knock and talking to it got it

This is a traditional civ builder. Choose a race (any fantasy) and location. The first three votes (unless I dont like the choices) will be used. Also choose a difficulty for the game.

> Fantasy Race
> Starting Biome
> Game Difficulty
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>I want the humans of our civ to rule themselves.
And the vampires of our civ?
Oh right.
"Fuck the fangfags".
So much for self-rule.
You're consistent at least.
i'm only one person just outvote me man.
I intend to.

But I wanna mock you too!
+1, remove suppliers; become supplier. Kills two birds with one stone.

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You plunge the blunt end of the lance through the exposed neck of the soldier, ending what he started. The fallen legionnaire gurgles, his violet cape stained black with his blood, and feebly reaches out to your armoured legs. You twist the xyston - once, twice - and he is gone.

"Such is the fitting end for all who would disturb Saradomin's flock," a voice reaches out from behind. You turn and see Kleoitas, his hoplon shield blunted and bloodied from the application of the round sharp-rimmed shield's more aggressive utilisation. He nods at your kill respectfully as he comes to a stop a meter away. "Zarosians. Humans they may be, but they fight well."

"Not just any human, Kleo" you reply, wrenching free your lance and turning to the centaur. "Centurion." You look over your heavy armour, its damage extensive, marred with dents and battlefield-ichor. No one would recognise the proud Kentauros Kataphractos marching from the village of Ordhaven as a part of a routine patrol, bronze-gold plated armour gleaming like the sun herself, to be this dirtied horselord picking up his spear from the dead. Though he may have been a centurion, you didn't expect him to be this skillful with the blade, given the reach discrepancy between your xyston and his sword.

"Yes," you concede, "the Great Enemy trains his soldiers well."

The centaur rummages his front-facing rucksack and picks up an opened missive. "While you were slaughtering the enemy commander, an owl arrived from Hagiopolis,"

"From the Queen's court?" You ask, eyebrows furrowed.

Kleoitas nods. "A new mustering. We are to report in to Commander Lysander's camp."

>"We march now. Ready the men for immediate disembarkation." [Brave]

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>"Thank you for bringing the item to my attention, captain. You may unlock the casket tonight - consider it a reward for the honesty of you and your men." [Leader/Benevolent]
>>"Thank you for bringing the item to my attention, captain. You may unlock the casket tonight - consider it a reward for the honesty of you and your men." [Leader/Benevolent]

The man may be a bit rough around the edges, but he's served you well in the two years he and his troops marched under your banner. "Thank you for bringing the item to my attention, captain. You may unlock the casket tonight - consider it a reward for the honesty of you and your men."

The captain grins at that, and throws you a salute of someone eager to get going. "Aye, sir. The men'll appreciate that, they will! Tonight, the tents will be ringing with toasts in your name, m'lord." With that, he exits the tent with a lightness in his steps that a more strict commander might see as running in the presence of a superior officer.

"So the humans destroyed the casket," Kleoitas comments drily. "Do you think you let him off too lightly? After all, they did violate the regulation."

You shake your head. Kleoitas is a brave charger and a true friend, but he's more uptight than an Entranan monk who notices you have a small knife in their church. "Whipping the men would have hurt morale, especially in the eve of the day after a battle," you say, briefly missing the Kleo before he was taken to the monasteries in the south. He was much more irreverent then in those days. You can't remember a more bawdy centaur in your centuries of life. That all changed when he was wounded seriously and sent to a far-flung monastery deep within Hallowvale to recuperate. When he returned...

"And besides," you shrug, brushing the thought away as well as Kleo's suggestion, "a little rest will do them good. It's not every day our humans will come out on top after clashing with Zarosians. When those shadow-fekkers send men, it is usually with the intent to win. I have never heard of a scouting party sent alone deep within enemy territory without an army or its equivalent to back it up before."

"That is rather worrying," Kleoitas says with a stern look that says he disapproves of your language. "Maybe we should leave some men behind to form some sort of defence. It irks me that we don't even have confirmation that another retinue is being sent to fill the hole we are leaving behind."

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"Yes, Kleoitas, I have also listened to Father Aubry's sermons." The local priest and the centaur went along real swimmingly, you remember. If it was the old Kleo, you would have suspected an amorous relationship, but then again he wouldn't be all friendly with a priest. Still, your friend had a point. The town of Ordhaven was one of the major settlements this close the border against the Zarosian Empire, and its loss would be felt by all frontier forces.

The joys of a command. "We'll decide on the morrow, before we set out to march," you say firmly. "I am going out for a little walk. No need to give me guards, I just want some time to think to myself."

Kleoitas hesitates, then nods in acceptance of your decision. "I will leave you be, then."


You are a Kentauros, one bred and trained for the prestigious post of Kataphractos. With it comes certain benefits, such as needing less rest than the humans that make up the vast majority of your god's army. You find that you have some time to spend before needing to sleep for the march ahead.

>Spend time with the other centaurs of your retinue. You could fraternise with the centaurs of the Hippikon, the only other centaur unit under your command.

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>>Wander about the campsite. Despite their physical frailty, some of the human troops in your retinue are out and about. It would not hurt to get to know the men more.


>Leave Hippikon to guard the town

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You are the Martialist Jackob Verrucal, exiled son of the Verrucal fortune and skilled combatant. You have come to the city-state of Meldric in order to find your fortune and future among the ranks of the prestigious adventurer's guild of Ghirrot's Gladiators. The eponymous Ghirrot was an old ally and friend of your uncle who trained you and passed away just the last year and has given you a chance to prove yourself worthy of joining his organization.

Your first contract as an initiate of the Guild was assigned by the dockmaster of the port city to extermination and root out an infestation of oversized, mutated river crabs the locals called Clackers. Accompanied by three other experienced members of the Guild you actually devised the plan that led to the successful ousting of the crustacean squatters and secured the warehouse after a close encounter with one of the beasts.

Harvesting the clackers bodies and hidden eggs your team also discovered a hidden alchemy lab as well as various items for resale. Naturn, a thaumaturgist turned adventurer, kept some of the potentially illicit alchemical contraband before your team departed.

Once returned to the Guild you were paid for your first successful contract and told Ghirrot would be speaking with you soon. Your teammates, a hobgoblin named Murgan and an orc named Mikkel, invited you and Naturn to join them to celebrate the success.

However you accompanied Naturn on her trip to visit a friend of hers that would be interested in the supplies taken from the hidden lab. There you met Rhea Lepender, a young goblin who was seemingly skilled in alchemy, who was somewhat bitter that you were able to join the Guild when she was denied for her race. You were able to smooth things out with her and got on her good side.

Before you and Naturn left to rejoin Murgan and Mikkel you were given a vial of what Rhea called Goblin's Sight and asked to choose between a variety of potential rewards for bringing her the rare and potentially illegal contraband.

It was here we left off, with you faced with the choice between mental or physical enhancers, energizing draughts, healing potions, or an intriguing mystery option.
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Did OP die?
Yes. Apparently a big storm knocked out his internet for a long time.
Actually I thought I saw something about a big storm hitting Phoenix, that's where he lives right?

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Hello and thank you for taking your time to read my thread. I've been on this board for a long time (1 1/2-ish years) and wanted to do my own quest seeing how many others have been very exciting. Again thank you, but please be patient for I am new to this.

Within an existence that is timeless and formless your consciousness awakes. You listen to your heartbeat closely, focusing on its rhythm. Listening to the soothing sound as it hypnotizes you. Until suddenly, a scream travels through the plane. Surprised you shoot open your "eyes".
In front of you is a scene within a child's bedroom. Instantly your focus centers upon a scraggly, dirty old man with fresh blood staining his unwashed clothes and a pocket knife in his hand. In front of him was a little girl wearing a white nightgown, profusely crying,
squishing against the corner of the room.
Vigor rushes throughout your "body" as you see the man step closer towards the girl. Something..."inside" you clicks immediately upon seeing the little girl's fear. Instantly your heart beats faster as if your chest was about to explode. You focus your gaze to the old man with anger. With your "foot" you take a step forward, showing yourself as a demonic

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>>Learn more about the basics of mana. We need to understand more
"Let's read more about mana. I think you need to understand more about it since you had trouble with the dagger, right?"
"Umu, yes I think so too. I don't want to burn the house the next time I use it," agreeing, flipping through pages of the book.
"What is mana? To reference earlier chapters, it is again, a mysterious energy throughout the atmosphere.
The practice of "manipulation" and "visualization" is what makes spells a reality.
The concept and feel of mana when controlling it however is different from person to person. Some using mana feels it as flowing water, for others a fire they must control. People who comes from a lineage or a family of mages have either a decent start understanding mana, or too much understanding. Leading to funneling too much mana into a spell. So understanding how mana feels to you is important.
Spells are the action when mana creates a physical phenomena through visualization. This definition is termed "Magic". And so the art of magic is practicing the phenomena created by mana. Spells can also often be dangerous. As putting in too much mana would make it volatile, causing massive damage to you or the environment."
"Huh, that's weird. I thought it would be more complicated," Suki commented. "So the reason the dagger's fire went out of control is because I put too much into it?"
"Yes, I believe so. Doesn't it say how spells become dangerous due to too much mana."
"Then, next time I should control how much mana I apply right? I...already understand how mana feels to me."
"You told me it felt like your arms were water that was being sucked in. Then you just need to control how much is being taken."
"Yeah," nodding her head. "I think that's enough for now. Want to get some ice cream?"
"I don't really eat anything, nor do I think I can because of what I am right now."
"Oh. That's okay. I'll get some for myself then," she says, putting the journal back into the purse. And then picking you up again as she walks to an ice cream truck.

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"Where'd ya get that doll. Never thought you be the childish type."
"How so? Isn't it just a doll," Kokoro said, poking YOUR head. Your body is pretty sensitive right now and forcefully being poked isn't the best experience.
"Oh uh yeah. It's just a doll," Suki turning her arms away from her. "My...parents gave it to me while I was young."
"Okay. This place is pretty far from your house so I think you should start heading back," saying as she jogs ahead of Suki. "See you tomorrow!"

"Sorry about that Andras. Kokoro-san is quite the tomboy."
"No it's fine. I think we should follow her advice. It'll be dark if we stay here any longer."
"Okay," she agreed, passing by the playground and children. Exiting the park we head our way home. The sun passing midday...

That's where I'll leave this thread off. Thanks for coming in.
Your done with the quest? or just for this thread? Quest was a nice change of pace, hope you continue doing other quests.

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You are a Warrior

In last thread you were walking with a Rogue to drop off a cat at its owners place.

Last thread:
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going to bed, brb
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Sorry for the absence

I will return in a few days with new bread
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I guess you can have one already

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This is a thread created for the discussion of quests and all things regarding them, as well as general whinging about different platforms and fatalistic predictions about the board's future.

Please do not shitpost and please ignore at any shit posters attempting to derail discussion or cause strife. Or at the very least make your shitposts entertaining. Outing yourself as severely mentally handicapped for example, while briefly entertaining, sort of derails discussion like nothing else.

Useful links:http://pastebin.com/u5xPbk6w
This link contains numerous writing guides, general advice, and various quest tools and communities. It is recommended that you give this a glance if it's your first time to the board and highly recommended if you are thinking about QMing.

These are two directories containing the tweets of many current QMs. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net
[Hogbox] #ques/tg/enerals @ Rizon.net

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Spent the past week dealing with a pest problem. There will be a new thread Monday.
Ah, cool. I was worried you'd vanish.
Pokemon Island Adventure Quest is live!
It must be nice to be missed.
Did the hoi polloi of /tg/, and later /qst/, actually read MGNQ or was always just the QM's pre existent clique?
Genuinely asking.

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You are Osric Cooper, a third generation barrelmaker and you’ve just run away from home. You can still feel the swollen welts on your back where your drunken father struck you with his belt. You’ve decided you’re never going back. You’re going to follow your lifelong dream. You’re going to be an adventurer!

Your feet and meager possessions (15 silver pieces, a small knife and your trusty hatchet) have carried you to the port town of Elwic. The air here is filled with the calls of seagulls, the salt smell of the sea and the fine mists of the ocean. The streets are narrower than you’re used to and the buildings sandwiched together like sardines in a can. The roads are of cobbled stone and there are more people on them than you think you’ve seen your entire life.

The world is a wondrous place filled with sights and secrets--and dangers equal to guard them. But you have a dangerous secret of your own: you’re a psion. You have the power to manipulate your Will and manifest it into the physical world. Granted, your powers are weak and untrained, but you hope to change that soon.

What kind of psion are you?

>Clairvoyant: Your Will manifests in the senses, allowing you to peer beyond the Veil. At your current level you can detect the presence of spirits (malicious or otherwise) through a sixth sense (with a little practice you might even be able to communicate with them). At the highest levels you can enter into the spirit world, consume the Will of great spirits without losing your mind and even peer into the depths of Time.
>Telepath: Your Will manifests in the mind, allowing you control over your own thoughts and those of others. At your current level you can only detect strong emotions in others (with a little practice you might even be able to redirect them). At the highest levels you can rewrite or destroy another’s mind, create fantastical illusions, and even project your very thoughts into reality
>Psychokinetic: Your Will manifests in the material, allowing you to manipulate physical objects. At your level you can move small things, coins, spoons, candleflames (with a little practice you could move on to bigger things). At the highest levels you can level entire mountains, heal mortal wounds, and even manipulate matter at its most fundamental level.

Your choice here doesn’t lock out the others, it just makes it easier to gain powers in that sphere.
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>Attempt to commune with it, like last time

Maybe if we get possessed this time, the last task it'll carry out is finding the treasure.
The ghost isn’t really bothering you and you don’t want a repeat of last time. You decide to ignore it and keep going. You distract yourself with the markings along the walls of the hallway. They are pictograms depicting some ancient history that you’re not familiar with. Rows and rows of men are depicted fighting against each other in some great battle. At their head is a man with a round eye in the center of his forehead in addition to the normal pair all men have. The pictograms show the man destroying the enemy army just by raising his arm. They show him sitting on a throne with a halo behind his head and men bowing to him, not as they would to a king, but to a god.

The story doesn’t seem to end there, but the hallway does. It opens out into a small chamber with a pool in the center which still somehow has water in it, clear and clean. In the bottom of the pool is a dead body, facing down. It’s a young girl. The body appears perfectly preserved. The presence that has been following you this whole time, moves away from you and hovers over the pool.

The blood trail continues past the pool and to a second chamber beyond.

Do you…

>Fish the body out of the water to inspect it?
>Attempt to commune with the spirit, now that it’s not following you?
>Try to check your map to figure out where you are?
>Follow the blood trail into the next chamber?
>Attempt to commune with the spirit, now that it’s not following you
It doesn't seem like there's enough interest in this quest to justify continuing it, so I think I'll just end it here. Thanks for playing.
noooooo wiiiiillll. damm it

Welcome back one and all into a new chapter of our adventure, it is a very important day indeed for one of your companions...

Previous Threads - http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Lots%20of%20Dialogues

Twitter for schedule updates - https://twitter.com/TaleOfMonsters

Perks and spells for our main character https://docs.google.com/document/d/1FFJHeWTu21_OktfrfYkJQhpV5HQw4PtFKav_QoMYjQY/edit?usp=sharing

People Arawn met.


The path to restoring your memories might not be so clear-cut anymore; the Blood and Zipangu rituals could still become your solutions, albeit with possible complications because of recent revelation about the Throne.

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That we've somehow gotten the attention, hopefully in a positive way, of a certain goddess.
Yeah, Zipangu can be considered the capital of soul manipulation.

>Any timeframe for the next session?

Thinking around Wednesday or Tuesday. I need to rest a little after this marathon and plan a bit.

Enough time has passed for your existence to become a known factor now.
>Dat spoiler
I am simultaneously terrified and intriqued.

We should hit the library at some point - we shouldn't ignore the 'Godling' thing too long.
Y'know, assuming we CAN find much about it here. Worth the shot I say.
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It's a good thing you weren't alone to get these hints in the throne.

I'll try to remember writing a summary of important info/things that happened so far and post it before archiving the thread. Could always help you guys, though living in fear of things to come... well, I won't stop you from doing anything.
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Here's a summary of important things and recent events, I might post it at the beginning of my next threads. Feel free to correct me on a few things I might have missed.

Recent Happenings.

The girls duel ended inconclusively, in cultural term this translate into all wagers being void.

Elenor has been recruited into the Red Guard, thereby gaining Zazawu influence. She has been disowned by her adoptive family, the Jucunda, as a result of wanting a fair end for this fight.

Elenor revealed an interesting development. She was tasked by her adoptive mother to make Vilma life miserable shortly after the lich arrival at the academy. It is suspicious timing because it coincides with Teruko troubles when the administration left her languishing for an entire month; the stretch of time Vilma suffered the worst. From there, things proceeded into the story you know with their feud, culminating with a second suspicious order. Eveline tasked Elenor to bring Vilma out of the academy walls.

What Daiyu and Sieglinde will do with this information remains to be seen.

Finally, Elina intends to make a brief sojourn in Zipangu when it'll be convenient.

Important information about your origin.

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