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You sprint forward, leaping fist first into a stalagmite deep within your hidden temple. The stone bursts upon your impact, sending fragments of rocks and dust flying out into the large common area of the structure and a dull reverberation up your arm. As you rub your forearm in an attempt to assuage the dull pain caused by the reckless strike you look upon your handiwork and think of your time here. It had been four years since you had gone into hiding, with Glossaryck being a tutor just as much as he was an annoyance. His teaching style was frustrating; using riddles to bring about answers from within yourself. It was an effective method though you often wished he would just tell you the damn answer so you may continue your training and take back your birthright. You had already gained so much power, you know your training was near it’s end.

“Well done, Luna! No rock could possibly hold you back from your kingdom.” Glossaryck says as he descends from the dark, stalactite ridden ceiling above, a hot steaming cup of tea in one hand. You scoff and cast Cruci-Crush on the very tip of a stalactite directly over his head, the small piece of rock being covered by a translucent sheen of dark pink for but a moment before you release the enchantment and allow its normal weight to return. Glossaryck catches it in his cup of tea and takes a sip.

“Hm. I’m not a huge fan of the more earthy flavors of tea, but I have to admit this tastes better than before. Thank you, Luna.” He says, taking another sip before starting to float off. “Oh! Almost forgot! We have visitors directly outside the temple mouth. Go do what you will with them.”

Glossaryck doesn’t even turn around to tell you this as he floats deeper into the temple.

>What now?
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Huh.... weird ass kid. Anyway, now that that weirdness is over, loot him for stuff. See if there's any notes or letters on him that detail orders or just anything of interest on him. And there was another guy who was just turned into unfolded laundry meat right? Maybe there's a few uncrushed things on him too.
You hold your head in your hands as the final echoes subside, their ghost voices shrieking about something called “railroading” before fading into nothing. Walking over to the corpse of Rat, you quickly begin to search his body and take what seems both useful and not ruined by the copious amount of blood seeping out of him.

>Gained 58 Mewmun Pfennings!
>Gained Hound Treats!
>Gained Crystal Shards!

Among his belongings was also a letter from a mermaid that wished him safety, however once you realized these weren’t orders or plans but rather a proclamation of mutual love you threw it off into the snow. You left Rat in the woods bloody, broken, and alone.

The walk back to the Temple was a short and cold one, with neither you nor Bower up for much conversation. Both of you just felt tired. As you enter the mouth of the temple, you see that Mr. Velvet Ear has already rekindled the Armsmen’s campfire, allowing you to see the mess of metal, leather and meat that was once a man. Just how far the spray of blood got up the wall truly surprised you and you have very little hope that much survived your Cruci-Crush. It occurs to you that any orders or plans they may have had would have been in the possession of their leader who is currently resting at the bottom of the sinkhole. Retrieving him could be a task saved for another day.

As you and Mr. Velvet Ear walk slowly back to your room, Glossaryck once again enters the low candle light provided by your friend.
“A little messier than I thought it would turn out, but I knew you could do it!” He says as you walk down the old halls, ignoring him the entire way.

Session End
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so it whas a anon copy possibly a love intresst if he did not die
Anonymous "Rat" MacMood is as dead as a doornail and unfortunately for him, not converted into an undead psion for Luna.

>love interest
Well, I mean, yeah that could have been possible as an undead if a little creepy. You needed to either major in Life and heal him with Blood for Blood, or somehow save him with regular medical attention without magic to keep him alive and keep the true LunAnon route open. You also could have approached the encounter nonlethally, but we both know that wasn't going to happen.

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Previous Thread: http://suptg.thisisnotatrueending.com/qstarchive/2182505/
Twitter: https://twitter.com/LukaLukaLuu
Good to be back everyone, let's jump right in!

You shift your weight, slipping the revolver into the back of your trousers and pulling your shirt over it in one fluid motion. Though you believe you’d have been allowed to keep it had you told the Hauptmann, you’d rather keep it as a trump card given whatever situation arises.

Finishing your motion to move into a salute, you pull your now empty hand up to your chest and clench your fist over your breast.

“Hauptmann, I came into contact with Kopf Spinne further down the trench, at the fork towards the western battery and the officer barracks.”

The officer stares at you, the half smile still on his face as he steps up to you. Before you can react the stock of his rifle braces across your chest, locking you against the wooden trench wall. You struggle to breath as the weight of the older man keeps your chest from expanding.

“Doktor, come check this man’s head. Quickly please.”

The soldier you had previously chatted with approaches you quickly, reaching into the bag on his side to pull out a rather brutal looking pair of scissors. Your vision swims as he approaches, the lack oxygen vignetting your vision. You barely feel the cold metal dragging along your scalp, the dark of a forced sleep calling to you.

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Yeah I have no plans of going anywhere I enjoy this way too much. The very feel filled Christmas Eve session really reinforced that for me.
>You’ve killed near twenty of the americans
Remove burger
so how many americans are still alive?
we killed 20 but we don't know the eat numbers
The rest of that unit died in the subsequent charge and melee
>Around you, the sounds of melee fall quieter and quieter as the pitched battle ends.
> the pitched battle ends.
Sounds like they're all gone, minus any that got captured or fled.

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ARCHIVE: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=LGA2

> Sunday, September 13th, 2015

SITUATION: http://pastebin.com/ziMsX6th
MECHANICS: http://pastebin.com/49M2eE8Z
THE RULES: http://pastebin.com/BEsprkBZ
THE TANK: http://pastebin.com/sJsgig6B
THE DIVISIONS: http://pastebin.com/xCQZAdqU
THE SHOP: http://pastebin.com/v6xeDRXj
DANON’S THE TEAM: http://pastebin.com/bUU2v0z8

As the XO of Lafayette Girls Academy’s NATO team, you only saw it best to wake up before everyone else. Even Griselda wasn’t awake at this ungodly hour.

No. The reason you were up so early is because you were waiting on the call that your tanks were ready and had passed inspection. Unfortunately, the NATO Commission didn’t quite have enough aircraft to transport them all. And the US Government wouldn’t loan them any on such short notice. So they had to muster in some volunteers who did.

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No problem, toorops is a good dude, would recommend supporting him.
I didn't say you begged, in fact I assumed it was quid pro quo.

Unrelated but GuP is pretty upbeat right? I'm trying to watch more upbeat anime in 2018 because only 2 anime I watched were actually feel-good in 2017 and that was a bad year otherwise.

Should I finish watching GuP?
Yes. Its cute girls doing cute things in tanks and being friends.
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GuP is pretty upbeat. It's not as dark as some people might've wanted but I think it's one of the most wholesome animes out there.

If you do finish the series, you should also check out the film too.
Its one of the anime that I credit for reminding me to have fun watching again. Its definitely one of the most earnest anime I have seen. Maybe not the best, but certainly one of the most fun.

I will still not ever be over with the fact that my theater got a bum disk of the movie when it had its 1 night run. Thank goodness I had already seen it before or I would have been a lot more pissed off.

How long has it been since you've taken a good look at the skies?

Stepping out of the steel doors, the soft humming of the birds gives you a silent welcome.

Memories of being in prison flood your mind while walking through the streets. People look at you in fear and in doubt as your clothes separate and identifies your past tidings.

But who are you? You feel like you're forgetting something. On how you have lived your life. Its been too long after all and being secluded and isolated for a couple of years inside that hellhole can alter your entire personality but one thing is for sure, you were someone who were part of something.

A gang, the police or even a student that was wrongly imprisoned; you can never be too sure but maybe, just maybe if you think hard enough. You can remember who you are and at the same time, you'll also have a good feel of the world and everything that encompasses it.
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>[X] Dial the number that has the name Assistant Chou on it
>[X] Dial the number that has the name Assistant Chou on it

Hopefully Chou has a car
>[ ] Dial the number that has the name Sister -Wei on it
>[X] Dial the number that has the name Assistant Chou on it.

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Join, Ask questions, ect.: https://discord.gg/pJ7X2qr

It was early January 2026. A method of suspended animation had just been created. Relations between China and the US continued to climb back to normal since the Korean Resolution. Nobody sane thought it would be the end of the world. An asteroid had been spotted on a collision course with the earth from outside our solar system. There were oddities though. Strange bursts leading to a non-linear course and how it seemed to track the earth made many scientists lead to, and fear, one conclusion. Something had rigged engines to an asteroid to use as a weapon. The resulting impact would be cataclysmic and likely cause the extinction of life on the planet.

You are part of the Ark project. One of the projects to save humanity in the end. At a pace no one thought was possible several ark ships were created and supplied. Funding and supplies are limited and fought for between projects. None are even guaranteed to work. You are the influential men and women of Ark I. Possibly the only hope humanity has. Chosen through a variety of methods to ensure a good variety of skills and genetic diversity you will be sent far from earth to planets found to be, hopefully, habitable.

The list of possible planets are as followed. Only quick readings could be taken so information is limited. Please vote which planet you wish to colonize with your application.
A. Frozen planet - Signs show it to be on the farther end of the goldylock zone with at least some water in the atmosphere.
B. Arid planet - Signs show some sort of atmosphere and it lies within the goldylock zone.
C. Barren planet - Little information on this planet. Likely barren with no atmosphere, at least none found.
D. Volcanic planet - Signs of high volcanic activity on this planet. Possibly similar to primordial earth.
E. Oceanic planet - Signs of high water content in the atmosphere. High possibility of an ocean covering the surface of the planet.
F. Desert planet - Readings suggest fine particulates in the air. On the near side of the goldylock zone.

You should also vote for who you wish to be the Captain, Head of Security, and Head Engineer at the start of the game. You may wait to see who joins to vote but if you don't vote by the time I decide to update it will not be counted.

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Rolled 61, 8, 13 = 82 (3d100)

Rolled 30, 93 = 123 (2d100)


Name: Scruffy Evans
Age: 25
Sex: Male
History: Born in the small town of Framlingham, He was but a teenager when the
Great Rice War, as it was to be called, broke out. He lost 3 brothers in the fighting, and by the resolution it was only him and his younger sister left to look after their old mum. Scruffy was forced to apprentice under a gamekeeper on one of the noble's many estates, and spent many of his days shooting and trapping in one of the few forests left in Britannia. This job however dried up when the Nobles fled the country during the Great Sharia Revolt of 2020, and young Scruffy was forced to use his skills to successfully evacuate his family to Ireland, the Micks, long exposed to guerrilla warfare, were able to fight the Arabs Mano-a-mano and keep the goatfuckers off their filthy Island. Still, it was better then staying at home. It was here that a young Scruffy, merely 19, joined up with the "Queen's Army in Exile", a gathering of Ornery Welsh, Scots, and what few Englishmen were left determined to take back their home. Scruffy's knack for those VR games in his youth made him a natural (at least as far as one with little formal training can claim) at piloting what few aircraft the QAE had, and over the 5 year "War to Reclaim Jolly Ol' England!" he became a renowned pilot, personal dropping the Bomb that broke the Arab Fortress of "ساعة بيجان" and allowed the Amphibious Welsh Frogmen to Land unfettered and finally kick the ol' towlies out of London for good! There was hardly time to celebrate though, as that very New Year's day, when goat corpses and Qurans still littered the street, that the news of the Asteroid broke all over the world. Scruffy didn't know it yet, but he would be selected for the mission, and in the dead of the night he was taken from his newly reclaimed home and stuffed into one of the iceboxes that would keep the colonist alive on their trip to whever the ship would take them.
--- Don't fill out ---
+10 Stealth
+13.2 Rifles
+10 Pistols
+10 Piloting

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Rolled 41 (1d100)

3. With whatever free time and spare resources I have left, reinforce my suit to be airtight and install a primary and secondary filtration system. My gut tells me that I'll need to go outside soon enough
Rolled 50, 6, 21 = 77 (3d100)

Name: Oliver Krantz
Age: 26
Sex: Male
History: Oliver was always inspired by the stars and a huge technophile. Even as a child he was able to reprogram basic robots to do much more complex tasks and as he got older was able to make many modifications to them. When his talent was recognized he was able to get into university at the age of 12 and had spent 10 years claiming degree after degree in things like computers, robotics, ships, materials, and cybernetics, ballistics, etc… During this time he made many minor improvements to things, but never created anything truly unique. When he heard about the asteroid about to hit earth he immediately volunteered to help design and build the arks that could be humanity's only hope.

Skills: 25 Programing, 15 Electrical Engineering, 10 Mechanical Engineering, 2.7 Search, 0.9 Pistols
Bonus: Technophile - You get a +5 to all tech research and studying.
Inventory: PAI Combat Drone (Galatea)


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1. 15 Electrical Engineering, 10 Mechanical Engineering, PAI Combat Drone (Galatea)

2. 25 Programing, 15 Electrical Engineering, 10 Mechanical Engineering, PAI Combat Drone (Galatea)

3. PAI Combat Drone (Galatea)

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This is a quest in which you are reincarnated into another world, but are unable to speak the language. The quest is designed such that the player's understanding of the language and its systems, as well as the culture of people that speak it, is a metric for progression within the quest. It's meant to be like putting together a puzzle. When you learn the meaning of a word, or the nature of a grammatical structure, it will shed light on previous encounters and perhaps lead you to further discoveries. I encourage you to read the archived threads often for this reason. Thank you. From here on this series will be more entrenched in what made the first thread such a success. No more forced bullshit.

Previous threads: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=conlang

Player built lexicon: https://docs.google.com/spreadsheets/d/1hg0e7blcaJvL70m3uxC5BcVl43Xh-dbWw3vpR6Dd1Bc/edit#gid=876532056

Discord server for collaboration, announcements, and questions you have for me: https://discord.gg/EPtMT5j

When we last left the insurmountably cute Chaz, he had returned from the beautiful river city of Vavila and his first quest, finding and returning a locket to its rightful owner. That owner was the handsome and creepy and handsome Kertormi Fig, the reigning Enshia over Vavila. Chaz has returned to his normal routine, exploring Wanjish, and studying Hajetmon with his maniacally smug tutor Lelestzam. However, whether or not things will remain as such is a difficult question. With Chaz's three grand tasks still looming over him, will he press forward in a positive direction? Time and anon choices will tell.

And so, you once again enter the eyes of everyone's favorite maybe soon to be princess.
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>>Try to explain your plan
vote closed for this
"Viliga, vittzido d' vittzido--"

"Oremado?" He says, correcting you.

"E, sure, oremado d'--"


You grunt, "oremado t' shivi, e... Heso peyo dhezh he t'..." You gesture for 'room'.


"M, he t' yohi bitze. Na, vuzedo--"


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"Ok, boss here's the plan. I'm gonna pretend to sleep in my bed like the defenseless cutie princess that I am. You tell Hflie and Vanrir the situation and that they should leave the door unguarded and unlocked. They can hide in the closet and when I yell they'll come out of the closet and catch the bad guy. Then we will interrogate him and if he doesn't comply, then we'll tear him a new asshole, no homo. After that, we will smoke weed and party. Also just because this is really convenient; to do, to get, to make, to think, to take, to use, to give, to work, to try, to feel"

"I'm ready. Now slowly." Viliga takes out a pen and paper, scribing the words as he hears them. He furrows his brow against some of the meanings, and you stop to let him catch up. Eventually, your whole plan sits in front of you translated loosely into Hajetmon.

"So this is--"

"As good as the spell could manage. It's not perfect, some of the words didn't happen, I had to guess their meaning, but Hflei and Vanrir will understand."

"Good. Thank you, Viliga." The old Enshia nods and releases your arm.

"M. A, kiron sobuyi, es lei ensœ, he vuze tetsa. So, densi, hagjiso, atasu, yusa, hagasœ, kemyusi, mivemsa, shi atasu. Medmaso? Fotsi œ." Viliga walks away and opens the door. Hflei and Vanrir are somewhat confused when they see you following him out, but he starts explaining.

"Hflei, Vanrir. Chaz kanna ensœ. Yatzo." He takes the pad of paper and reads from it, "'E, choget, vuko kanna. He, he ensœ anjing killin sem t' nom he loa dœnve lei dœnveso f' keisu vitsi. Chenhe Hflei n' Vanrir pondaya n' ohe bigu imajing imakan loo lentsu f' tetzha. Ohe poittœ lei kumaisha nu, he kaotsu ze ohe poittœ gilli vitsi n' anban keihosu. Zhia fonhe banhe medtebuyiso nu, bosaisœ peyo lun, zhia banhe kovet l’ oho tukusu, ime homo. Kiro d’ oze, fonhe uhui hunsi n’ belase.”

Hflei stares at Viliga for a few moments. “Chaz hrelao sem t’ nom he no?”

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So, /qst/ what about playing a game?
The rules are simple:
>the red dot is (You)
>decisions are made through votes
>Learning points are for skills, that will make your chance of doing something and succeding bigger, you can use them to increase a skill or perform better magic

Story background for short:
For those who don't know Gothic: you are basically thrown into a Prison Colony who is under the protection of a magic barrier (marked on the map with a white circle). The king is in a war, so he sent all the prisoners to a colony and put the prisoners in there, and to make for them impossible to escape, he made a magic barrier. The prisoniers chimped out and took control of the kingdom, exchanging Ore with the king (who needed it for the ore) through an exchange place where you begin by being thrown there. You begin with nothing.
>tl;dr it is a valley encircled by a magic barrier with different factions of cutthroats

Chapter 1:
join a faction
My bad, the magic barrier is marked with an intrrerupted lines around the map
Well let’s travel to 1

Go to exchange place.
What class are we anyway?
>gothic quest
>abandoned before it began
Make the pain go away please
Follow diego to the old camp.

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Because I'm hyped for the Remaster,
let's try holding a Dark Souls quest. We're doing it all live, no planning

Seventy thousand, three hundred and forty-nine. Seventy thousand, three hundred and fifty. Seventy thousand, three hundred and fifty-one drops of water from the roof. That's the only thing to do here, rotting in this damned cell in this abandoned asylum. Counting water falling from a hole in the ceiling. How long have you been here? Ten, twenty, thirty years? A hundred?

You. Barely anything comes to mind when you try to think of yourself, you're losing your 'self' slowly but steadily. You can't remember where you're from, only "South" comes to mind, although you have your doubts. What color was your hair? Your eyes?

You're knocked out of your reverie by footsteps, bare footsteps on the cold stone that break the monotonous cacophony of low Hollow moans by the pitter-patter in the puddles outside. You feel your bones creak and your muscles stretch as you turn your head towards the cell door.

There's a shuffle of brown clothing but you feel your mind slipping back into nothingness...

. . .

A slam somewhere outside knocks you once again out of your dangerous daydreaming. Focusing your sight, you notice that the door to your cell has been opened, and there's something black floating in front of your face.

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>>Explore the rest of the Firelink Shrine
>Explore the rest of the Firelink Shrine
>>Explore the rest of the Firelink Shrine
Explore it is
Don't know when the next update will be, it's not late quite yet but I'm drained, I'll try to push for the next location today but no promises
If anyone's interested

Are you an aspiring QM, but you can't be bothered to make your own character? Are you tired of hearing the same old mantra of "never ever do character generation"? Do you maybe want to make an NPC for your quest, or real-life campaign, and give him a bit more flavor?

Fear not, for I have just the thing for you. In this thread we can make some characters together. The rules are simple. The "QM"; the guy we're making the character for, proposes options for character creation, and the "players" vote on it. Let's try it out.

I've wanted to run a quest about a necromancer guy for some time, so let's use him as an example. The setting is low to mid magic, where there are some disciplines of magic, Death magic being one of them. It's usage is really frowned upon. The technology level is about 16th century Europe, with shot and pike, pirates, colonization, and all that good stuff.

First off, what's your name?
>Write in

Where do you come from?
>You were born into slavery
>You were a street urchin in a large city
>You were a free peasant in a small hamlet
>You were a son of an affluent merchant
>You were a bastard son of a minor noble

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>1 layer of chargen
You got to get more meta if you want to succeed at qming chargen the quest
I'm going to offer more stuff when we decide on this thing. Or do you mean we should first generate the rules by which we generate characters?
Can we make templates for different series here? There are some character traits that are specific for series here.

For example, Jojo characters are going to need a specific slot for Stands and/or skill.
Name: Doug Dougson
Origin: >You were the heir to the throne
>Harahm McBrotag

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Twitter: https://twitter.com/MercCommand

Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Frontier%20Knight%20Quest

Stat List: https://pastebin.com/jR6YNdRm

Other Quests: https://pastebin.com/KJKYT3Su

You are the TEMPLAR, a holy knight sent to clear the frontier of monsters and heresy!

After parting ways with Valentia and her father, you begin carrying Havel back to the Monastery. You couldn't very well just leave him out here, after all. Thankfully, there wasn't anybody else around to witness this slight against Havel's honor and image.

Well, almost.

"Dohoho." Ozen chuckles, apparently having slithered in out of nowhere. "I see not even Havel could keep himself out of trouble."

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>>Perhaps you should prepare a little surprise...
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Thanks for the run, Merc!

See you next week.
Thanks for running Merc.
Did the Templar say thing while he and Morgan were napping peacefully in the tower?
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Possibly! But neither of them will say!
They obviously were talking about how cute their half-breed children would look while getting their ears scratched.

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It is a Golden Age of science for the world. Fueled by industry, imperialism and innovation, the Great Powers of the world have been building up their powers over the past decade. To some, a confrontation seems inevitable. What had initially been of interest to archeologists, historians and anthropologists during excavations in some ancient sites eventually attracted the eyes of the Great Powers and their rulers.
Four academic conferences had been held in the past decade discussing the various findings - strange objects and writings that were eerilie familiar, found in Egypt, the ruins of Troy, ancient mayan temples and elsewhere. During the last of these conferences, held two years ago in Vienna, a certain academic pushed forward his theory that these objects were part of structures that would create a type of portal - a gateway to a different space. That man personally showed and tested his prototype at the closing of the conference, passing through and then coming back out a minute later safely. The cheers from the other academics were rousing, but on his second entry, the gateway powered out and then exploded, injuring dozens. What was worrying to many was the fact that Mr. Einstein had taken all of his writings on the matter with him when he crossed over. The conference was closed and a new one would not be assembled since - instead the various governments called in those scientists who'd studied the matter and put them to work...
You are the director of the special project - Opening the Gateway - in service of your nation. As you get out of the car and walk towards the guarded security checkpoint, you look up at the flag of your mighty nation...
A.The United Kingdom
B.The French Republic
C.The Russian Empire
D.The German Empire
E.The Austro-Hungarian Empire
F.The United States of America
G.The Japanese Empire
H.???? - The Wildcard
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Did OP Die?
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Keep the faith.
Let me try that right now

Rolled 4, 5 = 9 (2d6)

It's not bold, let me try that again.
Isn't this thread going to be updated?

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You are Michael Simpson Jr., a 15 year old with the power to make copies of yourself. You spent the morning testing the limits of your abilities, finding that you control their positioning as they appear, and they have the same knowledge and memories that you did at the moment you made them, though they get dumber the more clones you have. Despite all attempts, they are always naked.

[1 clone active]
Finishing your burger, your thoughts turn to the future. You don’t know what you plan to do with your newfound powers, but any path that involves using them will undoubtedly lead to confrontations with other capes. With that in mind, you need to find out how well they can deal with taking some damage. While you could find that out at home, you also want to know if there’s a limit to how far you can move from your clones once made, and the one you left at the house is still active.

Decision made, you hop back on the bus as it makes its way to the forest outside city limits. Making your way through the designated camping areas, you quickly detour off the main pathways until you find a small clearing. A nice, quiet spot where you can experiment without worrying about interruptions.

>Make one clone and beat it up
>Make several clones and have them fight each other
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>Look for trouble
>start some trouble
Just some very casual low-risk convenience store robberies while we're chilling someplace with lots of witnesses.
Walk in, note asking for money, if all goes well, stash the money somewhere and dispel the clone.
If anything starts to go wrong, dispel it.
So if we don't want to make our own gang and stock it with clones then we could just mob flash and protest big sucky businesses or gang areas like the Empire 88 bases or hangouts for example
>>Take it easy
Might want to be careful, we've never had a clone die for one thing, it might be bad. Hurt us, reduce our max clone count for a while, etc.

For another, we might become recognizable.

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>Archive: http://suptg.thisisnotatrueending.com/qstarchive.html?tags=Fleets%20Of%20God
>Twitter: https://twitter.com/Pixel_Anon
>Pastebin: https://pastebin.com/ucJiX2e6

Your battlegroup rests in the holding area beside the jump point, safely outside the killing zone of carefully sectioned missile pods and sturdy defence stations with their metres of reflective armour plate. The diminutive minnows of shuttles drift beside the hulking leviathans of your battleships, unloading spare parts freshly produced in one of Bastion's newly-build manufactories. The far larger forms of tankers dwarf the shuttles, reminding you somewhat of puffer fish with over 90% of their mass given over to storage. They pump water into the tanks of of combat ships, topping up their reserves of reaction mass for the coming journey. A squadron grav-fighters circle the battlegroup on Combat Space Control, far more graceful than any small craft built by the Order to date. You drink in the data beamed to your ship from those under your control, an endless report of magazine levels, water storage, energy mount status, fusion reactor heat, and thousands more. Your ships are ready to embark on what you should probably consider your first fleet action, and you turn your attention to the other battlegroups readying themselves nearby.

Knight-Brother Ajax with his battleship divisions, of course. As you watch, several tugs carefully manoeuvrer compact missile pods from a munitions barge into the waiting hold of his ships like strings along a bead. Curiously, the space where his battleships would have a small craft bay on their ventral hull has been replaced with a half-dozen missile-tube-like holes each the size of the cut-down missile pods he's loading onto his ships. All of his screening cruisers also have flat-pack missile pods bolted onto their dorsal hulls, too. You can't wait to see the broadside that comes out of that.

There's Knight-Brother Anson here too, getting himself ready for a patrol. His battlegroup is mostly battlecruisers and destroyers, though you spot parasite fighters clinging the hull of the former. They're similar designs to the ones you had, though they appear to have a point-defence laser instead of the oversized spinal mount. When you were talking of your respective missions earlier and you mentioned yours, he shared you his patrol schedule, "just in case." You shouldn't need his help, hopefully.

A tightbeam laser hits one of your receivers- Ajax with a comm request. You accept it, and his solid, unflappable presence fills the link.

"Dauntless." You get the impression of a friendly nod. "My ships should finish rearming within a couple of hours. How are you feeling about the mission?"


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Thanks for running!
Thanks for running.
Thanks for playing! I usually don't stick around long enough to say that, but without you anons participating I wouldn't be able to run in the first place.
Thanks for the thread, although I was late.

Thanks for running, Pixel. Hope I can catch the next one live.

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This quest takes place in the DC Universe with characteristics mainly pulled from the animated TV series and films.
You are Battery, a teen who had once suffered a brutal death at the hands of The Joker. However, he was resurrected as an android by his father and given extraordinary powers! Previously, you've discovered the passing of Control Freak and regained your suit!

-15 Minute voting period after each post, I will now specify how many votes are allowed per post.
-Some actions (typically combat choices against non-generic enemies and certain social situations) will require 3 D100 rolls, using the best of the 3 rolls for said action.
-Critical successes/failures are 100/1

Link to previous thread


QM Twitter

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>“Given new life... The same way that you were.”
>The same way that you were.”

wait she is talking to Blackfire so...does that mean our alien queen died?
>“This is the human race...” She explains coolly, removing her helmet to show a kind smile aimed right at you.
>“Given new life... The same way that you were.”
She was talking about Reno anon since she was smiling at him.
Our decisions weren't great, but I feel like we lost track of the tactical thread we were going for like 2 threads ago.
People can easily forget their fuck ups when the sessions are so far apart.
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