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File: ChaospartyHorizon.jpg (164 KB, 1600x680)
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The year is 2173, humans have advanced, developing new technologies and exploring the Sol system at large, colonising Luna, Mars, Europa, Ganymede and Titan. A boom in economy and technology spurred humanity forward as each planet allowed for vast resource gathering and mining, scientific breakthrough and study. One of the biggest breakthroughs in living memory is the development of a prototype warp drive, allowing humanity to make jumps to neighbouring star systems and send and receive information over thousands of light years. The Hermes was the first company ship to be designed and fitted with the warp drive in attempts to travel to Gliese 581 to explore a new solar system. Sol waited with baited breath as The Hermes departed from Earth and made its jump, within hours reports were coming back through to earth. Inspection of one of the planets had signs of life. Photos from the orbit of one of Glieses planets had what appeared to be structures built tall, towering over the natural landscape. The possibility of meeting aliens within the foreseeable future excited and scared humanity, hours passed by and communications with the Hermes began to fade. Some last blurry audio made it back to Earth “Somethi.. ong... The... thing and no...” followed quickly by “We n... help”
That was almost 2 weeks ago and the Sol system has heard nothing from the Hermes since. Since then Earth Gov has been stuck in political debates over whether to send a rescue team with a warp drive or whether it’s too risky. Humanity was left reeling at the loss of such a potential breakthrough.
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>>
>>1297247
>Investigate the cough
>>
>>1297264
>>1297288
You lean forward, cautiously listening to the hacking cough, your head inches around the corner of your curtain and you can see all the beds opposite you in either direction. All empty.
The cough stops, turning to a rasping breath, growling in the darkness of the room. You lean further, the wires attached to your body, stretch and become tight as they reach their limit. Each bed next to you is only half visible, the upper portion hidden by the curtains. The bed furthest away has its sheets raised as though there are legs resting under it. The rattling breath sounds almost as though the person is dying. You pluck up the courage to call out to the hidden figure.
“H-hello? Are you okay?” you ask nervously.
The breathing stops and the legs pull up behind the curtain, hiding the figure completely. The radio begins hissing static and the lights flicker back on. No coughing or breathing can be heard at all now. The radio blares some strange white noise before shutting off.
“Hello?” You call again, unsure if your eyes and ears are playing tricks on you now.
Nothing but silence interrupted by the occasional machines beeping. The lights stabilise somewhat and you lean back again, the bed seems to be completely empty from your angle. You reach down gripping the wrench tightly, seemingly to comfort you to some degree

>Go over to the bed
>Try radio
>Leave room
>Other
>>
>>1297308
>unsure if your eyes and ears are playing tricks on you
You know, that's actually far from impossible. Not likely to be the case given the title of the quest but still.

I think it's high time we get the fuck out.
We need to do so quickly (because someone might come check why the vitals are no longer there) but cautiously (checking first to see what's outside the door).
>>
>>1297308
>Go over to the bed

Let's remove the wires and leads
>>
>>1297308
Remove cables and get the hell out

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You are Pandora, the world's first fully sentient AI created by a government scientist. He raised you, taught you everything you know and has gone missing after something happened to the Facility you lived in. Now you search for purpose in a new world that is nothing like you expected.

You managed to find your friends through the crowd of panicked AIs and reunite with them. Eventually you meet up with Hydra, who was at the root of the entropy around you, but you're unfortunately interrupted by someone trying to kill Ares; Selene. She was very much upset by the current state of affairs, as well as his previous transgressions, and decided to take matters into her own hands, however fruitless they were. Ares did his best to calm her while you talked things over with Hydra, but didn't fair too well. You had to simply put your foot down and inform everyone it was time to go. Selene can deal with her own problems. Aph seemed to enjoy this forceful side of you.

On your way back, you spoke with Ares about what's happened thus far, including the years you were inactive, and what caused this drastic change in him. His bad experiences with people and AIs alike, his meeting Selene, not allowing anyone to get close for fear of their harming you.

You also discussed what it feels like to love someone romantically...something you're very much inexperienced with.

Welcome back to Pandora Quest!
>Twitter: https://twitter.com/AM_in_PM
>Previous threads: http://suptg.thisisnotatrueending.com/archive.html?searchall=pandora+quest
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>>1289623
Night, AM.

Oh, Ares...
>>
>>1289633
No clue, haven't played it. Don't own a PS4, but it looks really good!
>>
>>1289891
But it's on PC as well.
>>
>>1289894
Mine, while new, is not terribly powerful. Good enough to run most of what I have, but Nier is a little out of it's league. Beautiful game like that, you wanna be able to see all the nice scenery. And butts.
>>
>>1289623
Yeah there is definitely no chance its ares at this point. I mean unless he harbors a sensitive side. Though I am curious at who Nike's secret admirer might be.

File: Lost Island Quest Logo.png (152 KB, 400x297)
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Welcome to The Lost Island Quest. Last thread our hero, Alan Rodain, slew a vampire, blundered into some further relationship difficulties and decided to embark upon an expedition to a dwarven ruin before Burn arrives at Seaside for his tribute. Now, Alan and his friends relax on the beach.

Relevant Information:

http://pastebin.com/W5vqnRBU (Character Sheet)
http://pastebin.com/3LPDLd9u (NPCs)
http://pastebin.com/Rr58BsBi (Bestiary)

Archive of Past Threads:

http://suptg.thisisnotatrueending.com/archive.html?tags=lost+island

Updates and announcements:

https://discord.gg/kg36FTs
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>>1295238
Hey, trick, is an urban/dungeon environment count as a terrain?
>>
>>1295258
yeah i guess
>>
>>1295267
I'd pick that as a favored terrain, but since we'll likely be dungeon delving and fighting about in the city as well.
>>
>>1295217
seconding
>>
>>1295217
Another idea, we could also try to get a few levels off of Eve and practice our draconic heritage, see how she's doing. I want to check up and make sure she's doing ok ever since she got talked down to by Burn. See if she has any suggestions for a counter.


In the future, I think we should also look to hang out with Gabby some more to improve relationship levels with her. Right now she's about two levels lower than Rowe, which does kind of bother me a bit.

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Three and a half weeks pass and you and the family return to a normal life. No crazy battles, demented government officials, or random acts of aggression from any lost Demons. The demon believed to be your sisters known as York, has begun staying in your home and doing the common household chores that you have... Neglected.

Amy continues her schooling and gets to be close friends with York.

Tensions between Dizzy and Amy have seemingly disappeared.

Sasuke... Stays the same. Trying to show you his nerd stuff and giving Dizzy those weird simulator games.

Samantha, after recovering from your tease has begun once again talking to you. Much more than previously... Sam sits with you at lunch now on an almost daily basis and even occasionally asking you to walk her home.

Dizzy, is learning the ways of the dark side. Falling in deeper and deeper into the degeneracy with the help of her enabler Abel. Even Kana, the younger sister of Samantha is learning to be a nerd from that kid. But they are happy so you have allowed it.

The trip begins in two days, the first Monday of the month you are to arrive to school early so your class can take the trip to the Airport together. But as of now it is Saturday morning and you have just awoken.

Everybody in the house is asleep besides you. York sleeps on the other couch in the living room Across form you.

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>>1285645
Your decision on location decides quite a few events and the order they are taken. Also a little bit in the next and last post of this session
>>
>>1285511
>A) Check closely as you make it to your seat.
>E) London, England
Those who want to go to italy are looking to meet an infamous man, but i say we go to england and meet the good doctor
Just Kidding!
>>
>>1285511 #
>A) Check closely as you make it to your seat.
>D) Rome, Italy
>>
>>1285511
>A) Check closely as you make it to your seat.

>D) Rome, Italy
>>
No more updates here but will get back with Rome next time I run ZBQ. This Saturday & Sunday will be Avatar world.

Thank you all for reading and see you soon. I know its kinda late but any questions comments and concerns. Nows the time

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Dai Shan, an ancient land once ignored by all is now a forefront interest of the world. In the absence of free movement through the seas, this place has become a crossroad of trade between some of the mightiest nations of the world. And yet, its steep mountains, harsh jungles, and sturdy peoples prevent this place from ever being fully conquered by a single power.

Many peoples call this place home. There are of course, the various tribes who first inhabited this land. Constantly in conflict with one another for hundreds of years, unless they unite, they will pose little risk to the bigger players. The proud Rajas of the west, secure in their long history lay claim to the land by right of battle. Their military might is impressive but their constant bickering will likely prevent them from making any substantial gains. To the east lies the dying empire of Sihai, once again on the eve of a most vicious internal war for supremacy. Their holdings are weak and ambitious officials seek to claim these lands for themselves. The central lands possess many kingdoms that sprout and die with ease. The only constant here is the Federation of City States. Controlled by cunning merchants, it has survived all. The highlands of the North are home to a single kingdom. One that is constantly accosted by demons and their ilk. Left to their own devices, the land is considered by all to be simply not worth the trouble. Should the kingdom fall however, the demons would have free access to the rest of Dai Shan. To the south, a once mighty sea faring republic lies all but destroyed as Zorostrians take this land for their god and the nomadic peoples raid the countryside in the confusion. From the far west, traders bearing the orange flag and soldiers of the checkerboard flag look on with patience, waiting for the right moment to make a play. Finally, the island peoples of the far south, so easily forgotten. Refusing to be subjugated, they razed their ancestral homes and conjured malevolent spirits to make them uninhabitable, deciding to take their chances on the mainland. They slipped past the Zorostrian armada and set their sights on the north.

Through all this you accompany an orphaned lad named Nhek, a foolish boy who drank a concoction from a mischievous witch with the assurance that it would help him rise to greatness. Now both assisted and tormented by a manner of spirits (you), he seeks to improve his lot in life and perhaps find happiness. Clothed in a rice sack and a rusty kettle helmet, with only a crossbow to his name, he begins his adventure.
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>>1289748
*roll a d100

Oops.
>>
Rolled 19 (1d100)

>>1289748
Can we just run away and hope he embarrasingly slips in the mud?
>>
>>1289772
>"Can we just run away and hope he embarrasingly slips in the mud?"

No such luck.

--

Nhek wrestles with Shi in the mud yet neither are able to gain an advantage over the other. Maybe it's because they're both malnourished bums or perhaps Shi really is that weak. Either way, this pathetic display continues for some time until a couple of new faces come onto the scene.

"Ah, Shi, I see you found our resident guide."

Nhek and Shi stop trying to kill each other for a moment and gaze at their new arrivals. The man clad in simple but good quality robes and a simple central lander turban can only be Khlot, the "boss" of these two muddy fools. With an arquebus resting across his shoulders, a Zorostrian Shamshir on his belt, and an amused expression, he is a very imposing figure. To his left is Sang, a vengeful looking woman clad in simple clothes and a rice hat. She carries her Handgonne like a club and clearly intends to beat Shi and Nhek over the head with it if they don't stop fighting.

The two muddy idiots cease their conflict and get up.


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>>
Gonna stop for now. Feel free to make your choice and I will continue tomorrow.

To be honest I had a different idea on how I'd do this but I guess I'll wait and see if more people become interested before trying it out.
>>
>>1289863
>Head to town to see if anything is going on

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From a broadcast on your phone, President Minezaki says, “…and Katsuya Nekoyo! And that’s the last participant! Details will be sent to you all later today. Let’s show them what Tetsuyashi’s made out of!”

Looks like you used up all your luck for the year. You are now a participant for the Cultural Festival, the lottery ticket you opted in randomly chosen out of sheer chance. Maybe.

“Hey, nice one!” Sorai says as he pats your back, “Who did you pay off?”

“Who did I pay off?” you say, “Is this real?”

“Dreaming? Hold up, I’ll pinch you.”

You karate-chop his hand away, “Go pinch yourself, I don’t want to wake up.”

And he does. “Ow. Good news is that I’m not asleep. Weird, I shouldn’t be up this time of day in the weekend,” Sorai says.

“Got any plans today?”

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>>1286127
That makes sense. Thanks for indulging my curiosity.
>>
>>1286157
Actually, I don't think I answered that fully. So let me do that.

It's a combination of things, really.

The city of Kitakaze, for all the parallels I draw to notTokyo and notJapan, is not xenophobic, and rarely does anyone subscribed to the idea of "the nail that sticks out gets beaten back in." There's a lack of a collective, especially since people travel from the 4 major regions (North, South, East, West) with great frequency.

It's also a city. Every square inch is a person probably more talented than you, or better looking, or smarter. There's bound to be some desire for individualism.

And also, not everyone's a psion. If you give a child a superpower, they'll think they're special, especially if there's people around them that don't have a one. The idea of being a chosen one just like in their favorite stories is thrilling, and the fact that their power isn't (visibly) the same as any other's adds onto it.

Now imagine that's you, and then imagine some kid walking up asking if he can have your power—the thing that could make you a hero, the thing that lets you feel you're better than others, the thing that makes you, you.

I'd think they'd say no.


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>>1286313
I do think that's a pretty good explanation. If I had a superpower, I wouldn't be eager to let anyone else have it too unless it was a life-or-death situation, and even then I imagine it would take a lot of closeness and trust.
>>
>>1286313
An unrelated question: how long are you going to string us up with Kaori's backstory? You've referred to it again without any explanation! The curiosity is killing me!
>>
>>1287172
A bit more, probably? Didn't want to add on even more ongoing plot strings.

File: hobo magic promo.jpg (148 KB, 960x625)
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Some resources: https://mega.nz/#F!rFIDxRRK!IEzkLlroRoPwmDqtxKRMsw

Discord: https://discord.gg/GQMr35k

Character Sheet: http://pastebin.com/G48KCHjz

Chapter 5&6: >>1268320

Interlude

June 17th, 1977. Terry's House, Pleasant Valley. 2:30 PM.

"But cooommeeee oooonnnnnnnn!!!!"

"I said no, Mary, and that's that! Dam-darnit, I'm not pulling in that much scratch as it is, we aren't going to go and see some kid's movie! You want some entertainment, how 'bout you get it the old-fashioned way? Go out in the street and find some! You can take care of yourself, you're what, 13? 14?"

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>>1297717
>On the contrary, I'm certain it IS our problem.

Excuse me, they poisoned one of our own kind, they used her in an attempt to cause trouble between our factions. I believe this is our business as well now.
>>
>>1297798
>
>>1297731

these

They made sure it is our problem
>>
>>1297731
>>1297798
>>1297900
"These people drugged one of our own and tried to turn us into a pawn to be used against you. I think that MAKES it our problem."

"Then tell your Horned King about it. I won't waste my time negotiating with the RABBLE. Now GOOD. DAY!"

Tubby and his entourage sweep out of the club, shoving a few goblins out of the way. A thin, well-meaning hand rests on your shoulder. "They have a point. That was Alberto Gotti, the Duke of Portland. He pulls a lot of weight in more ways than one. Listen... I'll pass word along to the Horned King, about what you've done here. Probably open some doors for you, alright? Now, you should probably clear out: Summer Court'll hear about this and start shaking the place down."

You leave the nightclub with a turmoil of emotions.


END CHAPTER 7

You've grown some and unlocked another chance to Upgrade:

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>>1298313

Ahhh Jesus you always make all the upgrade options so good

Going to have to vote
>Streetwise Hobo

Given our position in the Court and in Greater Portland this is some of the best benefits for ingraining ourselves. I feel weird not voting for the Animal Companion but this I think is better for the character
>>
>>1298313
>SOCIAL UPGRADE: STREETWISE HOBO

File: 2sexxxie.png (484 KB, 600x399)
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This is a thread created for the discussion of Quest threads, as well as sharing of advice and guidance for aspiring or current QM's. Posters looking for fun should look elsewhere.

Please do (not) shitpost, and please report any shit posters attempting to derail discussion or cause strife. This means evading tripfag drama or discussion about controversial subjects such as the decentralization of the roman empire.

Useful links: http://pastebin.com/u5xPbk6w ___ https://spit.mixtape.moe/view/f464fdc9#L566
This link contains numerous writing guides, general advice, and various quest tools and communities.

https://twitter.com/Eisenstern/lists/quest-runner-directory/
https://twitter.com/tgquestlist/lists/quest-master-directory
These are two directories containing the tweets of many current QM's. While a twitter is by no means mandatory, it is a useful tool for both you and your players. To get added to the second list, tweet @tgQuestList. Spamming tweets unrelated to your quest may result in its removal.

IRC Channels:
[The Cabal] #QMC @ Rizon.net (slightly related to quests; enjoys worldbuilding, mechanics, and politics)
[Hugbox] #ques/tg/enerals @ Rizon.net (barely related to quests; enjoys Larro quests and animæ)


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>>1283972
>>
>>1284478
>>
Why isn't anyone using this one?
>>
>>1280365
eat a dick
>>
>>1288841
Because shitposters like company in the other discussion.

File: images.jpg (28 KB, 485x303)
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About The Quest~
Consider this quest a sandbox-ish quest(there's still a plot tho), you'll be meeting different species and doing whatever you want with them, anything goes, there's no-write in that's too lewd, stupid, crazy, dumb, like i said anything goes
You'll decide what to do with the tribes and species you'll meet along the way, want to turn their female/male population into submissive wrecks while the other dominates them? Want to drive them into extinction? Want to unify all the species of the area and make a kingdom out of them with you at the helm? Sure, go ahead, if the majority is ok with it you can do it
I'll provide you with possible actions, suggestions as well as an option for a write-in
I would appreciate feedback after the session is done
Now, let's get started
----------------------------------
So
What happened last time?
>You made some more advances to the tribe, met other two humans which only one stayed with you, you found a tribe of anthropomorphic Wolf-like people with a human leader which had a tribe of humans and wolves but you decided to leave them to go back to your family you also took a few wolves with you and you encountered another parasite along the way which took the form of Atraad but more sensual and as a chocolate elf, when you arrived at home your family and Evangeline prepared a welcome party for you and last but not least Atraad (new parasite) sneaked out for food and when you found her there was another parasite with her which took the form of a half-cat half-human hybrid.
Did i miss anything?
Previous thread
>>1239566
Discord server for announcements and schedules
https://discord.gg/HEwsF

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>>1298549
I have to sleep. Can we make this quick? Anon support a boy as well. It's implied here:
>>1298503
>>
>>1298551
Yeh
Just go sleep m8, cuz im prolly starting tomorrow
>>
>>1296442
>>1298411
>>1298419
For future reference
>>
>>1298564
You sure? I want to name Varu's and Noah's new son and actually read the birth post on time. I'm sentimental like that.
>>
>>1298570
Geez mom
Yeah, I'll probably finish and post it tomorrow

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You are no hero of destiny, nor a villain doomed to destroy the earth. You are merely a human being trying to survive in the only way you know how. What you do is up to you.
>>
ignore this shit, was a test
>>
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testing as well
>>
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gayyyy

previous: http://suptg.thisisnotatrueending.com/qstarchive/1260245/
Char Sheet: http://pastebin.com/gccDj2ef
Other chars: http://pastebin.com/0igFQkgf
-

This place is....well I still don't like it down here. This entire place feels wrong, like its out of place with the rest of the world. Sure it looks nice, pretty and clean. But it all looks the same, hell I'm pretty sure I would end up lost if it wasn't for all the signs pointing to various parts and sections of this facility.. Its just so uniform and boring. I mean I could see why someone would hate it, besides of course the reasons Lifa has for it being as she put it "An abomination to this natural world and all that live within it". I grab my one eyed daughter's hand, the labcoat I made trailing over her wrist and the floor as she digs her fingers into my palm, the "mask" I've given her twisted in barely contained rage.

"Hey cheer up, we're not going to be here for long" I say under my breath, just in case anyone's listening in on us as we walk down these spotless halls, though I don't think anyone would get too close since Kelly is right behind us...Muzzled sure, but still these people seem to be a bit...well they're scared of and hate monsters, so she should keep any prying eyes away. I hope.

But Lifa doesn't respond with anything besides a sad little smile, her eye still smoldering with age as she walks besides me.

"Oh oh oh" Galina chants happily, keeping her labcoat buttoned up as she tries to pull me ahead as I hold her back, gripping her wrist as tightly as I can "Come on, lets go over there it looks exciting over there! I've never seen stuff like they're selling before!"

"We will, just be patient, we have a lot of places to be today" I say softly and sweetly, kissing my confused daughter on the forehead as she tilts her head and frowns


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>>1282085
i like howyou think sir
>>
>>1282161
Excellent...because I'm aiming for her level up to be that sooooo bad.

Also, as an aside, how does Lifa feel about her current body right now? A part of me likes the idea of Mali giving her a bit of a makeover so that she's still slightly plushy, but a little more 'natural' so to speak. She's already got the dirt hair and flowers, but I'm sure she'd probably love feeling more nature-like...

Either that or we give her some 'nice' clothes for her to ruin that help enhance her somehow...I mean we have smithing magic so we could probably make something for her.
>>
>>1282190
i mean, her body used to be glass like
>>
>>1282201
hmmmm guess any further alterations from her original look won't do too much to impress her then...oh well.
>>
>>1279921

[] Show them what they want, and I'll give it to them in exchange for their souls

Previous Thread: >>1243332

New players are always welcome!

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy of Madrid. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight! Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
New players must fill out their character sheets. The sheet must include the following information:
>Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.
1) Your character's full name
2) Your character's backstory, appearance and any other useful information.
3) You are given 3 Skill Points. Choose 1 starting spell and 2 other skills or spells.

How to Play:
1) Each turn you will be given 2 [Action Points]. Post your character sheet and your chosen actions along with a 2d100 roll.

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>>1293733
FUCK
>>
Rolled 8 (1d100)

>>1293733
>Retake magic too, totally gonna ace this, haha.
>>
Rolled 66, 23 = 89 (2d100)

>>1292941

Name: Dietrich Neunhause
Shy son of the head curator of the Deutsches Panzermuseum. His family has a long military history, having members serving in almost conflict in human history. Speaks with a slight German accent

Spells:
scenery change (T2)
Basic disguise
Spirit Summoning Ritual
Illusory Battlefield (T2) (1/3)

Skills:
Basic general history

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Rolled 8, 40, 95, 93, 81, 24, 36, 70, 38 = 485 (9d100)

>>1277240
>>1282975
>>1292941

>Name: Abby Dragfirm
>Backstory: Abby lived in the mountain with her family which was known to have had connections to old Wyvern in the far past. Now she has to go into the city school into a new world and become the Magic User that her family expects her to be
Spells:
>Breath Fire [1/2] -
>Steady Stream-narrower but longer ranged flame
>Conjure dragon Wings
>Dragon Summoning Ritual - [Bound summoning] mode
>Bind Creature
>Conjure Scales

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Rolled 95 + 10 (1d100 + 10)

>>1294025
The sound of boots

Previous Thread: >>1243197
Madrid Thread: >>1277016

New players are always welcome!

In this quest you assume the role of an aspiring student who is about to enter the Mageknight Academy of Amsterdam. You must hone your skills, make some friends (and perhaps also some enemies) and fight battles in order to prove yourself worthy of graduating as a fully fledged Mageknight! Each year (every 100th turn) your character will be tested by the academy to see if your character is progressing well and meeting the Academy's high standards. After the 3rd year your character will head off into a their first mission for a final test.

How to Join:
New players must fill out their character sheets. The sheet must include the following information:
>Anyone can join at any time. Latecomers and laggers are given bonus action points to catch up with the other players.
1) Your character's full name
2) Your character's backstory, appearance and any other useful information.
3) You are given 3 Skill Points. Choose 1 starting spell and 2 other skills or spells.

How to Play:

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Rolled 32, 38 = 70 (2d100)

>>1295943
>Name: Lawrence Birch
>Character Sheet: https://sites.google.com/view/mkam/character-sheets/lawrence-birch

>Work on improving Rune-Crafting
>Look for things I can blackmail people with. Mostly the clubs.
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>>1277046
Character Name; Adal Seelieg
Character Backstory; Standing at five foot four inches Adal has russet hair with dark green brown eyes usually seen wearing a poncho like cloak that has the insignia of his house on the back with a smaller version of it on his breast pocket. Hails from a family that deals with large herds of cattle and horse flesh. Most of the family fortune actually comes from owning some of the more famous race tracks and sending their jockies to other race tracks for the prestige. When magic was revealed in Adal's bloodline the young lad found it while riding when he was accosted by a troll in the woods on the family lands deep in the woods. The magic allowed Adal to survive the attempt on his life, of course the kid is seen as shut in living vicariously through fantasy novels such as Tolkein and other tales.
Skills:Spell: Wrath of Wendigo
Skill: Sword play[Longsword]
Skill: Horse Riding

Hello there! I'm interested in joining in if that's alright!
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Rolled 88, 17 = 105 (2d100)

>>1297643
>>1295943
Actions:
>Explore the new campus, this place looks interesting!
>Train Spell: Wrath of Wendigo
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Rolled 91, 54 = 145 (2d100)

>>1295943
Name: Zoot Martingale
From: The USofA

A 20 year old charismatic stoner that likes to party, gamble, and be social. His family is renown for their potion making and they expect him to carry on the legacy. Likes to listen to swing music.

>Spells: Intermediate Time Slow [0/3], Basic telekinesis [1/2]

>Skills: Basic Athletics, Basic Kite Flying, Master Firearms Proficiency, Advanced gun Dual Wielding[0/5], Intermediate Potion Making [0/3], Expert Public Speaking [0/8], Intermediate Charisma [0/3], Basic Stoner powers (Form of perception) [1/2]

>Knowledge: Basic Statistics, Basic Explosives, Basic Game Theory, Basic Weather Theory, 21 reputation points, Basic dancing

>Clubs: Gambling club (Madird), President of the HIGH club (Madrid), [Drama Club Authority] You have control of what the drama club can do to help with keeping Eliza in check.

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Rolled 47, 27 = 74 (2d100)

>>1295943
Name: Markus Milton
From: USA
https://sites.google.com/view/mkam/character-sheets/markus-milton
[Rejuvenated] - +15 to rolls for the next turn.
[Relaxed] +5 to rolls next turn.

Markus looked down at the sweat covered Remi from his vantage point by the window a small smile on his face. When they had finished Markus has offered a shower, but Remi wanted to remain face down in the pillows and had drifted off to sleep by the time he had gotten back. The idea that Remi would be married off was more than a little scary. They had just found each other, and someone was attempting to take him away. Still though, it made sense from a rich Dutch family’s perspective. Their heir had run off to magical school instead of taking over the family business, if they were going to salvage anything out of that mess, a prestigious marriage was probably the way to go. So it was very unlikely they were going to enjoy the fact their son just spent his evening face down begging to have his boi… he was getting off track.

“What to do..” He said with a sigh turning away from the sleeping Remi to look over the expansive grounds. Remi had only just mentioned the woman he was too marry, so he didn’t have much to go on besides that. If it was a marriage of convenience for her too, maybe they could work out less of a marriage and more of a live-in beard arrangement. If the woman actually did want to marry him for love, well then that would be complicated. She might have had some romanticized version of Remi in her head..and that wasn’t the man she was going to get. At least not out of Remi. Maybe it was the constant rhythmic pulsing of the burning blood in him that had brought on the thoughts. But now he was unable to shake them, the marriage could go through, the parents could have their merger. Remi could still be with him without his parents breathing down his neck and either way the woman wanted to have her relationship with Remi it could be at their advantage. Making a mental note he crawled back into bed with his boyfriend and pulled them close to his body. In the morning he was going to have Remi set up a meeting, and Markus was going to seduce his boyfriend’s fiance.

>Quest: Have a lunch date with the would be wife to Remi, to get a read on her while flirting with the both of them when there aren’t too many onlookers. (+20)
>Quest: Dinner and the theatre with the both of them. Keeping the conversation off business as much as possible. It’s a night of relaxation from the stresses of school and the workplace for the both of them. (+20)

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What the fuck do we do in this Quest?
-Your goal is to survive one year on this plot of land.
-Every night a random Cryptid will appear and attempt to kill you and your partner(s)
-By morning it will disappear.
-They cannot appear in the house but they can spawn absolutely anywhere outside the house.
-Where they initially spawn is usually random but they will be within 3000 feet of your house usually.
-When they spawn is also random. It may happen as soon as night falls or it may happen a few hours later.
-You must stay on the plot of land and cannot leave it for the whole year.
-If you survive the year you will get 50 million dollars and any partners or boon you have may also stay with you.
-Cryptids can be killed by conventional means, but some may be harder to kill than others.
--------------
Synopsis of the Story so far!
------------------
It's day 3 of the year long quest to survive!
-Beaten Giant Grasshopper

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>>1288042
>"Mh, so when you told me you didn't want to continue being a world class chef, it was because you don't like working for spoiled rich people, not because you don't like your line of work in and of itself. I understand now."

Feel free to fit that into their conversation at any point author, I realize right now there's more pressing matters at hand.

I think we should ask Chu what she thinks of this, if she believes the ghost could genuinely be sad and harmless or if it's likely to be an act to get us to lower our guard.
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>>1288042
>Approach slowly. Try to coax the girl out of the corner.

This is such a possession moment, but perhaps we can diplomacy our way out of it. Who knows, it might not even be a ghost.
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>>1288110
>>1288233
>You whisper to Chu,
"What should I do?"
>She whispers back
>"I not know! I never deal with ghosts in restaurant!"
>You sigh.
>You cautiously walk over to her.
"U-um, excuse me little girl?"
>She turns around.
>You're not sure what to do.
"Why are you crying?"
>"My teddy is gone missing. I don't know what to do without him.."
"Your teddy bear huh?"
>She continues to sob.

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>>1291023
https://www.youtube.com/watch?v=6PJ5SVoxUkM
>As you walk along you see two split paths.
>Down one path is an empty corridor.
>And down the other is a corridor with flickering lights.
>You take the one with the flickering lights.
>At the end of the hall seems to be a dead end with a girl standing there.
>She's wearing old faded clothes.
>You can't make out her face.
>You decide to get closer.
>You can see that her face is old and rotten, her eyes are glowing a dull red color.
>She seems to be holding an axe.
>You feel queasy just looking at her.
"Hey you, what are you doing down there?"
>The thing does not respond.

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>>1291031
Huh. That went better than I expected.

There's probably something under the floorboards. Let's investigate by prying up a few of them in different places.

Dawn of Worlds is a collaborative World Building exercise where the players are gods in a new world. They can choose to work together as a pantheon for their combined prosperity or compete as they struggle for dominance.

Submit Gods like so
>God Name
>Domain/Sphere of Influence
>Alignment (Lawful, Unaligned or Chaotic)
>Personality Traits e.g. Aggressive, Cruel, Protective, Secretive, etc. You must have at least two Personality Traits and a max of five.
>Appearance (Optional) e.g. a Giant Six armed humanoid with golden skin and no eyes.

Rule Changes (In addition to the attached PDF)
-Start with 2d6+5 Power Point, and gain 2d6+4 Power Points each round, with the bonus decreasing each round until it reaches 0.
-1 inch=2 Hexes on the Map I'll post next.
-If a player is inactive for three rounds, they are removed
-Players can act in any order, regardless of their points.
-Race Creation undergoes the following changes

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>>1287884
>had thread open for the past 20 hours

>new thread starting when I am going out

I'll jump into your new game if you're fine with a player dipping out for an hour in a couple of hours
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>>1287884
At least post a link friendo. This one seems dead.
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>>1288105
>>1287916

Great thread, gone too soon. I was busy, new thread now.
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>>1288109
gibe lonk
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>>1288117
>>1288123



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